+ {Yub2ל۞%ƢcyJ7uFf$}vcy$iQԧOpPJ% ^Ŕ,qoNN<,Z|7ܧ@ZlFG^]VLDP,X x@l H\|L84(D0$<T`dhtpD|@5;ILY@$my@{x ~@X<<P4X,T=BB4`4,4333T3 322|2H2211x1D1 100h0400//\/(/...X.$.---L--,,|,H,,++p+<++**l*8**))h)4))((l(@(('''L''&&p&<&&%%l%8%%$$h$4$$##d#0#"""`","!!!\!(! T PxDt@ p<l8h,\(X$T PL|H p<l8h4\(X$T  P  L  T $ T $ X ( `0l< |L\,l< |L\,l< \0 act1mainssmain_141stact A001_zone2D1stact A001_zone1lact3d0 A003_zone3act3d0 A003_zone2act3d0 A003_zone1乻act5d0 act5d0_zone2act5d0 act5d0_zone1<act9d0 act9d0_zone3hact9d0 act9d0_zone2act9d0 act9d0_zone1act10d5 act10d5_zone1캻act11d0 act11d0_zone3act11d0 act11d0_zone2Dact11d0 act11d0_zone1pact11d7 act11d7_zone3act11d7 act11d7_zone2Ȼact11d7 act11d7_zone1act12d0 act12d0_zone2 act12d0 act12d0_zone1Lact13d0 act13d0_zone1xact13d2 act13d2_zone2act13d2 act13d2_zone1мact13d5 act13d5_zone2act13d5 act13d5_zone1(act14d7 act14d7_zone2Tact14d7 act14d7_zone1act15d0 act15d0_zone2act15d0 act15d0_zone1ؽact15d5 act15d5_zone1act16d5 act16d5_zone20act16d5 act16d5_zone1\act17d0 act17d0_zone2act17d0 act17d0_zone1act17d5 act17d5_zone3ྻact17d5 act17d5_zone2 act17d5 act17d5_zone18act6fun act17d7_zone1dact18d0 act18d0_zone2act18d0 act18d0_zone1act18d3 act18d3_zone2迻act18d3 act18d3_zone1act7miniact7mini_zone1Dact5sre act5sre_zone3pact5sre act5sre_zone2act5sre act5sre_zone1act1lockact1lock_zone1act8miniact8mini_zone1(act6sre act6sre_zone2Tact6sre act6sre_zone1 act12sideact12side_zone3 act12sideact12side_zone2 act12sideact12side_zone1»act7sre act7sre_zone2<»act7sre act7sre_zone1h»act9miniact9mini_zone1» act13sideact13side_zone3» act13sideact13side_zone2» act13sideact13side_zone1(ûact8sre act8sre_zone2Tûact8sre act8sre_zone1û act14sideact14side_zone2û act14sideact14side_zone1ûact9sre act9sre_zone2 Ļact9sre act9sre_zone18Ļ act15sideact15side_zone2hĻ act15sideact15side_zone1Ļ act10miniact10mini_zone1Ļ act16sideact16side_zone2Ļ act16sideact16side_zone1(Żact10sreact10sre_zone2XŻact10sreact10sre_zone1Ż act17sideact17side_zone5Ż act17sideact17side_zone4Ż act17sideact17side_zone3ƻ act17sideact17side_zone2Hƻ act17sideact17side_zone1xƻact11sreact11sre_zone2ƻact11sreact11sre_zone1ƻ act18sideact18side_zone2ǻ act18sideact18side_zone18ǻ act19sideact19side_zone2hǻ act19sideact19side_zone1ǻ act11miniact11mini_zone1ǻact12sreact12sre_zone3ǻact12sreact12sre_zone2(Ȼact12sreact12sre_zone1XȻ act1bossrushact1bossrush_zone1Ȼ act20sideact20side_zone5Ȼ act20sideact20side_zone4Ȼ act20sideact20side_zone3 ɻ act20sideact20side_zone2Pɻ act20sideact20side_zone1ɻ act12miniact12mini_zone1ɻ act13miniact13mini_zone1ɻact13sreact13sre_zone3ʻact13sreact13sre_zone2@ʻact13sreact13sre_zone1pʻact14sreact14sre_zone2ʻact14sreact14sre_zone1ʻ act21sideact21side_zone3˻ act21sideact21side_zone20˻ act21sideact21side_zone1`˻ act2bossrushact2bossrush_zone1˻ act22sideact22side_zone2˻ act22sideact22side_zone1˻act15sreact15sre_zone2(̻act15sreact15sre_zone1X̻ act23sideact23side_zone2̻ act23sideact23side_zone1̻ act14miniact14mini_zone1̻act16sreact16sre_zone2ͻact16sreact16sre_zone1Hͻ act24sideact24side_zone2xͻ act24sideact24side_zone1ͻact17sreact17sre_zone5ͻact17sreact17sre_zone4λact17sreact17sre_zone38λact17sreact17sre_zone2hλact17sreact17sre_zone1λ act25sideact25side_zone3λ act25sideact25side_zone2λ act25sideact25side_zone1(ϻact18sreact18sre_zone2Xϻact18sreact18sre_zone1ϻ act26sideact26side_zone2ϻ act26sideact26side_zone1ϻ act15miniact15mini_zone1лact19sreact19sre_zone2Hлact19sreact19sre_zone1xл act27sideact27side_zone3л act27sideact27side_zone2л act27sideact27side_zone1ѻ act3bossrushact3bossrush_zone1@ѻact20sreact20sre_zone5pѻact20sreact20sre_zone4ѻact20sreact20sre_zone3ѻact20sreact20sre_zone2һact20sreact20sre_zone10һ act28sideact28side_zone2`һ act28sideact28side_zone1һact21sreact21sre_zone3һact21sreact21sre_zone2һact21sreact21sre_zone1 ӻ act29sideact29side_zone3Pӻ act29sideact29side_zone2ӻ act29sideact29side_zone1ӻ act30sideact30side_zone2ӻ act30sideact30side_zone1Իact22sreact22sre_zone2@Իact22sreact22sre_zone1pԻ act16miniact16mini_zone1Իact23sreact23sre_zone2Իact23sreact23sre_zone1ջ act31sideact31side_zone30ջ act31sideact31side_zone2`ջ act31sideact31side_zone1ջ act4bossrushact4bossrush_zone1ջ act1r6sreact1r6sre_zone2ջ act1r6sreact1r6sre_zone1(ֻ act32sideact32side_zone2Xֻ act32sideact32side_zone1ֻ act33sideact33side_zone3ֻ act33sideact33side_zone2ֻ act33sideact33side_zone1׻ act2vmultiact2vmulti_zone1L׻act25sreact25sre_zone3|׻act25sreact25sre_zone2׻act25sreact25sre_zone1׻ act34sideact34side_zone2 ػ act34sideact34side_zone1<ػact26sreact26sre_zone2lػact26sreact26sre_zone1ػ act17miniact17mini_zone1ػ act35sideact35side_zone3ػ act35sideact35side_zone2,ٻ act35sideact35side_zone1\ٻact27sreact27sre_zone3ٻact27sreact27sre_zone2ٻact27sreact27sre_zone1ٻ act36sideact36side_zone2ڻ act36sideact36side_zone1Lڻact28sreact28sre_zone2|ڻact28sreact28sre_zone1ڻact1vecbact1vecb_zone3ڻact1vecbact1vecb_zone2 ۻact1vecbact1vecb_zone1<ۻ act37sideact37side_zone2lۻ act37sideact37side_zone1ۻ act38sideact38side_zone3ۻ act38sideact38side_zone2ۻ act38sideact38side_zone1,ܻact29sreact29sre_zone3\ܻact29sreact29sre_zone2ܻact29sreact29sre_zone1ܻact1vautochessact1vautochess_zone1ܻ act39sideact39side_zone2(ݻ act39sideact39side_zone1Xݻact30sreact30sre_zone2ݻact30sreact30sre_zone1ݻ act1arcadezone_4ݻ act1arcadezone_3޻ act1arcadezone_20޻ act1arcadezone_1X޻act31sreact31sre_zone3޻act31sreact31sre_zone2޻act31sreact31sre_zone1޻ act18miniact18mini_zone1߻ act40sideact40side_zone3H߻ act40sideact40side_zone2x߻ act40sideact40side_zone1߻ act41sideact41side_zone2߻ act41sideact41side_zone1 act1multiact1multi_zone18act6fun act6fun_zone1d act2mainssact2mainss_zone1act33sreact33sre_zone3act33sreact33sre_zone2act33sreact33sre_zone1( act1enemyduelact1enemyduel_zone1` act42sideact42side_zone3 act42sideact42side_zone2 act42sideact42side_zone1 act1breakact1break_zone3  act1breakact1break_zone2P act1breakact1break_zone1act34sreact34sre_zone2act34sreact34sre_zone1 act43sideact43side_zone2 act43sideact43side_zone1@ act5bossrushact5bossrush_zone1x act19miniact19mini_zone1 act44sideact44side_zone3 act44sideact44side_zone2 act44sideact44side_zone18act35sreact35sre_zone3hact35sreact35sre_zone2act35sreact35sre_zone1 act2enemyduelact2enemyduel_zone1 act45sideact45side_zone20 act45sideact45side_zone1`act37sreact37sre_zone2act37sreact37sre_zone1 act1vhalfidleact1vhalfidle_zone1 act2multiact2multi_zone1( act3mainssact3mainss_zone1\ act46sideact46side_zone3 act46sideact46side_zone2 act46sideact46side_zone1act38sreact38sre_zone3act38sreact38sre_zone2Lact38sreact38sre_zone1| act1autochessact1autochess_zone1 act47sideact47side_zone2 act47sideact47side_zone1act39sreact39sre_zone2Dact39sreact39sre_zone1t act6bossrushact6bossrush_zone1 act48sideact48side_zone2 act48sideact48side_zone1 act40sreact40sre_zone3<act40sreact40sre_zone2lact40sreact40sre_zone1:d  <level_predefines_cards_enable,?trap_269_xdmac3rune_act46side_xdmac3!解锁关卡的落雪防护装置rune_act46side_xdmac3.e  <level_predefines_cards_enable ?trap_268_xdmac2rune_act46side_xdmac2!解锁关卡的积雪固定装置rune_act46side_xdmac2"f  <ԙlevel_predefines_cards_enable?trap_267_xdmac1rune_act46side_xdmac1!解锁关卡的雪崩触发装置rune_act46side_xdmac1g ~ <Țlevel_predefines_cards_enable? trap_145_eddrune_act32side_edd!解锁关卡的诡雷布设装置rune_act32side_eddh j <level_predefines_cards_enable? trap_144_adsrune_act32side_ads!解锁关卡的临时掩护装置rune_act32side_adslh V <level_predefines_cards_enable?trap_143_rnfcarrune_act32side_rnfcar!解锁关卡的封阻加固装置rune_act32side_rnfcarIX$ T P  L  | H  x D  t@ p<l8h4d0`$T `,l8^^act10d5l_t_act13d0_?_act15d5`z`act7miniHact8minih5iaqaact9mini] b?b act10mini act11minihc2"c act12mini"c?m+c act13miniH?c?c act14minix@_act11d7  |TL(`l8,档案数据已更新HIDDEN_STAGE_UPDATE@5发现莱茵生命加密档案HIDDEN_STAGE_UNLOCK$<0档案破解进度{0}/{1}HIDDEN_MISSION_UPDATE8,加密档案已破解HIDDEN_MISSION_COMPLETE act19side(`8,档案数据已更新HIDDEN_STAGE_UPDATEh@5发现莱茵生命加密档案HIDDEN_STAGE_UNLOCK<0档案破解进度{0}/{1}HIDDEN_MISSION_UPDATE(8,加密档案已破解HIDDEN_MISSION_COMPLETEact19sreX${0}TEXT_DETAIL_COLOR_CANNOT_CLAIM${0}TEXT_DETAIL_COLOR_CAN_CLAIMP@5{0}/{1}!TEXT_PROGRESS_FORMAT_CANNOT_CLAIM@5{0}/{1}TEXT_PROGRESS_FORMAT_CAN_CLAIM act21side<`X\${0}TEXT_DETAIL_COLOR_CANNOT_CLAIM${0}TEXT_DETAIL_COLOR_CAN_CLAIM({0}/{1}!TEXT_PROGRESS_FORMAT_CANNOT_CLAIMP({0}/{1}TEXT_PROGRESS_FORMAT_CAN_CLAIM act25side`X${0}TEXT_DETAIL_COLOR_CANNOT_CLAIM$${0}TEXT_DETAIL_COLOR_CAN_CLAIMp({0}/{1}!TEXT_PROGRESS_FORMAT_CANNOT_CLAIM({0}/{1}TEXT_PROGRESS_FORMAT_CAN_CLAIM act27side,XL${0}TEXT_DETAIL_COLOR_CANNOT_CLAIM${0}TEXT_DETAIL_COLOR_CAN_CLAIM@5{0}/{1}!TEXT_PROGRESS_FORMAT_CANNOT_CLAIMX@5{0}/{1}TEXT_PROGRESS_FORMAT_CAN_CLAIMact21sre`X${0}TEXT_DETAIL_COLOR_CANNOT_CLAIMD${0}TEXT_DETAIL_COLOR_CAN_CLAIM({0}/{1}!TEXT_PROGRESS_FORMAT_CANNOT_CLAIM({0}/{1}TEXT_PROGRESS_FORMAT_CAN_CLAIM act29sideL `Xl ${0}TEXT_DETAIL_COLOR_CANNOT_CLAIM ${0}TEXT_DETAIL_COLOR_CAN_CLAIM ({0}/{1}!TEXT_PROGRESS_FORMAT_CANNOT_CLAIM` ({0}/{1}TEXT_PROGRESS_FORMAT_CAN_CLAIMact25sre `X ${0}TEXT_DETAIL_COLOR_CANNOT_CLAIM4 ${0}TEXT_DETAIL_COLOR_CAN_CLAIM ({0}/{1}!TEXT_PROGRESS_FORMAT_CANNOT_CLAIM ({0}/{1}TEXT_PROGRESS_FORMAT_CAN_CLAIMact27sre< `X\ ${0}TEXT_DETAIL_COLOR_CANNOT_CLAIM ${0}TEXT_DETAIL_COLOR_CAN_CLAIM ({0}/{1}!TEXT_PROGRESS_FORMAT_CANNOT_CLAIMP ({0}/{1}TEXT_PROGRESS_FORMAT_CAN_CLAIMact29sre(9d1 "Z \ 0\tD`4T,3  charm_coin_4܄3  trap_oxygen_33 melee_buff_def_2(3 range_buff_atk_2P3 range_drowning_atk_2|3 melee_ep_recovery_23 guard_swimming_1̅3 range_buff_def_13 support_swimming_13 vanguard_swimming_1D3 melee_drowning_def_1p3 range_drowning_atk_13 support_favor_out_1Ć3 special_favor_out_1 act12side_09tHd8 T,L3  charm_coin_4p3  trap_oxygen_23 range_buff_def_23 melee_drowning_def_23 melee_drowning_resist_23 range_ep_recovery_2<3 defender_swimming_1d3 melee_buff_atk_13 sniper_swimming_13 medic_swimming_1܈3 range_drowning_def_13 melee_drowning_resist_143 sniper_favor_out_1\3 guard_favor_out_13 medic_favor_out_1 act12side_08TT$l@X, 3  charm_coin_403 melee_buff_atk_2X3 melee_drowning_atk_23 range_drowning_resist_23 range_drowning_def_2܊3 special_swimming_13 range_buff_atk_1,3 caster_swimming_1T3 melee_buff_def_1|3 melee_drowning_atk_13 range_drowning_resist_1ԋ3 caster_favor_out_13 defender_favor_out_1(3 range_ep_recovery_1P3 vanguard_favor_out_1 act12side_07$tD`4T,،3  charm_coin_43  trap_oxygen_3 3 melee_buff_def_2H3 range_buff_atk_2p3 range_drowning_atk_23 melee_ep_recovery_2č3 guard_swimming_13 range_buff_def_13 support_swimming_1<3 vanguard_swimming_1d3 melee_drowning_def_13 range_drowning_atk_13 support_favor_out_13 special_favor_out_1 act12side_06tHd8 T,l3  charm_coin_43  trap_oxygen_23 range_buff_def_2܏3 melee_drowning_def_23 melee_drowning_resist_243 range_ep_recovery_2\3 defender_swimming_13 melee_buff_atk_13 sniper_swimming_1Ԑ3 medic_swimming_13 range_drowning_def_1(3 melee_drowning_resist_1T3 sniper_favor_out_1|3 guard_favor_out_13 medic_favor_out_1 act12side_05tT$l@X,,3  charm_coin_4P3 melee_buff_atk_2x3 melee_drowning_atk_23 range_drowning_resist_2В3 range_drowning_def_23 special_swimming_1$3 range_buff_atk_1L3 caster_swimming_1t3 melee_buff_def_13 melee_drowning_atk_1ȓ3 range_drowning_resist_13 caster_favor_out_13 defender_favor_out_1H3 range_ep_recovery_1p3 vanguard_favor_out_1 act12side_04DtD`4T,3  charm_coin_43  trap_oxygen_3@3 melee_buff_def_2h3 range_buff_atk_23 range_drowning_atk_23 melee_ep_recovery_23 guard_swimming_1 3 range_buff_def_143 support_swimming_1\3 vanguard_swimming_13 melee_drowning_def_13 range_drowning_atk_1ܖ3 support_favor_out_13 special_favor_out_1 act12side_03 tHd8 T,3  charm_coin_43  trap_oxygen_2ԗ3 range_buff_def_23 melee_drowning_def_2(3 melee_drowning_resist_2T3 range_ep_recovery_2|3 defender_swimming_13 melee_buff_atk_1̘3 sniper_swimming_13 medic_swimming_13 range_drowning_def_1H3 melee_drowning_resist_1t3 sniper_favor_out_13 guard_favor_out_1ę3 medic_favor_out_1 act12side_02#T$l@X,L3  charm_coin_4p3 melee_buff_atk_23 melee_drowning_atk_2Ě3 range_drowning_resist_23 range_drowning_def_23 special_swimming_1D3 range_buff_atk_1l3 caster_swimming_13 melee_buff_def_13 melee_drowning_atk_13 range_drowning_resist_13 caster_favor_out_1<3 defender_favor_out_1h3 range_ep_recovery_13 vanguard_favor_out_1 act12side_01 act12sidet&r \ 0\&tD`4T,d3  charm_coin_43  trap_oxygen_33 melee_buff_def_2ԝ3 range_buff_atk_23 range_drowning_atk_2(3 melee_ep_recovery_2P3 guard_swimming_1x3 range_buff_def_13 support_swimming_1Ȟ3 vanguard_swimming_13 melee_drowning_def_13 range_drowning_atk_1H3 support_favor_out_1p3 special_favor_out_1 act12side_09@)tHd8 T,3  charm_coin_43  trap_oxygen_2@3 range_buff_def_2h3 melee_drowning_def_23 melee_drowning_resist_23 range_ep_recovery_23 defender_swimming_13 melee_buff_atk_183 sniper_swimming_1`3 medic_swimming_13 range_drowning_def_13 melee_drowning_resist_13 sniper_favor_out_13 guard_favor_out_103 medic_favor_out_1 act12side_08,T$l@X,3  charm_coin_4ܢ3 melee_buff_atk_23 melee_drowning_atk_203 range_drowning_resist_2\3 range_drowning_def_23 special_swimming_13 range_buff_atk_1أ3 caster_swimming_13 melee_buff_def_1(3 melee_drowning_atk_1T3 range_drowning_resist_13 caster_favor_out_13 defender_favor_out_1Ԥ3 range_ep_recovery_13 vanguard_favor_out_1 act12side_07.tD`4T,3  charm_coin_43  trap_oxygen_3̥3 melee_buff_def_23 range_buff_atk_23 range_drowning_atk_2H3 melee_ep_recovery_2p3 guard_swimming_13 range_buff_def_13 support_swimming_13 vanguard_swimming_13 melee_drowning_def_1<3 range_drowning_atk_1h3 support_favor_out_13 special_favor_out_1 act12side_06`1tHd8 T,3  charm_coin_4<3  trap_oxygen_2`3 range_buff_def_23 melee_drowning_def_23 melee_drowning_resist_23 range_ep_recovery_23 defender_swimming_103 melee_buff_atk_1X3 sniper_swimming_13 medic_swimming_13 range_drowning_def_1ԩ3 melee_drowning_resist_13 sniper_favor_out_1(3 guard_favor_out_1P3 medic_favor_out_1 act12side_05 4T$l@X,ت3  charm_coin_43 melee_buff_atk_2$3 melee_drowning_atk_2P3 range_drowning_resist_2|3 range_drowning_def_23 special_swimming_1Ы3 range_buff_atk_13 caster_swimming_1 3 melee_buff_def_1H3 melee_drowning_atk_1t3 range_drowning_resist_13 caster_favor_out_1Ȭ3 defender_favor_out_13 range_ep_recovery_13 vanguard_favor_out_1 act12side_046tD`4T,3  charm_coin_4ȭ3  trap_oxygen_33 melee_buff_def_23 range_buff_atk_2<3 range_drowning_atk_2h3 melee_ep_recovery_23 guard_swimming_13 range_buff_def_13 support_swimming_13 vanguard_swimming_103 melee_drowning_def_1\3 range_drowning_atk_13 support_favor_out_13 special_favor_out_1 act12side_039tHd8 T,83  charm_coin_4\3  trap_oxygen_23 range_buff_def_23 melee_drowning_def_2԰3 melee_drowning_resist_23 range_ep_recovery_2(3 defender_swimming_1P3 melee_buff_atk_1x3 sniper_swimming_13 medic_swimming_1ȱ3 range_drowning_def_13 melee_drowning_resist_1 3 sniper_favor_out_1H3 guard_favor_out_1p3 medic_favor_out_1 act12side_02@<T$l@X,3  charm_coin_43 melee_buff_atk_2D3 melee_drowning_atk_2p3 range_drowning_resist_23 range_drowning_def_2ȳ3 special_swimming_13 range_buff_atk_13 caster_swimming_1@3 melee_buff_def_1h3 melee_drowning_atk_13 range_drowning_resist_13 caster_favor_out_13 defender_favor_out_13 range_ep_recovery_1<3 vanguard_favor_out_1 act12side_01act12sre ?z <d\?\0 act29side_frag_4 act29side_frag_38 act29side_frag_2` act29side_frag_1 act29side_090@\0 act29side_frag_4 act29side_frag_3  act29side_frag_24 act29side_frag_1 act29side_08A\0 act29side_frag_4 act29side_frag_3 act29side_frag_2 act29side_frag_1 act29side_07A\0d act29side_frag_4 act29side_frag_3 act29side_frag_2ܸ act29side_frag_1 act29side_06B\08 act29side_frag_4` act29side_frag_3 act29side_frag_2 act29side_frag_1 act29side_05C\0  act29side_frag_44 act29side_frag_3\ act29side_frag_2 act29side_frag_1 act29side_04TD\0 act29side_frag_4 act29side_frag_30 act29side_frag_2X act29side_frag_1 act29side_03(E\0 act29side_frag_4ܻ act29side_frag_3 act29side_frag_2, act29side_frag_1 act29side_02E\0 act29side_frag_4 act29side_frag_3ؼ act29side_frag_2 act29side_frag_1 act29side_01 act29sideF8: D\tGd4 act29side_frag_4_rep_1Խ act29side_frag_3_rep_1 act29side_frag_2_rep_1, act29side_frag_1_rep_1 act29side_09Hd4 act29side_frag_4_rep_1 act29side_frag_3_rep_1 act29side_frag_2_rep_1 act29side_frag_1_rep_1 act29side_08Hd4p act29side_frag_4_rep_1 act29side_frag_3_rep_1ȿ act29side_frag_2_rep_1 act29side_frag_1_rep_1 act29side_07Id4T act29side_frag_4_rep_1 act29side_frag_3_rep_1 act29side_frag_2_rep_1 act29side_frag_1_rep_1 act29side_06Jd48 act29side_frag_4_rep_1d act29side_frag_3_rep_1 act29side_frag_2_rep_1 act29side_frag_1_rep_1 act29side_05Kd4 act29side_frag_4_rep_1H act29side_frag_3_rep_1t act29side_frag_2_rep_1 act29side_frag_1_rep_1 act29side_04tLd4 act29side_frag_4_rep_1, act29side_frag_3_rep_1X act29side_frag_2_rep_1 act29side_frag_1_rep_1 act29side_03XMd4 act29side_frag_4_rep_1 act29side_frag_3_rep_1< act29side_frag_2_rep_1h act29side_frag_1_rep_1 act29side_02 voucher_vigilchar_card_DanbrowntaskRing_Danbrown_5@\8(`taskRing_Danbrown_4 task_Danbrown_4_2task_Danbrown_4_1在剧院的包厢中看剧。Z 3303char_card_DanbrowntaskRing_Danbrown_40]((`taskRing_Danbrown_3 task_Danbrown_3_2task_Danbrown_3_1-和文聊完天,似乎有了新的想法。Z30063char_card_DanbrowntaskRing_Danbrown_30^@(|taskRing_Danbrown_2< task_Danbrown_2_3task_Danbrown_2_2task_Danbrown_2_1<在酒吧喝酒,店里有几个聊事情的家族成员。mod_update_token_2char_card_DanbrowntaskRing_Danbrown_2l_d(`taskRing_Danbrown_1 task_Danbrown_1_2task_Danbrown_1_13已经洗完车了,出门告诉等待的客人。3302char_card_DanbrowntaskRing_Danbrown_1p`h(`taskRing_Giovanna_5 task_Giovanna_5_2task_Giovanna_5_1*为了新剧本的灵感,去采风吧。31034char_card_GiovannataskRing_Giovanna_5la|(`taskRing_Giovanna_4 task_Giovanna_4_2task_Giovanna_4_13希望切利尼娜能做到她真正想做的事。> voucher_vigilchar_card_GiovannataskRing_Giovanna_4|bt(DptaskRing_Giovanna_3task_Giovanna_3_1*起码要为切利尼娜留下些什么。30093char_card_GiovannataskRing_Giovanna_3\c0l(taskRing_Giovanna_2X< task_Giovanna_2_4task_Giovanna_2_3task_Giovanna_2_2task_Giovanna_2_10日程安排上还有许多未完成的工作。ƻfurni_court_ceiling_01char_card_GiovannataskRing_Giovanna_2d(|taskRing_Giovanna_1< task_Giovanna_1_3task_Giovanna_1_2task_Giovanna_1_1$该去处理家族中的事务了。꼼3302char_card_GiovannataskRing_Giovanna_1e$ltaskRing_Sora_44 task_Sora_4_3 task_Sora_4_2 task_Sora_4_19演出完美结束,赶快和大家分享这份喜悦。30023char_card_SorataskRing_Sora_4f$TtaskRing_Sora_3 task_Sora_3_2 task_Sora_3_1<一切尘埃落定,邀请大家来看第三幕的演出。30155char_card_SorataskRing_Sora_3g$ltaskRing_Sora_24 task_Sora_2_3 task_Sora_2_2 task_Sora_2_16还要急着去下一个地方找修礼服的材料。3302char_card_SorataskRing_Sora_2h$TtaskRing_Sora_1 task_Sora_1_2 task_Sora_1_1*礼服坏了,需要赶紧修补好它。2004char_card_SorataskRing_Sora_1i,Hd|taskRing_Leontuzzo_7task_Leontuzzo_7_1与拉维妮娅商量。30023char_card_LeontuzzotaskRing_Leontuzzo_7j ,taskRing_Leontuzzo_6< task_Leontuzzo_6_3task_Leontuzzo_6_2task_Leontuzzo_6_1<葬礼已经结束,遇到了几个偶然路过的居民。¼mod_update_token_2char_card_LeontuzzotaskRing_Leontuzzo_6k,taskRing_Leontuzzo_5< task_Leontuzzo_5_3task_Leontuzzo_5_2task_Leontuzzo_5_1*找到拉维妮娅,有话要和她说。&ļ3302char_card_LeontuzzotaskRing_Leontuzzo_5m,taskRing_Leontuzzo_4< task_Leontuzzo_4_3task_Leontuzzo_4_2task_Leontuzzo_4_1<从沙发中醒来,家中大半的人已经前往剧院。^ż> voucher_vigilchar_card_LeontuzzotaskRing_Leontuzzo_4@nP,dtaskRing_Leontuzzo_3 task_Leontuzzo_3_2task_Leontuzzo_3_1$德米特里好像有话想要说。jƼfurni_court_enclosure_01char_card_LeontuzzotaskRing_Leontuzzo_3XoP,H|taskRing_Leontuzzo_2task_Leontuzzo_2_10事情并不顺利,暂时先返回家族吧。nǼ0u4001char_card_LeontuzzotaskRing_Leontuzzo_2Hp@,dtaskRing_Leontuzzo_1 task_Leontuzzo_1_2task_Leontuzzo_1_1<家族派下的任务,解决那位政府官员的问题。ȼ32001char_card_LeontuzzotaskRing_Leontuzzo_1`qX(`taskRing_Lavinia_5 task_Lavinia_5_2task_Lavinia_5_19准备搬家,面前这位年轻人好像有话想说。ɼ30064char_card_LaviniataskRing_Lavinia_5lr|(`taskRing_Lavinia_4 task_Lavinia_4_2task_Lavinia_4_1-先把这个醉酒的老同学送回家吧。ʼ> voucher_vigilchar_card_LaviniataskRing_Lavinia_4xsp(`taskRing_Lavinia_3 task_Lavinia_3_2task_Lavinia_3_16从萨卢佐家返回,前面好像有人在招手。˼0u4001char_card_LaviniataskRing_Lavinia_3t(`taskRing_Lavinia_2 task_Lavinia_2_2task_Lavinia_2_1<这起案件即将庭审,去档案室查阅相关资料。̼furni_court_ceiling_01char_card_LaviniataskRing_Lavinia_2u(`taskRing_Lavinia_1 task_Lavinia_1_2task_Lavinia_1_1-结束了一天的工作,准备回家吧。ͼ31043char_card_LaviniataskRing_Lavinia_1v(`|taskRing_Lappland_5 task_Lappland_5_2task_Lappland_5_1卡彭好像有话要说。μ30093char_card_LapplandtaskRing_Lappland_5w(|taskRing_Lappland_4< task_Lappland_4_3task_Lappland_4_2task_Lappland_4_1*该去小屋看一看鼷兽怎么样了。ϼ> voucher_vigilchar_card_LapplandtaskRing_Lappland_4x(`taskRing_Lappland_3 task_Lappland_3_2task_Lappland_3_1-让卡彭办的事他似乎已经办好了。м3302char_card_LapplandtaskRing_Lappland_3y(`taskRing_Lappland_2 task_Lappland_2_2task_Lappland_2_16看起来很多人都对我的行为十分不满嘛。Ѽfurni_court_enclosure_01char_card_LapplandtaskRing_Lappland_2z(`taskRing_Lappland_1 task_Lappland_1_2task_Lappland_1_13回到家族的议事厅,又被分派了任务。Ӽ0u4001char_card_LapplandtaskRing_Lappland_1{(X|taskRing_Texas_7task_Texas_7_2task_Texas_7_1!大帝好像有些话想要说。Ӽ30145char_card_TexastaskRing_Texas_7|(XtaskRing_Texas_6task_Texas_6_2task_Texas_6_19回到发现收音机的地方,或许能知道什么。Լ2004char_card_TexastaskRing_Texas_6} (ptaskRing_Texas_54task_Texas_5_3task_Texas_5_2task_Texas_5_1<收音机传出演唱的女声,空或许遇到了问题。ּmod_unlock_tokenchar_card_TexastaskRing_Texas_5~$ (XtaskRing_Texas_4task_Texas_4_2task_Texas_4_19街上的人似乎不是普通人,而是家族成员。6׼> voucher_vigilchar_card_TexastaskRing_Texas_4(ptaskRing_Texas_34task_Texas_3_3task_Texas_3_2task_Texas_3_1'监狱外的看守好像有话想说。Bؼ 3303char_card_TexastaskRing_Texas_3 (XtaskRing_Texas_2task_Texas_2_2task_Texas_2_1-心情有些烦闷,去公园散散心吧。6ټ30063char_card_TexastaskRing_Texas_2 (XtaskRing_Texas_1task_Texas_1_2task_Texas_1_1<在执行任务之前,找一家合自己口味的餐厅。Nڼ0u4001char_card_TexastaskRing_Texas_1hP76X65\54043432$210l0/T/.8.-0-,,+ +*)T)(L('D'&$&% %$$x#"d"! !  dP8tDPD8,ldD4 $    xlPDP,$ĄdP 4taskRing_Demetri_4task_Demetri_4_1point_G_municipiotask_Demetri_4_1H` 4taskRing_Demetri_3task_Demetri_3_2point_D_teatrotask_Demetri_3_2ȅ`T 4taskRing_Demetri_3task_Demetri_3_1 point_D_fuoritask_Demetri_3_1Hl 4taskRing_Demetri_2task_Demetri_2_4point_D_parcodeisentieritask_Demetri_2_4Ԇ`` 4taskRing_Demetri_2task_Demetri_2_3point_D_teatrotask_Demetri_2_3T` 4taskRing_Demetri_2task_Demetri_2_2 point_D_fuoritask_Demetri_2_2ԇx$8LtaskRing_Demetri_2task_Demetri_2_1point_I_casabellone npc_686_1task_Demetri_2_1ld 4taskRing_Demetri_1task_Demetri_1_1point_I_casabellonetask_Demetri_1_1X| ,taskRing_Ben_3 task_Ben_3_2 point_A_viale task_Ben_3_2d\ ,taskRing_Ben_3 task_Ben_3_1point_B_prigione task_Ben_3_1܉Xh ,taskRing_Ben_2 task_Ben_2_1point_D_teatro task_Ben_2_1Pth 0@taskRing_Ben_1 task_Ben_1_1 point_A_parconpc_4014_lunacu_1 task_Ben_1_1t$8HtaskRing_Danbrown_6task_Danbrown_6_1 point_C_casa npc_686_1task_Danbrown_6_1t` 4taskRing_Danbrown_5task_Danbrown_5_2 point_A_vialetask_Danbrown_5_2d 4taskRing_Danbrown_5task_Danbrown_5_1point_E_officinatask_Danbrown_5_1x` 4taskRing_Danbrown_4task_Danbrown_4_2point_D_teatrotask_Danbrown_4_2` 4taskRing_Danbrown_4task_Danbrown_4_1point_D_teatrotask_Danbrown_4_1x` 4taskRing_Danbrown_3task_Danbrown_3_2 point_D_fuoritask_Danbrown_3_2d 4taskRing_Danbrown_3task_Danbrown_3_1point_A_pizzeriatask_Danbrown_3_1|\ 4taskRing_Danbrown_2task_Danbrown_2_3 point_D_pubtask_Danbrown_2_3\ 4taskRing_Danbrown_2task_Danbrown_2_2 point_D_pubtask_Danbrown_2_2t\ 4taskRing_Danbrown_2task_Danbrown_2_1 point_D_pubtask_Danbrown_2_1h| 4taskRing_Danbrown_1task_Danbrown_1_2point_A_autolavaggiotask_Danbrown_1_2xh 4taskRing_Danbrown_1task_Danbrown_1_1point_A_autolavaggiotask_Danbrown_1_1` 4taskRing_Giovanna_5task_Giovanna_5_2 point_A_vialetask_Giovanna_5_2d  4taskRing_Giovanna_5task_Giovanna_5_1point_G_municipiotask_Giovanna_5_1d 4taskRing_Giovanna_4task_Giovanna_4_2point_H_casarossatitask_Giovanna_4_2d 4taskRing_Giovanna_4task_Giovanna_4_1point_H_casarossatitask_Giovanna_4_1 d 4taskRing_Giovanna_3task_Giovanna_3_1point_E_depositotask_Giovanna_3_1x$8LtaskRing_Giovanna_2task_Giovanna_2_4point_H_casarossati npc_695_1task_Giovanna_2_4(` 4taskRing_Giovanna_2task_Giovanna_2_3point_D_teatrotask_Giovanna_2_3`4 4taskRing_Giovanna_2task_Giovanna_2_2point_C_vicolitask_Giovanna_2_2(` 4taskRing_Giovanna_2task_Giovanna_2_1 point_A_hoteltask_Giovanna_2_1x$8LtaskRing_Giovanna_1task_Giovanna_1_3point_H_casarossati npc_695_1task_Giovanna_1_3@d 4taskRing_Giovanna_1task_Giovanna_1_2point_H_casarossatitask_Giovanna_1_2ĖdP 4taskRing_Giovanna_1task_Giovanna_1_1point_H_casarossatitask_Giovanna_1_1Hx`$4DtaskRing_Agenir_3task_Agenir_3_2 point_B_cortenpc_4065_judge_1task_Agenir_3_2ܗ\h 0taskRing_Agenir_3task_Agenir_3_1 point_B_cortetask_Agenir_3_1T\ 0taskRing_Agenir_2task_Agenir_2_1 point_B_cortetask_Agenir_2_1̘p$4DtaskRing_Agenir_1task_Agenir_1_3 point_A_parco npc_694_1task_Agenir_1_3Xpp$4DtaskRing_Agenir_1task_Agenir_1_2 point_A_parco npc_694_1task_Agenir_1_2䙼\p 0taskRing_Agenir_1task_Agenir_1_1 point_A_vialetask_Agenir_1_1\tt 0@taskRing_Sora_4 task_Sora_4_3 point_D_fuorinpc_201_moeshd_1 task_Sora_4_3욼Xx ,taskRing_Sora_4 task_Sora_4_2point_D_teatro task_Sora_4_2`X ,taskRing_Sora_4 task_Sora_4_1point_D_teatro task_Sora_4_1ԛ\` ,taskRing_Sora_3 task_Sora_3_2point_H_casarossati task_Sora_3_2Lxd 0DtaskRing_Sora_3 task_Sora_3_1point_G_municipionpc_1028_texas2_1 task_Sora_3_1x 0DtaskRing_Sora_2 task_Sora_2_3point_E_depositonpc_1028_texas2_1 task_Sora_2_3tt 0DtaskRing_Sora_2 task_Sora_2_2point_E_depositonpc_103_angel_1 task_Sora_2_2t 0@taskRing_Sora_2 task_Sora_2_1 point_A_parconpc_1028_texas2_1 task_Sora_2_1\  ,taskRing_Sora_1 task_Sora_1_2point_E_officina task_Sora_1_2 X ,taskRing_Sora_1 task_Sora_1_1 point_B_fiori task_Sora_1_1(<PtaskRing_Leontuzzo_7task_Leontuzzo_7_1point_I_casabellonenpc_4065_judge_1task_Leontuzzo_7_1$h $8taskRing_Leontuzzo_6task_Leontuzzo_6_3point_G_municipiotask_Leontuzzo_6_3h8 $8taskRing_Leontuzzo_6task_Leontuzzo_6_2point_G_municipiotask_Leontuzzo_6_24h $8taskRing_Leontuzzo_6task_Leontuzzo_6_1point_G_municipiotask_Leontuzzo_6_1dH $8taskRing_Leontuzzo_5task_Leontuzzo_5_3 point_D_fuoritask_Leontuzzo_5_3@p $8taskRing_Leontuzzo_5task_Leontuzzo_5_2point_D_parcodeisentieritask_Leontuzzo_5_2Тd\ $8taskRing_Leontuzzo_5task_Leontuzzo_5_1 point_E_torretask_Leontuzzo_5_1Td $8taskRing_Leontuzzo_4task_Leontuzzo_4_3point_D_teatrotask_Leontuzzo_4_3أhd $8taskRing_Leontuzzo_4task_Leontuzzo_4_2point_I_casabellonetask_Leontuzzo_4_2`h $8taskRing_Leontuzzo_4task_Leontuzzo_4_1point_I_casabellonetask_Leontuzzo_4_1褼(<TtaskRing_Leontuzzo_3task_Leontuzzo_3_2point_H_vialevecchio npc_690_1task_Leontuzzo_3_2|(<PtaskRing_Leontuzzo_3task_Leontuzzo_3_1point_I_casabellone npc_690_1task_Leontuzzo_3_1$h $8taskRing_Leontuzzo_2task_Leontuzzo_2_1point_I_casabellonetask_Leontuzzo_2_1d8 $8taskRing_Leontuzzo_1task_Leontuzzo_1_2 point_A_vialetask_Leontuzzo_1_20d $8taskRing_Leontuzzo_1task_Leontuzzo_1_1 point_A_hoteltask_Leontuzzo_1_1`@ 4taskRing_Lavinia_5task_Lavinia_5_2point_F_torreditask_Lavinia_5_24d 4taskRing_Lavinia_5task_Lavinia_5_1point_G_municipiotask_Lavinia_5_1dD 4taskRing_Lavinia_4task_Lavinia_4_2point_I_quartieretask_Lavinia_4_2<l 4taskRing_Lavinia_4task_Lavinia_4_1point_D_parcodeisentieritask_Lavinia_4_1ȩlT 4taskRing_Lavinia_3task_Lavinia_3_2point_D_parcodeisentieritask_Lavinia_3_2Tl 4taskRing_Lavinia_3task_Lavinia_3_1point_D_parcodeisentieritask_Lavinia_3_1઼`l 4taskRing_Lavinia_2task_Lavinia_2_2 point_B_cortetask_Lavinia_2_2`` 4taskRing_Lavinia_2task_Lavinia_2_1 point_B_cortetask_Lavinia_2_1ૼ`l 4taskRing_Lavinia_1task_Lavinia_1_2 point_B_cortetask_Lavinia_1_2`` 4taskRing_Lavinia_1task_Lavinia_1_1 point_A_vialetask_Lavinia_1_1଼t$8HtaskRing_Lappland_5task_Lappland_5_2 point_A_viale npc_541_1task_Lappland_5_2tx$8LtaskRing_Lappland_5task_Lappland_5_1point_G_municipio npc_541_1task_Lappland_5_1 ` 4taskRing_Lappland_4task_Lappland_4_3 point_A_parcotask_Lappland_4_3` 4taskRing_Lappland_4task_Lappland_4_2point_C_vicolitask_Lappland_4_2 ` 4taskRing_Lappland_4task_Lappland_4_1point_C_vicolitask_Lappland_4_1` 4taskRing_Lappland_3task_Lappland_3_2point_C_vicolitask_Lappland_3_2 t$$8HtaskRing_Lappland_3task_Lappland_3_1 point_A_viale npc_541_1task_Lappland_3_1`, 4taskRing_Lappland_2task_Lappland_2_2 point_C_casatask_Lappland_2_2 ` 4taskRing_Lappland_2task_Lappland_2_1 point_C_casatask_Lappland_2_1`, 4taskRing_Lappland_1task_Lappland_1_2point_C_vicolitask_Lappland_1_2 t8$8HtaskRing_Lappland_1task_Lappland_1_1 point_C_casa npc_686_1task_Lappland_1_1`@ 0taskRing_Texas_7task_Texas_7_2point_G_municipiotask_Texas_7_20xH$4HtaskRing_Texas_7task_Texas_7_1point_G_municipionpc_105_emper_1task_Texas_7_1ijp$4DtaskRing_Texas_6task_Texas_6_2 point_D_fuori npc_683_1task_Texas_6_2Pph$4DtaskRing_Texas_6task_Texas_6_1 point_D_fuori npc_683_1task_Texas_6_1ܴx$4HtaskRing_Texas_5task_Texas_5_3point_I_casabellonenpc_427_vigil_1task_Texas_5_3p` 0taskRing_Texas_5task_Texas_5_2point_I_casabellonetask_Texas_5_2쵼p$4DtaskRing_Texas_5task_Texas_5_1 point_D_fuori npc_684_1task_Texas_5_1x\ 0taskRing_Texas_4task_Texas_4_2 point_D_fuoritask_Texas_4_2`| 0taskRing_Texas_4task_Texas_4_1point_E_depositotask_Texas_4_1l` 0taskRing_Texas_3task_Texas_3_3point_B_prigionetask_Texas_3_3跼 $4HtaskRing_Texas_3task_Texas_3_2point_B_prigionenpc_4065_judge_1task_Texas_3_2` 0taskRing_Texas_3task_Texas_3_1point_B_prigionetask_Texas_3_1 \ 0taskRing_Texas_2task_Texas_2_2 point_A_vialetask_Texas_2_2\ 0taskRing_Texas_2task_Texas_2_1 point_A_parcotask_Texas_2_1\ 0taskRing_Texas_1task_Texas_1_2 point_A_vialetask_Texas_1_2tp  0taskRing_Texas_1task_Texas_1_1point_A_pizzeriatask_Texas_1_1LP $ X (\0ddT <h.info/activities/act21side/level_act21side_st04)activities/act21side/level_act21side_st04act21side_st04)activities/act21side/level_act21side_st04(zU @l0info/activities/act21side/level_act21side_10_end+activities/act21side/level_act21side_10_end act21side_10+activities/act21side/level_act21side_10_endBV @l0info/activities/act21side/level_act21side_10_beg+activities/act21side/level_act21side_10_beg act21side_10+activities/act21side/level_act21side_10_beg W @l0info/activities/act21side/level_act21side_09_end+activities/act21side/level_act21side_09_end act21side_09+activities/act21side/level_act21side_09_endW @l0info/activities/act21side/level_act21side_09_beg+activities/act21side/level_act21side_09_beg act21side_09+activities/act21side/level_act21side_09_begHX <h.info/activities/act21side/level_act21side_st03)activities/act21side/level_act21side_st03act21side_st03)activities/act21side/level_act21side_st03 ^Y @l0info/activities/act21side/level_act21side_08_end+activities/act21side/level_act21side_08_end act21side_08+activities/act21side/level_act21side_08_end&Z @l0info/activities/act21side/level_act21side_08_beg+activities/act21side/level_act21side_08_beg act21side_08+activities/act21side/level_act21side_08_begZ @l0info/activities/act21side/level_act21side_07_end+activities/act21side/level_act21side_07_end act21side_07+activities/act21side/level_act21side_07_endd¼[ @l0info/activities/act21side/level_act21side_07_beg+activities/act21side/level_act21side_07_beg act21side_07+activities/act21side/level_act21side_07_beg,ü~\ @l0info/activities/act21side/level_act21side_06_end+activities/act21side/level_act21side_06_end act21side_06+activities/act21side/level_act21side_06_endüF] @l0info/activities/act21side/level_act21side_06_beg+activities/act21side/level_act21side_06_beg act21side_06+activities/act21side/level_act21side_06_begļ^ @l0info/activities/act21side/level_act21side_05_end+activities/act21side/level_act21side_05_end act21side_05+activities/act21side/level_act21side_05_endż^ @l0info/activities/act21side/level_act21side_05_beg+activities/act21side/level_act21side_05_beg act21side_05+activities/act21side/level_act21side_05_begLƼ_ <h.info/activities/act21side/level_act21side_st02)activities/act21side/level_act21side_st02act21side_st02)activities/act21side/level_act21side_st02Ǽb` @l0info/activities/act21side/level_act21side_04_end+activities/act21side/level_act21side_04_end act21side_04+activities/act21side/level_act21side_04_endǼ*a @l0info/activities/act21side/level_act21side_04_beg+activities/act21side/level_act21side_04_beg act21side_04+activities/act21side/level_act21side_04_begȼa @l0info/activities/act21side/level_act21side_03_end+activities/act21side/level_act21side_03_end act21side_03+activities/act21side/level_act21side_03_endhɼb @l0info/activities/act21side/level_act21side_03_beg+activities/act21side/level_act21side_03_beg act21side_03+activities/act21side/level_act21side_03_beg0ʼc @l0info/activities/act21side/level_act21side_02_end+activities/act21side/level_act21side_02_end act21side_02+activities/act21side/level_act21side_02_endʼJd @l0info/activities/act21side/level_act21side_02_beg+activities/act21side/level_act21side_02_beg act21side_02+activities/act21side/level_act21side_02_beg˼e @l0info/activities/act21side/level_act21side_01_end+activities/act21side/level_act21side_01_end act21side_01+activities/act21side/level_act21side_01_end̼e @l0info/activities/act21side/level_act21side_01_beg+activities/act21side/level_act21side_01_beg act21side_01+activities/act21side/level_act21side_01_begPͼf <h.info/activities/act21side/level_act21side_st01)activities/act21side/level_act21side_st01act21side_st01)activities/act21side/level_act21side_st01*4 ` ` TPLPXd(t8Dhact21side_st01point_A_pizzeriaBh act21side_01 point_A_vialezhact21side_tr01 point_A_parcoh act21side_02 point_A_hotelh act21side_03point_B_prigione&i act21side_04 point_B_corte^iact21side_st02 point_C_casai act21side_05point_C_cucinai  act21side_06point_D_teatroj  act21side_07 point_D_fuori>j  act21side_08point_E_depositozj act21side_st03 point_E_torrej  act21side_09point_F_chiesaj act21side_10point_F_torredi"kact21side_st04point_G_municipio^kact21side_ex01 point_A_barkact21side_ex02point_A_autolavaggiokact21side_ex03 point_B_fiori lact21side_ex04point_B_ospedaleFlact21side_ex05point_C_vicoli~lact21side_ex06 point_D_publact21side_ex07point_D_parcodeisentierilact21side_ex08point_E_officina2m act21side_s01point_H_casarossatinm act21side_s02point_H_vialevecchiom act21side_s03point_I_casabellonem act21side_s04point_I_vicoletti&n act21side_s05point_I_quartiereact21side_01_t point_A_vialeact21side_01_mpoint_B_prigioneXact21side_06_mpoint_E_deposito act21side_03_m1point_I_casabellone!act21side_09_tpoint_G_municipio"act21side_03_m2point_C_vicoliT#act21side_04_m1 point_C_casa$act21side_02_t point_C_casa%act21side_05_tpoint_C_vicoli&act21side_04_m2 point_B_corteD'act21side_05_m1point_C_vicoli(act21side_02_mpoint_A_autolavaggio)act21side_06_t point_A_viale   *act21side_05_m2point_D_teatro@$tD  |d`dp`x\ټ44$<Pd 居民区QUARTIERE RESIDENZIALEpoint_I_quartierepointicon_normal住在这里的姑娘向她父母欣喜地炫耀自己正在和一位来自家族的小伙子交往。她父亲脸上的笑容变成了一种莫名的表情。 area_bellonepoint_I_quartiereTڼ ,@T小巷 VICOLETTIpoint_I_vicolettipointicon_normalr父母会告诉孩子不要去踢那些倒下的垃圾桶。因为他们知道里面可能有些不好的东西。 area_bellonepoint_I_vicolettilۼ(8L` 贝洛内家 CASA BELLONEpoint_I_casabellonepointicon_bellone3贝洛内。如今城中最有权势的贝洛内。 area_bellonepoint_I_casabellonePܼ$4L` 老街道 VIALE VECCHIOpoint_H_vialevecchiopointicon_normalW沃尔西尼老城区的街道,或上演着家族之间的斗争,或空空如也。 area_rossatipoint_H_vialevecchio\ݼ(8Ld 罗塞蒂家 CASA ROSSATIpoint_H_casarossatipointicon_casarossati9罗塞蒂。继承了萨尔瓦多雷遗产的罗塞蒂。 area_rossatipoint_H_casarossatiL޼4H\p沃尔西尼市政中心MUNICIPIO VOLSINIIpoint_G_municipiopointicon_municipio6“政府就像是灰厅中那张圆桌的桌布。”area_municipiopoint_G_municipioD߼x4hx次级核心区指挥塔2TORRE DI COMANDO DEL DISTRETTO CENTRALE SECONDARIOpoint_F_torredipointicon_municipio$占领一座塔,占领一座城。 area_comandopoint_F_torrediDx (8L教堂CHIESApoint_F_chiesapointicon_chiesax白天虔诚礼拜的教徒,夜间夺去他人生命、争夺利益的家族成员。他们外表看起来很文明。 area_comandopoint_F_chiesaX$8HX 电视塔TORRE TELEVISIVA point_E_torrepointicon_torrei广播是沃尔西尼居民了解时事的重要渠道之一。电台只会播报你该知道的事情。 area_torre point_E_torred$0DX 维修店OFFICINApoint_E_officinapointicon_officina~如果是家族的人前来,维修工会的就不只是修电器了,他的手上有着只有弓弩才会磨出的老茧。 area_torrepoint_E_officina8,Pdx 企鹅物流据点 DEPOSITO DELLA PENGUIN LOGISTICSpoint_E_depositopointicon_deposito能天使看到门上有一个符号,没多想就用龙门街头常见的涂鸦盖住。所以几天后被炸飞的是不远处的废旧车库。 area_torrepoint_E_deposito(<Xl 小径公园PARCO DEI SENTIERIpoint_D_parcodeisentieripointicon_normalo市民们打发时间常去的地方。草丛已经被他们踩出了一条快速通往公园出口的捷径。 area_teatropoint_D_parcodeisentieriD(@Pd米兰剧场外FUORI DAL TEATRO MILANO point_D_fuoripointicon_normal~名气正旺的主演的海报正在被工人撤下,人们私下交谈着他前一天出席过一个家族宴会的事情。 area_teatro point_D_fuori<p(8DT 日暮酒吧 PUB TRAMONTO point_D_pub pointicon_pub曾有不懂事的家族成员在这里炫耀他即将拿下的生意,第二天人们就看到店门口横着一具僵硬的躯体。 area_teatro point_D_pub\(8H\ 米兰剧场 TEATRO MILANOpoint_D_teatropointicon_teatroH即使有足够的金钱,普通居民也不愿意订包厢的位子。 area_teatropoint_D_teatroL$0DX 居民点 CONDOMINIOpoint_C_condominiopointicon_normal{较为贫穷的居民们都住在此处。这里发生了很多事,但法官们也并没有因此对这里多加关注。 area_saluzzopoint_C_condominiop (8L后巷VICOLIpoint_C_vicolipointicon_normalZ“不要一个人走进后巷”,叙拉古的孩子们都记得父母的这句叮嘱。 area_saluzzopoint_C_vicolid(DTh贝佩的手艺CUCINA CASALINGA DI BEPPEpoint_C_cucinapointicon_cucinaf店主自称没有背景,但一家从没被家族找过麻烦的店,谁都知道是怎么回事。 area_saluzzopoint_C_cucina(8HX 萨卢佐家 CASA SALUZZO point_C_casapointicon_casa-萨卢佐。不会轻易下注的萨卢佐。 area_saluzzo point_C_casaT ,@T医院OSPEDALEpoint_B_ospedalepointicon_ospedale{建在法庭附近的医院。这里的医生和护士除了应有的专业技能,也会处理不常见的炸伤箭伤。 area_rionepoint_B_ospedalep,@Pd沃尔西尼法庭CORTE DI VOLSINII point_B_cortepointicon_prigionel有居民曾看到法官被拉上了家族的车,胆战心惊地别开了视线,不敢看后面的事。 area_rione point_B_corte(<L\ 露珠花店FIORI DI RUGIADA point_B_fioripointicon_fioriQ没人会去深究花店为什么开在监狱旁,老板只是默默地数钱。 area_rione point_B_fiori,@Th沃尔西尼监狱PRIGIONE VOLSINIIpoint_B_prigionepointicon_prigioneH一个家族成员的成年礼——上一次法庭,进一次监狱。 area_rionepoint_B_prigione$4Ld 洗车店 AUTOLAVAGGIOpoint_A_autolavaggiopointicon_autolavaggio]一家洗车小店,店员很沉默,顾客并不多,来来去去的只有几个熟人。 area_centropoint_A_autolavaggio0HXh沃尔西尼大饭店HOTEL GRAND VOLSINII point_A_hotelpointicon_hotelK在餐桌上完成家族之间的交易与较量。文明的社交方式。 area_centro point_A_hotel(<L` 树荫公园PARCO OMBREGGIATO point_A_parcopointicon_normal{乘凉的好去处。但太过浓密的树荫居民们从不靠近,因为之前曾有环卫工在此处发现了尸体。 area_centro point_A_parco$(4D 咖啡店BAR point_A_bar pointicon_barf并不是所有人都喜欢这家店新增的咖啡种类。打破了熟悉的规矩,就是异类。 area_centro point_A_bar(<L`新城区大街VIALE DI CITTANOVA point_A_vialepointicon_normalx新城区的大街,建筑群十分壮观,但是它外观的棱角对于一些家族来说,有些太过锐利了。 area_centro point_A_viale (<Pd马蒂诺披萨PIZZERIA MARTINOpoint_A_pizzeriapointicon_pizzeriaW店员只在点单和上菜时出现,他们知道某些交谈不该被自己听到。 area_centropoint_A_pizzeria&(H T$T<x T  <d8d>@X,Activities/act21side/task/text_Lavinia_4_2_1option_Lavinia_4_2_1_2$Activities/act21side/task/text_leave 暂时离开option_Lavinia_4_2_1_2P4@X,Activities/act21side/task/text_Lavinia_4_2_1option_Lavinia_4_2_1_1.Activities/act21side/task/text_Lavinia_4_2_1_1 接过法典option_Lavinia_4_2_1_1(@X-Activities/act21side/task/text_Lappland_4_3_1option_Lappland_4_3_1_2$Activities/act21side/task/text_leave 暂时离开option_Lappland_4_3_1_2@X-Activities/act21side/task/text_Lappland_4_3_1option_Lappland_4_3_1_1/Activities/act21side/task/text_Lappland_4_3_1_1摩挲着照片option_Lappland_4_3_1_1@X,Activities/act21side/task/text_Demetri_4_1_1option_Demetri_4_1_1_2$Activities/act21side/task/text_leave 暂时离开option_Demetri_4_1_1_2@X,Activities/act21side/task/text_Demetri_4_1_1option_Demetri_4_1_1_1.Activities/act21side/task/text_Demetri_4_1_1_1摩挲着短刀option_Demetri_4_1_1_1x6@X-Activities/act21side/task/text_Danbrown_4_2_1option_Danbrown_4_2_1_2$Activities/act21side/task/text_leave 暂时离开option_Danbrown_4_2_1_2H|H <T-Activities/act21side/task/text_Danbrown_4_2_1option_Danbrown_4_2_1_1 扔下钥匙option_Danbrown_4_2_1_1 @X-Activities/act21side/task/text_Danbrown_3_1_1option_Danbrown_3_1_1_3/Activities/act21side/task/text_Danbrown_3_1_1_2文明的装点option_Danbrown_3_1_1_3@X-Activities/act21side/task/text_Danbrown_3_1_1option_Danbrown_3_1_1_2/Activities/act21side/task/text_Danbrown_3_1_1_2文明的虚假option_Danbrown_3_1_1_2@X-Activities/act21side/task/text_Danbrown_3_1_1option_Danbrown_3_1_1_1/Activities/act21side/task/text_Danbrown_3_1_1_1文明的矫饰option_Danbrown_3_1_1_1d"@X-Activities/act21side/task/text_Giovanna_4_2_1option_Giovanna_4_2_1_2$Activities/act21side/task/text_leave 暂时离开option_Giovanna_4_2_1_24|4 <T-Activities/act21side/task/text_Giovanna_4_2_1option_Giovanna_4_2_1_1 放下钢笔option_Giovanna_4_2_1_1<Px(Activities/act21side/task/text_Ben_3_2_1option_Ben_3_2_1_2$Activities/act21side/task/text_leave 暂时离开option_Ben_3_2_1_2|<P|(Activities/act21side/task/text_Ben_3_2_1option_Ben_3_2_1_1*Activities/act21side/task/text_Ben_3_2_1_1拿上行李箱option_Ben_3_2_1_1`<Px(Activities/act21side/task/text_Ben_3_1_1option_Ben_3_1_1_2$Activities/act21side/task/text_leave 暂时离开option_Ben_3_1_1_2$<P|(Activities/act21side/task/text_Ben_3_1_1option_Ben_3_1_1_1*Activities/act21side/task/text_Ben_3_1_1_1拿上行李箱option_Ben_3_1_1_1$<P|(Activities/act21side/task/text_Ben_1_1_1option_Ben_1_1_1_3*Activities/act21side/task/text_Ben_1_1_1_2 长生者option_Ben_1_1_1_3<P|(Activities/act21side/task/text_Ben_1_1_1option_Ben_1_1_1_2*Activities/act21side/task/text_Ben_1_1_1_1 自杀者option_Ben_1_1_1_2l<P|(Activities/act21side/task/text_Ben_1_1_1option_Ben_1_1_1_1*Activities/act21side/task/text_Ben_1_1_1_2西西里夫人的食客option_Ben_1_1_1_1<<T|+Activities/act21side/task/text_Agenir_3_1_1option_Agenir_3_1_1_2$Activities/act21side/task/text_leave 暂时离开option_Agenir_3_1_1_2 x 8P+Activities/act21side/task/text_Agenir_3_1_1option_Agenir_3_1_1_1 递出法典option_Agenir_3_1_1_1 <T+Activities/act21side/task/text_Agenir_2_1_1option_Agenir_2_1_1_3-Activities/act21side/task/text_Agenir_2_1_1_2 拉维妮娅option_Agenir_2_1_1_3t <T+Activities/act21side/task/text_Agenir_2_1_1option_Agenir_2_1_1_2-Activities/act21side/task/text_Agenir_2_1_1_1 乔万娜option_Agenir_2_1_1_2@ x<T+Activities/act21side/task/text_Agenir_2_1_1option_Agenir_2_1_1_1-Activities/act21side/task/text_Agenir_2_1_1_2 莱昂图索option_Agenir_2_1_1_1 <Px)Activities/act21side/task/text_Sora_3_2_1option_Sora_3_2_1_2$Activities/act21side/task/text_leave 暂时离开option_Sora_3_2_1_2 <P|)Activities/act21side/task/text_Sora_3_2_1option_Sora_3_2_1_1+Activities/act21side/task/text_Sora_3_2_1_1 放下门票option_Sora_3_2_1_1 Z<Px)Activities/act21side/task/text_Sora_3_1_1option_Sora_3_1_1_2$Activities/act21side/task/text_leave 暂时离开option_Sora_3_1_1_2`D<P|)Activities/act21side/task/text_Sora_3_1_1option_Sora_3_1_1_1+Activities/act21side/task/text_Sora_3_1_1_1 递出门票option_Sora_3_1_1_1(@\.Activities/act21side/task/text_Leontuzzo_4_1_1option_Leontuzzo_4_1_1_2$Activities/act21side/task/text_leave 暂时离开option_Leontuzzo_4_1_1_2  <X.Activities/act21side/task/text_Leontuzzo_4_1_1option_Leontuzzo_4_1_1_1 拿下短剑option_Leontuzzo_4_1_1_1<T*Activities/act21side/task/text_Texas_7_1_1option_Texas_7_1_1_2,Activities/act21side/task/text_Texas_7_1_1_2反option_Texas_7_1_1_2|<T*Activities/act21side/task/text_Texas_7_1_1option_Texas_7_1_1_1,Activities/act21side/task/text_Texas_7_1_1_1正option_Texas_7_1_1_1e <T|*Activities/act21side/task/text_Texas_5_1_1option_Texas_5_1_1_2$Activities/act21side/task/text_leave 暂时离开option_Texas_5_1_1_2 <T*Activities/act21side/task/text_Texas_5_1_1option_Texas_5_1_1_1,Activities/act21side/task/text_Texas_5_1_1_1递出收音机option_Texas_5_1_1_18<T*Activities/act21side/task/text_Texas_4_2_1option_Texas_4_2_1_3,Activities/act21side/task/text_Texas_4_2_1_1*一位与萨尔瓦多雷私奔的富家女option_Texas_4_2_1_3$<T*Activities/act21side/task/text_Texas_4_2_1option_Texas_4_2_1_2,Activities/act21side/task/text_Texas_4_2_1_2$一位德克萨斯家的家族成员option_Texas_4_2_1_2 <T*Activities/act21side/task/text_Texas_4_2_1option_Texas_4_2_1_1,Activities/act21side/task/text_Texas_4_2_1_2!一位与兄长私奔的富家女option_Texas_4_2_1_1xd@oec $4SETTE ASSASSINI9.7 喋血七雄opera_5opera_5Hldc(,<LA RAGAZZA SICILIANA8.5 西西里人opera_4opera_4\@bc $0CATTIVI RAGAZZI5.4 坏家伙opera_3opera_38t$ zac $4GUARDIE E ARMI7.9两把旧刺剑opera_2opera_2x  `c$(<LA MORTE DI TEXAS9.6德克萨斯之死opera_1opera_12=l<T;`:h987P6853 2p0.T-,T+*h(&$%x#<" !8 $,$d  $0<H3opera_5 逃跑了 comment50看到一半逃跑了,回去的路上终于反应过来哪里奇怪了,因为叙拉古是没有警察系统的!龙门风格的警匪片被拍成了法官和家族成员当街飙车弩战,太好笑了。老板不在好可惜,真应该让他也来看看。char_card_Sora comment50$0<3opera_5 很难看 comment49c如果龙门的电影真的是这种风格,我猜想某个人估计会连出五十首rap痛骂。char_card_Texas comment494$4@3opera_5 果然如此 comment48因为评论才去看了这部剧,这样两极分化的评分我算是理解了。记得之前看过龙门的电影,警匪之间的交锋切磋很有感觉,这部剧是什么?char_card_Demetri comment48$0<9opera_5 有趣! comment47i最近一段时间唯一让我笑出来的剧目,少见啊少见,值得九分!就为我这一笑。 char_card_Ben comment47$4@p2opera_5 睡过去了 comment46-眼罩遮光很不错,演出也很助眠。char_card_Agenir comment46,$,82opera_5差劲 comment45哪怕单纯是从剧作家创作的角度来看,也是很差劲的作品。主角居然有七个人,最后居然还一起死了,搭配上悲壮的音乐,我说不出话来。char_card_Giovanna comment45 $4@h2opera_5感觉很茫然 comment44'宁愿用这个时间去尝尝蓟菜。char_card_Leontuzzo comment44!$,87opera_5过瘾 comment43l旁边的人走了很多,就去最前面看了。械斗的场面很过瘾,数量也很多,很不错。char_card_Danbrown comment43"$4@3opera_5中途离场了 comment42难得一见的低级剧本,浪费了下班的休息时间。或许在看到感谢名单上有太多公司名称时我就该意识到它的水准。char_card_Lavinia comment42#$4@T1opera_5 莫名其妙 comment41还是很无聊。char_card_Lappland comment41x$x$4@<1opera_4不应该上演 comment40最近有些手下向我推荐了这部剧。他们真心地相信这部剧所讲的历史,和它将家族所捧上的高度。叙拉古的家族并不是叙拉古的救世主,他们原本不该有这样的想法,这只会毁了一个家族。char_card_Demetri comment40&$4@P1opera_4 臭不可闻 comment39剧作家——啊,这位作者他完全不配这个称呼,他只是拿来一些冠冕堂皇的话语,一些能煽动人们情绪的词句,再加上能让人愿意为它付钱的当下的流行元素,把这些拼贴在一起,这部作品就这样完成了! char_card_Ben comment39'$4@d4opera_4 无功无过 comment38 并不否认,创作这样一部剧是一种能够快速获得名利的手段,并且最终能获奖也无可厚非。只是最近在思考,如果人们都习惯了这样的行事逻辑,那么即使没有了灰厅与家族,他们也只会继续去吹捧那些有话语权的人。char_card_Leontuzzo comment38`)Hh$0<4opera_4 不喜欢 comment37看到一半觉得不如在里面办个派对!可颂说得很对,下次可以在门口摆摊卖苹果派,应该能大赚一笔! *该评论于三日后更新* 欸?才发现我上错号了,哈哈。char_card_Texas comment37*$4@5opera_4 真是少见 comment36o想了又想,最后还是又买了一张票,什么时候邀请她亲自来看看,真是有趣的演出。char_card_Agenir comment36+\$4@ 3opera_4 中途离场 comment35和很多评论一样,我也是被剧名吸引来的,原本以为是一部从个人经历出发的历史题材纪实作品,没想到让人很失望。如果是想来学习写作技巧的观众,可以不用来了。char_card_Giovanna comment358-@$,8h1opera_4哈哈 comment34-哈哈哈,导演,你真的很努力啊!char_card_Lappland comment34-$4@l3opera_4 有些失望 comment33)被剧名吸引来看,原本打算来学习演员们的演出技巧,但故事让人有些失望。明明应该是讲述叙拉古这几年的变革历史、各大家族之间的明争暗斗,却一直在该严肃的时候唐突地加入那些古怪的称颂,看起来演员也有些无奈。char_card_Sora comment33/,$,83opera_4假的 comment32没想到这部剧这么长,看到一半睡着了,被旁边的人叫起来,差点又被赶出去。后来看到它这样捧着家族,还有西西里夫人,真是好笑。char_card_Danbrown comment320d$4@(3opera_4 不多评价 comment31听闻了导演组最近获奖的消息。希望配得上这个分数的是真正的好剧,而不是以吹嘘谄媚西西里夫人为由,顶下原本的优秀剧目的次品。这对努力创作的剧作家们并不公平。char_card_Lavinia comment31p28x$4@5opera_3 没太明白 comment30讲了什么没太明白,本来想找人问问,但是推荐我去看剧的法官小姐最近没来,不知道她对这部剧有什么看法。可能我还是不太适合看剧吧。char_card_Danbrown comment303$,8h5opera_3略差 comment29,能看出剧作家想表达的东西,只是碍于个人能力未能完全展现。比如结局兄弟几人反目的设计原本也应该能体现出家族利己至上的原则,可惜只写成了一场闹剧。不过如果不是那一点表达,这大概又会是一部十足十的无用剧目。 char_card_Ben comment29x58$4@5.5opera_3想到了别的 comment28下次问问老板,我们要不也照这样拍一部差不多的,以几个好朋友为主题的电影?拍摄场地就从龙门到叙拉古,其他人不管,我要本人出演★!char_card_Texas comment286$4@5.5opera_3普通的作品 comment27x下班后看剧常见的作品。能看出剧作家想通过这三个人写些什么,可惜能力还是有些不足。char_card_Lavinia comment277P$4@6opera_3 很多不足 comment26这位剧作家的实力还需要打磨。从小人物入手原本是一种很常见的写法,也很能从中体现出时代和个人的两种发展和选择。可惜,最终都没有很好地表现出来。char_card_Giovanna comment26@9H$4@P1opera_3 浪费时间 comment25 很无聊。char_card_Lappland comment259$4@6opera_3 年轻人们 comment24N志同道合的年轻人总是能走到一起,让人想起了一些往事。char_card_Agenir comment24:$0<8opera_3 没看完 comment23看到一半有事就先走了。不过看到三个志同道合的年轻人还是让人很有感触的,这样的好兄弟很难得。char_card_Demetri comment23; $,84opera_3现实 comment22家族底层的成员厌恶家族但又不得不依附家族、渴望家族,最终背叛和他一路走来的兄弟,只为了自己的安全。这也是一种现状。char_card_Leontuzzo comment22= $4@X5opera_3 太好笑了 comment21剧作家是不是认识一个被追杀离开叙拉古的帮派小团体?领袖是一个红发的沃尔珀男性。里面的主角和那个领袖太像了,又冲动又自大,但又完全不让人讨厌,剩下两个兄弟一个冷静一个很强壮,简直一模一样!char_card_Sora comment21>$4@\8.7opera_2 值得学习 comment20剧作家的创作思路值得人学习,在所有人都在试图用严肃叙事来讲述家族故事时,这位作者选择用完全相反的方式来诠释它。并且,这部剧中有很多巧合发生,但只会让人觉得恰到好处,丝毫不觉得突兀,很厉害。char_card_Giovanna comment20p@tx$0<<9opera_2 好厉害 comment19和朋友们一起来的!因为违规带进去了一个披萨差点被赶出来,好在我们立刻在门口把它吃完了。这个故事真的太厉害了,好想认识一下剧作家,出演这种风格的剧感觉会很拓宽自己的戏路。char_card_Sora comment19A$,8`8.9opera_2不错 comment18&少见的风格。用这种有些诙谐的方式,讲了一个多方相争的现实故事,反映出家族之间的勾当和黑暗面。故事以一群又一群人的背景介绍开始,到中间引出标题,最终留下一个悬念让观众自行体会。行云流水,不错的作品。 char_card_Ben comment18C$0<8.5opera_2 有意思 comment17故事很有意思。但那两个蠢贼让人想到之前的一些听不懂人话的手下,老大的那句台词说得很对,“只要别找蠢人就好”。char_card_Demetri comment17D($0<8.5opera_2 好可惜 comment16可惜啊,错过了开头的一部分,人老了果然觉会变多。好在后半截很是精彩,最后几个故事都在一间小屋子里发生,有意思有意思。char_card_Agenir comment16 F($4@d1opera_2没怎么关心 comment15!挺有意思的,就这样吧。char_card_Lappland comment15FP$4@7.9opera_2 黑色幽默 comment14不错的剧目,适合和几个朋友一起去看,听她们吵吵闹闹地分析剧情,很有意思。开头的轮番介绍稍稍有点让人茫然,我倒是没什么,只是有个人差点睡过去了。char_card_Texas comment14@HH$4@X8.7opera_2 优秀作品 comment13只是下班之后来这里看剧消磨时间,没想到能遇上这样一部好剧。看到那个被打晕放到后备箱的实习法官时有些惊讶,剧作家能写出这样的桥段,很出乎意料但又很符合现实,还是有自己想法的。会推荐给朋友。char_card_Lavinia comment13I$4@X7opera_2 挺好看的 comment12第一次好好用这个评分系统,有点新鲜。第一次在剧院好好地看完一部剧,感觉有些奇妙,快结束时没忍住和其他人一起大喊起来,我可能要找作者问问最后他到底在接通讯和扔掉那两把旧刺剑之间选择了什么。char_card_Danbrown comment12KD$4@8.2opera_2不错的故事 comment11被朋友推荐来看的,确实不错。看多了那些吹嘘家族的作品,很多人已经相信了自己就是剧目中那种英雄的、伟大的家族成员的形象,这是很危险的。char_card_Leontuzzo comment11L$4@d9opera_1不错的结局 comment10 能看出来剧作家小姐换过一次思路,这次改换让整部剧的质量跃升了一个等级,从原本值得说道的英雄叙事风格的个人故事,变成了一个令人回味的叙拉古故事。剩下的内容我打算留作艺术报刊的供稿,就先写到这里。 char_card_Ben comment10N$4@8.5opera_1 难得不错comment9~难得不错的结局,没有落入俗套。年轻人能超出现状对事情有更高一层的理解,很不错的苗子。char_card_Agenircomment9O@$0<9opera_1 很开心comment8这是我在叙拉古开始自己事业的第一部剧!虽然中间有很多没有想到的事情发生,但最终演出的效果还是很不错的。看起来观众们都很喜欢,很开心呢。char_card_Soracomment8Q$4@7opera_1没什么想法comment7E如果真的是这样的结局,或许对很多人来说会更好。char_card_Demetricomment7Q$4@5opera_1 没有看懂comment6B在里面吃爆米花,结果被赶出来了,根本没看完。char_card_Danbrowncomment6R$4@8opera_1 如此结局comment5]一个令人满意的结束,故事就该有这样的结局,它是最符合我想象的。char_card_Giovannacomment5S$4@8.5opera_1 喜欢结尾comment4^朋友在里面出演了一个角色,去看了她的演出,很不错。 以及,再会。char_card_Texascomment4T$0<8.5opera_1 很不错comment3第三幕如期上演,看来剧作家小姐并没有受到前段时间的事情影响,万幸。期待您下一次的作品。char_card_Laviniacomment3U $4@7opera_1很有趣的剧comment2有些细节很真实,而且真实得有些过分了。并且对于德克萨斯,写出这样的结局,剧作家小姐看来对此很有自己的想法啊。char_card_Lapplandcomment2Vt$  $4@$8.7opera_1一部家族史comment1德克萨斯家族的覆灭是叙拉古旧有秩序导致的结果,而即使是德克萨斯这样的大家族的覆灭也并没有改变什么,现状仍旧是家族之间互相争斗,新的叙拉古不能这样下去。char_card_Leontuzzocomment1l4XhV 0< Lupo prodigo 一匹归狼 entry_avgicon_entry_avg entry_avgYְ0@TTerra desolata autoproclamata 自诩荒野entry_level_hardicon_entry_level_hardentry_level_hardYt~$4DPistole e ordine 铳与秩序entry_level_exicon_entry_level_exentry_level_exTZ(8LStagione delle piogge 连阴雨季entry_level_normalicon_entry_level_normalentry_level_normalZDTentry_charactericon_entry_characterentry_character h 4<([D$4DT曾经的礼物 VECCHI REGALI item_pastgift item_pastgift一柄锋利的短刀。它的持有者收起这把刀,但也同时告诫自己的家族成员,不许私下向莱昂图索·贝洛内复仇。 item_pastgift\2E ,8D 行李箱BAGAGLIO item_trunk item_trunki结实耐用的行李箱。里面似乎没有放什么东西,也没有什么东西需要被他带走。 item_trunk]F$<HT 包厢钥匙CHIAVE DELLA SCATOLAitem_keyitem_key一柄小巧精致的钥匙。每间包厢的钥匙仅有一把,剧院经理用这种方式向来此观看歌舞剧的家族成员们保障此处的安全。item_key^>G,8D钢笔 STILOGRAFICAitem_penitem_penx一支高级钢笔。使用者十分爱惜它,笔尖在千百次的书写中已经被磨合成了最称手的形状。item_pen_T2H<\ht$《德克萨斯之死》演出门票BIGLIETTO PER LA MORTE DI TEXAS item_ticket item_ticket印刷质量很好的门票。这样一部写着家族名字的歌舞剧取得了很不错的成绩,加上城中最近发生的事情,观众们十分期待这位作者的下一部作品。 item_ticket aI 0@P 旧法典VECCHIO CODICE item_oldcode item_oldcode~一本老旧的法典。这是叙拉古基础律法的最初版,基于它,叙拉古拥有了可供使用的司法体系。 item_oldcodebJ$<HT 家族短剑CINQUEDEA DI FAMIGLIA item_dagger item_dagger象征着家族身份的短剑。父亲亲手赠与儿子的礼物,代表着来自父亲,以及来自家主的认可与期望。 item_dagger$cK,@P`沾上鲜血的法典CODICE INSANGUINATOitem_bloodcodeitem_bloodcode属于拉维妮娅的法典。上面沾上了一点另一位法官的鲜血,拂过荆棘的手指主人与她意志相同,法典认可了他的伤口。item_bloodcode\dLL 0<H 旧照片 VECCHIE FOTO item_photo item_photo一张旧照片。上面的小女孩一丝不差地穿着考究的正装,有些懵懂的双眼没有看向镜头,反而是看向镜头旁站着的人。如果不是长相一致,没人会相信这是拉普兰德的旧照。 item_photoeRN (4@ 收音机RADIO item_radio item_radio突兀出现在街上的收音机。正播放着一出歌舞剧。拿到它的人太过心急,甚至没注意自己已经磕碎了它外壳的一角。 item_radio  <(gp(@Pd-Activities/act21side/task/text_Giovanna_5_1_1新生的灵感item_inspirationu只要事情仍在发生,剧作家的笔就不会停下。这次她也很期待自己能写下什么样的故事。item_inspirationh)@P\,Activities/act21side/task/text_Lavinia_5_2_1学弟的简历 item_resumef书写工整的简历,能看出它的主人十分用心且认真,它的存在就是一种希望。 item_resume ix*@P\,Activities/act21side/task/text_Lavinia_2_1_1借阅的卷宗 item_borrowW大量没有下文的卷宗就这样放在档案室里,法官们已经习以为常。 item_borrowi\+@Pd,Activities/act21side/task/text_Lavinia_1_1_1感谢的花束item_thankfloweru法官为了帮他甚至对抗了家族,但购买者在买花时仍在犹豫自己是否应再和她扯上关系。item_thankflowerkp,@Pd-Activities/act21side/task/text_Giovanna_2_3_1官员的信物item_officetokenr官员们不会在这种地方留下把柄,他们表达服从的方式有时只是一句称呼,一次低头。item_officetokenl-@Xh-Activities/act21side/task/text_Giovanna_1_3_1贿赂官员的物品 item_briberyr一个平平无奇的包裹,官员们都很清楚,自己能在打开它后得到什么,同时付出什么。 item_bribery$m.<LX)Activities/act21side/task/text_Sora_2_2_1 食物饮料 item_drinkK购买者熟稔于朋友们的口味,挑选了她们最喜欢的食物。 item_drinkmd/<DP)Activities/act21side/task/text_Sora_1_2_1珠链 item_chaini这里的老板似乎什么都会,在听说空属于白日剧团后,修补的手更小心了几分。 item_chainnP0<@L)Activities/act21side/task/text_Sora_1_1_1花 item_floweru花朵娇艳欲滴,正好遮掩住礼服缝补的针脚。采摘者十分小心,不在任何地方留下错处。 item_floweroD1@Td,Activities/act21side/task/text_Texas_5_1_1_1空准备的惊喜 item_surpriseu空为久别重逢的好友准备的礼物,她此刻还沉浸在自己找到德克萨斯十分好运的欣喜中。 item_surprisepT2<L\*Activities/act21side/task/text_Texas_3_2_1 一杯红酒 item_redwine6酒有很多意味,其中之一就代表着认同。 item_redwineq3<dp*Activities/act21side/task/text_Texas_2_1_1'《德克萨斯之死》的宣传海报 item_posterx这是家族名第一次出现在一部作品的名字中,期待它的人们并未意识到这意味着某种改变。 item_poster  fc area_centro  h,snp,44l<ea526bX< taskRing_Demetri_4taskRing_Demetri_3taskRing_Demetri_2taskRing_Demetri_1 item_pastgift2在莱昂图索·贝洛内的个人行动中解锁K他转身离开自己的好友,他们终有一日将站在对立面上。6锐利的匕首,浓郁的红酒,不散的忧愁。德米特里·切塔尔多Demetri Certaldochar_card_Demetri他所做的这一切都是为了贝洛内家族终有一日能成为叙拉古的主人,他坚信家主能带着他们走到那一步。avg_npc_690_1#9$1char_card_Demetriu H,4| $4d4b8a94taskRing_Ben_3taskRing_Ben_2taskRing_Ben_1 item_trunk'在阿格尼尔的个人行动中解锁N文明与荒野对他来说并无二致,但新的发展总是引人兴趣。文明之中的荒野。文Ben char_card_Beni他只是在此处观察着,在名为社会的荒野中是否还有那些同样不愿融入的存在。avg_npc_694_1#1$1 char_card_Benw ,48497e8cbtX< taskRing_Danbrown_6taskRing_Danbrown_5taskRing_Danbrown_4taskRing_Danbrown_3taskRing_Danbrown_2taskRing_Danbrown_1item_key2在拉普兰德·萨卢佐的个人行动中解锁他决定重返暴力。E被时代抛弃的彷徨之人,戳穿时代谎言的无名之辈。丹布朗·莱奥帕尔迪Danbrown Leopardichar_card_Danbrowno只能在梦里再见到令他激动的清算,睁开眼后的现实,令他只觉得眼前的文明懦弱。avg_npc_693_1#1$1char_card_DanbrownztA,4\t$ff603ctX< taskRing_Giovanna_5taskRing_Giovanna_4taskRing_Giovanna_3taskRing_Giovanna_2taskRing_Giovanna_1item_pen通关IS-8后解锁6新的剧本仍旧在撰写,请期待它的结局。B已经逝去的往昔时光啊,回来吧,你是那么美丽。乔万娜·罗塞蒂Giovanna Rossatichar_card_Giovanna哥伦比亚的家族需要在叙拉古立足,或许不择手段地发展更加适合他们的身份,但她仍有自己的底线。avg_npc_687_1#1$1char_card_Giovanna}Zp,4@PXle6e6e6< taskRing_Agenir_3taskRing_Agenir_2taskRing_Agenir_1 item_oldcode通关IS-9后解锁l老人继续回到法院安睡,旧日的法典或许会被更改,这次他手中暂且不再拿着笔。!铳乃力量,秩序乃规则。 阿格尼尔Agenirchar_card_Agenir<在法院安睡,只是在醒来之后找一些人交流。avg_npc_692_1#1$1char_card_Agenir4l,4H ff7f00L4taskRing_Sora_4taskRing_Sora_3taskRing_Sora_2taskRing_Sora_1 item_ticket5在切利尼娜·德克萨斯的个人行动中解锁l她对《德克萨斯之死》的演绎,不只是她好友的过去,也是她自己的现在和未来。?请将我的现在还给我,除此之外,我别无他求。空Sorachar_card_Sorax当发现自己工作的剧团并不如想象的那般简单,她更想维护自己的朋友,不论以什么身份。char_101_sora_1#1char_card_Soradս(8,4$( 0  ,4 4|6e5ff6dD$taskRing_Leontuzzo_7taskRing_Leontuzzo_6taskRing_Leontuzzo_5taskRing_Leontuzzo_4taskRing_Leontuzzo_3taskRing_Leontuzzo_2taskRing_Leontuzzo_1 item_dagger通关IS-4后解锁E狼崽已经长成,他所需的不过是更多的时间与历练。0迷茫的狼群少主,摇摆的时代缩影。莱昂图索·贝洛内Leontuzzo Bellonechar_card_Leontuzzo家族继承人的一切行事逻辑为家族服务,但他从未放弃思索父亲所定的方向是否正确,自己又应该怎样做出选择。avg_427_vigil_1#1$1char_card_LeontuzzoԄ,4<Df1cc98tX< taskRing_Lavinia_5taskRing_Lavinia_4taskRing_Lavinia_3taskRing_Lavinia_2taskRing_Lavinia_1item_bloodcode通关IS-3后解锁T相比之践行法律的正义,这次她更想要拿起笔,书写新的条规。E于阴雨之下不屈生长的荆棘,伤痕累累,摸索前行。拉维妮娅·法尔科内Lavinia Falconechar_card_Lavinia~属于家族的法官或许不该谈论正义,但她不曾忘记自己踏入法院时所立定的理想,她仍在坚持。avg_4065_judge_1#1$2char_card_Lavinia|b,4,`x09e91f1tX< taskRing_Lappland_5taskRing_Lappland_4taskRing_Lappland_3taskRing_Lappland_2taskRing_Lappland_1 item_photo通关IS-ST-2后解锁E孤狼摆脱泥潭,也松开了自己的掌控,她迈入荒野。3试图挣脱一切的狂野,被填满的空壳。拉普兰德·萨卢佐Lappland Saluzzochar_card_Lappland被除名的孤狼回到了阴雨连绵的城市,叙拉古在她眼中是一座泥潭,她则好奇每个想逃离此处之人的下场。avg_npc_683_1#1$1char_card_Lapplandݽ(4(0 $, ,45b71fftX< taskRing_Texas_7taskRing_Texas_6taskRing_Texas_5taskRing_Texas_4taskRing_Texas_3taskRing_Texas_2taskRing_Texas_1 item_radio通关IS-1后解锁i孤狼没有选择离开,也没有选择留下。她看向叙拉古,以愤怒促使着它去改变。B愤怒的,却又是平静的。停滞的,却又是前进的。切利尼娜·德克萨斯Cellinia Texaschar_card_Texas离开的孤狼返回阴雨连绵的城市,七年的时间并没有改变什么。或许按部就班地完成收到的任务,能加快她离开这里的脚步。avg_1028_texas2_1#1$2char_card_TexasLP`Pr 0task_Demetri_3_2act21side_05_m283星通关该关卡,并且至少击败2名家族术师task_Demetri_3_28 0task_Danbrown_5_2act21side_06_t=2星或以上通关该关卡,并且击败“与我无关”task_Danbrown_5_2܎ 0task_Danbrown_1_2act21side_02_mG2星或以上通关该关卡,并且至多触发1次【清算时刻】task_Danbrown_1_2b 0task_Giovanna_2_2act21side_05_m1G2星或以上通关该关卡,并且至多触发1次【清算时刻】task_Giovanna_2_24 0task_Lavinia_1_2act21side_04_m2G3星通关该关卡,并且至少保护3个叙拉古平民不被击倒task_Lavinia_1_2| 0task_Lappland_4_2act21side_05_t43星通关该关卡,并且击败“与我无关”task_Lappland_4_2||V 0task_Lappland_2_2act21side_02_t43星通关该关卡,并且击败“与我无关”task_Lappland_2_2 0task_Lappland_2_1act21side_04_m1G2星或以上通关该关卡,并且至多触发1次【清算时刻】task_Lappland_2_1Ē 0task_Lappland_1_2act21side_03_m2;3星通关该关卡,并且至少击败1名家族灭迹人task_Lappland_1_2d> ,task_Texas_7_2act21side_09_tP2星或以上通关该关卡,并且至少保护5个叙拉古平民不被击倒task_Texas_7_2 ,task_Texas_5_3act21side_03_m1A2星或以上通关该关卡,并且至少击败5名家族弩手task_Texas_5_3 ,task_Texas_4_1act21side_06_mG2星或以上通关该关卡,并且至少击败2辆家族专用轿车task_Texas_4_1X2 ,task_Texas_3_3act21side_01_mA2星或以上通关该关卡,并且至少击败5名西西里人task_Texas_3_3 ,task_Texas_1_2act21side_01_tG3星通关该关卡,并且至少保护1个叙拉古平民不被击倒task_Texas_1_2Z+*4*)L)(d('|''&&%%$$##""!!  ,D\t0HTT T T T T T TTTTl\Ttask_Demetri_4_1,Activities/act21side/task/text_Demetri_4_1_1task_Demetri_4_1\task_Demetri_3_1,Activities/act21side/task/text_Demetri_3_1_1task_Demetri_3_1\Ltask_Demetri_2_4,Activities/act21side/task/text_Demetri_2_4_1task_Demetri_2_4|\task_Demetri_2_3,Activities/act21side/task/text_Demetri_2_3_1task_Demetri_2_3\Dtask_Demetri_2_2,Activities/act21side/task/text_Demetri_2_2_1task_Demetri_2_2t\task_Demetri_2_1,Activities/act21side/task/text_Demetri_2_1_1task_Demetri_2_1\<task_Demetri_1_1,Activities/act21side/task/text_Demetri_1_1_1task_Demetri_1_1lT task_Ben_3_2(Activities/act21side/task/text_Ben_3_2_1 task_Ben_3_2ܛT( task_Ben_3_1(Activities/act21side/task/text_Ben_3_1_1 task_Ben_3_1LT task_Ben_2_1(Activities/act21side/task/text_Ben_2_1_1 task_Ben_2_1T task_Ben_1_1(Activities/act21side/task/text_Ben_1_1_1 task_Ben_1_1,\xtask_Danbrown_6_1-Activities/act21side/task/text_Danbrown_6_1_1task_Danbrown_6_1\task_Danbrown_5_1-Activities/act21side/task/text_Danbrown_5_1_1task_Danbrown_5_1$\ptask_Danbrown_4_2-Activities/act21side/task/text_Danbrown_4_2_1task_Danbrown_4_2\task_Danbrown_4_1-Activities/act21side/task/text_Danbrown_4_1_1task_Danbrown_4_1\htask_Danbrown_3_2-Activities/act21side/task/text_Danbrown_3_2_1task_Danbrown_3_2\task_Danbrown_3_1-Activities/act21side/task/text_Danbrown_3_1_1task_Danbrown_3_1\`task_Danbrown_2_3-Activities/act21side/task/text_Danbrown_2_3_1task_Danbrown_2_3\task_Danbrown_2_2-Activities/act21side/task/text_Danbrown_2_2_1task_Danbrown_2_2 \Xtask_Danbrown_2_1-Activities/act21side/task/text_Danbrown_2_1_1task_Danbrown_2_1\task_Danbrown_1_1-Activities/act21side/task/text_Danbrown_1_1_1task_Danbrown_1_1\Ptask_Giovanna_5_2-Activities/act21side/task/text_Giovanna_5_2_1task_Giovanna_5_2\task_Giovanna_5_1-Activities/act21side/task/text_Giovanna_5_1_1task_Giovanna_5_1\Htask_Giovanna_4_2-Activities/act21side/task/text_Giovanna_4_2_1task_Giovanna_4_2x\task_Giovanna_4_1-Activities/act21side/task/text_Giovanna_4_1_1task_Giovanna_4_1\@task_Giovanna_3_1-Activities/act21side/task/text_Giovanna_3_1_1task_Giovanna_3_1p\task_Giovanna_2_4-Activities/act21side/task/text_Giovanna_2_4_1task_Giovanna_2_4줽\8 task_Giovanna_2_3-Activities/act21side/task/text_Giovanna_2_3_1task_Giovanna_2_3h\ task_Giovanna_2_1-Activities/act21side/task/text_Giovanna_2_1_1task_Giovanna_2_1䥽\0 task_Giovanna_1_3-Activities/act21side/task/text_Giovanna_1_3_1task_Giovanna_1_3`\ task_Giovanna_1_2-Activities/act21side/task/text_Giovanna_1_2_1task_Giovanna_1_2ܦ\( task_Giovanna_1_1-Activities/act21side/task/text_Giovanna_1_1_1task_Giovanna_1_1XT task_Agenir_3_2+Activities/act21side/task/text_Agenir_3_2_1task_Agenir_3_2ȧT task_Agenir_3_1+Activities/act21side/task/text_Agenir_3_1_1task_Agenir_3_18T task_Agenir_2_1+Activities/act21side/task/text_Agenir_2_1_1task_Agenir_2_1T task_Agenir_1_3+Activities/act21side/task/text_Agenir_1_3_1task_Agenir_1_3Td task_Agenir_1_2+Activities/act21side/task/text_Agenir_1_2_1task_Agenir_1_2T task_Agenir_1_1+Activities/act21side/task/text_Agenir_1_1_1task_Agenir_1_1TD task_Sora_4_3)Activities/act21side/task/text_Sora_4_3_1 task_Sora_4_3hT task_Sora_4_2)Activities/act21side/task/text_Sora_4_2_1 task_Sora_4_2تT$ task_Sora_4_1)Activities/act21side/task/text_Sora_4_1_1 task_Sora_4_1HT task_Sora_3_2)Activities/act21side/task/text_Sora_3_2_1 task_Sora_3_2T task_Sora_3_1)Activities/act21side/task/text_Sora_3_1_1 task_Sora_3_1(Tt task_Sora_2_3)Activities/act21side/task/text_Sora_2_3_1 task_Sora_2_3T task_Sora_2_2)Activities/act21side/task/text_Sora_2_2_1 task_Sora_2_2TT task_Sora_2_1)Activities/act21side/task/text_Sora_2_1_1 task_Sora_2_1xT task_Sora_1_2)Activities/act21side/task/text_Sora_1_2_1 task_Sora_1_2譽T4 task_Sora_1_1)Activities/act21side/task/text_Sora_1_1_1 task_Sora_1_1X\task_Leontuzzo_7_1.Activities/act21side/task/text_Leontuzzo_7_1_1task_Leontuzzo_7_1Ԯ\ task_Leontuzzo_6_3.Activities/act21side/task/text_Leontuzzo_6_3_1task_Leontuzzo_6_3P\task_Leontuzzo_6_2.Activities/act21side/task/text_Leontuzzo_6_2_1task_Leontuzzo_6_2̯\task_Leontuzzo_6_1.Activities/act21side/task/text_Leontuzzo_6_1_1task_Leontuzzo_6_1H\task_Leontuzzo_5_3.Activities/act21side/task/text_Leontuzzo_5_3_1task_Leontuzzo_5_3İ\task_Leontuzzo_5_2.Activities/act21side/task/text_Leontuzzo_5_2_1task_Leontuzzo_5_2@\task_Leontuzzo_5_1.Activities/act21side/task/text_Leontuzzo_5_1_1task_Leontuzzo_5_1\task_Leontuzzo_4_3.Activities/act21side/task/text_Leontuzzo_4_3_1task_Leontuzzo_4_38\task_Leontuzzo_4_2.Activities/act21side/task/text_Leontuzzo_4_2_1task_Leontuzzo_4_2\task_Leontuzzo_4_1.Activities/act21side/task/text_Leontuzzo_4_1_1task_Leontuzzo_4_10\|task_Leontuzzo_3_2.Activities/act21side/task/text_Leontuzzo_3_2_1task_Leontuzzo_3_2\task_Leontuzzo_3_1.Activities/act21side/task/text_Leontuzzo_3_1_1task_Leontuzzo_3_1(\ttask_Leontuzzo_2_1.Activities/act21side/task/text_Leontuzzo_2_1_1task_Leontuzzo_2_1\task_Leontuzzo_1_2.Activities/act21side/task/text_Leontuzzo_1_2_1task_Leontuzzo_1_2 \ltask_Leontuzzo_1_1.Activities/act21side/task/text_Leontuzzo_1_1_1task_Leontuzzo_1_1\task_Lavinia_5_2,Activities/act21side/task/text_Lavinia_5_2_1task_Lavinia_5_2\dtask_Lavinia_5_1,Activities/act21side/task/text_Lavinia_5_1_1task_Lavinia_5_1\task_Lavinia_4_2,Activities/act21side/task/text_Lavinia_4_2_1task_Lavinia_4_2\\task_Lavinia_4_1,Activities/act21side/task/text_Lavinia_4_1_1task_Lavinia_4_1\task_Lavinia_3_2,Activities/act21side/task/text_Lavinia_3_2_1task_Lavinia_3_2\Ttask_Lavinia_3_1,Activities/act21side/task/text_Lavinia_3_1_1task_Lavinia_3_1\task_Lavinia_2_2,Activities/act21side/task/text_Lavinia_2_2_1task_Lavinia_2_2\Ltask_Lavinia_2_1,Activities/act21side/task/text_Lavinia_2_1_1task_Lavinia_2_1|\task_Lavinia_1_1,Activities/act21side/task/text_Lavinia_1_1_1task_Lavinia_1_1\Dtask_Lappland_5_2-Activities/act21side/task/text_Lappland_5_2_1task_Lappland_5_2t\task_Lappland_5_1-Activities/act21side/task/text_Lappland_5_1_1task_Lappland_5_1\<task_Lappland_4_3-Activities/act21side/task/text_Lappland_4_3_1task_Lappland_4_3l\task_Lappland_4_1-Activities/act21side/task/text_Lappland_4_1_1task_Lappland_4_1軽\4 task_Lappland_3_2-Activities/act21side/task/text_Lappland_3_2_1task_Lappland_3_2d\ task_Lappland_3_1-Activities/act21side/task/text_Lappland_3_1_1task_Lappland_3_1༽\,!task_Lappland_1_1-Activities/act21side/task/text_Lappland_1_1_1task_Lappland_1_1\T!task_Texas_7_1*Activities/act21side/task/text_Texas_7_1_1task_Texas_7_1̽T"task_Texas_6_2*Activities/act21side/task/text_Texas_6_2_1task_Texas_6_2<T"task_Texas_6_1*Activities/act21side/task/text_Texas_6_1_1task_Texas_6_1T"task_Texas_5_2*Activities/act21side/task/text_Texas_5_2_1task_Texas_5_2Th#task_Texas_5_1*Activities/act21side/task/text_Texas_5_1_1task_Texas_5_1T#task_Texas_4_2*Activities/act21side/task/text_Texas_4_2_1task_Texas_4_2TH$task_Texas_3_2*Activities/act21side/task/text_Texas_3_2_1task_Texas_3_2lT$task_Texas_3_1*Activities/act21side/task/text_Texas_3_1_1task_Texas_3_1T(%task_Texas_2_2*Activities/act21side/task/text_Texas_2_2_1task_Texas_2_2LT%task_Texas_2_1*Activities/act21side/task/text_Texas_2_1_1task_Texas_2_1T&task_Texas_1_1*Activities/act21side/task/text_Texas_1_1_1task_Texas_1_1 H  T½(| act21side_s02< point_I_quartierepoint_I_vicolettipoint_I_casabelloneQuartiere Bellone贝洛内家族周边 area_belloneareaicon_bellone area_bellone`ý (dxact21side_st04$point_H_vialevecchiopoint_H_casarossatiQuartiere Rossati罗塞蒂家族周边 area_rossatiareaicon_rossati area_rossatiTĽ(Dh act21side_10point_G_municipio Rione del municipio di Cittanova新城区市政厅外围area_municipioareaicon_communarea_municipio8Ž(Xxact21side_st03point_F_torredipoint_F_chiesaRione del comando di Cittanova新城区指挥塔外围 area_comandoareaicon_commun area_comando,ƽ(x act21side_078 point_E_torrepoint_E_officinapoint_E_depositoRione della torre televisiva电视塔外围 area_torreareaicon_torre area_torre,ǽ( act21side_05T@(point_D_parcodeisentieri point_D_fuori point_D_pubpoint_D_teatroRione del teatro 剧院外围 area_teatroareaicon_teatro area_teatro8Ƚ( act21side_04P8 point_C_condominiopoint_C_vicolipoint_C_cucina point_C_casaQuartiere Saluzzo萨卢佐家族周边 area_saluzzoareaicon_saluzzo area_saluzzo   ( act21side_02P8 point_B_ospedale point_B_corte point_B_fioripoint_B_prigioneRione della giustizia 法院外围 area_rioneareaicon_rione area_rione   hT<$point_A_autolavaggio point_A_hotel point_A_parco point_A_bar point_A_vialepoint_A_pizzeriaCentro di Cittanova新城区市区 area_centroareaicon_centro area_centros<H~T|yvPsokj`TS`PM8JFEB(?d;7|6,)8&" 4 \ 4Pl0L@\x 0@$Hdܡ Г8D} z$w0tLqnjgbH`^[YVSQ,O8LIGlEB?8=;97h50p-(x"\@$ L@v]?$]'|dL4t\D,lT<$ |dL43D5Activity_393D5Activity_383D5Activity_373D5Activity_363D5Activity_353D5Activity_343D5Activity_333D5Activity_323D5Activity_313D5Activity_303D5Activity_293D5Activity_283D5Activity_273D5Activity_263D5Activity_253D5Activity_243D5Activity_233D5Activity_223D5Activity_213D5Activity_203D5Activity_193D5Activity_183D5Activity_173D5Activity_163D5Activity_153D5Activity_143D5Activity_133D5Activity_123D5Activity_113D5Activity_10 3D5Activity_9 3D5Activity_8 3D5Activity_7 3D5Activity_6 3D5Activity_5 3D5Activity_4 3D5Activity_3 3D5Activity_2 3D5Activity_1act3d5@l]?]@-$ |dL4t\D,lT<$ |dL44D5Activity_454D5Activity_444D5Activity_434D5Activity_424D5Activity_414D5Activity_404D5Activity_394D5Activity_384D5Activity_374D5Activity_364D5Activity_354D5Activity_344D5Activity_334D5Activity_324D5Activity_314D5Activity_304D5Activity_294D5Activity_284D5Activity_274D5Activity_264D5Activity_254D5Activity_244D5Activity_234D5Activity_224D5Activity_214D5Activity_204D5Activity_194D5Activity_184D5Activity_174D5Activity_164D5Activity_154D5Activity_144D5Activity_134D5Activity_124D5Activity_114D5Activity_10 4D5Activity_9 4D5Activity_8 4D5Activity_7 4D5Activity_6 4D5Activity_5 4D5Activity_4 4D5Activity_3 4D5Activity_2 4D5Activity_1act4d5=^6P^@-$ |dL4t\D,lT<$ |dL46D8Activity_456D8Activity_446D8Activity_436D8Activity_426D8Activity_416D8Activity_406D8Activity_396D8Activity_386D8Activity_376D8Activity_366D8Activity_356D8Activity_346D8Activity_336D8Activity_326D8Activity_316D8Activity_306D8Activity_296D8Activity_286D8Activity_276D8Activity_266D8Activity_256D8Activity_246D8Activity_236D8Activity_226D8Activity_216D8Activity_206D8Activity_196D8Activity_186D8Activity_176D8Activity_166D8Activity_156D8Activity_146D8Activity_136D8Activity_126D8Activity_116D8Activity_10 6D8Activity_9 6D8Activity_8 6D8Activity_7 6D8Activity_6 6D8Activity_5 6D8Activity_4 6D8Activity_3 6D8Activity_2 6D8Activity_1act6d8^@^?^@-$ |dL4t\D,lT<$ |dL49D4Activity_459D4Activity_449D4Activity_439D4Activity_429D4Activity_419D4Activity_409D4Activity_399D4Activity_389D4Activity_379D4Activity_369D4Activity_359D4Activity_349D4Activity_339D4Activity_329D4Activity_319D4Activity_309D4Activity_299D4Activity_289D4Activity_279D4Activity_269D4Activity_259D4Activity_249D4Activity_239D4Activity_229D4Activity_219D4Activity_209D4Activity_199D4Activity_189D4Activity_179D4Activity_169D4Activity_159D4Activity_149D4Activity_139D4Activity_129D4Activity_119D4Activity_10 9D4Activity_9 9D4Activity_8 9D4Activity_7 9D4Activity_6 9D4Activity_5 9D4Activity_4 9D4Activity_3 9D4Activity_2 9D4Activity_1act9d4f?vf/dD$dD$dD$dD$dD$dD$1clloctionActivity_471clloctionActivity_461clloctionActivity_451clloctionActivity_441clloctionActivity_431clloctionActivity_421clloctionActivity_411clloctionActivity_401clloctionActivity_391clloctionActivity_381clloctionActivity_371clloctionActivity_361clloctionActivity_351clloctionActivity_341clloctionActivity_331clloctionActivity_321clloctionActivity_311clloctionActivity_301clloctionActivity_291clloctionActivity_281clloctionActivity_271clloctionActivity_261clloctionActivity_251clloctionActivity_241clloctionActivity_231clloctionActivity_221clloctionActivity_211clloctionActivity_201clloctionActivity_191clloctionActivity_181clloctionActivity_171clloctionActivity_161clloctionActivity_151clloctionActivity_141clloctionActivity_131clloctionActivity_121clloctionActivity_111clloctionActivity_101clloctionActivity_91clloctionActivity_81clloctionActivity_71clloctionActivity_61clloctionActivity_51clloctionActivity_41clloctionActivity_31clloctionActivity_21clloctionActivity_1act1collectiong?Ng/dD$dD$dD$dD$dD$dD$2clloctionActivity_472clloctionActivity_462clloctionActivity_452clloctionActivity_442clloctionActivity_432clloctionActivity_422clloctionActivity_412clloctionActivity_402clloctionActivity_392clloctionActivity_382clloctionActivity_372clloctionActivity_362clloctionActivity_352clloctionActivity_342clloctionActivity_332clloctionActivity_322clloctionActivity_312clloctionActivity_302clloctionActivity_292clloctionActivity_282clloctionActivity_272clloctionActivity_262clloctionActivity_252clloctionActivity_242clloctionActivity_232clloctionActivity_222clloctionActivity_212clloctionActivity_202clloctionActivity_192clloctionActivity_182clloctionActivity_172clloctionActivity_162clloctionActivity_152clloctionActivity_142clloctionActivity_132clloctionActivity_122clloctionActivity_112clloctionActivity_102clloctionActivity_92clloctionActivity_82clloctionActivity_72clloctionActivity_62clloctionActivity_52clloctionActivity_42clloctionActivity_32clloctionActivity_22clloctionActivity_1act2collectiong?g'dD$dD$dD$dD$dD$3clloctionActivity_393clloctionActivity_383clloctionActivity_373clloctionActivity_363clloctionActivity_353clloctionActivity_343clloctionActivity_333clloctionActivity_323clloctionActivity_313clloctionActivity_303clloctionActivity_293clloctionActivity_283clloctionActivity_273clloctionActivity_263clloctionActivity_253clloctionActivity_243clloctionActivity_233clloctionActivity_223clloctionActivity_213clloctionActivity_203clloctionActivity_193clloctionActivity_183clloctionActivity_173clloctionActivity_163clloctionActivity_153clloctionActivity_143clloctionActivity_133clloctionActivity_123clloctionActivity_113clloctionActivity_103clloctionActivity_93clloctionActivity_83clloctionActivity_73clloctionActivity_63clloctionActivity_53clloctionActivity_43clloctionActivity_33clloctionActivity_23clloctionActivity_1act3collection@AhSh(1dD$dD$dD$dD$dD$dD$4clloctionActivity_494clloctionActivity_484clloctionActivity_474clloctionActivity_464clloctionActivity_454clloctionActivity_444clloctionActivity_434clloctionActivity_424clloctionActivity_414clloctionActivity_404clloctionActivity_394clloctionActivity_384clloctionActivity_374clloctionActivity_364clloctionActivity_354clloctionActivity_344clloctionActivity_334clloctionActivity_324clloctionActivity_314clloctionActivity_304clloctionActivity_294clloctionActivity_284clloctionActivity_274clloctionActivity_264clloctionActivity_254clloctionActivity_244clloctionActivity_234clloctionActivity_224clloctionActivity_214clloctionActivity_204clloctionActivity_194clloctionActivity_184clloctionActivity_174clloctionActivity_164clloctionActivity_154clloctionActivity_144clloctionActivity_134clloctionActivity_124clloctionActivity_114clloctionActivity_104clloctionActivity_94clloctionActivity_84clloctionActivity_74clloctionActivity_64clloctionActivity_54clloctionActivity_44clloctionActivity_34clloctionActivity_24clloctionActivity_1act4collectionfEh?hh#D$dD$dD$dD$dD$5clloctionActivity_355clloctionActivity_345clloctionActivity_335clloctionActivity_325clloctionActivity_315clloctionActivity_305clloctionActivity_295clloctionActivity_285clloctionActivity_275clloctionActivity_265clloctionActivity_255clloctionActivity_245clloctionActivity_235clloctionActivity_225clloctionActivity_215clloctionActivity_205clloctionActivity_195clloctionActivity_185clloctionActivity_175clloctionActivity_165clloctionActivity_155clloctionActivity_145clloctionActivity_135clloctionActivity_125clloctionActivity_115clloctionActivity_105clloctionActivity_95clloctionActivity_85clloctionActivity_75clloctionActivity_65clloctionActivity_55clloctionActivity_45clloctionActivity_35clloctionActivity_25clloctionActivity_1act5collectionhMhdD$dD$dD$6clloctionActivity_246clloctionActivity_236clloctionActivity_226clloctionActivity_216clloctionActivity_206clloctionActivity_196clloctionActivity_186clloctionActivity_176clloctionActivity_166clloctionActivity_156clloctionActivity_146clloctionActivity_136clloctionActivity_126clloctionActivity_116clloctionActivity_106clloctionActivity_96clloctionActivity_86clloctionActivity_76clloctionActivity_66clloctionActivity_56clloctionActivity_46clloctionActivity_36clloctionActivity_26clloctionActivity_1act6collection6|ti?Hi$dD$dD$dD$dD$dD$7clloctionActivity_367clloctionActivity_357clloctionActivity_347clloctionActivity_337clloctionActivity_327clloctionActivity_317clloctionActivity_307clloctionActivity_297clloctionActivity_287clloctionActivity_277clloctionActivity_267clloctionActivity_257clloctionActivity_247clloctionActivity_237clloctionActivity_227clloctionActivity_217clloctionActivity_207clloctionActivity_197clloctionActivity_187clloctionActivity_177clloctionActivity_167clloctionActivity_157clloctionActivity_147clloctionActivity_137clloctionActivity_127clloctionActivity_117clloctionActivity_107clloctionActivity_97clloctionActivity_87clloctionActivity_77clloctionActivity_67clloctionActivity_57clloctionActivity_47clloctionActivity_37clloctionActivity_27clloctionActivity_1act7collection]]lT<$ |dL45D0Activity_205D0Activity_195D0Activity_185D0Activity_175D0Activity_165D0Activity_155D0Activity_145D0Activity_135D0Activity_125D0Activity_115D0Activity_10 5D0Activity_9 5D0Activity_8 5D0Activity_7 5D0Activity_6 5D0Activity_5 5D0Activity_4 5D0Activity_3 5D0Activity_2 5D0Activity_1act5d0 _?_lT<$ |dL414D7Activity_2014D7Activity_1914D7Activity_1814D7Activity_1714D7Activity_1614D7Activity_1514D7Activity_1414D7Activity_1314D7Activity_1214D7Activity_1114D7Activity_1014D7Activity_914D7Activity_814D7Activity_714D7Activity_614D7Activity_514D7Activity_414D7Activity_314D7Activity_214D7Activity_1act14d7\\ <Ŀchar_002_amiya@winter#1lT<$ |dL40D5Activity_160D5Activity_150D5Activity_140D5Activity_130D5Activity_120D5Activity_110D5Activity_10 0D5Activity_9 0D5Activity_8 0D5Activity_7 0D5Activity_6 0D5Activity_5 0D5Activity_4 0D5Activity_3 0D5Activity_2 0D5Activity_10D5act 9\? ] tT<$ |dL41stActivity_151stActivity_141stActivity_131stActivity_121stActivity_111stActivity_10 1stActivity_9 1stActivity_8 1stActivity_7 1stActivity_6 1stActivity_5 1stActivity_4 1stActivity_3 1stActivity_2 1stActivity_11stacto^^ dD,lT<$ |dL49D0Activity_259D0Activity_249D0Activity_239D0Activity_229D0Activity_219D0Activity_209D0Activity_199D0Activity_189D0Activity_179D0Activity_169D0Activity_159D0Activity_149D0Activity_139D0Activity_129D0Activity_119D0Activity_10 9D0Activity_9 9D0Activity_8 9D0Activity_7 9D0Activity_6 9D0Activity_5 9D0Activity_4 9D0Activity_3 9D0Activity_2 9D0Activity_1act9d0@_?!_ t\D,lT<$ |dL411D0Activity_s511D0Activity_s411D0Activity_s311D0Activity_s211D0Activity_s111D0Activity_2511D0Activity_2411D0Activity_2311D0Activity_2211D0Activity_2111D0Activity_2011D0Activity_1911D0Activity_1811D0Activity_1711D0Activity_1611D0Activity_1511D0Activity_1411D0Activity_1311D0Activity_1211D0Activity_1111D0Activity_1011D0Activity_911D0Activity_811D0Activity_711D0Activity_611D0Activity_511D0Activity_411D0Activity_311D0Activity_211D0Activity_1act11d0&D___ dD,lT<$ |dL412D0Activity_2512D0Activity_2412D0Activity_2312D0Activity_2212D0Activity_2112D0Activity_2012D0Activity_1912D0Activity_1812D0Activity_1712D0Activity_1612D0Activity_1512D0Activity_1412D0Activity_1312D0Activity_1212D0Activity_1112D0Activity_1012D0Activity_912D0Activity_812D0Activity_712D0Activity_612D0Activity_512D0Activity_412D0Activity_312D0Activity_212D0Activity_1act12d0u_X_ tT<$ |dL413D2Activity_1513D2Activity_1413D2Activity_1313D2Activity_1213D2Activity_1113D2Activity_1013D2Activity_913D2Activity_813D2Activity_713D2Activity_613D2Activity_513D2Activity_413D2Activity_313D2Activity_213D2Activity_1act13d2V_?_ dD,lT<$ |dL413D5Activity_2513D5Activity_2413D5Activity_2313D5Activity_2213D5Activity_2113D5Activity_2013D5Activity_1913D5Activity_1813D5Activity_1713D5Activity_1613D5Activity_1513D5Activity_1413D5Activity_1313D5Activity_1213D5Activity_1113D5Activity_1013D5Activity_913D5Activity_813D5Activity_713D5Activity_613D5Activity_513D5Activity_413D5Activity_313D5Activity_213D5Activity_1act13d5__ dD,lT<$ |dL415D0Activity_2515D0Activity_2415D0Activity_2315D0Activity_2215D0Activity_2115D0Activity_2015D0Activity_1915D0Activity_1815D0Activity_1715D0Activity_1615D0Activity_1515D0Activity_1415D0Activity_1315D0Activity_1215D0Activity_1115D0Activity_1015D0Activity_915D0Activity_815D0Activity_715D0Activity_615D0Activity_515D0Activity_415D0Activity_315D0Activity_215D0Activity_1act15d0v`8` t\D,lT<$ |dL416D5Activity_2916D5Activity_2816D5Activity_2716D5Activity_2616D5Activity_2516D5Activity_2416D5Activity_2316D5Activity_2216D5Activity_2116D5Activity_2016D5Activity_1916D5Activity_1816D5Activity_1716D5Activity_1616D5Activity_1516D5Activity_1416D5Activity_1316D5Activity_1216D5Activity_1116D5Activity_1016D5Activity_916D5Activity_816D5Activity_716D5Activity_616D5Activity_516D5Activity_416D5Activity_316D5Activity_216D5Activity_1act16d5f`1b` L,lT<$ |dL417D0Activity_2417D0Activity_2317D0Activity_2217D0Activity_2117D0Activity_2017D0Activity_1917D0Activity_1817D0Activity_1717D0Activity_1617D0Activity_1517D0Activity_1417D0Activity_1317D0Activity_1217D0Activity_1117D0Activity_1017D0Activity_917D0Activity_817D0Activity_717D0Activity_617D0Activity_517D0Activity_417D0Activity_317D0Activity_217D0Activity_1act17d0`1b` lT<$ |dL417D1Activity_2217D1Activity_2117D1Activity_2017D1Activity_1917D1Activity_1817D1Activity_1717D1Activity_1617D1Activity_1517D1Activity_1417D1Activity_1317D1Activity_1217D1Activity_1117D1Activity_1017D1Activity_917D1Activity_817D1Activity_717D1Activity_617D1Activity_517D1Activity_417D1Activity_317D1Activity_217D1Activity_1act17d1&b`t` dD,lT<$ |dL417D5Activity_2517D5Activity_2417D5Activity_2317D5Activity_2217D5Activity_2117D5Activity_2017D5Activity_1917D5Activity_1817D5Activity_1717D5Activity_1617D5Activity_1517D5Activity_1417D5Activity_1317D5Activity_1217D5Activity_1117D5Activity_1017D5Activity_917D5Activity_817D5Activity_717D5Activity_617D5Activity_517D5Activity_417D5Activity_317D5Activity_217D5Activity_1act17d5@w`?` L,lT<$ |dL418D0Activity_2418D0Activity_2318D0Activity_2218D0Activity_2118D0Activity_2018D0Activity_1918D0Activity_1818D0Activity_1718D0Activity_1618D0Activity_1518D0Activity_1418D0Activity_1318D0Activity_1218D0Activity_1118D0Activity_1018D0Activity_918D0Activity_818D0Activity_718D0Activity_618D0Activity_518D0Activity_418D0Activity_318D0Activity_218D0Activity_1act18d0.p`?` |\D,lT<$ |dL418D3Activity_2618D3Activity_2518D3Activity_2418D3Activity_2318D3Activity_2218D3Activity_2118D3Activity_2018D3Activity_1918D3Activity_1818D3Activity_1718D3Activity_1618D3Activity_1518D3Activity_1418D3Activity_1318D3Activity_1218D3Activity_1118D3Activity_1018D3Activity_918D3Activity_818D3Activity_718D3Activity_618D3Activity_518D3Activity_418D3Activity_318D3Activity_218D3Activity_1act18d3`?` t\D,lT<$ |dL45sreActivity_s55sreActivity_s45sreActivity_s35sreActivity_s25sreActivity_s15sreActivity_255sreActivity_245sreActivity_235sreActivity_225sreActivity_215sreActivity_205sreActivity_195sreActivity_185sreActivity_175sreActivity_165sreActivity_155sreActivity_145sreActivity_135sreActivity_125sreActivity_115sreActivity_105sreActivity_95sreActivity_85sreActivity_75sreActivity_65sreActivity_55sreActivity_45sreActivity_35sreActivity_25sreActivity_1act5sre@`M` T 4tX< 1lockActivity_131lockActivity_121lockActivity_111lockActivity_101lockActivity_91lockActivity_81lockActivity_71lockActivity_61lockActivity_51lockActivity_41lockActivity_31lockActivity_21lockActivity_1act1lockf`Na dD,lT<$ |dL46sreActivity_256sreActivity_246sreActivity_236sreActivity_226sreActivity_216sreActivity_206sreActivity_196sreActivity_186sreActivity_176sreActivity_166sreActivity_156sreActivity_146sreActivity_136sreActivity_126sreActivity_116sreActivity_106sreActivity_96sreActivity_86sreActivity_76sreActivity_66sreActivity_56sreActivity_46sreActivity_36sreActivity_26sreActivity_1act6sre@a8-a ,dH,hL0lP4pT8tX< 12sideActivity_4412sideActivity_4312sideActivity_4212sideActivity_4112sideActivity_4012sideActivity_3912sideActivity_3812sideActivity_3712sideActivity_3612sideActivity_3512sideActivity_3412sideActivity_3312sideActivity_3212sideActivity_3112sideActivity_3012sideActivity_2912sideActivity_2812sideActivity_2712sideActivity_2612sideActivity_2512sideActivity_2412sideActivity_2312sideActivity_2212sideActivity_2112sideActivity_2012sideActivity_1912sideActivity_1812sideActivity_1712sideActivity_1612sideActivity_1512sideActivity_1412sideActivity_1312sideActivity_1212sideActivity_1112sideActivity_1012sideActivity_912sideActivity_812sideActivity_712sideActivity_612sideActivity_512sideActivity_412sideActivity_312sideActivity_212sideActivity_1 act12sideVa?ha dD,lT<$ |dL47sreActivity_257sreActivity_247sreActivity_237sreActivity_227sreActivity_217sreActivity_207sreActivity_197sreActivity_187sreActivity_177sreActivity_167sreActivity_157sreActivity_147sreActivity_137sreActivity_127sreActivity_117sreActivity_107sreActivity_97sreActivity_87sreActivity_77sreActivity_67sreActivity_57sreActivity_47sreActivity_37sreActivity_27sreActivity_1act7sre@faߣa $hL0lP4pT8tX< 13sideActivity_3613sideActivity_3513sideActivity_3413sideActivity_3313sideActivity_3213sideActivity_3113sideActivity_3013sideActivity_2913sideActivity_2813sideActivity_2713sideActivity_2613sideActivity_2513sideActivity_2413sideActivity_2313sideActivity_2213sideActivity_2113sideActivity_2013sideActivity_1913sideActivity_1813sideActivity_1713sideActivity_1613sideActivity_1513sideActivity_1413sideActivity_1313sideActivity_1213sideActivity_1113sideActivity_1013sideActivity_913sideActivity_813sideActivity_713sideActivity_613sideActivity_513sideActivity_413sideActivity_313sideActivity_213sideActivity_1 act13sideaa dD,lT<$ |dL48sreActivity_258sreActivity_248sreActivity_238sreActivity_228sreActivity_218sreActivity_208sreActivity_198sreActivity_188sreActivity_178sreActivity_168sreActivity_158sreActivity_148sreActivity_138sreActivity_128sreActivity_118sreActivity_108sreActivity_98sreActivity_88sreActivity_78sreActivity_68sreActivity_58sreActivity_48sreActivity_38sreActivity_28sreActivity_1act8sref@Qa?a lP4pT8tX< 14sideActivity_2414sideActivity_2314sideActivity_2214sideActivity_2114sideActivity_2014sideActivity_1914sideActivity_1814sideActivity_1714sideActivity_1614sideActivity_1514sideActivity_1414sideActivity_1314sideActivity_1214sideActivity_1114sideActivity_1014sideActivity_914sideActivity_814sideActivity_714sideActivity_614sideActivity_514sideActivity_414sideActivity_314sideActivity_214sideActivity_1 act14side6aa t\D,lT<$ |dL49sreActivity_299sreActivity_289sreActivity_279sreActivity_269sreActivity_259sreActivity_249sreActivity_239sreActivity_229sreActivity_219sreActivity_209sreActivity_199sreActivity_189sreActivity_179sreActivity_169sreActivity_159sreActivity_149sreActivity_139sreActivity_129sreActivity_119sreActivity_109sreActivity_99sreActivity_89sreActivity_79sreActivity_69sreActivity_59sreActivity_49sreActivity_39sreActivity_29sreActivity_1act9sre&ua b lP4pT8tX< 15sideActivity_2515sideActivity_2415sideActivity_2315sideActivity_2215sideActivity_2115sideActivity_2015sideActivity_1915sideActivity_1815sideActivity_1715sideActivity_1615sideActivity_1515sideActivity_1415sideActivity_1315sideActivity_1215sideActivity_1115sideActivity_1015sideActivity_915sideActivity_815sideActivity_715sideActivity_615sideActivity_515sideActivity_415sideActivity_315sideActivity_215sideActivity_1 act15side.@0b?NKb lP4pT8tX< 16sideActivity_2416sideActivity_2316sideActivity_2216sideActivity_2116sideActivity_2016sideActivity_1916sideActivity_1816sideActivity_1716sideActivity_1616sideActivity_1516sideActivity_1416sideActivity_1316sideActivity_1216sideActivity_1116sideActivity_1016sideActivity_916sideActivity_816sideActivity_716sideActivity_616sideActivity_516sideActivity_416sideActivity_316sideActivity_216sideActivity_1 act16sideBbTb hP8 pT8tX< 10sreActivity_2410sreActivity_2310sreActivity_2210sreActivity_2110sreActivity_2010sreActivity_1910sreActivity_1810sreActivity_1710sreActivity_1610sreActivity_1510sreActivity_1410sreActivity_1310sreActivity_1210sreActivity_1110sreActivity_1010sreActivity_910sreActivity_810sreActivity_710sreActivity_610sreActivity_510sreActivity_410sreActivity_310sreActivity_210sreActivity_1act10sre/nb?b P',hL0lP4pT8tX< 17sideActivity_3917sideActivity_3817sideActivity_3717sideActivity_3617sideActivity_3517sideActivity_3417sideActivity_3317sideActivity_3217sideActivity_3117sideActivity_3017sideActivity_2917sideActivity_2817sideActivity_2717sideActivity_2617sideActivity_2517sideActivity_2417sideActivity_2317sideActivity_2217sideActivity_2117sideActivity_2017sideActivity_1917sideActivity_1817sideActivity_1717sideActivity_1617sideActivity_1517sideActivity_1417sideActivity_1317sideActivity_1217sideActivity_1117sideActivity_1017sideActivity_917sideActivity_817sideActivity_717sideActivity_617sideActivity_517sideActivity_417sideActivity_317sideActivity_217sideActivity_1 act17side6ybEb pX@(pT8tX< 11sreActivity_2611sreActivity_2511sreActivity_2411sreActivity_2311sreActivity_2211sreActivity_2111sreActivity_2011sreActivity_1911sreActivity_1811sreActivity_1711sreActivity_1611sreActivity_1511sreActivity_1411sreActivity_1311sreActivity_1211sreActivity_1111sreActivity_1011sreActivity_911sreActivity_811sreActivity_711sreActivity_611sreActivity_511sreActivity_411sreActivity_311sreActivity_211sreActivity_1act11sre6@pb?b lP4pT8tX< 18sideActivity_2418sideActivity_2318sideActivity_2218sideActivity_2118sideActivity_2018sideActivity_1918sideActivity_1818sideActivity_1718sideActivity_1618sideActivity_1518sideActivity_1418sideActivity_1318sideActivity_1218sideActivity_1118sideActivity_1018sideActivity_918sideActivity_818sideActivity_718sideActivity_618sideActivity_518sideActivity_418sideActivity_318sideActivity_218sideActivity_1 act18side @b?b lP4pT8tX< 19sideActivity_2419sideActivity_2319sideActivity_2219sideActivity_2119sideActivity_2019sideActivity_1919sideActivity_1819sideActivity_1719sideActivity_1619sideActivity_1519sideActivity_1419sideActivity_1319sideActivity_1219sideActivity_1119sideActivity_1019sideActivity_919sideActivity_819sideActivity_719sideActivity_619sideActivity_519sideActivity_419sideActivity_319sideActivity_219sideActivity_1 act19sideb?kb ,hP8 hL0lP4pT8tX< 12sreActivity_4412sreActivity_4312sreActivity_4212sreActivity_4112sreActivity_4012sreActivity_3912sreActivity_3812sreActivity_3712sreActivity_3612sreActivity_3512sreActivity_3412sreActivity_3312sreActivity_3212sreActivity_3112sreActivity_3012sreActivity_2912sreActivity_2812sreActivity_2712sreActivity_2612sreActivity_2512sreActivity_2412sreActivity_2312sreActivity_2212sreActivity_2112sreActivity_2012sreActivity_1912sreActivity_1812sreActivity_1712sreActivity_1612sreActivity_1512sreActivity_1412sreActivity_1312sreActivity_1212sreActivity_1112sreActivity_1012sreActivity_912sreActivity_812sreActivity_712sreActivity_612sreActivity_512sreActivity_412sreActivity_312sreActivity_212sreActivity_1act12srebw c hL0dD$1bossrushActivity_141bossrushActivity_131bossrushActivity_121bossrushActivity_111bossrushActivity_101bossrushActivity_91bossrushActivity_81bossrushActivity_71bossrushActivity_61bossrushActivity_51bossrushActivity_41bossrushActivity_31bossrushActivity_21bossrushActivity_1 act1bossrush~b?c @x\@$|`D( dH,hL0lP4pT8tX< 20sideActivity_6420sideActivity_6320sideActivity_6220sideActivity_6120sideActivity_6020sideActivity_5920sideActivity_5820sideActivity_5720sideActivity_5620sideActivity_5520sideActivity_5420sideActivity_5320sideActivity_5220sideActivity_5120sideActivity_5020sideActivity_4920sideActivity_4820sideActivity_4720sideActivity_4620sideActivity_4520sideActivity_4420sideActivity_4320sideActivity_4220sideActivity_4120sideActivity_4020sideActivity_3920sideActivity_3820sideActivity_3720sideActivity_3620sideActivity_3520sideActivity_3420sideActivity_3320sideActivity_3220sideActivity_3120sideActivity_3020sideActivity_2920sideActivity_2820sideActivity_2720sideActivity_2620sideActivity_2520sideActivity_2420sideActivity_2320sideActivity_2220sideActivity_2120sideActivity_2020sideActivity_1920sideActivity_1820sideActivity_1720sideActivity_1620sideActivity_1520sideActivity_1420sideActivity_1320sideActivity_1220sideActivity_1120sideActivity_1020sideActivity_920sideActivity_820sideActivity_720sideActivity_620sideActivity_520sideActivity_420sideActivity_320sideActivity_220sideActivity_1 act20side,c?=c $pX@(lP4pT8tX< 13sreActivity_3613sreActivity_3513sreActivity_3413sreActivity_3313sreActivity_3213sreActivity_3113sreActivity_3013sreActivity_2913sreActivity_2813sreActivity_2713sreActivity_2613sreActivity_2513sreActivity_2413sreActivity_2313sreActivity_2213sreActivity_2113sreActivity_2013sreActivity_1913sreActivity_1813sreActivity_1713sreActivity_1613sreActivity_1513sreActivity_1413sreActivity_1313sreActivity_1213sreActivity_1113sreActivity_1013sreActivity_913sreActivity_813sreActivity_713sreActivity_613sreActivity_513sreActivity_413sreActivity_313sreActivity_213sreActivity_1act13sre!_c?+c hP8 pT8tX< 14sreActivity_2414sreActivity_2314sreActivity_2214sreActivity_2114sreActivity_2014sreActivity_1914sreActivity_1814sreActivity_1714sreActivity_1614sreActivity_1514sreActivity_1414sreActivity_1314sreActivity_1214sreActivity_1114sreActivity_1014sreActivity_914sreActivity_814sreActivity_714sreActivity_614sreActivity_514sreActivity_414sreActivity_314sreActivity_214sreActivity_1act14sre$`c?c pL0lP4pT8tX< 21sideActivity_3121sideActivity_3021sideActivity_2921sideActivity_2821sideActivity_2721sideActivity_2621sideActivity_2521sideActivity_2421sideActivity_2321sideActivity_2221sideActivity_2121sideActivity_2021sideActivity_1921sideActivity_1821sideActivity_1721sideActivity_1621sideActivity_1521sideActivity_1421sideActivity_1321sideActivity_1221sideActivity_1121sideActivity_1021sideActivity_921sideActivity_821sideActivity_721sideActivity_621sideActivity_521sideActivity_421sideActivity_321sideActivity_221sideActivity_1 act21side^%c?c hL0dD$2bossrushActivity_142bossrushActivity_132bossrushActivity_122bossrushActivity_112bossrushActivity_102bossrushActivity_92bossrushActivity_82bossrushActivity_72bossrushActivity_62bossrushActivity_52bossrushActivity_42bossrushActivity_32bossrushActivity_22bossrushActivity_1 act2bossrush>'cڵc lP4pT8tX< 22sideActivity_2422sideActivity_2322sideActivity_2222sideActivity_2122sideActivity_2022sideActivity_1922sideActivity_1822sideActivity_1722sideActivity_1622sideActivity_1522sideActivity_1422sideActivity_1322sideActivity_1222sideActivity_1122sideActivity_1022sideActivity_922sideActivity_822sideActivity_722sideActivity_622sideActivity_522sideActivity_422sideActivity_322sideActivity_222sideActivity_1 act22side*=c c lT<$ pT8tX< 15sreActivity_2515sreActivity_2415sreActivity_2315sreActivity_2215sreActivity_2115sreActivity_2015sreActivity_1915sreActivity_1815sreActivity_1715sreActivity_1615sreActivity_1515sreActivity_1415sreActivity_1315sreActivity_1215sreActivity_1115sreActivity_1015sreActivity_915sreActivity_815sreActivity_715sreActivity_615sreActivity_515sreActivity_415sreActivity_315sreActivity_215sreActivity_1act15sre,@c?\c lP4pT8tX< 23sideActivity_2623sideActivity_2523sideActivity_2423sideActivity_2323sideActivity_2223sideActivity_2123sideActivity_2023sideActivity_1923sideActivity_1823sideActivity_1723sideActivity_1623sideActivity_1523sideActivity_1423sideActivity_1323sideActivity_1223sideActivity_1123sideActivity_1023sideActivity_923sideActivity_823sideActivity_723sideActivity_623sideActivity_523sideActivity_423sideActivity_323sideActivity_223sideActivity_1 act23side2zc?Fd hP8 pT8tX< 16sreActivity_2416sreActivity_2316sreActivity_2216sreActivity_2116sreActivity_2016sreActivity_1916sreActivity_1816sreActivity_1716sreActivity_1616sreActivity_1516sreActivity_1416sreActivity_1316sreActivity_1216sreActivity_1116sreActivity_1016sreActivity_916sreActivity_816sreActivity_716sreActivity_616sreActivity_516sreActivity_416sreActivity_316sreActivity_216sreActivity_1act16sre5?H@d |dL4act1mainbuff_10act1mainbuff_9act1mainbuff_8act1mainbuff_7act1mainbuff_6act1mainbuff_5act1mainbuff_4act1mainbuff_3act1mainbuff_2act1mainbuff_1 act1mainbuff3d!d lP4pT8tX< 24sideActivity_2424sideActivity_2324sideActivity_2224sideActivity_2124sideActivity_2024sideActivity_1924sideActivity_1824sideActivity_1724sideActivity_1624sideActivity_1524sideActivity_1424sideActivity_1324sideActivity_1224sideActivity_1124sideActivity_1024sideActivity_924sideActivity_824sideActivity_724sideActivity_624sideActivity_524sideActivity_424sideActivity_324sideActivity_224sideActivity_1 act24side9@d?Rd $pX@(lP4pT8tX< 17sreActivity_3617sreActivity_3517sreActivity_3417sreActivity_3317sreActivity_3217sreActivity_3117sreActivity_3017sreActivity_2917sreActivity_2817sreActivity_2717sreActivity_2617sreActivity_2517sreActivity_2417sreActivity_2317sreActivity_2217sreActivity_2117sreActivity_2017sreActivity_1917sreActivity_1817sreActivity_1717sreActivity_1617sreActivity_1517sreActivity_1417sreActivity_1317sreActivity_1217sreActivity_1117sreActivity_1017sreActivity_917sreActivity_817sreActivity_717sreActivity_617sreActivity_517sreActivity_417sreActivity_317sreActivity_217sreActivity_1act17sre:@9Odsd "hL0lP4pT8tX< 25sideActivity_3425sideActivity_3325sideActivity_3225sideActivity_3125sideActivity_3025sideActivity_2925sideActivity_2825sideActivity_2725sideActivity_2625sideActivity_2525sideActivity_2425sideActivity_2325sideActivity_2225sideActivity_2125sideActivity_2025sideActivity_1925sideActivity_1825sideActivity_1725sideActivity_1625sideActivity_1525sideActivity_1425sideActivity_1325sideActivity_1225sideActivity_1125sideActivity_1025sideActivity_925sideActivity_825sideActivity_725sideActivity_625sideActivity_525sideActivity_425sideActivity_325sideActivity_225sideActivity_1 act25sideA\d(d hP8 pT8tX< 18sreActivity_2418sreActivity_2318sreActivity_2218sreActivity_2118sreActivity_2018sreActivity_1918sreActivity_1818sreActivity_1718sreActivity_1618sreActivity_1518sreActivity_1418sreActivity_1318sreActivity_1218sreActivity_1118sreActivity_1018sreActivity_918sreActivity_818sreActivity_718sreActivity_618sreActivity_518sreActivity_418sreActivity_318sreActivity_218sreActivity_1act18sreA@Rd?d lP4pT8tX< 26sideActivity_2426sideActivity_2326sideActivity_2226sideActivity_2126sideActivity_2026sideActivity_1926sideActivity_1826sideActivity_1726sideActivity_1626sideActivity_1526sideActivity_1426sideActivity_1326sideActivity_1226sideActivity_1126sideActivity_1026sideActivity_926sideActivity_826sideActivity_726sideActivity_626sideActivity_526sideActivity_426sideActivity_326sideActivity_226sideActivity_1 act26side^GFdd hP8 pT8tX< 19sreActivity_2419sreActivity_2319sreActivity_2219sreActivity_2119sreActivity_2019sreActivity_1919sreActivity_1819sreActivity_1719sreActivity_1619sreActivity_1519sreActivity_1419sreActivity_1319sreActivity_1219sreActivity_1119sreActivity_1019sreActivity_919sreActivity_819sreActivity_719sreActivity_619sreActivity_519sreActivity_419sreActivity_319sreActivity_219sreActivity_1act19sreJ@dd 8lP4pT8tX< 27sideActivity_2927sideActivity_2827sideActivity_2727sideActivity_2627sideActivity_2527sideActivity_2427sideActivity_2327sideActivity_2227sideActivity_2127sideActivity_2027sideActivity_1927sideActivity_1827sideActivity_1727sideActivity_1627sideActivity_1527sideActivity_1427sideActivity_1327sideActivity_1227sideActivity_1127sideActivity_1027sideActivity_927sideActivity_827sideActivity_727sideActivity_627sideActivity_527sideActivity_427sideActivity_327sideActivity_227sideActivity_1 act27sideJ%dd hL0dD$3bossrushActivity_143bossrushActivity_133bossrushActivity_123bossrushActivity_113bossrushActivity_103bossrushActivity_93bossrushActivity_83bossrushActivity_73bossrushActivity_63bossrushActivity_53bossrushActivity_43bossrushActivity_33bossrushActivity_23bossrushActivity_1 act3bossrush^OHde `2@(dH,hL0lP4pT8tX< 20sreActivity_5020sreActivity_4920sreActivity_4820sreActivity_4720sreActivity_4620sreActivity_4520sreActivity_4420sreActivity_4320sreActivity_4220sreActivity_4120sreActivity_4020sreActivity_3920sreActivity_3820sreActivity_3720sreActivity_3620sreActivity_3520sreActivity_3420sreActivity_3320sreActivity_3220sreActivity_3120sreActivity_3020sreActivity_2920sreActivity_2820sreActivity_2720sreActivity_2620sreActivity_2520sreActivity_2420sreActivity_2320sreActivity_2220sreActivity_2120sreActivity_2020sreActivity_1920sreActivity_1820sreActivity_1720sreActivity_1620sreActivity_1520sreActivity_1420sreActivity_1320sreActivity_1220sreActivity_1120sreActivity_1020sreActivity_920sreActivity_820sreActivity_720sreActivity_620sreActivity_520sreActivity_420sreActivity_320sreActivity_220sreActivity_1act20sreQde lP4pT8tX< 28sideActivity_2428sideActivity_2328sideActivity_2228sideActivity_2128sideActivity_2028sideActivity_1928sideActivity_1828sideActivity_1728sideActivity_1628sideActivity_1528sideActivity_1428sideActivity_1328sideActivity_1228sideActivity_1128sideActivity_1028sideActivity_928sideActivity_828sideActivity_728sideActivity_628sideActivity_528sideActivity_428sideActivity_328sideActivity_228sideActivity_1 act28sideT-4e hP8tX< actmainbp_task20actmainbp_task19actmainbp_task18actmainbp_task17actmainbp_task16actmainbp_task15actmainbp_task14actmainbp_task13actmainbp_task12actmainbp_task11actmainbp_task10actmainbp_task9actmainbp_task8actmainbp_task7actmainbp_task6actmainbp_task5actmainbp_task4actmainbp_task3actmainbp_task2actmainbp_task1act1mainlinebp.W4eFe L,lP4pT8tX< 21sreActivity_3121sreActivity_3021sreActivity_2921sreActivity_2821sreActivity_2721sreActivity_2621sreActivity_2521sreActivity_2421sreActivity_2321sreActivity_2221sreActivity_2121sreActivity_2021sreActivity_1921sreActivity_1821sreActivity_1721sreActivity_1621sreActivity_1521sreActivity_1421sreActivity_1321sreActivity_1221sreActivity_1121sreActivity_1021sreActivity_921sreActivity_821sreActivity_721sreActivity_621sreActivity_521sreActivity_421sreActivity_321sreActivity_221sreActivity_1act21sreZ@AeFfe $hL0lP4pT8tX< 29sideActivity_3629sideActivity_3529sideActivity_3429sideActivity_3329sideActivity_3229sideActivity_3129sideActivity_3029sideActivity_2929sideActivity_2829sideActivity_2729sideActivity_2629sideActivity_2529sideActivity_2429sideActivity_2329sideActivity_2229sideActivity_2129sideActivity_2029sideActivity_1929sideActivity_1829sideActivity_1729sideActivity_1629sideActivity_1529sideActivity_1429sideActivity_1329sideActivity_1229sideActivity_1129sideActivity_1029sideActivity_929sideActivity_829sideActivity_729sideActivity_629sideActivity_529sideActivity_429sideActivity_329sideActivity_229sideActivity_1 act29side^@ne?߉e lP4pT8tX< 30sideActivity_2430sideActivity_2330sideActivity_2230sideActivity_2130sideActivity_2030sideActivity_1930sideActivity_1830sideActivity_1730sideActivity_1630sideActivity_1530sideActivity_1430sideActivity_1330sideActivity_1230sideActivity_1130sideActivity_1030sideActivity_930sideActivity_830sideActivity_730sideActivity_630sideActivity_530sideActivity_430sideActivity_330sideActivity_230sideActivity_1 act30sidedBe?e hP8 pT8tX< 22sreActivity_2422sreActivity_2322sreActivity_2222sreActivity_2122sreActivity_2022sreActivity_1922sreActivity_1822sreActivity_1722sreActivity_1622sreActivity_1522sreActivity_1422sreActivity_1322sreActivity_1222sreActivity_1122sreActivity_1022sreActivity_922sreActivity_822sreActivity_722sreActivity_622sreActivity_522sreActivity_422sreActivity_322sreActivity_222sreActivity_1act22srefgڨee pX@(pT8tX< 23sreActivity_2623sreActivity_2523sreActivity_2423sreActivity_2323sreActivity_2223sreActivity_2123sreActivity_2023sreActivity_1923sreActivity_1823sreActivity_1723sreActivity_1623sreActivity_1523sreActivity_1423sreActivity_1323sreActivity_1223sreActivity_1123sreActivity_1023sreActivity_923sreActivity_823sreActivity_723sreActivity_623sreActivity_523sreActivity_423sreActivity_323sreActivity_223sreActivity_1act23srefg@ee T0lP4pT8tX< 31sideActivity_3031sideActivity_2931sideActivity_2831sideActivity_2731sideActivity_2631sideActivity_2531sideActivity_2431sideActivity_2331sideActivity_2231sideActivity_2131sideActivity_2031sideActivity_1931sideActivity_1831sideActivity_1731sideActivity_1631sideActivity_1531sideActivity_1431sideActivity_1331sideActivity_1231sideActivity_1131sideActivity_1031sideActivity_931sideActivity_831sideActivity_731sideActivity_631sideActivity_531sideActivity_431sideActivity_331sideActivity_231sideActivity_1 act31sidejee hL0dD$4bossrushActivity_144bossrushActivity_134bossrushActivity_124bossrushActivity_114bossrushActivity_104bossrushActivity_94bossrushActivity_84bossrushActivity_74bossrushActivity_64bossrushActivity_54bossrushActivity_44bossrushActivity_34bossrushActivity_24bossrushActivity_1 act4bossrushle? f lP4pT8tX< 1r6sreActivity_241r6sreActivity_231r6sreActivity_221r6sreActivity_211r6sreActivity_201r6sreActivity_191r6sreActivity_181r6sreActivity_171r6sreActivity_161r6sreActivity_151r6sreActivity_141r6sreActivity_131r6sreActivity_121r6sreActivity_111r6sreActivity_101r6sreActivity_91r6sreActivity_81r6sreActivity_71r6sreActivity_61r6sreActivity_51r6sreActivity_41r6sreActivity_31r6sreActivity_21r6sreActivity_1 act1r6sreo;ezf lP4pT8tX< 32sideActivity_2432sideActivity_2332sideActivity_2232sideActivity_2132sideActivity_2032sideActivity_1932sideActivity_1832sideActivity_1732sideActivity_1632sideActivity_1532sideActivity_1432sideActivity_1332sideActivity_1232sideActivity_1132sideActivity_1032sideActivity_932sideActivity_832sideActivity_732sideActivity_632sideActivity_532sideActivity_432sideActivity_332sideActivity_232sideActivity_1 act32side~u@`f;f pL0lP4pT8tX< 33sideActivity_3133sideActivity_3033sideActivity_2933sideActivity_2833sideActivity_2733sideActivity_2633sideActivity_2533sideActivity_2433sideActivity_2333sideActivity_2233sideActivity_2133sideActivity_2033sideActivity_1933sideActivity_1833sideActivity_1733sideActivity_1633sideActivity_1533sideActivity_1433sideActivity_1333sideActivity_1233sideActivity_1133sideActivity_1033sideActivity_933sideActivity_833sideActivity_733sideActivity_633sideActivity_533sideActivity_433sideActivity_333sideActivity_233sideActivity_1 act33side.vkDf?,Zf lP4pT8tX< 2vmultiActivity_262vmultiActivity_252vmultiActivity_242vmultiActivity_232vmultiActivity_222vmultiActivity_212vmultiActivity_202vmultiActivity_192vmultiActivity_182vmultiActivity_172vmultiActivity_162vmultiActivity_152vmultiActivity_142vmultiActivity_132vmultiActivity_122vmultiActivity_112vmultiActivity_102vmultiActivity_92vmultiActivity_82vmultiActivity_72vmultiActivity_62vmultiActivity_52vmultiActivity_42vmultiActivity_32vmultiActivity_22vmultiActivity_1 act2vmulti6|IPf?bf "hP8 lP4pT8tX< 25sreActivity_3425sreActivity_3325sreActivity_3225sreActivity_3125sreActivity_3025sreActivity_2925sreActivity_2825sreActivity_2725sreActivity_2625sreActivity_2525sreActivity_2425sreActivity_2325sreActivity_2225sreActivity_2125sreActivity_2025sreActivity_1925sreActivity_1825sreActivity_1725sreActivity_1625sreActivity_1525sreActivity_1425sreActivity_1325sreActivity_1225sreActivity_1125sreActivity_1025sreActivity_925sreActivity_825sreActivity_725sreActivity_625sreActivity_525sreActivity_425sreActivity_325sreActivity_225sreActivity_1act25sre}_f!{f lP4pT8tX< 34sideActivity_2634sideActivity_2534sideActivity_2434sideActivity_2334sideActivity_2234sideActivity_2134sideActivity_2034sideActivity_1934sideActivity_1834sideActivity_1734sideActivity_1634sideActivity_1534sideActivity_1434sideActivity_1334sideActivity_1234sideActivity_1134sideActivity_1034sideActivity_934sideActivity_834sideActivity_734sideActivity_634sideActivity_534sideActivity_434sideActivity_334sideActivity_234sideActivity_1 act34sideyzf?Ef hP8 pT8tX< 26sreActivity_2426sreActivity_2326sreActivity_2226sreActivity_2126sreActivity_2026sreActivity_1926sreActivity_1826sreActivity_1726sreActivity_1626sreActivity_1526sreActivity_1426sreActivity_1326sreActivity_1226sreActivity_1126sreActivity_1026sreActivity_926sreActivity_826sreActivity_726sreActivity_626sreActivity_526sreActivity_426sreActivity_326sreActivity_226sreActivity_1act26sre@ff T0lP4pT8tX< 35sideActivity_3035sideActivity_2935sideActivity_2835sideActivity_2735sideActivity_2635sideActivity_2535sideActivity_2435sideActivity_2335sideActivity_2235sideActivity_2135sideActivity_2035sideActivity_1935sideActivity_1835sideActivity_1735sideActivity_1635sideActivity_1535sideActivity_1435sideActivity_1335sideActivity_1235sideActivity_1135sideActivity_1035sideActivity_935sideActivity_835sideActivity_735sideActivity_635sideActivity_535sideActivity_435sideActivity_335sideActivity_235sideActivity_1 act35sidenf?f |dL4pT8tX< 27sreActivity_2927sreActivity_2827sreActivity_2727sreActivity_2627sreActivity_2527sreActivity_2427sreActivity_2327sreActivity_2227sreActivity_2127sreActivity_2027sreActivity_1927sreActivity_1827sreActivity_1727sreActivity_1627sreActivity_1527sreActivity_1427sreActivity_1327sreActivity_1227sreActivity_1127sreActivity_1027sreActivity_927sreActivity_827sreActivity_727sreActivity_627sreActivity_527sreActivity_427sreActivity_327sreActivity_227sreActivity_1act27sre@8f?wf lP4pT8tX< 36sideActivity_2336sideActivity_2236sideActivity_2136sideActivity_2036sideActivity_1936sideActivity_1836sideActivity_1736sideActivity_1636sideActivity_1536sideActivity_1436sideActivity_1336sideActivity_1236sideActivity_1136sideActivity_1036sideActivity_936sideActivity_836sideActivity_736sideActivity_636sideActivity_536sideActivity_436sideActivity_336sideActivity_236sideActivity_1 act36sideff?f hP8 pT8tX< 28sreActivity_2428sreActivity_2328sreActivity_2228sreActivity_2128sreActivity_2028sreActivity_1928sreActivity_1828sreActivity_1728sreActivity_1628sreActivity_1528sreActivity_1428sreActivity_1328sreActivity_1228sreActivity_1128sreActivity_1028sreActivity_928sreActivity_828sreActivity_728sreActivity_628sreActivity_528sreActivity_428sreActivity_328sreActivity_228sreActivity_1act28sre.g>!g lP4pT8tX< 37sideActivity_2637sideActivity_2537sideActivity_2437sideActivity_2337sideActivity_2237sideActivity_2137sideActivity_2037sideActivity_1937sideActivity_1837sideActivity_1737sideActivity_1637sideActivity_1537sideActivity_1437sideActivity_1337sideActivity_1237sideActivity_1137sideActivity_1037sideActivity_937sideActivity_837sideActivity_737sideActivity_637sideActivity_537sideActivity_437sideActivity_337sideActivity_237sideActivity_1 act37sideF@R$gHg  hL0lP4pT8tX< 38sideActivity_3238sideActivity_3138sideActivity_3038sideActivity_2938sideActivity_2838sideActivity_2738sideActivity_2638sideActivity_2538sideActivity_2438sideActivity_2338sideActivity_2238sideActivity_2138sideActivity_2038sideActivity_1938sideActivity_1838sideActivity_1738sideActivity_1638sideActivity_1538sideActivity_1438sideActivity_1338sideActivity_1238sideActivity_1138sideActivity_1038sideActivity_938sideActivity_838sideActivity_738sideActivity_638sideActivity_538sideActivity_438sideActivity_338sideActivity_238sideActivity_1 act38side.DgUg "hP8 lP4pT8tX< 29sreActivity_3429sreActivity_3329sreActivity_3229sreActivity_3129sreActivity_3029sreActivity_2929sreActivity_2829sreActivity_2729sreActivity_2629sreActivity_2529sreActivity_2429sreActivity_2329sreActivity_2229sreActivity_2129sreActivity_2029sreActivity_1929sreActivity_1829sreActivity_1729sreActivity_1629sreActivity_1529sreActivity_1429sreActivity_1329sreActivity_1229sreActivity_1129sreActivity_1029sreActivity_929sreActivity_829sreActivity_729sreActivity_629sreActivity_529sreActivity_429sreActivity_329sreActivity_229sreActivity_1act29sreƜ6g?Lg lD$dD$dD$1vautochessActivity_191vautochessActivity_181vautochessActivity_171vautochessActivity_161vautochessActivity_151vautochessActivity_141vautochessActivity_131vautochessActivity_121vautochessActivity_111vautochessActivity_101vautochessActivity_91vautochessActivity_81vautochessActivity_71vautochessActivity_61vautochessActivity_51vautochessActivity_41vautochessActivity_31vautochessActivity_21vautochessActivity_1act1vautochessv@%Qg?dlg lP4pT8tX< 39sideActivity_2439sideActivity_2339sideActivity_2239sideActivity_2139sideActivity_2039sideActivity_1939sideActivity_1839sideActivity_1739sideActivity_1639sideActivity_1539sideActivity_1439sideActivity_1339sideActivity_1239sideActivity_1139sideActivity_1039sideActivity_939sideActivity_839sideActivity_739sideActivity_639sideActivity_539sideActivity_439sideActivity_339sideActivity_239sideActivity_1 act39sideFcgug hP8 pT8tX< 30sreActivity_2430sreActivity_2330sreActivity_2230sreActivity_2130sreActivity_2030sreActivity_1930sreActivity_1830sreActivity_1730sreActivity_1630sreActivity_1530sreActivity_1430sreActivity_1330sreActivity_1230sreActivity_1130sreActivity_1030sreActivity_930sreActivity_830sreActivity_730sreActivity_630sreActivity_530sreActivity_430sreActivity_330sreActivity_230sreActivity_1act30sre'g?g 0hP4pT8tX< 31sreActivity_3031sreActivity_2931sreActivity_2831sreActivity_2731sreActivity_2631sreActivity_2531sreActivity_2431sreActivity_2331sreActivity_2231sreActivity_2131sreActivity_2031sreActivity_1931sreActivity_1831sreActivity_1731sreActivity_1631sreActivity_1531sreActivity_1431sreActivity_1331sreActivity_1231sreActivity_1131sreActivity_1031sreActivity_931sreActivity_831sreActivity_731sreActivity_631sreActivity_531sreActivity_431sreActivity_331sreActivity_231sreActivity_1act31sren@mgg T0lP4pT8tX< 40sideActivity_3040sideActivity_2940sideActivity_2840sideActivity_2740sideActivity_2640sideActivity_2540sideActivity_2440sideActivity_2340sideActivity_2240sideActivity_2140sideActivity_2040sideActivity_1940sideActivity_1840sideActivity_1740sideActivity_1640sideActivity_1540sideActivity_1440sideActivity_1340sideActivity_1240sideActivity_1140sideActivity_1040sideActivity_940sideActivity_840sideActivity_740sideActivity_640sideActivity_540sideActivity_440sideActivity_340sideActivity_240sideActivity_1 act40side@og?g lP4pT8tX< 41sideActivity_2441sideActivity_2341sideActivity_2241sideActivity_2141sideActivity_2041sideActivity_1941sideActivity_1841sideActivity_1741sideActivity_1641sideActivity_1541sideActivity_1441sideActivity_1341sideActivity_1241sideActivity_1141sideActivity_1041sideActivity_941sideActivity_841sideActivity_741sideActivity_641sideActivity_541sideActivity_441sideActivity_341sideActivity_241sideActivity_1 act41side֫g?g Cp L (  tP,xT0 |X4\8|T,lH$pL(tP,xT,act1multiActivity_collect_02act1multiActivity_collect_01act1multiActivity_log_09act1multiActivity_log_08act1multiActivity_log_07act1multiActivity_log_06act1multiActivity_log_05act1multiActivity_log_04act1multiActivity_log_03act1multiActivity_log_02act1multiActivity_log_01act1multiActivity_pos_04act1multiActivity_pos_03act1multiActivity_pos_02act1multiActivity_pos_01act1multiActivity_fort_11act1multiActivity_fort_10act1multiActivity_fort_09act1multiActivity_fort_08act1multiActivity_fort_07act1multiActivity_fort_06act1multiActivity_fort_05act1multiActivity_fort_04act1multiActivity_fort_03act1multiActivity_fort_02act1multiActivity_fort_01act1multiActivity_football_07act1multiActivity_football_06act1multiActivity_football_05act1multiActivity_football_04act1multiActivity_football_03act1multiActivity_football_02act1multiActivity_football_01act1multiActivity_normal_34act1multiActivity_normal_33act1multiActivity_normal_32act1multiActivity_normal_31act1multiActivity_normal_30act1multiActivity_normal_29act1multiActivity_normal_28act1multiActivity_normal_27act1multiActivity_normal_26act1multiActivity_normal_25act1multiActivity_normal_24act1multiActivity_normal_23act1multiActivity_normal_22act1multiActivity_normal_21act1multiActivity_normal_20act1multiActivity_normal_19act1multiActivity_normal_18act1multiActivity_normal_17act1multiActivity_normal_16act1multiActivity_normal_15act1multiActivity_normal_14act1multiActivity_normal_13act1multiActivity_normal_12act1multiActivity_normal_11act1multiActivity_normal_10act1multiActivity_normal_09act1multiActivity_normal_08act1multiActivity_normal_07act1multiActivity_normal_06act1multiActivity_normal_05act1multiActivity_normal_04act1multiActivity_normal_03act1multiActivity_normal_02act1multiActivity_normal_01 act1multiMgh , dD$act2mainssActivity_9act2mainssActivity_8act2mainssActivity_7act2mainssActivity_6act2mainssActivity_5act2mainssActivity_4act2mainssActivity_3act2mainssActivity_2act2mainssActivity_1 act2mainssh?h L,lP4pT8tX< 33sreActivity_3133sreActivity_3033sreActivity_2933sreActivity_2833sreActivity_2733sreActivity_2633sreActivity_2533sreActivity_2433sreActivity_2333sreActivity_2233sreActivity_2133sreActivity_2033sreActivity_1933sreActivity_1833sreActivity_1733sreActivity_1633sreActivity_1533sreActivity_1433sreActivity_1333sreActivity_1233sreActivity_1133sreActivity_1033sreActivity_933sreActivity_833sreActivity_733sreActivity_633sreActivity_533sreActivity_433sreActivity_333sreActivity_233sreActivity_1act33sreh?k7h  hL0lP4pT8tX< 42sideActivity_3242sideActivity_3142sideActivity_3042sideActivity_2942sideActivity_2842sideActivity_2742sideActivity_2642sideActivity_2542sideActivity_2442sideActivity_2342sideActivity_2242sideActivity_2142sideActivity_2042sideActivity_1942sideActivity_1842sideActivity_1742sideActivity_1642sideActivity_1542sideActivity_1442sideActivity_1342sideActivity_1242sideActivity_1142sideActivity_1042sideActivity_942sideActivity_842sideActivity_742sideActivity_642sideActivity_542sideActivity_442sideActivity_342sideActivity_242sideActivity_1 act42side6Sheh pX@(pT8tX< 34sreActivity_2634sreActivity_2534sreActivity_2434sreActivity_2334sreActivity_2234sreActivity_2134sreActivity_2034sreActivity_1934sreActivity_1834sreActivity_1734sreActivity_1634sreActivity_1534sreActivity_1434sreActivity_1334sreActivity_1234sreActivity_1134sreActivity_1034sreActivity_934sreActivity_834sreActivity_734sreActivity_634sreActivity_534sreActivity_434sreActivity_334sreActivity_234sreActivity_1act34sre6@Ah?U\h lP4pT8tX< 43sideActivity_2443sideActivity_2343sideActivity_2243sideActivity_2143sideActivity_2043sideActivity_1943sideActivity_1843sideActivity_1743sideActivity_1643sideActivity_1543sideActivity_1443sideActivity_1343sideActivity_1243sideActivity_1143sideActivity_1043sideActivity_943sideActivity_843sideActivity_743sideActivity_643sideActivity_543sideActivity_443sideActivity_343sideActivity_243sideActivity_1 act43side[Zhph hL0dD$5bossrushActivity_145bossrushActivity_135bossrushActivity_125bossrushActivity_115bossrushActivity_105bossrushActivity_95bossrushActivity_85bossrushActivity_75bossrushActivity_65bossrushActivity_55bossrushActivity_45bossrushActivity_35bossrushActivity_25bossrushActivity_1 act5bossrush@hh lP4pT8tX< 44sideActivity_2844sideActivity_2744sideActivity_2644sideActivity_2544sideActivity_2444sideActivity_2344sideActivity_2244sideActivity_2144sideActivity_2044sideActivity_1944sideActivity_1844sideActivity_1744sideActivity_1644sideActivity_1544sideActivity_1444sideActivity_1344sideActivity_1244sideActivity_1144sideActivity_1044sideActivity_944sideActivity_844sideActivity_744sideActivity_644sideActivity_544sideActivity_444sideActivity_344sideActivity_244sideActivity_1 act44side6@oh?h 0hP4pT8tX< 35sreActivity_3135sreActivity_3035sreActivity_2935sreActivity_2835sreActivity_2735sreActivity_2635sreActivity_2535sreActivity_2435sreActivity_2335sreActivity_2235sreActivity_2135sreActivity_2035sreActivity_1935sreActivity_1835sreActivity_1735sreActivity_1635sreActivity_1535sreActivity_1335sreActivity_1235sreActivity_1135sreActivity_1035sreActivity_935sreActivity_835sreActivity_735sreActivity_635sreActivity_535sreActivity_435sreActivity_335sreActivity_235sreActivity_1act35srehMh lP4pT8tX< 45sideActivity_2345sideActivity_2245sideActivity_2145sideActivity_2045sideActivity_1945sideActivity_1845sideActivity_1745sideActivity_1645sideActivity_1545sideActivity_1445sideActivity_1345sideActivity_1245sideActivity_1145sideActivity_1045sideActivity_945sideActivity_845sideActivity_745sideActivity_645sideActivity_545sideActivity_445sideActivity_345sideActivity_245sideActivity_1 act45sideV hh pX@(pT8tX< 37sreActivity_2637sreActivity_2537sreActivity_2437sreActivity_2337sreActivity_2237sreActivity_2137sreActivity_2037sreActivity_1937sreActivity_1837sreActivity_1737sreActivity_1637sreActivity_1537sreActivity_1437sreActivity_1337sreActivity_1237sreActivity_1137sreActivity_1037sreActivity_937sreActivity_837sreActivity_737sreActivity_637sreActivity_537sreActivity_437sreActivity_337sreActivity_237sreActivity_1act37sreFhh L j$  d D $  d D $  d D $  d D $  dD$dD$dD$dD$dD$dD$dD$dD$dD$1vhalfidleActitvity_1061vhalfidleActitvity_1051vhalfidleActitvity_1041vhalfidleActitvity_1031vhalfidleActitvity_1021vhalfidleActitvity_1011vhalfidleActitvity_1001vhalfidleActitvity_991vhalfidleActitvity_981vhalfidleActitvity_971vhalfidleActitvity_961vhalfidleActitvity_951vhalfidleActitvity_941vhalfidleActitvity_931vhalfidleActitvity_921vhalfidleActitvity_911vhalfidleActitvity_901vhalfidleActitvity_891vhalfidleActitvity_881vhalfidleActitvity_871vhalfidleActitvity_861vhalfidleActitvity_851vhalfidleActitvity_841vhalfidleActitvity_831vhalfidleActitvity_821vhalfidleActitvity_811vhalfidleActitvity_801vhalfidleActitvity_791vhalfidleActitvity_781vhalfidleActitvity_771vhalfidleActitvity_761vhalfidleActitvity_751vhalfidleActitvity_741vhalfidleActitvity_731vhalfidleActitvity_721vhalfidleActitvity_711vhalfidleActitvity_701vhalfidleActitvity_691vhalfidleActitvity_681vhalfidleActitvity_671vhalfidleActitvity_661vhalfidleActitvity_651vhalfidleActitvity_641vhalfidleActitvity_631vhalfidleActitvity_621vhalfidleActitvity_611vhalfidleActitvity_601vhalfidleActitvity_591vhalfidleActitvity_581vhalfidleActitvity_571vhalfidleActitvity_561vhalfidleActitvity_551vhalfidleActitvity_541vhalfidleActitvity_531vhalfidleActitvity_521vhalfidleActitvity_511vhalfidleActitvity_501vhalfidleActitvity_491vhalfidleActitvity_481vhalfidleActitvity_471vhalfidleActitvity_461vhalfidleActitvity_451vhalfidleActitvity_441vhalfidleActitvity_431vhalfidleActitvity_421vhalfidleActitvity_411vhalfidleActitvity_401vhalfidleActitvity_391vhalfidleActitvity_381vhalfidleActitvity_371vhalfidleActitvity_361vhalfidleActitvity_351vhalfidleActitvity_341vhalfidleActitvity_331vhalfidleActitvity_321vhalfidleActitvity_311vhalfidleActitvity_301vhalfidleActitvity_291vhalfidleActitvity_281vhalfidleActitvity_271vhalfidleActitvity_261vhalfidleActitvity_251vhalfidleActitvity_241vhalfidleActitvity_231vhalfidleActitvity_221vhalfidleActitvity_211vhalfidleActitvity_201vhalfidleActitvity_191vhalfidleActitvity_181vhalfidleActitvity_171vhalfidleActitvity_161vhalfidleActitvity_151vhalfidleActitvity_141vhalfidleActitvity_131vhalfidleActitvity_121vhalfidleActitvity_111vhalfidleActitvity_101vhalfidleActitvity_91vhalfidleActitvity_81vhalfidleActitvity_71vhalfidleActitvity_61vhalfidleActitvity_51vhalfidleActitvity_41vhalfidleActitvity_31vhalfidleActitvity_21vhalfidleActitvity_1 act1vhalfidle=h8i CT 0 |X4\8`<d@hD lH$pL(tP,xT,act2multiActivity_collect_02act2multiActivity_collect_01act2multiActivity_log_09act2multiActivity_log_08act2multiActivity_log_07act2multiActivity_log_06act2multiActivity_log_05act2multiActivity_log_04act2multiActivity_log_03act2multiActivity_log_02act2multiActivity_log_01act2multiActivity_pos_04act2multiActivity_pos_03act2multiActivity_pos_02act2multiActivity_pos_01act2multiActivity_fort_11act2multiActivity_fort_10act2multiActivity_fort_09act2multiActivity_fort_08act2multiActivity_fort_07act2multiActivity_fort_06act2multiActivity_fort_05act2multiActivity_fort_04act2multiActivity_fort_03act2multiActivity_fort_02act2multiActivity_fort_01act2multiActivity_raft_07act2multiActivity_raft_06act2multiActivity_raft_05act2multiActivity_raft_04act2multiActivity_raft_03act2multiActivity_raft_02act2multiActivity_raft_01act2multiActivity_normal_34act2multiActivity_normal_33act2multiActivity_normal_32act2multiActivity_normal_31act2multiActivity_normal_30act2multiActivity_normal_29act2multiActivity_normal_28act2multiActivity_normal_27act2multiActivity_normal_26act2multiActivity_normal_25act2multiActivity_normal_24act2multiActivity_normal_23act2multiActivity_normal_22act2multiActivity_normal_21act2multiActivity_normal_20act2multiActivity_normal_19act2multiActivity_normal_18act2multiActivity_normal_17act2multiActivity_normal_16act2multiActivity_normal_15act2multiActivity_normal_14act2multiActivity_normal_13act2multiActivity_normal_12act2multiActivity_normal_11act2multiActivity_normal_10act2multiActivity_normal_09act2multiActivity_normal_08act2multiActivity_normal_07act2multiActivity_normal_06act2multiActivity_normal_05act2multiActivity_normal_04act2multiActivity_normal_03act2multiActivity_normal_02act2multiActivity_normal_01 act2multih?ri , dD$act3mainssActivity_9act3mainssActivity_8act3mainssActivity_7act3mainssActivity_6act3mainssActivity_5act3mainssActivity_4act3mainssActivity_3act3mainssActivity_2act3mainssActivity_1 act3mainssp?i?)i  hL0lP4pT8tX< 46sideActivity_3246sideActivity_3146sideActivity_3046sideActivity_2946sideActivity_2846sideActivity_2746sideActivity_2646sideActivity_2546sideActivity_2446sideActivity_2346sideActivity_2246sideActivity_2146sideActivity_2046sideActivity_1946sideActivity_1846sideActivity_1746sideActivity_1646sideActivity_1546sideActivity_1446sideActivity_1346sideActivity_1246sideActivity_1146sideActivity_1046sideActivity_946sideActivity_846sideActivity_746sideActivity_646sideActivity_546sideActivity_446sideActivity_346sideActivity_246sideActivity_1 act46sideb%i?.7i h H0lP4pT8tX< 38sreActivity_3238sreActivity_3138sreActivity_3038sreActivity_2938sreActivity_2838sreActivity_2738sreActivity_2638sreActivity_2538sreActivity_2438sreActivity_2338sreActivity_2238sreActivity_2138sreActivity_2038sreActivity_1938sreActivity_1838sreActivity_1738sreActivity_1638sreActivity_1538sreActivity_1438sreActivity_1338sreActivity_1238sreActivity_1138sreActivity_1038sreActivity_938sreActivity_838sreActivity_738sreActivity_638sreActivity_538sreActivity_438sreActivity_338sreActivity_238sreActivity_1act38sre.i??i ,dD$dD$dD$1autochessActivity_251autochessActivity_241autochessActivity_231autochessActivity_221autochessActivity_211autochessActivity_201autochessActivity_191autochessActivity_181autochessActivity_171autochessActivity_161autochessActivity_151autochessActivity_141autochessActivity_131autochessActivity_121autochessActivity_111autochessActivity_101autochessActivity_91autochessActivity_81autochessActivity_71autochessActivity_61autochessActivity_51autochessActivity_41autochessActivity_31autochessActivity_21autochessActivity_1 act1autochessp2iMi lP4pT8tX< 47sideActivity_2447sideActivity_2347sideActivity_2247sideActivity_2147sideActivity_2047sideActivity_1947sideActivity_1847sideActivity_1747sideActivity_1647sideActivity_1547sideActivity_1447sideActivity_1347sideActivity_1247sideActivity_1147sideActivity_1047sideActivity_947sideActivity_847sideActivity_747sideActivity_647sideActivity_547sideActivity_447sideActivity_347sideActivity_247sideActivity_1 act47siden@]Di?Vi hP8 pT8tX< 39sreActivity_2439sreActivity_2339sreActivity_2239sreActivity_2139sreActivity_2039sreActivity_1939sreActivity_1839sreActivity_1739sreActivity_1639sreActivity_1539sreActivity_1439sreActivity_1339sreActivity_1239sreActivity_1139sreActivity_1039sreActivity_939sreActivity_839sreActivity_739sreActivity_639sreActivity_539sreActivity_439sreActivity_339sreActivity_239sreActivity_1act39sre&Mi?di hL0dD$6bossrushActivity_146bossrushActivity_136bossrushActivity_126bossrushActivity_116bossrushActivity_106bossrushActivity_96bossrushActivity_86bossrushActivity_76bossrushActivity_66bossrushActivity_56bossrushActivity_46bossrushActivity_36bossrushActivity_26bossrushActivity_1 act6bossrush$ 6`i?{i lP4pT8tX< 48sideActivity_2448sideActivity_2348sideActivity_2248sideActivity_2148sideActivity_2048sideActivity_1948sideActivity_1848sideActivity_1748sideActivity_1648sideActivity_1548sideActivity_1448sideActivity_1348sideActivity_1248sideActivity_1148sideActivity_1048sideActivity_948sideActivity_848sideActivity_748sideActivity_648sideActivity_548sideActivity_448sideActivity_348sideActivity_248sideActivity_1 act48side($ wi<8;9`8685320.d-,*)4(&%$D#" hL(tP,lH $   h4\0 ` $ T X $ 8 @ H `  , ( $ x d ( t h \ P D 8 ,  t l p t x L $ ( $      ܔ X < ܋ Њ ĉ x d P < (  | Ty v u t s r q p |o pn Lm Hl $k (j ,i 0h 4g 8f = < T; 0: 9 8 6 5 4 3 t2 x1 |0 / . - , + * ) |( & # !       d P     L @ 4 (      8  0 4 8  P D  t H  t 8 H 4 t h \ P   ̹ d H ,  ؝ h L 0 ē | X 4  Ċ p T 8  4 8| { y x Xw u t s q p o |n Pm $l k i g $f Pd Dc 8b = : 08 5 4 3 p2 <1 0 . - , + * ) T( X' \& `% d$ h# l" p! t x \ X T P L H < 0 $  l @     l P   l X D 0 t X , l 0 $  4 L X d p L ( ,   ĺ ȹ ̸ з Զ < Ȱ T  ܫ d ( t 8 X  l ș < $ ` \ ( $ ( ؅ 4 (    ~ L} @| 4{ (z y w v u t s |p Pm $j @i \h xg f e d c b Xa \` 0_ $^ \ [ Z Y X W V U T S R Q P O N M L K J I XF ,C @ ? > $= < : 9 8 7 |6 p5 L4 @3 2 1 ,0 8/ D. P- \, h+ t* ) t( % |# !   \ 0     l X       (  @ L X d H  | , D @ < t H D h T H X h T l 8 D P \ h D P T (  ĭ Ȭ ̫ Ъ ԩ ب ܧ Ц ̥ Ȥ ģ d 0 ȓ L @ t h \ P 4 ~ <| y x w v u t s \r Pq p o m l k j i h g f e d c b a _ \ Z Y X W V T S R Q P O N M lL `K TJ HI = p< T; 8: 9 6 2 / . - , p+ T* 8) ( & % $ # h" D!     l H ,        T (   | P $  $ ( , 0 4 8 < @      D p T ( , 8 , 8 4      $ ( , ( X T @ < 0 ,    Լ Ȼ l ( ر ̰ Ȭ ܪ \ l P l x L ؗ x L @   $ 0 < H T ` l x l h d ` \ X ~ { y w Tv t s Pr Lq o n m l k j i h g tf he \d Pc Db 8a ,` _ \ Y lW (V T S lR 8Q 4P N M L K @J 4I H G E D C B A @ x? < : 8 6 5 4 t3 P2 T1 00 ,/ . - + * ) ( ( ' & $% 0$ <# 0"  X          h        ` d h l X T PLHD,(, th\PD(h4Lܾd(d ܴt@ خT0 Ħȥl`<@LXdp|(P،pD@܆؅Ą|{zyxwvurDolhe$b^\pYdXVUxT SQPOdNHM,LKIHGFEB\@=<;:9753x20p/-+)($'0&%x#\"`!$0x,d `   t8hd`TPD8, <DptHD `$p4<0$ ܭȬLЧTX\`d@DHL@D8<8<8<@DHLPTXL@4(|{{zLyxww,=;:987654321t0@/.,+*)(t'p&d%`$T#H"\=<:X730\/(.,+\*)'&,%$"!| Xd Xdptp|     h,h,h,T <lpt`LdldH,lȳ$ 0T|@ؑ|p4ȌdPԆhT܁`L8~|{Lzywv\u(trqtp8omlkHj igfXedba`l_@^D]H\D[HZDYHXLWPVTUXT\S`RdQhPlO`NK8IFpEDDCA@?`>T= <;(:876654 3210- +('&%$#"! tpdXL@4(@  0 t@ Pl \L |X H8th\HLPT0404040,(h$lxTX40<@LHLPTX\`dh\tԪtpLHTHTP$0<HT`lxx ؆܅؄܃؂܁؀~}|{zyxwvutsPqnlkXjdi@h$g fdccb a` _^]\[ Z$Y(XWT4RONMLKJIHGFEDCBA@?>=<;|:h9$742@10.-8, +)(x'<&%#"d!8 xD\H  L\`dhd@D@D@D@D840,($ lTxplh,($PT PL|xtplX\`dhlptx|T@DHLH$~(}$|({z yxw vutsqponml\jgTehd|cba`_^]\[ZYY XW$V0U|=<;:98776520|.-t,x+l*H)L(@'D&@%D$@#D"@!D 8<@DHLPDPTX$T  8 d0\t 0<Xd04P\x|0D8Th|Ա  ,8DP\hd(Ğ؝04HLXdp|d̃Ђԁ؀~}|{zyxwHvt@sTrhq|potnmlkjihgfeddc b,a8`D_@^[YLW`VtUTSxRQPONMLKJIHGGF E,D8C4B?D=:807t5310/.-,,+$*()D(H'd&h%$#"!  Dh0Lh    ,h0\8d (ttp40h$$0<HT`,8 T`4PD8,($0<8, $(,   0D@<8Пh4̙DHLḊTh|~}|{zxyxwvutsrq|ponmlk|jihgfedcbal`_^]\[|ZYXWVUTSRQPONMLKJIHGFEDCBAt@H?><d;:8765432h1\0P/D.(-<,H+T*`)\(P'D&P%\$X#T"P!D 8,04840,@Thd` TH< 0 ,  ,d0$ ($ $048<@D@<8<@D@<8L`tplhT@,԰t@ TxDTȞ 4@Lp|Ԇ 4Ht~}||{,z0y4x8wdvutsrqppon$m0lTkxjihgfexdlchbda``t_^]\[ZZY,XXWVUTSRQPPONMHLlKJIHGFEDCCB8A\@?|>x=t<h;\:P9L8H7D6X5l43210/..<-h,+*)('&%$##,"X!   Lx0L` 4`e' 0Xpx1StartInfoShareBtoken_Wristband31act3d53D5Activity_39(任务期间累积举行3次线索交流e& 0Xpx1StartInfoShareBdtoken_Wristband21act3d53D5Activity_38(任务期间累积举行2次线索交流f% 0Xpx1StartInfoShareC2token_Wristband11act3d53D5Activity_37(任务期间累积举行1次线索交流bf$ 0X0ManufactureItemDtoken_Wristband 30033000act3d53D5Activity_36在制造站生产300件赤金Jg# 0X0ManufactureItemEdtoken_Wristband 30032000act3d53D5Activity_35在制造站生产200件赤金2h" 0X0ManufactureItemF2token_Wristband 30031000act3d53D5Activity_34在制造站生产100件赤金j! 0Xpx1 DeliveryOrderrGtoken_Wristband1501act3d53D5Activity_33完成150笔订单Rk  0Xpx1 DeliveryOrderBHdtoken_Wristband1001act3d53D5Activity_32完成100笔订单"l 0Xpx1 DeliveryOrderI2token_Wristband501act3d53D5Activity_31完成50笔订单l 4\t|0RecoverCharBaseApItoken_Wristband3000act3d53D5Activity_30'让300名干员在宿舍中恢复心情m 4\t|0RecoverCharBaseApJdtoken_Wristband2000act3d53D5Activity_29'让200名干员在宿舍中恢复心情n 4\t|0RecoverCharBaseApK2token_Wristband1000act3d53D5Activity_28'让100名干员在宿舍中恢复心情Bn ,Tx0 NormalGachaLtoken_Wristband40-10act3d53D5Activity_27累计公开招募40次o ,Tx0 NormalGachajMdtoken_Wristband25-10act3d53D5Activity_26累计公开招募25次o ,Tx0 NormalGachaBN2token_Wristband10-10act3d53D5Activity_25累计公开招募10次2r 4\x1StageWithEnemyKill&Otoken_Wristband100001act3d53D5Activity_24 累计击败任意10000名敌兵q 4\x1StageWithEnemyKill Pdtoken_Wristband60001act3d53D5Activity_23累计击败任意6000名敌兵r 4\x1StageWithEnemyKillP2token_Wristband30001act3d53D5Activity_22累计击败任意3000名敌兵t 8`x0CompleteStageOrCampaignQtoken_Wristband1200act3d53D5Activity_21通关任意关卡120次Rt 8`x0CompleteStageOrCampaignRdtoken_Wristband800act3d53D5Activity_20通关任意关卡80次*u 8`x0CompleteStageOrCampaignS2token_Wristband400act3d53D5Activity_19通关任意关卡40次v 4\x1CompleteCampaignZTtoken_Wristband30001act3d53D5Activity_187任务期间累计在剿灭作战中击杀3000个敌人v 4\x1CompleteCampaignRUdtoken_Wristband20001act3d53D5Activity_177任务期间累计在剿灭作战中击杀2000个敌人w 4\x1CompleteCampaignJV2token_Wristband10001act3d53D5Activity_167任务期间累计在剿灭作战中击杀1000个敌人x ,Tlt0SendClue:Wtoken_Wristband180act3d53D5Activity_15向好友赠送18份线索y ,Tlt0SendClue Xdtoken_Wristband120act3d53D5Activity_14向好友赠送12份线索z  ,Tlt0SendClueX2token_Wristband60act3d53D5Activity_13向好友赠送6份线索Z{  ,Tpx3 BuyShopItemYtoken_Wristband30003act3d53D5Activity_12.在信用商店中累计消费3000点信用点B|  ,Tpx3 BuyShopItemZdtoken_Wristband20003act3d53D5Activity_11.在信用商店中累计消费2000点信用点*}  ,Tpx3 BuyShopItemz[2token_Wristband10003act3d53D5Activity_10.在信用商店中累计消费1000点信用点z  0Xt|0 CostGoldPlusj\token_Wristband2500000act3d5 3D5Activity_96在干员升级和晋升中累计消耗250000龙门币r 0Xt|0 CostGoldPlusb]dtoken_Wristband1500000act3d5 3D5Activity_86在干员升级和晋升中累计消耗150000龙门币j 0Xt|0 CostGoldPlusZ^2token_Wristband800000act3d5 3D5Activity_75在干员升级和晋升中累计消耗80000龙门币 ,Tpx2 UpgradeCharJ_token_Wristband1500002act3d5 3D5Activity_6$累计提升150000点干员经验值ځ ,Tpx2 UpgradeChar*`dtoken_Wristband1000002act3d5 3D5Activity_5$累计提升100000点干员经验值" ,Tpx2 UpgradeChara2token_Wristband500002act3d5 3D5Activity_4#累计提升50000点干员经验值 (Plt0CostApatoken_Wristband24000act3d5 3D5Activity_3累计消耗2400点理智j (Plt0CostApbdtoken_Wristband16000act3d5 3D5Activity_2累计消耗1600点理智 (Php0CostApc2token_Wristband8000act3d5 3D5Activity_1累计消耗800点理智r- 0\t|0 GainIntimacybdact4d5_point_kfc2000act4d54D5Activity_456在基建内与干员进行200次增加信赖的互动j, 0\t|0 GainIntimacyZedact4d5_point_kfc1200act4d54D5Activity_446在基建内与干员进行120次增加信赖的互动b+ 0\t|0 GainIntimacyRf2act4d5_point_kfc600act4d54D5Activity_435在基建内与干员进行60次增加信赖的互动* 0\t|1StartInfoShareFgact4d5_point_kfc31act4d54D5Activity_42(任务期间累积举行3次线索交流ډ) 0\t|1StartInfoShare.hdact4d5_point_kfc21act4d54D5Activity_41(任务期间累积举行2次线索交流Š( 0\t|1StartInfoSharei2act4d5_point_kfc11act4d54D5Activity_40(任务期间累积举行1次线索交流' 0\0ManufactureItemjact4d5_point_kfc 30033000act4d54D5Activity_39在制造站生产300件赤金& 0\0ManufactureItemjdact4d5_point_kfc 30032000act4d54D5Activity_38在制造站生产200件赤金% 0\0ManufactureItemk2act4d5_point_kfc 30031000act4d54D5Activity_37在制造站生产100件赤金z$ 0\t|1 DeliveryOrderlact4d5_point_kfc1501act4d54D5Activity_36完成150笔订单J# 0\t|1 DeliveryOrdermdact4d5_point_kfc1001act4d54D5Activity_35完成100笔订单" 0\t|1 DeliveryOrdernn2act4d5_point_kfc501act4d54D5Activity_34完成50笔订单! 4`x0RecoverCharBaseApBoact4d5_point_kfc3000act4d54D5Activity_33'让300名干员在宿舍中恢复心情ґ  4`x0RecoverCharBaseAp*pdact4d5_point_kfc2000act4d54D5Activity_32'让200名干员在宿舍中恢复心情 4`x0RecoverCharBaseApq2act4d5_point_kfc1000act4d54D5Activity_31'让100名干员在宿舍中恢复心情  ,X|0 NormalGachaqact4d5_point_kfc40-10act4d54D5Activity_30累计公开招募40次 ,X|0 NormalGachardact4d5_point_kfc25-10act4d54D5Activity_29累计公开招募25次ʖ ,X|0 NormalGachas2act4d5_point_kfc10-10act4d54D5Activity_28累计公开招募10次B 4`|1StageWithEnemyKilltact4d5_point_kfc100001act4d54D5Activity_27 累计击败任意10000名敌兵 4`|1StageWithEnemyKilludact4d5_point_kfc60001act4d54D5Activity_26累计击败任意6000名敌兵z 4`|1StageWithEnemyKillnv2act4d5_point_kfc30001act4d54D5Activity_25累计击败任意3000名敌兵 4`1CompleteDailyStageRwact4d5_point_kfc$24MATERIAL1act4d54D5Activity_24)完成任意物资筹备中的关卡24次 4`1CompleteDailyStageRxdact4d5_point_kfc$16MATERIAL1act4d54D5Activity_23)完成任意物资筹备中的关卡16次 4`1CompleteDailyStageRy2act4d5_point_kfc$8MATERIAL1act4d54D5Activity_22(完成任意物资筹备中的关卡8次b 4`0CompleteMainStageVzact4d5_point_kfc6020act4d54D5Activity_216通关任意主线关卡60次,不包含0理智关卡j 4`0CompleteMainStage^{dact4d5_point_kfc4020act4d54D5Activity_206通关任意主线关卡40次,不包含0理智关卡r 4`0CompleteMainStagef|2act4d5_point_kfc2020act4d54D5Activity_196通关任意主线关卡20次,不包含0理智关卡z 4`|1CompleteCampaignn}act4d5_point_kfc30001act4d54D5Activity_187任务期间累计在剿灭作战中击杀3000个敌人z 4`|1CompleteCampaignn~dact4d5_point_kfc20001act4d54D5Activity_177任务期间累计在剿灭作战中击杀2000个敌人z 4`|1CompleteCampaignn2act4d5_point_kfc10001act4d54D5Activity_167任务期间累计在剿灭作战中击杀1000个敌人z ,Xpx0SendCluefact4d5_point_kfc120act4d54D5Activity_15向好友赠送12份线索R ,Xpx0SendClue>dact4d5_point_kfc80act4d54D5Activity_14向好友赠送8份线索*  ,Xpx0SendClue2act4d5_point_kfc40act4d54D5Activity_13向好友赠送4份线索  ,Xt|3 BuyShopItemact4d5_point_kfc24003act4d54D5Activity_12.在信用商店中累计消费2400点信用点  ,Xt|3 BuyShopItemރdact4d5_point_kfc16003act4d54D5Activity_11.在信用商店中累计消费1600点信用点z  ,Xpx3 BuyShopItemʄ2act4d5_point_kfc8003act4d54D5Activity_10-在信用商店中累计消费800点信用点b  0\x0 CostGoldPlusact4d5_point_kfc2000000act4d5 4D5Activity_96在干员升级和晋升中累计消耗200000龙门币Z 0\x0 CostGoldPlusdact4d5_point_kfc1200000act4d5 4D5Activity_86在干员升级和晋升中累计消耗120000龙门币R 0\x0 CostGoldPlus2act4d5_point_kfc600000act4d5 4D5Activity_75在干员升级和晋升中累计消耗60000龙门币 ,Xt|2 UpgradeCharact4d5_point_kfc1000002act4d5 4D5Activity_6$累计提升100000点干员经验值2 ,Xt|2 UpgradeChardact4d5_point_kfc700002act4d5 4D5Activity_5#累计提升70000点干员经验值 ,Xt|2 UpgradeCharb2act4d5_point_kfc350002act4d5 4D5Activity_4#累计提升35000点干员经验值Z (Tpx0CostApBact4d5_point_kfc18000act4d5 4D5Activity_3累计消耗1800点理智2 (Tpx0CostApdact4d5_point_kfc12000act4d5 4D5Activity_2累计消耗1200点理智 (Tlt0CostAp2act4d5_point_kfc6000act4d5 4D5Activity_1累计消耗600点理智ڰ- 0\t|0 GainIntimacyʍact6d8_point_token2000act6d86D8Activity_456在基建内与干员进行200次增加信赖的互动ұ, 0\t|0 GainIntimacyŽdact6d8_point_token1200act6d86D8Activity_446在基建内与干员进行120次增加信赖的互动ʲ+ 0\t|0 GainIntimacy2act6d8_point_token600act6d86D8Activity_435在基建内与干员进行60次增加信赖的互动Z* 0\t|1StartInfoShareact6d8_point_token31act6d86D8Activity_42(任务期间累积举行3次线索交流B) 0\t|1StartInfoSharedact6d8_point_token21act6d86D8Activity_41(任务期间累积举行2次线索交流*( 0\t|1StartInfoShare~2act6d8_point_token11act6d86D8Activity_40(任务期间累积举行1次线索交流z' 0\0ManufactureItemjact6d8_point_token 30033000act6d86D8Activity_39在制造站生产300件赤金j& 0\0ManufactureItemZdact6d8_point_token 30032000act6d86D8Activity_38在制造站生产200件赤金Z% 0\0ManufactureItemJ2act6d8_point_token 30031000act6d86D8Activity_37在制造站生产100件赤金$ 0\t|1 DeliveryOrder6act6d8_point_token1501act6d86D8Activity_36完成150笔订单# 0\t|1 DeliveryOrderdact6d8_point_token1001act6d86D8Activity_35完成100笔订单" 0\t|1 DeliveryOrder֗2act6d8_point_token501act6d86D8Activity_34完成50笔订单R! 4`x0RecoverCharBaseApact6d8_point_token3000act6d86D8Activity_33'让300名干员在宿舍中恢复心情:  4`x0RecoverCharBaseApdact6d8_point_token2000act6d86D8Activity_32'让200名干员在宿舍中恢复心情" 4`x0RecoverCharBaseApz2act6d8_point_token1000act6d86D8Activity_31'让100名干员在宿舍中恢复心情r ,X|0 NormalGacha^act6d8_point_token40-10act6d86D8Activity_30累计公开招募40次R ,X|0 NormalGacha>dact6d8_point_token25-10act6d86D8Activity_29累计公开招募25次2 ,X|0 NormalGacha2act6d8_point_token10-10act6d86D8Activity_28累计公开招募10次 4`|1StageWithEnemyKillact6d8_point_token100001act6d86D8Activity_27 累计击败任意10000名敌兵 4`|1StageWithEnemyKilldact6d8_point_token60001act6d86D8Activity_26累计击败任意6000名敌兵 4`|1StageWithEnemyKill֟2act6d8_point_token30001act6d86D8Activity_25累计击败任意3000名敌兵b 4`1CompleteDailyStageact6d8_point_token$24MATERIAL1act6d86D8Activity_24)完成任意物资筹备中的关卡24次b 4`1CompleteDailyStagedact6d8_point_token$16MATERIAL1act6d86D8Activity_23)完成任意物资筹备中的关卡16次b 4`1CompleteDailyStage2act6d8_point_token$8MATERIAL1act6d86D8Activity_22(完成任意物资筹备中的关卡8次 4`0CompleteMainStageact6d8_point_token6020act6d86D8Activity_216通关任意主线关卡60次,不包含0理智关卡 4`0CompleteMainStageƤdact6d8_point_token4020act6d86D8Activity_206通关任意主线关卡40次,不包含0理智关卡 4`0CompleteMainStageΥ2act6d8_point_token2020act6d86D8Activity_196通关任意主线关卡20次,不包含0理智关卡 4`|1CompleteCampaign֦act6d8_point_token30001act6d86D8Activity_187任务期间累计在剿灭作战中击杀3000个敌人 4`|1CompleteCampaign֧dact6d8_point_token20001act6d86D8Activity_177任务期间累计在剿灭作战中击杀2000个敌人 4`|1CompleteCampaign֨2act6d8_point_token10001act6d86D8Activity_167任务期间累计在剿灭作战中击杀1000个敌人 ,Xpx0SendClueΩact6d8_point_token120act6d86D8Activity_15向好友赠送12份线索 ,Xpx0SendCluedact6d8_point_token80act6d86D8Activity_14向好友赠送8份线索  ,Xpx0SendClue~2act6d8_point_token40act6d86D8Activity_13向好友赠送4份线索j  ,Xt|3 BuyShopItemVact6d8_point_token24003act6d86D8Activity_12.在信用商店中累计消费2400点信用点Z  ,Xt|3 BuyShopItemFdact6d8_point_token16003act6d86D8Activity_11.在信用商店中累计消费1600点信用点  ,Xpx3 BuyShopItem22act6d8_point_token8003act6d86D8Activity_10-在信用商店中累计消费800点信用点  0\x0 CostGoldPlusact6d8_point_token2000000act6d8 6D8Activity_96在干员升级和晋升中累计消耗200000龙门币 0\x0 CostGoldPlusdact6d8_point_token1200000act6d8 6D8Activity_86在干员升级和晋升中累计消耗120000龙门币 0\x0 CostGoldPlus2act6d8_point_token600000act6d8 6D8Activity_75在干员升级和晋升中累计消耗60000龙门币 ,Xt|2 UpgradeCharact6d8_point_token1000002act6d8 6D8Activity_6$累计提升100000点干员经验值 ,Xt|2 UpgradeChardact6d8_point_token700002act6d8 6D8Activity_5#累计提升70000点干员经验值z ,Xt|2 UpgradeCharʳ2act6d8_point_token350002act6d8 6D8Activity_4#累计提升35000点干员经验值 (Tpx0CostApact6d8_point_token18000act6d8 6D8Activity_3累计消耗1800点理智 (Tpx0CostApdact6d8_point_token12000act6d8 6D8Activity_2累计消耗1200点理智  (Tlt0CostApV2act6d8_point_token6000act6d8 6D8Activity_1累计消耗600点理智B- 0\t|0 GainIntimacy2act9d4_point_token2000act9d49D4Activity_456在基建内与干员进行200次增加信赖的互动:, 0\t|0 GainIntimacy*dact9d4_point_token1200act9d49D4Activity_446在基建内与干员进行120次增加信赖的互动2+ 0\t|0 GainIntimacy"2act9d4_point_token600act9d49D4Activity_435在基建内与干员进行60次增加信赖的互动* 0\t|1StartInfoShareact9d4_point_token31act9d49D4Activity_42(任务期间累积举行3次线索交流) 0\t|1StartInfoSharedact9d4_point_token21act9d49D4Activity_41(任务期间累积举行2次线索交流( 0\t|1StartInfoShare2act9d4_point_token11act9d49D4Activity_40(任务期间累积举行1次线索交流' 0\0ManufactureItemҼact9d4_point_token 30033000act9d49D4Activity_39在制造站生产300件赤金& 0\0ManufactureItem½dact9d4_point_token 30032000act9d49D4Activity_38在制造站生产200件赤金% 0\0ManufactureItem2act9d4_point_token 30031000act9d49D4Activity_37在制造站生产100件赤金J$ 0\t|1 DeliveryOrderact9d4_point_token1501act9d49D4Activity_36完成150笔订单# 0\t|1 DeliveryOrderndact9d4_point_token1001act9d49D4Activity_35完成100笔订单" 0\t|1 DeliveryOrder>2act9d4_point_token501act9d49D4Activity_34完成50笔订单! 4`x0RecoverCharBaseApact9d4_point_token3000act9d49D4Activity_33'让300名干员在宿舍中恢复心情  4`x0RecoverCharBaseApdact9d4_point_token2000act9d49D4Activity_32'让200名干员在宿舍中恢复心情 4`x0RecoverCharBaseAp2act9d4_point_token1000act9d49D4Activity_31'让100名干员在宿舍中恢复心情 ,X|0 NormalGachaact9d4_point_token40-10act9d49D4Activity_30累计公开招募40次 ,X|0 NormalGachadact9d4_point_token25-10act9d49D4Activity_29累计公开招募25次 ,X|0 NormalGacha2act9d4_point_token10-10act9d49D4Activity_28累计公开招募10次 4`|1StageWithEnemyKilljact9d4_point_token100001act9d49D4Activity_27 累计击败任意10000名敌兵b 4`|1StageWithEnemyKillVdact9d4_point_token60001act9d49D4Activity_26累计击败任意6000名敌兵J 4`|1StageWithEnemyKill>2act9d4_point_token30001act9d49D4Activity_25累计击败任意3000名敌兵 4`1CompleteDailyStage"act9d4_point_token$24MATERIAL1act9d49D4Activity_24)完成任意物资筹备中的关卡24次 4`1CompleteDailyStage"dact9d4_point_token$16MATERIAL1act9d49D4Activity_23)完成任意物资筹备中的关卡16次 4`1CompleteDailyStage"2act9d4_point_token$8MATERIAL1act9d49D4Activity_22(完成任意物资筹备中的关卡8次2 4`0CompleteMainStage&act9d4_point_token6020act9d49D4Activity_216通关任意主线关卡60次,不包含0理智关卡: 4`0CompleteMainStage.dact9d4_point_token4020act9d49D4Activity_206通关任意主线关卡40次,不包含0理智关卡B 4`0CompleteMainStage62act9d4_point_token2020act9d49D4Activity_196通关任意主线关卡20次,不包含0理智关卡J 4`|1CompleteCampaign>act9d4_point_token30001act9d49D4Activity_187任务期间累计在剿灭作战中击杀3000个敌人J 4`|1CompleteCampaign>dact9d4_point_token20001act9d49D4Activity_177任务期间累计在剿灭作战中击杀2000个敌人J 4`|1CompleteCampaign>2act9d4_point_token10001act9d49D4Activity_167任务期间累计在剿灭作战中击杀1000个敌人J ,Xpx0SendClue6act9d4_point_token120act9d49D4Activity_15向好友赠送12份线索" ,Xpx0SendCluedact9d4_point_token80act9d49D4Activity_14向好友赠送8份线索  ,Xpx0SendClue2act9d4_point_token40act9d49D4Activity_13向好友赠送4份线索  ,Xt|3 BuyShopItemact9d4_point_token24003act9d49D4Activity_12.在信用商店中累计消费2400点信用点  ,Xt|3 BuyShopItemdact9d4_point_token16003act9d49D4Activity_11.在信用商店中累计消费1600点信用点J  ,Xpx3 BuyShopItem2act9d4_point_token8003act9d49D4Activity_10-在信用商店中累计消费800点信用点2  0\x0 CostGoldPlusact9d4_point_token2000000act9d4 9D4Activity_96在干员升级和晋升中累计消耗200000龙门币* 0\x0 CostGoldPlus~dact9d4_point_token1200000act9d4 9D4Activity_86在干员升级和晋升中累计消耗120000龙门币" 0\x0 CostGoldPlusv2act9d4_point_token600000act9d4 9D4Activity_75在干员升级和晋升中累计消耗60000龙门币 ,Xt|2 UpgradeCharnact9d4_point_token1000002act9d4 9D4Activity_6$累计提升100000点干员经验值 ,Xt|2 UpgradeCharRdact9d4_point_token700002act9d4 9D4Activity_5#累计提升70000点干员经验值 ,Xt|2 UpgradeChar22act9d4_point_token350002act9d4 9D4Activity_4#累计提升35000点干员经验值* (Tpx0CostApact9d4_point_token18000act9d4 9D4Activity_3累计消耗1800点理智 (Tpx0CostApdact9d4_point_token12000act9d4 9D4Activity_2累计消耗1200点理智r (Tlt0CostAp2act9d4_point_token6000act9d4 9D4Activity_1累计消耗600点理智/ 4h$<0SandboxGainItemsact1collection_point_tokenwsandbox_1_animal_21^sandbox_1_animal_22^sandbox_1_animal_24^sandbox_1_animal_31^sandbox_1_animal_32^sandbox_1_animal_341 sandbox_10act1collection1clloctionActivity_47D在生息演算-沙洲遗闻的异兽陌域中捕获1次任意异兽. 8l0SandboxCreateHuntRiftVact1collection_point_token$3 sandbox_10act1collection1clloctionActivity_46>在生息演算-沙洲遗闻中,累计进入3次异兽陌域*- 8l0SandboxCreateHuntRiftdact1collection_point_token$2 sandbox_10act1collection1clloctionActivity_45>在生息演算-沙洲遗闻中,累计进入2次异兽陌域Z, 8l0SandboxCreateHuntRift2act1collection_point_token$1 sandbox_10act1collection1clloctionActivity_44>在生息演算-沙洲遗闻中,累计进入1次异兽陌域+ 4h0SandboxFinishRacingact1collection_point_token$3 sandbox_10act1collection1clloctionActivity_43b在生息演算-沙洲遗闻中,累计参与3次源石虫比赛(不包含“庆典须知”)* 4h0SandboxFinishRacing22act1collection_point_token$1 sandbox_10act1collection1clloctionActivity_42b在生息演算-沙洲遗闻中,累计参与1次源石虫比赛(不包含“庆典须知”)* ) 8l0SandboxBuildItemTypeact1collection_point_token@, BUILDING^TACTICAL30 sandbox_10act1collection1clloctionActivity_41K在生息演算-沙洲遗闻中,累计制造30个支援道具或者设施 ( 8l0SandboxBuildItemTypedact1collection_point_token@, BUILDING^TACTICAL15 sandbox_10act1collection1clloctionActivity_40K在生息演算-沙洲遗闻中,累计制造15个支援道具或者设施B' 4h0SandboxFinishNode6act1collection_point_token$20 sandbox_10act1collection1clloctionActivity_39?在生息演算-沙洲遗闻中,累计完成20个区块节点r& 4h0SandboxFinishNodefdact1collection_point_token$10 sandbox_10act1collection1clloctionActivity_38?在生息演算-沙洲遗闻中,累计完成10个区块节点% 4h0SandboxFinishNode2act1collection_point_token$5 sandbox_10act1collection1clloctionActivity_37>在生息演算-沙洲遗闻中,累计完成5个区块节点$ 0d0SandboxCrossDayact1collection_point_token$18 sandbox_10act1collection1clloctionActivity_369在生息演算-沙洲遗闻中,累计完成18次跨天# 0d0SandboxCrossDaydact1collection_point_token$9 sandbox_10act1collection1clloctionActivity_358在生息演算-沙洲遗闻中,累计完成9次跨天"" 0d0SandboxCrossDay2act1collection_point_token$3 sandbox_10act1collection1clloctionActivity_348在生息演算-沙洲遗闻中,累计完成3次跨天J! 0d|0 GainIntimacy:act1collection_point_token2000act1collection1clloctionActivity_336在基建内与干员进行200次增加信赖的互动Z  0d|0 GainIntimacyJdact1collection_point_token1200act1collection1clloctionActivity_326在基建内与干员进行120次增加信赖的互动j 0d|0 GainIntimacyZ2act1collection_point_token600act1collection1clloctionActivity_315在基建内与干员进行60次增加信赖的互动 0d|1StartInfoSharefact1collection_point_token31act1collection1clloctionActivity_30(任务期间累积举行3次线索交流 0d|1StartInfoSharefdact1collection_point_token21act1collection1clloctionActivity_29(任务期间累积举行2次线索交流 0d|1StartInfoSharef2act1collection_point_token11act1collection1clloctionActivity_28(任务期间累积举行1次线索交流 0d|1 DeliveryOrderfact1collection_point_token1001act1collection1clloctionActivity_27完成100笔订单 0d|1 DeliveryOrderNdact1collection_point_token601act1collection1clloctionActivity_26完成60笔订单 0d|1 DeliveryOrder62act1collection_point_token301act1collection1clloctionActivity_25完成30笔订单 4h0RecoverCharBaseAp"act1collection_point_token2000act1collection1clloctionActivity_24'让200名干员在宿舍中恢复心情 4h0RecoverCharBaseAp"dact1collection_point_token1200act1collection1clloctionActivity_23'让120名干员在宿舍中恢复心情 4h0RecoverCharBaseAp"2act1collection_point_token600act1collection1clloctionActivity_22&让60名干员在宿舍中恢复心情2! ,`0 NormalGachaact1collection_point_token40-10act1collection1clloctionActivity_21累计公开招募40次*" ,`0 NormalGachadact1collection_point_token20-10act1collection1clloctionActivity_20累计公开招募20次"# ,`0 NormalGacha2act1collection_point_token10-10act1collection1clloctionActivity_19累计公开招募10次$ 4h1StageWithEnemyKillact1collection_point_token20001act1collection1clloctionActivity_18累计击败任意2000名敌兵% 4h1StageWithEnemyKillact1collection_point_token15001act1collection1clloctionActivity_17累计击败任意1500名敌兵& 4h1StageWithEnemyKilldact1collection_point_token10001act1collection1clloctionActivity_16累计击败任意1000名敌兵% 4h1StageWithEnemyKill 2act1collection_point_token5001act1collection1clloctionActivity_15累计击败任意500名敌兵( 8l0CompleteStageAnyType act1collection_point_token600act1collection1clloctionActivity_14通关任意关卡60次 )  8l0CompleteStageAnyTypeact1collection_point_token450act1collection1clloctionActivity_13通关任意关卡45次*  8l0CompleteStageAnyTypedact1collection_point_token300act1collection1clloctionActivity_12通关任意关卡30次*  8l0CompleteStageAnyType2act1collection_point_token150act1collection1clloctionActivity_11通关任意关卡15次+  ,`x0SendClueact1collection_point_token120act1collection1clloctionActivity_10向好友赠送12份线索,  ,`x0SendClue dact1collection_point_token80act1collection1clloctionActivity_9向好友赠送8份线索- ,`x0SendClue 2act1collection_point_token40act1collection1clloctionActivity_8向好友赠送4份线索. ,`|3 BuyShopItem act1collection_point_token24003act1collection1clloctionActivity_7.在信用商店中累计消费2400点信用点/ ,`|3 BuyShopItem dact1collection_point_token16003act1collection1clloctionActivity_6.在信用商店中累计消费1600点信用点j/ ,`x3 BuyShopItem 2act1collection_point_token8003act1collection1clloctionActivity_5-在信用商店中累计消费800点信用点1 (\x0CostApact1collection_point_token24000act1collection1clloctionActivity_4累计消耗2400点理智2 (\x0CostApact1collection_point_token18000act1collection1clloctionActivity_3累计消耗1800点理智3 (\x0CostApdact1collection_point_token12000act1collection1clloctionActivity_2累计消耗1200点理智:3 (\t0CostAp2act1collection_point_token6000act1collection1clloctionActivity_1累计消耗600点理智"4/ 0d0 Rlv2GainItemvact2collection_point_token RELIC500act2collection2clloctionActivity_472在集成战略中,累计获得过收藏品50次:5. 4h0Rlv2PerfectBattleact2collection_point_token300act2collection2clloctionActivity_46,在集成战略中,累计完美作战30次B6- 4h0Rlv2PerfectBattledact2collection_point_token200act2collection2clloctionActivity_45,在集成战略中,累计完美作战20次J7, 4h0Rlv2PerfectBattle2act2collection_point_token100act2collection2clloctionActivity_44,在集成战略中,累计完美作战10次9+ 4h0Rlv2PassNodeTypedact2collection_point_token( BATTLE_ELITE100act2collection2clloctionActivity_438在集成战略中,累计经过10次紧急作战节点9* 4h0Rlv2PassNodeType2act2collection_point_token( BATTLE_ELITE50act2collection2clloctionActivity_427在集成战略中,累计经过5次紧急作战节点<) 0d|0 Rlv2PassZoneact2collection_point_token150act2collection2clloctionActivity_41,在集成战略中,累计通过15层区域=( 0d|0 Rlv2PassZone dact2collection_point_token100act2collection2clloctionActivity_40,在集成战略中,累计通过10层区域<' 0d|0 Rlv2PassZone2act2collection_point_token50act2collection2clloctionActivity_39+在集成战略中,累计通过5层区域"?& 0d|0Rlv2RecruitCharact2collection_point_token500act2collection2clloctionActivity_38,在集成战略中,累计招募50次干员*@% 0d|0Rlv2RecruitChardact2collection_point_token300act2collection2clloctionActivity_37,在集成战略中,累计招募30次干员2A$ 0d|0Rlv2RecruitChar"2act2collection_point_token100act2collection2clloctionActivity_36,在集成战略中,累计招募10次干员@# 4h0Rlv2SettleWithAct*act2collection_point_token<, rogue_4_seedmode_11rogue_40act2collection2clloctionActivity_35S在集成战略-萨卡兹的无终奇语中,完成1次使用预设参数的探险C" 4h0Rlv2CreateWithAct 2act2collection_point_token<, rogue_4_seedmode_11rogue_40act2collection2clloctionActivity_34D在集成战略-萨卡兹的无终奇语中,使用1次预设参数D! 0d|0 GainIntimacy!act2collection_point_token2000act2collection2clloctionActivity_336在基建内与干员进行200次增加信赖的互动E  0d|0 GainIntimacy"dact2collection_point_token1200act2collection2clloctionActivity_326在基建内与干员进行120次增加信赖的互动G 0d|0 GainIntimacy#2act2collection_point_token600act2collection2clloctionActivity_315在基建内与干员进行60次增加信赖的互动F 0d|1StartInfoShare$act2collection_point_token31act2collection2clloctionActivity_30(任务期间累积举行3次线索交流G 0d|1StartInfoShare%dact2collection_point_token21act2collection2clloctionActivity_29(任务期间累积举行2次线索交流H 0d|1StartInfoShare&2act2collection_point_token11act2collection2clloctionActivity_28(任务期间累积举行1次线索交流I 0d|1 DeliveryOrder'act2collection_point_token1001act2collection2clloctionActivity_27完成100笔订单J 0d|1 DeliveryOrder(dact2collection_point_token601act2collection2clloctionActivity_26完成60笔订单zK 0d|1 DeliveryOrder)2act2collection_point_token301act2collection2clloctionActivity_25完成30笔订单bL 4h0RecoverCharBaseAp*act2collection_point_token2000act2collection2clloctionActivity_24'让200名干员在宿舍中恢复心情bM 4h0RecoverCharBaseAp+dact2collection_point_token1200act2collection2clloctionActivity_23'让120名干员在宿舍中恢复心情bN 4h0RecoverCharBaseAp,2act2collection_point_token600act2collection2clloctionActivity_22&让60名干员在宿舍中恢复心情P ,`0 NormalGacha-act2collection_point_token40-10act2collection2clloctionActivity_21累计公开招募40次Q ,`0 NormalGacha.dact2collection_point_token20-10act2collection2clloctionActivity_20累计公开招募20次R ,`0 NormalGacha/2act2collection_point_token10-10act2collection2clloctionActivity_19累计公开招募10次JR 4h0EnemyKillInAnyStage0act2collection_point_token 220000act2collection2clloctionActivity_18累计歼灭任意2000名敌兵RS 4h0EnemyKillInAnyStage1act2collection_point_token 215000act2collection2clloctionActivity_17累计歼灭任意1500名敌兵ZT 4h0EnemyKillInAnyStage2dact2collection_point_token 210000act2collection2clloctionActivity_16累计歼灭任意1000名敌兵V 4h0EnemyKillInAnyStage32act2collection_point_token25000act2collection2clloctionActivity_15累计歼灭任意500名敌兵jV 8l0CompleteStageAnyType4act2collection_point_token2600act2collection2clloctionActivity_14通关任意关卡60次jW  8l0CompleteStageAnyType5act2collection_point_token2450act2collection2clloctionActivity_13通关任意关卡45次jX  8l0CompleteStageAnyType6dact2collection_point_token2300act2collection2clloctionActivity_12通关任意关卡30次jY  8l0CompleteStageAnyType72act2collection_point_token2150act2collection2clloctionActivity_11通关任意关卡15次[  ,`x0SendClue8act2collection_point_token120act2collection2clloctionActivity_10向好友赠送12份线索\  ,`x0SendClue9dact2collection_point_token80act2collection2clloctionActivity_9向好友赠送8份线索] ,`x0SendClue:2act2collection_point_token40act2collection2clloctionActivity_8向好友赠送4份线索^ ,`|3 BuyShopItem;act2collection_point_token24003act2collection2clloctionActivity_7.在信用商店中累计消费2400点信用点_ ,`|3 BuyShopItem<dact2collection_point_token16003act2collection2clloctionActivity_6.在信用商店中累计消费1600点信用点J_ ,`x3 BuyShopItem=2act2collection_point_token8003act2collection2clloctionActivity_5-在信用商店中累计消费800点信用点a (\x0CostAp>act2collection_point_token24000act2collection2clloctionActivity_4累计消耗2400点理智b (\x0CostAp?act2collection_point_token18000act2collection2clloctionActivity_3累计消耗1800点理智c (\x0CostApz@dact2collection_point_token12000act2collection2clloctionActivity_2累计消耗1200点理智c (\t0CostApfA2act2collection_point_token6000act2collection2clloctionActivity_1累计消耗600点理智d' 0d0 Rlv2GainItemVBact3collection_point_token RELIC500act3collection3clloctionActivity_392在集成战略中,累计获得过收藏品50次e& 4h0Rlv2PerfectBattlerCdact3collection_point_token200act3collection3clloctionActivity_38,在集成战略中,累计完美作战20次"f% 4h0Rlv2PerfectBattlezD2act3collection_point_token100act3collection3clloctionActivity_37,在集成战略中,累计完美作战10次h$ 4h0Rlv2PassNodeTypeEdact3collection_point_token( BATTLE_ELITE100act3collection3clloctionActivity_368在集成战略中,累计经过10次紧急作战节点Zh# 4h0Rlv2PassNodeTypeF2act3collection_point_token( BATTLE_ELITE50act3collection3clloctionActivity_357在集成战略中,累计经过5次紧急作战节点j" 0d|0 Rlv2PassZoneGdact3collection_point_token100act3collection3clloctionActivity_34,在集成战略中,累计通过10层区域j! 0d|0 Rlv2PassZoneH2act3collection_point_token50act3collection3clloctionActivity_33+在集成战略中,累计通过5层区域l  0d|0Rlv2RecruitCharIact3collection_point_token500act3collection3clloctionActivity_32,在集成战略中,累计招募50次干员m 0d|0Rlv2RecruitCharJdact3collection_point_token300act3collection3clloctionActivity_31,在集成战略中,累计招募30次干员o 0d|0Rlv2RecruitCharK2act3collection_point_token100act3collection3clloctionActivity_30,在集成战略中,累计招募10次干员 p 0d0Rlv2PassEndingLact3collection_point_token0 2NORMALrogue_20act3collection3clloctionActivity_29_在集成战略-水月与深蓝之树中,以常规行动模式的任意难度完成2次结局bq 0d0Rlv2PassEndingRNact3collection_point_token0 1NORMALrogue_20act3collection3clloctionActivity_28_在集成战略-水月与深蓝之树中,以常规行动模式的任意难度完成1次结局Rq 8l0Rlv2KillCertainEnemyOact3collection_point_token<,1enemy_2085_skzjxdrogue_20act3collection3clloctionActivity_27G在集成战略-水月与深蓝之树中,累计击败【圆仔】1次r 0d|1StartInfoSharePdact3collection_point_token31act3collection3clloctionActivity_26(任务期间累积举行3次线索交流s 0d|1StartInfoShareQ2act3collection_point_token11act3collection3clloctionActivity_25(任务期间累积举行1次线索交流t 0d|1 DeliveryOrderRact3collection_point_token1001act3collection3clloctionActivity_24完成100笔订单u 0d|1 DeliveryOrderSdact3collection_point_token601act3collection3clloctionActivity_23完成60笔订单rv 0d|1 DeliveryOrderT2act3collection_point_token301act3collection3clloctionActivity_22完成30笔订单Zw 4h0RecoverCharBaseApUact3collection_point_token2000act3collection3clloctionActivity_21'让200名干员在宿舍中恢复心情Zx 4h0RecoverCharBaseApVdact3collection_point_token1200act3collection3clloctionActivity_20'让120名干员在宿舍中恢复心情Zy 4h0RecoverCharBaseApW2act3collection_point_token600act3collection3clloctionActivity_19&让60名干员在宿舍中恢复心情{ ,`0 NormalGachaXact3collection_point_token40-10act3collection3clloctionActivity_18累计公开招募40次| ,`0 NormalGachaYdact3collection_point_token20-10act3collection3clloctionActivity_17累计公开招募20次} ,`0 NormalGachaZ2act3collection_point_token10-10act3collection3clloctionActivity_16累计公开招募10次B} 4h0EnemyKillInAnyStage[act3collection_point_token 220000act3collection3clloctionActivity_15累计歼灭任意2000名敌兵J~ 4h0EnemyKillInAnyStage\dact3collection_point_token 210000act3collection3clloctionActivity_14累计歼灭任意1000名敌兵  4h0EnemyKillInAnyStage]2act3collection_point_token25000act3collection3clloctionActivity_13累计歼灭任意500名敌兵Z  8l0CompleteStageAnyType^act3collection_point_token2600act3collection3clloctionActivity_12通关任意关卡60次Z  8l0CompleteStageAnyType_dact3collection_point_token2400act3collection3clloctionActivity_11通关任意关卡40次Z  8l0CompleteStageAnyType`2act3collection_point_token2200act3collection3clloctionActivity_10通关任意关卡20次„  ,`x0SendClueadact3collection_point_token120act3collection3clloctionActivity_9向好友赠送12份线索 ,`x0SendClueb2act3collection_point_token60act3collection3clloctionActivity_8向好友赠送6份线索 ,`|3 BuyShopItemcact3collection_point_token24003act3collection3clloctionActivity_7.在信用商店中累计消费2400点信用点 ,`|3 BuyShopItemddact3collection_point_token16003act3collection3clloctionActivity_6.在信用商店中累计消费1600点信用点J ,`x3 BuyShopIteme2act3collection_point_token8003act3collection3clloctionActivity_5-在信用商店中累计消费800点信用点 (\x0CostApfact3collection_point_token24000act3collection3clloctionActivity_4累计消耗2400点理智 (\x0CostApgact3collection_point_token18000act3collection3clloctionActivity_3累计消耗1800点理智 (\x0CostApzhdact3collection_point_token12000act3collection3clloctionActivity_2累计消耗1200点理智 (\t0CostApfi2act3collection_point_token6000act3collection3clloctionActivity_1累计消耗600点理智1 0d0 Rlv2GainItemVjact4collection_point_token RELIC300act4collection4clloctionActivity_492在集成战略中,累计获得过收藏品30次0 4h0Rlv2PerfectBattlerkact4collection_point_token300act4collection4clloctionActivity_48,在集成战略中,累计完美作战30次"/ 4h0Rlv2PerfectBattlezlact4collection_point_token200act4collection4clloctionActivity_47,在集成战略中,累计完美作战20次*. 4h0Rlv2PerfectBattlemdact4collection_point_token100act4collection4clloctionActivity_46,在集成战略中,累计完美作战10次- 4h0Rlv2PassNodeTypenact4collection_point_token( BATTLE_ELITE100act4collection4clloctionActivity_458在集成战略中,累计经过10次紧急作战节点b, 4h0Rlv2PassNodeTypeodact4collection_point_token( BATTLE_ELITE50act4collection4clloctionActivity_447在集成战略中,累计经过5次紧急作战节点+ 0d|0 Rlv2PassZonepact4collection_point_token150act4collection4clloctionActivity_43,在集成战略中,累计通过15层区域* 0d|0 Rlv2PassZoneqact4collection_point_token100act4collection4clloctionActivity_42,在集成战略中,累计通过10层区域) 0d|0 Rlv2PassZonerdact4collection_point_token50act4collection4clloctionActivity_41+在集成战略中,累计通过5层区域( 0d|0Rlv2RecruitCharsact4collection_point_token500act4collection4clloctionActivity_40,在集成战略中,累计招募50次干员 ' 0d|0Rlv2RecruitChartact4collection_point_token300act4collection4clloctionActivity_39,在集成战略中,累计招募30次干员& 0d|0Rlv2RecruitCharvdact4collection_point_token100act4collection4clloctionActivity_38,在集成战略中,累计招募10次干员% 0d0Rlv2PassEnding wact4collection_point_token0 3NORMALrogue_10act4collection4clloctionActivity_37_在集成战略-傀影与猩红孤钻中,以常规行动模式的任意难度完成3次结局r$ 0d0Rlv2PassEndingbxact4collection_point_token0 2NORMALrogue_10act4collection4clloctionActivity_36_在集成战略-傀影与猩红孤钻中,以常规行动模式的任意难度完成2次结局ʜ# 0d0Rlv2PassEndingydact4collection_point_token0 1NORMALrogue_10act4collection4clloctionActivity_35_在集成战略-傀影与猩红孤钻中,以常规行动模式的任意难度完成1次结局" 0d0 Rlv2GainItem{act4collection_point_token CAPSULE100act4collection4clloctionActivity_34B在集成战略-傀影与猩红孤钻中,累计获得10个剧目! 0d0 Rlv2GainItem6|dact4collection_point_token CAPSULE50act4collection4clloctionActivity_33A在集成战略-傀影与猩红孤钻中,累计获得5个剧目r  0d|0 GainIntimacyb},act4collection_point_token2000act4collection4clloctionActivity_326在基建内与干员进行200次增加信赖的互动 0d|0 GainIntimacyr~act4collection_point_token1200act4collection4clloctionActivity_316在基建内与干员进行120次增加信赖的互动 0d|0 GainIntimacyact4collection_point_token600act4collection4clloctionActivity_305在基建内与干员进行60次增加信赖的互动: 0d|1StartInfoShare,act4collection_point_token31act4collection4clloctionActivity_29(任务期间累积举行3次线索交流: 0d|1StartInfoShareact4collection_point_token21act4collection4clloctionActivity_28(任务期间累积举行2次线索交流: 0d|1StartInfoShareact4collection_point_token11act4collection4clloctionActivity_27(任务期间累积举行1次线索交流: 0d|1 DeliveryOrder,act4collection_point_token1001act4collection4clloctionActivity_26完成100笔订单" 0d|1 DeliveryOrdervact4collection_point_token601act4collection4clloctionActivity_25完成60笔订单  0d|1 DeliveryOrder^act4collection_point_token301act4collection4clloctionActivity_24完成30笔订单 4h0RecoverCharBaseApJ,act4collection_point_token2000act4collection4clloctionActivity_23'让200名干员在宿舍中恢复心情 4h0RecoverCharBaseApJact4collection_point_token1200act4collection4clloctionActivity_22'让120名干员在宿舍中恢复心情 4h0RecoverCharBaseApJact4collection_point_token600act4collection4clloctionActivity_21&让60名干员在宿舍中恢复心情Z ,`0 NormalGachaF,act4collection_point_token40-10act4collection4clloctionActivity_20累计公开招募40次R ,`0 NormalGacha>act4collection_point_token20-10act4collection4clloctionActivity_19累计公开招募25次J ,`0 NormalGacha6act4collection_point_token10-10act4collection4clloctionActivity_18累计公开招募10次ڭ 4h0EnemyKillInAnyStage2,act4collection_point_token 230000act4collection4clloctionActivity_17累计击败任意3000名敌兵 4h0EnemyKillInAnyStage:act4collection_point_token 220000act4collection4clloctionActivity_16累计击败任意2000名敌兵 4h0EnemyKillInAnyStageBact4collection_point_token 210000act4collection4clloctionActivity_15累计击败任意1000名敌兵Z 4h0EnemyKillInAnyStageNact4collection_point_token25000act4collection4clloctionActivity_14累计击败任意500名敌兵b  8l0CompleteStageAnyTypeZ,act4collection_point_token600act4collection4clloctionActivity_13通关任意关卡60次Z  8l0CompleteStageAnyTypeRact4collection_point_token450act4collection4clloctionActivity_12通关任意关卡45次R  8l0CompleteStageAnyTypeJact4collection_point_token300act4collection4clloctionActivity_11通关任意关卡30次J  8l0CompleteStageAnyTypeBact4collection_point_token150act4collection4clloctionActivity_10通关任意关卡15次B  ,`x0SendClue.,act4collection_point_token120act4collection4clloctionActivity_9向好友赠送12份线索2 ,`x0SendClueact4collection_point_token80act4collection4clloctionActivity_8向好友赠送8份线索" ,`x0SendClueact4collection_point_token40act4collection4clloctionActivity_7向好友赠送4份线索 ,`|3 BuyShopItem,act4collection_point_token24003act4collection4clloctionActivity_6.在信用商店中累计消费2400点信用点 ,`|3 BuyShopItemact4collection_point_token16003act4collection4clloctionActivity_5.在信用商店中累计消费1600点信用点 ,`x3 BuyShopItem act4collection_point_token8003act4collection4clloctionActivity_4-在信用商店中累计消费800点信用点" (\x0CostAp ,act4collection_point_token18000act4collection4clloctionActivity_3累计消耗1800点理智 (\x0CostApact4collection_point_token12000act4collection4clloctionActivity_2累计消耗1200点理智 (\t0CostApact4collection_point_token6000act4collection4clloctionActivity_1累计消耗600点理智# 0d0 Rlv2GainItem֜act5collection_point_token RELIC300act5collection5clloctionActivity_352在集成战略中,累计获得过收藏品30次" 0d|0 Rlv2PassZoneact5collection_point_token100act5collection5clloctionActivity_34,在集成战略中,累计通过10层区域! 0d|0 Rlv2PassZonedact5collection_point_token50act5collection5clloctionActivity_33+在集成战略中,累计通过5层区域   0d|0Rlv2RecruitCharact5collection_point_token300act5collection5clloctionActivity_32,在集成战略中,累计招募30次干员 0d|0Rlv2RecruitChardact5collection_point_token100act5collection5clloctionActivity_31,在集成战略中,累计招募10次干员 0d|1StartInfoSharedact5collection_point_token31act5collection5clloctionActivity_30(任务期间累积举行3次线索交流 0d|1StartInfoShare2act5collection_point_token11act5collection5clloctionActivity_29(任务期间累积举行1次线索交流 0d|1 DeliveryOrderact5collection_point_token1001act5collection5clloctionActivity_28完成100笔订单 0d|1 DeliveryOrderdact5collection_point_token601act5collection5clloctionActivity_27完成60笔订单 0d|1 DeliveryOrder֥2act5collection_point_token301act5collection5clloctionActivity_26完成30笔订单j 4h0RecoverCharBaseAp¦act5collection_point_token2000act5collection5clloctionActivity_25'让200名干员在宿舍中恢复心情j 4h0RecoverCharBaseAp§dact5collection_point_token1200act5collection5clloctionActivity_24'让120名干员在宿舍中恢复心情j 4h0RecoverCharBaseAp¨2act5collection_point_token600act5collection5clloctionActivity_23&让60名干员在宿舍中恢复心情 ,`0 NormalGachaact5collection_point_token30-10act5collection5clloctionActivity_22累计公开招募30次 ,`0 NormalGachadact5collection_point_token20-10act5collection5clloctionActivity_21累计公开招募20次 ,`0 NormalGacha2act5collection_point_token10-10act5collection5clloctionActivity_20累计公开招募10次R 4h0EnemyKillInAnyStageact5collection_point_token 220000act5collection5clloctionActivity_19累计歼灭任意2000名敌兵Z 4h0EnemyKillInAnyStagedact5collection_point_token 210000act5collection5clloctionActivity_18累计歼灭任意1000名敌兵 4h0EnemyKillInAnyStage2act5collection_point_token25000act5collection5clloctionActivity_17累计歼灭任意500名敌兵 8l0CompleteStageAnyTypeʯact5collection_point_token600act5collection5clloctionActivity_16通关任意关卡60次 8l0CompleteStageAnyType°act5collection_point_token450act5collection5clloctionActivity_15通关任意关卡45次 8l0CompleteStageAnyTypedact5collection_point_token300act5collection5clloctionActivity_14通关任意关卡30次  8l0CompleteStageAnyType2act5collection_point_token150act5collection5clloctionActivity_13通关任意关卡15次  ,`x0SendCluedact5collection_point_token120act5collection5clloctionActivity_12向好友赠送12份线索  ,`x0SendClue2act5collection_point_token60act5collection5clloctionActivity_11向好友赠送6份线索  ,`|3 BuyShopItem~act5collection_point_token24003act5collection5clloctionActivity_10.在信用商店中累计消费2400点信用点  ,`|3 BuyShopItemact5collection_point_token18003act5collection5clloctionActivity_9.在信用商店中累计消费1800点信用点 ,`|3 BuyShopItemdact5collection_point_token12003act5collection5clloctionActivity_8.在信用商店中累计消费1200点信用点B ,`x3 BuyShopItem2act5collection_point_token6003act5collection5clloctionActivity_7-在信用商店中累计消费600点信用点 (\x0CostApact5collection_point_token24000act5collection5clloctionActivity_6累计消耗2400点理智 (\x0CostApact5collection_point_token18000act5collection5clloctionActivity_5累计消耗1800点理智 (\x0CostAprdact5collection_point_token12000act5collection5clloctionActivity_4累计消耗1200点理智 (\t0CostAp^2act5collection_point_token6000act5collection5clloctionActivity_3累计消耗600点理智 8l0Rlv2RecruitSpecificCharVact5collection_point_token<,1char_4195_radianrogue_50act5collection5clloctionActivity_2D在集成战略-岁的界园志异中,招募特勤干员电弧1次 8l0BattleFinishWithCharact5collection_point_token825char_4195_radian0act5collection5clloctionActivity_1O携带特勤干员电弧完成曲谱、资源收集、集成战略关卡共5次  0d0ActUpgradeSkillact6collection_point_token@(754act6collection0act6collection6clloctionActivity_24.提升任意4个5星干员的技能达到Rank7B 0d0ActUpgradeSkill2act6collection_point_token@(753act6collection0act6collection6clloctionActivity_23.提升任意3个5星干员的技能达到Rank7z 0d0ActUpgradeSkilljact6collection_point_token@(752act6collection0act6collection6clloctionActivity_22.提升任意2个5星干员的技能达到Rank7 0d0ActUpgradeSkillact6collection_point_token@(751act6collection0act6collection6clloctionActivity_21.提升任意1个5星干员的技能达到Rank7 0d0ActUpgradeSkillact6collection_point_token@(454act6collection0act6collection6clloctionActivity_20.提升任意4个5星干员的技能达到Rank4" 0d0ActUpgradeSkillact6collection_point_token@(453act6collection0act6collection6clloctionActivity_19.提升任意3个5星干员的技能达到Rank4Z 0d0ActUpgradeSkillJact6collection_point_token@(452act6collection0act6collection6clloctionActivity_18.提升任意2个5星干员的技能达到Rank4 0d0ActUpgradeSkillact6collection_point_token@(451act6collection0act6collection6clloctionActivity_17.提升任意1个5星干员的技能达到Rank4b 0d0ActUpgradeChar,act6collection_point_tokenL4(50254act6collection0act6collection6clloctionActivity_16>活动期间,任意4个5星干员达到精英阶段2的50级 0d0ActUpgradeChar,act6collection_point_tokenL4(50253act6collection0act6collection6clloctionActivity_15>活动期间,任意3个5星干员达到精英阶段2的50级 0d0ActUpgradeCharV,act6collection_point_tokenL4(50252act6collection0act6collection6clloctionActivity_14>活动期间,任意2个5星干员达到精英阶段2的50级R  0d0ActUpgradeChar,act6collection_point_tokenL4(50251act6collection0act6collection6clloctionActivity_13>活动期间,任意1个5星干员达到精英阶段2的50级 0d0ActUpgradeCharact6collection_point_tokenL4(40154act6collection0act6collection6clloctionActivity_12>活动期间,任意4个5星干员达到精英阶段1的40级 0d0ActUpgradeCharFact6collection_point_tokenL4(40153act6collection0act6collection6clloctionActivity_11>活动期间,任意3个5星干员达到精英阶段1的40级B 0d0ActUpgradeCharact6collection_point_tokenL4(40152act6collection0act6collection6clloctionActivity_10>活动期间,任意2个5星干员达到精英阶段1的40级 0d0ActUpgradeCharact6collection_point_tokenL4(40151act6collection0act6collection6clloctionActivity_9>活动期间,任意1个5星干员达到精英阶段1的40级J  0d0 ActEvolveChar:act6collection_point_token@(254act6collection0act6collection6clloctionActivity_8$晋升4名5星干员到精英阶段2z  0d0 ActEvolveCharjact6collection_point_token@(253act6collection0act6collection6clloctionActivity_7$晋升3名5星干员到精英阶段2  0d0 ActEvolveCharact6collection_point_token@(252act6collection0act6collection6clloctionActivity_6$晋升2名5星干员到精英阶段2  0d0 ActEvolveCharact6collection_point_token@(251act6collection0act6collection6clloctionActivity_5$晋升1名5星干员到精英阶段2  0d0 ActEvolveCharact6collection_point_token@(154act6collection0act6collection6clloctionActivity_4$晋升4名5星干员到精英阶段1: 0d0 ActEvolveChar*act6collection_point_token@(153act6collection0act6collection6clloctionActivity_3$晋升3名5星干员到精英阶段1j 0d0 ActEvolveCharZact6collection_point_token@(152act6collection0act6collection6clloctionActivity_2$晋升2名5星干员到精英阶段1 0d0 ActEvolveCharact6collection_point_token@(151act6collection0act6collection6clloctionActivity_1$晋升1名5星干员到精英阶段1b$ 0d|1StartInfoShareact7collection_point_token31act7collection7clloctionActivity_36(任务期间累积举行3次线索交流b# 0d|1StartInfoSharedact7collection_point_token21act7collection7clloctionActivity_35(任务期间累积举行2次线索交流b" 0d|1StartInfoShare2act7collection_point_token11act7collection7clloctionActivity_34(任务期间累积举行1次线索交流b! 0d|1 DeliveryOrderact7collection_point_token1001act7collection7clloctionActivity_33完成100笔订单J  0d|1 DeliveryOrderdact7collection_point_token601act7collection7clloctionActivity_32完成60笔订单2 0d|1 DeliveryOrder2act7collection_point_token301act7collection7clloctionActivity_31完成30笔订单 4h0RecoverCharBaseApract7collection_point_token2000act7collection7clloctionActivity_30'让200名干员在宿舍中恢复心情 4h0RecoverCharBaseAprdact7collection_point_token1200act7collection7clloctionActivity_29'让120名干员在宿舍中恢复心情 4h0RecoverCharBaseApr2act7collection_point_token600act7collection7clloctionActivity_28&让60名干员在宿舍中恢复心情  ,`0 NormalGachanact7collection_point_token40-10act7collection7clloctionActivity_27累计公开招募40次z  ,`0 NormalGachafdact7collection_point_token20-10act7collection7clloctionActivity_26累计公开招募20次r  ,`0 NormalGacha^2act7collection_point_token10-10act7collection7clloctionActivity_25累计公开招募10次  4h0EnemyKillInAnyStageZact7collection_point_token 220000act7collection7clloctionActivity_24累计歼灭任意2000名敌兵  4h0EnemyKillInAnyStagebdact7collection_point_token 210000act7collection7clloctionActivity_23累计歼灭任意1000名敌兵z 4h0EnemyKillInAnyStagen2act7collection_point_token25000act7collection7clloctionActivity_22累计歼灭任意500名敌兵 8l0CompleteStageAnyTypezact7collection_point_token600act7collection7clloctionActivity_21通关任意关卡60次z 8l0CompleteStageAnyTyperdact7collection_point_token400act7collection7clloctionActivity_20通关任意关卡40次r 8l0CompleteStageAnyTypej2act7collection_point_token200act7collection7clloctionActivity_19通关任意关卡20次j ,`|3 BuyShopItemVact7collection_point_token24003act7collection7clloctionActivity_18.在信用商店中累计消费2400点信用点r ,`|3 BuyShopItem^dact7collection_point_token16003act7collection7clloctionActivity_17.在信用商店中累计消费1600点信用点 ,`x3 BuyShopItemb2act7collection_point_token8003act7collection7clloctionActivity_16-在信用商店中累计消费800点信用点z (\x0CostApbact7collection_point_token24000act7collection7clloctionActivity_15累计消耗2400点理智j (\x0CostApRact7collection_point_token18000act7collection7clloctionActivity_14累计消耗1800点理智Z  (\x0CostApBdact7collection_point_token12000act7collection7clloctionActivity_13累计消耗1200点理智  (\t0CostAp.2act7collection_point_token6000act7collection7clloctionActivity_12累计消耗600点理智  4h0Rlv2PerfectBattle"dact7collection_point_token200act7collection7clloctionActivity_11,在集成战略中,累计完美作战20次  4h0Rlv2PerfectBattle*2act7collection_point_token100act7collection7clloctionActivity_10,在集成战略中,累计完美作战10次B  0d|0 Rlv2PassZone2dact7collection_point_token100act7collection7clloctionActivity_9,在集成战略中,累计通过10层区域 0d|0 Rlv2PassZone62act7collection_point_token50act7collection7clloctionActivity_8+在集成战略中,累计通过5层区域J 0d|0Rlv2RecruitChar:act7collection_point_token500act7collection7clloctionActivity_7,在集成战略中,累计招募50次干员R 0d|0Rlv2RecruitCharBact7collection_point_token300act7collection7clloctionActivity_6,在集成战略中,累计招募30次干员Z 0d|0Rlv2RecruitCharJdact7collection_point_token100act7collection7clloctionActivity_5,在集成战略中,累计招募10次干员b  0d0Rlv2PassEndingRact7collection_point_token0 2NORMALrogue_50act7collection7clloctionActivity_4\在集成战略-岁的界园志异中,以常规行动模式的任意难度完成2次结局! 0d0Rlv2PassEndingact7collection_point_token0 1NORMALrogue_50act7collection7clloctionActivity_3\在集成战略-岁的界园志异中,以常规行动模式的任意难度完成1次结局# 4h0Rlv2FreezeCopperact7collection_point_token 3rogue_50act7collection7clloctionActivity_28在集成战略-岁的界园志异中,进行3次留钱:$ 4h0Rlv2FreezeCopper.dact7collection_point_token 1rogue_50act7collection7clloctionActivity_18在集成战略-岁的界园志异中,进行1次留钱# 4`0CompleteAnyStageRact5d0_point_medal$3 act5d0_ex080act5d05D0Activity_20以3星评价完成CB-EX8$ 8d3CompleteStageConditionFact5d0_point_medalL@,0trap_009_battery act5d0_ex0733act5d05D0Activity_197以3星评价完成CB-EX7且不使用便携式补给站"& 8d4CompleteStageCondition~act5d0_point_medalD8$0 sktok_farm act5d0_ex0534act5d05D0Activity_187以3星评价完成CB-EX5且不升级任何指挥终端R' 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_ex040act5d05D0Activity_17以3星评价完成CB-EX4B( 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_ex020act5d05D0Activity_16以3星评价完成CB-EX22) 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_100act5d05D0Activity_15以3星评价完成CB-10"* 8d2CompleteStageCondition~act5d0_point_medalL@,1trap_009_battery act5d0_0922act5d05D0Activity_14/完成CB-9且至少使用1次便携式补给站R+  8d0CompleteStageCondition act5d0_point_medalD8$2 sktok_farm act5d0_0920act5d05D0Activity_13%完成CB-9且升级所有指挥终端-  4`0CompleteAnyStage act5d0_point_medal$3 act5d0_090act5d05D0Activity_12以3星评价完成CB-9b-  8d2CompleteStageCondition act5d0_point_medalL@,1trap_009_battery act5d0_0822act5d05D0Activity_11/完成CB-8且至少使用1次便携式补给站/  4`0CompleteAnyStage act5d0_point_medal$3 act5d0_080act5d05D0Activity_10以3星评价完成CB-8/  8d0CompleteStageCondition act5d0_point_medalD8$2 sktok_farm act5d0_0720act5d0 5D0Activity_9%完成CB-7且升级所有指挥终端 2 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_070act5d0 5D0Activity_8以3星评价完成CB-71 8d2CompleteStageConditionact5d0_point_medalL@,1trap_009_battery act5d0_0622act5d0 5D0Activity_7/完成CB-6且至少使用1次便携式补给站*4 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_060act5d0 5D0Activity_6以3星评价完成CB-65 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_050act5d0 5D0Activity_5以3星评价完成CB-5 6 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_040act5d0 5D0Activity_4以3星评价完成CB-46 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_030act5d0 5D0Activity_3以3星评价完成CB-37 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_020act5d0 5D0Activity_2以3星评价完成CB-28 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_010act5d0 5D0Activity_1以3星评价完成CB-19 4h1CompleteStageActact5d0_point_medal_rep_1031 act5d0_ex081act14d714D7Activity_20以3星评价完成CB-EX8j9 8l3CompleteStageConditionact5d0_point_medal_rep_1L@,0trap_009_battery act5d0_ex0733act14d714D7Activity_197以3星评价完成CB-EX7且不使用便携式补给站: 8l4CompleteStageConditionact5d0_point_medal_rep_1D8$0 sktok_farm act5d0_ex0534act14d714D7Activity_187以3星评价完成CB-EX5且不升级任何指挥终端J= 4h1CompleteStageAct>act5d0_point_medal_rep_1031 act5d0_ex041act14d714D7Activity_17以3星评价完成CB-EX4R> 4h1CompleteStageActFact5d0_point_medal_rep_1031 act5d0_ex021act14d714D7Activity_16以3星评价完成CB-EX2Z? 4h1CompleteStageActNact5d0_point_medal_rep_1031 act5d0_101act14d714D7Activity_15以3星评价完成CB-10> 8l2CompleteStageConditionVact5d0_point_medal_rep_1L@,1trap_009_battery act5d0_0922act14d714D7Activity_14/完成CB-9且至少使用1次便携式补给站2@  8l0CompleteStageConditionact5d0_point_medal_rep_1D8$2 sktok_farm act5d0_0920act14d714D7Activity_13%完成CB-9且升级所有指挥终端ZA  4h1CompleteStageActact5d0_point_medal_rep_1031 act5d0_091act14d714D7Activity_12以3星评价完成CB-9ZB  8l2CompleteStageCondition act5d0_point_medal_rep_1L@,1trap_009_battery act5d0_0822act14d714D7Activity_11/完成CB-8且至少使用1次便携式补给站C  4h1CompleteStageAct!act5d0_point_medal_rep_1031 act5d0_081act14d714D7Activity_10以3星评价完成CB-8D  8l0CompleteStageCondition"act5d0_point_medal_rep_1D8$2 sktok_farm act5d0_0720act14d714D7Activity_9%完成CB-7且升级所有指挥终端E 4h1CompleteStageAct$act5d0_point_medal_rep_1031 act5d0_071act14d714D7Activity_8以3星评价完成CB-7F 8l2CompleteStageCondition%act5d0_point_medal_rep_1L@,1trap_009_battery act5d0_0622act14d714D7Activity_7/完成CB-6且至少使用1次便携式补给站G 4h1CompleteStageActJ&act5d0_point_medal_rep_1031 act5d0_061act14d714D7Activity_6以3星评价完成CB-6H 4h1CompleteStageActJ'act5d0_point_medal_rep_1031 act5d0_051act14d714D7Activity_5以3星评价完成CB-5I 4h1CompleteStageActJ(act5d0_point_medal_rep_1031 act5d0_041act14d714D7Activity_4以3星评价完成CB-4J 4h1CompleteStageActJ)act5d0_point_medal_rep_1031 act5d0_031act14d714D7Activity_3以3星评价完成CB-3K 4h1CompleteStageActJ*act5d0_point_medal_rep_1031 act5d0_021act14d714D7Activity_2以3星评价完成CB-2L 4h1CompleteStageActJ+act5d0_point_medal_rep_1031 act5d0_011act14d714D7Activity_1以3星评价完成CB-1ZO 0`0 CompleteStageJ,act11d0_token_warrant(1act11d0_s01#f#0act5sre5sreActivity_s5!事件的尾声,意识开始逃离我的脑海。 目睹了我曾经憎恨的城镇千疮百孔,却不感欣喜。 剩下的人带着<@act.missionTips>搜查令深入荒野,遭遇战已然打响, 我看到了<@act.missionTips>三个游荡的巨人。 看到了我们的山。O 8h5CompleteStageConditionN.act11d0_token_warrant0$6 act11d0_0835act5sre5sreActivity_s4<@act.missionTips>议事厅高塔之下。 名为<@act.missionTips>泥岩的萨卡兹迈出了一步。 火舌舔舐着整座城镇。 而守在门前,却不过<@act.missionTips>六人而已。S 4d2StageWithEnemyKill0act11d0_token_warrant@4%enemy_1092_mdgint^enemy_1092_mdgint_2202act5sre5sreActivity_s3晨雾使人握不住笔杆。 <@act.missionTips>沃伦姆德的岩石拔地而起,又土崩瓦解。 直到<@act.missionTips>整整二十个巨人倒下。 大地将不再沉默。bS 8h6CompleteStageCondition1act11d0_token_warrantH<(0trap_014_tower act11d0_0636act5sre5sreActivity_s2不要仰仗任何外力, 那会让你的法术失去纯洁。 在<@act.missionTips>怒意漫延的时刻, 理当<@act.missionTips>放弃所有的装置去战斗。zV 8h7CompleteStageConditionr3act11d0_token_warrantH<(0trap_014_tower act11d0_0437act5sre5sreActivity_s1事发突然,笔录如下, 这是九条尾巴的孩子<@act.missionTips>第一次加入战斗, 在她独特的源石技艺帮助下, <@act.missionTips>敌人始终没能碰触到那些发声的机器。ZX ,Lhp2 UpgradeChar 1 tier4_medic7500020D5act0D5Activity_16#累计提升75000点干员经验值W ,Hdl|2 UpgradeChar1 N40015000020D5act0D5Activity_15#累计提升50000点干员经验值X ,Hdl|2 UpgradeChar2:40012000020D5act0D5Activity_14#累计提升20000点干员经验值jY  ,Hdl|2 UpgradeChar~3'40011000020D5act0D5Activity_13#累计提升10000点干员经验值[  ,Lhp0CostGoldR4 tier4_medic15000000D5act0D5Activity_12累计消耗150000龙门币 [  ,Hdl|0CostGold5700310000000D5act0D5Activity_11累计消耗100000龙门币[  ,Hdl|0CostGold570015000000D5act0D5Activity_10累计消耗50000龙门币\  ,Hdl|0CostGold670012000000D5act 0D5Activity_9累计消耗20000龙门币^ 4Xt|1StageWithEnemyKill7 tier4_pioneer200010D5act 0D5Activity_8累计击败任意2000名敌兵_ 4Plt1StageWithEnemyKillb830043100010D5act 0D5Activity_7累计击败任意1000名敌兵_ 4Php1StageWithEnemyKill693003260010D5act 0D5Activity_6累计击败任意600名敌兵_ 4Php1StageWithEnemyKill:3002220010D5act 0D5Activity_5累计击败任意200名敌兵"b (Lhp0CostAp: tier4_pioneer100000D5act 0D5Activity_4累计消耗1000点理智a (Ldl|0CostAp;char_282_catap50000D5act 0D5Activity_3累计消耗500点理智Rb (D\dt0CostApb< 330230000D5act 0D5Activity_2累计消耗300点理智c (D\dt0CostAp"=400610000D5act 0D5Activity_1累计消耗100点理智c ,H0 EnemyKill=1stact10000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#01stact1stActivity_15&在活动关卡中击败10000个敌人Be ,H0 EnemyKillV? 1stact5000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#01stact1stActivity_14%在活动关卡中击败5000个敌人f  ,H0 EnemyKill@1stact1000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#01stact1stActivity_13%在活动关卡中击败1000个敌人i  4d0CompleteAnyStageBBfurni_dropS002_abbeyRoad_01$3 a001_ex0601stact1stActivity_12以3星评价完成GT-HX-3i  4P|0CompleteAnyStage6C1stact$3 a001_ex0501stact1stActivity_11以3星评价完成GT-HX-2i  4P|0CompleteAnyStageD1stact$3 a001_ex0401stact1stActivity_10以3星评价完成GT-HX-1j  4P|0CompleteAnyStageD 1stact$3 a001_ex0301stact 1stActivity_9以3星评价完成GT-EX-3k 4P|0CompleteAnyStageE 1stact$3 a001_ex0201stact 1stActivity_8以3星评价完成GT-EX-2l 4P|0CompleteAnyStageF 1stact$3 a001_ex0101stact 1stActivity_7以3星评价完成GT-EX-1zm 4Px0CompleteAnyStageGX1stact 3a001_0601stact 1stActivity_6以3星评价完成GT-6Rn 4Px0CompleteAnyStagenHX1stact 3a001_0501stact 1stActivity_5以3星评价完成GT-5*o 4Px0CompleteAnyStageFI1stact 3a001_0401stact 1stActivity_4以3星评价完成GT-4p 4Px0CompleteAnyStageJ1stact 3a001_0301stact 1stActivity_3以3星评价完成GT-3p 4Px0CompleteAnyStageJ1stact 3a001_0201stact 1stActivity_2以3星评价完成GT-2q 4Px0CompleteAnyStageK1stact 3a001_0101stact 1stActivity_1以3星评价完成GT-1s ,X|0 EnemyKillP2act9d0_token_dogTag10000act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act9d09D0Activity_25&在活动关卡中击败10000个敌人u ,X|0 EnemyKillRact9d0_token_dogTag5000act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act9d09D0Activity_24%在活动关卡中击败5000个敌人w ,X|0 EnemyKillTact9d0_token_dogTag1000act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act9d09D0Activity_23%在活动关卡中击败1000个敌人y 4h0CompleteAnyStageVfurni_dropS009_carmen_01(3act9d0_ex06#f#0act9d09D0Activity_22通关DM-EX-6突袭模式z 4`0CompleteAnyStageWdact9d0_token_dogTag$2 act9d0_ex060act9d09D0Activity_21 通关DM-EX-6{ 4`0CompleteAnyStageXdact9d0_token_dogTag$2 act9d0_ex050act9d09D0Activity_20 通关DM-EX-5| 4`0CompleteAnyStageYPact9d0_token_dogTag$2 act9d0_ex040act9d09D0Activity_19 通关DM-EX-4z} 4`0CompleteAnyStagenZPact9d0_token_dogTag$2 act9d0_ex030act9d09D0Activity_18 通关DM-EX-3b~ 4`0CompleteAnyStageV[<act9d0_token_dogTag$2 act9d0_ex020act9d09D0Activity_17 通关DM-EX-2J 4`0CompleteAnyStage>\<act9d0_token_dogTag$2 act9d0_ex010act9d09D0Activity_16 通关DM-EX-1~ 4l0CompleteAnyStage"]furni_beerhouse_diningTable1_01$3 act9d0_080act9d09D0Activity_15以3星评价完成DM-8 4`0CompleteAnyStage^2act9d0_token_dogTag$2 act9d0_080act9d09D0Activity_14 通关DM-8   4h0CompleteAnyStage^furni_beerhouse_banner1_01$3 act9d0_070act9d09D0Activity_13以3星评价完成DM-7  4`0CompleteAnyStage_2act9d0_token_dogTag$2 act9d0_070act9d09D0Activity_12 通关DM-7  4h0CompleteAnyStage`furni_beerhouse_banner2_01$3 act9d0_060act9d09D0Activity_11以3星评价完成DM-6r  4`0CompleteAnyStagea(act9d0_token_dogTag$2 act9d0_060act9d09D0Activity_10 通关DM-6  4h0CompleteAnyStagebfurni_beerhouse_floor_01$3 act9d0_050act9d0 9D0Activity_9以3星评价完成DM-5J 4`0CompleteAnyStagec(act9d0_token_dogTag$2 act9d0_050act9d0 9D0Activity_8 通关DM-5* 4l0CompleteAnyStagedfurni_beerhouse_wallpaper_01$3 act9d0_040act9d0 9D0Activity_7以3星评价完成DM-4" 4`0CompleteAnyStagezeact9d0_token_dogTag$2 act9d0_040act9d0 9D0Activity_6 通关DM-4 40CompleteAnyStage,^fchar_333_siderofact9d0_token_dogTag$2 act9d0_030act9d0 9D0Activity_5 通关DM-3  4l0CompleteAnyStagebgfurni_beerhouse_framedArt2_01$3 act9d0_020act9d0 9D0Activity_4以3星评价完成DM-2 4`0CompleteAnyStageZhact9d0_token_dogTag$2 act9d0_020act9d0 9D0Activity_3 通关DM-2 4l0CompleteAnyStage:ifurni_beerhouse_framedArt1_01$3 act9d0_010act9d0 9D0Activity_2以3星评价完成DM-1ڋ 4`0CompleteAnyStage2jact9d0_token_dogTag$2 act9d0_010act9d0 9D0Activity_1 通关DM-1" 0`0 CompleteStagekact11d0_token_warrant(1act11d0_s01#f#0act11d011D0Activity_s5!事件的尾声,意识开始逃离我的脑海。 目睹了我曾经憎恨的城镇千疮百孔,却不感欣喜。 剩下的人带着<@act.missionTips>搜查令深入荒野,遭遇战已然打响, 我看到了<@act.missionTips>三个游荡的巨人。 看到了我们的山。 8h5CompleteStageConditionmact11d0_token_warrant0$6 act11d0_0835act11d011D0Activity_s4<@act.missionTips>议事厅高塔之下。 名为<@act.missionTips>泥岩的萨卡兹迈出了一步。 火舌舔舐着整座城镇。 而守在门前,却不过<@act.missionTips>六人而已。ڑ 4d2StageWithEnemyKillnact11d0_token_warrant@4%enemy_1092_mdgint^enemy_1092_mdgint_2202act11d011D0Activity_s3晨雾使人握不住笔杆。 <@act.missionTips>沃伦姆德的岩石拔地而起,又土崩瓦解。 直到<@act.missionTips>整整二十个巨人倒下。 大地将不再沉默。* 8h6CompleteStageConditionpact11d0_token_warrantH<(0trap_014_tower act11d0_0636act11d011D0Activity_s2不要仰仗任何外力, 那会让你的法术失去纯洁。 在<@act.missionTips>怒意漫延的时刻, 理当<@act.missionTips>放弃所有的装置去战斗。B 8h7CompleteStageCondition:ract11d0_token_warrantH<(0trap_014_tower act11d0_0437act11d011D0Activity_s1事发突然,笔录如下, 这是九条尾巴的孩子<@act.missionTips>第一次加入战斗, 在她独特的源石技艺帮助下, <@act.missionTips>敌人始终没能碰触到那些发声的机器。" ,\ 0 EnemyKilltdact11d0_token_currency8000act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act11d011D0Activity_25%在活动关卡中击败8000个敌人 ,\ 0 EnemyKillv<act11d0_token_currency4000act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act11d011D0Activity_24%在活动关卡中击败4000个敌人 ,\0 EnemyKillx(act11d0_token_currency800act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act11d011D0Activity_23$在活动关卡中击败800个敌人 4l0CompleteAnyStager{furni_dropS009_nocturnesOp9_01(3act11d0_ex08#f#0act11d011D0Activity_22通关TW-EX-8突袭模式 4d0CompleteAnyStagev|Pact11d0_token_currency(2 act11d0_ex080act11d011D0Activity_21 通关TW-EX-8r 4d0CompleteAnyStagef}Pact11d0_token_currency(2 act11d0_ex070act11d011D0Activity_20 通关TW-EX-7b 4d0CompleteAnyStageV~<act11d0_token_currency(2 act11d0_ex060act11d011D0Activity_19 通关TW-EX-6R 4d0CompleteAnyStageF<act11d0_token_currency(2 act11d0_ex050act11d011D0Activity_18 通关TW-EX-5B 4d0CompleteAnyStage6<act11d0_token_currency(2 act11d0_ex040act11d011D0Activity_17 通关TW-EX-42 4d0CompleteAnyStage&(act11d0_token_currency(2 act11d0_ex030act11d011D0Activity_16 通关TW-EX-3" 4d0CompleteAnyStage(act11d0_token_currency(2 act11d0_ex020act11d011D0Activity_15 通关TW-EX-2 4d0CompleteAnyStage(act11d0_token_currency(2 act11d0_ex010act11d011D0Activity_14 通关TW-EX-1  4l0CompleteAnyStagefurni_nightView_curtain_R_01$3 act11d0_080act11d011D0Activity_13以3星评价完成TW-8  4d0CompleteAnyStage2act11d0_token_currency$2 act11d0_080act11d011D0Activity_12 通关TW-8z  4l0CompleteAnyStage҅furni_nightView_curtain_L_01$3 act11d0_070act11d011D0Activity_11以3星评价完成TW-7ک  4d0CompleteAnyStageΆ2act11d0_token_currency$2 act11d0_070act11d011D0Activity_10 通关TW-7Z  4l0CompleteAnyStagefurni_nightView_recordPlayer_01$3 act11d0_060act11d011D0Activity_9以3星评价完成TW-6 4d0CompleteAnyStage(act11d0_token_currency$2 act11d0_060act11d011D0Activity_8 通关TW-6 4h0CompleteAnyStagefurni_nightView_bottles_01$3 act11d0_050act11d011D0Activity_7以3星评价完成TW-5 4d0CompleteAnyStage(act11d0_token_currency$2 act11d0_050act11d011D0Activity_6 通关TW-5 40CompleteAnyStage,zchar_345_folnicact11d0_token_currency$2 act11d0_040act11d011D0Activity_5 通关TW-4 4h0CompleteAnyStagefurni_nightView_framed_01$3 act11d0_030act11d011D0Activity_4以3星评价完成TW-3 4d0CompleteAnyStage~act11d0_token_currency$2 act11d0_030act11d011D0Activity_3 通关TW-3r 4d0CompleteAnyStagefact11d0_token_currency$2 act11d0_020act11d011D0Activity_2 通关TW-2Z 4d0CompleteAnyStageNact11d0_token_currency$2 act11d0_010act11d011D0Activity_1 通关TW-1B ,`0 EnemyKill.dact12d0_token_componentst6000Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act12d012D0Activity_25%在活动关卡中击败6000个敌人 ,`0 EnemyKill~Pact12d0_token_componentst3000Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act12d012D0Activity_24%在活动关卡中击败3000个敌人z ,`0 EnemyKillʔ<act12d0_token_componentsp800Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act12d012D0Activity_23$在活动关卡中击败800个敌人¸ 4l0CompleteAnyStagefurni_dropS009_fantaisieOp49_01(3act12d0_ex08#f#0act12d012D0Activity_22通关RI-EX-8突袭模式¹ 4h0CompleteAnyStage<act12d0_token_components(2 act12d0_ex080act12d012D0Activity_21 通关RI-EX-8 4h0CompleteAnyStage <act12d0_token_components(2 act12d0_ex070act12d012D0Activity_20 通关RI-EX-7 4h0CompleteAnyStage<act12d0_token_components(2 act12d0_ex060act12d012D0Activity_19 通关RI-EX-6 4h0CompleteAnyStage<act12d0_token_components(2 act12d0_ex050act12d012D0Activity_18 通关RI-EX-5 4h0CompleteAnyStageڛfurni_bolivar_curtain_01(2 act12d0_ex040act12d012D0Activity_17 通关RI-EX-4r 4h0CompleteAnyStageʜ<act12d0_token_components(2 act12d0_ex030act12d012D0Activity_16 通关RI-EX-3 4l0CompleteAnyStagefurni_bolivar_ceilinglamp_01(2 act12d0_ex020act12d012D0Activity_15 通关RI-EX-2Z 4h0CompleteAnyStage<act12d0_token_components(2 act12d0_ex010act12d012D0Activity_14 通关RI-EX-1J  4d0CompleteAnyStagefurni_act12d0_throne_01$3 act12d0_080act12d012D0Activity_13以3星评价完成RI-8:  4h0CompleteAnyStage<act12d0_token_components$2 act12d0_080act12d012D0Activity_12 通关RI-8"  4d0CompleteAnyStagezfurni_bolivar_wall_01$3 act12d0_070act12d012D0Activity_11以3星评价完成RI-7  4h0CompleteAnyStagej<act12d0_token_components$2 act12d0_070act12d012D0Activity_10 通关RI-7  4d0CompleteAnyStageRfurni_bolivar_floor_01$3 act12d0_060act12d012D0Activity_9以3星评价完成RI-6 4h0CompleteAnyStageB(act12d0_token_components$2 act12d0_060act12d012D0Activity_8 通关RI-6 4l0CompleteAnyStage*furni_bolivar_soundSystem_01$3 act12d0_050act12d012D0Activity_7以3星评价完成RI-5 4h0CompleteAnyStage"(act12d0_token_components$2 act12d0_050act12d012D0Activity_6 通关RI-5 40CompleteAnyStage,char_411_tomimi2(act12d0_token_components$2 act12d0_040act12d012D0Activity_5 通关RI-4 4d0CompleteAnyStagefurni_bolivar_sofa_01$3 act12d0_030act12d012D0Activity_4以3星评价完成RI-3 4h0CompleteAnyStage act12d0_token_components$2 act12d0_030act12d012D0Activity_3 通关RI-3 4h0CompleteAnyStageact12d0_token_components$2 act12d0_020act12d012D0Activity_2 通关RI-2 4h0CompleteAnyStageڪact12d0_token_components$2 act12d0_010act12d012D0Activity_1 通关RI-1j ,X(0 EnemyKill~act1d0_token_gold_rep_12000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#0act13d213D2Activity_15%在活动关卡中击败2000个敌人 ,X(0 EnemyKill act1d0_token_gold_rep_11000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#0act13d213D2Activity_14%在活动关卡中击败1000个敌人  ,X $0 EnemyKillact1d0_token_gold_rep_1200a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#0act13d213D2Activity_13$在活动关卡中击败200个敌人  4d1CompleteStageActfurni_dropS002_abbeyRoad_01031 a001_ex061act13d213D2Activity_12以3星评价完成GT-HX-3R  4`1CompleteStageAct act1d0_token_gold_rep_1031 a001_ex051act13d213D2Activity_11以3星评价完成GT-HX-2R  4`1CompleteStageAct act1d0_token_gold_rep_1031 a001_ex041act13d213D2Activity_10以3星评价完成GT-HX-1R  4`1CompleteStageAct act1d0_token_gold_rep_1031 a001_ex031act13d213D2Activity_9以3星评价完成GT-EX-3R 4`1CompleteStageAct act1d0_token_gold_rep_1031 a001_ex021act13d213D2Activity_8以3星评价完成GT-EX-2R 4`1CompleteStageAct act1d0_token_gold_rep_1031 a001_ex011act13d213D2Activity_7以3星评价完成GT-EX-1R 4`1CompleteStageAct Xact1d0_token_gold_rep_1,31a001_061act13d213D2Activity_6以3星评价完成GT-6J 4`1CompleteStageActXact1d0_token_gold_rep_1,31a001_051act13d213D2Activity_5以3星评价完成GT-5B 4`1CompleteStageActact1d0_token_gold_rep_1,31a001_041act13d213D2Activity_4以3星评价完成GT-4: 4`1CompleteStageActact1d0_token_gold_rep_1,31a001_031act13d213D2Activity_3以3星评价完成GT-32 4`1CompleteStageActact1d0_token_gold_rep_1,31a001_021act13d213D2Activity_2以3星评价完成GT-2* 4`1CompleteStageActact1d0_token_gold_rep_1,31a001_011act13d213D2Activity_1以3星评价完成GT-1" ,`0 EnemyKilldact13d5_token_securitiesl6000Lact13d5_01^act13d5_tr01^act13d5_02^act13d5_03^act13d5_04^act13d5_05^act13d5_06^act13d5_07^act13d5_08^act13d5_ex01^act13d5_ex01#f#^act13d5_ex02^act13d5_ex02#f#^act13d5_ex03^act13d5_ex03#f#^act13d5_ex04^act13d5_ex04#f#^act13d5_ex05^act13d5_ex05#f#^act13d5_ex06^act13d5_ex06#f#^act13d5_ex07^act13d5_ex07#f#^act13d5_ex08^act13d5_ex08#f#0act13d513D5Activity_25%在活动关卡中击败6000个敌人j ,`0 EnemyKillVPact13d5_token_securitiesl3000Lact13d5_01^act13d5_tr01^act13d5_02^act13d5_03^act13d5_04^act13d5_05^act13d5_06^act13d5_07^act13d5_08^act13d5_ex01^act13d5_ex01#f#^act13d5_ex02^act13d5_ex02#f#^act13d5_ex03^act13d5_ex03#f#^act13d5_ex04^act13d5_ex04#f#^act13d5_ex05^act13d5_ex05#f#^act13d5_ex06^act13d5_ex06#f#^act13d5_ex07^act13d5_ex07#f#^act13d5_ex08^act13d5_ex08#f#0act13d513D5Activity_24%在活动关卡中击败3000个敌人J ,`0 EnemyKill<act13d5_token_securitiesh800Lact13d5_01^act13d5_tr01^act13d5_02^act13d5_03^act13d5_04^act13d5_05^act13d5_06^act13d5_07^act13d5_08^act13d5_ex01^act13d5_ex01#f#^act13d5_ex02^act13d5_ex02#f#^act13d5_ex03^act13d5_ex03#f#^act13d5_ex04^act13d5_ex04#f#^act13d5_ex05^act13d5_ex05#f#^act13d5_ex06^act13d5_ex06#f#^act13d5_ex07^act13d5_ex07#f#^act13d5_ex08^act13d5_ex08#f#0act13d513D5Activity_23$在活动关卡中击败800个敌人 4l0CompleteAnyStagefurni_dropS009_etudeOp10No12_01(3act13d5_ex08#f#0act13d513D5Activity_22通关MN-EX-8突袭模式 4h0CompleteAnyStagePact13d5_token_securities(2 act13d5_ex080act13d513D5Activity_21 通关MN-EX-8z 4h0CompleteAnyStagePact13d5_token_securities(2 act13d5_ex070act13d513D5Activity_20 通关MN-EX-7j 4h0CompleteAnyStage<act13d5_token_securities(2 act13d5_ex060act13d513D5Activity_19 通关MN-EX-6Z 4h0CompleteAnyStage<act13d5_token_securities(2 act13d5_ex050act13d513D5Activity_18 通关MN-EX-5J 4h0CompleteAnyStage<act13d5_token_securities(2 act13d5_ex040act13d513D5Activity_17 通关MN-EX-4: 4h0CompleteAnyStageact13d5_token_securities(2 act13d5_ex030act13d513D5Activity_16 通关MN-EX-3* 4h0CompleteAnyStageact13d5_token_securities(2 act13d5_ex020act13d513D5Activity_15 通关MN-EX-2 4h0CompleteAnyStageract13d5_token_securities(2 act13d5_ex010act13d513D5Activity_14 通关MN-EX-1r  4h0CompleteAnyStagefdact13d5_token_securities$3 act13d5_080act13d513D5Activity_13以3星评价完成MN-8  4h0CompleteAnyStageZPact13d5_token_securities$2 act13d5_080act13d513D5Activity_12 通关MN-8R  4h0CompleteAnyStageFfurni_fNearl_wallpaper_01$3 act13d5_070act13d513D5Activity_11以3星评价完成MN-7  4h0CompleteAnyStage:Pact13d5_token_securities$2 act13d5_070act13d513D5Activity_10 通关MN-72  4h0CompleteAnyStage&furni_fNearl_cabinet_L_01$3 act13d5_060act13d513D5Activity_9以3星评价完成MN-6 4h0CompleteAnyStage<act13d5_token_securities$2 act13d5_060act13d513D5Activity_8 通关MN-6 4d0CompleteAnyStagefurni_fNearl_floor_01$3 act13d5_050act13d513D5Activity_7以3星评价完成MN-5 4h0CompleteAnyStage<act13d5_token_securities$2 act13d5_050act13d513D5Activity_6 通关MN-5 40CompleteAnyStage,char_265_sophia(act13d5_token_securities$2 act13d5_040act13d513D5Activity_5 通关MN-4 4d0CompleteAnyStagefurni_fNearl_sink_01$3 act13d5_030act13d513D5Activity_4以3星评价完成MN-3 4h0CompleteAnyStage(act13d5_token_securities$2 act13d5_030act13d513D5Activity_3 通关MN-3j 4h0CompleteAnyStageact13d5_token_securities$2 act13d5_020act13d513D5Activity_2 通关MN-2R 4h0CompleteAnyStageact13d5_token_securities$2 act13d5_010act13d513D5Activity_1 通关MN-1 4d0CompleteStageActdact15d0_token_ironSheetX85?act15d0_01^act15d0_02^act15d0_03^act15d0_04^act15d0_05^act15d0_06^act15d0_07^act15d0_08^act15d0_ex01^act15d0_ex01#f#^act15d0_ex02^act15d0_ex02#f#^act15d0_ex03^act15d0_ex03#f#^act15d0_ex04^act15d0_ex04#f#^act15d0_ex05^act15d0_ex05#f#^act15d0_ex06^act15d0_ex06#f#^act15d0_ex07^act15d0_ex07#f#^act15d0_ex08^act15d0_ex08#f#0act15d015D0Activity_25'通关活动关卡85次,不含教学关 4d0CompleteStageActPact15d0_token_ironSheetX45?act15d0_01^act15d0_02^act15d0_03^act15d0_04^act15d0_05^act15d0_06^act15d0_07^act15d0_08^act15d0_ex01^act15d0_ex01#f#^act15d0_ex02^act15d0_ex02#f#^act15d0_ex03^act15d0_ex03#f#^act15d0_ex04^act15d0_ex04#f#^act15d0_ex05^act15d0_ex05#f#^act15d0_ex06^act15d0_ex06#f#^act15d0_ex07^act15d0_ex07#f#^act15d0_ex08^act15d0_ex08#f#0act15d015D0Activity_24'通关活动关卡45次,不含教学关 4d0CompleteStageAct<act15d0_token_ironSheetX15?act15d0_01^act15d0_02^act15d0_03^act15d0_04^act15d0_05^act15d0_06^act15d0_07^act15d0_08^act15d0_ex01^act15d0_ex01#f#^act15d0_ex02^act15d0_ex02#f#^act15d0_ex03^act15d0_ex03#f#^act15d0_ex04^act15d0_ex04#f#^act15d0_ex05^act15d0_ex05#f#^act15d0_ex06^act15d0_ex06#f#^act15d0_ex07^act15d0_ex07#f#^act15d0_ex08^act15d0_ex08#f#0act15d015D0Activity_23'通关活动关卡15次,不含教学关 4l0CompleteAnyStage:furni_dropS009_dasRheingold_01(3act15d0_ex08#f#0act15d015D0Activity_22通关MB-EX-8突袭模式J 4d0CompleteAnyStage>Zact15d0_token_ironSheet(2 act15d0_ex080act15d015D0Activity_21 通关MB-EX-8: 4d0CompleteAnyStage.Zact15d0_token_ironSheet(2 act15d0_ex070act15d015D0Activity_20 通关MB-EX-7* 4d0CompleteAnyStage<act15d0_token_ironSheet(2 act15d0_ex060act15d015D0Activity_19 通关MB-EX-6 4d0CompleteAnyStage<act15d0_token_ironSheet(2 act15d0_ex050act15d015D0Activity_18 通关MB-EX-5  4d0CompleteAnyStage<act15d0_token_ironSheet(2 act15d0_ex040act15d015D0Activity_17 通关MB-EX-4 4d0CompleteAnyStageact15d0_token_ironSheet(2 act15d0_ex030act15d015D0Activity_16 通关MB-EX-3 4`0CompleteAnyStagefurni_prison_bed_01(2 act15d0_ex020act15d015D0Activity_15 通关MB-EX-2 4d0CompleteAnyStageact15d0_token_ironSheet(2 act15d0_ex010act15d015D0Activity_14 通关MB-EX-1Z  4d0CompleteAnyStagefurni_prison_ceiling_01$3 act15d0_080act15d015D0Activity_13以3星评价完成MB-8   4d0CompleteAnyStagePact15d0_token_ironSheet$2 act15d0_080act15d015D0Activity_12 通关MB-82   4d0CompleteAnyStagePact15d0_token_ironSheet$3 act15d0_070act15d015D0Activity_11以3星评价完成MB-7   4d0CompleteAnyStage~Pact15d0_token_ironSheet$2 act15d0_070act15d015D0Activity_10 通关MB-7r   4h0CompleteAnyStageffurni_prison_pipeline_01$3 act15d0_060act15d015D0Activity_9以3星评价完成MB-6j 4d0CompleteAnyStage^<act15d0_token_ironSheet$2 act15d0_060act15d015D0Activity_8 通关MB-6  4d0CompleteAnyStageB<act15d0_token_ironSheet$3 act15d0_050act15d015D0Activity_7以3星评价完成MB-5B 4d0CompleteAnyStage6(act15d0_token_ironSheet$2 act15d0_050act15d015D0Activity_6 通关MB-5* 40CompleteAnyStage,"char_451_robinF(act15d0_token_ironSheet$2 act15d0_040act15d015D0Activity_5 通关MB-4 4d0CompleteAnyStage*furni_prison_sink_01$3 act15d0_030act15d015D0Activity_4以3星评价完成MB-3* 4d0CompleteAnyStage(act15d0_token_ironSheet$2 act15d0_030act15d015D0Activity_3 通关MB-3 4d0CompleteAnyStageact15d0_token_ironSheet$2 act15d0_020act15d015D0Activity_2 通关MB-2 4d0CompleteAnyStageact15d0_token_ironSheet$2 act15d0_010act15d015D0Activity_1 通关MB-1z 4`0CompleteStageActdact16d5_token_inkerp85Uact16d5_01^act16d5_02^act16d5_03^act16d5_04^act16d5_05^act16d5_06^act16d5_07^act16d5_08^act16d5_09^act16d5_10^act16d5_ex01^act16d5_ex01#f#^act16d5_ex02^act16d5_ex02#f#^act16d5_ex03^act16d5_ex03#f#^act16d5_ex04^act16d5_ex04#f#^act16d5_ex05^act16d5_ex05#f#^act16d5_ex06^act16d5_ex06#f#^act16d5_ex07^act16d5_ex07#f#^act16d5_ex08^act16d5_ex08#f#0act16d516D5Activity_29'通关活动关卡85次,不含教学关 4`0CompleteStageActPact16d5_token_inkerp45Uact16d5_01^act16d5_02^act16d5_03^act16d5_04^act16d5_05^act16d5_06^act16d5_07^act16d5_08^act16d5_09^act16d5_10^act16d5_ex01^act16d5_ex01#f#^act16d5_ex02^act16d5_ex02#f#^act16d5_ex03^act16d5_ex03#f#^act16d5_ex04^act16d5_ex04#f#^act16d5_ex05^act16d5_ex05#f#^act16d5_ex06^act16d5_ex06#f#^act16d5_ex07^act16d5_ex07#f#^act16d5_ex08^act16d5_ex08#f#0act16d516D5Activity_28'通关活动关卡45次,不含教学关  4`0CompleteStageActb<act16d5_token_inkerp15Uact16d5_01^act16d5_02^act16d5_03^act16d5_04^act16d5_05^act16d5_06^act16d5_07^act16d5_08^act16d5_09^act16d5_10^act16d5_ex01^act16d5_ex01#f#^act16d5_ex02^act16d5_ex02#f#^act16d5_ex03^act16d5_ex03#f#^act16d5_ex04^act16d5_ex04#f#^act16d5_ex05^act16d5_ex05#f#^act16d5_ex06^act16d5_ex06#f#^act16d5_ex07^act16d5_ex07#f#^act16d5_ex08^act16d5_ex08#f#0act16d516D5Activity_27'通关活动关卡15次,不含教学关 4p0CompleteAnyStage!furni_dropS009_gotterdammerung_01(3act16d5_ex08#f#0act16d516D5Activity_26通关WR-EX-8突袭模式Z 4`0CompleteAnyStagePact16d5_token_inker(2 act16d5_ex080act16d516D5Activity_25 通关WR-EX-8B 4`0CompleteAnyStagePact16d5_token_inker(2 act16d5_ex070act16d516D5Activity_24 通关WR-EX-7* 4`0CompleteAnyStage<act16d5_token_inker(2 act16d5_ex060act16d516D5Activity_23 通关WR-EX-6 4`0CompleteAnyStagej<act16d5_token_inker(2 act16d5_ex050act16d516D5Activity_22 通关WR-EX-5 4`0CompleteAnyStageR<act16d5_token_inker(2 act16d5_ex040act16d516D5Activity_21 通关WR-EX-4  4`0CompleteAnyStage:<act16d5_token_inker(2 act16d5_ex030act16d516D5Activity_20 通关WR-EX-3! 4`0CompleteAnyStage"(act16d5_token_inker(2 act16d5_ex020act16d516D5Activity_19 通关WR-EX-2" 4`0CompleteAnyStage (act16d5_token_inker(2 act16d5_ex010act16d516D5Activity_18 通关WR-EX-1# 4`0CompleteAnyStagefurni_inkArt_bed_01$3 act16d5_100act16d516D5Activity_17以3星评价完成WR-10$ 4`0CompleteAnyStagedact16d5_token_inker$2 act16d5_100act16d516D5Activity_16 通关WR-10& 4h0CompleteAnyStagefurni_inkArt_aquarium_01$3 act16d5_090act16d516D5Activity_15以3星评价完成WR-9b& 4`0CompleteAnyStagedact16d5_token_inker$2 act16d5_090act16d516D5Activity_14 通关WR-9B'  4d0CompleteAnyStagefurni_inkArt_floor_01$3 act16d5_080act16d516D5Activity_13以3星评价完成WR-82(  4`0CompleteAnyStagePact16d5_token_inker$2 act16d5_080act16d516D5Activity_12 通关WR-8z*  4h0CompleteAnyStagenfurni_inkArt_wallpaper_01$3 act16d5_070act16d516D5Activity_11以3星评价完成WR-7 *  4`0CompleteAnyStagebPact16d5_token_inker$2 act16d5_070act16d516D5Activity_10 通关WR-7R,  4`0CompleteAnyStageF <act16d5_token_inker$3 act16d5_060act16d516D5Activity_9以3星评价完成WR-6+ 4`0CompleteAnyStage2 <act16d5_token_inker$2 act16d5_060act16d516D5Activity_8 通关WR-6, 4l0CompleteAnyStage furni_inkArt_rollerBlind1_01$3 act16d5_050act16d516D5Activity_7以3星评价完成WR-5- 4`0CompleteAnyStage <act16d5_token_inker$2 act16d5_050act16d516D5Activity_6 通关WR-5. 40CompleteAnyStage, char_1011_lava2 <act16d5_token_inker$2 act16d5_040act16d516D5Activity_5 通关WR-4/ 4l0CompleteAnyStage furni_inkArt_rollerBlind2_01$3 act16d5_030act16d516D5Activity_4以3星评价完成WR-30 4`0CompleteAnyStage<act16d5_token_inker$2 act16d5_030act16d516D5Activity_3 通关WR-3r1 4`0CompleteAnyStage(act16d5_token_inker$2 act16d5_020act16d516D5Activity_2 通关WR-2R2 4`0CompleteAnyStage(act16d5_token_inker$2 act16d5_010act16d516D5Activity_1 通关WR-123 4`0CompleteStageActPact17d0_token_formX85?act17d0_01^act17d0_02^act17d0_03^act17d0_04^act17d0_05^act17d0_06^act17d0_07^act17d0_08^act17d0_ex01^act17d0_ex01#f#^act17d0_ex02^act17d0_ex02#f#^act17d0_ex03^act17d0_ex03#f#^act17d0_ex04^act17d0_ex04#f#^act17d0_ex05^act17d0_ex05#f#^act17d0_ex06^act17d0_ex06#f#^act17d0_ex07^act17d0_ex07#f#^act17d0_ex08^act17d0_ex08#f#0act17d017D0Activity_24'通关活动关卡85次,不含教学关b5 4`0CompleteStageAct<act17d0_token_formX45?act17d0_01^act17d0_02^act17d0_03^act17d0_04^act17d0_05^act17d0_06^act17d0_07^act17d0_08^act17d0_ex01^act17d0_ex01#f#^act17d0_ex02^act17d0_ex02#f#^act17d0_ex03^act17d0_ex03#f#^act17d0_ex04^act17d0_ex04#f#^act17d0_ex05^act17d0_ex05#f#^act17d0_ex06^act17d0_ex06#f#^act17d0_ex07^act17d0_ex07#f#^act17d0_ex08^act17d0_ex08#f#0act17d017D0Activity_23'通关活动关卡45次,不含教学关7 4`0CompleteStageAct(act17d0_token_formX15?act17d0_01^act17d0_02^act17d0_03^act17d0_04^act17d0_05^act17d0_06^act17d0_07^act17d0_08^act17d0_ex01^act17d0_ex01#f#^act17d0_ex02^act17d0_ex02#f#^act17d0_ex03^act17d0_ex03#f#^act17d0_ex04^act17d0_ex04#f#^act17d0_ex05^act17d0_ex05#f#^act17d0_ex06^act17d0_ex06#f#^act17d0_ex07^act17d0_ex07#f#^act17d0_ex08^act17d0_ex08#f#0act17d017D0Activity_22'通关活动关卡15次,不含教学关9 4`0CompleteAnyStagePact17d0_token_form(2 act17d0_ex080act17d017D0Activity_21 通关OD-EX-8: 4`0CompleteAnyStagePact17d0_token_form(2 act17d0_ex070act17d017D0Activity_20 通关OD-EX-7; 4`0CompleteAnyStageact17d0_token_form(2 act17d0_ex060act17d017D0Activity_19 通关OD-EX-6z< 4`0CompleteAnyStageact17d0_token_form(2 act17d0_ex050act17d017D0Activity_18 通关OD-EX-5b= 4`0CompleteAnyStageact17d0_token_form(2 act17d0_ex040act17d017D0Activity_17 通关OD-EX-4J> 4`0CompleteAnyStageact17d0_token_form(2 act17d0_ex030act17d017D0Activity_16 通关OD-EX-3@ 4l0CompleteAnyStagefurni_R6_deployableShield_01(2 act17d0_ex020act17d017D0Activity_15 通关OD-EX-2*@ 4`0CompleteAnyStageact17d0_token_form(2 act17d0_ex010act17d017D0Activity_14 通关OD-EX-1A  4d0CompleteAnyStagejfurni_R6_wallpaper_01$3 act17d0_080act17d017D0Activity_13以3星评价完成OD-8B  4`0CompleteAnyStageZ <act17d0_token_form$2 act17d0_080act17d017D0Activity_12 通关OD-8B  4d0CompleteAnyStage:!furni_R6_downlight_R_01$3 act17d0_070act17d017D0Activity_11以3星评价完成OD-7C  4`0CompleteAnyStage*"<act17d0_token_form$2 act17d0_070act17d017D0Activity_10 通关OD-7D  4d0CompleteAnyStage #furni_R6_grzmotMine_01$3 act17d0_060act17d017D0Activity_9以3星评价完成OD-6E 4`0CompleteAnyStage#<act17d0_token_form$2 act17d0_060act17d017D0Activity_8 通关OD-6F 4l0CompleteAnyStage$furni_R6_shumikhaLauncher_01$3 act17d0_050act17d017D0Activity_7以3星评价完成OD-5zG 4`0CompleteAnyStage%act17d0_token_form$2 act17d0_050act17d017D0Activity_6 通关OD-5ZH 40CompleteAnyStage,&char_459_tachak&act17d0_token_form$2 act17d0_040act17d017D0Activity_5 通关OD-4bI 4d0CompleteAnyStage'furni_R6_shockWire_01$3 act17d0_030act17d017D0Activity_4以3星评价完成OD-3RJ 4`0CompleteAnyStage(act17d0_token_form$2 act17d0_030act17d017D0Activity_3 通关OD-32K 4`0CompleteAnyStage)act17d0_token_form$2 act17d0_020act17d017D0Activity_2 通关OD-2L 4`0CompleteAnyStagej*act17d0_token_form$2 act17d0_010act17d017D0Activity_1 通关OD-1ZN 4`2StageWithEnemyKillN+act17d0_token_form, enemy_4003_pbank502act17d117D1Activity_225在多维合作战斗中累积歼灭50个移动电源rO 42StageWithEnemyKill$j,30014,(act17d0_token_form, enemy_4001_toxcar_282act17d117D1Activity_21\通关多维合作3号试验区域废弃工业厂房危急测试,累积歼灭8个瓦斯车P 40CompleteAnyMulStage$-30064-<act17d0_token_form8 act17d13 act17d1_03_c0act17d117D1Activity_20@通关多维合作3号试验区域废弃工业厂房危急测试"R 4`2StageWithEnemyKill/Pact17d0_token_form@4%enemy_4001_toxcar^enemy_4001_toxcar_2252act17d117D1Activity_19Q通关多维合作3号试验区域废弃工业厂房,累积歼灭25个瓦斯车jS 88CompleteStageCondition$f0310330Pact17d0_token_formdX@(5 sktok_poisontrap_029_poison act17d1_03_b38act17d117D1Activity_18Y通关多维合作3号试验区域废弃工业厂房高压测试且关闭阀门至少5次U 40CompleteAnyMulStage$1300632Pact17d0_token_form8 act17d13 act17d1_03_b0act17d117D1Activity_17@通关多维合作3号试验区域废弃工业厂房高压测试RV 4`0CompleteAnyMulStageF3(act17d0_token_form8 act17d13 act17d1_03_a0act17d117D1Activity_16@通关多维合作3号试验区域废弃工业厂房普通测试W 40CompleteStageAct$z4310244(act17d0_token_form(3 act17d1_02_c0act17d117D1Activity_15J累积通关多维合作2号试验区域古老废城高塔危急测试3次X 8d8CompleteStageCondition5(act17d0_token_forml`H 5borntrap_018_bomb^trap_031_sleep act17d1_02_c38act17d117D1Activity_14h通关多维合作2号试验区域古老废城高塔危急测试且至少使用无人机掉落道具5次ZZ  40CompleteAnyMulStage$R731014n7<act17d0_token_form8 act17d13 act17d1_02_c0act17d117D1Activity_13@通关多维合作2号试验区域古老废城高塔危急测试[  8d8CompleteStageCondition8Pact17d0_token_forml`H 8borntrap_018_bomb^trap_031_sleep act17d1_02_b38act17d117D1Activity_12h通关多维合作2号试验区域古老废城高塔高压测试且至少使用无人机掉落道具8次[  42StageWithEnemyKill$.:30033J:Pact17d0_token_form, enemy_1092_mdgint82act17d117D1Activity_11S通关多维合作2号试验区域古老废城高塔,累积歼灭8个泥岩巨像^  4`2StageWithEnemyKill~;Pact17d0_token_form@4%enemy_4002_syokai^enemy_4002_syokai_2252act17d117D1Activity_10i担任下层测试团队通关多维合作2号试验区域古老废城高塔,累积歼灭25个无人机_  40CompleteAnyMulStage$<30023<Pact17d0_token_form8 act17d13 act17d1_02_b0act17d117D1Activity_9@通关多维合作2号试验区域古老废城高塔高压测试:a 4`0CompleteAnyMulStage.>(act17d0_token_form8 act17d13 act17d1_02_a0act17d117D1Activity_8@通关多维合作2号试验区域古老废城高塔普通测试jb 40CompleteStageAct$b?30054~?(act17d0_token_form(3 act17d1_01_c0act17d117D1Activity_7J累积通关多维合作1号试验区域废旧地块残骸危急测试3次Jb 88CompleteStageCondition$@30044@(act17d0_token_formdX@(5 sktok_cannontrap_028_cannon act17d1_01_c38act17d117D1Activity_6_通关多维合作1号试验区域废旧地块残骸危急测试且使用脉冲束流至少5次Je 4`0CompleteAnyMulStage>B<act17d0_token_form8 act17d13 act17d1_01_c0act17d117D1Activity_5@通关多维合作1号试验区域废旧地块残骸危急测试zf 40CompleteStageAct$rC30073CPact17d0_token_form(3 act17d1_01_b0act17d117D1Activity_4J累积通关多维合作1号试验区域废旧地块残骸高压测试3次Zf 88CompleteStageCondition$D30013DPact17d0_token_formdX@(6 sktok_cannontrap_028_cannon act17d1_01_b38act17d117D1Activity_3_通关多维合作1号试验区域废旧地块残骸高压测试且使用脉冲束流至少6次Zi 4`0CompleteAnyMulStageNFPact17d0_token_form8 act17d13 act17d1_01_b0act17d117D1Activity_2@通关多维合作1号试验区域废旧地块残骸高压测试j 4`0CompleteAnyMulStage~G(act17d0_token_form8 act17d13 act17d1_01_a0act17d117D1Activity_1@通关多维合作1号试验区域废旧地块残骸普通测试k ,`0 EnemyKillHact9d0_token_dogTag_rep_12000act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act17d517D5Activity_25%在活动关卡中击败2000个敌人m ,`0 EnemyKillJxact9d0_token_dogTag_rep_11000act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act17d517D5Activity_24%在活动关卡中击败1000个敌人Bn ,`0 EnemyKillLPact9d0_token_dogTag_rep_1200act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act17d517D5Activity_23$在活动关卡中击败200个敌人2p 4h1CompleteStageActNfurni_dropS009_carmen_01431act9d0_ex06#f#1act17d517D5Activity_22通关DM-EX-6突袭模式:q 4h1CompleteStageActOdact9d0_token_dogTag_rep_1021 act9d0_ex061act17d517D5Activity_21 通关DM-EX-62r 4h1CompleteStageActPdact9d0_token_dogTag_rep_1021 act9d0_ex051act17d517D5Activity_20 通关DM-EX-5*s 4h1CompleteStageActQPact9d0_token_dogTag_rep_1021 act9d0_ex041act17d517D5Activity_19 通关DM-EX-4"t 4h1CompleteStageActzRPact9d0_token_dogTag_rep_1021 act9d0_ex031act17d517D5Activity_18 通关DM-EX-3u 4h1CompleteStageActrS<act9d0_token_dogTag_rep_1021 act9d0_ex021act17d517D5Activity_17 通关DM-EX-2v 4h1CompleteStageActjT<act9d0_token_dogTag_rep_1021 act9d0_ex011act17d517D5Activity_16 通关DM-EX-1rx 4l1CompleteStageActfUfurni_beerhouse_diningTable1_01031 act9d0_081act17d517D5Activity_15以3星评价完成DM-8zy 4h1CompleteStageActnVdact9d0_token_dogTag_rep_1021 act9d0_081act17d517D5Activity_14 通关DM-8 y  4h1CompleteStageActbWfurni_beerhouse_banner1_01031 act9d0_071act17d517D5Activity_13以3星评价完成DM-7r{  4h1CompleteStageActfXdact9d0_token_dogTag_rep_1021 act9d0_071act17d517D5Activity_12 通关DM-7{  4h1CompleteStageActZYfurni_beerhouse_banner2_01031 act9d0_061act17d517D5Activity_11以3星评价完成DM-6j}  4h1CompleteStageAct^ZPact9d0_token_dogTag_rep_1021 act9d0_061act17d517D5Activity_10 通关DM-6|  4h1CompleteStageActR[furni_beerhouse_floor_01031 act9d0_051act17d517D5Activity_9以3星评价完成DM-5b 4h1CompleteStageActV\Pact9d0_token_dogTag_rep_1021 act9d0_051act17d517D5Activity_8 通关DM-5Z 4l1CompleteStageActN]furni_beerhouse_wallpaper_01031 act9d0_041act17d517D5Activity_7以3星评价完成DM-4b 4h1CompleteStageActV^<act9d0_token_dogTag_rep_1021 act9d0_041act17d517D5Activity_6 通关DM-4Z 41CompleteStageAct,R_char_333_siderov_<act9d0_token_dogTag_rep_1021 act9d0_031act17d517D5Activity_5 通关DM-3z 4l1CompleteStageActn`furni_beerhouse_framedArt2_01031 act9d0_021act17d517D5Activity_4以3星评价完成DM-2 4h1CompleteStageActva(act9d0_token_dogTag_rep_1021 act9d0_021act17d517D5Activity_3 通关DM-2z 4l1CompleteStageActnbfurni_beerhouse_framedArt1_01031 act9d0_011act17d517D5Activity_2以3星评价完成DM-1 4h1CompleteStageActvc(act9d0_token_dogTag_rep_1021 act9d0_011act17d517D5Activity_1 通关DM-1 4`0CompleteStageActjdPact18d0_token_pageX85?act18d0_01^act18d0_02^act18d0_03^act18d0_04^act18d0_05^act18d0_06^act18d0_07^act18d0_08^act18d0_ex01^act18d0_ex01#f#^act18d0_ex02^act18d0_ex02#f#^act18d0_ex03^act18d0_ex03#f#^act18d0_ex04^act18d0_ex04#f#^act18d0_ex05^act18d0_ex05#f#^act18d0_ex06^act18d0_ex06#f#^act18d0_ex07^act18d0_ex07#f#^act18d0_ex08^act18d0_ex08#f#0act18d018D0Activity_24'通关活动关卡85次,不含教学关B 4`0CompleteStageActf<act18d0_token_pageX45?act18d0_01^act18d0_02^act18d0_03^act18d0_04^act18d0_05^act18d0_06^act18d0_07^act18d0_08^act18d0_ex01^act18d0_ex01#f#^act18d0_ex02^act18d0_ex02#f#^act18d0_ex03^act18d0_ex03#f#^act18d0_ex04^act18d0_ex04#f#^act18d0_ex05^act18d0_ex05#f#^act18d0_ex06^act18d0_ex06#f#^act18d0_ex07^act18d0_ex07#f#^act18d0_ex08^act18d0_ex08#f#0act18d018D0Activity_23'通关活动关卡45次,不含教学关r 4`0CompleteStageActh(act18d0_token_pageX15?act18d0_01^act18d0_02^act18d0_03^act18d0_04^act18d0_05^act18d0_06^act18d0_07^act18d0_08^act18d0_ex01^act18d0_ex01#f#^act18d0_ex02^act18d0_ex02#f#^act18d0_ex03^act18d0_ex03#f#^act18d0_ex04^act18d0_ex04#f#^act18d0_ex05^act18d0_ex05#f#^act18d0_ex06^act18d0_ex06#f#^act18d0_ex07^act18d0_ex07#f#^act18d0_ex08^act18d0_ex08#f#0act18d018D0Activity_22'通关活动关卡15次,不含教学关 4l0CompleteAnyStagejfurni_dropS018_needlePhobia_01(3act18d0_ex08#f#0act18d018D0Activity_21通关WD-EX-8突袭模式 4`0CompleteAnyStagekPact18d0_token_page(2 act18d0_ex080act18d018D0Activity_20 通关WD-EX-8 4`0CompleteAnyStagelPact18d0_token_page(2 act18d0_ex070act18d018D0Activity_19 通关WD-EX-7r 4`0CompleteAnyStagemact18d0_token_page(2 act18d0_ex060act18d018D0Activity_18 通关WD-EX-6Z 4`0CompleteAnyStagenact18d0_token_page(2 act18d0_ex050act18d018D0Activity_17 通关WD-EX-5B 4`0CompleteAnyStageoact18d0_token_page(2 act18d0_ex040act18d018D0Activity_16 通关WD-EX-4* 4`0CompleteAnyStagepact18d0_token_page(2 act18d0_ex030act18d018D0Activity_15 通关WD-EX-3 4`0CompleteAnyStagejqact18d0_token_page(2 act18d0_ex020act18d018D0Activity_14 通关WD-EX-2  4`0CompleteAnyStageRract18d0_token_page(2 act18d0_ex010act18d018D0Activity_13 通关WD-EX-1J  4`0CompleteAnyStage>sfurni_icu_desk_01$3 act18d0_080act18d018D0Activity_12以3星评价完成WD-8ҕ  4`0CompleteAnyStage*t<act18d0_token_page$2 act18d0_080act18d018D0Activity_11 通关WD-8  4`0CompleteAnyStageufurni_icu_screen_01$3 act18d0_070act18d018D0Activity_10以3星评价完成WD-7  4`0CompleteAnyStageu<act18d0_token_page$2 act18d0_070act18d018D0Activity_9 通关WD-7 4`0CompleteAnyStagevfurni_icu_floor_01$3 act18d0_060act18d018D0Activity_8以3星评价完成WD-6r 4`0CompleteAnyStagew<act18d0_token_page$2 act18d0_060act18d018D0Activity_7 通关WD-6R 4d0CompleteAnyStagexfurni_icu_wallpaper_01$3 act18d0_050act18d018D0Activity_6以3星评价完成WD-5B 40CompleteAnyStage,ychar_304_zebrayact18d0_token_page$2 act18d0_050act18d018D0Activity_5 通关WD-5J 4`0CompleteAnyStagezact18d0_token_page$2 act18d0_040act18d018D0Activity_4 通关WD-4* 4`0CompleteAnyStage{act18d0_token_page$2 act18d0_030act18d018D0Activity_3 通关WD-3  4`0CompleteAnyStageb|act18d0_token_page$2 act18d0_020act18d018D0Activity_2 通关WD-2 4`0CompleteAnyStageB}act18d0_token_page$2 act18d0_010act18d018D0Activity_1 通关WD-1ʟ 4d0CompleteStageAct"~Pact18d3_token_recordd85Jact18d3_01^act18d3_02^act18d3_03^act18d3_04^act18d3_05^act18d3_06^act18d3_07^act18d3_08^act18d3_09^act18d3_ex01^act18d3_ex01#f#^act18d3_ex02^act18d3_ex02#f#^act18d3_ex03^act18d3_ex03#f#^act18d3_ex04^act18d3_ex04#f#^act18d3_ex05^act18d3_ex05#f#^act18d3_ex06^act18d3_ex06#f#^act18d3_ex07^act18d3_ex07#f#^act18d3_ex08^act18d3_ex08#f#0act18d318D3Activity_26'通关活动关卡85次,不含教学关  4d0CompleteStageActb<act18d3_token_recordd45Jact18d3_01^act18d3_02^act18d3_03^act18d3_04^act18d3_05^act18d3_06^act18d3_07^act18d3_08^act18d3_09^act18d3_ex01^act18d3_ex01#f#^act18d3_ex02^act18d3_ex02#f#^act18d3_ex03^act18d3_ex03#f#^act18d3_ex04^act18d3_ex04#f#^act18d3_ex05^act18d3_ex05#f#^act18d3_ex06^act18d3_ex06#f#^act18d3_ex07^act18d3_ex07#f#^act18d3_ex08^act18d3_ex08#f#0act18d318D3Activity_25'通关活动关卡45次,不含教学关J 4d0CompleteStageAct(act18d3_token_recordd15Jact18d3_01^act18d3_02^act18d3_03^act18d3_04^act18d3_05^act18d3_06^act18d3_07^act18d3_08^act18d3_09^act18d3_ex01^act18d3_ex01#f#^act18d3_ex02^act18d3_ex02#f#^act18d3_ex03^act18d3_ex03#f#^act18d3_ex04^act18d3_ex04#f#^act18d3_ex05^act18d3_ex05#f#^act18d3_ex06^act18d3_ex06#f#^act18d3_ex07^act18d3_ex07#f#^act18d3_ex08^act18d3_ex08#f#0act18d318D3Activity_24'通关活动关卡15次,不含教学关 4p0CompleteAnyStage furni_dropS018_thalassophobia_01(2act18d3_ex08#f#0act18d318D3Activity_23通关SV-EX-8突袭模式 4d0CompleteAnyStagePact18d3_token_record(2 act18d3_ex080act18d318D3Activity_22 通关SV-EX-8 4d0CompleteAnyStageކPact18d3_token_record(2 act18d3_ex070act18d318D3Activity_21 通关SV-EX-7ڪ 4d0CompleteAnyStage·(act18d3_token_record(2 act18d3_ex060act18d318D3Activity_20 通关SV-EX-6ʫ 4d0CompleteAnyStage(act18d3_token_record(2 act18d3_ex050act18d318D3Activity_19 通关SV-EX-5 4d0CompleteAnyStage(act18d3_token_record(2 act18d3_ex040act18d318D3Activity_18 通关SV-EX-4 4d0CompleteAnyStage(act18d3_token_record(2 act18d3_ex030act18d318D3Activity_17 通关SV-EX-3 4d0CompleteAnyStageact18d3_token_record(2 act18d3_ex020act18d318D3Activity_16 通关SV-EX-2 4d0CompleteAnyStage~act18d3_token_record(2 act18d3_ex010act18d318D3Activity_15 通关SV-EX-1z 4h0CompleteAnyStagenfurni_abyssal_wallpaper_01$3 act18d3_090act18d318D3Activity_14以3星评价完成SV-9r  4d0CompleteAnyStagefPact18d3_token_record$2 act18d3_090act18d318D3Activity_13 通关SV-9Z  4h0CompleteAnyStageNfurni_abyssal_ceiling_01$3 act18d3_080act18d318D3Activity_12以3星评价完成SV-8R  4d0CompleteAnyStageFPact18d3_token_record$2 act18d3_080act18d318D3Activity_11 通关SV-8Ҳ  4d0CompleteAnyStage*furni_abyssal_screen_01$3 act18d3_070act18d318D3Activity_10以3星评价完成SV-7*  4d0CompleteAnyStage<act18d3_token_record$2 act18d3_070act18d318D3Activity_9 通关SV-7 4d0CompleteAnyStagefurni_abyssal_table_01$3 act18d3_060act18d318D3Activity_8以3星评价完成SV-6 4d0CompleteAnyStage<act18d3_token_record$2 act18d3_060act18d318D3Activity_7 通关SV-6 4d0CompleteAnyStageڔ<act18d3_token_record$3 act18d3_050act18d318D3Activity_6以3星评价完成SV-5ڸ 40CompleteAnyStage,ҕchar_474_glady(act18d3_token_record$2 act18d3_050act18d318D3Activity_5 通关SV-5 4d0CompleteAnyStageޖ(act18d3_token_record$2 act18d3_040act18d318D3Activity_4 通关SV-4Һ 4d0CompleteAnyStageƗ(act18d3_token_record$2 act18d3_030act18d318D3Activity_3 通关SV-3 4d0CompleteAnyStageact18d3_token_record$2 act18d3_020act18d318D3Activity_2 通关SV-2 4d0CompleteAnyStageact18d3_token_record$2 act18d3_010act18d318D3Activity_1 通关SV-1 ,d $0 EnemyKillvdact11d0_token_currency_rep_12000act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act5sre5sreActivity_25%在活动关卡中击败2000个敌人  ,d $0 EnemyKill<act11d0_token_currency_rep_11000act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act5sre5sreActivity_24%在活动关卡中击败1000个敌人" ,d 0 EnemyKillr(act11d0_token_currency_rep_1200act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act5sre5sreActivity_23$在活动关卡中击败200个敌人 4l1CompleteStageActfurni_dropS009_nocturnesOp9_01431act11d0_ex08#f#1act5sre5sreActivity_22通关TW-EX-8突袭模式 4l1CompleteStageActdact11d0_token_currency_rep_1421 act11d0_ex081act5sre5sreActivity_21 通关TW-EX-8 4l1CompleteStageActdact11d0_token_currency_rep_1421 act11d0_ex071act5sre5sreActivity_20 通关TW-EX-7 4l1CompleteStageActPact11d0_token_currency_rep_1421 act11d0_ex061act5sre5sreActivity_19 通关TW-EX-6 4l1CompleteStageActPact11d0_token_currency_rep_1421 act11d0_ex051act5sre5sreActivity_18 通关TW-EX-5 4l1CompleteStageActPact11d0_token_currency_rep_1421 act11d0_ex041act5sre5sreActivity_17 通关TW-EX-4 4l1CompleteStageAct<act11d0_token_currency_rep_1421 act11d0_ex031act5sre5sreActivity_16 通关TW-EX-3 4l1CompleteStageAct<act11d0_token_currency_rep_1421 act11d0_ex021act5sre5sreActivity_15 通关TW-EX-2 4l1CompleteStageAct<act11d0_token_currency_rep_1421 act11d0_ex011act5sre5sreActivity_14 通关TW-EX-1  4l1CompleteStageActfurni_nightView_curtain_R_01031 act11d0_081act5sre5sreActivity_13以3星评价完成TW-8  4l1CompleteStageAct dact11d0_token_currency_rep_1021 act11d0_081act5sre5sreActivity_12 通关TW-8  4l1CompleteStageActfurni_nightView_curtain_L_01031 act11d0_071act5sre5sreActivity_11以3星评价完成TW-7  4l1CompleteStageAct dact11d0_token_currency_rep_1021 act11d0_071act5sre5sreActivity_10 通关TW-7  4l1CompleteStageActfurni_nightView_recordPlayer_01031 act11d0_061act5sre5sreActivity_9以3星评价完成TW-6 4l1CompleteStageAct Pact11d0_token_currency_rep_1021 act11d0_061act5sre5sreActivity_8 通关TW-6 4h1CompleteStageActfurni_nightView_bottles_01031 act11d0_051act5sre5sreActivity_7以3星评价完成TW-5 4l1CompleteStageActPact11d0_token_currency_rep_1021 act11d0_051act5sre5sreActivity_6 通关TW-5 41CompleteStageAct,char_345_folnic"<act11d0_token_currency_rep_1021 act11d0_041act5sre5sreActivity_5 通关TW-4 4h1CompleteStageActfurni_nightView_framed_01031 act11d0_031act5sre5sreActivity_4以3星评价完成TW-3 4l1CompleteStageAct<act11d0_token_currency_rep_1021 act11d0_031act5sre5sreActivity_3 通关TW-3 4l1CompleteStageAct2act11d0_token_currency_rep_1021 act11d0_021act5sre5sreActivity_2 通关TW-2 4l1CompleteStageAct 2act11d0_token_currency_rep_1021 act11d0_011act5sre5sreActivity_1 通关TW-1  8h0CompleteInterlockStage  act1lock_point_reward\D7act1lock_b-01^act1lock_b-02^act1lock_b-03^act1lock_b-04 act1lock_c-010act1lock1lockActivity_13O通关最终关卡FIN-TS时,驻守关卡LK-DP-A、LK-DP-B、LK-DP-C和LK-DP-D  8h0CompleteInterlockStagev act1lock_point_rewardP8)act1lock_b-01^act1lock_b-02^act1lock_b-03 act1lock_c-010act1lock1lockActivity_12E通关最终关卡FIN-TS时,驻守关卡LK-DP-A、LK-DP-B和LK-DP-C  8h0CompleteInterlockStageҺact1lock_point_reward@(act1lock_b-01^act1lock_b-03 act1lock_c-010act1lock1lockActivity_11;通关最终关卡FIN-TS时,驻守关卡LK-DP-A和LK-DP-C  8h0CompleteInterlockStageact1lock_point_reward4 act1lock_b-01 act1lock_c-010act1lock1lockActivity_101通关最终关卡FIN-TS时,驻守关卡LK-DP-AB  4d0CompleteAnyStage6act1lock_point_reward(3 act1lock_c-010act1lock1lockActivity_93星通关FIN-TS: 4d0CompleteAnyStage.act1lock_point_reward(3 act1lock_b-040act1lock1lockActivity_83星通关LK-DP-D2 4d0CompleteAnyStage&act1lock_point_reward(3 act1lock_b-030act1lock1lockActivity_73星通关LK-DP-C* 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_b-020act1lock1lockActivity_63星通关LK-DP-B" 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_b-010act1lock1lockActivity_53星通关LK-DP-A 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_a-040act1lock1lockActivity_43星通关TB-DB-4 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_a-030act1lock1lockActivity_33星通关TB-DB-3  4d0CompleteAnyStageact1lock_point_reward(3 act1lock_a-020act1lock1lockActivity_23星通关TB-DB-2 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_a-010act1lock1lockActivity_13星通关TB-DB-1 ,d0 EnemyKilldact12d0_token_components_rep_1t2000Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act6sre6sreActivity_25%在活动关卡中击败2000个敌人 ,d0 EnemyKill2<act12d0_token_components_rep_1t1000Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act6sre6sreActivity_24%在活动关卡中击败1000个敌人 ,d0 EnemyKill(act12d0_token_components_rep_1p200Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act6sre6sreActivity_23$在活动关卡中击败200个敌人 4l1CompleteStageActfurni_dropS009_fantaisieOp49_01431act12d0_ex08#f#1act6sre6sreActivity_22通关RI-EX-8突袭模式 4l1CompleteStageActdact12d0_token_components_rep_1421 act12d0_ex081act6sre6sreActivity_21 通关RI-EX-8 4l1CompleteStageActdact12d0_token_components_rep_1421 act12d0_ex071act6sre6sreActivity_20 通关RI-EX-7 4l1CompleteStageActdact12d0_token_components_rep_1421 act12d0_ex061act6sre6sreActivity_19 通关RI-EX-6 4l1CompleteStageActPact12d0_token_components_rep_1421 act12d0_ex051act6sre6sreActivity_18 通关RI-EX-5 4h1CompleteStageActfurni_bolivar_curtain_01421 act12d0_ex041act6sre6sreActivity_17 通关RI-EX-4 4l1CompleteStageActPact12d0_token_components_rep_1421 act12d0_ex031act6sre6sreActivity_16 通关RI-EX-3 4l1CompleteStageActfurni_bolivar_ceilinglamp_01421 act12d0_ex021act6sre6sreActivity_15 通关RI-EX-2 4l1CompleteStageAct<act12d0_token_components_rep_1421 act12d0_ex011act6sre6sreActivity_14 通关RI-EX-1  4d1CompleteStageActfurni_act12d0_throne_01031 act12d0_081act6sre6sreActivity_13以3星评价完成RI-8  4l1CompleteStageActdact12d0_token_components_rep_1021 act12d0_081act6sre6sreActivity_12 通关RI-8  4d1CompleteStageActfurni_bolivar_wall_01031 act12d0_071act6sre6sreActivity_11以3星评价完成RI-7  4l1CompleteStageActdact12d0_token_components_rep_1021 act12d0_071act6sre6sreActivity_10 通关RI-7  4d1CompleteStageActfurni_bolivar_floor_01031 act12d0_061act6sre6sreActivity_9以3星评价完成RI-6 4l1CompleteStageActPact12d0_token_components_rep_1021 act12d0_061act6sre6sreActivity_8 通关RI-6 4l1CompleteStageActfurni_bolivar_soundSystem_01031 act12d0_051act6sre6sreActivity_7以3星评价完成RI-5 4l1CompleteStageActPact12d0_token_components_rep_1021 act12d0_051act6sre6sreActivity_6 通关RI-5z 41CompleteStageAct,char_411_tomimi<act12d0_token_components_rep_1021 act12d0_041act6sre6sreActivity_5 通关RI-4 4d1CompleteStageActfurni_bolivar_sofa_01031 act12d0_031act6sre6sreActivity_4以3星评价完成RI-3 4l1CompleteStageAct<act12d0_token_components_rep_1021 act12d0_031act6sre6sreActivity_3 通关RI-3 4l1CompleteStageAct2act12d0_token_components_rep_1021 act12d0_021act6sre6sreActivity_2 通关RI-2 4l1CompleteStageAct2act12d0_token_components_rep_1021 act12d0_011act6sre6sreActivity_1 通关RI-1, 4h6StageWithEnemyKillact12side_point_cmemomedal41400act12side_mo016 act12side12sideActivity_444尝试挑战关卡DH-MO-1并至少造成400歼灭数+ 4h6StageWithEnemyKillact12side_point_cmemomedal41375act12side_mo016 act12side12sideActivity_434尝试挑战关卡DH-MO-1并至少造成375歼灭数J* 4h6StageWithEnemyKill>act12side_point_cmemomedal41350act12side_mo016 act12side12sideActivity_424尝试挑战关卡DH-MO-1并至少造成350歼灭数z ) 4h6StageWithEnemyKillnact12side_point_cmemomedal41325act12side_mo016 act12side12sideActivity_414尝试挑战关卡DH-MO-1并至少造成325歼灭数 ( 4h6StageWithEnemyKillact12side_point_cmemomedal41300act12side_mo016 act12side12sideActivity_404尝试挑战关卡DH-MO-1并至少造成300歼灭数 ' 4h6StageWithEnemyKillact12side_point_cmemomedal41275act12side_mo016 act12side12sideActivity_394尝试挑战关卡DH-MO-1并至少造成275歼灭数 & 4h6StageWithEnemyKillact12side_point_cmemomedal41250act12side_mo016 act12side12sideActivity_384尝试挑战关卡DH-MO-1并至少造成250歼灭数:% 4h6StageWithEnemyKill.act12side_point_cmemomedal41225act12side_mo016 act12side12sideActivity_374尝试挑战关卡DH-MO-1并至少造成225歼灭数j$ 4h6StageWithEnemyKill^act12side_point_cmemomedal41200act12side_mo016 act12side12sideActivity_364尝试挑战关卡DH-MO-1并至少造成200歼灭数# 4h6StageWithEnemyKillact12side_point_cmemomedal41175act12side_mo016 act12side12sideActivity_354尝试挑战关卡DH-MO-1并至少造成175歼灭数" 4h6StageWithEnemyKillact12side_point_cmemomedal41150act12side_mo016 act12side12sideActivity_344尝试挑战关卡DH-MO-1并至少造成150歼灭数! 4h6StageWithEnemyKillact12side_point_cmemomedal41125act12side_mo016 act12side12sideActivity_334尝试挑战关卡DH-MO-1并至少造成125歼灭数*  4h6StageWithEnemyKillact12side_point_cmemomedal41100act12side_mo016 act12side12sideActivity_324尝试挑战关卡DH-MO-1并至少造成100歼灭数 4h6StageWithEnemyKillJact12side_point_cmemomedal4175act12side_mo016 act12side12sideActivity_313尝试挑战关卡DH-MO-1并至少造成75歼灭数 4h6StageWithEnemyKillract12side_point_cmemomedal4150act12side_mo016 act12side12sideActivity_303尝试挑战关卡DH-MO-1并至少造成50歼灭数B 4h6StageWithEnemyKillact12side_point_cmemomedal4125act12side_mo016 act12side12sideActivity_293尝试挑战关卡DH-MO-1并至少造成25歼灭数j 8l0CompleteStageWithCharmact12side_point_cmemomedalD8 50^1^2^3 act12side_s0430 act12side12sideActivity_28,携带至少5个标志物并3星通关DH-S-4 8l0CompleteStageWithCharmact12side_point_cmemomedalD8 50^1^2^3 act12side_s0330 act12side12sideActivity_27,携带至少5个标志物并3星通关DH-S-3B 8l0CompleteStageWithCharm:act12side_point_cmemomedal@413 act12side_s0220 act12side12sideActivity_265携带至少1个稀有度为3的标志物通关DH-S-2 8l0CompleteStageWithCharmvact12side_point_cmemomedal@412^3 act12side_s0120 act12side12sideActivity_25;携带至少1个稀有度2或以上的标志物通关DH-S-1Z 8l9CompleteStageConditionact12side_point_cmemomedal\P8 3killedtrap_041_fcanonact12side_ex0829 act12side12sideActivity_24&通关DH-EX-8并至多摧毁3个风筝  4h0CompleteAnyStageact12side_point_cmemomedal(3act12side_ex080 act12side12sideActivity_233星通关DH-EX-8  4h0CompleteAnyStageact12side_point_cmemomedal(3act12side_ex070 act12side12sideActivity_223星通关DH-EX-7 ! 8l11CompleteStageConditionact12side_point_cmemomedalL@(3chock_withdrawact12side_ex06211 act12side12sideActivity_21Y通关DH-EX-6,且在涨潮持续期间,至多3名潮汐中的干员撤退或被击倒z" 4h0CompleteAnyStagenact12side_point_cmemomedal(3act12side_ex050 act12side12sideActivity_203星通关DH-EX-5" 8l9CompleteStageConditionnact12side_point_cmemomedal\P8 3borntrap_040_canoeact12side_ex0429 act12side12sideActivity_195通关DH-EX-4,并使用至多3个特制水上平台$ 4h0CompleteAnyStageact12side_point_cmemomedal(3act12side_ex040 act12side12sideActivity_183星通关DH-EX-4j$ 8l9CompleteStageConditionact12side_point_cmemomedal`T< 0killedenemy_3003_alymotact12side_ex0329 act12side12sideActivity_17:通关DH-EX-3并保护全部大奖赛运输艇不受破坏2' 4h0CompleteAnyStage&act12side_point_cmemomedal(3act12side_ex020 act12side12sideActivity_163星通关DH-EX-22( 4h0CompleteAnyStage&act12side_point_cmemomedal(3act12side_ex010 act12side12sideActivity_153星通关DH-EX-1' 8l8CompleteStageCondition&act12side_point_cmemomedal\P8 3killedtrap_041_fcanon act12side_0928 act12side12sideActivity_14&通关DH-9,并至少摧毁3个风筝)  4h0CompleteAnyStagejact12side_point_cmemomedal(3 act12side_090 act12side12sideActivity_133星通关DH-9r+  8l8CompleteStageConditionjact12side_point_cmemomedal\P8 2borntrap_040_canoe act12side_0828 act12side12sideActivity_122通关DH-8,并至少使用2个特制水上平台b+  8l9CompleteStageCondition act12side_point_cmemomedal`T< 0killedenemy_3003_alymot act12side_0829 act12side12sideActivity_11:通关DH-8,并保护全部大奖赛运输艇不受破坏,  4h0StageWithCondition act12side_point_cmemomedalD,6enemy_1160_hvyslr act12side_070 act12side12sideActivity_10)在DH-7中,累计击败6个码头水手-  4h0CompleteAnyStageJ act12side_point_cmemomedal(3 act12side_070 act12side12sideActivity_93星通关DH-7R0 8l8CompleteStageConditionJ act12side_point_cmemomedal\P8 2borntrap_040_canoe act12side_0628 act12side12sideActivity_82通关DH-6,并至少使用2个特制水上平台B0 4h0CompleteAnyStageact12side_point_cmemomedal(3 act12side_060 act12side12sideActivity_73星通关DH-6:1 8l8CompleteStageConditionact12side_point_cmemomedal`T< 15killedenemy_1160_hvyslr act12side_0528 act12side12sideActivity_6+通关DH-5,且至少击败码头水手15次2 4h0StageWithConditionact12side_point_cmemomedalD,8enemy_1161_tidmag act12side_040 act12side12sideActivity_5)在DH-4中,累计击败8个控潮术师3 8l11CompleteStageConditionact12side_point_cmemomedalL@(3chock_withdraw act12side_03211 act12side12sideActivity_4\通关DH-3,且在涨潮持续期间,至多3名潮汐中的地面干员撤退或被击倒*5 4h0CompleteAnyStageact12side_point_cmemomedal(3 act12side_030 act12side12sideActivity_33星通关DH-3"6 4h0CompleteAnyStagezact12side_point_cmemomedal(3 act12side_020 act12side12sideActivity_23星通关DH-27 4h0CompleteAnyStageract12side_point_cmemomedal(3 act12side_010 act12side12sideActivity_13星通关DH-18 , 0 EnemyKill4fchar_277_sqrrel@ghost#1dact13d5_token_securities_rep_1l2000Lact13d5_01^act13d5_tr01^act13d5_02^act13d5_03^act13d5_04^act13d5_05^act13d5_06^act13d5_07^act13d5_08^act13d5_ex01^act13d5_ex01#f#^act13d5_ex02^act13d5_ex02#f#^act13d5_ex03^act13d5_ex03#f#^act13d5_ex04^act13d5_ex04#f#^act13d5_ex05^act13d5_ex05#f#^act13d5_ex06^act13d5_ex06#f#^act13d5_ex07^act13d5_ex07#f#^act13d5_ex08^act13d5_ex08#f#0act7sre7sreActivity_25%在活动关卡中击败2000个敌人: ,d0 EnemyKillPact13d5_token_securities_rep_1l1000Lact13d5_01^act13d5_tr01^act13d5_02^act13d5_03^act13d5_04^act13d5_05^act13d5_06^act13d5_07^act13d5_08^act13d5_ex01^act13d5_ex01#f#^act13d5_ex02^act13d5_ex02#f#^act13d5_ex03^act13d5_ex03#f#^act13d5_ex04^act13d5_ex04#f#^act13d5_ex05^act13d5_ex05#f#^act13d5_ex06^act13d5_ex06#f#^act13d5_ex07^act13d5_ex07#f#^act13d5_ex08^act13d5_ex08#f#0act7sre7sreActivity_24%在活动关卡中击败1000个敌人:> ,d0 EnemyKill&<act13d5_token_securities_rep_1h200Lact13d5_01^act13d5_tr01^act13d5_02^act13d5_03^act13d5_04^act13d5_05^act13d5_06^act13d5_07^act13d5_08^act13d5_ex01^act13d5_ex01#f#^act13d5_ex02^act13d5_ex02#f#^act13d5_ex03^act13d5_ex03#f#^act13d5_ex04^act13d5_ex04#f#^act13d5_ex05^act13d5_ex05#f#^act13d5_ex06^act13d5_ex06#f#^act13d5_ex07^act13d5_ex07#f#^act13d5_ex08^act13d5_ex08#f#0act7sre7sreActivity_23$在活动关卡中击败200个敌人@ 4l1CompleteStageActvfurni_dropS009_etudeOp10No12_01431act13d5_ex08#f#1act7sre7sreActivity_22通关MN-EX-8突袭模式*@ 4l1CompleteStageActPact13d5_token_securities_rep_1421 act13d5_ex081act7sre7sreActivity_21 通关MN-EX-8*A 4l1CompleteStageActPact13d5_token_securities_rep_1421 act13d5_ex071act7sre7sreActivity_20 通关MN-EX-7*B 4l1CompleteStageAct <act13d5_token_securities_rep_1421 act13d5_ex061act7sre7sreActivity_19 通关MN-EX-6*C 4l1CompleteStageAct!<act13d5_token_securities_rep_1421 act13d5_ex051act7sre7sreActivity_18 通关MN-EX-5*D 4l1CompleteStageAct"<act13d5_token_securities_rep_1421 act13d5_ex041act7sre7sreActivity_17 通关MN-EX-4*E 4l1CompleteStageAct#act13d5_token_securities_rep_1421 act13d5_ex031act7sre7sreActivity_16 通关MN-EX-3*F 4l1CompleteStageAct$act13d5_token_securities_rep_1421 act13d5_ex021act7sre7sreActivity_15 通关MN-EX-2*G 4l1CompleteStageAct%act13d5_token_securities_rep_1421 act13d5_ex011act7sre7sreActivity_14 通关MN-EX-1I  4l1CompleteStageAct&dact13d5_token_securities_rep_1031 act13d5_081act7sre7sreActivity_13以3星评价完成MN-82I  4l1CompleteStageAct'Pact13d5_token_securities_rep_1021 act13d5_081act7sre7sreActivity_12 通关MN-8*J  4h1CompleteStageAct(furni_fNearl_wallpaper_01031 act13d5_071act7sre7sreActivity_11以3星评价完成MN-7*K  4l1CompleteStageAct)Pact13d5_token_securities_rep_1021 act13d5_071act7sre7sreActivity_10 通关MN-7"L  4h1CompleteStageActz*furni_fNearl_cabinet_L_01031 act13d5_061act7sre7sreActivity_9以3星评价完成MN-6"M 4l1CompleteStageActz+<act13d5_token_securities_rep_1021 act13d5_061act7sre7sreActivity_8 通关MN-6O 4d1CompleteStageActv,furni_fNearl_floor_01031 act13d5_051act7sre7sreActivity_7以3星评价完成MN-5O 4l1CompleteStageActr-<act13d5_token_securities_rep_1021 act13d5_051act7sre7sreActivity_6 通关MN-5P 41CompleteStageAct,n.char_265_sophia.(act13d5_token_securities_rep_1021 act13d5_041act7sre7sreActivity_5 通关MN-4R 4d1CompleteStageAct/furni_fNearl_sink_01031 act13d5_031act7sre7sreActivity_4以3星评价完成MN-32R 4l1CompleteStageAct0(act13d5_token_securities_rep_1021 act13d5_031act7sre7sreActivity_3 通关MN-3*S 4l1CompleteStageAct1act13d5_token_securities_rep_1021 act13d5_021act7sre7sreActivity_2 通关MN-2"T 4l1CompleteStageActz2act13d5_token_securities_rep_1021 act13d5_011act7sre7sreActivity_1 通关MN-1V$ 40CompleteAnyStage4z3xact13side_token_model3act13side_prestige_armorless,2act13side_s05#f#0 act13side13sideActivity_36通关NL-S-5突袭模式W# 40CompleteAnyStage44Pact13side_token_model4act13side_prestige_armorless(2 act13side_s050 act13side13sideActivity_35 通关NL-S-5X" 40CompleteAnyStage45dact13side_token_model6act13side_prestige_armorless,2act13side_s04#f#0 act13side13sideActivity_34通关NL-S-4突袭模式2Z! 40CompleteAnyStage4*7<act13side_token_modelV7act13side_prestige_armorless(2 act13side_s040 act13side13sideActivity_33 通关NL-S-4b[  40CompleteAnyStage4Z8Pact13side_token_model8act13side_prestige_armorless,2act13side_s03#f#0 act13side13sideActivity_32通关NL-S-3突袭模式\ 40CompleteAnyStage49(act13side_token_model9act13side_prestige_armorless(2 act13side_s030 act13side13sideActivity_31 通关NL-S-3j\ @0Act13sideCompleteDailyMission4:dact13side_token_model:act13side_prestige_kazimierz300 act13side13sideActivity_30完成每日事务30次] @0Act13sideCompleteDailyMission4;Pact13side_token_model&<act13side_prestige_kazimierz200 act13side13sideActivity_29完成每日事务20次^ @0Act13sideCompleteDailyMission4"=<act13side_token_modelN=act13side_prestige_kazimierz100 act13side13sideActivity_28完成每日事务10次_ 40CompleteStageAct4>>dact13side_token_modelj>act13side_prestige_commerce@85$act13side_01^act13side_02^act13side_03^act13side_04^act13side_05^act13side_06^act13side_07^act13side_08^act13side_09^act13side_10^act13side_ex01^act13side_ex01#f#^act13side_ex02^act13side_ex02#f#^act13side_ex03^act13side_ex03#f#^act13side_ex04^act13side_ex04#f#^act13side_ex05^act13side_ex05#f#^act13side_ex06^act13side_ex06#f#^act13side_ex07^act13side_ex07#f#^act13side_ex08^act13side_ex08#f#^act13side_s01^act13side_s01#f#^act13side_s02^act13side_s02#f#^act13side_s03^act13side_s03#f#^act13side_s04^act13side_s04#f#^act13side_s05^act13side_s05#f#0 act13side13sideActivity_27'通关活动关卡85次,不含教学关:c 40CompleteStageAct4APact13side_token_modelAact13side_prestige_commerce@45$act13side_01^act13side_02^act13side_03^act13side_04^act13side_05^act13side_06^act13side_07^act13side_08^act13side_09^act13side_10^act13side_ex01^act13side_ex01#f#^act13side_ex02^act13side_ex02#f#^act13side_ex03^act13side_ex03#f#^act13side_ex04^act13side_ex04#f#^act13side_ex05^act13side_ex05#f#^act13side_ex06^act13side_ex06#f#^act13side_ex07^act13side_ex07#f#^act13side_ex08^act13side_ex08#f#^act13side_s01^act13side_s01#f#^act13side_s02^act13side_s02#f#^act13side_s03^act13side_s03#f#^act13side_s04^act13side_s04#f#^act13side_s05^act13side_s05#f#0 act13side13sideActivity_26'通关活动关卡45次,不含教学关f 40CompleteStageAct4D<act13side_token_modelEact13side_prestige_commerce@15$act13side_01^act13side_02^act13side_03^act13side_04^act13side_05^act13side_06^act13side_07^act13side_08^act13side_09^act13side_10^act13side_ex01^act13side_ex01#f#^act13side_ex02^act13side_ex02#f#^act13side_ex03^act13side_ex03#f#^act13side_ex04^act13side_ex04#f#^act13side_ex05^act13side_ex05#f#^act13side_ex06^act13side_ex06#f#^act13side_ex07^act13side_ex07#f#^act13side_ex08^act13side_ex08#f#^act13side_s01^act13side_s01#f#^act13side_s02^act13side_s02#f#^act13side_s03^act13side_s03#f#^act13side_s04^act13side_s04#f#^act13side_s05^act13side_s05#f#0 act13side13sideActivity_25'通关活动关卡15次,不含教学关i 40CompleteAnyStage@FH#furni_dropS023_birdmanOfAlcatraz_01~Hact13side_prestige_kazimierz,2act13side_ex08#f#0 act13side13sideActivity_24通关NL-EX-8突袭模式l 40CompleteAnyStage4IPact13side_token_modelIact13side_prestige_kazimierz(2act13side_ex080 act13side13sideActivity_23 通关NL-EX-8bl 40CompleteAnyStage4Jdact13side_token_modelJact13side_prestige_commerce,2act13side_ex07#f#0 act13side13sideActivity_22通关NL-EX-7突袭模式m 40CompleteAnyStage4KPact13side_token_model"Lact13side_prestige_commerce(2act13side_ex070 act13side13sideActivity_21 通关NL-EX-7*p 40CompleteAnyStage4"M<act13side_token_modelNMact13side_prestige_kazimierz(2act13side_ex060 act13side13sideActivity_20 通关NL-EX-6o 40CompleteAnyStage4NN<act13side_token_modelzNact13side_prestige_commerce(2act13side_ex050 act13side13sideActivity_19 通关NL-EX-5r 40CompleteAnyStage4zO<act13side_token_modelOact13side_prestige_kazimierz(2act13side_ex040 act13side13sideActivity_18 通关NL-EX-4Jr 40CompleteAnyStage4P<act13side_token_modelPact13side_prestige_commerce(2act13side_ex030 act13side13sideActivity_17 通关NL-EX-3t 40CompleteAnyStage4Q(act13side_token_modelQact13side_prestige_kazimierz(2act13side_ex020 act13side13sideActivity_16 通关NL-EX-2t 40CompleteAnyStage4R(act13side_token_model*Sact13side_prestige_commerce(2act13side_ex010 act13side13sideActivity_15 通关NL-EX-1u 40CompleteAnyStage<&Tfurni_kazimierz_ceilingLamp_01ZTact13side_prestige_kazimierz(3 act13side_100 act13side13sideActivity_14以3星评价完成NL-10 w  40CompleteAnyStage4fUPact13side_token_modelUact13side_prestige_kazimierz(2 act13side_100 act13side13sideActivity_13 通关NL-102x  40CompleteAnyStage<Vfurni_kazimierz_partition2_01Vact13side_prestige_commerce(3 act13side_090 act13side13sideActivity_12以3星评价完成NL-9z  40CompleteAnyStage4WPact13side_token_modelWact13side_prestige_commerce(2 act13side_090 act13side13sideActivity_11 通关NL-9z  40CompleteAnyStage8Xfurni_kazimierz_table_01Yact13side_prestige_kazimierz(3 act13side_080 act13side13sideActivity_10以3星评价完成NL-8{  40CompleteAnyStage4&ZPact13side_token_modelRZact13side_prestige_kazimierz(2 act13side_080 act13side13sideActivity_9 通关NL-8| 40CompleteAnyStage<N[furni_kazimierz_decoration_01[act13side_prestige_commerce(3 act13side_070 act13side13sideActivity_8以3星评价完成NL-7 40CompleteAnyStage4\<act13side_token_model\act13side_prestige_commerce(2 act13side_070 act13side13sideActivity_7 通关NL-7R 40CompleteAnyStage4]<act13side_token_model]act13side_prestige_kazimierz(2 act13side_060 act13side13sideActivity_6 通关NL-6z 40CompleteAnyStageh8^furni_kazimierz_stool_01 _act13side_token_model6_act13side_prestige_commerce(2 act13side_050 act13side13sideActivity_5 通关NL-5ҁ 40CompleteAnyStage4.`(act13side_token_modelZ`act13side_prestige_kazimierz(2 act13side_040 act13side13sideActivity_4 通关NL-4b 40CompleteAnyStage\,^achar_496_wildmnaact13side_token_modelaact13side_prestige_commerce(2 act13side_030 act13side13sideActivity_3 通关NL-3J 40CompleteAnyStage4bact13side_token_modelbact13side_prestige_kazimierz(2 act13side_020 act13side13sideActivity_2 通关NL-2چ 40CompleteAnyStaged4cfurni_kazimierz_LIVE_01dact13side_token_model.dact13side_prestige_commerce(2 act13side_010 act13side13sideActivity_1 通关NL-12 4l0CompleteStageAct&edact15d0_token_ironSheet_rep_1X40?act15d0_01^act15d0_02^act15d0_03^act15d0_04^act15d0_05^act15d0_06^act15d0_07^act15d0_08^act15d0_ex01^act15d0_ex01#f#^act15d0_ex02^act15d0_ex02#f#^act15d0_ex03^act15d0_ex03#f#^act15d0_ex04^act15d0_ex04#f#^act15d0_ex05^act15d0_ex05#f#^act15d0_ex06^act15d0_ex06#f#^act15d0_ex07^act15d0_ex07#f#^act15d0_ex08^act15d0_ex08#f#0act8sre8sreActivity_25'通关活动关卡40次,不含教学关r 4l0CompleteStageActfgPact15d0_token_ironSheet_rep_1X25?act15d0_01^act15d0_02^act15d0_03^act15d0_04^act15d0_05^act15d0_06^act15d0_07^act15d0_08^act15d0_ex01^act15d0_ex01#f#^act15d0_ex02^act15d0_ex02#f#^act15d0_ex03^act15d0_ex03#f#^act15d0_ex04^act15d0_ex04#f#^act15d0_ex05^act15d0_ex05#f#^act15d0_ex06^act15d0_ex06#f#^act15d0_ex07^act15d0_ex07#f#^act15d0_ex08^act15d0_ex08#f#0act8sre8sreActivity_24'通关活动关卡25次,不含教学关 4l0CompleteStageActi<act15d0_token_ironSheet_rep_1X10?act15d0_01^act15d0_02^act15d0_03^act15d0_04^act15d0_05^act15d0_06^act15d0_07^act15d0_08^act15d0_ex01^act15d0_ex01#f#^act15d0_ex02^act15d0_ex02#f#^act15d0_ex03^act15d0_ex03#f#^act15d0_ex04^act15d0_ex04#f#^act15d0_ex05^act15d0_ex05#f#^act15d0_ex06^act15d0_ex06#f#^act15d0_ex07^act15d0_ex07#f#^act15d0_ex08^act15d0_ex08#f#0act8sre8sreActivity_23'通关活动关卡10次,不含教学关 4l1CompleteStageActkfurni_dropS009_dasRheingold_01431act15d0_ex08#f#1act8sre8sreActivity_22通关MB-EX-8突袭模式 4l1CompleteStageActlZact15d0_token_ironSheet_rep_1421 act15d0_ex081act8sre8sreActivity_21 通关MB-EX-8 4l1CompleteStageActmZact15d0_token_ironSheet_rep_1421 act15d0_ex071act8sre8sreActivity_20 通关MB-EX-7 4l1CompleteStageActn<act15d0_token_ironSheet_rep_1421 act15d0_ex061act8sre8sreActivity_19 通关MB-EX-6 4l1CompleteStageActo<act15d0_token_ironSheet_rep_1421 act15d0_ex051act8sre8sreActivity_18 通关MB-EX-5 4l1CompleteStageActp<act15d0_token_ironSheet_rep_1421 act15d0_ex041act8sre8sreActivity_17 通关MB-EX-4 4l1CompleteStageActqact15d0_token_ironSheet_rep_1421 act15d0_ex031act8sre8sreActivity_16 通关MB-EX-3 4`1CompleteStageActrfurni_prison_bed_01421 act15d0_ex021act8sre8sreActivity_15 通关MB-EX-2 4l1CompleteStageActsact15d0_token_ironSheet_rep_1421 act15d0_ex011act8sre8sreActivity_14 通关MB-EX-1  4d1CompleteStageActtfurni_prison_ceiling_01031 act15d0_081act8sre8sreActivity_13以3星评价完成MB-8  4l1CompleteStageActuPact15d0_token_ironSheet_rep_1021 act15d0_081act8sre8sreActivity_12 通关MB-8  4l1CompleteStageActvPact15d0_token_ironSheet_rep_1031 act15d0_071act8sre8sreActivity_11以3星评价完成MB-7  4l1CompleteStageActwPact15d0_token_ironSheet_rep_1021 act15d0_071act8sre8sreActivity_10 通关MB-7  4h1CompleteStageActxfurni_prison_pipeline_01031 act15d0_061act8sre8sreActivity_9以3星评价完成MB-6 4l1CompleteStageActy<act15d0_token_ironSheet_rep_1021 act15d0_061act8sre8sreActivity_8 通关MB-6 4l1CompleteStageActz<act15d0_token_ironSheet_rep_1031 act15d0_051act8sre8sreActivity_7以3星评价完成MB-5 4l1CompleteStageAct{(act15d0_token_ironSheet_rep_1021 act15d0_051act8sre8sreActivity_6 通关MB-5 41CompleteStageAct,|char_451_robin}(act15d0_token_ironSheet_rep_1021 act15d0_041act8sre8sreActivity_5 通关MB-4  4d1CompleteStageAct}furni_prison_sink_01031 act15d0_031act8sre8sreActivity_4以3星评价完成MB-3 4l1CompleteStageAct~(act15d0_token_ironSheet_rep_1021 act15d0_031act8sre8sreActivity_3 通关MB-3 4l1CompleteStageActact15d0_token_ironSheet_rep_1021 act15d0_021act8sre8sreActivity_2 通关MB-2 4l1CompleteStageActact15d0_token_ironSheet_rep_1021 act15d0_011act8sre8sreActivity_1 通关MB-1 4d0CompleteStageActdact14side_token_stone85oact14side_01^act14side_02^act14side_03^act14side_04^act14side_05^act14side_06^act14side_07^act14side_08^act14side_ex01^act14side_ex01#f#^act14side_ex02^act14side_ex02#f#^act14side_ex03^act14side_ex03#f#^act14side_ex04^act14side_ex04#f#^act14side_ex05^act14side_ex05#f#^act14side_ex06^act14side_ex06#f#^act14side_ex07^act14side_ex07#f#^act14side_ex08^act14side_ex08#f#0 act14side14sideActivity_24'通关活动关卡85次,不含教学关b 4d0CompleteStageActVPact14side_token_stone45oact14side_01^act14side_02^act14side_03^act14side_04^act14side_05^act14side_06^act14side_07^act14side_08^act14side_ex01^act14side_ex01#f#^act14side_ex02^act14side_ex02#f#^act14side_ex03^act14side_ex03#f#^act14side_ex04^act14side_ex04#f#^act14side_ex05^act14side_ex05#f#^act14side_ex06^act14side_ex06#f#^act14side_ex07^act14side_ex07#f#^act14side_ex08^act14side_ex08#f#0 act14side14sideActivity_23'通关活动关卡45次,不含教学关ҩ 4d0CompleteStageActƆ<act14side_token_stone15oact14side_01^act14side_02^act14side_03^act14side_04^act14side_05^act14side_06^act14side_07^act14side_08^act14side_ex01^act14side_ex01#f#^act14side_ex02^act14side_ex02#f#^act14side_ex03^act14side_ex03#f#^act14side_ex04^act14side_ex04#f#^act14side_ex05^act14side_ex05#f#^act14side_ex06^act14side_ex06#f#^act14side_ex07^act14side_ex07#f#^act14side_ex08^act14side_ex08#f#0 act14side14sideActivity_22'通关活动关卡15次,不含教学关ڪ 4h0CompleteAnyStage2furni_dropS024_twinPeaks_01,2act14side_ex08#f#0 act14side14sideActivity_21通关BI-EX-8突袭模式J 4d0CompleteAnyStage>Pact14side_token_stone(2act14side_ex080 act14side14sideActivity_20 通关BI-EX-8B 4d0CompleteAnyStage6Pact14side_token_stone(2act14side_ex070 act14side14sideActivity_19 通关BI-EX-7: 4d0CompleteAnyStage.<act14side_token_stone(2act14side_ex060 act14side14sideActivity_18 通关BI-EX-62 4d0CompleteAnyStage&<act14side_token_stone(2act14side_ex050 act14side14sideActivity_17 通关BI-EX-5* 4d0CompleteAnyStage(act14side_token_stone(2act14side_ex040 act14side14sideActivity_16 通关BI-EX-4" 4d0CompleteAnyStage(act14side_token_stone(2act14side_ex030 act14side14sideActivity_15 通关BI-EX-3 4d0CompleteAnyStageact14side_token_stone(2act14side_ex020 act14side14sideActivity_14 通关BI-EX-2  4d0CompleteAnyStageact14side_token_stone(2act14side_ex010 act14side14sideActivity_13 通关BI-EX-1   4d0CompleteAnyStagefurni_stage_floor_01(3 act14side_080 act14side14sideActivity_12以3星评价完成BI-8  4d0CompleteAnyStagedact14side_token_stone(2 act14side_080 act14side14sideActivity_11 通关BI-8  4d0CompleteAnyStagefurni_stage_walldeco_01(3 act14side_070 act14side14sideActivity_10以3星评价完成BI-7  4d0CompleteAnyStagePact14side_token_stone(2 act14side_070 act14side14sideActivity_9 通关BI-7 4h0CompleteAnyStageڕfurni_stage_ceilingLamp_01(3 act14side_060 act14side14sideActivity_8以3星评价完成BI-6 40CompleteAnyStage4ޖfurni_stage_ceiling_01 Pact14side_token_stone(2 act14side_060 act14side14sideActivity_7 通关BI-6  4d0CompleteAnyStagefurni_stage_carpet_01(3 act14side_050 act14side14sideActivity_6以3星评价完成BI-5 40CompleteAnyStage,char_4013_kjera"Pact14side_token_stone(2 act14side_050 act14side14sideActivity_5 通关BI-5" 40CompleteAnyStage0furni_stage_bed_01B<act14side_token_stone(2 act14side_040 act14side14sideActivity_4 通关BI-4ڼ 4d0CompleteAnyStage2<act14side_token_stone(2 act14side_030 act14side14sideActivity_3 通关BI-3ʽ 40CompleteAnyStage<&furni_stage_textileMachine_01Z(act14side_token_stone(2 act14side_020 act14side14sideActivity_2 通关BI-2 40CompleteAnyStage4Nfurni_stage_cabinet_01z(act14side_token_stone(2 act14side_010 act14side14sideActivity_1 通关BI-1 4h0CompleteStageActjdact16d5_token_inker_rep_1p40Uact16d5_01^act16d5_02^act16d5_03^act16d5_04^act16d5_05^act16d5_06^act16d5_07^act16d5_08^act16d5_09^act16d5_10^act16d5_ex01^act16d5_ex01#f#^act16d5_ex02^act16d5_ex02#f#^act16d5_ex03^act16d5_ex03#f#^act16d5_ex04^act16d5_ex04#f#^act16d5_ex05^act16d5_ex05#f#^act16d5_ex06^act16d5_ex06#f#^act16d5_ex07^act16d5_ex07#f#^act16d5_ex08^act16d5_ex08#f#0act9sre9sreActivity_29'通关活动关卡40次,不含教学关b 4h0CompleteStageActPact16d5_token_inker_rep_1p25Uact16d5_01^act16d5_02^act16d5_03^act16d5_04^act16d5_05^act16d5_06^act16d5_07^act16d5_08^act16d5_09^act16d5_10^act16d5_ex01^act16d5_ex01#f#^act16d5_ex02^act16d5_ex02#f#^act16d5_ex03^act16d5_ex03#f#^act16d5_ex04^act16d5_ex04#f#^act16d5_ex05^act16d5_ex05#f#^act16d5_ex06^act16d5_ex06#f#^act16d5_ex07^act16d5_ex07#f#^act16d5_ex08^act16d5_ex08#f#0act9sre9sreActivity_28'通关活动关卡25次,不含教学关 4h0CompleteStageAct <act16d5_token_inker_rep_1p10Uact16d5_01^act16d5_02^act16d5_03^act16d5_04^act16d5_05^act16d5_06^act16d5_07^act16d5_08^act16d5_09^act16d5_10^act16d5_ex01^act16d5_ex01#f#^act16d5_ex02^act16d5_ex02#f#^act16d5_ex03^act16d5_ex03#f#^act16d5_ex04^act16d5_ex04#f#^act16d5_ex05^act16d5_ex05#f#^act16d5_ex06^act16d5_ex06#f#^act16d5_ex07^act16d5_ex07#f#^act16d5_ex08^act16d5_ex08#f#0act9sre9sreActivity_27'通关活动关卡10次,不含教学关 4p1CompleteStageActZ!furni_dropS009_gotterdammerung_01431act16d5_ex08#f#1act9sre9sreActivity_26通关WR-EX-8突袭模式z 4h1CompleteStageActnPact16d5_token_inker_rep_1421 act16d5_ex081act9sre9sreActivity_25 通关WR-EX-8z 4h1CompleteStageActnPact16d5_token_inker_rep_1421 act16d5_ex071act9sre9sreActivity_24 通关WR-EX-7z 4h1CompleteStageActn<act16d5_token_inker_rep_1421 act16d5_ex061act9sre9sreActivity_23 通关WR-EX-6z 4h1CompleteStageActn<act16d5_token_inker_rep_1421 act16d5_ex051act9sre9sreActivity_22 通关WR-EX-5z 4h1CompleteStageActn<act16d5_token_inker_rep_1421 act16d5_ex041act9sre9sreActivity_21 通关WR-EX-4z 4h1CompleteStageActn<act16d5_token_inker_rep_1421 act16d5_ex031act9sre9sreActivity_20 通关WR-EX-3z 4h1CompleteStageActn(act16d5_token_inker_rep_1421 act16d5_ex021act9sre9sreActivity_19 通关WR-EX-2z 4h1CompleteStageActn(act16d5_token_inker_rep_1421 act16d5_ex011act9sre9sreActivity_18 通关WR-EX-1z 4`1CompleteStageActnfurni_inkArt_bed_01031 act16d5_101act9sre9sreActivity_17以3星评价完成WR-10z 4h1CompleteStageActndact16d5_token_inker_rep_1021 act16d5_101act9sre9sreActivity_16 通关WR-10  4h1CompleteStageActbfurni_inkArt_aquarium_01031 act16d5_091act9sre9sreActivity_15以3星评价完成WR-9r 4h1CompleteStageActfdact16d5_token_inker_rep_1021 act16d5_091act9sre9sreActivity_14 通关WR-9j  4d1CompleteStageAct^furni_inkArt_floor_01031 act16d5_081act9sre9sreActivity_13以3星评价完成WR-8j  4h1CompleteStageAct^Pact16d5_token_inker_rep_1021 act16d5_081act9sre9sreActivity_12 通关WR-8  4h1CompleteStageActRfurni_inkArt_wallpaper_01031 act16d5_071act9sre9sreActivity_11以3星评价完成WR-7b  4h1CompleteStageActVPact16d5_token_inker_rep_1021 act16d5_071act9sre9sreActivity_10 通关WR-7  4h1CompleteStageActJ<act16d5_token_inker_rep_1031 act16d5_061act9sre9sreActivity_9以3星评价完成WR-6Z 4h1CompleteStageActN<act16d5_token_inker_rep_1021 act16d5_061act9sre9sreActivity_8 通关WR-6R 4l1CompleteStageActFfurni_inkArt_rollerBlind1_01031 act16d5_051act9sre9sreActivity_7以3星评价完成WR-5Z 4h1CompleteStageActN<act16d5_token_inker_rep_1021 act16d5_051act9sre9sreActivity_6 通关WR-5R 41CompleteStageAct,Jchar_1011_lava2n<act16d5_token_inker_rep_1021 act16d5_041act9sre9sreActivity_5 通关WR-4r 4l1CompleteStageActffurni_inkArt_rollerBlind2_01031 act16d5_031act9sre9sreActivity_4以3星评价完成WR-3z 4h1CompleteStageActn<act16d5_token_inker_rep_1021 act16d5_031act9sre9sreActivity_3 通关WR-3r 4h1CompleteStageActf(act16d5_token_inker_rep_1021 act16d5_021act9sre9sreActivity_2 通关WR-2j 4h1CompleteStageAct^(act16d5_token_inker_rep_1021 act16d5_011act9sre9sreActivity_1 通关WR-1 4`  0CompleteStageActRdact15side_token_tea85|act15side_01^act15side_02^act15side_03^act15side_04^act15side_05^act15side_06^act15side_07^act15side_08^act15side_09^act15side_ex01^act15side_ex01#f#^act15side_ex02^act15side_ex02#f#^act15side_ex03^act15side_ex03#f#^act15side_ex04^act15side_ex04#f#^act15side_ex05^act15side_ex05#f#^act15side_ex06^act15side_ex06#f#^act15side_ex07^act15side_ex07#f#^act15side_ex08^act15side_ex08#f#0 act15side15sideActivity_25'通关活动关卡85次,不含教学关r 4`  0CompleteStageActPact15side_token_tea45|act15side_01^act15side_02^act15side_03^act15side_04^act15side_05^act15side_06^act15side_07^act15side_08^act15side_09^act15side_ex01^act15side_ex01#f#^act15side_ex02^act15side_ex02#f#^act15side_ex03^act15side_ex03#f#^act15side_ex04^act15side_ex04#f#^act15side_ex05^act15side_ex05#f#^act15side_ex06^act15side_ex06#f#^act15side_ex07^act15side_ex07#f#^act15side_ex08^act15side_ex08#f#0 act15side15sideActivity_24'通关活动关卡45次,不含教学关 4`  0CompleteStageActB<act15side_token_tea15|act15side_01^act15side_02^act15side_03^act15side_04^act15side_05^act15side_06^act15side_07^act15side_08^act15side_09^act15side_ex01^act15side_ex01#f#^act15side_ex02^act15side_ex02#f#^act15side_ex03^act15side_ex03#f#^act15side_ex04^act15side_ex04#f#^act15side_ex05^act15side_ex05#f#^act15side_ex06^act15side_ex06#f#^act15side_ex07^act15side_ex07#f#^act15side_ex08^act15side_ex08#f#0 act15side15sideActivity_23'通关活动关卡15次,不含教学关b 4h0CompleteAnyStagefurni_dropS025_mahjong_01,2act15side_ex08#f#0 act15side15sideActivity_22通关IW-EX-8突袭模式j 4`0CompleteAnyStagedact15side_token_tea(2act15side_ex080 act15side15sideActivity_21 通关IW-EX-8Z 4`0CompleteAnyStagedact15side_token_tea(2act15side_ex070 act15side15sideActivity_20 通关IW-EX-7J 4`0CompleteAnyStagePact15side_token_tea(2act15side_ex060 act15side15sideActivity_19 通关IW-EX-6: 4`0CompleteAnyStagePact15side_token_tea(2act15side_ex050 act15side15sideActivity_18 通关IW-EX-5* 4`0CompleteAnyStage<act15side_token_tea(2act15side_ex040 act15side15sideActivity_17 通关IW-EX-4 4`0CompleteAnyStager<act15side_token_tea(2act15side_ex030 act15side15sideActivity_16 通关IW-EX-3  4`0CompleteAnyStageb2act15side_token_tea(2act15side_ex020 act15side15sideActivity_15 通关IW-EX-2 4`0CompleteAnyStageR2act15side_token_tea(2act15side_ex010 act15side15sideActivity_14 通关IW-EX-1  40CompleteAnyStage4Ffurni_teaHouse_floor_01rdact15side_token_tea(3 act15side_090 act15side15sideActivity_13以3星评价完成IW-9  4h0CompleteAnyStagejfurni_teaHouse_wallpaper_01(3 act15side_080 act15side15sideActivity_12以3星评价完成IW-8z  4`0CompleteAnyStagendact15side_token_tea(2 act15side_080 act15side15sideActivity_11 通关IW-8j  4l0CompleteAnyStage^furni_teaHouse_rollerBlind_01(3 act15side_070 act15side15sideActivity_10以3星评价完成IW-7r  4`0CompleteAnyStagefPact15side_token_tea(2 act15side_070 act15side15sideActivity_9 通关IW-7 4h0CompleteAnyStageRfurni_teaHouse_column_01(3 act15side_060 act15side15sideActivity_8以3星评价完成IW-6 40CompleteAnyStage8Vfurni_teaHouse_rubbings_01Pact15side_token_tea(2 act15side_060 act15side15sideActivity_7 通关IW-6 4h0CompleteAnyStagerfurni_teaHouse_birdcage_01(3 act15side_050 act15side15sideActivity_6以3星评价完成IW-5 40CompleteAnyStage0vchar_1021_kroos2Pact15side_token_tea(2 act15side_050 act15side15sideActivity_5 通关IW-5 4`0CompleteAnyStage<act15side_token_tea(2 act15side_040 act15side15sideActivity_4 通关IW-4 40CompleteAnyStage<furni_teaHouse_tableWeiqi_01<act15side_token_tea(2 act15side_030 act15side15sideActivity_3 通关IW-3J 40CompleteAnyStage8furni_teaHouse_tableTea_01(act15side_token_tea(2 act15side_020 act15side15sideActivity_2 通关IW-2 40CompleteAnyStage<furni_teaHouse_pottedplant_01(act15side_token_tea(2 act15side_010 act15side15sideActivity_1 通关IW-1 4d0CompleteStageActdact16side_token_bolt85oact16side_01^act16side_02^act16side_03^act16side_04^act16side_05^act16side_06^act16side_07^act16side_08^act16side_ex01^act16side_ex01#f#^act16side_ex02^act16side_ex02#f#^act16side_ex03^act16side_ex03#f#^act16side_ex04^act16side_ex04#f#^act16side_ex05^act16side_ex05#f#^act16side_ex06^act16side_ex06#f#^act16side_ex07^act16side_ex07#f#^act16side_ex08^act16side_ex08#f#0 act16side16sideActivity_24'通关活动关卡85次,不含教学关j 4d0CompleteStageAct^Pact16side_token_bolt45oact16side_01^act16side_02^act16side_03^act16side_04^act16side_05^act16side_06^act16side_07^act16side_08^act16side_ex01^act16side_ex01#f#^act16side_ex02^act16side_ex02#f#^act16side_ex03^act16side_ex03#f#^act16side_ex04^act16side_ex04#f#^act16side_ex05^act16side_ex05#f#^act16side_ex06^act16side_ex06#f#^act16side_ex07^act16side_ex07#f#^act16side_ex08^act16side_ex08#f#0 act16side16sideActivity_23'通关活动关卡45次,不含教学关 4d0CompleteStageAct<act16side_token_bolt15oact16side_01^act16side_02^act16side_03^act16side_04^act16side_05^act16side_06^act16side_07^act16side_08^act16side_ex01^act16side_ex01#f#^act16side_ex02^act16side_ex02#f#^act16side_ex03^act16side_ex03#f#^act16side_ex04^act16side_ex04#f#^act16side_ex05^act16side_ex05#f#^act16side_ex06^act16side_ex06#f#^act16side_ex07^act16side_ex07#f#^act16side_ex08^act16side_ex08#f#0 act16side16sideActivity_22'通关活动关卡15次,不含教学关J 4d0CompleteAnyStage>furni_dropS026_seven_01,2act16side_ex08#f#0 act16side16sideActivity_21通关GA-EX-8突袭模式R 4d0CompleteAnyStageFPact16side_token_bolt(2act16side_ex080 act16side16sideActivity_20 通关GA-EX-8J  4d0CompleteAnyStage>Pact16side_token_bolt(2act16side_ex070 act16side16sideActivity_19 通关GA-EX-7B  4d0CompleteAnyStage6<act16side_token_bolt(2act16side_ex060 act16side16sideActivity_18 通关GA-EX-6:  4d0CompleteAnyStage.<act16side_token_bolt(2act16side_ex050 act16side16sideActivity_17 通关GA-EX-52  4d0CompleteAnyStage&<act16side_token_bolt(2act16side_ex040 act16side16sideActivity_16 通关GA-EX-4*  4d0CompleteAnyStage<act16side_token_bolt(2act16side_ex030 act16side16sideActivity_15 通关GA-EX-3" 4d0CompleteAnyStage(act16side_token_bolt(2act16side_ex020 act16side16sideActivity_14 通关GA-EX-2  4d0CompleteAnyStage(act16side_token_bolt(2act16side_ex010 act16side16sideActivity_13 通关GA-EX-1  4d0CompleteAnyStagefurni_NHL_wallpaper_01(3 act16side_080 act16side16sideActivity_12以3星评价完成GA-8  4d0CompleteAnyStagePact16side_token_bolt(2 act16side_080 act16side16sideActivity_11 通关GA-8  4`0CompleteAnyStagefurni_NHL_seat_01(3 act16side_070 act16side16sideActivity_10以3星评价完成GA-7  4d0CompleteAnyStagePact16side_token_bolt(2 act16side_070 act16side16sideActivity_9 通关GA-7 4h0CompleteAnyStagefurni_NHL_ceilingLight_L_01(3 act16side_060 act16side16sideActivity_8以3星评价完成GA-6 40CompleteAnyStage0furni_NHL_floor_01 <act16side_token_bolt(2 act16side_060 act16side16sideActivity_7 通关GA-6 4`0CompleteAnyStagefurni_NHL_carpet_01(3 act16side_050 act16side16sideActivity_6以3星评价完成GA-5 40CompleteAnyStage0char_4036_forcer"2act16side_token_bolt(2 act16side_050 act16side16sideActivity_5 通关GA-5 4d0CompleteAnyStage2act16side_token_bolt(2 act16side_040 act16side16sideActivity_4 通关GA-4 40CompleteAnyStage8 furni_NHL_coffeeTable_01:act16side_token_bolt(2 act16side_030 act16side16sideActivity_3 通关GA-3: 40CompleteAnyStage02furni_NHL_shelf_01Zact16side_token_bolt(2 act16side_020 act16side16sideActivity_2 通关GA-2 40CompleteAnyStage4Nfurni_NHL_showcase_01zact16side_token_bolt(2 act16side_010 act16side16sideActivity_1 通关GA-1 4h0CompleteStageActjdact18d0_token_page_rep_1X40?act18d0_01^act18d0_02^act18d0_03^act18d0_04^act18d0_05^act18d0_06^act18d0_07^act18d0_08^act18d0_ex01^act18d0_ex01#f#^act18d0_ex02^act18d0_ex02#f#^act18d0_ex03^act18d0_ex03#f#^act18d0_ex04^act18d0_ex04#f#^act18d0_ex05^act18d0_ex05#f#^act18d0_ex06^act18d0_ex06#f#^act18d0_ex07^act18d0_ex07#f#^act18d0_ex08^act18d0_ex08#f#0act10sre10sreActivity_24'通关活动关卡40次,不含教学关R 4h0CompleteStageActPact18d0_token_page_rep_1X25?act18d0_01^act18d0_02^act18d0_03^act18d0_04^act18d0_05^act18d0_06^act18d0_07^act18d0_08^act18d0_ex01^act18d0_ex01#f#^act18d0_ex02^act18d0_ex02#f#^act18d0_ex03^act18d0_ex03#f#^act18d0_ex04^act18d0_ex04#f#^act18d0_ex05^act18d0_ex05#f#^act18d0_ex06^act18d0_ex06#f#^act18d0_ex07^act18d0_ex07#f#^act18d0_ex08^act18d0_ex08#f#0act10sre10sreActivity_23'通关活动关卡25次,不含教学关 4h0CompleteStageAct<act18d0_token_page_rep_1X10?act18d0_01^act18d0_02^act18d0_03^act18d0_04^act18d0_05^act18d0_06^act18d0_07^act18d0_08^act18d0_ex01^act18d0_ex01#f#^act18d0_ex02^act18d0_ex02#f#^act18d0_ex03^act18d0_ex03#f#^act18d0_ex04^act18d0_ex04#f#^act18d0_ex05^act18d0_ex05#f#^act18d0_ex06^act18d0_ex06#f#^act18d0_ex07^act18d0_ex07#f#^act18d0_ex08^act18d0_ex08#f#0act10sre10sreActivity_22'通关活动关卡10次,不含教学关:# 4l1CompleteStageAct.furni_dropS018_needlePhobia_01431act18d0_ex08#f#1act10sre10sreActivity_21通关WD-EX-8突袭模式R$ 4h1CompleteStageActFdact18d0_token_page_rep_1421 act18d0_ex081act10sre10sreActivity_20 通关WD-EX-8Z% 4h1CompleteStageActNdact18d0_token_page_rep_1421 act18d0_ex071act10sre10sreActivity_19 通关WD-EX-7b& 4h1CompleteStageActV<act18d0_token_page_rep_1421 act18d0_ex061act10sre10sreActivity_18 通关WD-EX-6j' 4h1CompleteStageAct^<act18d0_token_page_rep_1421 act18d0_ex051act10sre10sreActivity_17 通关WD-EX-5r( 4h1CompleteStageActf<act18d0_token_page_rep_1421 act18d0_ex041act10sre10sreActivity_16 通关WD-EX-4z) 4h1CompleteStageActn<act18d0_token_page_rep_1421 act18d0_ex031act10sre10sreActivity_15 通关WD-EX-3* 4h1CompleteStageActv(act18d0_token_page_rep_1421 act18d0_ex021act10sre10sreActivity_14 通关WD-EX-2+  4h1CompleteStageAct~(act18d0_token_page_rep_1421 act18d0_ex011act10sre10sreActivity_13 通关WD-EX-1*+  4`1CompleteStageAct furni_icu_desk_01031 act18d0_081act10sre10sreActivity_12以3星评价完成WD-8-  4h1CompleteStageAct Pact18d0_token_page_rep_1021 act18d0_081act10sre10sreActivity_11 通关WD-8*-  4`1CompleteStageAct furni_icu_screen_01031 act18d0_071act10sre10sreActivity_10以3星评价完成WD-7*.  4h1CompleteStageAct Pact18d0_token_page_rep_1021 act18d0_071act10sre10sreActivity_9 通关WD-70 4`1CompleteStageAct~ furni_icu_floor_01031 act18d0_061act10sre10sreActivity_8以3星评价完成WD-6"0 4h1CompleteStageActzPact18d0_token_page_rep_1021 act18d0_061act10sre10sreActivity_7 通关WD-61 4d1CompleteStageActrfurni_icu_wallpaper_01031 act18d0_051act10sre10sreActivity_6以3星评价完成WD-52 4h1CompleteStageActr<act18d0_token_page_rep_1021 act18d0_051act10sre10sreActivity_5 通关WD-53 41CompleteStageAct,nchar_304_zebra<act18d0_token_page_rep_1021 act18d0_041act10sre10sreActivity_4 通关WD-424 4h1CompleteStageAct<act18d0_token_page_rep_1021 act18d0_031act10sre10sreActivity_3 通关WD-3*5 4h1CompleteStageAct(act18d0_token_page_rep_1021 act18d0_021act10sre10sreActivity_2 通关WD-2"6 4h1CompleteStageActz(act18d0_token_page_rep_1021 act18d0_011act10sre10sreActivity_1 通关WD-1jq'00ActivityCoinGainH4$act17side_token_compass1600 act17side0 act17side17sideActivity_39@《愚人号》活动期间,累计获得1600个锈蚀的罗盘zr&0|0ActivityCoinGainD0$act17side_token_compass900 act17side0 act17side17sideActivity_38?《愚人号》活动期间,累计获得900个锈蚀的罗盘s%0|0ActivityCoinGainD0$act17side_token_compass500 act17side0 act17side17sideActivity_37?《愚人号》活动期间,累计获得500个锈蚀的罗盘zu$0`l0CompleteAnyStage(2 act17side_s050 act17side17sideActivity_36 通关SN-S-5:v#0`l0CompleteAnyStage(2act17side_s04_b0 act17side17sideActivity_35通关SN-S-4-Bv"0`l0CompleteAnyStage(2act17side_s04_a0 act17side17sideActivity_34通关SN-S-4-Aw!0`l0CompleteAnyStage(2act17side_s03_b0 act17side17sideActivity_33通关SN-S-3-Bzx 0`l0CompleteAnyStage(2act17side_s03_a0 act17side17sideActivity_32通关SN-S-3-A:y0`l0CompleteAnyStage(2act17side_s02_b0 act17side17sideActivity_31通关SN-S-2-By0`l0CompleteAnyStage(2act17side_s02_a0 act17side17sideActivity_30通关SN-S-2-Az0`l0CompleteAnyStage(2act17side_s01_b0 act17side17sideActivity_29通关SN-S-1-Bz{0`l0CompleteAnyStage(2act17side_s01_a0 act17side17sideActivity_28通关SN-S-1-A:|414CompleteStageConditionH<$ dsdevr_buff5act17side_ex08314 act17side17sideActivity_27H3星通关SN-EX-8,且屠谕者获得定向进化效果数量至少5种Z}80CompleteStageWithTechTree`T<3"tech_1;tech_2;tech_3;tech_4;tech_5act17side_ex0730 act17side17sideActivity_26>3星通关SN-EX-7,且最多只携带3个"小帮手"的组件~410CompleteStageConditionH<$10 bouncy_stunact17side_ex06310 act17side17sideActivity_25@3星通关SN-EX-6,且使用圣徒之手至少晕眩敌人10次~411CompleteStageConditionL@(1 sanity_breakact17side_ex05311 act17side17sideActivity_24B3星通关SN-EX-5,且干员的神经损伤爆发次数最多1次415CompleteStageConditionL@( creep_damage3act17side_ex04315 act17side17sideActivity_23<3星通关SN-EX-4,且受溟痕影响过的干员最多3个ҁ415CompleteStageConditionL@( creep_damage2act17side_ex03315 act17side17sideActivity_22<3星通关SN-EX-3,且受溟痕影响过的干员最多2个48CompleteStageCondition`T< 10cleanenemy_1236_bouncy_2act17side_ex0238 act17side17sideActivity_21:3星通关SN-EX-2,且使用圣徒之手清除10块溟痕0`l0CompleteAnyStage(2act17side_ex080 act17side17sideActivity_20 通关SN-EX-8҄0`l0CompleteAnyStage(2act17side_ex070 act17side17sideActivity_19 通关SN-EX-70`l0CompleteAnyStage(2act17side_ex060 act17side17sideActivity_18 通关SN-EX-6R0`l0CompleteAnyStage(2act17side_ex050 act17side17sideActivity_17 通关SN-EX-50`l0CompleteAnyStage(2act17side_ex040 act17side17sideActivity_16 通关SN-EX-4҇0`l0CompleteAnyStage(2act17side_ex030 act17side17sideActivity_15 通关SN-EX-30`l0CompleteAnyStage(2act17side_ex020 act17side17sideActivity_14 通关SN-EX-2R 0`l0CompleteAnyStage(2act17side_ex010 act17side17sideActivity_13 通关SN-EX-1" 00StageWithCondition,40enemy_1233_dsshtract17side_01^act17side_02^act17side_03^act17side_04^act17side_05^act17side_06^act17side_07^act17side_08^act17side_09^act17side_10^act17side_ex01^act17side_ex02^act17side_ex03^act17side_ex04^act17side_ex05^act17side_ex06^act17side_ex07^act17side_ex08^act17side_s01_a^act17side_s01_b^act17side_s02_a^act17side_s02_b^act17side_s03_a^act17side_s03_b^act17side_s04_a^act17side_s04_b^act17side_s050 act17side17sideActivity_12O《愚人号》活动期间,累计击杀40个深溟喷溅者(不含教学关) 00StageWithCondition,80enemy_1231_dsrunract17side_01^act17side_02^act17side_03^act17side_04^act17side_05^act17side_06^act17side_07^act17side_08^act17side_09^act17side_10^act17side_ex01^act17side_ex02^act17side_ex03^act17side_ex04^act17side_ex05^act17side_ex06^act17side_ex07^act17side_ex08^act17side_s01_a^act17side_s01_b^act17side_s02_a^act17side_s02_b^act17side_s03_a^act17side_s03_b^act17side_s04_a^act17side_s04_b^act17side_s050 act17side17sideActivity_11O《愚人号》活动期间,累计击杀80个深溟猎食者(不含教学关)B 0`l0CompleteAnyStage(2 act17side_100 act17side17sideActivity_10 通关SN-10 0`l0CompleteAnyStage(2 act17side_090 act17side17sideActivity_9 通关SN-90`l0CompleteAnyStage(2 act17side_080 act17side17sideActivity_8 通关SN-8j0`l0CompleteAnyStage(2 act17side_070 act17side17sideActivity_7 通关SN-7"0`l0CompleteAnyStage(2 act17side_060 act17side17sideActivity_6 通关SN-6ڑ0`l0CompleteAnyStage(2 act17side_050 act17side17sideActivity_5 通关SN-50`l0CompleteAnyStage(2 act17side_040 act17side17sideActivity_4 通关SN-4J0`l0CompleteAnyStage(2 act17side_030 act17side17sideActivity_3 通关SN-30`l0CompleteAnyStage(2 act17side_020 act17side17sideActivity_2 通关SN-20`l0CompleteAnyStage(2 act17side_010 act17side17sideActivity_1 通关SN-1\ 4h0CompleteStageAct~9Pact18d3_token_record_rep_1d40Jact18d3_01^act18d3_02^act18d3_03^act18d3_04^act18d3_05^act18d3_06^act18d3_07^act18d3_08^act18d3_09^act18d3_ex01^act18d3_ex01#f#^act18d3_ex02^act18d3_ex02#f#^act18d3_ex03^act18d3_ex03#f#^act18d3_ex04^act18d3_ex04#f#^act18d3_ex05^act18d3_ex05#f#^act18d3_ex06^act18d3_ex06#f#^act18d3_ex07^act18d3_ex07#f#^act18d3_ex08^act18d3_ex08#f#0act11sre11sreActivity_26'通关活动关卡40次,不含教学关^ 4h0CompleteStageAct;<act18d3_token_record_rep_1d25Jact18d3_01^act18d3_02^act18d3_03^act18d3_04^act18d3_05^act18d3_06^act18d3_07^act18d3_08^act18d3_09^act18d3_ex01^act18d3_ex01#f#^act18d3_ex02^act18d3_ex02#f#^act18d3_ex03^act18d3_ex03#f#^act18d3_ex04^act18d3_ex04#f#^act18d3_ex05^act18d3_ex05#f#^act18d3_ex06^act18d3_ex06#f#^act18d3_ex07^act18d3_ex07#f#^act18d3_ex08^act18d3_ex08#f#0act11sre11sreActivity_25'通关活动关卡25次,不含教学关*a 4h0CompleteStageAct>(act18d3_token_record_rep_1d10Jact18d3_01^act18d3_02^act18d3_03^act18d3_04^act18d3_05^act18d3_06^act18d3_07^act18d3_08^act18d3_09^act18d3_ex01^act18d3_ex01#f#^act18d3_ex02^act18d3_ex02#f#^act18d3_ex03^act18d3_ex03#f#^act18d3_ex04^act18d3_ex04#f#^act18d3_ex05^act18d3_ex05#f#^act18d3_ex06^act18d3_ex06#f#^act18d3_ex07^act18d3_ex07#f#^act18d3_ex08^act18d3_ex08#f#0act11sre11sreActivity_24'通关活动关卡10次,不含教学关b 4p1CompleteStageActj@ furni_dropS018_thalassophobia_01421act18d3_ex08#f#1act11sre11sreActivity_23通关SV-EX-8突袭模式d 4h1CompleteStageActAPact18d3_token_record_rep_1421 act18d3_ex081act11sre11sreActivity_22 通关SV-EX-8e 4h1CompleteStageActBPact18d3_token_record_rep_1421 act18d3_ex071act11sre11sreActivity_21 通关SV-EX-7f 4h1CompleteStageActC(act18d3_token_record_rep_1421 act18d3_ex061act11sre11sreActivity_20 通关SV-EX-6g 4h1CompleteStageActD(act18d3_token_record_rep_1421 act18d3_ex051act11sre11sreActivity_19 通关SV-EX-5h 4h1CompleteStageActE(act18d3_token_record_rep_1421 act18d3_ex041act11sre11sreActivity_18 通关SV-EX-4i 4h1CompleteStageActF(act18d3_token_record_rep_1421 act18d3_ex031act11sre11sreActivity_17 通关SV-EX-3j 4h1CompleteStageActGact18d3_token_record_rep_1421 act18d3_ex021act11sre11sreActivity_16 通关SV-EX-2k 4h1CompleteStageActHact18d3_token_record_rep_1421 act18d3_ex011act11sre11sreActivity_15 通关SV-EX-1jk 4h1CompleteStageActIfurni_abyssal_wallpaper_01031 act18d3_091act11sre11sreActivity_14以3星评价完成SV-9m  4h1CompleteStageActJPact18d3_token_record_rep_1021 act18d3_091act11sre11sreActivity_13 通关SV-9rm  4h1CompleteStageActKfurni_abyssal_ceiling_01031 act18d3_081act11sre11sreActivity_12以3星评价完成SV-8o  4h1CompleteStageActLPact18d3_token_record_rep_1021 act18d3_081act11sre11sreActivity_11 通关SV-8p  4d1CompleteStageActMfurni_abyssal_screen_01031 act18d3_071act11sre11sreActivity_10以3星评价完成SV-7p  4h1CompleteStageActN<act18d3_token_record_rep_1021 act18d3_071act11sre11sreActivity_9 通关SV-7zq 4d1CompleteStageActOfurni_abyssal_table_01031 act18d3_061act11sre11sreActivity_8以3星评价完成SV-6zr 4h1CompleteStageActP<act18d3_token_record_rep_1021 act18d3_061act11sre11sreActivity_7 通关SV-6t 4h1CompleteStageActQ<act18d3_token_record_rep_1031 act18d3_051act11sre11sreActivity_6以3星评价完成SV-5zt 41CompleteStageAct,Rchar_474_gladyR(act18d3_token_record_rep_1021 act18d3_051act11sre11sreActivity_5 通关SV-5u 4h1CompleteStageActS(act18d3_token_record_rep_1021 act18d3_041act11sre11sreActivity_4 通关SV-4v 4h1CompleteStageActT(act18d3_token_record_rep_1021 act18d3_031act11sre11sreActivity_3 通关SV-3w 4h1CompleteStageActUact18d3_token_record_rep_1021 act18d3_021act11sre11sreActivity_2 通关SV-2x 4h1CompleteStageActVact18d3_token_record_rep_1021 act18d3_011act11sre11sreActivity_1 通关SV-1z 4d0CompleteStageActWxact18side_token_pieces85oact18side_01^act18side_02^act18side_03^act18side_04^act18side_05^act18side_06^act18side_07^act18side_08^act18side_ex01^act18side_ex01#f#^act18side_ex02^act18side_ex02#f#^act18side_ex03^act18side_ex03#f#^act18side_ex04^act18side_ex04#f#^act18side_ex05^act18side_ex05#f#^act18side_ex06^act18side_ex06#f#^act18side_ex07^act18side_ex07#f#^act18side_ex08^act18side_ex08#f#0 act18side18sideActivity_24'通关活动关卡85次,不含教学关R} 4d0CompleteStageActFZdact18side_token_pieces45oact18side_01^act18side_02^act18side_03^act18side_04^act18side_05^act18side_06^act18side_07^act18side_08^act18side_ex01^act18side_ex01#f#^act18side_ex02^act18side_ex02#f#^act18side_ex03^act18side_ex03#f#^act18side_ex04^act18side_ex04#f#^act18side_ex05^act18side_ex05#f#^act18side_ex06^act18side_ex06#f#^act18side_ex07^act18side_ex07#f#^act18side_ex08^act18side_ex08#f#0 act18side18sideActivity_23'通关活动关卡45次,不含教学关 4d0CompleteStageAct\Pact18side_token_pieces15oact18side_01^act18side_02^act18side_03^act18side_04^act18side_05^act18side_06^act18side_07^act18side_08^act18side_ex01^act18side_ex01#f#^act18side_ex02^act18side_ex02#f#^act18side_ex03^act18side_ex03#f#^act18side_ex04^act18side_ex04#f#^act18side_ex05^act18side_ex05#f#^act18side_ex06^act18side_ex06#f#^act18side_ex07^act18side_ex07#f#^act18side_ex08^act18side_ex08#f#0 act18side18sideActivity_22'通关活动关卡15次,不含教学关2 4d0CompleteAnyStage&_furni_dropS026_envy_01,2act18side_ex08#f#0 act18side18sideActivity_21通关LE-EX-8突袭模式: 4d0CompleteAnyStage.`dact18side_token_pieces(2act18side_ex080 act18side18sideActivity_20 通关LE-EX-82 4d0CompleteAnyStage&adact18side_token_pieces(2act18side_ex070 act18side18sideActivity_19 通关LE-EX-7* 4d0CompleteAnyStagebPact18side_token_pieces(2act18side_ex060 act18side18sideActivity_18 通关LE-EX-6" 4d0CompleteAnyStagecPact18side_token_pieces(2act18side_ex050 act18side18sideActivity_17 通关LE-EX-5 4d0CompleteAnyStagedPact18side_token_pieces(2act18side_ex040 act18side18sideActivity_16 通关LE-EX-4 4d0CompleteAnyStageePact18side_token_pieces(2act18side_ex030 act18side18sideActivity_15 通关LE-EX-3  4d0CompleteAnyStagee<act18side_token_pieces(2act18side_ex020 act18side18sideActivity_14 通关LE-EX-2  4d0CompleteAnyStagef<act18side_token_pieces(2act18side_ex010 act18side18sideActivity_13 通关LE-EX-1  40CompleteAnyStage<gfurni_concertHall_floorlamp_01"hmod_unlock_token(3 act18side_080 act18side18sideActivity_12以3星评价完成LE-8Š  4d0CompleteAnyStageidact18side_token_pieces(2 act18side_080 act18side18sideActivity_11 通关LE-8  4h0CompleteAnyStage jfurni_concertHall_screen_01(3 act18side_070 act18side18sideActivity_10以3星评价完成LE-7  40CompleteAnyStage@k!furni_concertHall_clothesStand_01Jkdact18side_token_pieces(2 act18side_070 act18side18sideActivity_9 通关LE-7 4p0CompleteAnyStage:l furni_concertHall_soundSystem_01(3 act18side_060 act18side18sideActivity_8以3星评价完成LE-6 40CompleteAnyStage<Fmfurni_concertHall_celloCase_01zmPact18side_token_pieces(2 act18side_060 act18side18sideActivity_7 通关LE-6 40CompleteAnyStage<nnfurni_concertHall_cabinet_01nmod_unlock_token(3 act18side_050 act18side18sideActivity_6以3星评价完成LE-5 40CompleteAnyStage0ochar_4047_pianstoFact18side_token_pieces(2 act18side_050 act18side18sideActivity_5 通关LE-5ʓ 40CompleteAnyStage8pfurni_concertHall_clock_01pFact18side_token_pieces(2 act18side_040 act18side18sideActivity_4 通关LE-4 40CompleteAnyStage@q furni_concertHall_wallSticker_01"r2act18side_token_pieces(2 act18side_030 act18side18sideActivity_3 通关LE-3" 40CompleteAnyStage8sfurni_concertHall_carpet_01Js2act18side_token_pieces(2 act18side_020 act18side18sideActivity_2 通关LE-2J 40CompleteAnyStage@Bt furni_concertHall_coffeeTable_01zt2act18side_token_pieces(2 act18side_010 act18side18sideActivity_1 通关LE-1z 4h 40CompleteStageActnuxact19side_token_reagents85act19side_01^act19side_02^act19side_03^act19side_04^act19side_05^act19side_06^act19side_07^act19side_08^act19side_ex01^act19side_ex01#f#^act19side_ex02^act19side_ex02#f#^act19side_ex03^act19side_ex03#f#^act19side_ex04^act19side_ex04#f#^act19side_ex05^act19side_ex05#f#^act19side_ex06^act19side_ex06#f#^act19side_ex07^act19side_ex07#f#^act19side_ex08^act19side_ex08#f#^act19side_s01^act19side_s020 act19side19sideActivity_24'通关活动关卡85次,不含教学关  4h 40CompleteStageActwdact19side_token_reagents45act19side_01^act19side_02^act19side_03^act19side_04^act19side_05^act19side_06^act19side_07^act19side_08^act19side_ex01^act19side_ex01#f#^act19side_ex02^act19side_ex02#f#^act19side_ex03^act19side_ex03#f#^act19side_ex04^act19side_ex04#f#^act19side_ex05^act19side_ex05#f#^act19side_ex06^act19side_ex06#f#^act19side_ex07^act19side_ex07#f#^act19side_ex08^act19side_ex08#f#^act19side_s01^act19side_s020 act19side19sideActivity_23'通关活动关卡45次,不含教学关 4h 40CompleteStageActzPact19side_token_reagents15act19side_01^act19side_02^act19side_03^act19side_04^act19side_05^act19side_06^act19side_07^act19side_08^act19side_ex01^act19side_ex01#f#^act19side_ex02^act19side_ex02#f#^act19side_ex03^act19side_ex03#f#^act19side_ex04^act19side_ex04#f#^act19side_ex05^act19side_ex05#f#^act19side_ex06^act19side_ex06#f#^act19side_ex07^act19side_ex07#f#^act19side_ex08^act19side_ex08#f#^act19side_s01^act19side_s020 act19side19sideActivity_22'通关活动关卡15次,不含教学关* 4d0CompleteAnyStage}furni_dropS026_greed_01,2act19side_ex08#f#0 act19side19sideActivity_21通关DV-EX-8突袭模式ʟ 4h0CompleteAnyStage"~dact19side_token_reagents(2act19side_ex080 act19side19sideActivity_20 通关DV-EX-8  4h0CompleteAnyStagedact19side_token_reagents(2act19side_ex070 act19side19sideActivity_19 通关DV-EX-7 4h0CompleteAnyStagePact19side_token_reagents(2act19side_ex060 act19side19sideActivity_18 通关DV-EX-6 4h0CompleteAnyStage Pact19side_token_reagents(2act19side_ex050 act19side19sideActivity_17 通关DV-EX-5 4h0CompleteAnyStagePact19side_token_reagents(2act19side_ex040 act19side19sideActivity_16 通关DV-EX-4 4h0CompleteAnyStagePact19side_token_reagents(2act19side_ex030 act19side19sideActivity_15 通关DV-EX-3 4h0CompleteAnyStage<act19side_token_reagents(2act19side_ex020 act19side19sideActivity_14 通关DV-EX-2  4h0CompleteAnyStage<act19side_token_reagents(2act19side_ex010 act19side19sideActivity_13 通关DV-EX-1  4`0CompleteAnyStagemod_unlock_token(3 act19side_080 act19side19sideActivity_12以3星评价完成DV-8  4h0CompleteAnyStageކdact19side_token_reagents(2 act19side_080 act19side19sideActivity_11 通关DV-8  4d0CompleteAnyStageևfurni_rhineLab_stand_01(3 act19side_070 act19side19sideActivity_10以3星评价完成DV-7  4h0CompleteAnyStageֈdact19side_token_reagents(2 act19side_070 act19side19sideActivity_9 通关DV-7r 4h0CompleteAnyStageʉfurni_rhineLab_folder_O_01(3 act19side_060 act19side19sideActivity_8以3星评价完成DV-6ڭ 4h0CompleteAnyStageΊPact19side_token_reagents(2 act19side_060 act19side19sideActivity_7 通关DV-6j 4`0CompleteAnyStage‹mod_unlock_token(3 act19side_050 act19side19sideActivity_6以3星评价完成DV-5ʯ 40CompleteAnyStage4Œfurni_rhineLab_table_01Fact19side_token_reagents(2 act19side_050 act19side19sideActivity_5 通关DV-5 40CompleteAnyStage, char_135_haloFact19side_token_reagents(2 act19side_040 act19side19sideActivity_4 通关DV-4 40CompleteAnyStage4 furni_rhineLab_stool_0162act19side_token_reagents(2 act19side_030 act19side19sideActivity_3 通关DV-3: 40CompleteAnyStage<2furni_rhineLab_accessControl_01f2act19side_token_reagents(2 act19side_020 act19side19sideActivity_2 通关DV-2 40CompleteAnyStage8^furni_rhineLab_folder_T_012act19side_token_reagents(2 act19side_010 act19side19sideActivity_1 通关DV-1, 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141400act12side_mo016act12sre12sreActivity_444尝试挑战关卡DH-MO-1并至少造成400歼灭数ʶ+ 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141375act12side_mo016act12sre12sreActivity_434尝试挑战关卡DH-MO-1并至少造成375歼灭数* 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141350act12side_mo016act12sre12sreActivity_424尝试挑战关卡DH-MO-1并至少造成350歼灭数:) 4p6StageWithEnemyKill. act12side_point_cmemomedal_rep_141325act12side_mo016act12sre12sreActivity_414尝试挑战关卡DH-MO-1并至少造成325歼灭数r( 4p6StageWithEnemyKillf act12side_point_cmemomedal_rep_141300act12side_mo016act12sre12sreActivity_404尝试挑战关卡DH-MO-1并至少造成300歼灭数' 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141275act12side_mo016act12sre12sreActivity_394尝试挑战关卡DH-MO-1并至少造成275歼灭数& 4p6StageWithEnemyKill֙ act12side_point_cmemomedal_rep_141250act12side_mo016act12sre12sreActivity_384尝试挑战关卡DH-MO-1并至少造成250歼灭数% 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141225act12side_mo016act12sre12sreActivity_374尝试挑战关卡DH-MO-1并至少造成225歼灭数R$ 4p6StageWithEnemyKillF act12side_point_cmemomedal_rep_141200act12side_mo016act12sre12sreActivity_364尝试挑战关卡DH-MO-1并至少造成200歼灭数# 4p6StageWithEnemyKill~ act12side_point_cmemomedal_rep_141175act12side_mo016act12sre12sreActivity_354尝试挑战关卡DH-MO-1并至少造成175歼灭数" 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141150act12side_mo016act12sre12sreActivity_344尝试挑战关卡DH-MO-1并至少造成150歼灭数! 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141125act12side_mo016act12sre12sreActivity_334尝试挑战关卡DH-MO-1并至少造成125歼灭数2  4p6StageWithEnemyKill& act12side_point_cmemomedal_rep_141100act12side_mo016act12sre12sreActivity_324尝试挑战关卡DH-MO-1并至少造成100歼灭数 4p6StageWithEnemyKillZ act12side_point_cmemomedal_rep_14175act12side_mo016act12sre12sreActivity_313尝试挑战关卡DH-MO-1并至少造成75歼灭数2 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_14150act12side_mo016act12sre12sreActivity_303尝试挑战关卡DH-MO-1并至少造成50歼灭数b 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_14125act12side_mo016act12sre12sreActivity_293尝试挑战关卡DH-MO-1并至少造成25歼灭数 8t0CompleteStageWithCharm act12side_point_cmemomedal_rep_1D8 50^1^2^3 act12side_s0430act12sre12sreActivity_28,携带至少5个标志物并3星通关DH-S-4 8t0CompleteStageWithCharm. act12side_point_cmemomedal_rep_1D8 50^1^2^3 act12side_s0330act12sre12sreActivity_27,携带至少5个标志物并3星通关DH-S-3z 8t0CompleteStageWithCharmr act12side_point_cmemomedal_rep_1@413 act12side_s0220act12sre12sreActivity_265携带至少1个稀有度为3的标志物通关DH-S-2Z 8t0CompleteStageWithCharm act12side_point_cmemomedal_rep_1@412^3 act12side_s0120act12sre12sreActivity_25;携带至少1个稀有度2或以上的标志物通关DH-S-1 8t9CompleteStageCondition act12side_point_cmemomedal_rep_1\P8 3killedtrap_041_fcanonact12side_ex0829act12sre12sreActivity_24&通关DH-EX-8并至多摧毁3个风筝 4p1CompleteStageActJ act12side_point_cmemomedal_rep_1431act12side_ex081act12sre12sreActivity_233星通关DH-EX-8 4p1CompleteStageActZ act12side_point_cmemomedal_rep_1431act12side_ex071act12sre12sreActivity_223星通关DH-EX-7z 8t11CompleteStageConditionr act12side_point_cmemomedal_rep_1L@(3chock_withdrawact12side_ex06211act12sre12sreActivity_21Y通关DH-EX-6,且在涨潮持续期间,至多3名潮汐中的干员撤退或被击倒 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431act12side_ex051act12sre12sreActivity_203星通关DH-EX-5 8t9CompleteStageCondition act12side_point_cmemomedal_rep_1\P8 3borntrap_040_canoeact12side_ex0429act12sre12sreActivity_195通关DH-EX-4,并使用至多3个特制水上平台 4p1CompleteStageActR act12side_point_cmemomedal_rep_1431act12side_ex041act12sre12sreActivity_183星通关DH-EX-4  8t9CompleteStageConditionf act12side_point_cmemomedal_rep_1`T< 0killedenemy_3003_alymotact12side_ex0329act12sre12sreActivity_17:通关DH-EX-3并保护全部大奖赛运输艇不受破坏r 4p1CompleteStageActʴ act12side_point_cmemomedal_rep_1431act12side_ex021act12sre12sreActivity_163星通关DH-EX-2 4p1CompleteStageActڵ act12side_point_cmemomedal_rep_1431act12side_ex011act12sre12sreActivity_153星通关DH-EX-1 8t8CompleteStageCondition act12side_point_cmemomedal_rep_1\P8 3killedtrap_041_fcanon act12side_0928act12sre12sreActivity_14&通关DH-9,并至少摧毁3个风筝J  4p1CompleteStageAct> act12side_point_cmemomedal_rep_1431 act12side_091act12sre12sreActivity_133星通关DH-9Z  8t8CompleteStageConditionR act12side_point_cmemomedal_rep_1\P8 2borntrap_040_canoe act12side_0828act12sre12sreActivity_122通关DH-8,并至少使用2个特制水上平台R  8t9CompleteStageCondition act12side_point_cmemomedal_rep_1`T< 0killedenemy_3003_alymot act12side_0829act12sre12sreActivity_11:通关DH-8,并保护全部大奖赛运输艇不受破坏  4p0StageWithCondition act12side_point_cmemomedal_rep_1D,6enemy_1160_hvyslr act12side_070act12sre12sreActivity_10)在DH-7中,累计击败6个码头水手  4p1CompleteStageActJ act12side_point_cmemomedal_rep_1431 act12side_071act12sre12sreActivity_93星通关DH-7 8t8CompleteStageConditionV act12side_point_cmemomedal_rep_1\P8 2borntrap_040_canoe act12side_0628act12sre12sreActivity_82通关DH-6,并至少使用2个特制水上平台R 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431 act12side_061act12sre12sreActivity_73星通关DH-6 8t8CompleteStageCondition act12side_point_cmemomedal_rep_1`T< 15killedenemy_1160_hvyslr act12side_0528act12sre12sreActivity_6+通关DH-5,且至少击败码头水手15次 4p0StageWithCondition act12side_point_cmemomedal_rep_1D,8enemy_1161_tidmag act12side_040act12sre12sreActivity_5)在DH-4中,累计击败8个控潮术师R 8t11CompleteStageConditionJ act12side_point_cmemomedal_rep_1L@(3chock_withdraw act12side_03211act12sre12sreActivity_4\通关DH-3,且在涨潮持续期间,至多3名潮汐中的地面干员撤退或被击倒b 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431 act12side_031act12sre12sreActivity_33星通关DH-3j 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431 act12side_021act12sre12sreActivity_23星通关DH-2r 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431 act12side_011act12sre12sreActivity_13星通关DH-1 8p 0H2CompleteStageWithRelicact1bossrush_milestone_pointX820act1bossrush_relic4_extralogact1bossrush_relic_04Gact1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex042 act1bossrush1bossrushActivity_14c启用[推斥管控]通关任意恢宏试炼,且击败冰冻/晕眩/沉睡状态下的敌人20名  8p 0H2CompleteStageWithRelicact1bossrush_milestone_pointX81act1bossrush_relic3_extralogact1bossrush_relic_03Gact1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex042 act1bossrush1bossrushActivity_13c启用[超级闪存]通关任意恢宏试炼,且使用术师或辅助干员击败1名领袖敌人  8p 0CompleteStageWithRelicact1bossrush_milestone_point050act1bossrush_relic_01Gact1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex040 act1bossrush1bossrushActivity_12I启用[模块复用]通关任意恢宏试炼,且累计部署干员50次  8p 81CompleteStageWithRelic6act1bossrush_milestone_pointH(20WARRIOR^SNIPERact1bossrush_relic_02Gact1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex041 act1bossrush1bossrushActivity_11^启用[迅捷处理]通关任意恢宏试炼,且使用近卫或狙击干员击败20名敌人 8p16CompleteStageConditiondact1bossrush_milestone_pointL@$15 kazimierzact1bossrush_tm03216 act1bossrush1bossrushActivity_109通关TN-3定向试炼,且部署卡西米尔干员15次 8pTdx0CompleteStageConditionVdact1bossrush_milestone_point20skchr_shotst_2^skchr_estell_2^skchr_cutter_1^skchr_cutter_2^skchr_durnar_2^skchr_swire_2^skchr_bibeak_2^skchr_tachak_1^skchr_tachak_2^skchr_savage_2^skchr_swllow_2^skchr_kroos2_1^skchr_hmau_2^skchr_liskam_2^skchr_moeshd_2^skchr_aprot2_2^skchr_archet_2^skchr_archet_3^skchr_phenxi_1^skchr_phenxi_2^skchr_phenxi_3^skchr_blemsh_2^skchr_blemsh_3^skchr_thorns_3^skchr_chen_2^skchr_chen_3^skchr_irene_2^skchr_irene_3act1bossrush_tm0220 act1bossrush1bossrushActivity_9W通关TN-2定向试炼,且使用手动触发的攻击回复或受击回复技能20次b 8p10CompleteStageConditionZPact1bossrush_milestone_pointPD(100atk_modify_costact1bossrush_tm01210 act1bossrush1bossrushActivity_8U通关TN-1定向试炼,且使用鲤氏侦探事务所干员与孑获得费用100点  4dhx5StageWithEnemyKillact1bossrush_relic_04100act1bossrush_01^act1bossrush_02^act1bossrush_03^act1bossrush_04^act1bossrush_tm01^act1bossrush_tm02^act1bossrush_tm03^act1bossrush_tm04^act1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex04^act1bossrush_fin045 act1bossrush1bossrushActivity_7'活动关卡中累计击败100名敌人  4dhx1StageWithConditionact1bossrush_relic_0350act1bossrush_01^act1bossrush_02^act1bossrush_03^act1bossrush_04^act1bossrush_tm01^act1bossrush_tm02^act1bossrush_tm03^act1bossrush_tm04^act1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex04^act1bossrush_fin041 act1bossrush1bossrushActivity_6&活动关卡中累计使用技能50次 4dhx2StageWithConditionact1bossrush_relic_0140act1bossrush_01^act1bossrush_02^act1bossrush_03^act1bossrush_04^act1bossrush_tm01^act1bossrush_tm02^act1bossrush_tm03^act1bossrush_tm04^act1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex04^act1bossrush_fin042 act1bossrush1bossrushActivity_5&活动关卡中累计部署干员40次* 4l0CompleteAnyStagedact1bossrush_milestone_point(2act1bossrush_040 act1bossrush1bossrushActivity_4通关TN-4初始试炼2 4l0CompleteAnyStagePact1bossrush_milestone_point(2act1bossrush_030 act1bossrush1bossrushActivity_3通关TN-3初始试炼: 4l0CompleteAnyStagePact1bossrush_milestone_point(2act1bossrush_020 act1bossrush1bossrushActivity_2通关TN-2初始试炼B 4l0CompleteAnyStage2act1bossrush_milestone_point(2act1bossrush_010 act1bossrush1bossrushActivity_1通关TN-1初始试炼J@ 4d00CompleteStageActxact20side_token_book85act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010 act20side20sideActivity_64?通关活动关卡85次,不含教学关,自走车专用赛道? 4d00CompleteStageActBdact20side_token_book45act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010 act20side20sideActivity_63?通关活动关卡45次,不含教学关,自走车专用赛道> 4d00CompleteStageActPact20side_token_book15act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010 act20side20sideActivity_62?通关活动关卡15次,不含教学关,自走车专用赛道*= 4T6StageWithEnemyKill200441400act20side_mo016 act20side20sideActivity_614尝试挑战关卡IC-MO-1并至少造成400歼灭数B < 4T6StageWithEnemyKill330341350act20side_mo016 act20side20sideActivity_604尝试挑战关卡IC-MO-1并至少造成350歼灭数Z ; 4T6StageWithEnemyKill3200141300act20side_mo016 act20side20sideActivity_594尝试挑战关卡IC-MO-1并至少造成300歼灭数r : 4T6StageWithEnemyKill3014541250act20side_mo016 act20side20sideActivity_584尝试挑战关卡IC-MO-1并至少造成250歼灭数 9 4T6StageWithEnemyKill3005341200act20side_mo016 act20side20sideActivity_574尝试挑战关卡IC-MO-1并至少造成200歼灭数 8 4T6StageWithEnemyKill330241150act20side_mo016 act20side20sideActivity_564尝试挑战关卡IC-MO-1并至少造成150歼灭数7 4T6StageWithEnemyKill3010341100act20side_mo016 act20side20sideActivity_554尝试挑战关卡IC-MO-1并至少造成100歼灭数:6 4T6StageWithEnemyKill. N40014150act20side_mo016 act20side20sideActivity_543尝试挑战关卡IC-MO-1并至少造成50歼灭数5 <\0Act20sidePassStageWithCarJ30043l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp; act20side_s0430 act20side20sideActivity_532装配至少6个自走车装备并3星通关IC-S-4b4 <\0Act20sidePassStageWithCar N4001l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp; act20side_s0330 act20side20sideActivity_522装配至少6个自走车装备并3星通关IC-S-33 <\0Act20sidePassStageWithCar:30013l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp; act20side_s0230 act20side20sideActivity_512装配至少6个自走车装备并3星通关IC-S-2R2 <\0Act20sidePassStageWithCar2003l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp; act20side_s0130 act20side20sideActivity_502装配至少6个自走车装备并3星通关IC-S-1 <h0Act20sidePassStageWithCar*7durcar_soft_7_spPD,1durcar_soft_5_spact20side_sp0200 act20side20sideActivity_49U在自走车专用赛道中,装配“无尽之拳”并体验1次终极赛道IC-P-22  4T0CompleteAnyStage30135(1act20side_sp020 act20side20sideActivity_48:在自走车专用赛道中,体验1次终极赛道IC-P-2B!1 4p0CompleteAnyStage furni_dropS030_aTripToTheMoon_01,2act20side_ex08#f#0 act20side20sideActivity_47通关IC-EX-8突袭模式#0 4d0CompleteAnyStagexact20side_token_book(2act20side_ex080 act20side20sideActivity_46 通关IC-EX-8$/ 4d0CompleteAnyStagexact20side_token_book(2act20side_ex070 act20side20sideActivity_45 通关IC-EX-7B$. @p0CompleteStageSimpleAtLeastIddact20side_token_book`T< 10borntrap_081_turngearact20side_ex0620 act20side20sideActivity_446通关IC-EX-6,并使用至少10个自走车单行道 '- <l0CompleteStageSimpleAtMostIddact20side_token_book`T< 8takeenemy_1263_durbus_2act20side_ex0520 act20side20sideActivity_43=通关IC-EX-5,并阻止竞赛级沙滩车全部载满乘客 ', @p0CompleteStageSimpleAtLeastIdndact20side_token_bookdX@$10 kill_othersenemy_1265_durcaract20side_ex0420 act20side20sideActivity_429通关IC-EX-4,并使用自走车击败至少10个敌人)+ 4d0CompleteAnyStagedact20side_token_book(2act20side_ex030 act20side20sideActivity_41 通关IC-EX-3** <l0CompleteStageSimpleAtMostIdFact20side_token_book`T< 0blockedenemy_1265_durcaract20side_ex0220 act20side20sideActivity_40=通关IC-EX-2,并避免自走车被合金冲浪教练拦下:,) 4d0CompleteAnyStage. Fact20side_token_book(2act20side_ex010 act20side20sideActivity_39 通关IC-EX-1+ 8X0Act20sideConfirmExhiCar& 301036ndurcar_gear_a_1_2;durcar_gear_a_2_2;durcar_gear_a_3_2;durcar_gear_b_1_2;durcar_gear_b_2_2;durcar_gear_b_3_2;durcar_gear_c_1_2;durcar_gear_c_2_2;durcar_gear_c_3_2;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_2;durcar_soft_4_2;durcar_gear_a_3_3;durcar_gear_c_3_3;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_38e在自走车友会中,完成1次外观设计并装配至少6个稀有度为蓝色或以上的装备j. 8X0Act20sideConfirmExhiCar 300131ndurcar_gear_a_1_2;durcar_gear_a_2_2;durcar_gear_a_3_2;durcar_gear_b_1_2;durcar_gear_b_2_2;durcar_gear_b_3_2;durcar_gear_c_1_2;durcar_gear_c_2_2;durcar_gear_c_3_2;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_2;durcar_soft_4_2;durcar_gear_a_3_3;durcar_gear_c_3_3;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_37e在自走车友会中,完成1次外观设计并装配至少1个稀有度为蓝色或以上的装备r2 8X0Act20sideConfirmExhiCarj30053l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_36G在自走车友会中,完成1次外观设计并装配至少6个装备5 8X0Act20sideConfirmExhiCar30043l1Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_35G在自走车友会中,完成1次外观设计并装配至少1个装备7( <\0Act20sideGainAccessories:30115l25Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_34累计收集25种装备;' <\0Act20sideGainAccessoriesr30044l22Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_33累计收集22种装备J>& <\0Act20sideGainAccessories30014l19Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_32累计收集19种装备B% <h0Act20sideGainAccessoriesmod_unlock_tokenl16Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_31累计收集16种装备D$ <\0Act20sideGainAccessories*#30104l13Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_30累计收集13种装备H# <\0Act20sideGainAccessoriesb&3302l10Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_29累计收集10种装备L" <h0Act20sideGainAccessories) mod_update_token_1l8Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_28累计收集8种装备N! <\0Act20sideGainAccessories,2003l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_27累计收集6种装备Q  <\0Act20sideGainAccessories030013l4Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_26累计收集4种装备T <\0Act20sideGainAccessoriesR30u4001l2Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_25累计收集2种装备Y <\t0Act20sideSeekAccessories630125300 act20side20sideActivity_24&在装备集换处中获取装备30次Z <\t0Act20sideSeekAccessories~730054200 act20side20sideActivity_23&在装备集换处中获取装备20次 Z <h0Act20sideSeekAccessoriesj8 mod_update_token_1150 act20side20sideActivity_22&在装备集换处中获取装备15次j\ <\t0Act20sideSeekAccessoriesf930053100 act20side20sideActivity_21&在装备集换处中获取装备10次Z] <\t0Act20sideSeekAccessoriesV:0u400150 act20side20sideActivity_20%在装备集换处中获取装备5次J^ 8d|0Act20sideApprovalCarB;7durcar_soft_6_sp200 act20side20sideActivity_19,在自走车友会中参与20次车友交流] 8d|0Act20sideApprovalCar>< mod_update_token_190 act20side20sideActivity_18+在自走车友会中参与9次车友交流B` 8Xp|0Act20sideApprovalCar:=3004360 act20side20sideActivity_17+在自走车友会中参与6次车友交流2a 8Xp|0Act20sideApprovalCar*>330330 act20side20sideActivity_16+在自走车友会中参与3次车友交流` <h  0Act20sidePassStageWithCar?7durcar_soft_5_spl6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;act20side_sp0100 act20side20sideActivity_15V在自走车专用赛道中,装配6个自走车装备并体验1次表演赛道IC-P-1bd 4T0CompleteAnyStageB30103(1act20side_sp010 act20side20sideActivity_14:在自走车专用赛道中,体验1次表演赛道IC-P-1f  4`0CompleteAnyStageCmod_unlock_token(3 act20side_090 act20side20sideActivity_13三星通关IC-9jf  4d0CompleteAnyStageDxact20side_token_book(2 act20side_090 act20side20sideActivity_12 通关IC-9h  4h0CompleteAnyStageEfurni_idealCity_floor_01(3 act20side_080 act20side20sideActivity_11三星通关IC-8Zh  4d0CompleteAnyStageFxact20side_token_book(2 act20side_080 act20side20sideActivity_10 通关IC-8Ji  4l0CompleteAnyStageGfurni_idealCity_wallpaper_01(3 act20side_070 act20side20sideActivity_9三星通关IC-7Jj 4d0CompleteAnyStageHdact20side_token_book(2 act20side_070 act20side20sideActivity_8 通关IC-7l @l0CompleteStageSimpleAtLeastIdImod_unlock_token`T< 10bornenemy_1265_durcar act20side_0630 act20side20sideActivity_7=三星通关IC-6,且发射自走车的次数大于等于10次l 4d0CompleteAnyStageJPact20side_token_book(2 act20side_060 act20side20sideActivity_6 通关IC-6n 40CompleteAnyStage0Kchar_4054_malistLPact20side_token_book(2 act20side_050 act20side20sideActivity_5 通关IC-5p 40CompleteAnyStage8Mfurni_idealCity_bench_01BMPact20side_token_book(2 act20side_040 act20side20sideActivity_4 通关IC-4Bq 40CompleteAnyStage8:Nfurni_idealCity_ceiling_01jN2act20side_token_book(2 act20side_030 act20side20sideActivity_3 通关IC-3q 40CompleteAnyStage<^Ofurni_idealCity_partition_01O2act20side_token_book(2 act20side_020 act20side20sideActivity_2 通关IC-2*r 40CompleteAnyStage<Pfurni_idealCity_pottedPlant_01P2act20side_token_book(2 act20side_010 act20side20sideActivity_1 通关IC-1t$ 41CompleteStageAct8Qxact13side_token_model_rep_1Qact13side_prestige_armorless821act13side_s05#f#1act13sre13sreActivity_36通关NL-S-5突袭模式 v# 41CompleteStageAct8SPact13side_token_model_rep_12Sact13side_prestige_armorless421 act13side_s051act13sre13sreActivity_35 通关NL-S-5Jw" 41CompleteStageAct8BTdact13side_token_model_rep_1rTact13side_prestige_armorless821act13side_s04#f#1act13sre13sreActivity_34通关NL-S-4突袭模式x! 41CompleteStageAct8U<act13side_token_model_rep_1Uact13side_prestige_armorless421 act13side_s041act13sre13sreActivity_33 通关NL-S-4y  41CompleteStageAct8VPact13side_token_model_rep_1Wact13side_prestige_armorless821act13side_s03#f#1act13sre13sreActivity_32通关NL-S-3突袭模式*{ 41CompleteStageAct8"X(act13side_token_model_rep_1RXact13side_prestige_armorless421 act13side_s031act13sre13sreActivity_31 通关NL-S-3j| @0Act13sideCompleteDailyMission8nYdact13side_token_model_rep_1Yact13side_prestige_kazimierz150act13sre13sreActivity_30完成每日事务15次} @0Act13sideCompleteDailyMission8ZPact13side_token_model_rep_1Zact13side_prestige_kazimierz100act13sre13sreActivity_29完成每日事务10次~ @0Act13sideCompleteDailyMission8[<act13side_token_model_rep_1[act13side_prestige_kazimierz50act13sre13sreActivity_28完成每日事务5次 40CompleteStageAct8\dact13side_token_model_rep_1"]act13side_prestige_commerce@85$act13side_01^act13side_02^act13side_03^act13side_04^act13side_05^act13side_06^act13side_07^act13side_08^act13side_09^act13side_10^act13side_ex01^act13side_ex01#f#^act13side_ex02^act13side_ex02#f#^act13side_ex03^act13side_ex03#f#^act13side_ex04^act13side_ex04#f#^act13side_ex05^act13side_ex05#f#^act13side_ex06^act13side_ex06#f#^act13side_ex07^act13side_ex07#f#^act13side_ex08^act13side_ex08#f#^act13side_s01^act13side_s01#f#^act13side_s02^act13side_s02#f#^act13side_s03^act13side_s03#f#^act13side_s04^act13side_s04#f#^act13side_s05^act13side_s05#f#0act13sre13sreActivity_27'通关活动关卡85次,不含教学关Z 40CompleteStageAct8R`Pact13side_token_model_rep_1`act13side_prestige_commerce@45$act13side_01^act13side_02^act13side_03^act13side_04^act13side_05^act13side_06^act13side_07^act13side_08^act13side_09^act13side_10^act13side_ex01^act13side_ex01#f#^act13side_ex02^act13side_ex02#f#^act13side_ex03^act13side_ex03#f#^act13side_ex04^act13side_ex04#f#^act13side_ex05^act13side_ex05#f#^act13side_ex06^act13side_ex06#f#^act13side_ex07^act13side_ex07#f#^act13side_ex08^act13side_ex08#f#^act13side_s01^act13side_s01#f#^act13side_s02^act13side_s02#f#^act13side_s03^act13side_s03#f#^act13side_s04^act13side_s04#f#^act13side_s05^act13side_s05#f#0act13sre13sreActivity_26'通关活动关卡45次,不含教学关 40CompleteStageAct8c<act13side_token_model_rep_1cact13side_prestige_commerce@15$act13side_01^act13side_02^act13side_03^act13side_04^act13side_05^act13side_06^act13side_07^act13side_08^act13side_09^act13side_10^act13side_ex01^act13side_ex01#f#^act13side_ex02^act13side_ex02#f#^act13side_ex03^act13side_ex03#f#^act13side_ex04^act13side_ex04#f#^act13side_ex05^act13side_ex05#f#^act13side_ex06^act13side_ex06#f#^act13side_ex07^act13side_ex07#f#^act13side_ex08^act13side_ex08#f#^act13side_s01^act13side_s01#f#^act13side_s02^act13side_s02#f#^act13side_s03^act13side_s03#f#^act13side_s04^act13side_s04#f#^act13side_s05^act13side_s05#f#0act13sre13sreActivity_25'通关活动关卡15次,不含教学关 41CompleteStageAct@g#furni_dropS023_birdmanOfAlcatraz_01Jgact13side_prestige_kazimierz821act13side_ex08#f#1act13sre13sreActivity_24通关NL-EX-8突袭模式r 41CompleteStageAct8jhPact13side_token_model_rep_1hact13side_prestige_kazimierz421act13side_ex081act13sre13sreActivity_23 通关NL-EX-8J 41CompleteStageAct8idact13side_token_model_rep_1iact13side_prestige_commerce821act13side_ex07#f#1act13sre13sreActivity_22通关NL-EX-7突袭模式 41CompleteStageAct8jPact13side_token_model_rep_1kact13side_prestige_commerce421act13side_ex071act13sre13sreActivity_21 通关NL-EX-72 41CompleteStageAct8*l<act13side_token_model_rep_1Zlact13side_prestige_kazimierz421act13side_ex061act13sre13sreActivity_20 通关NL-EX-6  41CompleteStageAct8fm<act13side_token_model_rep_1mact13side_prestige_commerce421act13side_ex051act13sre13sreActivity_19 通关NL-EX-5 41CompleteStageAct8n<act13side_token_model_rep_1nact13side_prestige_kazimierz421act13side_ex041act13sre13sreActivity_18 通关NL-EX-4 41CompleteStageAct8o<act13side_token_model_rep_1pact13side_prestige_commerce421act13side_ex031act13sre13sreActivity_17 通关NL-EX-3" 41CompleteStageAct8q(act13side_token_model_rep_1Jqact13side_prestige_kazimierz421act13side_ex021act13sre13sreActivity_16 通关NL-EX-2 41CompleteStageAct8Vr(act13side_token_model_rep_1ract13side_prestige_commerce421act13side_ex011act13sre13sreActivity_15 通关NL-EX-1 41CompleteStageAct<sfurni_kazimierz_ceilingLamp_01sact13side_prestige_kazimierz431 act13side_101act13sre13sreActivity_14以3星评价完成NL-10  41CompleteStageAct8tPact13side_token_model_rep_1uact13side_prestige_kazimierz421 act13side_101act13sre13sreActivity_13 通关NL-10"  41CompleteStageAct<vfurni_kazimierz_partition2_01Nvact13side_prestige_commerce431 act13side_091act13sre13sreActivity_12以3星评价完成NL-9j  41CompleteStageAct8bwPact13side_token_model_rep_1wact13side_prestige_commerce421 act13side_091act13sre13sreActivity_11 通关NL-9  41CompleteStageAct8xfurni_kazimierz_table_01xact13side_prestige_kazimierz431 act13side_081act13sre13sreActivity_10以3星评价完成NL-8  41CompleteStageAct8yPact13side_token_model_rep_1zact13side_prestige_kazimierz421 act13side_081act13sre13sreActivity_9 通关NL-8 41CompleteStageAct<{furni_kazimierz_decoration_01J{act13side_prestige_commerce431 act13side_071act13sre13sreActivity_8以3星评价完成NL-7 41CompleteStageAct8V|<act13side_token_model_rep_1|act13side_prestige_commerce421 act13side_071act13sre13sreActivity_7 通关NL-7 41CompleteStageAct8}<act13side_token_model_rep_1}act13side_prestige_kazimierz421 act13side_061act13sre13sreActivity_6 通关NL-6ʡ 4 (1CompleteStageActl8~furni_kazimierz_stool_01~act13side_token_model_rep_1&act13side_prestige_commerce421 act13side_051act13sre13sreActivity_5 通关NL-52 41CompleteStageAct8*(act13side_token_model_rep_1Zact13side_prestige_kazimierz421 act13side_041act13sre13sreActivity_4 通关NL-4 4 1CompleteStageAct`,bchar_496_wildmnact13side_token_model_rep_1act13side_prestige_commerce421 act13side_031act13sre13sreActivity_3 通关NL-3¥ 41CompleteStageAct8act13side_token_model_rep_1act13side_prestige_kazimierz421 act13side_021act13sre13sreActivity_2 通关NL-2 4$1CompleteStageActh4furni_kazimierz_LIVE_01act13side_token_model_rep_1Nact13side_prestige_commerce421 act13side_011act13sre13sreActivity_1 通关NL-1 4h0CompleteStageActJdact14side_token_stone_rep_140oact14side_01^act14side_02^act14side_03^act14side_04^act14side_05^act14side_06^act14side_07^act14side_08^act14side_ex01^act14side_ex01#f#^act14side_ex02^act14side_ex02#f#^act14side_ex03^act14side_ex03#f#^act14side_ex04^act14side_ex04#f#^act14side_ex05^act14side_ex05#f#^act14side_ex06^act14side_ex06#f#^act14side_ex07^act14side_ex07#f#^act14side_ex08^act14side_ex08#f#0act14sre14sreActivity_24'通关活动关卡40次,不含教学关b 4h0CompleteStageActPact14side_token_stone_rep_125oact14side_01^act14side_02^act14side_03^act14side_04^act14side_05^act14side_06^act14side_07^act14side_08^act14side_ex01^act14side_ex01#f#^act14side_ex02^act14side_ex02#f#^act14side_ex03^act14side_ex03#f#^act14side_ex04^act14side_ex04#f#^act14side_ex05^act14side_ex05#f#^act14side_ex06^act14side_ex06#f#^act14side_ex07^act14side_ex07#f#^act14side_ex08^act14side_ex08#f#0act14sre14sreActivity_23'通关活动关卡25次,不含教学关ҫ 4h0CompleteStageAct*<act14side_token_stone_rep_110oact14side_01^act14side_02^act14side_03^act14side_04^act14side_05^act14side_06^act14side_07^act14side_08^act14side_ex01^act14side_ex01#f#^act14side_ex02^act14side_ex02#f#^act14side_ex03^act14side_ex03#f#^act14side_ex04^act14side_ex04#f#^act14side_ex05^act14side_ex05#f#^act14side_ex06^act14side_ex06#f#^act14side_ex07^act14side_ex07#f#^act14side_ex08^act14side_ex08#f#0act14sre14sreActivity_22'通关活动关卡10次,不含教学关 4h1CompleteStageActfurni_dropS024_twinPeaks_01821act14side_ex08#f#1act14sre14sreActivity_21通关BI-EX-8突袭模式° 4h1CompleteStageActPact14side_token_stone_rep_1421act14side_ex081act14sre14sreActivity_20 通关BI-EX-8ʱ 4h1CompleteStageActPact14side_token_stone_rep_1421act14side_ex071act14sre14sreActivity_19 通关BI-EX-7Ҳ 4h1CompleteStageActƏ<act14side_token_stone_rep_1421act14side_ex061act14sre14sreActivity_18 通关BI-EX-6ڳ 4h1CompleteStageActΐ<act14side_token_stone_rep_1421act14side_ex051act14sre14sreActivity_17 通关BI-EX-5 4h1CompleteStageAct֑(act14side_token_stone_rep_1421act14side_ex041act14sre14sreActivity_16 通关BI-EX-4 4h1CompleteStageActޒ(act14side_token_stone_rep_1421act14side_ex031act14sre14sreActivity_15 通关BI-EX-3 4h1CompleteStageActact14side_token_stone_rep_1421act14side_ex021act14sre14sreActivity_14 通关BI-EX-2  4h1CompleteStageActact14side_token_stone_rep_1421act14side_ex011act14sre14sreActivity_13 通关BI-EX-1  4d1CompleteStageActfurni_stage_floor_01431 act14side_081act14sre14sreActivity_12以3星评价完成BI-8  4h1CompleteStageActdact14side_token_stone_rep_1421 act14side_081act14sre14sreActivity_11 通关BI-8  4d1CompleteStageActfurni_stage_walldeco_01431 act14side_071act14sre14sreActivity_10以3星评价完成BI-7  4h1CompleteStageActPact14side_token_stone_rep_1421 act14side_071act14sre14sreActivity_9 通关BI-7 4h1CompleteStageActfurni_stage_ceilingLamp_01431 act14side_061act14sre14sreActivity_8以3星评价完成BI-6 41CompleteStageAct4furni_stage_ceiling_01>Pact14side_token_stone_rep_1421 act14side_061act14sre14sreActivity_7 通关BI-6J 4d1CompleteStageAct>furni_stage_carpet_01431 act14side_051act14sre14sreActivity_6以3星评价完成BI-5R 41CompleteStageAct,Jchar_4013_kjeranPact14side_token_stone_rep_1421 act14side_051act14sre14sreActivity_5 通关BI-5 41CompleteStageAct0nfurni_stage_bed_01<act14side_token_stone_rep_1421 act14side_041act14sre14sreActivity_4 通关BI-4 4h1CompleteStageAct<act14side_token_stone_rep_1421 act14side_031act14sre14sreActivity_3 通关BI-3 41CompleteStageAct<furni_stage_textileMachine_01Π(act14side_token_stone_rep_1421 act14side_021act14sre14sreActivity_2 通关BI-2 41CompleteStageAct4ҡfurni_stage_cabinet_01(act14side_token_stone_rep_1421 act14side_011act14sre14sreActivity_1 通关BI-1 4h0CompleteStageActxact21side_token_permesso@85$act21side_01^act21side_02^act21side_03^act21side_04^act21side_05^act21side_06^act21side_07^act21side_08^act21side_09^act21side_10^act21side_ex01^act21side_ex01#f#^act21side_ex02^act21side_ex02#f#^act21side_ex03^act21side_ex03#f#^act21side_ex04^act21side_ex04#f#^act21side_ex05^act21side_ex05#f#^act21side_ex06^act21side_ex06#f#^act21side_ex07^act21side_ex07#f#^act21side_ex08^act21side_ex08#f#^act21side_s01^act21side_s01#f#^act21side_s02^act21side_s02#f#^act21side_s03^act21side_s03#f#^act21side_s04^act21side_s04#f#^act21side_s05^act21side_s05#f#0 act21side21sideActivity_31'通关活动关卡85次,不含教学关 4h0CompleteStageAct"dact21side_token_permesso@45$act21side_01^act21side_02^act21side_03^act21side_04^act21side_05^act21side_06^act21side_07^act21side_08^act21side_09^act21side_10^act21side_ex01^act21side_ex01#f#^act21side_ex02^act21side_ex02#f#^act21side_ex03^act21side_ex03#f#^act21side_ex04^act21side_ex04#f#^act21side_ex05^act21side_ex05#f#^act21side_ex06^act21side_ex06#f#^act21side_ex07^act21side_ex07#f#^act21side_ex08^act21side_ex08#f#^act21side_s01^act21side_s01#f#^act21side_s02^act21side_s02#f#^act21side_s03^act21side_s03#f#^act21side_s04^act21side_s04#f#^act21side_s05^act21side_s05#f#0 act21side21sideActivity_30'通关活动关卡45次,不含教学关 4h0CompleteStageActJPact21side_token_permesso@15$act21side_01^act21side_02^act21side_03^act21side_04^act21side_05^act21side_06^act21side_07^act21side_08^act21side_09^act21side_10^act21side_ex01^act21side_ex01#f#^act21side_ex02^act21side_ex02#f#^act21side_ex03^act21side_ex03#f#^act21side_ex04^act21side_ex04#f#^act21side_ex05^act21side_ex05#f#^act21side_ex06^act21side_ex06#f#^act21side_ex07^act21side_ex07#f#^act21side_ex08^act21side_ex08#f#^act21side_s01^act21side_s01#f#^act21side_s02^act21side_s02#f#^act21side_s03^act21side_s03#f#^act21side_s04^act21side_s04#f#^act21side_s05^act21side_s05#f#0 act21side21sideActivity_29'通关活动关卡15次,不含教学关 4h0CompleteAnyStagevxact21side_token_permesso(3 act21side_s050 act21side21sideActivity_28以3星评价完成IS-S-5" 8l13CompleteStageCondition~dact21side_token_permessoL@(1char_427_vigil act21side_s04313 act21side21sideActivity_27=以3星评价完成IS-S-4,且部署非助战的伺夜上阵 8l8CompleteStageConditionҮdact21side_token_permesso`T< 1killedenemy_1283_sgkill_2 act21side_s0338 act21side21sideActivity_26D以3星评价完成IS-S-3,且击败至少1个家族暗影灭迹人J 4h0CompleteAnyStage>Pact21side_token_permesso(3 act21side_s020 act21side21sideActivity_25以3星评价完成IS-S-2R 8l8CompleteStageConditionJPact21side_token_permessol`H,2sgcar_boom_directenemy_1281_sgcar_2 act21side_s0138 act21side21sideActivity_24J以3星评价完成IS-S-1,且使至少2辆家族豪华轿车直接爆炸j 4h0CompleteAnyStage²furni_dropS033_hannibal_01,2act21side_ex08#f#0 act21side21sideActivity_23通关IS-EX-8突袭模式r 4h0CompleteAnyStageʳPact21side_token_permesso(2act21side_ex080 act21side21sideActivity_22 通关IS-EX-8j 4h0CompleteAnyStage´Pact21side_token_permesso(2act21side_ex070 act21side21sideActivity_21 通关IS-EX-7b 4h0CompleteAnyStage<act21side_token_permesso(2act21side_ex060 act21side21sideActivity_20 通关IS-EX-6Z 4h0CompleteAnyStage<act21side_token_permesso(2act21side_ex050 act21side21sideActivity_19 通关IS-EX-5R 4h0CompleteAnyStage<act21side_token_permesso(2act21side_ex040 act21side21sideActivity_18 通关IS-EX-4J 4h0CompleteAnyStage<act21side_token_permesso(2act21side_ex030 act21side21sideActivity_17 通关IS-EX-3B 4h0CompleteAnyStage(act21side_token_permesso(2act21side_ex020 act21side21sideActivity_16 通关IS-EX-2: 4h0CompleteAnyStage(act21side_token_permesso(2act21side_ex010 act21side21sideActivity_15 通关IS-EX-1 8d9CompleteStageConditionmod_unlock_tokenl`H,2wlfmster_cast_cageenemy_1535_wlfmster act21side_1039 act21side21sideActivity_14I以3星评价完成IS-10,且“狼之主”至多施放2次溶血骇惧  4h0CompleteAnyStagexact21side_token_permesso(2 act21side_100 act21side21sideActivity_13 通关IS-10  8h8CompleteStageConditionfurni_court_carpet_01`T< 1killedenemy_1284_sgprst act21side_0938 act21side21sideActivity_125以3星评价完成IS-9,且击败阿格尼尔神父b  4h0CompleteAnyStageVxact21side_token_permesso(2 act21side_090 act21side21sideActivity_11 通关IS-9Z  4d0CompleteAnyStageNfurni_court_ladder_01(3 act21side_080 act21side21sideActivity_10以3星评价完成IS-8Z  4h0CompleteAnyStageNxact21side_token_permesso(2 act21side_080 act21side21sideActivity_9 通关IS-8 4`0CompleteAnyStageBmod_unlock_token(3 act21side_070 act21side21sideActivity_8以3星评价完成IS-7J 4h0CompleteAnyStage>dact21side_token_permesso(2 act21side_070 act21side21sideActivity_7 通关IS-7B 4h0CompleteAnyStage6Pact21side_token_permesso(2 act21side_060 act21side21sideActivity_6 通关IS-6: 40CompleteAnyStage42furni_court_column_01^Pact21side_token_permesso(2 act21side_050 act21side21sideActivity_5 通关IS-5b 4h0CompleteAnyStageVPact21side_token_permesso(2 act21side_040 act21side21sideActivity_4 通关IS-4Z 4h0CompleteAnyStageN2act21side_token_permesso(2 act21side_030 act21side21sideActivity_3 通关IS-3 40CompleteAnyStage8Ffurni_court_ceilingLamp_01v2act21side_token_permesso(2 act21side_020 act21side21sideActivity_2 通关IS-2z 4h0CompleteAnyStagen2act21side_token_permesso(2 act21side_010 act21side21sideActivity_1 通关IS-1r 8p 5CompleteStageWithRelicjact2bossrush_milestone_point01act2bossrush_relic_04Gact2bossrush_ex01^act2bossrush_ex02^act2bossrush_ex03^act2bossrush_ex045 act2bossrush2bossrushActivity_14c启用[调优重载]通关任意恢宏试炼,且有至少1位干员在每个波次中都部署过*  8p 3CompleteStageWithRelic"act2bossrush_milestone_point06act2bossrush_relic_03Gact2bossrush_ex01^act2bossrush_ex02^act2bossrush_ex03^act2bossrush_ex043 act2bossrush2bossrushActivity_13`启用[减退模块]通关任意恢宏试炼,且小队中编入至少6种不同职业的干员  8p,D2CompleteStageWithRelicact2bossrush_milestone_pointT410act2bossrush_relic2_buffact2bossrush_relic_02Gact2bossrush_ex01^act2bossrush_ex02^act2bossrush_ex03^act2bossrush_ex042 act2bossrush2bossrushActivity_12g启用[维续补丁]通关任意恢宏试炼,且波次结束时未撤退的干员累计超过10人次Z  8p 44CompleteStageWithRelicact2bossrush_milestone_pointD$ TANK^MEDIC5act2bossrush_relic_01Gact2bossrush_ex01^act2bossrush_ex02^act2bossrush_ex03^act2bossrush_ex044 act2bossrush2bossrushActivity_11`启用[修复套件]通关任意恢宏试炼,且小队中编入至少5位重装或医疗干员" 8p10CompleteStageCondition~dact2bossrush_milestone_pointTH,1victoria_kill_bossact2bossrush_tm03210 act2bossrush2bossrushActivity_10J通关TN-3定向试炼,且使用维多利亚干员击败1名领袖敌人 8p10CompleteStageConditiondact2bossrush_milestone_point\P420act2bossrush_laterano_buffact2bossrush_tm02210 act2bossrush2bossrushActivity_9N通关TN-2定向试炼,且使用拉特兰干员击败20个敌方空中单位r 8p17CompleteStageConditionjdact2bossrush_milestone_pointH< 爆发1act2bossrush_tm01217 act2bossrush2bossrushActivity_8n通关TN-1定向试炼,且小队中编入至少1位标签为【爆发】的干员(不包括固定阵容)  4dt5StageWithEnemyKillact2bossrush_relic_042100act2bossrush_01^act2bossrush_02^act2bossrush_03^act2bossrush_04^act2bossrush_tm01^act2bossrush_tm02^act2bossrush_tm03^act2bossrush_tm04^act2bossrush_ex01^act2bossrush_ex02^act2bossrush_ex03^act2bossrush_ex04^act2bossrush_fin045 act2bossrush2bossrushActivity_7'活动关卡中累计击败100名敌人  4dhx1StageWithConditionact2bossrush_relic_0350act2bossrush_01^act2bossrush_02^act2bossrush_03^act2bossrush_04^act2bossrush_tm01^act2bossrush_tm02^act2bossrush_tm03^act2bossrush_tm04^act2bossrush_ex01^act2bossrush_ex02^act2bossrush_ex03^act2bossrush_ex04^act2bossrush_fin041 act2bossrush2bossrushActivity_6&活动关卡中累计使用技能50次 4dhx2StageWithConditionact2bossrush_relic_0240act2bossrush_01^act2bossrush_02^act2bossrush_03^act2bossrush_04^act2bossrush_tm01^act2bossrush_tm02^act2bossrush_tm03^act2bossrush_tm04^act2bossrush_ex01^act2bossrush_ex02^act2bossrush_ex03^act2bossrush_ex04^act2bossrush_fin042 act2bossrush2bossrushActivity_5&活动关卡中累计部署干员40次R 4l0CompleteAnyStagedact2bossrush_milestone_point(2act2bossrush_040 act2bossrush2bossrushActivity_4通关TN-4初始试炼Z 4l0CompleteAnyStage2act2bossrush_milestone_point(2act2bossrush_030 act2bossrush2bossrushActivity_3通关TN-3初始试炼b 4l0CompleteAnyStage2act2bossrush_milestone_point(2act2bossrush_020 act2bossrush2bossrushActivity_2通关TN-2初始试炼j 4l0CompleteAnyStage2act2bossrush_milestone_point(2act2bossrush_010 act2bossrush2bossrushActivity_1通关TN-1初始试炼r 4h0CompleteStageActxact22side_token_manuscript85oact22side_01^act22side_02^act22side_03^act22side_04^act22side_05^act22side_06^act22side_07^act22side_08^act22side_ex01^act22side_ex01#f#^act22side_ex02^act22side_ex02#f#^act22side_ex03^act22side_ex03#f#^act22side_ex04^act22side_ex04#f#^act22side_ex05^act22side_ex05#f#^act22side_ex06^act22side_ex06#f#^act22side_ex07^act22side_ex07#f#^act22side_ex08^act22side_ex08#f#0 act22side22sideActivity_24'通关活动关卡85次,不含教学关 4h0CompleteStageAct:dact22side_token_manuscript45oact22side_01^act22side_02^act22side_03^act22side_04^act22side_05^act22side_06^act22side_07^act22side_08^act22side_ex01^act22side_ex01#f#^act22side_ex02^act22side_ex02#f#^act22side_ex03^act22side_ex03#f#^act22side_ex04^act22side_ex04#f#^act22side_ex05^act22side_ex05#f#^act22side_ex06^act22side_ex06#f#^act22side_ex07^act22side_ex07#f#^act22side_ex08^act22side_ex08#f#0 act22side22sideActivity_23'通关活动关卡45次,不含教学关R 4h0CompleteStageActPact22side_token_manuscript15oact22side_01^act22side_02^act22side_03^act22side_04^act22side_05^act22side_06^act22side_07^act22side_08^act22side_ex01^act22side_ex01#f#^act22side_ex02^act22side_ex02#f#^act22side_ex03^act22side_ex03#f#^act22side_ex04^act22side_ex04#f#^act22side_ex05^act22side_ex05#f#^act22side_ex06^act22side_ex06#f#^act22side_ex07^act22side_ex07#f#^act22side_ex08^act22side_ex08#f#0 act22side22sideActivity_22'通关活动关卡15次,不含教学关 4h0CompleteAnyStagefurni_dropS034_traveler_01,2act22side_ex08#f#0 act22side22sideActivity_21通关FC-EX-8突袭模式  4h0CompleteAnyStage"dact22side_token_manuscript(2act22side_ex080 act22side22sideActivity_20 通关FC-EX-8  4h0CompleteAnyStagedact22side_token_manuscript(2act22side_ex070 act22side22sideActivity_19 通关FC-EX-7  4h0CompleteAnyStagePact22side_token_manuscript(2act22side_ex060 act22side22sideActivity_18 通关FC-EX-6  4h0CompleteAnyStage Pact22side_token_manuscript(2act22side_ex050 act22side22sideActivity_17 通关FC-EX-5  4h0CompleteAnyStagePact22side_token_manuscript(2act22side_ex040 act22side22sideActivity_16 通关FC-EX-4 4h0CompleteAnyStagePact22side_token_manuscript(2act22side_ex030 act22side22sideActivity_15 通关FC-EX-3 4h0CompleteAnyStage<act22side_token_manuscript(2act22side_ex020 act22side22sideActivity_14 通关FC-EX-2  4h0CompleteAnyStage<act22side_token_manuscript(2act22side_ex010 act22side22sideActivity_13 通关FC-EX-1  4`0CompleteAnyStagemod_unlock_token(3 act22side_080 act22side22sideActivity_12以3星评价完成FC-8  40CompleteAnyStage8furni_countryside_floor_01dact22side_token_manuscript(2 act22side_080 act22side22sideActivity_11 通关FC-8  4l0CompleteAnyStagefurni_countryside_wallpaper_01(3 act22side_070 act22side22sideActivity_10以3星评价完成FC-7  40CompleteAnyStage<furni_countryside_floorLamp_01Fdact22side_token_manuscript(2 act22side_070 act22side22sideActivity_9 通关FC-7 4p0CompleteAnyStage:"furni_countryside_partitionWall_01(3 act22side_060 act22side22sideActivity_8以3星评价完成FC-6R 40CompleteAnyStage<Jfurni_countryside_curtain_01~Pact22side_token_manuscript(2 act22side_060 act22side22sideActivity_7 通关FC-6 4`0CompleteAnyStagermod_unlock_token(3 act22side_050 act22side22sideActivity_6以3星评价完成FC-5 40CompleteAnyStage0nchar_4017_puzzleFact22side_token_manuscript(2 act22side_050 act22side22sideActivity_5 通关FC-52 40CompleteAnyStage8furni_countryside_basket_01Fact22side_token_manuscript(2 act22side_040 act22side22sideActivity_4 通关FC-4Z 40CompleteAnyStage8furni_countryside_oven_012act22side_token_manuscript(2 act22side_030 act22side22sideActivity_3 通关FC-3 40CompleteAnyStage<furni_countryside_handcart_012act22side_token_manuscript(2 act22side_020 act22side22sideActivity_2 通关FC-2 40CompleteAnyStage<furni_countryside_cabinet_01F2act22side_token_manuscript(2 act22side_010 act22side22sideActivity_1 通关FC-1 4h(0CompleteStageAct:dact15side_token_tea_rep_140|act15side_01^act15side_02^act15side_03^act15side_04^act15side_05^act15side_06^act15side_07^act15side_08^act15side_09^act15side_ex01^act15side_ex01#f#^act15side_ex02^act15side_ex02#f#^act15side_ex03^act15side_ex03#f#^act15side_ex04^act15side_ex04#f#^act15side_ex05^act15side_ex05#f#^act15side_ex06^act15side_ex06#f#^act15side_ex07^act15side_ex07#f#^act15side_ex08^act15side_ex08#f#0act15sre15sreActivity_25'通关活动关卡40次,不含教学关b! 4h(0CompleteStageActPact15side_token_tea_rep_125|act15side_01^act15side_02^act15side_03^act15side_04^act15side_05^act15side_06^act15side_07^act15side_08^act15side_09^act15side_ex01^act15side_ex01#f#^act15side_ex02^act15side_ex02#f#^act15side_ex03^act15side_ex03#f#^act15side_ex04^act15side_ex04#f#^act15side_ex05^act15side_ex05#f#^act15side_ex06^act15side_ex06#f#^act15side_ex07^act15side_ex07#f#^act15side_ex08^act15side_ex08#f#0act15sre15sreActivity_24'通关活动关卡25次,不含教学关# 4h(0CompleteStageAct:<act15side_token_tea_rep_110|act15side_01^act15side_02^act15side_03^act15side_04^act15side_05^act15side_06^act15side_07^act15side_08^act15side_09^act15side_ex01^act15side_ex01#f#^act15side_ex02^act15side_ex02#f#^act15side_ex03^act15side_ex03#f#^act15side_ex04^act15side_ex04#f#^act15side_ex05^act15side_ex05#f#^act15side_ex06^act15side_ex06#f#^act15side_ex07^act15side_ex07#f#^act15side_ex08^act15side_ex08#f#0act15sre15sreActivity_23'通关活动关卡10次,不含教学关' 4h1CompleteStageActfurni_dropS025_mahjong_01821act15side_ex08#f#1act15sre15sreActivity_22通关IW-EX-8突袭模式( 4h1CompleteStageActdact15side_token_tea_rep_1421act15side_ex081act15sre15sreActivity_21 通关IW-EX-8) 4h1CompleteStageActdact15side_token_tea_rep_1421act15side_ex071act15sre15sreActivity_20 通关IW-EX-7* 4h1CompleteStageActPact15side_token_tea_rep_1421act15side_ex061act15sre15sreActivity_19 通关IW-EX-6+ 4h1CompleteStageActPact15side_token_tea_rep_1421act15side_ex051act15sre15sreActivity_18 通关IW-EX-5- 4h1CompleteStageAct <act15side_token_tea_rep_1421act15side_ex041act15sre15sreActivity_17 通关IW-EX-4 . 4h1CompleteStageAct <act15side_token_tea_rep_1421act15side_ex031act15sre15sreActivity_16 通关IW-EX-3/ 4h1CompleteStageAct 2act15side_token_tea_rep_1421act15side_ex021act15sre15sreActivity_15 通关IW-EX-20 4h1CompleteStageAct 2act15side_token_tea_rep_1421act15side_ex011act15sre15sreActivity_14 通关IW-EX-1"1  41CompleteStageAct4furni_teaHouse_floor_01Fdact15side_token_tea_rep_1431 act15side_091act15sre15sreActivity_13以3星评价完成IW-9b2  4h1CompleteStageActVfurni_teaHouse_wallpaper_01431 act15side_081act15sre15sreActivity_12以3星评价完成IW-8 2  4h1CompleteStageActbdact15side_token_tea_rep_1421 act15side_081act15sre15sreActivity_11 通关IW-8 3  4l1CompleteStageActbfurni_teaHouse_rollerBlind_01431 act15side_071act15sre15sreActivity_10以3星评价完成IW-75  4h1CompleteStageActvPact15side_token_tea_rep_1421 act15side_071act15sre15sreActivity_9 通关IW-75 4h1CompleteStageActrfurni_teaHouse_column_01431 act15side_061act15sre15sreActivity_8以3星评价完成IW-6"6 41CompleteStageAct8~furni_teaHouse_rubbings_01Pact15side_token_tea_rep_1421 act15side_061act15sre15sreActivity_7 通关IW-6R7 4h1CompleteStageActfurni_teaHouse_birdcage_01431 act15side_051act15sre15sreActivity_6以3星评价完成IW-5Z8 41CompleteStageAct0char_1021_kroos2Pact15side_token_tea_rep_1421 act15side_051act15sre15sreActivity_5 通关IW-5: 4h1CompleteStageAct<act15side_token_tea_rep_1421 act15side_041act15sre15sreActivity_4 通关IW-4; 41CompleteStageAct<furni_teaHouse_tableWeiqi_01<act15side_token_tea_rep_1421 act15side_031act15sre15sreActivity_3 通关IW-3; 41CompleteStageAct8furni_teaHouse_tableTea_01F(act15side_token_tea_rep_1421 act15side_021act15sre15sreActivity_2 通关IW-2R> 41CompleteStageAct<Jfurni_teaHouse_pottedplant_01~(act15side_token_tea_rep_1421 act15side_011act15sre15sreActivity_1 通关IW-1? 4d$0CompleteStageAct~xact23side_token_spirit85|act23side_01^act23side_02^act23side_03^act23side_04^act23side_05^act23side_06^act23side_07^act23side_08^act23side_09^act23side_ex01^act23side_ex01#f#^act23side_ex02^act23side_ex02#f#^act23side_ex03^act23side_ex03#f#^act23side_ex04^act23side_ex04#f#^act23side_ex05^act23side_ex05#f#^act23side_ex06^act23side_ex06#f#^act23side_ex07^act23side_ex07#f#^act23side_ex08^act23side_ex08#f#0 act23side23sideActivity_26'通关活动关卡85次,不含教学关 B 4d$0CompleteStageActdact23side_token_spirit45|act23side_01^act23side_02^act23side_03^act23side_04^act23side_05^act23side_06^act23side_07^act23side_08^act23side_09^act23side_ex01^act23side_ex01#f#^act23side_ex02^act23side_ex02#f#^act23side_ex03^act23side_ex03#f#^act23side_ex04^act23side_ex04#f#^act23side_ex05^act23side_ex05#f#^act23side_ex06^act23side_ex06#f#^act23side_ex07^act23side_ex07#f#^act23side_ex08^act23side_ex08#f#0 act23side23sideActivity_25'通关活动关卡45次,不含教学关D 4d$0CompleteStageAct~!Pact23side_token_spirit15|act23side_01^act23side_02^act23side_03^act23side_04^act23side_05^act23side_06^act23side_07^act23side_08^act23side_09^act23side_ex01^act23side_ex01#f#^act23side_ex02^act23side_ex02#f#^act23side_ex03^act23side_ex03#f#^act23side_ex04^act23side_ex04#f#^act23side_ex05^act23side_ex05#f#^act23side_ex06^act23side_ex06#f#^act23side_ex07^act23side_ex07#f#^act23side_ex08^act23side_ex08#f#0 act23side23sideActivity_24'通关活动关卡15次,不含教学关E 4h0CompleteAnyStage#furni_dropS025_cnKnot_01,2act23side_ex08#f#0 act23side23sideActivity_23通关WB-EX-8突袭模式H 4d0CompleteAnyStage%dact23side_token_spirit(2act23side_ex080 act23side23sideActivity_22 通关WB-EX-8 I 4d0CompleteAnyStage%dact23side_token_spirit(2act23side_ex070 act23side23sideActivity_21 通关WB-EX-7J 4d0CompleteAnyStage&Pact23side_token_spirit(2act23side_ex060 act23side23sideActivity_20 通关WB-EX-6J 4d0CompleteAnyStage'Pact23side_token_spirit(2act23side_ex050 act23side23sideActivity_19 通关WB-EX-5K 4d0CompleteAnyStage(Pact23side_token_spirit(2act23side_ex040 act23side23sideActivity_18 通关WB-EX-4L 4d0CompleteAnyStage)Pact23side_token_spirit(2act23side_ex030 act23side23sideActivity_17 通关WB-EX-3M 4d0CompleteAnyStage*<act23side_token_spirit(2act23side_ex020 act23side23sideActivity_16 通关WB-EX-2N 4d0CompleteAnyStage+<act23side_token_spirit(2act23side_ex010 act23side23sideActivity_15 通关WB-EX-1jN 4`0CompleteAnyStage,mod_unlock_token(3 act23side_090 act23side23sideActivity_14以3星评价完成WB-9bO  4d0CompleteAnyStage-dact23side_token_spirit(2 act23side_090 act23side23sideActivity_13 通关WB-9Q  4l0CompleteAnyStage.furni_martialClub_washtub_01(3 act23side_080 act23side23sideActivity_12以3星评价完成WB-8ZQ  4d0CompleteAnyStage/dact23side_token_spirit(2 act23side_080 act23side23sideActivity_11 通关WB-8JR  4h0CompleteAnyStage0furni_martialClub_pillar_01(3 act23side_070 act23side23sideActivity_10以3星评价完成WB-7JS  4d0CompleteAnyStage1dact23side_token_spirit(2 act23side_070 act23side23sideActivity_9 通关WB-7U 4l0CompleteAnyStage2furni_martialClub_plantShelf_01(3 act23side_060 act23side23sideActivity_8以3星评价完成WB-6V 40CompleteAnyStageX$x“念归人”3furni_martialClub_floor_013Pact23side_token_spirit(2 act23side_060 act23side23sideActivity_7 通关WB-6V 4`0CompleteAnyStage4mod_unlock_token(3 act23side_050 act23side23sideActivity_6以3星评价完成WB-5X 40CompleteAnyStageH截云5char_4078_bdhkgt"6Fact23side_token_spirit(2 act23side_050 act23side23sideActivity_5 通关WB-5X 4 0CompleteAnyStage\$“且去也”67furni_martialClub_wallpaper_01j7Fact23side_token_spirit(2 act23side_040 act23side23sideActivity_4 通关WB-4Z 4 0CompleteAnyStage\(4“冥心坐忘”8furni_martialClub_chair_0182act23side_token_spirit(2 act23side_030 act23side23sideActivity_3 通关WB-3J[ 4 0CompleteAnyStage\$|“终觉浅”9furni_martialClub_floorLamp_0192act23side_token_spirit(2 act23side_020 act23side23sideActivity_2 通关WB-2\ 4 0CompleteAnyStage\(“鼓声争鸣”;furni_martialClub_drum_01B;2act23side_token_spirit(2 act23side_010 act23side23sideActivity_1 通关WB-1] 4h0CompleteStageAct2<dact16side_token_bolt_rep_140oact16side_01^act16side_02^act16side_03^act16side_04^act16side_05^act16side_06^act16side_07^act16side_08^act16side_ex01^act16side_ex01#f#^act16side_ex02^act16side_ex02#f#^act16side_ex03^act16side_ex03#f#^act16side_ex04^act16side_ex04#f#^act16side_ex05^act16side_ex05#f#^act16side_ex06^act16side_ex06#f#^act16side_ex07^act16side_ex07#f#^act16side_ex08^act16side_ex08#f#0act16sre16sreActivity_24'通关活动关卡40次,不含教学关J` 4h0CompleteStageAct>Pact16side_token_bolt_rep_125oact16side_01^act16side_02^act16side_03^act16side_04^act16side_05^act16side_06^act16side_07^act16side_08^act16side_ex01^act16side_ex01#f#^act16side_ex02^act16side_ex02#f#^act16side_ex03^act16side_ex03#f#^act16side_ex04^act16side_ex04#f#^act16side_ex05^act16side_ex05#f#^act16side_ex06^act16side_ex06#f#^act16side_ex07^act16side_ex07#f#^act16side_ex08^act16side_ex08#f#0act16sre16sreActivity_23'通关活动关卡25次,不含教学关b 4h0CompleteStageActA<act16side_token_bolt_rep_110oact16side_01^act16side_02^act16side_03^act16side_04^act16side_05^act16side_06^act16side_07^act16side_08^act16side_ex01^act16side_ex01#f#^act16side_ex02^act16side_ex02#f#^act16side_ex03^act16side_ex03#f#^act16side_ex04^act16side_ex04#f#^act16side_ex05^act16side_ex05#f#^act16side_ex06^act16side_ex06#f#^act16side_ex07^act16side_ex07#f#^act16side_ex08^act16side_ex08#f#0act16sre16sreActivity_22'通关活动关卡10次,不含教学关*e 4d1CompleteStageActCfurni_dropS026_seven_01821act16side_ex08#f#1act16sre16sreActivity_21通关GA-EX-8突袭模式g 4h1CompleteStageActDPact16side_token_bolt_rep_1421act16side_ex081act16sre16sreActivity_20 通关GA-EX-8h 4h1CompleteStageActEPact16side_token_bolt_rep_1421act16side_ex071act16sre16sreActivity_19 通关GA-EX-7i 4h1CompleteStageActF<act16side_token_bolt_rep_1421act16side_ex061act16sre16sreActivity_18 通关GA-EX-6j 4h1CompleteStageActG<act16side_token_bolt_rep_1421act16side_ex051act16sre16sreActivity_17 通关GA-EX-5k 4h1CompleteStageActH<act16side_token_bolt_rep_1421act16side_ex041act16sre16sreActivity_16 通关GA-EX-4l 4h1CompleteStageActI<act16side_token_bolt_rep_1421act16side_ex031act16sre16sreActivity_15 通关GA-EX-3m 4h1CompleteStageActJ(act16side_token_bolt_rep_1421act16side_ex021act16sre16sreActivity_14 通关GA-EX-2n  4h1CompleteStageActK(act16side_token_bolt_rep_1421act16side_ex011act16sre16sreActivity_13 通关GA-EX-1zn  4d1CompleteStageActLfurni_NHL_wallpaper_01431 act16side_081act16sre16sreActivity_12以3星评价完成GA-8o  4h1CompleteStageActMPact16side_token_bolt_rep_1421 act16side_081act16sre16sreActivity_11 通关GA-8q  4`1CompleteStageActNfurni_NHL_seat_01431 act16side_071act16sre16sreActivity_10以3星评价完成GA-7r  4h1CompleteStageActOPact16side_token_bolt_rep_1421 act16side_071act16sre16sreActivity_9 通关GA-7r 4h1CompleteStageActPfurni_NHL_ceilingLight_L_01431 act16side_061act16sre16sreActivity_8以3星评价完成GA-6s 41CompleteStageAct0Qfurni_NHL_floor_01R<act16side_token_bolt_rep_1421 act16side_061act16sre16sreActivity_7 通关GA-6t 4`1CompleteStageActSfurni_NHL_carpet_01431 act16side_051act16sre16sreActivity_6以3星评价完成GA-5u 41CompleteStageAct0Tchar_4036_forcer>T2act16side_token_bolt_rep_1421 act16side_051act16sre16sreActivity_5 通关GA-5Jx 4h1CompleteStageAct>U2act16side_token_bolt_rep_1421 act16side_041act16sre16sreActivity_4 通关GA-4w 41CompleteStageAct8>Vfurni_NHL_coffeeTable_01nVact16side_token_bolt_rep_1421 act16side_031act16sre16sreActivity_3 通关GA-3y 41CompleteStageAct0nWfurni_NHL_shelf_01Wact16side_token_bolt_rep_1421 act16side_021act16sre16sreActivity_2 通关GA-2{ 41CompleteStageAct4Xfurni_NHL_showcase_01Xact16side_token_bolt_rep_1421 act16side_011act16sre16sreActivity_1 通关GA-1|  4T0CompleteAnyStageYx4006$2st_11-030 act1mainbuffact1mainbuff_102通关11-21(剧情体验或以上作战环境)}  4`1CompleteMainStageZap_supply_lt_120 main_11-171 act1mainbuffact1mainbuff_92通关11-19(剧情体验或以上作战环境)~ 4`1CompleteMainStage[ap_supply_lt_120 main_11-101 act1mainbuffact1mainbuff_82通关11-12(标准实战或以上作战环境) 4`1CompleteMainStage\ap_supply_lt_120 main_11-061 act1mainbuffact1mainbuff_71通关11-7(标准实战或以上作战环境) 4Tt1CompleteMainStage]0u4001 easy_11-011 act1mainbuffact1mainbuff_61通关11-1(剧情体验或以上作战环境) 4T0CompleteAnyStage^3302$2st_10-040 act1mainbuffact1mainbuff_52通关10-19(剧情体验或以上作战环境) 4\|1CompleteMainStage_ap_supply_lt_80 main_10-151 act1mainbuffact1mainbuff_42通关10-17(标准实战或以上作战环境) 4\|1CompleteMainStage`ap_supply_lt_80 main_10-101 act1mainbuffact1mainbuff_32通关10-11(标准实战或以上作战环境) 4\|1CompleteMainStageaap_supply_lt_80 main_10-061 act1mainbuffact1mainbuff_21通关10-7(标准实战或以上作战环境) 4T0CompleteAnyStageb:4001$2st_10-010 act1mainbuffact1mainbuff_11通关10-1(剧情体验或以上作战环境) 4`0CompleteAnyStagecact24side_melding_2(3act24side_ex080 act24side24sideActivity_24%以3星评价通关“炬火燎原” 8d8CompleteStageConditiondact24side_melding_2`T< 1killedenemy_1310_mhprpn_2act24side_ex0728 act24side24sideActivity_23:通关“英雄的诞生”,且至少击败箭棘兽1次 4`0CompleteAnyStageJfact24side_melding_2(2act24side_ex060 act24side24sideActivity_22通关“登高必经险途” 8d8CompleteStageConditionNgact24side_melding_2`T< 4killedenemy_1307_mhrhcr_2act24side_ex0528 act24side24sideActivity_21:通关“此路不通”,且至少击败坚岩冠兽4次 4`0CompleteAnyStagehact24side_melding_1(2act24side_ex040 act24side24sideActivity_20通关“当心坠落” 4`0CompleteAnyStageiact24side_melding_1(2act24side_ex030 act24side24sideActivity_19!通关“对对碰,硬邦邦” 8d8CompleteStageConditionjact24side_melding_1`T< 30killedenemy_1305_mhslim_2act24side_ex0228 act24side24sideActivity_18G通关“深林大大大暴乱”,且至少击败炽焰源石虫30次" 4`0CompleteAnyStagelact24side_melding_1(2act24side_ex010 act24side24sideActivity_17通关“山地的震颤”" 4`(4H4StageWithConditionm2act24side_melding_1,200000criticaldamageact24side_01^act24side_02^act24side_03^act24side_04^act24side_05^act24side_06^act24side_07^act24side_08^act24side_09^act24side_ex01^act24side_ex01#f#^act24side_ex02^act24side_ex02#f#^act24side_ex03^act24side_ex03#f#^act24side_ex04^act24side_ex04#f#^act24side_ex05^act24side_ex05#f#^act24side_ex06^act24side_ex06#f#^act24side_ex07^act24side_ex07#f#^act24side_ex08^act24side_ex08#f#^act24side_s014 act24side24sideActivity_16H在活动关卡中,累计对敌人的弱点部位造成200000点伤害 4` ,@4StageWithConditiono2act24side_melding_1$10 flashstunact24side_01^act24side_02^act24side_03^act24side_04^act24side_05^act24side_06^act24side_07^act24side_08^act24side_09^act24side_ex01^act24side_ex01#f#^act24side_ex02^act24side_ex02#f#^act24side_ex03^act24side_ex03#f#^act24side_ex04^act24side_ex04#f#^act24side_ex05^act24side_ex05#f#^act24side_ex06^act24side_ex06#f#^act24side_ex07^act24side_ex07#f#^act24side_ex08^act24side_ex08#f#^act24side_s014 act24side24sideActivity_15D在活动关卡中,累计使用眩光手雷击落空中敌人10次: 4`0ActivityCoinGainr act24side_melding_5@, act24side_melding_580 act24side0 act24side24sideActivity_14&收集80个炼金素材“兽之泪”Z  4`0ActivityCoinGains act24side_melding_4@, act24side_melding_4100 act24side0 act24side24sideActivity_13-收集100个炼金素材凶豕兽的厚实皮  4`0ActivityCoinGaint act24side_melding_3@, act24side_melding_3200 act24side0 act24side24sideActivity_12-收集200个炼金素材鬣犄兽的尖锐齿  4`0ActivityCoinGainv act24side_melding_2@, act24side_melding_2200 act24side0 act24side24sideActivity_11*收集200个炼金素材源石虫的硬壳Ҙ  4`0ActivityCoinGain*w act24side_melding_1@, act24side_melding_1200 act24side0 act24side24sideActivity_10'收集200个炼金素材破碎的骨片Z  40CompleteAnyStage0Rxmod_unlock_tokenzxact24side_melding_3(3 act24side_090 act24side24sideActivity_9以3星评价通关CF-9 8d8CompleteStageConditionzyact24side_melding_3`T< 1killedenemy_1311_mhkryk act24side_0828 act24side24sideActivity_8&通关CF-8,且至少击败狡兽1次ʝ 4`0CompleteAnyStagezact24side_melding_3(2 act24side_070 act24side24sideActivity_7 通关CF-7 8d8CompleteStageCondition{act24side_melding_2dX@$2 flashstunenemy_1308_mheagl act24side_0628 act24side24sideActivity_68通关CF-6,且用眩光手雷击落至少2只锋羽兽 88CompleteStageCondition0}mod_unlock_token:}act24side_melding_2dX@$2stoprushenemy_1309_mhboar act24side_0528 act24side24sideActivity_52通关CF-5,且打断凶豕兽的冲撞至少2次2 40CompleteAnyStage0~char_4077_palico~act24side_melding_2(2 act24side_040 act24side24sideActivity_4 通关CF-4 8d8CompleteStageConditionact24side_melding_1`T< 1killedenemy_1303_mhshep act24side_0328 act24side24sideActivity_3&通关CF-3,且至少击败角兽1次 4`0CompleteAnyStageact24side_melding_1(2 act24side_020 act24side24sideActivity_2 通关CF-2 4`0CompleteAnyStageށact24side_melding_1(2 act24side_010 act24side24sideActivity_1 通关CF-1$0lx1CompleteStageAct421 act17side_s051act17sre17sreActivity_36 通关SN-S-5#0lx1CompleteStageAct421act17side_s04_b1act17sre17sreActivity_35通关SN-S-4-BR"0lx1CompleteStageAct421act17side_s04_a1act17sre17sreActivity_34通关SN-S-4-A!0lx1CompleteStageAct421act17side_s03_b1act17sre17sreActivity_33通关SN-S-3-B 0lx1CompleteStageAct421act17side_s03_a1act17sre17sreActivity_32通关SN-S-3-A0lx1CompleteStageAct421act17side_s02_b1act17sre17sreActivity_31通关SN-S-2-Br0lx1CompleteStageAct421act17side_s02_a1act17sre17sreActivity_30通关SN-S-2-A:0lx1CompleteStageAct421act17side_s01_b1act17sre17sreActivity_29通关SN-S-1-B0lx1CompleteStageAct421act17side_s01_a1act17sre17sreActivity_28通关SN-S-1-A414CompleteStageConditionH<$ dsdevr_buff5act17side_ex08314act17sre17sreActivity_27H3星通关SN-EX-8,且屠谕者获得定向进化效果数量至少5种80CompleteStageWithTechTree`T<3"tech_1;tech_2;tech_3;tech_4;tech_5act17side_ex0730act17sre17sreActivity_26>3星通关SN-EX-7,且最多只携带3个"小帮手"的组件 410CompleteStageConditionH<$10 bouncy_stunact17side_ex06310act17sre17sreActivity_25@3星通关SN-EX-6,且使用圣徒之手至少晕眩敌人10次2411CompleteStageConditionL@(1 sanity_breakact17side_ex05311act17sre17sreActivity_24B3星通关SN-EX-5,且干员的神经损伤爆发次数最多1次:415CompleteStageConditionL@( creep_damage3act17side_ex04315act17sre17sreActivity_23<3星通关SN-EX-4,且受溟痕影响过的干员最多3个R415CompleteStageConditionL@( creep_damage2act17side_ex03315act17sre17sreActivity_22<3星通关SN-EX-3,且受溟痕影响过的干员最多2个j48CompleteStageCondition`T< 10cleanenemy_1236_bouncy_2act17side_ex0238act17sre17sreActivity_21:3星通关SN-EX-2,且使用圣徒之手清除10块溟痕0lx1CompleteStageAct421act17side_ex081act17sre17sreActivity_20 通关SN-EX-8j0lx1CompleteStageAct421act17side_ex071act17sre17sreActivity_19 通关SN-EX-720lx1CompleteStageAct421act17side_ex061act17sre17sreActivity_18 通关SN-EX-60lx1CompleteStageAct421act17side_ex051act17sre17sreActivity_17 通关SN-EX-50lx1CompleteStageAct421act17side_ex041act17sre17sreActivity_16 通关SN-EX-40lx1CompleteStageAct421act17side_ex031act17sre17sreActivity_15 通关SN-EX-3R0lx1CompleteStageAct421act17side_ex021act17sre17sreActivity_14 通关SN-EX-2 0lx1CompleteStageAct421act17side_ex011act17sre17sreActivity_13 通关SN-EX-1 00StageWithCondition,40enemy_1233_dsshtract17side_01^act17side_02^act17side_03^act17side_04^act17side_05^act17side_06^act17side_07^act17side_08^act17side_09^act17side_10^act17side_ex01^act17side_ex02^act17side_ex03^act17side_ex04^act17side_ex05^act17side_ex06^act17side_ex07^act17side_ex08^act17side_s01_a^act17side_s01_b^act17side_s02_a^act17side_s02_b^act17side_s03_a^act17side_s03_b^act17side_s04_a^act17side_s04_b^act17side_s050act17sre17sreActivity_12O《愚人号》活动期间,累计击杀40个深溟喷溅者(不含教学关)r 00StageWithCondition,80enemy_1231_dsrunract17side_01^act17side_02^act17side_03^act17side_04^act17side_05^act17side_06^act17side_07^act17side_08^act17side_09^act17side_10^act17side_ex01^act17side_ex02^act17side_ex03^act17side_ex04^act17side_ex05^act17side_ex06^act17side_ex07^act17side_ex08^act17side_s01_a^act17side_s01_b^act17side_s02_a^act17side_s02_b^act17side_s03_a^act17side_s03_b^act17side_s04_a^act17side_s04_b^act17side_s050act17sre17sreActivity_11O《愚人号》活动期间,累计击杀80个深溟猎食者(不含教学关) 0lx1CompleteStageAct421 act17side_101act17sre17sreActivity_10 通关SN-10 0lx1CompleteStageAct421 act17side_091act17sre17sreActivity_9 通关SN-90lx1CompleteStageAct421 act17side_081act17sre17sreActivity_8 通关SN-8J0lx1CompleteStageAct421 act17side_071act17sre17sreActivity_7 通关SN-7 0lx1CompleteStageAct421 act17side_061act17sre17sreActivity_6 通关SN-60lx1CompleteStageAct421 act17side_051act17sre17sreActivity_5 通关SN-50lx1CompleteStageAct421 act17side_041act17sre17sreActivity_4 通关SN-4:0lx1CompleteStageAct421 act17side_031act17sre17sreActivity_3 通关SN-3*0(, $ *0lx1CompleteStageAct421 act17side_021act17sre17sreActivity_2 通关SN-2*,$( *0lx1CompleteStageAct421 act17side_011act17sre17sreActivity_1 通关SN-1" 4h0CompleteStageActxact25side_token_fdrchips$85act25side_01^act25side_02^act25side_03^act25side_04^act25side_05^act25side_06^act25side_07^act25side_08^act25side_09^act25side_10^act25side_ex01^act25side_ex01#f#^act25side_ex02^act25side_ex02#f#^act25side_ex03^act25side_ex03#f#^act25side_ex04^act25side_ex04#f#^act25side_ex05^act25side_ex05#f#^act25side_ex06^act25side_ex06#f#^act25side_ex07^act25side_ex07#f#^act25side_ex08^act25side_ex08#f#^act25side_s01_a^act25side_s01_b^act25side_s02_a^act25side_s02_b^act25side_s03_a^act25side_s03_b^act25side_s04^act25side_s04#f#0 act25side25sideActivity_34'通关活动关卡85次,不含教学关! 4h0CompleteStageActdact25side_token_fdrchips$45act25side_01^act25side_02^act25side_03^act25side_04^act25side_05^act25side_06^act25side_07^act25side_08^act25side_09^act25side_10^act25side_ex01^act25side_ex01#f#^act25side_ex02^act25side_ex02#f#^act25side_ex03^act25side_ex03#f#^act25side_ex04^act25side_ex04#f#^act25side_ex05^act25side_ex05#f#^act25side_ex06^act25side_ex06#f#^act25side_ex07^act25side_ex07#f#^act25side_ex08^act25side_ex08#f#^act25side_s01_a^act25side_s01_b^act25side_s02_a^act25side_s02_b^act25side_s03_a^act25side_s03_b^act25side_s04^act25side_s04#f#0 act25side25sideActivity_33'通关活动关卡45次,不含教学关"  4h0CompleteStageActPact25side_token_fdrchips$15act25side_01^act25side_02^act25side_03^act25side_04^act25side_05^act25side_06^act25side_07^act25side_08^act25side_09^act25side_10^act25side_ex01^act25side_ex01#f#^act25side_ex02^act25side_ex02#f#^act25side_ex03^act25side_ex03#f#^act25side_ex04^act25side_ex04#f#^act25side_ex05^act25side_ex05#f#^act25side_ex06^act25side_ex06#f#^act25side_ex07^act25side_ex07#f#^act25side_ex08^act25side_ex08#f#^act25side_s01_a^act25side_s01_b^act25side_s02_a^act25side_s02_b^act25side_s03_a^act25side_s03_b^act25side_s04^act25side_s04#f#0 act25side25sideActivity_32'通关活动关卡15次,不含教学关2 4h0CompleteAnyStage&dact25side_token_fdrchips(3 act25side_s040 act25side25sideActivity_31以3星评价完成CW-S-4: 4h0CompleteAnyStage.Pact25side_token_fdrchips(3act25side_s03_b0 act25side25sideActivity_30以3星评价完成CW-S-3-BB 4h0CompleteAnyStage6Pact25side_token_fdrchips(3act25side_s03_a0 act25side25sideActivity_29以3星评价完成CW-S-3-AJ 4h0CompleteAnyStage><act25side_token_fdrchips(3act25side_s02_b0 act25side25sideActivity_28以3星评价完成CW-S-2-BR 4h0CompleteAnyStageF<act25side_token_fdrchips(3act25side_s02_a0 act25side25sideActivity_27以3星评价完成CW-S-2-AZ 4h0CompleteAnyStageN(act25side_token_fdrchips(3act25side_s01_b0 act25side25sideActivity_26以3星评价完成CW-S-1-Bb 4h0CompleteAnyStageV(act25side_token_fdrchips(3act25side_s01_a0 act25side25sideActivity_25以3星评价完成CW-S-1-Aj 4d0CompleteAnyStage^furni_dropS034_fall_01,2act25side_ex08#f#0 act25side25sideActivity_24通关CW-EX-8突袭模式  4h0CompleteAnyStagebPact25side_token_fdrchips(2act25side_ex080 act25side25sideActivity_23 通关CW-EX-8 4h0CompleteAnyStageZPact25side_token_fdrchips(2act25side_ex070 act25side25sideActivity_22 通关CW-EX-7 4h0CompleteAnyStageR<act25side_token_fdrchips(2act25side_ex060 act25side25sideActivity_21 通关CW-EX-6 4h0CompleteAnyStageJ<act25side_token_fdrchips(2act25side_ex050 act25side25sideActivity_20 通关CW-EX-5 4h0CompleteAnyStageB<act25side_token_fdrchips(2act25side_ex040 act25side25sideActivity_19 通关CW-EX-4 4h0CompleteAnyStage:<act25side_token_fdrchips(2act25side_ex030 act25side25sideActivity_18 通关CW-EX-3 4h0CompleteAnyStage2(act25side_token_fdrchips(2act25side_ex020 act25side25sideActivity_17 通关CW-EX-2 4h0CompleteAnyStage*(act25side_token_fdrchips(2act25side_ex010 act25side25sideActivity_16 通关CW-EX-12 4`0CompleteAnyStage&mod_unlock_token(3 act25side_100 act25side25sideActivity_15以3星评价完成CW-102 4h0CompleteAnyStage&xact25side_token_fdrchips(2 act25side_100 act25side25sideActivity_14 通关CW-10  4h0CompleteAnyStagefurni_cultureroom_floor_01(3 act25side_090 act25side25sideActivity_13以3星评价完成CW-9*  4h0CompleteAnyStagexact25side_token_fdrchips(2 act25side_090 act25side25sideActivity_12 通关CW-9"  4l0CompleteAnyStagefurni_cultureroom_wallpaper_01(3 act25side_080 act25side25sideActivity_11以3星评价完成CW-8*  4h0CompleteAnyStagexact25side_token_fdrchips(2 act25side_080 act25side25sideActivity_10 通关CW-8  4p0CompleteAnyStage!furni_cultureroom_ceilingLight_01(3 act25side_070 act25side25sideActivity_9以3星评价完成CW-7* 4h0CompleteAnyStagedact25side_token_fdrchips(2 act25side_070 act25side25sideActivity_8 通关CW-7 4`0CompleteAnyStagemod_unlock_token(3 act25side_060 act25side25sideActivity_7以3星评价完成CW6 4h0CompleteAnyStagePact25side_token_fdrchips(2 act25side_060 act25side25sideActivity_6 通关CW-6 40CompleteAnyStage0char_1031_slent2.Pact25side_token_fdrchips(2 act25side_050 act25side25sideActivity_5 通关CW-52 4h0CompleteAnyStage&Pact25side_token_fdrchips(2 act25side_040 act25side25sideActivity_4 通关CW-4* 4h0CompleteAnyStage2act25side_token_fdrchips(2 act25side_030 act25side25sideActivity_3 通关CW-3" 4h0CompleteAnyStage2act25side_token_fdrchips(2 act25side_020 act25side25sideActivity_2 通关CW-2 4h0CompleteAnyStage2act25side_token_fdrchips(2 act25side_010 act25side25sideActivity_1 通关CW-1 4l0CompleteStageActxact18side_token_pieces_rep_140oact18side_01^act18side_02^act18side_03^act18side_04^act18side_05^act18side_06^act18side_07^act18side_08^act18side_ex01^act18side_ex01#f#^act18side_ex02^act18side_ex02#f#^act18side_ex03^act18side_ex03#f#^act18side_ex04^act18side_ex04#f#^act18side_ex05^act18side_ex05#f#^act18side_ex06^act18side_ex06#f#^act18side_ex07^act18side_ex07#f#^act18side_ex08^act18side_ex08#f#0act18sre18sreActivity_24'通关活动关卡40次,不含教学关 4l0CompleteStageAct~dact18side_token_pieces_rep_125oact18side_01^act18side_02^act18side_03^act18side_04^act18side_05^act18side_06^act18side_07^act18side_08^act18side_ex01^act18side_ex01#f#^act18side_ex02^act18side_ex02#f#^act18side_ex03^act18side_ex03#f#^act18side_ex04^act18side_ex04#f#^act18side_ex05^act18side_ex05#f#^act18side_ex06^act18side_ex06#f#^act18side_ex07^act18side_ex07#f#^act18side_ex08^act18side_ex08#f#0act18sre18sreActivity_23'通关活动关卡25次,不含教学关 4l0CompleteStageActPact18side_token_pieces_rep_110oact18side_01^act18side_02^act18side_03^act18side_04^act18side_05^act18side_06^act18side_07^act18side_08^act18side_ex01^act18side_ex01#f#^act18side_ex02^act18side_ex02#f#^act18side_ex03^act18side_ex03#f#^act18side_ex04^act18side_ex04#f#^act18side_ex05^act18side_ex05#f#^act18side_ex06^act18side_ex06#f#^act18side_ex07^act18side_ex07#f#^act18side_ex08^act18side_ex08#f#0act18sre18sreActivity_22'通关活动关卡10次,不含教学关 4d1CompleteStageActjfurni_dropS026_envy_01821act18side_ex08#f#1act18sre18sreActivity_21通关LE-EX-8突袭模式" 4l1CompleteStageActzdact18side_token_pieces_rep_1421act18side_ex081act18sre18sreActivity_20 通关LE-EX-8* 4l1CompleteStageActdact18side_token_pieces_rep_1421act18side_ex071act18sre18sreActivity_19 通关LE-EX-72 4l1CompleteStageActPact18side_token_pieces_rep_1421act18side_ex061act18sre18sreActivity_18 通关LE-EX-6: 4l1CompleteStageActPact18side_token_pieces_rep_1421act18side_ex051act18sre18sreActivity_17 通关LE-EX-5B 4l1CompleteStageActPact18side_token_pieces_rep_1421act18side_ex041act18sre18sreActivity_16 通关LE-EX-4J 4l1CompleteStageActPact18side_token_pieces_rep_1421act18side_ex031act18sre18sreActivity_15 通关LE-EX-3R 4l1CompleteStageAct<act18side_token_pieces_rep_1421act18side_ex021act18sre18sreActivity_14 通关LE-EX-2Z  4l1CompleteStageAct<act18side_token_pieces_rep_1421act18side_ex011act18sre18sreActivity_13 通关LE-EX-1  41CompleteStageAct<furni_concertHall_floorlamp_01mod_unlock_token431 act18side_081act18sre18sreActivity_12以3星评价完成LE-8   4l1CompleteStageActdact18side_token_pieces_rep_1421 act18side_081act18sre18sreActivity_11 通关LE-8  4h1CompleteStageActfurni_concertHall_screen_01431 act18side_071act18sre18sreActivity_10以3星评价完成LE-7"  41CompleteStageAct@!furni_concertHall_clothesStand_01Rdact18side_token_pieces_rep_1421 act18side_071act18sre18sreActivity_9 通关LE-7 4p1CompleteStageActR furni_concertHall_soundSystem_01431 act18side_061act18sre18sreActivity_8以3星评价完成LE-6  41CompleteStageAct<ffurni_concertHall_celloCase_01Pact18side_token_pieces_rep_1421 act18side_061act18sre18sreActivity_7 通关LE-6B 41CompleteStageAct<furni_concertHall_cabinet_01mod_unlock_token431 act18side_051act18sre18sreActivity_6以3星评价完成LE-5 41CompleteStageAct0char_4047_pianstFact18side_token_pieces_rep_1421 act18side_051act18sre18sreActivity_5 通关LE-5  41CompleteStageAct8 furni_concertHall_clock_01:Fact18side_token_pieces_rep_1421 act18side_041act18sre18sreActivity_4 通关LE-4J  41CompleteStageAct@B furni_concertHall_wallSticker_01z2act18side_token_pieces_rep_1421 act18side_031act18sre18sreActivity_3 通关LE-3  41CompleteStageAct8furni_concertHall_carpet_012act18side_token_pieces_rep_1421 act18side_021act18sre18sreActivity_2 通关LE-2  41CompleteStageAct@ furni_concertHall_coffeeTable_012act18side_token_pieces_rep_1421 act18side_011act18sre18sreActivity_1 通关LE-1  4h0CompleteStageActxact26side_token_fragmenta85oact26side_01^act26side_02^act26side_03^act26side_04^act26side_05^act26side_06^act26side_07^act26side_08^act26side_ex01^act26side_ex01#f#^act26side_ex02^act26side_ex02#f#^act26side_ex03^act26side_ex03#f#^act26side_ex04^act26side_ex04#f#^act26side_ex05^act26side_ex05#f#^act26side_ex06^act26side_ex06#f#^act26side_ex07^act26side_ex07#f#^act26side_ex08^act26side_ex08#f#0 act26side26sideActivity_24'通关活动关卡85次,不含教学关  4h0CompleteStageActbdact26side_token_fragmenta45oact26side_01^act26side_02^act26side_03^act26side_04^act26side_05^act26side_06^act26side_07^act26side_08^act26side_ex01^act26side_ex01#f#^act26side_ex02^act26side_ex02#f#^act26side_ex03^act26side_ex03#f#^act26side_ex04^act26side_ex04#f#^act26side_ex05^act26side_ex05#f#^act26side_ex06^act26side_ex06#f#^act26side_ex07^act26side_ex07#f#^act26side_ex08^act26side_ex08#f#0 act26side26sideActivity_23'通关活动关卡45次,不含教学关z 4h0CompleteStageActPact26side_token_fragmenta15oact26side_01^act26side_02^act26side_03^act26side_04^act26side_05^act26side_06^act26side_07^act26side_08^act26side_ex01^act26side_ex01#f#^act26side_ex02^act26side_ex02#f#^act26side_ex03^act26side_ex03#f#^act26side_ex04^act26side_ex04#f#^act26side_ex05^act26side_ex05#f#^act26side_ex06^act26side_ex06#f#^act26side_ex07^act26side_ex07#f#^act26side_ex08^act26side_ex08#f#0 act26side26sideActivity_22'通关活动关卡15次,不含教学关 4h0CompleteAnyStageBfurni_dropS034_ascension_01,2act26side_ex08#f#0 act26side26sideActivity_21通关HE-EX-8突袭模式 4h0CompleteAnyStageJdact26side_token_fragmenta(2act26side_ex080 act26side26sideActivity_20 通关HE-EX-8 4h0CompleteAnyStageBdact26side_token_fragmenta(2act26side_ex070 act26side26sideActivity_19 通关HE-EX-7 4h0CompleteAnyStage:Pact26side_token_fragmenta(2act26side_ex060 act26side26sideActivity_18 通关HE-EX-6 4h0CompleteAnyStage2Pact26side_token_fragmenta(2act26side_ex050 act26side26sideActivity_17 通关HE-EX-5 4h0CompleteAnyStage*Pact26side_token_fragmenta(2act26side_ex040 act26side26sideActivity_16 通关HE-EX-4 4h0CompleteAnyStage"Pact26side_token_fragmenta(2act26side_ex030 act26side26sideActivity_15 通关HE-EX-3 4h0CompleteAnyStage<act26side_token_fragmenta(2act26side_ex020 act26side26sideActivity_14 通关HE-EX-2  4h0CompleteAnyStage<act26side_token_fragmenta(2act26side_ex010 act26side26sideActivity_13 通关HE-EX-1  4`0CompleteAnyStage mod_unlock_token(3 act26side_080 act26side26sideActivity_12以3星评价完成HE-8   40CompleteAnyStage4 furni_LAbbey_floor_016dact26side_token_fragmenta(2 act26side_080 act26side26sideActivity_11 通关HE-8  4h0CompleteAnyStage*furni_LAbbey_wallpaper_01(3 act26side_070 act26side26sideActivity_10以3星评价完成HE-7:"  40CompleteAnyStage42furni_LAbbey_desk_01^dact26side_token_fragmenta(2 act26side_070 act26side26sideActivity_9 通关HE-7! 4h0CompleteAnyStageRfurni_LAbbey_chandelier_01(3 act26side_060 act26side26sideActivity_8以3星评价完成HE-6" 40CompleteAnyStage8Vfurni_LAbbey_shortBench_01dact26side_token_fragmenta(2 act26side_060 act26side26sideActivity_7 通关HE-6"$ 4`0CompleteAnyStagezmod_unlock_token(3 act26side_050 act26side26sideActivity_6以3星评价完成HE-5% 40CompleteAnyStage8vfurni_LAbbey_longBench_01Fact26side_token_fragmenta(2 act26side_050 act26side26sideActivity_5 通关HE-5' 40CompleteAnyStage,char_498_insideFact26side_token_fragmenta(2 act26side_040 act26side26sideActivity_4 通关HE-4b' 40CompleteAnyStage8furni_LAbbey_standLight_012act26side_token_fragmenta(2 act26side_030 act26side26sideActivity_3 通关HE-3) 40CompleteAnyStage4furni_LAbbey_carpet_012act26side_token_fragmenta(2 act26side_020 act26side26sideActivity_2 通关HE-2+ 40CompleteAnyStage4furni_LAbbey_chair_01>2act26side_token_fragmenta(2 act26side_010 act26side26sideActivity_1 通关HE-1B, 4l0CompleteStageAct6 xact19side_token_reagents_rep_140oact19side_01^act19side_02^act19side_03^act19side_04^act19side_05^act19side_06^act19side_07^act19side_08^act19side_ex01^act19side_ex01#f#^act19side_ex02^act19side_ex02#f#^act19side_ex03^act19side_ex03#f#^act19side_ex04^act19side_ex04#f#^act19side_ex05^act19side_ex05#f#^act19side_ex06^act19side_ex06#f#^act19side_ex07^act19side_ex07#f#^act19side_ex08^act19side_ex08#f#0act19sre19sreActivity_24'通关活动关卡40次,不含教学关. 4l0CompleteStageAct dact19side_token_reagents_rep_125oact19side_01^act19side_02^act19side_03^act19side_04^act19side_05^act19side_06^act19side_07^act19side_08^act19side_ex01^act19side_ex01#f#^act19side_ex02^act19side_ex02#f#^act19side_ex03^act19side_ex03#f#^act19side_ex04^act19side_ex04#f#^act19side_ex05^act19side_ex05#f#^act19side_ex06^act19side_ex06#f#^act19side_ex07^act19side_ex07#f#^act19side_ex08^act19side_ex08#f#0act19sre19sreActivity_23'通关活动关卡25次,不含教学关21 4l0CompleteStageAct&Pact19side_token_reagents_rep_110oact19side_01^act19side_02^act19side_03^act19side_04^act19side_05^act19side_06^act19side_07^act19side_08^act19side_ex01^act19side_ex01#f#^act19side_ex02^act19side_ex02#f#^act19side_ex03^act19side_ex03#f#^act19side_ex04^act19side_ex04#f#^act19side_ex05^act19side_ex05#f#^act19side_ex06^act19side_ex06#f#^act19side_ex07^act19side_ex07#f#^act19side_ex08^act19side_ex08#f#0act19sre19sreActivity_22'通关活动关卡10次,不含教学关B2 4d1CompleteStageActfurni_dropS026_greed_01821act19side_ex08#f#1act19sre19sreActivity_21通关DV-EX-8突袭模式R3 4l1CompleteStageActdact19side_token_reagents_rep_1421act19side_ex081act19sre19sreActivity_20 通关DV-EX-8Z4 4l1CompleteStageActdact19side_token_reagents_rep_1421act19side_ex071act19sre19sreActivity_19 通关DV-EX-7b5 4l1CompleteStageActPact19side_token_reagents_rep_1421act19side_ex061act19sre19sreActivity_18 通关DV-EX-6j6 4l1CompleteStageActPact19side_token_reagents_rep_1421act19side_ex051act19sre19sreActivity_17 通关DV-EX-5r7 4l1CompleteStageActPact19side_token_reagents_rep_1421act19side_ex041act19sre19sreActivity_16 通关DV-EX-4z8 4l1CompleteStageActPact19side_token_reagents_rep_1421act19side_ex031act19sre19sreActivity_15 通关DV-EX-39 4l1CompleteStageAct<act19side_token_reagents_rep_1421act19side_ex021act19sre19sreActivity_14 通关DV-EX-2:  4l1CompleteStageAct<act19side_token_reagents_rep_1421act19side_ex011act19sre19sreActivity_13 通关DV-EX-1<  4`1CompleteStageActmod_unlock_token431 act19side_081act19sre19sreActivity_12以3星评价完成DV-8>  4l1CompleteStageActdact19side_token_reagents_rep_1421 act19side_081act19sre19sreActivity_11 通关DV-8=  4d1CompleteStageActfurni_rhineLab_stand_01431 act19side_071act19sre19sreActivity_10以3星评价完成DV-7>  4l1CompleteStageActdact19side_token_reagents_rep_1421 act19side_071act19sre19sreActivity_9 通关DV-7? 4h1CompleteStageActfurni_rhineLab_folder_O_01431 act19side_061act19sre19sreActivity_8以3星评价完成DV-6@ 4l1CompleteStageAct Pact19side_token_reagents_rep_1421 act19side_061act19sre19sreActivity_7 通关DV-6A 4`1CompleteStageAct mod_unlock_token431 act19side_051act19sre19sreActivity_6以3星评价完成DV-5B 41CompleteStageAct4!furni_rhineLab_table_01:!Fact19side_token_reagents_rep_1421 act19side_051act19sre19sreActivity_5 通关DV-5C 41CompleteStageAct,>" char_135_halob"Fact19side_token_reagents_rep_1421 act19side_041act19sre19sreActivity_4 通关DV-4 E 41CompleteStageAct4f#furni_rhineLab_stool_01#2act19side_token_reagents_rep_1421 act19side_031act19sre19sreActivity_3 通关DV-3:F 41CompleteStageAct<$furni_rhineLab_accessControl_01$2act19side_token_reagents_rep_1421 act19side_021act19sre19sreActivity_2 通关DV-2H 41CompleteStageAct8%furni_rhineLab_folder_T_01&2act19side_token_reagents_rep_1421 act19side_011act19sre19sreActivity_1 通关DV-1J 4`0CompleteStageAct'xact27side_token_fur485act27side_01^act27side_02^act27side_03^act27side_04^act27side_05^act27side_06^act27side_07^act27side_08^act27side_ex01^act27side_ex01#f#^act27side_ex02^act27side_ex02#f#^act27side_ex03^act27side_ex03#f#^act27side_ex04^act27side_ex04#f#^act27side_ex05^act27side_ex05#f#^act27side_ex06^act27side_ex06#f#^act27side_ex07^act27side_ex07#f#^act27side_ex08^act27side_ex08#f#^act27side_s01^act27side_s01#f#^act27side_s02^act27side_s02#f#^act27side_s03^act27side_s03#f#^act27side_s04^act27side_s04#f#^act27side_s05^act27side_s05#f#^act27side_mo010 act27side27sideActivity_297通关活动关卡85次,不含教学关、SL-P系列关:M 4`0CompleteStageAct.*dact27side_token_fur445act27side_01^act27side_02^act27side_03^act27side_04^act27side_05^act27side_06^act27side_07^act27side_08^act27side_ex01^act27side_ex01#f#^act27side_ex02^act27side_ex02#f#^act27side_ex03^act27side_ex03#f#^act27side_ex04^act27side_ex04#f#^act27side_ex05^act27side_ex05#f#^act27side_ex06^act27side_ex06#f#^act27side_ex07^act27side_ex07#f#^act27side_ex08^act27side_ex08#f#^act27side_s01^act27side_s01#f#^act27side_s02^act27side_s02#f#^act27side_s03^act27side_s03#f#^act27side_s04^act27side_s04#f#^act27side_s05^act27side_s05#f#^act27side_mo010 act27side27sideActivity_287通关活动关卡45次,不含教学关、SL-P系列关bP 4`0CompleteStageActV-Pact27side_token_fur415act27side_01^act27side_02^act27side_03^act27side_04^act27side_05^act27side_06^act27side_07^act27side_08^act27side_ex01^act27side_ex01#f#^act27side_ex02^act27side_ex02#f#^act27side_ex03^act27side_ex03#f#^act27side_ex04^act27side_ex04#f#^act27side_ex05^act27side_ex05#f#^act27side_ex06^act27side_ex06#f#^act27side_ex07^act27side_ex07#f#^act27side_ex08^act27side_ex08#f#^act27side_s01^act27side_s01#f#^act27side_s02^act27side_s02#f#^act27side_s03^act27side_s03#f#^act27side_s04^act27side_s04#f#^act27side_s05^act27side_s05#f#^act27side_mo010 act27side27sideActivity_277通关活动关卡15次,不含教学关、SL-P系列关S 4`0CompleteAnyStage~0Pact27side_token_fur(3 act27side_s050 act27side27sideActivity_26以3星评价完成SL-S-5T 8d8CompleteStageCondition1<act27side_token_fur`T<$5 be_killedtrap_123_stmbot act27side_s0438 act27side27sideActivity_25>以3星评价完成SL-S-4,且至少打破5个水汽汽水瓶U 4`0CompleteAnyStage2<act27side_token_fur(3 act27side_s030 act27side27sideActivity_24以3星评价完成SL-S-3V 8d8CompleteStageCondition3(act27side_token_fur`T<$5 be_killedtrap_123_stmbot act27side_s0238 act27side27sideActivity_23>以3星评价完成SL-S-2,且至少打破5个水汽汽水瓶JX 4`0CompleteAnyStage>5(act27side_token_fur(3 act27side_s010 act27side27sideActivity_22以3星评价完成SL-S-1JY 4d0CompleteAnyStage>6furni_dropS034_Image_01,2act27side_ex08#f#0 act27side27sideActivity_21通关SL-EX-8突袭模式X 8d8CompleteStageConditionF7Pact27side_token_fur`T<$5 be_killedtrap_123_stmbotact27side_ex0828 act27side27sideActivity_202通关SL-EX-8,且至少打破5个水汽汽水瓶:Z 8d8CompleteStageCondition8Pact27side_token_fur`T< 8killedenemy_1350_mgcshp_2act27side_ex0728 act27side27sideActivity_19A通关SL-EX-7,且至少击败8个风情街“超新星术师”[ 4`0CompleteAnyStage9<act27side_token_fur(2act27side_ex060 act27side27sideActivity_18 通关SL-EX-6\ 4`0CompleteAnyStage:<act27side_token_fur(2act27side_ex050 act27side27sideActivity_17 通关SL-EX-5^ 8d8CompleteStageCondition;<act27side_token_fur`T< 12killedenemy_1346_ynshp_2act27side_ex0428 act27side27sideActivity_16?通关SL-EX-4,且至少击败12个温泉“泥石流浪汉”^ 8d8CompleteStageCondition6=<act27side_token_fur`T<$2 be_killedtrap_123_stmbotact27side_ex0328 act27side27sideActivity_152通关SL-EX-3,且至少打破2个水汽汽水瓶*` 4`0CompleteAnyStage>(act27side_token_fur(2act27side_ex020 act27side27sideActivity_14 通关SL-EX-2a  4`0CompleteAnyStager?(act27side_token_fur(2act27side_ex010 act27side27sideActivity_13 通关SL-EX-1 b  4`0CompleteAnyStageb@mod_unlock_token(3 act27side_080 act27side27sideActivity_12以3星评价完成SL-8c  8  8CompleteStageCondition8bAfurni_coastCottage_floor_01Adact27side_token_fur`T< 1killedenemy_1545_shpkg act27side_0828 act27side27sideActivity_11.通关SL-8,并击败多利,“羊之主”d  4h0CompleteAnyStageBfurni_coastCottage_post_01(3 act27side_070 act27side27sideActivity_10以3星评价完成SL-7f  40CompleteAnyStage<Cfurni_coastCottage_wallpaper_01Ddact27side_token_fur(2 act27side_070 act27side27sideActivity_9 通关SL-7f 4p0CompleteAnyStageE!furni_coastCottage_shortcutoff_01(3 act27side_060 act27side27sideActivity_8以3星评价完成SL-6i 8$8CompleteStageCondition<Ffurni_coastCottage_sunshade_01JFdact27side_token_fur`T<$2 be_killedtrap_123_stmbot act27side_0628 act27side27sideActivity_7/通关SL-6,且至少打破2个水汽汽水瓶:i 4`0CompleteAnyStageGmod_unlock_token(3 act27side_050 act27side27sideActivity_6以3星评价完成SL-52j 40CompleteAnyStage0Hchar_4106_bryotaHPact27side_token_fur(2 act27side_050 act27side27sideActivity_5 通关SL-5l 8$8CompleteStageCondition<Ifurni_coastCottage_ballpool_01IPact27side_token_fur`T< 4killedenemy_1349_rckshp act27side_0428 act27side27sideActivity_4/通关SL-4,且至少击败4个“大个子”:n 40CompleteAnyStage<2Kfurni_coastCottage_bartable_01fK2act27side_token_fur(2 act27side_030 act27side27sideActivity_3 通关SL-3bo 4`0CompleteAnyStageVL2act27side_token_fur(2 act27side_020 act27side27sideActivity_2 通关SL-2Rp 4`0CompleteAnyStageFM2act27side_token_fur(2 act27side_010 act27side27sideActivity_1 通关SL-1Bq 8p 42CompleteStageWithRelic:Nact3bossrush_milestone_pointD$10 char_remainact3bossrush_relic_04Gact3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex042 act3bossrush3bossrushActivity_14g启用[过热运转]通关任意恢宏试炼,且波次结束时未撤退的干员累计超过10人次q  8p$4L6CompleteStageWithRelicPact3bossrush_milestone_point\<010char_token_kill_count1act3bossrush_relic_03Gact3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex046 act3bossrush3bossrushActivity_13[启用[经验习得]通关任意恢宏试炼,且至少一位干员累计击败10名敌人t  8p(@2CompleteStageWithRelicQact3bossrush_milestone_pointP07CURRENT_WAVE_CHAR_USEact3bossrush_relic_02Gact3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex042 act3bossrush3bossrushActivity_12r启用[扩大化战略]通关任意恢宏试炼,且任一波次结束时,同时在场干员人数大于等于7ju  8p04CompleteStageWithRelicSact3bossrush_milestone_point@ MEDIC2act3bossrush_relic_01Gact3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex044 act3bossrush3bossrushActivity_11W启用[恢复增幅]通关任意恢宏试炼,且小队中编入至少2名医疗干员x 8p18CompleteStageConditionUdact3bossrush_milestone_point\P4$40skill_onrhineact3bossrush_tm03218 act3bossrush3bossrushActivity_10E通关TN-3定向试炼,且莱茵生命干员累计使用技能40次x 8p18CompleteStageConditionVdact3bossrush_milestone_pointl`D01char_token_kill_boss yan^lungmenact3bossrush_tm02218 act3bossrush3bossrushActivity_9M通关TN-2定向试炼,且使用炎势力干员击败至少1名领袖敌人"z 8p10CompleteStageCondition~Xdact3bossrush_milestone_pointH< 400costact3bossrush_tm01210 act3bossrush3bossrushActivity_8:通关TN-1定向试炼,且累计消耗400点以上费用|  4dhx1StageWithConditionYact3bossrush_relic_0450act3bossrush_01^act3bossrush_02^act3bossrush_03^act3bossrush_04^act3bossrush_tm01^act3bossrush_tm02^act3bossrush_tm03^act3bossrush_tm04^act3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex04^act3bossrush_fin041 act3bossrush3bossrushActivity_7&活动关卡中累计使用技能50次Z}  4dt5StageWithEnemyKill[act3bossrush_relic_032100act3bossrush_01^act3bossrush_02^act3bossrush_03^act3bossrush_04^act3bossrush_tm01^act3bossrush_tm02^act3bossrush_tm03^act3bossrush_tm04^act3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex04^act3bossrush_fin045 act3bossrush3bossrushActivity_6'活动关卡中累计击败100名敌人 4dhx2StageWithCondition]act3bossrush_relic_0240act3bossrush_01^act3bossrush_02^act3bossrush_03^act3bossrush_04^act3bossrush_tm01^act3bossrush_tm02^act3bossrush_tm03^act3bossrush_tm04^act3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex04^act3bossrush_fin042 act3bossrush3bossrushActivity_5&活动关卡中累计部署干员40次2 4l0CompleteAnyStage_dact3bossrush_milestone_point(2act3bossrush_040 act3bossrush3bossrushActivity_4通关TN-4初始试炼: 4l0CompleteAnyStage`2act3bossrush_milestone_point(2act3bossrush_030 act3bossrush3bossrushActivity_3通关TN-3初始试炼B 4l0CompleteAnyStagea2act3bossrush_milestone_point(2act3bossrush_020 act3bossrush3bossrushActivity_2通关TN-2初始试炼J 4l0CompleteAnyStageb2act3bossrush_milestone_point(2act3bossrush_010 act3bossrush3bossrushActivity_1通关TN-1初始试炼2 4h 40CompleteStageActcxact20side_token_book_rep_140act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010act20sre20sreActivity_50'通关活动关卡40次,不含教学关J1 4h 40CompleteStageAct>fdact20side_token_book_rep_125act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010act20sre20sreActivity_49'通关活动关卡25次,不含教学关ڋ0 4h 40CompleteStageActhPact20side_token_book_rep_110act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010act20sre20sreActivity_48'通关活动关卡10次,不含教学关/ 4T6StageWithEnemyKillZk200441400act20side_mo016act20sre20sreActivity_474尝试挑战关卡IC-MO-1并至少造成400歼灭数. 4T6StageWithEnemyKillrl330341350act20side_mo016act20sre20sreActivity_464尝试挑战关卡IC-MO-1并至少造成350歼灭数2- 4T6StageWithEnemyKillm3200141300act20side_mo016act20sre20sreActivity_454尝试挑战关卡IC-MO-1并至少造成300歼灭数J, 4T6StageWithEnemyKilln3014541250act20side_mo016act20sre20sreActivity_444尝试挑战关卡IC-MO-1并至少造成250歼灭数b+ 4T6StageWithEnemyKillo3005341200act20side_mo016act20sre20sreActivity_434尝试挑战关卡IC-MO-1并至少造成200歼灭数z* 4T6StageWithEnemyKillp 330241150act20side_mo016act20sre20sreActivity_424尝试挑战关卡IC-MO-1并至少造成150歼灭数) 4T6StageWithEnemyKillq3010341100act20side_mo016act20sre20sreActivity_414尝试挑战关卡IC-MO-1并至少造成100歼灭数( 4T6StageWithEnemyKills'40014150act20side_mo016act20sre20sreActivity_403尝试挑战关卡IC-MO-1并至少造成50歼灭数*' 4p1CompleteStageActt furni_dropS030_aTripToTheMoon_01821act20side_ex08#f#1act20sre20sreActivity_39通关IC-EX-8突袭模式J& 4h1CompleteStageAct>uxact20side_token_book_rep_1421act20side_ex081act20sre20sreActivity_38 通关IC-EX-8R% 4h1CompleteStageActFvxact20side_token_book_rep_1421act20side_ex071act20sre20sreActivity_37 通关IC-EX-7Z$ @t0CompleteStageSimpleAtLeastIdZwdact20side_token_book_rep_1`T< 10borntrap_081_turngearact20side_ex0620act20sre20sreActivity_366通关IC-EX-6,并使用至少10个自走车单行道Z# <p0CompleteStageSimpleAtMostIdxdact20side_token_book_rep_1`T< 8takeenemy_1263_durbus_2act20side_ex0520act20sre20sreActivity_35=通关IC-EX-5,并阻止竞赛级沙滩车全部载满乘客*" @t0CompleteStageSimpleAtLeastId*zdact20side_token_book_rep_1dX@$10 kill_othersenemy_1265_durcaract20side_ex0420act20sre20sreActivity_349通关IC-EX-4,并使用自走车击败至少10个敌人! 4h1CompleteStageAct{dact20side_token_book_rep_1421act20side_ex031act20sre20sreActivity_33 通关IC-EX-3:  <p0CompleteStageSimpleAtMostId|Fact20side_token_book_rep_1`T< 0blockedenemy_1265_durcaract20side_ex0220act20sre20sreActivity_32=通关IC-EX-2,并避免自走车被合金冲浪教练拦下  4h1CompleteStageAct}Fact20side_token_book_rep_1421act20side_ex011act20sre20sreActivity_31 通关IC-EX-1 8X0Act20sideConfirmExhiCar300546ndurcar_gear_a_1_2;durcar_gear_a_2_2;durcar_gear_a_3_2;durcar_gear_b_1_2;durcar_gear_b_2_2;durcar_gear_b_3_2;durcar_gear_c_1_2;durcar_gear_c_2_2;durcar_gear_c_3_2;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_2;durcar_soft_4_2;durcar_gear_a_3_3;durcar_gear_c_3_3;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_30e在自走车友会中,完成1次外观设计并装配至少6个稀有度为蓝色或以上的装备J 8X0Act20sideConfirmExhiCar300531ndurcar_gear_a_1_2;durcar_gear_a_2_2;durcar_gear_a_3_2;durcar_gear_b_1_2;durcar_gear_b_2_2;durcar_gear_b_3_2;durcar_gear_c_1_2;durcar_gear_c_2_2;durcar_gear_c_3_2;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_2;durcar_soft_4_2;durcar_gear_a_3_3;durcar_gear_c_3_3;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_29e在自走车友会中,完成1次外观设计并装配至少1个稀有度为蓝色或以上的装备R 8X0Act20sideConfirmExhiCarJ30014l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_28G在自走车友会中,完成1次外观设计并装配至少6个装备 8X0Act20sideConfirmExhiCar30013l1Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_27G在自走车友会中,完成1次外观设计并装配至少1个装备 <\0Act20sideGainAccessories30115l25Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_26累计收集25种装备 <\0Act20sideGainAccessoriesR31044l19Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_25累计收集19种装备* <\0Act20sideGainAccessories30104l13Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_24累计收集13种装备b <\0Act20sideGainAccessories”31043l8Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_23累计收集8种装备 <\0Act20sideGainAccessories30103l4Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_22累计收集4种装备: <\t0Act20sideSeekAccessories631024300act20sre20sreActivity_21&在装备集换处中获取装备30次* <\t0Act20sideSeekAccessories&31023200act20sre20sreActivity_20&在装备集换处中获取装备20次 <\t0Act20sideSeekAccessories 3302100act20sre20sreActivity_19&在装备集换处中获取装备10次  8d|0Act20sideApprovalCar7durcar_soft_6_sp100act20sre20sreActivity_18,在自走车友会中参与10次车友交流  8Xp|0Act20sideApprovalCar3006360act20sre20sreActivity_17+在自走车友会中参与6次车友交流 8Xp|0Act20sideApprovalCar330330act20sre20sreActivity_16+在自走车友会中参与3次车友交流 <h0Act20sidePassStageWithCar7durcar_soft_7_spPD,1durcar_soft_5_spact20side_sp0200act20sre20sreActivity_15U在自走车专用赛道中,装配“无尽之拳”并体验1次终极赛道IC-P-2 <h  0Act20sidePassStageWithCarJ7durcar_soft_5_spl6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;act20side_sp0100act20sre20sreActivity_14V在自走车专用赛道中,装配6个自走车装备并体验1次表演赛道IC-P-1  4`1CompleteStageActmod_unlock_token431 act20side_091act20sre20sreActivity_13以3星评价完成IC-9  4h1CompleteStageActxact20side_token_book_rep_1421 act20side_091act20sre20sreActivity_12 通关IC-9  4h1CompleteStageActfurni_idealCity_floor_01431 act20side_081act20sre20sreActivity_11以3星评价完成IC-8  4h1CompleteStageActxact20side_token_book_rep_1421 act20side_081act20sre20sreActivity_10 通关IC-8  4l1CompleteStageActfurni_idealCity_wallpaper_01431 act20side_071act20sre20sreActivity_9以3星评价完成IC-7" 4h1CompleteStageActdact20side_token_book_rep_1421 act20side_071act20sre20sreActivity_8 通关IC-7 @l0CompleteStageSimpleAtLeastIdmod_unlock_token`T< 10bornenemy_1265_durcar act20side_0630act20sre20sreActivity_7=三星通关IC-6,且发射自走车的次数大于等于10次 4h1CompleteStageActvPact20side_token_book_rep_1421 act20side_061act20sre20sreActivity_6 通关IC-6 41CompleteStageAct0vchar_4054_malistPact20side_token_book_rep_1421 act20side_051act20sre20sreActivity_5 通关IC-5B 41CompleteStageAct8furni_idealCity_bench_01ίPact20side_token_book_rep_1421 act20side_041act20sre20sreActivity_4 通关IC-4r 41CompleteStageAct8ΰfurni_idealCity_ceiling_012act20side_token_book_rep_1421 act20side_031act20sre20sreActivity_3 通关IC-3  41CompleteStageAct<furni_idealCity_partition_0162act20side_token_book_rep_1421 act20side_021act20sre20sreActivity_2 通关IC-2B 41CompleteStageAct<:furni_idealCity_pottedPlant_01n2act20side_token_book_rep_1421 act20side_011act20sre20sreActivity_1 通关IC-1 4`0CompleteStageActjxact28side_token_box85oact28side_01^act28side_02^act28side_03^act28side_04^act28side_05^act28side_06^act28side_07^act28side_08^act28side_ex01^act28side_ex01#f#^act28side_ex02^act28side_ex02#f#^act28side_ex03^act28side_ex03#f#^act28side_ex04^act28side_ex04#f#^act28side_ex05^act28side_ex05#f#^act28side_ex06^act28side_ex06#f#^act28side_ex07^act28side_ex07#f#^act28side_ex08^act28side_ex08#f#0 act28side28sideActivity_24'通关活动关卡85次,不含教学关z 4`0CompleteStageActҶdact28side_token_box45oact28side_01^act28side_02^act28side_03^act28side_04^act28side_05^act28side_06^act28side_07^act28side_08^act28side_ex01^act28side_ex01#f#^act28side_ex02^act28side_ex02#f#^act28side_ex03^act28side_ex03#f#^act28side_ex04^act28side_ex04#f#^act28side_ex05^act28side_ex05#f#^act28side_ex06^act28side_ex06#f#^act28side_ex07^act28side_ex07#f#^act28side_ex08^act28side_ex08#f#0 act28side28sideActivity_23'通关活动关卡45次,不含教学关 4`0CompleteStageAct:Pact28side_token_box15oact28side_01^act28side_02^act28side_03^act28side_04^act28side_05^act28side_06^act28side_07^act28side_08^act28side_ex01^act28side_ex01#f#^act28side_ex02^act28side_ex02#f#^act28side_ex03^act28side_ex03#f#^act28side_ex04^act28side_ex04#f#^act28side_ex05^act28side_ex05#f#^act28side_ex06^act28side_ex06#f#^act28side_ex07^act28side_ex07#f#^act28side_ex08^act28side_ex08#f#0 act28side28sideActivity_22'通关活动关卡15次,不含教学关 4d0CompleteAnyStagefurni_terratimes_BSW_01,2act28side_ex08#f#0 act28side28sideActivity_21通关CV-EX-8突袭模式R 4`0CompleteAnyStagedact28side_token_box(2act28side_ex080 act28side28sideActivity_20 通关CV-EX-8B 4`0CompleteAnyStagedact28side_token_box(2act28side_ex070 act28side28sideActivity_19 通关CV-EX-72 4`0CompleteAnyStagePact28side_token_box(2act28side_ex060 act28side28sideActivity_18 通关CV-EX-6" 4`0CompleteAnyStagezPact28side_token_box(2act28side_ex050 act28side28sideActivity_17 通关CV-EX-5 4`0CompleteAnyStagejPact28side_token_box(2act28side_ex040 act28side28sideActivity_16 通关CV-EX-4 4`0CompleteAnyStageZPact28side_token_box(2act28side_ex030 act28side28sideActivity_15 通关CV-EX-3 4`0CompleteAnyStageJ<act28side_token_box(2act28side_ex020 act28side28sideActivity_14 通关CV-EX-2  4`0CompleteAnyStage:<act28side_token_box(2act28side_ex010 act28side28sideActivity_13 通关CV-EX-1  4`0CompleteAnyStage*mod_unlock_token(3 act28side_080 act28side28sideActivity_12以3星评价完成CV-8  40CompleteAnyStage8&furni_BSsafehouse_chair_03Vdact28side_token_box(2 act28side_080 act28side28sideActivity_11 通关CV-8R  4l0CompleteAnyStageFfurni_BSsafehouse_wallpaper_01(3 act28side_070 act28side28sideActivity_10以3星评价完成CV-7  40CompleteAnyStage8Nfurni_BSsafehouse_floor_01~dact28side_token_box(2 act28side_070 act28side28sideActivity_9 通关CV-7z 4l0CompleteAnyStagenfurni_BSsafehouse_wardrobe_01(3 act28side_060 act28side28sideActivity_8以3星评价完成CV-6 40CompleteAnyStage@v furni_BSsafehouse_pottedplant_01dact28side_token_box(2 act28side_060 act28side28sideActivity_7 通关CV-6B 4`0CompleteAnyStagemod_unlock_token(3 act28side_050 act28side28sideActivity_6以3星评价完成CV-5 40CompleteAnyStage<furni_BSsafehouse_pipeline_01Fact28side_token_box(2 act28side_050 act28side28sideActivity_5 通关CV-5b 40CompleteAnyStage0char_4104_coldstFact28side_token_box(2 act28side_040 act28side28sideActivity_4 通关CV-4z 40CompleteAnyStage8furni_BSsafehouse_table_012act28side_token_box(2 act28side_030 act28side28sideActivity_3 通关CV-3 40CompleteAnyStage8furni_BSsafehouse_chair_01&2act28side_token_box(2 act28side_020 act28side28sideActivity_2 通关CV-2 40CompleteAnyStage@ furni_BSsafehouse_ceilingLamp_01N2act28side_token_box(2 act28side_010 act28side28sideActivity_1 通关CV-1J 4h0CompleteAnyStage>act1mainlinebp_token_star$2st_13-030act1mainlinebpactmainbp_task202通关13-22(剧情体验或以上作战环境) 41CompleteMainStage$^31084zact1mainlinebp_token_star main_13-161act1mainlinebpactmainbp_task192通关13-18(标准实战或以上作战环境)2 41CompleteMainStage$31083act1mainlinebp_token_star main_13-131act1mainlinebpactmainbp_task182通关13-15(标准实战或以上作战环境)b 41CompleteMainStage$31074act1mainlinebp_token_star main_13-091act1mainlinebpactmainbp_task172通关13-11(标准实战或以上作战环境) 41CompleteMainStage$31073 act1mainlinebp_token_star main_13-041act1mainlinebpactmainbp_task162通关13-05(标准实战或以上作战环境)* 4h0CompleteAnyStageact1mainlinebp_token_star$2st_13-010act1mainlinebpactmainbp_task152通关13-01(剧情体验或以上作战环境)J 40CompleteAnyStage$Bx4006^act1mainlinebp_token_star$2st_12-030act1mainlinebpactmainbp_task142通关12-21(剧情体验或以上作战环境)  41CompleteMainStage0ap_supply_lt_120act1mainlinebp_token_star main_12-181act1mainlinebpactmainbp_task132通关12-20(标准实战或以上作战环境)  41CompleteMainStage0ap_supply_lt_120act1mainlinebp_token_star main_12-111act1mainlinebpactmainbp_task122通关12-13(标准实战或以上作战环境)   41CompleteMainStage0ap_supply_lt_120*act1mainlinebp_token_star main_12-061act1mainlinebpactmainbp_task111通关12-7(标准实战或以上作战环境)J  40CompleteAnyStage$B0u4001^act1mainlinebp_token_star$2st_12-010act1mainlinebpactmainbp_task101通关12-1(剧情体验或以上作战环境)"  41CompleteMainStage$~3302act1mainlinebp_token_star$2 main_11-181act1mainlinebpactmainbp_task92通关11-20(标准实战或以上作战环境) 41CompleteMainStage,ap_supply_lt_80act1mainlinebp_token_star main_11-161act1mainlinebpactmainbp_task82通关11-18(标准实战或以上作战环境) 41CompleteMainStage,ap_supply_lt_80act1mainlinebp_token_star main_11-101act1mainlinebpactmainbp_task72通关11-12(标准实战或以上作战环境)2 41CompleteMainStage,*ap_supply_lt_80Nact1mainlinebp_token_star main_11-061act1mainlinebpactmainbp_task61通关11-7(标准实战或以上作战环境)j 41CompleteMainStage$b:4001~act1mainlinebp_token_star main_11-011act1mainlinebpactmainbp_task51通关11-1(标准实战或以上作战环境) 41CompleteMainStage,ap_supply_lt_80act1mainlinebp_token_star main_10-151act1mainlinebpactmainbp_task42通关10-17(标准实战或以上作战环境) 41CompleteMainStage,ap_supply_lt_80act1mainlinebp_token_star main_10-061act1mainlinebpactmainbp_task31通关10-7(标准实战或以上作战环境)  41CompleteMainStage,ap_supply_lt_80&act1mainlinebp_token_star main_09-171act1mainlinebpactmainbp_task21通关9-19(标准实战或以上作战环境)B  41CompleteMainStage,:ap_supply_lt_80^act1mainlinebp_token_star main_09-081act1mainlinebpactmainbp_task11通关9-10(标准实战或以上作战环境)z  4l0CompleteStageActnxact21side_token_permesso_rep_1@45$act21side_01^act21side_02^act21side_03^act21side_04^act21side_05^act21side_06^act21side_07^act21side_08^act21side_09^act21side_10^act21side_ex01^act21side_ex01#f#^act21side_ex02^act21side_ex02#f#^act21side_ex03^act21side_ex03#f#^act21side_ex04^act21side_ex04#f#^act21side_ex05^act21side_ex05#f#^act21side_ex06^act21side_ex06#f#^act21side_ex07^act21side_ex07#f#^act21side_ex08^act21side_ex08#f#^act21side_s01^act21side_s01#f#^act21side_s02^act21side_s02#f#^act21side_s03^act21side_s03#f#^act21side_s04^act21side_s04#f#^act21side_s05^act21side_s05#f#0act21sre21sreActivity_31'通关活动关卡45次,不含教学关 4l0CompleteStageActdact21side_token_permesso_rep_1@25$act21side_01^act21side_02^act21side_03^act21side_04^act21side_05^act21side_06^act21side_07^act21side_08^act21side_09^act21side_10^act21side_ex01^act21side_ex01#f#^act21side_ex02^act21side_ex02#f#^act21side_ex03^act21side_ex03#f#^act21side_ex04^act21side_ex04#f#^act21side_ex05^act21side_ex05#f#^act21side_ex06^act21side_ex06#f#^act21side_ex07^act21side_ex07#f#^act21side_ex08^act21side_ex08#f#^act21side_s01^act21side_s01#f#^act21side_s02^act21side_s02#f#^act21side_s03^act21side_s03#f#^act21side_s04^act21side_s04#f#^act21side_s05^act21side_s05#f#0act21sre21sreActivity_30'通关活动关卡25次,不含教学关 4l0CompleteStageActPact21side_token_permesso_rep_1@10$act21side_01^act21side_02^act21side_03^act21side_04^act21side_05^act21side_06^act21side_07^act21side_08^act21side_09^act21side_10^act21side_ex01^act21side_ex01#f#^act21side_ex02^act21side_ex02#f#^act21side_ex03^act21side_ex03#f#^act21side_ex04^act21side_ex04#f#^act21side_ex05^act21side_ex05#f#^act21side_ex06^act21side_ex06#f#^act21side_ex07^act21side_ex07#f#^act21side_ex08^act21side_ex08#f#^act21side_s01^act21side_s01#f#^act21side_s02^act21side_s02#f#^act21side_s03^act21side_s03#f#^act21side_s04^act21side_s04#f#^act21side_s05^act21side_s05#f#0act21sre21sreActivity_29'通关活动关卡10次,不含教学关  4l1CompleteStageActxact21side_token_permesso_rep_1431 act21side_s051act21sre21sreActivity_28以3星评价完成IS-S-5" 8p13CompleteStageConditiondact21side_token_permesso_rep_1L@(1char_427_vigil act21side_s04313act21sre21sreActivity_27=以3星评价完成IS-S-4,且部署非助战的伺夜上阵 8p8CompleteStageConditionndact21side_token_permesso_rep_1`T< 1killedenemy_1283_sgkill_2 act21side_s0338act21sre21sreActivity_26D以3星评价完成IS-S-3,且击败至少1个家族暗影灭迹人 4l1CompleteStageActPact21side_token_permesso_rep_1431 act21side_s021act21sre21sreActivity_25以3星评价完成IS-S-2 8p8CompleteStageConditionPact21side_token_permesso_rep_1l`H,2sgcar_boom_directenemy_1281_sgcar_2 act21side_s0138act21sre21sreActivity_24J以3星评价完成IS-S-1,且使至少2辆家族豪华轿车直接爆炸 4h1CompleteStageActvfurni_dropS033_hannibal_01821act21side_ex08#f#1act21sre21sreActivity_23通关IS-EX-8突袭模式2 4l1CompleteStageActPact21side_token_permesso_rep_1421act21side_ex081act21sre21sreActivity_22 通关IS-EX-8: 4l1CompleteStageActPact21side_token_permesso_rep_1421act21side_ex071act21sre21sreActivity_21 通关IS-EX-7B 4l1CompleteStageAct<act21side_token_permesso_rep_1421act21side_ex061act21sre21sreActivity_20 通关IS-EX-6J 4l1CompleteStageAct<act21side_token_permesso_rep_1421act21side_ex051act21sre21sreActivity_19 通关IS-EX-5R  4l1CompleteStageAct<act21side_token_permesso_rep_1421act21side_ex041act21sre21sreActivity_18 通关IS-EX-4Z! 4l1CompleteStageAct<act21side_token_permesso_rep_1421act21side_ex031act21sre21sreActivity_17 通关IS-EX-3b" 4l1CompleteStageAct(act21side_token_permesso_rep_1421act21side_ex021act21sre21sreActivity_16 通关IS-EX-2j# 4l1CompleteStageAct(act21side_token_permesso_rep_1421act21side_ex011act21sre21sreActivity_15 通关IS-EX-1% 8d9CompleteStageConditionmod_unlock_tokenl`H,2wlfmster_cast_cageenemy_1535_wlfmster act21side_1039act21sre21sreActivity_14I以3星评价完成IS-10,且“狼之主”至多施放2次溶血骇惧R'  4l1CompleteStageActFxact21side_token_permesso_rep_1421 act21side_101act21sre21sreActivity_13 通关IS-10&  8h8CompleteStageConditionNfurni_court_carpet_01`T< 1killedenemy_1284_sgprst act21side_0938act21sre21sreActivity_125以3星评价完成IS-9,且击败阿格尼尔神父)  4l1CompleteStageActxact21side_token_permesso_rep_1421 act21side_091act21sre21sreActivity_11 通关IS-9R)  4d1CompleteStageActfurni_court_ladder_01431 act21side_081act21sre21sreActivity_10以3星评价完成IS-8Z*  4l1CompleteStageActxact21side_token_permesso_rep_1421 act21side_081act21sre21sreActivity_9 通关IS-8Z+ 4`1CompleteStageAct mod_unlock_token431 act21side_071act21sre21sreActivity_8以3星评价完成IS-7Z, 4l1CompleteStageAct dact21side_token_permesso_rep_1421 act21side_071act21sre21sreActivity_7 通关IS-7Z- 4l1CompleteStageAct Pact21side_token_permesso_rep_1421 act21side_061act21sre21sreActivity_6 通关IS-6Z. 41CompleteStageAct4 furni_court_column_01 Pact21side_token_permesso_rep_1421 act21side_051act21sre21sreActivity_5 通关IS-5/ 4l1CompleteStageAct Pact21side_token_permesso_rep_1421 act21side_041act21sre21sreActivity_4 通关IS-40 4l1CompleteStageAct2act21side_token_permesso_rep_1421 act21side_031act21sre21sreActivity_3 通关IS-32 41CompleteStageAct8furni_court_ceilingLamp_012act21side_token_permesso_rep_1421 act21side_021act21sre21sreActivity_2 通关IS-22 4l1CompleteStageAct2act21side_token_permesso_rep_1421 act21side_011act21sre21sreActivity_1 通关IS-13 @`x0Act29SideCompleteDailyInvest&30145200 act29side29sideActivity_36完成20个例行查访 6 @l0Act29SideCompleteDailyInvest mod_unlock_token150 act29side29sideActivity_35完成15个例行查访5 @`x0Act29SideCompleteDailyInvest3013590 act29side29sideActivity_34完成9个例行查访7 @l0Act29SideCompleteDailyInvestmod_update_token_160 act29side29sideActivity_33完成6个例行查访b7 @`x0Act29SideCompleteDailyInvest3006430 act29side29sideActivity_32完成3个例行查访9$ 4d0CompleteStageActxact29side_token_erin@85$act29side_01^act29side_02^act29side_03^act29side_04^act29side_05^act29side_06^act29side_07^act29side_08^act29side_09^act29side_10^act29side_ex01^act29side_ex01#f#^act29side_ex02^act29side_ex02#f#^act29side_ex03^act29side_ex03#f#^act29side_ex04^act29side_ex04#f#^act29side_ex05^act29side_ex05#f#^act29side_ex06^act29side_ex06#f#^act29side_ex07^act29side_ex07#f#^act29side_ex08^act29side_ex08#f#^act29side_s01^act29side_s01#f#^act29side_s02^act29side_s02#f#^act29side_s03^act29side_s03#f#^act29side_s04^act29side_s04#f#^act29side_s05^act29side_s05#f#0 act29side29sideActivity_31&通关活动关85次,不含教学关<# 4d0CompleteStageActdact29side_token_erin@45$act29side_01^act29side_02^act29side_03^act29side_04^act29side_05^act29side_06^act29side_07^act29side_08^act29side_09^act29side_10^act29side_ex01^act29side_ex01#f#^act29side_ex02^act29side_ex02#f#^act29side_ex03^act29side_ex03#f#^act29side_ex04^act29side_ex04#f#^act29side_ex05^act29side_ex05#f#^act29side_ex06^act29side_ex06#f#^act29side_ex07^act29side_ex07#f#^act29side_ex08^act29side_ex08#f#^act29side_s01^act29side_s01#f#^act29side_s02^act29side_s02#f#^act29side_s03^act29side_s03#f#^act29side_s04^act29side_s04#f#^act29side_s05^act29side_s05#f#0 act29side29sideActivity_30&通关活动关45次,不含教学关?" 4d0CompleteStageActPact29side_token_erin@15$act29side_01^act29side_02^act29side_03^act29side_04^act29side_05^act29side_06^act29side_07^act29side_08^act29side_09^act29side_10^act29side_ex01^act29side_ex01#f#^act29side_ex02^act29side_ex02#f#^act29side_ex03^act29side_ex03#f#^act29side_ex04^act29side_ex04#f#^act29side_ex05^act29side_ex05#f#^act29side_ex06^act29side_ex06#f#^act29side_ex07^act29side_ex07#f#^act29side_ex08^act29side_ex08#f#^act29side_s01^act29side_s01#f#^act29side_s02^act29side_s02#f#^act29side_s03^act29side_s03#f#^act29side_s04^act29side_s04#f#^act29side_s05^act29side_s05#f#0 act29side29sideActivity_29&通关活动关15次,不含教学关A! 4d0CompleteAnyStage xact29side_token_erin(3 act29side_s050 act29side29sideActivity_28以3星评价完成ZT-S-5B  4d0CompleteAnyStage!dact29side_token_erin(3 act29side_s040 act29side29sideActivity_27以3星评价完成ZT-S-4C 4d0CompleteAnyStage"dact29side_token_erin(3 act29side_s030 act29side29sideActivity_26以3星评价完成ZT-S-3D 4d0CompleteAnyStage#Pact29side_token_erin(3 act29side_s020 act29side29sideActivity_25以3星评价完成ZT-S-2E 4d0CompleteAnyStage$Pact29side_token_erin(3 act29side_s010 act29side29sideActivity_24以3星评价完成ZT-S-1"H 4l0CompleteAnyStage%furni_terratimes_Leithanien_01,2act29side_ex08#f#0 act29side29sideActivity_23通关ZT-EX-8突袭模式2I 4d0CompleteAnyStage&&dact29side_token_erin(2act29side_ex080 act29side29sideActivity_22 通关ZT-EX-8*J 4d0CompleteAnyStage'dact29side_token_erin(2act29side_ex070 act29side29sideActivity_21 通关ZT-EX-7"K 4d0CompleteAnyStage(Pact29side_token_erin(2act29side_ex060 act29side29sideActivity_20 通关ZT-EX-6L 8h10CompleteStageCondition)Pact29side_token_erinTH06killed_without_buffedact29side_ex05210 act29side29sideActivity_19V通关ZT-EX-5,且在变奏时击败未因变奏触发共鸣能力的敌人至少6名M 8h10CompleteStageCondition*Pact29side_token_erinPD,4audio_type_changedact29side_ex04210 act29side29sideActivity_18)通关ZT-EX-4,且至少改变4次变奏N 4d0CompleteAnyStage+Pact29side_token_erin(2act29side_ex030 act29side29sideActivity_17 通关ZT-EX-3O 4d0CompleteAnyStage,<act29side_token_erin(2act29side_ex020 act29side29sideActivity_16 通关ZT-EX-2P 4d0CompleteAnyStage-<act29side_token_erin(2act29side_ex010 act29side29sideActivity_15 通关ZT-EX-1Q 4`0CompleteAnyStage.mod_unlock_token(3 act29side_100 act29side29sideActivity_14以3星评价完成ZT-10R  811CompleteStageCondition8/furni_magicAcademy_stool_01/xact29side_token_erinPD,5killed_by_deathMark act29side_10211 act29side29sideActivity_13T通关ZT-10,并且因身上有慵钝之印而被强制击退的干员不多于5名RT  4l0CompleteAnyStageF1furni_magicAcademy_amethyst_01(3 act29side_090 act29side29sideActivity_12以3星评价完成ZT-9ZU  40CompleteAnyStage8R2furni_magicAcademy_audio_012dact29side_token_erin(2 act29side_090 act29side29sideActivity_11 通关ZT-9U  8p8CompleteStageConditionv3furni_magicAcademy_cabinet_02pdL02trap_135_portlent_spwantrap_135_portlent act29side_0838 act29side29sideActivity_10<以3星评价完成ZT-8,并且至少使用2次湮灭之相V  40CompleteAnyStage<4furni_magicAcademy_musicBox_01"5dact29side_token_erin(2 act29side_080 act29side29sideActivity_9 通关ZT-8W 4`0CompleteAnyStage6mod_unlock_token(3 act29side_070 act29side29sideActivity_8以3星评价完成ZT-7Z 40CompleteAnyStage@7#furni_magicAcademy_ceilingLights_03J7dact29side_token_erin(2 act29side_070 act29side29sideActivity_7 通关ZT-7Y 4d0CompleteAnyStage:8Pact29side_token_erin(2 act29side_060 act29side29sideActivity_6 通关ZT-6Z 4d0CompleteAnyStage*9Pact29side_token_erin(2 act29side_050 act29side29sideActivity_5 通关ZT-5*] 40CompleteAnyStage8":furni_magicAcademy_chair_01R:Pact29side_token_erin(2 act29side_040 act29side29sideActivity_4 通关ZT-4\ 4d0CompleteAnyStageB;<act29side_token_erin(2 act29side_030 act29side29sideActivity_3 通关ZT-3B_ 40CompleteAnyStage8:<furni_magicAcademy_table_01j<<act29side_token_erin(2 act29side_020 act29side29sideActivity_2 通关ZT-2_ 4d0CompleteAnyStageZ=<act29side_token_erin(2 act29side_010 act29side29sideActivity_1 通关ZT-1_ 4`0CompleteStageActJ>xact30side_token_box85oact30side_01^act30side_02^act30side_03^act30side_04^act30side_05^act30side_06^act30side_07^act30side_08^act30side_ex01^act30side_ex01#f#^act30side_ex02^act30side_ex02#f#^act30side_ex03^act30side_ex03#f#^act30side_ex04^act30side_ex04#f#^act30side_ex05^act30side_ex05#f#^act30side_ex06^act30side_ex06#f#^act30side_ex07^act30side_ex07#f#^act30side_ex08^act30side_ex08#f#0 act30side30sideActivity_24'通关活动关卡85次,不含教学关Zb 4`0CompleteStageAct@dact30side_token_box45oact30side_01^act30side_02^act30side_03^act30side_04^act30side_05^act30side_06^act30side_07^act30side_08^act30side_ex01^act30side_ex01#f#^act30side_ex02^act30side_ex02#f#^act30side_ex03^act30side_ex03#f#^act30side_ex04^act30side_ex04#f#^act30side_ex05^act30side_ex05#f#^act30side_ex06^act30side_ex06#f#^act30side_ex07^act30side_ex07#f#^act30side_ex08^act30side_ex08#f#0 act30side30sideActivity_23'通关活动关卡45次,不含教学关d 4`0CompleteStageActCPact30side_token_box15oact30side_01^act30side_02^act30side_03^act30side_04^act30side_05^act30side_06^act30side_07^act30side_08^act30side_ex01^act30side_ex01#f#^act30side_ex02^act30side_ex02#f#^act30side_ex03^act30side_ex03#f#^act30side_ex04^act30side_ex04#f#^act30side_ex05^act30side_ex05#f#^act30side_ex06^act30side_ex06#f#^act30side_ex07^act30side_ex07#f#^act30side_ex08^act30side_ex08#f#0 act30side30sideActivity_22'通关活动关卡15次,不含教学关*g 4h0CompleteAnyStageEfurni_terratimes_Kjerag_01,2act30side_ex08#f#0 act30side30sideActivity_21通关RS-EX-8突袭模式2h 4`0CompleteAnyStageFdact30side_token_box(2act30side_ex080 act30side30sideActivity_20 通关RS-EX-8"i 4`0CompleteAnyStagezGdact30side_token_box(2act30side_ex070 act30side30sideActivity_19 通关RS-EX-7j 4`0CompleteAnyStagejHPact30side_token_box(2act30side_ex060 act30side30sideActivity_18 通关RS-EX-6k 4`0CompleteAnyStageZIPact30side_token_box(2act30side_ex050 act30side30sideActivity_17 通关RS-EX-5k 4`0CompleteAnyStageJJPact30side_token_box(2act30side_ex040 act30side30sideActivity_16 通关RS-EX-4l 4`0CompleteAnyStage:KPact30side_token_box(2act30side_ex030 act30side30sideActivity_15 通关RS-EX-3m 4`0CompleteAnyStage*L<act30side_token_box(2act30side_ex020 act30side30sideActivity_14 通关RS-EX-2n  4`0CompleteAnyStageM<act30side_token_box(2act30side_ex010 act30side30sideActivity_13 通关RS-EX-1o  4`0CompleteAnyStage Nmod_unlock_token(3 act30side_080 act30side30sideActivity_12以3星评价完成RS-8r  40CompleteAnyStage< Ofurni_postOffice_wallpaper_01>Odact30side_token_box(2 act30side_080 act30side30sideActivity_11 通关RS-8q  4h0CompleteAnyStage*Pfurni_postOffice_cabinet_01(3 act30side_070 act30side30sideActivity_10以3星评价完成RS-7r  40CompleteAnyStage8.Qfurni_postOffice_cabinet_04^Qdact30side_token_box(2 act30side_070 act30side30sideActivity_9 通关RS-7s 4h0CompleteAnyStageJRfurni_postOffice_chair_01(3 act30side_060 act30side30sideActivity_8以3星评价完成RS-6Zv 40CompleteAnyStage4RSfurni_postOffice_bag_01~Sdact30side_token_box(2 act30side_060 act30side30sideActivity_7 通关RS-6v 4`0CompleteAnyStagejTmod_unlock_token(3 act30side_050 act30side30sideActivity_6以3星评价完成RS-5 w 40CompleteAnyStage8fUfurni_postOffice_carpet_01UFact30side_token_box(2 act30side_050 act30side30sideActivity_5 通关RS-5*x 40CompleteAnyStage0Vchar_4114_haroldVFact30side_token_box(2 act30side_040 act30side30sideActivity_4 通关RS-4z 40CompleteAnyStage<Wfurni_postOffice_hangSheet_01W2act30side_token_box(2 act30side_030 act30side30sideActivity_3 通关RS-3jz 40CompleteAnyStage8Xfurni_postOffice_stove_01X2act30side_token_box(2 act30side_020 act30side30sideActivity_2 通关RS-2{ 40CompleteAnyStage8Yfurni_postOffice_scale_01Z2act30side_token_box(2 act30side_010 act30side30sideActivity_1 通关RS-1| 4p  0CompleteStageAct[x act22side_token_manuscript_rep_140oact22side_01^act22side_02^act22side_03^act22side_04^act22side_05^act22side_06^act22side_07^act22side_08^act22side_ex01^act22side_ex01#f#^act22side_ex02^act22side_ex02#f#^act22side_ex03^act22side_ex03#f#^act22side_ex04^act22side_ex04#f#^act22side_ex05^act22side_ex05#f#^act22side_ex06^act22side_ex06#f#^act22side_ex07^act22side_ex07#f#^act22side_ex08^act22side_ex08#f#0act22sre22sreActivity_24'通关活动关卡40次,不含教学关" 4p  0CompleteStageActz]d act22side_token_manuscript_rep_125oact22side_01^act22side_02^act22side_03^act22side_04^act22side_05^act22side_06^act22side_07^act22side_08^act22side_ex01^act22side_ex01#f#^act22side_ex02^act22side_ex02#f#^act22side_ex03^act22side_ex03#f#^act22side_ex04^act22side_ex04#f#^act22side_ex05^act22side_ex05#f#^act22side_ex06^act22side_ex06#f#^act22side_ex07^act22side_ex07#f#^act22side_ex08^act22side_ex08#f#0act22sre22sreActivity_23'通关活动关卡25次,不含教学关 4p  0CompleteStageAct_P act22side_token_manuscript_rep_110oact22side_01^act22side_02^act22side_03^act22side_04^act22side_05^act22side_06^act22side_07^act22side_08^act22side_ex01^act22side_ex01#f#^act22side_ex02^act22side_ex02#f#^act22side_ex03^act22side_ex03#f#^act22side_ex04^act22side_ex04#f#^act22side_ex05^act22side_ex05#f#^act22side_ex06^act22side_ex06#f#^act22side_ex07^act22side_ex07#f#^act22side_ex08^act22side_ex08#f#0act22sre22sreActivity_22'通关活动关卡10次,不含教学关z 4h1CompleteStageActnbfurni_dropS034_traveler_01821act22side_ex08#f#1act22sre22sreActivity_21通关FC-EX-8突袭模式 4p1CompleteStageActcd act22side_token_manuscript_rep_1421act22side_ex081act22sre22sreActivity_20 通关FC-EX-8 4p1CompleteStageActdd act22side_token_manuscript_rep_1421act22side_ex071act22sre22sreActivity_19 通关FC-EX-7 4p1CompleteStageActeP act22side_token_manuscript_rep_1421act22side_ex061act22sre22sreActivity_18 通关FC-EX-6‰ 4p1CompleteStageActfP act22side_token_manuscript_rep_1421act22side_ex051act22sre22sreActivity_17 通关FC-EX-5Ҋ 4p1CompleteStageActgP act22side_token_manuscript_rep_1421act22side_ex041act22sre22sreActivity_16 通关FC-EX-4 4p1CompleteStageActhP act22side_token_manuscript_rep_1421act22side_ex031act22sre22sreActivity_15 通关FC-EX-3 4p1CompleteStageActi< act22side_token_manuscript_rep_1421act22side_ex021act22sre22sreActivity_14 通关FC-EX-2  4p1CompleteStageActj< act22side_token_manuscript_rep_1421act22side_ex011act22sre22sreActivity_13 通关FC-EX-1  4`1CompleteStageActlmod_unlock_token431 act22side_081act22sre22sreActivity_12以3星评价完成FC-8  41CompleteStageAct8mfurni_countryside_floor_01Bmd act22side_token_manuscript_rep_1421 act22side_081act22sre22sreActivity_11 通关FC-8  4l1CompleteStageActJnfurni_countryside_wallpaper_01431 act22side_071act22sre22sreActivity_10以3星评价完成FC-7j  41CompleteStageAct<bofurni_countryside_floorLamp_01od act22side_token_manuscript_rep_1421 act22side_071act22sre22sreActivity_9 通关FC-7B 4p1CompleteStageActp"furni_countryside_partitionWall_01431 act22side_061act22sre22sreActivity_8以3星评价完成FC-6 41CompleteStageAct<qfurni_countryside_curtain_01qP act22side_token_manuscript_rep_1421 act22side_061act22sre22sreActivity_7 通关FC-6 4`1CompleteStageActrmod_unlock_token431 act22side_051act22sre22sreActivity_6以3星评价完成FC-5 41CompleteStageAct0schar_4017_puzzletF act22side_token_manuscript_rep_1421 act22side_051act22sre22sreActivity_5 通关FC-5– 41CompleteStageAct8ufurni_countryside_basket_01NuF act22side_token_manuscript_rep_1421 act22side_041act22sre22sreActivity_4 通关FC-4 41CompleteStageAct8Vvfurni_countryside_oven_01v2 act22side_token_manuscript_rep_1421 act22side_031act22sre22sreActivity_3 通关FC-3 41CompleteStageAct<wfurni_countryside_handcart_01w2 act22side_token_manuscript_rep_1421 act22side_021act22sre22sreActivity_2 通关FC-2ڛ 41CompleteStageAct<xfurni_countryside_cabinet_01y2 act22side_token_manuscript_rep_1421 act22side_011act22sre22sreActivity_1 通关FC-1 4l ,0CompleteStageActzxact23side_token_spirit_rep_140|act23side_01^act23side_02^act23side_03^act23side_04^act23side_05^act23side_06^act23side_07^act23side_08^act23side_09^act23side_ex01^act23side_ex01#f#^act23side_ex02^act23side_ex02#f#^act23side_ex03^act23side_ex03#f#^act23side_ex04^act23side_ex04#f#^act23side_ex05^act23side_ex05#f#^act23side_ex06^act23side_ex06#f#^act23side_ex07^act23side_ex07#f#^act23side_ex08^act23side_ex08#f#0act23sre23sreActivity_26'通关活动关卡40次,不含教学关 4l ,0CompleteStageAct|dact23side_token_spirit_rep_125|act23side_01^act23side_02^act23side_03^act23side_04^act23side_05^act23side_06^act23side_07^act23side_08^act23side_09^act23side_ex01^act23side_ex01#f#^act23side_ex02^act23side_ex02#f#^act23side_ex03^act23side_ex03#f#^act23side_ex04^act23side_ex04#f#^act23side_ex05^act23side_ex05#f#^act23side_ex06^act23side_ex06#f#^act23side_ex07^act23side_ex07#f#^act23side_ex08^act23side_ex08#f#0act23sre23sreActivity_25'通关活动关卡25次,不含教学关* 4l ,0CompleteStageActPact23side_token_spirit_rep_110|act23side_01^act23side_02^act23side_03^act23side_04^act23side_05^act23side_06^act23side_07^act23side_08^act23side_09^act23side_ex01^act23side_ex01#f#^act23side_ex02^act23side_ex02#f#^act23side_ex03^act23side_ex03#f#^act23side_ex04^act23side_ex04#f#^act23side_ex05^act23side_ex05#f#^act23side_ex06^act23side_ex06#f#^act23side_ex07^act23side_ex07#f#^act23side_ex08^act23side_ex08#f#0act23sre23sreActivity_24'通关活动关卡10次,不含教学关 4h1CompleteStageActfurni_dropS025_cnKnot_01821act23side_ex08#f#1act23sre23sreActivity_23通关WB-EX-8突袭模式b 4l1CompleteStageActdact23side_token_spirit_rep_1421act23side_ex081act23sre23sreActivity_22 通关WB-EX-8j 4l1CompleteStageActƒdact23side_token_spirit_rep_1421act23side_ex071act23sre23sreActivity_21 通关WB-EX-7r 4l1CompleteStageActʄPact23side_token_spirit_rep_1421act23side_ex061act23sre23sreActivity_20 通关WB-EX-6z 4l1CompleteStageAct҅Pact23side_token_spirit_rep_1421act23side_ex051act23sre23sreActivity_19 通关WB-EX-5 4l1CompleteStageActچPact23side_token_spirit_rep_1421act23side_ex041act23sre23sreActivity_18 通关WB-EX-4 4l1CompleteStageActPact23side_token_spirit_rep_1421act23side_ex031act23sre23sreActivity_17 通关WB-EX-3 4l1CompleteStageAct<act23side_token_spirit_rep_1421act23side_ex021act23sre23sreActivity_16 通关WB-EX-2 4l1CompleteStageAct<act23side_token_spirit_rep_1421act23side_ex011act23sre23sreActivity_15 通关WB-EX-1  4`1CompleteStageActmod_unlock_token431 act23side_091act23sre23sreActivity_14以3星评价完成WB-9  4l1CompleteStageActdact23side_token_spirit_rep_1421 act23side_091act23sre23sreActivity_13 通关WB-9  4l1CompleteStageAct furni_martialClub_washtub_01431 act23side_081act23sre23sreActivity_12以3星评价完成WB-8*  4l1CompleteStageActdact23side_token_spirit_rep_1421 act23side_081act23sre23sreActivity_11 通关WB-82  4h1CompleteStageAct&furni_martialClub_pillar_01431 act23side_071act23sre23sreActivity_10以3星评价完成WB-7ڱ  4l1CompleteStageAct2dact23side_token_spirit_rep_1421 act23side_071act23sre23sreActivity_9 通关WB-7B 4l1CompleteStageAct6furni_martialClub_plantShelf_01431 act23side_061act23sre23sreActivity_8以3星评价完成WB-6R 41CompleteStageActX$ 4“念归人”jfurni_martialClub_floor_01Pact23side_token_spirit_rep_1421 act23side_061act23sre23sreActivity_7 通关WB-6B 4`1CompleteStageActmod_unlock_token431 act23side_051act23sre23sreActivity_6以3星评价完成WB-5 41CompleteStageActHx6截云char_4078_bdhkgtFact23side_token_spirit_rep_1421 act23side_051act23sre23sreActivity_5 通关WB-5 4 1CompleteStageAct\$7“且去也”furni_martialClub_wallpaper_01:Fact23side_token_spirit_rep_1421 act23side_041act23sre23sreActivity_4 通关WB-4 4 1CompleteStageAct\(9“冥心坐忘”bfurni_martialClub_chair_012act23side_token_spirit_rep_1421 act23side_031act23sre23sreActivity_3 通关WB-3: 4 1CompleteStageAct\$l:“终觉浅”furni_martialClub_floorLamp_012act23side_token_spirit_rep_1421 act23side_021act23sre23sreActivity_2 通关WB-2 4 1CompleteStageAct\(;“鼓声争鸣”furni_martialClub_drum_01B2act23side_token_spirit_rep_1421 act23side_011act23sre23sreActivity_1 通关WB-1R 4`DPd0CompleteStageActFxact31side_token_box85act31side_01^act31side_02^act31side_03^act31side_04^act31side_05^act31side_06^act31side_07^act31side_08^act31side_09^act31side_ex01^act31side_ex01#f#^act31side_ex02^act31side_ex02#f#^act31side_ex03^act31side_ex03#f#^act31side_ex04^act31side_ex04#f#^act31side_ex05^act31side_ex05#f#^act31side_ex06^act31side_ex06#f#^act31side_ex07^act31side_ex07#f#^act31side_ex08^act31side_ex08#f#^act31side_s01^act31side_s02^act31side_s03^act31side_s04^act31side_mo010 act31side31sideActivity_30'通关活动关卡85次,不含教学关 4`DPd0CompleteStageActdact31side_token_box45act31side_01^act31side_02^act31side_03^act31side_04^act31side_05^act31side_06^act31side_07^act31side_08^act31side_09^act31side_ex01^act31side_ex01#f#^act31side_ex02^act31side_ex02#f#^act31side_ex03^act31side_ex03#f#^act31side_ex04^act31side_ex04#f#^act31side_ex05^act31side_ex05#f#^act31side_ex06^act31side_ex06#f#^act31side_ex07^act31side_ex07#f#^act31side_ex08^act31side_ex08#f#^act31side_s01^act31side_s02^act31side_s03^act31side_s04^act31side_mo010 act31side31sideActivity_29'通关活动关卡45次,不含教学关 4`DPd0CompleteStageActƠPact31side_token_box15act31side_01^act31side_02^act31side_03^act31side_04^act31side_05^act31side_06^act31side_07^act31side_08^act31side_09^act31side_ex01^act31side_ex01#f#^act31side_ex02^act31side_ex02#f#^act31side_ex03^act31side_ex03#f#^act31side_ex04^act31side_ex04#f#^act31side_ex05^act31side_ex05#f#^act31side_ex06^act31side_ex06#f#^act31side_ex07^act31side_ex07#f#^act31side_ex08^act31side_ex08#f#^act31side_s01^act31side_s02^act31side_s03^act31side_s04^act31side_mo010 act31side31sideActivity_28'通关活动关卡15次,不含教学关 4`0CompleteAnyStagePact31side_token_box(3act31side_mo010 act31side31sideActivity_27以3星评价完成HS-MO-1 4`0CompleteAnyStage<act31side_token_box(3 act31side_s040 act31side31sideActivity_26以3星评价完成HS-S-4 4`0CompleteAnyStage<act31side_token_box(3 act31side_s030 act31side31sideActivity_25以3星评价完成HS-S-3 4`0CompleteAnyStage(act31side_token_box(3 act31side_s020 act31side31sideActivity_24以3星评价完成HS-S-2 4`0CompleteAnyStage(act31side_token_box(3 act31side_s010 act31side31sideActivity_23以3星评价完成HS-S-1 4d0CompleteAnyStagefurni_terratimes_Yan_01,2act31side_ex08#f#0 act31side31sideActivity_22通关HS-EX-8突袭模式2 4`0CompleteAnyStagePact31side_token_box(2act31side_ex080 act31side31sideActivity_21 通关HS-EX-8" 4`0CompleteAnyStagezPact31side_token_box(2act31side_ex070 act31side31sideActivity_20 通关HS-EX-7 4`0CompleteAnyStagej<act31side_token_box(2act31side_ex060 act31side31sideActivity_19 通关HS-EX-6 4`0CompleteAnyStageZ<act31side_token_box(2act31side_ex050 act31side31sideActivity_18 通关HS-EX-5 4`0CompleteAnyStageJ<act31side_token_box(2act31side_ex040 act31side31sideActivity_17 通关HS-EX-4 4`0CompleteAnyStage:<act31side_token_box(2act31side_ex030 act31side31sideActivity_16 通关HS-EX-3 4`0CompleteAnyStage*(act31side_token_box(2act31side_ex020 act31side31sideActivity_15 通关HS-EX-2 4`0CompleteAnyStage(act31side_token_box(2act31side_ex010 act31side31sideActivity_14 通关HS-EX-1  4`0CompleteAnyStage mod_unlock_token(3 act31side_090 act31side31sideActivity_13以3星评价完成HS-9  40CompleteAnyStage< furni_TianshiMansion_floor_01>xact31side_token_box(2 act31side_090 act31side31sideActivity_12 通关HS-9  4p0CompleteAnyStage*!furni_TianshiMansion_wallpaper_01(3 act31side_080 act31side31sideActivity_11以3星评价完成HS-8  40CompleteAnyStage@6#furni_TianshiMansion_querydevice_01nxact31side_token_box(2 act31side_080 act31side31sideActivity_10 通关HS-8  4p0CompleteAnyStageZ furni_TianshiMansion_armchair_01(3 act31side_070 act31side31sideActivity_9以3星评价完成HS-7  40CompleteAnyStage@f"furni_TianshiMansion_largelight_01dact31side_token_box(2 act31side_070 act31side31sideActivity_8 通关HS-72 4`0CompleteAnyStagemod_unlock_token(3 act31side_060 act31side31sideActivity_7以3星评价完成HS-6* 40CompleteAnyStage@!furni_TianshiMansion_datashelf_01Pact31side_token_box(2 act31side_060 act31side31sideActivity_6 通关HS-6R 40CompleteAnyStage0char_4119_wanqinֹPact31side_token_box(2 act31side_050 act31side31sideActivity_5 通关HS-5j 40CompleteAnyStage@ƺ furni_TianshiMansion_walllamp_01Pact31side_token_box(2 act31side_040 act31side31sideActivity_4 通关HS-4 40CompleteAnyStage<furni_TianshiMansion_cabinet_01&2act31side_token_box(2 act31side_030 act31side31sideActivity_3 通关HS-3 40CompleteAnyStage@#furni_TianshiMansion_stonecutoff_01N2act31side_token_box(2 act31side_020 act31side31sideActivity_2 通关HS-2J 4`0CompleteAnyStage>2act31side_token_box(2 act31side_010 act31side31sideActivity_1 通关HS-1 8p,D2CompleteStageWithRelic.act4bossrush_milestone_pointT410act4bossrush_wave_remainedact4bossrush_relic_04Gact4bossrush_ex01^act4bossrush_ex02^act4bossrush_ex03^act4bossrush_ex042 act4bossrush4bossrushActivity_14j启用[渐进超频]通关任意恢宏试炼,并且波次结束时未撤退的干员累计达到10人次  8p 0CompleteStageWithRelicact4bossrush_milestone_point050act4bossrush_relic_03Gact4bossrush_ex01^act4bossrush_ex02^act4bossrush_ex03^act4bossrush_ex040 act4bossrush4bossrushActivity_13I启用[集群优势]通关任意恢宏试炼,且累计部署干员50次R  8p,7CompleteStageWithRelicact4bossrush_milestone_point<50ALLact4bossrush_relic_02Gact4bossrush_ex01^act4bossrush_ex02^act4bossrush_ex03^act4bossrush_ex047 act4bossrush4bossrushActivity_12X启用[核心预热]通关任意恢宏试炼,并且该次作战累计释放技能50次   8p08CompleteStageWithRelicfact4bossrush_milestone_point@ PIONEER0act4bossrush_relic_01Gact4bossrush_ex01^act4bossrush_ex02^act4bossrush_ex03^act4bossrush_ex048 act4bossrush4bossrushActivity_11V启用[轻量化载荷]通关任意恢宏试炼,并且小队中不编入先锋干员  8p10CompleteStageConditiondact4bossrush_milestone_pointXL010act4bossrush_enemy_ctrlact4bossrush_tm03210 act4bossrush4bossrushActivity_10W通关TN-3定向试炼,并且累计使敌人陷入晕眩、冰冻、束缚状态10次  8p10CompleteStageConditiondact4bossrush_milestone_pointXL020act4bossrush_ammo_skillact4bossrush_tm02210 act4bossrush4bossrushActivity_9?通关TN-2定向试炼,并且累计使用弹药类技能20次 8p10CompleteStageCondition dact4bossrush_milestone_point`T820act4bossrush_blacksteel_killedact4bossrush_tm01210 act4bossrush4bossrushActivity_8W通关TN-1定向试炼,并且使用黑钢国际势力的干员击败20个敌方单位2 4dt5StageWithEnemyKillact4bossrush_relic_042100act4bossrush_01^act4bossrush_02^act4bossrush_03^act4bossrush_04^act4bossrush_tm01^act4bossrush_tm02^act4bossrush_tm03^act4bossrush_tm04^act4bossrush_ex01^act4bossrush_ex02^act4bossrush_ex03^act4bossrush_ex04^act4bossrush_fin045 act4bossrush4bossrushActivity_7'活动关卡中累计击败100名敌人 4dhx2StageWithCondition~act4bossrush_relic_0340act4bossrush_01^act4bossrush_02^act4bossrush_03^act4bossrush_04^act4bossrush_tm01^act4bossrush_tm02^act4bossrush_tm03^act4bossrush_tm04^act4bossrush_ex01^act4bossrush_ex02^act4bossrush_ex03^act4bossrush_ex04^act4bossrush_fin042 act4bossrush4bossrushActivity_6&活动关卡中累计部署干员40次r 4dhx1StageWithConditionfact4bossrush_relic_0250act4bossrush_01^act4bossrush_02^act4bossrush_03^act4bossrush_04^act4bossrush_tm01^act4bossrush_tm02^act4bossrush_tm03^act4bossrush_tm04^act4bossrush_ex01^act4bossrush_ex02^act4bossrush_ex03^act4bossrush_ex04^act4bossrush_fin041 act4bossrush4bossrushActivity_5&活动关卡中累计使用技能50次 4l0CompleteAnyStageJdact4bossrush_milestone_point(2act4bossrush_040 act4bossrush4bossrushActivity_4通关TN-4初始试炼 4l0CompleteAnyStageR2act4bossrush_milestone_point(2act4bossrush_030 act4bossrush4bossrushActivity_3通关TN-3初始试炼 4l0CompleteAnyStageZ2act4bossrush_milestone_point(2act4bossrush_020 act4bossrush4bossrushActivity_2通关TN-2初始试炼  4l0CompleteAnyStageb2act4bossrush_milestone_point(2act4bossrush_010 act4bossrush4bossrushActivity_1通关TN-1初始试炼 4h0CompleteStageActjPact17d0_token_form_rep_1X40?act17d0_01^act17d0_02^act17d0_03^act17d0_04^act17d0_05^act17d0_06^act17d0_07^act17d0_08^act17d0_ex01^act17d0_ex01#f#^act17d0_ex02^act17d0_ex02#f#^act17d0_ex03^act17d0_ex03#f#^act17d0_ex04^act17d0_ex04#f#^act17d0_ex05^act17d0_ex05#f#^act17d0_ex06^act17d0_ex06#f#^act17d0_ex07^act17d0_ex07#f#^act17d0_ex08^act17d0_ex08#f#0 act1r6sre1r6sreActivity_24'通关活动关卡40次,不含教学关R 4h0CompleteStageAct<act17d0_token_form_rep_1X25?act17d0_01^act17d0_02^act17d0_03^act17d0_04^act17d0_05^act17d0_06^act17d0_07^act17d0_08^act17d0_ex01^act17d0_ex01#f#^act17d0_ex02^act17d0_ex02#f#^act17d0_ex03^act17d0_ex03#f#^act17d0_ex04^act17d0_ex04#f#^act17d0_ex05^act17d0_ex05#f#^act17d0_ex06^act17d0_ex06#f#^act17d0_ex07^act17d0_ex07#f#^act17d0_ex08^act17d0_ex08#f#0 act1r6sre1r6sreActivity_23'通关活动关卡25次,不含教学关 4h0CompleteStageAct(act17d0_token_form_rep_1X10?act17d0_01^act17d0_02^act17d0_03^act17d0_04^act17d0_05^act17d0_06^act17d0_07^act17d0_08^act17d0_ex01^act17d0_ex01#f#^act17d0_ex02^act17d0_ex02#f#^act17d0_ex03^act17d0_ex03#f#^act17d0_ex04^act17d0_ex04#f#^act17d0_ex05^act17d0_ex05#f#^act17d0_ex06^act17d0_ex06#f#^act17d0_ex07^act17d0_ex07#f#^act17d0_ex08^act17d0_ex08#f#0 act1r6sre1r6sreActivity_22'通关活动关卡10次,不含教学关: 4h1CompleteStageAct.Pact17d0_token_form_rep_1421 act17d0_ex081 act1r6sre1r6sreActivity_21 通关OD-EX-8B 4h1CompleteStageAct6Pact17d0_token_form_rep_1421 act17d0_ex071 act1r6sre1r6sreActivity_20 通关OD-EX-7J 4h1CompleteStageAct>act17d0_token_form_rep_1421 act17d0_ex061 act1r6sre1r6sreActivity_19 通关OD-EX-6R 4h1CompleteStageActFact17d0_token_form_rep_1421 act17d0_ex051 act1r6sre1r6sreActivity_18 通关OD-EX-5Z 4h1CompleteStageActNact17d0_token_form_rep_1421 act17d0_ex041 act1r6sre1r6sreActivity_17 通关OD-EX-4b 4h1CompleteStageActVact17d0_token_form_rep_1421 act17d0_ex031 act1r6sre1r6sreActivity_16 通关OD-EX-3 4l1CompleteStageActZfurni_R6_deployableShield_01421 act17d0_ex021 act1r6sre1r6sreActivity_15 通关OD-EX-2r 4h1CompleteStageActfact17d0_token_form_rep_1421 act17d0_ex011 act1r6sre1r6sreActivity_14 通关OD-EX-1z  4d1CompleteStageActnfurni_R6_wallpaper_01031 act17d0_081 act1r6sre1r6sreActivity_13以3星评价完成OD-8  4h1CompleteStageActv<act17d0_token_form_rep_1021 act17d0_081 act1r6sre1r6sreActivity_12 通关OD-8  4d1CompleteStageActvfurni_R6_downlight_R_01031 act17d0_071 act1r6sre1r6sreActivity_11以3星评价完成OD-7   4h1CompleteStageAct~<act17d0_token_form_rep_1021 act17d0_071 act1r6sre1r6sreActivity_10 通关OD-7   4d1CompleteStageAct~furni_R6_grzmotMine_01031 act17d0_061 act1r6sre1r6sreActivity_9以3星评价完成OD-6  4h1CompleteStageAct<act17d0_token_form_rep_1021 act17d0_061 act1r6sre1r6sreActivity_8 通关OD-6  4l1CompleteStageActfurni_R6_shumikhaLauncher_01031 act17d0_051 act1r6sre1r6sreActivity_7以3星评价完成OD-5  4h1CompleteStageActact17d0_token_form_rep_1021 act17d0_051 act1r6sre1r6sreActivity_6 通关OD-5 41CompleteStageAct,char_459_tachakact17d0_token_form_rep_1021 act17d0_041 act1r6sre1r6sreActivity_5 通关OD-4 4d1CompleteStageActfurni_R6_shockWire_01031 act17d0_031 act1r6sre1r6sreActivity_4以3星评价完成OD-3 4h1CompleteStageActact17d0_token_form_rep_1021 act17d0_031 act1r6sre1r6sreActivity_3 通关OD-3 4h1CompleteStageActact17d0_token_form_rep_1021 act17d0_021 act1r6sre1r6sreActivity_2 通关OD-2 4h1CompleteStageActact17d0_token_form_rep_1021 act17d0_011 act1r6sre1r6sreActivity_1 通关OD-1 4d$0CompleteStageActxact32side_token_stamp85~act32side_01^act32side_02^act32side_03^act32side_04^act32side_05^act32side_06^act32side_07^act32side_08^act32side_ex01^act32side_ex01#f#^act32side_ex02^act32side_ex02#f#^act32side_ex03^act32side_ex03#f#^act32side_ex04^act32side_ex04#f#^act32side_ex05^act32side_ex05#f#^act32side_ex06^act32side_ex06#f#^act32side_ex07^act32side_ex07#f#^act32side_ex08^act32side_ex08#f#^act32side_mo010 act32side32sideActivity_24'通关活动关卡85次,不含教学关R 4d$0CompleteStageActFdact32side_token_stamp45~act32side_01^act32side_02^act32side_03^act32side_04^act32side_05^act32side_06^act32side_07^act32side_08^act32side_ex01^act32side_ex01#f#^act32side_ex02^act32side_ex02#f#^act32side_ex03^act32side_ex03#f#^act32side_ex04^act32side_ex04#f#^act32side_ex05^act32side_ex05#f#^act32side_ex06^act32side_ex06#f#^act32side_ex07^act32side_ex07#f#^act32side_ex08^act32side_ex08#f#^act32side_mo010 act32side32sideActivity_23'通关活动关卡45次,不含教学关 4d$0CompleteStageActPact32side_token_stamp15~act32side_01^act32side_02^act32side_03^act32side_04^act32side_05^act32side_06^act32side_07^act32side_08^act32side_ex01^act32side_ex01#f#^act32side_ex02^act32side_ex02#f#^act32side_ex03^act32side_ex03#f#^act32side_ex04^act32side_ex04#f#^act32side_ex05^act32side_ex05#f#^act32side_ex06^act32side_ex06#f#^act32side_ex07^act32side_ex07#f#^act32side_ex08^act32side_ex08#f#^act32side_mo010 act32side32sideActivity_22'通关活动关卡15次,不含教学关 4d0CompleteAnyStageBdact32side_token_stamp(3act32side_mo010 act32side32sideActivity_21以3星评价完成CR-MO-1R 4d0CompleteAnyStageFdact32side_token_stamp(2act32side_ex080 act32side32sideActivity_20 通关CR-EX-8J 4d0CompleteAnyStage>Pact32side_token_stamp(2act32side_ex070 act32side32sideActivity_19 通关CR-EX-7B 4d0CompleteAnyStage6<act32side_token_stamp(2act32side_ex060 act32side32sideActivity_18 通关CR-EX-6: 4d0CompleteAnyStage.<act32side_token_stamp(2act32side_ex050 act32side32sideActivity_17 通关CR-EX-52  4d0CompleteAnyStage&2act32side_token_stamp(2act32side_ex040 act32side32sideActivity_16 通关CR-EX-4*! 4d0CompleteAnyStage2act32side_token_stamp(2act32side_ex030 act32side32sideActivity_15 通关CR-EX-3"" 4d0CompleteAnyStage(act32side_token_stamp(2act32side_ex020 act32side32sideActivity_14 通关CR-EX-2#  4d0CompleteAnyStage(act32side_token_stamp(2act32side_ex010 act32side32sideActivity_13 通关CR-EX-1"  4`0CompleteAnyStagemod_unlock_token(3 act32side_080 act32side32sideActivity_12以3星评价完成CR-8#  40CompleteAnyStage<furni_artmuseum_weirdexhibit_012<act32side_token_stamp(2 act32side_080 act32side32sideActivity_11 通关CR-8$  4h0CompleteAnyStage"furni_artmuseum_floor_01(3 act32side_070 act32side32sideActivity_10以3星评价完成CR-7%  4d0CompleteAnyStage"<act32side_token_stamp(2 act32side_070 act32side32sideActivity_9 通关CR-7"( 4l0CompleteAnyStagefurni_artmuseum_wallpaper_01(3 act32side_060 act32side32sideActivity_8以3星评价完成CR-6' 4d0CompleteAnyStage<act32side_token_stamp(2 act32side_060 act32side32sideActivity_7 通关CR-6( 4`0CompleteAnyStage mod_unlock_token(3 act32side_050 act32side32sideActivity_6以3星评价完成CR-5+ 40CompleteAnyStage8 furni_artmuseum_fence_01:2act32side_token_stamp(2 act32side_050 act32side32sideActivity_5 通关CR-5* 40CompleteAnyStage,. char_4126_fuzeR 2act32side_token_stamp(2 act32side_040 act32side32sideActivity_4 通关CR-4R- 40CompleteAnyStage8J furni_artmuseum_brochure_01z 2act32side_token_stamp(2 act32side_030 act32side32sideActivity_3 通关CR-3z. 40CompleteAnyStage8r furni_artmuseum_headset_01 (act32side_token_stamp(2 act32side_020 act32side32sideActivity_2 通关CR-2:. 4d0CompleteAnyStage (act32side_token_stamp(2 act32side_010 act32side32sideActivity_1 通关CR-1*/ 4dHTh0CompleteStageAct xact33side_token_sugar85act33side_01^act33side_02^act33side_03^act33side_04^act33side_05^act33side_06^act33side_07^act33side_08^act33side_09^act33side_10^act33side_ex01^act33side_ex01#f#^act33side_ex02^act33side_ex02#f#^act33side_ex03^act33side_ex03#f#^act33side_ex04^act33side_ex04#f#^act33side_ex05^act33side_ex05#f#^act33side_ex06^act33side_ex06#f#^act33side_ex07^act33side_ex07#f#^act33side_ex08^act33side_ex08#f#^act33side_s01^act33side_s02^act33side_s03^act33side_s040 act33side33sideActivity_31'通关活动关卡85次,不含教学关1 4dHTh0CompleteStageActBdact33side_token_sugar45act33side_01^act33side_02^act33side_03^act33side_04^act33side_05^act33side_06^act33side_07^act33side_08^act33side_09^act33side_10^act33side_ex01^act33side_ex01#f#^act33side_ex02^act33side_ex02#f#^act33side_ex03^act33side_ex03#f#^act33side_ex04^act33side_ex04#f#^act33side_ex05^act33side_ex05#f#^act33side_ex06^act33side_ex06#f#^act33side_ex07^act33side_ex07#f#^act33side_ex08^act33side_ex08#f#^act33side_s01^act33side_s02^act33side_s03^act33side_s040 act33side33sideActivity_30'通关活动关卡45次,不含教学关4 4dHTh0CompleteStageActPact33side_token_sugar15act33side_01^act33side_02^act33side_03^act33side_04^act33side_05^act33side_06^act33side_07^act33side_08^act33side_09^act33side_10^act33side_ex01^act33side_ex01#f#^act33side_ex02^act33side_ex02#f#^act33side_ex03^act33side_ex03#f#^act33side_ex04^act33side_ex04#f#^act33side_ex05^act33side_ex05#f#^act33side_ex06^act33side_ex06#f#^act33side_ex07^act33side_ex07#f#^act33side_ex08^act33side_ex08#f#^act33side_s01^act33side_s02^act33side_s03^act33side_s040 act33side33sideActivity_29'通关活动关卡15次,不含教学关j7 4d0CompleteAnyStagePact33side_token_sugar(3act33side_mo010 act33side33sideActivity_28以3星评价完成BB-MO-1j8 4d0CompleteAnyStage<act33side_token_sugar(3 act33side_s040 act33side33sideActivity_27以3星评价完成BB-S-4j9 4d0CompleteAnyStage<act33side_token_sugar(3 act33side_s030 act33side33sideActivity_26以3星评价完成BB-S-3j: 4d0CompleteAnyStage(act33side_token_sugar(3 act33side_s020 act33side33sideActivity_25以3星评价完成BB-S-2j; 4d0CompleteAnyStage(act33side_token_sugar(3 act33side_s010 act33side33sideActivity_24以3星评价完成BB-S-1j< 40CompleteAnyStage2furni_terracommericials_CoffeePlainsCoffeeCandy_01,2act33side_ex08#f#0 act33side33sideActivity_23通关BB-EX-8突袭模式> 4d0CompleteAnyStagePact33side_token_sugar(2act33side_ex080 act33side33sideActivity_22 通关BB-EX-8? 4d0CompleteAnyStagePact33side_token_sugar(2act33side_ex070 act33side33sideActivity_21 通关BB-EX-7@ 4d0CompleteAnyStage<act33side_token_sugar(2act33side_ex060 act33side33sideActivity_20 通关BB-EX-6A 4d0CompleteAnyStage<act33side_token_sugar(2act33side_ex050 act33side33sideActivity_19 通关BB-EX-5B 4d0CompleteAnyStage<act33side_token_sugar(2act33side_ex040 act33side33sideActivity_18 通关BB-EX-4C 4d0CompleteAnyStage <act33side_token_sugar(2act33side_ex030 act33side33sideActivity_17 通关BB-EX-3D 4d0CompleteAnyStage!(act33side_token_sugar(2act33side_ex020 act33side33sideActivity_16 通关BB-EX-2E 4d0CompleteAnyStage"(act33side_token_sugar(2act33side_ex010 act33side33sideActivity_15 通关BB-EX-1F 4`0CompleteAnyStage#mod_unlock_token(3 act33side_100 act33side33sideActivity_14以3星评价完成BB-10JF  40CompleteAnyStage<$furni_ScarMarket_shoerack_01$xact33side_token_sugar(2 act33side_100 act33side33sideActivity_13 通关BB-10H  40CompleteAnyStage8%furni_ScarMarket_bench_01&xact33side_token_sugar(2 act33side_090 act33side33sideActivity_12 通关BB-9H  4h0CompleteAnyStage&furni_ScarMarket_carpet_01(3 act33side_080 act33side33sideActivity_11以3星评价完成BB-8I  40CompleteAnyStage<'furni_ScarMarket_ironcabinet_01*(xact33side_token_sugar(2 act33side_080 act33side33sideActivity_10 通关BB-8J  4h0CompleteAnyStage)furni_ScarMarket_stool_01(3 act33side_070 act33side33sideActivity_9以3星评价完成BB-7*M 40CompleteAnyStage@"*!furni_ScarMarket_carbonfirebox_01Z*dact33side_token_sugar(2 act33side_070 act33side33sideActivity_8 通关BB-7L 4`0CompleteAnyStageJ+mod_unlock_token(3 act33side_060 act33side33sideActivity_7以3星评价完成BB-6M 40CompleteAnyStage<F,furni_ScarMarket_shortstick_02z,Pact33side_token_sugar(2 act33side_060 act33side33sideActivity_6 通关BB-6O 40CompleteAnyStage,n-char_4131_odda-Pact33side_token_sugar(2 act33side_050 act33side33sideActivity_5 通关BB-5*P 40CompleteAnyStage<.furni_ScarMarket_longstick_01.Pact33side_token_sugar(2 act33side_040 act33side33sideActivity_4 通关BB-4RQ 40CompleteAnyStage</furni_ScarMarket_ironbasket_01/2act33side_token_sugar(2 act33side_030 act33side33sideActivity_3 通关BB-3zR 40CompleteAnyStage<0furni_ScarMarket_shortstick_01 12act33side_token_sugar(2 act33side_020 act33side33sideActivity_2 通关BB-2S 4d0CompleteAnyStage12act33side_token_sugar(2 act33side_010 act33side33sideActivity_1 通关BB-1T Hx0%ActMultiplayVerify2PassStageWithScore2dact2vmulti_token_cap(act2vmulti-de0270 act2vmulti2vmultiActivity_26坚守7个波次完成IG-S-4U Hx0%ActMultiplayVerify2PassStageWithScore42act2vmulti_token_cap(act2vmulti-de0250 act2vmulti2vmultiActivity_25坚守5个波次完成IG-S-4V Hx0%ActMultiplayVerify2PassStageWithScore.52act2vmulti_token_cap(act2vmulti-de0230 act2vmulti2vmultiActivity_24坚守3个波次完成IG-S-4W Hx0%ActMultiplayVerify2PassStageWithScoreF6<act2vmulti_token_cap(act2vmulti-de0170 act2vmulti2vmultiActivity_23坚守7个波次完成IG-S-2X Hx0%ActMultiplayVerify2PassStageWithScore^7act2vmulti_token_cap(act2vmulti-de0150 act2vmulti2vmultiActivity_22坚守5个波次完成IG-S-2 Z Hx0%ActMultiplayVerify2PassStageWithScorev8act2vmulti_token_cap(act2vmulti-de0130 act2vmulti2vmultiActivity_21坚守3个波次完成IG-S-2"[ Hx0%ActMultiplayVerify2PassStageWithScore9dact2vmulti_token_cap(act2vmulti-ft0240 act2vmulti2vmultiActivity_20%获得4个以上净胜球完成IG-S-3B\ Hx0%ActMultiplayVerify2PassStageWithScore:2act2vmulti_token_cap(act2vmulti-ft0220 act2vmulti2vmultiActivity_19%获得2个以上净胜球完成IG-S-3b] Hx0%ActMultiplayVerify2PassStageWithScore;2act2vmulti_token_cap(act2vmulti-ft0210 act2vmulti2vmultiActivity_18%获得1个以上净胜球完成IG-S-3^ Hx0%ActMultiplayVerify2PassStageWithScore<<act2vmulti_token_cap(act2vmulti-ft0140 act2vmulti2vmultiActivity_17%获得4个以上净胜球完成IG-S-1_ Hx0%ActMultiplayVerify2PassStageWithScore>act2vmulti_token_cap(act2vmulti-ft0120 act2vmulti2vmultiActivity_16%获得2个以上净胜球完成IG-S-1` Hx0%ActMultiplayVerify2PassStageWithScore.?act2vmulti_token_cap(act2vmulti-ft0110 act2vmulti2vmultiActivity_15%获得1个以上净胜球完成IG-S-1Jc Hx0%ActMultiplayVerify2PassStageWithScoreR@dact2vmulti_token_cap(act2vmulti-ex0730 act2vmulti2vmultiActivity_14 以3枚嘉奖印章完成IG-EX-7jd  Hx0%ActMultiplayVerify2PassStageWithScorerAdact2vmulti_token_cap(act2vmulti-ex0630 act2vmulti2vmultiActivity_13 以3枚嘉奖印章完成IG-EX-6e  Hx0%ActMultiplayVerify2PassStageWithScoreBdact2vmulti_token_cap(act2vmulti-ex0530 act2vmulti2vmultiActivity_12 以3枚嘉奖印章完成IG-EX-5f  Hx0%ActMultiplayVerify2PassStageWithScoreCdact2vmulti_token_cap(act2vmulti-ex0430 act2vmulti2vmultiActivity_11 以3枚嘉奖印章完成IG-EX-4g  Hx0%ActMultiplayVerify2PassStageWithScoreDdact2vmulti_token_cap(act2vmulti-ex0330 act2vmulti2vmultiActivity_10 以3枚嘉奖印章完成IG-EX-3h  Hx0%ActMultiplayVerify2PassStageWithScoreEdact2vmulti_token_cap(act2vmulti-ex0230 act2vmulti2vmultiActivity_9 以3枚嘉奖印章完成IG-EX-2 j Hx0%ActMultiplayVerify2PassStageWithScoreGdact2vmulti_token_cap(act2vmulti-ex0130 act2vmulti2vmultiActivity_8 以3枚嘉奖印章完成IG-EX-1i Hx0%ActMultiplayVerify2PassStageWithScore.H<act2vmulti_token_cap( act2vmulti-0730 act2vmulti2vmultiActivity_7以3枚嘉奖印章完成IG-7j Hx0%ActMultiplayVerify2PassStageWithScoreFI<act2vmulti_token_cap( act2vmulti-0630 act2vmulti2vmultiActivity_6以3枚嘉奖印章完成IG-6k Hx0%ActMultiplayVerify2PassStageWithScore^J<act2vmulti_token_cap( act2vmulti-0530 act2vmulti2vmultiActivity_5以3枚嘉奖印章完成IG-5 m Hx0%ActMultiplayVerify2PassStageWithScorevK<act2vmulti_token_cap( act2vmulti-0430 act2vmulti2vmultiActivity_4以3枚嘉奖印章完成IG-4"n Hx0%ActMultiplayVerify2PassStageWithScoreL<act2vmulti_token_cap( act2vmulti-0330 act2vmulti2vmultiActivity_3以3枚嘉奖印章完成IG-3:o Hx0%ActMultiplayVerify2PassStageWithScoreM<act2vmulti_token_cap( act2vmulti-0230 act2vmulti2vmultiActivity_2以3枚嘉奖印章完成IG-2Rp Hx0%ActMultiplayVerify2PassStageWithScoreN<act2vmulti_token_cap( act2vmulti-0130 act2vmulti2vmultiActivity_1以3枚嘉奖印章完成IG-1jq" 4l0CompleteStageActOxact25side_token_fdrchips_rep_1$40act25side_01^act25side_02^act25side_03^act25side_04^act25side_05^act25side_06^act25side_07^act25side_08^act25side_09^act25side_10^act25side_ex01^act25side_ex01#f#^act25side_ex02^act25side_ex02#f#^act25side_ex03^act25side_ex03#f#^act25side_ex04^act25side_ex04#f#^act25side_ex05^act25side_ex05#f#^act25side_ex06^act25side_ex06#f#^act25side_ex07^act25side_ex07#f#^act25side_ex08^act25side_ex08#f#^act25side_s01_a^act25side_s01_b^act25side_s02_a^act25side_s02_b^act25side_s03_a^act25side_s03_b^act25side_s04^act25side_s04#f#0act25sre25sreActivity_34'通关活动关卡40次,不含教学关zt! 4l0CompleteStageActRdact25side_token_fdrchips_rep_1$25act25side_01^act25side_02^act25side_03^act25side_04^act25side_05^act25side_06^act25side_07^act25side_08^act25side_09^act25side_10^act25side_ex01^act25side_ex01#f#^act25side_ex02^act25side_ex02#f#^act25side_ex03^act25side_ex03#f#^act25side_ex04^act25side_ex04#f#^act25side_ex05^act25side_ex05#f#^act25side_ex06^act25side_ex06#f#^act25side_ex07^act25side_ex07#f#^act25side_ex08^act25side_ex08#f#^act25side_s01_a^act25side_s01_b^act25side_s02_a^act25side_s02_b^act25side_s03_a^act25side_s03_b^act25side_s04^act25side_s04#f#0act25sre25sreActivity_33'通关活动关卡25次,不含教学关w  4l0CompleteStageActUPact25side_token_fdrchips_rep_1$10act25side_01^act25side_02^act25side_03^act25side_04^act25side_05^act25side_06^act25side_07^act25side_08^act25side_09^act25side_10^act25side_ex01^act25side_ex01#f#^act25side_ex02^act25side_ex02#f#^act25side_ex03^act25side_ex03#f#^act25side_ex04^act25side_ex04#f#^act25side_ex05^act25side_ex05#f#^act25side_ex06^act25side_ex06#f#^act25side_ex07^act25side_ex07#f#^act25side_ex08^act25side_ex08#f#^act25side_s01_a^act25side_s01_b^act25side_s02_a^act25side_s02_b^act25side_s03_a^act25side_s03_b^act25side_s04^act25side_s04#f#0act25sre25sreActivity_32'通关活动关卡10次,不含教学关| 4l1CompleteStageActXdact25side_token_fdrchips_rep_1431 act25side_s041act25sre25sreActivity_31以3星评价完成CW-S-4} 4l1CompleteStageActZPact25side_token_fdrchips_rep_1431act25side_s03_b1act25sre25sreActivity_30以3星评价完成CW-S-3-B2~ 4l1CompleteStageAct&[Pact25side_token_fdrchips_rep_1431act25side_s03_a1act25sre25sreActivity_29以3星评价完成CW-S-3-AJ 4l1CompleteStageAct>\<act25side_token_fdrchips_rep_1431act25side_s02_b1act25sre25sreActivity_28以3星评价完成CW-S-2-Bb 4l1CompleteStageActV]<act25side_token_fdrchips_rep_1431act25side_s02_a1act25sre25sreActivity_27以3星评价完成CW-S-2-Az 4l1CompleteStageActn^(act25side_token_fdrchips_rep_1431act25side_s01_b1act25sre25sreActivity_26以3星评价完成CW-S-1-B 4l1CompleteStageAct_(act25side_token_fdrchips_rep_1431act25side_s01_a1act25sre25sreActivity_25以3星评价完成CW-S-1-AB 4d1CompleteStageAct`furni_dropS034_fall_01821act25side_ex08#f#1act25sre25sreActivity_24通关CW-EX-8突袭模式R 4l1CompleteStageActaPact25side_token_fdrchips_rep_1421act25side_ex081act25sre25sreActivity_23 通关CW-EX-8Z 4l1CompleteStageActbPact25side_token_fdrchips_rep_1421act25side_ex071act25sre25sreActivity_22 通关CW-EX-7b 4l1CompleteStageActc<act25side_token_fdrchips_rep_1421act25side_ex061act25sre25sreActivity_21 通关CW-EX-6j 4l1CompleteStageActd<act25side_token_fdrchips_rep_1421act25side_ex051act25sre25sreActivity_20 通关CW-EX-5r 4l1CompleteStageActe<act25side_token_fdrchips_rep_1421act25side_ex041act25sre25sreActivity_19 通关CW-EX-4z 4l1CompleteStageActf<act25side_token_fdrchips_rep_1421act25side_ex031act25sre25sreActivity_18 通关CW-EX-3 4l1CompleteStageActg(act25side_token_fdrchips_rep_1421act25side_ex021act25sre25sreActivity_17 通关CW-EX-2 4l1CompleteStageActh(act25side_token_fdrchips_rep_1421act25side_ex011act25sre25sreActivity_16 通关CW-EX-1 4`1CompleteStageActimod_unlock_token431 act25side_101act25sre25sreActivity_15以3星评价完成CW-10 4l1CompleteStageActjxact25side_token_fdrchips_rep_1421 act25side_101act25sre25sreActivity_14 通关CW-10   4h1CompleteStageActkfurni_cultureroom_floor_01431 act25side_091act25sre25sreActivity_13以3星评价完成CW-9  4l1CompleteStageActmxact25side_token_fdrchips_rep_1421 act25side_091act25sre25sreActivity_12 通关CW-9  4l1CompleteStageActnfurni_cultureroom_wallpaper_01431 act25side_081act25sre25sreActivity_11以3星评价完成CW-82  4l1CompleteStageAct&oxact25side_token_fdrchips_rep_1421 act25side_081act25sre25sreActivity_10 通关CW-8ґ  4p1CompleteStageAct*p!furni_cultureroom_ceilingLight_01431 act25side_071act25sre25sreActivity_9以3星评价完成CW-7 4l1CompleteStageAct:qdact25side_token_fdrchips_rep_1421 act25side_071act25sre25sreActivity_8 通关CW-7 4`1CompleteStageAct:rmod_unlock_token431 act25side_061act25sre25sreActivity_7以3星评价完成CW-6 4l1CompleteStageAct:sPact25side_token_fdrchips_rep_1421 act25side_061act25sre25sreActivity_6 通关CW-6J 41CompleteStageAct0Btchar_1031_slent2jtPact25side_token_fdrchips_rep_1421 act25side_051act25sre25sreActivity_5 通关CW-5 4l1CompleteStageActjuPact25side_token_fdrchips_rep_1421 act25side_041act25sre25sreActivity_4 通关CW-4 4l1CompleteStageActjv2act25side_token_fdrchips_rep_1421 act25side_031act25sre25sreActivity_3 通关CW-3 4l1CompleteStageActjw2act25side_token_fdrchips_rep_1421 act25side_021act25sre25sreActivity_2 通关CW-2 4l1CompleteStageActjx2act25side_token_fdrchips_rep_1421 act25side_011act25sre25sreActivity_1 通关CW-1z 4d$0CompleteStageActnyxact34side_token_chip85|act34side_01^act34side_02^act34side_03^act34side_04^act34side_05^act34side_06^act34side_07^act34side_08^act34side_09^act34side_ex01^act34side_ex01#f#^act34side_ex02^act34side_ex02#f#^act34side_ex03^act34side_ex03#f#^act34side_ex04^act34side_ex04#f#^act34side_ex05^act34side_ex05#f#^act34side_ex06^act34side_ex06#f#^act34side_ex07^act34side_ex07#f#^act34side_ex08^act34side_ex08#f#0 act34side34sideActivity_26'通关活动关卡85次,不含教学关 4d$0CompleteStageAct{dact34side_token_chip45|act34side_01^act34side_02^act34side_03^act34side_04^act34side_05^act34side_06^act34side_07^act34side_08^act34side_09^act34side_ex01^act34side_ex01#f#^act34side_ex02^act34side_ex02#f#^act34side_ex03^act34side_ex03#f#^act34side_ex04^act34side_ex04#f#^act34side_ex05^act34side_ex05#f#^act34side_ex06^act34side_ex06#f#^act34side_ex07^act34side_ex07#f#^act34side_ex08^act34side_ex08#f#0 act34side34sideActivity_25'通关活动关卡45次,不含教学关z 4d$0CompleteStageActn~Pact34side_token_chip15|act34side_01^act34side_02^act34side_03^act34side_04^act34side_05^act34side_06^act34side_07^act34side_08^act34side_09^act34side_ex01^act34side_ex01#f#^act34side_ex02^act34side_ex02#f#^act34side_ex03^act34side_ex03#f#^act34side_ex04^act34side_ex04#f#^act34side_ex05^act34side_ex05#f#^act34side_ex06^act34side_ex06#f#^act34side_ex07^act34side_ex07#f#^act34side_ex08^act34side_ex08#f#0 act34side34sideActivity_24'通关活动关卡15次,不含教学关 4p0CompleteAnyStage"furni_terratimes_AbyssalHunters_01,2act34side_ex08#f#0 act34side34sideActivity_23通关BP-EX-8突袭模式  4d0CompleteAnyStagedact34side_token_chip(2act34side_ex080 act34side34sideActivity_22 通关BP-EX-8 4d0CompleteAnyStagePact34side_token_chip(2act34side_ex070 act34side34sideActivity_21 通关BP-EX-7 4d0CompleteAnyStage<act34side_token_chip(2act34side_ex060 act34side34sideActivity_20 通关BP-EX-6 4d0CompleteAnyStage<act34side_token_chip(2act34side_ex050 act34side34sideActivity_19 通关BP-EX-5 4d0CompleteAnyStageޅ2act34side_token_chip(2act34side_ex040 act34side34sideActivity_18 通关BP-EX-4 4d0CompleteAnyStageֆ2act34side_token_chip(2act34side_ex030 act34side34sideActivity_17 通关BP-EX-3ڪ 4d0CompleteAnyStage·(act34side_token_chip(2act34side_ex020 act34side34sideActivity_16 通关BP-EX-2ҫ 4d0CompleteAnyStageƈ(act34side_token_chip(2act34side_ex010 act34side34sideActivity_15 通关BP-EX-1b 4`0CompleteAnyStagemod_unlock_token(3 act34side_090 act34side34sideActivity_14以3星评价完成BP-9­  40CompleteAnyStage@#furni_HunterInstitute_nightstand_01Pact34side_token_chip(2 act34side_090 act34side34sideActivity_13 通关BP-9  4l0CompleteAnyStagefurni_HunterInstitute_carpet_01(3 act34side_080 act34side34sideActivity_12以3星评价完成BP-8  40CompleteAnyStageD&furni_HunterInstitute_largespecimen_01*<act34side_token_chip(2 act34side_080 act34side34sideActivity_11 通关BP-8*  4|0CompleteAnyStage,furni_HunterInstitute_projectionequipment_01(3 act34side_070 act34side34sideActivity_10以3星评价完成BP-7ڰ  40CompleteAnyStageD6%furni_HunterInstitute_pendantlight_01r<act34side_token_chip(2 act34side_070 act34side34sideActivity_9 通关BP-7  4p0CompleteAnyStageb#furni_HunterInstitute_chandelier_01(3 act34side_060 act34side34sideActivity_8以3星评价完成BP-6 40CompleteAnyStageDn%furni_HunterInstitute_littlehelper_01<act34side_token_chip(2 act34side_060 act34side34sideActivity_7 通关BP-6B 4`0CompleteAnyStagemod_unlock_token(3 act34side_050 act34side34sideActivity_6以3星评价完成BP-5 40CompleteAnyStage@!furni_HunterInstitute_waterbed_01ғ2act34side_token_chip(2 act34side_050 act34side34sideActivity_5 通关BP-5ҷ 40CompleteAnyStage0ʔchar_4137_udflow2act34side_token_chip(2 act34side_040 act34side34sideActivity_4 通关BP-4 4d0CompleteAnyStage2act34side_token_chip(2 act34side_030 act34side34sideActivity_3 通关BP-3z 4d0CompleteAnyStageҖ(act34side_token_chip(2 act34side_020 act34side34sideActivity_2 通关BP-2j 4d0CompleteAnyStage—(act34side_token_chip(2 act34side_010 act34side34sideActivity_1 通关BP-1» 4l0CompleteStageActxact26side_token_fragmenta_rep_140oact26side_01^act26side_02^act26side_03^act26side_04^act26side_05^act26side_06^act26side_07^act26side_08^act26side_ex01^act26side_ex01#f#^act26side_ex02^act26side_ex02#f#^act26side_ex03^act26side_ex03#f#^act26side_ex04^act26side_ex04#f#^act26side_ex05^act26side_ex05#f#^act26side_ex06^act26side_ex06#f#^act26side_ex07^act26side_ex07#f#^act26side_ex08^act26side_ex08#f#0act26sre26sreActivity_24'通关活动关卡40次,不含教学关: 4l0CompleteStageAct.dact26side_token_fragmenta_rep_125oact26side_01^act26side_02^act26side_03^act26side_04^act26side_05^act26side_06^act26side_07^act26side_08^act26side_ex01^act26side_ex01#f#^act26side_ex02^act26side_ex02#f#^act26side_ex03^act26side_ex03#f#^act26side_ex04^act26side_ex04#f#^act26side_ex05^act26side_ex05#f#^act26side_ex06^act26side_ex06#f#^act26side_ex07^act26side_ex07#f#^act26side_ex08^act26side_ex08#f#0act26sre26sreActivity_23'通关活动关卡25次,不含教学关 4l0CompleteStageActPact26side_token_fragmenta_rep_110oact26side_01^act26side_02^act26side_03^act26side_04^act26side_05^act26side_06^act26side_07^act26side_08^act26side_ex01^act26side_ex01#f#^act26side_ex02^act26side_ex02#f#^act26side_ex03^act26side_ex03#f#^act26side_ex04^act26side_ex04#f#^act26side_ex05^act26side_ex05#f#^act26side_ex06^act26side_ex06#f#^act26side_ex07^act26side_ex07#f#^act26side_ex08^act26side_ex08#f#0act26sre26sreActivity_22'通关活动关卡10次,不含教学关* 4h1CompleteStageActfurni_dropS034_ascension_01821act26side_ex08#f#1act26sre26sreActivity_21通关HE-EX-8突袭模式 4l1CompleteStageAct2dact26side_token_fragmenta_rep_1421act26side_ex081act26sre26sreActivity_20 通关HE-EX-8 4l1CompleteStageAct:dact26side_token_fragmenta_rep_1421act26side_ex071act26sre26sreActivity_19 通关HE-EX-7 4l1CompleteStageActBPact26side_token_fragmenta_rep_1421act26side_ex061act26sre26sreActivity_18 通关HE-EX-6 4l1CompleteStageActJPact26side_token_fragmenta_rep_1421act26side_ex051act26sre26sreActivity_17 通关HE-EX-5 4l1CompleteStageActRPact26side_token_fragmenta_rep_1421act26side_ex041act26sre26sreActivity_16 通关HE-EX-4 4l1CompleteStageActZPact26side_token_fragmenta_rep_1421act26side_ex031act26sre26sreActivity_15 通关HE-EX-3  4l1CompleteStageActb<act26side_token_fragmenta_rep_1421act26side_ex021act26sre26sreActivity_14 通关HE-EX-2  4l1CompleteStageActj<act26side_token_fragmenta_rep_1421act26side_ex011act26sre26sreActivity_13 通关HE-EX-1  4`1CompleteStageActvmod_unlock_token431 act26side_081act26sre26sreActivity_12以3星评价完成HE-8  41CompleteStageAct4furni_LAbbey_floor_01dact26side_token_fragmenta_rep_1421 act26side_081act26sre26sreActivity_11 通关HE-8  4h1CompleteStageActfurni_LAbbey_wallpaper_01431 act26side_071act26sre26sreActivity_10以3星评价完成HE-7j  41CompleteStageAct4Ƭfurni_LAbbey_desk_01dact26side_token_fragmenta_rep_1421 act26side_071act26sre26sreActivity_9 通关HE-7 4h1CompleteStageActfurni_LAbbey_chandelier_01431 act26side_061act26sre26sreActivity_8以3星评价完成HE-6  41CompleteStageAct8furni_LAbbey_shortBench_012dact26side_token_fragmenta_rep_1421 act26side_061act26sre26sreActivity_7 通关HE-6 4`1CompleteStageAct2mod_unlock_token431 act26side_051act26sre26sreActivity_6以3星评价完成HE-5B 41CompleteStageAct8:furni_LAbbey_longBench_01jFact26side_token_fragmenta_rep_1421 act26side_051act26sre26sreActivity_5 通关HE-5 41CompleteStageAct,nchar_498_insideFact26side_token_fragmenta_rep_1421 act26side_041act26sre26sreActivity_4 通关HE-4 41CompleteStageAct8furni_LAbbey_standLight_01ʳ2act26side_token_fragmenta_rep_1421 act26side_031act26sre26sreActivity_3 通关HE-3r 41CompleteStageAct4δfurni_LAbbey_carpet_012act26side_token_fragmenta_rep_1421 act26side_021act26sre26sreActivity_2 通关HE-2 41CompleteStageAct4furni_LAbbey_chair_01*2act26side_token_fragmenta_rep_1421 act26side_011act26sre26sreActivity_1 通关HE-1: 4d0CompleteStageAct.xact35side_token_dust 85act35side_01^act35side_02^act35side_03^act35side_04^act35side_05^act35side_06^act35side_07^act35side_08^act35side_09^act35side_ex01^act35side_ex01#f#^act35side_ex02^act35side_ex02#f#^act35side_ex03^act35side_ex03#f#^act35side_ex04^act35side_ex04#f#^act35side_ex05^act35side_ex05#f#^act35side_ex06^act35side_ex06#f#^act35side_ex07^act35side_ex07#f#^act35side_ex08^act35side_ex08#f#^act35side_s01^act35side_s01#f#^act35side_s02^act35side_s02#f#^act35side_s03^act35side_s03#f#^act35side_s04^act35side_s04#f#^act35side_mo010 act35side35sideActivity_30'通关活动关卡85次,不含教学关B 4d0CompleteStageAct6dact35side_token_dust 45act35side_01^act35side_02^act35side_03^act35side_04^act35side_05^act35side_06^act35side_07^act35side_08^act35side_09^act35side_ex01^act35side_ex01#f#^act35side_ex02^act35side_ex02#f#^act35side_ex03^act35side_ex03#f#^act35side_ex04^act35side_ex04#f#^act35side_ex05^act35side_ex05#f#^act35side_ex06^act35side_ex06#f#^act35side_ex07^act35side_ex07#f#^act35side_ex08^act35side_ex08#f#^act35side_s01^act35side_s01#f#^act35side_s02^act35side_s02#f#^act35side_s03^act35side_s03#f#^act35side_s04^act35side_s04#f#^act35side_mo010 act35side35sideActivity_29'通关活动关卡45次,不含教学关J 4d0CompleteStageAct>Pact35side_token_dust 15act35side_01^act35side_02^act35side_03^act35side_04^act35side_05^act35side_06^act35side_07^act35side_08^act35side_09^act35side_ex01^act35side_ex01#f#^act35side_ex02^act35side_ex02#f#^act35side_ex03^act35side_ex03#f#^act35side_ex04^act35side_ex04#f#^act35side_ex05^act35side_ex05#f#^act35side_ex06^act35side_ex06#f#^act35side_ex07^act35side_ex07#f#^act35side_ex08^act35side_ex08#f#^act35side_s01^act35side_s01#f#^act35side_s02^act35side_s02#f#^act35side_s03^act35side_s03#f#^act35side_s04^act35side_s04#f#^act35side_mo010 act35side35sideActivity_28'通关活动关卡15次,不含教学关 4d0CompleteAnyStageBPact35side_token_dust(3act35side_mo010 act35side35sideActivity_27以3星评价完成AS-MO-1 4d0CompleteAnyStageB<act35side_token_dust(3 act35side_s040 act35side35sideActivity_26以3星评价完成AS-S-4 4d0CompleteAnyStageB<act35side_token_dust(3 act35side_s030 act35side35sideActivity_25以3星评价完成AS-S-3 4d0CompleteAnyStageB(act35side_token_dust(3 act35side_s020 act35side35sideActivity_24以3星评价完成AS-S-2 4d0CompleteAnyStageB(act35side_token_dust(3 act35side_s010 act35side35sideActivity_23以3星评价完成AS-S-1 4h0CompleteAnyStageBfurni_terratimes_Sargon_01,2act35side_ex08#f#0 act35side35sideActivity_22通关AS-EX-8突袭模式Z 4d0CompleteAnyStageNPact35side_token_dust(2act35side_ex080 act35side35sideActivity_21 通关AS-EX-8R 4d0CompleteAnyStageFPact35side_token_dust(2act35side_ex070 act35side35sideActivity_20 通关AS-EX-7J 4d0CompleteAnyStage><act35side_token_dust(2act35side_ex060 act35side35sideActivity_19 通关AS-EX-6B 4d0CompleteAnyStage6<act35side_token_dust(2act35side_ex050 act35side35sideActivity_18 通关AS-EX-5: 4d0CompleteAnyStage.<act35side_token_dust(2act35side_ex040 act35side35sideActivity_17 通关AS-EX-42 4d0CompleteAnyStage&<act35side_token_dust(2act35side_ex030 act35side35sideActivity_16 通关AS-EX-3* 4d0CompleteAnyStage(act35side_token_dust(2act35side_ex020 act35side35sideActivity_15 通关AS-EX-2" 4d0CompleteAnyStage(act35side_token_dust(2act35side_ex010 act35side35sideActivity_14 通关AS-EX-1  4`0CompleteAnyStage mod_unlock_token(3 act35side_090 act35side35sideActivity_13以3星评价完成AS-9  40CompleteAnyStage<furni_citizengarden_floor_01:xact35side_token_dust(2 act35side_090 act35side35sideActivity_12 通关AS-9  4p0CompleteAnyStage* furni_citizengarden_wallpaper_01(3 act35side_080 act35side35sideActivity_11以3星评价完成AS-8  40CompleteAnyStage<6furni_citizengarden_cutoff_01jxact35side_token_dust(2 act35side_080 act35side35sideActivity_10 通关AS-8  4p0CompleteAnyStageZ furni_citizengarden_vaseshelf_01(3 act35side_070 act35side35sideActivity_9以3星评价完成AS-7r 40CompleteAnyStage8jfurni_citizengarden_tray_01dact35side_token_dust(2 act35side_070 act35side35sideActivity_8 通关AS-72 4`0CompleteAnyStagemod_unlock_token(3 act35side_060 act35side35sideActivity_7以3星评价完成AS-6* 4d0CompleteAnyStagePact35side_token_dust(2 act35side_060 act35side35sideActivity_6 通关AS-6 40CompleteAnyStage0zchar_4139_papyrsPact35side_token_dust(2 act35side_050 act35side35sideActivity_5 通关AS-5: 4d0CompleteAnyStagePact35side_token_dust(2 act35side_040 act35side35sideActivity_4 通关AS-4* 4d0CompleteAnyStage2act35side_token_dust(2 act35side_030 act35side35sideActivity_3 通关AS-3 4d0CompleteAnyStager2act35side_token_dust(2 act35side_020 act35side35sideActivity_2 通关AS-2  4d0CompleteAnyStageb2act35side_token_dust(2 act35side_010 act35side35sideActivity_1 通关AS-1b 4h0CompleteStageActVxact27side_token_fur_rep_1440act27side_01^act27side_02^act27side_03^act27side_04^act27side_05^act27side_06^act27side_07^act27side_08^act27side_ex01^act27side_ex01#f#^act27side_ex02^act27side_ex02#f#^act27side_ex03^act27side_ex03#f#^act27side_ex04^act27side_ex04#f#^act27side_ex05^act27side_ex05#f#^act27side_ex06^act27side_ex06#f#^act27side_ex07^act27side_ex07#f#^act27side_ex08^act27side_ex08#f#^act27side_s01^act27side_s01#f#^act27side_s02^act27side_s02#f#^act27side_s03^act27side_s03#f#^act27side_s04^act27side_s04#f#^act27side_s05^act27side_s05#f#^act27side_mo010act27sre27sreActivity_297通关活动关卡40次,不含教学关、SL-P系列关 4h0CompleteStageActdact27side_token_fur_rep_1425act27side_01^act27side_02^act27side_03^act27side_04^act27side_05^act27side_06^act27side_07^act27side_08^act27side_ex01^act27side_ex01#f#^act27side_ex02^act27side_ex02#f#^act27side_ex03^act27side_ex03#f#^act27side_ex04^act27side_ex04#f#^act27side_ex05^act27side_ex05#f#^act27side_ex06^act27side_ex06#f#^act27side_ex07^act27side_ex07#f#^act27side_ex08^act27side_ex08#f#^act27side_s01^act27side_s01#f#^act27side_s02^act27side_s02#f#^act27side_s03^act27side_s03#f#^act27side_s04^act27side_s04#f#^act27side_s05^act27side_s05#f#^act27side_mo010act27sre27sreActivity_287通关活动关卡25次,不含教学关、SL-P系列关 4h0CompleteStageActPact27side_token_fur_rep_1410act27side_01^act27side_02^act27side_03^act27side_04^act27side_05^act27side_06^act27side_07^act27side_08^act27side_ex01^act27side_ex01#f#^act27side_ex02^act27side_ex02#f#^act27side_ex03^act27side_ex03#f#^act27side_ex04^act27side_ex04#f#^act27side_ex05^act27side_ex05#f#^act27side_ex06^act27side_ex06#f#^act27side_ex07^act27side_ex07#f#^act27side_ex08^act27side_ex08#f#^act27side_s01^act27side_s01#f#^act27side_s02^act27side_s02#f#^act27side_s03^act27side_s03#f#^act27side_s04^act27side_s04#f#^act27side_s05^act27side_s05#f#^act27side_mo010act27sre27sreActivity_277通关活动关卡10次,不含教学关、SL-P系列关 4h1CompleteStageActPact27side_token_fur_rep_1431 act27side_s051act27sre27sreActivity_26以3星评价完成SL-S-5  8l8CompleteStageCondition<act27side_token_fur_rep_1`T<$5 be_killedtrap_123_stmbot act27side_s0438act27sre27sreActivity_25>以3星评价完成SL-S-4,且至少打破5个水汽汽水瓶  4h1CompleteStageActZ<act27side_token_fur_rep_1431 act27side_s031act27sre27sreActivity_24以3星评价完成SL-S-3z  8l8CompleteStageConditionr(act27side_token_fur_rep_1`T<$5 be_killedtrap_123_stmbot act27side_s0238act27sre27sreActivity_23>以3星评价完成SL-S-2,且至少打破5个水汽汽水瓶z  4h1CompleteStageAct(act27side_token_fur_rep_1431 act27side_s011act27sre27sreActivity_22以3星评价完成SL-S-1  4d1CompleteStageActfurni_dropS034_Image_01821act27side_ex08#f#1act27sre27sreActivity_21通关SL-EX-8突袭模式  8l8CompleteStageConditionPact27side_token_fur_rep_1`T<$5 be_killedtrap_123_stmbotact27side_ex0828act27sre27sreActivity_202通关SL-EX-8,且至少打破5个水汽汽水瓶 8l8CompleteStageConditionNPact27side_token_fur_rep_1`T< 8killedenemy_1350_mgcshp_2act27side_ex0728act27sre27sreActivity_19A通关SL-EX-7,且至少击败8个风情街“超新星术师” 4h1CompleteStageAct<act27side_token_fur_rep_1421act27side_ex061act27sre27sreActivity_18 通关SL-EX-6 4h1CompleteStageAct<act27side_token_fur_rep_1421act27side_ex051act27sre27sreActivity_17 通关SL-EX-5 8l8CompleteStageCondition<act27side_token_fur_rep_1`T< 12killedenemy_1346_ynshp_2act27side_ex0428act27sre27sreActivity_16?通关SL-EX-4,且至少击败12个温泉“泥石流浪汉” 8l8CompleteStageCondition.<act27side_token_fur_rep_1`T<$2 be_killedtrap_123_stmbotact27side_ex0328act27sre27sreActivity_152通关SL-EX-3,且至少打破2个水汽汽水瓶 4h1CompleteStageAct(act27side_token_fur_rep_1421act27side_ex021act27sre27sreActivity_14 通关SL-EX-2  4h1CompleteStageAct(act27side_token_fur_rep_1421act27side_ex011act27sre27sreActivity_13 通关SL-EX-1  4`1CompleteStageActmod_unlock_token431 act27side_081act27sre27sreActivity_12以3星评价完成SL-8B  8(8CompleteStageCondition8furni_coastCottage_floor_01dact27side_token_fur_rep_1`T< 1killedenemy_1545_shpkg act27side_0828act27sre27sreActivity_11.通关SL-8,并击败多利,“羊之主”2  4h1CompleteStageAct&furni_coastCottage_post_01431 act27side_071act27sre27sreActivity_10以3星评价完成SL-7B  41CompleteStageAct<:furni_coastCottage_wallpaper_01ndact27side_token_fur_rep_1421 act27side_071act27sre27sreActivity_9 通关SL-7 4p1CompleteStageActj!furni_coastCottage_shortcutoff_01431 act27side_061act27sre27sreActivity_8以3星评价完成SL-6" 8 (8CompleteStageCondition<furni_coastCottage_sunshade_01dact27side_token_fur_rep_1`T<$2 be_killedtrap_123_stmbot act27side_0628act27sre27sreActivity_7/通关SL-6,且至少打破2个水汽汽水瓶 4`1CompleteStageActmod_unlock_token431 act27side_051act27sre27sreActivity_6以3星评价完成SL-5 41CompleteStageAct0char_4106_bryota.Pact27side_token_fur_rep_1421 act27side_051act27sre27sreActivity_5 通关SL-5  8 (8CompleteStageCondition<2furni_coastCottage_ballpool_01fPact27side_token_fur_rep_1`T< 4killedenemy_1349_rckshp act27side_0428act27sre27sreActivity_4/通关SL-4,且至少击败4个“大个子”# 41CompleteStageAct<furni_coastCottage_bartable_012act27side_token_fur_rep_1421 act27side_031act27sre27sreActivity_3 通关SL-3$ 4h1CompleteStageAct2act27side_token_fur_rep_1421 act27side_021act27sre27sreActivity_2 通关SL-2% 4h1CompleteStageAct2act27side_token_fur_rep_1421 act27side_011act27sre27sreActivity_1 通关SL-1& 4d0CompleteStageActxact36side_token_recipe85oact36side_01^act36side_02^act36side_03^act36side_04^act36side_05^act36side_06^act36side_07^act36side_08^act36side_ex01^act36side_ex01#f#^act36side_ex02^act36side_ex02#f#^act36side_ex03^act36side_ex03#f#^act36side_ex04^act36side_ex04#f#^act36side_ex05^act36side_ex05#f#^act36side_ex06^act36side_ex06#f#^act36side_ex07^act36side_ex07#f#^act36side_ex08^act36side_ex08#f#0 act36side36sideActivity_23'通关活动关卡85次,不含教学关j) 4d0CompleteStageAct^dact36side_token_recipe45oact36side_01^act36side_02^act36side_03^act36side_04^act36side_05^act36side_06^act36side_07^act36side_08^act36side_ex01^act36side_ex01#f#^act36side_ex02^act36side_ex02#f#^act36side_ex03^act36side_ex03#f#^act36side_ex04^act36side_ex04#f#^act36side_ex05^act36side_ex05#f#^act36side_ex06^act36side_ex06#f#^act36side_ex07^act36side_ex07#f#^act36side_ex08^act36side_ex08#f#0 act36side36sideActivity_22'通关活动关卡45次,不含教学关+ 4d0CompleteStageActPact36side_token_recipe15oact36side_01^act36side_02^act36side_03^act36side_04^act36side_05^act36side_06^act36side_07^act36side_08^act36side_ex01^act36side_ex01#f#^act36side_ex02^act36side_ex02#f#^act36side_ex03^act36side_ex03#f#^act36side_ex04^act36side_ex04#f#^act36side_ex05^act36side_ex05#f#^act36side_ex06^act36side_ex06#f#^act36side_ex07^act36side_ex07#f#^act36side_ex08^act36side_ex08#f#0 act36side36sideActivity_21'通关活动关卡15次,不含教学关J. 4d0CompleteAnyStage> dact36side_token_recipe(2act36side_ex080 act36side36sideActivity_20 通关DT-EX-8B/ 4d0CompleteAnyStage6 Pact36side_token_recipe(2act36side_ex070 act36side36sideActivity_19 通关DT-EX-7:0 4d0CompleteAnyStage. Fact36side_token_recipe(2act36side_ex060 act36side36sideActivity_18 通关DT-EX-621 4d0CompleteAnyStage&Fact36side_token_recipe(2act36side_ex050 act36side36sideActivity_17 通关DT-EX-5*2 4d0CompleteAnyStageFact36side_token_recipe(2act36side_ex040 act36side36sideActivity_16 通关DT-EX-4"3 4d0CompleteAnyStageFact36side_token_recipe(2act36side_ex030 act36side36sideActivity_15 通关DT-EX-34 4d0CompleteAnyStage2act36side_token_recipe(2act36side_ex020 act36side36sideActivity_14 通关DT-EX-25  4d0CompleteAnyStage2act36side_token_recipe(2act36side_ex010 act36side36sideActivity_13 通关DT-EX-14  4`0CompleteAnyStagemod_unlock_token(3 act36side_080 act36side36sideActivity_12以3星评价完成DT-85  40CompleteAnyStage<furni_rhodesKitchen_teaTable_01*Fact36side_token_recipe(2 act36side_080 act36side36sideActivity_11 通关DT-86  4p0CompleteAnyStage furni_rhodesKitchen_festTable_01(3 act36side_070 act36side36sideActivity_10以3星评价完成DT-77  40CompleteAnyStage<&furni_rhodesKitchen_floor_01ZFact36side_token_recipe(2 act36side_070 act36side36sideActivity_9 通关DT-7Z: 4t0CompleteAnyStageN%furni_rhodesKitchen_ceilingCabinet_01(3 act36side_060 act36side36sideActivity_8以3星评价完成DT-6: 40CompleteAnyStage<^furni_rhodesKitchen_stove_01Fact36side_token_recipe(2 act36side_060 act36side36sideActivity_7 通关DT-6*; 4`0CompleteAnyStagemod_unlock_token(3 act36side_050 act36side36sideActivity_6以3星评价完成DT-5"< 40CompleteAnyStage<~furni_rhodesKitchen_carpet_01<act36side_token_recipe(2 act36side_050 act36side36sideActivity_5 通关DT-5J= 40CompleteAnyStage,char_4143_sensi<act36side_token_recipe(2 act36side_040 act36side36sideActivity_4 通关DT-4b> 4d0CompleteAnyStage<act36side_token_recipe(2 act36side_030 act36side36sideActivity_3 通关DT-3R? 4d0CompleteAnyStage2act36side_token_recipe(2 act36side_020 act36side36sideActivity_2 通关DT-2B@ 4d0CompleteAnyStage2act36side_token_recipe(2 act36side_010 act36side36sideActivity_1 通关DT-12A 4h0CompleteStageActxact28side_token_box_rep_140oact28side_01^act28side_02^act28side_03^act28side_04^act28side_05^act28side_06^act28side_07^act28side_08^act28side_ex01^act28side_ex01#f#^act28side_ex02^act28side_ex02#f#^act28side_ex03^act28side_ex03#f#^act28side_ex04^act28side_ex04#f#^act28side_ex05^act28side_ex05#f#^act28side_ex06^act28side_ex06#f#^act28side_ex07^act28side_ex07#f#^act28side_ex08^act28side_ex08#f#0act28sre28sreActivity_24'通关活动关卡40次,不含教学关C 4h0CompleteStageAct!dact28side_token_box_rep_125oact28side_01^act28side_02^act28side_03^act28side_04^act28side_05^act28side_06^act28side_07^act28side_08^act28side_ex01^act28side_ex01#f#^act28side_ex02^act28side_ex02#f#^act28side_ex03^act28side_ex03#f#^act28side_ex04^act28side_ex04#f#^act28side_ex05^act28side_ex05#f#^act28side_ex06^act28side_ex06#f#^act28side_ex07^act28side_ex07#f#^act28side_ex08^act28side_ex08#f#0act28sre28sreActivity_23'通关活动关卡25次,不含教学关F 4h0CompleteStageActj$Pact28side_token_box_rep_110oact28side_01^act28side_02^act28side_03^act28side_04^act28side_05^act28side_06^act28side_07^act28side_08^act28side_ex01^act28side_ex01#f#^act28side_ex02^act28side_ex02#f#^act28side_ex03^act28side_ex03#f#^act28side_ex04^act28side_ex04#f#^act28side_ex05^act28side_ex05#f#^act28side_ex06^act28side_ex06#f#^act28side_ex07^act28side_ex07#f#^act28side_ex08^act28side_ex08#f#0act28sre28sreActivity_22'通关活动关卡10次,不含教学关H 4d1CompleteStageAct&furni_terratimes_BSW_01821act28side_ex08#f#1act28sre28sreActivity_21通关CV-EX-8突袭模式J 4h1CompleteStageAct'dact28side_token_box_rep_1421act28side_ex081act28sre28sreActivity_20 通关CV-EX-8L 4h1CompleteStageAct(dact28side_token_box_rep_1421act28side_ex071act28sre28sreActivity_19 通关CV-EX-7 M 4h1CompleteStageAct)Pact28side_token_box_rep_1421act28side_ex061act28sre28sreActivity_18 通关CV-EX-6N 4h1CompleteStageAct+Pact28side_token_box_rep_1421act28side_ex051act28sre28sreActivity_17 通关CV-EX-5O 4h1CompleteStageAct,Pact28side_token_box_rep_1421act28side_ex041act28sre28sreActivity_16 通关CV-EX-4"P 4h1CompleteStageAct-Pact28side_token_box_rep_1421act28side_ex031act28sre28sreActivity_15 通关CV-EX-3*Q 4h1CompleteStageAct.<act28side_token_box_rep_1421act28side_ex021act28sre28sreActivity_14 通关CV-EX-22R  4h1CompleteStageAct&/<act28side_token_box_rep_1421act28side_ex011act28sre28sreActivity_13 通关CV-EX-1:S  4`1CompleteStageAct.0mod_unlock_token431 act28side_081act28sre28sreActivity_12以3星评价完成CV-8BT  41CompleteStageAct8:1furni_BSsafehouse_chair_03j1dact28side_token_box_rep_1421 act28side_081act28sre28sreActivity_11 通关CV-8T  4l1CompleteStageActj2furni_BSsafehouse_wallpaper_01431 act28side_071act28sre28sreActivity_10以3星评价完成CV-7"U  41CompleteStageAct8~3furni_BSsafehouse_floor_013dact28side_token_box_rep_1421 act28side_071act28sre28sreActivity_9 通关CV-7W 4l1CompleteStageAct4furni_BSsafehouse_wardrobe_01431 act28side_061act28sre28sreActivity_8以3星评价完成CV-6bW 41CompleteStageAct@5 furni_BSsafehouse_pottedplant_015dact28side_token_box_rep_1421 act28side_061act28sre28sreActivity_7 通关CV-6X 4`1CompleteStageAct6mod_unlock_token431 act28side_051act28sre28sreActivity_6以3星评价完成CV-5[ 41CompleteStageAct<7furni_BSsafehouse_pipeline_01.8Fact28side_token_box_rep_1421 act28side_051act28sre28sreActivity_5 通关CV-5Z 41CompleteStageAct0.9char_4104_coldstV9Fact28side_token_box_rep_1421 act28side_041act28sre28sreActivity_4 通关CV-4[ 41CompleteStageAct8V:furni_BSsafehouse_table_01:2act28side_token_box_rep_1421 act28side_031act28sre28sreActivity_3 通关CV-3*] 41CompleteStageAct8;furni_BSsafehouse_chair_01;2act28side_token_box_rep_1421 act28side_021act28sre28sreActivity_2 通关CV-2Z^ 41CompleteStageAct@< furni_BSsafehouse_ceilingLamp_01<2act28side_token_box_rep_1421 act28side_011act28sre28sreActivity_1 通关CV-1_ 4`  0CompleteStageAct=xact37side_token_nay85|act37side_01^act37side_02^act37side_03^act37side_04^act37side_05^act37side_06^act37side_07^act37side_08^act37side_09^act37side_ex01^act37side_ex01#f#^act37side_ex02^act37side_ex02#f#^act37side_ex03^act37side_ex03#f#^act37side_ex04^act37side_ex04#f#^act37side_ex05^act37side_ex05#f#^act37side_ex06^act37side_ex06#f#^act37side_ex07^act37side_ex07#f#^act37side_ex08^act37side_ex08#f#0 act37side37sideActivity_26'通关活动关卡85次,不含教学关 b 4`  0CompleteStageActb@dact37side_token_nay45|act37side_01^act37side_02^act37side_03^act37side_04^act37side_05^act37side_06^act37side_07^act37side_08^act37side_09^act37side_ex01^act37side_ex01#f#^act37side_ex02^act37side_ex02#f#^act37side_ex03^act37side_ex03#f#^act37side_ex04^act37side_ex04#f#^act37side_ex05^act37side_ex05#f#^act37side_ex06^act37side_ex06#f#^act37side_ex07^act37side_ex07#f#^act37side_ex08^act37side_ex08#f#0 act37side37sideActivity_25'通关活动关卡45次,不含教学关d 4`  0CompleteStageActBPact37side_token_nay15|act37side_01^act37side_02^act37side_03^act37side_04^act37side_05^act37side_06^act37side_07^act37side_08^act37side_09^act37side_ex01^act37side_ex01#f#^act37side_ex02^act37side_ex02#f#^act37side_ex03^act37side_ex03#f#^act37side_ex04^act37side_ex04#f#^act37side_ex05^act37side_ex05#f#^act37side_ex06^act37side_ex06#f#^act37side_ex07^act37side_ex07#f#^act37side_ex08^act37side_ex08#f#0 act37side37sideActivity_24'通关活动关卡15次,不含教学关f 4h0CompleteAnyStageREfurni_terratimes_Glasgow_01,2act37side_ex08#f#0 act37side37sideActivity_23通关GO-EX-8突袭模式h 4`0CompleteAnyStageZFdact37side_token_nay(2act37side_ex080 act37side37sideActivity_22 通关GO-EX-8h 4`0CompleteAnyStageJGPact37side_token_nay(2act37side_ex070 act37side37sideActivity_21 通关GO-EX-7i 4`0CompleteAnyStage:H<act37side_token_nay(2act37side_ex060 act37side37sideActivity_20 通关GO-EX-6j 4`0CompleteAnyStage*I<act37side_token_nay(2act37side_ex050 act37side37sideActivity_19 通关GO-EX-5k 4`0CompleteAnyStageJ2act37side_token_nay(2act37side_ex040 act37side37sideActivity_18 通关GO-EX-4l 4`0CompleteAnyStage K2act37side_token_nay(2act37side_ex030 act37side37sideActivity_17 通关GO-EX-3m 4`0CompleteAnyStageK(act37side_token_nay(2act37side_ex020 act37side37sideActivity_16 通关GO-EX-2n 4`0CompleteAnyStageL(act37side_token_nay(2act37side_ex010 act37side37sideActivity_15 通关GO-EX-1o 4`0CompleteAnyStageMmod_unlock_token(3 act37side_090 act37side37sideActivity_14以3星评价完成GO-9zp  40CompleteAnyStage8Nfurni_trainStation_floor_01OPact37side_token_nay(2 act37side_090 act37side37sideActivity_13 通关GO-9s  4l0CompleteAnyStageOfurni_trainStation_Mailbox_01(3 act37side_080 act37side37sideActivity_12以3星评价完成GO-8r  40CompleteAnyStage8Pfurni_trainStation_clock_01.Q<act37side_token_nay(2 act37side_080 act37side37sideActivity_11 通关GO-8s  4p0CompleteAnyStageR"furni_trainStation_ticketOffice_01(3 act37side_070 act37side37sideActivity_10以3星评价完成GO-72v  40CompleteAnyStage<*Sfurni_trainStation_boxshelf_01^S<act37side_token_nay(2 act37side_070 act37side37sideActivity_9 通关GO-7Zw 4l0CompleteAnyStageNTfurni_trainStation_pillar_01(3 act37side_060 act37side37sideActivity_8以3星评价完成GO-6v 40CompleteAnyStage@VU furni_trainStation_chandelier_01U<act37side_token_nay(2 act37side_060 act37side37sideActivity_7 通关GO-6"x 4`0CompleteAnyStagezVmod_unlock_token(3 act37side_050 act37side37sideActivity_6以3星评价完成GO-5z 40CompleteAnyStage<zWfurni_trainStation_plants_01W2act37side_token_nay(2 act37side_050 act37side37sideActivity_5 通关GO-5{ 40CompleteAnyStage,Xchar_4162_cathyX2act37side_token_nay(2 act37side_040 act37side37sideActivity_4 通关GO-4| 4`0CompleteAnyStageY2act37side_token_nay(2 act37side_030 act37side37sideActivity_3 通关GO-3} 4`0CompleteAnyStageZ(act37side_token_nay(2 act37side_020 act37side37sideActivity_2 通关GO-2~ 4`0CompleteAnyStage[(act37side_token_nay(2 act37side_010 act37side37sideActivity_1 通关GO-1  4d0CompleteStageAct\xact38side_token_ticket@85$act38side_01^act38side_02^act38side_03^act38side_04^act38side_05^act38side_06^act38side_07^act38side_08^act38side_09^act38side_10^act38side_ex01^act38side_ex01#f#^act38side_ex02^act38side_ex02#f#^act38side_ex03^act38side_ex03#f#^act38side_ex04^act38side_ex04#f#^act38side_ex05^act38side_ex05#f#^act38side_ex06^act38side_ex06#f#^act38side_ex07^act38side_ex07#f#^act38side_ex08^act38side_ex08#f#^act38side_s01^act38side_s01#f#^act38side_s02^act38side_s02#f#^act38side_s03^act38side_s03#f#^act38side_s04^act38side_s04#f#^act38side_s05^act38side_s05#f#0 act38side38sideActivity_32'通关活动关卡85次,不含教学关 4d0CompleteStageAct_dact38side_token_ticket@45$act38side_01^act38side_02^act38side_03^act38side_04^act38side_05^act38side_06^act38side_07^act38side_08^act38side_09^act38side_10^act38side_ex01^act38side_ex01#f#^act38side_ex02^act38side_ex02#f#^act38side_ex03^act38side_ex03#f#^act38side_ex04^act38side_ex04#f#^act38side_ex05^act38side_ex05#f#^act38side_ex06^act38side_ex06#f#^act38side_ex07^act38side_ex07#f#^act38side_ex08^act38side_ex08#f#^act38side_s01^act38side_s01#f#^act38side_s02^act38side_s02#f#^act38side_s03^act38side_s03#f#^act38side_s04^act38side_s04#f#^act38side_s05^act38side_s05#f#0 act38side38sideActivity_31'通关活动关卡45次,不含教学关 4d0CompleteStageActbPact38side_token_ticket@15$act38side_01^act38side_02^act38side_03^act38side_04^act38side_05^act38side_06^act38side_07^act38side_08^act38side_09^act38side_10^act38side_ex01^act38side_ex01#f#^act38side_ex02^act38side_ex02#f#^act38side_ex03^act38side_ex03#f#^act38side_ex04^act38side_ex04#f#^act38side_ex05^act38side_ex05#f#^act38side_ex06^act38side_ex06#f#^act38side_ex07^act38side_ex07#f#^act38side_ex08^act38side_ex08#f#^act38side_s01^act38side_s01#f#^act38side_s02^act38side_s02#f#^act38side_s03^act38side_s03#f#^act38side_s04^act38side_s04#f#^act38side_s05^act38side_s05#f#0 act38side38sideActivity_30'通关活动关卡15次,不含教学关 4d0CompleteAnyStageePact38side_token_ticket(3 act38side_s050 act38side38sideActivity_29以3星评价完成PV-S-5 4d0CompleteAnyStagef<act38side_token_ticket(3 act38side_s040 act38side38sideActivity_28以3星评价完成PV-S-4 4d0CompleteAnyStageg<act38side_token_ticket(3 act38side_s030 act38side38sideActivity_27以3星评价完成PV-S-3 4d0CompleteAnyStageh(act38side_token_ticket(3 act38side_s020 act38side38sideActivity_26以3星评价完成PV-S-2 4d0CompleteAnyStagei(act38side_token_ticket(3 act38side_s010 act38side38sideActivity_25以3星评价完成PV-S-1  4l0CompleteAnyStagejfurni_terratimes_Siracusa_01,2act38side_ex08#f#0 act38side38sideActivity_24通关PV-EX-8突袭模式 4d0CompleteAnyStagelPact38side_token_ticket(2act38side_ex080 act38side38sideActivity_23 通关PV-EX-8 4d0CompleteAnyStagemPact38side_token_ticket(2act38side_ex070 act38side38sideActivity_22 通关PV-EX-7  4d0CompleteAnyStagem<act38side_token_ticket(2act38side_ex060 act38side38sideActivity_21 通关PV-EX-6 4d0CompleteAnyStagen<act38side_token_ticket(2act38side_ex050 act38side38sideActivity_20 通关PV-EX-5 4d0CompleteAnyStageo<act38side_token_ticket(2act38side_ex040 act38side38sideActivity_19 通关PV-EX-4 4d0CompleteAnyStagep<act38side_token_ticket(2act38side_ex030 act38side38sideActivity_18 通关PV-EX-3 4d0CompleteAnyStageq(act38side_token_ticket(2act38side_ex020 act38side38sideActivity_17 通关PV-EX-2 4d0CompleteAnyStager(act38side_token_ticket(2act38side_ex010 act38side38sideActivity_16 通关PV-EX-1ږ 4h0CompleteAnyStagesfurni_tailorShop_floor_01(3 act38side_100 act38side38sideActivity_15以3星评价完成PV-10z 40CompleteAnyStage<tfurni_tailorShop_wallpaper_01 uxact38side_token_ticket(2 act38side_100 act38side38sideActivity_14 通关PV-10  4`0CompleteAnyStageumod_unlock_token(3 act38side_090 act38side38sideActivity_13以3星评价完成PV-9  40CompleteAnyStage<vfurni_tailorShop_coffeetable_01*wxact38side_token_ticket(2 act38side_090 act38side38sideActivity_12 通关PV-9*  4l0CompleteAnyStagexfurni_tailorShop_pottedplant_01(3 act38side_080 act38side38sideActivity_11以3星评价完成PV-82  40CompleteAnyStage8*yfurni_tailorShop_stool_01Zydact38side_token_ticket(2 act38side_080 act38side38sideActivity_10 通关PV-8Z  4l0CompleteAnyStageNzfurni_tailorShop_wardrobe_01(3 act38side_070 act38side38sideActivity_9以3星评价完成PV-7b 40CompleteAnyStage8Z{furni_tailorShop_mirror_01{dact38side_token_ticket(2 act38side_070 act38side38sideActivity_8 通关PV-7" 4`0CompleteAnyStagez|mod_unlock_token(3 act38side_060 act38side38sideActivity_7以3星评价完成PV-6 40CompleteAnyStage8z}furni_tailorShop_shelf_01}Pact38side_token_ticket(2 act38side_060 act38side38sideActivity_6 通关PV-6 40CompleteAnyStage0~char_1502_crosly~Pact38side_token_ticket(2 act38side_050 act38side38sideActivity_5 通关PV-5b 4d0CompleteAnyStagePact38side_token_ticket(2 act38side_040 act38side38sideActivity_4 通关PV-4R 4d0CompleteAnyStage2act38side_token_ticket(2 act38side_030 act38side38sideActivity_3 通关PV-3B 4d0CompleteAnyStage2act38side_token_ticket(2 act38side_020 act38side38sideActivity_2 通关PV-22 4d0CompleteAnyStage2act38side_token_ticket(2 act38side_010 act38side38sideActivity_1 通关PV-1" @`x0Act29SideCompleteDailyInvest3104490act29sre29sreActivity_34完成9个例行查访 @`x0Act29SideCompleteDailyInvestf3005460act29sre29sreActivity_33完成6个例行查访 @`x0Act29SideCompleteDailyInvestF3010430act29sre29sreActivity_32完成3个例行查访§$ 4h0CompleteStageActxact29side_token_erin_rep_1@40$act29side_01^act29side_02^act29side_03^act29side_04^act29side_05^act29side_06^act29side_07^act29side_08^act29side_09^act29side_10^act29side_ex01^act29side_ex01#f#^act29side_ex02^act29side_ex02#f#^act29side_ex03^act29side_ex03#f#^act29side_ex04^act29side_ex04#f#^act29side_ex05^act29side_ex05#f#^act29side_ex06^act29side_ex06#f#^act29side_ex07^act29side_ex07#f#^act29side_ex08^act29side_ex08#f#^act29side_s01^act29side_s01#f#^act29side_s02^act29side_s02#f#^act29side_s03^act29side_s03#f#^act29side_s04^act29side_s04#f#^act29side_s05^act29side_s05#f#0act29sre29sreActivity_31&通关活动关40次,不含教学关# 4h0CompleteStageActBdact29side_token_erin_rep_1@25$act29side_01^act29side_02^act29side_03^act29side_04^act29side_05^act29side_06^act29side_07^act29side_08^act29side_09^act29side_10^act29side_ex01^act29side_ex01#f#^act29side_ex02^act29side_ex02#f#^act29side_ex03^act29side_ex03#f#^act29side_ex04^act29side_ex04#f#^act29side_ex05^act29side_ex05#f#^act29side_ex06^act29side_ex06#f#^act29side_ex07^act29side_ex07#f#^act29side_ex08^act29side_ex08#f#^act29side_s01^act29side_s01#f#^act29side_s02^act29side_s02#f#^act29side_s03^act29side_s03#f#^act29side_s04^act29side_s04#f#^act29side_s05^act29side_s05#f#0act29sre29sreActivity_30&通关活动关25次,不含教学关" 4h0CompleteStageActjPact29side_token_erin_rep_1@10$act29side_01^act29side_02^act29side_03^act29side_04^act29side_05^act29side_06^act29side_07^act29side_08^act29side_09^act29side_10^act29side_ex01^act29side_ex01#f#^act29side_ex02^act29side_ex02#f#^act29side_ex03^act29side_ex03#f#^act29side_ex04^act29side_ex04#f#^act29side_ex05^act29side_ex05#f#^act29side_ex06^act29side_ex06#f#^act29side_ex07^act29side_ex07#f#^act29side_ex08^act29side_ex08#f#^act29side_s01^act29side_s01#f#^act29side_s02^act29side_s02#f#^act29side_s03^act29side_s03#f#^act29side_s04^act29side_s04#f#^act29side_s05^act29side_s05#f#0act29sre29sreActivity_29&通关活动关10次,不含教学关:! 4h1CompleteStageActxact29side_token_erin_rep_1431 act29side_s051act29sre29sreActivity_28以3星评价完成ZT-S-5J  4h1CompleteStageActdact29side_token_erin_rep_1431 act29side_s041act29sre29sreActivity_27以3星评价完成ZT-S-4Z 4h1CompleteStageActdact29side_token_erin_rep_1431 act29side_s031act29sre29sreActivity_26以3星评价完成ZT-S-3j 4h1CompleteStageAct’Pact29side_token_erin_rep_1431 act29side_s021act29sre29sreActivity_25以3星评价完成ZT-S-2z 4h1CompleteStageActғPact29side_token_erin_rep_1431 act29side_s011act29sre29sreActivity_24以3星评价完成ZT-S-1 4l1CompleteStageActfurni_terratimes_Leithanien_01821act29side_ex08#f#1act29sre29sreActivity_23通关ZT-EX-8突袭模式  4h1CompleteStageActdact29side_token_erin_rep_1421act29side_ex081act29sre29sreActivity_22 通关ZT-EX-8 4h1CompleteStageActdact29side_token_erin_rep_1421act29side_ex071act29sre29sreActivity_21 通关ZT-EX-7 4h1CompleteStageActPact29side_token_erin_rep_1421act29side_ex061act29sre29sreActivity_20 通关ZT-EX-6 8l10CompleteStageConditionPact29side_token_erin_rep_1TH06killed_without_buffedact29side_ex05210act29sre29sreActivity_19V通关ZT-EX-5,且在变奏时击败未因变奏触发共鸣能力的敌人至少6名* 8l10CompleteStageConditionPact29side_token_erin_rep_1PD,4audio_type_changedact29side_ex04210act29sre29sreActivity_18)通关ZT-EX-4,且至少改变4次变奏Ҿ 4h1CompleteStageActƛPact29side_token_erin_rep_1421act29side_ex031act29sre29sreActivity_17 通关ZT-EX-3ڿ 4h1CompleteStageActΜ<act29side_token_erin_rep_1421act29side_ex021act29sre29sreActivity_16 通关ZT-EX-2 4h1CompleteStageAct֝<act29side_token_erin_rep_1421act29side_ex011act29sre29sreActivity_15 通关ZT-EX-1 4`1CompleteStageActڞmod_unlock_token431 act29side_101act29sre29sreActivity_14以3星评价完成ZT-10  811CompleteStageCondition8furni_magicAcademy_stool_01xact29side_token_erin_rep_1PD,5killed_by_deathMark act29side_10211act29sre29sreActivity_13T通关ZT-10,并且因身上有慵钝之印而被强制击退的干员不多于5名*  4l1CompleteStageActfurni_magicAcademy_amethyst_01431 act29side_091act29sre29sreActivity_12以3星评价完成ZT-9  41CompleteStageAct8furni_magicAcademy_audio_01ʢdact29side_token_erin_rep_1421 act29side_091act29sre29sreActivity_11 通关ZT-9r  8p8CompleteStageConditionΣfurni_magicAcademy_cabinet_02pdL02trap_135_portlent_spwantrap_135_portlent act29side_0838act29sre29sreActivity_10<以3星评价完成ZT-8,并且至少使用2次湮灭之相R  41CompleteStageAct<Jfurni_magicAcademy_musicBox_01~dact29side_token_erin_rep_1421 act29side_081act29sre29sreActivity_9 通关ZT-8" 4`1CompleteStageActzmod_unlock_token431 act29side_071act29sre29sreActivity_8以3星评价完成ZT-7" 41CompleteStageAct@~#furni_magicAcademy_ceilingLights_03dact29side_token_erin_rep_1421 act29side_071act29sre29sreActivity_7 通关ZT-7 4h1CompleteStageActPact29side_token_erin_rep_1421 act29side_061act29sre29sreActivity_6 通关ZT-6 4h1CompleteStageActPact29side_token_erin_rep_1421 act29side_051act29sre29sreActivity_5 通关ZT-5Z 41CompleteStageAct8furni_magicAcademy_chair_01Pact29side_token_erin_rep_1421 act29side_041act29sre29sreActivity_4 通关ZT-4 4h1CompleteStageAct<act29side_token_erin_rep_1421 act29side_031act29sre29sreActivity_3 通关ZT-3 41CompleteStageAct8furni_magicAcademy_table_01<act29side_token_erin_rep_1421 act29side_021act29sre29sreActivity_2 通关ZT-2" 4h1CompleteStageAct<act29side_token_erin_rep_1421 act29side_011act29sre29sreActivity_1 通关ZT-1 8l(0ActAutoChessForceKillact1vautochess_token_chesst`TGenemy_kazimierz;enemy_sarkaz;enemy_laterano;enemy_columbia;enemy_kjerag5 mode_normalact1vautochess0act1vautochess1vautochessActivity_19.在核心协议中,累计击败5个进攻方B 8l(0ActAutoChessForceKillact1vautochess_token_chesst`TGenemy_kazimierz;enemy_sarkaz;enemy_laterano;enemy_columbia;enemy_kjerag4 mode_normalact1vautochess0act1vautochess1vautochessActivity_18.在核心协议中,累计击败4个进攻方 8l(0ActAutoChessForceKill&act1vautochess_token_chesst`TGenemy_kazimierz;enemy_sarkaz;enemy_laterano;enemy_columbia;enemy_kjerag3 mode_normalact1vautochess0act1vautochess1vautochessActivity_17.在核心协议中,累计击败3个进攻方R 8l(0ActAutoChessForceKillxact1vautochess_token_chesst`TGenemy_kazimierz;enemy_sarkaz;enemy_laterano;enemy_columbia;enemy_kjerag2 mode_normalact1vautochess0act1vautochess1vautochessActivity_16.在核心协议中,累计击败2个进攻方B 8l 40ActAutoChessForceKill:act1vautochess_token_chess`TGenemy_kazimierz;enemy_sarkaz;enemy_laterano;enemy_columbia;enemy_kjerag15mode_funny;mode_normalact1vautochess0act1vautochess1vautochessActivity_155累计击败15个进攻方(不包含入门协议) 8l 40ActAutoChessForceKillڶact1vautochess_token_chess`TGenemy_kazimierz;enemy_sarkaz;enemy_laterano;enemy_columbia;enemy_kjerag10mode_funny;mode_normalact1vautochess0act1vautochess1vautochessActivity_145累计击败10个进攻方(不包含入门协议)  8l 40ActAutoChessForceKillzact1vautochess_token_chess`TGenemy_kazimierz;enemy_sarkaz;enemy_laterano;enemy_columbia;enemy_kjerag8mode_funny;mode_normalact1vautochess0act1vautochess1vautochessActivity_134累计击败8个进攻方(不包含入门协议)"  8l 40ActAutoChessForceKillxact1vautochess_token_chess`TGenemy_kazimierz;enemy_sarkaz;enemy_laterano;enemy_columbia;enemy_kjerag5mode_funny;mode_normalact1vautochess0act1vautochess1vautochessActivity_124累计击败5个进攻方(不包含入门协议)  8l 40ActAutoChessForceKilldact1vautochess_token_chess`TGenemy_kazimierz;enemy_sarkaz;enemy_laterano;enemy_columbia;enemy_kjerag2mode_funny;mode_normalact1vautochess0act1vautochess1vautochessActivity_114累计击败2个进攻方(不包含入门协议)  8l0ActAutoChessForceDamageV,act1vautochess_token_chess<$90 mode_normalact1vautochess0act1vautochess1vautochessActivity_10,在单次核心协议中,造成90点伤害2  8l0ActAutoChessForceDamageact1vautochess_token_chess<$70 mode_normalact1vautochess0act1vautochess1vautochessActivity_9,在单次核心协议中,造成70点伤害j 8l0ActAutoChessForceDamageƿact1vautochess_token_chess<$50 mode_normalact1vautochess0act1vautochess1vautochessActivity_8,在单次核心协议中,造成50点伤害 8l0ActAutoChessForceDamageact1vautochess_token_chess<$30 mode_normalact1vautochess0act1vautochess1vautochessActivity_7,在单次核心协议中,造成30点伤害 8l0ActAutoChessForceDamage6act1vautochess_token_chess<$10 mode_normalact1vautochess0act1vautochess1vautochessActivity_6,在单次核心协议中,造成10点伤害 8l0ActAutoChessForceDamagenact1vautochess_token_chess<$90 mode_funnyact1vautochess0act1vautochess1vautochessActivity_5,在单次原型协议中,造成90点伤害J 8l0ActAutoChessForceDamageact1vautochess_token_chess<$70 mode_funnyact1vautochess0act1vautochess1vautochessActivity_4,在单次原型协议中,造成70点伤害 8l0ActAutoChessForceDamageact1vautochess_token_chess<$50 mode_funnyact1vautochess0act1vautochess1vautochessActivity_3,在单次原型协议中,造成50点伤害 8l0ActAutoChessForceDamagexact1vautochess_token_chess<$30 mode_funnyact1vautochess0act1vautochess1vautochessActivity_2,在单次原型协议中,造成30点伤害 8l0ActAutoChessForceDamageNdact1vautochess_token_chess<$10 mode_funnyact1vautochess0act1vautochess1vautochessActivity_1,在单次原型协议中,造成10点伤害 4d0CompleteStageActxact39side_token_garum85oact39side_01^act39side_02^act39side_03^act39side_04^act39side_05^act39side_06^act39side_07^act39side_08^act39side_ex01^act39side_ex01#f#^act39side_ex02^act39side_ex02#f#^act39side_ex03^act39side_ex03#f#^act39side_ex04^act39side_ex04#f#^act39side_ex05^act39side_ex05#f#^act39side_ex06^act39side_ex06#f#^act39side_ex07^act39side_ex07#f#^act39side_ex08^act39side_ex08#f#0 act39side39sideActivity_24'通关活动关卡85次,不含教学关 4d0CompleteStageActdact39side_token_garum45oact39side_01^act39side_02^act39side_03^act39side_04^act39side_05^act39side_06^act39side_07^act39side_08^act39side_ex01^act39side_ex01#f#^act39side_ex02^act39side_ex02#f#^act39side_ex03^act39side_ex03#f#^act39side_ex04^act39side_ex04#f#^act39side_ex05^act39side_ex05#f#^act39side_ex06^act39side_ex06#f#^act39side_ex07^act39side_ex07#f#^act39side_ex08^act39side_ex08#f#0 act39side39sideActivity_23'通关活动关卡45次,不含教学关r 4d0CompleteStageActfPact39side_token_garum15oact39side_01^act39side_02^act39side_03^act39side_04^act39side_05^act39side_06^act39side_07^act39side_08^act39side_ex01^act39side_ex01#f#^act39side_ex02^act39side_ex02#f#^act39side_ex03^act39side_ex03#f#^act39side_ex04^act39side_ex04#f#^act39side_ex05^act39side_ex05#f#^act39side_ex06^act39side_ex06#f#^act39side_ex07^act39side_ex07#f#^act39side_ex08^act39side_ex08#f#0 act39side39sideActivity_22'通关活动关卡15次,不含教学关 4|0CompleteAnyStage/furni_terracommericials_CondensedSuppressant_01,2act39side_ex08#f#0 act39side39sideActivity_21通关EP-EX-8突袭模式 4d0CompleteAnyStagedact39side_token_garum(2act39side_ex080 act39side39sideActivity_20 通关EP-EX-8 4d0CompleteAnyStagePact39side_token_garum(2act39side_ex070 act39side39sideActivity_19 通关EP-EX-7 4d0CompleteAnyStage<act39side_token_garum(2act39side_ex060 act39side39sideActivity_18 通关EP-EX-6 4d0CompleteAnyStage<act39side_token_garum(2act39side_ex050 act39side39sideActivity_17 通关EP-EX-5 4d0CompleteAnyStage2act39side_token_garum(2act39side_ex040 act39side39sideActivity_16 通关EP-EX-4 4d0CompleteAnyStage2act39side_token_garum(2act39side_ex030 act39side39sideActivity_15 通关EP-EX-3 4d0CompleteAnyStage(act39side_token_garum(2act39side_ex020 act39side39sideActivity_14 通关EP-EX-2  4d0CompleteAnyStage(act39side_token_garum(2act39side_ex010 act39side39sideActivity_13 通关EP-EX-1Z  4`0CompleteAnyStagemod_unlock_token(3 act39side_080 act39side39sideActivity_12以3星评价完成EP-8R  40CompleteAnyStage4furni_shipRoom_floor_01Pact39side_token_garum(2 act39side_080 act39side39sideActivity_11 通关EP-8r  4h0CompleteAnyStagefurni_shipRoom_wallpaper_01(3 act39side_070 act39side39sideActivity_10以3星评价完成EP-7  40CompleteAnyStage8furni_shipRoom_shipshelf_01Pact39side_token_garum(2 act39side_070 act39side39sideActivity_9 通关EP-7 4h0CompleteAnyStagefurni_shipRoom_canvas_01(3 act39side_060 act39side39sideActivity_8以3星评价完成EP-6 40CompleteAnyStage4furni_shipRoom_table_01"<act39side_token_garum(2 act39side_060 act39side39sideActivity_7 通关EP-6 4`0CompleteAnyStagemod_unlock_token(3 act39side_050 act39side39sideActivity_6以3星评价完成EP-5 40CompleteAnyStage4furni_shipRoom_shelf_01:<act39side_token_garum(2 act39side_050 act39side39sideActivity_5 通关EP-5: 40CompleteAnyStage02char_4163_rosesaZ2act39side_token_garum(2 act39side_040 act39side39sideActivity_4 通关EP-4 4d0CompleteAnyStageJ2act39side_token_garum(2 act39side_030 act39side39sideActivity_3 通关EP-3 4d0CompleteAnyStage:(act39side_token_garum(2 act39side_020 act39side39sideActivity_2 通关EP-2 4d0CompleteAnyStage*(act39side_token_garum(2 act39side_010 act39side39sideActivity_1 通关EP-1 4h0CompleteStageActxact30side_token_box_rep_140oact30side_01^act30side_02^act30side_03^act30side_04^act30side_05^act30side_06^act30side_07^act30side_08^act30side_ex01^act30side_ex01#f#^act30side_ex02^act30side_ex02#f#^act30side_ex03^act30side_ex03#f#^act30side_ex04^act30side_ex04#f#^act30side_ex05^act30side_ex05#f#^act30side_ex06^act30side_ex06#f#^act30side_ex07^act30side_ex07#f#^act30side_ex08^act30side_ex08#f#0act30sre30sreActivity_24'通关活动关卡40次,不含教学关2  4h0CompleteStageActdact30side_token_box_rep_125oact30side_01^act30side_02^act30side_03^act30side_04^act30side_05^act30side_06^act30side_07^act30side_08^act30side_ex01^act30side_ex01#f#^act30side_ex02^act30side_ex02#f#^act30side_ex03^act30side_ex03#f#^act30side_ex04^act30side_ex04#f#^act30side_ex05^act30side_ex05#f#^act30side_ex06^act30side_ex06#f#^act30side_ex07^act30side_ex07#f#^act30side_ex08^act30side_ex08#f#0act30sre30sreActivity_23'通关活动关卡25次,不含教学关  4h0CompleteStageActPact30side_token_box_rep_110oact30side_01^act30side_02^act30side_03^act30side_04^act30side_05^act30side_06^act30side_07^act30side_08^act30side_ex01^act30side_ex01#f#^act30side_ex02^act30side_ex02#f#^act30side_ex03^act30side_ex03#f#^act30side_ex04^act30side_ex04#f#^act30side_ex05^act30side_ex05#f#^act30side_ex06^act30side_ex06#f#^act30side_ex07^act30side_ex07#f#^act30side_ex08^act30side_ex08#f#0act30sre30sreActivity_22'通关活动关卡10次,不含教学关z 4h1CompleteStageActnfurni_terratimes_Kjerag_01821act30side_ex08#f#1act30sre30sreActivity_21通关RS-EX-8突袭模式 4h1CompleteStageActdact30side_token_box_rep_1421act30side_ex081act30sre30sreActivity_20 通关RS-EX-8 4h1CompleteStageActdact30side_token_box_rep_1421act30side_ex071act30sre30sreActivity_19 通关RS-EX-7 4h1CompleteStageActPact30side_token_box_rep_1421act30side_ex061act30sre30sreActivity_18 通关RS-EX-6 4h1CompleteStageActPact30side_token_box_rep_1421act30side_ex051act30sre30sreActivity_17 通关RS-EX-5 4h1CompleteStageActPact30side_token_box_rep_1421act30side_ex041act30sre30sreActivity_16 通关RS-EX-4 4h1CompleteStageActPact30side_token_box_rep_1421act30side_ex031act30sre30sreActivity_15 通关RS-EX-3 4h1CompleteStageAct<act30side_token_box_rep_1421act30side_ex021act30sre30sreActivity_14 通关RS-EX-2  4h1CompleteStageAct<act30side_token_box_rep_1421act30side_ex011act30sre30sreActivity_13 通关RS-EX-1  4`1CompleteStageActmod_unlock_token431 act30side_081act30sre30sreActivity_12以3星评价完成RS-8r  41CompleteStageAct<furni_postOffice_wallpaper_01dact30side_token_box_rep_1421 act30side_081act30sre30sreActivity_11 通关RS-8  4h1CompleteStageActfurni_postOffice_cabinet_01431 act30side_071act30sre30sreActivity_10以3星评价完成RS-7  41CompleteStageAct8furni_postOffice_cabinet_04Fdact30side_token_box_rep_1421 act30side_071act30sre30sreActivity_9 通关RS-7 4h1CompleteStageActBfurni_postOffice_chair_01431 act30side_061act30sre30sreActivity_8以3星评价完成RS-6Z 41CompleteStageAct4Rfurni_postOffice_bag_01~dact30side_token_box_rep_1421 act30side_061act30sre30sreActivity_7 通关RS-6" 4`1CompleteStageActzmod_unlock_token431 act30side_051act30sre30sreActivity_6以3星评价完成RS-5"  41CompleteStageAct8~furni_postOffice_carpet_01Fact30side_token_box_rep_1421 act30side_051act30sre30sreActivity_5 通关RS-5R! 41CompleteStageAct0char_4114_haroldFact30side_token_box_rep_1421 act30side_041act30sre30sreActivity_4 通关RS-4# 41CompleteStageAct<furni_postOffice_hangSheet_012act30side_token_box_rep_1421 act30side_031act30sre30sreActivity_3 通关RS-3# 41CompleteStageAct8furni_postOffice_stove_01>2act30side_token_box_rep_1421 act30side_021act30sre30sreActivity_2 通关RS-2$ 41CompleteStageAct8>furni_postOffice_scale_01n2act30side_token_box_rep_1421 act30side_011act30sre30sreActivity_1 通关RS-1& 4h@L`0CompleteStageActjxact31side_token_box_rep_140act31side_01^act31side_02^act31side_03^act31side_04^act31side_05^act31side_06^act31side_07^act31side_08^act31side_09^act31side_ex01^act31side_ex01#f#^act31side_ex02^act31side_ex02#f#^act31side_ex03^act31side_ex03#f#^act31side_ex04^act31side_ex04#f#^act31side_ex05^act31side_ex05#f#^act31side_ex06^act31side_ex06#f#^act31side_ex07^act31side_ex07#f#^act31side_ex08^act31side_ex08#f#^act31side_s01^act31side_s02^act31side_s03^act31side_s040act31sre31sreActivity_30'通关活动关卡40次,不含教学关( 4h@L`0CompleteStageAct"dact31side_token_box_rep_125act31side_01^act31side_02^act31side_03^act31side_04^act31side_05^act31side_06^act31side_07^act31side_08^act31side_09^act31side_ex01^act31side_ex01#f#^act31side_ex02^act31side_ex02#f#^act31side_ex03^act31side_ex03#f#^act31side_ex04^act31side_ex04#f#^act31side_ex05^act31side_ex05#f#^act31side_ex06^act31side_ex06#f#^act31side_ex07^act31side_ex07#f#^act31side_ex08^act31side_ex08#f#^act31side_s01^act31side_s02^act31side_s03^act31side_s040act31sre31sreActivity_29'通关活动关卡25次,不含教学关+ 4h@L`0CompleteStageAct Pact31side_token_box_rep_110act31side_01^act31side_02^act31side_03^act31side_04^act31side_05^act31side_06^act31side_07^act31side_08^act31side_09^act31side_ex01^act31side_ex01#f#^act31side_ex02^act31side_ex02#f#^act31side_ex03^act31side_ex03#f#^act31side_ex04^act31side_ex04#f#^act31side_ex05^act31side_ex05#f#^act31side_ex06^act31side_ex06#f#^act31side_ex07^act31side_ex07#f#^act31side_ex08^act31side_ex08#f#^act31side_s01^act31side_s02^act31side_s03^act31side_s040act31sre31sreActivity_28'通关活动关卡10次,不含教学关:. 4h1CompleteStageAct Pact31side_token_box_rep_1431act31side_mo011act31sre31sreActivity_27以3星评价完成HS-MO-1J/ 4h1CompleteStageAct <act31side_token_box_rep_1431 act31side_s041act31sre31sreActivity_26以3星评价完成HS-S-4Z0 4h1CompleteStageAct<act31side_token_box_rep_1431 act31side_s031act31sre31sreActivity_25以3星评价完成HS-S-3j1 4h1CompleteStageAct(act31side_token_box_rep_1431 act31side_s021act31sre31sreActivity_24以3星评价完成HS-S-2z2 4h1CompleteStageAct(act31side_token_box_rep_1431 act31side_s011act31sre31sreActivity_23以3星评价完成HS-S-13 4d1CompleteStageActfurni_terratimes_Yan_01821act31side_ex08#f#1act31sre31sreActivity_22通关HS-EX-8突袭模式6 4h1CompleteStageActPact31side_token_box_rep_1421act31side_ex081act31sre31sreActivity_21 通关HS-EX-8 7 4h1CompleteStageActPact31side_token_box_rep_1421act31side_ex071act31sre31sreActivity_20 通关HS-EX-78 4h1CompleteStageAct<act31side_token_box_rep_1421act31side_ex061act31sre31sreActivity_19 通关HS-EX-69 4h1CompleteStageAct<act31side_token_box_rep_1421act31side_ex051act31sre31sreActivity_18 通关HS-EX-5": 4h1CompleteStageAct<act31side_token_box_rep_1421act31side_ex041act31sre31sreActivity_17 通关HS-EX-4*; 4h1CompleteStageAct<act31side_token_box_rep_1421act31side_ex031act31sre31sreActivity_16 通关HS-EX-32< 4h1CompleteStageAct&(act31side_token_box_rep_1421act31side_ex021act31sre31sreActivity_15 通关HS-EX-2:= 4h1CompleteStageAct.(act31side_token_box_rep_1421act31side_ex011act31sre31sreActivity_14 通关HS-EX-1B>  4`1CompleteStageAct6mod_unlock_token431 act31side_091act31sre31sreActivity_13以3星评价完成HS-9=  41CompleteStageAct<>furni_TianshiMansion_floor_01rxact31side_token_box_rep_1421 act31side_091act31sre31sreActivity_12 通关HS-9@  4p1CompleteStageActv!furni_TianshiMansion_wallpaper_01431 act31side_081act31sre31sreActivity_11以3星评价完成HS-8A  41CompleteStageAct@#furni_TianshiMansion_querydevice_01xact31side_token_box_rep_1421 act31side_081act31sre31sreActivity_10 通关HS-8rA  4p1CompleteStageAct furni_TianshiMansion_armchair_01431 act31side_071act31sre31sreActivity_9以3星评价完成HS-7B 41CompleteStageAct@ "furni_TianshiMansion_largelight_01!dact31side_token_box_rep_1421 act31side_071act31sre31sreActivity_8 通关HS-7C 4`1CompleteStageAct"mod_unlock_token431 act31side_061act31sre31sreActivity_7以3星评价完成HS-6D 41CompleteStageAct@#!furni_TianshiMansion_datashelf_01N#Pact31side_token_box_rep_1421 act31side_061act31sre31sreActivity_6 通关HS-6E 41CompleteStageAct0N$char_4119_wanqinv$Pact31side_token_box_rep_1421 act31side_051act31sre31sreActivity_5 通关HS-5G 41CompleteStageAct@v% furni_TianshiMansion_walllamp_01%Pact31side_token_box_rep_1421 act31side_041act31sre31sreActivity_4 通关HS-4I 41CompleteStageAct<&furni_TianshiMansion_cabinet_01&2act31side_token_box_rep_1421 act31side_031act31sre31sreActivity_3 通关HS-3I 41CompleteStageAct@'#furni_TianshiMansion_stonecutoff_01(2act31side_token_box_rep_1421 act31side_021act31sre31sreActivity_2 通关HS-2*L 4h1CompleteStageAct)2act31side_token_box_rep_1421 act31side_011act31sre31sreActivity_1 通关HS-1*M 4d0CompleteStageAct*xact40side_token_yumyum 85act40side_01^act40side_02^act40side_03^act40side_04^act40side_05^act40side_06^act40side_07^act40side_08^act40side_09^act40side_ex01^act40side_ex01#f#^act40side_ex02^act40side_ex02#f#^act40side_ex03^act40side_ex03#f#^act40side_ex04^act40side_ex04#f#^act40side_ex05^act40side_ex05#f#^act40side_ex06^act40side_ex06#f#^act40side_ex07^act40side_ex07#f#^act40side_ex08^act40side_ex08#f#^act40side_s01^act40side_s01#f#^act40side_s02^act40side_s02#f#^act40side_s03^act40side_s03#f#^act40side_s04^act40side_s04#f#^act40side_mo010 act40side40sideActivity_30'通关活动关卡85次,不含教学关2P 4d0CompleteStageAct&-dact40side_token_yumyum 45act40side_01^act40side_02^act40side_03^act40side_04^act40side_05^act40side_06^act40side_07^act40side_08^act40side_09^act40side_ex01^act40side_ex01#f#^act40side_ex02^act40side_ex02#f#^act40side_ex03^act40side_ex03#f#^act40side_ex04^act40side_ex04#f#^act40side_ex05^act40side_ex05#f#^act40side_ex06^act40side_ex06#f#^act40side_ex07^act40side_ex07#f#^act40side_ex08^act40side_ex08#f#^act40side_s01^act40side_s01#f#^act40side_s02^act40side_s02#f#^act40side_s03^act40side_s03#f#^act40side_s04^act40side_s04#f#^act40side_mo010 act40side40sideActivity_29'通关活动关卡45次,不含教学关:S 4d0CompleteStageAct.0Pact40side_token_yumyum 15act40side_01^act40side_02^act40side_03^act40side_04^act40side_05^act40side_06^act40side_07^act40side_08^act40side_09^act40side_ex01^act40side_ex01#f#^act40side_ex02^act40side_ex02#f#^act40side_ex03^act40side_ex03#f#^act40side_ex04^act40side_ex04#f#^act40side_ex05^act40side_ex05#f#^act40side_ex06^act40side_ex06#f#^act40side_ex07^act40side_ex07#f#^act40side_ex08^act40side_ex08#f#^act40side_s01^act40side_s01#f#^act40side_s02^act40side_s02#f#^act40side_s03^act40side_s03#f#^act40side_s04^act40side_s04#f#^act40side_mo010 act40side40sideActivity_28'通关活动关卡15次,不含教学关T 4d0CompleteAnyStage23Pact40side_token_yumyum(3act40side_mo010 act40side40sideActivity_27以3星评价完成OR-MO-1U 4d0CompleteAnyStage24<act40side_token_yumyum(3 act40side_s040 act40side40sideActivity_26以3星评价完成OR-S-4V 4d0CompleteAnyStage25<act40side_token_yumyum(3 act40side_s030 act40side40sideActivity_25以3星评价完成OR-S-3W 4d0CompleteAnyStage26(act40side_token_yumyum(3 act40side_s020 act40side40sideActivity_24以3星评价完成OR-S-2X 4d0CompleteAnyStage27(act40side_token_yumyum(3 act40side_s010 act40side40sideActivity_23以3星评价完成OR-S-1B[ 4t0CompleteAnyStage68&furni_terracommericials_SpinachPack_01,2act40side_ex08#f#0 act40side40sideActivity_22通关OR-EX-8突袭模式Z\ 4d0CompleteAnyStageN9Pact40side_token_yumyum(2act40side_ex080 act40side40sideActivity_21 通关OR-EX-8R] 4d0CompleteAnyStageF:Pact40side_token_yumyum(2act40side_ex070 act40side40sideActivity_20 通关OR-EX-7J^ 4d0CompleteAnyStage>;<act40side_token_yumyum(2act40side_ex060 act40side40sideActivity_19 通关OR-EX-6B_ 4d0CompleteAnyStage6<<act40side_token_yumyum(2act40side_ex050 act40side40sideActivity_18 通关OR-EX-5:` 4d0CompleteAnyStage.=<act40side_token_yumyum(2act40side_ex040 act40side40sideActivity_17 通关OR-EX-42a 4d0CompleteAnyStage&><act40side_token_yumyum(2act40side_ex030 act40side40sideActivity_16 通关OR-EX-3*b 4d0CompleteAnyStage?(act40side_token_yumyum(2act40side_ex020 act40side40sideActivity_15 通关OR-EX-2"c 4d0CompleteAnyStage@(act40side_token_yumyum(2act40side_ex010 act40side40sideActivity_14 通关OR-EX-1b  4`0CompleteAnyStage Amod_unlock_token(3 act40side_090 act40side40sideActivity_13以3星评价完成OR-9e  40CompleteAnyStage8 Bfurni_springfeast_floor_01:Bxact40side_token_yumyum(2 act40side_090 act40side40sideActivity_12 通关OR-9:f  4l0CompleteAnyStage.Cfurni_springfeast_wallpaper_01(3 act40side_080 act40side40sideActivity_11以3星评价完成OR-8Bg  40CompleteAnyStage8:Dfurni_springfeast_lotus_01jDxact40side_token_yumyum(2 act40side_080 act40side40sideActivity_10 通关OR-8jh  4l0CompleteAnyStage^Efurni_springfeast_teastove_01(3 act40side_070 act40side40sideActivity_9以3星评价完成OR-7ri 40CompleteAnyStage8jFfurni_springfeast_carpet_01Fdact40side_token_yumyum(2 act40side_070 act40side40sideActivity_8 通关OR-72i 4`0CompleteAnyStageGmod_unlock_token(3 act40side_060 act40side40sideActivity_7以3星评价完成OR-6k 40CompleteAnyStage8Hfurni_springfeast_bench_01HPact40side_token_yumyum(2 act40side_060 act40side40sideActivity_6 通关OR-6l 40CompleteAnyStage0Ichar_4172_xingzhIPact40side_token_yumyum(2 act40side_050 act40side40sideActivity_5 通关OR-5m 40CompleteAnyStage@J!furni_springfeast_desserttable_01 KPact40side_token_yumyum(2 act40side_040 act40side40sideActivity_4 通关OR-4m 40CompleteAnyStage<Kfurni_springfeast_chandelier_012L2act40side_token_yumyum(2 act40side_030 act40side40sideActivity_3 通关OR-3n 40CompleteAnyStage<&Mfurni_springfeast_sideshelf_01ZM2act40side_token_yumyum(2 act40side_020 act40side40sideActivity_2 通关OR-2o 4d0CompleteAnyStageJN2act40side_token_yumyum(2 act40side_010 act40side40sideActivity_1 通关OR-1Jr 4d0CompleteStageAct>Oxact41side_token_light85oact41side_01^act41side_02^act41side_03^act41side_04^act41side_05^act41side_06^act41side_07^act41side_08^act41side_ex01^act41side_ex01#f#^act41side_ex02^act41side_ex02#f#^act41side_ex03^act41side_ex03#f#^act41side_ex04^act41side_ex04#f#^act41side_ex05^act41side_ex05#f#^act41side_ex06^act41side_ex06#f#^act41side_ex07^act41side_ex07#f#^act41side_ex08^act41side_ex08#f#0 act41side41sideActivity_24'通关活动关卡85次,不含教学关t 4d0CompleteStageActQdact41side_token_light45oact41side_01^act41side_02^act41side_03^act41side_04^act41side_05^act41side_06^act41side_07^act41side_08^act41side_ex01^act41side_ex01#f#^act41side_ex02^act41side_ex02#f#^act41side_ex03^act41side_ex03#f#^act41side_ex04^act41side_ex04#f#^act41side_ex05^act41side_ex05#f#^act41side_ex06^act41side_ex06#f#^act41side_ex07^act41side_ex07#f#^act41side_ex08^act41side_ex08#f#0 act41side41sideActivity_23'通关活动关卡45次,不含教学关*w 4d0CompleteStageActTPact41side_token_light15oact41side_01^act41side_02^act41side_03^act41side_04^act41side_05^act41side_06^act41side_07^act41side_08^act41side_ex01^act41side_ex01#f#^act41side_ex02^act41side_ex02#f#^act41side_ex03^act41side_ex03#f#^act41side_ex04^act41side_ex04#f#^act41side_ex05^act41side_ex05#f#^act41side_ex06^act41side_ex06#f#^act41side_ex07^act41side_ex07#f#^act41side_ex08^act41side_ex08#f#0 act41side41sideActivity_22'通关活动关卡15次,不含教学关2x 4x0CompleteAnyStageV)furni_terracommericials_BarrensTequila_01,2act41side_ex08#f#0 act41side41sideActivity_21通关EA-EX-8突袭模式z 4d0CompleteAnyStageWdact41side_token_light(2act41side_ex080 act41side41sideActivity_20 通关EA-EX-8{ 4d0CompleteAnyStageXdact41side_token_light(2act41side_ex070 act41side41sideActivity_19 通关EA-EX-7| 4d0CompleteAnyStageYPact41side_token_light(2act41side_ex060 act41side41sideActivity_18 通关EA-EX-6} 4d0CompleteAnyStageZPact41side_token_light(2act41side_ex050 act41side41sideActivity_17 通关EA-EX-5~ 4d0CompleteAnyStage[Pact41side_token_light(2act41side_ex040 act41side41sideActivity_16 通关EA-EX-4 4d0CompleteAnyStage~\Pact41side_token_light(2act41side_ex030 act41side41sideActivity_15 通关EA-EX-3 4d0CompleteAnyStagev]<act41side_token_light(2act41side_ex020 act41side41sideActivity_14 通关EA-EX-2z  4d0CompleteAnyStagen^<act41side_token_light(2act41side_ex010 act41side41sideActivity_13 通关EA-EX-1   4`0CompleteAnyStageb_mod_unlock_token(3 act41side_080 act41side41sideActivity_12以3星评价完成EA-8j  40CompleteAnyStage8b`furni_tarahouse_floor_01`dact41side_token_light(2 act41side_080 act41side41sideActivity_11 通关EA-8  4l0CompleteAnyStageafurni_tarahouse_wallpaper_01(3 act41side_070 act41side41sideActivity_10以3星评价完成EA-7  40CompleteAnyStage8bfurni_tarahouse_carpet_01bdact41side_token_light(2 act41side_070 act41side41sideActivity_9 通关EA-7† 4l0CompleteAnyStagecfurni_tarahouse_wallhanger_01(3 act41side_060 act41side41sideActivity_8以3星评价完成EA-6ʇ 40CompleteAnyStage8dfurni_tarahouse_chair_02ddact41side_token_light(2 act41side_060 act41side41sideActivity_7 通关EA-6 4`0CompleteAnyStageemod_unlock_token(3 act41side_050 act41side41sideActivity_6以3星评价完成EA-5 40CompleteAnyStage8ffurni_tarahouse_chair_01gFact41side_token_light(2 act41side_050 act41side41sideActivity_5 通关EA-5 40CompleteAnyStage0 hchar_4177_brigid2hFact41side_token_light(2 act41side_040 act41side41sideActivity_4 通关EA-42 40CompleteAnyStage8*ifurni_tarahouse_table_01ZiFact41side_token_light(2 act41side_030 act41side41sideActivity_3 通关EA-3Z 40CompleteAnyStage8Rjfurni_tarahouse_column_01j(act41side_token_light(2 act41side_020 act41side41sideActivity_2 通关EA-2 40CompleteAnyStage<vkfurni_tarahouse_candletray_01k(act41side_token_light(2 act41side_010 act41side41sideActivity_1 通关EA-1 4`x0ActMultiV3GainLikelact1multi_token_cap100 act1multiact1multiActivity_collect_02累计获得10个赞 4`x0ActMultiV3GainPhotomact1multi_token_cap200 act1multiact1multiActivity_collect_01累计获得20张照片" 8d0ActMultiV3SimpleEvent~nact1multi_token_cap(100coop_give_cost0 act1multiact1multiActivity_log_09累计捐献100点费用* 8d0ActMultiV3SimpleEventoact1multi_token_cap(100coop_spawn_unit0 act1multiact1multiActivity_log_080累计部署100次干员(不包括训练赛) 8d0ActMultiV3SimpleEventpact1multi_token_cap,50000coop_heal_unit0 act1multiact1multiActivity_log_072干员累计治疗50000点(不包括训练赛)ڔ 8d0ActMultiV3SimpleEventqact1multi_token_cap050000coop_take_damage0 act1multiact1multiActivity_log_06>干员累计承受超过50000点伤害(不包括训练赛) 8d0ActMultiV3SimpleEvent sact1multi_token_cap(100coop_cast_skill0 act1multiact1multiActivity_log_05<干员累计发动技能超过100次(不包括训练赛)B 8d0ActMultiV3SimpleEvent:t(act1multi_token_cap0100000coop_damage_range0 act1multiact1multiActivity_log_04E累计使用远程干员造成100000点伤害(不包括训练赛) 8d0ActMultiV3SimpleEventzuact1multi_token_cap020000coop_damage_range0 act1multiact1multiActivity_log_03D累计使用远程干员造成20000点伤害(不包括训练赛)™ 8d0ActMultiV3SimpleEventv(act1multi_token_cap0100000coop_damage_melee0 act1multiact1multiActivity_log_02E累计使用近战干员造成100000点伤害(不包括训练赛) 8d0ActMultiV3SimpleEventwact1multi_token_cap020000coop_damage_melee0 act1multiact1multiActivity_log_01D累计使用近战干员造成20000点伤害(不包括训练赛)ښ <h0ActMultiV3PassWithReverse:y(act1multi_token_cap60 act1multiact1multiActivity_pos_04以互选模式完成6次比赛қ <h0ActMultiV3PassWithReverse2zact1multi_token_cap30 act1multiact1multiActivity_pos_03以互选模式完成3次比赛ʜ <h0ActMultiV3PassWithMatchPos*{(act1multi_token_cap 6COACH0 act1multiact1multiActivity_pos_02以教练身份完成6次比赛ҝ <h0ActMultiV3PassWithMatchPos2|act1multi_token_cap 3COACH0 act1multiact1multiActivity_pos_01以教练身份完成3次比赛ڞ 8d0<X0ActMultiV3DefenceWave6}(act1multi_token_cap50act1multi_fortress-rm01;act1multi_fortress-01;act1multi_fortress-02;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-02;act1multi_fortress-hard-010 act1multiact1multiActivity_fort_11G所有堡垒守御比赛累计抵御50个波次(不包括训练赛) 8d0<X0ActMultiV3DefenceWaveact1multi_token_cap20act1multi_fortress-rm01;act1multi_fortress-01;act1multi_fortress-02;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-02;act1multi_fortress-hard-010 act1multiact1multiActivity_fort_10G所有堡垒守御比赛累计抵御20个波次(不包括训练赛)z 8d0<X0ActMultiV3DefenceWaveրact1multi_token_cap10act1multi_fortress-rm01;act1multi_fortress-01;act1multi_fortress-02;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-02;act1multi_fortress-hard-010 act1multiact1multiActivity_fort_09G所有堡垒守御比赛累计抵御10个波次(不包括训练赛) 8d0ActMultiV3DefenceDamage(act1multi_token_cap81000act1multi_fortress-hard-010 act1multiact1multiActivity_fort_08.在IG-S-5中,试炼丰碑伤害达到1000点z 4`0ActMultiV3StageStar҃(act1multi_token_cap@31act1multi_fortress-hard-010 act1multiact1multiActivity_fort_07以3枚嘉奖印章完成IG-S-5 4`0ActMultiV3StageStaract1multi_token_cap@31act1multi_fortress-ex-020 act1multiact1multiActivity_fort_06 以3枚嘉奖印章完成IG-DF-6* 4`0ActMultiV3StageStaract1multi_token_cap@31act1multi_fortress-ex-010 act1multiact1multiActivity_fort_05 以3枚嘉奖印章完成IG-DF-5R 4`0ActMultiV3StageStarFact1multi_token_cap@31act1multi_fortress-ex-rm010 act1multiact1multiActivity_fort_04 以3枚嘉奖印章完成IG-DF-4 4`0ActMultiV3StageStarjact1multi_token_cap<31act1multi_fortress-020 act1multiact1multiActivity_fort_03 以3枚嘉奖印章完成IG-DF-32 4`0ActMultiV3StageStaract1multi_token_cap<31act1multi_fortress-010 act1multiact1multiActivity_fort_02 以3枚嘉奖印章完成IG-DF-2R 4`0ActMultiV3StageStaract1multi_token_cap<31act1multi_fortress-rm010 act1multiact1multiActivity_fort_01 以3枚嘉奖印章完成IG-DF-1r 8d0ActMultiV3FootballGoal΋(act1multi_token_cap\50@act1multi_football;act1multi_ex-football;act1multi_hard-football0 act1multiact1multiActivity_football_07A所有阵地足球比赛累计进球50次(不包括训练赛)ڮ 8d0ActMultiV3FootballGoal6act1multi_token_cap\30@act1multi_football;act1multi_ex-football;act1multi_hard-football0 act1multiact1multiActivity_football_06A所有阵地足球比赛累计进球30次(不包括训练赛)B 8d0ActMultiV3FootballGoalact1multi_token_cap\20@act1multi_football;act1multi_ex-football;act1multi_hard-football0 act1multiact1multiActivity_football_05A所有阵地足球比赛累计进球20次(不包括训练赛) 8d0ActMultiV3FootballGoalact1multi_token_cap\10@act1multi_football;act1multi_ex-football;act1multi_hard-football0 act1multiact1multiActivity_football_04A所有阵地足球比赛累计进球10次(不包括训练赛) 4`0ActMultiV3StageStarj(act1multi_token_cap<31act1multi_hard-football0 act1multiact1multiActivity_football_03以3枚嘉奖印章完成IG-S-4 4`0ActMultiV3StageStaract1multi_token_cap<31act1multi_ex-football0 act1multiact1multiActivity_football_02 以3枚嘉奖印章完成IG-FT-2Z 4`0ActMultiV3StageStaract1multi_token_cap831act1multi_football0 act1multiact1multiActivity_football_01 以3枚嘉奖印章完成IG-FT-1 4`\h0ActMultiV3StageStar֔(act1multi_token_cap341act1multi_rm01;act1multi_rm02;act1multi_rm03;act1multi_rm04;act1multi_rm05;act1multi_rm06;act1multi_rm07;act1multi_01;act1multi_02;act1multi_03;act1multi_04;act1multi_05;act1multi_06;act1multi_07;act1multi_rm-ex01;act1multi_rm-ex02;act1multi_rm-ex03;act1multi_rm-ex04;act1multi_rm-ex05;act1multi_rm-ex06;act1multi_rm-ex07;act1multi_ex01;act1multi_ex02;act1multi_ex03;act1multi_ex04;act1multi_ex05;act1multi_ex06;act1multi_ex07;act1multi_hard-01;act1multi_hard-02;act1multi_hard-03;act1multi_football;act1multi_ex-football;act1multi_hard-football;act1multi_fortress-rm01;act1multi_fortress-01;act1multi_fortress-02;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-02;act1multi_fortress-hard-010 act1multiact1multiActivity_normal_34=以3枚嘉奖印章完成所有比赛(不包括训练赛)ڻ 4` 0ActMultiV3StageStarΘ(act1multi_token_cap35hact1multi_hard-01;act1multi_hard-02;act1multi_hard-03;act1multi_hard-football;act1multi_fortress-hard-010 act1multiact1multiActivity_normal_33(以3枚嘉奖印章完成所有特级赛Z 4`0ActMultiV3StageStarN(act1multi_token_capp318Iact1multi_rm-ex01;act1multi_rm-ex02;act1multi_rm-ex03;act1multi_rm-ex04;act1multi_rm-ex05;act1multi_rm-ex06;act1multi_rm-ex07;act1multi_ex01;act1multi_ex02;act1multi_ex03;act1multi_ex04;act1multi_ex05;act1multi_ex06;act1multi_ex07;act1multi_ex-football;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-020 act1multiact1multiActivity_normal_32(以3枚嘉奖印章完成所有高级赛R 4`0ActMultiV3StageStar(act1multi_token_cap831act1multi_hard-030 act1multiact1multiActivity_normal_31以3枚嘉奖印章完成IG-S-3j 4`0ActMultiV3StageStar(act1multi_token_cap831act1multi_hard-020 act1multiact1multiActivity_normal_30以3枚嘉奖印章完成IG-S-2 4`0ActMultiV3StageStarڞ(act1multi_token_cap831act1multi_hard-010 act1multiact1multiActivity_normal_29以3枚嘉奖印章完成IG-S-1h 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_ex070 act1multiact1multiActivity_normal_28 以3枚嘉奖印章完成IG-EX-4n 4`0ActMultiV3StageStar act1multi_token_cap431act1multi_ex060 act1multiact1multiActivity_normal_27!以3枚嘉奖印章完成IG-EX-10g 4`0ActMultiV3StageStar"act1multi_token_cap431act1multi_ex050 act1multiact1multiActivity_normal_26 以3枚嘉奖印章完成IG-EX-3m 4`0ActMultiV3StageStar:act1multi_token_cap431act1multi_ex040 act1multiact1multiActivity_normal_25 以3枚嘉奖印章完成IG-EX-9f 4`0ActMultiV3StageStarRact1multi_token_cap431act1multi_ex030 act1multiact1multiActivity_normal_24 以3枚嘉奖印章完成IG-EX-2l 4`0ActMultiV3StageStarjact1multi_token_cap431act1multi_ex020 act1multiact1multiActivity_normal_23 以3枚嘉奖印章完成IG-EX-8*e 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_ex010 act1multiact1multiActivity_normal_22 以3枚嘉奖印章完成IG-EX-1r 4`0ActMultiV3StageStaract1multi_token_cap831act1multi_rm-ex070 act1multiact1multiActivity_normal_21!以3枚嘉奖印章完成IG-EX-14k 4`0ActMultiV3StageStaract1multi_token_cap831act1multi_rm-ex060 act1multiact1multiActivity_normal_20 以3枚嘉奖印章完成IG-EX-7j 4`0ActMultiV3StageStarީact1multi_token_cap831act1multi_rm-ex050 act1multiact1multiActivity_normal_19 以3枚嘉奖印章完成IG-EX-6 q 4`0ActMultiV3StageStaract1multi_token_cap831act1multi_rm-ex040 act1multiact1multiActivity_normal_18!以3枚嘉奖印章完成IG-EX-13*p 4`0ActMultiV3StageStaract1multi_token_cap831act1multi_rm-ex030 act1multiact1multiActivity_normal_17!以3枚嘉奖印章完成IG-EX-12Ji 4`0ActMultiV3StageStar>act1multi_token_cap831act1multi_rm-ex020 act1multiact1multiActivity_normal_16 以3枚嘉奖印章完成IG-EX-5jo 4`0ActMultiV3StageStar^act1multi_token_cap831act1multi_rm-ex010 act1multiact1multiActivity_normal_15!以3枚嘉奖印章完成IG-EX-11 4`0ActMultiV3StageStar~act1multi_token_cap431 act1multi_070 act1multiact1multiActivity_normal_14以3枚嘉奖印章完成IG-4  4`0ActMultiV3StageStaract1multi_token_cap431 act1multi_060 act1multiact1multiActivity_normal_13以3枚嘉奖印章完成IG-10 4`0ActMultiV3StageStaract1multi_token_cap431 act1multi_050 act1multiact1multiActivity_normal_12以3枚嘉奖印章完成IG-3  4`0ActMultiV3StageStarƲact1multi_token_cap431 act1multi_040 act1multiact1multiActivity_normal_11以3枚嘉奖印章完成IG-9 4`0ActMultiV3StageStar޳act1multi_token_cap431 act1multi_030 act1multiact1multiActivity_normal_10以3枚嘉奖印章完成IG-2 4`0ActMultiV3StageStaract1multi_token_cap431 act1multi_020 act1multiact1multiActivity_normal_09以3枚嘉奖印章完成IG-8 4`0ActMultiV3StageStaract1multi_token_cap431 act1multi_010 act1multiact1multiActivity_normal_08以3枚嘉奖印章完成IG-12 4`0ActMultiV3StageStar&act1multi_token_cap431act1multi_rm070 act1multiact1multiActivity_normal_07以3枚嘉奖印章完成IG-14J 4`0ActMultiV3StageStar>act1multi_token_cap431act1multi_rm060 act1multiact1multiActivity_normal_06以3枚嘉奖印章完成IG-7b 4`0ActMultiV3StageStarVact1multi_token_cap431act1multi_rm050 act1multiact1multiActivity_normal_05以3枚嘉奖印章完成IG-6z  4`0ActMultiV3StageStarnact1multi_token_cap431act1multi_rm040 act1multiact1multiActivity_normal_04以3枚嘉奖印章完成IG-13  4`0ActMultiV3StageStaract1multi_token_cap431act1multi_rm030 act1multiact1multiActivity_normal_03以3枚嘉奖印章完成IG-12 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_rm020 act1multiact1multiActivity_normal_02以3枚嘉奖印章完成IG-5  4`0ActMultiV3StageStaract1multi_token_cap431act1multi_rm010 act1multiact1multiActivity_normal_01以3枚嘉奖印章完成IG-11r ?Rh 4`0CompleteAnyStageʾ(act2mainss_token02main_15-16^main_15-16#s0 act2mainssact2mainssActivity_9 通关15-18j?Rh 4`0CompleteAnyStage¿(act2mainss_token02main_15-15^main_15-15#s0 act2mainssact2mainssActivity_8 通关15-17b?Rh 4`0CompleteAnyStage(act2mainss_token02main_15-12^main_15-12#s0 act2mainssact2mainssActivity_7 通关15-13Z?Rh 4`0CompleteAnyStage(act2mainss_token02main_15-11^main_15-11#s0 act2mainssact2mainssActivity_6 通关15-12R?Rh 4`0CompleteAnyStage(act2mainss_token02main_15-08^main_15-08#s0 act2mainssact2mainssActivity_5 通关15-9J?Rh 4`0CompleteAnyStage(act2mainss_token02main_15-06^main_15-06#s0 act2mainssact2mainssActivity_4 通关15-7B?Rh 4`0CompleteAnyStage(act2mainss_token02main_15-05^main_15-05#s0 act2mainssact2mainssActivity_3 通关15-6:?Rh 4`0CompleteAnyStage(act2mainss_token02main_15-03^main_15-03#s0 act2mainssact2mainssActivity_2 通关15-42?Rh 4`0CompleteAnyStage(act2mainss_token02main_15-02^main_15-02#s0 act2mainssact2mainssActivity_1 通关15-3* 4h0CompleteStageActxact33side_token_sugar_rep_1 40act33side_01^act33side_02^act33side_03^act33side_04^act33side_05^act33side_06^act33side_07^act33side_08^act33side_09^act33side_10^act33side_ex01^act33side_ex01#f#^act33side_ex02^act33side_ex02#f#^act33side_ex03^act33side_ex03#f#^act33side_ex04^act33side_ex04#f#^act33side_ex05^act33side_ex05#f#^act33side_ex06^act33side_ex06#f#^act33side_ex07^act33side_ex07#f#^act33side_ex08^act33side_ex08#f#^act33side_s01^act33side_s02^act33side_s03^act33side_s04^act33side_s01#f#^act33side_s02#f#^act33side_s03#f#^act33side_s04#f#0act33sre33sreActivity_31'通关活动关卡40次,不含教学关2 4h0CompleteStageActdact33side_token_sugar_rep_1 25act33side_01^act33side_02^act33side_03^act33side_04^act33side_05^act33side_06^act33side_07^act33side_08^act33side_09^act33side_10^act33side_ex01^act33side_ex01#f#^act33side_ex02^act33side_ex02#f#^act33side_ex03^act33side_ex03#f#^act33side_ex04^act33side_ex04#f#^act33side_ex05^act33side_ex05#f#^act33side_ex06^act33side_ex06#f#^act33side_ex07^act33side_ex07#f#^act33side_ex08^act33side_ex08#f#^act33side_s01^act33side_s02^act33side_s03^act33side_s04^act33side_s01#f#^act33side_s02#f#^act33side_s03#f#^act33side_s04#f#0act33sre33sreActivity_30'通关活动关卡25次,不含教学关: 4h0CompleteStageActPact33side_token_sugar_rep_1 10act33side_01^act33side_02^act33side_03^act33side_04^act33side_05^act33side_06^act33side_07^act33side_08^act33side_09^act33side_10^act33side_ex01^act33side_ex01#f#^act33side_ex02^act33side_ex02#f#^act33side_ex03^act33side_ex03#f#^act33side_ex04^act33side_ex04#f#^act33side_ex05^act33side_ex05#f#^act33side_ex06^act33side_ex06#f#^act33side_ex07^act33side_ex07#f#^act33side_ex08^act33side_ex08#f#^act33side_s01^act33side_s02^act33side_s03^act33side_s04^act33side_s01#f#^act33side_s02#f#^act33side_s03#f#^act33side_s04#f#0act33sre33sreActivity_29'通关活动关卡10次,不含教学关B 4h1CompleteStageActPact33side_token_sugar_rep_1431act33side_mo011act33sre33sreActivity_28以3星评价完成BB-MO-1R 4h1CompleteStageAct<act33side_token_sugar_rep_1431 act33side_s041act33sre33sreActivity_27以3星评价完成BB-S-4b 4h1CompleteStageAct<act33side_token_sugar_rep_1431 act33side_s031act33sre33sreActivity_26以3星评价完成BB-S-3r 4h1CompleteStageAct(act33side_token_sugar_rep_1431 act33side_s021act33sre33sreActivity_25以3星评价完成BB-S-2 4h1CompleteStageAct(act33side_token_sugar_rep_1431 act33side_s011act33sre33sreActivity_24以3星评价完成BB-S-1 41CompleteStageAct2furni_terracommericials_CoffeePlainsCoffeeCandy_01821act33side_ex08#f#1act33sre33sreActivity_23通关BB-EX-8突袭模式* 4h1CompleteStageActPact33side_token_sugar_rep_1421act33side_ex081act33sre33sreActivity_22 通关BB-EX-82 4h1CompleteStageAct&Pact33side_token_sugar_rep_1421act33side_ex071act33sre33sreActivity_21 通关BB-EX-7: 4h1CompleteStageAct.<act33side_token_sugar_rep_1421act33side_ex061act33sre33sreActivity_20 通关BB-EX-6B 4h1CompleteStageAct6<act33side_token_sugar_rep_1421act33side_ex051act33sre33sreActivity_19 通关BB-EX-5J 4h1CompleteStageAct><act33side_token_sugar_rep_1421act33side_ex041act33sre33sreActivity_18 通关BB-EX-4R 4h1CompleteStageActF<act33side_token_sugar_rep_1421act33side_ex031act33sre33sreActivity_17 通关BB-EX-3Z 4h1CompleteStageActN(act33side_token_sugar_rep_1421act33side_ex021act33sre33sreActivity_16 通关BB-EX-2b 4h1CompleteStageActV(act33side_token_sugar_rep_1421act33side_ex011act33sre33sreActivity_15 通关BB-EX-1 4`1CompleteStageActZmod_unlock_token431 act33side_101act33sre33sreActivity_14以3星评价完成BB-10   41CompleteStageAct<ffurni_ScarMarket_shoerack_01xact33side_token_sugar_rep_1421 act33side_101act33sre33sreActivity_13 通关BB-10  41CompleteStageAct8furni_ScarMarket_bench_01xact33side_token_sugar_rep_1421 act33side_091act33sre33sreActivity_12 通关BB-9  4h1CompleteStageActfurni_ScarMarket_carpet_01431 act33side_081act33sre33sreActivity_11以3星评价完成BB-8  41CompleteStageAct<furni_ScarMarket_ironcabinet_01xact33side_token_sugar_rep_1421 act33side_081act33sre33sreActivity_10 通关BB-8  4h1CompleteStageActfurni_ScarMarket_stool_01431 act33side_071act33sre33sreActivity_9以3星评价完成BB-7 41CompleteStageAct@&!furni_ScarMarket_carbonfirebox_01^dact33side_token_sugar_rep_1421 act33side_071act33sre33sreActivity_8 通关BB-7  4`1CompleteStageActZmod_unlock_token431 act33side_061act33sre33sreActivity_7以3星评价完成BB-6j  41CompleteStageAct<bfurni_ScarMarket_shortstick_02Pact33side_token_sugar_rep_1421 act33side_061act33sre33sreActivity_6 通关BB-6  41CompleteStageAct,char_4131_oddaPact33side_token_sugar_rep_1421 act33side_051act33sre33sreActivity_5 通关BB-5  41CompleteStageAct<furni_ScarMarket_longstick_01Pact33side_token_sugar_rep_1421 act33side_041act33sre33sreActivity_4 通关BB-4 41CompleteStageAct<furni_ScarMarket_ironbasket_01.2act33side_token_sugar_rep_1421 act33side_031act33sre33sreActivity_3 通关BB-3: 41CompleteStageAct<2furni_ScarMarket_shortstick_01f2act33side_token_sugar_rep_1421 act33side_021act33sre33sreActivity_2 通关BB-2r 4h1CompleteStageActf2act33side_token_sugar_rep_1421 act33side_011act33sre33sreActivity_1 通关BB-1   4h0CompleteStageActbxact42side_token_pacifier@85%act42side_01^act42side_02^act42side_03^act42side_04^act42side_05^act42side_06^act42side_07^act42side_08^act42side_09^act42side_10^act42side_ex01^act42side_ex01#f#^act42side_ex02^act42side_ex02#f#^act42side_ex03^act42side_ex03#f#^act42side_ex04^act42side_ex04#f#^act42side_ex05^act42side_ex05#f#^act42side_ex06^act42side_ex06#f#^act42side_ex07^act42side_ex07#f#^act42side_ex08^act42side_ex08#f#^act42side_s01^act42side_s01#f#^act42side_s02^act42side_s02#f#^act42side_s03^act42side_s03#f#^act42side_s04^act42side_s04#f#^^act42side_s05^act42side_s05#f#0 act42side42sideActivity_32'通关活动关卡85次,不含教学关2 4h0CompleteStageActdact42side_token_pacifier@45%act42side_01^act42side_02^act42side_03^act42side_04^act42side_05^act42side_06^act42side_07^act42side_08^act42side_09^act42side_10^act42side_ex01^act42side_ex01#f#^act42side_ex02^act42side_ex02#f#^act42side_ex03^act42side_ex03#f#^act42side_ex04^act42side_ex04#f#^act42side_ex05^act42side_ex05#f#^act42side_ex06^act42side_ex06#f#^act42side_ex07^act42side_ex07#f#^act42side_ex08^act42side_ex08#f#^act42side_s01^act42side_s01#f#^act42side_s02^act42side_s02#f#^act42side_s03^act42side_s03#f#^act42side_s04^act42side_s04#f#^^act42side_s05^act42side_s05#f#0 act42side42sideActivity_31'通关活动关卡45次,不含教学关Z 4h0CompleteStageActPact42side_token_pacifier@15%act42side_01^act42side_02^act42side_03^act42side_04^act42side_05^act42side_06^act42side_07^act42side_08^act42side_09^act42side_10^act42side_ex01^act42side_ex01#f#^act42side_ex02^act42side_ex02#f#^act42side_ex03^act42side_ex03#f#^act42side_ex04^act42side_ex04#f#^act42side_ex05^act42side_ex05#f#^act42side_ex06^act42side_ex06#f#^act42side_ex07^act42side_ex07#f#^act42side_ex08^act42side_ex08#f#^act42side_s01^act42side_s01#f#^act42side_s02^act42side_s02#f#^act42side_s03^act42side_s03#f#^act42side_s04^act42side_s04#f#^^act42side_s05^act42side_s05#f#0 act42side42sideActivity_30'通关活动关卡15次,不含教学关 4h0CompleteAnyStagePact42side_token_pacifier(3 act42side_s050 act42side42sideActivity_29以3星评价完成MT-S-5 4h0CompleteAnyStage<act42side_token_pacifier(3 act42side_s040 act42side42sideActivity_28以3星评价完成MT-S-4 4h0CompleteAnyStage<act42side_token_pacifier(3 act42side_s030 act42side42sideActivity_27以3星评价完成MT-S-3 4h0CompleteAnyStage(act42side_token_pacifier(3 act42side_s020 act42side42sideActivity_26以3星评价完成MT-S-2  4h0CompleteAnyStage(act42side_token_pacifier(3 act42side_s010 act42side42sideActivity_25以3星评价完成MT-S-1! 4l0CompleteAnyStagefurni_terratimes_Laterano_01,2act42side_ex08#f#0 act42side42sideActivity_24通关MT-EX-8突袭模式  4h0CompleteAnyStagePact42side_token_pacifier(2act42side_ex080 act42side42sideActivity_23 通关MT-EX-8! 4h0CompleteAnyStage Pact42side_token_pacifier(2act42side_ex070 act42side42sideActivity_22 通关MT-EX-7" 4h0CompleteAnyStage<act42side_token_pacifier(2act42side_ex060 act42side42sideActivity_21 通关MT-EX-6# 4h0CompleteAnyStage<act42side_token_pacifier(2act42side_ex050 act42side42sideActivity_20 通关MT-EX-5$ 4h0CompleteAnyStage<act42side_token_pacifier(2act42side_ex040 act42side42sideActivity_19 通关MT-EX-4% 4h0CompleteAnyStage<act42side_token_pacifier(2act42side_ex030 act42side42sideActivity_18 通关MT-EX-3& 4h0CompleteAnyStage(act42side_token_pacifier(2act42side_ex020 act42side42sideActivity_17 通关MT-EX-2' 4h0CompleteAnyStage(act42side_token_pacifier(2act42side_ex010 act42side42sideActivity_16 通关MT-EX-1) 4`0CompleteAnyStagemod_unlock_token(3 act42side_100 act42side42sideActivity_15以3星评价完成MT-10z) 40CompleteAnyStage8furni_gunworkshop_floor_01xact42side_token_pacifier(2 act42side_100 act42side42sideActivity_14 通关MT-10*  4p0CompleteAnyStage!furni_gunworkshop_recordplayer_01(3 act42side_090 act42side42sideActivity_13以3星评价完成MT-9+  40CompleteAnyStage8 furni_gunworkshop_bench_016 dact42side_token_pacifier(2 act42side_090 act42side42sideActivity_12 通关MT-9,  4h0CompleteAnyStage* furni_gunworkshop_carpet_02(3 act42side_080 act42side42sideActivity_11以3星评价完成MT-8:/  40CompleteAnyStage<2 furni_gunworkshop_storage_01f dact42side_token_pacifier(2 act42side_080 act42side42sideActivity_10 通关MT-8/  4p0CompleteAnyStageZ !furni_gunworkshop_ceilinglight_01(3 act42side_070 act42side42sideActivity_9以3星评价完成MT-7r1 40CompleteAnyStage<jfurni_gunworkshop_statues_01Pact42side_token_pacifier(2 act42side_070 act42side42sideActivity_8 通关MT-7:1 4`0CompleteAnyStagemod_unlock_token(3 act42side_060 act42side42sideActivity_7以3星评价完成MT-622 40CompleteAnyStage8furni_gunworkshop_carpet_01Pact42side_token_pacifier(2 act42side_060 act42side42sideActivity_6 通关MT-6Z3 40CompleteAnyStage0char_4194_rmixer<act42side_token_pacifier(2 act42side_050 act42side42sideActivity_5 通关MT-55 40CompleteAnyStage<furni_gunworkshop_chandelier_01<act42side_token_pacifier(2 act42side_040 act42side42sideActivity_4 通关MT-47 40CompleteAnyStage< furni_gunworkshop_partition_01>2act42side_token_pacifier(2 act42side_030 act42side42sideActivity_3 通关MT-3B8 4h0CompleteAnyStage62act42side_token_pacifier(2 act42side_020 act42side42sideActivity_2 通关MT-2:9 4h0CompleteAnyStage.2act42side_token_pacifier(2 act42side_010 act42side42sideActivity_1 通关MT-18 4h(0CompleteStageAct"xact34side_token_chip_rep_140|act34side_01^act34side_02^act34side_03^act34side_04^act34side_05^act34side_06^act34side_07^act34side_08^act34side_09^act34side_ex01^act34side_ex01#f#^act34side_ex02^act34side_ex02#f#^act34side_ex03^act34side_ex03#f#^act34side_ex04^act34side_ex04#f#^act34side_ex05^act34side_ex05#f#^act34side_ex06^act34side_ex06#f#^act34side_ex07^act34side_ex07#f#^act34side_ex08^act34side_ex08#f#0act34sre34sreActivity_26'通关活动关卡40次,不含教学关J; 4h(0CompleteStageActdact34side_token_chip_rep_125|act34side_01^act34side_02^act34side_03^act34side_04^act34side_05^act34side_06^act34side_07^act34side_08^act34side_09^act34side_ex01^act34side_ex01#f#^act34side_ex02^act34side_ex02#f#^act34side_ex03^act34side_ex03#f#^act34side_ex04^act34side_ex04#f#^act34side_ex05^act34side_ex05#f#^act34side_ex06^act34side_ex06#f#^act34side_ex07^act34side_ex07#f#^act34side_ex08^act34side_ex08#f#0act34sre34sreActivity_25'通关活动关卡25次,不含教学关= 4h(0CompleteStageAct"Pact34side_token_chip_rep_110|act34side_01^act34side_02^act34side_03^act34side_04^act34side_05^act34side_06^act34side_07^act34side_08^act34side_09^act34side_ex01^act34side_ex01#f#^act34side_ex02^act34side_ex02#f#^act34side_ex03^act34side_ex03#f#^act34side_ex04^act34side_ex04#f#^act34side_ex05^act34side_ex05#f#^act34side_ex06^act34side_ex06#f#^act34side_ex07^act34side_ex07#f#^act34side_ex08^act34side_ex08#f#0act34sre34sreActivity_24'通关活动关卡10次,不含教学关A 4p1CompleteStageAct"furni_terratimes_AbyssalHunters_01821act34side_ex08#f#1act34sre34sreActivity_23通关BP-EX-8突袭模式B 4h1CompleteStageActdact34side_token_chip_rep_1421act34side_ex081act34sre34sreActivity_22 通关BP-EX-8C 4h1CompleteStageAct Pact34side_token_chip_rep_1421act34side_ex071act34sre34sreActivity_21 通关BP-EX-7D 4h1CompleteStageAct!<act34side_token_chip_rep_1421act34side_ex061act34sre34sreActivity_20 通关BP-EX-6E 4h1CompleteStageAct"<act34side_token_chip_rep_1421act34side_ex051act34sre34sreActivity_19 通关BP-EX-5F 4h1CompleteStageAct#2act34side_token_chip_rep_1421act34side_ex041act34sre34sreActivity_18 通关BP-EX-4G 4h1CompleteStageAct$2act34side_token_chip_rep_1421act34side_ex031act34sre34sreActivity_17 通关BP-EX-3I 4h1CompleteStageAct%(act34side_token_chip_rep_1421act34side_ex021act34sre34sreActivity_16 通关BP-EX-2 J 4h1CompleteStageAct&(act34side_token_chip_rep_1421act34side_ex011act34sre34sreActivity_15 通关BP-EX-1K 4`1CompleteStageAct(mod_unlock_token431 act34side_091act34sre34sreActivity_14以3星评价完成BP-9L  41CompleteStageAct@)#furni_HunterInstitute_nightstand_01J)Pact34side_token_chip_rep_1421 act34side_091act34sre34sreActivity_13 通关BP-9K  4l1CompleteStageActJ*furni_HunterInstitute_carpet_01431 act34side_081act34sre34sreActivity_12以3星评价完成BP-8M  41CompleteStageActD^+&furni_HunterInstitute_largespecimen_01+<act34side_token_chip_rep_1421 act34side_081act34sre34sreActivity_11 通关BP-8BN  4|1CompleteStageAct,,furni_HunterInstitute_projectionequipment_01431 act34side_071act34sre34sreActivity_10以3星评价完成BP-7P  41CompleteStageActD-%furni_HunterInstitute_pendantlight_01-<act34side_token_chip_rep_1421 act34side_071act34sre34sreActivity_9 通关BP-7P 4p1CompleteStageAct.#furni_HunterInstitute_chandelier_01431 act34side_061act34sre34sreActivity_8以3星评价完成BP-6S 41CompleteStageActD0%furni_HunterInstitute_littlehelper_01N0<act34side_token_chip_rep_1421 act34side_061act34sre34sreActivity_7 通关BP-6R 4`1CompleteStageActJ1mod_unlock_token431 act34side_051act34sre34sreActivity_6以3星评价完成BP-5S 41CompleteStageAct@N2!furni_HunterInstitute_waterbed_0122act34side_token_chip_rep_1421 act34side_051act34sre34sreActivity_5 通关BP-5*U 41CompleteStageAct03char_4137_udflow32act34side_token_chip_rep_1421 act34side_041act34sre34sreActivity_4 通关BP-4W 4h1CompleteStageAct42act34side_token_chip_rep_1421 act34side_031act34sre34sreActivity_3 通关BP-3X 4h1CompleteStageAct5(act34side_token_chip_rep_1421 act34side_021act34sre34sreActivity_2 通关BP-2Y 4h1CompleteStageAct6(act34side_token_chip_rep_1421 act34side_011act34sre34sreActivity_1 通关BP-1Z 4d0CompleteStageAct7xact43side_token_phantom85oact43side_01^act43side_02^act43side_03^act43side_04^act43side_05^act43side_06^act43side_07^act43side_08^act43side_ex01^act43side_ex01#f#^act43side_ex02^act43side_ex02#f#^act43side_ex03^act43side_ex03#f#^act43side_ex04^act43side_ex04#f#^act43side_ex05^act43side_ex05#f#^act43side_ex06^act43side_ex06#f#^act43side_ex07^act43side_ex07#f#^act43side_ex08^act43side_ex08#f#0 act43side43sideActivity_24'通关活动关卡85次,不含教学关*] 4d0CompleteStageAct:dact43side_token_phantom45oact43side_01^act43side_02^act43side_03^act43side_04^act43side_05^act43side_06^act43side_07^act43side_08^act43side_ex01^act43side_ex01#f#^act43side_ex02^act43side_ex02#f#^act43side_ex03^act43side_ex03#f#^act43side_ex04^act43side_ex04#f#^act43side_ex05^act43side_ex05#f#^act43side_ex06^act43side_ex06#f#^act43side_ex07^act43side_ex07#f#^act43side_ex08^act43side_ex08#f#0 act43side43sideActivity_23'通关活动关卡45次,不含教学关_ 4d0CompleteStageAct<Pact43side_token_phantom15oact43side_01^act43side_02^act43side_03^act43side_04^act43side_05^act43side_06^act43side_07^act43side_08^act43side_ex01^act43side_ex01#f#^act43side_ex02^act43side_ex02#f#^act43side_ex03^act43side_ex03#f#^act43side_ex04^act43side_ex04#f#^act43side_ex05^act43side_ex05#f#^act43side_ex06^act43side_ex06#f#^act43side_ex07^act43side_ex07#f#^act43side_ex08^act43side_ex08#f#0 act43side43sideActivity_22'通关活动关卡15次,不含教学关 b 4t0CompleteAnyStage>%furni_terracommericials_FilmStudio_01,2act43side_ex08#f#0 act43side43sideActivity_21通关AD-EX-8突袭模式"c 4d0CompleteAnyStage@dact43side_token_phantom(2act43side_ex080 act43side43sideActivity_20 通关AD-EX-8d 4d0CompleteAnyStageAdact43side_token_phantom(2act43side_ex070 act43side43sideActivity_19 通关AD-EX-7e 4d0CompleteAnyStageBPact43side_token_phantom(2act43side_ex060 act43side43sideActivity_18 通关AD-EX-6 f 4d0CompleteAnyStageBPact43side_token_phantom(2act43side_ex050 act43side43sideActivity_17 通关AD-EX-5g 4d0CompleteAnyStageCPact43side_token_phantom(2act43side_ex040 act43side43sideActivity_16 通关AD-EX-4g 4d0CompleteAnyStageDPact43side_token_phantom(2act43side_ex030 act43side43sideActivity_15 通关AD-EX-3h 4d0CompleteAnyStageE<act43side_token_phantom(2act43side_ex020 act43side43sideActivity_14 通关AD-EX-2i  4d0CompleteAnyStageF<act43side_token_phantom(2act43side_ex010 act43side43sideActivity_13 通关AD-EX-1zi  4`0CompleteAnyStageGmod_unlock_token(3 act43side_080 act43side43sideActivity_12以3星评价完成AD-8rj  40CompleteAnyStage<Hfurni_videoStudio_monitor_01Idact43side_token_phantom(2 act43side_080 act43side43sideActivity_11 通关AD-8k  4h0CompleteAnyStageIfurni_videoStudio_floor_01(3 act43side_070 act43side43sideActivity_10以3星评价完成AD-7l  40CompleteAnyStage<Jfurni_videoStudio_cabinet_02*Kdact43side_token_phantom(2 act43side_070 act43side43sideActivity_9 通关AD-7m 4p0CompleteAnyStageL!furni_videoStudio_reflectPanel_01(3 act43side_060 act43side43sideActivity_8以3星评价完成AD-62p 40CompleteAnyStage8*Mfurni_videoStudio_jib_01ZMdact43side_token_phantom(2 act43side_060 act43side43sideActivity_7 通关AD-6o 4`0CompleteAnyStageJNmod_unlock_token(3 act43side_050 act43side43sideActivity_6以3星评价完成AD-5p 40CompleteAnyStage<FOfurni_videoStudio_background_02zOFact43side_token_phantom(2 act43side_050 act43side43sideActivity_5 通关AD-5zs 40CompleteAnyStage0rPchar_4198_christPFact43side_token_phantom(2 act43side_040 act43side43sideActivity_4 通关AD-42s 40CompleteAnyStage<Qfurni_videoStudio_wallpaper_01QFact43side_token_phantom(2 act43side_030 act43side43sideActivity_3 通关AD-3Zt 40CompleteAnyStage<Rfurni_videoStudio_lighting_01R(act43side_token_phantom(2 act43side_020 act43side43sideActivity_2 通关AD-2v 40CompleteAnyStage8Sfurni_videoStudio_vase_01T(act43side_token_phantom(2 act43side_010 act43side43sideActivity_1 通关AD-1v 8p,7CompleteStageWithRelicUact5bossrush_milestone_point<20ALLact5bossrush_relic_04Gact5bossrush_ex01^act5bossrush_ex02^act5bossrush_ex03^act5bossrush_ex047 act5bossrush5bossrushActivity_14X启用[全面过载]通关任意恢宏试炼,并且该次作战累计释放技能20次bx  8p 10CompleteStageWithRelicVact5bossrush_milestone_point01act5bossrush_relic_03Gact5bossrush_ex01^act5bossrush_ex02^act5bossrush_ex03^act5bossrush_ex0410 act5bossrush5bossrushActivity_13}启用[冗量阵列]通关任意恢宏试炼,并且该次作战至少有某一位干员在某一个波次中未被部署过2z  8p 49CompleteStageWithRelicXact5bossrush_milestone_pointD$3 MEDIC^TANKact5bossrush_relic_02Gact5bossrush_ex01^act5bossrush_ex02^act5bossrush_ex03^act5bossrush_ex049 act5bossrush5bossrushActivity_12x启用[链式激活]通关任意恢宏试炼,并且该次作战累计部署【医疗】或【重装】干员至少3次|  8p 84CompleteStageWithRelicnZact5bossrush_milestone_pointH(CASTER^SPECIAL3act5bossrush_relic_01Gact5bossrush_ex01^act5bossrush_ex02^act5bossrush_ex03^act5bossrush_ex044 act5bossrush5bossrushActivity_11o启用[限压解除]通关任意恢宏试炼,并且小队【术师】和【特种】干员之和不少于3名}  8p10CompleteStageConditionF\dact5bossrush_milestone_point\P42act5bossrush_enemy_ep_breakact5bossrush_tm03210 act5bossrush5bossrushActivity_10;通关TN-3定向试炼,并且爆发至少2次元素损伤R  8p10CompleteStageCondition]dact5bossrush_milestone_point\P48act5bossrush_born_rangedact5bossrush_tm02210 act5bossrush5bossrushActivity_9G通关TN-2定向试炼,并且累计部署干员在高台不少于8次* 8p2CompleteStageCondition"_dact5bossrush_milestone_pointTH,2trap_009_batteryact5bossrush_tm0122 act5bossrush5bossrushActivity_8;通关TN-1定向试炼,并且使用便携式补给站2次" 4dt5StageWithEnemyKillz`act5bossrush_relic_042100act5bossrush_01^act5bossrush_02^act5bossrush_03^act5bossrush_04^act5bossrush_tm01^act5bossrush_tm02^act5bossrush_tm03^act5bossrush_tm04^act5bossrush_ex01^act5bossrush_ex02^act5bossrush_ex03^act5bossrush_ex04^act5bossrush_fin045 act5bossrush5bossrushActivity_7'活动关卡中累计击败100名敌人z 4dhx2StageWithConditionnbact5bossrush_relic_0340act5bossrush_01^act5bossrush_02^act5bossrush_03^act5bossrush_04^act5bossrush_tm01^act5bossrush_tm02^act5bossrush_tm03^act5bossrush_tm04^act5bossrush_ex01^act5bossrush_ex02^act5bossrush_ex03^act5bossrush_ex04^act5bossrush_fin042 act5bossrush5bossrushActivity_6&活动关卡中累计部署干员40次b 4dhx1StageWithConditionVdact5bossrush_relic_0250act5bossrush_01^act5bossrush_02^act5bossrush_03^act5bossrush_04^act5bossrush_tm01^act5bossrush_tm02^act5bossrush_tm03^act5bossrush_tm04^act5bossrush_ex01^act5bossrush_ex02^act5bossrush_ex03^act5bossrush_ex04^act5bossrush_fin041 act5bossrush5bossrushActivity_5&活动关卡中累计使用技能50次 4l0CompleteAnyStage:fdact5bossrush_milestone_point(2act5bossrush_040 act5bossrush5bossrushActivity_4通关TN-4初始试炼 4l0CompleteAnyStageBg2act5bossrush_milestone_point(2act5bossrush_030 act5bossrush5bossrushActivity_3通关TN-3初始试炼 4l0CompleteAnyStageJh2act5bossrush_milestone_point(2act5bossrush_020 act5bossrush5bossrushActivity_2通关TN-2初始试炼 4l0CompleteAnyStageRi2act5bossrush_milestone_point(2act5bossrush_010 act5bossrush5bossrushActivity_1通关TN-1初始试炼 4dp|0CompleteStageActZjxact44side_token_ticket85act44side_01^act44side_02^act44side_03^act44side_04^act44side_05^act44side_06^act44side_07^act44side_08^act44side_ex01^act44side_ex01#f#^act44side_ex02^act44side_ex02#f#^act44side_ex03^act44side_ex03#f#^act44side_ex04^act44side_ex04#f#^act44side_ex05^act44side_ex05#f#^act44side_ex06^act44side_ex06#f#^act44side_ex07^act44side_ex07#f#^act44side_ex08^act44side_ex08#f#^act44side_s01^act44side_s01#f#^act44side_s02^act44side_s02#f#^act44side_s03^act44side_s03#f#^act44side_s04^act44side_s04#f#0 act44side44sideActivity_28'通关活动关卡85次,不含教学关 4dp|0CompleteStageActBmdact44side_token_ticket45act44side_01^act44side_02^act44side_03^act44side_04^act44side_05^act44side_06^act44side_07^act44side_08^act44side_ex01^act44side_ex01#f#^act44side_ex02^act44side_ex02#f#^act44side_ex03^act44side_ex03#f#^act44side_ex04^act44side_ex04#f#^act44side_ex05^act44side_ex05#f#^act44side_ex06^act44side_ex06#f#^act44side_ex07^act44side_ex07#f#^act44side_ex08^act44side_ex08#f#^act44side_s01^act44side_s01#f#^act44side_s02^act44side_s02#f#^act44side_s03^act44side_s03#f#^act44side_s04^act44side_s04#f#0 act44side44sideActivity_27'通关活动关卡45次,不含教学关ґ 4dp|0CompleteStageAct*pPact44side_token_ticket15act44side_01^act44side_02^act44side_03^act44side_04^act44side_05^act44side_06^act44side_07^act44side_08^act44side_ex01^act44side_ex01#f#^act44side_ex02^act44side_ex02#f#^act44side_ex03^act44side_ex03#f#^act44side_ex04^act44side_ex04#f#^act44side_ex05^act44side_ex05#f#^act44side_ex06^act44side_ex06#f#^act44side_ex07^act44side_ex07#f#^act44side_ex08^act44side_ex08#f#^act44side_s01^act44side_s01#f#^act44side_s02^act44side_s02#f#^act44side_s03^act44side_s03#f#^act44side_s04^act44side_s04#f#0 act44side44sideActivity_26'通关活动关卡15次,不含教学关 4d0CompleteAnyStagesdact44side_token_ticket(3 act44side_s040 act44side44sideActivity_25以3星评价完成AT-S-4 4d0CompleteAnyStagetPact44side_token_ticket(3 act44side_s030 act44side44sideActivity_24以3星评价完成AT-S-3 4d0CompleteAnyStageu<act44side_token_ticket(3 act44side_s020 act44side44sideActivity_23以3星评价完成AT-S-2 4d0CompleteAnyStagev<act44side_token_ticket(3 act44side_s010 act44side44sideActivity_22以3星评价完成AT-S-1 4h0CompleteAnyStagewfurni_terratimes_Higashi_01,2act44side_ex08#f#0 act44side44sideActivity_21通关AT-EX-8突袭模式* 4d0CompleteAnyStagexdact44side_token_ticket(2act44side_ex080 act44side44sideActivity_20 通关AT-EX-8" 4d0CompleteAnyStageydact44side_token_ticket(2act44side_ex070 act44side44sideActivity_19 通关AT-EX-7 4d0CompleteAnyStagez<act44side_token_ticket(2act44side_ex060 act44side44sideActivity_18 通关AT-EX-6 4d0CompleteAnyStage{<act44side_token_ticket(2act44side_ex050 act44side44sideActivity_17 通关AT-EX-5  4d0CompleteAnyStage{<act44side_token_ticket(2act44side_ex040 act44side44sideActivity_16 通关AT-EX-4 4d0CompleteAnyStage|<act44side_token_ticket(2act44side_ex030 act44side44sideActivity_15 通关AT-EX-3 4d0CompleteAnyStage}(act44side_token_ticket(2act44side_ex020 act44side44sideActivity_14 通关AT-EX-2  4d0CompleteAnyStage~(act44side_token_ticket(2act44side_ex010 act44side44sideActivity_13 通关AT-EX-1  4`0CompleteAnyStagemod_unlock_token(3 act44side_080 act44side44sideActivity_12以3星评价完成AT-8z  40CompleteAnyStage4րfurni_odenShop_floor_01Pact44side_token_ticket(2 act44side_080 act44side44sideActivity_11 通关AT-8  4h0CompleteAnyStagefurni_odenShop_billBoard_02(3 act44side_070 act44side44sideActivity_10以3星评价完成AT-7  40CompleteAnyStage4furni_odenShop_cart_01"Pact44side_token_ticket(2 act44side_070 act44side44sideActivity_9 通关AT-7" 4l0CompleteAnyStagefurni_odenShop_ceilingLight_02(3 act44side_060 act44side44sideActivity_8以3星评价完成AT-6¦ 40CompleteAnyStage<furni_odenShop_ceilingLight_01RPact44side_token_ticket(2 act44side_060 act44side44sideActivity_7 通关AT-6 4`0CompleteAnyStageBmod_unlock_token(3 act44side_050 act44side44sideActivity_6以3星评价完成AT-5 4d0CompleteAnyStage:<act44side_token_ticket(2 act44side_050 act44side44sideActivity_5 通关AT-5: 40CompleteAnyStage02char_4199_makiriZ<act44side_token_ticket(2 act44side_040 act44side44sideActivity_4 通关AT-4 4d0CompleteAnyStageJ<act44side_token_ticket(2 act44side_030 act44side44sideActivity_3 通关AT-3 4d0CompleteAnyStage:2act44side_token_ticket(2 act44side_020 act44side44sideActivity_2 通关AT-2Ҭ 4d0CompleteAnyStage*2act44side_token_ticket(2 act44side_010 act44side44sideActivity_1 通关AT-1­ 4h@L`0CompleteStageActxact35side_token_dust_rep_140act35side_01^act35side_02^act35side_03^act35side_04^act35side_05^act35side_06^act35side_07^act35side_08^act35side_09^act35side_ex01^act35side_ex01#f#^act35side_ex02^act35side_ex02#f#^act35side_ex03^act35side_ex03#f#^act35side_ex04^act35side_ex04#f#^act35side_ex05^act35side_ex05#f#^act35side_ex06^act35side_ex06#f#^act35side_ex07^act35side_ex07#f#^act35side_ex08^act35side_ex08#f#^act35side_s01^act35side_s02^act35side_s03^act35side_s040act35sre35sreActivity_31'通关活动关卡40次,不含教学关z 4h@L`0CompleteStageActҎdact35side_token_dust_rep_125act35side_01^act35side_02^act35side_03^act35side_04^act35side_05^act35side_06^act35side_07^act35side_08^act35side_09^act35side_ex01^act35side_ex01#f#^act35side_ex02^act35side_ex02#f#^act35side_ex03^act35side_ex03#f#^act35side_ex04^act35side_ex04#f#^act35side_ex05^act35side_ex05#f#^act35side_ex06^act35side_ex06#f#^act35side_ex07^act35side_ex07#f#^act35side_ex08^act35side_ex08#f#^act35side_s01^act35side_s02^act35side_s03^act35side_s040act35sre35sreActivity_30'通关活动关卡25次,不含教学关 4h0CompleteStageActPact35side_token_dust_rep_110act35side_01^act35side_02^act35side_03^act35side_04^act35side_05^act35side_06^act35side_07^act35side_08^act35side_09^act35side_ex01^act35side_ex01#f#^act35side_ex02^act35side_ex02#f#^act35side_ex03^act35side_ex03#f#^act35side_ex04^act35side_ex04#f#^act35side_ex05^act35side_ex05#f#^act35side_ex06^act35side_ex06#f#^act35side_ex07^act35side_ex07#f#^act35side_ex08^act35side_ex08#f#^act35side_s01^act35side_s01#f#^act35side_s02^act35side_s02#f#^act35side_s03^act35side_s03#f#^act35side_s04^act35side_s04#f#0act35sre35sreActivity_29'通关活动关卡10次,不含教学关2 4h1CompleteStageActPact35side_token_dust_rep_1431act35side_mo011act35sre35sreActivity_28以3星评价完成AS-MO-1B 4h1CompleteStageAct<act35side_token_dust_rep_1431 act35side_s041act35sre35sreActivity_27以3星评价完成AS-S-4R 4h1CompleteStageAct<act35side_token_dust_rep_1431 act35side_s031act35sre35sreActivity_26以3星评价完成AS-S-3b 4h1CompleteStageAct(act35side_token_dust_rep_1431 act35side_s021act35sre35sreActivity_25以3星评价完成AS-S-2r 4h1CompleteStageActʘ(act35side_token_dust_rep_1431 act35side_s011act35sre35sreActivity_24以3星评价完成AS-S-1 4h1CompleteStageActޙfurni_terratimes_Sargon_01821act35side_ex08#f#1act35sre35sreActivity_23通关AS-EX-8突袭模式 4h1CompleteStageActPact35side_token_dust_rep_1421act35side_ex081act35sre35sreActivity_22 通关AS-EX-8  4h1CompleteStageActPact35side_token_dust_rep_1421act35side_ex071act35sre35sreActivity_21 通关AS-EX-7 4h1CompleteStageAct<act35side_token_dust_rep_1421act35side_ex061act35sre35sreActivity_20 通关AS-EX-6 4h1CompleteStageAct<act35side_token_dust_rep_1421act35side_ex051act35sre35sreActivity_19 通关AS-EX-5" 4h1CompleteStageAct<act35side_token_dust_rep_1421act35side_ex041act35sre35sreActivity_18 通关AS-EX-4* 4h1CompleteStageAct<act35side_token_dust_rep_1421act35side_ex031act35sre35sreActivity_17 通关AS-EX-32 4h1CompleteStageAct&(act35side_token_dust_rep_1421act35side_ex021act35sre35sreActivity_16 通关AS-EX-2: 4h1CompleteStageAct.(act35side_token_dust_rep_1421act35side_ex011act35sre35sreActivity_15 通关AS-EX-1B  4`1CompleteStageAct6mod_unlock_token431 act35side_091act35sre35sreActivity_13以3星评价完成AS-9  41CompleteStageAct<>furni_citizengarden_floor_01rxact35side_token_dust_rep_1421 act35side_091act35sre35sreActivity_12 通关AS-9  4p1CompleteStageActv furni_citizengarden_wallpaper_01431 act35side_081act35sre35sreActivity_11以3星评价完成AS-82  41CompleteStageAct<furni_citizengarden_cutoff_01¦xact35side_token_dust_rep_1421 act35side_081act35sre35sreActivity_10 通关AS-8j  4p1CompleteStageAct§ furni_citizengarden_vaseshelf_01431 act35side_071act35sre35sreActivity_9以3星评价完成AS-7z 41CompleteStageAct8֨furni_citizengarden_tray_01dact35side_token_dust_rep_1421 act35side_071act35sre35sreActivity_8 通关AS-7 4`1CompleteStageActmod_unlock_token431 act35side_061act35sre35sreActivity_7以3星评价完成AS-6 4h1CompleteStageActPact35side_token_dust_rep_1421 act35side_061act35sre35sreActivity_6 通关AS-6 41CompleteStageAct0char_4139_papyrs.Pact35side_token_dust_rep_1421 act35side_051act35sre35sreActivity_5 通关AS-5: 4h1CompleteStageAct.Pact35side_token_dust_rep_1421 act35side_041act35sre35sreActivity_4 通关AS-4: 4h1CompleteStageAct.2act35side_token_dust_rep_1421 act35side_031act35sre35sreActivity_3 通关AS-3: 4h1CompleteStageAct.2act35side_token_dust_rep_1421 act35side_021act35sre35sreActivity_2 通关AS-2: 4h1CompleteStageAct.2act35side_token_dust_rep_1421 act35side_011act35sre35sreActivity_1 通关AS-1: 4l0CompleteStageAct.xact45side_token_puzzlepieces85oact45side_01^act45side_02^act45side_03^act45side_04^act45side_05^act45side_06^act45side_07^act45side_08^act45side_ex01^act45side_ex01#f#^act45side_ex02^act45side_ex02#f#^act45side_ex03^act45side_ex03#f#^act45side_ex04^act45side_ex04#f#^act45side_ex05^act45side_ex05#f#^act45side_ex06^act45side_ex06#f#^act45side_ex07^act45side_ex07#f#^act45side_ex08^act45side_ex08#f#0 act45side45sideActivity_23'通关活动关卡85次,不含教学关 4l0CompleteStageActdact45side_token_puzzlepieces45oact45side_01^act45side_02^act45side_03^act45side_04^act45side_05^act45side_06^act45side_07^act45side_08^act45side_ex01^act45side_ex01#f#^act45side_ex02^act45side_ex02#f#^act45side_ex03^act45side_ex03#f#^act45side_ex04^act45side_ex04#f#^act45side_ex05^act45side_ex05#f#^act45side_ex06^act45side_ex06#f#^act45side_ex07^act45side_ex07#f#^act45side_ex08^act45side_ex08#f#0 act45side45sideActivity_22'通关活动关卡45次,不含教学关* 4l0CompleteStageActPact45side_token_puzzlepieces15oact45side_01^act45side_02^act45side_03^act45side_04^act45side_05^act45side_06^act45side_07^act45side_08^act45side_ex01^act45side_ex01#f#^act45side_ex02^act45side_ex02#f#^act45side_ex03^act45side_ex03#f#^act45side_ex04^act45side_ex04#f#^act45side_ex05^act45side_ex05#f#^act45side_ex06^act45side_ex06#f#^act45side_ex07^act45side_ex07#f#^act45side_ex08^act45side_ex08#f#0 act45side45sideActivity_21'通关活动关卡15次,不含教学关 4l0CompleteAnyStagedact45side_token_puzzlepieces(2act45side_ex080 act45side45sideActivity_20 通关SS-EX-8 4l0CompleteAnyStagedact45side_token_puzzlepieces(2act45side_ex070 act45side45sideActivity_19 通关SS-EX-7 4l0CompleteAnyStagePact45side_token_puzzlepieces(2act45side_ex060 act45side45sideActivity_18 通关SS-EX-6 4l0CompleteAnyStagePact45side_token_puzzlepieces(2act45side_ex050 act45side45sideActivity_17 通关SS-EX-5 4l0CompleteAnyStagePact45side_token_puzzlepieces(2act45side_ex040 act45side45sideActivity_16 通关SS-EX-4 4l0CompleteAnyStagePact45side_token_puzzlepieces(2act45side_ex030 act45side45sideActivity_15 通关SS-EX-3 4l0CompleteAnyStage<act45side_token_puzzlepieces(2act45side_ex020 act45side45sideActivity_14 通关SS-EX-2  4l0CompleteAnyStage<act45side_token_puzzlepieces(2act45side_ex010 act45side45sideActivity_13 通关SS-EX-1:  4`0CompleteAnyStagemod_unlock_token(3 act45side_080 act45side45sideActivity_12以3星评价完成SS-8  40CompleteAnyStage8furni_dreamCastle_floor_01dact45side_token_puzzlepieces(2 act45side_080 act45side45sideActivity_11 通关SS-8  4l0CompleteAnyStagefurni_dreamCastle_wallpaper_01(3 act45side_070 act45side45sideActivity_10以3星评价完成SS-7j  40CompleteAnyStage<furni_dreamCastle_drawing_01dact45side_token_puzzlepieces(2 act45side_070 act45side45sideActivity_9 通关SS-7 4h0CompleteAnyStagefurni_dreamCastle_carpet_02(3 act45side_060 act45side45sideActivity_8以3星评价完成SS-6 4l0CompleteAnyStagedact45side_token_puzzlepieces(2 act45side_060 act45side45sideActivity_7 通关SS-6 4`0CompleteAnyStagemod_unlock_token(3 act45side_050 act45side45sideActivity_6以3星评价完成SS-5 40CompleteAnyStage0char_4186_tmorisFact45side_token_puzzlepieces(2 act45side_050 act45side45sideActivity_5 通关SS-5 40CompleteAnyStage0char_4185_amoris:Fact45side_token_puzzlepieces(2 act45side_040 act45side45sideActivity_4 通关SS-4 4l0CompleteAnyStage2Fact45side_token_puzzlepieces(2 act45side_030 act45side45sideActivity_3 通关SS-3 4l0CompleteAnyStage*(act45side_token_puzzlepieces(2 act45side_020 act45side45sideActivity_2 通关SS-2 4l0CompleteAnyStage"(act45side_token_puzzlepieces(2 act45side_010 act45side45sideActivity_1 通关SS-1 4h(0CompleteStageActxact37side_token_nay_rep_140|act37side_01^act37side_02^act37side_03^act37side_04^act37side_05^act37side_06^act37side_07^act37side_08^act37side_09^act37side_ex01^act37side_ex01#f#^act37side_ex02^act37side_ex02#f#^act37side_ex03^act37side_ex03#f#^act37side_ex04^act37side_ex04#f#^act37side_ex05^act37side_ex05#f#^act37side_ex06^act37side_ex06#f#^act37side_ex07^act37side_ex07#f#^act37side_ex08^act37side_ex08#f#0act37sre37sreActivity_26'通关活动关卡40次,不含教学关B 4h(0CompleteStageActdact37side_token_nay_rep_125|act37side_01^act37side_02^act37side_03^act37side_04^act37side_05^act37side_06^act37side_07^act37side_08^act37side_09^act37side_ex01^act37side_ex01#f#^act37side_ex02^act37side_ex02#f#^act37side_ex03^act37side_ex03#f#^act37side_ex04^act37side_ex04#f#^act37side_ex05^act37side_ex05#f#^act37side_ex06^act37side_ex06#f#^act37side_ex07^act37side_ex07#f#^act37side_ex08^act37side_ex08#f#0act37sre37sreActivity_25'通关活动关卡25次,不含教学关 4h(0CompleteStageActPact37side_token_nay_rep_110|act37side_01^act37side_02^act37side_03^act37side_04^act37side_05^act37side_06^act37side_07^act37side_08^act37side_09^act37side_ex01^act37side_ex01#f#^act37side_ex02^act37side_ex02#f#^act37side_ex03^act37side_ex03#f#^act37side_ex04^act37side_ex04#f#^act37side_ex05^act37side_ex05#f#^act37side_ex06^act37side_ex06#f#^act37side_ex07^act37side_ex07#f#^act37side_ex08^act37side_ex08#f#0act37sre37sreActivity_24'通关活动关卡10次,不含教学关 4h1CompleteStageActfurni_terratimes_Glasgow_01821act37side_ex08#f#1act37sre37sreActivity_23通关GO-EX-8突袭模式 4h1CompleteStageActdact37side_token_nay_rep_1421act37side_ex081act37sre37sreActivity_22 通关GO-EX-8 4h1CompleteStageActPact37side_token_nay_rep_1421act37side_ex071act37sre37sreActivity_21 通关GO-EX-7 4h1CompleteStageAct<act37side_token_nay_rep_1421act37side_ex061act37sre37sreActivity_20 通关GO-EX-6 4h1CompleteStageAct<act37side_token_nay_rep_1421act37side_ex051act37sre37sreActivity_19 通关GO-EX-5 4h1CompleteStageAct2act37side_token_nay_rep_1421act37side_ex041act37sre37sreActivity_18 通关GO-EX-4 4h1CompleteStageAct2act37side_token_nay_rep_1421act37side_ex031act37sre37sreActivity_17 通关GO-EX-3 4h1CompleteStageAct(act37side_token_nay_rep_1421act37side_ex021act37sre37sreActivity_16 通关GO-EX-2 4h1CompleteStageAct(act37side_token_nay_rep_1421act37side_ex011act37sre37sreActivity_15 通关GO-EX-1 4`1CompleteStageActmod_unlock_token431 act37side_091act37sre37sreActivity_14以3星评价完成GO-9   41CompleteStageAct8furni_trainStation_floor_012Pact37side_token_nay_rep_1421 act37side_091act37sre37sreActivity_13 通关GO-9  4l1CompleteStageAct2furni_trainStation_Mailbox_01431 act37side_081act37sre37sreActivity_12以3星评价完成GO-8R  41CompleteStageAct8Jfurni_trainStation_clock_01z<act37side_token_nay_rep_1421 act37side_081act37sre37sreActivity_11 通关GO-8  4p1CompleteStageAct~"furni_trainStation_ticketOffice_01431 act37side_071act37sre37sreActivity_10以3星评价完成GO-7  41CompleteStageAct<furni_trainStation_boxshelf_01<act37side_token_nay_rep_1421 act37side_071act37sre37sreActivity_9 通关GO-7 4l1CompleteStageActfurni_trainStation_pillar_01431 act37side_061act37sre37sreActivity_8以3星评价完成GO-6 41CompleteStageAct@ furni_trainStation_chandelier_01<act37side_token_nay_rep_1421 act37side_061act37sre37sreActivity_7 通关GO-6 4`1CompleteStageActmod_unlock_token431 act37side_051act37sre37sreActivity_6以3星评价完成GO-5"  41CompleteStageAct<furni_trainStation_plants_01N2act37side_token_nay_rep_1421 act37side_051act37sre37sreActivity_5 通关GO-5Z  41CompleteStageAct,Rchar_4162_cathyv2act37side_token_nay_rep_1421 act37side_041act37sre37sreActivity_4 通关GO-4  4h1CompleteStageActv2act37side_token_nay_rep_1421 act37side_031act37sre37sreActivity_3 通关GO-3 4h1CompleteStageActv(act37side_token_nay_rep_1421 act37side_021act37sre37sreActivity_2 通关GO-2 4h1CompleteStageActv(act37side_token_nay_rep_1421 act37side_011act37sre37sreActivity_1 通关GO-1j H 0%Act1halfidleFinishStageWithCharAction4,act1vhalfidle_asc_sup,act1vhalfidle_asc_pio41700PIONEER,SUPPORT0 act1vhalfidle1vhalfidleActitvity_106-先锋和辅助干员累计释放700次技能i H 0%Act1halfidleFinishStageWithCharAction4act1vhalfidle_asc_sup*act1vhalfidle_asc_pio41280PIONEER,SUPPORT0 act1vhalfidle1vhalfidleActitvity_105-先锋和辅助干员累计释放280次技能bh H 0%Act1halfidleFinishStageWithCharAction4ndact1vhalfidle_asc_supdact1vhalfidle_asc_pio4135PIONEER,SUPPORT0 act1vhalfidle1vhalfidleActitvity_104,先锋和辅助干员累计释放35次技能jg H0%Act1halfidleFinishStageWithCharAction4,act1vhalfidle_asc_med,act1vhalfidle_asc_tnk01700 TANK,MEDIC0 act1vhalfidle1vhalfidleActitvity_103-重装和医疗干员累计释放700次技能f H0%Act1halfidleFinishStageWithCharAction4Bact1vhalfidle_asc_mednact1vhalfidle_asc_tnk01280 TANK,MEDIC0 act1vhalfidle1vhalfidleActitvity_102-重装和医疗干员累计释放280次技能:e H0%Act1halfidleFinishStageWithCharAction4dact1vhalfidle_asc_meddact1vhalfidle_asc_tnk0135 TANK,MEDIC0 act1vhalfidle1vhalfidleActitvity_101,重装和医疗干员累计释放35次技能 d H0%Act1halfidleFinishStageWithCharAction4,act1vhalfidle_asc_cstB,act1vhalfidle_asc_snp8 05000000 SNIPER,CASTER0 act1vhalfidle1vhalfidleActitvity_1001狙击和术师干员累计造成5000000点伤害c H0%Act1halfidleFinishStageWithCharAction4act1vhalfidle_asc_cstact1vhalfidle_asc_snp8 02000000 SNIPER,CASTER0 act1vhalfidle1vhalfidleActitvity_991狙击和术师干员累计造成2000000点伤害b H0%Act1halfidleFinishStageWithCharAction4dact1vhalfidle_asc_cst2dact1vhalfidle_asc_snp8 0250000 SNIPER,CASTER0 act1vhalfidle1vhalfidleActitvity_980狙击和术师干员累计造成250000点伤害ra H0%Act1halfidleFinishStageWithCharAction4~,act1vhalfidle_asc_spc,act1vhalfidle_asc_grd8 05000000WARRIOR,SPECIAL0 act1vhalfidle1vhalfidleActitvity_971近卫和特种干员累计造成5000000点伤害` H0%Act1halfidleFinishStageWithCharAction4act1vhalfidle_asc_spc"act1vhalfidle_asc_grd8 02000000WARRIOR,SPECIAL0 act1vhalfidle1vhalfidleActitvity_961近卫和特种干员累计造成2000000点伤害b _ H0%Act1halfidleFinishStageWithCharAction4ndact1vhalfidle_asc_spcdact1vhalfidle_asc_grd8 0250000WARRIOR,SPECIAL0 act1vhalfidle1vhalfidleActitvity_950近卫和特种干员累计造成250000点伤害!^ Hx0%Act1halfidleFinishStageWithCharActionXact1vhalfidle_asc_spc0 02000000SPECIAL0 act1vhalfidle1vhalfidleActitvity_94(特种干员累计造成2000000点伤害!] Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_spc0 0800000SPECIAL0 act1vhalfidle1vhalfidleActitvity_93'特种干员累计造成800000点伤害"\ Hx0%Act1halfidleFinishStageWithCharActionFact1vhalfidle_asc_spc0 0100000SPECIAL0 act1vhalfidle1vhalfidleActitvity_92'特种干员累计造成100000点伤害r%[ Hx0%Act1halfidleFinishStageWithCharActionzXact1vhalfidle_asc_sup,1300SUPPORT0 act1vhalfidle1vhalfidleActitvity_91$辅助干员累计释放300次技能&Z Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_sup,1120SUPPORT0 act1vhalfidle1vhalfidleActitvity_90$辅助干员累计释放120次技能j&Y Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_sup,115SUPPORT0 act1vhalfidle1vhalfidleActitvity_89#辅助干员累计释放15次技能(X Hx0%Act1halfidleFinishStageWithCharActionXact1vhalfidle_asc_med,1300MEDIC0 act1vhalfidle1vhalfidleActitvity_88$医疗干员累计释放300次技能**W Hx0%Act1halfidleFinishStageWithCharAction2act1vhalfidle_asc_med,1120MEDIC0 act1vhalfidle1vhalfidleActitvity_87$医疗干员累计释放120次技能)V Hx0%Act1halfidleFinishStageWithCharAction^act1vhalfidle_asc_med,115MEDIC0 act1vhalfidle1vhalfidleActitvity_86#医疗干员累计释放15次技能,U Hx0%Act1halfidleFinishStageWithCharAction Xact1vhalfidle_asc_cst0 02000000CASTER0 act1vhalfidle1vhalfidleActitvity_85(术师干员累计造成2000000点伤害R,T Hx0%Act1halfidleFinishStageWithCharAction act1vhalfidle_asc_cst0 0800000CASTER0 act1vhalfidle1vhalfidleActitvity_84'术师干员累计造成800000点伤害-S Hx0%Act1halfidleFinishStageWithCharAction act1vhalfidle_asc_cst0 0100000CASTER0 act1vhalfidle1vhalfidleActitvity_83'术师干员累计造成100000点伤害0R Hx0%Act1halfidleFinishStageWithCharAction" Xact1vhalfidle_asc_snp0 02000000SNIPER0 act1vhalfidle1vhalfidleActitvity_82(狙击干员累计造成2000000点伤害/Q Hx0%Act1halfidleFinishStageWithCharActionVact1vhalfidle_asc_snp0 0800000SNIPER0 act1vhalfidle1vhalfidleActitvity_81'狙击干员累计造成800000点伤害1P Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_snp0 0100000SNIPER0 act1vhalfidle1vhalfidleActitvity_80'狙击干员累计造成100000点伤害3O Hx0%Act1halfidleFinishStageWithCharActionXact1vhalfidle_asc_tnk,1300TANK0 act1vhalfidle1vhalfidleActitvity_79$重装干员累计释放300次技能4N Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_tnk,1120TANK0 act1vhalfidle1vhalfidleActitvity_78$重装干员累计释放120次技能4M Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_tnk,115TANK0 act1vhalfidle1vhalfidleActitvity_77#重装干员累计释放15次技能:7L Hx0%Act1halfidleFinishStageWithCharActionBXact1vhalfidle_asc_grd0 02000000WARRIOR0 act1vhalfidle1vhalfidleActitvity_76(近卫干员累计造成2000000点伤害 7K Hx0%Act1halfidleFinishStageWithCharActionvact1vhalfidle_asc_grd0 0800000WARRIOR0 act1vhalfidle1vhalfidleActitvity_75'近卫干员累计造成800000点伤害:8J Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_grd0 0100000WARRIOR0 act1vhalfidle1vhalfidleActitvity_74'近卫干员累计造成100000点伤害:I Hx0%Act1halfidleFinishStageWithCharActionXact1vhalfidle_asc_pio,1300PIONEER0 act1vhalfidle1vhalfidleActitvity_73$先锋干员累计释放300次技能<H Hx0%Act1halfidleFinishStageWithCharAction act1vhalfidle_asc_pio,1120PIONEER0 act1vhalfidle1vhalfidleActitvity_72$先锋干员累计释放120次技能;G Hx0%Act1halfidleFinishStageWithCharAction6act1vhalfidle_asc_pio,115PIONEER0 act1vhalfidle1vhalfidleActitvity_71#先锋干员累计释放15次技能<F 8l0Act1HalfidleUpgradeCharNact1vhalfidle_token_point(101120 act1vhalfidle1vhalfidleActitvity_70*累计使12名干员技能达到专精3级>E 8l0Act1HalfidleUpgradeCharnact1vhalfidle_token_point(10150 act1vhalfidle1vhalfidleActitvity_69)累计使5名干员技能达到专精3级2?D 8l0Act1HalfidleUpgradeCharact1vhalfidle_token_point(10110 act1vhalfidle1vhalfidleActitvity_68)累计使1名干员技能达到专精3级R@C 8l0Act1HalfidleUpgradeCharact1vhalfidle_token_point(81120 act1vhalfidle1vhalfidleActitvity_67*累计使12名干员技能达到专精1级rAB 8l0Act1HalfidleUpgradeCharact1vhalfidle_token_point(8180 act1vhalfidle1vhalfidleActitvity_66)累计使8名干员技能达到专精1级BA 8l0Act1HalfidleUpgradeChar act1vhalfidle_token_point(8140 act1vhalfidle1vhalfidleActitvity_65)累计使4名干员技能达到专精1级C@ 8l0Act1HalfidleUpgradeChar"act1vhalfidle_token_point(8110 act1vhalfidle1vhalfidleActitvity_64)累计使1名干员技能达到专精1级D? 8l0Act1HalfidleUpgradeChar.#act1vhalfidle_token_point(7140 act1vhalfidle1vhalfidleActitvity_63#累计使4名干员技能达到7级E> 8l0Act1HalfidleUpgradeCharF$act1vhalfidle_token_point(4140 act1vhalfidle1vhalfidleActitvity_62#累计使4名干员技能达到4级G= 8l0Act1HalfidleUpgradeChar^%act1vhalfidle_token_point(4110 act1vhalfidle1vhalfidleActitvity_61#累计使1名干员技能达到4级H< 8l0Act1HalfidleUpgradeCharv&act1vhalfidle_token_point(20240 act1vhalfidle1vhalfidleActitvity_60*累计使24名干员达到2级精英职称:I; 8l0Act1HalfidleUpgradeChar'act1vhalfidle_token_point(20160 act1vhalfidle1vhalfidleActitvity_59*累计使16名干员达到2级精英职称ZJ: 8l0Act1HalfidleUpgradeChar(act1vhalfidle_token_point(20120 act1vhalfidle1vhalfidleActitvity_58*累计使12名干员达到2级精英职称zK9 8l0Act1HalfidleUpgradeChar)act1vhalfidle_token_point(2080 act1vhalfidle1vhalfidleActitvity_57)累计使8名干员达到2级精英职称L8 8l0Act1HalfidleUpgradeChar*act1vhalfidle_token_point(2040 act1vhalfidle1vhalfidleActitvity_56)累计使4名干员达到2级精英职称M7 8l0Act1HalfidleUpgradeChar,act1vhalfidle_token_point(2020 act1vhalfidle1vhalfidleActitvity_55)累计使2名干员达到2级精英职称N6 8l0Act1HalfidleUpgradeChar6-act1vhalfidle_token_point(2010 act1vhalfidle1vhalfidleActitvity_54)累计使1名干员达到2级精英职称O5 8l0Act1HalfidleUpgradeCharV.act1vhalfidle_token_point(10120 act1vhalfidle1vhalfidleActitvity_53*累计使12名干员达到1级精英职称Q4 8l0Act1HalfidleUpgradeCharv/act1vhalfidle_token_point(1040 act1vhalfidle1vhalfidleActitvity_52)累计使4名干员达到1级精英职称:R3 8l0Act1HalfidleUpgradeChar0act1vhalfidle_token_point(1010 act1vhalfidle1vhalfidleActitvity_51)累计使1名干员达到1级精英职称ZS2 8l0Act1HalfidleGainItems1?act1vhalfidle_itempack_asc( skill_exp120000 act1vhalfidle1vhalfidleActitvity_50 累计获取12000个技巧手册U1 80Act1HalfidleGainItems42act1vhalfidle_skill_exp3?act1vhalfidle_itempack_asc( skill_exp30000 act1vhalfidle1vhalfidleActitvity_49累计获取3000个技巧手册"W0 80Act1HalfidleGainItems44act1vhalfidle_skill_expJ4?xact1vhalfidle_itempack_asc( skill_exp10000 act1vhalfidle1vhalfidleActitvity_48累计获取1000个技巧手册W/ 80Act1HalfidleGainItems4b5act1vhalfidle_skill_exp5?dact1vhalfidle_itempack_asc$ skill_exp6000 act1vhalfidle1vhalfidleActitvity_47累计获取600个技巧手册BX. 80Act1HalfidleGainItems46dact1vhalfidle_skill_exp6?Pact1vhalfidle_itempack_asc$ skill_exp3000 act1vhalfidle1vhalfidleActitvity_46累计获取300个技巧手册Y- 80Act1HalfidleGainItems472act1vhalfidle_skill_exp8?<act1vhalfidle_itempack_asc$ skill_exp1000 act1vhalfidle1vhalfidleActitvity_45累计获取100个技巧手册Z, 8l0Act1HalfidleGainItems9?act1vhalfidle_itempack_asc( level_exp20000000 act1vhalfidle1vhalfidleActitvity_44"累计获取2000000个培训手册[+ 80Act1HalfidleGainItems4::act1vhalfidle_level_expf:?act1vhalfidle_itempack_asc( level_exp6000000 act1vhalfidle1vhalfidleActitvity_43!累计获取600000个培训手册"]* 80Act1HalfidleGainItems4;@act1vhalfidle_level_exp;?xact1vhalfidle_itempack_asc( level_exp2500000 act1vhalfidle1vhalfidleActitvity_42!累计获取250000个培训手册j^) 80Act1HalfidleGainItems4<0uact1vhalfidle_level_exp Nact1vhalfidle_level_exp>>?Pact1vhalfidle_itempack_asc( level_exp600000 act1vhalfidle1vhalfidleActitvity_40 累计获取60000个培训手册`' 80Act1HalfidleGainItems4Z?'act1vhalfidle_level_exp??<act1vhalfidle_itempack_asc( level_exp200000 act1vhalfidle1vhalfidleActitvity_39 累计获取20000个培训手册c& H(0%Act1HalfidleFinishStageWithConditions8@@act1vhalfidle_token_point@act1vhalfidle_gacha_normalH, enemy_18008_lhbbos100act1halfidle_h080 act1vhalfidle1vhalfidleActitvity_383关卡RM-H8进度达到100%并击败“老尖牙”:e% H(0%Act1HalfidleFinishStageWithConditions8FB@act1vhalfidle_token_pointvBact1vhalfidle_gacha_normalH, enemy_18008_lhbbos100act1halfidle_h070 act1vhalfidle1vhalfidleActitvity_373关卡RM-H7进度达到100%并击败“老尖牙”be$ H(0%Act1HalfidleFinishStageWithConditions8Cpact1vhalfidle_token_pointD act1vhalfidle_gacha_normalH, enemy_18007_lhbque100act1halfidle_h060 act1vhalfidle1vhalfidleActitvity_36-关卡RM-H6进度达到100%并击败斑斓虫f# H(0%Act1HalfidleFinishStageWithConditions8ZEpact1vhalfidle_token_pointE act1vhalfidle_gacha_normalH, enemy_18007_lhbque100act1halfidle_h050 act1vhalfidle1vhalfidleActitvity_35-关卡RM-H5进度达到100%并击败斑斓虫i" H(0%Act1HalfidleFinishStageWithConditions8F act1vhalfidle_token_pointGXact1vhalfidle_gacha_normalH, enemy_18006_lhprie100act1halfidle_h040 act1vhalfidle1vhalfidleActitvity_340关卡RM-H4进度达到100%并击败恩慈祷者jk! H(0%Act1HalfidleFinishStageWithConditions8vH act1vhalfidle_token_pointHXact1vhalfidle_gacha_normalH, enemy_18006_lhprie100act1halfidle_h030 act1vhalfidle1vhalfidleActitvity_330关卡RM-H3进度达到100%并击败恩慈祷者l  H(0%Act1HalfidleFinishStageWithConditions8Jact1vhalfidle_token_point6J?act1vhalfidle_itempack_ascH, enemy_18005_lhwand100act1halfidle_h020 act1vhalfidle1vhalfidleActitvity_323关卡RM-H2进度达到100%并击败“徘徊者”n H(0%Act1HalfidleFinishStageWithConditions8Kact1vhalfidle_token_pointK?act1vhalfidle_itempack_ascH, enemy_18005_lhwand100act1halfidle_h010 act1vhalfidle1vhalfidleActitvity_313关卡RM-H1进度达到100%并击败“徘徊者”p <t0Act1halfidleAchieveMaxRateMact1vhalfidle_gacha_newplayer418act1halfidle_060 act1vhalfidle1vhalfidleActitvity_302关卡RM-6中至少有8种材料效率达到上限Zq H(0%Act1HalfidleFinishStageWithConditions8fN act1vhalfidle_token_pointNact1vhalfidle_gacha_newplayerD, enemy_18008_lhbbos100act1halfidle_060 act1vhalfidle1vhalfidleActitvity_292关卡RM-6进度达到100%并击败“老尖牙”q H 0%Act1HalfidleFinishStageWithConditions<Oact1vhalfidle_strategy_point&Pact1vhalfidle_gacha_normal(75act1halfidle_060 act1vhalfidle1vhalfidleActitvity_28关卡RM-6进度达到75%r H 0%Act1HalfidleFinishStageWithConditions<JQact1vhalfidle_strategy_point~Q,act1vhalfidle_gacha_normal(50act1halfidle_060 act1vhalfidle1vhalfidleActitvity_27关卡RM-6进度达到50%2t H 0%Act1HalfidleFinishStageWithConditions<Ract1vhalfidle_strategy_pointRact1vhalfidle_gacha_normal(25act1halfidle_060 act1vhalfidle1vhalfidleActitvity_26关卡RM-6进度达到25%v <t0Act1halfidleAchieveMaxRateSact1vhalfidle_gacha_newplayer418act1halfidle_050 act1vhalfidle1vhalfidleActitvity_252关卡RM-5中至少有8种材料效率达到上限v H(0%Act1HalfidleFinishStageWithConditions8:U act1vhalfidle_token_pointjUact1vhalfidle_gacha_newplayerD, enemy_18007_lhbque100act1halfidle_050 act1vhalfidle1vhalfidleActitvity_24,关卡RM-5进度达到100%并击败斑斓虫Rx H 0%Act1HalfidleFinishStageWithConditions<Vact1vhalfidle_strategy_pointVact1vhalfidle_gacha_normal(75act1halfidle_050 act1vhalfidle1vhalfidleActitvity_23关卡RM-5进度达到75%y H 0%Act1HalfidleFinishStageWithConditions<Xact1vhalfidle_strategy_pointNX,act1vhalfidle_gacha_normal(50act1halfidle_050 act1vhalfidle1vhalfidleActitvity_22关卡RM-5进度达到50%{ H 0%Act1HalfidleFinishStageWithConditions<rYact1vhalfidle_strategy_pointYact1vhalfidle_gacha_normal(25act1halfidle_050 act1vhalfidle1vhalfidleActitvity_21关卡RM-5进度达到25%} <t0Act1halfidleAchieveMaxRateZact1vhalfidle_gacha_newplayer416act1halfidle_040 act1vhalfidle1vhalfidleActitvity_202关卡RM-4中至少有6种材料效率达到上限} H(0%Act1HalfidleFinishStageWithConditions8 \act1vhalfidle_token_point:\act1vhalfidle_gacha_newplayerD, enemy_18006_lhprie100act1halfidle_040 act1vhalfidle1vhalfidleActitvity_19/关卡RM-4进度达到100%并击败恩慈祷者" H 0%Act1HalfidleFinishStageWithConditions<]act1vhalfidle_strategy_point]act1vhalfidle_gacha_normal(75act1halfidle_040 act1vhalfidle1vhalfidleActitvity_18关卡RM-4进度达到75%z H 0%Act1HalfidleFinishStageWithConditions<^act1vhalfidle_strategy_point_,act1vhalfidle_gacha_normal(50act1halfidle_040 act1vhalfidle1vhalfidleActitvity_17关卡RM-4进度达到50%ҁ H 0%Act1HalfidleFinishStageWithConditions<B`act1vhalfidle_strategy_pointv`act1vhalfidle_gacha_normal(25act1halfidle_040 act1vhalfidle1vhalfidleActitvity_16关卡RM-4进度达到25% <t0Act1halfidleAchieveMaxRateaact1vhalfidle_gacha_newplayer416act1halfidle_030 act1vhalfidle1vhalfidleActitvity_152关卡RM-3中至少有6种材料效率达到上限҅ H(0%Act1HalfidleFinishStageWithConditions8bact1vhalfidle_token_pointcact1vhalfidle_gacha_newplayerD, enemy_18005_lhwand100act1halfidle_030 act1vhalfidle1vhalfidleActitvity_142关卡RM-3进度达到100%并击败“徘徊者”  H 0%Act1HalfidleFinishStageWithConditions<jdact1vhalfidle_strategy_pointdact1vhalfidle_gacha_normal(75act1halfidle_030 act1vhalfidle1vhalfidleActitvity_13关卡RM-3进度达到75%R  H 0%Act1HalfidleFinishStageWithConditions<eact1vhalfidle_strategy_pointeact1vhalfidle_gacha_normal(50act1halfidle_030 act1vhalfidle1vhalfidleActitvity_12关卡RM-3进度达到50%  H 0%Act1HalfidleFinishStageWithConditions<gact1vhalfidle_strategy_pointNgact1vhalfidle_gacha_normal(25act1halfidle_030 act1vhalfidle1vhalfidleActitvity_11关卡RM-3进度达到25%j  <t0Act1halfidleAchieveMaxRatefhact1vhalfidle_gacha_newplayer415act1halfidle_020 act1vhalfidle1vhalfidleActitvity_102关卡RM-2中至少有5种材料效率达到上限B  H(0%Act1HalfidleFinishStageWithConditions8iact1vhalfidle_token_pointiact1vhalfidle_gacha_newplayerD, enemy_1001_bigbo_2100act1halfidle_020 act1vhalfidle1vhalfidleActitvity_9,关卡RM-2进度达到100%并击败大亚当ʌ H 0%Act1HalfidleFinishStageWithConditions<:kdact1vhalfidle_strategy_pointnkact1vhalfidle_gacha_normal(75act1halfidle_020 act1vhalfidle1vhalfidleActitvity_8关卡RM-2进度达到75%" H 0%Act1HalfidleFinishStageWithConditions<ldact1vhalfidle_strategy_pointlact1vhalfidle_gacha_normal(50act1halfidle_020 act1vhalfidle1vhalfidleActitvity_7关卡RM-2进度达到50%z H 0%Act1HalfidleFinishStageWithConditions<mdact1vhalfidle_strategy_pointndact1vhalfidle_gacha_normal(25act1halfidle_020 act1vhalfidle1vhalfidleActitvity_6关卡RM-2进度达到25%Ґ H(0%Act1HalfidleFinishStageWithConditions8Boact1vhalfidle_token_pointroact1vhalfidle_gacha_newplayerD, enemy_1502_crowns100act1halfidle_010 act1vhalfidle1vhalfidleActitvity_5,关卡RM-1进度达到100%并击败弑君者Z H 0%Act1HalfidleFinishStageWithConditions<p2act1vhalfidle_strategy_pointpact1vhalfidle_gacha_normal(75act1halfidle_010 act1vhalfidle1vhalfidleActitvity_4关卡RM-1进度达到75% H 0%Act1HalfidleFinishStageWithConditions<"r2act1vhalfidle_strategy_pointVrPact1vhalfidle_gacha_normal(50act1halfidle_010 act1vhalfidle1vhalfidleActitvity_3关卡RM-1进度达到50%  H 0%Act1HalfidleFinishStageWithConditions<zs2act1vhalfidle_strategy_points<act1vhalfidle_gacha_normal(25act1halfidle_010 act1vhalfidle1vhalfidleActitvity_2关卡RM-1进度达到25%b H0%Act1HalfidleFinishStageWithConditions<t2act1vhalfidle_strategy_pointuact1vhalfidle_gacha_normal,100act1halfidle_tr010 act1vhalfidle1vhalfidleActitvity_1关卡RM-TR-1进度达到100%* 4`x0ActMultiV3GainLikevact2multi_token_cap100 act2multiact2multiActivity_collect_02累计获得10个赞 4`x0ActMultiV3GainPhotowact2multi_token_cap200 act2multiact2multiActivity_collect_01累计获得20张照片 8d0ActMultiV3SimpleEventwact2multi_token_cap(100coop_give_cost0 act2multiact2multiActivity_log_09累计捐献100点费用 8d0ActMultiV3SimpleEventyact2multi_token_cap(100coop_spawn_unit0 act2multiact2multiActivity_log_080累计部署100次干员(不包括训练赛)2 8d0ActMultiV3SimpleEvent*zact2multi_token_cap,50000coop_heal_unit0 act2multiact2multiActivity_log_072干员累计治疗50000点(不包括训练赛)Z 8d0ActMultiV3SimpleEventR{act2multi_token_cap050000coop_take_damage0 act2multiact2multiActivity_log_06>干员累计承受超过50000点伤害(不包括训练赛) 8d0ActMultiV3SimpleEvent|act2multi_token_cap(100coop_cast_skill0 act2multiact2multiActivity_log_05<干员累计发动技能超过100次(不包括训练赛)  8d0ActMultiV3SimpleEvent}(act2multi_token_cap0100000coop_damage_range0 act2multiact2multiActivity_log_04E累计使用远程干员造成100000点伤害(不包括训练赛) 8d0ActMultiV3SimpleEvent~act2multi_token_cap020000coop_damage_range0 act2multiact2multiActivity_log_03D累计使用远程干员造成20000点伤害(不包括训练赛)B 8d0ActMultiV3SimpleEvent:(act2multi_token_cap0100000coop_damage_melee0 act2multiact2multiActivity_log_02E累计使用近战干员造成100000点伤害(不包括训练赛) 8d0ActMultiV3SimpleEventzact2multi_token_cap020000coop_damage_melee0 act2multiact2multiActivity_log_01D累计使用近战干员造成20000点伤害(不包括训练赛)Z <h0ActMultiV3PassWithReverse(act2multi_token_cap60 act2multiact2multiActivity_pos_04以互选模式完成6次比赛R <h0ActMultiV3PassWithReverseact2multi_token_cap30 act2multiact2multiActivity_pos_03以互选模式完成3次比赛J <h0ActMultiV3PassWithMatchPos(act2multi_token_cap 6COACH0 act2multiact2multiActivity_pos_02以教练身份完成6次比赛R <h0ActMultiV3PassWithMatchPosact2multi_token_cap 3COACH0 act2multiact2multiActivity_pos_01以教练身份完成3次比赛Z 8d0<X0ActMultiV3DefenceWave(act2multi_token_cap50act2multi_fortress-rm01;act2multi_fortress-01;act2multi_fortress-02;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-02;act2multi_fortress-hard-010 act2multiact2multiActivity_fort_11G所有堡垒守御比赛累计抵御50个波次(不包括训练赛)* 8d0<X0ActMultiV3DefenceWaveact2multi_token_cap20act2multi_fortress-rm01;act2multi_fortress-01;act2multi_fortress-02;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-02;act2multi_fortress-hard-010 act2multiact2multiActivity_fort_10G所有堡垒守御比赛累计抵御20个波次(不包括训练赛) 8d0<X0ActMultiV3DefenceWaveVact2multi_token_cap10act2multi_fortress-rm01;act2multi_fortress-01;act2multi_fortress-02;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-02;act2multi_fortress-hard-010 act2multiact2multiActivity_fort_09G所有堡垒守御比赛累计抵御10个波次(不包括训练赛)2 8d0ActMultiV3DefenceDamage*(act2multi_token_cap81000act2multi_fortress-hard-010 act2multiact2multiActivity_fort_08.在IG-S-5中,试炼丰碑伤害达到1000点 4`0ActMultiV3StageStarR(act2multi_token_cap@31act2multi_fortress-hard-010 act2multiact2multiActivity_fort_07以3枚嘉奖印章完成IG-S-5 4`0ActMultiV3StageStarvact2multi_token_cap@31act2multi_fortress-ex-rm010 act2multiact2multiActivity_fort_06 以3枚嘉奖印章完成IG-DF-6 4`0ActMultiV3StageStaract2multi_token_cap@31act2multi_fortress-ex-020 act2multiact2multiActivity_fort_05 以3枚嘉奖印章完成IG-DF-5ҳ 4`0ActMultiV3StageStarƐact2multi_token_cap@31act2multi_fortress-ex-010 act2multiact2multiActivity_fort_04 以3枚嘉奖印章完成IG-DF-4 4`0ActMultiV3StageStaract2multi_token_cap<31act2multi_fortress-rm010 act2multiact2multiActivity_fort_03 以3枚嘉奖印章完成IG-DF-3 4`0ActMultiV3StageStar act2multi_token_cap<31act2multi_fortress-020 act2multiact2multiActivity_fort_02 以3枚嘉奖印章完成IG-DF-2ҵ 4`0ActMultiV3StageStar*act2multi_token_cap<31act2multi_fortress-010 act2multiact2multiActivity_fort_01 以3枚嘉奖印章完成IG-DF-1Z @l0ActMultiV3CompleteSimpleEventZ(act2multi_token_cap<07coop_gain_score_enemy00 act2multiact2multiActivity_raft_07s一次障碍漂航比赛中击败<红宝石飞翼>、<蓝宝石飞翼>或<钻石飞翼>7次(不包括训练赛)ڹ @l0ActMultiV3CompleteSimpleEventږact2multi_token_cap<03coop_gain_score_enemy00 act2multiact2multiActivity_raft_06s一次障碍漂航比赛中击败<红宝石飞翼>、<蓝宝石飞翼>或<钻石飞翼>3次(不包括训练赛)Z 8d0ActMultiV3SimpleEventRact2multi_token_cap030coop_boat_build_deck0 act2multiact2multiActivity_raft_055累计部署任意浮板30次(不包括训练赛) 8d0ActMultiV3SimpleEventact2multi_token_cap015coop_boat_build_deck0 act2multiact2multiActivity_raft_045累计部署任意浮板15次(不包括训练赛)R 4`0ActMultiV3StageStar(act2multi_token_cap831act2multi_hard-raft0 act2multiact2multiActivity_raft_03以3枚嘉奖印章完成IG-S-4Ҿ 4`0ActMultiV3StageStarƛact2multi_token_cap831act2multi_ex-raft0 act2multiact2multiActivity_raft_02 以3枚嘉奖印章完成IG-OR-2 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_raft0 act2multiact2multiActivity_raft_01 以3枚嘉奖印章完成IG-OR-1 4`@Lh0ActMultiV3StageStar(act2multi_token_cap341act2multi_rm01;act2multi_rm02;act2multi_rm03;act2multi_rm04;act2multi_01;act2multi_02;act2multi_03;act2multi_04;act2multi_05;act2multi_06;act2multi_07;act2multi_08;act2multi_09;act2multi_10;act2multi_rm-ex01;act2multi_rm-ex02;act2multi_rm-ex03;act2multi_rm-ex04;act2multi_ex01;act2multi_ex02;act2multi_ex03;act2multi_ex04;act2multi_ex05;act2multi_ex06;act2multi_ex07;act2multi_ex08;act2multi_ex09;act2multi_ex10;act2multi_hard-01;act2multi_hard-02;act2multi_hard-03;act2multi_raft;act2multi_ex-raft;act2multi_hard-raft;act2multi_fortress-rm01;act2multi_fortress-01;act2multi_fortress-02;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-02;act2multi_fortress-hard-010 act2multiact2multiActivity_normal_34=以3枚嘉奖印章完成所有比赛(不包括训练赛)z 4`0ActMultiV3StageStarҡ(act2multi_token_cap35dact2multi_hard-01;act2multi_hard-02;act2multi_hard-03;act2multi_hard-raft;act2multi_fortress-hard-010 act2multiact2multiActivity_normal_33(以3枚嘉奖印章完成所有特级赛 4`0ActMultiV3StageStarJ(act2multi_token_capd318<act2multi_ex01;act2multi_ex02;act2multi_ex03;act2multi_rm-ex01;act2multi_ex04;act2multi_ex05;act2multi_ex06;act2multi_rm-ex02;act2multi_ex07;act2multi_ex08;act2multi_rm-ex03;act2multi_ex09;act2multi_ex10;act2multi_rm-ex04;act2multi_ex-raft;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-020 act2multiact2multiActivity_normal_32(以3枚嘉奖印章完成所有高级赛B 4`0ActMultiV3StageStar(act2multi_token_cap831act2multi_hard-030 act2multiact2multiActivity_normal_31以3枚嘉奖印章完成IG-S-3Z 4`0ActMultiV3StageStar(act2multi_token_cap831act2multi_hard-020 act2multiact2multiActivity_normal_30以3枚嘉奖印章完成IG-S-2r 4`0ActMultiV3StageStarʧ(act2multi_token_cap831act2multi_hard-010 act2multiact2multiActivity_normal_29以3枚嘉奖印章完成IG-S-1r 4`0ActMultiV3StageStaract2multi_token_cap831act2multi_rm-ex040 act2multiact2multiActivity_normal_28!以3枚嘉奖印章完成IG-EX-14q 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_ex100 act2multiact2multiActivity_normal_27!以3枚嘉奖印章完成IG-EX-13p 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_ex090 act2multiact2multiActivity_normal_26!以3枚嘉奖印章完成IG-EX-12Bo 4`0ActMultiV3StageStar6act2multi_token_cap831act2multi_rm-ex030 act2multiact2multiActivity_normal_25!以3枚嘉奖印章完成IG-EX-11n 4`0ActMultiV3StageStarRact2multi_token_cap431act2multi_ex080 act2multiact2multiActivity_normal_24!以3枚嘉奖印章完成IG-EX-10m 4`0ActMultiV3StageStarjact2multi_token_cap431act2multi_ex070 act2multiact2multiActivity_normal_23 以3枚嘉奖印章完成IG-EX-9l 4`0ActMultiV3StageStaract2multi_token_cap831act2multi_rm-ex020 act2multiact2multiActivity_normal_22 以3枚嘉奖印章完成IG-EX-8Jk 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_ex060 act2multiact2multiActivity_normal_21 以3枚嘉奖印章完成IG-EX-7bj 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_ex050 act2multiact2multiActivity_normal_20 以3枚嘉奖印章完成IG-EX-6zi 4`0ActMultiV3StageStarҲact2multi_token_cap431act2multi_ex040 act2multiact2multiActivity_normal_19 以3枚嘉奖印章完成IG-EX-5h 4`0ActMultiV3StageStaract2multi_token_cap831act2multi_rm-ex010 act2multiact2multiActivity_normal_18 以3枚嘉奖印章完成IG-EX-4g 4`0ActMultiV3StageStar act2multi_token_cap431act2multi_ex030 act2multiact2multiActivity_normal_17 以3枚嘉奖印章完成IG-EX-3f 4`0ActMultiV3StageStar"act2multi_token_cap431act2multi_ex020 act2multiact2multiActivity_normal_16 以3枚嘉奖印章完成IG-EX-2e 4`0ActMultiV3StageStar:act2multi_token_cap431act2multi_ex010 act2multiact2multiActivity_normal_15 以3枚嘉奖印章完成IG-EX-1b 4`0ActMultiV3StageStarVact2multi_token_cap431act2multi_rm040 act2multiact2multiActivity_normal_14以3枚嘉奖印章完成IG-14z  4`0ActMultiV3StageStarnact2multi_token_cap431 act2multi_100 act2multiact2multiActivity_normal_13以3枚嘉奖印章完成IG-13  4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_090 act2multiact2multiActivity_normal_12以3枚嘉奖印章完成IG-12  4`0ActMultiV3StageStaract2multi_token_cap431act2multi_rm030 act2multiact2multiActivity_normal_11以3枚嘉奖印章完成IG-11  4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_080 act2multiact2multiActivity_normal_10以3枚嘉奖印章完成IG-10  4`0ActMultiV3StageStarνact2multi_token_cap431 act2multi_070 act2multiact2multiActivity_normal_09以3枚嘉奖印章完成IG-9 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_rm020 act2multiact2multiActivity_normal_08以3枚嘉奖印章完成IG-8  4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_060 act2multiact2multiActivity_normal_07以3枚嘉奖印章完成IG-7" 4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_050 act2multiact2multiActivity_normal_06以3枚嘉奖印章完成IG-6: 4`0ActMultiV3StageStar.act2multi_token_cap431 act2multi_040 act2multiact2multiActivity_normal_05以3枚嘉奖印章完成IG-5R 4`0ActMultiV3StageStarFact2multi_token_cap431act2multi_rm010 act2multiact2multiActivity_normal_04以3枚嘉奖印章完成IG-4j 4`0ActMultiV3StageStar^act2multi_token_cap431 act2multi_030 act2multiact2multiActivity_normal_03以3枚嘉奖印章完成IG-3 4`0ActMultiV3StageStarvact2multi_token_cap431 act2multi_020 act2multiact2multiActivity_normal_02以3枚嘉奖印章完成IG-2 4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_010 act2multiact2multiActivity_normal_01以3枚嘉奖印章完成IG-1J 7h 4`0CompleteAnyStage(act3mainss_token02main_16-16^main_16-16#s0 act3mainssact3mainssActivity_9 通关16-17B7h 4`0CompleteAnyStage(act3mainss_token02main_16-14^main_16-14#s0 act3mainssact3mainssActivity_8 通关16-15:7h 4`0CompleteAnyStage(act3mainss_token02main_16-12^main_16-12#s0 act3mainssact3mainssActivity_7 通关16-1327h 4`0CompleteAnyStage(act3mainss_token02main_16-10^main_16-10#s0 act3mainssact3mainssActivity_6 通关16-11*7h 4`0CompleteAnyStage(act3mainss_token02main_16-09^main_16-09#s0 act3mainssact3mainssActivity_5 通关16-10"7h 4`0CompleteAnyStagez(act3mainss_token02main_16-05^main_16-05#s0 act3mainssact3mainssActivity_4 通关16-67h 4`0CompleteAnyStager(act3mainss_token02main_16-04^main_16-04#s0 act3mainssact3mainssActivity_3 通关16-57h 4`0CompleteAnyStagej(act3mainss_token02main_16-02^main_16-02#s0 act3mainssact3mainssActivity_2 通关16-3 7h 4`0CompleteAnyStageb(act3mainss_token02main_16-01^main_16-01#s0 act3mainssact3mainssActivity_1 通关16-2  4h0CompleteStageActZxact46side_token_detector@85%act46side_01^act46side_02^act46side_03^act46side_04^act46side_05^act46side_06^act46side_07^act46side_08^act46side_09^act46side_10^act46side_ex01^act46side_ex01#f#^act46side_ex02^act46side_ex02#f#^act46side_ex03^act46side_ex03#f#^act46side_ex04^act46side_ex04#f#^act46side_ex05^act46side_ex05#f#^act46side_ex06^act46side_ex06#f#^act46side_ex07^act46side_ex07#f#^act46side_ex08^act46side_ex08#f#^act46side_s01^act46side_s01#f#^act46side_s02^act46side_s02#f#^act46side_s03^act46side_s03#f#^act46side_s04^act46side_s04#f#^^act46side_s05^act46side_s05#f#0 act46side46sideActivity_32'通关活动关卡85次,不含教学关* 4h0CompleteStageActdact46side_token_detector@45%act46side_01^act46side_02^act46side_03^act46side_04^act46side_05^act46side_06^act46side_07^act46side_08^act46side_09^act46side_10^act46side_ex01^act46side_ex01#f#^act46side_ex02^act46side_ex02#f#^act46side_ex03^act46side_ex03#f#^act46side_ex04^act46side_ex04#f#^act46side_ex05^act46side_ex05#f#^act46side_ex06^act46side_ex06#f#^act46side_ex07^act46side_ex07#f#^act46side_ex08^act46side_ex08#f#^act46side_s01^act46side_s01#f#^act46side_s02^act46side_s02#f#^act46side_s03^act46side_s03#f#^act46side_s04^act46side_s04#f#^^act46side_s05^act46side_s05#f#0 act46side46sideActivity_31'通关活动关卡45次,不含教学关R 4h0CompleteStageActPact46side_token_detector@15%act46side_01^act46side_02^act46side_03^act46side_04^act46side_05^act46side_06^act46side_07^act46side_08^act46side_09^act46side_10^act46side_ex01^act46side_ex01#f#^act46side_ex02^act46side_ex02#f#^act46side_ex03^act46side_ex03#f#^act46side_ex04^act46side_ex04#f#^act46side_ex05^act46side_ex05#f#^act46side_ex06^act46side_ex06#f#^act46side_ex07^act46side_ex07#f#^act46side_ex08^act46side_ex08#f#^act46side_s01^act46side_s01#f#^act46side_s02^act46side_s02#f#^act46side_s03^act46side_s03#f#^act46side_s04^act46side_s04#f#^^act46side_s05^act46side_s05#f#0 act46side46sideActivity_30'通关活动关卡15次,不含教学关 4h0CompleteAnyStagePact46side_token_detector(3 act46side_s050 act46side46sideActivity_29以3星评价完成OS-S-5 4h0CompleteAnyStage<act46side_token_detector(3 act46side_s040 act46side46sideActivity_28以3星评价完成OS-S-4 4h0CompleteAnyStage<act46side_token_detector(3 act46side_s030 act46side46sideActivity_27以3星评价完成OS-S-3 4h0CompleteAnyStage(act46side_token_detector(3 act46side_s020 act46side46sideActivity_26以3星评价完成OS-S-2 4h0CompleteAnyStage(act46side_token_detector(3 act46side_s010 act46side46sideActivity_25以3星评价完成OS-S-1  4t0CompleteAnyStage'furni_terracommericials_ExplorerPack_01,2act46side_ex08#f#0 act46side46sideActivity_24通关OS-EX-8突袭模式 4h0CompleteAnyStagePact46side_token_detector(2act46side_ex080 act46side46sideActivity_23 通关OS-EX-8 4h0CompleteAnyStage Pact46side_token_detector(2act46side_ex070 act46side46sideActivity_22 通关OS-EX-7 4h0CompleteAnyStage<act46side_token_detector(2act46side_ex060 act46side46sideActivity_21 通关OS-EX-6 4h0CompleteAnyStage<act46side_token_detector(2act46side_ex050 act46side46sideActivity_20 通关OS-EX-5 4h0CompleteAnyStage<act46side_token_detector(2act46side_ex040 act46side46sideActivity_19 通关OS-EX-4 4h0CompleteAnyStage<act46side_token_detector(2act46side_ex030 act46side46sideActivity_18 通关OS-EX-3 4h0CompleteAnyStage(act46side_token_detector(2act46side_ex020 act46side46sideActivity_17 通关OS-EX-2 4h0CompleteAnyStage(act46side_token_detector(2act46side_ex010 act46side46sideActivity_16 通关OS-EX-1  4`0CompleteAnyStagemod_unlock_token(3 act46side_100 act46side46sideActivity_15以3星评价完成OS-10z  40CompleteAnyStage8furni_tradeLounge_shelf_01xact46side_token_detector(2 act46side_100 act46side46sideActivity_14 通关OS-10   4h0CompleteAnyStagefurni_tradeLounge_chair_01(3 act46side_090 act46side46sideActivity_13以3星评价完成OS-9   40CompleteAnyStage<furni_tradeLounge_statueBox_016dact46side_token_detector(2 act46side_090 act46side46sideActivity_12 通关OS-9   4h0CompleteAnyStage*furni_tradeLounge_column_01(3 act46side_080 act46side46sideActivity_11以3星评价完成OS-8  40CompleteAnyStage@. furni_tradeLounge_ceilinglamp_01fdact46side_token_detector(2 act46side_080 act46side46sideActivity_10 通关OS-8  4h0CompleteAnyStageZfurni_tradeLounge_sofa_01(3 act46side_070 act46side46sideActivity_9以3星评价完成OS-7 40CompleteAnyStage@^"furni_tradeLounge_coffeemachine_01Pact46side_token_detector(2 act46side_070 act46side46sideActivity_8 通关OS-72 4`0CompleteAnyStagemod_unlock_token(3 act46side_060 act46side46sideActivity_7以3星评价完成OS-6 40CompleteAnyStage<furni_tradeLounge_lowchair_01Pact46side_token_detector(2 act46side_060 act46side46sideActivity_6 通关OS-6 40CompleteAnyStage,char_1047_halo2<act46side_token_detector(2 act46side_050 act46side46sideActivity_5 通关OS-5 40CompleteAnyStage<furni_tradeLounge_bookcase_01<act46side_token_detector(2 act46side_040 act46side46sideActivity_4 通关OS-4 40CompleteAnyStage< furni_tradeLounge_curtain_01>2act46side_token_detector(2 act46side_030 act46side46sideActivity_3 通关OS-3B 4h0CompleteAnyStage62act46side_token_detector(2 act46side_020 act46side46sideActivity_2 通关OS-2: 4h0CompleteAnyStage.2act46side_token_detector(2 act46side_010 act46side46sideActivity_1 通关OS-12  4l0CompleteStageAct&xact38side_token_ticket_rep_1@40$act38side_01^act38side_02^act38side_03^act38side_04^act38side_05^act38side_06^act38side_07^act38side_08^act38side_09^act38side_10^act38side_ex01^act38side_ex01#f#^act38side_ex02^act38side_ex02#f#^act38side_ex03^act38side_ex03#f#^act38side_ex04^act38side_ex04#f#^act38side_ex05^act38side_ex05#f#^act38side_ex06^act38side_ex06#f#^act38side_ex07^act38side_ex07#f#^act38side_ex08^act38side_ex08#f#^act38side_s01^act38side_s01#f#^act38side_s02^act38side_s02#f#^act38side_s03^act38side_s03#f#^act38side_s04^act38side_s04#f#^act38side_s05^act38side_s05#f#0act38sre38sreActivity_32'通关活动关卡40次,不含教学关b 4l0CompleteStageActVdact38side_token_ticket_rep_1@25$act38side_01^act38side_02^act38side_03^act38side_04^act38side_05^act38side_06^act38side_07^act38side_08^act38side_09^act38side_10^act38side_ex01^act38side_ex01#f#^act38side_ex02^act38side_ex02#f#^act38side_ex03^act38side_ex03#f#^act38side_ex04^act38side_ex04#f#^act38side_ex05^act38side_ex05#f#^act38side_ex06^act38side_ex06#f#^act38side_ex07^act38side_ex07#f#^act38side_ex08^act38side_ex08#f#^act38side_s01^act38side_s01#f#^act38side_s02^act38side_s02#f#^act38side_s03^act38side_s03#f#^act38side_s04^act38side_s04#f#^act38side_s05^act38side_s05#f#0act38sre38sreActivity_31'通关活动关卡25次,不含教学关! 4l0CompleteStageActPact38side_token_ticket_rep_1@10$act38side_01^act38side_02^act38side_03^act38side_04^act38side_05^act38side_06^act38side_07^act38side_08^act38side_09^act38side_10^act38side_ex01^act38side_ex01#f#^act38side_ex02^act38side_ex02#f#^act38side_ex03^act38side_ex03#f#^act38side_ex04^act38side_ex04#f#^act38side_ex05^act38side_ex05#f#^act38side_ex06^act38side_ex06#f#^act38side_ex07^act38side_ex07#f#^act38side_ex08^act38side_ex08#f#^act38side_s01^act38side_s01#f#^act38side_s02^act38side_s02#f#^act38side_s03^act38side_s03#f#^act38side_s04^act38side_s04#f#^act38side_s05^act38side_s05#f#0act38sre38sreActivity_30'通关活动关卡10次,不含教学关$ 4l1CompleteStageActPact38side_token_ticket_rep_1431 act38side_s051act38sre38sreActivity_29以3星评价完成PV-S-5% 4l1CompleteStageAct<act38side_token_ticket_rep_1431 act38side_s041act38sre38sreActivity_28以3星评价完成PV-S-4& 4l1CompleteStageAct<act38side_token_ticket_rep_1431 act38side_s031act38sre38sreActivity_27以3星评价完成PV-S-3 ( 4l1CompleteStageAct(act38side_token_ticket_rep_1431 act38side_s021act38sre38sreActivity_26以3星评价完成PV-S-2") 4l1CompleteStageAct(act38side_token_ticket_rep_1431 act38side_s011act38sre38sreActivity_25以3星评价完成PV-S-1( 4l1CompleteStageAct*furni_terratimes_Siracusa_01821act38side_ex08#f#1act38sre38sreActivity_24通关PV-EX-8突袭模式) 4l1CompleteStageActBPact38side_token_ticket_rep_1421act38side_ex081act38sre38sreActivity_23 通关PV-EX-8* 4l1CompleteStageActJ Pact38side_token_ticket_rep_1421act38side_ex071act38sre38sreActivity_22 通关PV-EX-7+ 4l1CompleteStageActR <act38side_token_ticket_rep_1421act38side_ex061act38sre38sreActivity_21 通关PV-EX-6- 4l1CompleteStageActZ <act38side_token_ticket_rep_1421act38side_ex051act38sre38sreActivity_20 通关PV-EX-5 . 4l1CompleteStageActb <act38side_token_ticket_rep_1421act38side_ex041act38sre38sreActivity_19 通关PV-EX-4/ 4l1CompleteStageActj <act38side_token_ticket_rep_1421act38side_ex031act38sre38sreActivity_18 通关PV-EX-30 4l1CompleteStageActr(act38side_token_ticket_rep_1421act38side_ex021act38sre38sreActivity_17 通关PV-EX-2"1 4l1CompleteStageActz(act38side_token_ticket_rep_1421act38side_ex011act38sre38sreActivity_16 通关PV-EX-1*2 4h1CompleteStageActfurni_tailorShop_floor_01431 act38side_101act38sre38sreActivity_15以3星评价完成PV-104 41CompleteStageAct<furni_tailorShop_wallpaper_01xact38side_token_ticket_rep_1421 act38side_101act38sre38sreActivity_14 通关PV-105  4`1CompleteStageActmod_unlock_token431 act38side_091act38sre38sreActivity_13以3星评价完成PV-96  41CompleteStageAct<furni_tailorShop_coffeetable_01xact38side_token_ticket_rep_1421 act38side_091act38sre38sreActivity_12 通关PV-96  4l1CompleteStageActfurni_tailorShop_pottedplant_01431 act38side_081act38sre38sreActivity_11以3星评价完成PV-87  41CompleteStageAct8.furni_tailorShop_stool_01^dact38side_token_ticket_rep_1421 act38side_081act38sre38sreActivity_10 通关PV-8r:  4l1CompleteStageActffurni_tailorShop_wardrobe_01431 act38side_071act38sre38sreActivity_9以3星评价完成PV-7; 41CompleteStageAct8zfurni_tailorShop_mirror_01dact38side_token_ticket_rep_1421 act38side_071act38sre38sreActivity_8 通关PV-7R; 4`1CompleteStageActmod_unlock_token431 act38side_061act38sre38sreActivity_7以3星评价完成PV-6= 41CompleteStageAct8furni_tailorShop_shelf_01Pact38side_token_ticket_rep_1421 act38side_061act38sre38sreActivity_6 通关PV-6> 41CompleteStageAct0char_1502_croslyPact38side_token_ticket_rep_1421 act38side_051act38sre38sreActivity_5 通关PV-5> 4l1CompleteStageActPact38side_token_ticket_rep_1421 act38side_041act38sre38sreActivity_4 通关PV-4? 4l1CompleteStageAct2act38side_token_ticket_rep_1421 act38side_031act38sre38sreActivity_3 通关PV-3@ 4l1CompleteStageAct2act38side_token_ticket_rep_1421 act38side_021act38sre38sreActivity_2 通关PV-2A 4l1CompleteStageAct 2act38side_token_ticket_rep_1421 act38side_011act38sre38sreActivity_1 通关PV-1"D <p$<0ActAutoChessSeasonPassGame!act1autochess_token_chess10hmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_25,活动期间,累计通关任意模拟10次ZD <p$<0ActAutoChessSeasonPassGame",act1autochess_token_chess6hmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_24+活动期间,累计通关任意模拟6次E <p$<0ActAutoChessSeasonPassGameR$act1autochess_token_chess3hmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_23+活动期间,累计通关任意模拟3次G @tL\t0ActAutoChessSeasonBondEffectCnt%dact1autochess_token_chessD50*indomShip;swiftShip;deputShip;skillfulShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_22h通关任意模拟时,【不屈】【迅捷】【助力】【灵巧】中盟约最高层数达到50层I @tL\t0ActAutoChessSeasonBondEffectCnt'dact1autochess_token_chessD20*indomShip;swiftShip;deputShip;skillfulShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_21h通关任意模拟时,【不屈】【迅捷】【助力】【灵巧】中盟约最高层数达到20层M @tHXp0ActAutoChessSeasonBondEffectCnt*dact1autochess_token_chess@50&steadShip;raidShip;miraShip;investShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_20k通关任意模拟时,【坚守】【突袭】【奇迹】【投资人】中盟约最高层数达到50层"O @tHXp0ActAutoChessSeasonBondEffectCnt",dact1autochess_token_chess@20&steadShip;raidShip;miraShip;investShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_19k通关任意模拟时,【坚守】【突袭】【奇迹】【投资人】中盟约最高层数达到20层O @tL\t0ActAutoChessSeasonBondEffectCnt..act1autochess_token_chessD100(preciShip;sargonShip;kjeragShip;egirShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_18r通关任意模拟时,【萨尔贡】【谢拉格】【阿戈尔】【精准】中盟约最高层数达到100层Q @tL\t0ActAutoChessSeasonBondEffectCntF0dact1autochess_token_chessD50(preciShip;sargonShip;kjeragShip;egirShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_17q通关任意模拟时,【萨尔贡】【谢拉格】【阿戈尔】【精准】中盟约最高层数达到50层S @tL\t0ActAutoChessSeasonBondEffectCnt^22act1autochess_token_chessD20(preciShip;sargonShip;kjeragShip;egirShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_16q通关任意模拟时,【萨尔贡】【谢拉格】【阿戈尔】【精准】中盟约最高层数达到20层zW @tL\t0ActAutoChessSeasonBondEffectCntz4act1autochess_token_chessD100*yanShip;victoriaShip;lateranoShip;visiShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_15o通关任意模拟时,【炎】【维多利亚】【拉特兰】【远见】中盟约最高层数达到100层Y @tL\t0ActAutoChessSeasonBondEffectCnt6dact1autochess_token_chessD50*yanShip;victoriaShip;lateranoShip;visiShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_14n通关任意模拟时,【炎】【维多利亚】【拉特兰】【远见】中盟约最高层数达到50层[  @tL\t0ActAutoChessSeasonBondEffectCnt82act1autochess_token_chessD20*yanShip;victoriaShip;lateranoShip;visiShiphmode_single_funny;mode_multi_funny;mode_single_normal;mode_multi_normal;mode_single_hard;mode_multi_hard act1autochess0 act1autochess1autochessActivity_13n通关任意模拟时,【炎】【维多利亚】【拉特兰】【远见】中盟约最高层数达到20层Z\  <p0ActAutoChessSeasonPassGame:act1autochess_token_chessX@1$mode_single_normal;mode_multi_normal act1autochess0 act1autochess1autochessActivity_12通关1次【险境模拟】]  <p0ActAutoChessSeasonPassRound<,act1autochess_token_chessdL112$mode_single_normal;mode_multi_normal act1autochess0 act1autochess1autochessActivity_11)在【险境模拟】中通过第12回合_  <p0ActAutoChessSeasonPassRoundb=act1autochess_token_chessdL19$mode_single_normal;mode_multi_normal act1autochess0 act1autochess1autochessActivity_10(在【险境模拟】中通过第9回合b`  <p0ActAutoChessSeasonPassRound>act1autochess_token_chessdL16$mode_single_normal;mode_multi_normal act1autochess0 act1autochess1autochessActivity_9(在【险境模拟】中通过第6回合a <p0ActAutoChessSeasonPassRound"@Kact1autochess_token_chessdL14$mode_single_normal;mode_multi_normal act1autochess0 act1autochess1autochessActivity_8(在【险境模拟】中通过第4回合"c <p0ActAutoChessSeasonPassRoundAKact1autochess_token_chessdL12$mode_single_normal;mode_multi_normal act1autochess0 act1autochess1autochessActivity_7(在【险境模拟】中通过第2回合e <p0ActAutoChessSeasonPassGameB,act1autochess_token_chessT<1"mode_single_funny;mode_multi_funny act1autochess0 act1autochess1autochessActivity_6通关1次【标准模拟】2g <p0ActAutoChessSeasonPassRound.Dact1autochess_token_chess`H112"mode_single_funny;mode_multi_funny act1autochess0 act1autochess1autochessActivity_5)在【标准模拟】中通过第12回合h <p0ActAutoChessSeasonPassRoundEdact1autochess_token_chess`H19"mode_single_funny;mode_multi_funny act1autochess0 act1autochess1autochessActivity_4(在【标准模拟】中通过第9回合i <p0ActAutoChessSeasonPassRoundFdact1autochess_token_chess`H16"mode_single_funny;mode_multi_funny act1autochess0 act1autochess1autochessActivity_3(在【标准模拟】中通过第6回合Rk <p0ActAutoChessSeasonPassRoundNH2act1autochess_token_chess`H14"mode_single_funny;mode_multi_funny act1autochess0 act1autochess1autochessActivity_2(在【标准模拟】中通过第4回合l <p0ActAutoChessSeasonPassRoundI2act1autochess_token_chess`H12"mode_single_funny;mode_multi_funny act1autochess0 act1autochess1autochessActivity_1(在【标准模拟】中通过第2回合n 4d0CompleteStageActKxact47side_token_bottle85oact47side_01^act47side_02^act47side_03^act47side_04^act47side_05^act47side_06^act47side_07^act47side_08^act47side_ex01^act47side_ex01#f#^act47side_ex02^act47side_ex02#f#^act47side_ex03^act47side_ex03#f#^act47side_ex04^act47side_ex04#f#^act47side_ex05^act47side_ex05#f#^act47side_ex06^act47side_ex06#f#^act47side_ex07^act47side_ex07#f#^act47side_ex08^act47side_ex08#f#0 act47side47sideActivity_24'通关活动关卡85次,不含教学关p 4d0CompleteStageActvMdact47side_token_bottle45oact47side_01^act47side_02^act47side_03^act47side_04^act47side_05^act47side_06^act47side_07^act47side_08^act47side_ex01^act47side_ex01#f#^act47side_ex02^act47side_ex02#f#^act47side_ex03^act47side_ex03#f#^act47side_ex04^act47side_ex04#f#^act47side_ex05^act47side_ex05#f#^act47side_ex06^act47side_ex06#f#^act47side_ex07^act47side_ex07#f#^act47side_ex08^act47side_ex08#f#0 act47side47sideActivity_23'通关活动关卡45次,不含教学关r 4d0CompleteStageActOPact47side_token_bottle15oact47side_01^act47side_02^act47side_03^act47side_04^act47side_05^act47side_06^act47side_07^act47side_08^act47side_ex01^act47side_ex01#f#^act47side_ex02^act47side_ex02#f#^act47side_ex03^act47side_ex03#f#^act47side_ex04^act47side_ex04#f#^act47side_ex05^act47side_ex05#f#^act47side_ex06^act47side_ex06#f#^act47side_ex07^act47side_ex07#f#^act47side_ex08^act47side_ex08#f#0 act47side47sideActivity_22'通关活动关卡15次,不含教学关s 4p0CompleteAnyStageRR#furni_terracommericials_Braintet_01,2act47side_ex08#f#0 act47side47sideActivity_21通关UR-EX-8突袭模式rv 4d0CompleteAnyStagefSdact47side_token_bottle(2act47side_ex080 act47side47sideActivity_20 通关UR-EX-8jw 4d0CompleteAnyStage^Tdact47side_token_bottle(2act47side_ex070 act47side47sideActivity_19 通关UR-EX-7bx 4d0CompleteAnyStageVUPact47side_token_bottle(2act47side_ex060 act47side47sideActivity_18 通关UR-EX-6Zy 4d0CompleteAnyStageNVPact47side_token_bottle(2act47side_ex050 act47side47sideActivity_17 通关UR-EX-5Rz 4d0CompleteAnyStageFWPact47side_token_bottle(2act47side_ex040 act47side47sideActivity_16 通关UR-EX-4J{ 4d0CompleteAnyStage>XPact47side_token_bottle(2act47side_ex030 act47side47sideActivity_15 通关UR-EX-3B| 4d0CompleteAnyStage6Y<act47side_token_bottle(2act47side_ex020 act47side47sideActivity_14 通关UR-EX-2:}  4d0CompleteAnyStage.Z<act47side_token_bottle(2act47side_ex010 act47side47sideActivity_13 通关UR-EX-1|  4`0CompleteAnyStage"[mod_unlock_token(3 act47side_080 act47side47sideActivity_12以3星评价完成UR-8}  40CompleteAnyStage<\furni_cloudRestaurant_table_02R\dact47side_token_bottle(2 act47side_080 act47side47sideActivity_11 通关UR-8~  4p0CompleteAnyStageB]"furni_cloudRestaurant_wallpaper_01(3 act47side_070 act47side47sideActivity_10以3星评价完成UR-7  40CompleteAnyStage<N^furni_cloudRestaurant_bar_01^dact47side_token_bottle(2 act47side_070 act47side47sideActivity_9 通关UR-7 4l0CompleteAnyStagev_furni_cloudRestaurant_carpet_01(3 act47side_060 act47side47sideActivity_8以3星评价完成UR-6" 40CompleteAnyStageD~`%furni_cloudRestaurant_ceilingLight_01`dact47side_token_bottle(2 act47side_060 act47side47sideActivity_7 通关UR-6R 4`0CompleteAnyStageamod_unlock_token(3 act47side_050 act47side47sideActivity_6以3星评价完成UR-5J 40CompleteAnyStage<bfurni_cloudRestaurant_clock_01bFact47side_token_bottle(2 act47side_050 act47side47sideActivity_5 通关UR-5r 40CompleteAnyStage,cchar_4213_skybxcFact47side_token_bottle(2 act47side_040 act47side47sideActivity_4 通关UR-4 40CompleteAnyStage<dfurni_cloudRestaurant_floor_01eFact47side_token_bottle(2 act47side_030 act47side47sideActivity_3 通关UR-3 40CompleteAnyStage<ffurni_cloudRestaurant_plant_02Bf(act47side_token_bottle(2 act47side_020 act47side47sideActivity_2 通关UR-2ڈ 40CompleteAnyStage<6gfurni_cloudRestaurant_shelf_01jg(act47side_token_bottle(2 act47side_010 act47side47sideActivity_1 通关UR-1 4h0CompleteStageActZhxact39side_token_garum_rep_140oact39side_01^act39side_02^act39side_03^act39side_04^act39side_05^act39side_06^act39side_07^act39side_08^act39side_ex01^act39side_ex01#f#^act39side_ex02^act39side_ex02#f#^act39side_ex03^act39side_ex03#f#^act39side_ex04^act39side_ex04#f#^act39side_ex05^act39side_ex05#f#^act39side_ex06^act39side_ex06#f#^act39side_ex07^act39side_ex07#f#^act39side_ex08^act39side_ex08#f#0act39sre39sreActivity_24'通关活动关卡40次,不含教学关r 4h0CompleteStageActjdact39side_token_garum_rep_125oact39side_01^act39side_02^act39side_03^act39side_04^act39side_05^act39side_06^act39side_07^act39side_08^act39side_ex01^act39side_ex01#f#^act39side_ex02^act39side_ex02#f#^act39side_ex03^act39side_ex03#f#^act39side_ex04^act39side_ex04#f#^act39side_ex05^act39side_ex05#f#^act39side_ex06^act39side_ex06#f#^act39side_ex07^act39side_ex07#f#^act39side_ex08^act39side_ex08#f#0act39sre39sreActivity_23'通关活动关卡25次,不含教学关 4h0CompleteStageAct:mPact39side_token_garum_rep_110oact39side_01^act39side_02^act39side_03^act39side_04^act39side_05^act39side_06^act39side_07^act39side_08^act39side_ex01^act39side_ex01#f#^act39side_ex02^act39side_ex02#f#^act39side_ex03^act39side_ex03#f#^act39side_ex04^act39side_ex04#f#^act39side_ex05^act39side_ex05#f#^act39side_ex06^act39side_ex06#f#^act39side_ex07^act39side_ex07#f#^act39side_ex08^act39side_ex08#f#0act39sre39sreActivity_22'通关活动关卡10次,不含教学关R 4|1CompleteStageActo/furni_terracommericials_CondensedSuppressant_01821act39side_ex08#f#1act39sre39sreActivity_21通关EP-EX-8突袭模式 4h1CompleteStageActpdact39side_token_garum_rep_1421act39side_ex081act39sre39sreActivity_20 通关EP-EX-8 4h1CompleteStageActqPact39side_token_garum_rep_1421act39side_ex071act39sre39sreActivity_19 通关EP-EX-7 4h1CompleteStageActr<act39side_token_garum_rep_1421act39side_ex061act39sre39sreActivity_18 通关EP-EX-6 4h1CompleteStageActs<act39side_token_garum_rep_1421act39side_ex051act39sre39sreActivity_17 通关EP-EX-5 4h1CompleteStageActt2act39side_token_garum_rep_1421act39side_ex041act39sre39sreActivity_16 通关EP-EX-4  4h1CompleteStageActu2act39side_token_garum_rep_1421act39side_ex031act39sre39sreActivity_15 通关EP-EX-3 4h1CompleteStageActw(act39side_token_garum_rep_1421act39side_ex021act39sre39sreActivity_14 通关EP-EX-2  4h1CompleteStageActx(act39side_token_garum_rep_1421act39side_ex011act39sre39sreActivity_13 通关EP-EX-1"  4`1CompleteStageActymod_unlock_token431 act39side_081act39sre39sreActivity_12以3星评价完成EP-8›  41CompleteStageAct4zfurni_shipRoom_floor_01JzPact39side_token_garum_rep_1421 act39side_081act39sre39sreActivity_11 通关EP-8Z  4h1CompleteStageActN{furni_shipRoom_wallpaper_01431 act39side_071act39sre39sreActivity_10以3星评价完成EP-7  41CompleteStageAct8^|furni_shipRoom_shipshelf_01|Pact39side_token_garum_rep_1421 act39side_071act39sre39sreActivity_9 通关EP-72 4h1CompleteStageAct}furni_shipRoom_canvas_01431 act39side_061act39sre39sreActivity_8以3星评价完成EP-6 41CompleteStageAct4~furni_shipRoom_table_01~<act39side_token_garum_rep_1421 act39side_061act39sre39sreActivity_7 通关EP-6j 4`1CompleteStageActmod_unlock_token431 act39side_051act39sre39sreActivity_6以3星评价完成EP-5ң 41CompleteStageAct4ʀfurni_shipRoom_shelf_01<act39side_token_garum_rep_1421 act39side_051act39sre39sreActivity_5 通关EP-5 41CompleteStageAct0char_4163_rosesa2act39side_token_garum_rep_1421 act39side_041act39sre39sreActivity_4 通关EP-4* 4h1CompleteStageAct2act39side_token_garum_rep_1421 act39side_031act39sre39sreActivity_3 通关EP-3* 4h1CompleteStageAct(act39side_token_garum_rep_1421 act39side_021act39sre39sreActivity_2 通关EP-2* 4h1CompleteStageAct(act39side_token_garum_rep_1421 act39side_011act39sre39sreActivity_1 通关EP-1§ 8p 11CompleteStageWithRelicact6bossrush_milestone_point01act6bossrush_relic_04Gact6bossrush_ex01^act6bossrush_ex02^act6bossrush_ex03^act6bossrush_ex0411 act6bossrush6bossrushActivity_14]启用[粒子追踪]通关任意恢宏试炼,并且该次作战通关时剩余生命值为1r  8p,7CompleteStageWithRelic·act6bossrush_milestone_point<15ALLact6bossrush_relic_03Gact6bossrush_ex01^act6bossrush_ex02^act6bossrush_ex03^act6bossrush_ex047 act6bossrush6bossrushActivity_13X启用[急速充能]通关任意恢宏试炼,并且该次作战累计释放技能15次*  8p04CompleteStageWithRelicact6bossrush_milestone_point@ WARRIOR3act6bossrush_relic_02Gact6bossrush_ex01^act6bossrush_ex02^act6bossrush_ex03^act6bossrush_ex044 act6bossrush6bossrushActivity_12]启用[精密聚焦]通关任意恢宏试炼,并且编队中【近卫】干员不少于3名  8p,D2CompleteStageWithRelicFact6bossrush_milestone_pointT43act6bossrush_wave_remainedact6bossrush_relic_01Gact6bossrush_ex01^act6bossrush_ex02^act6bossrush_ex03^act6bossrush_ex042 act6bossrush6bossrushActivity_11i启用[监护内核]通关任意恢宏试炼,并且波次结束时未撤退的干员累计达到3人次ʮ  8p17CompleteStageCondition&dact6bossrush_milestone_pointPD( 快速复活1act6bossrush_tm03217 act6bossrush6bossrushActivity_10t通关TN-3定向试炼,且小队中编入至少1位标签为【快速复活】的干员(不包括固定阵容)ʱ  8p2CompleteStageConditionŽdact6bossrush_milestone_pointTH,1char_4093_frstonact6bossrush_tm0222 act6bossrush6bossrushActivity_98通关TN-2定向试炼,并且至少部署1次Friston-3± 8p2CompleteStageConditiondact6bossrush_milestone_pointPD(2char_264_f12yinact6bossrush_tm0122 act6bossrush6bossrushActivity_82通关TN-1定向试炼,并且至少部署2次山 4dt5StageWithEnemyKilljact6bossrush_relic_042100act6bossrush_01^act6bossrush_02^act6bossrush_03^act6bossrush_04^act6bossrush_tm01^act6bossrush_tm02^act6bossrush_tm03^act6bossrush_tm04^act6bossrush_ex01^act6bossrush_ex02^act6bossrush_ex03^act6bossrush_ex04^act6bossrush_fin045 act6bossrush6bossrushActivity_7'活动关卡中累计击败100名敌人j 4dhx2StageWithCondition^act6bossrush_relic_0340act6bossrush_01^act6bossrush_02^act6bossrush_03^act6bossrush_04^act6bossrush_tm01^act6bossrush_tm02^act6bossrush_tm03^act6bossrush_tm04^act6bossrush_ex01^act6bossrush_ex02^act6bossrush_ex03^act6bossrush_ex04^act6bossrush_fin042 act6bossrush6bossrushActivity_6&活动关卡中累计部署干员40次R 4dhx1StageWithConditionFact6bossrush_relic_0250act6bossrush_01^act6bossrush_02^act6bossrush_03^act6bossrush_04^act6bossrush_tm01^act6bossrush_tm02^act6bossrush_tm03^act6bossrush_tm04^act6bossrush_ex01^act6bossrush_ex02^act6bossrush_ex03^act6bossrush_ex04^act6bossrush_fin041 act6bossrush6bossrushActivity_5&活动关卡中累计使用技能50次Ҹ 4l0CompleteAnyStage*dact6bossrush_milestone_point(2act6bossrush_040 act6bossrush6bossrushActivity_4通关TN-4初始试炼ڹ 4l0CompleteAnyStage22act6bossrush_milestone_point(2act6bossrush_030 act6bossrush6bossrushActivity_3通关TN-3初始试炼 4l0CompleteAnyStage:2act6bossrush_milestone_point(2act6bossrush_020 act6bossrush6bossrushActivity_2通关TN-2初始试炼 4l0CompleteAnyStageB2act6bossrush_milestone_point(2act6bossrush_010 act6bossrush6bossrushActivity_1通关TN-1初始试炼 4h0CompleteStageActJxact48side_token_ostracon85oact48side_01^act48side_02^act48side_03^act48side_04^act48side_05^act48side_06^act48side_07^act48side_08^act48side_ex01^act48side_ex01#f#^act48side_ex02^act48side_ex02#f#^act48side_ex03^act48side_ex03#f#^act48side_ex04^act48side_ex04#f#^act48side_ex05^act48side_ex05#f#^act48side_ex06^act48side_ex06#f#^act48side_ex07^act48side_ex07#f#^act48side_ex08^act48side_ex08#f#0 act48side48sideActivity_24'通关活动关卡85次,不含教学关b 4h0CompleteStageActdact48side_token_ostracon45oact48side_01^act48side_02^act48side_03^act48side_04^act48side_05^act48side_06^act48side_07^act48side_08^act48side_ex01^act48side_ex01#f#^act48side_ex02^act48side_ex02#f#^act48side_ex03^act48side_ex03#f#^act48side_ex04^act48side_ex04#f#^act48side_ex05^act48side_ex05#f#^act48side_ex06^act48side_ex06#f#^act48side_ex07^act48side_ex07#f#^act48side_ex08^act48side_ex08#f#0 act48side48sideActivity_23'通关活动关卡45次,不含教学关 4h0CompleteStageAct*Pact48side_token_ostracon15oact48side_01^act48side_02^act48side_03^act48side_04^act48side_05^act48side_06^act48side_07^act48side_08^act48side_ex01^act48side_ex01#f#^act48side_ex02^act48side_ex02#f#^act48side_ex03^act48side_ex03#f#^act48side_ex04^act48side_ex04#f#^act48side_ex05^act48side_ex05#f#^act48side_ex06^act48side_ex06#f#^act48side_ex07^act48side_ex07#f#^act48side_ex08^act48side_ex08#f#0 act48side48sideActivity_22'通关活动关卡15次,不含教学关B 4`0CompleteAnyStagefurni_hardNoggin_01,2act48side_ex08#f#0 act48side48sideActivity_21通关ME-EX-8突袭模式B 4h0CompleteAnyStagedact48side_token_ostracon(2act48side_ex080 act48side48sideActivity_20 通关ME-EX-8: 4h0CompleteAnyStagedact48side_token_ostracon(2act48side_ex070 act48side48sideActivity_19 通关ME-EX-72 4h0CompleteAnyStagePact48side_token_ostracon(2act48side_ex060 act48side48sideActivity_18 通关ME-EX-6* 4h0CompleteAnyStagePact48side_token_ostracon(2act48side_ex050 act48side48sideActivity_17 通关ME-EX-5" 4h0CompleteAnyStagezPact48side_token_ostracon(2act48side_ex040 act48side48sideActivity_16 通关ME-EX-4 4h0CompleteAnyStagerPact48side_token_ostracon(2act48side_ex030 act48side48sideActivity_15 通关ME-EX-3 4h0CompleteAnyStagej<act48side_token_ostracon(2act48side_ex020 act48side48sideActivity_14 通关ME-EX-2   4h0CompleteAnyStageb<act48side_token_ostracon(2act48side_ex010 act48side48sideActivity_13 通关ME-EX-1  4`0CompleteAnyStageZmod_unlock_token(3 act48side_080 act48side48sideActivity_12以3星评价完成ME-8b  40CompleteAnyStage4Zfurni_minosMed_floor_01dact48side_token_ostracon(2 act48side_080 act48side48sideActivity_11 通关ME-8  4d0CompleteAnyStage~furni_minosMed_stool_01(3 act48side_070 act48side48sideActivity_10以3星评价完成ME-7  40CompleteAnyStage4furni_minosMed_bed_01dact48side_token_ostracon(2 act48side_070 act48side48sideActivity_9 通关ME-7 4l0CompleteAnyStagefurni_minosMed_ceilingLight_02(3 act48side_060 act48side48sideActivity_8以3星评价完成ME-6 40CompleteAnyStage4furni_minosMed_table_01ްdact48side_token_ostracon(2 act48side_060 act48side48sideActivity_7 通关ME-6z 4`0CompleteAnyStageұmod_unlock_token(3 act48side_050 act48side48sideActivity_6以3星评价完成ME-5r 40CompleteAnyStage8βfurni_minosMed_carpet_01Fact48side_token_ostracon(2 act48side_050 act48side48sideActivity_5 通关ME-5 40CompleteAnyStage0char_4166_varkisFact48side_token_ostracon(2 act48side_040 act48side48sideActivity_4 通关ME-4" 40CompleteAnyStage4furni_minosMed_plant_01FFact48side_token_ostracon(2 act48side_030 act48side48sideActivity_3 通关ME-3J 40CompleteAnyStage<Bfurni_minosMed_ceilingLight_01v(act48side_token_ostracon(2 act48side_020 act48side48sideActivity_2 通关ME-2z 4h0CompleteAnyStagen(act48side_token_ostracon(2 act48side_010 act48side48sideActivity_1 通关ME-1  4l0CompleteStageActbxact40side_token_yumyum_rep_140act40side_01^act40side_02^act40side_03^act40side_04^act40side_05^act40side_06^act40side_07^act40side_08^act40side_09^act40side_ex01^act40side_ex01#f#^act40side_ex02^act40side_ex02#f#^act40side_ex03^act40side_ex03#f#^act40side_ex04^act40side_ex04#f#^act40side_ex05^act40side_ex05#f#^act40side_ex06^act40side_ex06#f#^act40side_ex07^act40side_ex07#f#^act40side_ex08^act40side_ex08#f#^act40side_s01^act40side_s01#f#^act40side_s02^act40side_s02#f#^act40side_s03^act40side_s03#f#^act40side_s04^act40side_s04#f#0act40sre40sreActivity_30'通关活动关卡40次,不含教学关  4l0CompleteStageActbdact40side_token_yumyum_rep_125act40side_01^act40side_02^act40side_03^act40side_04^act40side_05^act40side_06^act40side_07^act40side_08^act40side_09^act40side_ex01^act40side_ex01#f#^act40side_ex02^act40side_ex02#f#^act40side_ex03^act40side_ex03#f#^act40side_ex04^act40side_ex04#f#^act40side_ex05^act40side_ex05#f#^act40side_ex06^act40side_ex06#f#^act40side_ex07^act40side_ex07#f#^act40side_ex08^act40side_ex08#f#^act40side_s01^act40side_s01#f#^act40side_s02^act40side_s02#f#^act40side_s03^act40side_s03#f#^act40side_s04^act40side_s04#f#0act40sre40sreActivity_29'通关活动关卡25次,不含教学关  4l0CompleteStageActbPact40side_token_yumyum_rep_110act40side_01^act40side_02^act40side_03^act40side_04^act40side_05^act40side_06^act40side_07^act40side_08^act40side_09^act40side_ex01^act40side_ex01#f#^act40side_ex02^act40side_ex02#f#^act40side_ex03^act40side_ex03#f#^act40side_ex04^act40side_ex04#f#^act40side_ex05^act40side_ex05#f#^act40side_ex06^act40side_ex06#f#^act40side_ex07^act40side_ex07#f#^act40side_ex08^act40side_ex08#f#^act40side_s01^act40side_s01#f#^act40side_s02^act40side_s02#f#^act40side_s03^act40side_s03#f#^act40side_s04^act40side_s04#f#0act40sre40sreActivity_28'通关活动关卡10次,不含教学关r 4l1CompleteStageActfPact40side_token_yumyum_rep_1431act40side_mo011act40sre40sreActivity_27以3星评价完成OR-MO-1 4l1CompleteStageAct~<act40side_token_yumyum_rep_1431 act40side_s041act40sre40sreActivity_26以3星评价完成OR-S-4 4l1CompleteStageAct<act40side_token_yumyum_rep_1431 act40side_s031act40sre40sreActivity_25以3星评价完成OR-S-3 4l1CompleteStageAct(act40side_token_yumyum_rep_1431 act40side_s021act40sre40sreActivity_24以3星评价完成OR-S-2 4l1CompleteStageAct(act40side_token_yumyum_rep_1431 act40side_s011act40sre40sreActivity_23以3星评价完成OR-S-1 4t1CompleteStageAct&furni_terracommericials_SpinachPack_01821act40side_ex08#f#1act40sre40sreActivity_22通关OR-EX-8突袭模式 4l1CompleteStageActPact40side_token_yumyum_rep_1421act40side_ex081act40sre40sreActivity_21 通关OR-EX-8 4l1CompleteStageActPact40side_token_yumyum_rep_1421act40side_ex071act40sre40sreActivity_20 通关OR-EX-7 4l1CompleteStageAct <act40side_token_yumyum_rep_1421act40side_ex061act40sre40sreActivity_19 通关OR-EX-6 4l1CompleteStageAct<act40side_token_yumyum_rep_1421act40side_ex051act40sre40sreActivity_18 通关OR-EX-5 4l1CompleteStageAct<act40side_token_yumyum_rep_1421act40side_ex041act40sre40sreActivity_17 通关OR-EX-4 4l1CompleteStageAct"<act40side_token_yumyum_rep_1421act40side_ex031act40sre40sreActivity_16 通关OR-EX-3 4l1CompleteStageAct*(act40side_token_yumyum_rep_1421act40side_ex021act40sre40sreActivity_15 通关OR-EX-2 4l1CompleteStageAct2(act40side_token_yumyum_rep_1421act40side_ex011act40sre40sreActivity_14 通关OR-EX-1J  4`1CompleteStageAct>mod_unlock_token431 act40side_091act40sre40sreActivity_13以3星评价完成OR-9  41CompleteStageAct8Ffurni_springfeast_floor_01vxact40side_token_yumyum_rep_1421 act40side_091act40sre40sreActivity_12 通关OR-9"  4l1CompleteStageActzfurni_springfeast_wallpaper_01431 act40side_081act40sre40sreActivity_11以3星评价完成OR-82  41CompleteStageAct8furni_springfeast_lotus_01xact40side_token_yumyum_rep_1421 act40side_081act40sre40sreActivity_10 通关OR-8  4l1CompleteStageActfurni_springfeast_teastove_01431 act40side_071act40sre40sreActivity_9以3星评价完成OR-7 41CompleteStageAct8furni_springfeast_carpet_01 dact40side_token_yumyum_rep_1421 act40side_071act40sre40sreActivity_8 通关OR-7 4`1CompleteStageAct mod_unlock_token431 act40side_061act40sre40sreActivity_7以3星评价完成OR-6 41CompleteStageAct8furni_springfeast_bench_01BPact40side_token_yumyum_rep_1421 act40side_061act40sre40sreActivity_6 通关OR-6R 41CompleteStageAct0Jchar_4172_xingzhrPact40side_token_yumyum_rep_1421 act40side_051act40sre40sreActivity_5 通关OR-5 41CompleteStageAct@z!furni_springfeast_desserttable_01Pact40side_token_yumyum_rep_1421 act40side_041act40sre40sreActivity_4 通关OR-4 41CompleteStageAct<furni_springfeast_chandelier_012act40side_token_yumyum_rep_1421 act40side_031act40sre40sreActivity_3 通关OR-3*4,0$( * 41CompleteStageAct<"furni_springfeast_sideshelf_01V2act40side_token_yumyum_rep_1421 act40side_021act40sre40sreActivity_2 通关OR-2*0(, $ * 4l1CompleteStageAct2act40side_token_yumyum_rep_1421 act40side_011act40sre40sreActivity_1 通关OR-1! $H` main_14 通关<@cc.vup>14-23后解锁mission_archive_main_1440P40g,8 观看EG-6 我们的家 main_node_5l0|@z EX_CN_508char_4134_cetsyrRz EX_CN_507char_4134_cetsyrz EX_CN_506char_4134_cetsyrz EX_CN_505char_4134_cetsyrz EX_CN_504char_4134_cetsyr2{ EX_CN_503char_4134_cetsyrj{ EX_CN_502char_4134_cetsyr{ EX_CN_501char_4134_cetsyr\iDT`2在【隐秘战线】中,完成15个战线任务下一个季节 main_node_4l0|@j| EX_CN_407char_4134_cetsyr| EX_CN_406char_4134_cetsyr| EX_CN_405char_4134_cetsyr} EX_CN_404char_4134_cetsyrJ} EX_CN_403char_4134_cetsyr} EX_CN_402char_4134_cetsyr} EX_CN_401char_4134_cetsyrtkDT`1在【隐秘战线】中,完成5个战线任务难眠的夜晚 main_node_30|@~~ EX_CN_306char_4134_cetsyr~ EX_CN_305char_4134_cetsyr~ EX_CN_304char_4134_cetsyr& EX_CN_303char_4134_cetsyr^ EX_CN_302char_4134_cetsyr EX_CN_301char_4134_cetsyrPm,<H以3星评价完成H14-2OI-52实验后 main_node_2l0|@F EX_CN_207char_4134_cetsyr~ EX_CN_206char_4134_cetsyr EX_CN_205char_4134_cetsyr EX_CN_204char_4134_cetsyr& EX_CN_203char_4134_cetsyr^ EX_CN_202char_4134_cetsyr EX_CN_201char_4134_cetsyrPo,<H以3星评价完成H14-1 启航纪念 main_node_1l0|@F EX_CN_107char_4134_cetsyr~ EX_CN_106char_4134_cetsyr EX_CN_105char_4134_cetsyr EX_CN_104char_4134_cetsyr& EX_CN_103char_4134_cetsyr^ EX_CN_102char_4134_cetsyr EX_CN_101char_4134_cetsyrl0|@ EX_CN_608char_4134_cetsyr* EX_CN_607char_4134_cetsyrb EX_CN_606char_4134_cetsyr EX_CN_605char_4134_cetsyr҄ EX_CN_604char_4134_cetsyr  EX_CN_603char_4134_cetsyrB EX_CN_602char_4134_cetsyrz EX_CN_601char_4134_cetsyrmission_archive_main_14d.zX,4  b act18side_08act18side_kv_02. Ract18side_kv_01 act18side /f{\Ԃ8  \d act18side_08act18sre_kv_02(act18sre_kv_01act18sre<D<;d;:::9898`87x776(65H54h433 32421T100@0/T/.x..-,-,L,+l++* *)D)(\('''&4&%\%$$T$#l##" "!D! ( @`8`,Ll Dd(Hl4Tt , P p ( T |  8XD<tHT 28   FFD8000D5act0D5actX2L $,限时活动进行中7AAC0Dact1d5act1d52L> $,限时活动进行中9e1f28act2d5act2d53L $,限时活动进行中00b7eeact2d8act2d8x3L $,限时活动进行中003edcact3d5act3d53L^ $,限时活动进行中8d4268act3d7act3d784L $,限时活动进行中a778f8act4d2act4d24L $,限时活动进行中f86900act4d5act4d54L~ $,限时活动进行中006eb6act6d0act6d0X5L $,限时活动进行中cb2632act6d7act6d75L> $,限时活动进行中ff4128act6d8act6d86L $,限时活动进行中ffc000act7d1act7d1x6act8d2act8d26T. (0周年庆典签到活动337eb8act9d1d1act9d1d17T (0周年庆典登录活动ff0327act9d1d2act9d1d27P (0周年庆典作战活动f46525act9d4act9d47Lj $,限时活动进行中4adac4act10d6act10d6D8P $,限时活动进行中f49c49 act13d2d1 act13d2d18P2 $,猎人补给进行中467997 act13d2d2 act13d2d29T (0感谢庆典签到活动ff6425 act14d0d1 act14d0d19T (0感谢庆典登录活动538cff act14d0d2 act14d0d29Pr (0跨年限时登录活动f92946act15d1act15d1P:T (0新春限时登录活动2ebf81 act16d5d1 act16d5d1:PB $,幸运墙登录活动df462d act16d5d2 act16d5d2$;P (0岁暮点雪签到活动2719faact16d6act16d6;T (0锋芒将现签到活动e16919 act17d0d1 act17d0d1;Tz (0联动限时登录活动ffae00 act17d0d2 act17d0d2`<L $,泰拉\n说唱之夜!ff7e00act17d7act17d7<TF (0周年庆典登录活动00cef3 act18d3d1 act18d3d1,=L (限时开采许可b91600 act18d3d2 act18d3d2=T (0周年庆典签到活动0083ff act18d3d3 act18d3d3=T (0端阳正午签到活动008a67 act18sign act18signh>T (0盛夏新星登录活动01f3f0 act6login act6login>PZ $,惊奇墙登录活动133bdaact2prayact2pray(,<PpDThl act19side_04解密实验记录完成【DV-4】后获取档案I{0}星通关关卡{1}, 单位{2}(Array)触发事件{3}(Array)至多{4}次多萝西做出的承诺,指向了一条充满希望的道路。但要让一个科学家真正敞开内心,也需要付出诚意。 act19side_05加密实验记录02&3星通关DV-5,且不击败多萝西, $((,<Ptact19side_tr01解密实验记录"完成【DV-TR-1】后获取档案I{0}星通关关卡{1}, 单位{2}(Array)触发事件{3}(Array)至少{4}次科学本就超脱常识。在实验基地的走廊上,机甲阻挡前路时,留心观察,尝试处理可能会产生反应的实验体及其反应之物,是开始研究的第一步。 act19side_03加密实验记录01:3星通关DV-3,且至少击败1个R-31重型动力装甲未知事件01<#!00L< < H Xt $  ,<XtL 活动获得 资源点数act1vhalfidle_token_pointact1vhalfidle_token_point]各类建设资源经换算后得出的点数。凭此点数可向可露希尔换取奖励。v罗德岛绝非一天建成。但每一天,我们都会将它建设得比昨天更强大。 “为了罗德岛。” act1vhalfidleact1vhalfidle_token_pointwB0DXlH特定生产模块所有材料随机random_all_modelrandom_all_modelB可用来在次生预案中为罗德岛生产建设提供助力。前哨支点内能够收集到的各类资源。长久的战斗与实验已经证明,没有一无是处的物品,只有没弄清用法的物资。 act1vhalfidlerandom_all_modelxyp@Th|4!特定生产模块;加急指标精英进阶信物random_asc_modelrandom_asc_model9可用来在次生预案中为干员晋升精英职称。x代表着精英称号的信物。持有它便说明持有者在前哨支点的生产建设中得到了充分的认可。 act1vhalfidlerandom_asc_model{0v,<L\ 营建策略特约邀请函 gacha_direct gacha_direct*可用来在特约任命中任命干员。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_directT|\d,DP\ 营建策略核心机动密令·β gacha_pac6 gacha_pac6Q使用后可立即将以下干员加入战备:凯尔希、妮芙、刻俄柏。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac6}\,DP\ 营建策略核心机动密令·α gacha_pac5 gacha_pac5Q使用后可立即将以下干员加入战备:史尔特尔、泥岩、温蒂。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac5<`L,DP\  营建策略精锐机动密令·β gacha_pac4 gacha_pac4W使用后可立即将以下干员加入战备:鸿雪、炎狱炎熔、濯尘芙蓉。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac4\,DP\ 营建策略精锐机动密令·α gacha_pac3 gacha_pac3Q使用后可立即将以下干员加入战备:隐德来希、晓歌、奥达。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac3(h8,DP\( 营建策略标准机动密令·β gacha_pac2 gacha_pac2]使用后可立即将以下干员加入战备:夏栎、寒芒克洛丝、天火、明椒。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac2`,DP\  营建策略标准机动密令·α gacha_pac1 gacha_pac1T使用后可立即将以下干员加入战备:极境、绮良、临光、星极。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac1 H0 8HXh营建策略;加急指标 精炼矿核gacha_newplayergacha_newplayer*可用来在专项任命中任命干员。r封装矿核精炼提纯后的产物,存量稀少,一般作为开拓新生产基地时的启动资源使用。 act1vhalfidlegacha_newplayer `t|P@资源采集;生产模块获得:<猎户村落><水产村落>特种进阶信物asc_spcasc_spc<可用来在次生预案中进行干员精英职称晋升。代表着精英特种干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_spc(8 `t|PB资源采集;生产模块获得<藏书馆><大图书馆><山脉>辅助进阶信物asc_supasc_sup<可用来在次生预案中进行干员精英职称晋升。代表着精英辅助干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_sup̉ Pdlt@2资源采集;生产模块获得:<山地村落>医疗进阶信物asc_medasc_med<可用来在次生预案中进行干员精英职称晋升。代表着精英医疗干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_med`p \pxL=资源采集;生产模块获得:<藏书馆><大图书馆>术师进阶信物asc_cstasc_cst<可用来在次生预案中进行干员精英职称晋升。代表着精英术师干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_csth|XH资源采集;生产模块获得:<猎户村落><侦测中心><河流>狙击进阶信物asc_snpasc_snp<可用来在次生预案中进行干员精英职称晋升。代表着精英狙击干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_snp`t|P@资源采集;生产模块获得:<山地村落><水产村落>重装进阶信物asc_tnkasc_tnk<可用来在次生预案中进行干员精英职称晋升。代表着精英重装干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_tnkP``t|PB资源采集;生产模块获得:<牧场村落><密林><河流>近卫进阶信物asc_grdasc_grd<可用来在次生预案中进行干员精英职称晋升。代表着精英近卫干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_grdXlt|H:资源采集;生产模块获得:<牧场村落><密林>先锋进阶信物asc_pioasc_pio<可用来在次生预案中进行干员精英职称晋升。代表着精英先锋干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_pio8 ($ 8HXh资源采集;前哨支点 策略信标strategy_pointstrategy_point0可用来在次生预案中应用营建策略。带有可露希尔加密签名的虚拟信标,投放数量经过她的精密计算,可以确保从罗德岛总部调拨的援助得到更有效率的使用。 “比起一张呆板的生产计划表格,这样难道不是更有趣吗?” act1vhalfidlestrategy_pointhx|J资源采集;加急指标;前哨支点:<源石矿脉>、领袖敌人 封装矿核 gacha_normal gacha_normal*可用来在随机任命中任命干员。从源石矿脉核心位置取出并妥善封存的矿石样本。在缺少必要精炼提纯工业条件的环境下,封装矿核可以作为高纯度源石燃料的替代品。 act1vhalfidle gacha_normalll|8HT`,资源采集;前哨支点 技巧手册 skill_exp skill_exp9可用来在次生预案中提升干员的技能等级。生产建设所需的技巧并不比在战场上厮杀需要的少。请牢记:时时注意,处处留神。齐心协力,共同进步。 act1vhalfidle skill_exp ,(  $ 8HT`@资源采集;前哨支点 培训手册 level_exp level_exp9可用来在次生预案中提升干员的培训等级。踏入前哨支点,最为必需的便是不怕艰苦的勇气和谦虚好学的态度。请牢记:安全生产,人人有责。从头学起,分秒必争。 act1vhalfidle level_exp,,@k ~8}|hzxwpu8srpnmk,k0jig fdDcba`_^]x\`[tYW|V`UT<T;:8`786`54l3p241\0.-,\+*)'`&$(#"!H`Td < D  l`THTdHfirework_plate_107,$.6firework_plate_107firework_plate_106,firework_plate_106firework_plate_105,>dlbv~firework_plate_105P(firework_plate_104|@$0&$0<V^$ht$firework_plate_104ؕfirework_plate_103\06JD^lfirework_plate_103firework_plate_102\0>D^flfirework_plate_102firework_plate_101\0FZTn|firework_plate_101firework_plate_100,Bhpfzfirework_plate_100T8firework_plate_99,  &firework_plate_99(8firework_plate_98|@$$$  H>$H T nfirework_plate_98@firework_plate_97t<   *$ >F pX z  firework_plate_97x\firework_plate_96, 08.BJfirework_plate_96firework_plate_95,firework_plate_95firework_plate_94,Rxvfirework_plate_94d(firework_plate_93|@$  D:$D P jr$|  $  firework_plate_93firework_plate_92t<J t \ ~     firework_plate_92$firework_plate_91X<   firework_plate_91firework_plate_90l8Jt | z   firework_plate_90Ԭfirework_plate_89,f firework_plate_89xfirework_plate_88X<, H 0\ Dp f<, <,   <, & :4Nfirework_plate_88 X`firework_plate_87L0  0 *$>F0 Th0 firework_plate_87Xئfirework_plate_86L60 DpXz0 0  0 *$>firework_plate_86firework_plate_85,firework_plate_85firework_plate_84\0Rf`zfirework_plate_84(firework_plate_83|@Z d~x    8 firework_plate_83(Dfirework_plate_82|@   *$0J t\hfirework_plate_82Lfirework_plate_81\0 D:@Zbhfirework_plate_81Tfirework_plate_80l8,":TJR|rfirework_plate_80|firework_plate_79 \<0 :4@lTn<0 <0 <0 H0<VPfirework_plate_794Xtfirework_plate_78L0   0 $>8RZ0 h|0 firework_plate_78(firework_plate_77|@J b\ h       !!firework_plate_774firework_plate_76\0 !  ! ! "<firework_plate_76<firework_plate_75\0  " "  " 8 #firework_plate_75Dfirework_plate_74 \ <0  ### <0 ($$6 0$J <0 j d$p$$ <0 $$ $firework_plate_74Xfirework_plate_73LZ 0 h% |% 0 % % 0 %!&0!&0 4&NH&bfirework_plate_734tfirework_plate_72l8! "4"*2\"Rl"bz"firework_plate_72\Xfirework_plate_71L0 (#((H#>0 ZT(`(z0 #((#0 ((firework_plate_71Xfirework_plate_70Lr0 $))$0 ))0 (%**H%>0 ZT*`*zfirework_plate_70L0firework_plate_69D( &&&$&(6>FNfirework_plate_69 `firework_plate_68t< &+&  ,& P'8,d'Z rl,firework_plate_68Xfirework_plate_67|T, @(H(>RZb((firework_plate_67P(firework_plate_66|@ -$) .& 0.JD.^ h.)|. ..firework_plate_66Xfirework_plate_65L60 D/p*X/*z0 //0 /*/ +0 0*$0>firework_plate_65firework_plate_64D(++++( firework_plate_64$firework_plate_63t< ,1, 1 -1(- 602Jfirework_plate_63\firework_plate_62|T,. .&L.T.firework_plate_62firework_plate_61,..firework_plate_61(firework_plate_60|@V `4/t4 44 4/4 5"5firework_plate_60firework_plate_59D(00(1 1firework_plate_59firework_plate_58lfP@0 166661P@0 667 7&firework_plate_58X8firework_plate_57L,77,3378 ,: B <8H8b ,3388firework_plate_57pfirework_plate_56l8!&!.!6!>!h4p4x4n!!!!!444firework_plate_56(firework_plate_55|@6" `5H:T:n" "::" 5::" "::firework_plate_55X firework_plate_54L~#0 ;6;6#0 ;#;#$0 <@7(<T7J$0 X<r$l<$firework_plate_54Xfirework_plate_53`x$\L@0 =<8$=0=\8D=p8f%\L@0 =%==%=%%\L@0 =9>><9$>P9F&\L@0 `>z&t>>&>&firework_plate_53firework_plate_52X< '@:6'F'N'p:f'v'firework_plate_52Hfirework_plate_51dD$'?(@( @:(<@firework_plate_51 h`firework_plate_50P(0 (@@@)0 4<A(A4AN)0 j)dApA|A)0 >> >(>+4(>+F+N+V+^+firework_plate_490pfirework_plate_48X< +>+++ ?,&,firework_plate_488firework_plate_470h,L@4$DDD,,,,L@4$ EE$EP@X@`@V-L@4$lExEE----L@4$EEEAA Afirework_plate_47 firework_plate_46l8~.....AAA...//8B@BHBfirework_plate_46(Hfirework_plate_45|@/ BGG/ /GG0 @C(H4HN0 f0`HlHfirework_plate_45PXfirework_plate_44L00 H(DI;8SDS^;,NN|SS;,;;SS;,OOTTfirework_plate_35firework_plate_34,<OO<<<firework_plate_34firework_plate_33d46=0 \VQpVQ>0 V>V>>0 VRV$R?0 (WB?AL@4$TY`YlYAAAAL@4$YYYTUUAL@4$Z Z,ZFBNBVB^BL@4$tZZZUUUfirework_plate_30lfirework_plate_29dCH8, PV8[dVlVT[VvCH8, C[CC[Cfirework_plate_29firework_plate_28\0:D@\ZDbDh\WD\DD\Wfirework_plate_28firework_plate_27\0BEVEP]jEXx]EE]EX]firework_plate_27firework_plate_26|T,JFpYxYnFFFFYYFFFfirework_plate_26(firework_plate_25|@BG L_xZ`_zG _G_G _Z_G _H`firework_plate_25,firework_plate_24d4H``H``H``Ia afirework_plate_24firework_plate_23,IIII\\firework_plate_23firework_plate_22,:J`]h]^JrJzJfirework_plate_22L(firework_plate_21|@J$bc,^"K$,c8cRKZK$dcpc^K$ccKfirework_plate_21Xfirework_plate_20L2L0 @dl_Td_vL0 dLdLL0 d_d`L0  e&M e:Mfirework_plate_20 XLfirework_plate_19LM0 e`e`M0 eNf*N2N0 @flaTfavN0 fNfNfirework_plate_19Xfirework_plate_18L"O0$0g`8xDx^`@0$px|xsxx`@0$xx`xxa@0$ y,yXt@yLyfirework_plate_60t 0 act38side_04firework_plate_5La0 y$u z8u.b0 寒冷 企鹅(暂时不用)firework_animal_4e攻击对目标造成寒冷,持续4秒。e攻击对目标造成寒冷,持续4秒。firework_animal_4T'( 8,(40 $ ,<Tttoast_animal_3解锁了怪戾装药D$firework_animal_3_3_nfirework_animal_3_2_nfirework_animal_3_1_nD$firework_animal_3_3_m_lfirework_animal_3_2_m_lfirework_animal_3_1_m_lD$firework_animal_3_3_m_ufirework_animal_3_2_m_ufirework_animal_3_1_m_ufirework_choice_btn_name_wolf@装药切换成功! 当前效果为<@firework.animal>坚忍狼(暂时不用)firework_animal_3使攻击范围内的我方与敌方单位获得最高+50攻击速度坚忍(损失70%生命值时达到最大加成)。使攻击范围内的我方与敌方单位获得最高+50攻击速度坚忍(损失70%生命值时达到最大加成)。firework_animal_3L+( <0,84  ($ 0@Xh(toast_animal_2解锁了怠惰装药 act38side_01D$firework_animal_2_3_nfirework_animal_2_2_nfirework_animal_2_1_nD$firework_animal_2_3_m_lfirework_animal_2_2_m_lfirework_animal_2_1_m_lD$firework_animal_2_3_m_ufirework_animal_2_2_m_ufirework_animal_2_1_m_ufirework_choice_btn_name_cat@装药切换成功! 当前效果为<@firework.animal>减速猫(暂时不用)firework_animal_2使攻击范围内的我方与敌方单位攻击速度-70,且敌方单位移动速度-70%。使攻击范围内的我方与敌方单位攻击速度-70,且敌方单位移动速度-70%。firework_animal_2/(T 8,(40 $ 0@Xh(toast_animal_1解锁了炽燃装药 act38side_04D$firework_animal_1_3_nfirework_animal_1_2_nfirework_animal_1_1_nD$firework_animal_1_3_m_lfirework_animal_1_2_m_lfirework_animal_1_1_m_lD$firework_animal_1_3_m_ufirework_animal_1_2_m_ufirework_animal_1_1_m_ufirework_choice_btn_name_sheep@装药切换成功! 当前效果为<@firework.animal>灼燃羊(暂时不用)firework_animal_1m攻击附带相当于攻击力50%灼燃损伤。m攻击附带相当于攻击力50%灼燃损伤。firework_animal_1$    @HpL |?XLT`\H4  p\ X   <Xt`83@ 0p0 ReachAbility$*30063F3272P<(300300300 TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1 mission_27*作战部队的三项能力值均达到300 mission_274@l 0p0 ReachAbility$3107432001P<(60000 TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1 mission_26'作战部队的医护能力值达到600 mission_265@ 0p0 ReachAbility$310643272P<(05500 TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1 mission_25'作战部队的情报能力值达到550 mission_25@7@ 0p0 ReachAbility$630094R3272P<(00500 TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1 mission_24'作战部队的后勤能力值达到500 mission_248tx 4T`dp0FinishEventNTimes0u4001120 mission_23累计完成120次事件决策 mission_23x9T< 4T`dp0FinishEventNTimesn N400160 mission_22累计完成60次事件决策 mission_22X:4 4T`dp0FinishEventNTimesN'400130 mission_21累计完成30次事件决策 mission_218; 4T`dp0FinishGameNTimes*0u40013 mission_201累计完成3次抵达伦蒂尼姆的作战任务 mission_20(<  4T`dp0FinishGameNTimes20032 mission_191累计完成2次抵达伦蒂尼姆的作战任务 mission_19= 4T`dp0FinishGameNTimes :40011 mission_181累计完成1次抵达伦蒂尼姆的作战任务 mission_18>@ 00 FinishEventX$320010furni_terracommericials_WrankwoodFilmFestival_01 完成了事件链3eventSerial_3_5 mission_17$完成“诡影迷踪”系列事件 mission_17`?D 0P0 FinishEventXN30084 完成了事件链2eventSerial_2_4 mission_16完成“游侠”系列事件 mission_16`@< 0P0 FinishEventXR3302 完成了事件链1eventSerial_1_3 mission_15*完成“支援作战平台”系列事件 mission_15pAT ,0 PassTargetX$^30084zfurni_terratimes_Babel_01 target_4_5 mission_145在最终阶段选择行动“结局E-尽在掌握” mission_14Bt  ,l0 PassTargetX$3108430115 target_4_4 mission_135在最终阶段选择行动“结局D-强行突围” mission_13C  ,l0 PassTargetX$3101430115 target_4_3 mission_125在最终阶段选择行动“结局C-深入险境” mission_12D  ,l0 PassTargetX$3106430115 target_4_2 mission_115在最终阶段选择行动“结局B-早有准备” mission_11E  ,l0 PassTargetX$3107430145 target_4_1 mission_105在最终阶段选择行动“结局A-因地制宜” mission_10F  ,|0 PassStageX$3272-avatar_activity_EP14stage_3 mission_9"作战部队顺利通过第3阶段 mission_9H ,l0 PassTargetX$3101332001 target_3_3 mission_83作战部队通过危机事件“3C-提供援助” mission_8I ,l0 PassTargetX$31023"3272 target_3_2 mission_73作战部队通过危机事件“3B-潜行穿越” mission_7(J  ,l0 PassTargetX$330223272 target_3_1 mission_63作战部队通过危机事件“3A-绕道而行” mission_68K ,l|0 PassStageX$* 30033F 3271stage_2 mission_5"作战部队顺利通过第2阶段 mission_58L ,L`dp0 PassTargetX"  3301 target_2_2 mission_43作战部队通过危机事件“2B-随机应变” mission_4(M ,L`dp0 PassTargetX 30042 target_2_1 mission_33作战部队通过危机事件“2A-全速前进” mission_3N4,0(, $ , ,L\`l0 PassStageX2 30022stage_1 mission_2"作战部队顺利通过第1阶段 mission_2$O4,4,0$( , ,L`dp0 PassTargetX> 30062 target_1_1 mission_13作战部队通过危机事件“1A-做好准备” mission_1 D ,80 @$ 0$ (, ((8P\dpxD$Pl TEAMVALUE_3P TEAMVALUE_2Qr TEAMVALUE_1img_ending_icon_05最终,我们决定利用赦罪师的行动线索,从一处隐秘的通道进入伦蒂尼姆。多亏这条密道,我们才能将所有资源都带入伦蒂尼姆。如今,这里正面临各种危机。稀缺的资源,疲惫的居民,危险的战争和模糊的未来,太多不确定性威胁着在这里求生的人。我们将携带的资源分批次发放给急需帮助的人们,但仍然是杯水车薪。我们还接到了其他小队的消息,罗德岛的队伍正陆续抵达伦蒂尼姆,愿我们的努力最终能够帮助到他人。 我们正按照原定计划执行任务,感谢您一如既往的支持和指导。eventSerial_3_5结局E-尽在掌握st_14-03stage_4 target_4_5命脉W这次行动已经十拿九稳,我有无数种方案保证你们能够完成任务。 target_4_5T$D$T TEAMVALUE_3U TEAMVALUE_2,Um TEAMVALUE_1img_ending_icon_044我们在前往伦蒂尼姆城郊的路上,总计遇到了三批人。最初遇到的是早就逃出伦蒂尼姆的居民,他们为地形所困无法离开城郊。这些人大都精神正常,也有不少物资储备。我们经过时,他们在打牌或者闲聊消磨时光。靠近城市的时候,我们遇见了一些手持武器的维多利亚军人,从他们脸上能够看见疲惫和焦躁,他们明显长期处于精神紧张的状态。最后,我们遇到了一些刚从伦蒂尼姆城内逃出来的人,他们的状况非常糟糕。据这些人所说,城里到处都是萨卡兹和伦蒂尼姆居民的尸体,活着的人也都处在癫狂的边缘。伦蒂尼姆城内的状况不容乐观。 我们正按照原定计划前往伦蒂尼姆的办事处,希望那里能够幸免于难。结局D-强行突围st_14-03stage_4 target_4_4毁灭进行时B你们准备充分,可以尝试径直冲向最后的目标点。 target_4_4PY$  ,<D$Y^ TEAMVALUE_3Y& TEAMVALUE_2Y^ TEAMVALUE_1img_ending_icon_03Y在源石活性化程度最高的地区,我们遇到了从赤鬃山脉防线撤回的萨卡兹雇佣兵。那个时候,他们被丢在荒野上等死。我们试图向他们提供医疗援助,但他们拒绝了我们。突发性天灾降临,我们将携带的设备分发给了所有萨卡兹。在那之后,少数被他们称为“叛徒”的人愿意加入我们的行列前往伦蒂尼姆以换取更多的医疗物资。交易顺利进行,我们抵达了伦蒂尼姆周边。 我们正按照原定计划前往伦蒂尼姆的办事处,我们的队伍比出发时更加强大高效。结局C-深入险境st_14-03stage_4 target_4_3血战赤鬃岭W你们可以尝试穿过源石高度活性化的无人区以抵达伦蒂尼姆周边。 target_4_3,]L$Pht|D$t]^ TEAMVALUE_3] TEAMVALUE_2] TEAMVALUE_1img_ending_icon_02我们根据您制定的路线抵达了伦蒂尼姆周边的附属地块,这里的动力层显然缺乏维护,到处都是残破的设备。好在支撑结构还很稳定,我们不需要担心伦蒂尼姆存在倒塌的风险。我们在支持层发现了不少逃难至此的居民,伦蒂尼姆长期的混乱已经导致这里形成了较为稳定的社交环境。许多人惧怕萨卡兹军队,因此不愿返回生活层。据说伦蒂尼姆城内处在一片混乱之中,而那里正是我们的目标点。在离开前,我们给这个独特的“城中之城”留下了一些必要的物资。 我们正按照原定计划前往伦蒂尼姆的办事处,请保持通讯。结局B-早有准备st_14-03stage_4 target_4_2维多利亚'小镇'x你们提前搜集了伦蒂尼姆及周边地区的地图和情报,我可以依此制定最后一步的行动计划。 target_4_28$, $( $D$a^ TEAMVALUE_3b^ TEAMVALUE_2,b TEAMVALUE_1img_ending_icon_01我们从城市外侧攀登而上,直接抵达了伦蒂尼姆周边地块的边缘,临时制作的设备使得我们能够携带上大多数物资。现在这里出奇地寂静,不少建筑已经破碎。外城区大部分住宅中都留有主人突然离开的痕迹。一间废弃的房屋内,餐桌上摆着几个污渍斑斑的残碎玩偶,显然是主人没有来得及带走它们。处处都透露出诡异,但我们仍然要坚定地完成任务。 我们正按照原定计划前往城内的办事处,祝我们顺利。结局A-因地制宜st_14-03stage_4 target_4_1来此,亲自见证W你们可以合理利用手头的物资,改造出适合在登城时使用的装备。 target_4_1Te D$e TEAMVALUE_3e TEAMVALUE_2e TEAMVALUE_1successIconNormal根据您的指示,我们向他们说明了来意,这两支绝望的残兵部队迎接我们进入了营地。他们中大部分人的性命已经危在旦夕,我们只能做一些最基础的伤口处理。留下了一些药物后我们便离开了。3C-提供援助st_14-03stage_3 target_3_3你们可以向他们提供医疗援助以换取过路的许可。罗德岛干员秉承救死扶伤的理念来到这里,不应对伤员见死不救。 target_3_3g<j DT`htD$8h TEAMVALUE_3Th TEAMVALUE_2ph TEAMVALUE_1successIconNormal根据您的指示,我们趁着巡逻的士兵换班,隐秘且迅速地穿越了他们的营地。营地中的补给已经见底,他们使用的装备也破损不堪。3B-潜行穿越st_14-03stage_3 target_3_2我根据你们提供的情报分析出了他们的活动范围及侦察路线,这里应该存在一条安全的路线可供你们快速穿越这片区域。 target_3_2Lj$ \lxD$j TEAMVALUE_3j TEAMVALUE_2j TEAMVALUE_1successIconNormal诡异的天空下,那群士兵的身影和我们一样疲惫。我们根据您的指示绕远路避开了他们的营地,虽然消耗了额外的物资和时间,但所幸没有人员伤亡。3A-绕道而行st_14-03stage_3 target_3_1o你们储备的物资仍有余裕,可以选择绕开这两支停战的部队,找寻其他前进的道路。 target_3_1l 0<DPD$lA TEAMVALUE_3l7 TEAMVALUE_2m- TEAMVALUE_1successIconNormal您的判断准确无误,本次天灾的强度在可承受范围之内,我们在消耗了必要的资源后离开了天灾覆盖区。2B-随机应变 easy_14-16stage_2 target_2_2]你们有丰富的经验和足够的资源,未来天灾不会对小队造成致命威胁。 target_2_2xn L\hp|D$n- TEAMVALUE_3n7 TEAMVALUE_2n< TEAMVALUE_1successIconNormal您的判断准确无误,天灾覆盖区内,巨大的源石晶簇伴随着暴风和雷霆在阴影中显现。还好我们赶在天灾降临前全力冲刺,离开了那里。2A-全速前进 easy_14-16stage_2 target_2_1T没时间制定详细的计划了,立即尝试穿越天灾可能覆盖的区域。 target_2_14$,$  8HT\hD$p TEAMVALUE_3q TEAMVALUE_2 q TEAMVALUE_1successIconNormal我们已经进入战区。目前,已有肉眼能观测到的源石晶簇及诡异天气。我们将随时同步后续遭遇,请您及时给予我们反馈。1A-做好准备 easy_14-10stage_1 target_1_1~你们的目标是为需要帮助的人提供支援,尽可能地减少惨剧。谨慎行事,前方的情况难以预料。 target_1_1r   u队伍准备不足,任务失败。在保证自身安全的情况下立即撤退。(未能达成能力值条件)4伦蒂尼姆近在眼前stage_4我们穿过了前线战场,眼前就是最后的挑战。伦蒂尼姆周边是最危险的区域,请您帮助我们找到抵达目标点的方法。stage_4tPu队伍准备不足,任务失败。在保证自身安全的情况下立即撤退。(未能达成能力值条件)3stage_4游离的残兵部队stage_3b观测到前进路线上有个百人规模的驻扎营地,根据穿着及武器配置可知,人员主要为萨卡兹雇佣兵和维多利亚征召兵。看起来,曾经交战的双方现在屯驻在了同个营地。其中大多数人看上去都有伤在身却维持着高度警戒,贸然接触可能会有未知的危险。我们该怎么办?stage_3vl u队伍准备不足,任务失败。在保证自身安全的情况下立即撤退。(未能达成能力值条件)2stage_3突发性天灾来袭stage_2我们收到了可露希尔发来的天灾预警,目前我们所在的区域将有突发性天灾降临,请您指示我们应该如何行动。stage_2x ,$ ( pt|W小队的准备并不充分,请及时撤离战场。(未能达成能力值条件)1stage_2源石与炮火的战场stage_1目的地:伦蒂尼姆。 遭受了旷日持久的围攻,维多利亚的首都如今已变成人间地狱。小队即将进入战区,已观测到空气中活性源石浓度显著提高,接下来的行程不会轻松。stage_1 T  0stage_1stage_0stage_0pzT,,医疗救援小队D$,{  TEAMVALUE_3H{ TEAMVALUE_2d{ TEAMVALUE_1group_3group_3正在指挥医疗救援小队。该队干员擅长急救和帮助伤员,正在以救治尽可能多的伤者为目标前往伦蒂尼姆。MATgroup_3d  ,(情报侦察小队D$| TEAMVALUE_3|  TEAMVALUE_2| TEAMVALUE_1group_2group_2正在指挥情报侦察小队。该队干员擅长探查和分析情报,正在以收集更多战略信息为目标前往伦蒂尼姆。ISTgroup_2}\ ,(物资整备小队D$~ TEAMVALUE_34~  TEAMVALUE_2P~  TEAMVALUE_1group_1group_1正在指挥物资整备小队。该队干员擅长收集和运输物资,正在以传递更多战备资源为目标前往伦蒂尼姆。LMTgroup_1x531/-+*(\&$" L|,` 0h(<L`, 探索地形诡影迷踪(5/5)eventSerial_3_5icon_event_explore本队即将抵达伦蒂尼姆,正在找寻办法进入这座重重设防的城市的时候,闪灵干员交给我们的特殊通讯设备收到了奇怪的信号。请问我们应该如何行动?D$eventSerialChoice_3_5_3eventSerialChoice_3_5_2eventSerialChoice_3_5_1eventSerial_3_5d(<L` 情报搜集诡影迷踪(4/5)eventSerial_3_4icon_event_collectD我们跟随收集到有关使徒小队的线索,并收到了罗德岛信标发出的求援信号。我们跟随信号来到了一处废弃的赦罪师实验室。这里处于萨卡兹经常巡逻的区域,所以我们没有太多时间探索这里,请您指示我们该把搜索重心放在什么方面的情报上?$eventSerialChoice_3_4_2eventSerialChoice_3_4_1eventSerial_3_4P(<L` 救援任务诡影迷踪(3/5)eventSerial_3_3icon_event_rescueo在追踪使徒小队的路上,我们遭遇了一处自救军营地,他们在前往伦蒂尼姆的途中遭到了拦截而损失惨重。他们之前发送了求救信号,也获得了医生的回应,但联系上的医生却突然失去了信号。 现在,正有一小支萨卡兹部队向此处袭来,请问我们应该如何帮助这支自救军队伍?D$eventSerialChoice_3_3_3eventSerialChoice_3_3_2eventSerialChoice_3_3_1eventSerial_3_3P(<L`( 探索地形诡影迷踪(2/5)eventSerial_3_2icon_event_explore我们再次发现了赦罪师卫兵的踪迹。这里只有一些源石晶簇和赦罪师卫兵的尸体。据推测,这里不久前发生过惨烈的战斗,请问我们接下来该做什么?D$eventSerialChoice_3_2_3eventSerialChoice_3_2_2eventSerialChoice_3_2_1eventSerial_3_2L(<L` 交战遭遇诡影迷踪(1/5)eventSerial_3_1icon_event_battlek我们遭遇了一队没有敌意的萨卡兹佣兵部队,他们认出了我们的身份,并试图邀请我们一同突袭附近由赦罪师亲卫把守的萨卡兹神秘祭坛。据观察,他们身上穿着画有奇特笑脸队徽的服装,并且装备了许多爆炸物。请问我们应该怎么办?(完成最终任务可大量提升医护能力)D$eventSerialChoice_3_1_3eventSerialChoice_3_1_2eventSerialChoice_3_1_1eventSerial_3_1 <|(4DX 情报搜集 游侠(4/4)eventSerial_2_4icon_event_collect我们在行进的路上果然再次找到了陈干员留下的消息。这次,我们直接回收了现场所留下的信标,并尝试解读其中的消息。eventSerialChoice_2_4_1eventSerial_2_4xH(4DX 情报搜集 游侠(3/4)eventSerial_2_3icon_event_collectn我们解析信标中的密文后,发现了干员陈留下的线索。携带信标的感染者因杀害过萨卡兹而遭到追杀,陈救下他后,便指引他寻求罗德岛的帮助,同时将一处坐标数据传递给我们。抵达坐标地点时,我们远远地就发现那是一处废弃的营地。请您指示我们该如何应对眼前的情况。D$eventSerialChoice_2_3_3eventSerialChoice_2_3_2eventSerialChoice_2_3_1eventSerial_2_3܍x8(4DX 救援任务 游侠(2/4)eventSerial_2_2icon_event_rescue根据线索,我们寻找到了一个隐藏在废墟之间的藏身处,并且在那里发现了携带信标的感染者,他已经遇难身亡。同在藏身处的还有另一些逃难的人,他们对我们非常警惕但没有与我们发生直接冲突。本队已回收信标,并且将对感染者的死因展开调查,唯一需要您指示的是,我们该如何面对藏身处中的难民团体?D$eventSerialChoice_2_2_3eventSerialChoice_2_2_2eventSerialChoice_2_2_1eventSerial_2_2p(4DX 交战遭遇 游侠(1/4)eventSerial_2_1icon_event_battle;在小队行进的过程中,我们接收到了罗德岛制式信标的加密信号,内容显示信标中含有重要内容,需要回收后才能查看。我们在谨慎前往信标的途中侦测到了萨卡兹的部队,请您指示我们该如何应敌。(完成最终任务可大量提升情报能力)D$eventSerialChoice_2_1_3eventSerialChoice_2_1_2eventSerialChoice_2_1_1eventSerial_2_1(@PdH 交战遭遇支援作战平台(3/3)eventSerial_1_3icon_event_battle我们收到了PhonoR-0的紧急信号,迷雾笼罩了她,还有数具缠裹着衣袍的敌人在追击。她应该是遭遇了食腐者的攻击,我们正在前往支援的路上。请您指示我们该如何应敌。D$eventSerialChoice_1_3_3eventSerialChoice_1_3_2eventSerialChoice_1_3_1eventSerial_1_3H(@Pd 情报搜集支援作战平台(2/3)eventSerial_1_2icon_event_collect博士,负责支援PhonoR-0的运输无人机已与本队会合,我们正在根据可露希尔小姐的指示对其进行改造。 但可露希尔小姐与PhonoR-0就下一步行动产生了分歧。PhonoR-0希望接受合适的改装后独自执行任务,但可露希尔小姐认为应该继续改造运输无人机,共同行动。请您指示我们下一步该如何行动。$eventSerialChoice_1_2_2eventSerialChoice_1_2_1eventSerial_1_2D(@Pd 救援任务支援作战平台(1/3)eventSerial_1_1icon_event_rescueI我们接到了可露希尔小姐的通讯,前往附近的一处地点执行支援任务。在那里,我们发现了彻底损坏的运输无人机与其运载的识别码为PhonoR-0的作战平台。目前,该作战平台已宕机,请您指示我们的下一步行动。(完成最终任务可大量提升后勤能力)eventSerialChoice_1_1_1eventSerial_1_1P(8DX 探索地形 穿越防线 event_4_3icon_event_explore我们距离伦蒂尼姆只有一天不到的路程了,附近也出现了萨卡兹设立的哨所。请您指示我们在接近哨所时该如何行动。tX< eventChoice_4_3_3eventChoice_4_3_23eventChoice_4_3_22eventChoice_4_3_21eventChoice_4_3_1 event_4_3 (4@T 交战遭遇 巡逻队 event_4_2icon_event_battle本队被远处的一支萨卡兹巡逻队发现,他们正在朝我们靠近,预计五分钟后接敌。请您指示本队接下来的行动。tX< eventChoice_4_2_3eventChoice_4_2_23eventChoice_4_2_22eventChoice_4_2_21eventChoice_4_2_1 event_4_2\(<H\ 救援任务伦蒂尼姆难民 event_4_1icon_event_rescue我们遇见了一些自称来自伦蒂尼姆的难民,他们既不敢返回家园,也无法离开这片荒野。请问我们该怎么做?tX< eventChoice_4_1_3eventChoice_4_1_23eventChoice_4_1_22eventChoice_4_1_21eventChoice_4_1_1 event_4_1l(8DX0 救援任务无助的孩子 event_3_3icon_event_rescue我们在荒野上遇见了一个衣衫褴褛的孩子,那孩子哭着请求我们帮助其受伤的父母。他们所在的位置离我们不远,但可能会耽误行程,请您指示我们该如何行动。tX< eventChoice_3_3_3eventChoice_3_3_23eventChoice_3_3_22eventChoice_3_3_21eventChoice_3_3_1 event_3_3`(<H\\ 探索地形架设通讯装置 event_3_2icon_event_explore我们已经离伦蒂尼姆不算远了。据本队判断,在此架设战场专用的简易通讯基站将有利于接下来的任务行动。但是周围的情况比预期的更糟糕,有可能会发生意外,请您指示我们该如何行动。tX< eventChoice_3_2_3eventChoice_3_2_23eventChoice_3_2_22eventChoice_3_2_21eventChoice_3_2_1 event_3_2$(DPdD 情报搜集撤退的萨卡兹军队 event_3_1icon_event_collect我们侦察到远处成建制的萨卡兹部队正在行军,推测其为从银石崖前线撤向伦蒂尼姆的精锐部队。看起来他们还要一段时间才能完全离开,请您指示我们的下一步行动。tX< eventChoice_3_1_3eventChoice_3_1_23eventChoice_3_1_22eventChoice_3_1_21eventChoice_3_1_1 event_3_1,d(8DX( 情报搜集 光辉闪现 event_2_3icon_event_collect我们观测到天空中突然出现了金色的光辉,驱散了盘踞在空中的红紫色云层。鉴于突发情况可能会影响我们后续的行动安排,请您指示我们的下一步行动。eventChoice_2_3_1 event_2_3(0<P 情报搜集溃军 event_2_2icon_event_collect我们侦察到十几名身着维多利亚军服的士兵在一处简陋的营地驻扎,推测为溃逃部队。请问我们是否有必要和他们接触?tX< eventChoice_2_2_3eventChoice_2_2_23eventChoice_2_2_22eventChoice_2_2_21eventChoice_2_2_1 event_2_2\(8DX< 探索地形损毁的战舰 event_2_1icon_event_explore我们发现了一艘巨大的高速战舰的残骸,应该属于前一段时间来到这里的维多利亚侦察部队。从远距离观察来看,目前没有发现有人在其中活动,我们是否需要前往探索?tX< eventChoice_2_1_3eventChoice_2_1_23eventChoice_2_1_22eventChoice_2_1_21eventChoice_2_1_1 event_2_1\(<H\ 探索地形被遗弃的村庄 event_1_3icon_event_explore{我们侦察到一处近期被遗弃的村庄,那里也许有可回收的物资,请问我们是否需要前往探索?tX< eventChoice_1_3_3eventChoice_1_3_23eventChoice_1_3_22eventChoice_1_3_21eventChoice_1_3_1 event_1_3T(<H\4 情报搜集小型天灾频发 event_1_2icon_event_collect我们在行动中发现某些地区小型天灾的降临呈现出某种规律,但这只是猜测,并无数据支撑。有队员建议我们根据现有情报分析一下,请您指示我们该如何行动。tX< eventChoice_1_2_3eventChoice_1_2_23eventChoice_1_2_22eventChoice_1_2_21eventChoice_1_2_1 event_1_2L(4@T$ 救援任务 逃离者 event_1_1icon_event_rescue我们遇见了一些难民,他们自称是附近荒地上的定居者。他们的定居点被天灾摧毁,只能仓皇逃离,期望能获得一些求生所需的物资。请问我们该怎么做?tX< eventChoice_1_1_3eventChoice_1_1_23eventChoice_1_1_22eventChoice_1_1_21eventChoice_1_1_1 event_1_1خ4(8DX  救援任务 紧急通讯 event_0_4icon_event_rescue收到可露希尔发来的消息: “博士,目前执勤小队正处于无通讯信号区域。根据指示器读数,那里即将出现天灾。请您指示我们该如何支援小队。”tX< eventChoice_0_4_3eventChoice_0_4_23eventChoice_0_4_22eventChoice_0_4_21eventChoice_0_4_1 event_0_4(8DXD 交战遭遇 荒地匪徒 event_0_3icon_event_battle我们在荒野上遭遇了不怀好意的敌人,目前双方正处于僵持状态。据观察,他们应该是靠打劫难民为生的劫匪。对方拒绝沟通,威胁我们交出物资。请您指示我们的下一步行动。tX< eventChoice_0_3_3eventChoice_0_3_23eventChoice_0_3_22eventChoice_0_3_21eventChoice_0_3_1 event_0_3IJ (8DX 情报搜集 仪器失灵 event_0_2icon_event_collect我们遭遇了一个麻烦。源石粉尘损坏了精密仪器,导致仪器失灵。在小型天灾频发的地区行动时,这算是不小的麻烦。请您指示我们的下一步行动。tX< eventChoice_0_2_3eventChoice_0_2_23eventChoice_0_2_22eventChoice_0_2_21eventChoice_0_2_1 event_0_2 (8DXL 探索地形 路遇险境 event_0_1icon_event_explore我们遭遇了一处诡异的地形,层层叠叠高耸的源石晶簇在平原上破土而出、阻拦在前,这条原定的安全路线现在危险重重。据观察,部分源石有急剧活性化的可能。我们应该怎么办?tX< eventChoice_0_1_3eventChoice_0_1_23eventChoice_0_1_22eventChoice_0_1_21eventChoice_0_1_1 event_0_1,  $(,Px3编码为{0}的{1}现已通过第{2}次危机事件$编码为{0}的{1}现已抵达终点完成事件“{0}”!需要先通关主题曲【{0}】 前线任务0为了奖励罗德岛作战小队的英勇表现, TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1jHt`xЩTئ\d(\tLȕT܏ 8||||,~<}{xzxhw(vtsqpnHmkihpg(fdcb`a4`_]\x[DZYlWV`TRQ|OMKdIGD$Bp?<963T/0-*'%" | H 4l@H $我们发现了一条通道,推断为赦罪师往返于伦蒂尼姆城内外的密道。 我们在这里找到了一些有关赦罪师实验的资料,这些文件也许会帮助罗德岛更好地分析赦罪师的行动。 加速前进eventSerialChoice_3_5_3我们没能弄清特殊通讯设备的信号是什么意思。 本队将放弃这条线索,找寻其他方法进入伦蒂尼姆。eventSerial_3_5`加速前进,在路程中分析异常信号,尝试从中找出和赦罪师有关的线索。eventSerialChoice_3_5_3L@$K $我们发现了一条通道,推断为赦罪师往返于伦蒂尼姆城内外的密道。 我们在这里找到了一些有关赦罪师实验的资料,这些文件也许会帮助罗德岛更好地分析赦罪师的行动。 保持前进eventSerialChoice_3_5_2我们没能弄清特殊通讯设备的信号是什么意思。 本队将放弃这条线索,找寻其他方法进入伦蒂尼姆。eventSerial_3_5`保持前进,在路程中分析异常信号,尝试从中找出和赦罪师有关的线索。eventSerialChoice_3_5_28M $我们发现了一条通道,推断为赦罪师往返于伦蒂尼姆城内外的密道。 我们在这里找到了一些有关赦罪师实验的资料,这些文件也许会帮助罗德岛更好地分析赦罪师的行动。 暂停前进eventSerialChoice_3_5_1我们没能弄清特殊通讯设备的信号是什么意思。 本队将放弃这条线索,找寻其他方法进入伦蒂尼姆。eventSerial_3_5Z停止前进,全力分析异常信号,尝试从中找出和赦罪师有关的线索。eventSerialChoice_3_5_1 O实验室里有交战的痕迹,还有一些奇美拉怪物的尸体。我们搜集到了一些有用的物资,还有一个特殊的通讯终端,并收到了闪灵干员留下的信息:“罗德岛的各位,我们本已暂时脱离危险,并前往支援其他队伍。但丽兹急需特殊治疗。使徒小队只得前往赦罪师的实验室进行治疗。接下来,我们会前往伦蒂尼姆,请收好我们留下的通讯终端。” 彻底搜查eventSerialChoice_3_4_2我们在实验室遭遇了意外,整个废弃的建筑崩塌,有一些小队成员受了伤,我们没收集什么有用的消息。eventSerial_3_4'提高效率,彻底搜索实验室。eventSerialChoice_3_4_2Rx,<_我们搜集到了一个特殊的通讯终端,并收到了闪灵干员留下的信息:“罗德岛的各位,我们本已暂时脱离危险,并前往支援其他队伍。但丽兹急需特殊治疗。使徒小队只得前往赦罪师的实验室进行治疗。接下来,我们会前往伦蒂尼姆,请收好我们留下的通讯终端。” 使徒小队eventSerialChoice_3_4_1我们在实验室遭遇了意外,整个废弃的建筑崩塌,有一些小队成员受了伤,我们没收集什么有用的消息。eventSerial_3_4*注意收集使徒小队相关的情报。eventSerialChoice_3_4_1pU,收到了闪灵发来的消息: “博士,感谢您的支援,我们已暂时脱离危险,但丽兹急需特殊治疗。使徒小队将会与来支援的小队暂时同行,所有人一起保护丽兹前往安全地点。” 奇袭策略eventSerialChoice_3_3_3我们艰难地战胜了敌人,使徒小队需要在原地休整一段时间。 本队目前没有足够的物资帮助她们,请调遣其他小队来此支援。本队将继续执行任务。eventSerial_3_3H观察地形,迅速制定潜行方案,出其不意地消灭他们。eventSerialChoice_3_3_3\L4X,收到了闪灵发来的消息: “博士,感谢您的支援,我们已暂时脱离危险,但丽兹急需特殊治疗。使徒小队将会与来支援的小队暂时同行,所有人一起保护丽兹前往安全地点。” 激进策略eventSerialChoice_3_3_2我们艰难地战胜了敌人,使徒小队需要在原地休整一段时间。 本队目前没有足够的物资帮助她们,请调遣其他小队来此支援。本队将继续执行任务。eventSerial_3_3$直接进攻,彻底消灭敌人。eventSerialChoice_3_3_2\Z,收到了闪灵发来的消息: “博士,感谢您的支援,我们已暂时脱离危险,但丽兹急需特殊治疗。使徒小队将会与来支援的小队暂时同行,所有人一起保护丽兹前往安全地点。” 稳妥策略eventSerialChoice_3_3_1我们艰难地战胜了敌人,使徒小队需要在原地休整一段时间。 本队目前没有足够的物资帮助她们,请调遣其他小队来此支援。本队将继续执行任务。eventSerial_3_36稳住脚步,采取最安全的方式解决他们。eventSerialChoice_3_3_1L$]pL\V我们仔细搜查了现场的所有痕迹,找出了残余的赦罪师卫兵,并消灭了他们。 我们根据收集到的情报,分析出 在这里与赦罪师卫兵发生交战的很有可能是使徒小队,她们目前正处于无法接收信息的地区。 本队已分析出她们可能前往的地点,将立刻开始行动。 彻底搜查eventSerialChoice_3_2_3我们在探索途中发现了残余的赦罪师卫兵,并艰难地消灭了他们。 可惜的是,我们没能收集到什么有用的情报,将继续前往伦蒂尼姆。eventSerial_3_2i检查战斗地点和周边环境,搜寻并分析线索,推测与赦罪师卫兵交战的人是谁。eventSerialChoice_3_2_3X0`Td|0@8我们搜索了现场及周边的可疑痕迹,找出了残余的赦罪师卫兵,并消灭了他们。 我们根据收集到的情报,分析出 在这里与赦罪师卫兵发生交战的很有可能是罗德岛的某支小队。 本队已分析出未知目标可能前往的地点,将立刻开始行动。 探索周边eventSerialChoice_3_2_2我们在探索途中发现了残余的赦罪师卫兵,并艰难地消灭了他们。 可惜的是,我们没能收集到什么有用的情报,将继续前往伦蒂尼姆。eventSerial_3_2Z检查周边环境,搜寻并分析线索,推测与赦罪师卫兵交战的人是谁。eventSerialChoice_3_2_28`c 我们简单搜索了现场,发现了残余的赦罪师卫兵,并艰难地消灭了他们。 我们只能收集到的一些残缺不全的情报,本队已分析出情报中提到的地点,并立刻开始行动。 探索战场eventSerialChoice_3_2_1我们在探索途中发现了残余的赦罪师卫兵,并艰难地消灭了他们。 可惜的是,我们没能收集到什么有用的情报,将继续前往伦蒂尼姆。eventSerial_3_2Z检查战斗地点,搜寻并分析线索,推测与赦罪师卫兵交战的人是谁。eventSerialChoice_3_2_1eXh<我们的合作很顺利,祭坛被炸毁了。佣兵告诉我们,他们在交战中得知赦罪师首领正在召集部下,并且赦罪师亲卫们反复提到了一个陌生的名字——“奎萨辛娜”。 有少量赦罪师亲卫逃走了,本队将在继续执行任务的途中追踪他们的下落。 协同作战eventSerialChoice_3_1_3作战很艰难,但至少祭坛被炸毁了,赦罪师亲卫们被全灭。雇佣兵们受了不少损失,我们帮助他们补充了需要的物资。 我们在调查了一番后没明白赦罪师亲卫们在这里做什么,本队将继续执行任务。eventSerial_3_19做好近距交战准备,和他们一起突袭祭坛。eventSerialChoice_3_1_3h (8我们的远程支援火力让佣兵团的推进很顺利,祭坛成功被他们炸毁了。佣兵表达感谢后就追踪赦罪师亲卫残兵离开了。 本队将在继续执行任务的途中追踪他们的下落。 远处支援eventSerialChoice_3_1_2作战很艰难,但至少祭坛被炸毁了,赦罪师亲卫们被全灭。雇佣兵们受了不少损失,我们帮助他们补充了需要的物资。 我们在调查了一番后没明白赦罪师亲卫们在这里做什么,本队将继续执行任务。eventSerial_3_1<使用弓弩或者法术,从远处为他们提供支援。eventSerialChoice_3_1_2hk(0@我们没有贸然参与作战,但我们提供的物资让这支佣兵团的作战进行得很顺利,祭坛被炸毁了,只有少量赦罪师亲卫逃走了。 本队将在继续执行任务的途中追踪他们的下落。 物资支持eventSerialChoice_3_1_1作战很艰难,但至少祭坛被炸毁了,赦罪师亲卫们被全灭。雇佣兵们受了不少损失,我们帮助他们补充了需要的物资。 我们在调查了一番后没明白赦罪师亲卫们在这里做什么,本队将继续执行任务。eventSerial_3_1B给他们提供必要的物资支援,不要直接介入交战。eventSerialChoice_3_1_1X 0n`pE“致罗德岛同僚, 我已经确认由九所领导的整合运动并未在混乱中撤出伦蒂尼姆,重点关注人员塔露拉也被证实在周边区域现身。整合运动极有可能已经潜伏进入伦蒂尼姆城内活动,请所有罗德岛同僚务必小心。另,我会亲自去找他们。——陈” 解读留言eventSerialChoice_2_4_1?解读失败。我们没能弄清这条加密留言的含义。eventSerial_2_4'解读陈干员留下的加密留言。eventSerialChoice_2_4_1tpDT|我们仔细搜索了营地,在这里发现了近期的人员活动痕迹和一些被遗漏的补给品。 还有几具被妥当处置的感染者遗体,他们正是前段时间我们回收信标时遭遇的感染者团队中的成员。 我们推测他们就是陈干员正在追查的团队。本队将继续前进,在前往伦蒂尼姆的途中跟上陈干员的步伐。 彻底探索eventSerialChoice_2_3_3我们搜索了营地,但是很遗憾,没能发现什么有用的线索。我们将放弃寻找,按原计划继续前进。eventSerial_2_33彻底搜索营地,寻找可能存在的线索。eventSerialChoice_2_3_3hD@s<Ld"我们搜索了营地大部分区域,在这里发现了近期的人员活动痕迹和一些被遗漏的补给品。 还有几具被妥当处置的感染者遗体,身份不明,无法得到有效信息。 本队将继续前进,在前往伦蒂尼姆的途中跟上陈干员的步伐。 普通探索eventSerialChoice_2_3_2我们搜索了营地,但是很遗憾,没能发现什么有用的线索。我们将放弃寻找,按原计划继续前进。eventSerial_2_3*花费一定时间和精力搜索营地。eventSerialChoice_2_3_2u我们简单搜索了营地,在这里发现了近期的人员活动痕迹和一些被遗漏的补给品,其他一无所获。 本队将继续前进,在前往伦蒂尼姆的途中跟上陈干员的步伐。 简单探索eventSerialChoice_2_3_1我们搜索了营地,但是很遗憾,没能发现什么有用的线索。我们将放弃寻找,按原计划继续前进。eventSerial_2_30简单搜索营地,然后继续执行任务。eventSerialChoice_2_3_1w(8在知晓我们的身份后,藏身处中的居民在给我们提供了帮助后离开。他们似乎对罗德岛有一定的了解。 据他们说,在他们抵达这里的时候,我们追踪的感染者就已经死亡了。 根据我们的粗略分析,死者死于某种萨卡兹巫术的直接袭击,这与难民们的说法一致。本队将回收信标继续前进,在路上分析其中的加密内容。 表明身份eventSerialChoice_2_2_3B藏身处中的居民似乎并不了解过罗德岛的名字,我们的沟通并不顺利。 我们在他们的监视下检查了死者,根据我们的粗略分析,他死于某种萨卡兹巫术的直接袭击。不幸的是,他所携带的信标也已经损坏,已经无法提取信息。本队将继续前进。eventSerial_2_2E直接向藏身处内的人员表明自己罗德岛小队的身份。eventSerialChoice_2_2_3d{L\t3我们发挥了自己的专业技能,协助处理了些藏身处居民的麻烦后,他们才在相信我们并无恶意后离开。 根据我们的粗略分析,死者死于某种萨卡兹巫术的直接袭击,身份不明。本队将回收信标继续前进,在路上分析其中的加密内容。 发挥专长eventSerialChoice_2_2_2Z我们发挥了自己的专业技能,为藏身处的居民提供了帮助,但他们仍然对我们极为警惕。 我们在他们的监视下检查了死者,根据我们的粗略分析,他死于某种萨卡兹巫术的直接袭击。不幸的是,他所携带的信标也已经损坏,已经无法提取信息。本队将继续前进。eventSerial_2_2c发挥自己的专长技能,向藏身处内的人员提供帮助,以此获得他们的信任。eventSerialChoice_2_2_2<l|我们在与感染者团队对峙时一直保持克制,藏身处中的居民最终选择相信我们并无恶意后离开了这里。本队将回收信标继续前进,在路上分析其中的加密内容。 谨慎接触eventSerialChoice_2_2_1W虽然我们在与难民团队对峙时一直保持克制,但藏身处中的居民一直对我们保持警惕。 我们在他们的监视下检查了死者,根据我们的粗略分析,他死于某种萨卡兹巫术的直接袭击。不幸的是,他所携带的信标也已经损坏,已经无法提取信息。本队将继续前进。eventSerial_2_26小心谨慎地与藏身处内的人员进行接触。eventSerialChoice_2_2_14 Tp;支援小队及时赶到,我们的协同作战非常顺利,但携带罗德岛信标的对象在混战中趁机逃走。我们已确认他感染者的身份,并分析出他同样在向伦蒂尼姆方向靠近。在接下来的任务过程中,本队将一边前往伦蒂尼姆,一边追寻信标的下落。调遣周边小队支援eventSerialChoice_2_1_3我们与萨卡兹伏兵的交战发生了意外。虽然在一片混乱中艰难消灭了敌人,但携带罗德岛信标的人在我们清理战场时已经确认死亡。且信标已经在战斗中损坏,本队将在回收信标后继续前进。eventSerial_2_1<向周边的行动小队求援,准备进行协同作战。eventSerialChoice_2_1_3P(,,<我们依靠您精妙的指挥,在正面应战后歼灭了所有敌人,但携带罗德岛信标的对象在混战中趁机逃走。在接下来的任务过程中,本队将一边前往伦蒂尼姆,一边追寻信标的下落。 主动出击eventSerialChoice_2_1_2我们与萨卡兹伏兵的交战发生了意外。虽然在一片混乱中艰难消灭了敌人,但携带罗德岛信标的人在我们清理战场时已经确认死亡。且信标已经在战斗中损坏,本队将在回收信标后继续前进。eventSerial_2_1$做好提前规划,主动交战。eventSerialChoice_2_1_2Ї((8我们将埋伏的萨卡兹部队勾引出来后艰难地将其消灭,但携带罗德岛信标的对象在混战中趁机逃走。在接下来的任务过程中,本队将一边前往伦蒂尼姆,一边追寻信标的下落。 引诱战略eventSerialChoice_2_1_1我们与萨卡兹伏兵的交战发生了意外。虽然在一片混乱中艰难消灭了敌人,但携带罗德岛信标的人在我们清理战场时已经确认死亡。且信标已经在战斗中损坏,本队将在回收信标后继续前进。eventSerial_2_10做好交战准备,引诱敌人主动攻击。eventSerialChoice_2_1_1\我们的进攻隐秘而高效,并很快收到了PhonoR-0发来的信息: “感谢您的支援,我为哀珐尼尔有您这样的朋友感到由衷的欣慰。” 奇袭策略eventSerialChoice_1_3_3我们艰难地战胜了敌人,PhonoR-2遭受了损伤。虽然她能够使用咒术对自己进行简单地修复,但还是不足以继续前进。 我们手头的资源不足以修复她,请调遣附近的其他小队进行支援。eventSerial_1_3H观察地形,迅速制定潜行方案,出其不意地消灭他们。eventSerialChoice_1_3_3(H我们有惊无险地在正面强攻中获胜。 通讯频段收到了PhonoR-0发来的信息: “感谢您的支援,我为哀珐尼尔有您这样的朋友感到由衷的欣慰。” 激进策略eventSerialChoice_1_3_2我们艰难地战胜了敌人,PhonoR-0遭受了损伤。虽然她能够使用咒术对自己进行简单地修复,但还是不足以继续前进。 我们手头的资源不足以修复她,请调遣附近的其他小队进行支援。eventSerial_1_3$直接进攻,彻底消灭敌人。eventSerialChoice_1_3_2$l我们引诱敌人走入陷阱,分散击溃了他们。 通讯频段收到了PhonoR-0发来的信息: “感谢您的支援。” 稳妥策略eventSerialChoice_1_3_1我们艰难地战胜了敌人,PhonoR-0遭受了损伤。虽然她能够使用咒术对自己进行简单地修复,但还是不足以继续前进。 我们手头的资源不足以修复她,请调遣附近的其他小队进行支援。eventSerial_1_36稳住脚步,采取最安全的方式解决他们。eventSerialChoice_1_3_1 $<收到了PhonoR-0发来的信息: “感谢您的信任,博士。之前的事故已经证明了运输无人机并不可靠。我有自己的考量,请原谅我的急躁。我要自己去找哀珐尼尔,他正处于危险之中。”选择PhonoR-0的方案eventSerialChoice_1_2_2c我们的改装并不成功,请调遣附近的其他小队进行支援。本队将继续前进。eventSerial_1_2)允许PhonoR-0独自前往执行任务。eventSerialChoice_1_2_2(ԓ,D收到了可露希尔发来的信息: “博士,我就知道你会支持我的!在那么危险的战场,PhonoR-0居然想独自完成任务。作战平台和我分歧这么大的情况真是少见,可能这就是亲情的力量吧。”选择可露希尔的方案eventSerialChoice_1_2_1我们的改造并不成功,运输无人机将携带PhonoR-0与离我们最近的其他小队会合。本队将继续前进。eventSerial_1_2-相信可露希尔作为工程师的判断。eventSerialChoice_1_2_1H| x _我们修复了PhonoR-0。在下一个运输无人机抵达前,本队会与其一同行动。 尝试修复eventSerialChoice_1_1_1l我们目前无法完成修复作业,请调遣附近的其他小队进行支援。本队将继续前进。eventSerial_1_18PhonoR-0正在执行紧急任务,立即将其修复。eventSerialChoice_1_1_1xp W我们突袭了哨所,在一片混乱中冲过了那里,还带走了一些物资。[激进]快速突破eventChoice_4_3_3u我们成功通过了哨所,但是有几名队员在与守军的交战中身负重伤,还丢失了不少物资。 event_4_36直接闯过哨所,加快速度前往伦蒂尼姆。eventChoice_4_3_3 Xd| H我们保持速度,潜行通过了哨所,还带走了一些物资。[灵活]保持前进eventChoice_4_3_23l我们被守军发现了,被迫短兵相接。虽然我们撤离了那里,但是遭受了不少损失。 event_4_3Q保持现在的行进速度,想办法在不被发现的情况下通过哨所。eventChoice_4_3_23 d| H我们保持速度,潜行通过了哨所,还带走了一些物资。[灵活]保持前进eventChoice_4_3_22l我们被守军发现了,被迫短兵相接。虽然我们撤离了那里,但是遭受了不少损失。 event_4_3Q保持现在的行进速度,想办法在不被发现的情况下通过哨所。eventChoice_4_3_22 d| H我们保持速度,潜行通过了哨所,还带走了一些物资。[灵活]保持前进eventChoice_4_3_21l我们被守军发现了,被迫短兵相接。虽然我们撤离了那里,但是遭受了不少损失。 event_4_3Q保持现在的行进速度,想办法在不被发现的情况下通过哨所。eventChoice_4_3_21`D8x]我们步步为营绕开了哨所,虽然花费了更多时间,但好在没什么损失。[稳健]绕道而行eventChoice_4_3_1E我们虽然绕开了哨所,但是花费了太多时间和物资。 event_4_3*适当放慢速度,谨慎避开哨所。eventChoice_4_3_1tZ收到芬发来的消息:“博士,我们根据您的指示彻底击溃了敌人。”[激进]调遣支援eventChoice_4_2_3f收到芬发来的消息:“我们艰难地战胜了敌人,但是也付出了惨重的代价。” event_4_2H芬干员带领的小队就在你们附近,准备进行协同作战。eventChoice_4_2_3d<Ldx3我们消灭了敌人,还缴获了部分物资。[灵活]主动出击eventChoice_4_2_23B我们艰难地战胜了敌人,需要原地休整恢复状态。 event_4_2'主动出击,在路上截击他们。eventChoice_4_2_23lLdx3我们消灭了敌人,还缴获了部分物资。[灵活]主动出击eventChoice_4_2_22B我们艰难地战胜了敌人,需要原地休整恢复状态。 event_4_2'主动出击,在路上截击他们。eventChoice_4_2_22Ldx3我们消灭了敌人,还缴获了部分物资。[灵活]主动出击eventChoice_4_2_21B我们艰难地战胜了敌人,需要原地休整恢复状态。 event_4_2'主动出击,在路上截击他们。eventChoice_4_2_21̤<Th!我们顺利地消灭了敌人。[稳健]被动防御eventChoice_4_2_19我们艰难地战胜了敌人,但也有不少损失。 event_4_2<准备迎战,在敌人进入攻击范围后解决他们。eventChoice_4_2_1$@\p$难民非常感激我们的帮助。[激进]提供大量物资eventChoice_4_1_3?我们没有难民需要的物资,他们愤愤地离开了。 event_4_10给予能够支持他们离开战区的物资。eventChoice_4_1_3T,@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_4_1_23?我们没有难民需要的物资,他们愤愤地离开了。 event_4_1!向他们提供必要的治疗。eventChoice_4_1_23pH@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_4_1_22?我们没有难民需要的物资,他们愤愤地离开了。 event_4_1-将路上较为安全的地方告诉他们。eventChoice_4_1_22p@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_4_1_21?我们没有难民需要的物资,他们愤愤地离开了。 event_4_16向他们提供在荒野长途旅行必需的物资。eventChoice_4_1_21@\p$难民非常感激我们的帮助。[稳健]提供少量物资eventChoice_4_1_1?我们没有难民需要的物资,他们愤愤地离开了。 event_4_1给予他们必要的物资。eventChoice_4_1_1@Xl$他们非常感激我们的帮助。[激进]竭尽所能eventChoice_3_3_3E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_30给予能够支持他们离开战区的物资。eventChoice_3_3_3@Xl$他们非常感激我们的帮助。[灵活]发挥专长eventChoice_3_3_23E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_36向他们提供必要的治疗,然后继续行动。eventChoice_3_3_23P$(@Xl$他们非常感激我们的帮助。[灵活]发挥专长eventChoice_3_3_22E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_3B将路上较为安全的地方告诉他们,然后继续行动。eventChoice_3_3_22 $l@Xl$他们非常感激我们的帮助。[灵活]发挥专长eventChoice_3_3_21E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_3B向他们提供在荒野上必需的物资,然后继续行动。eventChoice_3_3_21!@Xl$他们非常感激我们的帮助。[稳健]简单救助eventChoice_3_3_1E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_3-给予基本的援助,然后继续行动。eventChoice_3_3_1#r我们布置了几座简易的基站,这些设备将会大大提高我们和周边地区小队的通讯质量。[激进]建设更多基站eventChoice_3_2_3K作业过程中出现意外,设备损坏的同时还有几人受伤了。 event_3_2c你们的提议很有道理,在确保自身安全的情况下布置尽可能多的简易基站。eventChoice_3_2_3$|i我们布置了一座简易的基站,该设备将会提高我们和周边地区小队的通讯质量。[灵活]同意提议eventChoice_3_2_23E在作业过程中突然出现了狂风,我们的设备损坏了。 event_3_2T你们的提议很有道理,在确保自身安全的情况下布置简易基站。eventChoice_3_2_23\&|4i我们布置了一座简易的基站,该设备将会提高我们和周边地区小队的通讯质量。[灵活]同意提议eventChoice_3_2_22E在作业过程中突然出现了狂风,我们的设备损坏了。 event_3_2T你们的提议很有道理,在确保自身安全的情况下布置简易基站。eventChoice_3_2_22'|жi我们布置了一座简易的基站,该设备将会提高我们和周边地区小队的通讯质量。[灵活]同意提议eventChoice_3_2_21E在作业过程中突然出现了狂风,我们的设备损坏了。 event_3_2T你们的提议很有道理,在确保自身安全的情况下布置简易基站。eventChoice_3_2_21)lPh|6我们加快了脚步,这一段路程都很顺利。[稳健]否定提议eventChoice_3_2_13我们加快了脚步,大家都感觉很疲惫。 event_3_2?不要停留,现在以前往伦蒂尼姆作为首要目标。eventChoice_3_2_1*4@~我们在潜行的过程中打探到了萨卡兹军队返回伦蒂尼姆的路线,这将有助于我们接下来的行动。[激进]打探情报eventChoice_3_1_3o我们被萨卡兹军队发现了。虽然我们在短暂交火后撤离了现场,但是有几人受了伤。 event_3_1Z继续前进,在躲避萨卡兹军队的同时设法获取有关他们行动的情报。eventChoice_3_1_3,Ldx3我们选择了另一条路线前往伦蒂尼姆。[灵活]绕路而行eventChoice_3_1_23E虽然绕路通过了那里,但我们额外消耗了许多资源。 event_3_1-重新选择路线,绕开萨卡兹军队。eventChoice_3_1_23-Ldx3我们选择了另一条路线前往伦蒂尼姆。[灵活]绕路而行eventChoice_3_1_22E虽然绕路通过了那里,但我们额外消耗了许多资源。 event_3_1-重新选择路线,绕开萨卡兹军队。eventChoice_3_1_22$/Ldx3我们选择了另一条路线前往伦蒂尼姆。[灵活]绕路而行eventChoice_3_1_21E虽然绕路通过了那里,但我们额外消耗了许多资源。 event_3_1-重新选择路线,绕开萨卡兹军队。eventChoice_3_1_21`0d8`xE他们人数不多,我们没等多久,他们就完全离开了。[稳健]原地等待eventChoice_3_1_1Z我们等待了很久才等到萨卡兹军队完全离开,期间消耗了不少物资。 event_3_1N原地待命,与萨卡兹军队保持距离。等他们离开后再前进。eventChoice_3_1_11d@Pd'收到!我们将继续执行任务! 继续前进eventChoice_2_3_13我们加快了脚步,大家都感觉很疲惫。 event_2_3推进之王带领典范军在银石崖前线达成了战略目标。目前,自然环境中的源石活性化也暂时稳定。趁着现在,继续前进。eventChoice_2_3_1h3L@i士兵们非常感激我们的帮助,给了我们一些有关周围地形和萨卡兹驻军的情报。[激进]鼎力相助eventChoice_2_2_3?士兵们非常警惕,让我们留下物资后立即离开。 event_2_2-以帮助他们离开为目标提供援助。eventChoice_2_2_340pW士兵们非常感激我们的帮助,给了我们一些有关周围地形的情报。[灵活]谨慎接触eventChoice_2_2_23?士兵们非常警惕,让我们留下物资后立即离开。 event_2_2$以治疗伤者为由接触他们。eventChoice_2_2_23$60pW士兵们非常感激我们的帮助,给了我们一些有关周围地形的情报。[灵活]谨慎接触eventChoice_2_2_22?士兵们非常警惕,让我们留下物资后立即离开。 event_2_2$以交换情报为由接触他们。eventChoice_2_2_22t70LpW士兵们非常感激我们的帮助,给了我们一些有关周围地形的情报。[灵活]谨慎接触eventChoice_2_2_21?士兵们非常警惕,让我们留下物资后立即离开。 event_2_2$以交换物资为由接触他们。eventChoice_2_2_218$Pdx6我们加快了脚步,这一段路程都很顺利。[稳健]不接触eventChoice_2_2_13我们加快了脚步,大家都感觉很疲惫。 event_2_2H不要与他们接触,现在以前往伦蒂尼姆作为首要目标。eventChoice_2_2_1:,@Xl'我们充分地回收了各种物资。[激进]彻底搜查eventChoice_2_1_3Z在搜集物资的时候,巨大的战舰残骸崩毁了,有几名队员受了轻伤。 event_2_16彻底搜查残骸,带走所有用得上的物资。eventChoice_2_1_3T;,<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_2_1_23'我们并没有找到有用的东西。 event_2_1主要回收医疗物资。eventChoice_2_1_23P<(<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_2_1_22'我们并没有找到有用的东西。 event_2_1搜集周边地区情报。eventChoice_2_1_22L=$<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_2_1_21'我们并没有找到有用的东西。 event_2_1主要回收后勤物资。eventChoice_2_1_21H> Ph|6我们加快了脚步,这一段路程都很顺利。[稳健]绕道而行eventChoice_2_1_13我们加快了脚步,大家都感觉很疲惫。 event_2_1?放弃探索,现在以前往伦蒂尼姆作为首要目标。eventChoice_2_1_1?\@Xl'我们充分地回收了各种物资。[激进]彻底搜查eventChoice_1_3_3E我们不但没有找到有用的东西,还浪费了不少时间。 event_1_36彻底搜查村庄,带走所有用得上的物资。eventChoice_1_3_3@<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_1_3_23'我们并没有找到有用的东西。 event_1_3主要回收医疗物资。eventChoice_1_3_23A<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_1_3_22'我们并没有找到有用的东西。 event_1_3搜集周边地区情报。eventChoice_1_3_22B<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_1_3_21'我们并没有找到有用的东西。 event_1_3主要回收后勤物资。eventChoice_1_3_21CPh|6我们加快了脚步,这一段路程都很顺利。[稳健]绕道而行eventChoice_1_3_13我们加快了脚步,大家都感觉很疲惫。 event_1_3?放弃探索,现在以前往伦蒂尼姆作为首要目标。eventChoice_1_3_1D 我们得到了一份详细可靠的数据,附近高密度的活性源石环境中天灾的降临确实存在一定的规律。[激进]采纳建议eventChoice_1_2_3B我们并没有分析出什么规律,还损坏了几台仪器。 event_1_2采纳建议,全力进行数据分析。如果能整理出一份准确有效的天灾情报,将会对后续行动产生很大帮助。eventChoice_1_2_3FpT我们分析出了一份粗略的报告,并在休整的过程中缓解了疲惫。[灵活]顺势而为eventChoice_1_2_23T我们并没有分析出什么规律,整备的时候还发现丢了一些物资。 event_1_2u一半人进行数据分析,只需要找出大致规律;另一半人原地休整,维护设备并清点物资。eventChoice_1_2_23H`pT我们分析出了一份粗略的报告,并在休整的过程中缓解了疲惫。[灵活]顺势而为eventChoice_1_2_22T我们并没有分析出什么规律,整备的时候还发现丢了一些物资。 event_1_2u一半人进行数据分析,只需要找出大致规律;另一半人原地休整,维护设备并清点物资。eventChoice_1_2_22@JpT我们分析出了一份粗略的报告,并在休整的过程中缓解了疲惫。[灵活]顺势而为eventChoice_1_2_21T我们并没有分析出什么规律,整备的时候还发现丢了一些物资。 event_1_2u一半人进行数据分析,只需要找出大致规律;另一半人原地休整,维护设备并清点物资。eventChoice_1_2_21KPh|6我们加快了脚步,这一段路程都很顺利。[稳健]否定建议eventChoice_1_2_13我们加快了脚步,大家都感觉很疲惫。 event_1_2?否定建议,现在以前往伦蒂尼姆作为首要目标。eventChoice_1_2_14M @\p$难民非常感激我们的帮助。[激进]提供大量物资eventChoice_1_1_3?我们没有难民需要的物资,他们失望地离开了。 event_1_13给予他们能够在荒野行动的充裕物资。eventChoice_1_1_3dN<@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_1_1_23?我们没有难民需要的物资,他们失望地离开了。 event_1_1!向他们提供必要的治疗。eventChoice_1_1_23OX@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_1_1_22?我们没有难民需要的物资,他们失望地离开了。 event_1_1-将路上较为安全的地方告诉他们。eventChoice_1_1_22P@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_1_1_21?我们没有难民需要的物资,他们失望地离开了。 event_1_19向他们提供在荒野上长途旅行必需的物资。eventChoice_1_1_21Q@\p$难民非常感激我们的帮助。[稳健]提供少量物资eventChoice_1_1_1?我们没有难民需要的物资,他们失望地离开了。 event_1_1$给予他们必要的维生物资。eventChoice_1_1_1SP\收到可露希尔发来的消息: “就在千钧一发之际,通讯被我修好啦!小队及时离开了天灾区域,可喜可贺!”[激进]恢复通讯eventChoice_0_4_3v收到可露希尔发来的消息: “小队携带的设备问题太多了来不及调整,最终损失惨重!” event_0_4E尝试重新建立与小队的通讯,直接通知天灾的威胁。eventChoice_0_4_3THT收到可露希尔发来的消息: “嘿嘿,我的无人机完美地完成了任务,小队及时离开了天灾区域。”[灵活]调遣无人机eventChoice_0_4_23|收到可露希尔发来的消息: “哇啊,无人机在天灾区域被摧毁了,小队遭受了一定的损失!” event_0_43调遣周边的无人机通知小队做好准备。eventChoice_0_4_23VHT收到可露希尔发来的消息: “嘿嘿,我的无人机完美地完成了任务,小队及时离开了天灾区域。”[灵活]调遣无人机eventChoice_0_4_22|收到可露希尔发来的消息: “哇啊,无人机在天灾区域被摧毁了,小队遭受了一定的损失!” event_0_43调遣周边的无人机通知小队做好准备。eventChoice_0_4_22tXLHT收到可露希尔发来的消息: “嘿嘿,我的无人机完美地完成了任务,小队及时离开了天灾区域。”[灵活]调遣无人机eventChoice_0_4_21|收到可露希尔发来的消息: “哇啊,无人机在天灾区域被摧毁了,小队遭受了一定的损失!” event_0_43调遣周边的无人机通知小队做好准备。eventChoice_0_4_218z@)"e-4e mainBpOpen_2j{Ce?)"e mainBpOpen_1act1mainlinebp4( h@Jact25side_st04act25side_entry_02act25side_entry_02($act25side_entry_01act25side_entry_01 act25sidep|h@*act25side_st04act25side_entry_02act25side_entry_02(act25side_entry_01act25side_entry_01act25sreP$\d|< main_15-18act2mainss_entry_03act2mainss_entry_03؋<j main_15-10act2mainss_entry_02act2mainss_entry_024(@act2mainss_entry_01act2mainss_entry_01 act2mainss\Z 0act44side_st03act44side.theme1act44side_entry_02act44side_entry_02,DWact44side.theme2act44side_entry_01act44side_entry_01 act44side|̍T[ ( act45side_08 act45sideact45side_entry_02act45side_entry_02@<X act45sideact45side_entry_01act45side_entry_01 act45side`x؎P\ $ main_16-17 act3mainssact3mainss_entry_03act3mainss_entry_03HP(] $ main_16-08 act3mainssact3mainss_entry_02act3mainss_entry_02<lZ act3mainssact3mainss_entry_01act3mainss_entry_01 act3mainss5D42t1 0.<-+l*)'4&$($dlp A><5..t.1SIAAARtaXNzaW9uTGlzdAAuFAAAAzAAsQAAAAJpZAANAAAAMXRlYW1xdWVzdF8xABJzb3J0SWQAAQAAAAAAAAACZGVzY3JpcHRpb24ARgAAAOS/g+iejeWFseerniMy5rS75Yqo5pyf6Ze077yM6Zif5LyN5oiQ5ZGY57Sv6K6h6YCa5YWz5rS75Yqo5YWz5Y2hNeasoQASbm9ybWFsUmV3YXJkQ250AJYAAAAAAAAAEnRlYW1SZXdhcmRDbnQAHgAAAAAAAAAAAzEAsgAAAAJpZAANAAAAMXRlYW1xdWVzdF8yABJzb3J0SWQAAgAAAAAAAAACZGVzY3JpcHRpb24ARwAAAOS/g+iejeWFseerniMy5rS75Yqo5pyf6Ze077yM6Zif5LyN5oiQ5ZGY57Sv6K6h6YCa5YWz5rS75Yqo5YWz5Y2hMTDmrKEAEm5vcm1hbFJld2FyZENudADIAAAAAAAAABJ0ZWFtUmV3YXJkQ250ACgAAAAAAAAAAAMyALIAAAACaWQADQAAADF0ZWFtcXVlc3RfMwASc29ydElkAAMAAAAAAAAAAmRlc2NyaXB0aW9uAEcAAADkv4Pono3lhbHnq54jMua0u+WKqOacn+mXtO+8jOmYn+S8jeaIkOWRmOe0r+iuoemAmuWFs+a0u+WKqOWFs+WNoTIw5qyhABJub3JtYWxSZXdhcmRDbnQA+gAAAAAAAAASdGVhbVJld2FyZENudAAyAAAAAAAAAAADMwC+AAAAAmlkAA0AAAAxdGVhbXF1ZXN0XzQAEnNvcnRJZAAEAAAAAAAAAAJkZXNjcmlwdGlvbgBTAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjlnKjmtLvliqjkuK3ntK/orqHojrflvpcxMOaemuWYieWlluWNsOeroAASbm9ybWFsUmV3YXJkQ250AJYAAAAAAAAAEnRlYW1SZXdhcmRDbnQAHgAAAAAAAAAAAzQAvgAAAAJpZAANAAAAMXRlYW1xdWVzdF81ABJzb3J0SWQABQAAAAAAAAACZGVzY3JpcHRpb24AUwAAAOS/g+iejeWFseerniMy5rS75Yqo5pyf6Ze077yM6Zif5LyN5oiQ5ZGY5Zyo5rS75Yqo5Lit57Sv6K6h6I635b6XMjDmnprlmInlpZbljbDnq6AAEm5vcm1hbFJld2FyZENudADIAAAAAAAAABJ0ZWFtUmV3YXJkQ250ACgAAAAAAAAAAAM1AL4AAAACaWQADQAAADF0ZWFtcXVlc3RfNgASc29ydElkAAYAAAAAAAAAAmRlc2NyaXB0aW9uAFMAAADkv4Pono3lhbHnq54jMua0u+WKqOacn+mXtO+8jOmYn+S8jeaIkOWRmOWcqOa0u+WKqOS4ree0r+iuoeiOt+W+lzQw5p6a5ZiJ5aWW5Y2w56ugABJub3JtYWxSZXdhcmRDbnQA+gAAAAAAAAASdGVhbVJld2FyZENudAAyAAAAAAAAAAADNgC5AAAAAmlkAA0AAAAxdGVhbXF1ZXN0XzcAEnNvcnRJZAAHAAAAAAAAAAJkZXNjcmlwdGlvbgBOAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjlnKjmtLvliqjkuK3ntK/orqHlh7votKUxNTDlkI3mlYzkuroAEm5vcm1hbFJld2FyZENudACWAAAAAAAAABJ0ZWFtUmV3YXJkQ250AB4AAAAAAAAAAAM3ALkAAAACaWQADQAAADF0ZWFtcXVlc3RfOAASc29ydElkAAgAAAAAAAAAAmRlc2NyaXB0aW9uAE4AAADkv4Pono3lhbHnq54jMua0u+WKqOacn+mXtO+8jOmYn+S8jeaIkOWRmOWcqOa0u+WKqOS4ree0r+iuoeWHu+i0pTMwMOWQjeaVjOS6ugASbm9ybWFsUmV3YXJkQ250AMgAAAAAAAAAEnRlYW1SZXdhcmRDbnQAKAAAAAAAAAAAAzgAuQAAAAJpZAANAAAAMXRlYW1xdWVzdF85ABJzb3J0SWQACQAAAAAAAAACZGVzY3JpcHRpb24ATgAAAOS/g+iejeWFseerniMy5rS75Yqo5pyf6Ze077yM6Zif5LyN5oiQ5ZGY5Zyo5rS75Yqo5Lit57Sv6K6h5Ye76LSlNTAw5ZCN5pWM5Lq6ABJub3JtYWxSZXdhcmRDbnQA+gAAAAAAAAASdGVhbVJld2FyZENudAAyAAAAAAAAAAADOQDuAAAAAmlkAA4AAAAxdGVhbXF1ZXN0XzEwABJzb3J0SWQACgAAAAAAAAACZGVzY3JpcHRpb24AggAAAOS/g+iejeWFseerniMy5rS75Yqo5pyf6Ze077yM6Zif5LyN5oiQ5ZGY5Zyo6Zqc56KN5ryC6Iiq5Lit57Sv6K6h5Ye76LSlNeS4qjznuqLlrp3nn7Ppo57nv7w+44CBPOiTneWuneefs+mjnue/vD7miJY86ZK755+z6aOe57+8PgASbm9ybWFsUmV3YXJkQ250AJYAAAAAAAAAEnRlYW1SZXdhcmRDbnQAHgAAAAAAAAAAAzEwAO8AAAACaWQADgAAADF0ZWFtcXVlc3RfMTEAEnNvcnRJZAALAAAAAAAAAAJkZXNjcmlwdGlvbgCDAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjlnKjpmpznoo3mvILoiKrkuK3ntK/orqHlh7votKUxMOS4qjznuqLlrp3nn7Ppo57nv7w+44CBPOiTneWuneefs+mjnue/vD7miJY86ZK755+z6aOe57+8PgASbm9ybWFsUmV3YXJkQ250AMgAAAAAAAAAEnRlYW1SZXdhcmRDbnQAKAAAAAAAAAAAAzExAO8AAAACaWQADgAAADF0ZWFtcXVlc3RfMTIAEnNvcnRJZAAMAAAAAAAAAAJkZXNjcmlwdGlvbgCDAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjlnKjpmpznoo3mvILoiKrkuK3ntK/orqHlh7votKUyMOS4qjznuqLlrp3nn7Ppo57nv7w+44CBPOiTneWuneefs+mjnue/vD7miJY86ZK755+z6aOe57+8PgASbm9ybWFsUmV3YXJkQ250APoAAAAAAAAAEnRlYW1SZXdhcmRDbnQAMgAAAAAAAAAAAzEyALgAAAACaWQADgAAADF0ZWFtcXVlc3RfMTMAEnNvcnRJZAANAAAAAAAAAAJkZXNjcmlwdGlvbgBMAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjlnKjloKHlnpLlrojlvqHkuK3ntK/orqHpmLLlrog15rOiABJub3JtYWxSZXdhcmRDbnQAlgAAAAAAAAASdGVhbVJld2FyZENudAAeAAAAAAAAAAADMTMAuQAAAAJpZAAOAAAAMXRlYW1xdWVzdF8xNAASc29ydElkAA4AAAAAAAAAAmRlc2NyaXB0aW9uAE0AAADkv4Pono3lhbHnq54jMua0u+WKqOacn+mXtO+8jOmYn+S8jeaIkOWRmOWcqOWgoeWekuWuiOW+oeS4ree0r+iuoemYsuWuiDEw5rOiABJub3JtYWxSZXdhcmRDbnQAyAAAAAAAAAASdGVhbVJld2FyZENudAAoAAAAAAAAAAADMTQAuQAAAAJpZAAOAAAAMXRlYW1xdWVzdF8xNQASc29ydElkAA8AAAAAAAAAAmRlc2NyaXB0aW9uAE0AAADkv4Pono3lhbHnq54jMua0u+WKqOacn+mXtO+8jOmYn+S8jeaIkOWRmOWcqOWgoeWekuWuiOW+oeS4ree0r+iuoemYsuWuiDIw5rOiABJub3JtYWxSZXdhcmRDbnQA+gAAAAAAAAASdGVhbVJld2FyZENudAAyAAAAAAAAAAADMTUAsgAAAAJpZAAOAAAAMXRlYW1xdWVzdF8xNgASc29ydElkABAAAAAAAAAAAmRlc2NyaXB0aW9uAEYAAADkv4Pono3lhbHnq54jMua0u+WKqOacn+mXtO+8jOmYn+S8jeaIkOWRmOe0r+iuoea4uOeOqTPmrKHkupLpgInmqKHlvI8AEm5vcm1hbFJld2FyZENudACWAAAAAAAAABJ0ZWFtUmV3YXJkQ250AB4AAAAAAAAAAAMxNgCyAAAAAmlkAA4AAAAxdGVhbXF1ZXN0XzE3ABJzb3J0SWQAEQAAAAAAAAACZGVzY3JpcHRpb24ARgAAAOS/g+iejeWFseerniMy5rS75Yqo5pyf6Ze077yM6Zif5LyN5oiQ5ZGY57Sv6K6h5ri4546pNeasoeS6kumAieaooeW8jwASbm9ybWFsUmV3YXJkQ250AMgAAAAAAAAAEnRlYW1SZXdhcmRDbnQAKAAAAAAAAAAAAzE3ALMAAAACaWQADgAAADF0ZWFtcXVlc3RfMTgAEnNvcnRJZAASAAAAAAAAAAJkZXNjcmlwdGlvbgBHAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjntK/orqHmuLjnjqkxMOasoeS6kumAieaooeW8jwASbm9ybWFsUmV3YXJkQ250APoAAAAAAAAAEnRlYW1SZXdhcmRDbnQAMgAAAAAAAAAAAzE4AK0AAAACaWQADgAAADF0ZWFtcXVlc3RfMTkAEnNvcnRJZAATAAAAAAAAAAJkZXNjcmlwdGlvbgBBAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjntK/orqHojrflvpcxMOS4quensOWPtwASbm9ybWFsUmV3YXJkQ250AJYAAAAAAAAAEnRlYW1SZXdhcmRDbnQAHgAAAAAAAAAAAzE5AK0AAAACaWQADgAAADF0ZWFtcXVlc3RfMjAAEnNvcnRJZAAUAAAAAAAAAAJkZXNjcmlwdGlvbgBBAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjntK/orqHojrflvpcyMOS4quensOWPtwASbm9ybWFsUmV3YXJkQ250AMgAAAAAAAAAEnRlYW1SZXdhcmRDbnQAKAAAAAAAAAAAAzIwAK0AAAACaWQADgAAADF0ZWFtcXVlc3RfMjEAEnNvcnRJZAAVAAAAAAAAAAJkZXNjcmlwdGlvbgBBAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjntK/orqHojrflvpc0MOS4quensOWPtwASbm9ybWFsUmV3YXJkQ250APoAAAAAAAAAEnRlYW1SZXdhcmRDbnQAMgAAAAAAAAAAAzIxALIAAAACaWQADgAAADF0ZWFtcXVlc3RfMjIAEnNvcnRJZAAWAAAAAAAAAAJkZXNjcmlwdGlvbgBGAAAA5L+D6J6N5YWx56ueIzLmtLvliqjmnJ/pl7TvvIzpmJ/kvI3miJDlkZjntK/orqHojrflvpc15byg6YCJ5omL5b2x6ZuGABJub3JtYWxSZXdhcmRDbnQAlgAAAAAAAAASdGVhbVJld2FyZENudAAeAAAAAAAAAAADMjIAswAAAAJpZAAOAAAAMXRlYW1xdWVzdF8yMwASc29ydElkABcAAAAAAAAAAmRlc2NyaXB0aW9uAEcAAADkv4Pono3lhbHnq54jMua0u+WKqOacn+mXtO+8jOmYn+S8jeaIkOWRmOe0r+iuoeiOt+W+lzEw5byg6YCJ5omL5b2x6ZuGABJub3JtYWxSZXdhcmRDbnQAyAAAAAAAAAASdGVhbVJld2FyZENudAAoAAAAAAAAAAADMjMAswAAAAJpZAAOAAAAMXRlYW1xdWVzdF8yNAASc29ydElkABgAAAAAAAAAAmRlc2NyaXB0aW9uAEcAAADkv4Pono3lhbHnq54jMua0u+WKqOacn+mXtO+8jOmYn+S8jeaIkOWRmOe0r+iuoeiOt+W+lzIw5byg6YCJ5omL5b2x6ZuGABJub3JtYWxSZXdhcmRDbnQA+gAAAAAAAAASdGVhbVJld2FyZENudAAyAAAAAAAAAAADMjQAtQAAAAJpZAAOAAAAMXRlYW1xdWVzdF8yNQASc29ydElkABkAAAAAAAAAAmRlc2NyaXB0aW9uAEkAAADkv4Pono3lhbHnq54jMua0u+WKqOacn+mXtO+8jOmYn+S8jeaIkOWRmOe0r+iuoeS4uuWFtuS7lueOqeWutueCuei1njXmrKEAEm5vcm1hbFJld2FyZENudACWAAAAAAAAABJ0ZWFtUmV3YXJkQ250AB4AAAAAAAAAAAMyNQC2AAAAAmlkAA4AAAAxdGVhbXF1ZXN0XzI2ABJzb3J0SWQAGgAAAAAAAAACZGVzY3JpcHRpb24ASgAAAOS/g+iejeWFseerniMy5rS75Yqo5pyf6Ze077yM6Zif5LyN5oiQ5ZGY57Sv6K6h5Li65YW25LuW546p5a6254K56LWeMTDmrKEAEm5vcm1hbFJld2FyZENudADIAAAAAAAAABJ0ZWFtUmV3YXJkQ250ACgAAAAAAAAAAAMyNgC2AAAAAmlkAA4AAAAxdGVhbXF1ZXN0XzI3ABJzb3J0SWQAGwAAAAAAAAACZGVzY3JpcHRpb24ASgAAAOS/g+iejeWFseerniMy5rS75Yqo5pyf6Ze077yM6Zif5LyN5oiQ5ZGY57Sv6K6h5Li65YW25LuW546p5a6254K56LWeMjDmrKEAEm5vcm1hbFJld2FyZENudAD6AAAAAAAAABJ0ZWFtUmV3YXJkQ250ADIAAAAAAAAAAAAEbWlsZXN0b25lTGlzdACSCgAAAzAAfwAAAAJpZAACAAAAMQASbGV2ZWwAAQAAAAAAAAADcmV3YXJkSXRlbQAwAAAAAmlkAAUAAAA0MDAxABJjb3VudAAQJwAAAAAAAAJ0eXBlAAUAAABHT0xEAAASbmVlZFBvaW50Q250AGQAAAAAAAAACGlzQmV0dGVyU2hvdwAAAAMxAIMAAAACaWQAAgAAADIAEmxldmVsAAIAAAAAAAAAA3Jld2FyZEl0ZW0ANAAAAAJpZAAFAAAAMjAwMwASY291bnQACgAAAAAAAAACdHlwZQAJAAAAQ0FSRF9FWFAAABJuZWVkUG9pbnRDbnQAyAAAAAAAAAAIaXNCZXR0ZXJTaG93AAAAAzIAgwAAAAJpZAACAAAAMwASbGV2ZWwAAwAAAAAAAAADcmV3YXJkSXRlbQA0AAAAAmlkAAUAAAAzMzAyABJjb3VudAAKAAAAAAAAAAJ0eXBlAAkAAABNQVRFUklBTAAAEm5lZWRQb2ludENudAAsAQAAAAAAAAhpc0JldHRlclNob3cAAAADMwCEAAAAAmlkAAIAAAA0ABJsZXZlbAAEAAAAAAAAAANyZXdhcmRJdGVtADUAAAACaWQABgAAADMwMDQzABJjb3VudAACAAAAAAAAAAJ0eXBlAAkAAABNQVRFUklBTAAAEm5lZWRQb2ludENudACQAQAAAAAAAAhpc0JldHRlclNob3cAAAADNACGAAAAAmlkAAIAAAA1ABJsZXZlbAAFAAAAAAAAAANyZXdhcmRJdGVtADcAAAACaWQABQAAADcwMDEAEmNvdW50AAIAAAAAAAAAAnR5cGUADAAAAFRLVF9SRUNSVUlUAAASbmVlZFBvaW50Q250ACYCAAAAAAAACGlzQmV0dGVyU2hvdwABAAM1AIMAAAACaWQAAgAAADYAEmxldmVsAAYAAAAAAAAAA3Jld2FyZEl0ZW0ANAAAAAJpZAAFAAAAMzAwMwASY291bnQACgAAAAAAAAACdHlwZQAJAAAATUFURVJJQUwAABJuZWVkUG9pbnRDbnQAvAIAAAAAAAAIaXNCZXR0ZXJTaG93AAAAAzYAhAAAAAJpZAACAAAANwASbGV2ZWwABwAAAAAAAAADcmV3YXJkSXRlbQA1AAAAAmlkAAYAAAAzMTAyMwASY291bnQAAgAAAAAAAAACdHlwZQAJAAAATUFURVJJQUwAABJuZWVkUG9pbnRDbnQAUgMAAAAAAAAIaXNCZXR0ZXJTaG93AAAAAzcAfwAAAAJpZAACAAAAOAASbGV2ZWwACAAAAAAAAAADcmV3YXJkSXRlbQAwAAAAAmlkAAUAAAA0MDAxABJjb3VudAAQJwAAAAAAAAJ0eXBlAAUAAABHT0xEAAASbmVlZFBvaW50Q250AOgDAAAAAAAACGlzQmV0dGVyU2hvdwAAAAM4AIMAAAACaWQAAgAAADkAEmxldmVsAAkAAAAAAAAAA3Jld2FyZEl0ZW0ANAAAAAJpZAAFAAAAMjAwMwASY291bnQACgAAAAAAAAACdHlwZQAJAAAAQ0FSRF9FWFAAABJuZWVkUG9pbnRDbnQAfgQAAAAAAAAIaXNCZXR0ZXJTaG93AAAAAzkAhQAAAAJpZAADAAAAMTAAEmxldmVsAAoAAAAAAAAAA3Jld2FyZEl0ZW0ANQAAAAJpZAAGAAAAMzIwMDEAEmNvdW50AAEAAAAAAAAAAnR5cGUACQAAAE1BVEVSSUFMAAASbmVlZFBvaW50Q250AEYFAAAAAAAACGlzQmV0dGVyU2hvdwABAAMxMACEAAAAAmlkAAMAAAAxMQASbGV2ZWwACwAAAAAAAAADcmV3YXJkSXRlbQA0AAAAAmlkAAUAAAAzMzAyABJjb3VudAAKAAAAAAAAAAJ0eXBlAAkAAABNQVRFUklBTAAAEm5lZWRQb2ludENudAAOBgAAAAAAAAhpc0JldHRlclNob3cAAAADMTEAhQAAAAJpZAADAAAAMTIAEmxldmVsAAwAAAAAAAAAA3Jld2FyZEl0ZW0ANQAAAAJpZAAGAAAAMzAwNDMAEmNvdW50AAIAAAAAAAAAAnR5cGUACQAAAE1BVEVSSUFMAAASbmVlZFBvaW50Q250ANYGAAAAAAAACGlzQmV0dGVyU2hvdwAAAAMxMgCEAAAAAmlkAAMAAAAxMwASbGV2ZWwADQAAAAAAAAADcmV3YXJkSXRlbQA0AAAAAmlkAAUAAAAzMDAzABJjb3VudAAKAAAAAAAAAAJ0eXBlAAkAAABNQVRFUklBTAAAEm5lZWRQb2ludENudACeBwAAAAAAAAhpc0JldHRlclNob3cAAAADMTMAgAAAAAJpZAADAAAAMTQAEmxldmVsAA4AAAAAAAAAA3Jld2FyZEl0ZW0AMAAAAAJpZAAFAAAANDAwMQASY291bnQAECcAAAAAAAACdHlwZQAFAAAAR09MRAAAEm5lZWRQb2ludENudABmCAAAAAAAAAhpc0JldHRlclNob3cAAAADMTQAhwAAAAJpZAADAAAAMTUAEmxldmVsAA8AAAAAAAAAA3Jld2FyZEl0ZW0ANwAAAAJpZAAFAAAANzAwMQASY291bnQAAgAAAAAAAAACdHlwZQAMAAAAVEtUX1JFQ1JVSVQAABJuZWVkUG9pbnRDbnQAkgkAAAAAAAAIaXNCZXR0ZXJTaG93AAEAAzE1AIQAAAACaWQAAwAAADE2ABJsZXZlbAAQAAAAAAAAAANyZXdhcmRJdGVtADQAAAACaWQABQAAADIwMDMAEmNvdW50AAoAAAAAAAAAAnR5cGUACQAAAENBUkRfRVhQAAASbmVlZFBvaW50Q250AL4KAAAAAAAACGlzQmV0dGVyU2hvdwAAAAMxNgCFAAAAAmlkAAMAAAAxNwASbGV2ZWwAEQAAAAAAAAADcmV3YXJkSXRlbQA1AAAAAmlkAAYAAAAzMTAyMwASY291bnQAAgAAAAAAAAACdHlwZQAJAAAATUFURVJJQUwAABJuZWVkUG9pbnRDbnQA6gsAAAAAAAAIaXNCZXR0ZXJTaG93AAAAAzE3AIQAAAACaWQAAwAAADE4ABJsZXZlbAASAAAAAAAAAANyZXdhcmRJdGVtADQAAAACaWQABQAAADMzMDIAEmNvdW50AAoAAAAAAAAAAnR5cGUACQAAAE1BVEVSSUFMAAASbmVlZFBvaW50Q250ABYNAAAAAAAACGlzQmV0dGVyU2hvdwAAAAMxOACEAAAAAmlkAAMAAAAxOQASbGV2ZWwAEwAAAAAAAAADcmV3YXJkSXRlbQA0AAAAAmlkAAUAAAAzMDAzABJjb3VudAAKAAAAAAAAAAJ0eXBlAAkAAABNQVRFUklBTAAAEm5lZWRQb2ludENudABCDgAAAAAAAAhpc0JldHRlclNob3cAAAADMTkAhQAAAAJpZAADAAAAMjAAEmxldmVsABQAAAAAAAAAA3Jld2FyZEl0ZW0ANQAAAAJpZAAGAAAAMzAxMTUAEmNvdW50AAEAAAAAAAAAAnR5cGUACQAAAE1BVEVSSUFMAAASbmVlZFBvaW50Q250ADYQAAAAAAAACGlzQmV0dGVyU2hvdwABAAAEc2hhcmVJbmZvRGF0YQDHAgAAAzAAcgAAAAJzaGFyZUlkAAsAAABzaG93RGF0YV8xABJzaGFyZURhdGFPcmRlcgABAAAAAAAAAAJzaGFyZU5hbWUAEwAAAOmYn+S8jea4uOeOqeWxgOaVsAACc2hhcmVQaWMADQAAAHNoYXJlUGljX2N1cAAAAzEAcgAAAAJzaGFyZUlkAAsAAABzaG93RGF0YV8yABJzaGFyZURhdGFPcmRlcgACAAAAAAAAAAJzaGFyZU5hbWUAEwAAAOmYn+S8jea8gua1geWMuuWdlwACc2hhcmVQaWMADQAAAHNoYXJlUGljX2JhcgAAAzIAcwAAAAJzaGFyZUlkAAsAAABzaG93RGF0YV8zABJzaGFyZURhdGFPcmRlcgADAAAAAAAAAAJzaGFyZU5hbWUAEwAAAOmYn+S8jeiOt+W+l+eCuei1ngACc2hhcmVQaWMADgAAAHNoYXJlUGljX2Nha2UAAAMzAHMAAAACc2hhcmVJZAALAAAAc2hvd0RhdGFfNAASc2hhcmVEYXRhT3JkZXIABAAAAAAAAAACc2hhcmVOYW1lABMAAADpmJ/kvI3lmInlpZbljbDnq6AAAnNoYXJlUGljAA4AAABzaGFyZVBpY19zdGFyAAADNAB0AAAAAnNoYXJlSWQACwAAAHNob3dEYXRhXzUAEnNoYXJlRGF0YU9yZGVyAAUAAAAAAAAAAnNoYXJlTmFtZQATAAAA6Zif5LyN5oq15b6h5rOi5qyhAAJzaGFyZVBpYwAPAAAAc2hhcmVQaWNfdGh1bWIAAAM1AHIAAAACc2hhcmVJZAALAAAAc2hvd0RhdGFfNgASc2hhcmVEYXRhT3JkZXIABgAAAAAAAAACc2hhcmVOYW1lABMAAADpmJ/kvI3ljY/liqnnjqnlrrYAAnNoYXJlUGljAA0AAABzaGFyZVBpY19waWUAAAADY29uc3REYXRhAP8AAAASdGFyZ2V0VHlwZQABAAAAAAAAAAJ0YXJnZXRJZAAKAAAAYWN0Mm11bHRpAAJ0aGVtZUNvbG9yAAcAAABlNDI2NGYAEnRlYW1TbG90Q250AAIAAAAAAAAAAm1pbGVzdG9uZUl0ZW1JZAAUAAAAYWN0MXRlYW1xdWVzdF9wb2ludAACaW52aXRlRm9ybWF0U3RyAGQAAADlsI/pmJ/nvJblj7dbezB9Xe+8jERyLnsxfSN7Mn3pgoDor7fmgqjliqDlhaXlhbHnq57lsI/pmJ/vvIzjgJDnspjotLTliLDovpPlhaXmoYblj6/oh6rliqjor4bliKvjgJEAAApkaXNwbGF5TWlsZXN0b25lSWQAAA== act1teamquestD GAUAAANjaGVja0luTGlzdADQBAAAAzAAlwEAAARpdGVtTGlzdAB8AAAAAzAAQQAAAAJpZAARAAAAYXBfc3VwcGx5X2x0XzEyMAASY291bnQAAQAAAAAAAAACdHlwZQAKAAAAQVBfU1VQUExZAAADMQAwAAAAAmlkAAUAAAA0MDAxABJjb3VudAAwdQAAAAAAAAJ0eXBlAAUAAABHT0xEAAAAEm9yZGVyAAEAAAAAAAAABGludHJvSW1nTGlzdABgAAAAAjAADwAAAGFjdDF2aWRlb19iZ18xAAIxABIAAABhY3QxdmlkZW9fdGl0bGVfMQACMgAPAAAAYWN0MXZpZGVvX25hbWUAAjMADwAAAGFjdDF2aWRlb19sb2dvAAAEc2hhcmVJbWdMaXN0AG4AAAACMAAUAAAAYWN0MXZpZGVvX3NoYXJlYmdfMQACMQAWAAAAYWN0MXZpZGVvX3BsYXllcnRpdGxlAAIyABQAAABhY3QxdmlkZW9fc2hhcmVuYW1lAAIzAA8AAABhY3QxdmlkZW9fbG9nbwAAAnZpZGVvSWQABgAAAGNmYV8xAAADMQCaAQAABGl0ZW1MaXN0AH8AAAADMABAAAAAAmlkABEAAABtb2RfdW5sb2NrX3Rva2VuABJjb3VudAABAAAAAAAAAAJ0eXBlAAkAAABNQVRFUklBTAAAAzEANAAAAAJpZAAFAAAAMzQwMQASY291bnQALAEAAAAAAAACdHlwZQAJAAAATUFURVJJQUwAAAASb3JkZXIAAgAAAAAAAAAEaW50cm9JbWdMaXN0AGAAAAACMAAPAAAAYWN0MXZpZGVvX2JnXzIAAjEAEgAAAGFjdDF2aWRlb190aXRsZV8yAAIyAA8AAABhY3QxdmlkZW9fbmFtZQACMwAPAAAAYWN0MXZpZGVvX2xvZ28AAARzaGFyZUltZ0xpc3QAbgAAAAIwABQAAABhY3QxdmlkZW9fc2hhcmViZ18yAAIxABYAAABhY3QxdmlkZW9fcGxheWVydGl0bGUAAjIAFAAAAGFjdDF2aWRlb19zaGFyZW5hbWUAAjMADwAAAGFjdDF2aWRlb19sb2dvAAACdmlkZW9JZAAGAAAAY2ZhXzIAAAMyAJEBAAAEaXRlbUxpc3QAdgAAAAMwADcAAAACaWQABQAAADQwMDMAEmNvdW50AMgAAAAAAAAAAnR5cGUADAAAAERJQU1PTkRfU0hEAAADMQA0AAAAAmlkAAUAAAAyMDAzABJjb3VudAAUAAAAAAAAAAJ0eXBlAAkAAABDQVJEX0VYUAAAABJvcmRlcgADAAAAAAAAAARpbnRyb0ltZ0xpc3QAYAAAAAIwAA8AAABhY3QxdmlkZW9fYmdfMwACMQASAAAAYWN0MXZpZGVvX3RpdGxlXzMAAjIADwAAAGFjdDF2aWRlb19uYW1lAAIzAA8AAABhY3QxdmlkZW9fbG9nbwAABHNoYXJlSW1nTGlzdABuAAAAAjAAFAAAAGFjdDF2aWRlb19zaGFyZWJnXzMAAjEAFgAAAGFjdDF2aWRlb19wbGF5ZXJ0aXRsZQACMgAUAAAAYWN0MXZpZGVvX3NoYXJlbmFtZQACMwAPAAAAYWN0MXZpZGVvX2xvZ28AAAJ2aWRlb0lkAAYAAABjZmFfMwAAAANhcFN1cHBseU91dE9mRGF0ZURpY3QAHwAAABJhcF9zdXBwbHlfbHRfMTIwAD+qcWcAAAAAAAA= act1video<GAUAAANjaGVja0luTGlzdADQBAAAAzAAlwEAAARpdGVtTGlzdAB8AAAAAzAAQQAAAAJpZAARAAAAYXBfc3VwcGx5X2x0XzEyMAASY291bnQAAQAAAAAAAAACdHlwZQAKAAAAQVBfU1VQUExZAAADMQAwAAAAAmlkAAUAAAA0MDAxABJjb3VudAAwdQAAAAAAAAJ0eXBlAAUAAABHT0xEAAAAEm9yZGVyAAEAAAAAAAAABGludHJvSW1nTGlzdABgAAAAAjAADwAAAGFjdDJ2aWRlb19iZ18xAAIxABIAAABhY3QydmlkZW9fdGl0bGVfMQACMgAPAAAAYWN0MnZpZGVvX25hbWUAAjMADwAAAGFjdDJ2aWRlb19sb2dvAAAEc2hhcmVJbWdMaXN0AG4AAAACMAAUAAAAYWN0MnZpZGVvX3NoYXJlYmdfMQACMQAWAAAAYWN0MnZpZGVvX3BsYXllcnRpdGxlAAIyABQAAABhY3QydmlkZW9fc2hhcmVuYW1lAAIzAA8AAABhY3QydmlkZW9fbG9nbwAAAnZpZGVvSWQABgAAAGNmYV8xAAADMQCaAQAABGl0ZW1MaXN0AH8AAAADMABAAAAAAmlkABEAAABtb2RfdW5sb2NrX3Rva2VuABJjb3VudAABAAAAAAAAAAJ0eXBlAAkAAABNQVRFUklBTAAAAzEANAAAAAJpZAAFAAAAMzQwMQASY291bnQALAEAAAAAAAACdHlwZQAJAAAATUFURVJJQUwAAAASb3JkZXIAAgAAAAAAAAAEaW50cm9JbWdMaXN0AGAAAAACMAAPAAAAYWN0MnZpZGVvX2JnXzIAAjEAEgAAAGFjdDJ2aWRlb190aXRsZV8yAAIyAA8AAABhY3QydmlkZW9fbmFtZQACMwAPAAAAYWN0MnZpZGVvX2xvZ28AAARzaGFyZUltZ0xpc3QAbgAAAAIwABQAAABhY3QydmlkZW9fc2hhcmViZ18yAAIxABYAAABhY3QydmlkZW9fcGxheWVydGl0bGUAAjIAFAAAAGFjdDJ2aWRlb19zaGFyZW5hbWUAAjMADwAAAGFjdDJ2aWRlb19sb2dvAAACdmlkZW9JZAAGAAAAY2ZhXzIAAAMyAJEBAAAEaXRlbUxpc3QAdgAAAAMwADcAAAACaWQABQAAADQwMDMAEmNvdW50AMgAAAAAAAAAAnR5cGUADAAAAERJQU1PTkRfU0hEAAADMQA0AAAAAmlkAAUAAAAyMDAzABJjb3VudAAUAAAAAAAAAAJ0eXBlAAkAAABDQVJEX0VYUAAAABJvcmRlcgADAAAAAAAAAARpbnRyb0ltZ0xpc3QAYAAAAAIwAA8AAABhY3QydmlkZW9fYmdfMwACMQASAAAAYWN0MnZpZGVvX3RpdGxlXzMAAjIADwAAAGFjdDJ2aWRlb19uYW1lAAIzAA8AAABhY3QydmlkZW9fbG9nbwAABHNoYXJlSW1nTGlzdABuAAAAAjAAFAAAAGFjdDJ2aWRlb19zaGFyZWJnXzMAAjEAFgAAAGFjdDJ2aWRlb19wbGF5ZXJ0aXRsZQACMgAUAAAAYWN0MnZpZGVvX3NoYXJlbmFtZQACMwAPAAAAYWN0MnZpZGVvX2xvZ28AAAJ2aWRlb0lkAAYAAABjZmFfMwAAAANhcFN1cHBseU91dE9mRGF0ZURpY3QAHwAAABJhcF9zdXBwbHlfbHRfMTIwAD8XP2kAAAAAAAA= act2video4SgEAAANhcFN1cHBseU91dE9mRGF0ZURpY3QAHgAAABJhcF9zdXBwbHlfbHRfODAAvwlmZgAAAAAABHJld2FyZEl0ZW1QZXJEYXkAggAAAAMwADcAAAACaWQABQAAADQwMDMAEmNvdW50AMgAAAAAAAAAAnR5cGUADAAAAERJQU1PTkRfU0hEAAADMQBAAAAAAmlkABAAAABhcF9zdXBwbHlfbHRfODAAEmNvdW50AAEAAAAAAAAAAnR5cGUACgAAAEFQX1NVUFBMWQAAABJkYXlDb3VudAAeAAAAAAAAAANjb25zdERhdGEAXwAAAAJjb2xvclRvdGFsVGltZXMABwAAAGIyMDAzMAAIc2hvd1VybEJ0bgAACmFjdFVybAAKY29sb3JCdG4ACmJ0bkRlc2NUZXh0ABJkYXlDb3VudAAeAAAAAAAAAAAA act1accessdrPuwEAAANhcFN1cHBseU91dE9mRGF0ZURpY3QAHgAAABJhcF9zdXBwbHlfbHRfODAAv+tFaAAAAAAABHJld2FyZEl0ZW1QZXJEYXkAggAAAAMwADcAAAACaWQABQAAADQwMDMAEmNvdW50AMgAAAAAAAAAAnR5cGUADAAAAERJQU1PTkRfU0hEAAADMQBAAAAAAmlkABAAAABhcF9zdXBwbHlfbHRfODAAEmNvdW50AAEAAAAAAAAAAnR5cGUACgAAAEFQX1NVUFBMWQAAABJkYXlDb3VudAAeAAAAAAAAAANjb25zdERhdGEA0AAAAAJjb2xvclRvdGFsVGltZXMABwAAAGIyMDAzMAAIc2hvd1VybEJ0bgABAmFjdFVybABRAAAAaHR0cHM6Ly9hay5oeXBlcmdyeXBoLmNvbS9hY3Rpdml0eS9saW5rLXRvLXRoZS1saW1pdGxlc3MvP3NvdXJjZV9mcm9tPWdhbWVjbGllbnQAAmNvbG9yQnRuAAcAAABiMjAwMzAAAmJ0bkRlc2NUZXh0AA0AAADliY3lvoDmtLvliqgAEmRheUNvdW50AB4AAAAAAAAAAAA= act2access@/,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 act2blessing5J^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act1mainlinebp$~TwEAAARpdGVtTGlzdABAAQAAAzAAkgAAAANyZXdhcmRJdGVtADwAAAACaWQAEQAAAGNoYXJfNDAxOV9uY2RlZXIAEmNvdW50AAEAAAAAAAAAAnR5cGUABQAAAENIQVIAAAhuZWVkU3RvcmFnZUNoZWNrAAEIdXNlSXRlbU5hbWVJY29uAAECaXRlbU5hbWVJY29uSWQADAAAAG5hbWVfbmNkZWVyAAADMQCjAAAAA3Jld2FyZEl0ZW0ARQAAAAJpZAAaAAAAZnVybmlfYWN0MjRkMF9kdW5odWFuZ18wMQASY291bnQAAQAAAAAAAAACdHlwZQAFAAAARlVSTgAACG5lZWRTdG9yYWdlQ2hlY2sAAQh1c2VJdGVtTmFtZUljb24AAQJpdGVtTmFtZUljb25JZAAUAAAAbmFtZV9mdXJuaV9kdW5odWFuZwAAAAA= act1uniquejNAEAAARpdGVtTGlzdAAlAQAAAzAAlAAAAANyZXdhcmRJdGVtAE4AAAACaWQAGwAAAHZvdWNoZXJfcmVjcnVpdFI2X3BpY2s2NDAxABJjb3VudAABAAAAAAAAAAJ0eXBlAA0AAABWT1VDSEVSX1BJQ0sAAAhuZWVkU3RvcmFnZUNoZWNrAAAIdXNlSXRlbU5hbWVJY29uAAAKaXRlbU5hbWVJY29uSWQAAAMxAIYAAAADcmV3YXJkSXRlbQBAAAAAAmlkAA0AAAB2b3VjaGVyX3NraW4AEmNvdW50AAEAAAAAAAAAAnR5cGUADQAAAFZPVUNIRVJfU0tJTgAACG5lZWRTdG9yYWdlQ2hlY2sAAAh1c2VJdGVtTmFtZUljb24AAAppdGVtTmFtZUljb25JZAAAAAA= act2unique؂24QEAAAJydWxlRGVzYwCFAAAA5q+P5pel55m75b2V5Y+v6L+b6KGM5LiA5qyh56WI5oS/77yM5Zyo56WI5oS/5Lit5pyJ5qaC546H6I635b6X5LiA5qyh6aKd5aSW55qE56WI5oS/5py65Lya44CC56WI5oS/5py65Lya5q+P5pel5Yi35paw5LiN5Y+v57Sv6K6h44CCAAJncmFuZFByaXplRGVzYwAuAAAA57+75byA5YWo6YOo56WI5oS/54mM5ZCO5Y+v6I635b6X56WI5oS/5aSn5aWWAARpZ25vcmVQb3MAMQAAABIwAA4AAAAAAAAAEjEADwAAAAAAAAASMgATAAAAAAAAABIzABQAAAAAAAAAABJncmlkQW1vdW50ABQAAAAAAAAABHNob3dQcml6ZUlkACUAAAACMAAJAAAAcHJpemVfMTYAAjEACQAAAHByaXplXzE1AAADZ3JhbmRSZXdhcmRzAEEAAAACaWQAEQAAAGl0ZW1wYWNrX2dhY2hhXzEAEmNvdW50AAEAAAAAAAAAAnR5cGUACgAAAElURU1fUEFDSwAAA2FwU3VwcGx5T3V0T2ZEYXRlRGljdAAfAAAAEmFwX3N1cHBseV9sdF8xMjAAP6QgZAAAAAAAAA==act1flip  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act2minep  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act3mineX  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act4mine@  TAcAAAJydWxlVGl0bGUAJQAAAOWNoemSs+iwt+efv+WMuumHh+aOmOinhOWImeWmguS4i++8mgACcnVsZVRleHQAewYAAOmHh+aOmOWJjemcgOWcqOefv+WMuuWkluS9v+eUqOS/oeagh+aKleWwhOWZqOWPkeWwhOS/oeagh++8jOS/oeagh+iQveWcsOWQju+8jOWNs+WPr+WJjeW+gOiQveWcsOWMuuWdl+i/m+ihjOaMluaOmOOAggoK5Y+v6IO95oyW5Ye655qE55+/55+z56eN57G75pyJ77yaPGNvbG9yPSNmZjRlNGU+5rqQ55+z57KX55+/PC9jb2xvcj7jgIE8Y29sb3I9I2ZmNGU0ZT7mupDnn7Pnn788L2NvbG9yPuOAgTxjb2xvcj0jZmY0ZTRlPua6kOefs+efv+iEiTwvY29sb3I+77yM55+/6ISJ5L2N572u5bey5Zyo5Zyw5Zu+5LiK5qCH5piO44CCPGNvbG9yPSNmZjRlNGU+57KX55+/PC9jb2xvcj7ku7flgLw8Y29sb3I9I2ZmNGU0ZT40MDA8L2NvbG9yPuWQiOaIkOeOieOAgTxjb2xvcj0jZmY0ZTRlPuefv+iEiTwvY29sb3I+5Lu35YC8PGNvbG9yPSNmZjRlNGU+MTAwMDwvY29sb3I+5ZCI5oiQ546J44CBPGNvbG9yPSNmZjRlNGU+5rqQ55+z55+/PC9jb2xvcj7ku7flgLzku4vkuo48Y29sb3I9I2ZmNGU0ZT7nspfnn788L2NvbG9yPuS4jjxjb2xvcj0jZmY0ZTRlPuefv+iEiTwvY29sb3I+5LmL6Ze077yM5YW35L2T6I635b6X55qE5ZCI5oiQ546J5pWw6YeP5bCG5Zyo5Yqg5bel5bel5bqP5a6M5oiQ5ZCO5pi+56S644CCCgrmnKznn7/ljLrnn7/ohInkvY3nva7lt7LlnKjlnLDlm77kuIrmoIfmmI7jgILlvIDmlL7ml7bljbPlnKjlnLDlm77kuIrmoIfms6jkuInlpITnn7/ohInkv6Hlj7fjgIIK6Iul5L+h5qCH5pyq6IO95oqV5bCE6Iez55+/6ISJ5L+h5Y+354K577yM5YiZ5Zyw5Zu+5LiK6L+95YqgPGNvbG9yPSNmZjRlNGU+5Lik5aSEPC9jb2xvcj7nn7/ohInkv6Hlj7fjgIIK6Iul5L+h5qCH5oqV5bCE6Iez55+/6ISJ5L+h5Y+354K577yM5YiZ6K+l55+/6ISJ54K55bCGPGNvbG9yPSNmZjRlNGU+5raI5aSxPC9jb2xvcj7jgILvvIjkvYboi6XmraTml7blnLDlm77kuIrlj6rmnInov5nkuIDlpITorq/lj7fvvIzliJnlroPlnKjnn7/kuqfmjJbmjpjlkI7kuZ88Y29sb3I9I2ZmNGU0ZT7kuI3kvJrmtojlpLE8L2NvbG9yPuOAgu+8iQoK5q+P5pel5LuF5Y+v5L2/55So5L+h5qCH5oqV5bCE5ZmoPGNvbG9yPSNmZjRlNGU+5LiA5qyhPC9jb2xvcj7vvIzlhbbkvb/nlKjmnYPpmZDlsIblnKjmr4/ml6Xlh4zmmag8Y29sb3I9I2ZmNGU0ZT40OjAwPC9jb2xvcj7mm7TmlrDvvIzmlazor7fms6jmhI/jgIIKCuacrOasoeW8gOaUvuWIhuS4uu+8mjxjb2xvcj0jZmY0ZTRlPuesrOS4gOWIsOesrOS6lOWkqTwvY29sb3I+44CBPGNvbG9yPSNmZjRlNGU+56ys5YWt5Yiw56ys5Y2B5aSpPC9jb2xvcj7jgIE8Y29sb3I9I2ZmNGU0ZT7nrKzljYHkuIDliLDnrKzljYHlm5vlpKk8L2NvbG9yPuS4ieS4qumYtuauteOAggoK5Zyo5q+P5Liq6Zi25q615pyA5ZCO5LiA5aSp5YmN5aaC5p6c5rKh5pyJ5oyW5Yiw55+/6ISJ77yM5YiZ5Lya5Zyo6Zi25q615pyA5ZCO5LiA5aSp77yM5Lmf5bCx5piv56ys5LqU44CB56ys5Y2B44CB56ys5Y2B5Zub5aSp5pyJ5LiT5Lq65byV5a+8572X5b635bKb5YuY5o6i6Zif6Iez55+/6ISJ5L+h5Y+344CCCgrkuKXnpoHnp4HmjJbnm5fmjJbooYzkuLrvvIzoi6XmnInmn6XmmI7vvIzkuKXmg6nkuI3otLfjgIIK5Lul5LiK6YeH5o6Y6KeE5YiZ55qE5pyA57uI6Kej6YeK5p2D55Sx5Y2h6ZKz6LC355+/5Yy65omA5pyJ44CCAAJub3JtYWxDb3VudAAEAAAANDAwAAJjcml0aWNhbENvdW50AAgAAAA1MDB+ODAwAAJncmFuZENvdW50AAUAAAAxMDAwAAJuYW1lMQANAAAA5rqQ55+z55+/6ISJAAJuYW1lMgAKAAAA5rqQ55+z55+/AAJuYW1lMwANAAAA5rqQ55+z57KX55+/AAA=act5mine(D0ZAUAAARydWxlABQFAAACMAB2AAAA6YeH5o6Y5YmN6ZyA5Zyo55+/5Yy65aSW5L2/55So5L+h5qCH5oqV5bCE5Zmo5Y+R5bCE5L+h5qCH77yM5L+h5qCH6JC95Zyw5ZCO77yM5Y2z5Y+v5YmN5b6A6JC95Zyw5Yy65Z2X6L+b6KGM5oyW5o6Y44CCAAIxABQCAADlj6/og73mjJblh7rnmoTnn7/nn7Pnp43nsbvmnInvvJo8Y29sb3I9I2I5MTYwMD7mupDnn7Pnspfnn788L2NvbG9yPuOAgTxjb2xvcj0jYjkxNjAwPua6kOefs+efvzwvY29sb3I+44CBPGNvbG9yPSNiOTE2MDA+5rqQ55+z55+/6ISJPC9jb2xvcj7vvIznn7/ohInkvY3nva7lt7LlnKjlnLDlm77kuIrmoIfmmI7jgII8Y29sb3I9I2I5MTYwMD7mupDnn7Pnspfnn788L2NvbG9yPuS7t+WAvDxjb2xvcj0jYjkxNjAwPjMwMDwvY29sb3I+5ZCI5oiQ546J44CBPGNvbG9yPSNiOTE2MDA+5rqQ55+z55+/6ISJPC9jb2xvcj7ku7flgLw8Y29sb3I9I2I5MTYwMD4xODAwPC9jb2xvcj7lkIjmiJDnjonjgIE8Y29sb3I9I2I5MTYwMD7mupDnn7Pnn788L2NvbG9yPuS7t+WAvOS7i+S6jjxjb2xvcj0jYjkxNjAwPua6kOefs+eyl+efvzwvY29sb3I+5LiOPGNvbG9yPSNiOTE2MDA+5rqQ55+z55+/6ISJPC9jb2xvcj7kuYvpl7TvvIzlhbfkvZPojrflvpfnmoTlkIjmiJDnjonmlbDph4/lsIblnKjliqDlt6Xlt6Xluo/lrozmiJDlkI7mmL7npLrjgIIAAjIAgwAAAOiLpeS/oeagh+acquiDveaKleWwhOiHs+efv+iEieeCue+8jOWImeS4i+asoeaMluaOmOWIsDxjb2xvcj0jYjkxNjAwPua6kOefs+efv+iEiTwvY29sb3I+55qEPGNvbG9yPSNiOTE2MDA+5qaC546H5o+Q5Y2HPC9jb2xvcj7jgIIAAjMAlgAAAOavj+aXpeS7heWPr+S9v+eUqOS/oeagh+aKleWwhOWZqDxjb2xvcj0jYjkxNjAwPuS4gOasoTwvY29sb3I+77yM5YW25L2/55So5p2D6ZmQ5bCG5Zyo5q+P5pel5YeM5pmoPGNvbG9yPSNiOTE2MDA+NDowMDwvY29sb3I+5pu05paw77yM5pWs6K+35rOo5oSP44CCAAI0AMEAAADoi6XlvIDmlL7orrjlj6/nu5PmnZ/liY3ku43mnKrmjJbmjpjliLA8Y29sb3I9I2I5MTYwMD7mupDnn7Pnn7/ohIk8L2NvbG9yPu+8jDxjb2xvcj0jYjkxNjAwPuacgOWQjuS4gOaXpTwvY29sb3I+5Lya5pyJ5LiT5Lq65byV5a+8572X5b635bKb5YuY5o6i6Zif6IezPGNvbG9yPSNiOTE2MDA+5rqQ55+z55+/6ISJPC9jb2xvcj7ngrnjgIIAAjUAOgAAAOS4peemgeengeaMluebl+aMluihjOS4uu+8jOiLpeacieafpeaYju+8jOS4peaDqeS4jei0t+OAggACNgBAAAAA5Lul5LiK6YeH5o6Y6KeE5YiZ55qE5pyA57uI6Kej6YeK5p2D55Sx5YWU5a2Q6LC355+/5Yy65omA5pyJ44CCAAACbmFtZTEADQAAAOa6kOefs+efv+iEiQACbmFtZTIACgAAAOa6kOefs+efvwACbmFtZTMADQAAAOa6kOefs+eyl+efvwAA act18d3d2xWQAAAAJiYXR0bGVGaW5pc2hDaGFyV29yZAA6AAAA5Yir5Zug5Li65oiR5Y+I5biF5Y+I5pyJ6ZKx5bCx5p2l5oGo5oiR44CCUEVBQ0UgT1VU77yMWU9+AAA=act17d7$L~86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieW5uOi/kOesuuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDlubjov5DnrLrkuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6Xlubjov5DnrLrlkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg5bm46L+Q56y644CCAAA= act16d5d2L86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieW/g+WKqOWKteS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDlv4PliqjlirXkuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6Xlv4PliqjlirXlkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg5b+D5Yqo5Yq144CCAAA=act2prayLF86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieW5uOi/kOesuuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDlubjov5DnrLrkuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6Xlubjov5DnrLrlkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg5bm46L+Q56y644CCAAA=act3prayPL86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieW/g+WKqOWIuOS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDlv4PliqjliLjkuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6Xlv4PliqjliLjlkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg5b+D5Yqo5Yi444CCAAA=act4prayL86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieW5uOi/kOesuuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDlubjov5DnrLrkuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6Xlubjov5DnrLrlkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg5bm46L+Q56y644CCAAA=act5prayLr86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieW/g+WKqOWIuOS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDlv4PliqjliLjkuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6Xlv4PliqjliLjlkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg5b+D5Yqo5Yi444CCAAA=act6pray|L 86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieW5uOi/kOesuuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDlubjov5DnrLrkuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6Xlubjov5DnrLrlkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg5bm46L+Q56y644CCAAA=act7prayL: 86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieiuuOaEv+etvuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDorrjmhL/nrb7kuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6XorrjmhL/nrb7lkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg6K645oS/562+44CCAAA=act8prayDL 86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieWlvei/kOetvuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDlpb3ov5Dnrb7kuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6Xlpb3ov5Dnrb7lkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg5aW96L+Q562+44CCAAA=act9prayL86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieW5uOi/kOesuuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDlubjov5DnrLrkuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6Xlubjov5DnrLrlkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg5bm46L+Q56y644CCAAA= act10pray Lf86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieiuuOaEv+etvuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDorrjmhL/nrb7kuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6XorrjmhL/nrb7lkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg6K645oS/562+44CCAAA= act11praypL86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieiuuOaEv+etvuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDorrjmhL/nrb7kuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6XorrjmhL/nrb7lkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg6K645oS/562+44CCAAA= act12prayL.86QAAABJzbG90Q291bnQADAAAAAAAAAACcnVsZTEAbgAAAOeUqOWwveW9k+aXpeasoeaVsOmAieWPlueahOaJgOacieiuuOaEv+etvuS4re+8jOWQiOaIkOeOieaVsOmHj+acgOWkmueahDHlvKDorrjmhL/nrb7kuLrlvZPml6XmnIDnu4jlpZblirHjgIIAAnJ1bGUyAE0AAADlvZPml6XorrjmhL/nrb7lkIjmiJDnjonlpZblirHkuI3otrM0MDDml7bvvIzmrKHml6Xlj6/pgInmi6kz5byg6K645oS/562+44CCAAA= act13pray-b(cf3a_H][YxWHUS8RPMKITG$FECA(?<`:74@2d/,)&#X!| p P 0 xT0n $x enemy_skin_add8bPack_II/P_Energyvalueenemy_1265_durcarenemyTRUNK_S2durcar_gear_c_3_3_s2复方醒酒口服液durcar_gear_c_3_3_s2D2 $ enemy_skin_add8Pack_II/O_Energyvalueenemy_1265_durcarenemyTRUNK_S2durcar_gear_c_3_2_s2过萃咖啡液durcar_gear_c_3_2_s2dR $enemy_skin_add8Pack_II/G_Energyvalueڬenemy_1265_durcarenemyTRUNK_S2durcar_gear_c_3_1_s2精煮咖啡液durcar_gear_c_3_1_s2ֽr $enemy_skin_add8ʭPack_II/O_Medicalvalueenemy_1265_durcarenemyTRUNK_S2durcar_gear_c_2_2_s2浓缩蘑菇精durcar_gear_c_2_2_s2 $enemy_skin_add8Pack_II/G_Medicalvalueenemy_1265_durcarenemyTRUNK_S2durcar_gear_c_2_1_s2优级蘑菇精durcar_gear_c_2_1_s2 $ enemy_skin_add8 Pack_II/O_Hormonevalue:enemy_1265_durcarenemyTRUNK_S2durcar_gear_c_1_2_s2提纯薄荷油durcar_gear_c_1_2_s26 $@enemy_skin_add8*Pack_II/G_HormonevalueZenemy_1265_durcarenemyTRUNK_S2durcar_gear_c_1_1_s2清凉薄荷油durcar_gear_c_1_1_s2V $`enemy_skin_add4JPack_I/P_Energyvaluevenemy_1265_durcarenemyTRUNK_S1durcar_gear_c_3_3_s1复方醒酒口服液durcar_gear_c_3_3_s1(z $enemy_skin_add4nPack_I/O_Energyvalueenemy_1265_durcarenemyTRUNK_S1durcar_gear_c_3_2_s1过萃咖啡液durcar_gear_c_3_2_s1D2 $enemy_skin_add4Pack_I/G_Energyvalueenemy_1265_durcarenemyTRUNK_S1durcar_gear_c_3_1_s1精煮咖啡液durcar_gear_c_3_1_s1`N $enemy_skin_add8Pack_I/O_Medicalvalueֵenemy_1265_durcarenemyTRUNK_S1durcar_gear_c_2_2_s1浓缩蘑菇精durcar_gear_c_2_2_s1n $enemy_skin_add8ƶPack_I/G_Medicalvalueenemy_1265_durcarenemyTRUNK_S1durcar_gear_c_2_1_s1优级蘑菇精durcar_gear_c_2_1_s1 $enemy_skin_add8Pack_I/O_Hormonevalueenemy_1265_durcarenemyTRUNK_S1durcar_gear_c_1_2_s1提纯薄荷油durcar_gear_c_1_2_s1 $enemy_skin_add8Pack_I/G_Hormonevalue6enemy_1265_durcarenemyTRUNK_S1durcar_gear_c_1_1_s1清凉薄荷油durcar_gear_c_1_1_s1z@@X`tl $Dglobal_log_info*durcar_gear_c_3_3key: ,enemy_talent_blackb_addp8@@HitAlly.enemy_durcar_gain_sp.sp?#HitAlly.enemy_durcar_gain_sp.enableenemy_1265_durcarenemyTRUNKdurcar_gear_c_3_3:【自走车】经过我方单位时使其回复3点技力durcar_gear_c_3_3|@X`tl $0global_log_infodurcar_gear_c_3_2key& ,enemy_talent_blackb_addp8@HitAlly.enemy_durcar_gain_sp.sp?#HitAlly.enemy_durcar_gain_sp.enableenemy_1265_durcarenemyTRUNKdurcar_gear_c_3_2:【自走车】经过我方单位时使其回复2点技力durcar_gear_c_3_2~~?X`tl $ global_log_infodurcar_gear_c_3_1key , enemy_talent_blackb_addp8?HitAlly.enemy_durcar_gain_sp.sp?#HitAlly.enemy_durcar_gain_sp.enableھenemy_1265_durcarenemyTRUNKdurcar_gear_c_3_1:【自走车】经过我方单位时使其回复1点技力durcar_gear_c_3_1j@ (l $ "global_log_infodurcar_gear_c_2_2key ,p"enemy_talent_blackb_max<@"HitAlly.enemy_durcar_heal.durationenemy_1265_durcarenemy ,#enemy_talent_blackb_addx@,?$HitAlly.enemy_durcar_heal.heal_scaled? HitAlly.enemy_durcar_heal.enablezenemy_1265_durcarenemyTRUNKdurcar_gear_c_2_2【自走车】经过我方单位时使周围所有我方单位每秒恢复【自走车】60%攻击力的生命值,持续5秒durcar_gear_c_2_2N? (l $$global_log_infodurcar_gear_c_2_1key ,T%enemy_talent_blackb_max<d@"HitAlly.enemy_durcar_heal.durationzenemy_1265_durcarenemy ,%enemy_talent_blackb_addx@>$HitAlly.enemy_durcar_heal.heal_scaleH? HitAlly.enemy_durcar_heal.enable^enemy_1265_durcarenemyTRUNKdurcar_gear_c_2_1【自走车】经过我方单位时使周围所有我方单位每秒恢复【自走车】30%攻击力的生命值,持续5秒durcar_gear_c_2_1l2@$,@ lf $'global_log_infodurcar_gear_c_1_2key ,8(enemy_talent_blackb_maxDH@*HitAlly.enemy_durcar_atk_speed_up.durationfenemy_1265_durcarenemyz ,(enemy_talent_blackb_addH B.HitAlly.enemy_durcar_atk_speed_up.attack_speed<?(HitAlly.enemy_durcar_atk_speed_up.enableZenemy_1265_durcarenemyTRUNKdurcar_gear_c_1_2[【自走车】经过我方单位时使周围所有我方单位攻击速度+40,持续5秒durcar_gear_c_1_2D ?$,@ l> $*global_log_infodurcar_gear_c_1_1key ,+enemy_talent_blackb_maxD @*HitAlly.enemy_durcar_atk_speed_up.duration>enemy_1265_durcarenemyR ,+enemy_talent_blackb_addHA.HitAlly.enemy_durcar_atk_speed_up.attack_speed?(HitAlly.enemy_durcar_atk_speed_up.enable2enemy_1265_durcarenemyTRUNKdurcar_gear_c_1_1[【自走车】经过我方单位时使周围所有我方单位攻击速度+20,持续5秒durcar_gear_c_1_1t@ l $-global_log_infojdurcar_gear_b_3_2keyz $-enemy_skin_add0Top/O_ACvalueenemy_1265_durcarenemy ,|.enemy_talent_blackb_addp8@HitEnemy.enemy_durcar_cold.cold?!HitEnemy.enemy_durcar_cold.enableenemy_1265_durcarenemyROOFdurcar_gear_b_3_2I【自走车】碰撞敌方单位时使其获得【寒冷】,持续5秒durcar_gear_b_3_2tv? l $0global_log_infodurcar_gear_b_3_1key $|0enemy_skin_add0fTop/G_ACvalueenemy_1265_durcarenemy ,1enemy_talent_blackb_addp8$@@HitEnemy.enemy_durcar_cold.coldT?!HitEnemy.enemy_durcar_cold.enablejenemy_1265_durcarenemyROOFdurcar_gear_b_3_1I【自走车】碰撞敌方单位时使其获得【寒冷】,持续3秒durcar_gear_b_3_1D @\dxl> $2global_log_infodurcar_gear_b_2_2key $3enemy_skin_add4Top/O_Radiationvalue&enemy_1265_durcarenemy: ,3enemy_talent_blackb_addH@@.HitEnemy.enemy_durcar_mag_resist_down.duration̾6HitEnemy.enemy_durcar_mag_resist_down.magic_resistanceH?,HitEnemy.enemy_durcar_mag_resist_down.enablejenemy_1265_durcarenemyROOFdurcar_gear_b_2_2G【自走车】碰撞敌方单位时使其法术抗性-40%,持续3秒durcar_gear_b_2_2@?\dxl: $5global_log_infodurcar_gear_b_2_1key $ 6enemy_skin_add4Top/G_Radiationvalue"enemy_1265_durcarenemy6 ,6enemy_talent_blackb_addH@@.HitEnemy.enemy_durcar_mag_resist_down.duration6HitEnemy.enemy_durcar_mag_resist_down.magic_resistanceD?,HitEnemy.enemy_durcar_mag_resist_down.enablefenemy_1265_durcarenemyROOFdurcar_gear_b_2_1G【自走车】碰撞敌方单位时使其法术抗性-25%,持续3秒durcar_gear_b_2_1<@8@Tl6 $8global_log_infodurcar_gear_b_1_2key $9enemy_skin_add4 Top/O_Trumpetvalueenemy_1265_durcarenemy2 ,9enemy_talent_blackb_addx@@@'HitEnemy.enemy_durcar_def_down.duration̾"HitEnemy.enemy_durcar_def_down.def$?%HitEnemy.enemy_durcar_def_down.enable>enemy_1265_durcarenemyROOFdurcar_gear_b_1_2D【自走车】碰撞敌方单位时使其防御力-40%,持续3秒durcar_gear_b_1_2ڙ?8@Tl $|;global_log_infobdurcar_gear_b_1_1keyr $;enemy_skin_add4 Top/G_Trumpetvalueenemy_1265_durcarenemy ,x<enemy_talent_blackb_addx@@@'HitEnemy.enemy_durcar_def_down.duration"HitEnemy.enemy_durcar_def_down.def?%HitEnemy.enemy_durcar_def_down.enableenemy_1265_durcarenemyROOFdurcar_gear_b_1_1D【自走车】碰撞敌方单位时使其防御力-25%,持续3秒durcar_gear_b_1_1@@  l $T>global_log_info:durcar_gear_a_3_3keyJ $>enemy_skin_add4 Head/P_Springvalueenemy_1265_durcarenemy ,P?enemy_talent_blackb_max|@d@%HitEnemy.enemy_durcar_knockback.force?&HitEnemy.enemy_durcar_knockback.enableenemy_1265_durcarenemy HEADSTOCKdurcar_gear_a_3_3T【自走车】碰撞敌方单位时,将其向自身行驶方向较大力地推开durcar_gear_a_3_3f@  l $Aglobal_log_infodurcar_gear_a_3_2key $lAenemy_skin_add4V Head/O_Springvalueenemy_1265_durcarenemy ,Benemy_talent_blackb_max|@?%HitEnemy.enemy_durcar_knockback.forceP?&HitEnemy.enemy_durcar_knockback.enablejenemy_1265_durcarenemy HEADSTOCKdurcar_gear_a_3_2W【自走车】碰撞敌方单位时,将其向自身行驶方向中等力度地推开durcar_gear_a_3_2T?lN $Cglobal_log_infodurcar_gear_a_3_1key $ Denemy_skin_add4  Head/G_Springvalue6enemy_1265_durcarenemyJ ,Denemy_talent_blackb_maxx<M%HitEnemy.enemy_durcar_knockback.force?&HitEnemy.enemy_durcar_knockback.enableenemy_1265_durcarenemy HEADSTOCKdurcar_gear_a_3_1Q【自走车】碰撞敌方单位时,将其向自身行驶方向小力地推开durcar_gear_a_3_1@Ƥ@l $hFglobal_log_infoNdurcar_gear_a_2_2key^ $Fenemy_skin_add4 Head/O_Drillvalueenemy_1265_durcarenemy ,dGenemy_talent_blackb_max,t@@HitEnemy.atk_scalezenemy_1265_durcarenemy HEADSTOCKdurcar_gear_a_2_2R【自走车】碰撞敌方单位对其造成的物理伤害提高至300%攻击力durcar_gear_a_2_2`@&?lZ $Hglobal_log_infodurcar_gear_a_2_1key $,Ienemy_skin_add4 Head/G_DrillvalueBenemy_1265_durcarenemyV ,Ienemy_talent_blackb_max,@HitEnemy.atk_scaleenemy_1265_durcarenemy HEADSTOCKdurcar_gear_a_2_1R【自走车】碰撞敌方单位对其造成的物理伤害提高至200%攻击力durcar_gear_a_2_14@l $(Kglobal_log_infodurcar_gear_a_1_2key $Kenemy_skin_add4v Head/O_Prickvalueenemy_1265_durcarenemy ,$Lenemy_talent_blackb_max(4@@ HitEnemy.stun6enemy_1265_durcarenemy HEADSTOCKdurcar_gear_a_1_2I【自走车】碰撞敌方单位对其造成的晕眩时间延长至3秒durcar_gear_a_1_2 4ګ?l $|Mglobal_log_infobdurcar_gear_a_1_1keyr $Menemy_skin_add4 Head/G_Prickvalueenemy_1265_durcarenemy  ,xNenemy_talent_blackb_max( @ HitEnemy.stunenemy_1265_durcarenemy HEADSTOCKdurcar_gear_a_1_1I【自走车】碰撞敌方单位对其造成的晕眩时间延长至2秒durcar_gear_a_1_1h V $Oenemy_skin_add4 Color/Orangevalueenemy_1265_durcarenemy CAR_OS_S1durcar_soft_7_sp_s1橙 - “赛事简化方案”durcar_soft_7_sp_s1 z $Penemy_skin_add4 Color/Purplevalueenemy_1265_durcarenemy CAR_OS_S1durcar_soft_6_sp_s1紫 - “矛盾的爆发”durcar_soft_6_sp_s1Ta   $Renemy_skin_add0 Color/Whitevalue*enemy_1265_durcarenemy CAR_OS_S1durcar_soft_5_sp_s1白 - “无尽之拳”durcar_soft_5_sp_s1@X`tl $?hr $[global_log_infodurcar_soft_4_1key ( char_cost_add LvalueFtrap_081_turngearcharZ 0char_respawntime_add valuetrap_081_turngearcharCAR_OSdurcar_soft_4_1K【自走车单行道】的部署费用-1,且部署冷却时间减少2秒durcar_soft_4_1hn@ h $ ^global_log_infodurcar_soft_3_2key 0(global_token_cnt_add @valueztrap_081_turngearcharCAR_OSdurcar_soft_3_2)持有的【自走车单行道】数量+4durcar_soft_3_2,h? h" $_global_log_infovdurcar_soft_3_1key 0global_token_cnt_add @valuetrap_081_turngearcharCAR_OSdurcar_soft_3_1)持有的【自走车单行道】数量+2durcar_soft_3_1 v@l $aglobal_log_infodurcar_soft_2_2bkey 08 char_skill_blackb_add @costtrap_080_garagechar , char_skill_cd_mul @scaletrap_080_garagecharCAR_OSdurcar_soft_2_2b=发射消耗的部署费用-3,但发射的冷却时间+100%durcar_soft_2_2b@l $Dcglobal_log_info*durcar_soft_2_2akey: 0d char_skill_blackb_add @costtrap_080_garagechar , char_skill_cd_mul D ?scale>trap_080_garagecharCAR_OSdurcar_soft_2_2a6发射的冷却时间-50%,但消耗的部署费用+2durcar_soft_2_2a!P?h $deglobal_log_infoJdurcar_soft_2_1keyV ,char_skill_cd_mul !L?scaletrap_080_garagecharCAR_OSdurcar_soft_2_1发射的冷却时间-20%durcar_soft_2_1l"2@lf $fglobal_log_infodurcar_soft_1_2ckey (8genemy_attribute_mul$D#? move_speedBenemy_1265_durcarenemyV 0char_skill_blackb_add #costtrap_080_garagecharCAR_OSdurcar_soft_1_2cB发射消耗的部署费用-1,但【自走车】移动速度-50%durcar_soft_1_2c$f@l $iglobal_log_infodurcar_soft_1_2bkey (lienemy_attribute_mul$x% @ move_speedvenemy_1265_durcarenemy 0char_skill_blackb_add  &@costtrap_080_garagecharCAR_OSdurcar_soft_1_2bC【自走车】移动速度+120%,但发射消耗的部署费用+2durcar_soft_1_2b&`@$l $8kglobal_log_info durcar_soft_1_2akey.! (kenemy_attribute_mul$'ff? move_speed enemy_1265_durcarenemyCAR_OSdurcar_soft_1_2a【自走车】移动速度+80%durcar_soft_1_2aT(X? hJ" $lglobal_log_info durcar_soft_1_1key" (menemy_attribute_mul$$)33? move_speed" enemy_1265_durcarenemyCAR_OSdurcar_soft_1_1【自走车】移动速度+40%durcar_soft_1_1 (@Ppact20side_sp02act20side_sp01act20side_tr01通关关卡IC-TR-1后解锁B4D440"L4pT< lP8hL4act20side_sp02act20side_sp01act20side_mo01act20side_s04#f# act20side_s04act20side_s03#f# act20side_s03act20side_s02#f# act20side_s02act20side_s01#f# act20side_s01act20side_ex08#f#act20side_ex08act20side_ex07#f#act20side_ex07act20side_ex06#f#act20side_ex06act20side_ex05#f#act20side_ex05act20side_ex04#f#act20side_ex04act20side_ex03#f#act20side_ex03act20side_ex02#f#act20side_ex02act20side_ex01#f#act20side_ex01 act20side_09 act20side_08 act20side_07 act20side_06 act20side_05 act20side_04 act20side_03"PNLJHF0DA?=X;@96|424/X,)`'$"0 0( < \.#,LT  |圆形广场、自走车友会P. durcar_soft_7_sp_s2durcar_soft_7_sp0/ durcar_soft_7_sp_s1durcar_soft_7_sp“赛事简化方案”<自走车>出局时,使周围所有敌方单位特殊能力失效5秒;装配在扩展插槽α时使<自走车>车身颜色改变圆形广场、自走车友会Z电波干扰程序。灵感来自斯第奇的设计。设备卡死,对手直接出局。durcar_soft_7_spZ电波干扰程序。灵感来自斯第奇的设计。设备卡死,对手直接出局。durcar_soft_7_spf9681adurcar_soft_7_sp\1#,LT0圆形广场、自走车友会P1 durcar_soft_6_sp_s2durcar_soft_6_sp02 durcar_soft_6_sp_s1durcar_soft_6_sp“矛盾的爆发”<自走车>出局时,对周围所有敌方单位造成相当于攻击力600%的物理伤害;装配在扩展插槽α时使<自走车>车身颜色改变圆形广场、自走车友会Z定时自毁程序。灵感来自阿芙朵嘉的剧作。用爆炸性结尾击溃对手。durcar_soft_6_spZ定时自毁程序。灵感来自阿芙朵嘉的剧作。用爆炸性结尾击溃对手。durcar_soft_6_spb877e1durcar_soft_6_sp0&D< $4 (0,8@&#,LTp圆形广场、自走车友会P 5 durcar_soft_5_sp_s2durcar_soft_5_sph5 durcar_soft_5_sp_s1durcar_soft_5_sp“无尽之拳”在第一次手动发射<自走车>后,将自动循环执行发射;装配在扩展插槽α时使<自走车>车身颜色改变圆形广场、自走车友会Z自动重置程序。灵感来自嘉维尔的连环拳。用无尽的重拳击倒对手。durcar_soft_5_spZ自动重置程序。灵感来自嘉维尔的连环拳。用无尽的重拳击倒对手。durcar_soft_5_spd8d8d8durcar_soft_5_sp7XԸ(LT<`!装备集换处、自走车友会L8 durcar_soft_4_2_s2durcar_soft_4_2\8 durcar_soft_4_2_s1durcar_soft_4_2转向驱动v2G<自走车单行道>的部署费用-2,且部署冷却时间减少4秒!装备集换处、自走车友会E转向器新版驱动。唯一能限制你的只剩你的手速了。durcar_soft_4_2E转向器新版驱动。唯一能限制你的只剩你的手速了。durcar_soft_4_2durcar_soft_4_29TH"d(LT@d!装备集换处、自走车友会L: durcar_soft_4_1_s2durcar_soft_4_1: durcar_soft_4_1_s1durcar_soft_4_1转向驱动更新G<自走车单行道>的部署费用-1,且部署冷却时间减少2秒!装备集换处、自走车友会B转向器驱动更新。让转向器部署更方便、更快捷。durcar_soft_4_1B转向器驱动更新。让转向器部署更方便、更快捷。durcar_soft_4_1durcar_soft_4_1l<d(LT D !装备集换处、自走车友会L< durcar_soft_3_2_s2durcar_soft_3_2@= durcar_soft_3_2_s1durcar_soft_3_2转向扩展套组%持有的<自走车单行道>数量+4!装备集换处、自走车友会Z让自走车适配更多转向器的程序。就算车里没人,这么转也不好吧?durcar_soft_3_2Z让自走车适配更多转向器的程序。就算车里没人,这么转也不好吧?durcar_soft_3_2durcar_soft_3_2>d8!d(LT D !装备集换处、自走车友会L|? durcar_soft_3_1_s2durcar_soft_3_1? durcar_soft_3_1_s1durcar_soft_3_1转向扩展工具%持有的<自走车单行道>数量+2!装备集换处、自走车友会Z让自走车适配较多转向器的程序。反正车里没人,转再多弯也不晕。durcar_soft_3_1Z让自走车适配较多转向器的程序。反正车里没人,转再多弯也不晕。durcar_soft_3_1durcar_soft_3_1lA(LT@d0!装备集换处、自走车友会PA durcar_soft_2_2b_s2durcar_soft_2_2bDB durcar_soft_2_2b_s1durcar_soft_2_2b涓流充能程序=发射消耗的部署费用-3,但发射的冷却时间+100%!装备集换处、自走车友会Z延长自走车能源系统寿命的程序。有用,但刚推出就遭到海量差评。durcar_soft_2_2bZ延长自走车能源系统寿命的程序。有用,但刚推出就遭到海量差评。durcar_soft_2_2bdurcar_soft_2_2bD|d(LT8\ !装备集换处、自走车友会PD durcar_soft_2_2a_s2durcar_soft_2_2aD durcar_soft_2_2a_s1durcar_soft_2_2a爆压充能程序6发射的冷却时间-50%,但消耗的部署费用+2!装备集换处、自走车友会W大幅提高发射前充能效率的程序。损伤自走车寿命,但谁在乎呢?durcar_soft_2_2aW大幅提高发射前充能效率的程序。损伤自走车寿命,但谁在乎呢?durcar_soft_2_2adurcar_soft_2_2aF8 d(LT8!装备集换处、自走车友会LDG durcar_soft_2_1_s2durcar_soft_2_1G durcar_soft_2_1_s1durcar_soft_2_1高效充能程序发射的冷却时间-20%!装备集换处、自走车友会H提高发射前充能效率的程序。经典、优雅、值得信赖。durcar_soft_2_1H提高发射前充能效率的程序。经典、优雅、值得信赖。durcar_soft_2_1durcar_soft_2_1IT(LT@d(!装备集换处、自走车友会PI durcar_soft_1_2c_s2durcar_soft_1_2cI durcar_soft_1_2c_s1durcar_soft_1_2c引擎节能管家>发射消耗的部署费用-1,但<自走车>移动速度-50%!装备集换处、自走车友会T超级杜林黑客开发的节能程序。高效节能,绝无后台捆绑安装。durcar_soft_1_2cT超级杜林黑客开发的节能程序。高效节能,绝无后台捆绑安装。durcar_soft_1_2cdurcar_soft_1_2cK(LT@d0!装备集换处、自走车友会P移动速度+120%,但发射消耗的部署费用+2!装备集换处、自走车友会Z专家杜林黑客开发的加速程序。下次还是给自走车安个刹车比较好。durcar_soft_1_2bZ专家杜林黑客开发的加速程序。下次还是给自走车安个刹车比较好。durcar_soft_1_2bdurcar_soft_1_2bXN8(LT@!装备集换处、自走车友会PN durcar_soft_1_2a_s2durcar_soft_1_2a0O durcar_soft_1_2a_s1durcar_soft_1_2a引擎超频达人<自走车>移动速度+80%!装备集换处、自走车友会B熟练杜林黑客开发的加速程序。让对手吃灰去吧!durcar_soft_1_2aB熟练杜林黑客开发的加速程序。让对手吃灰去吧!durcar_soft_1_2adurcar_soft_1_2aPd(LT8l|!装备集换处、自走车友会L@Q durcar_soft_1_1_s2durcar_soft_1_1Q durcar_soft_1_1_s1durcar_soft_1_1引擎加速助手<自走车>移动速度+40%!装备集换处、自走车友会3杜林黑客开发的加速程序。快人一步。durcar_soft_1_13杜林黑客开发的加速程序。快人一步。durcar_soft_1_1durcar_soft_1_1R #(LT Dh,!装备集换处、自走车友会TdS$durcar_gear_c_3_3_s2durcar_gear_c_3_3S$durcar_gear_c_3_3_s1durcar_gear_c_3_3复方醒酒口服液6<自走车>经过我方单位时使其回复3点技力!装备集换处、自走车友会T强力醒酒口服液。闻一闻就能清醒一星期,副作用是半夜抽筋。durcar_gear_c_3_3T强力醒酒口服液。闻一闻就能清醒一星期,副作用是半夜抽筋。durcar_gear_c_3_3durcar_gear_c_3_3|U`#(LT<`!装备集换处、自走车友会T V$durcar_gear_c_3_2_s2durcar_gear_c_3_2XV$durcar_gear_c_3_2_s1durcar_gear_c_3_2过萃咖啡液6<自走车>经过我方单位时使其回复2点技力!装备集换处、自走车友会E过萃的地底黑咖啡。提神效果极佳。可以代替糖浆。durcar_gear_c_3_2E过萃的地底黑咖啡。提神效果极佳。可以代替糖浆。durcar_gear_c_3_2durcar_gear_c_3_2WPHd(LT<`!装备集换处、自走车友会TX$durcar_gear_c_3_1_s2durcar_gear_c_3_1X$durcar_gear_c_3_1_s1durcar_gear_c_3_1精煮咖啡液6<自走车>经过我方单位时使其回复1点技力!装备集换处、自走车友会<地底品种的黑咖啡。提神效果上佳。有点甜。durcar_gear_c_3_1<地底品种的黑咖啡。提神效果上佳。有点甜。durcar_gear_c_3_1durcar_gear_c_3_1lZ#(LT|\!装备集换处、自走车友会TZ$durcar_gear_c_2_2_s2durcar_gear_c_2_2H[$durcar_gear_c_2_2_s1durcar_gear_c_2_2浓缩蘑菇精w<自走车>经过我方单位时使周围所有我方单位每秒恢复<自走车>60%攻击力的生命值,持续5秒!装备集换处、自走车友会Q巨型蘑菇浓缩液。鲜过头了。只要一滴,连空气都是蘑菇味。durcar_gear_c_2_2Q巨型蘑菇浓缩液。鲜过头了。只要一滴,连空气都是蘑菇味。durcar_gear_c_2_2durcar_gear_c_2_2D]d(LT|L!装备集换处、自走车友会T]$durcar_gear_c_2_1_s2durcar_gear_c_2_1 ^$durcar_gear_c_2_1_s1durcar_gear_c_2_1优级蘑菇精w<自走车>经过我方单位时使周围所有我方单位每秒恢复<自走车>30%攻击力的生命值,持续5秒!装备集换处、自走车友会H巨型蘑菇萃取液。强身健体,炒菜时挤一点还能提鲜。durcar_gear_c_2_1H巨型蘑菇萃取液。强身健体,炒菜时挤一点还能提鲜。durcar_gear_c_2_1durcar_gear_c_2_1 `XX#(LT\!装备集换处、自走车友会T`$durcar_gear_c_1_2_s2durcar_gear_c_1_2`$durcar_gear_c_1_2_s1durcar_gear_c_1_2提纯薄荷油W<自走车>经过我方单位时使周围所有我方单位攻击速度+40,持续5秒!装备集换处、自走车友会3桶装超强薄荷油。还没启封就辣眼睛。durcar_gear_c_1_23桶装超强薄荷油。还没启封就辣眼睛。durcar_gear_c_1_2durcar_gear_c_1_2bXd(LT\!装备集换处、自走车友会Tc$durcar_gear_c_1_1_s2durcar_gear_c_1_1`c$durcar_gear_c_1_1_s1durcar_gear_c_1_1清凉薄荷油W<自走车>经过我方单位时使周围所有我方单位攻击速度+20,持续5秒!装备集换处、自走车友会0桶装薄荷油。涂一点在脸上很醒脑。durcar_gear_c_1_10桶装薄荷油。涂一点在脸上很醒脑。durcar_gear_c_1_1durcar_gear_c_1_1d$H-(LPXl!装备集换处、自走车友会edurcar_gear_b_3_2超强制冷机E<自走车>碰撞敌方单位时使其获得【寒冷】,持续5秒!装备集换处、自走车友会Z超强车载制冷机。装上之后会引来一些蹭空调的家伙在远处跟着跑。durcar_gear_b_3_2Z超强车载制冷机。装上之后会引来一些蹭空调的家伙在远处跟着跑。durcar_gear_b_3_2durcar_gear_b_3_2@gd(LP@T!装备集换处、自走车友会gdurcar_gear_b_3_1外置制冷机E<自走车>碰撞敌方单位时使其获得【寒冷】,持续3秒!装备集换处、自走车友会B标准车载制冷机。热量灌进车里,冷风吹向天空。durcar_gear_b_3_1B标准车载制冷机。热量灌进车里,冷风吹向天空。durcar_gear_b_3_1durcar_gear_b_3_1Ti -(LPTh!装备集换处、自走车友会idurcar_gear_b_2_2新型电磁铁C<自走车>碰撞敌方单位时使其法术抗性-40%,持续3秒!装备集换处、自走车友会Z现役的起重机核心。调整了线圈数量,免得自走车吸在下水井盖上。durcar_gear_b_2_2Z现役的起重机核心。调整了线圈数量,免得自走车吸在下水井盖上。durcar_gear_b_2_2durcar_gear_b_2_2kd(LPL`!装备集换处、自走车友会ldurcar_gear_b_2_1工业电磁铁C<自走车>碰撞敌方单位时使其法术抗性-25%,持续3秒!装备集换处、自走车友会Q废弃的起重机核心。请勿携带金属物品靠近,否则后果自负。durcar_gear_b_2_1Q废弃的起重机核心。请勿携带金属物品靠近,否则后果自负。durcar_gear_b_2_1durcar_gear_b_2_1m-(LPDX!装备集换处、自走车友会Lndurcar_gear_b_1_2啸叫扩音器@<自走车>碰撞敌方单位时使其防御力-40%,持续3秒!装备集换处、自走车友会H灵敏度超高的劣质扩音器。际崖城深夜最恐怖的噩梦。durcar_gear_b_1_2H灵敏度超高的劣质扩音器。际崖城深夜最恐怖的噩梦。durcar_gear_b_1_2durcar_gear_b_1_2o0d(LPPd!装备集换处、自走车友会lpdurcar_gear_b_1_1底噪扩音器@<自走车>碰撞敌方单位时使其防御力-25%,持续3秒!装备集换处、自走车友会T劣质扩音器。要不是底噪大得震耳朵,也不会变成自走车组件。durcar_gear_b_1_1T劣质扩音器。要不是底噪大得震耳朵,也不会变成自走车组件。durcar_gear_b_1_1durcar_gear_b_1_1r8h-(LPl!装备集换处、自走车友会rdurcar_gear_a_3_3跷跷板弹射座椅P<自走车>碰撞敌方单位时,将其向自身行驶方向较大力地推开!装备集换处、自走车友会Z跷跷板上的座椅。据说这种跷跷板需要为穹顶破裂负责。只是据说!durcar_gear_a_3_3Z跷跷板上的座椅。据说这种跷跷板需要为穹顶破裂负责。只是据说!durcar_gear_a_3_3durcar_gear_a_3_3tt-(LPXl!装备集换处、自走车友会tdurcar_gear_a_3_2双人弹簧座S<自走车>碰撞敌方单位时,将其向自身行驶方向中等力度地推开!装备集换处、自走车友会N报废的摩托车双人座。只弹出去一个人,但那人飞了好远。durcar_gear_a_3_2N报废的摩托车双人座。只弹出去一个人,但那人飞了好远。durcar_gear_a_3_2durcar_gear_a_3_2v d(LPDX!装备集换处、自走车友会4wdurcar_gear_a_3_1摩托弹簧座M<自走车>碰撞敌方单位时,将其向自身行驶方向小力地推开!装备集换处、自走车友会?报废的摩托车座。报废原因是把车手弹出去了。durcar_gear_a_3_1?报废的摩托车座。报废原因是把车手弹出去了。durcar_gear_a_3_1durcar_gear_a_3_1x  -(LP,@h!装备集换处、自走车友会Hydurcar_gear_a_2_2高速阶梯钻N<自走车>碰撞敌方单位对其造成的物理伤害提高至300%攻击力!装备集换处、自走车友会'转速更高的锥形钻头。嗡——durcar_gear_a_2_2'转速更高的锥形钻头。嗡——durcar_gear_a_2_2durcar_gear_a_2_2z d(LP<P!装备集换处、自走车友会,{durcar_gear_a_2_1退役阶梯钻N<自走车>碰撞敌方单位对其造成的物理伤害提高至200%攻击力!装备集换处、自走车友会6因磨损退役的锥形钻头。幸亏是磨损的。durcar_gear_a_2_16因磨损退役的锥形钻头。幸亏是磨损的。durcar_gear_a_2_1durcar_gear_a_2_1| -(LP<P!装备集换处、自走车友会0}durcar_gear_a_1_2突击保险杠E<自走车>碰撞敌方单位对其造成的晕眩时间延长至3秒!装备集换处、自走车友会?带有尖刺的加固保险杠。名副其实的突击利器。durcar_gear_a_1_2?带有尖刺的加固保险杠。名副其实的突击利器。durcar_gear_a_1_2durcar_gear_a_1_2~,($D@ $(8 ,40<$ d(LPH\!装备集换处、自走车友会`durcar_gear_a_1_1防撞保险杠E<自走车>碰撞敌方单位对其造成的晕眩时间延长至2秒!装备集换处、自走车友会K带有尖刺的保险杠。防撞的最好方式是让别人自己躲开。durcar_gear_a_1_1K带有尖刺的保险杠。防撞的最好方式是让别人自己躲开。durcar_gear_a_1_1durcar_gear_a_1_1H |иܷ|`԰P@0ܦPȢ<,ȟ$HĜD, t\TА<4xȌ<<(\Ј X̄|,~p~h}|\|{zPzy@yLxwvhvu udtsrq(qpoLo(nml8l\kj jih8hLgfe8etdc\cbbxaT`_<_^$^`]\[ZpZY`YXtWV(VUTdSRQxQPOONNM MKJJIHtHGFpFEDDCB0BAA|@?$?@>T=<;(;::L9`876T65 5P43@322L1`0/ /..-,L,+*H*)8)|('&P&%%$$|#"!(!d xhHD H0|L p`T  x x T`hpx p\Tj\\\  限时任务0D5act0D5actl4*84$0 +,* 9\? ]Y] 骑兵与猎人1stact1stactddzLI$]?4]?4] 限时累计签到act1d5act1d5܆dL@4]?9G]?9G] 限时累计签到act2d5act2d5TdjM@hT]b]b] 限时累计签到act2d8act2d8̇dbd]]?v]  火蓝之心act3d0act3d0DdZN@v]?$]?$] 限时积分任务act3d5act3d5dN^]]] 限时累计签到act3d7act3d74d|]H]?]  战地秘闻act4d0act4d0dO@=]]] 限时累计签到act4d2act4d2$d:P@l]?]?] 限时积分任务act4d5act4d5d2]]?m]  喧闹法则act5d0act5d0d2]]?m]  危机合约act5d1act5d1dQ@n^?^?^ 限时累计签到act6d0act6d0d4^(^?o^  洪炉示岁act6d5act6d5|dRL+^=^=^ 限时累计签到act6d7act6d7`bO=^6P^6P^ 限时积分任务act6d8act6d84*<8(4 /0*T^?f^e]^  午间逸话act7d5act7d5 d"Te]^o^o^ 限时累计签到act7d1act7d1T J^?.^?.^ 愚人节活动act8d2act8d2|r o^^?^, shop_act9d0 生于黑夜act9d0act9d0|hU@.^?^?^ 限时累计签到act9d1d1act9d1d1hVȫ^?^?^ 登录领取奖励act9d1d2act9d1d2|dV@^?^?^ 限时积分任务act9d4act9d4^?^^ 8 shop_act10d5乌萨斯的孩子们act10d5act10d5dW^__ 限时累计签到act10d6act10d6Y @_?!__$$<T shop_act11d0沃伦姆德的薄暮medalGroupActivity11d0act11d0act11d0l*P2_?D_?>_ $火蓝之心·复刻act11d7act11d7<"W D___?V_$$8P shop_act12d0密林悍将归来medalGroupActivity12d0act12d0act12d0pD_?i___ (刻俄柏的灰蕈迷境act12d6act12d6 4*D@,< 348*l_?x_t_ 4 shop_act13d0踏寻往昔之风act13d0act13d0<hR[t___ 限时累计签到 act13d2d1 act13d2d1p[@5v___ (骑兵与猎人复刻签到 act13d2d2 act13d2d2Dڦ u_X__ 8 shop_act13d2骑兵与猎人·复刻act13d2act13d2ܖZ _?_͙_$$8P shop_act13d5玛莉娅·临光medalGroupActivity13d5act13d5act13d5h]2_?7_?7_ 限时累计签到 act14d0d1 act14d0d1dZ2_?7_?7_ 登录领取奖励 act14d0d2 act14d0d284*<8(4 /0*_?_?~_ $喧闹法则·复刻act14d7act14d7<*a __?_$$4L shop_act15d0 孤岛风云medalGroupActivity15d0act15d0act15d0l`___ (跨年限时登录活动act15d1act15d1l|B_`?_ 0 shop_act15d5 此地之外act15d5act15d5^ `8`?.`$$0H shop_act16d5 画中人medalGroupActivity16d5act16d5act16d5ha`?.`?.` 登录领取奖励 act16d5d1 act16d5d1,pBb`?.`?.` (龙门幸运墙登录活动 act16d5d2 act16d5d2`"_%`?!g?g$$8Tshop_act37side追迹日落以西medalGroupActivity37side act37side act37sidepg')g')g (感谢庆典前瞻签到 act45sign act45sign<h@R$gV6gV6g $幸运墙登录活动act9prayact9prayh@R$gV6gV6g 限定池送10连 act22login act22login<j.@R$gHg??g$$4Pshop_act38side 揭幕者们medalGroupActivity38side act38side act38sidep @R$gV6gV6g (感谢庆典限时签到 act46sign act46sign|p@5g?4Bg?4Bg (感谢庆典补给签到 act47sign act47sign:'.DgUgPg$$D` shop_act29sre崔林特尔梅之金·复刻medalGroupActivity29sideact29sreact29sre</6g?LgHg|T,medal_activity_1vautochess_05medal_activity_1vautochess_04medal_activity_1vautochess_03medal_activity_1vautochess_02medal_activity_1vautochess_01 卫戍协议act1vautochessact1vautochess$  @%Qg?dlg)cg$$4Pshop_act39side 出苍白海medalGroupActivity39side act39side act39side p0Zg?gg?gg (留影烁今登录活动 act1video act1videol " cgugXpg$$<X shop_act30sre银心湖列车·复刻medalGroupActivity30sideact30sreact30sre4 hJ"Wigugug 时光的赠礼 act4switch act4switch tqg}g}g ,2025跨年纪念限时活动 act48sign act48sign`4*@<8 /04*1qg?†g͂gXXh(medal_activity_1arcade_02medal_activity_1arcade_01视相博物馆 act1arcade act1arcade<lRg?Ng?Ng 限时积分任务act2collectionact2collection 'g?g?g$$8T shop_act31sre怀黍离·复刻medalGroupActivity31sideact31sreact31sre2g?~gg\ll|(medal_activity_18mini_02medal_activity_18mini_01shop_act18mini我们明日见 act18mini act18minilZ @mgg?g$$0Lshop_act40side 相见欢medalGroupActivity40side act40side act40side$h@mgqgqg $幸运墙登录活动 act10pray act10prayh@mgqgqg 登录领取奖励 act23login act23login$t:(gZgZg (2025罗德岛新春签到 act2blessing act2blessingd"g?g?g 潮起潮又起act3collectionact3collection4" @og?gsg$$8Tshop_act41side挽歌燃烧殆尽medalGroupActivity41side act41side act41sidej2g?gg <促融共竞#1medalGroupActivityAct1multi act1multi act1multi@h4*0,($*g.g.g 愚人节活动act6funact6fun043Mgh?RhdD(medal_stage_sixstarpoint_01medal_stage_hard_11medal_stage_sixstar_01medal_stage_normal_24medal_stage_normal_23shop_act2mainssh act2mainss_3Mghb main_15-18v act2mainss_2Mgh:c main_15-10Ҋ act2mainss_1$Mgh 离解复合 act2mainss act2mainss|2 h?h?h$$8T shop_act33sre巴别塔·复刻medalGroupActivity33sideact33sreact33srek4*<84 +,0*4 h?$h!h``|,medal_activity_act1enemyduel_02medal_activity_act1enemyduel_01争锋频道:青草城 act1enemyduel act1enemyduelTd) h_;h_;h 活动推荐月卡 act2access act2accessxm4*@<4 +,80*6h?k7h0.h$$4Pshop_act42side 众生行记medalGroupActivity42side act42side act42side*5%h?Dh@h,H矢量突破:无机物medalGroupActivityAct1break act1break act1breakdhh?$h?$h $幸运墙登录活动 act11pray act11prayph?$h?$h (六周年庆典签到活动 act49sign act49signlp!@k7h?Dh?Dh (端阳正午签到活动 act3signvs act3signvs ShehI`h$$4P shop_act34sre生路·复刻medalGroupActivity34sideact34sreact34sre @Ah?U\hSh$$0Lshop_act43side 红丝绒medalGroupActivity43side act43side act43sideld@AhShSh  重返古堡act4collectionact4collectionZ[Zhph?'lhXXh(medal_activity_5bossrush_02medal_activity_5bossrush_01引航者试炼 act5bossrush act5bossrushp2Eh?h?h (御鼓吉音限时任务act5collectionact5collections4*D@(< /408*lh?Vyhauh\llx(medal_activity_19mini_02medal_activity_19mini_01shop_act19mini 镜中集 act19mini act19miniu4*D@8 /0<4*7@hh?̨h$$(Dshop_act44side墟medalGroupActivity44side act44side act44side<"h@hhh $幸运墙登录活动 act12pray act12pray"h@hhh 登录领取奖励 act24login act24login<#pR$@h?h?h (夏日嘉年华特别活动 act2unique act2unique#p@hhh (风物留痕签到活动 act50sign act50signL$+@oh?h?h$$@\ shop_act35sre太阳甩在身后·复刻medalGroupActivity35sideact35sreact35srex4*@<8 /04*4 h?hh``|,medal_activity_act2enemyduel_02medal_activity_act2enemyduel_01争锋频道:蜜果城 act2enemyduel act2enemyduely4*D@< /408*9hMh?hTddt$medal_hidden_45side_02medal_hidden_45side_01shop_act45side 无忧梦呓 act45side act45side4'xh?h?h 4$提线人偶的迎宾礼签到活动 act51sign act51sign'p@Ahhh (焰烬曙明完结庆祝 act25login act25loginL(R hhh$$@\ shop_act37sre追迹日落以西·复刻medalGroupActivity37sideact37sreact37sre)<8hh?h|T,medal_activity_1vhalfidle_05medal_activity_1vhalfidle_04medal_activity_1vhalfidle_03medal_activity_1vhalfidle_02medal_activity_1vhalfidle_01 次生预案 act1vhalfidle act1vhalfidlel*p@Bh?qh?qh (新生支点签到活动 act52sign act52sign*p @+heheh (金樨迎月签到活动 act53sign act53sign|+lhMhMh $梦城堡模拟训练act6collectionact6collection,lrh i i (感谢庆典前瞻签到 act54sign act54sign04*@<4 /80*2=h8i?Di <促融共竞#2medalGroupActivityAct2multi act2multi act2multi4*40, (*:=h8i8i  共竞目标 act1teamquest act1teamquest.p"=h?Di?Di (温情时光合作活动 act5switch act5switch.4`,D@< $/#408,3h?ri7hdD(medal_stage_sixstarpoint_02medal_stage_hard_12medal_stage_sixstar_02medal_stage_normal_26medal_stage_normal_25shop_act3mainssh act3mainss_3^ h?rif| main_16-17 act3mainss_2&!h?ri| main_16-08Z act3mainss_1 h?ri 反常光谱 act3mainss act3mainss1x;h?i?i 0!特别公开招募 - 资深干员 act1recruit act1recruit1hp?i?i?i $幸运墙登录活动 act13pray act13pray2p*p?i?i?i (感谢庆典累计签到 act55sign act55sign2hp?i?i?i 登录领取奖励 act26login act26login3|2;p?i?1i?1i 4'特别公开招募 - 高级资深干员 act2recruit act2recruitX4*HD< /4@08*<p?i?)i i0@@Tptemplate_trap_46sideshop_act46side雪山降临1101medalGroupActivity46side act46side act46side4p@i?"i?"i (感谢庆典累计签到 act56sign act56signD5l0b%i?1i?1i (留影烁今登录活动 act2video act2videop4*@<4 +,80*.b%i?.7i?1i$$<X shop_act38sre揭幕者们·复刻medalGroupActivity38sideact38sreact38sre6@"=i??i";i|T,medal_activity_1autochess_05medal_activity_1autochess_04medal_activity_1autochess_03medal_activity_1autochess_02medal_activity_1autochess_01卫戍协议:盟约 act1autochess act1autochess4*D@(8 /0<4* p2iMi?]Di$$4Pshop_act47side 未许之地medalGroupActivity47side act47side act47side4*D@(8 /0<4* @]Di?Vi?Qi$$<X shop_act39sre出苍白海·复刻medalGroupActivity39sideact39sreact39sre4*840 ,*"HJi?Vi?Vi  星语共愿 act7switch act7switch84*@<8 /04*Mi?di `iXXh(medal_activity_6bossrush_02medal_activity_6bossrush_01引航者试炼 act6bossrush act6bossrush;l:Pii]ii]i (跨年纪念签到活动 act57sign act57sign4*HD,< 34@8* 6`i?{iri$$<Xshop_act48side雅赛努斯复仇记medalGroupActivity48side act48side act48side =lz"iiii (慵懒心意合作活动 act8switch act8switch84*40, (*|ti?Hi?Hi (界园志异限时任务act7collectionact7collection4*HD,< 34@8* wi>\> >=t=(=<<D<;;`;;:|:0:99L998P87`776|60655L554h443332T221$1000/T//.$.---,\, ,+4+**D*))\))(T(''L''&h&&%%8%$$T$$#x#,#""8"!!T!! p $ @4p <X t(D`|0Lh8Ph8Hhx  < X t ( D h  @\x,p$@| tHTh,$?enemy_1367_dseedenemy_1367_dseed$i(?enemy_9033_acdeerenemy_9033_acdeerli?\< enemy_10030_vtwandenemy_10029_vtshldenemy_10028_vtswdenemy_9032_aclionkenemy_9032_aclionkj(?enemy_1521_dslilyenemy_1521_dslilyXjLl?$enemy_9023_acdumsenemy_9021_acduml_2enemy_9021_acduml_2jL?$enemy_9023_acdumsenemy_9021_acdumlenemy_9021_acduml0k(?enemy_9017_achunt_2enemy_9017_achunt_2xk(P?enemy_9017_achuntenemy_9017_achuntkL?$enemy_9016_acstmrenemy_9013_acstmk_2enemy_9013_acstmk_2,lL@?$enemy_9016_acstmrenemy_9013_acstmkenemy_9013_acstmkl0ȸ?enemy_9016_acstmrenemy_9016_acstmrl(?enemy_1081_sotisdenemy_1081_sotisd0m(?enemy_1438_dspredenemy_1438_dspredxm(P>enemy_1172_dugago_2enemy_1172_dugago_2m(>enemy_1283_sgkill_2enemy_1283_sgkill_2n(>enemy_1273_stmgun_2enemy_1273_stmgun_2PnLd>$enemy_1367_dseedenemy_1364_spnaxe_2enemy_1364_spnaxe_2n(>enemy_1415_mmkabi_2enemy_1415_mmkabi_2o(ܸ>enemy_1062_rager_2enemy_1062_rager_2Lo($>enemy_1302_ymtro_2enemy_1302_ymtro_2o(l?enemy_2004_balloonenemy_2004_balloono(?enemy_2003_rockmanenemy_2003_rockman$p(?enemy_2008_flkingenemy_2008_flkinglp(D?enemy_1535_wlfmsterenemy_1535_wlfmsterp(?enemy_1525_blkswbenemy_1525_blkswbp$Ժ? enemy_1517_xi enemy_1517_xienemy_1376_ltndruenemy_1376_ltndruu(Կ?enemy_1373_ltnhor_2enemy_1373_ltnhor_2Dv0h?enemy_10085_hllevi_2enemy_10085_hllevi_2v,?enemy_10085_hllevienemy_10085_hlleviv,0>enemy_1210_msfden_2enemy_1210_msfden_20w,|>enemy_1210_msfdenenemy_1210_msfden|wL>$enemy_1210_msfden_2enemy_1209_sfden_2enemy_1209_sfden_2wL>$enemy_1210_msfdenenemy_1209_sfdenenemy_1209_sfdenTx,x=enemy_1430_lrrookenemy_1430_lrrookx,=enemy_1430_lrrook_2enemy_1430_lrrook_2x,8?enemy_9023_acdumsenemy_9023_acdums8y(?enemy_9022_acdummenemy_9022_acdummy(X?enemy_9020_actrpcenemy_9020_actrpcy(?enemy_9019_actrpbenemy_9019_actrpbz(?enemy_9018_actrpaenemy_9018_actrpaXz(0?enemy_9015_acstmbenemy_9015_acstmbz(x?enemy_9014_acstmaenemy_9014_acstmaz, ?enemy_9012_acloonenemy_9012_acloon4{( fff?enemy_9011_acrefrenemy_9011_acrefr|{(T333?enemy_9010_acpuppenemy_9010_acpupp{,>enemy_9009_acfortenemy_9009_acfort|(>enemy_9008_acbunnenemy_9008_acbunnX|(0?enemy_9007_acelemenemy_9007_acelem|(x333?enemy_9006_actoxienemy_9006_actoxi|(?enemy_2085_skzjxd_2enemy_2085_skzjxd_20}(?enemy_2085_skzjxdenemy_2085_skzjxdx}(P?enemy_2034_sythef_2enemy_2034_sythef_2}(?enemy_2034_sythefenemy_2034_sythef~(?enemy_2025_syufoenemy_2025_syufoP~((?enemy_2002_bearmi_2enemy_2002_bearmi_2~(p?enemy_2002_bearmienemy_2002_bearmi~(?enemy_2001_duckmi_2enemy_2001_duckmi_2((?enemy_2001_duckmienemy_2001_duckmip(H=enemy_1439_dslntf_2enemy_1439_dslntf_2(=enemy_1439_dslntfenemy_1439_dslntf(333?enemy_1433_dsbasi_2enemy_1433_dsbasi_2H( 333?enemy_1433_dsbasienemy_1433_dsbasi(h?enemy_1427_lrnazgenemy_1427_lrnazg؀(?enemy_1425_lrcmra_2enemy_1425_lrcmra_2 (?enemy_1425_lrcmraenemy_1425_lrcmrah(@333?enemy_1423_lrfkkt_2enemy_1423_lrfkkt_2(333?enemy_1423_lrfkktenemy_1423_lrfkkt(?enemy_1422_lrsldr_2enemy_1422_lrsldr_2@(?enemy_1422_lrsldrenemy_1422_lrsldr(`333?enemy_1419_mmcikeenemy_1419_mmcikeЂ(>enemy_1409_bdguad_2enemy_1409_bdguad_2(>enemy_1409_bdguadenemy_1409_bdguad`(8>enemy_1404_msnip_2enemy_1404_msnip_2(>enemy_1404_msnipenemy_1404_msnip(fff?enemy_1402_tgshd_2enemy_1402_tgshd_28(fff?enemy_1402_tgshdenemy_1402_tgshd,>enemy_1355_mrfly_2enemy_1355_mrfly_2̄,>enemy_1355_mrflyenemy_1355_mrflyP=$enemy_1269_nhfly_2enemy_1321_wdarft_2enemy_1321_wdarft_2P`=$enemy_1269_nhflyenemy_1321_wdarftenemy_1321_wdarft(?enemy_1307_mhrhcrenemy_1307_mhrhcr@(?enemy_1305_mhslim_2enemy_1305_mhslim_2(`?enemy_1305_mhslimenemy_1305_mhslimІ(>enemy_1299_ymkilr_2enemy_1299_ymkilr_2(>enemy_1299_ymkilrenemy_1299_ymkilr`(8>enemy_1283_sgkillenemy_1283_sgkill(>enemy_1275_dwlock_2enemy_1275_dwlock_2(>enemy_1275_dwlockenemy_1275_dwlock8(>enemy_1272_nhtank_2enemy_1272_nhtank_2(X>enemy_1272_nhtankenemy_1272_nhtankȈ(fff?enemy_1270_nhstlk_2enemy_1270_nhstlk_2(fff?enemy_1270_nhstlkenemy_1270_nhstlkX0>enemy_1269_nhfly_2enemy_1269_nhfly_20>enemy_1269_nhflyenemy_1269_nhfly(?enemy_1267_nhpbr_2enemy_1267_nhpbr_2@(?enemy_1267_nhpbrenemy_1267_nhpbr(`?enemy_1266_nhaposenemy_1266_nhaposЊ(?enemy_1254_lypa_2enemy_1254_lypa_2$?enemy_1254_lypaenemy_1254_lypaX(0?enemy_1253_lysytc_2enemy_1253_lysytc_2(x?enemy_1253_lysytcenemy_1253_lysytc(fff?enemy_1252_lysytb_2enemy_1252_lysytb_20(?enemy_1252_lysytbenemy_1252_lysytbx(P?enemy_1251_lysyta_2enemy_1251_lysyta_2(?enemy_1251_lysytaenemy_1251_lysyta(?enemy_1249_lysdb_2enemy_1249_lysdb_2P((?enemy_1249_lysdbenemy_1249_lysdb(pL>enemy_1234_dsubrl_2enemy_1234_dsubrl_2(L>enemy_1234_dsubrlenemy_1234_dsubrl((333?enemy_1229_darmy_2enemy_1229_darmy_2p(H333?enemy_1229_darmyenemy_1229_darmyL>$enemy_1221_dzomg_2enemy_1225_dkmage_2enemy_1225_dkmage_2$L8>$enemy_1221_dzomgenemy_1225_dkmageenemy_1225_dkmage(h?enemy_1224_dsuply_2enemy_1224_dsuply_2؏(?enemy_1224_dsuplyenemy_1224_dsuply (>enemy_1233_dsshtr_2enemy_1233_dsshtr_2h(@>enemy_1233_dsshtrenemy_1233_dsshtr,?enemy_1221_dzomg_2enemy_1221_dzomg_2,H?enemy_1221_dzomgenemy_1221_dzomgH,L>enemy_1208_msfji_2enemy_1208_msfji_2,L>enemy_1208_msfjienemy_1208_msfjiL>$enemy_1208_msfji_2enemy_1207_sfji_2enemy_1207_sfji_2LH`>$enemy_1208_msfjienemy_1207_sfjienemy_1207_sfji,L>enemy_1204_msfhu_2enemy_1204_msfhu_2,HL>enemy_1204_msfhuenemy_1204_msfhuHL\>$enemy_1204_msfhu_2enemy_1203_sfhu_2enemy_1203_sfhu_2H>$enemy_1204_msfhuenemy_1203_sfhuenemy_1203_sfhu,dL>enemy_1202_msfzhi_2enemy_1202_msfzhi_2d, L>enemy_1202_msfzhienemy_1202_msfzhiLQ8>$enemy_1202_msfzhi_2enemy_1201_sfzhi_2enemy_1201_sfzhi_2L0Q8>$enemy_1202_msfzhienemy_1201_sfzhienemy_1201_sfzhi, L>enemy_1200_msfjin_2enemy_1200_msfjin_2ԕ, L>enemy_1200_msfjinenemy_1200_msfjin L4Q8>$enemy_1200_msfjin_2enemy_1199_sfjin_2enemy_1199_sfjin_2LQ8>$enemy_1200_msfjinenemy_1199_sfjinenemy_1199_sfjin,D L>enemy_1198_msfshu_2enemy_1198_msfshu_2D, L>enemy_1198_msfshuenemy_1198_msfshuL>$enemy_1198_msfshu_2enemy_1197_sfshu_2enemy_1197_sfshu_2L>$enemy_1198_msfshuenemy_1197_sfshuenemy_1197_sfshuh,L>enemy_1196_msfyin_2enemy_1196_msfyin_2,L>enemy_1196_msfyinenemy_1196_msfyinLף>$enemy_1196_msfyin_2enemy_1195_sfyin_2enemy_1195_sfyin_2lLף>$enemy_1196_msfyinenemy_1195_sfyinenemy_1195_sfyinؙ(?enemy_1175_dushdo_2enemy_1175_dushdo_2 (?enemy_1175_dushdoenemy_1175_dushdoh(@?enemy_1174_duholy_2enemy_1174_duholy_2(?enemy_1174_duholyenemy_1174_duholy(fff?enemy_1170_dushld_2enemy_1170_dushld_2@(fff?enemy_1170_dushldenemy_1170_dushld(`?enemy_1169_duphlx_2enemy_1169_duphlx_2Л(?enemy_1169_duphlxenemy_1169_duphlx(?enemy_1168_dumage_2enemy_1168_dumage_2`(8?enemy_1168_dumageenemy_1168_dumage(fff?enemy_1166_dusbr_2enemy_1166_dusbr_2(fff?enemy_1166_dusbrenemy_1166_dusbr8(fff?enemy_1165_duhondenemy_1165_duhondL>$enemy_1161_tidmag_2enemy_1162_magmot_2enemy_1162_magmot_2\ >$enemy_1161_tidmagenemy_1162_magmotenemy_1162_magmoth,>enemy_1161_tidmag_2enemy_1161_tidmag_2< >enemy_1161_tidmagenemy_1161_tidmag(333?enemy_1160_hvyslr_2enemy_1160_hvyslr_2X(0333?enemy_1160_hvyslrenemy_1160_hvyslr(x?enemy_1158_divmanenemy_1158_divman(?enemy_1153_dsexcuenemy_1153_dsexcu0(>enemy_1151_dslntc_2enemy_1151_dslntc_2x(P>enemy_1151_dslntcenemy_1151_dslntc(?enemy_1148_dssbr_2enemy_1148_dssbr_2(?enemy_1148_dssbrenemy_1148_dssbrP((?enemy_1147_dshondenemy_1147_dshond(pfff?enemy_1121_lifbos_2enemy_1121_lifbos_2(333?enemy_1121_lifbosenemy_1121_lifbos((?enemy_1118_lidbox_2enemy_1118_lidbox_2p(H?enemy_1118_lidboxenemy_1118_lidbox(?enemy_1119_vofsd_2enemy_1119_vofsd_2(?enemy_1119_vofsdenemy_1119_vofsdH( ?enemy_1116_liprr_2enemy_1116_liprr_2(h?enemy_1116_liprrenemy_1116_liprrأ,L>enemy_1112_emppnt_2enemy_1112_emppnt_2$,HL>enemy_1112_emppntenemy_1112_emppntp(H?enemy_1098_cchmpn_2enemy_1098_cchmpn_2(?enemy_1098_cchmpnenemy_1098_cchmpn(?enemy_1093_ccsbr_2enemy_1093_ccsbr_2H( ?enemy_1093_ccsbrenemy_1093_ccsbr(h?enemy_1071_dftman_2enemy_1071_dftman_2إ(?enemy_1071_dftmanenemy_1071_dftman (?enemy_1069_icebrk_2enemy_1069_icebrk_2h(@?enemy_1069_icebrkenemy_1069_icebrk(?enemy_1067_snslimeenemy_1067_snslime(fff?enemy_1061_zomshdenemy_1061_zomshd@(?enemy_1046_agentenemy_1046_agent(`?enemy_1045_hammer_2enemy_1045_hammer_2Ч(?enemy_1045_hammerenemy_1045_hammer(?enemy_1043_zomsbrenemy_1043_zomsbr`,?enemy_1042_frostdenemy_1042_frostd,fff?enemy_1041_lazerd_2enemy_1041_lazerd_2,fff?enemy_1041_lazerdenemy_1041_lazerdD,h?enemy_1040_bombdenemy_1040_bombd(h?enemy_1026_aghostenemy_1026_aghostة(?enemy_1025_reveng_2enemy_1025_reveng_2 (?enemy_1025_revengenemy_1025_revengh(@?enemy_1023_jmageenemy_1023_jmage(?enemy_1019_jshoot_2enemy_1019_jshoot_2(?enemy_1019_jshootenemy_1019_jshoot@,dfff?enemy_1017_defdrnenemy_1017_defdrn(d?enemy_1010_demon_2enemy_1010_demon_2ԫ(fff?enemy_1010_demonenemy_1010_demon(?enemy_1009_lurkerenemy_1009_lurkerd0?enemy_10084_hlegle_2enemy_10084_hlegle_2,333?enemy_10084_hlegleenemy_10084_hlegle,(?enemy_10083_hlbirdenemy_10083_hlbirdP((?enemy_1008_ghostenemy_1008_ghost(p?enemy_1007_slimeenemy_1007_slime(>enemy_10067_ftsjc_2enemy_10067_ftsjc_2((>enemy_10067_ftsjcenemy_10067_ftsjcp(H?enemy_10065_ftzlcenemy_10065_ftzlc(fff?enemy_1006_shield_3enemy_1006_shield_3(?enemy_1006_shield_2enemy_1006_shield_2H( ?enemy_1006_shieldenemy_1006_shield,333?enemy_1005_yokai_3enemy_1005_yokai_3ܯ< 333?enemy_1005_yokai_2enemy_1005_yokai_280h?enemy_1005_yokaienemy_1005_yokai(`?enemy_10043_sailorenemy_10043_sailorа,?enemy_10042_prtrop_2enemy_10042_prtrop_2 (?enemy_10042_prtropenemy_10042_prtroph,@fff?enemy_10035_cnvdnc_2enemy_10035_cnvdnc_2(fff?enemy_10035_cnvdncenemy_10035_cnvdnc,fff?enemy_10034_cnvsax_2enemy_10034_cnvsax_2P((fff?enemy_10034_cnvsaxenemy_10034_cnvsax,pfff?enemy_10031_cnvsld_2enemy_10031_cnvsld_2(fff?enemy_10031_cnvsldenemy_10031_cnvsld00`?enemy_10030_vtwandenemy_10030_vtwand0?enemy_10029_vtshldenemy_10029_vtshldг@ ?enemy_10028_vtswdenemy_10028_vtswd0(?enemy_10027_vtskenemy_10027_vtskxP>\< enemy_10030_vtwandenemy_10029_vtshldenemy_10028_vtswdenemy_10026_vtzepl_2enemy_10026_vtzepl_2( >\< enemy_10030_vtwandenemy_10029_vtshldenemy_10028_vtswdenemy_10026_vtzeplenemy_10026_vtzepl(?enemy_1002_nsabrenemy_1002_nsabr(8 ?enemy_1000_gopro_2enemy_1000_gopro_2HT,Jaceffect_char_costaceffect_char_cost* 0aceffect_char_4char_attribute_mul8 <̌?max_hpŤ?defȟ?atkaceffect_char_4j+ 0aceffect_char_3char_attribute_mul8 ff?max_hpff?def̌?atkaceffect_char_3<t, 0aceffect_char_2char_attribute_mulff?defff?atkaceffect_char_2̸\, 0aceffect_char_1char_attribute_mulff?atkaceffect_char_1|T,dtrophy_level5_icon<trophy_level4_icontrophy_level3_icon trophy_level2_iconLtrophy_level1_iconhx\hHlxXl2?达成特定的条件,可在最终攻势后解锁隐秘核心26最终攻势中,敌方领袖不会受到侵蚀损伤2?最终攻势中,所有人将一起对敌方领袖造成伤害T2i最终攻势中,两名参与者会处于同一个战场,但无法查看另一组队友的战场情况л2*进行联防时,盟约不会继续叠加 23只有达成完美作战的队友可以进行联防P2W全体参与者就绪之前可随时取消准备,准备战斗后将无法进行操作20拖拽干员至整备区可以直接撤退干员2<休整期可以查看当前回合即将迎击的敌方单位L2*休整期可以查看队友的战场情况2<多数情况下只有已经激活的盟约才可进行叠加ؽ2c叠加的盟约会在单次模拟中始终保留,但只有在盟约被激活时才会发挥作用L2?特定的装备组合可以为干员赋予额外的盟约效果26两件同名装备可以合成一件更强力的装备2I干员晋级后已配发装备会回收至整备区,需要重新配置 @21调度中心会在升至5级后开始售卖装备2<一些特殊的盟约不需要部署干员也能激活生效Կ2N处于临时整备区的调度资源,在进入下一回合后会自动销毁42N晋级的特殊奖励无法被刷新、冻结,也不会保留至下一回合23调度中心即使冻结,依然可以主动刷新2E归属于特定盟约的干员只有部分会出现在调度中心内026联合模拟在选择策略时可以进行一次跳过x2*只有在联合模拟中才能获得奖杯p@  协议启动2 选择策略确认本局信息,Dx4D REFLECTION特训敌人·折射reflection_icon此类敌人拥有折射 REFLECTION4D INVISIBLE特训敌人·隐匿invisible_icon此类敌人拥有隐匿 INVISIBLE",8DOT特训敌人·持续dot_icon'此类敌人擅长造成持续性伤害DOTD0@ELEMENT特训敌人·元素 element_icon-此类敌人拥有造成元素损伤的能力ELEMENT^0<TIMES特训敌人·频次 times_icon*此类敌人需要一定攻击次数击破TIMES4 ,8FLY特训敌人·飞行fly_icon$此类敌人包含大量空中单位FLY4 0@SPECIAL特训敌人·特异 special_icon<此类敌人拥有优秀的造成伤害和承受伤害能力SPECIAL$emoticon_originium_slugemoticon_autochess_basic Lp0`$tlKNONE  卫戍能力GARRISON4"!机变阶段·联合增益/减益 BUFF_GAIN,n机变阶段·敌人轮选 ENEMY_GAINX  羁绊效果BOND$角色练度映射CHAR_MAP"法术MAGICN装备EQUIP  z 策略新增ALLYT$敌人临时加强ENEMY_TEMPORARY  敌人加强ENEMY " 初始策略 BAND_INITIAL|H   aceffect_char_1 aceffect_char_2 aceffect_char_3    < aceffect_char_4L t|lpxhd`<@LHD,048(TPX\ $LpA@B< ?@@@@@@@??4H\p\dxenemy_1041_lazerdenemy_1000_gopro_2enemy_1040_bombdenemy_1425_lrcmraenemy_1005_yokaienemy_1422_lrsldrenemy_1042_frostdenemy_1427_lrnazg#ff5454\01<@ping.high>{0}ms(1<<@ping.medium>{0}msP1<@ping.low>{0}ms#ffc600 band_cannot#59f4capT4$$$h comment_char_gift'<@ba.vup>{0}博士给你赠送了{1}6 comment_golden_char0<@ba.vup>{0}博士的{1}干员晋升为精锐 comment_bond_effect 叠加层数 06comment_shop_level_53<@ba.vup>{0}博士将商店等级提升为{1}级f 05comment_shop_level_43<@ba.vup>{0}博士将商店等级提升为{1}级 04comment_shop_level_33<@ba.vup>{0}博士将商店等级提升为{1}级^ 03comment_shop_level_23<@ba.vup>{0}博士将商店等级提升为{1}级 02comment_shop_level_13<@ba.vup>{0}博士将商店等级提升为{1}级V 41000000comment_char_damage_3<<@ba.vup>{0}博士的{1}干员造成的伤害量达到{2} 4500000comment_char_damage_2<<@ba.vup>{0}博士的{1}干员造成的伤害量达到{2}n 4200000comment_char_damage_1<<@ba.vup>{0}博士的{1}干员造成的伤害量达到{2} ,0.8comment_boss_hit_3=<@ba.vup>{0}博士对敌方领袖造成的伤害超过80%!~ ,0.5comment_boss_hit_2=<@ba.vup>{0}博士对敌方领袖造成的伤害超过50%!  ,0.2comment_boss_hit_1=<@ba.vup>{0}博士对敌方领袖造成的伤害超过20%! Dt <lP, 4enemy_9021_acduml_2enemy_9021_acduml_2boss_10boss_10Pj, 4enemy_9017_achunt_2enemy_9017_achunt_2boss_9boss_9LP, 4enemy_9013_acstmk_2enemy_9013_acstmk_2boss_8boss_8P2- 4enemy_2054_smdeerenemy_9033_acdeerboss_7boss_7P- 4enemy_1559_vtlionkenemy_9032_aclionkboss_6boss_6xP- 4enemy_1521_dslilyenemy_1521_dslilyboss_4boss_4P^. 4enemy_9021_acdumlenemy_9021_acdumlboss_3boss_3@P. 4enemy_9017_achuntenemy_9017_achuntboss_2boss_2P&/ 4enemy_9013_acstmkenemy_9013_acstmkboss_1boss_1\(x(Hh|T\ 0 协防干员icon_emptyShip emptyShip emptyShip\&,灵巧icon_skillfulShip skillfulShip skillfulShip@T(助力icon_deputShip deputShip deputShipT (迅捷icon_swiftShip swiftShip swiftShipTv(不屈icon_indomShip indomShip indomShipT(奇迹 icon_miraShipmiraShipmiraShipTN(突袭 icon_raidShipraidShipraidShip\T(坚守icon_steadShip steadShip steadShipT&(精准icon_preciShip preciShip preciShip4T(调和 icon_maniShipmaniShipmaniShipT(远见 icon_visiShipvisiShipvisiShip |0<Labyssalegir 阿戈尔 icon_egirShipegirShipegirShipH1l , 投资人icon_investShip investShip investShip$x$0Dlaterano 拉特兰icon_lateranoShip lateranoShip lateranoShiplN ,<kjerag 谢拉格icon_kjeragShip kjeragShip kjeragShip<4DXglasgowvictoria 维多利亚icon_victoriaShip victoriaShip victoriaShiplz ,<sargon 萨尔贡icon_sargonShip sargonShip sargonShip4  PTd8,lgdleelungmensuiyan炎 icon_yanShipyanShipyanShipT ` 0 @ (|pTH\ptp08H通关任意模拟1次解锁鸭爵 band_ducklord icon_ducklord band_ducklord(D $ 坎诺特 band_cannot icon_cannot band_cannotd04@通关任意模拟1次解锁夕 band_dusk icon_dusk band_dusk@  Pith band_pith icon_pith band_pithXĤ0HX通关任意模拟1次解锁“变形者集群” band_damaztic icon_damaztic band_damaztic< 陈 band_chen icon_chen band_chenHt0<L通关任意模拟1次解锁 卡莱莎 band_qalaisa icon_qalaisa band_qalaisapD0@L通关任意模拟1次解锁 马克维茨 band_malkie icon_malkie band_malkie`D2 $ 凯瑟琳 band_cathy icon_cathy band_cathyh(08D通关任意模拟1次解锁杜宾 band_doberm icon_doberm band_doberm<pDHP1在【标准模拟】中通过第9回合后解锁余band_yuicon_yuband_yul,4<H"通关【同盟模拟】3次解锁森蚺 band_zumama icon_zumama band_zumamaDt0<L通关任意模拟3次解锁 昆图斯 band_quintus icon_quintus band_quintusl@0<H通关任意模拟3次解锁 休谟斯 band_humus icon_humus band_humusXhĩ08D通关任意模拟4次解锁桑葚 band_mberry icon_mberry band_mberryDLTd:通关时本局内,累计获取过6名特种干员解锁大帝 band_emperor icon_emperor band_emperorHXh6多场模拟中【阿戈尔】盟约累计200层解锁 克莱门莎band_clementiaicon_clementiaband_clementia,HXh6多场模拟中【拉特兰】盟约累计200层解锁 潘格尼尼 band_paganini icon_paganini band_paganiniDT`pC通关时的结算阵容中,包含6名【谢拉格】干员解锁 休露丝 band_sciurus icon_sciurus band_sciurusXdpF通关时的结算阵容中,包含6名【维多利亚】干员解锁 哈洛德 band_harold icon_harold band_harold8T\hC通关时的结算阵容中,包含6名【萨尔贡】干员解锁佩佩 band_pepe icon_pepe band_pepe|HDLX2在【险境模拟】中通过第13回合后解锁绮良 band_kirara icon_kirara band_kiraraphܮ08D通关任意模拟2次解锁老鲤 band_lmlee icon_lmlee band_lmlee\DTd1在【险境模拟】中通过第9回合后解锁 埃芒加德band_ermengardicon_ermengardband_ermengardt4DP!通关【标准模拟】后解锁 小贾斯汀 band_justin icon_justin band_justin$|DLX1在【标准模拟】中通过第9回合后解锁梓兰 band_orchid icon_orchid band_orchidL ( 歌利亚 band_sarkazb icon_sarkazb band_sarkazb D $ 杜遥夜 band_duyaoy icon_duyaoy band_duyaoy|DN $ 阿米娅 band_amiya icon_amiya band_amiyaD $ 华法琳 band_bldsk icon_bldsk band_bldskX h act2accessd~@}d|{zyxwvv\uXtsrqpp(oml$l0kdjhihgfed(ddcba`_^]\,\[ZYYXXtWhVUTSRR QTPONNL@LlKxJ$IHH|GFtECBBLA@??=P=T<;9876D6543 3P21H0/.-,+(+)X)('&%%#T"!  <8T@|lDH<d4XT t 4ރwiiHHhxwi<相见欢>活动已开放act40side_token_yumyum_rep_1dis_side_40_sreact40srev|ti }idd||ti5集成战略<岁的界园志异>落子无悔已开启dis_rogue_5_enroll_2rogue_5_entry_display_3~6`iri@ii "街头戏剧"内关卡已开放6`i&<雅赛努斯复仇记>活动已开放act48side_token_ostracon dis_side_48 act48side>Mi `iLL\Mi <引航者试炼>活动已开放dis_bossrush_6 act6bossrush@]Di?QiLLhx@]Di<出苍白海>活动已开放act39side_token_garum_rep_1dis_side_39_sreact39sreֈp2i?]DiH;i&"逃离哥伦比亚"内关卡已开放p2i<未许之地>活动已开放act47side_token_bottle dis_side_47 act47sideb%i-iPPpb%i<揭幕者们>活动已开放act38side_token_ticket_rep_1dis_side_38_sreact38srefi";iPxb%i,<卫戍协议:盟约>追加了新的策略`i&<卫戍协议:盟约>活动已开放dis_1autochess_1 act1autochess^p?i i|@3i "喀兰之心"内关卡已开放Hi "变革之路"内关卡已开放p?i!<雪山降临1101>活动已开放act46side_token_detector dis_side_46 act46side=h?DiP8@h0追加新的关卡和开放了“堡垒守御”=h<促融共竞#2>活动已开放 dis_act2multi act2multiNh7hdd|xh5集成战略<岁的界园志异>无中生有已开启dis_rogue_5_enroll_1rogue_5_entry_display_2Vh?rix0h追加绝境关卡h<反常光谱>活动已开放hfq act3mainss_3&h?ri.J main_16-17q act3mainss_2h?riJ main_16-08"r act3mainss_1th?riact3mainss_token dis_main3ss act3mainssh?h|@01h开放"前哨支点"新关卡hh开放"前哨支点"新关卡@h<次生预案>活动已开放dis_1vhalfidle_1 act1vhalfidle6 h~hTTp@ h#<追迹日落以西>活动已开放act37side_token_nay_rep_1dis_side_37_sreact37sreh}?hHh$“拥抱命运”内关卡已开放 h<无忧梦呓>活动已开放act45side_token_puzzlepieces dis_side_45 act45side h|?h8 h追加了新的参赛选手 h)<争锋频道:蜜果城>活动已开放dis_enemyduel_2 act2enemyduelΒ@oh{?hTTp@oh#<太阳甩在身后>活动已开放act35side_token_dust_rep_1dis_side_35_sreact35srehzch   8@ h开放新轮换测试地p @)h3新增常驻可选指标与开放新轮换测试地 4h开放新轮换测试地Hh)危机合约<弧光作战>活动已开放dis_crisisc_v2_4crisis_v2_season_4_1@hy?̨h|@ :h "绝缘石阶"内关卡已开放 h "锻冶旧迹"内关卡已开放@h<墟>活动已开放act44side_token_ticket dis_side_44 act44side vhxyhXXd vh/集成战略<岁的界园志异>主题已开放 dis_rogue_5rogue_5_entry_display_1ƖlhwauhLLdplh<镜中集>活动已开放act19mini_token_sweetie dis_mini_19 act19miniV[Zhv?'lhLL\ [Zh <引航者试炼>活动已开放dis_bossrush_5 act5bossrushShuI`hDD`pSh<生路>活动已开放act34side_token_chip_rep_1dis_side_34_sreact34sre@AhtShHxJh)"为戏剧,为永恒"内关卡已开放@Ah<红丝绒>活动已开放act43side_token_phantom dis_side_43 act43side@AhsSh\\t@Ah,<傀影与猩红孤钻>集成回顾已开启dis_rogue_1_enroll_3rogue_1_entry_display_4v%hr@h$@@%2h开放"特别战线"新关卡h.h2开放“全力以赴”和"特别战线"新关卡@<*h开放"特别战线"新关卡%h)<矢量突破#1 无机物>活动已开放 dis_break_1 act1breakޛhq0.h|@%h "息止安所"内关卡已开放dh "谒见神祇"内关卡已开放`h<众生行记>活动已开放act42side_token_pacifier dis_side_42 act42side hp?$h8h追加了新的参赛选手 h)<争锋频道:青草城>活动已开放dis_enemyduel_1 act1enemyduelho?hTTph"<巴别塔·复刻>活动已开放act33side_token_sugar_rep_1dis_side_33_sreact33sreƟMgn?Rh|0Xg追加绝境关卡Mg<离解复合>活动已开放pڂ$ act2mainss_3 Mg?Rh[ main_15-18B$ act2mainss_2$ Mg?Rh\ main_15-10$ act2mainss_1  Mg?Rhact2mainss_token dis_main2ss act2mainssgmgP`\g0追加新的关卡和开放了“堡垒守御”g<促融共竞#1>活动已开放 dis_act1multi act1multi@oglsgHg$“将熄的火”内关卡已开放@og#<挽歌燃烧殆尽>活动已开放act41side_token_light dis_side_41 act41sidev@ogk@9gll@@ogA集成战略<萨卡兹的无终奇语>深入探索模式已开启dis_rogue_4_enroll_3rogue_4_entry_display_4f'gj?gTTpp'g"<怀黍离·复刻>活动已开放act31side_token_box_rep_1dis_side_31_sreact31sregi?g\\t0g,<水月与深蓝之树>集成回顾已开启dis_rogue_2_enroll_3rogue_2_entry_display_4ghgTTlxg <我们明日见>活动已开放act18mini_token_petals dis_mini_18 act18miniggg<<PPPg3新增常驻可选指标与开放新轮换测试地@g3新增常驻可选指标与开放新轮换测试地g3新增常驻可选指标与开放新轮换测试地g)危机合约<净罪作战>活动已开放dis_crisisc_v2_3crisis_v2_season_3_16@mgfkg|@g!“怅离别”内关卡已开放 g!“阅世情”内关卡已开放@mg<相见欢>活动已开放act40side_token_yumyum dis_side_40 act40side>gegdd|!g;集成战略<萨卡兹的无终奇语>无瑕之日已开启dis_rogue_4_enroll_2rogue_4_entry_display_3qgd͂gH!@yg+开放"心连心"和"障碍飞车"新关卡pqg <视相博物馆>活动已开放 dis_arcade_1 act1arcadecgcXpg\\xcg(<银心湖列车·复刻>活动已开放act30side_token_box_rep_1dis_side_30_sreact30sre@%Qgb)cg@#Zg "穿越骸礁"内关卡已开放#@%Qg<出苍白海>活动已开放act39side_token_garum dis_side_39 act39side.DgaPg\\xh$.Dg.<崔林特尔梅之金·复刻>活动已开放act29side_token_erin_rep_1dis_side_29_sreact29sref6g`HgHH\0%6g<卫戍协议>活动已开放dis_1vautochess_1act1vautochess&@R$g_??g|@%6g "荒芜之舞"内关卡已开放&-g "彩车游行"内关卡已开放H&@R$g<揭幕者们>活动已开放act38side_token_ticket dis_side_38 act38side.g^>!gdd|&g;集成战略<萨卡兹的无终奇语>遁入阇那已开启dis_rogue_4_enroll_1rogue_4_entry_display_26g]?g@'rg "未了往昔"内关卡已开放(g#<追迹日落以西>活动已开放act37side_token_nay dis_side_37 act37sideff\?2gP(@f2开放“核心突破”和"特别战线"新关卡Xff<矢量突破>活动已开放 dis_vecb_1act1vecbf[?`fTTp)f%<不义之财·复刻>活动已开放act28side_token_box_rep_1dis_side_28_sreact28sreƲ@8fZ活动已开放act36side_token_recipe dis_side_36 act36sidefYfTTp@+f%<火山旅梦·复刻>活动已开放act27side_token_fur_rep_1dis_side_27_sreact27sre6fX?vfdd`f4生息演算<沙洲遗闻>内容扩展·二已开放dis_perm_sandbox_1_enroll_2sandbox_1_entry_display_3&@fW?Gf|@,f "藏珍宝库"内关卡已开放-{f "丰获集会"内关卡已开放@f#<太阳甩在身后>活动已开放act35side_token_dust dis_side_35 act35side6(fV?Ff``l.(f5集成战略<萨卡兹的无终奇语>主题已开放 dis_rogue_4rogue_4_entry_display_1fUfXXlxf&<熔炉“还魂”记>活动已开放act17mini_token_ash dis_mini_17 act17miniƶyzfT?fXXxyzf%<空想花庭·复刻>活动已开放act26side_token_fragmenta_rep_1dis_side_26_sreact26sre_fS?qf@@0Uif "防线巩固"内关卡已开放x0_f<生路>活动已开放act34side_token_chip dis_side_34 act34sidevIPfR?\fPPpIPf<孤星·复刻>活动已开放act25side_token_fdrchips_rep_1dis_side_25_sreact25srekDfQ7VfPP`1kDf&<罗德岛促融共竞>活动已开放 dis_2vmulti_1 act2vmulti@1fPCfH1;f$磨难险地环境追加绝境关卡(@1f<慈悲灯塔>活动已开放act1mainss_token_medi dis_mainss_1 act1mainss *fOM1fdd *f4生息演算<沙洲遗闻>内容扩展·一已开放dis_perm_sandbox_1_enroll_1sandbox_1_entry_display_2@`fN3f|@X4 *f#"我始终如一"内关卡已开放4 f#"我驻留往昔"内关卡已开放(@`f<巴别塔>活动已开放act33side_token_sugar dis_side_33 act33sideƾ#fMf<<PP5f3新增常驻可选指标与开放新轮换测试地5@ f3新增常驻可选指标与开放新轮换测试地6 f3新增常驻可选指标与开放新轮换测试地#f)危机合约<潮曦作战>活动已开放dis_crisisc_v2_2crisis_v2_season_2_1feL?ofXXt7e(<源石尘行动·复刻>活动已开放act17d0_token_form_rep_1dis_side_1r6_sre act1r6sreN;eK?@e@7e "高空速降"内关卡已开放x;e <水晶箭行动>活动已开放act32side_token_stamp dis_side_32 act32sideeJ?eLL\8e <引航者试炼>活动已开放dis_bossrush_4 act4bossrush@eI?Ve|@x9e "大江北岸"内关卡已开放9e "荒城核心"内关卡已开放9@e<怀黍离>活动已开放act31side_token_box dis_side_31 act31side0eHeTTh:0e)生息演算<沙洲遗闻>主题已开放dis_perm_sandbox_1sandbox_1_entry_display_1ڨeG`ePPpH;ڨe"<登临意·复刻>活动已开放act23side_token_spirit_rep_1dis_side_23_sreact23sre^eFePPdph!e<去咧嘴谷>活动已开放act16mini_token_sap dis_mini_16 act16mini+eEedd|"+e5集成战略<探索者的银凇止境>终始已开启dis_rogue_3_enroll_2rogue_3_entry_display_3BeD?ȑeTTx=Be%<照我以火·复刻>活动已开放 act22side_token_manuscript_rep_1dis_side_22_sreact22sre@neCe@P>xe "特快列车"内关卡已开放>@ne <银心湖列车>活动已开放act30side_token_box dis_side_30 act30sidec\eB/ne<<PP@?he3新增常驻可选指标与开放新轮换测试地?@de3新增常驻可选指标与开放新轮换测试地?ae3新增常驻可选指标与开放新轮换测试地x%c\e)危机合约<浊燃作战>活动已开放dis_crisisc_v2_1crisis_v2_season_1_1&@AeA? ]e|@@zTe "权威无情"内关卡已开放A@Ke "恩典永恒"内关卡已开放HA@Ae&<崔林特尔梅之金>活动已开放act29side_token_erin dis_side_29 act29side64e@?h=ellB4eA集成战略<探索者的银凇止境>深入调查模式已开启dis_rogue_3_enroll_1rogue_3_entry_display_2&4e?FeXXx0(4e%<叙拉古人·复刻>活动已开放act21side_token_permesso_rep_1dis_side_21_sreact21sre@)"e>-4eH(+e$磨难险地环境追加绝境关卡8)@)"e#新主题曲<恶兆湍流>已开放 dis_main_13main_13e=?%e  @)e开放"创伤干预"新关卡D@!e2新增战备增益与开放"创伤干预"新关卡X*,e开放"创伤干预"新关卡0Ee<纷争演绎>活动已开放 dis_act42d0act42d06d<?e@Ee "黑色舰船"内关卡已开放`+d<不义之财>活动已开放act28side_token_box dis_side_28 act28sideHd;dddFHd4<理想城:长夏狂欢季·复刻>活动已开放act20side_token_book_rep_1dis_side_20_sreact20sre%d:?dLL\G%d <引航者试炼>活动已开放dis_bossrush_3 act3bossrushv@d9?d|@(H0d "岩浆冲浪"内关卡已开放`Hd "城市寻宝"内关卡已开放-@d<火山旅梦>活动已开放act27side_token_fur dis_side_27 act27sideFd8dXXx.Fd%<绿野幻梦·复刻>活动已开放act19side_token_reagents_rep_1dis_side_19_sreact19sreFd7d``lJd5集成战略<探索者的银凇止境>主题已开放 dis_rogue_3rogue_3_entry_display_1@活动已开放act15mini_token_figurine dis_mini_15 act15mini\d5dXXx0\d%<尘影余音·复刻>活动已开放act18side_token_pieces_rep_1dis_side_18_sreact18sre@Rd4Vd@PLŊd "废弃圣堂"内关卡已开放1@Rd<空想花庭>活动已开放act26side_token_fragmenta dis_side_26 act26side!kd3?|dLL`l@M!kd<尖灭测试作战>已开启act38d1_token_coin dis_act38d1act38d1>@9Od2?xjd|@Mad "紧握当下"内关卡已开放(NXd "过往未尽"内关卡已开放3@9Od<孤星>活动已开放act25side_token_fdrchips dis_side_25 act25sidef@d1?wMdPPpO@d"<愚人号·复刻>活动已开放act17side_token_compass_rep_1dis_side_17_sreact17sreY:d0?H@dll05Y:d?集成战略<水月与深蓝之树>如星空般深蓝已开启 dis_rogue_2_enroll_2rogue_2_entry_display_3C.d/?H@dH67d$磨难险地环境追加绝境关卡@6C.d#新主题曲<惊霆无声>已开放 dis_main_12main_12dd.?0+dH6!d'新增常驻可选合约与挑战任务Qdd)危机合约<起源行动>活动已开放CRISIS_SHOP_COIN dis_rune_12rune_season_12_1d-?dP7)d,"艾露猫的委托柜台"内关卡已开放(8d<落叶逐火>活动已开放 dis_side_24 act24sidezc,?dTTp`Szc%<吾导先路·复刻>活动已开放act16side_token_bolt_rep_1dis_side_16_sreact16srev?c+?cHH\h9?c<春分>活动已开放act14mini_token_fu dis_mini_14 act14mini'c*?c\\x(:'c)生息演算<沙中之火>活动已开放act1sandbox_milestone_point dis_sandbox_1 act1sandbox@c)!c@Uc "关外追凶"内关卡已开放0;@c<登临意>活动已开放act23side_token_spirit dis_side_23 act23sidec(cLL\Vc <引航者试炼>活动已开放dis_bossrush_2 act2bossrushv=c'ýcTTp<=c"<将进酒·复刻>活动已开放act15side_token_tea_rep_1dis_side_15_sreact15sreIc&ڵcll@=Ic>集成战略<水月与深蓝之树>深入探索模式已开启dis_rogue_2_enroll_1rogue_2_entry_display_2&c%?c@Xc "记忆灰烬"内关卡已开放P>c<照我以火>活动已开放act22side_token_manuscript dis_side_22 act22side_c$?cTTpY_c%<风雪过境·复刻>活动已开放act14side_token_stone_rep_1dis_side_14_sreact14sreGsc#?cH?{c'新增常驻可选合约与挑战任务ZGsc)危机合约<赝波行动>活动已开放CRISIS_SHOP_COIN dis_rune_11rune_season_11_1`c"{cH@Gsc$“自诩荒野”内关卡已开放[ jc!"铳与秩序 "内关卡已开放PA`c<叙拉古人>活动已开放act21side_token_permesso dis_side_21 act21side"Ec!VcHB]Nc$磨难险地环境追加绝境关卡HB"Ec#新主题曲<淬火尘霾>已开放 dis_main_11main_11@u2c yDc``lB@u2c2集成战略<水月与深蓝之树>主题已开放 dis_rogue_2rogue_2_entry_display_1,c?8cTTp8^,c%<长夜临光·复刻>活动已开放act13side_token_model_rep_1dis_side_13_sreact13sreN"c?m+cPPdpXD"c<好久不见>活动已开放act13mini_token_can dis_mini_13 act13minihc2"cPPlxEhc<日暮寻路>活动已开放act12mini_token_component dis_mini_12 act12mini,c?cHEc'新增常驻可选合约与挑战任务`,c)危机合约<尘环行动>活动已开放CRISIS_SHOP_COIN dis_rune_10rune_season_10_1~bcHF,c'“升降梯整备”内关卡已开放ab "文化冲击"内关卡已开放a~b,<理想城:长夏狂欢季>活动已开放act20side_token_book dis_side_20 act20sideb?%bXXxbb*<多索雷斯假日 复刻>活动已开放act12side_token_coupon_rep_1dis_side_12_sreact12sredb?bLLdppcdb<未尽篇章>活动已开放act11mini_token_card dis_mini_11 act11mini@bb@(d*b "莱茵总部"内关卡已开放I@b<绿野幻梦>活动已开放act19side_token_reagents dis_side_19 act19sideN@:btbdd|e@:b8集成战略<傀影与猩红孤钻>沉默之章已开启dis_rogue_1_enroll_2rogue_1_entry_display_3V@pbtb@eb "小巷深处"内关卡已开放 f@pb<尘影余音>活动已开放act18side_token_pieces dis_side_18 act18side&ybbTTpfyb$<覆潮之下 复刻>活动已开放act18d3_token_record_rep_1dis_side_11_sreact11sreb?ŗbHLb'新增常驻可选合约与挑战任务8Mb)危机合约<渊默行动>活动已开放CRISIS_SHOP_COIN dis_rune_9rune_season_9_1/nbDbHNb$“镜前映像”内关卡已开放hxwb "蒙尘图册"内关卡已开放xN/nb<愚人号>活动已开放act17side_token_compass dis_side_17 act17side@WbibH(Oab$磨难险地环境追加绝境关卡hO@Wb#新主题曲<破碎日冕>已开放 dis_main_10main_10@FbBObllP@Fb>集成战略<傀影与猩红孤钻>深入调查模式已开启dis_rogue_1_enroll_1rogue_1_entry_display_2BbBObTTppkBb$<遗尘漫步 复刻>活动已开放act18d0_token_page_rep_1dis_side_10_sreact10sre@0bBbHQ9b$“圣殿之路”内关卡已开放xl@0b<吾导先路>活动已开放act16side_token_bolt dis_side_16 act16side;b?)bHRb'新增常驻可选合约与挑战任务R;b)危机合约<寻昼行动>活动已开放CRISIS_SHOP_COIN dis_rune_8rune_season_8_1] b ?bLLdp0n] b<阴云火花>活动已开放act10mini_token_ticket dis_mini_10 act10miniVua ?zb@na "一十八峰"内关卡已开放Tua<将进酒>活动已开放act15side_token_tea dis_side_15 act15side4,0$(Pa ?a``l@UPa2集成战略<傀影与猩红孤钻>主题已常驻 dis_rogue_1rogue_1_entry_display_1a maPPl|pa!<画中人 复刻>活动开放中act16d5_token_inker_rep_1dis_side_9_sreact9sre@Qa Ua@Va“圣猎”内关卡已开放q@Qa<风雪过境>活动已开放act14side_token_stone dis_side_14 act14sideaaTTt@ra$<孤岛风云 复刻>活动已开放act15d0_token_ironSheet_rep_1dis_side_8_sreact8srevNa?aHhXߣa'新增常驻可选合约与挑战任务XNa)危机合约<松烟行动>活动已开放CRISIS_SHOP_COIN dis_rune_7rune_season_7_1^@fa?a@ta!解锁未知阵营与全新关卡Yوa$“零号地块”内关卡已开放t@fa<长夜临光>活动已开放act13side_token_model dis_side_13 act13side5iaqaLLdpZ5ia<红松林>活动已开放act9mini_token_ticket dis_mini_9act9mini>Va?Fca\\|H[Va)<玛莉娅·临光 复刻>活动已开放act13d5_token_securities_rep_1dis_side_7_sreact7sre0(, $Da?Va||0vMa追加绝境作战P\Da#新主题曲<风暴瞭望>已开放 dis_main_9main_9804,$(J'a?9aH]/a'新增常驻可选合约与挑战任务H]J'a)危机合约<蛮鳞行动>活动已开放CRISIS_SHOP_COIN dis_rune_6rune_season_6_14,0( $@a?#aHxla*“暗流涌动”中出现了新的关卡h^2a$“赛后余波”内关卡已开放Hy@a#<多索雷斯假日>活动已开放act12side_token_coupon dis_side_12 act12sideqqt  8act32side_mo01act32side_tr01 保存成功q0P通关CR-5解锁N感应式布雷装置。谨小慎微者的难题,粗心大意者的噩梦。 32sidetrap_3诡雷布设装置trap_edd向前方发射一条遇到高台时停止延伸的侦测线,敌人碰到侦测线时会被安装延迟引爆的炸弹(爆炸时可引爆源石爆炸物)rune_act32side_eddtrap_eddLs40通关CR-4解锁N高能射线定向发生装置。开启的时候不要乱动,小心灼伤。 32sidetrap_2临时掩护装置trap_adsG拦截周围敌人的“直击”子弹,持续1秒,最多释放4次rune_act32side_adstrap_adstD$  0通关CR-3解锁N全自动封阻加固装置。复杂的战术总是从简单的掩体展开。 32sidetrap_1封阻加固装置 trap_rnfcar?加固前方的封阻物,使其生命上限和防御力上升rune_act32side_rnfcar trap_rnfcar act32sidev  0Ld积雪清理系统已开放解锁了新的系统装置act46side_tr01'积雪清理系统已切换为“{0}”通关OS-2解锁Tw0r0Ldx通关OS-7解锁积雪清理系统装置act46side_trap_unlock_3落雪防护装置trap_269_xdmac3c部署后存在期间内保护自身身后的所有单位不受雪崩影响,遭遇雪崩后退场rune_act46side_xdmac3trap_269_xdmac3Lx$0Ldx通关OS-4解锁积雪清理系统装置act46side_trap_unlock_2积雪固定装置trap_268_xdmac2T部署后存在期间内自身所在禁区不会触发雪崩,一段时间后退场rune_act46side_xdmac2trap_268_xdmac24 ((  $0Ldx通关OS-2解锁积雪清理系统装置act46side_trap_unlock_1雪崩触发装置trap_267_xdmac1B部署后短时间内大量增加自身所在禁区的雪崩预警rune_act46side_xdmac1trap_267_xdmac1template_trap_46sidezR {d$ 0@8Ptrap_edd 32sidetrap_3 通关CR-5 32sidetrap_3{d 0@R9Ptrap_ads 32sidetrap_2 通关CR-4 32sidetrap_2|d$ 0@9P trap_rnfcar 32sidetrap_1 通关CR-3 32sidetrap_1 act32side|4|p 4L:Ptrap_269_xdmac3act46side_trap_unlock_3 通关OS-7act46side_trap_unlock_3d}pl 4L;Ptrap_268_xdmac2act46side_trap_unlock_2 通关OS-4act46side_trap_unlock_2}|    4L;Ptrap_267_xdmac1act46side_trap_unlock_1 通关OS-2act46side_trap_unlock_1template_trap_46side! dpx<Dt  l T\@D <$LT28929c28929c$当前有已完成待领取的任务28929cP(115,-205a41836通关16-8后可获取此时装char_445_wscoot@epoque#49"permanent_main_2_Abnormal_SpectrumT$LTa41836a41836$当前有已完成待领取的任务a41836P$326,-32a41836 通关15-10后可获取此时装char_4131_odda@whirlwind#8+permanent_main_1_Dissociative_Recombinationt$LT8f45d68f45d6$当前有已完成待领取的任务8f45d6L$-85,528f45d6通关AS-5后可招募此干员char_4139_papyrs act35sidel( $     $LTfb7595fb7595$当前有已完成待领取的任务fb7595L$-65,-80fb7595通关SL-5后可招募此干员char_4106_bryotaact27sre,( L$-25,30a49271通关DT-4后可招募此干员char_4143_sensi act36side8(      (c4c02698985ec4c026L$50,150fbf775通关CV-4后可招募此干员char_4104_coldstact28sre \dea65cP(8.6,-160dea65c通关GO-4后可招募此干员char_4162_cathy act37sideą$LTa41836a41836$当前有已完成待领取的任务a41836P( 7.9,164.8a41836通关PV-5后可招募此干员char_1502_crosly act38side(9b816dact29sreL0$当前有已完成待领取的任务act1vautochessd1526f1L$100,-103550b8通关EP-4后可招募此干员char_4163_rosesa act39side (46637d46637d46637d<46637d通关RS-4后可招募此干员char_4114_haroldact30sre (99785eafc04c99785e<99785e通关HS-5后可招募此干员char_4119_wanqinact31srep8c2a2aL$20,-608c2a2a通关OR-5后可招募此干员char_4172_xingzh act40sideP9993ffL$-18,396660c9通关EA-4后可招募此干员char_4177_brigid act41side|$LTa41836a41836$当前有已完成待领取的任务a41836P$326,-32a41836 通关15-10后可获取此时装char_4131_odda@whirlwind#8 act2mainss (99785eb7363699785e<99785e通关BB-5后可招募此干员char_4131_oddaact33sreh009bd5L$20,-60009bd5通关MT-5后可招募此干员char_4194_rmixer act42side (    (a6f5ef499791a6f5ef<a6f5ef通关BP-4后可招募此干员char_4137_udflowact34srea52945L$324,161204752通关AD-4后可招募此干员char_4198_christ act43side313131L$60,144a7b50通关AT-4后可招募此干员char_4199_makiri act44side($LT8f45d68f45d6$当前有已完成待领取的任务8f45d6L$-85,528f45d6通关AS-5后可招募此干员char_4139_papyrsact35sre(x   <b40048$当前有已完成待领取的任务 act45sidedea65cP(8.6,-160dea65c通关GO-4后可招募此干员char_4162_cathyact37sreP,  act1vhalfidle\$LT28929c28929c$当前有已完成待领取的任务28929cP(115,-205a41836通关16-8后可获取此时装char_445_wscoot@epoque#49 act3mainssa42626P( 279.3,-76.23a46e9通关OS-5后可招募此干员char_1047_halo2 act46side<(   $LTa41836a41836$当前有已完成待领取的任务a41836P( 7.9,164.8a41836通关PV-5后可招募此干员char_1502_croslyact38sre(l 0$当前有已完成待领取的任务 act1autochessܔdead43L$-65,-23f1b431通关UR-4后可招募此干员char_4213_skybx act47side|1526f1L$100,-103550b8通关EP-4后可招募此干员char_4163_rosesaact39sre \d66017L$220,0bd5e23通关ME-4后可招募此干员char_4166_varkis act48sideĖ(  8c2a2aL$20,-608c2a2a通关OR-5后可招募此干员char_4172_xingzhact40sreH2110x040//T//..D.D,++`++*H*))(x(0(''P''&&D&%%p%(%$$L$$#""p"("!!P!! 8 d P\@Lt,8dL4h T @LHx0h$ T  T  D  L Dh$H X|@ętX< |hT@, clue_Rap_5 clue_Rap_4 clue_Rap_3 clue_Rap_2 clue_Rap_1 clue_EDM_5 clue_EDM_4 clue_EDM_3 clue_EDM_2 clue_EDM_1clue_Heavymetal_5clue_Heavymetal_4clue_Heavymetal_3clue_Heavymetal_2clue_Heavymetal_1token_ObsidianCointoken_Obsidianet_ObsidianPassact3d0 token_Wristbandact3d5,act4d0_intelligencepointact4d0$act4d5_point_kfcact4d5,$act5d0_point_medalact5d0dD act5d1_point_opagrtact5d1_point_conbountyact5d1,act6d5_point_firecrackeract6d5$act6d8_point_tokenact6d84$act7d5_point_couponact7d5l$act9d0_token_dogTagact9d0$act9d4_point_tokenact9d4ܝ(act10d5_token_biscuitact10d5H$act11d0_token_warrantact11d0_token_currencyact11d0t$|\<tX< clue_Rap_5_rep_1clue_Rap_4_rep_1clue_Rap_3_rep_1clue_Rap_2_rep_1clue_Rap_1_rep_1clue_EDM_5_rep_1clue_EDM_4_rep_1clue_EDM_3_rep_1clue_EDM_2_rep_1clue_EDM_1_rep_1clue_Heavymetal_5_rep_1clue_Heavymetal_4_rep_1clue_Heavymetal_3_rep_1clue_Heavymetal_2_rep_1clue_Heavymetal_1_rep_1token_ObsidianCoin_rep_1token_Obsidian_rep_1et_ObsidianPass_rep_1act11d7,act12d0_token_componentsact12d0H$act12d6_token_pancakeact12d6_token_mushroomact12d6H$act13d0_token_dialact13d0(act1d0_token_gold_rep_1act13d2,act13d5_token_securitiesact13d5,act5d0_point_medal_rep_1act14d7<(act15d0_token_ironSheetact15d0x(act15d5_token_postcardact15d5$act16d5_token_inkeract16d5$act17d0_token_formact17d0$,act9d0_token_dogTag_rep_1act17d5d$act18d0_token_pageact18d0(act18d3_token_recordact18d3أ(act7mini_token_permitact7mini0act11d0_token_currency_rep_1act5sre\(act1lock_point_rewardact1lock(act8mini_token_vigiloact8miniܤ0act12d0_token_components_rep_1act6sre dD$act12side_token_key04act12side_token_key03act12side_token_key02act12side_token_key01act12side_point_cmemomedalact12side_token_coupon act12side0act13d5_token_securities_rep_1act7sreH(act9mini_token_ticketact9mini(act13side_token_model act13sideȦ0act15d0_token_ironSheet_rep_1act8sre (act14side_token_stone act14sideL,act16d5_token_inker_rep_1act9sre$act15side_token_tea act15sideȧ(act10mini_token_ticket act10mini(act16side_token_bolt act16sideH,act18d0_token_page_rep_1act10sre(act17side_token_compass act17sidę,act18d3_token_record_rep_1act11sre(act18side_token_pieces act18sideP,act19side_token_reagents act19side(act11mini_token_card act11miniԩ\0 act12side_point_cmemomedal_rep_1act12side_token_coupon_rep_1act12sreHdD$act1bossrush_relic_04act1bossrush_relic_03act1bossrush_relic_02act1bossrush_relic_01act1bossrush_token_relicact1bossrush_milestone_point act1bossrush8(act20side_token_book act20sidex,act12mini_token_component act12mini$act13mini_token_can act13mini,act13side_token_model_rep_1act13sre<,act14side_token_stone_rep_1act14sre,act21side_token_permesso act21sideĬdD$act2bossrush_relic_04act2bossrush_relic_03act2bossrush_relic_02act2bossrush_relic_01act2bossrush_token_relicact2bossrush_milestone_point act2bossrush,act22side_token_manuscript act22side,act15side_token_tea_rep_1act15sre<(act23side_token_spirit act23side|$act14mini_token_fu act14mini,act16side_token_bolt_rep_1act16sretX< act24side_melding_6act24side_melding_5act24side_melding_4act24side_melding_3act24side_melding_2act24side_melding_1 act24sideį0act17side_token_compass_rep_1act17sre ,act25side_token_fdrchips act25sideP$act38d1_token_coinact38d10act18side_token_pieces_rep_1act18sreа,act26side_token_fragmenta act26side,act15mini_token_figurine act15miniX0act19side_token_reagents_rep_1act19sre$act27side_token_fur act27sideܱdD$act3bossrush_relic_04act3bossrush_relic_03act3bossrush_relic_02act3bossrush_relic_01act3bossrush_token_relicact3bossrush_milestone_point act3bossrush̲,act20side_token_book_rep_1act20sre$act28side_token_box act28sideL,act1mainlinebp_token_staract1mainlinebp0act21side_token_permesso_rep_1act21sreܳtX< act29side_frag_4act29side_frag_3act29side_frag_2act29side_frag_1act29side_token_erin act29side$act30side_token_box act30sideȴ4 act22side_token_manuscript_rep_1act22sre$act16mini_token_sap act16miniP0act23side_token_spirit_rep_1act23sre$act31side_token_box act31sideԵdD$act4bossrush_relic_04act4bossrush_relic_03act4bossrush_relic_02act4bossrush_relic_01act4bossrush_token_relicact4bossrush_milestone_point act4bossrushĶ,act17d0_token_form_rep_1 act1r6sre(act32side_token_stamp act32sideH(act33side_token_sugar act33side(act1mainss_token_medi act1mainssȷ(act2vmulti_token_cap act2vmulti0act25side_token_fdrchips_rep_1act25sreP(act34side_token_chip act34side0act26side_token_fragmenta_rep_1act26sreظ$act17mini_token_ash act17mini(act35side_token_dust act35sideT,act27side_token_fur_rep_1act27sre,act1collection_point_tokenact1collection(act36side_token_recipe act36side ,act28side_token_box_rep_1act28sred,act1vecb_milestone_pointact1vecb$act37side_token_nay act37side(act38side_token_ticket act38side$dD$act29side_frag_4_rep_1act29side_frag_3_rep_1act29side_frag_2_rep_1act29side_frag_1_rep_1act29side_token_erin_rep_1act29sre,act1vautochess_token_chessact1vautochess0(act39side_token_garum act39sidep,act30side_token_box_rep_1act30sre,act1arcade_milestone_point act1arcade,act2collection_point_tokenact2collection@,act31side_token_box_rep_1act31sre(act18mini_token_petals act18miniĽ(act40side_token_yumyum act40side,act3collection_point_tokenact3collectionL(act41side_token_light act41side$act1multi_token_cap act1multiȾ$act2mainss_token act2mainss,act33side_token_sugar_rep_1act33sreH0act1enemyduel_milestone_point act1enemyduel,act42side_token_pacifier act42sideؿ,act1break_milestone_point act1break,act34side_token_chip_rep_1act34sre`(act43side_token_phantom act43side,act4collection_point_tokenact4collectiondD$act5bossrush_relic_04act5bossrush_relic_03act5bossrush_relic_02act5bossrush_relic_01act5bossrush_token_relicact5bossrush_milestone_point act5bossrush,act5collection_point_tokenact5collection (act19mini_token_sweetie act19mini`pL(act44side_token_treasureact44side_token_informationact44side_token_ticket act44side,act35side_token_dust_rep_1act35sre,0act2enemyduel_milestone_point act2enemyduelx0act45side_token_puzzlepieces act45side,act37side_token_nay_rep_1act37srexP0pP,act1vhalfidle_gacha_newplayeract1vhalfidle_gacha_normalact1vhalfidle_asc_spcact1vhalfidle_asc_supact1vhalfidle_asc_medact1vhalfidle_asc_cstact1vhalfidle_asc_snpact1vhalfidle_asc_tnkact1vhalfidle_asc_grdact1vhalfidle_asc_pioact1vhalfidle_strategy_pointact1vhalfidle_skill_expact1vhalfidle_level_expact1vhalfidle_token_point act1vhalfidle,act6collection_point_tokenact6collectionH$act2multi_token_cap act2multi$act1teamquest_point act1teamquest$act3mainss_token act3mainss,act46side_token_detector act46sideD0act38side_token_ticket_rep_1act38sre,act1autochess_token_chess act1autochess(act47side_token_bottle act47side,act39side_token_garum_rep_1act39sreXdD$act6bossrush_relic_04act6bossrush_relic_03act6bossrush_relic_02act6bossrush_relic_01act6bossrush_token_relicact6bossrush_milestone_point act6bossrushH,act48side_token_ostracon act48side,act7collection_point_tokenact7collection0act40side_token_yumyum_rep_1act40sre @8HLH,act38side_cross_day_track_1 act38side,act29sre_cross_day_track_1act29srepH(act1multi_training_groundact1multi_mode_id_trackact1multi_stage_unlock_trackact1multi_mode_team_track act1multi4#act1enemyduel_milestone_day_track_1 act1enemyduel,act1break_milestone_expand act1break4#act2enemyduel_milestone_day_track_1 act2enemydueld4#act1vhalfidle_milestone_day_track_1 act1vhalfidlepH(act2multi_training_groundact2multi_mode_id_trackact2multi_stage_unlock_trackact2multi_mode_team_track act2multid,act38sre_cross_day_track_1act38sre0act1autochess_milestone_expand act1autochess"! !\` `(8T@R$g??g$act38side_cross_day_track_1`4H??genter_anim_laugh_audioenter_anim_laugh_audio0?>gact38side_puzzleact38side_puzzleact38side_cross_day_track_1XL.DgPg$act29sre_cross_day_track_1,`Pgact29sre_investact29sre_investact29sre_cross_day_track_1?"gg$act1multi_training_ground`4?gmode_training_groundmode_training_groundact1multi_training_ground\gg act1multi_mode_id_track @,t@pP<?gmode_defence_extremely_entrymode_defence_extremely_entry8p?gmode_normal_extremely_entrymode_normal_extremely_entry<?gmode_defence_difficulty_entrymode_defence_difficulty_entry<8?gmode_normal_difficulty_entrymode_normal_difficulty_entry8?gmode_defence_ordinary_entrymode_defence_ordinary_entryH8?gmode_normal_ordinary_entrymode_normal_ordinary_entry4`?gmode_defence_extremelymode_defence_extremely4?gmode_normal_extremelymode_normal_extremelyX4?gmode_defence_difficultymode_defence_difficulty4h?gmode_normal_difficultymode_normal_difficulty4?gmode_defence_ordinarymode_defence_ordinary`0?gmode_normal_ordinarymode_normal_ordinaryact1multi_mode_id_track\gg(act1multi_stage_unlock_track`|04HL0hx80?gact1multi_fortress-hard-01act1multi_fortress-hard-018?gact1multi_fortress-ex-02act1multi_fortress-ex-0288?gact1multi_fortress-ex-01act1multi_fortress-ex-018P?gact1multi_fortress-ex-rm01act1multi_fortress-ex-rm014?gact1multi_fortress-02act1multi_fortress-02P4?gact1multi_fortress-01act1multi_fortress-014`?gact1multi_fortress-rm01act1multi_fortress-rm010?gact1multi_hard-03act1multi_hard-03P,?gact1multi_ex06act1multi_ex06,P?gact1multi_ex04act1multi_ex04,?gact1multi_ex02act1multi_ex02(0?gact1multi_rm-ex07act1multi_rm-ex07x00?gact1multi_rm-ex04act1multi_rm-ex040?gact1multi_rm-ex03act1multi_rm-ex030?gact1multi_rm-ex01act1multi_rm-ex01h, ?g act1multi_06 act1multi_06,h?g act1multi_04 act1multi_04,?g act1multi_02 act1multi_02@,?gact1multi_rm07act1multi_rm07,@?gact1multi_rm04act1multi_rm04,?gact1multi_rm03act1multi_rm03(?gact1multi_rm01act1multi_rm01act1multi_stage_unlock_trackt\gg$act1multi_mode_team_track$?gteam_3team_3act1multi_mode_team_track(h!h,#act1enemyduel_milestone_day_track_1<8hact1enemyduel_milestone_updateact1enemyduel_milestone_update#act1enemyduel_milestone_day_track_1.h?Dh$act1break_milestone_expand`0?/hmilestone_expandmilestone_expandact1break_milestone_expandhh,#act2enemyduel_milestone_day_track_1(<hact2enemyduel_milestone_updateact2enemyduel_milestone_update#act2enemyduel_milestone_day_track_1?h?h,#act1vhalfidle_milestone_day_track_1<hact1vhalfidle_milestone_updateact1vhalfidle_milestone_update#act1vhalfidle_milestone_day_track_1h?Di$act2multi_training_ground4 imode_training_groundmode_training_groundact2multi_training_groundh\?h?Di act2multi_mode_id_track @,t@p< imode_defence_extremely_entrymode_defence_extremely_entryH8 imode_normal_extremely_entrymode_normal_extremely_entry<` imode_defence_difficulty_entrymode_defence_difficulty_entry< imode_normal_difficulty_entrymode_normal_difficulty_entryx80 imode_defence_ordinary_entrymode_defence_ordinary_entry8 imode_normal_ordinary_entrymode_normal_ordinary_entry84 imode_defence_extremelymode_defence_extremely4H imode_normal_extremelymode_normal_extremely4 imode_defence_difficultymode_defence_difficulty@4 imode_normal_difficultymode_normal_difficulty4P imode_defence_ordinarymode_defence_ordinary0 imode_normal_ordinarymode_normal_ordinaryact2multi_mode_id_track`T?h?Di(act2multi_stage_unlock_trackX t(<PL0h8 iact2multi_fortress-hard-01act2multi_fortress-hard-01h8 iact2multi_fortress-ex-02act2multi_fortress-ex-028 iact2multi_fortress-ex-01act2multi_fortress-ex-01(8 iact2multi_fortress-ex-rm01act2multi_fortress-ex-rm014@ iact2multi_fortress-02act2multi_fortress-024 iact2multi_fortress-01act2multi_fortress-0184 iact2multi_fortress-rm01act2multi_fortress-rm010H iact2multi_hard-03act2multi_hard-030 iact2multi_rm-ex04act2multi_rm-ex040, iact2multi_ex10act2multi_ex10x,0 iact2multi_ex09act2multi_ex090x iact2multi_rm-ex03act2multi_rm-ex03, iact2multi_ex08act2multi_ex08X, iact2multi_ex07act2multi_ex070X iact2multi_rm-ex02act2multi_rm-ex02, iact2multi_rm04act2multi_rm048, i act2multi_10 act2multi_10,8 i act2multi_09 act2multi_09, iact2multi_rm03act2multi_rm03, i act2multi_08 act2multi_08X, i act2multi_07 act2multi_07,X iact2multi_rm02act2multi_rm02act2multi_stage_unlock_track    ?h?Di$act2multi_mode_team_trackh$ iteam_3team_3act2multi_mode_team_trackb%i?1i$act38sre_cross_day_track_1`4?1ienter_anim_laugh_audioenter_anim_laugh_audiop4 0iact38side_puzzleact38side_puzzleact38sre_cross_day_track_1   b%i??i(act1autochess_milestone_expandH8 &imilestone_expandmilestone_expandact1autochess_milestone_expand\D,($ xtphd|`\X@TP LH<8l40\L |&ddء L x/ S p  ( ķQd0B\CYKap_supply_lt_0100XrKrandomMaterial_10dXKap_supply_lt_010XKrandomMaterial_10XLap_supply_lt_010YBLrandomMaterial_104YvLap_supply_lt_010, $( d$H8#活动期间,玩家通关主题曲、资源收集关卡消耗的理智每达到100时可交替获得应急理智小样、罗德岛物资补给VII作为战备物资奖励。每获取10份奖励,可额外获得一份罗德岛物资补给VII。A奖励领取结束时间:05月22日03:59S该活动中应急理智小样过期时间:05月27日03:59通关14-23后解锁mission_archive_main_14&活动结束后,随主题曲EP14关卡门槛限时降低开放的玩法(隐秘战线、尘封密室)进入EP14常驻,玩家在推进主题曲进度至EP14后可继续游玩。玩法常驻后,活动期间玩家在隐秘战线、尘封密室的游玩及奖励领取进度不会重置。o在05月22日 03:59前,玩家可通过活动界面继续领取尚未领取的奖励。活动期间,EP14【慈悲灯塔】关卡门槛限时降低,已通关主线1-10的玩家可直接进入主题曲EP14进行体验,限时获取急性感染抑制剂及掉率提升材料。 活动结束后,EP14【慈悲灯塔】关卡门槛限时降低结束,玩家需通关13-22以解锁主题曲EP14。同时主题曲EP14限时掉落结束,并替换为常驻掉落。活动期间玩家在主题曲EP14的通关进度及首通奖励领取不会重置。N关卡门槛降低活动结束时间:05月15日 03:59 act1mainss|\8\L<,|hT@,JZjzµεڵT(taTfurni_duanwu_saltedZongzi_01taUfurni_duanwu_sweetZongzi_01h4,甜咸自由派咸馅爱好者0咸香拥护者`2甜馅爱好者b甜蜜捍卫者06月21日~06月25日限时开放全服助威活动。5天比拼结束后,参与过活动的博士可以在次日签到时获得家具奖励“端午粽子椅”。家具款式将根据博士的口味倾向决定(甜咸自由派的博士将获得比拼获胜方的家具奖励)h<p $W3302Wmod_unlock_tokenht$X3003X,3401$^X2003zXap_supply_lt_120,8$X7001X mod_update_token_1$.Y3301JY32001$Y7002Y 4003LX$Y0u4001Zap_supply_lt_120dap_supply_lt_120 act1signvsdD\L<,|hT@,Μޜ*6BNZZjz6BNZfHh*\furni_duanwu2024_02(ij\furni_duanwu2024_01h443甜咸自由派`2咸馅爱好者b咸香拥护者甜馅爱好者甜蜜捍卫者;06月07日~06月11日开放助威比拼。在此期间,博士每日可以选择粽子口味为龙舟助威。比拼结束后,参与过助威的博士首次签到将获得家具奖励“端午粽子装饰台”。家具款式根据助威时口味倾向决定(甜咸自由派的博士将获得获胜方奖励)h0p$_33026_mod_unlock_token$_3003_,3401DP$_7002_33010:`ap_supply_lt_120b` mod_update_token_1  $`2003`32001p | $ a7001&a 4003  $fa0u4001aap_supply_lt_120~xfap_supply_lt_120 act2signvs^t  < \L<,|hT@,N^n~ H, xpcfurni_duanwu2025_02l pcfurni_duanwu2025_01h4 v;甜咸自由派 咸粽爱好者 咸香拥护者P "甜粽爱好者 R甜蜜捍卫者205月29日~06月02日开放助威比拼。在此期间,博士每日可以选择粽子口味为龙舟助威。比拼结束后,参与过助威的博士首次签到将获得家具奖励“端午挂饰”。家具款式根据助威时口味倾向决定(甜咸自由派的博士将获得获胜方奖励)h0p$f3302fmod_unlock_tokenp|$ g3003&g,3401$fg7002g3301(40gap_supply_lt_120g mod_update_token_1$6h2003Rh32001$h7001h 4003T`$h0u4001 iap_supply_lt_120?&Ohap_supply_lt_120 act3signvs,m$D$840@< , ($@H( 022666|8@F被阻挡时,锁定阻挡目标进行攻击,并降低其阻挡数上限 act1break_08H(|  |l灶火和食材都准备妥当了,但还要解决掉眼前的不速之客——先喝杯果汁再说吧。 act1break_07vecbv2_normal_6 act1break_07)L  `pQ他山之“玉”,加以猛火,二次烧成,釉色赤霞,小心易碎。 act1break_06vecbv2_normal_5 act1break_06)  L\<无尽之火,不熄之魂。一场无法停下的追逐。 act1break_05vecbv2_normal_4 act1break_05l* r“没人会要求你永不犯错,但我希望你在面对错误时,能快速找到最优的解决方案。” act1break_04 vecbv2_boss_1  8Tp“Mechanist”,机械之心enemy_8010_mcnist_deco_2enemy_8010_mcnist_deco_1vecbv2_offense_boss_mcnistenemy_8010_mcnist5【自我防御术式】周期性获得可以抵挡物理及法术伤害的护盾,护盾受到一定次数攻击后被击破\n【聚焦算法】锁定一个目标进行数次轰炸,每次轰炸对目标及其周围的单位造成数次物理伤害\n【生命链接方程】和<结构性原理>协同作战 act1break_04\- u潮汐起落的节奏变得不再可靠,威胁在时间嘀嗒声中不断累积,任何行动都要分秒必争。 act1break_03vecbv2_normal_3 act1break_034.h |l醉酒后横穿道路的行人,未报备的低空飞行员,为什么他们的速度都越来越快了? act1break_02vecbv2_normal_2 act1break_02/8 相传这是古时曾用于竞速的结晶跑道,虽然已经残破不堪,但仍吸引了一大批不守规则的狂奔爱好者。 act1break_01vecbv2_normal_1 act1break_01ALh048<8 < @ 4 8 < @DHLHLPTXA.h  2003 mileStone_65 @.h ڈ31044 mileStone_64F ?.h *'4001 mileStone_63> >.h z31053 mileStone_62 =.h ʉ3303 mileStone_616 <.h 30044 mileStone_60q ;.h j2004 mileStone_590 :.h 30103 mileStone_58& 9.h '4001 mileStone_57v 8.h Z31053 mileStone_56m 7.h  3302 mileStone_551 6.h 31074 mileStone_54f 5.h J 2003 mileStone_53 4.h 30103 mileStone_52} 3.h '4001 mileStone_51A 2.h,6furni_vector_s1_01 mileStone_50 1.h 3303 mileStone_49 0.h 31053 mileStone_48N /.h 22004 mileStone_47e ..h 30103 mileStone_46. -.h Ҏ'4001 mileStone_45>,.h "31044 mileStone_44+.h r 3302 mileStone_43*.h 31053 mileStone_42.f).h  2003 mileStone_41~4(%h b30145 mileStone_40'%h '4001 mileStone_39&%h 30103 mileStone_38n%%h R3303 mileStone_37D$%h 31053 mileStone_36#%h 2004 mileStone_35^"%h B30103 mileStone_34!%h '4001 mileStone_33T %h 30044 mileStone_32N%h 2 3302 mileStone_31%h0char_163_hpsts@boc#10 mileStone_30%h 31053 mileStone_29Nn%h 2 2003 mileStone_287%h 30103 mileStone_27%h Ҕ'4001 mileStone_26>%h "31074 mileStone_25%h r3303 mileStone_24[%h •31053 mileStone_23. $%h 2004 mileStone_22~ %h b30103 mileStone_21&!%h,mod_unlock_token mileStone_20&!%h '4001 mileStone_19v!H%h Z31044 mileStone_18!%h  3302 mileStone_17"%h 31053 mileStone_16f"%h J 2003 mileStone_15"q%h 30103 mileStone_14#? %h '4001 mileStone_13V#  %h :31053 mileStone_12# %h 3303 mileStone_11# %h ڙ30145 mileStone_10$| %h &2004 mileStone_9$O%h n30103 mileStone_8.%"%h '4001 mileStone_7v%%h 30044 mileStone_6%%h F 3302 mileStone_5&%h 31053 mileStone_4N&x%h ֛ 2003 mileStone_3&P%h 30103 mileStone_2&(%h f'4001 mileStone_1act1break_zone2LtHDE$ |o“是的,这里就是尽头了。你也可以试试继续往前走,但我什么都无法向你保证。” act1break_h040L`“Mechanist”,机械之心vecbv2_offense_boss_mcnistenemy_8010_mcnist_3 deco_mcnist act1break_h04F 0 PtB如果回忆涌上心头,如果这份思绪再难以承受...... act1break_h03 0L`“迷迭香”,虚实之握vecbv2_offense_boss_eltrsmenemy_8007_eltrsm_3 deco_eltrsm act1break_h03G>本来计划所有人都驾驶载具出场,但一部分模拟数据的原体在数据采集时处于醉酒状态,因此只能步行。 act1break_h02 act1break_h02HT0'过量吸入战场硝烟有害健康。 act1break_h01 act1break_h01 spGroup01act1break_zone3`x(IX8act1break_sp16act1break_sp15 spGroup04 spGroup04IX*8act1break_sp13act1break_sp12 spGroup03 spGroup03JX8act1break_sp08act1break_sp07 spGroup02 spGroup02xJX 8act1break_sp05act1break_sp04 spGroup01 spGroup01<4,$ ,Kd 0act1break_sp16act1break_rune16vec_break_defense_enemy_16act1break_sp16Kdd 0act1break_sp15act1break_rune15vec_break_defense_enemy_15act1break_sp15,Ld 0act1break_sp14act1break_rune14vec_break_defense_enemy_14act1break_sp14Ldd 0act1break_sp13act1break_rune13vec_break_defense_enemy_13act1break_sp13,Md 0act1break_sp12act1break_rune12vec_break_defense_enemy_12act1break_sp12Mdd 0act1break_sp11act1break_rune02vec_break_defense_enemy_11act1break_sp11,Nd 0act1break_sp10act1break_rune10vec_break_defense_enemy_10act1break_sp10Ndd 0act1break_sp09act1break_rune06vec_break_defense_enemy_9act1break_sp09,Od 0act1break_sp08act1break_rune08vec_break_defense_enemy_8act1break_sp08Odd 0act1break_sp07act1break_rune07vec_break_defense_enemy_7act1break_sp07,Pd 0act1break_sp06act1break_rune03vec_break_defense_enemy_6act1break_sp06Pdd 0act1break_sp05act1break_rune05vec_break_defense_enemy_5act1break_sp05,Qd 0act1break_sp04act1break_rune04vec_break_defense_enemy_4act1break_sp04Qdd 0act1break_sp03act1break_rune09vec_break_defense_enemy_3act1break_sp03,Rd 0act1break_sp02act1break_rune11vec_break_defense_enemy_2act1break_sp02Rdd 0act1break_sp01act1break_rune01vec_break_defense_enemy_1act1break_sp01L<(x,|hpSD,v@%2hact1break_sp16 spGroup04act1break_sp16SDv@%2hact1break_sp15 spGroup04act1break_sp150T,@%2hact1break_sp14act1break_sp14xTD4w.hact1break_sp13 spGroup03act1break_sp13TDw.h act1break_sp12 spGroup03act1break_sp128U,.hact1break_sp11act1break_sp11U,.hact1break_sp10act1break_sp10U,L.hact1break_sp09act1break_sp09VDx@<*h act1break_sp08 spGroup02act1break_sp08pVD,y@<*h act1break_sp07 spGroup02act1break_sp07V,T@<*hact1break_sp06act1break_sp06WDy%h act1break_sp05 spGroup01act1break_sp05xWD4z%h act1break_sp04 spGroup01act1break_sp04W0%hact1break_sp03act1break_sp03$X<  %hact1break_sp02act1break_sp02|X8   %hact1break_sp01act1break_sp01:lD h, $048(P@<LTXH`d\:d$4P`$4Dd ,通关当前关卡后解锁 act1break_01全力以赴区域已解锁6当前页面有未保存的设置,确认返回吗?milestone_expand突破里程碑act1break_milestone_point act1break_h01medal_activity_act1break_01act1break_sp01B撤离驻防后,对应补给将无法激活。确认撤离吗?N撤离驻防后,对应高级补给“{0}”也将失效。确认撤离吗?-是否使用新阵容替换原驻防阵容?补给已替换补给已关闭同时可以激活四个补给!请前往特别战线激活增益*补给启用数量已达上限,请调整补给已启用同组关卡驻防中特别战线驻防中驻防阵容已更新 {0}已启用 {0}已激活 考官强化X!t(p `dt h`\r( LddW 0L char_blockcnt_add]@value^W 0 char_attribute_add]B attack_speedW 0 char_attribute_mulD^@atkX^@max_hpvec_break_v2_relic_16y我方单位的阻挡数-3,攻击力+100%,攻击速度+100,生命上限+100%(无法和普通补给同时携带) 超限装备vec_break_v2_relic_16y我方单位的阻挡数-3,攻击力+100%,攻击速度+100,生命上限+100%(无法和普通补给同时携带)act1break_rune16act1break_rune16_@f 0HlY 0@char_attribute_addt`B attack_speedZZ 0char_blockcnt_add`@valueZ 0char_attribute_mul4a@atkvec_break_v2_relic_15>我方单位的阻挡数-3,攻击力+100%,攻击速度+100 激化装备vec_break_v2_relic_15>我方单位的阻挡数-3,攻击力+100%,攻击速度+100act1break_rune15act1break_rune15LbDTl N\ , env_gbuff_new@(bA max_stack_cntbL=atkD(act2vecb_add_atk_damage[magic]keyvec_break_v2_relic_14G我方单位每次受到法术伤害时,攻击力+5%(最高+100%) 术能装备vec_break_v2_relic_14G我方单位每次受到法术伤害时,攻击力+5%(最高+100%)act1break_rune14act1break_rune14Pd,(@ (@XV^ (Ĩenemy_attribute_muldL?atk^ (QE env_gbuff_newX4$e?pass_profession_mask_flagPeHB attack_speedRG$drown_attack_speed_up[add]keyvec_break_v2_relic_13重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度不再降低,变为攻击速度+50,所有敌人的攻击力-20%(无法和普通补给同时携带) 控流装备vec_break_v2_relic_13所有敌人的攻击力-20%,所有重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度不再降低,变为攻击速度+50(无法和普通补给同时携带)act1break_rune13act1break_rune13g"x6 8Xa (enemy_attribute_mulhfff?atka (UE env_gbuff_newT4ph?pass_profession_mask_flag attack_speedJ drown_attack_speed_upkeyvec_break_v2_relic_12v重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度不再降低,所有敌人的攻击力-10% 稳流装备vec_break_v2_relic_12|所有敌人的攻击力-10%,所有重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度不再降低act1break_rune12act1break_rune12dj($ hfd ,Ԯglobal_initial_cost_addj Avaluevec_break_v2_relic_11初始部署费用+10 储能装备vec_break_v2_relic_11初始部署费用+10act1break_rune11act1break_rune11k&& PF e , env_gbuff_new,l Asp"Nmodify_sp[born]keyvec_break_v2_relic_10,所有干员部署时立刻获得10点技力 催化装备vec_break_v2_relic_10,所有干员部署时立刻获得10点技力act1break_rune10act1break_rune10Lm'L\t tRg , env_gbuff_newOdamage_block[stack]keyg , env_gbuff_newPdamage_block[stack]keyvec_break_v2_relic_09%所有单位部署时获得2层护盾 卫御装备vec_break_v2_relic_09%我方单位部署时获得2层护盾act1break_rune09act1break_rune098o)0 Xp>i $ env_gbuff_new<o ף<#hp_recovery_per_sec_by_max_hp_ratioQ4(hp_recovery_per_sec_by_max_hp_ratio[add]keyi $` env_gbuff_new,hpfff?damage_resistancenR damage_resistance[env]keyvec_break_v2_relic_08u我方单位受到来自自然环境的伤害-90%,每秒回复2%最大生命(无法和普通补给同时携带) 绝缘装备vec_break_v2_relic_08u我方单位受到来自自然环境的伤害-90%,每秒回复2%最大生命(无法和普通补给同时携带)act1break_rune08act1break_rune080r,X Xp6l $ env_gbuff_new<r #<#hp_recovery_per_sec_by_max_hp_ratioT4(hp_recovery_per_sec_by_max_hp_ratio[add]keyl $X env_gbuff_new,`s?damage_resistancefU damage_resistance[env]keyvec_break_v2_relic_07N我方单位受到来自自然环境的伤害-50%,每秒回复1%最大生命 隔离装备vec_break_v2_relic_07N我方单位受到来自自然环境的伤害-50%,每秒回复1%最大生命act1break_rune07act1break_rune07t@R/r hn 0$#char_attribute_addXuCatkvec_break_v2_relic_06"所有远程干员的攻击力+150 校准装备vec_break_v2_relic_06"所有远程干员的攻击力+150act1break_rune06act1break_rune068vp0@ `>p ,$E char_cost_addvvaluep 0cEcard_buff_by_professionw@advanced_buildable_maskvec_break_v2_relic_05所有重装、近卫、先锋、特种干员部署费用-2且可在已涨潮的地块部署(无法和普通补给同时携带) 深潜装备vec_break_v2_relic_05所有重装、近卫、先锋、特种干员部署费用-2且可在已涨潮的地块部署(无法和普通补给同时携带)act1break_rune05act1break_rune05xB3\lb `r ,' char_cost_addHyvalue&s 0Pfcard_buff_by_professiony@advanced_buildable_maskvec_break_v2_relic_04J所有近卫、先锋干员部署费用-2且可在已涨潮的地块部署 潜入装备vec_break_v2_relic_04J所有近卫、先锋干员部署费用-2且可在已涨潮的地块部署act1break_rune04act1break_rune04z(b5 `xt (Xenemy_attribute_mul`{L?defvec_break_v2_relic_03所有敌人防御力-20% 劣变程序vec_break_v2_relic_03所有敌人防御力-20%act1break_rune03act1break_rune030|64D\ `6v 0*char_attribute_mul|ff?defv 0*char_blockcnt_add }?valuevec_break_v2_relic_023所有地面干员阻挡数上限+1,防御力+30% 固化装备vec_break_v2_relic_023所有地面干员阻挡数上限+1,防御力+30%act1break_rune02act1break_rune02~80h x ,和<高级设施建筑工>可以提升设施的等级,但后者可以更有效率地提升设施等级tip_16Rd@5部署在<守门位>的干员不会占用部署数量tip_15Kla敌方的球员生命值归0时不会被击倒,但会暂时停止行动并逐渐恢复生命值tip_14.Kh\球门前的<阵地屏障>可以反弹足球,但每次挡住射门时都会损失生命值tip_13Kxm部署在<守门位>的干员可以成为<守门员>,挡住敌方射门后可以在我方半场重新开球tip_12>K\P阵地足球项目中,更重的<足球>需要累计更多的伤害才能推动tip_11K\P阵地足球项目中,从不同方向攻击<足球>,可以改变运动方向tip_10&KPG堡垒守御项目中,只有休整时间才能部署<设施建筑工>tip_09Kd[堡垒守御项目中的<原料箱>,需要部署<设施建筑工>进行建造才能生效tip_08 K`T在第一阶段中关卡生命值归零的玩家,可以在休整时间重新上场tip_07KTK可以拖拽发送标记至指定位置,来向协作者发送标记信号tip_06KPF当双方都点击2倍速按键时,战斗将进入倍速状态运行tip_05VK@6费用不足时,可以试试向协作者请求费用tip_04d\P<共同敌手>进入目标点时,会同时扣除协作双方的关卡生命值tip_03"Kpd协作双方的关卡生命值相互独立,只有双方关卡生命值均为0时才会挑战失败tip_02KLB第一阶段结束后,场上的干员会撤退进入待部署区tip_01DT(Pcchar_513_apionr#1char_513_apionrtPcchar_510_amedic#1char_510_amedicPcchar_509_acast#1char_509_acast Pcchar_511_asnipe#1char_511_asnipeXPcchar_508_aguard#1char_508_aguardK4T321T10/4/x.--h,+(+*))P('&@&p%$# #p"!!4 t(|<$|tldX $ d < hd `\\|8L防守act1multiMissionActivity_deh1_3坚守7个波次防守更多波次act1multiMissionActivity_deh1_3|8L防守act1multiMissionActivity_deh1_2坚守5个波次防守更多波次act1multiMissionActivity_deh1_2|>8L防守act1multiMissionActivity_deh1_1坚守3个波次防守更多波次act1multiMissionActivity_deh1_1T|8L防守act1multiMissionActivity_de3_3坚守7个波次防守更多波次act1multiMissionActivity_de3_3|8L防守act1multiMissionActivity_de3_2坚守5个波次防守更多波次act1multiMissionActivity_de3_2|68L防守act1multiMissionActivity_de3_1坚守3个波次防守更多波次act1multiMissionActivity_de3_1L|މ8L防守act1multiMissionActivity_de2_3坚守7个波次防守更多波次act1multiMissionActivity_de2_3|8L防守act1multiMissionActivity_de2_2坚守5个波次防守更多波次act1multiMissionActivity_de2_2|.8L防守act1multiMissionActivity_de2_1坚守3个波次防守更多波次act1multiMissionActivity_de2_1D|֋8L防守act1multiMissionActivity_de1_3坚守7个波次防守更多波次act1multiMissionActivity_de1_3|~8L防守act1multiMissionActivity_de1_2坚守5个波次防守更多波次act1multiMissionActivity_de1_2|&8L防守act1multiMissionActivity_de1_1坚守3个波次防守更多波次act1multiMissionActivity_de1_1<΍8L生存act1multiMissionActivity_nh3_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity_nh3_38L生存act1multiMissionActivity_nh3_2坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity_nh3_268L生存act1multiMissionActivity_nh3_1坚持存活120秒坚持存活尽量久的时间act1multiMissionActivity_nh3_1X8L生存act1multiMissionActivity_nh2_3坚持存活210秒坚持存活尽量久的时间act1multiMissionActivity_nh2_3 8L生存act1multiMissionActivity_nh2_2坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity_nh2_2R8L生存act1multiMissionActivity_nh2_1坚持存活120秒坚持存活尽量久的时间act1multiMissionActivity_nh2_1t8T突击act1multiMissionActivity_nh1_3击倒所有领袖敌人削减领袖敌人的生命值act1multiMissionActivity_nh1_30’8`突击act1multiMissionActivity_nh1_2'削减所有领袖敌人75%的生命值削减领袖敌人的生命值act1multiMissionActivity_nh1_28L生存act1multiMissionActivity_nh1_1坚持存活100秒坚持存活尽量久的时间act1multiMissionActivity_nh1_1>8L进球act1multiMissionActivity_ft_3争取4个净胜球争取更多净胜球act1multiMissionActivity_ft_3X8L进球act1multiMissionActivity_ft_2争取2个净胜球争取更多净胜球act1multiMissionActivity_ft_28L进球act1multiMissionActivity_ft_1争取1个净胜球争取更多净胜球act1multiMissionActivity_ft_1|B8L防守act1multiMissionActivitytr_3_3坚守4个波次防守更多波次act1multiMissionActivitytr_3_3X|8L防守act1multiMissionActivitytr_3_2坚守2个波次防守更多波次act1multiMissionActivitytr_3_2|8L防守act1multiMissionActivitytr_3_1坚守1个波次防守更多波次act1multiMissionActivitytr_3_1:8L进球act1multiMissionActivitytr_2_3争取4个净胜球争取更多净胜球act1multiMissionActivitytr_2_3T8L进球act1multiMissionActivitytr_2_2争取2个净胜球争取更多净胜球act1multiMissionActivitytr_2_28L进球act1multiMissionActivitytr_2_1争取1个净胜球争取更多净胜球act1multiMissionActivitytr_2_1x>8L渗透act1multiMissionActivitytr_1_3击倒5个拾荒者击倒拾荒者act1multiMissionActivitytr_1_3Px8L渗透act1multiMissionActivitytr_1_2击倒3个拾荒者击倒拾荒者act1multiMissionActivitytr_1_28L生存act1multiMissionActivitytr_1_1坚持存活30秒坚持存活尽量久的时间act1multiMissionActivitytr_1_1x:8L占垒act1multiMissionActivity14_3占领5座留声机占领留声机act1multiMissionActivity14_3Lxޜ8L占垒act1multiMissionActivity14_2占领4座留声机占领留声机act1multiMissionActivity14_2x8L占垒act1multiMissionActivity14_1占领4座留声机占领留声机act1multiMissionActivity14_1&8L生存act1multiMissionActivity13_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity13_3Hڞ8L生存act1multiMissionActivity13_2坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity13_28L生存act1multiMissionActivity13_1坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity13_1B8\渗透act1multiMissionActivity12_3 击倒40个富营养的猎食者击倒富营养的猎食者act1multiMissionActivity12_3p8\渗透act1multiMissionActivity12_2 击倒20个富营养的猎食者击倒富营养的猎食者act1multiMissionActivity12_20|¡8P渗透act1multiMissionActivity12_1击倒20个凶豕兽击倒凶豕兽act1multiMissionActivity12_1عj8\护送act1multiMissionActivity11_3 在二阶段将炸弹推进25格推进反巫术变位炸弹act1multiMissionActivity11_3*8\护送act1multiMissionActivity11_2 在二阶段将炸弹推进15格推进反巫术变位炸弹act1multiMissionActivity11_2X8\护送act1multiMissionActivity11_1 在一阶段将炸弹推进15格推进反巫术变位炸弹act1multiMissionActivity11_18T突击act1multiMissionActivity10_3击倒所有领袖敌人削减领袖敌人的生命值act1multiMissionActivity10_3Լf8`突击act1multiMissionActivity10_2'削减所有领袖敌人50%的生命值削减领袖敌人的生命值act1multiMissionActivity10_2.8T突击act1multiMissionActivity10_1击倒所有领袖敌人削减领袖敌人的生命值act1multiMissionActivity10_1X4P渗透act1multiMissionActivity9_3击倒12个岗哨密探长击倒岗哨密探长act1multiMissionActivity9_34P渗透act1multiMissionActivity9_2击倒6个岗哨密探长击倒岗哨密探长act1multiMissionActivity9_2B4P渗透act1multiMissionActivity9_1击倒6个岗哨密探长击倒岗哨密探长act1multiMissionActivity9_1\4`营救act1multiMissionActivity8_3(保护5位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act1multiMissionActivity8_3(4`营救act1multiMissionActivity8_2(保护3位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act1multiMissionActivity8_24`营救act1multiMissionActivity8_1(保护4位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act1multiMissionActivity8_1R4H生存act1multiMissionActivity7_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity7_3l4H生存act1multiMissionActivity7_2坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity7_24H生存act1multiMissionActivity7_1坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity7_1V4P突击act1multiMissionActivity6_3击倒所有领袖敌人$尽量削减领袖敌人的生命值act1multiMissionActivity6_34\突击act1multiMissionActivity6_2'削减所有领袖敌人75%的生命值$尽量削减领袖敌人的生命值act1multiMissionActivity6_2Hڮ4H清除act1multiMissionActivity6_1击倒30名敌人击倒指定数量的敌人act1multiMissionActivity6_1t4H占垒act1multiMissionActivity5_3占领5座留声机占领留声机act1multiMissionActivity5_3t4H占垒act1multiMissionActivity5_2占领3座留声机占领留声机act1multiMissionActivity5_2(t4H占垒act1multiMissionActivity5_1占领1座留声机占领留声机act1multiMissionActivity5_1V4H生存act1multiMissionActivity4_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity4_3p4H生存act1multiMissionActivity4_2坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity4_24H生存act1multiMissionActivity4_1坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity4_1Z4X护送act1multiMissionActivity3_3 在二阶段将炸弹推进22格推进反巫术变位炸弹act1multiMissionActivity3_34X护送act1multiMissionActivity3_2 在二阶段将炸弹推进16格推进反巫术变位炸弹act1multiMissionActivity3_28ʴ4X护送act1multiMissionActivity3_1 在一阶段将炸弹推进22格推进反巫术变位炸弹act1multiMissionActivity3_1|4L渗透act1multiMissionActivity2_3击倒10个食腐使徒击倒食腐使徒act1multiMissionActivity2_3|&4L渗透act1multiMissionActivity2_2击倒7个食腐使徒击倒食腐使徒act1multiMissionActivity2_28|ʶ4L渗透act1multiMissionActivity2_1击倒7个食腐使徒击倒食腐使徒act1multiMissionActivity2_1n4H生存act1multiMissionActivity1_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity1_34H生存act1multiMissionActivity1_2坚持存活120秒坚持存活尽量久的时间act1multiMissionActivity1_24Ƹ4H生存act1multiMissionActivity1_1坚持存活120秒坚持存活尽量久的时间act1multiMissionActivity1_1l8X7 堡垒队team_37 足球队team_27 常规队team_10 ` 4<D\N 4喷射汽水机skill_icon_sktok_muulclu部署后一段时间内,不断喷出汽水瓶砸到随机双方干员,使其获得<@multiv3.teamBuff>+3技力#ACCE44L 0r , env_gbuff_new$33? heal_scale$heal_scale[advanced][out]key ,P env_gbuff_new(fff? damage_scaledamage_scale[out]key 8char_dynamic_ability_new<$$?interval@?sp60'dyn_attr_get_in_attack_range[modify_sp]keyZ 0insert_token_cardtX@$? skill_level?countj!skill0?level*trap_200_muulcl token_keymulti_rune_supportiveD治疗效果+40%,范围内的单位+1SP/秒回复;造成伤害-10%支援buff_5buff_icon_supportive7我方干员造成伤害降低<@multiv3.teamBuff>10%我方干员治疗效果提升<@multiv3.teamBuff>40%,且攻击范围内的所有干员每秒技力额外回复<@multiv3.teamBuff>1(不叠加)Z  8猛兽能量饮料skill_icon_sktok_muulrg}部署后一段时间内,大幅增加双方干员的攻速,但使防御力和法术抗性减少至<@multiv3.teamBuff>0#DE4A27bR L ,$ env_gbuff_new(X? damage_scaleZ$damage_scale[input][char]keyr , env_gbuff_new8?sp=prob$attack_prob_get[sp][char]key 0dchar_blockcnt_add%valuer 0char_attribute_mul? attack_speed 0 insert_token_cardtX@$d? skill_level?count&skill?leveltrap_199_muulrg token_keymulti_rune_offensives游侠专项特性:攻击速度+20,造成伤害时有10%概率获得1点SP;受到物理和法术伤害提升20%攻坚buff_4buff_icon_offensive7我方干员受到伤害增加<@multiv3.teamBuff>20%我方干员攻击速度<@multiv3.teamBuff>+20,且造成伤害有<@multiv3.teamBuff>10%概率回复<@multiv3.teamBuff>1技力 DLTh: 4混乱烟花箱skill_icon_sktok_muulast部署后对所有敌人造成伤害,并减少再部署中双方干员的再部署时间至<@multiv3.teamBuff>0#37CDB2W |tb @"global_deck_placeable_char_num_addvalue , env_gbuff_new,L?sp_recovery_per_secR sp_recovery_reductionkeyf 0insert_token_cardtX@$? skill_level?countv+skill<?level6trap_198_muulas token_keyJ , env_gbuff_new Aspmodify_sp[born]key 4char_respawntime_mulLL?scalemulti_rune_roamingZ刺客专项特性:干员的再部署时间减少20%,初始技力+10;可部署人数-1游走buff_3buff_icon_roaming8我方干员可部署人数减少<@multiv3.teamBuff>1g我方干员再部署时间减少<@multiv3.teamBuff>20%,初始技力提升<@multiv3.teamBuff>10" n 4护具分发员skill_icon_sktok_muulwrY部署后一段时间内,为在场的双方干员提供<@multiv3.teamBuff>6000屏障#3E64F6] Ldr , env_gbuff_new|dH$@intervalA max_stack_cnt8<max_hpP<atkF(attr_up_on_trigger[atk][max_hp]keyb 0insert_token_cardtX@$? skill_level ?countr0skill8?level2trap_197_muulwr token_keyF 4char_respawntime_mul33?scalemulti_rune_anchoringc战士专项特性:每在场5秒获得3%的最大生命和攻击力,上限20层;再部署+15%驻场buff_2buff_icon_anchoring:我方干员再部署时间增加<@multiv3.teamBuff>15%_我方干员在场时攻击力与最大生命值逐渐提升,最多<@multiv3.teamBuff>+60%  T\dtx 4赛场啦啦队skill_icon_sktok_muulcoM部署后一段时间内,双方干员的攻击力<@multiv3.teamBuff>+20%#9A72FFza Pd 00insert_token_cardtX@$t? skill_level?count3skill?leveltrap_201_muulco token_key 0char_attribute_mulȞ?atkmulti_rune_basic+全能专项特性:干员的攻击力+10%基础buff_1buff_icon_basic无2我方干员的攻击力<@multiv3.teamBuff>+10%t<确认上场阵容E选择正式上场的干员,并确认干员的技能与模组配置 高顺位干员协调H双方阵容中存在重复的高顺位干员,选择要保留的干员 正在确认比赛项目x\P0  其他 report_08其他举报原因x  脚本 report_07!利用第三方工具刷取奖励м  作弊 report_06!使用非常规手段进行游戏(  骚扰 report_05进行令人不快的行为x ( 不当言论 report_04$使用了不恰当的名称或签名ܽ ( 中途退出 report_03游戏过程中离开0 ( 故意捣乱 report_02阻碍其他玩家游戏 ( 消极游戏 report_01!挂机、不作为等消极行为xXT|@g 第三套E N4001 week_reward_3T\g 第二套~E N4001 week_reward_28Ptg 第一套E N4001 week_reward_1<,3pL(?ACRelax?ApCRelaxڵff>,B33DSpecialff>,BBSpecial33>B CSit6>CL3CSit亮相纪念<@multiv3.photoDesc>{3}与<@multiv3.photoDesc>{4}共同参与<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}的难忘经历。photoBg_season1_outsidephoto_55pL(~?3r`DMoveff&?= 3BCMove>4BBSleep޷G>33BYCMove>CGCMove> CBMove争逐纪念<@multiv3.photoDesc>{3}与<@multiv3.photoDesc>{4}共同带领干员们在<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}中与敌方选手展开激烈角逐。photoBg_season1_trackphoto_47T(= W?3J3CDefaultfff?ffInteract L?&šY DInteract2333?C DRelaxV?zC0ARelaxB>BffCDefault齐心纪念分别被誉为<@multiv3.photoDesc>{3}、<@multiv3.photoDesc>{4}的两名选手强强联手,夺得了<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}的胜利。photoBg_season1_postcardBphoto_39tP,= >C3DRelaxڻp=?+3CRelax>33BfCSpecial>BBMove:>C3?CInteract^>HCBSleep共竞纪念<@multiv3.photoDesc>{3}携手<@multiv3.photoDesc>{4},在<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}中齐心共竞,取得优异成绩。photoBg_season1_postcardAphoto_2<|T,k?#&+DMoveR^?3333Move ?BCInteract.?B3CSpecialN?B3CSitjq=>2C@DDefault殊荣纪念<@multiv3.photoDesc>{3}与<@multiv3.photoDesc>{4}共同参与的<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}之中,参赛干员们的精彩表现。photoBg_season1_podiumphoto_1Cl(\L< p , X  H  | 8 h TDx4h$Px4h$XH title_id_234act1multiActivity_log_07D title_id_233act1multiActivity_log_03 title_id_232act1multiActivity_log_02 title_id_231act1multiActivity_pos_03 title_id_230act1multiActivity_pos_02D title_id_229act1multiActivity_fort_11 title_id_228act1multiActivity_fort_07 title_id_227act1multiActivity_fort_06 title_id_226act1multiActivity_fort_05D title_id_225act1multiActivity_fort_04 title_id_224act1multiActivity_fort_03 title_id_223act1multiActivity_fort_02 title_id_222act1multiActivity_fort_01D title_id_221act1multiActivity_football_07 title_id_220act1multiActivity_football_05 title_id_219act1multiActivity_football_03 title_id_218act1multiActivity_football_02T title_id_217act1multiActivity_football_01 title_id_216act1multiActivity_normal_31 title_id_215act1multiActivity_normal_28 title_id_214act1multiActivity_normal_24X title_id_213act1multiActivity_normal_23 title_id_212act1multiActivity_normal_22 title_id_211act1multiActivity_normal_17 title_id_210act1multiActivity_normal_16X title_id_209act1multiActivity_normal_15 title_id_208act1multiActivity_normal_11 title_id_207act1multiActivity_normal_10 title_id_206act1multiActivity_normal_09X title_id_205act1multiActivity_normal_08 title_id_204act1multiActivity_normal_04 title_id_203act1multiActivity_normal_03 title_id_202act1multiActivity_normal_02X title_id_201act1multiActivity_normal_01 title_id_133act1multiActivity_collect_02 title_id_132act1multiActivity_collect_01  title_id_131act1multiActivity_log_09` title_id_130act1multiActivity_log_08 title_id_129act1multiActivity_log_06 title_id_128act1multiActivity_log_05  title_id_127act1multiActivity_log_04` title_id_126act1multiActivity_log_01 title_id_125act1multiActivity_pos_04 title_id_124act1multiActivity_pos_01  title_id_123act1multiActivity_fort_10` title_id_122act1multiActivity_fort_09 title_id_121act1multiActivity_fort_08 title_id_120act1multiActivity_football_06$ title_id_119act1multiActivity_football_04h title_id_118act1multiActivity_normal_34 title_id_117act1multiActivity_normal_33 title_id_116act1multiActivity_normal_32( title_id_115act1multiActivity_normal_30h title_id_114act1multiActivity_normal_29 title_id_113act1multiActivity_normal_27 title_id_112act1multiActivity_normal_26( title_id_111act1multiActivity_normal_25h title_id_110act1multiActivity_normal_21 title_id_109act1multiActivity_normal_20 title_id_108act1multiActivity_normal_19(  title_id_107act1multiActivity_normal_18h  title_id_106act1multiActivity_normal_14  title_id_105act1multiActivity_normal_13  title_id_104act1multiActivity_normal_12(  title_id_103act1multiActivity_normal_07h  title_id_102act1multiActivity_normal_06  title_id_101act1multiActivity_normal_05<Hd4@DH < @ D H L HLPTHLPTXp<\g rc31044 mileStone_60;\g c'4001 mileStone_59.:\g d31063 mileStone_58~9\g bd3401 mileStone_578\g d31014 mileStone_567\g e30053 mileStone_55n6\g Re3303 mileStone_54(5\g e30013 mileStone_534\g e2004 mileStone_52^83\g Bf31063 mileStone_512\g f'4001 mileStone_50H1\g f31044 mileStone_49N0\g 2g 3302 mileStone_48X/\g g30053 mileStone_47.\g g2003 mileStone_46h-\g4hchar_190_clour@epoque#43 mileStone_45,\g h'4001 mileStone_44x+\g h30115 mileStone_43>*\g "i3401 mileStone_42)\g ri30013 mileStone_41(\g i3303 mileStone_40. '\g j31063 mileStone_39~4 &\g bj2004 mileStone_38 %\g j31014 mileStone_37X $\g k'4001 mileStone_36 #g,Nkmod_unlock_token mileStone_35| "g k30053 mileStone_34 !g k 3302 mileStone_33f g Jl30013 mileStone_322 g l2003 mileStone_31 g l31044 mileStone_30V` g :m'4001 mileStone_29g m31063 mileStone_28g m3401 mileStone_27F4g *n30053 mileStone_26g zn3303 mileStone_25lg n31014 mileStone_246g o2004 mileStone_23g jo30013 mileStone_22@g o'4001 mileStone_21&g0 pRemoticon_originium_slug mileStone_20g jp 3302 mileStone_19(g p31044 mileStone_18&g q2003 mileStone_17vtg Zq31063 mileStone_16g q'4001 mileStone_15g q30053 mileStone_14fz g Jr3401 mileStone_13* g r30115 mileStone_12 g r3303 mileStone_11V g :s30013 mileStone_10D g s2004 mileStone_9Fg s31063 mileStone_8g t'4001 mileStone_7rg ^t31014 mileStone_6,g t 3302 mileStone_5fg t30053 mileStone_4g 6u2003 mileStone_3xg ~u30013 mileStone_2<g u'4001 mileStone_1pzt hJ参加【高级赛】,分别在4关中获得3枚嘉奖印章即可解锁U已选择<@multiv3.unlockToast>教练身份,只会匹配到需要帮助的学员教练5匹配到<@multiv3.matchDesc>提供帮助的教练<当前为教练身份,只会匹配到需要帮助的学员COACH hhpU已选择<@multiv3.unlockToast>学员身份,只会匹配到提供帮助的教练学员5匹配到<@multiv3.matchDesc>需要帮助的学员<当前为学员身份,只会匹配到提供帮助的教练STUDENT0!X DT4已选择<@multiv3.unlockToast>常规选手身份 常规选手)匹配到<@multiv3.matchDesc>协作者NORMAL h `` " TxB【堡垒守御·高级赛】累计获得6枚嘉奖印章后解锁act1multi_fortress-hard-01mode_defence_extremelymode_defence_difficultymode_defence_extremely# XxE【阵地足球·高级赛】单局净胜球数量达到4个后解锁act1multi_hard-footballmode_football_extremelymode_football_difficultymode_football_extremely# TC【常规项目·高级赛】累计获得18枚嘉奖印章后解锁< act1multi_hard-03act1multi_hard-02act1multi_hard-01mode_normal_extremelymode_normal_difficultymode_normal_extremely %& TB【堡垒守御·初级赛】累计获得6枚嘉奖印章后解锁L(act1multi_fortress-ex-02act1multi_fortress-ex-01act1multi_fortress-ex-rm01mode_defence_difficultymode_defence_ordinarymode_defence_difficulty\&b XxE【阵地足球·初级赛】单局净胜球数量达到4个后解锁act1multi_ex-footballmode_football_difficultymode_football_ordinarymode_football_difficultyX'^  TB【常规项目·初级赛】累计获得9枚嘉奖印章后解锁T8|dL4act1multi_ex06act1multi_ex04act1multi_ex02act1multi_ex07act1multi_ex05act1multi_ex03act1multi_ex01act1multi_rm-ex07act1multi_rm-ex04act1multi_rm-ex03act1multi_rm-ex01act1multi_rm-ex06act1multi_rm-ex05act1multi_rm-ex02mode_normal_difficultymode_normal_ordinarymode_normal_difficulty) @,【堡垒守御·训练赛】通关后解锁D$act1multi_fortress-02act1multi_fortress-01act1multi_fortress-rm01mode_defence_ordinarymode_defence_trainingmode_defence_ordinary* @\t,【阵地足球·训练赛】通关后解锁act1multi_footballmode_football_ordinarymode_football_trainingmode_football_ordinary+ @,【常规项目·训练赛】通关后解锁<$ |dL4 act1multi_06 act1multi_04 act1multi_02 act1multi_07 act1multi_05 act1multi_03 act1multi_01act1multi_rm07act1multi_rm04act1multi_rm03act1multi_rm01act1multi_rm06act1multi_rm05act1multi_rm02mode_normal_ordinarymode_normal_trainingmode_normal_ordinary- @Xp,【常规项目·训练赛】通关后解锁act1multi_tr03mode_defence_trainingmode_normal_trainingmode_defence_trainingt.z @Xp,【常规项目·训练赛】通关后解锁act1multi_tr02mode_football_trainingmode_normal_trainingmode_football_trainingH/Td  act1multi_tr01mode_normal_trainingmode_normal_training`/DN\g$ 3.堡垒守御默认开放初级赛事;完成<@multiv3.unlockToast>6枚<@multiv3.unlockToast>初级印章解锁高级赛;完成<@multiv3.unlockToast>6枚<@multiv3.unlockToast>高级印章解锁特级赛 堡垒守御defence3cbfd0DEFENCE(1H6g$2.阵地足球默认开放初级赛事;完成<@multiv3.unlockToast>3枚<@multiv3.unlockToast>初级印章解锁高级赛;完成<@multiv3.unlockToast>3枚<@multiv3.unlockToast>高级印章解锁特级赛 阵地足球footballb9eb3bFOOTBALL2D&g$ 1.常规项目默认开放初级赛事;完成<@multiv3.unlockToast>9枚<@multiv3.unlockToast>初级印章解锁高级赛;完成<@multiv3.unlockToast>18枚<@multiv3.unlockToast>高级印章解锁特级赛 常规项目normald2284bNORMAL|@3 @ 特级赛 EXTREMELY,4 x 高级赛 DIFFICULTYd4  初级赛ORDINARY4  训练场TRAINING,654|3@21/.P-,*)T('%$T#" Dx@t<h t  X8p5@D0Xpact1multi_fortress-hard-01$multi_v3_01-fortress-hard-01_previewmode_defence_extremelyT,act1multiMissionActivity_deh1_3act1multiMissionActivity_deh1_2act1multiMissionActivity_deh1_1 enemy_4036_mufbsbenemy_4035_mufbsaact1multi_fortress-hard-01680Phact1multi_fortress-ex-02multi_v3_01-fortress-02_previewmode_defence_difficultyT,act1multiMissionActivity_de3_3act1multiMissionActivity_de3_2act1multiMissionActivity_de3_1 enemy_4035_mufbsaenemy_4037_mufbscact1multi_fortress-ex-02P88 0Phact1multi_fortress-ex-01multi_v3_01-fortress-01_previewmode_defence_difficultyT,act1multiMissionActivity_de2_3act1multiMissionActivity_de2_2act1multiMissionActivity_de2_1 enemy_4038_mufbsdenemy_4037_mufbscact1multi_fortress-ex-019<l0Tlact1multi_fortress-ex-rm01!multi_v3_01-fortress-rm01_previewmode_defence_difficultyT,act1multiMissionActivity_de1_3act1multiMissionActivity_de1_2act1multiMissionActivity_de1_1 enemy_4036_mufbsbenemy_4035_mufbsaact1multi_fortress-ex-rm01;4Ѝ,Ldact1multi_fortress-02multi_v3_01-fortress-02_previewmode_defence_ordinaryT,act1multiMissionActivity_de3_3act1multiMissionActivity_de3_2act1multiMissionActivity_de3_1 enemy_4035_mufbsaenemy_4037_mufbscact1multi_fortress-02l<4(,Ldact1multi_fortress-01multi_v3_01-fortress-01_previewmode_defence_ordinaryT,act1multiMissionActivity_de2_3act1multiMissionActivity_de2_2act1multiMissionActivity_de2_1 enemy_4038_mufbsdenemy_4037_mufbscact1multi_fortress-01=8,Phact1multi_fortress-rm01!multi_v3_01-fortress-rm01_previewmode_defence_ordinaryT,act1multiMissionActivity_de1_3act1multiMissionActivity_de1_2act1multiMissionActivity_de1_1 enemy_4036_mufbsbenemy_4035_mufbsaact1multi_fortress-rm01 ?4ܑ,Ldact1multi_hard-footballmulti_v3_01-football_previewmode_football_extremelyT,act1multiMissionActivity_ft_3act1multiMissionActivity_ft_2act1multiMissionActivity_ft_1 enemy_4029_mukfubenemy_4028_mukfumact1multi_hard-footballx@84,Lhact1multi_ex-footballmulti_v3_01-football_previewmode_football_difficultyT,act1multiMissionActivity_ft_3act1multiMissionActivity_ft_2act1multiMissionActivity_ft_1 enemy_4026_muhrybenemy_4025_muhrymact1multi_ex-footballA0(H`act1multi_footballmulti_v3_01-football_previewmode_football_ordinaryT,act1multiMissionActivity_ft_3act1multiMissionActivity_ft_2act1multiMissionActivity_ft_1 enemy_4023_mushtbenemy_4022_mushtmact1multi_football$C,(D\act1multi_hard-03multi_v3_01-hard-03_previewmode_normal_extremelyT,act1multiMissionActivity_nh3_3act1multiMissionActivity_nh3_2act1multiMissionActivity_nh3_1 enemy_1399_dhtb_2enemy_1396_dhdts_2act1multi_hard-03pD,,(D\act1multi_hard-02multi_v3_01-hard-02_previewmode_normal_extremelyT,act1multiMissionActivity_nh2_3act1multiMissionActivity_nh2_2act1multiMissionActivity_nh2_1 enemy_1302_ymtro_2enemy_1121_lifbos_2act1multi_hard-02E,x(D\act1multi_hard-01multi_v3_01-hard-01_previewmode_normal_extremelyT,act1multiMissionActivity_nh1_3act1multiMissionActivity_nh1_2act1multiMissionActivity_nh1_1 enemy_1526_sfsuienemy_1211_msfsuiact1multi_hard-01G$ę $<Tact1multi_ex06multi_v3_01-06_previewmode_normal_difficultyT,act1multiMissionActivity13_3act1multiMissionActivity13_2act1multiMissionActivity13_1 enemy_1359_ekulsrenemy_1302_ymtroact1multi_ex06HH  $<Tact1multi_ex04multi_v3_01-04_previewmode_normal_difficultyT,act1multiMissionActivity11_3act1multiMissionActivity11_2act1multiMissionActivity11_1 enemy_1050_lslimeenemy_1399_dhtbact1multi_ex04I@ $<Tact1multi_ex02multi_v3_01-02_previewmode_normal_difficultyL(act1multiMissionActivity9_3act1multiMissionActivity9_2act1multiMissionActivity9_1 enemy_1322_wdgyhtenemy_1313_wdfmract1multi_ex02J$t$<Tact1multi_ex07multi_v3_01-07_previewmode_normal_difficultyT,act1multiMissionActivity14_3act1multiMissionActivity14_2act1multiMissionActivity14_1 enemy_1062_ragerenemy_1089_ltlntcact1multi_ex07K$$<Tact1multi_ex05multi_v3_01-05_previewmode_normal_difficultyT,act1multiMissionActivity12_3act1multiMissionActivity12_2act1multiMissionActivity12_1 enemy_1231_dsrunr_2enemy_1309_mhboaract1multi_ex058M$$<Tact1multi_ex03multi_v3_01-03_previewmode_normal_difficultyT,act1multiMissionActivity10_3act1multiMissionActivity10_2act1multiMissionActivity10_1 enemy_1535_wlfmsterenemy_1538_ymmonsact1multi_ex03xN4$<Tact1multi_ex01multi_v3_01-01_previewmode_normal_difficultyL(act1multiMissionActivity8_3act1multiMissionActivity8_2act1multiMissionActivity8_1 enemy_1112_emppntenemy_1403_gunshoact1multi_ex01O h(D\act1multi_rm-ex07multi_v3_01-rm07_previewmode_normal_difficultyL(act1multiMissionActivity7_3act1multiMissionActivity7_2act1multiMissionActivity7_1 enemy_1317_wdexgenemy_1224_dsuplyact1multi_rm-ex07P (D\act1multi_rm-ex04multi_v3_01-rm04_previewmode_normal_difficultyL(act1multiMissionActivity4_3act1multiMissionActivity4_2act1multiMissionActivity4_1 enemy_1058_trainkenemy_1008_ghostact1multi_rm-ex04,R (D\act1multi_rm-ex03multi_v3_01-rm03_previewmode_normal_difficultyL(act1multiMissionActivity3_3act1multiMissionActivity3_2act1multiMissionActivity3_1 enemy_1364_spnaxeenemy_1363_spnshdact1multi_rm-ex03lS ((D\act1multi_rm-ex01multi_v3_01-rm01_previewmode_normal_difficultyL(act1multiMissionActivity1_3act1multiMissionActivity1_2act1multiMissionActivity1_1 enemy_1240_ltgintenemy_1243_ltswaract1multi_rm-ex01T h(D\act1multi_rm-ex06multi_v3_01-rm06_previewmode_normal_difficultyL(act1multiMissionActivity6_3act1multiMissionActivity6_2act1multiMissionActivity6_1 enemy_1524_bldkgtenemy_2014_csiceract1multi_rm-ex06U (D\act1multi_rm-ex05multi_v3_01-rm05_previewmode_normal_difficultyL(act1multiMissionActivity5_3act1multiMissionActivity5_2act1multiMissionActivity5_1 enemy_1088_ltsmerenemy_1089_ltlntcact1multi_rm-ex05,W (D\act1multi_rm-ex02multi_v3_01-rm02_previewmode_normal_difficultyL(act1multiMissionActivity2_3act1multiMissionActivity2_2act1multiMissionActivity2_1 enemy_10003_trwlplenemy_1266_nhaposact1multi_rm-ex02lX$( $<T act1multi_06multi_v3_01-06_previewmode_normal_ordinaryT,act1multiMissionActivity13_3act1multiMissionActivity13_2act1multiMissionActivity13_1 enemy_1359_ekulsrenemy_1302_ymtro act1multi_06Y h $<T act1multi_04multi_v3_01-04_previewmode_normal_ordinaryT,act1multiMissionActivity11_3act1multiMissionActivity11_2act1multiMissionActivity11_1 enemy_1050_lslimeenemy_1399_dhtb act1multi_04Z $<T act1multi_02multi_v3_01-02_previewmode_normal_ordinaryL(act1multiMissionActivity9_3act1multiMissionActivity9_2act1multiMissionActivity9_1 enemy_1322_wdgyhtenemy_1313_wdfmr act1multi_02\$خ$<T act1multi_07multi_v3_01-07_previewmode_normal_ordinaryT,act1multiMissionActivity14_3act1multiMissionActivity14_2act1multiMissionActivity14_1 enemy_1062_ragerenemy_1089_ltlntc act1multi_07\]$$<T act1multi_05multi_v3_01-05_previewmode_normal_ordinaryT,act1multiMissionActivity12_3act1multiMissionActivity12_2act1multiMissionActivity12_1 enemy_1231_dsrunr_2enemy_1309_mhboar act1multi_05^$X$<T act1multi_03multi_v3_01-03_previewmode_normal_ordinaryT,act1multiMissionActivity10_3act1multiMissionActivity10_2act1multiMissionActivity10_1 enemy_1535_wlfmsterenemy_1538_ymmons act1multi_03_$<T act1multi_01multi_v3_01-01_previewmode_normal_ordinaryL(act1multiMissionActivity8_3act1multiMissionActivity8_2act1multiMissionActivity8_1 enemy_1112_emppntenemy_1403_gunsho act1multi_01a̳$@Xact1multi_rm07multi_v3_01-rm07_previewmode_normal_ordinaryL(act1multiMissionActivity7_3act1multiMissionActivity7_2act1multiMissionActivity7_1 enemy_1317_wdexgenemy_1224_dsuplyact1multi_rm07Hb$@Xact1multi_rm04multi_v3_01-rm04_previewmode_normal_ordinaryL(act1multiMissionActivity4_3act1multiMissionActivity4_2act1multiMissionActivity4_1 enemy_1058_trainkenemy_1008_ghostact1multi_rm04c<$@Xact1multi_rm03multi_v3_01-rm03_previewmode_normal_ordinaryL(act1multiMissionActivity3_3act1multiMissionActivity3_2act1multiMissionActivity3_1 enemy_1364_spnaxeenemy_1363_spnshdact1multi_rm03dt$@Xact1multi_rm01multi_v3_01-rm01_previewmode_normal_ordinaryL(act1multiMissionActivity1_3act1multiMissionActivity1_2act1multiMissionActivity1_1 enemy_1240_ltgintenemy_1243_ltswaract1multi_rm01e$@Xact1multi_rm06multi_v3_01-rm06_previewmode_normal_ordinaryL(act1multiMissionActivity6_3act1multiMissionActivity6_2act1multiMissionActivity6_1 enemy_1524_bldkgtenemy_2014_csiceract1multi_rm06(g$@Xact1multi_rm05multi_v3_01-rm05_previewmode_normal_ordinaryL(act1multiMissionActivity5_3act1multiMissionActivity5_2act1multiMissionActivity5_1 enemy_1088_ltsmerenemy_1089_ltlntcact1multi_rm05`h$@Xact1multi_rm02multi_v3_01-rm02_previewmode_normal_ordinaryL(act1multiMissionActivity2_3act1multiMissionActivity2_2act1multiMissionActivity2_1 enemy_10003_trwlplenemy_1266_nhaposact1multi_rm02iT$@Xact1multi_tr03multi_v3_01-tr03_previewmode_defence_trainingT,act1multiMissionActivitytr_3_3act1multiMissionActivitytr_3_2act1multiMissionActivitytr_3_1act1multi_tr03j`$@Xact1multi_tr02multi_v3_01-tr02_previewmode_football_trainingT,act1multiMissionActivitytr_2_3act1multiMissionActivitytr_2_2act1multiMissionActivitytr_2_1act1multi_tr02kl$@Xact1multi_tr01multi_v3_01-tr01_previewmode_normal_trainingT,act1multiMissionActivitytr_1_3act1multiMissionActivitytr_1_2act1multiMissionActivitytr_1_1act1multi_tr01P $ img_group_lowgroup_2#41d2e5\ $img_group_highgroup_1#df0f3bJimg_group_temporarygroup_3$emoticon_originium_slugemoticon_basicm0H+ddact1multi_token_cap+<<act1multi_token_cap,act1multi_token_cap EXTREMELYn(H,ddact1multi_token_cap,<<act1multi_token_cap-act1multi_token_cap DIFFICULTYo H-<<act1multi_token_cap-((act1multi_token_cap . act1multi_token_capORDINARY<D| <dH|Lh$L(d将于{0}后解锁'收集并提交所有{0}照片后解锁1解锁了{0}的<@multiv3.unlockToast>【{1}】C匹配比赛中解锁了<@multiv3.unlockToast>【教练】资格4解锁了<@multiv3.unlockToast>【互选模式】E<@multiv3.unlockToast>【常规项目·训练赛】通关后解锁!低顺位干员人数已达上限!高顺位干员人数已达上限-锁定倒计时结束后,将会开放比赛'对应玩法模式的编队尚未开放:请为<@multiv3.teamBuff>{0}选择搭配的比赛风格$当前服务繁忙,请稍后再试'已更换模式,等待协作者确认'已更换项目,等待协作者确认-房间编号格式有误,请检查后再试0房间编号复制成功,去邀请协作者吧*模式有变更,请确认后重新准备0项目内容有变更,请确认后重新准备协作者已加入协作者已退出E<@multiv3.unlockToast>【常规项目·训练赛】通关后解锁未找到可加入的赛事尚未获得该类照片Q在【高级赛】中有<@tutor>4关达到<@tutor>3枚嘉奖印章可解锁房间已解散请选择至少一个项目匹配失败,请稍后再试$加入房间失败,请稍后再试5【高级赛】累计获得18枚嘉奖印章后解锁房间已满员C【常规项目·初级赛】累计获得18枚嘉奖印章后解锁$创建房间失败,请稍后再试$操作过于频繁,请稍后再试9无法保存修改,需要完成任务来获得此称号无法重复提交照片禁赛中,请稍后再试\  (8<840,($xHX d`\TXLP4t,<@DPH|$0@D Lhpo;d  @@333333?x>@< <( #<=d?>  p(0@L`D@H title_id_200 title_id_100 阿米娅nc_rhodes_defaultchar_002_amiya#1char_002_amiyabuff_1char_002_amiya#1将使用固定阵容直接开始作战,完成后可解锁匹配选项 确认开始<@multiv3.unlockToast>【{0}·训练赛】吗?act2multi_tr014 act2multi_03 act2multi_02 act2multi_01k房间编号[{0}],Dr.{1}#{2}邀请您加入赛事{3}:{4}{5}难度,【粘贴到输入框可自动识别】4*赛事热度等级达到<@milestone>{0}级领取char_349_chiave@race#24*赛事热度等级达到<@milestone>{0}级领取avatar_activity_MULTI2p房间编号[{0}],Dr.{1}#{2}邀请您加入赛事随机项目{3}难度,【粘贴到输入框可自动识别】t< 当前延迟<@ping.high>{0}ms<"当前延迟<@ping.medium>{0}ms当前延迟<@ping.low>{0}msDefault act2multi_01[房间编号[{0}],Dr.{1}#{2}邀请您加入赛事,【粘贴到输入框可自动识别】跑出连库兰塔也不能及的速度?举起连丰蹄也不能举起的重量?你的心底肯定藏着什么狂野的小目标。机会难得,为什么不试试呢?act2multi_token_cap}在任意难度的常规项目中总计获得<@map.normal>9枚嘉奖印章即可解锁对应难度下全部项目自选权解锁全部项目自选权E防守波次记录突破<@map.defence>7波以解锁项目自选权?漂流记录突破<@map.raft>4000分以解锁项目自选权J对应项目获得<@map.normal>3枚嘉奖印章以解锁项目自选权解锁特定项目自选权Q在任意模式中取得一定成绩,即可在组队模式中自选项目参赛0O*互选模式下,将在游戏开始后与协作者交换编队及比赛风格act2multi_ex01每日通过游玩比赛项目累积获得【参赛认证】x<@dm.award>150后, 即可在结算时领取【参赛认证】x<@dm.award>200的额外奖励。 (每日04:00重置) <@dm.condition>项目范围:除了训练场以外的所有比赛项目*act2multi_token_cap 每日活跃每日活跃当前累计进度 act1multi@A6hTDPHL840@X\<, `d $(6dxpPUUsuw`P4\ *++/6EXTH|< x 8 l ( \  P  L x4l$XDDt0h(\H$ 理疗师 title_id_234((特邀解说员 title_id_233l( 赛事干事 title_id_232R我 title_id_231( 最佳导师 title_id_230,$ 守护者 title_id_229l( 移动城市 title_id_228 R小镇 title_id_227 村落 title_id_226( 街道 title_id_225d$ 维修师 title_id_224$F 安全员 title_id_223$ 建筑工 title_id_222$( 水上传奇 title_id_221h 船长 title_id_220(F 赛艇大师 title_id_219$ 领航员 title_id_218( 舵手 title_id_217d你 title_id_216 >朋友 title_id_215؉(z 颁奖嘉宾 title_id_214$ 救生员 title_id_213\$ 问询台 title_id_212$> 售票员 title_id_211܊(~ 形象大使 title_id_210  海嗣 title_id_209\$ 岩壳蟹 title_id_208(>甘蓝气泡水 title_id_207 雪球 title_id_206(薄荷冰激凌 title_id_205` 观众 title_id_204$> 探照灯 title_id_203܌$~ 源石虫 title_id_202$ 运动员 title_id_201,  博士 title_id_200$ 敬请笑纳 title_id_133 0 动人的 title_id_132 $l 记忆中的 title_id_131`小心 title_id_130$ 请勿触碰 title_id_129؎ $ 简直是 title_id_128$`头脑明晰的 title_id_127T$~四肢发达的 title_id_126$}不知疲倦的 title_id_125ԏ$ | 明白了! title_id_124$`{ 坚持住! title_id_123T$z 看好了! title_id_122$y岿然不动的 title_id_121Ԑ$ x呼风唤雨的 title_id_120$`w经验丰富的 title_id_119T v 我就是 title_id_118$u 诚邀见证 title_id_117Б t 天选的 title_id_116  Xs 好吃的 title_id_115H r 真的是 title_id_114$q卡西米尔式 title_id_113Ē$p 想象中的 title_id_112$Po最新发明的 title_id_111D$n 龙门特供 title_id_110$m 雪祀常备 title_id_109ē l 炎国风 title_id_108$Lk 可加热的 title_id_107@$j源石驱动的 title_id_106 i 金属的 title_id_105 h 木制的 title_id_104 Dg 娇小的 title_id_1034 f 高大的 title_id_102p e 可能是 title_id_101 d 平凡的 title_id_100d$8L`P(dh]堡垒守御项目中的设施如果被敌方破坏,会在下次休整时间开始时复原tip_17&dy<设施建筑工>和<高级设施建筑工>可以提升设施的等级,但后者可以更有效率地提升设施等级tip_16d障碍漂航项目中,<终点信标塔>会出现在最后的赛段,漂流艇一旦到达其位置会获得大量分数并立即结束比赛tip_15rKXL障碍漂航项目中,<火盆浮标>会对碰撞到的<浮板>造成伤害tip_14Kl`障碍漂航项目中,每次到达新的赛段都会获得大量的分数与额外比赛时间tip_13fKlb障碍漂航项目中,<全手动推进器>会因被敌人破坏而暂时无法工作一段时间tip_12KL@<基础浮板>与<引力浮板>只能被部署在漂流艇周围tip_11NKh\障碍漂航项目中,可以通过攻击漂流艇上的<全手动推进器>来进行移动tip_10KPG堡垒守御项目中,只有休整时间才能部署<设施建筑工>tip_096Kd[堡垒守御项目中的<原料箱>,需要部署<设施建筑工>进行建造才能生效tip_08K`T在第一阶段中关卡生命值归零的玩家,可以在休整时间重新上场tip_07*KTK可以拖拽发送标记至指定位置,来向协作者发送标记信号tip_06KPF当双方都点击2倍速按键时,战斗将进入倍速状态运行tip_05K@6费用不足时,可以试试向协作者请求费用tip_04Vd\P<共同敌手>进入目标点时,会同时扣除协作双方的关卡生命值tip_03Kpd协作双方的关卡生命值相互独立,只有双方关卡生命值均为0时才会挑战失败tip_02RKLB第一阶段结束后,场上的干员会撤退进入待部署区tip_01XTPcchar_513_apionr#1char_513_apionrPcchar_510_amedic#1char_510_amedichPcchar_509_acast#1char_509_acastPcchar_511_asnipe#1char_511_asnipe  Pcchar_508_aguard#1char_508_aguardQ8876$6h54 4l32 2t10/(/X.-,H,+**X)(','h&%$@$#"!!X PX4<<@HP $ d < hd `\0|‰8L防守act2multiMissionActivity_deh1_3坚守7个波次防守更多波次act2multiMissionActivity_deh1_3ء|j8L防守act2multiMissionActivity_deh1_2坚守5个波次防守更多波次act2multiMissionActivity_deh1_2|8L防守act2multiMissionActivity_deh1_1坚守3个波次防守更多波次act2multiMissionActivity_deh1_1(|8L防守act2multiMissionActivity_de3_3坚守7个波次防守更多波次act2multiMissionActivity_de3_3У|b8L防守act2multiMissionActivity_de3_2坚守5个波次防守更多波次act2multiMissionActivity_de3_2x| 8L防守act2multiMissionActivity_de3_1坚守3个波次防守更多波次act2multiMissionActivity_de3_1 |8L防守act2multiMissionActivity_de2_3坚守7个波次防守更多波次act2multiMissionActivity_de2_3ȥ|Z8L防守act2multiMissionActivity_de2_2坚守5个波次防守更多波次act2multiMissionActivity_de2_2p|8L防守act2multiMissionActivity_de2_1坚守3个波次防守更多波次act2multiMissionActivity_de2_1|8L防守act2multiMissionActivity_de1_3坚守7个波次防守更多波次act2multiMissionActivity_de1_3|R8L防守act2multiMissionActivity_de1_2坚守5个波次防守更多波次act2multiMissionActivity_de1_2h|8L防守act2multiMissionActivity_de1_1坚守3个波次防守更多波次act2multiMissionActivity_de1_18L生存act2multiMissionActivity_nh3_3坚持存活190秒坚持存活尽量久的时间act2multiMissionActivity_nh3_3ĩV8L生存act2multiMissionActivity_nh3_2坚持存活160秒坚持存活尽量久的时间act2multiMissionActivity_nh3_2x 8L生存act2multiMissionActivity_nh3_1坚持存活160秒坚持存活尽量久的时间act2multiMissionActivity_nh3_1,8L生存act2multiMissionActivity_nh2_3坚持存活210秒坚持存活尽量久的时间act2multiMissionActivity_nh2_3r8L生存act2multiMissionActivity_nh2_2坚持存活180秒坚持存活尽量久的时间act2multiMissionActivity_nh2_2&8L生存act2multiMissionActivity_nh2_1坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity_nh2_1Hڕ8T突击act2multiMissionActivity_nh1_3击倒所有领袖敌人削减领袖敌人的生命值act2multiMissionActivity_nh1_38`突击act2multiMissionActivity_nh1_2'削减所有领袖敌人70%的生命值削减领袖敌人的生命值act2multiMissionActivity_nh1_2̮^8T渗透act2multiMissionActivity_nh1_1击倒18个岗哨密探长击倒岗哨密探长act2multiMissionActivity_nh1_1x8H得分act2multiMissionActivity_rf_3_3获得13000分获得更多分数act2multiMissionActivity_rf_3_3$x8H得分act2multiMissionActivity_rf_3_2 获得7000分获得更多分数act2multiMissionActivity_rf_3_2ȰxZ8H得分act2multiMissionActivity_rf_3_1 获得4000分获得更多分数act2multiMissionActivity_rf_3_1lx8H得分act2multiMissionActivity_rf_2_3获得12000分获得更多分数act2multiMissionActivity_rf_2_3x8H得分act2multiMissionActivity_rf_2_2 获得6000分获得更多分数act2multiMissionActivity_rf_2_2xF8H得分act2multiMissionActivity_rf_2_1 获得3000分获得更多分数act2multiMissionActivity_rf_2_1Xx8H得分act2multiMissionActivity_rf_1_3获得12000分获得更多分数act2multiMissionActivity_rf_1_3x8H得分act2multiMissionActivity_rf_1_2 获得6000分获得更多分数act2multiMissionActivity_rf_1_2x28H得分act2multiMissionActivity_rf_1_1 获得3000分获得更多分数act2multiMissionActivity_rf_1_1D|֝8L防守act2multiMissionActivitytr_3_3坚守4个波次防守更多波次act2multiMissionActivitytr_3_3|~8L防守act2multiMissionActivitytr_3_2坚守2个波次防守更多波次act2multiMissionActivitytr_3_2|&8L防守act2multiMissionActivitytr_3_1坚守1个波次防守更多波次act2multiMissionActivitytr_3_1<xΟ8H得分act2multiMissionActivitytr_2_3 获得4000分获得更多分数act2multiMissionActivitytr_2_3xr8H得分act2multiMissionActivitytr_2_2 获得2000分获得更多分数act2multiMissionActivitytr_2_2x8H得分act2multiMissionActivitytr_2_1 获得1000分获得更多分数act2multiMissionActivitytr_2_1(x8L渗透act2multiMissionActivitytr_1_3击倒5个拾荒者击倒拾荒者act2multiMissionActivitytr_1_3̹x^8L渗透act2multiMissionActivitytr_1_2击倒3个拾荒者击倒拾荒者act2multiMissionActivitytr_1_2p8L生存act2multiMissionActivitytr_1_1坚持存活30秒坚持存活尽量久的时间act2multiMissionActivitytr_1_1$8\护送act2multiMissionActivity14_3 在二阶段将炸弹推进25格推进反巫术变位炸弹act2multiMissionActivity14_3v8\护送act2multiMissionActivity14_2 在二阶段将炸弹推进15格推进反巫术变位炸弹act2multiMissionActivity14_268\护送act2multiMissionActivity14_1 在一阶段将炸弹推进15格推进反巫术变位炸弹act2multiMissionActivity14_1d8T渗透act2multiMissionActivity13_3击倒12个岗哨密探长击倒岗哨密探长act2multiMissionActivity13_38T渗透act2multiMissionActivity13_2击倒6个岗哨密探长击倒岗哨密探长act2multiMissionActivity13_2̾^8T渗透act2multiMissionActivity13_1击倒6个岗哨密探长击倒岗哨密探长act2multiMissionActivity13_1x8L占垒act2multiMissionActivity12_3占领5座留声机占领留声机act2multiMissionActivity12_3$x8L占垒act2multiMissionActivity12_2占领4座留声机占领留声机act2multiMissionActivity12_2xZ8L占垒act2multiMissionActivity12_1占领4座留声机占领留声机act2multiMissionActivity12_1l8d营救act2multiMissionActivity11_3(保护5位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity11_3@Ҫ8d营救act2multiMissionActivity11_2(保护3位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity11_28d营救act2multiMissionActivity11_1(保护4位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity11_1z8L生存act2multiMissionActivity10_3坚持存活180秒坚持存活尽量久的时间act2multiMissionActivity10_3.8L生存act2multiMissionActivity10_2坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity10_2P8L生存act2multiMissionActivity10_1坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity10_14P突击act2multiMissionActivity9_3击倒所有领袖敌人削减领袖敌人的生命值act2multiMissionActivity9_3J4\突击act2multiMissionActivity9_2'削减所有领袖敌人50%的生命值削减领袖敌人的生命值act2multiMissionActivity9_2x 4P突击act2multiMissionActivity9_1击倒所有领袖敌人削减领袖敌人的生命值act2multiMissionActivity9_1,4X护送act2multiMissionActivity8_3 在二阶段将炸弹推进10格推进反巫术变位炸弹act2multiMissionActivity8_3v4T护送act2multiMissionActivity8_2在二阶段将炸弹推进6格推进反巫术变位炸弹act2multiMissionActivity8_2*4X护送act2multiMissionActivity8_1 在一阶段将炸弹推进10格推进反巫术变位炸弹act2multiMissionActivity8_1P4X护送act2multiMissionActivity7_3 在二阶段将炸弹推进21格推进反巫术变位炸弹act2multiMissionActivity7_34X护送act2multiMissionActivity7_2 在二阶段将炸弹推进14格推进反巫术变位炸弹act2multiMissionActivity7_2R4X护送act2multiMissionActivity7_1 在一阶段将炸弹推进17格推进反巫术变位炸弹act2multiMissionActivity7_1x 4H生存act2multiMissionActivity6_3坚持存活180秒坚持存活尽量久的时间act2multiMissionActivity6_3$4H生存act2multiMissionActivity6_2坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity6_2b4H生存act2multiMissionActivity6_1坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity6_1|4`营救act2multiMissionActivity5_3(保护9位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity5_3Hڷ4`营救act2multiMissionActivity5_2(保护4位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity5_24`营救act2multiMissionActivity5_1(保护3位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity5_1r4H清除act2multiMissionActivity4_3击倒40名敌人击倒指定数量的敌人act2multiMissionActivity4_34H清除act2multiMissionActivity4_2击倒32名敌人击倒指定数量的敌人act2multiMissionActivity4_20º4H清除act2multiMissionActivity4_1击倒30名敌人击倒指定数量的敌人act2multiMissionActivity4_1tj4H占垒act2multiMissionActivity3_3占领8座留声机占领留声机act2multiMissionActivity3_3tt4H占垒act2multiMissionActivity3_2占领4座留声机占领留声机act2multiMissionActivity3_2t4H占垒act2multiMissionActivity3_1占领3座留声机占领留声机act2multiMissionActivity3_1>4X渗透act2multiMissionActivity2_3 击倒30个特别行动队队长击倒特别行动队队长act2multiMissionActivity2_3d4X渗透act2multiMissionActivity2_2 击倒20个特别行动队队长击倒特别行动队队长act2multiMissionActivity2_24X渗透act2multiMissionActivity2_1 击倒16个特别行动队队长击倒特别行动队队长act2multiMissionActivity2_1f4H清除act2multiMissionActivity1_3击倒55名敌人击倒指定数量的敌人act2multiMissionActivity1_3|4H清除act2multiMissionActivity1_2击倒45名敌人击倒指定数量的敌人act2multiMissionActivity1_2$4H清除act2multiMissionActivity1_1击倒46名敌人击倒指定数量的敌人act2multiMissionActivity1_1l8D? 堡垒队team_3t? 漂航队team_2? 常规队team_18P  088> 4迷幻反射镜skill_icon_sktok_muulct部署后一段时间内,全场处于异常状态下的敌人受到的物理和法术伤害提升<@multiv3.teamBuff>40%,且每隔10秒使攻击范围内的所有敌人晕眩<@multiv3.teamBuff>5秒#FFBB02FU Th , env_gbuff_newH0%act2multi_damage_scale[notInAbnormal]keytY? damage_scaleZ 0insert_token_cardtX@$? skill_level?countj(skill0?level*trap_257_muulct token_key> 8char_dynamic_ability_new@(act2multi_resistance_in_rangekey?one_minus_status_resistancemulti_rune_control控制专项特性:我方干员攻击范围内的敌人受到的一次性晕眩、寒冷、冻结等异常效果影响时间提高150%(不可叠加);对于不处于晕眩、寒冷、冻结等异常状态下的敌人造成伤害降低15%控制buff_6buff_icon_disablingm对于不处于晕眩、寒冷、冻结等异常状态下的敌人造成伤害降低<@multiv3.teamBuff>15%我方干员攻击范围内的敌人受到的一次性晕眩、寒冷、冻结等异常效果影响时间提高<@multiv3.teamBuff>150% 4<D\* 4喷射汽水机skill_icon_sktok_muulclu部署后一段时间内,不断喷出汽水瓶砸到随机双方干员,使其获得<@multiv3.teamBuff>+3技力#ACCE44Z 0N , env_gbuff_new$33? heal_scale$heal_scale[advanced][out]key ,, env_gbuff_new(`fff? damage_scalebdamage_scale[out]keyr 8char_dynamic_ability_new<$?interval?sp0'dyn_attr_get_in_attack_range[modify_sp]key6 0insert_token_cardtX@$? skill_level?countF/skill ?leveltrap_200_muulcl token_keymulti_rune_supportiveD治疗效果+40%,范围内的单位+1SP/秒回复;造成伤害-10%支援buff_5buff_icon_supportive7我方干员造成伤害降低<@multiv3.teamBuff>10%我方干员治疗效果提升<@multiv3.teamBuff>40%,且攻击范围内的所有干员每秒技力额外回复<@multiv3.teamBuff>1(不叠加)6  8猛兽能量饮料skill_icon_sktok_muulrg}部署后一段时间内,大幅增加双方干员的攻速,但使防御力和法术抗性减少至<@multiv3.teamBuff>0#DE4A27>` L , env_gbuff_new(4? damage_scale6$damage_scale[input][char]keyN , env_gbuff_new8?sp=prob$attack_prob_get[sp][char]key 0@char_blockcnt_add3valueN 0char_attribute_mul? attack_speed 0insert_token_cardtX@$@? skill_level\?count4skill?leveltrap_199_muulrg token_keymulti_rune_offensives游侠专项特性:攻击速度+20,造成伤害时有10%概率获得1点SP;受到物理和法术伤害提升20%攻坚buff_4buff_icon_offensive7我方干员受到伤害增加<@multiv3.teamBuff>20%我方干员攻击速度<@multiv3.teamBuff>+20,且造成伤害有<@multiv3.teamBuff>10%概率回复<@multiv3.teamBuff>1技力 DLTh 4混乱烟花箱skill_icon_sktok_muulast部署后对所有敌人造成伤害,并减少再部署中双方干员的再部署时间至<@multiv3.teamBuff>0#37CDB2e |t> @"global_deck_placeable_char_num_addvalue , env_gbuff_new,(?sp_recovery_per_sec. sp_recovery_reductionkeyB 0insert_token_cardtX@$? skill_level?countR9skill?leveltrap_198_muulas token_key& ,p env_gbuff_new Aspmodify_sp[born]key 4char_respawntime_mul(L?scalemulti_rune_roamingZ刺客专项特性:干员的再部署时间减少20%,初始技力+10;可部署人数-1游走buff_3buff_icon_roaming8我方干员可部署人数减少<@multiv3.teamBuff>1g我方干员再部署时间减少<@multiv3.teamBuff>20%,初始技力提升<@multiv3.teamBuff>10( $  b 4护具分发员skill_icon_sktok_muulwrY部署后一段时间内,为在场的双方干员提供<@multiv3.teamBuff>6000屏障#3E64F6j Ldf , env_gbuff_new|dH$@interval A max_stack_cnt,<max_hpD<atk:(attr_up_on_trigger[atk][max_hp]keyV 0insert_token_cardtX@$? skill_level?countf>skill,?level&trap_197_muulwr token_key: 4char_respawntime_mul33?scalemulti_rune_anchoringc战士专项特性:每在场5秒获得3%的最大生命和攻击力,上限20层;再部署+15%驻场buff_2buff_icon_anchoring:我方干员再部署时间增加<@multiv3.teamBuff>15%_我方干员在场时攻击力与最大生命值逐渐提升,最多<@multiv3.teamBuff>+60%, ($   T\dtx 4赛场啦啦队skill_icon_sktok_muulcoM部署后一段时间内,双方干员的攻击力<@multiv3.teamBuff>+20%#9A72FFo Pd 0<insert_token_cardtX@$? skill_level?countBskill?leveltrap_201_muulco token_key 0 char_attribute_mulŤ?atkmulti_rune_basic+全能专项特性:干员的攻击力+10%基础buff_1buff_icon_basic无2我方干员的攻击力<@multiv3.teamBuff>+10%0<确认上场阵容E选择正式上场的干员,并确认干员的技能与模组配置  高顺位干员协调H双方阵容中存在重复的高顺位干员,选择要保留的干员  正在确认比赛项目@|X 04 tr_start_poolact2multi_tr02; tr_end_poolact2multi_tr02 4xhard_start_poolact2multi_hard-raftChard_mid_b_pool_1;hard_mid_pool_1;hard_mid_b_pool_2;hard_mid_pool_2 hard_end_poolact2multi_hard-raft 4p ex_start_poolact2multi_ex-raft;ex_mid_pool_1;ex_mid_b_pool_1;ex_mid_pool_2;ex_mid_b_pool_2 ex_end_poolact2multi_ex-raft$4normal_start_poolact2multi_raftKnormal_mid_pool_1;normal_mid_b_pool_1;normal_mid_pool_2;normal_mid_b_pool_2normal_end_poolact2multi_raftp(@`H  h D`@j tr_end_pooltr_end-l tr_end_poolDz tr_start_pool tr_start-r tr_start_poolTD*  hard_end_pool hard_end-l-3f  hard_end_pool hard_end-l-2  hard_end_pool hard_end-l-1 hard_end_pool8(L hard_mid_b_pool_2hard_mid-dr-b-2F hard_mid_b_pool_2hard_mid-dr-b-1 hard_mid_b_pool_2hard_mid-lr-b-6 hard_mid_b_pool_2hard_mid-lr-b-5hard_mid_b_pool_2(LJ hard_mid_b_pool_1hard_mid-lr-b-4 hard_mid_b_pool_1hard_mid-lr-b-3 hard_mid_b_pool_1hard_mid-lr-b-2 hard_mid_b_pool_1hard_mid-lr-b-1hard_mid_b_pool_1\Hhard_mid_pool_2hard_mid-lr-t-1 hard_mid_pool_2 hard_mid-lr-8 hard_mid_pool_2 hard_mid-lr-7V hard_mid_pool_2 hard_mid-lr-4 hard_mid_pool_2 hard_mid-lr-3hard_mid_pool_2@XH hard_mid_pool_1 hard_mid-lu-2R hard_mid_pool_1 hard_mid-lu-1 hard_mid_pool_1 hard_mid-lr-6 hard_mid_pool_1 hard_mid-lr-5 hard_mid_pool_1 hard_mid-lr-2R hard_mid_pool_1 hard_mid-lr-1hard_mid_pool_1D hard_start_poolhard_start-r-4 hard_start_poolhard_start-r-3 hard_start_poolhard_start-r-2B hard_start_poolhard_start-r-1hard_start_pool l8  ex_end_poolend-l-3&  ex_end_poolend-l-2V  ex_end_poolend-l-1 ex_end_poolD ex_mid_b_pool_2 mid-lr-b-4 ex_mid_b_pool_2 mid-lr-b-3ex_mid_b_pool_2DB ex_mid_b_pool_1 mid-lr-b-2~ ex_mid_b_pool_1 mid-lr-b-1ex_mid_b_pool_1$HD ex_mid_pool_2 mid-lr-t-1.  ex_mid_pool_2mid-lr-8j  ex_mid_pool_2mid-lr-7  ex_mid_pool_2mid-lr-4  ex_mid_pool_2mid-lr-3 ex_mid_pool_2DR  ex_mid_pool_1mid-lr-6  ex_mid_pool_1mid-lr-5  ex_mid_pool_1mid-lr-2  ex_mid_pool_1mid-lr-1 ex_mid_pool_1|@>  ex_start_pool start-r-4v  ex_start_pool start-r-3  ex_start_pool start-r-2  ex_start_pool start-r-1 ex_start_pool < normal_end_poolend-l-3 normal_end_poolend-l-2  normal_end_poolend-l-1normal_end_pool H^ normal_mid_b_pool_2 mid-lr-b-4 normal_mid_b_pool_2 mid-lr-b-3normal_mid_b_pool_2L H normal_mid_b_pool_1 mid-lr-b-2N normal_mid_b_pool_1 mid-lr-b-1normal_mid_b_pool_1 \Hnormal_mid_pool_2 mid-lr-t-1 normal_mid_pool_2mid-lr-8J normal_mid_pool_2mid-lr-7 normal_mid_pool_2mid-lr-4 normal_mid_pool_2mid-lr-3normal_mid_pool_2x $HB normal_mid_pool_1mid-lr-6 normal_mid_pool_1mid-lr-5 normal_mid_pool_1mid-lr-2  normal_mid_pool_1mid-lr-1normal_mid_pool_1DN normal_start_pool start-r-4 normal_start_pool start-r-3 normal_start_pool start-r-2  normal_start_pool start-r-1normal_start_pool0\L8 |dL4|D p 8 d ( Hh(X(tbPFActivities/ACT2MULTI/RaftLevels/Training/level_act2multi_raft_tr_end-ltr_end-ltr_end-l@xTHActivities/ACT2MULTI/RaftLevels/Training/level_act2multi_raft_tr_start-r tr_start-r tr_start-rx~PFActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_end-l-3 hard_end-l-3 hard_end-l-3dxPFActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_end-l-2 hard_end-l-2 hard_end-l-2xPFActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_end-l-1 hard_end-l-1 hard_end-l-1|v PGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lu-2 hard_mid-lu-2 hard_mid-lu-2$| PGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lu-1 hard_mid-lu-1 hard_mid-lu-1 TIActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-dr-b-2hard_mid-dr-b-2hard_mid-dr-b-2XB TIActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-dr-b-1hard_mid-dr-b-1hard_mid-dr-b-1 TIActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-b-6hard_mid-lr-b-6hard_mid-lr-b-6zTIActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-b-5hard_mid-lr-b-5hard_mid-lr-b-5,TIActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-b-4hard_mid-lr-b-4hard_mid-lr-b-4TIActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-b-3hard_mid-lr-b-3hard_mid-lr-b-3dNTIActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-b-2hard_mid-lr-b-2hard_mid-lr-b-2TIActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-b-1hard_mid-lr-b-1hard_mid-lr-b-1TIActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-t-1hard_mid-lr-t-1hard_mid-lr-t-18|"PGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-8 hard_mid-lr-8 hard_mid-lr-8|PGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-7 hard_mid-lr-7 hard_mid-lr-7h|RPGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-6 hard_mid-lr-6 hard_mid-lr-6|PGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-5 hard_mid-lr-5 hard_mid-lr-5|PGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-4 hard_mid-lr-4 hard_mid-lr-40|PGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-3 hard_mid-lr-3 hard_mid-lr-3|PGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-2 hard_mid-lr-2 hard_mid-lr-2`|JPGActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_mid-lr-1 hard_mid-lr-1 hard_mid-lr-1|THActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_start-r-4hard_start-r-4hard_start-r-4|>THActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_start-r-3hard_start-r-3hard_start-r-3( |THActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_start-r-2hard_start-r-2hard_start-r-2 |nTHActivities/ACT2MULTI/RaftLevels/Hard/level_act2multi_raft_hard_start-r-1hard_start-r-1hard_start-r-1X!hH<Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_end-l-3end-l-3end-l-3!hH<Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_end-l-2end-l-2end-l-2ux H<Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_end-l-1end-l-1end-l-1"pH?Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-b-4 mid-lr-b-4 mid-lr-b-4d#pNH?Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-b-3 mid-lr-b-3 mid-lr-b-3#pH?Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-b-2 mid-lr-b-2 mid-lr-b-2t$p^H?Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-b-1 mid-lr-b-1 mid-lr-b-1$pH?Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-t-1 mid-lr-t-1 mid-lr-t-1%pnH=Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-8mid-lr-8mid-lr-8 &pH=Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-7mid-lr-7mid-lr-7&p~H=Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-6mid-lr-6mid-lr-6'pH=Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-5mid-lr-5mid-lr-5'pH=Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-4mid-lr-4mid-lr-4,(p H=Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-3mid-lr-3mid-lr-3(p H=Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-2mid-lr-2mid-lr-2<)p&!H=Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_mid-lr-1mid-lr-1mid-lr-1)lrH>Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_start-r-4 start-r-4 start-r-4H*lH>Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_start-r-3 start-r-3 start-r-3*lzH>Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_start-r-2 start-r-2 start-r-2~| H>Activities/ACT2MULTI/RaftLevels/level_act2multi_raft_start-r-1 start-r-1 start-r-1\P  其他 report_08其他举报原因  脚本 report_07!利用第三方工具刷取奖励H  作弊 report_06!使用非常规手段进行游戏  骚扰 report_05进行令人不快的行为 ( 不当言论 report_04$使用了不恰当的名称或签名T ( 中途退出 report_03游戏过程中离开 ( 故意捣乱 report_02阻碍其他玩家游戏    ( 消极游戏 report_01!挂机、不作为等消极行为.`  i 第三套 N4001 week_reward_3X/P@h 第二套  N4001 week_reward_2/\   =h 第一套 N4001 week_reward_1@4T0rupL(2?ACRelaxR?ApCRelaxrff>,B33DSpecialff>,BBSpecial33>B CSit>CL3CSit亮相纪念<@multiv3.photoDesc>{3}与<@multiv3.photoDesc>{4}共同参与<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}的难忘经历。photoBg_season2_outsidephoto_582VwtP(ff>BCMove6ff>33BBInteractZff>33BLCMovez33>33C3CMove33> CyDInteract33> COCMove争逐纪念<@multiv3.photoDesc>{3}与<@multiv3.photoDesc>{4}共同带领干员们在<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}中与敌方选手展开激烈角逐。photoBg_season2_screenphoto_4L4jyT(*= W?3J3CDefaultfff?ffInteractL?&šY DInteract333?C DRelax?zC0ARelax>BffCDefault齐心纪念分别被誉为<@multiv3.photoDesc>{3}、<@multiv3.photoDesc>{4}的两名选手强强联手,夺得了<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}的胜利。photoBg_season2_postcardBphoto_3x6{dD$V>ff'CCSitr>BCSit>BCSit>B4CSit 333?LCٚCInteract>BCBSit共竞纪念<@multiv3.photoDesc>{3}携手<@multiv3.photoDesc>{4},在<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}中齐心共竞,取得优异成绩。photoBg_season2_postcardAphoto_28}tL,^333?CInteract?BCSit?BfCInteract?B3CSitq=>2CCInteract q=>2CBDefault殊荣纪念<@multiv3.photoDesc>{3}与<@multiv3.photoDesc>{4}共同参与的<@multiv3.photoDesc>{0}级别的<@multiv3.photoDesc>{1}<@multiv3.photoDesc>{2}之中,参赛干员们的精彩表现。photoBg_season2_podiumphoto_1CP @t0d  T  D x 4 h $ T @t0d TDx4h$XH; title_id_234act2multiActivity_log_07; title_id_233act2multiActivity_log_03(< title_id_232act2multiActivity_log_02h< title_id_231act2multiActivity_pos_03< title_id_230act2multiActivity_pos_02< title_id_229act2multiActivity_fort_11(= title_id_228act2multiActivity_fort_07h= title_id_227act2multiActivity_fort_06= title_id_226act2multiActivity_fort_05= title_id_225act2multiActivity_fort_04(> title_id_224act2multiActivity_fort_03h> title_id_223act2multiActivity_fort_02> title_id_222act2multiActivity_fort_01> title_id_221act2multiActivity_raft_07(? title_id_220act2multiActivity_raft_05h? title_id_219act2multiActivity_raft_03? title_id_218act2multiActivity_raft_02? title_id_217act2multiActivity_raft_01(@ title_id_216act2multiActivity_normal_31h@ title_id_215act2multiActivity_normal_28@ title_id_214act2multiActivity_normal_24@ title_id_213act2multiActivity_normal_23(A title_id_212act2multiActivity_normal_22hA title_id_211act2multiActivity_normal_17A title_id_210act2multiActivity_normal_16A title_id_209act2multiActivity_normal_15(B title_id_208act2multiActivity_normal_11hB title_id_207act2multiActivity_normal_10B title_id_206act2multiActivity_normal_09B title_id_205act2multiActivity_normal_08(C title_id_204act2multiActivity_normal_04hC title_id_203act2multiActivity_normal_03C title_id_202act2multiActivity_normal_02C title_id_201act2multiActivity_normal_01(D title_id_133act2multiActivity_collect_02lD title_id_132act2multiActivity_collect_01D title_id_131act2multiActivity_log_09D title_id_130act2multiActivity_log_080E title_id_129act2multiActivity_log_06pE title_id_128act2multiActivity_log_05E title_id_127act2multiActivity_log_04E title_id_126act2multiActivity_log_010F title_id_125act2multiActivity_pos_04pF title_id_124act2multiActivity_pos_01F title_id_123act2multiActivity_fort_10F title_id_122act2multiActivity_fort_090G title_id_121act2multiActivity_fort_08pG title_id_120act2multiActivity_raft_06G title_id_119act2multiActivity_raft_04G title_id_118act2multiActivity_normal_340H title_id_117act2multiActivity_normal_33pH title_id_116act2multiActivity_normal_32H title_id_115act2multiActivity_normal_30H title_id_114act2multiActivity_normal_290I title_id_113act2multiActivity_normal_27pI title_id_112act2multiActivity_normal_26I title_id_111act2multiActivity_normal_25I title_id_110act2multiActivity_normal_210J title_id_109act2multiActivity_normal_20pJ title_id_108act2multiActivity_normal_19J title_id_107act2multiActivity_normal_18J title_id_106act2multiActivity_normal_140K title_id_105act2multiActivity_normal_13pK title_id_104act2multiActivity_normal_12K title_id_103act2multiActivity_normal_07K title_id_102act2multiActivity_normal_060L title_id_101act2multiActivity_normal_05<Hd4@DH < @ D H L HLPTHLPTX/p<?h 31014 mileStone_60f/;?h J'4001 mileStone_59/:?h 31063 mileStone_5809?h 3401 mileStone_57V08?h :30014 mileStone_5607?h 31013 mileStone_5506?h ڦ3303 mileStone_54F1(5?h *30033 mileStone_5314?h z2004 mileStone_52183?h ʧ31063 mileStone_51622?h '4001 mileStone_502H1?h j31014 mileStone_4920?h  3302 mileStone_48&3X/?h 31013 mileStone_47v3.?h Z2003 mileStone_463h-?h0char_349_chiave@race#2 mileStone_45&4,?h '4001 mileStone_44v4x+?h Z30145 mileStone_434*?h 3401 mileStone_425)?h 30033 mileStone_41f5(?h J3303 mileStone_405 '?h 31063 mileStone_3964 &?h 2004 mileStone_38V6 %?h :30014 mileStone_376X $?h '4001 mileStone_36N7 #=h,֬mod_unlock_token mileStone_35N7| "=h 231013 mileStone_347 !=h  3302 mileStone_337 =h ҭ30033 mileStone_32>82 =h "2003 mileStone_318 =h r31014 mileStone_308` =h ®'4001 mileStone_29.9=h 31063 mileStone_28~9=h b3401 mileStone_2794=h 31013 mileStone_26:=h 3303 mileStone_25n:l=h R30014 mileStone_24:=h 2004 mileStone_23;=h 30033 mileStone_22^;@=h B'4001 mileStone_21;=h0-avatar_activity_MULTI2 mileStone_20<=h  3302 mileStone_19^<(=h B31014 mileStone_18<=h 2003 mileStone_17>* =h "30145 mileStone_12> =h r3303 mileStone_11> =h ´30033 mileStone_10?D =h 2004 mileStone_9?=h V31063 mileStone_8@=h '4001 mileStone_7^@r=h 30014 mileStone_6@,=h . 3302 mileStone_5@=h v31013 mileStone_46A=h 2003 mileStone_3~Ax=h 30033 mileStone_2A<=h N'4001 mileStone_1  t J参加【高级赛】,分别在4关中获得3枚嘉奖印章即可解锁U已选择<@multiv3.unlockToast>教练身份,只会匹配到需要帮助的学员教练5匹配到<@multiv3.matchDesc>提供帮助的教练<当前为教练身份,只会匹配到需要帮助的学员COACHa hpU已选择<@multiv3.unlockToast>学员身份,只会匹配到提供帮助的教练学员5匹配到<@multiv3.matchDesc>需要帮助的学员<当前为学员身份,只会匹配到提供帮助的教练STUDENTb  DT4已选择<@multiv3.unlockToast>常规选手身份 常规选手)匹配到<@multiv3.matchDesc>协作者NORMAL L \ ` <l8 c TpB【障碍漂航·高级赛】累计获得3枚嘉奖印章后解锁act2multi_hard-raftmode_raft_extremelymode_raft_difficultymode_raft_extremelyd TxB【堡垒守御·高级赛】累计获得6枚嘉奖印章后解锁act2multi_fortress-hard-01mode_defence_extremelymode_defence_difficultymode_defence_extremelye TC【常规项目·高级赛】累计获得18枚嘉奖印章后解锁< act2multi_hard-03act2multi_hard-02act2multi_hard-01mode_normal_extremelymode_normal_difficultymode_normal_extremelyf TpB【障碍漂航·初级赛】累计获得3枚嘉奖印章后解锁act2multi_ex-raftmode_raft_difficultymode_raft_ordinarymode_raft_difficultyg TB【堡垒守御·初级赛】累计获得6枚嘉奖印章后解锁L(act2multi_fortress-ex-rm01act2multi_fortress-ex-02act2multi_fortress-ex-01mode_defence_difficultymode_defence_ordinarymode_defence_difficultyh   TB【常规项目·初级赛】累计获得9枚嘉奖印章后解锁L4lP8 act2multi_rm-ex04act2multi_ex10act2multi_ex09act2multi_rm-ex03act2multi_ex08act2multi_ex07act2multi_rm-ex02act2multi_ex06act2multi_ex05act2multi_ex04act2multi_rm-ex01act2multi_ex03act2multi_ex02act2multi_ex01mode_normal_difficultymode_normal_ordinarymode_normal_difficultyk @Xl,【障碍漂航·训练赛】通关后解锁act2multi_raftmode_raft_ordinarymode_raft_trainingmode_raft_ordinaryk @,【堡垒守御·训练赛】通关后解锁D$act2multi_fortress-rm01act2multi_fortress-02act2multi_fortress-01mode_defence_ordinarymode_defence_trainingmode_defence_ordinary ( $  @,【常规项目·训练赛】通关后解锁<$ |dL4act2multi_rm04 act2multi_10 act2multi_09act2multi_rm03 act2multi_08 act2multi_07act2multi_rm02 act2multi_06 act2multi_05 act2multi_04act2multi_rm01 act2multi_03 act2multi_02 act2multi_01mode_normal_ordinarymode_normal_trainingmode_normal_ordinary,o2 @Xl,【常规项目·训练赛】通关后解锁act2multi_tr02mode_raft_trainingmode_normal_trainingmode_raft_training $  @Xp,【常规项目·训练赛】通关后解锁act2multi_tr03mode_defence_trainingmode_normal_trainingmode_defence_trainingph   act2multi_tr01mode_normal_trainingmode_normal_trainingx( \, $(@h$ 2.堡垒守御默认开放初级赛事;完成<@multiv3.unlockToast>6枚<@multiv3.unlockToast>初级印章解锁高级赛;完成<@multiv3.unlockToast>6枚<@multiv3.unlockToast>高级印章解锁特级赛 堡垒守御defence3cbfd0DEFENCE \, $(=h$ 3.障碍漂航默认开放初级赛事;完成<@multiv3.unlockToast>3枚<@multiv3.unlockToast>初级印章解锁高级赛;完成<@multiv3.unlockToast>3枚<@multiv3.unlockToast>高级印章解锁特级赛 障碍漂航raft51e1c4RAFT \, $( =h$ 1.常规项目默认开放初级赛事;完成<@multiv3.unlockToast>9枚<@multiv3.unlockToast>初级印章解锁高级赛;完成<@multiv3.unlockToast>18枚<@multiv3.unlockToast>高级印章解锁特级赛 常规项目normald2284bNORMAL|@u 0 特级赛 EXTREMELYv h 高级赛 DIFFICULTYTv  初级赛ORDINARYv  训练场TRAINING,|6p5`4(310p/8.-+*L)(&%P$ #! dp `(D X  \<pxw@40Xpact2multi_fortress-hard-01$multi_v3_02-fortress-hard-01_previewmode_defence_extremelyT,act2multiMissionActivity_deh1_3act2multiMissionActivity_deh1_2act2multiMissionActivity_deh1_1 enemy_1563_fthlgjenemy_4038_mufbsdact2multi_fortress-hard-01x<0Tlact2multi_fortress-ex-rm01!multi_v3_02-fortress-rm01_previewmode_defence_difficultyT,act2multiMissionActivity_de1_3act2multiMissionActivity_de1_2act2multiMissionActivity_de1_1 enemy_1536_ncrmcrenemy_4036_mufbsbact2multi_fortress-ex-rm01Dz80Phact2multi_fortress-ex-02multi_v3_02-fortress-02_previewmode_defence_difficultyT,act2multiMissionActivity_de3_3act2multiMissionActivity_de3_2act2multiMissionActivity_de3_1 enemy_1194_krgmtr_2enemy_4035_mufbsaact2multi_fortress-ex-02{8`0Phact2multi_fortress-ex-01multi_v3_02-fortress-01_previewmode_defence_difficultyT,act2multiMissionActivity_de2_3act2multiMissionActivity_de2_2act2multiMissionActivity_de2_1 enemy_1533_stmkgtenemy_4038_mufbsdact2multi_fortress-ex-01}8,Phact2multi_fortress-rm01!multi_v3_02-fortress-rm01_previewmode_defence_ordinaryT,act2multiMissionActivity_de1_3act2multiMissionActivity_de1_2act2multiMissionActivity_de1_1 enemy_1523_mandraenemy_4035_mufbsaact2multi_fortress-rm01`~4,Ldact2multi_fortress-02multi_v3_02-fortress-02_previewmode_defence_ordinaryT,act2multiMissionActivity_de3_3act2multiMissionActivity_de3_2act2multiMissionActivity_de3_1 enemy_1194_krgmtr_2enemy_4039_mufbseact2multi_fortress-024t,Ldact2multi_fortress-01multi_v3_02-fortress-01_previewmode_defence_ordinaryT,act2multiMissionActivity_de2_3act2multiMissionActivity_de2_2act2multiMissionActivity_de2_1 enemy_1533_stmkgtenemy_4037_mufbscact2multi_fortress-01,(H\act2multi_hard-raftmulti_v3_02-hard-raft_previewmode_raft_extremelyT,act2multiMissionActivity_rf_3_3act2multiMissionActivity_rf_3_2act2multiMissionActivity_rf_3_1 enemy_4046_muobstenemy_4040_mugoalact2multi_hard-raft\,(D\act2multi_ex-raftmulti_v3_02-ex-raft_previewmode_raft_difficultyT,act2multiMissionActivity_rf_2_3act2multiMissionActivity_rf_2_2act2multiMissionActivity_rf_2_1 enemy_4046_muobstenemy_4040_mugoalact2multi_ex-raft$d$@Tact2multi_raftmulti_v3_02-raft_previewmode_raft_ordinaryT,act2multiMissionActivity_rf_1_3act2multiMissionActivity_rf_1_2act2multiMissionActivity_rf_1_1 enemy_4046_muobstenemy_4040_mugoalact2multi_raft4(D\act2multi_hard-03multi_v3_02-hard-03_previewmode_normal_extremelyT,act2multiMissionActivity_nh3_3act2multiMissionActivity_nh3_2act2multiMissionActivity_nh3_1$enemy_10087_hlchgr_2enemy_10083_hlbird_2act2multi_hard-03<,(D\act2multi_hard-02multi_v3_02-hard-02_previewmode_normal_extremelyT,act2multiMissionActivity_nh2_3act2multiMissionActivity_nh2_2act2multiMissionActivity_nh2_1 enemy_1321_wdarftenemy_1135_redman_2act2multi_hard-020D(D\act2multi_hard-01multi_v3_02-hard-01_previewmode_normal_extremelyT,act2multiMissionActivity_nh1_3act2multiMissionActivity_nh1_2act2multiMissionActivity_nh1_1 enemy_1561_crzjdgenemy_10042_prtrop_2act2multi_hard-01؈((D\act2multi_rm-ex04multi_v3_02-rm04_previewmode_normal_difficultyT,act2multiMissionActivity14_3act2multiMissionActivity14_2act2multiMissionActivity14_1 enemy_1050_lslimeenemy_1399_dhtbact2multi_rm-ex04 $ $<Tact2multi_ex10multi_v3_02-10_previewmode_normal_difficultyT,act2multiMissionActivity10_3act2multiMissionActivity10_2act2multiMissionActivity10_1 enemy_1163_hvymot_2enemy_1162_magmot_2act2multi_ex10` $<Tact2multi_ex09multi_v3_02-09_previewmode_normal_difficultyL(act2multiMissionActivity9_3act2multiMissionActivity9_2act2multiMissionActivity9_1 enemy_1558_sgactrenemy_1535_wlfmsteract2multi_ex09,P (D\act2multi_rm-ex03multi_v3_02-rm03_previewmode_normal_difficultyT,act2multiMissionActivity13_3act2multiMissionActivity13_2act2multiMissionActivity13_1 enemy_1322_wdgyhtenemy_1313_wdfmract2multi_rm-ex03 $<Tact2multi_ex08multi_v3_02-08_previewmode_normal_difficultyL(act2multiMissionActivity8_3act2multiMissionActivity8_2act2multiMissionActivity8_1 enemy_1388_wingnt_2enemy_1363_spnshdact2multi_ex08 $<Tact2multi_ex07multi_v3_02-07_previewmode_normal_difficultyL(act2multiMissionActivity7_3act2multiMissionActivity7_2act2multiMissionActivity7_1 enemy_1363_spnshdenemy_1351_yhhshpact2multi_ex07H,(D\act2multi_rm-ex02multi_v3_02-rm02_previewmode_normal_difficultyT,act2multiMissionActivity12_3act2multiMissionActivity12_2act2multiMissionActivity12_1 enemy_1062_ragerenemy_1089_ltlntcact2multi_rm-ex02P$<Tact2multi_ex06multi_v3_02-06_previewmode_normal_difficultyL(act2multiMissionActivity6_3act2multiMissionActivity6_2act2multiMissionActivity6_1enemy_1504_cqbwenemy_1500_skulsract2multi_ex06Ē$<Tact2multi_ex05multi_v3_02-05_previewmode_normal_difficultyL(act2multiMissionActivity5_3act2multiMissionActivity5_2act2multiMissionActivity5_1 enemy_1332_cbtermenemy_1113_empaceact2multi_ex05$<Tact2multi_ex04multi_v3_02-04_previewmode_normal_difficultyL(act2multiMissionActivity4_3act2multiMissionActivity4_2act2multiMissionActivity4_1 enemy_10099_crvln_2enemy_10098_crhro_2act2multi_ex04,,(D\act2multi_rm-ex01multi_v3_02-rm01_previewmode_normal_difficultyT,act2multiMissionActivity11_3act2multiMissionActivity11_2act2multiMissionActivity11_1 enemy_1112_emppntenemy_1403_gunshoact2multi_rm-ex01x4$<Tact2multi_ex03multi_v3_02-03_previewmode_normal_difficultyL(act2multiMissionActivity3_3act2multiMissionActivity3_2act2multiMissionActivity3_1 enemy_1092_mdgintenemy_1181_napkgt_2act2multi_ex03h$<Tact2multi_ex02multi_v3_02-02_previewmode_normal_difficultyL(act2multiMissionActivity2_3act2multiMissionActivity2_2act2multiMissionActivity2_1 enemy_1290_duflmenemy_1286_dumcy_2act2multi_ex02$<Tact2multi_ex01multi_v3_02-01_previewmode_normal_difficultyL(act2multiMissionActivity1_3act2multiMissionActivity1_2act2multiMissionActivity1_1 enemy_1005_yokai_3enemy_1111_ucommdact2multi_ex01$$@Xact2multi_rm04multi_v3_02-rm04_previewmode_normal_ordinaryT,act2multiMissionActivity14_3act2multiMissionActivity14_2act2multiMissionActivity14_1 enemy_1050_lslimeenemy_1399_dhtbact2multi_rm04T$$<T act2multi_10multi_v3_02-10_previewmode_normal_ordinaryT,act2multiMissionActivity10_3act2multiMissionActivity10_2act2multiMissionActivity10_1 enemy_1163_hvymot_2enemy_1162_magmot_2 act2multi_10P$<T act2multi_09multi_v3_02-09_previewmode_normal_ordinaryL(act2multiMissionActivity9_3act2multiMissionActivity9_2act2multiMissionActivity9_1 enemy_1558_sgactrenemy_1535_wlfmster act2multi_09ȝ($@Xact2multi_rm03multi_v3_02-rm03_previewmode_normal_ordinaryT,act2multiMissionActivity13_3act2multiMissionActivity13_2act2multiMissionActivity13_1 enemy_1322_wdgyhtenemy_1313_wdfmract2multi_rm03  $<T act2multi_08multi_v3_02-08_previewmode_normal_ordinaryL(act2multiMissionActivity8_3act2multiMissionActivity8_2act2multiMissionActivity8_1 enemy_1388_wingntenemy_1363_spnshd act2multi_08@ $<T act2multi_07multi_v3_02-07_previewmode_normal_ordinaryL(act2multiMissionActivity7_3act2multiMissionActivity7_2act2multiMissionActivity7_1 enemy_1363_spnshdenemy_1351_yhhshp act2multi_07t(0 $@Xact2multi_rm02multi_v3_02-rm02_previewmode_normal_ordinaryT,act2multiMissionActivity12_3act2multiMissionActivity12_2act2multiMissionActivity12_1 enemy_1062_ragerenemy_1089_ltlntcact2multi_rm02t $<T act2multi_06multi_v3_02-06_previewmode_normal_ordinaryL(act2multiMissionActivity6_3act2multiMissionActivity6_2act2multiMissionActivity6_1enemy_1504_cqbwenemy_1500_skulsr act2multi_06 $<T act2multi_05multi_v3_02-05_previewmode_normal_ordinaryL(act2multiMissionActivity5_3act2multiMissionActivity5_2act2multiMissionActivity5_1 enemy_1332_cbtermenemy_1113_empace act2multi_05$<T act2multi_04multi_v3_02-04_previewmode_normal_ordinaryL(act2multiMissionActivity4_3act2multiMissionActivity4_2act2multiMissionActivity4_1 enemy_10099_crvln_2enemy_10098_crhro_2 act2multi_04P( $@Xact2multi_rm01multi_v3_02-rm01_previewmode_normal_ordinaryT,act2multiMissionActivity11_3act2multiMissionActivity11_2act2multiMissionActivity11_1 enemy_1112_emppntenemy_1403_gunshoact2multi_rm01P$<T act2multi_03multi_v3_02-03_previewmode_normal_ordinaryL(act2multiMissionActivity3_3act2multiMissionActivity3_2act2multiMissionActivity3_1 enemy_1092_mdgintenemy_1181_napkgt_2 act2multi_03Ȩ$<T act2multi_02multi_v3_02-02_previewmode_normal_ordinaryL(act2multiMissionActivity2_3act2multiMissionActivity2_2act2multiMissionActivity2_1 enemy_1290_duflmenemy_1286_dumcy_2 act2multi_02$<T act2multi_01multi_v3_02-01_previewmode_normal_ordinaryL(act2multiMissionActivity1_3act2multiMissionActivity1_2act2multiMissionActivity1_1 enemy_1005_yokai_3enemy_1111_ucommd act2multi_010$@Xact2multi_tr03multi_v3_02-tr03_previewmode_defence_trainingT,act2multiMissionActivitytr_3_3act2multiMissionActivitytr_3_2act2multiMissionActivitytr_3_1act2multi_tr03<$@Tact2multi_tr02multi_v3_02-tr02_previewmode_raft_trainingT,act2multiMissionActivitytr_2_3act2multiMissionActivitytr_2_2act2multiMissionActivitytr_2_1act2multi_tr02D $@Xact2multi_tr01multi_v3_02-tr01_previewmode_normal_trainingT,act2multiMissionActivitytr_1_3act2multiMissionActivitytr_1_2act2multiMissionActivitytr_1_1act2multi_tr01` $ img_group_lowgroup_2#41d2e5  $img_group_highgroup_1#df0f3b img_group_temporarygroup_3$emoticon_originium_slugemoticon_basicH^md^dact2multi_token_capm<<act2multi_token_capmact2multi_token_cap EXTREMELYHVndVdact2multi_token_capn<<act2multi_token_capnact2multi_token_cap DIFFICULTYHNo<N <act2multi_token_capo( (act2multi_token_capo act2multi_token_capORDINARYLXx<@0lp8HLP4DhT`  |(,t\d$LD| <dH|Lh$L(d将于{0}后解锁'收集并提交所有{0}照片后解锁1解锁了{0}的<@multiv3.unlockToast>【{1}】C匹配比赛中解锁了<@multiv3.unlockToast>【教练】资格4解锁了<@multiv3.unlockToast>【互选模式】E<@multiv3.unlockToast>【常规项目·训练赛】通关后解锁!低顺位干员人数已达上限!高顺位干员人数已达上限-锁定倒计时结束后,将会开放比赛'对应玩法模式的编队尚未开放:请为<@multiv3.teamBuff>{0}选择搭配的比赛风格$当前服务繁忙,请稍后再试'已更换模式,等待协作者确认'已更换项目,等待协作者确认-房间编号格式有误,请检查后再试0房间编号复制成功,去邀请协作者吧*模式有变更,请确认后重新准备0项目内容有变更,请确认后重新准备协作者已加入协作者已退出E<@multiv3.unlockToast>【常规项目·训练赛】通关后解锁未找到可加入的赛事尚未获得该类照片Q在【高级赛】中有<@tutor>4关达到<@tutor>3枚嘉奖印章可解锁房间已解散请选择至少一个项目匹配失败,请稍后再试$加入房间失败,请稍后再试5【高级赛】累计获得18枚嘉奖印章后解锁房间已满员C【常规项目·初级赛】累计获得18枚嘉奖印章后解锁$创建房间失败,请稍后再试$操作过于频繁,请稍后再试9无法保存修改,需要完成任务来获得此称号无法重复提交照片禁赛中,请稍后再试`$  (8@<840,(|LXd`\X\P T4x,<@DPH$0DH Lhto;d  @@333333?x>@< <(D<=-d?L>  p(0@L`D@H title_id_200 title_id_100 阿米娅nc_rhodes_defaultchar_002_amiya#1char_002_amiyabuff_1char_002_amiya#1将使用固定阵容直接开始作战,完成后可解锁匹配选项 确认开始<@multiv3.unlockToast>【{0}·训练赛】吗?act2multi_tr014 act2multi_03 act2multi_02 act2multi_01k房间编号[{0}],Dr.{1}#{2}邀请您加入赛事{3}:{4}{5}难度,【粘贴到输入框可自动识别】4*赛事热度等级达到<@milestone>{0}级领取char_349_chiave@race#24*赛事热度等级达到<@milestone>{0}级领取avatar_activity_MULTI2p房间编号[{0}],Dr.{1}#{2}邀请您加入赛事随机项目{3}难度,【粘贴到输入框可自动识别】t<# 当前延迟<@ping.high>{0}ms#<"当前延迟<@ping.medium>{0}ms $当前延迟<@ping.low>{0}msDefault act2multi_01[房间编号[{0}],Dr.{1}#{2}邀请您加入赛事,【粘贴到输入框可自动识别】跑出连库兰塔也不能及的速度?举起连丰蹄也不能举起的重量?你的心底肯定藏着什么狂野的小目标。机会难得,为什么不试试呢?act2multi_token_cap}在任意难度的常规项目中总计获得<@map.normal>9枚嘉奖印章即可解锁对应难度下全部项目自选权解锁全部项目自选权E防守波次记录突破<@map.defence>7波以解锁项目自选权?漂流记录突破<@map.raft>4000分以解锁项目自选权J对应项目获得<@map.normal>3枚嘉奖印章以解锁项目自选权解锁特定项目自选权Q在任意模式中取得一定成绩,即可在组队模式中自选项目参赛DO*互选模式下,将在游戏开始后与协作者交换编队及比赛风格act2multi_ex01每日通过游玩比赛项目累积获得【参赛认证】x<@dm.award>150后, 即可在结算时领取【参赛认证】x<@dm.award>200的额外奖励。 (每日04:00重置) <@dm.condition>项目范围:除了训练场以外的所有比赛项目>act2multi_token_cap 每日活跃每日活跃当前累计进度 act2multiD`l@5推进至3-8后可继续游玩5推进至3-8后可继续游玩act2mainss_zone1 act2mainssr4@@7推进至15-21后可继续游玩5推进至3-8后可继续游玩act3mainss_zone1 act3mainssb'< (:@~hHp` P|<xd PB观众保护会在特定轮次后移除,届时请谨慎决策!multiStandRoommultiStandMatchtip_160yd Hx9首次猜错时,观众保护可以让您免遭淘汰!multiStandRoommultiStandMatchtip_15yd l]担心在竞猜对决中押错宝被淘汰?我们为所有观众提供一次观众保护!multiStandRoommultiStandMatchtip_14|z2 @3若暂时拿不定主意,也可以先保持观望< multiOperationRoommultiOperationMatch soloOperationtip_13({d dT只有满足特定条件,才会开放全投。竞猜有风险,全投需谨慎!< multiOperationRoommultiOperationMatch soloOperationtip_12{d dT将礼物赠予更有可能获胜的一方。注意:赠出的礼物不会返还!< multiOperationRoommultiOperationMatch soloOperationtip_11|d `Q凭借初始礼物在竞猜中取胜,获得更多礼物,冲击更优排名!< multiOperationRoommultiOperationMatch soloOperationtip_10}, PC与其他观众一同竞猜,参与排行即可获得额外奖励 multiStandMatchmultiOperationMatchtip_09$d<0满足奖励条件时记得及时领取奖励!tip_08$2TH若在开赛前仍未下定决心,我们将代为选择一种策略!tip_07^%dti其他玩家最终的赠礼策略在开赛前将会隐藏,不过届时您仍可以更改自己的策略tip_06%dxo选择队伍时,左右两侧会显示其他玩家的赠礼策略。是要偷师别人,还是相信自己?tip_05z&dPE赠礼时间有限,请及时选择支持的队伍和赠礼策略!tip_04&dTH赠礼越慷慨,奖励越丰厚——当然,前提是得押对宝!tip_03N'd0$保持优胜,以获得更多奖励tip_02'dTH在争锋赛事中,将礼物赠予您认为更有可能获胜的一方tip_012<h0\ dlt$|,4 <  h , X Lt<X| ApC 0<multi_st_r_r10multiStandRoom poolNormal poolNormalmulti_st_r_r10|8 A\C 0<multi_st_r_r09multiStandRoom poolNormal poolNormalmulti_st_r_r09|AHC 0<multi_st_r_r08multiStandRoom poolNormal poolNormalmulti_st_r_r08 |hA4C 0<multi_st_r_r07multiStandRoom poolNormal poolNormalmulti_st_r_r07|A C 0<multi_st_r_r06multiStandRoom poolNormal poolNormalmulti_st_r_r06PB/C 0<multi_st_r_r05multiStandRoompoolBosspoolSmallEnemymulti_st_r_r05|4 AB 0<multi_st_r_r04multiStandRoom poolNormal poolNormalmulti_st_r_r04| AB 0<multi_st_r_r03multiStandRoom poolNormal poolNormalmulti_st_r_r03|d  AB 0<multi_st_r_r02multiStandRoom poolNormal poolNormalmulti_st_r_r02|  ApB 0<multi_st_r_r01multiStandRoom poolNormal poolNormalmulti_st_r_r01L|! ApC 0<multi_st_m_r10multiStandMatch poolNormal poolNormalmulti_st_m_r10|," A\C 0<multi_st_m_r09multiStandMatch poolNormal poolNormalmulti_st_m_r09||"AHC 0<multi_st_m_r08multiStandMatch poolNormal poolNormalmulti_st_m_r08|\#A4C 0<multi_st_m_r07multiStandMatch poolNormal poolNormalmulti_st_m_r07|#A C 0<multi_st_m_r06multiStandMatch poolNormal poolNormalmulti_st_m_r06D$B/C 0<multi_st_m_r05multiStandMatchpoolBosspoolSmallEnemymulti_st_m_r05|(% AB 0<multi_st_m_r04multiStandMatch poolNormal poolNormalmulti_st_m_r04x|% AB 0<multi_st_m_r03multiStandMatch poolNormal poolNormalmulti_st_m_r03|X& AB 0<multi_st_m_r02multiStandMatch poolNormal poolNormalmulti_st_m_r02|& ApB 0<multi_st_m_r01multiStandMatch poolNormal poolNormalmulti_st_m_r01@0P ApC 4@multi_op_r_r10multiOperationRoom poolNormal poolNormalmulti_op_r_r100u A\C 4@multi_op_r_r09multiOperationRoom poolNormal poolNormalmulti_op_r_r09xPFAHC 4@multi_op_r_r08multiOperationRoom poolNormal poolNormalmulti_op_r_r08,.A4C 4@multi_op_r_r07multiOperationRoom poolNormal poolNormalmulti_op_r_r07@A C 4@multi_op_r_r06multiOperationRoom poolNormal poolNormalmulti_op_r_r06t&|A C 4@multi_op_r_r05multiOperationRoom poolNormal poolNormalmulti_op_r_r05 AB 4@multi_op_r_r04multiOperationRoom poolNormal poolNormalmulti_op_r_r04n  AB 4@multi_op_r_r03multiOperationRoom poolNormal poolNormalmulti_op_r_r03``  AB 4@multi_op_r_r02multiOperationRoom poolNormal poolNormalmulti_op_r_r02 ApB 4@multi_op_r_r01multiOperationRoom poolNormal poolNormalmulti_op_r_r01P ApC 4@multi_op_m_r10multiOperationMatch poolNormal poolNormalmulti_op_m_r10L<0u A\C 4@multi_op_m_r09multiOperationMatch poolNormal poolNormalmulti_op_m_r09PFAHC 4@multi_op_m_r08multiOperationMatch poolNormal poolNormalmulti_op_m_r08.A4C 4@multi_op_m_r07multiOperationMatch poolNormal poolNormalmulti_op_m_r078( @A C 4@multi_op_m_r06multiOperationMatch poolNormal poolNormalmulti_op_m_r06|A C 4@multi_op_m_r05multiOperationMatch poolNormal poolNormalmulti_op_m_r052 AB 4@multi_op_m_r04multiOperationMatch poolNormal poolNormalmulti_op_m_r04$  AB 4@multi_op_m_r03multiOperationMatch poolNormal poolNormalmulti_op_m_r03z`  AB 4@multi_op_m_r02multiOperationMatch poolNormal poolNormalmulti_op_m_r02l  ApB 4@multi_op_m_r01multiOperationMatch poolNormal poolNormalmulti_op_m_r01$P ApC,8solo_r10 soloOperation poolNormal poolNormalsolo_r10$0u A\C,8solo_r09 soloOperation poolNormal poolNormalsolo_r09@0%PFAHC,8solo_r08 soloOperation poolNormal poolNormalsolo_r08%.A4C,8solo_r07 soloOperation poolNormal poolNormalsolo_r07p`&@A C,8solo_r06 soloOperation poolNormal poolNormalsolo_r06#|A C,8solo_r05 soloOperation poolNormal poolNormalsolo_r05R$ AB,8solo_r04 soloOperation poolNormal poolNormalsolo_r048$  AB,8solo_r03 soloOperation poolNormal poolNormalsolo_r03%`  AB,8solo_r02 soloOperation poolNormal poolNormalsolo_r02h& ApB,8solo_r01 soloOperation poolNormal poolNormalsolo_r01:hx(8H X  h  x ( @ P `p 0@P`4DT,nHBHBenemy_15033_dqclifenemy_15033_dqclif8,HBHBenemy_15032_dqhrgrenemy_15032_dqhrgr,IBHBenemy_15031_dqhltienemy_15031_dqhlti,RIBHBenemy_15030_dqsgprenemy_15030_dqsgpr,IBHBenemy_15029_dqfrtuenemy_15029_dqfrtuh,IBHBenemy_15028_dqmtrbenemy_15028_dqmtrb,6JBHBenemy_15027_dqmtrsenemy_15027_dqmtrs,JBHBenemy_15026_dqmtrfenemy_15026_dqmtrfL(dKBenemy_15024_dqreidenemy_15024_dqreid(KBenemy_15023_dqwlfmenemy_15023_dqwlfm$KBenemy_5054_dqxienemy_5054_dqxi,KBHBenemy_15022_dqhvysenemy_15022_dqhvysh,KBHBenemy_15021_dqdurgenemy_15021_dqdurg,6LBHBenemy_15020_dqplasenemy_15020_dqplas,LBHBenemy_15019_dqharcenemy_15019_dqharcL,LBHBenemy_15018_dqskzcenemy_15018_dqskzc,MBHBenemy_15017_dqdwloenemy_15017_dqdwlo,fMBHBenemy_15016_dqdkmaenemy_15016_dqdkma0,MBHBenemy_15015_dqmerrenemy_15015_dqmerr|,MBHBenemy_15014_dqmmkaenemy_15014_dqmmka,JNBHBenemy_15013_dqsnslenemy_15013_dqsnsl,NBHBenemy_15012_dqbslienemy_15012_dqbsli`,NBHBenemy_15011_dqnhstenemy_15011_dqnhst,.OBHBenemy_15010_dqcadkenemy_15010_dqcadk,zOBHBenemy_15009_dqmgcsenemy_15009_dqmgcsD,OBHBenemy_15008_dqspsbenemy_15008_dqspsb,PBHBenemy_15007_dqbearenemy_15007_dqbear,^PBHBenemy_15006_dqkrgmenemy_15006_dqkrgm(,PBHBenemy_15005_dqdsbsenemy_15005_dqdsbst,PBHBenemy_15004_dqdhdtenemy_15004_dqdhdt,BQBHBenemy_15003_dqltswenemy_15003_dqltsw ,QBHBenemy_15002_dqwingenemy_15002_dqwingX,QBHBenemy_15001_dqsmwaenemy_15001_dqsmwa(HBenemy_5055_dqkillenemy_5055_dqkill(HBenemy_5053_dqllmeenemy_5053_dqllme4,RBHBenemy_5052_dqsbrenemy_5052_dqsbr,SBHBenemy_5051_dqrwarenemy_5051_dqrwar,NSBHBenemy_5050_dqomgenemy_5050_dqomg,SBHBenemy_5048_dqingdenemy_5048_dqingdd,SBHBenemy_5047_dqriprenemy_5047_dqripr,2TBHBenemy_5046_dqmirenemy_5046_dqmir,~TBHBenemy_5045_dqjedi_2enemy_5045_dqjedi_2H,TBHBenemy_5044_dqzenienemy_5044_dqzeni,UBHBenemy_5043_dqgscrenemy_5043_dqgscr,bUBHBenemy_5042_dqkght_2enemy_5042_dqkght_2,,UBHBenemy_5041_dqkghtenemy_5041_dqkghtx,UBHBenemy_5040_dqmageenemy_5040_dqmage,FVBHBenemy_5039_dqgintenemy_5039_dqgint,VBHBenemy_5038_dqiprr_2enemy_5038_dqiprr_2\,VBHBenemy_5037_dqdboxenemy_5037_dqdbox,*WBHBenemy_5036_dqger_2enemy_5036_dqger_2,vWBHBenemy_5035_dqveng_2enemy_5035_dqveng_2@,WBHBenemy_5034_dqieldenemy_5034_dqield,XBHBenemy_5033_dqmstr_2enemy_5033_dqmstr_2,ZXBHBenemy_5032_dqmonenemy_5032_dqmon$,XBHBenemy_5031_dqrtar_2enemy_5031_dqrtar_2p,XBHBenemy_5030_dqpro_3enemy_5030_dqpro_3,>YBHBenemy_5028_dqlime_2enemy_5028_dqlime_2<:<1D+' %P$#P@X, ,   Tf act1enemyduel_npc_288pH X0h@xP(`8pH X0lD|T,lЄFenemy_15033_dqclif@Genemy_15032_dqhrgr$Fenemy_15031_dqhltiPCFenemy_15030_dqsgprzEenemy_15029_dqfrtu pFenemy_15028_dqmtrbDzEenemy_15027_dqmtrshFenemy_15026_dqmtrfPCGenemy_15024_dqreidGenemy_15023_dqwlfm`jGenemy_5054_dqxi@Fenemy_15022_dqhvysFenemy_15021_dqdurg<`jFenemy_15019_dqharc`PCGenemy_15018_dqskzc;Fenemy_15017_dqdwlo;Fenemy_15016_dqdkmaHEenemy_15015_dqmerr}Genemy_15014_dqmmka KEenemy_15013_dqsnsl8Eenemy_15012_dqbsli\;Fenemy_15011_dqnhst`Eenemy_15010_dqcadkEenemy_15009_dqmgcs;Eenemy_15008_dqspsb`Fenemy_15007_dqbear`jFenemy_15006_dqkrgm4@Fenemy_15005_dqdsbsXpFenemy_15004_dqdhdt|Fenemy_15003_dqltsw@Fenemy_15002_dqwing@Fenemy_15001_dqsmwaPCGenemy_5055_dqkill @Genemy_5053_dqllme0zEenemy_5052_dqsbrTzEenemy_5051_dqrwarxPFenemy_5048_dqingdEenemy_5047_dqripr@Fenemy_5046_dqmirZFenemy_5045_dqjedi_2 Eenemy_5044_dqzeni, @Eenemy_5043_dqgscrP KFenemy_5042_dqkght_2t /Eenemy_5041_dqkght Eenemy_5040_dqmage PGenemy_5039_dqgint Eenemy_5038_dqiprr_2 Eenemy_5037_dqdbox( `Fenemy_5036_dqger_2L Fenemy_5035_dqveng_2p Eenemy_5034_dqield +Fenemy_5033_dqmstr_2 `Eenemy_5032_dqmon @Eenemy_5031_dqrtar_2 ;Eenemy_5030_dqpro_3$ -Eenemy_5028_dqlime_2act1enemyduel_npc_28d o act1enemyduel_npc_27|T, Benemy_15018_dqskzc Benemy_15017_dqdwlo Benemy_15016_dqdkma Benemy_5032_dqmonact1enemyduel_npc_27X p act1enemyduel_npc_26xT, Cenemy_15024_dqreid Cenemy_15023_dqwlfm Cenemy_5054_dqxi Cenemy_5055_dqkill0 Cenemy_5053_dqllmeact1enemyduel_npc_26p Xq act1enemyduel_npc_25 Cenemy_15004_dqdhdtact1enemyduel_npc_25 X8r act1enemyduel_npc_24(Benemy_15021_dqdurgact1enemyduel_npc_24h0r act1enemyduel_npc_23 d<tL$\4 lD|T, Benemy_15032_dqhrgrDBenemy_15031_dqhltihBenemy_15028_dqmtrbBenemy_15027_dqmtrsBenemy_15026_dqmtrfBenemy_15024_dqreidBenemy_15022_dqhvysBenemy_15017_dqdwlo@Benemy_15016_dqdkmadBenemy_15015_dqmerrBenemy_15010_dqcadkBenemy_15006_dqkrgmBenemy_15003_dqltswBenemy_15002_dqwingBenemy_15001_dqsmwa<Benemy_5055_dqkill`Benemy_5051_dqrwarBenemy_5047_dqriprBenemy_5046_dqmirBenemy_5045_dqjedi_2Benemy_5043_dqgscrBenemy_5042_dqkght_28Benemy_5041_dqkght\Benemy_5040_dqmageBenemy_5038_dqiprr_2Benemy_5037_dqdboxBenemy_5036_dqger_2Benemy_5035_dqveng_2Benemy_5034_dqield4Benemy_5033_dqmstr_2XBenemy_5032_dqmon|Benemy_5031_dqrtar_2act1enemyduel_npc_23,x act1enemyduel_npc_228lH hD lH d@d@d@lH$pL("aenemy_15033_dqclifBaenemy_15032_dqhrgrbaenemy_15031_dqhltiaenemy_15030_dqsgpraenemy_15029_dqfrtuaenemy_15028_dqmtrbaenemy_15027_dqmtrsbenemy_15026_dqmtrf"benemy_15024_dqreidBbenemy_15023_dqwlfmbbenemy_5054_dqxi~benemy_15022_dqhvysbenemy_15021_dqdurgbenemy_15019_dqharcbenemy_15018_dqskzcbenemy_15017_dqdwlocenemy_15016_dqdkmaBenemy_15015_dqmerrbcenemy_15014_dqmmkacenemy_15013_dqsnslcenemy_15012_dqbslicenemy_15011_dqnhstcenemy_15010_dqcadkdenemy_15009_dqmgcs"denemy_15008_dqspsbenemy_15007_dqbearfdenemy_15006_dqkrgmdenemy_15005_dqdsbsdenemy_15004_dqdhdtdenemy_15003_dqltswdenemy_15002_dqwingBenemy_15001_dqsmwa*eenemy_5055_dqkillJeenemy_5053_dqllmeBenemy_5052_dqsbreenemy_5051_dqrwar`enemy_5048_dqingdeenemy_5047_dqripreenemy_5046_dqmirfenemy_5045_dqjedi_22fenemy_5044_dqzeniRfenemy_5043_dqgscrrfenemy_5042_dqkght_2fenemy_5041_dqkghtfenemy_5040_dqmageenemy_5039_dqgintfenemy_5038_dqiprr_2genemy_5037_dqdbox6genemy_5036_dqger_2Vgenemy_5035_dqveng_2(enemy_5034_dqieldgenemy_5033_dqmstr_2genemy_5032_dqmongenemy_5031_dqrtar_2Benemy_5030_dqpro_3henemy_5028_dqlime_2act1enemyduel_npc_22 XX act1enemyduel_npc_21HCenemy_15006_dqkrgmact1enemyduel_npc_21Ԁ act1enemyduel_npc_18 lD|T,Cenemy_15033_dqclif Benemy_15023_dqwlfm0Cenemy_15019_dqharcTCenemy_15014_dqmmkaxCenemy_15013_dqsnslCenemy_15012_dqbsliBenemy_15011_dqnhstBenemy_5053_dqllmeCenemy_5030_dqpro_3,Cenemy_5028_dqlime_2act1enemyduel_npc_18l act1enemyduel_npc_17 lD|T,Benemy_15030_dqsgprBenemy_15019_dqharcCenemy_15015_dqmerr<Benemy_15005_dqdsbs`Cenemy_15002_dqwingCenemy_5055_dqkillCenemy_5044_dqzeniCenemy_5041_dqkghtCenemy_5038_dqiprr_2 Cenemy_5031_dqrtar_28 Benemy_5028_dqlime_2act1enemyduel_npc_17x Ą act1enemyduel_npc_16d<tL$\4 lD|T,,!Cenemy_15033_dqclifP!Cenemy_15032_dqhrgrt!Benemy_15031_dqhlti!Cenemy_15029_dqfrtu!Benemy_15028_dqmtrb!Benemy_15027_dqmtrs"Cenemy_15026_dqmtrf("Cenemy_15024_dqreidL"Benemy_15023_dqwlfmp"Cenemy_15022_dqhvys"Benemy_15021_dqdurg"Benemy_15014_dqmmka"Benemy_15011_dqnhst#Benemy_15008_dqspsb$#Cenemy_15007_dqbearH#Cenemy_15006_dqkrgml#Benemy_15004_dqdhdt#Cenemy_15003_dqltsw#Cenemy_15001_dqsmwa#Benemy_5052_dqsbr#Cenemy_5051_dqrwar $Benemy_5048_dqingdD$Cenemy_5047_dqriprh$Cenemy_5042_dqkght_2$Benemy_5039_dqgint$Cenemy_5037_dqdbox$Cenemy_5036_dqger_2$Cenemy_5035_dqveng_2%Cenemy_5034_dqield@%Cenemy_5033_dqmstr_2d%Cenemy_5032_dqmonact1enemyduel_npc_16% act1enemyduel_npc_12T,%Benemy_15010_dqcadk &Benemy_5042_dqkght_20&Benemy_5041_dqkghtact1enemyduel_npc_12p& act1enemyduel_npc_11T,&Benemy_15003_dqltsw&Benemy_5040_dqmage&Benemy_5039_dqgintact1enemyduel_npc_11<' act1enemyduel_npc_104 lD|T,'Benemy_15033_dqclif'Benemy_15030_dqsgpr'Benemy_15029_dqfrtu(@Fenemy_15023_dqwlfm@(Benemy_15019_dqharcd(Benemy_15014_dqmmka(Benemy_15013_dqsnsl(Benemy_15012_dqbsli(Benemy_15011_dqnhst(Benemy_15009_dqmgcs)Benemy_15008_dqspsb<)Benemy_15004_dqdhdt`)Benemy_5053_dqllme)Benemy_5030_dqpro_3)Benemy_5028_dqlime_2act1enemyduel_npc_10)L4 act1enemyduel_npc_04X0h@xP,p*Benemy_15030_dqsgpr*Benemy_5054_dqxi*Benemy_15019_dqharc*Benemy_15017_dqdwlo*Benemy_15016_dqdkma +Benemy_15015_dqmerrD+Benemy_15010_dqcadkh+Benemy_15009_dqmgcs+Benemy_15005_dqdsbs+Benemy_15002_dqwing+Benemy_5055_dqkill+Benemy_5053_dqllme,Benemy_5046_dqmir@,Benemy_5044_dqzenid,Benemy_5043_dqgscr,Benemy_5041_dqkght,Benemy_5040_dqmage,Benemy_5038_dqiprr_2,Benemy_5031_dqrtar_2-Benemy_5028_dqlime_2act1enemyduel_npc_04X- act1enemyduel_npc_03$|T,d<tL$\4 lD|T, .Benemy_15033_dqclifD.Benemy_15032_dqhrgrh.Benemy_15031_dqhlti.Benemy_15029_dqfrtu.Benemy_15028_dqmtrb.Benemy_15027_dqmtrs.Benemy_15026_dqmtrf/Benemy_15024_dqreid@/Benemy_15023_dqwlfmd/Benemy_15022_dqhvys/Benemy_15021_dqdurg/Benemy_15018_dqskzc/Benemy_15014_dqmmka/Benemy_15013_dqsnsl0Benemy_15012_dqbsli<0Benemy_15011_dqnhst`0Benemy_15008_dqspsb0Benemy_15007_dqbear0Benemy_15006_dqkrgm0Benemy_15004_dqdhdt0Benemy_15003_dqltsw1Benemy_15001_dqsmwa81Benemy_5052_dqsbr\1Benemy_5051_dqrwar1Benemy_5048_dqingd1Benemy_5047_dqripr1Benemy_5045_dqjedi_21Benemy_5042_dqkght_22Benemy_5039_dqgint42Benemy_5037_dqdboxX2Benemy_5036_dqger_2|2Benemy_5035_dqveng_22Benemy_5034_dqield2Benemy_5033_dqmstr_22Benemy_5032_dqmon 3Benemy_5030_dqpro_3act1enemyduel_npc_03L3 act1enemyduel_npc_028\4 lD|T,h@xP(`8tP(d<|T,d4pAenemy_15033_dqclif4Aenemy_15032_dqhrgr4@enemy_15031_dqhltienemy_15030_dqsgpr4Aenemy_15029_dqfrtubenemy_15028_dqmtrb45@enemy_15027_dqmtrsX5Aenemy_15026_dqmtrf|5Aenemy_15024_dqreid5Aenemy_15023_dqwlfm5Aenemy_5054_dqxi5Aenemy_15022_dqhvys6Aenemy_15021_dqdurg,6@enemy_15019_dqharcP6Aenemy_15018_dqskzc‚enemy_15017_dqdwlo6@enemy_15016_dqdkmaenemy_15015_dqmerr6Aenemy_15014_dqmmka6enemy_15013_dqsnsl 7enemy_15012_dqbsliD7?enemy_15011_dqnhsth7@enemy_15010_dqcadk7enemy_15009_dqmgcs7enemy_15008_dqspsb7 Aenemy_15007_dqbear7@enemy_15006_dqkrgm80Aenemy_15005_dqdsbs@8@enemy_15004_dqdhdtd8Aenemy_15003_dqltsw8@enemy_15002_dqwing8pAenemy_15001_dqsmwa8Aenemy_5055_dqkill8pAenemy_5053_dqllme9enemy_5052_dqsbr<9enemy_5051_dqrwar`9@enemy_5048_dqingd9enemy_5047_dqriprenemy_5046_dqmir9@enemy_5045_dqjedi_29enemy_5044_dqzeni:enemy_5043_dqgscr4:Aenemy_5042_dqkght_2X:enemy_5041_dqkght|:@enemy_5040_dqmage:pAenemy_5039_dqgint:enemy_5038_dqiprr_2:enemy_5037_dqdbox ;@enemy_5036_dqger_20;@enemy_5035_dqveng_2T;enemy_5034_dqieldx;enemy_5033_dqmstr_2;enemy_5032_dqmon;@enemy_5031_dqrtar_2;enemy_5030_dqpro_3<enemy_5028_dqlime_2act1enemyduel_npc_02H< act1enemyduel_npc_018pH X0h@xP(`8pH X0lD|T,`=Aenemy_15033_dqclif=Benemy_15032_dqhrgr=pAenemy_15031_dqhlti=Aenemy_15030_dqsgpr=Aenemy_15029_dqfrtu> Aenemy_15028_dqmtrb8>pAenemy_15027_dqmtrs\>Aenemy_15026_dqmtrf>Benemy_15024_dqreid>Benemy_15023_dqwlfm>Benemy_5054_dqxi>Aenemy_15022_dqhvys ?Benemy_15021_dqdurg0?pAenemy_15019_dqharcT?Aenemy_15018_dqskzcx?Aenemy_15017_dqdwlo?Aenemy_15016_dqdkma?Aenemy_15015_dqmerr?Aenemy_15014_dqmmka@@enemy_15013_dqsnsl,@@@enemy_15012_dqbsliP@0Aenemy_15011_dqnhstt@@Aenemy_15010_dqcadk@@enemy_15009_dqmgcs@@enemy_15008_dqspsb@Aenemy_15007_dqbearAAenemy_15006_dqkrgm(AAenemy_15005_dqdsbsLA`Aenemy_15004_dqdhdtpAAenemy_15003_dqltswApAenemy_15002_dqwingAAenemy_15001_dqsmwaA Benemy_5055_dqkillBAenemy_5053_dqllme$B@enemy_5052_dqsbrHB@enemy_5051_dqrwarlBAenemy_5048_dqingdB@enemy_5047_dqriprB Aenemy_5046_dqmirBAenemy_5045_dqjedi_2B@enemy_5044_dqzeni C@enemy_5043_dqgscrDCAenemy_5042_dqkght_2hC@enemy_5041_dqkghtCpAenemy_5040_dqmageCAenemy_5039_dqgintC@enemy_5038_dqiprr_2C@enemy_5037_dqdboxDAenemy_5036_dqger_2@D@Aenemy_5035_dqveng_2dD@enemy_5034_dqieldDAenemy_5033_dqmstr_2D@enemy_5032_dqmonDpAenemy_5031_dqrtar_2D@enemy_5030_dqpro_3E@enemy_5028_dqlime_2act1enemyduel_npc_01  d , T $ hH hD$Ed A? $0act1enemyduel_npc_28 �Ҫ�¨2act1enemyduel_avatar_28act1enemyduel_npc_28TFl8 A? $8act1enemyduel_npc_27战!战!战!act1enemyduel_avatar_27act1enemyduel_npc_27Fd A? $0act1enemyduel_npc_26 大帝_realact1enemyduel_avatar_26act1enemyduel_npc_26lGlP A? $8act1enemyduel_npc_25内部账号1234act1enemyduel_avatar_25act1enemyduel_npc_25Gh A? $4act1enemyduel_npc_24压缩机维修act1enemyduel_avatar_24act1enemyduel_npc_24Hll A? $8act1enemyduel_npc_23准得不能更准act1enemyduel_avatar_23act1enemyduel_npc_23Il A? $8act1enemyduel_npc_22锅匠裁缝士兵act1enemyduel_avatar_22act1enemyduel_npc_22Il A? $8act1enemyduel_npc_21投注生存法则act1enemyduel_avatar_21act1enemyduel_npc_218Jh A? $4act1enemyduel_npc_20红丝绒糖霜act1enemyduel_avatar_20act1enemyduel_npc_20JpL A? $8act1enemyduel_npc_19最后的西西里act1enemyduel_avatar_19act1enemyduel_npc_19XKh< A? $4act1enemyduel_npc_18不是恶作剧act1enemyduel_avatar_18act1enemyduel_npc_18Kh A? $4act1enemyduel_npc_17 闭着眼选act1enemyduel_avatar_17act1enemyduel_npc_17pLhT A? $4act1enemyduel_npc_16剑术修炼中act1enemyduel_avatar_16act1enemyduel_npc_16Ll A? $4act1enemyduel_npc_15博弈解析式act1enemyduel_avatar_15act1enemyduel_npc_15Ml A? $4act1enemyduel_npc_14 灰色地带act1enemyduel_avatar_14act1enemyduel_npc_14Nl A? $8act1enemyduel_npc_13锟斤拷屯屯屯act1enemyduel_avatar_13act1enemyduel_npc_13Np\ A?? $8act1enemyduel_npc_12各位的老朋友act1enemyduel_avatar_12act1enemyduel_npc_12@Op A?? $8act1enemyduel_npc_11需要高等教育act1enemyduel_avatar_11act1enemyduel_npc_11Op A?? $8act1enemyduel_npc_10荒野至高主宰act1enemyduel_avatar_10act1enemyduel_npc_10hPxP A A?? $8act1enemyduel_npc_09大家说得对哦act1enemyduel_avatar_09act1enemyduel_npc_09Qx0A A?? $8act1enemyduel_npc_08完全明白啦!act1enemyduel_avatar_08act1enemyduel_npc_08Qx< A?? $<act1enemyduel_npc_07没有(“-3”)act1enemyduel_avatar_07act1enemyduel_npc_07SX h  3302 mileStone_6S h 30093 mileStone_5S h V30054 mileStone_4T, h 2003 mileStone_3^T h 30043 mileStone_2Td h .'4001 mileStone_1r<multiStandMatch|hT@,  # 2  < P d xmultiStandMatchs multiOperationMatchT@,N ^ #n 2~ F dmultiOperationMatch:<L\l|$4DTdt   , < L \ l|$@T`p|\uT , tag_singleenemy_7015_xbcrab2enemy_15033_dqclifenemy_15033_dqclifuTR , tag_singleenemy_4014_mugnfuenemy_15032_dqhrgrenemy_15032_dqhrgrDvX 0 tag_singleenemy_10044_wintun_2enemy_15031_dqhltienemy_15031_dqhltivT> , tag_singleenemy_1153_dsexcu_2enemy_15030_dqsgprenemy_15030_dqsgpr0wT , tag_singleenemy_1134_diamdenemy_15029_dqfrtuenemy_15029_dqfrtuwX& 0 tag_singleenemy_1097_cclmbjk_2enemy_15028_dqmtrbenemy_15028_dqmtrbxT , tag_singleenemy_1060_emouse_2enemy_15027_dqmtrsenemy_15027_dqmtrsxT , tag_singleenemy_1035_haxe_2enemy_15026_dqmtrfenemy_15026_dqmtrfyP ( tag_singleenemy_1539_reidenemy_15024_dqreidenemy_15024_dqreidtyT , tag_singleenemy_1535_wlfmsterenemy_15023_dqwlfmenemy_15023_dqwlfmyLj ( tag_single enemy_1517_xienemy_5054_dqxienemy_5054_dqxiPzT , tag_singleenemy_1160_hvyslrenemy_15022_dqhvysenemy_15022_dqhvyszTF , tag_singleenemy_1264_durgrd_2enemy_15021_dqdurgenemy_15021_dqdurg8{T , tag_singleenemy_1137_plasmenemy_15020_dqplasenemy_15020_dqplas{T. , tag_singleenemy_1133_harchnenemy_15019_dqharcenemy_15019_dqharc |T , tag_singleenemy_2067_skzcyenemy_15018_dqskzcenemy_15018_dqskzc|T , tag_singleenemy_1275_dwlockenemy_15017_dqdwloenemy_15017_dqdwlo}T , tag_singleenemy_1225_dkmageenemy_15016_dqdkmaenemy_15016_dqdkma|}T , tag_singleenemy_1143_merrpgenemy_15015_dqmerrenemy_15015_dqmerr}Tr , tag_singleenemy_1415_mmkabienemy_15014_dqmmkaenemy_15014_dqmmkad~T , tag_singleenemy_1067_snslimeenemy_15013_dqsnslenemy_15013_dqsnsl~TZ , tag_singleenemy_1021_bslimeenemy_15012_dqbslienemy_15012_dqbsliLT , tag_singleenemy_1270_nhstlkenemy_15011_dqnhstenemy_15011_dqnhstTB , tag_singleenemy_1184_cadkgtenemy_15010_dqcadkenemy_15010_dqcadk4T , tag_singleenemy_1350_mgcshpenemy_15009_dqmgcsenemy_15009_dqmgcsT* , tag_singleenemy_1123_spsbrenemy_15008_dqspsbenemy_15008_dqspsbT , tag_singleenemy_2002_bearmienemy_15007_dqbearenemy_15007_dqbearT , tag_singleenemy_1194_krgmtrenemy_15006_dqkrgmenemy_15006_dqkrgmT , tag_singleenemy_1235_dsbskrenemy_15005_dqdsbsenemy_15005_dqdsbsxT , tag_singleenemy_1396_dhdtsenemy_15004_dqdhdtenemy_15004_dqdhdtTn , tag_singleenemy_1243_ltswarenemy_15003_dqltswenemy_15003_dqltsw`T , tag_singleenemy_1388_wingntenemy_15002_dqwingenemy_15002_dqwingԃTV , tag_singleenemy_2046_smwarenemy_15001_dqsmwaenemy_15001_dqsmwaHT , tag_singleenemy_1516_jakillenemy_5055_dqkillenemy_5055_dqkillT> , tag_singleenemy_1050_lslimeenemy_5053_dqllmeenemy_5053_dqllme0T , tag_singleenemy_2043_smsbrenemy_5052_dqsbrenemy_5052_dqsbrT& , tag_singleenemy_1259_durwarenemy_5051_dqrwarenemy_5051_dqrwarT , tag_singleenemy_1221_dzomgenemy_5050_dqomgenemy_5050_dqomgT , tag_singleenemy_7002_veingdenemy_5048_dqingdenemy_5048_dqingdT , tag_singleenemy_1095_ccriprenemy_5047_dqriprenemy_5047_dqriprtT , tag_singleenemy_1300_ymmirenemy_5046_dqmirenemy_5046_dqmirTj , tag_singleenemy_1328_cbjedi_2enemy_5045_dqjedi_2enemy_5045_dqjedi_2\T , tag_singleenemy_2022_syzenienemy_5044_dqzenienemy_5044_dqzeniЈTR , tag_singleenemy_1192_krgscrenemy_5043_dqgscrenemy_5043_dqgscrDT , tag_singleenemy_1103_wdkght_2enemy_5042_dqkght_2enemy_5042_dqkght_2T: , tag_singleenemy_1101_plkghtenemy_5041_dqkghtenemy_5041_dqkght,T , tag_singleenemy_1241_ltmageenemy_5040_dqmageenemy_5040_dqmageT" , tag_singleenemy_1092_mdgintenemy_5039_dqgintenemy_5039_dqgintT , tag_singleenemy_1117_liiprr_2enemy_5038_dqiprr_2enemy_5038_dqiprr_2T , tag_singleenemy_1118_lidboxenemy_5037_dqdboxenemy_5037_dqdboxT~ , tag_singleenemy_1062_rager_2enemy_5036_dqger_2enemy_5036_dqger_2pT , tag_singleenemy_1025_reveng_2enemy_5035_dqveng_2enemy_5035_dqveng_2Tf , tag_singleenemy_1006_shieldenemy_5034_dqieldenemy_5034_dqieldXT , tag_singleenemy_1044_zomstr_2enemy_5033_dqmstr_2enemy_5033_dqmstr_2̍TN , tag_singleenemy_1010_demonenemy_5032_dqmonenemy_5032_dqmon@T , tag_singleenemy_1024_mortar_2enemy_5031_dqrtar_2enemy_5031_dqrtar_2T6 , tag_singleenemy_1000_gopro_3enemy_5030_dqpro_3enemy_5030_dqpro_3(T , tag_singleenemy_1004_mslime_2enemy_5028_dqlime_2enemy_5028_dqlime_2emticon_duel_basic4Pl P`x赛事群组已开放!赛事对决已开放!!服务器繁忙,请稍后再试*房间码已复制,快去邀请房客吧!房间不存在或已无法加入匹配超时,请稍后再试匹配失败,请稍后再试-搜索失败,请检查网络环境后再试 尚未解锁未输入房间编号-创建失败,请检查网络环境后再试$操作过于频繁,请稍后再试已发送好友请求@@aEpA(>L> < ?,> ɚ;'??L>aD4BA@>BpA@@@? Xt$8Tt<Xxpic_default_act1enemyduel\0l<@ping.high>{0}ms<<@ping.medium>{0}ms<@ping.low>{0}ms soloOperation {0}后开放multiStandMatchmultiOperationMatch体验{0}模式后开放act1enemyduel_milestone_update 青草计划争锋大礼花V青草计划到达15级和40级后领取-争锋观赛椅和“专业观众”观赛台act1enemyduel_milestone_point预选赛青草城会场video/act1enemyduel/entry.mp4青草城对战中心#Duel Channel - 塞壬唱片-MSR/N2V pic_helloemticon_duel_basic:act1enemyduel_token_duel 每日活跃累计获得争锋大礼花×150后,即可在结算时领取争锋大礼花×200的额外奖励;奖励每日一次,每日04:00重置\(HԖ^,<Pact1enemyduelCommentScoreLE149999保本就算成功Comment_Operation_6Comment_Operation_6t|0<Lact1enemyduelCommentNoChoice0天意如此!Comment_Operation_8Comment_Operation_8|0<Lact1enemyduelCommentMultiChoice0 功亏一篑Comment_Operation_7Comment_Operation_7|6,<Lact1enemyduelCommentScoreGT149999 礼物大亨Comment_Operation_5Comment_Operation_5H|0<Lact1enemyduelCommentNoChoice1绝地求生!Comment_Operation_4Comment_Operation_4tn00Dact1enemyduelCommentNewRecord礼物优胜新高Comment_Operation_3Comment_Operation_3xx,8Hact1enemyduelCommentRank2全场第二!Comment_Operation_2Comment_Operation_2x,8Hact1enemyduelCommentRank1全场第一!Comment_Operation_1Comment_Operation_1 OPERATIONX,؛tb,8Hact1enemyduelCommentScoreLE4猜得再准点Comment_STAND_5Comment_STAND_5ht,8Hact1enemyduelCommentScoreGT4 惊心动魄Comment_STAND_4Comment_STAND_4t,8Hact1enemyduelCommentPass5 竞猜达人Comment_STAND_3Comment_STAND_3t,8Hact1enemyduelCommentRank1一站到底!Comment_STAND_1Comment_STAND_1STAND  "$&(*,.2` !h?$h4比赛已全部结束! 感谢参与本届赛事!h!h新选手已加入争锋!@hh*下一阶段将有新选手加入争锋! h?h赛事直播火热进行中! act1enemyduel<, "@ $ 8<40,("< H*?l@ $L P|<TQd PB观众保护会在特定轮次后移除,届时请谨慎决策!multiStandRoommultiStandMatchtip_16Qd Hx9首次猜错时,观众保护可以让您免遭淘汰!multiStandRoommultiStandMatchtip_15Rd l]担心在竞猜对决中押错宝被淘汰?我们为所有观众提供一次观众保护!multiStandRoommultiStandMatchtip_14D9432+(d%$,\P ($ tC act2enemyduel_npc_28S X 0  h @  x P ( ` 8  pH X0h@|T,d<tL$\4 lD|T,`jFenemy_15067_dqdidi;Fenemy_15066_dqdudu@Fenemy_15064_dqdru@Fenemy_15059_dqhmmr<;Fenemy_15058_dqtank`RFenemy_15057_dqmram;Fenemy_15055_dqrhcrPFenemy_15054_dqprpnZFenemy_15053_dqtrtlPFenemy_15052_dqboar Fenemy_15051_dqxjl8`jFenemy_15049_dqfrog\Eenemy_15048_dqdivi KFenemy_15047_dqwlplDenemy_15046_dqxtsЄFenemy_15045_dqrbty`jFenemy_15044_dqtisd|Genemy_15043_dqrckm4Eenemy_15041_dqgrgXZFenemy_15040_dqrdmn|@Fenemy_15039_dqrgrd`jFenemy_15038_dqhtbw`jFenemy_15037_dqhtms Eenemy_15036_dqalme zEenemy_15035_dqbone0;Eenemy_15034_dqdrpTDenemy_5029_dqslimxЄFenemy_15033_dqclif@Genemy_15032_dqhrgr$Fenemy_15031_dqhltiPCFenemy_15030_dqsgprzEenemy_15029_dqfrtu,pFenemy_15028_dqmtrbPzEenemy_15027_dqmtrstFenemy_15026_dqmtrfPCGenemy_15024_dqreidGenemy_15023_dqwlfm`jGenemy_5054_dqxi@Fenemy_15022_dqhvys$Fenemy_15021_dqdurgH`jFenemy_15019_dqharclPCGenemy_15018_dqskzc;Fenemy_15017_dqdwlo;Fenemy_15016_dqdkmaHEenemy_15015_dqmerr}Genemy_15014_dqmmka KEenemy_15013_dqsnslDEenemy_15012_dqbslih;Fenemy_15011_dqnhst`Eenemy_15010_dqcadkEenemy_15009_dqmgcs;Eenemy_15008_dqspsb`Fenemy_15007_dqbear`jFenemy_15006_dqkrgm@@Fenemy_15005_dqdsbsdpFenemy_15004_dqdhdtFenemy_15003_dqltsw@Fenemy_15002_dqwing@Fenemy_15001_dqsmwaPCGenemy_5055_dqkill@Genemy_5053_dqllme<zEenemy_5052_dqsbr`zEenemy_5051_dqrwarPFenemy_5048_dqingdEenemy_5047_dqripr@Fenemy_5046_dqmirZFenemy_5045_dqjedi_2Eenemy_5044_dqzeni8@Eenemy_5043_dqgscr\ KFenemy_5042_dqkght_2/Eenemy_5041_dqkghtEenemy_5040_dqmagePGenemy_5039_dqgintEenemy_5038_dqiprr_2Eenemy_5037_dqdbox4`Fenemy_5036_dqger_2XFenemy_5035_dqveng_2|Eenemy_5034_dqield+Fenemy_5033_dqmstr_2`Eenemy_5032_dqmon@Eenemy_5031_dqrtar_2 ;Eenemy_5030_dqpro_30-Eenemy_5028_dqlime_2act2enemyduel_npc_28p P act2enemyduel_npc_27|T,Benemy_15058_dqtankBenemy_15040_dqrdmnBenemy_15018_dqskzc,Benemy_15017_dqdwloPBenemy_15016_dqdkmatBenemy_5032_dqmonact2enemyduel_npc_27R act2enemyduel_npc_26|T,Cenemy_15043_dqrckm(Cenemy_15024_dqreidLCenemy_15023_dqwlfmpCenemy_5054_dqxiCenemy_5055_dqkillCenemy_5053_dqllmeact2enemyduel_npc_26X@S act2enemyduel_npc_250Cenemy_15004_dqdhdtact2enemyduel_npc_25pS act2enemyduel_npc_24T,Benemy_15058_dqtankBenemy_15057_dqmramBenemy_15021_dqdurgact2enemyduel_npc_24<8T act2enemyduel_npc_23-lD|T,d<tL$\4 lD|T,(Benemy_15067_dqdidiLBenemy_15066_dqdudupBenemy_15064_dqdruBenemy_15059_dqhmmrBenemy_15045_dqrbtyBenemy_15044_dqtisdBenemy_15041_dqgrg$Benemy_15040_dqrdmnHBenemy_15039_dqrgrdlBenemy_15038_dqhtbwBenemy_15037_dqhtmsBenemy_15035_dqboneBenemy_15034_dqdrpBenemy_15032_dqhrgr Benemy_15031_dqhltiDBenemy_15028_dqmtrbhBenemy_15027_dqmtrsBenemy_15026_dqmtrfBenemy_15024_dqreidBenemy_15022_dqhvysBenemy_15017_dqdwloBenemy_15016_dqdkma@Benemy_15015_dqmerrdBenemy_15010_dqcadkBenemy_15006_dqkrgmBenemy_15003_dqltswBenemy_15002_dqwingBenemy_15001_dqsmwaBenemy_5055_dqkill<Benemy_5051_dqrwar`Benemy_5047_dqriprBenemy_5046_dqmirBenemy_5045_dqjedi_2Benemy_5043_dqgscrBenemy_5042_dqkght_2Benemy_5041_dqkght8Benemy_5040_dqmage\Benemy_5038_dqiprr_2Benemy_5037_dqdboxBenemy_5036_dqger_2Benemy_5035_dqveng_2Benemy_5034_dqieldBenemy_5033_dqmstr_24Benemy_5032_dqmonXBenemy_5031_dqrtar_2act2enemyduel_npc_230 [ act2enemyduel_npc_22S p L $ l H $ p L $ hD hD hD pL(tP,lD\8|T,pL(jEenemy_15067_dqdidiEenemy_15066_dqduduEenemy_15064_dqdruEenemy_15059_dqhmmrEenemy_15058_dqtankBenemy_15057_dqmramenemy_15055_dqrhcrRFenemy_15054_dqprpn$enemy_15053_dqtrtlHBenemy_15052_dqboarFenemy_15051_dqxjlFenemy_15049_dqfrogFenemy_15048_dqdivienemy_15047_dqwlplBenemy_15046_dqxtsbGenemy_15045_dqrbty4enemy_15044_dqtisdXenemy_15043_dqrckmGenemy_15041_dqgrgGenemy_15040_dqrdmnBenemy_15039_dqrgrdBenemy_15038_dqhtbwBenemy_15037_dqhtms(Benemy_15036_dqalmeLBenemy_15035_dqbonepBenemy_15034_dqdrpHenemy_5029_dqslimIenemy_15033_dqclif"Ienemy_15032_dqhrgrBIenemy_15031_dqhltibIenemy_15030_dqsgprIenemy_15029_dqfrtuIenemy_15028_dqmtrbIenemy_15027_dqmtrsIenemy_15026_dqmtrfJenemy_15024_dqreid"Jenemy_15023_dqwlfmBJenemy_5054_dqxi^Jenemy_15022_dqhvys~Jenemy_15021_dqdurgJenemy_15019_dqharcJenemy_15018_dqskzcJenemy_15017_dqdwloJenemy_15016_dqdkmaBenemy_15015_dqmerrBKenemy_15014_dqmmkabKenemy_15013_dqsnslKenemy_15012_dqbsliKenemy_15011_dqnhstKenemy_15010_dqcadkKenemy_15009_dqmgcsLenemy_15008_dqspsbenemy_15007_dqbearFLenemy_15006_dqkrgmfLenemy_15005_dqdsbsLenemy_15004_dqdhdtLenemy_15003_dqltswLenemy_15002_dqwingBenemy_15001_dqsmwa Menemy_5055_dqkill*Menemy_5053_dqllmeBenemy_5052_dqsbrnMenemy_5051_dqrwar@enemy_5048_dqingdMenemy_5047_dqriprMenemy_5046_dqmirMenemy_5045_dqjedi_2Nenemy_5044_dqzeni2Nenemy_5043_dqgscrRNenemy_5042_dqkght_2rNenemy_5041_dqkghtNenemy_5040_dqmagedenemy_5039_dqgintNenemy_5038_dqiprr_2Nenemy_5037_dqdboxOenemy_5036_dqger_26Oenemy_5035_dqveng_2enemy_5034_dqieldzOenemy_5033_dqmstr_2Oenemy_5032_dqmonOenemy_5031_dqrtar_2Benemy_5030_dqpro_3Oenemy_5028_dqlime_2act2enemyduel_npc_22X8h act2enemyduel_npc_21(Cenemy_15006_dqkrgmact2enemyduel_npc_21h(h act2enemyduel_npc_18\4 lD|T,Cenemy_15055_dqrhcrCenemy_15054_dqprpn4Cenemy_15053_dqtrtlXCenemy_15052_dqboar|Cenemy_15049_dqfrogCenemy_15047_dqwlplCenemy_15046_dqxtsCenemy_15036_dqalme Cenemy_5029_dqslim0Cenemy_15033_dqclifTBenemy_15023_dqwlfmxCenemy_15019_dqharcCenemy_15014_dqmmkaCenemy_15013_dqsnslCenemy_15012_dqbsliBenemy_15011_dqnhst,Benemy_5053_dqllmePCenemy_5030_dqpro_3tCenemy_5028_dqlime_2act2enemyduel_npc_18l act2enemyduel_npc_17\4 lD|T,0Cenemy_15058_dqtankTCenemy_15049_dqfrogxBenemy_15045_dqrbtyCenemy_15043_dqrckmCenemy_15038_dqhtbwBenemy_15035_dqbone Benemy_15030_dqsgpr, Benemy_15019_dqharcP Cenemy_15015_dqmerrt Benemy_15005_dqdsbs Cenemy_15002_dqwing Cenemy_5055_dqkill Cenemy_5044_dqzeni Cenemy_5041_dqkght( Cenemy_5038_dqiprr_2L Cenemy_5031_dqrtar_2p Benemy_5028_dqlime_2act2enemyduel_npc_17 n act2enemyduel_npc_16,lD|T,d<tL$\4 lD|T, Cenemy_15059_dqhmmr Cenemy_15057_dqmram Cenemy_15055_dqrhcr Benemy_15054_dqprpn( Benemy_15053_dqtrtlL Cenemy_15052_dqboarp Cenemy_15051_dqxjl Cenemy_15047_dqwlpl Benemy_15046_dqxts Cenemy_15044_dqtisd Cenemy_15039_dqrgrd$ Benemy_15036_dqalmeH Benemy_15034_dqdrpl Cenemy_15033_dqclif Cenemy_15032_dqhrgr Benemy_15031_dqhlti Cenemy_15029_dqfrtu Benemy_15028_dqmtrb Benemy_15027_dqmtrsDCenemy_15026_dqmtrfhCenemy_15024_dqreidBenemy_15023_dqwlfmCenemy_15022_dqhvysBenemy_15021_dqdurgBenemy_15014_dqmmkaBenemy_15011_dqnhst@Benemy_15008_dqspsbdCenemy_15007_dqbearCenemy_15006_dqkrgmBenemy_15004_dqdhdtCenemy_15003_dqltswCenemy_15001_dqsmwaBenemy_5052_dqsbr<Cenemy_5051_dqrwar`Benemy_5048_dqingdCenemy_5047_dqriprCenemy_5042_dqkght_2Benemy_5039_dqgintCenemy_5037_dqdboxCenemy_5036_dqger_28Cenemy_5035_dqveng_2\Cenemy_5034_dqieldCenemy_5033_dqmstr_2Cenemy_5032_dqmonact2enemyduel_npc_160v act2enemyduel_npc_12T,(Benemy_15010_dqcadkLBenemy_5042_dqkght_2pBenemy_5041_dqkghtact2enemyduel_npc_12v act2enemyduel_npc_11|T,Benemy_15059_dqhmmrBenemy_15003_dqltsw@Benemy_5040_dqmagedBenemy_5039_dqgintact2enemyduel_npc_11hw act2enemyduel_npc_10tL$\4 lD|T,HBenemy_15055_dqrhcrlBenemy_15054_dqprpnBenemy_15053_dqtrtlBenemy_15052_dqboarBenemy_15051_dqxjlBenemy_15049_dqfrog Benemy_15048_dqdiviDBenemy_15047_dqwlplhBenemy_15046_dqxtsBenemy_15043_dqrckmBenemy_15036_dqalmeBenemy_5029_dqslimBenemy_15033_dqclifBenemy_15030_dqsgpr@Benemy_15029_dqfrtud@Fenemy_15023_dqwlfmBenemy_15019_dqharcBenemy_15014_dqmmkaBenemy_15013_dqsnslBenemy_15012_dqbsliBenemy_15011_dqnhst<Benemy_15009_dqmgcs`Benemy_15008_dqspsbBenemy_15004_dqdhdtBenemy_5053_dqllmeBenemy_5030_dqpro_3Benemy_5028_dqlime_2act2enemyduel_npc_100,|| act2enemyduel_npc_04 `8pH X0 lD|T,Benemy_15067_dqdidi Benemy_15066_dqdudu0Benemy_15064_dqdruTBenemy_15058_dqtankxBenemy_15049_dqfrogBenemy_15048_dqdiviBenemy_15045_dqrbtyBenemy_15043_dqrckmBenemy_15040_dqrdmn,Benemy_15038_dqhtbwPBenemy_15035_dqbonetBenemy_5029_dqslimBenemy_15030_dqsgprBenemy_5054_dqxiBenemy_15019_dqharcBenemy_15017_dqdwlo$Benemy_15016_dqdkmaHBenemy_15015_dqmerrlBenemy_15010_dqcadkBenemy_15009_dqmgcsBenemy_15005_dqdsbsBenemy_15002_dqwingBenemy_5055_dqkill Benemy_5053_dqllmeDBenemy_5046_dqmirhBenemy_5044_dqzeniBenemy_5043_dqgscrBenemy_5041_dqkghtBenemy_5040_dqmageBenemy_5038_dqiprr_2Benemy_5031_dqrtar_2@Benemy_5028_dqlime_2act2enemyduel_npc_04(́ act2enemyduel_npc_033\4 lD|T,d<tL$\4 lD|T,Benemy_15059_dqhmmrBenemy_15057_dqmramBenemy_15055_dqrhcrBenemy_15054_dqprpnBenemy_15053_dqtrtl8Benemy_15052_dqboar\Benemy_15051_dqxjlBenemy_15047_dqwlplBenemy_15046_dqxtsBenemy_15044_dqtisdBenemy_15041_dqgrg Benemy_15039_dqrgrd4 Benemy_15037_dqhtmsX Benemy_15036_dqalme| Benemy_15034_dqdrp Benemy_15033_dqclif Benemy_15032_dqhrgr Benemy_15031_dqhlti !Benemy_15029_dqfrtu0!Benemy_15028_dqmtrbT!Benemy_15027_dqmtrsx!Benemy_15026_dqmtrf!Benemy_15024_dqreid!Benemy_15023_dqwlfm!Benemy_15022_dqhvys"Benemy_15021_dqdurg,"Benemy_15018_dqskzcP"Benemy_15014_dqmmkat"Benemy_15013_dqsnsl"Benemy_15012_dqbsli"Benemy_15011_dqnhst"Benemy_15008_dqspsb#Benemy_15007_dqbear(#Benemy_15006_dqkrgmL#Benemy_15004_dqdhdtp#Benemy_15003_dqltsw#Benemy_15001_dqsmwa#Benemy_5052_dqsbr#Benemy_5051_dqrwar$Benemy_5048_dqingd$$Benemy_5047_dqriprH$Benemy_5045_dqjedi_2l$Benemy_5042_dqkght_2$Benemy_5039_dqgint$Benemy_5037_dqdbox$Benemy_5036_dqger_2$Benemy_5035_dqveng_2 %Benemy_5034_dqieldD%Benemy_5033_dqmstr_2h%Benemy_5032_dqmon%Benemy_5030_dqpro_3act2enemyduel_npc_03%  act2enemyduel_npc_02S h @  x P ( ` 8  t L $ \4 lD\4 pH `8pH \4 lD|T,P'@enemy_15067_dqdidit'@enemy_15066_dqdudu'@enemy_15064_dqdru'pAenemy_15059_dqhmmr'@@enemy_15058_dqtank(@enemy_15057_dqmram((@enemy_15055_dqrhcrL(@enemy_15054_dqprpnp(?enemy_15053_dqtrtl(@enemy_15052_dqboar(@enemy_15051_dqxjl(@enemy_15049_dqfrog)enemy_15048_dqdivi$)Aenemy_15047_dqwlplH)enemy_15046_dqxtsl)Aenemy_15045_dqrbty) Aenemy_15044_dqtisd)pAenemy_15043_dqrckm&venemy_15041_dqgrg)@@enemy_15040_dqrdmn*@enemy_15039_dqrgrd@*@enemy_15038_dqhtbwd*Aenemy_15037_dqhtms*enemy_15036_dqalme*enemy_15035_dqbone*enemy_15034_dqdrp*enemy_5029_dqslim+pAenemy_15033_dqclif<+Aenemy_15032_dqhrgr`+@enemy_15031_dqhltiwenemy_15030_dqsgpr+Aenemy_15029_dqfrtuxenemy_15028_dqmtrb+@enemy_15027_dqmtrs ,Aenemy_15026_dqmtrf0,Aenemy_15024_dqreidT,Aenemy_15023_dqwlfmx,Aenemy_5054_dqxi,Aenemy_15022_dqhvys,Aenemy_15021_dqdurg,@enemy_15019_dqharc-Aenemy_15018_dqskzcvyenemy_15017_dqdwloH-@enemy_15016_dqdkmayenemy_15015_dqmerr-Aenemy_15014_dqmmka-enemy_15013_dqsnsl-enemy_15012_dqbsli-?enemy_15011_dqnhst.@enemy_15010_dqcadk@.enemy_15009_dqmgcsd.enemy_15008_dqspsb. Aenemy_15007_dqbear.@enemy_15006_dqkrgm.0Aenemy_15005_dqdsbs.@enemy_15004_dqdhdt/Aenemy_15003_dqltsw@enemy_5043_dqgscr0>Aenemy_5042_dqkght_2T>@enemy_5041_dqkghtx>pAenemy_5040_dqmage>Aenemy_5039_dqgint>@enemy_5038_dqiprr_2>@enemy_5037_dqdbox?Aenemy_5036_dqger_2,?@Aenemy_5035_dqveng_2P?@enemy_5034_dqieldt?Aenemy_5033_dqmstr_2?@enemy_5032_dqmon?pAenemy_5031_dqrtar_2?@enemy_5030_dqpro_3@@enemy_5028_dqlime_2act2enemyduel_npc_01pH  h  | L hH hD$@d A? $0act2enemyduel_npc_28 �Ҫ�¨2act2enemyduel_avatar_28act2enemyduel_npc_28@Al$ A? $8act2enemyduel_npc_27战!战!战!act2enemyduel_avatar_27act2enemyduel_npc_27Ad A? $0act2enemyduel_npc_26 大帝_realact2enemyduel_avatar_26act2enemyduel_npc_26XBl< A? $8act2enemyduel_npc_25内部账号1234act2enemyduel_avatar_25act2enemyduel_npc_25Bh A? $4act2enemyduel_npc_24压缩机维修act2enemyduel_avatar_24act2enemyduel_npc_24tClX A? $8act2enemyduel_npc_23准得不能更准act2enemyduel_avatar_23act2enemyduel_npc_23Dl A? $8act2enemyduel_npc_22锅匠裁缝士兵act2enemyduel_avatar_22act2enemyduel_npc_22Dlx A? $8act2enemyduel_npc_21投注生存法则act2enemyduel_avatar_21act2enemyduel_npc_21$Eh A? $4act2enemyduel_npc_20红丝绒糖霜act2enemyduel_avatar_20act2enemyduel_npc_20Ep8 A? $8act2enemyduel_npc_19最后的西西里act2enemyduel_avatar_19act2enemyduel_npc_19DFh( A? $4act2enemyduel_npc_18不是恶作剧act2enemyduel_avatar_18act2enemyduel_npc_18Fh A? $4act2enemyduel_npc_17 闭着眼选act2enemyduel_avatar_17act2enemyduel_npc_17\Gh@ A? $4act2enemyduel_npc_16剑术修炼中act2enemyduel_avatar_16act2enemyduel_npc_16Glp A? $4act2enemyduel_npc_15博弈解析式act2enemyduel_avatar_15act2enemyduel_npc_15xH  A? $4act2enemyduel_npc_14 灰色地带act2enemyduel_avatar_14act2enemyduel_npc_14I  A? $8act2enemyduel_npc_13锟斤拷屯屯屯act2enemyduel_avatar_13act2enemyduel_npc_13Ipp A?? $8act2enemyduel_npc_12各位的老朋友act2enemyduel_avatar_12act2enemyduel_npc_12TJp A?? $8act2enemyduel_npc_11需要高等教育act2enemyduel_avatar_11act2enemyduel_npc_11Jp A?? $8act2enemyduel_npc_10荒野至高主宰act2enemyduel_avatar_10act2enemyduel_npc_10|Kxd A A?? $8act2enemyduel_npc_09大家说得对哦act2enemyduel_avatar_09act2enemyduel_npc_09L$  0A A?? $8act2enemyduel_npc_08完全明白啦!act2enemyduel_avatar_08act2enemyduel_npc_08Lxd A?? $<act2enemyduel_npc_07没有(“-3”)act2enemyduel_avatar_07act2enemyduel_npc_07dM   A?? $4act2enemyduel_npc_06你推的∩酱act2enemyduel_avatar_06act2enemyduel_npc_06 Nl A?? $4act2enemyduel_npc_05闻香识驮兽act2enemyduel_avatar_05act2enemyduel_npc_05NlL A?? $4act2enemyduel_npc_04 看看队友act2enemyduel_avatar_04act2enemyduel_npc_04,Ol A?? $4act2enemyduel_npc_03旗开大将军act2enemyduel_avatar_03act2enemyduel_npc_03Opl A?? $8act2enemyduel_npc_02妙算无中生有act2enemyduel_avatar_02act2enemyduel_npc_02PP  A?? $4act2enemyduel_npc_01 鸭宝押宝act2enemyduel_avatar_01act2enemyduel_npc_01 ,<l2`D0 @<H4$\,8LTXP2 hh4p4, pic_stand_3 pic_stand_2 pic_stand_1 act2enemyduel_01bact2enemyduel_01a soloOperation'选择,选择,直至笑到最后。 竞猜对决群组-竞猜对决multiStandRoomFAILED GUESSES: FINAL KNOCKOUT[每回合选择胜利队伍才能不被淘汰。 仅提供有限试错,请慎重选择!189K SUBSCRIBERS pic_standLASTSTANDING CHANNEL pic_stand_1multiStandRoomS<x4`D0@<H4$\,8LTXP#4 hh4|(<4pic_operation_3pic_operation_2pic_operation_1 act2enemyduel_01bact2enemyduel_01a soloOperation*赢得更多礼物,争取更优排名。 礼物对决群组-礼物对决multiOperationRoomULTIMATE GIFT CRASH^投入?还是观望? 每回合选取不同策略来最大化自己持有的礼物数量。200K SUBSCRIBERS pic_operationHDUGC_OFFICIALpic_operation_1multiOperationRoomԩ<2hL4 H@P8$d0<TD#\`X2 hh8t,L, pic_stand_3 pic_stand_2 pic_stand_1 act2enemyduel_01bact2enemyduel_01a soloOperation'选择,选择,直至笑到最后。 竞猜对决最佳竞猜排名匹配-竞猜对决multiStandMatchFAILED GUESSES: FINAL KNOCKOUT[每回合选择胜利队伍才能不被淘汰。 仅提供有限试错,请慎重选择!189K SUBSCRIBERS pic_standLASTSTANDING CHANNEL pic_stand_1multiStandMatchX<4hL4H@P8$d0<TD#\`X"4 hh8,@T4pic_operation_3pic_operation_2pic_operation_1 act2enemyduel_01bact2enemyduel_01a soloOperation*赢得更多礼物,争取更优排名。 礼物对决最高礼物赢取匹配-礼物对决multiOperationMatchULTIMATE GIFT CRASH^投入?还是观望? 每回合选取不同策略来最大化自己持有的礼物数量。200K SUBSCRIBERS pic_operationHDUGC_OFFICIALpic_operation_1multiOperationMatch4<x2\@,<4DX(0H8PTL2 hh4 0D< pic_soloOperation_3pic_soloOperation_2pic_soloOperation_1 act2enemyduel_01bact2enemyduel_01a*你只想一边观赛一边自娱自乐。 自娱自乐最高礼物赢取 自娱自乐 soloOperationWIN BIG MASTERCLASSO投入?还是观望? 通过选择来最大化自己持有的礼物数量。121K SUBSCRIBERSpic_soloOperationGOOD GUESS GAMINGpic_soloOperation_1 soloOperation2h8 L P L P T PTX\` LPTX@2h 30135 mileStone_50@1h Ҷ31093 mileStone_49>A\0h " 3302 mileStone_48A/h r31033 mileStone_47A.h ·2003 mileStone_46.B|-h 31034 mileStone_45~B,h b'4001 mileStone_44B<+h 30013 mileStone_43C*h  3302 mileStone_42nC)h R31093 mileStone_41C\(h8furni_enemyduel_guessRight_01 mileStone_40&D'h 31033 mileStone_39vDD&h Z2003 mileStone_38D%h 31014 mileStone_37E,$h '4001 mileStone_36fE#h J30135 mileStone_35E"h 30013 mileStone_34F!h  3302 mileStone_33VF h :31093 mileStone_32Fp h 2003 mileStone_31F  h ڼ30135 mileStone_30FGl  h *'4001 mileStone_29G  h z30054 mileStone_28G|  h ʽ 3302 mileStone_276H  h 31033 mileStone_26H  h,f-avatar_activity_ED2 mileStone_25H  h ¾2003 mileStone_24.I  h 30013 mileStone_23~I$  h b'4001 mileStone_22I h 31093 mileStone_21J4 h 30135 mileStone_20nJ h R31033 mileStone_19JX h  3302 mileStone_18K h 31034 mileStone_17^K| h B2003 mileStone_16L h,mod_unlock_token mileStone_15L h 30013 mileStone_14VL2 h :'4001 mileStone_13L h 31014 mileStone_12LV h  3302 mileStone_11FM h *30135 mileStone_10M h v2003 mileStone_96N  h 31093 mileStone_8~N h '4001 mileStone_7NX h N 3302 mileStone_6O h 31033 mileStone_5VO h 30054 mileStone_4O, h &2003 mileStone_3O h n30013 mileStone_2.Pd h '4001 mileStone_1xnmultiStandMatch|hT@, #*2 :< JPZdjxmultiStandMatchHomultiOperationMatchT@,#2 F dmultiOperationMatchU`'&p&%%%$$#(#"8"!H! X hx 0@P`p(8Hdx  ( 8 H X h x,<L\l|PqT , tag_singleenemy_1305_mhslimenemy_5029_dqslimenemy_5029_dqslimqTF , tag_singleenemy_1417_mmdudu_2enemy_15067_dqdidienemy_15067_dqdidi8rT , tag_singleenemy_1417_mmduduenemy_15066_dqduduenemy_15066_dqdudurT. , tag_singleenemy_1376_ltndruenemy_15064_dqdruenemy_15064_dqdru sT , tag_singleenemy_1091_mdhmmrenemy_15059_dqhmmrenemy_15059_dqhmmrsT , tag_singleenemy_1272_nhtankenemy_15058_dqtankenemy_15058_dqtanktT , tag_singleenemy_1274_stmram_2enemy_15057_dqmramenemy_15057_dqmram|tT , tag_singleenemy_1307_mhrhcrenemy_15055_dqrhcrenemy_15055_dqrhcrtTr , tag_singleenemy_1310_mhprpnenemy_15054_dqprpnenemy_15054_dqprpnduT , tag_singleenemy_1306_mhtrtlenemy_15053_dqtrtlenemy_15053_dqtrtluTZ , tag_singleenemy_1309_mhboarenemy_15052_dqboarenemy_15052_dqboarLvT , tag_singleenemy_10066_ftxjlenemy_15051_dqxjlenemy_15051_dqxjlvTB , tag_singleenemy_10058_cjfrogenemy_15049_dqfrogenemy_15049_dqfrog4wT , tag_singleenemy_1436_dsdivienemy_15048_dqdivienemy_15048_dqdiviwX* 0 tag_singleenemy_10003_trwlpl_2enemy_15047_dqwlplenemy_15047_dqwlpl xT , tag_singleenemy_1395_dhxtsenemy_15046_dqxtsenemy_15046_dqxtsxT , tag_singleenemy_1219_mtrbtyenemy_15045_dqrbtyenemy_15045_dqrbtyyT , tag_singleenemy_1081_sotisdenemy_15044_dqtisdenemy_15044_dqtisd|yT , tag_singleenemy_2003_rockmanenemy_15043_dqrckmenemy_15043_dqrckmyTr , tag_singleenemy_1191_krgrg_2enemy_15041_dqgrgenemy_15041_dqgrgdzT , tag_singleenemy_1114_rgrdmn_2enemy_15040_dqrdmnenemy_15040_dqrdmnzTZ , tag_singleenemy_1339_bhrgrdenemy_15039_dqrgrdenemy_15039_dqrgrdL{T , tag_singleenemy_1340_bthtbwenemy_15038_dqhtbwenemy_15038_dqhtbw{TB , tag_singleenemy_1341_bthtmsenemy_15037_dqhtmsenemy_15037_dqhtms4|T , tag_singleenemy_1246_aslimeenemy_15036_dqalmeenemy_15036_dqalme|T* , tag_singleenemy_1109_uaboneenemy_15035_dqboneenemy_15035_dqbone}T , tag_singleenemy_1013_airdrpenemy_15034_dqdrpenemy_15034_dqdrp}T , tag_singleenemy_7015_xbcrab2enemy_15033_dqclifenemy_15033_dqclif~T , tag_singleenemy_4014_mugnfuenemy_15032_dqhrgrenemy_15032_dqhrgrx~X 0 tag_singleenemy_10044_wintun_2enemy_15031_dqhltienemy_15031_dqhlti~Tr , tag_singleenemy_1153_dsexcu_2enemy_15030_dqsgprenemy_15030_dqsgprdT , tag_singleenemy_1134_diamdenemy_15029_dqfrtuenemy_15029_dqfrtuXZ 0 tag_singleenemy_1097_cclmbjk_2enemy_15028_dqmtrbenemy_15028_dqmtrbPT , tag_singleenemy_1060_emouse_2enemy_15027_dqmtrsenemy_15027_dqmtrsĀTF , tag_singleenemy_1035_haxe_2enemy_15026_dqmtrfenemy_15026_dqmtrf8P ( tag_singleenemy_1539_reidenemy_15024_dqreidenemy_15024_dqreidT* , tag_singleenemy_1535_wlfmsterenemy_15023_dqwlfmenemy_15023_dqwlfmL ( tag_single enemy_1517_xienemy_5054_dqxienemy_5054_dqxiT , tag_singleenemy_1160_hvyslrenemy_15022_dqhvysenemy_15022_dqhvysTz , tag_singleenemy_1264_durgrd_2enemy_15021_dqdurgenemy_15021_dqdurglT , tag_singleenemy_1137_plasmenemy_15020_dqplasenemy_15020_dqplasTb , tag_singleenemy_1133_harchnenemy_15019_dqharcenemy_15019_dqharcTT , tag_singleenemy_2067_skzcyenemy_15018_dqskzcenemy_15018_dqskzcȄTJ , tag_singleenemy_1275_dwlockenemy_15017_dqdwloenemy_15017_dqdwlo<T , tag_singleenemy_1225_dkmageenemy_15016_dqdkmaenemy_15016_dqdkmaT2 , tag_singleenemy_1143_merrpgenemy_15015_dqmerrenemy_15015_dqmerr$T , tag_singleenemy_1415_mmkabienemy_15014_dqmmkaenemy_15014_dqmmkaT , tag_singleenemy_1067_snslimeenemy_15013_dqsnslenemy_15013_dqsnsl T , tag_singleenemy_1021_bslimeenemy_15012_dqbslienemy_15012_dqbsliT , tag_singleenemy_1270_nhstlkenemy_15011_dqnhstenemy_15011_dqnhstTv , tag_singleenemy_1184_cadkgtenemy_15010_dqcadkenemy_15010_dqcadkhT , tag_singleenemy_1350_mgcshpenemy_15009_dqmgcsenemy_15009_dqmgcs܈T^ , tag_singleenemy_1123_spsbrenemy_15008_dqspsbenemy_15008_dqspsbPT , tag_singleenemy_2002_bearmienemy_15007_dqbearenemy_15007_dqbearĉTF , tag_singleenemy_1194_krgmtrenemy_15006_dqkrgmenemy_15006_dqkrgm8T , tag_singleenemy_1235_dsbskrenemy_15005_dqdsbsenemy_15005_dqdsbsT. , tag_singleenemy_1396_dhdtsenemy_15004_dqdhdtenemy_15004_dqdhdt T , tag_singleenemy_1243_ltswarenemy_15003_dqltswenemy_15003_dqltswT , tag_singleenemy_1388_wingntenemy_15002_dqwingenemy_15002_dqwingT , tag_singleenemy_2046_smwarenemy_15001_dqsmwaenemy_15001_dqsmwa|T , tag_singleenemy_1516_jakillenemy_5055_dqkillenemy_5055_dqkillTr , tag_singleenemy_1050_lslimeenemy_5053_dqllmeenemy_5053_dqllmedT , tag_singleenemy_2043_smsbrenemy_5052_dqsbrenemy_5052_dqsbr؍TZ , tag_singleenemy_1259_durwarenemy_5051_dqrwarenemy_5051_dqrwarLT , tag_singleenemy_1221_dzomgenemy_5050_dqomgenemy_5050_dqomgTB , tag_singleenemy_7002_veingdenemy_5048_dqingdenemy_5048_dqingd4T , tag_singleenemy_1095_ccriprenemy_5047_dqriprenemy_5047_dqriprT* , tag_singleenemy_1300_ymmirenemy_5046_dqmirenemy_5046_dqmirT , tag_singleenemy_1328_cbjedi_2enemy_5045_dqjedi_2enemy_5045_dqjedi_2T , tag_singleenemy_2022_syzenienemy_5044_dqzenienemy_5044_dqzeniT , tag_singleenemy_1192_krgscrenemy_5043_dqgscrenemy_5043_dqgscrxT , tag_singleenemy_1103_wdkght_2enemy_5042_dqkght_2enemy_5042_dqkght_2Tn , tag_singleenemy_1101_plkghtenemy_5041_dqkghtenemy_5041_dqkght`T , tag_singleenemy_1241_ltmageenemy_5040_dqmageenemy_5040_dqmageԒTV , tag_singleenemy_1092_mdgintenemy_5039_dqgintenemy_5039_dqgintHT , tag_singleenemy_1117_liiprr_2enemy_5038_dqiprr_2enemy_5038_dqiprr_2T> , tag_singleenemy_1118_lidboxenemy_5037_dqdboxenemy_5037_dqdbox0T , tag_singleenemy_1062_rager_2enemy_5036_dqger_2enemy_5036_dqger_2T& , tag_singleenemy_1025_reveng_2enemy_5035_dqveng_2enemy_5035_dqveng_2T , tag_singleenemy_1006_shieldenemy_5034_dqieldenemy_5034_dqieldT , tag_singleenemy_1044_zomstr_2enemy_5033_dqmstr_2enemy_5033_dqmstr_2T , tag_singleenemy_1010_demonenemy_5032_dqmonenemy_5032_dqmontT , tag_singleenemy_1024_mortar_2enemy_5031_dqrtar_2enemy_5031_dqrtar_2Tj , tag_singleenemy_1000_gopro_3enemy_5030_dqpro_3enemy_5030_dqpro_3\T , tag_singleenemy_1004_mslime_2enemy_5028_dqlime_2enemy_5028_dqlime_2emticon_duel_basic 8, (0 4$ 4Pl P`x赛事群组已开放!赛事对决已开放!!服务器繁忙,请稍后再试*房间码已复制,快去邀请房客吧!房间不存在或已无法加入匹配超时,请稍后再试匹配失败,请稍后再试-搜索失败,请检查网络环境后再试 尚未解锁未输入房间编号-创建失败,请检查网络环境后再试$操作过于频繁,请稍后再试已发送好友请求  ,( $ h|xd`\XtTplP@4<8L0DH@@aEpA(>L> < ?,> ɚ;'??L>aD4BA@>BpA@@@? Xt$8Tt$D`pic_default_act2enemyduel\0P<@ping.high>{0}msx<<@ping.medium>{0}ms<@ping.low>{0}ms soloOperation {0}后开放multiStandMatchmultiOperationMatch体验{0}模式后开放act2enemyduel_milestone_update 蜜果计划争锋大礼花V蜜果计划到达25级和40级后领取6[头像]“全对!” 和 [家具]争锋竞猜奖杯act2enemyduel_milestone_point预选赛蜜果城会场video/act2enemyduel/entry.mp4蜜果城对战中心#Duel Channel - 塞壬唱片-MSR/N2V pic_helloemticon_duel_basic&act2enemyduel_token_duel 每日活跃累计获得争锋大礼花×150后,即可在结算时领取争锋大礼花×200的额外奖励;奖励每日一次,每日04:00重置\(HJ,<Pact1enemyduelCommentScoreLE149999保本就算成功Comment_Operation_6Comment_Operation_6`|0<Lact1enemyduelCommentNoChoice0天意如此!Comment_Operation_8Comment_Operation_8|0<Lact1enemyduelCommentMultiChoice0 功亏一篑Comment_Operation_7Comment_Operation_7|",<Lact1enemyduelCommentScoreGT149999 礼物大亨Comment_Operation_5Comment_Operation_54|0<Lact1enemyduelCommentNoChoice1绝地求生!Comment_Operation_4Comment_Operation_4ТtZ00Dact1enemyduelCommentNewRecord礼物优胜新高Comment_Operation_3Comment_Operation_3dx,8Hact1enemyduelCommentRank2全场第二!Comment_Operation_2Comment_Operation_2x,8Hact1enemyduelCommentRank1全场第一!Comment_Operation_1Comment_Operation_1 OPERATIONh,ĤtN,8Hact1enemyduelCommentScoreLE4猜得再准点Comment_STAND_5Comment_STAND_5Tt,8Hact1enemyduelCommentScoreGT4 惊心动魄Comment_STAND_4Comment_STAND_4tn,8Hact1enemyduelCommentPass5 竞猜达人Comment_STAND_3Comment_STAND_3 ,8Hact1enemyduelCommentRank1一站到底!Comment_STAND_1Comment_STAND_1STAND  "$&(*,.2t   h?h4比赛已全部结束! 感谢参与本届赛事!  hh新选手已加入争锋!@hh*下一阶段将有新选手加入争锋!   h?h赛事直播火热进行中! act2enemyduelh$p  7|DFGtH,@yg͂g(08 障碍飞车zone_4zone_4W守护船车通过尽可能多的地块并到达目的地,冲刺更高关卡得分!< act1arcade_m4_03act1arcade_m4_02act1arcade_m4_01zone_4zone_4T@yg͂g$,4x 心连心zone_3zone_3B让尽可能多的敌人通过锁链,冲刺更高关卡得分!< act1arcade_m3_03act1arcade_m3_02act1arcade_m3_01zone_3zone_3| 0<($,840qg͂g(08| 喷泉大战zone_2zone_2B让纯白水汽铺满更多的地块,冲刺更高关卡得分!< act1arcade_m2_03act1arcade_m2_02act1arcade_m2_01zone_2zone_2 $8$ (40,qg͂g(08t 超级钩爪zone_1zone_19把敌人统统抓进坑里,冲刺更高关卡得分!< act1arcade_m1_03act1arcade_m1_02act1arcade_m1_01zone_1zone_1Ll4Tt<D badge_comn_3badge_comn_3_1x badge_comn_2badge_comn_2_1 badge_comn_1badge_comn_1_1 badge_zone_4badge_zone_4_3 badge_zone_4badge_zone_4_2H badge_zone_4badge_zone_4_1| badge_zone_3badge_zone_3_3 badge_zone_3badge_zone_3_2 badge_zone_3badge_zone_3_1 badge_zone_2badge_zone_2_3L badge_zone_2badge_zone_2_2 badge_zone_2badge_zone_2_1 badge_zone_1badge_zone_1_3 badge_zone_1badge_zone_1_2 badge_zone_1badge_zone_1_1P badge_ulti_1badge_ulti_1_3 badge_ulti_1badge_ulti_1_2 badge_ulti_1badge_ulti_1_1 +`'#,(t T ,( ,zone_4act1arcade_m4_032act1arcade_m4_03@,n~I_P@xd<障碍飞车>守护船车到达灰色目标点来获取关卡得分,最多携带干员11人 <两栖船坞>消耗一定部署费用,自动发射一辆船车 <自走车单行道>使经过的船车转向 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人 <雪雉的安全起重机>立即撤退干员,并减少大量再部署时间 <弩炮台>会定期射出弩箭对我方单位造成物理伤害 吸收周围实验产物回复技力,技力满时激活act1arcade_m4_03llt ,zone_4act1arcade_m4_02~act1arcade_m4_02@,ʰڰp<0uZ<障碍飞车>守护船车到达灰色目标点来获取关卡得分,最多携带干员11人 <两栖船坞>消耗一定部署费用,自动发射一辆船车 <自走车单行道>使经过的船车转向 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人 <雪雉的安全起重机>立即撤退干员,并减少大量再部署时间act1arcade_m4_02l ,zone_4act1arcade_m4_01 act1arcade_m4_01@,FqV8fP(v N<<障碍飞车>守护船车到达灰色目标点来获取关卡得分,最多携带干员11人 <两栖船坞>消耗一定部署费用,自动发射一辆船车 <自走车单行道>使经过的船车转向 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人 <雪雉的安全起重机>立即撤退干员,并减少大量再部署时间act1arcade_m4_01 ,zone_3act1arcade_m3_03act1arcade_m3_03@,ҷI_P@x<心连心>让敌人通过稳固锁链来获取关卡得分;击倒器伥的本体所需的伤害次数增加,最多可携带干员11人 <接驳地块>初始不可部署干员,需要周围存在其他干员进行协助 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <大力拳套>使我方单位推拉力度增大一级act1arcade_m3_034< ,zone_3act1arcade_m3_02Fact1arcade_m3_02@,p<0uZ<心连心>让敌人通过稳固锁链来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <接驳地块>初始不可部署干员,需要周围存在其他干员进行协助 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <大力拳套>使我方单位推拉力度增大一级act1arcade_m3_02 ,zone_3act1arcade_m3_01act1arcade_m3_01@,2qB8RP(b N<<心连心>让敌人通过稳固锁链来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <接驳地块>初始不可部署干员,需要周围存在其他干员进行协助 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <大力拳套>使我方单位推拉力度增大一级act1arcade_m3_01 ,zone_2act1arcade_m2_03act1arcade_m2_03@,I_P@x;<喷泉大战>将纯白水汽铺在更多的地块,用大战记分站对其进行记分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <景观喷泉>站在周围的单位不受蒸汽影响,攻击时可以产生纯白水汽 <大战记分站>可以对场上的纯白水汽进行计分;计分过程中,每个纯白水汽获得的分数递增 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <口渴乐乐>被击破时在周围产生纯白水汽 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人act1arcade_m2_03T ,zone_2act1arcade_m2_02act1arcade_m2_02@,"p<20uZ<喷泉大战>将纯白水汽铺在更多的地块,用大战记分站对其进行记分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <景观喷泉>站在周围的单位不受蒸汽影响,攻击时可以产生纯白水汽 <大战记分站>可以对场上的纯白水汽进行计分;计分过程中,每个纯白水汽获得的分数递增 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <口渴乐乐>被击破时在周围产生纯白水汽 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人 <都市风壁障>可以阻止敌人前进路线使其绕路act1arcade_m2_02(h0 ,zone_2act1arcade_m2_01:act1arcade_m2_01@,vq8P( N<<喷泉大战>将纯白水汽铺在更多的地块,用大战记分站对其进行记分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <景观喷泉>站在周围的单位不受蒸汽影响,攻击时可以产生纯白水汽 <大战记分站>可以对场上的纯白水汽进行计分;计分过程中,每个纯白水汽获得的分数递增 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <口渴乐乐>被击破时在周围产生纯白水汽 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人 <雪雉的安全起重机>立即撤退干员,并减少大量再部署时间 act1arcade_m2_01 ,zone_1act1arcade_m1_03act1arcade_m1_03@,I_P.@x<超级钩爪>把敌人抓进坑里来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <钩爪>可以向当前方向发射一个钩子,将碰到的第一个敌人拉到面前 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <喷拒器>将前方一名敌人推开act1arcade_m1_03T\ ,zone_1act1arcade_m1_02fact1arcade_m1_02@,p<0uZ<超级钩爪>把敌人抓进坑里来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <钩爪>可以向当前方向发射一个钩子,将碰到的第一个敌人拉到面前 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <喷拒器>将前方一名敌人推开act1arcade_m1_02  ,zone_1act1arcade_m1_01act1arcade_m1_01@,Vqf8vP( N<<超级钩爪>把敌人抓进坑里来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <钩爪>可以向当前方向发射一个钩子,将碰到的第一个敌人拉到面前 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <喷拒器>将前方一名敌人推开act1arcade_m1_01-X  H  | 8 `  @hDl$Lt,T l$Lp- 831014 mileStone_45, 293303 mileStone_44+ v931053 mileStone_43=30103 mileStone_29 =3401 mileStone_28H =31053 mileStone_27 >3303 mileStone_26З N>31014 mileStone_25\ > 2003 mileStone_24X4 >30013 mileStone_23  ?'4001 mileStone_22 ^?30103 mileStone_21$$?M tm_arcade_1 mileStone_20l ? 3302 mileStone_19l .@31053 mileStone_18D r@2004 mileStone_178 @31024 mileStone_16| @'4001 mileStone_15 >A30013 mileStone_14  A3401 mileStone_13H  A30103 mileStone_12h  B3303 mileStone_11ЛE  NB30115 mileStone_10"  B 2003 mileStone_9T B31053 mileStone_8 C'4001 mileStone_7Ԝ RC30064 mileStone_6 C 3302 mileStone_5Tx C30013 mileStone_4Z D2004 mileStone_3ԝ< RD30103 mileStone_2 D'4001 mileStone_1&H408 ($D@ ,<&ɚ;<Xhx04DXt项目当前暂未开放项目已关闭活动已结束< trap_190_arcsum3trap_189_arcsum2trap_188_arcsum1点数等级达到{0}级领取 tm_arcade_1点数等级达到{0}级领取avatar_activity_ARC1AReception Desk博物馆兑换台act1arcade_milestone_point enemy_5505_arctxienemy_5501_arcbank badge_ulti_1秘籍打印卡\@ 通用增益通用荣誉珐琅COMMONH 项目专属增益单项荣誉珐琅ZONED,全局荣誉珐琅ULTIMATE$\|X4lx `p 0HXh>战斗中累计部署超时空电话亭、菜单电话机20次 通用增益k d|B (l char_cost_addvaluearcade_global_trap_costtrap部署费用-5!支援道具的部署费用降低arcade_global_trap_costshare_comn_3_1badge_comn_3_1badge_comn_3_1badge_comn_3_1!为所有游戏关卡提供增益修改的诀窍 badge_comn_3 badge_comn_3(( Td $<L\1战斗中累计击败大富翁或宝藏神偷3次 通用增益n p 47global_placable_char_num_add?valuearcade_placable_num_add初始部署位+1初始部署位增加arcade_placable_num_addshare_comn_2_1badge_comn_2_1badge_comn_2_1badge_comn_2_1!为所有游戏关卡提供增益新手的诀窍 badge_comn_2 badge_comn_2@ Hl|  HX|&累计使用扭蛋机释放技能60次 通用增益jp  4env_gbuff_new_with_verifyP\AspRtrap_187_arcgachachar(game_city_trap_modify_sp[born]keyarcade_global_gacha_sp!扭蛋机初始获得一次充能'【扭蛋机】初始获得一次充能arcade_global_gacha_spshare_comn_1_1badge_comn_1_1badge_comn_1_1badge_comn_1_1!为所有游戏关卡提供增益扭蛋的诀窍 badge_comn_1 badge_comn_1HPx,<X$\ph5障碍飞车项目内所有关卡达到SS得分评级专项增益·IIIZs  00=assign_other_rune_blackb$D BintervalBgamecity rune_aliasarcade_taxi_interval1场景中的特殊buff标记出现的更加频繁'【搁浅零件】出现的更加频繁arcade_taxi_intervalshare_zone_4_3badge_zone_4_3badge_zone_4_3effect_zone_4_3badge_zone_4_3$\p(P`p4障碍飞车项目内所有关卡达到A得分评级专项增益·IIu t 0d?level_hidden_group_enableVtalent2keyarcade_taxi_grg'场上出现额外的自走车发射器'场上出现额外的【两栖码头】arcade_taxi_grgshare_zone_4_2badge_zone_4_2badge_zone_4_2effect_zone_4_2badge_zone_4_2x TdLx1障碍飞车项目内第一关达到A得分评级专项增益·Inw  (DAinsert_token_cardP?cntFtrap_081_turngear token_keyarcade_taxi_turngear*初始额外获得一个自走车转向器*初始获得一个【自走车转向器】arcade_taxi_turngearshare_zone_4_1badge_zone_4_1badge_zone_4_1badge_zone_4_1zone_4$在障碍飞车战斗内提供增益飞车的奥秘 badge_zone_4 badge_zone_4 4\$Xl 2心连心项目内所有关卡达到SS得分评级专项增益·III2z  ( env_gbuff_new,?sp_recovery_per_sec gamecity_line_buff_1keyarcade_chain_sp_干员在锁链中时技力自然回复速度+0.5/秒(和技力光环不叠加,取最高)N干员在锁链中时技力自然回复速度提升(同类效果取最高)arcade_chain_spshare_zone_3_3badge_zone_3_3badge_zone_3_3effect_zone_3_3badge_zone_3_3 $Xld1心连心项目内所有关卡达到A得分评级专项增益·II|  0Fassign_other_rune_blackb,v x-3range_idgamecity rune_aliasarcade_chain_lgth.直线连接干员时,最大范围延长1格!稳固锁链的连接范围扩大arcade_chain_lgthshare_zone_3_2badge_zone_3_2badge_zone_3_2effect_zone_3_2badge_zone_3_2t P`4\t.心连心项目内第一关达到A得分评级专项增益·I~ . (Hinsert_token_card?cnttrap_195_arcpw token_keyarcade_chain_extra_pw初始获得一个神力器$初始获得一个【大力拳套】arcade_chain_extra_pwshare_zone_3_1badge_zone_3_1badge_zone_3_1badge_zone_3_1zone_3!在心连心战斗内提供增益锁链的奥秘 badge_zone_3 badge_zone_30Xp4$\pt5喷泉大战项目内所有关卡达到SS得分评级专项增益·IIIr  ,$ env_gbuff_new(X respawn_timeZ gamecity_draw_buff_2keyarcade_turf_respawn<位于纯白水汽上的我方干员再部署时间减少30%9位于纯白水汽上的我方干员再部署时间减少arcade_turf_respawnshare_zone_2_3badge_zone_2_3badge_zone_2_3effect_zone_2_3badge_zone_2_3 $\pL4喷泉大战项目内所有关卡达到A得分评级专项增益·IIƒ * ,t env_gbuff_new gamecity_draw_buff_3keyarcade_turf_white9干员部署时在所在的格子产生一个纯白水汽6干员部署时在当前地块产生一个纯白水汽arcade_turf_whiteshare_zone_2_2badge_zone_2_2badge_zone_2_2effect_zone_2_2badge_zone_2_2  TdDl1喷泉大战项目内第一关达到A得分评级专项增益·Iڅ B (Oinsert_token_card ?cnttrap_194_arcsoda token_keyarcade_turf_soda$初始获得一瓶【单瓶汽水】$初始获得一瓶【口渴乐乐】arcade_turf_sodashare_zone_2_1badge_zone_2_1badge_zone_2_1badge_zone_2_1zone_2$在喷泉大战战斗内提供增益蒸汽的奥秘 badge_zone_2 badge_zone_2P $   HX $\pPp5超级钩爪项目内所有关卡达到SS得分评级专项增益·III  0|Renemy_dynamic_ability_new$ mass_level gamecity_gbuff_miner_2keyarcade_miner_mass敌人被阻挡时失重敌人被阻挡时获得失重arcade_miner_massshare_zone_1_3badge_zone_1_3badge_zone_1_3effect_zone_1_3badge_zone_1_3 , $( $\p(84超级钩爪项目内所有关卡达到A得分评级专项增益·IIΊ 6 8env_gbuff_new_with_verifyt@$@interval@scaletrap_192_archookchar gamecity_gbuff_miner_3keyarcade_miner_random!场上出现高分值星标敌人B出现带有星标的敌人,该敌人的关卡得分大幅增加arcade_miner_randomshare_zone_1_2badge_zone_1_2badge_zone_1_2effect_zone_1_2badge_zone_1_2` ( $  Tdt1超级钩爪项目内第一关达到A得分评级专项增益·In  4@T( (char_skill_cd_add8^trap_192_archookcharvaluearcade_miner_hook)黄金矿工模式钩爪的sp消耗降低!【钩爪】的技力需求降低arcade_miner_hookshare_zone_1_1badge_zone_1_1badge_zone_1_1badge_zone_1_1zone_1$在超级钩爪战斗内提供增益重力的奥秘 badge_zone_1 badge_zone_1   l|T,\ @H全局最高分达到2500000分大师H可露希尔正在热身,她将作为开发者来与你一决高下!NONEshare_ulti_1_3badge_ulti_1_3badge_ulti_1_3effect_ulti_1_3badge_ulti_1_3(j ( $  @H|全局最高分达到1200000分进阶3你的战绩让水月和绮良对你刮目相看。NONEshare_ulti_1_2badge_ulti_1_2badge_ulti_1_2effect_ulti_1_2badge_ulti_1_2Lk $  <Dx全局最高分达到600000分新手0你已经在游戏中取得了初步的成就。NONEshare_ulti_1_1badge_ulti_1_1badge_ulti_1_1badge_ulti_1_1称霸罗德岛 badge_ulti_1 badge_ulti_1 act1arcade8upt,sqpXon,lji`gfdcTba_]|\8[Y@XVU|T0SQPTONLKDJIGxF4ECBxA4@>l x8Tt((PddddhD^ act9d0_zone3 尚未解锁 act9d0_zone3xT o^ act9d0_zone2!完成「阵中往事」后解锁 act9d0_zone2@zo^ act9d0_zone1 尚未解锁 act9d0_zone1act9d0_token_dogTagPact9d0xpP]d|HHHHxTZ@_ act11d0_zone3完成[议事高塔]后解锁 act11d0_zone3(T@_ act11d0_zone2完成[议事高塔]后解锁 act11d0_zone2@*@_ act11d0_zone1 尚未解锁 act11d0_zone1act11d0_token_currencyt`(<@ 050511D0Activity_s511D0Activity_s5< 040411D0Activity_s411D0Activity_s4< 030311D0Activity_s311D0Activity_s30<H 020211D0Activity_s211D0Activity_s2< 010111D0Activity_s111D0Activity_s1Ԣact11d04D0\D_ act12d0_zone2$完成「大酋长之路」后解锁 act12d0_zone2DJD_ act12d0_zone1 尚未解锁 act12d0_zone1act12d0_token_componentsact12d0D px L u_ act13d2_zone2完成「GT-3」后解锁 act13d2_zone2 @ru_ act13d2_zone1 尚未解锁 act13d2_zone1act1d0_token_gold_rep_1Lact13d2t!`^ ĔĔĔx!TB_ act13d5_zone2!完成「大竞技场」后解锁 act13d5_zone2 "@_ act13d5_zone1 尚未解锁 act13d5_zone1act13d5_token_securitiesH~u^? 0 newsTitlePic_15 8L 特别信件special_letter_mainLogospecial_letter_logospecial_letter act13d5_st03大骑士长的回信H尊敬的阿米娅女士: 我荣幸地通知您,卡西米尔监正会与骑士协会已于昨日通过了贵司提出的《参赛感染者医疗及医疗环境整治合作条款》,并将于近日派专人前往贵司接洽,电子版合同文件已和本信件一同发放至贵司邮箱,请查收。 我在此以代表卡西米尔监正会全体,向阿米娅女士及贵司医疗部门成员问好。参与该项目的其他医疗药品企业很高兴能得到贵司的帮助,我们都很庆幸帮助苦难者的美德仍旧没有在大地上消亡殆尽。 同时,请允许我以个人名义,向阿米娅女士、凯尔希女士及“博士”道谢。 感谢你们在耀骑士因不公正的阴谋而被迫远离家乡的时候,收留并庇护了她。以卡西米尔监正会大骑士长的名义向各位保证,临光一定会受到公正的对待。 愿荣耀仍在。 卡西米尔监正会 h} 卡西米尔监正会4DZ 愿荣耀仍在。感谢你们在耀骑士因不公正的阴谋而被迫远离家乡的时候,收留并庇护了她。以卡西米尔监正会大骑士长的名义向各位保证,临光一定会受到公正的对待。c同时,请允许我以个人名义,向阿米娅女士、凯尔希女士及“博士”道谢。我在此以代表卡西米尔监正会全体,向阿米娅女士及贵司医疗部门成员问好。参与该项目的其他医疗药品企业很高兴能得到贵司的帮助,我们都很庆幸帮助苦难者的美德仍旧没有在大地上消亡殆尽。 我荣幸地通知您,卡西米尔监正会与骑士协会已于昨日通过了贵司提出的《参赛感染者医疗及医疗环境整治合作条款》,并将于近日派专人前往贵司接洽,电子版合同文件已和本信件一同发放至贵司邮箱,请查收。4D尊敬的阿米娅女士:news_15SPECIAL LETTERnews_158-j>PF 0newsTitlePic_14 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_08B实时播报:商业联合会部分常务董事向监正会抗议今日,梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称,监正会政府擅自调用了部分征战骑士,而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为,调用征战骑士是监正会紧急情况下的合法职能,此举并无不妥。 商业联合会依旧要求监正会政府给出合理答复,监正会则表示,国民院是卡西米尔监正会政府的最高审判机关,无论监正会与国民院之间出现什么问题,二者都没有向商业联合会负责的义务。 随后,梅什科集团负责人指责了骑士协会在耀骑士事件中的失职,并要求交替发言人制度与骑士协会的部分职能。此举引起了部分骑士贵族的不满,商业联合会也表示不排除撤回献金修改方案的可能。目前会议仍在进行。 newsTextPic_co_c_3p`,hnewsTextPic_co_c_3#随后,梅什科集团负责人指责了骑士协会在耀骑士事件中的失职,并要求交替发言人制度与骑士协会的部分职能。此举引起了部分骑士贵族的不满,商业联合会也表示不排除撤回献金修改方案的可能。目前会议仍在进行。ܒ商业联合会依旧要求监正会政府给出合理答复,监正会则表示,国民院是卡西米尔监正会政府的最高审判机关,无论监正会与国民院之间出现什么问题,二者都没有向商业联合会负责的义务。h今日,梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称,监正会政府擅自调用了部分征战骑士,而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为,调用征战骑士是监正会紧急情况下的合法职能,此举并无不妥。news_14BY CENTRAL JOURNALnews_14068 b >8' 0newsTitlePic_13 @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_08*骑士协会与国民院公开征集民意今日下午,耀骑士回到卡瓦莱利亚基,并干预玛莉娅与雪踵骑士团的比赛一事,在各大媒体与观众之间沸沸扬扬。经骑士协会相关负责人与发言人代表商讨之后,耀骑士于赛事中途干预明显违背原则,但考虑到雪踵骑士团的两位骑士同样做出多项违规举动,本场比赛宣告作废。 同时,骑士协会向国民院提出申诉。国民院将就是否承认耀骑士的正统骑士地位举行临时会议。如果耀骑士得到承认,那么困扰临光家族的长骑空缺问题也将不复存在。 newsTextPic_13_1 目前,观众与游客们普遍希望耀骑士重回赛场。今日下午已在多个竞技场发生了请愿活动。同时各大媒体社交平台也出现了一边倒的支持声音。想必骑士协会和国民院很快就会给出答复。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_2\,newsTextPic_ad_2Ț由大数据为您精心甄选ԟnewsTextPic_co_s_1目前,观众与游客们普遍希望耀骑士重回赛场。今日下午已在多个竞技场发生了请愿活动。同时各大媒体社交平台也出现了一边倒的支持声音。想必骑士协会和国民院很快就会给出答复。newsTextPic_13_1@同时,骑士协会向国民院提出申诉。国民院将就是否承认耀骑士的正统骑士地位举行临时会议。如果耀骑士得到承认,那么困扰临光家族的长骑空缺问题也将不复存在。,n今日下午,耀骑士回到卡瓦莱利亚基,并干预玛莉娅与雪踵骑士团的比赛一事,在各大媒体与观众之间沸沸扬扬。经骑士协会相关负责人与发言人代表商讨之后,耀骑士于赛事中途干预明显违背原则,但考虑到雪踵骑士团的两位骑士同样做出多项违规举动,本场比赛宣告作废。news_13BY KAWALERIELKI SPORTSnews_13|?  33>@ @ 0 newsTitlePic_12<0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_08专题——耀骑士归来!四十分钟前,本应被流放的玛嘉烈·临光(以下简称为耀骑士)突然出现在炎刃竞技场,并打断了正在进行的比赛,数百万的观众都目睹了这一情形,这到底是怎么回事呢? 据悉,当日在炎刃竞技场举行的2V2特别决斗赛情况频出。先是远牙骑士由于事件原因无法参赛,玛莉娅·临光被迫以少对多对阵雪踵骑士团。而雪踵骑士团赛前临时接受了腐败骑士与凋零骑士两位萨卡兹骑士,并临时决定由此二人出场应战。激战正酣,耀骑士突然冲入竞技场,救下就要落败的妹妹,并反败为胜。 被流放者严禁进入卡西米尔的任何城邦——然而,感染者不被允许参赛已是过去,观众们对耀骑士的态度昭然若揭。国民院与骑士协会将会做出怎样的反应?我们是否能看见传奇再续,看见耀骑士这位“凑巧的奇迹”能否真正对抗强大的对手? 耀骑士是否会带来新的奇迹,还是这次公然反抗骑士协会的行为会遭到严惩?无数卡西米尔人翘首以盼,我们也将持续追踪报道! newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_3D@\,newsTextPic_ad_3由大数据为您精心甄选newsTextPic_co_r_1<耀骑士是否会带来新的奇迹,还是这次公然反抗骑士协会的行为会遭到严惩?无数卡西米尔人翘首以盼,我们也将持续追踪报道!A被流放者严禁进入卡西米尔的任何城邦——然而,感染者不被允许参赛已是过去,观众们对耀骑士的态度昭然若揭。国民院与骑士协会将会做出怎样的反应?我们是否能看见传奇再续,看见耀骑士这位“凑巧的奇迹”能否真正对抗强大的对手?D据悉,当日在炎刃竞技场举行的2V2特别决斗赛情况频出。先是远牙骑士由于事件原因无法参赛,玛莉娅·临光被迫以少对多对阵雪踵骑士团。而雪踵骑士团赛前临时接受了腐败骑士与凋零骑士两位萨卡兹骑士,并临时决定由此二人出场应战。激战正酣,耀骑士突然冲入竞技场,救下就要落败的妹妹,并反败为胜。四十分钟前,本应被流放的玛嘉烈·临光(以下简称为耀骑士)突然出现在炎刃竞技场,并打断了正在进行的比赛,数百万的观众都目睹了这一情形,这到底是怎么回事呢?news_12 BY RED WINEnews_12JD >I 0newsTitlePic_11h0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_st02H远牙骑士被卷入粉丝暴力事件?远牙骑士至今下落不明远牙骑士被卷入粉丝暴力事件是怎么回事呢?据悉,远牙骑士于7日晚前往某工匠铺取回维修的装备。在路途上遭遇了某骑士团的过激粉丝,双方发生口角,并演变成斗殴。身为获得封号的正式骑士,显然“远牙”查丝汀娜没能做出最正确的判断。当警务人员抵达现场时,只发现了数名遭到远牙骑士暴力袭击的公民,据称远牙骑士同样受伤不浅,但并没有在其住所找到其下落。 newsTextPic_11_1 国民院称将严肃调查此事。无论罪责如何审判,都不是远牙骑士消失的借口。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_1$\, newsTextPic_ad_1P由大数据为您精心甄选\newsTextPic_co_r_1f国民院称将严肃调查此事。无论罪责如何审判,都不是远牙骑士消失的借口。newsTextPic_11_18远牙骑士被卷入粉丝暴力事件是怎么回事呢?据悉,远牙骑士于7日晚前往某工匠铺取回维修的装备。在路途上遭遇了某骑士团的过激粉丝,双方发生口角,并演变成斗殴。身为获得封号的正式骑士,显然“远牙”查丝汀娜没能做出最正确的判断。当警务人员抵达现场时,只发现了数名遭到远牙骑士暴力袭击的公民,据称远牙骑士同样受伤不浅,但并没有在其住所找到其下落。news_11 BY RED WINEnews_11R2" ?h 04<newsTitlePic_10 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_07Q午间特别新闻:“塑料”瑟奇亚克被确认转入骑士领第三医院今日晨间,呼啸骑士团先锋,高人气竞技骑士“塑料”瑟奇亚克在私人豪宅中为自己的儿子举办生日宴席。席间,瑟奇亚克多次感到身体不适,并最终暂时离席前往卧室休憩。随后,仆人发现了倒在走廊间的瑟奇亚克。 newsTextPic_10_1 事发后,瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时,骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况,相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动,祝愿这位知名的竞技骑士安然无恙。 newsTextPic_co_c_2,newsTextPic_co_c_2ص事发后,瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时,骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况,相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动,祝愿这位知名的竞技骑士安然无恙。\newsTextPic_10_1 今日晨间,呼啸骑士团先锋,高人气竞技骑士“塑料”瑟奇亚克在私人豪宅中为自己的儿子举办生日宴席。席间,瑟奇亚克多次感到身体不适,并最终暂时离席前往卧室休憩。随后,仆人发现了倒在走廊间的瑟奇亚克。news_10BY CENTRAL JOURNALnews_10Y ) >P@ 0 8 newsTitlePic_9` @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_06N新生代的叛逆与无知——七名新星骑士全部拒绝骑士团邀请)昨日下午,远牙骑士第三次拒绝了数家企业的邀请,并公开在媒体上发表了建立“独立骑士团”的计划。无独有偶,高人气独立骑士玛莉娅·临光同样拒绝了斯沃玛食品公司等多家公司的加盟邀请。而在各大比赛中逐渐取得亮眼表现的感染者骑士团“红松”,也表明了不愿与任何企业合作的立场。出现这种现象,不由令人反思:随着骑士竞技的高速发展,过分谋求“自由”,企图在和平年代复辟“骑士荣光”,是否是新生代骑士桀骜无知的体现? 骑士团与赞助商之间,荣辱与共、息息相关。自第一法令推行以来,骑士阶层在数百年间都备受世人尊崇。如今,随着卡西米尔的告诉发展,骑士也应当在新时代找到合适的存续之道。对于在年青骑士中出现的这种不和谐现象,发言人麦基将其称为:“令人痛心疾首的误会”。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_3\,hnewsTextPic_ad_3由大数据为您精心甄选newsTextPic_co_s_1n骑士团与赞助商之间,荣辱与共、息息相关。自第一法令推行以来,骑士阶层在数百年间都备受世人尊崇。如今,随着卡西米尔的告诉发展,骑士也应当在新时代找到合适的存续之道。对于在年青骑士中出现的这种不和谐现象,发言人麦基将其称为:“令人痛心疾首的误会”。xQ昨日下午,远牙骑士第三次拒绝了数家企业的邀请,并公开在媒体上发表了建立“独立骑士团”的计划。无独有偶,高人气独立骑士玛莉娅·临光同样拒绝了斯沃玛食品公司等多家公司的加盟邀请。而在各大比赛中逐渐取得亮眼表现的感染者骑士团“红松”,也表明了不愿与任何企业合作的立场。出现这种现象,不由令人反思:随着骑士竞技的高速发展,过分谋求“自由”,企图在和平年代复辟“骑士荣光”,是否是新生代骑士桀骜无知的体现?news_9BY KAWALERIELKI SPORTSnews_9c3> 0x,4newsTitlePic_8l <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_056商业联合会赞同监正会提高献金比例法案十八日晚,卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起,卡西米尔监正会将在部分领域全面提高企业献金比例,并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为,此法案是针对乌萨斯日益频繁的军事活动的举措。 同时,商业联合会部分常务董事代表向监正会提出,希望部分大型企业联合组建“安保部队”,以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。 newsTextPic_8_1 newsTextPic_co_c_1<P,newsTextPic_co_c_1newsTextPic_8_1同时,商业联合会部分常务董事代表向监正会提出,希望部分大型企业联合组建“安保部队”,以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。k十八日晚,卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起,卡西米尔监正会将在部分领域全面提高企业献金比例,并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为,此法案是针对乌萨斯日益频繁的军事活动的举措。news_8BY CENTRAL JOURNALnews_8Dj v:>I0u 0t | newsTitlePic_70@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_04K临光的秘密基地?神秘酒吧地点曝光,竟有这些骑士出没位于金羽大道的尽头,有一处名声不显的酒吧,它有一个古怪的名字——恐怖马丁。这处卡西米尔随处可见的骑士竞技酒吧却有一个鲜为人知的特点,那就是来此饮酒的顾客基本都是退役骑士。 newsTextPic_7_1 而这都不是重点,重要的是耀骑士的妹妹玛莉娅·临光和鞭刃骑士佐菲娅经常在酒吧打烊后来到这里。一般酒吧很少这么早打烊,要理解为生意不好也非常牵强。但近日有人频繁在酒吧周边目击到玛莉娅和鞭刃。想必玛莉娅大家都很熟悉,作为热门独立骑士,她和鞭刃的关系也一度引发热议。在玛莉娅代表临光家族参赛之后,曾经被推上风口浪尖的玛恩纳·临光并没有发声,据玛恩纳的同事爆料,他依然过着普通工作的日子,安分地做着本职工作,好像这件事与他无关。 想必临光家的秘密就藏在这处酒吧之中。笔者尚没有发现更多消息,不过希望一睹临光风采的读者,也许可以去碰碰运气。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_28\,dnewsTextPic_ad_2由大数据为您精心甄选newsTextPic_co_r_1想必临光家的秘密就藏在这处酒吧之中。笔者尚没有发现更多消息,不过希望一睹临光风采的读者,也许可以去碰碰运气。q而这都不是重点,重要的是耀骑士的妹妹玛莉娅·临光和鞭刃骑士佐菲娅经常在酒吧打烊后来到这里。一般酒吧很少这么早打烊,要理解为生意不好也非常牵强。但近日有人频繁在酒吧周边目击到玛莉娅和鞭刃。想必玛莉娅大家都很熟悉,作为热门独立骑士,她和鞭刃的关系也一度引发热议。在玛莉娅代表临光家族参赛之后,曾经被推上风口浪尖的玛恩纳·临光并没有发声,据玛恩纳的同事爆料,他依然过着普通工作的日子,安分地做着本职工作,好像这件事与他无关。newsTextPic_7_1H位于金羽大道的尽头,有一处名声不显的酒吧,它有一个古怪的名字——恐怖马丁。这处卡西米尔随处可见的骑士竞技酒吧却有一个鲜为人知的特点,那就是来此饮酒的顾客基本都是退役骑士。news_7 BY RED WINEnews_7u NE>: 0l@ H newsTitlePic_6 @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_03'“十年磨一刃”赛中特别报道经骑士协会审批、国民院一致通过,由艾伦精选科技公司赞助,曾连续入围多次百强骑士团的泰勒骑士团于今日晋升为泰勒大骑士团。目前,泰勒大骑士团旗下仅有由原成员组成,以队长之姓氏重新命名的瑞秋骑士团,以及负责训练年轻后备骑士的战鞭骑士团。虽然人数较少,但曾经的特锦赛季军寒颅骑士作为教官加入战鞭骑士团,引发了轩然大波。 newsTextPic_6_1 与此同时,经骑士协会审批,本赛季第一名脱颖而出,在选拔赛阶段就赢得骑士封号的骑士已在昨日傍晚的比赛结束后出现。独立骑士查丝汀娜以其卓越的能力,超高的得票数,极快攀升的积分排名赢得了多家企业的青睐,并于今日清晨获得了“远牙”的封号。 无论是“远牙”查丝汀娜还是泰勒大骑士团,这一切都象征着卡西米尔骑士竞技行业的卓越发展。这一届特锦赛会搅动起怎样的崭新潮流,令人深感期待。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_3d\, newsTextPic_ad_3d由大数据为您精心甄选pnewsTextPic_co_s_1无论是“远牙”查丝汀娜还是泰勒大骑士团,这一切都象征着卡西米尔骑士竞技行业的卓越发展。这一届特锦赛会搅动起怎样的崭新潮流,令人深感期待。Y与此同时,经骑士协会审批,本赛季第一名脱颖而出,在选拔赛阶段就赢得骑士封号的骑士已在昨日傍晚的比赛结束后出现。独立骑士查丝汀娜以其卓越的能力,超高的得票数,极快攀升的积分排名赢得了多家企业的青睐,并于今日清晨获得了“远牙”的封号。newsTextPic_6_1经骑士协会审批、国民院一致通过,由艾伦精选科技公司赞助,曾连续入围多次百强骑士团的泰勒骑士团于今日晋升为泰勒大骑士团。目前,泰勒大骑士团旗下仅有由原成员组成,以队长之姓氏重新命名的瑞秋骑士团,以及负责训练年轻后备骑士的战鞭骑士团。虽然人数较少,但曾经的特锦赛季军寒颅骑士作为教官加入战鞭骑士团,引发了轩然大波。news_6BY KAWALERIELKI SPORTSnews_6 O>@ ' 0t newsTitlePic_50@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_02最新人气赛事TOP5盘点newsTextPic_5_1 TOP5 迷雾骑士VS断腕骑士 评语:较为纯粹的武器技巧对决,两位掌握了多种武器技艺的骑士进行的武器拼比,看似花哨的对决下是对传统技巧的无限精进! TOP4 独立骑士菲奥伦VS独立骑士奥斯丁 评语:二人同样没有封号,但其中一人来自古老的骑士家族,另一人则是实打实的草根出身。骑士之争的背后是无数观众心里梦想的跳动!岂能错过! TOP3 独立骑士玛莉娅·临光VS塑料骑士 评语:作为耀骑士之妹的玛莉娅仅仅因为她的姓氏就收获了无数人气。巧妙地利用源石技艺,切入漏洞,玛莉娅有着与耀骑士截然不同的作战风格,值得一看! TOP2 独立骑士查丝汀娜VS飞羽骑士 评语:同为弓弩使用者的较量,速度与技巧的迸发。原本巨大的竞技场在两位狙击手的生死拉锯中显得狭小无比,享受这份紧张感! TOP1 烛骑士VS溪流骑士 评语:不该出现在选拔赛期间的高实力对决,拥有特邀资格的烛骑士出于什么目的下场战斗引发热议,莱塔尼亚法术体系与传统骑士武艺的融合碰撞,比赛录像带已经脱销的必看对决! 以上录像均在各大竞技场有售,同时将于明晚八点于“骑士之刃”频道进行赛事重播。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_3((|l4t`H \, newsTextPic_ad_3d由大数据为您精心甄选pnewsTextPic_co_r_1r以上录像均在各大竞技场有售,同时将于明晚八点于“骑士之刃”频道进行赛事重播。4D评语:不该出现在选拔赛期间的高实力对决,拥有特邀资格的烛骑士出于什么目的下场战斗引发热议,莱塔尼亚法术体系与传统骑士武艺的融合碰撞,比赛录像带已经脱销的必看对决!D烛骑士VS溪流骑士hTOP1|评语:同为弓弩使用者的较量,速度与技巧的迸发。原本巨大的竞技场在两位狙击手的生死拉锯中显得狭小无比,享受这份紧张感!H&独立骑士查丝汀娜VS飞羽骑士|TOP2评语:作为耀骑士之妹的玛莉娅仅仅因为她的姓氏就收获了无数人气。巧妙地利用源石技艺,切入漏洞,玛莉娅有着与耀骑士截然不同的作战风格,值得一看!+独立骑士玛莉娅·临光VS塑料骑士TOP3评语:二人同样没有封号,但其中一人来自古老的骑士家族,另一人则是实打实的草根出身。骑士之争的背后是无数观众心里梦想的跳动!岂能错过!,独立骑士菲奥伦VS独立骑士奥斯丁TOP4评语:较为纯粹的武器技巧对决,两位掌握了多种武器技艺的骑士进行的武器拼比,看似花哨的对决下是对传统技巧的无限精进!迷雾骑士VS断腕骑士TOP5newsTextPic_5_1news_5 BY RED WINEnews_5 ^> X 0d l newsTitlePic_4 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_013感染者收购事件定性:仁慈不代表纵容#今年是感染者参赛制度推行的第三个年头,我们非常高兴地宣布,这一人道举措得到了显著的成果,各地感染者问题事件显著减少,而感染者为生存而战的身姿,也为他们赢得了独特的尊重,以及切实存活下去的财富。 newsTextPic_4_1 但是,随着感染者参赛人数的逐年增加,我们不可避免地遭遇到了各种问题。除了无法确保感染者骑士受到良好的治疗,也出现了我们不希望看到的现象——部分通过竞赛和斗技赚取高额财富的感染者开始利用财富大量收买感染者同胞,并擅自组织起了不被骑士协会认可的组织。这些组织往往以破坏社会安定、报复非感染者为目的,有非法集资、非法武装集会等多种嫌疑。 目前,骑士协会已通过法律手段向国民院提起诉讼,要求整改感染者骑士收留大批非法感染者的现象。卡西米尔绝不会让“四城大隔断”事件再次出现。 newsTextPic_co_c_2,,newsTextPic_co_c_2目前,骑士协会已通过法律手段向国民院提起诉讼,要求整改感染者骑士收留大批非法感染者的现象。卡西米尔绝不会让“四城大隔断”事件再次出现。但是,随着感染者参赛人数的逐年增加,我们不可避免地遭遇到了各种问题。除了无法确保感染者骑士受到良好的治疗,也出现了我们不希望看到的现象——部分通过竞赛和斗技赚取高额财富的感染者开始利用财富大量收买感染者同胞,并擅自组织起了不被骑士协会认可的组织。这些组织往往以破坏社会安定、报复非感染者为目的,有非法集资、非法武装集会等多种嫌疑。|newsTextPic_4_1 今年是感染者参赛制度推行的第三个年头,我们非常高兴地宣布,这一人道举措得到了显著的成果,各地感染者问题事件显著减少,而感染者为生存而战的身姿,也为他们赢得了独特的尊重,以及切实存活下去的财富。news_4BY CENTRAL JOURNALnews_4 nI> N,newsTitlePic_3x0@ 红酒报red_wine_mainLogo red_wine_logored_wineB诺斯伍德大骑士团举办宴席,参宴骑士多达百位!但凡对骑士竞技有所关注的骑士,想必都曾听闻诺斯伍德的大名。作为卡西米尔的鼎盛大骑士团之一,其麾下不乏有锋盔骑士团、钉盾骑士团等成绩斐然的老牌竞技骑士团。在今年并无其他骑士团晋升为大骑士团的情况下,诺斯伍德仍然保持着他们在中央赛区的统治地位,但面对其他赛区大骑士团的虎视眈眈,情况依旧不容乐观。 newsTextPic_3_1 本次宴会的目的明面上是为庆祝几位全新骑士选手加入,而明眼人都看得出来,受邀赴宴的骑士中有超过一半的骑士是尚无所属,甚至是尚无封号的独立骑士。明显,为了继续保持“Order”而不至于因成绩问题跌落为“Club”,诺斯伍德打算在本赛季持续扩张。到底会有多少人被这块蛋糕吸引而去,让我们拭目以待。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_2\8\,newsTextPic_ad_2D由大数据为您精心甄选PnewsTextPic_co_r_1本次宴会的目的明面上是为庆祝几位全新骑士选手加入,而明眼人都看得出来,受邀赴宴的骑士中有超过一半的骑士是尚无所属,甚至是尚无封号的独立骑士。明显,为了继续保持“Order”而不至于因成绩问题跌落为“Club”,诺斯伍德打算在本赛季持续扩张。到底会有多少人被这块蛋糕吸引而去,让我们拭目以待。$newsTextPic_3_1d但凡对骑士竞技有所关注的骑士,想必都曾听闻诺斯伍德的大名。作为卡西米尔的鼎盛大骑士团之一,其麾下不乏有锋盔骑士团、钉盾骑士团等成绩斐然的老牌竞技骑士团。在今年并无其他骑士团晋升为大骑士团的情况下,诺斯伍德仍然保持着他们在中央赛区的统治地位,但面对其他赛区大骑士团的虎视眈眈,情况依旧不容乐观。news_3 BY RED WINEnews_3H R>@|,  newsTitlePic_2 @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports]耀骑士再度出现?临光家族新骑士首秀,是否能夺回属于贵族的荣耀?newsTextPic_2_1 本赛季骑士竞赛选拔赛事已进行数月有余。除了受邀直接参加特锦赛的七个骑士团、四个大骑士团外,其余的骑士们都争相在选拔阶段积累积分。 然而就在昨天,在位于西部赛区的呼啸竞技场内,出现了一位意料之外的骑士选手——玛莉娅·临光。这对于任何一位骑士爱好者而言,都无疑是一个巨大的话题。 newsTextPic_2_2 六年前,因夺冠而声名显赫的耀骑士因隐瞒感染者身份遭到驱逐,这个曾经风光无限的古老家族陷入了没有长骑主持的尴尬境地。而当时一度被推上风口浪尖的玛恩纳·临光则拒绝了骑士协会的邀请,并使得临光家族被迫面临失去贵族地位的危机。 最终国民院依法做出判决,若临光家族在近五年内没有出现新任长骑且拥有合法骑士封号,将剥夺临光家的贵族地位。玛莉娅·临光在本赛季的表现,将直接决定临光家族未来的命运。 让我们持续对这位年轻的骑士报以关注。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_1 4L(\,X newsTextPic_ad_1由大数据为您精心甄选 newsTextPic_co_s_16让我们持续对这位年轻的骑士报以关注。0最终国民院依法做出判决,若临光家族在近五年内没有出现新任长骑且拥有合法骑士封号,将剥夺临光家的贵族地位。玛莉娅·临光在本赛季的表现,将直接决定临光家族未来的命运。0F六年前,因夺冠而声名显赫的耀骑士因隐瞒感染者身份遭到驱逐,这个曾经风光无限的古老家族陷入了没有长骑主持的尴尬境地。而当时一度被推上风口浪尖的玛恩纳·临光则拒绝了骑士协会的邀请,并使得临光家族被迫面临失去贵族地位的危机。dnewsTextPic_2_2 然而就在昨天,在位于西部赛区的呼啸竞技场内,出现了一位意料之外的骑士选手——玛莉娅·临光。这对于任何一位骑士爱好者而言,都无疑是一个巨大的话题。 本赛季骑士竞赛选拔赛事已进行数月有余。除了受邀直接参加特锦赛的七个骑士团、四个大骑士团外,其余的骑士们都争相在选拔阶段积累积分。8newsTextPic_2_1news_2BY KAWALERIELKI SPORTSnews_2L ]?,,newsTitlePic_1 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journalK卡瓦莱利亚基四城顺利对接,卡西米尔骑士竞技正式开幕六月十日,随着对接链检查完成,卡西米尔的宏伟之城“大骑士领”卡瓦莱利亚基再次展现在世人的面前。在特锦赛结束之前,由四座城邦组合而成的四城联合卡瓦莱利亚基,将是陆地上最宏大的移动城邦之一。四城的联合,也宣告了本次卡西米尔骑士竞技正式开始。 newsTextPic_1_1 昨日晚,骑士协会公布了本赛季各赛区的十二位发言人代表。他们将代表各大赞助商、骑士协会与国民院立场,负责赛事顺利进行。而在任命仪式上,十二位发言人第一次履行职能,联合宣布了国民院于五月末通过的议案:将对所有贡献卓越的违规骑士予以减刑。 让每一位骑士通过竞技赢得荣誉,磨炼技艺,这是骑士竞技亘古不变的初衷。希望在即将开始的各区的选拔赛上,能见到各位骑士勇武有力的身影。 newsTextPic_co_c_1p,newsTextPic_co_c_1让每一位骑士通过竞技赢得荣誉,磨炼技艺,这是骑士竞技亘古不变的初衷。希望在即将开始的各区的选拔赛上,能见到各位骑士勇武有力的身影。\昨日晚,骑士协会公布了本赛季各赛区的十二位发言人代表。他们将代表各大赞助商、骑士协会与国民院立场,负责赛事顺利进行。而在任命仪式上,十二位发言人第一次履行职能,联合宣布了国民院于五月末通过的议案:将对所有贡献卓越的违规骑士予以减刑。newsTextPic_1_14b六月十日,随着对接链检查完成,卡西米尔的宏伟之城“大骑士领”卡瓦莱利亚基再次展现在世人的面前。在特锦赛结束之前,由四座城邦组合而成的四城联合卡瓦莱利亚基,将是陆地上最宏大的移动城邦之一。四城的联合,也宣告了本次卡西米尔骑士竞技正式开始。news_1BY CENTRAL JOURNALnews_1p4 {0}未读 NEWS_UNREAD阅读数 20万+NEWS_READ_LARGE阅读数 {0}万NEWS_READ_MIDDLE( 阅读数 {0}NEWS_READ_SMALLL:act13d5t$'xT:|_ act15d0_zone2!完成「越狱计划」后解锁 act15d0_zone2@|_ act15d0_zone1 尚未解锁 act15d0_zone1act15d0_token_ironSheet;act15d0(pLr}` act16d5_zone2完成「入画」后解锁 act16d5_zone2HD|` act16d5_zone1 尚未解锁 act16d5_zone1act16d5_token_inker<act16d5ܸ $*xT~` act17d0_zone2!完成「行动记录」后解锁 act17d0_zone2@` act17d0_zone1 尚未解锁 act17d0_zone1act17d0_token_form=act17d0X+TpppphHD~b` act17d5_zone3 尚未解锁 act17d5_zone3T:b` act17d5_zone2!完成「阵中往事」后解锁 act17d5_zone2Db` act17d5_zone1 尚未解锁 act17d5_zone1act9d0_token_dogTag_rep_1?act17d5$,xTz@w` act18d0_zone2!完成「漫漫独行」后解锁 act18d0_zone2XD@w` act18d0_zone1 尚未解锁 act18d0_zone1act18d0_token_page@act18d0(4.x Tp` act18d3_zone2!完成「荒败盐风」后解锁 act18d3_zone2D2p` act18d3_zone1 尚未解锁 act18d3_zone1act18d3_token_recordBact18d3( $  dPPPPxT"` act5sre_zone3完成[议事高塔]后解锁 act5sre_zone3T` act5sre_zone2完成[议事高塔]后解锁 act5sre_zone2`@` act5sre_zone1 尚未解锁 act5sre_zone1act11d0_token_currency_rep_1t`<q 05055sreActivity_s55sreActivity_s5P<hq 04045sreActivity_s45sreActivity_s4<q 03035sreActivity_s35sreActivity_s3<r 02025sreActivity_s25sreActivity_s2X<pr 01015sreActivity_s15sreActivity_s1Eact5sre43\` act6sre_zone2$完成「大酋长之路」后解锁 act6sre_zone2x@ ` act6sre_zone1 尚未解锁 act6sre_zone1act12d0_token_components_rep_1Fact6sre l$   H,,,xhTVa act7sre_zone2!完成「大竞技场」后解锁 act7sre_zone2DzVa act7sre_zone1 尚未解锁 act7sre_zone1act13d5_token_securities_rep_1~Pu\k8]RG A6X/'| H(d 0(, $? 0 newsTitlePic_15x+ 8L 特别信件special_letter_mainLogospecial_letter_logospecial_letter act13d5_st03大骑士长的回信H尊敬的阿米娅女士: 我荣幸地通知您,卡西米尔监正会与骑士协会已于昨日通过了贵司提出的《参赛感染者医疗及医疗环境整治合作条款》,并将于近日派专人前往贵司接洽,电子版合同文件已和本信件一同发放至贵司邮箱,请查收。 我在此以代表卡西米尔监正会全体,向阿米娅女士及贵司医疗部门成员问好。参与该项目的其他医疗药品企业很高兴能得到贵司的帮助,我们都很庆幸帮助苦难者的美德仍旧没有在大地上消亡殆尽。 同时,请允许我以个人名义,向阿米娅女士、凯尔希女士及“博士”道谢。 感谢你们在耀骑士因不公正的阴谋而被迫远离家乡的时候,收留并庇护了她。以卡西米尔监正会大骑士长的名义向各位保证,临光一定会受到公正的对待。 愿荣耀仍在。 卡西米尔监正会 h)} 卡西米尔监正会*$*Z 愿荣耀仍在。*感谢你们在耀骑士因不公正的阴谋而被迫远离家乡的时候,收留并庇护了她。以卡西米尔监正会大骑士长的名义向各位保证,临光一定会受到公正的对待。h+c同时,请允许我以个人名义,向阿米娅女士、凯尔希女士及“博士”道谢。+我在此以代表卡西米尔监正会全体,向阿米娅女士及贵司医疗部门成员问好。参与该项目的其他医疗药品企业很高兴能得到贵司的帮助,我们都很庆幸帮助苦难者的美德仍旧没有在大地上消亡殆尽。,我荣幸地通知您,卡西米尔监正会与骑士协会已于昨日通过了贵司提出的《参赛感染者医疗及医疗环境整治合作条款》,并将于近日派专人前往贵司接洽,电子版合同文件已和本信件一同发放至贵司邮箱,请查收。.$.尊敬的阿米娅女士:news_15SPECIAL LETTERnews_15J>PF 0newsTitlePic_145 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_08B实时播报:商业联合会部分常务董事向监正会抗议今日,梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称,监正会政府擅自调用了部分征战骑士,而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为,调用征战骑士是监正会紧急情况下的合法职能,此举并无不妥。 商业联合会依旧要求监正会政府给出合理答复,监正会则表示,国民院是卡西米尔监正会政府的最高审判机关,无论监正会与国民院之间出现什么问题,二者都没有向商业联合会负责的义务。 随后,梅什科集团负责人指责了骑士协会在耀骑士事件中的失职,并要求交替发言人制度与骑士协会的部分职能。此举引起了部分骑士贵族的不满,商业联合会也表示不排除撤回献金修改方案的可能。目前会议仍在进行。 newsTextPic_co_c_3p`,H8newsTextPic_co_c_33#随后,梅什科集团负责人指责了骑士协会在耀骑士事件中的失职,并要求交替发言人制度与骑士协会的部分职能。此举引起了部分骑士贵族的不满,商业联合会也表示不排除撤回献金修改方案的可能。目前会议仍在进行。4商业联合会依旧要求监正会政府给出合理答复,监正会则表示,国民院是卡西米尔监正会政府的最高审判机关,无论监正会与国民院之间出现什么问题,二者都没有向商业联合会负责的义务。5h今日,梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称,监正会政府擅自调用了部分征战骑士,而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为,调用征战骑士是监正会紧急情况下的合法职能,此举并无不妥。news_14BY CENTRAL JOURNALnews_148 B >8' 0newsTitlePic_13> @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_08*骑士协会与国民院公开征集民意今日下午,耀骑士回到卡瓦莱利亚基,并干预玛莉娅与雪踵骑士团的比赛一事,在各大媒体与观众之间沸沸扬扬。经骑士协会相关负责人与发言人代表商讨之后,耀骑士于赛事中途干预明显违背原则,但考虑到雪踵骑士团的两位骑士同样做出多项违规举动,本场比赛宣告作废。 同时,骑士协会向国民院提出申诉。国民院将就是否承认耀骑士的正统骑士地位举行临时会议。如果耀骑士得到承认,那么困扰临光家族的长骑空缺问题也将不复存在。 newsTextPic_13_1 目前,观众与游客们普遍希望耀骑士重回赛场。今日下午已在多个竞技场发生了请愿活动。同时各大媒体社交平台也出现了一边倒的支持声音。想必骑士协会和国民院很快就会给出答复。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_2\,dAnewsTextPic_ad_2<由大数据为您精心甄选AnewsTextPic_co_s_1<目前,观众与游客们普遍希望耀骑士重回赛场。今日下午已在多个竞技场发生了请愿活动。同时各大媒体社交平台也出现了一边倒的支持声音。想必骑士协会和国民院很快就会给出答复。BnewsTextPic_13_1 >同时,骑士协会向国民院提出申诉。国民院将就是否承认耀骑士的正统骑士地位举行临时会议。如果耀骑士得到承认,那么困扰临光家族的长骑空缺问题也将不复存在。 ?n今日下午,耀骑士回到卡瓦莱利亚基,并干预玛莉娅与雪踵骑士团的比赛一事,在各大媒体与观众之间沸沸扬扬。经骑士协会相关负责人与发言人代表商讨之后,耀骑士于赛事中途干预明显违背原则,但考虑到雪踵骑士团的两位骑士同样做出多项违规举动,本场比赛宣告作废。news_13BY KAWALERIELKI SPORTSnews_13\ 33>@ @ 0 newsTitlePic_12H0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_08专题——耀骑士归来!四十分钟前,本应被流放的玛嘉烈·临光(以下简称为耀骑士)突然出现在炎刃竞技场,并打断了正在进行的比赛,数百万的观众都目睹了这一情形,这到底是怎么回事呢? 据悉,当日在炎刃竞技场举行的2V2特别决斗赛情况频出。先是远牙骑士由于事件原因无法参赛,玛莉娅·临光被迫以少对多对阵雪踵骑士团。而雪踵骑士团赛前临时接受了腐败骑士与凋零骑士两位萨卡兹骑士,并临时决定由此二人出场应战。激战正酣,耀骑士突然冲入竞技场,救下就要落败的妹妹,并反败为胜。 被流放者严禁进入卡西米尔的任何城邦——然而,感染者不被允许参赛已是过去,观众们对耀骑士的态度昭然若揭。国民院与骑士协会将会做出怎样的反应?我们是否能看见传奇再续,看见耀骑士这位“凑巧的奇迹”能否真正对抗强大的对手? 耀骑士是否会带来新的奇迹,还是这次公然反抗骑士协会的行为会遭到严惩?无数卡西米尔人翘首以盼,我们也将持续追踪报道! newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_3D@\,KnewsTextPic_ad_3F由大数据为您精心甄选KnewsTextPic_co_r_1G耀骑士是否会带来新的奇迹,还是这次公然反抗骑士协会的行为会遭到严惩?无数卡西米尔人翘首以盼,我们也将持续追踪报道!GA被流放者严禁进入卡西米尔的任何城邦——然而,感染者不被允许参赛已是过去,观众们对耀骑士的态度昭然若揭。国民院与骑士协会将会做出怎样的反应?我们是否能看见传奇再续,看见耀骑士这位“凑巧的奇迹”能否真正对抗强大的对手?$I据悉,当日在炎刃竞技场举行的2V2特别决斗赛情况频出。先是远牙骑士由于事件原因无法参赛,玛莉娅·临光被迫以少对多对阵雪踵骑士团。而雪踵骑士团赛前临时接受了腐败骑士与凋零骑士两位萨卡兹骑士,并临时决定由此二人出场应战。激战正酣,耀骑士突然冲入竞技场,救下就要落败的妹妹,并反败为胜。J四十分钟前,本应被流放的玛嘉烈·临光(以下简称为耀骑士)突然出现在炎刃竞技场,并打断了正在进行的比赛,数百万的观众都目睹了这一情形,这到底是怎么回事呢?news_12 BY RED WINEnews_12D >I 0newsTitlePic_11HS0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_st02H远牙骑士被卷入粉丝暴力事件?远牙骑士至今下落不明远牙骑士被卷入粉丝暴力事件是怎么回事呢?据悉,远牙骑士于7日晚前往某工匠铺取回维修的装备。在路途上遭遇了某骑士团的过激粉丝,双方发生口角,并演变成斗殴。身为获得封号的正式骑士,显然“远牙”查丝汀娜没能做出最正确的判断。当警务人员抵达现场时,只发现了数名遭到远牙骑士暴力袭击的公民,据称远牙骑士同样受伤不浅,但并没有在其住所找到其下落。 newsTextPic_11_1 国民院称将严肃调查此事。无论罪责如何审判,都不是远牙骑士消失的借口。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_1$\,TnewsTextPic_ad_10P由大数据为您精心甄选newsTextPic_10_1 事发后,瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时,骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况,相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动,祝愿这位知名的竞技骑士安然无恙。 newsTextPic_co_c_2,t\newsTextPic_co_c_2W事发后,瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时,骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况,相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动,祝愿这位知名的竞技骑士安然无恙。<^newsTextPic_10_1Y 今日晨间,呼啸骑士团先锋,高人气竞技骑士“塑料”瑟奇亚克在私人豪宅中为自己的儿子举办生日宴席。席间,瑟奇亚克多次感到身体不适,并最终暂时离席前往卧室休憩。随后,仆人发现了倒在走廊间的瑟奇亚克。news_10BY CENTRAL JOURNALnews_10 >P@ 0 8 newsTitlePic_9@b @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_06N新生代的叛逆与无知——七名新星骑士全部拒绝骑士团邀请)昨日下午,远牙骑士第三次拒绝了数家企业的邀请,并公开在媒体上发表了建立“独立骑士团”的计划。无独有偶,高人气独立骑士玛莉娅·临光同样拒绝了斯沃玛食品公司等多家公司的加盟邀请。而在各大比赛中逐渐取得亮眼表现的感染者骑士团“红松”,也表明了不愿与任何企业合作的立场。出现这种现象,不由令人反思:随着骑士竞技的高速发展,过分谋求“自由”,企图在和平年代复辟“骑士荣光”,是否是新生代骑士桀骜无知的体现? 骑士团与赞助商之间,荣辱与共、息息相关。自第一法令推行以来,骑士阶层在数百年间都备受世人尊崇。如今,随着卡西米尔的告诉发展,骑士也应当在新时代找到合适的存续之道。对于在年青骑士中出现的这种不和谐现象,发言人麦基将其称为:“令人痛心疾首的误会”。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_3\,HenewsTextPic_ad_3`由大数据为您精心甄选enewsTextPic_co_s_1`n骑士团与赞助商之间,荣辱与共、息息相关。自第一法令推行以来,骑士阶层在数百年间都备受世人尊崇。如今,随着卡西米尔的告诉发展,骑士也应当在新时代找到合适的存续之道。对于在年青骑士中出现的这种不和谐现象,发言人麦基将其称为:“令人痛心疾首的误会”。XbQ昨日下午,远牙骑士第三次拒绝了数家企业的邀请,并公开在媒体上发表了建立“独立骑士团”的计划。无独有偶,高人气独立骑士玛莉娅·临光同样拒绝了斯沃玛食品公司等多家公司的加盟邀请。而在各大比赛中逐渐取得亮眼表现的感染者骑士团“红松”,也表明了不愿与任何企业合作的立场。出现这种现象,不由令人反思:随着骑士竞技的高速发展,过分谋求“自由”,企图在和平年代复辟“骑士荣光”,是否是新生代骑士桀骜无知的体现?news_9BY KAWALERIELKI SPORTSnews_9> 0x,4newsTitlePic_8Ll <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_056商业联合会赞同监正会提高献金比例法案十八日晚,卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起,卡西米尔监正会将在部分领域全面提高企业献金比例,并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为,此法案是针对乌萨斯日益频繁的军事活动的举措。 同时,商业联合会部分常务董事代表向监正会提出,希望部分大型企业联合组建“安保部队”,以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。 newsTextPic_8_1 newsTextPic_co_c_1<P,mnewsTextPic_co_c_1mnewsTextPic_8_1h同时,商业联合会部分常务董事代表向监正会提出,希望部分大型企业联合组建“安保部队”,以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。ik十八日晚,卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起,卡西米尔监正会将在部分领域全面提高企业献金比例,并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为,此法案是针对乌萨斯日益频繁的军事活动的举措。news_8BY CENTRAL JOURNALnews_8$  V>I0u 0t | newsTitlePic_7r0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_04K临光的秘密基地?神秘酒吧地点曝光,竟有这些骑士出没位于金羽大道的尽头,有一处名声不显的酒吧,它有一个古怪的名字——恐怖马丁。这处卡西米尔随处可见的骑士竞技酒吧却有一个鲜为人知的特点,那就是来此饮酒的顾客基本都是退役骑士。 newsTextPic_7_1 而这都不是重点,重要的是耀骑士的妹妹玛莉娅·临光和鞭刃骑士佐菲娅经常在酒吧打烊后来到这里。一般酒吧很少这么早打烊,要理解为生意不好也非常牵强。但近日有人频繁在酒吧周边目击到玛莉娅和鞭刃。想必玛莉娅大家都很熟悉,作为热门独立骑士,她和鞭刃的关系也一度引发热议。在玛莉娅代表临光家族参赛之后,曾经被推上风口浪尖的玛恩纳·临光并没有发声,据玛恩纳的同事爆料,他依然过着普通工作的日子,安分地做着本职工作,好像这件事与他无关。 想必临光家的秘密就藏在这处酒吧之中。笔者尚没有发现更多消息,不过希望一睹临光风采的读者,也许可以去碰碰运气。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_28\,DvnewsTextPic_ad_2q由大数据为您精心甄选vnewsTextPic_co_r_1q想必临光家的秘密就藏在这处酒吧之中。笔者尚没有发现更多消息,不过希望一睹临光风采的读者,也许可以去碰碰运气。rq而这都不是重点,重要的是耀骑士的妹妹玛莉娅·临光和鞭刃骑士佐菲娅经常在酒吧打烊后来到这里。一般酒吧很少这么早打烊,要理解为生意不好也非常牵强。但近日有人频繁在酒吧周边目击到玛莉娅和鞭刃。想必玛莉娅大家都很熟悉,作为热门独立骑士,她和鞭刃的关系也一度引发热议。在玛莉娅代表临光家族参赛之后,曾经被推上风口浪尖的玛恩纳·临光并没有发声,据玛恩纳的同事爆料,他依然过着普通工作的日子,安分地做着本职工作,好像这件事与他无关。ynewsTextPic_7_1(u位于金羽大道的尽头,有一处名声不显的酒吧,它有一个古怪的名字——恐怖马丁。这处卡西米尔随处可见的骑士竞技酒吧却有一个鲜为人知的特点,那就是来此饮酒的顾客基本都是退役骑士。news_7 BY RED WINEnews_7 .>: 0l@ H newsTitlePic_6} @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_03'“十年磨一刃”赛中特别报道经骑士协会审批、国民院一致通过,由艾伦精选科技公司赞助,曾连续入围多次百强骑士团的泰勒骑士团于今日晋升为泰勒大骑士团。目前,泰勒大骑士团旗下仅有由原成员组成,以队长之姓氏重新命名的瑞秋骑士团,以及负责训练年轻后备骑士的战鞭骑士团。虽然人数较少,但曾经的特锦赛季军寒颅骑士作为教官加入战鞭骑士团,引发了轩然大波。 newsTextPic_6_1 与此同时,经骑士协会审批,本赛季第一名脱颖而出,在选拔赛阶段就赢得骑士封号的骑士已在昨日傍晚的比赛结束后出现。独立骑士查丝汀娜以其卓越的能力,超高的得票数,极快攀升的积分排名赢得了多家企业的青睐,并于今日清晨获得了“远牙”的封号。 无论是“远牙”查丝汀娜还是泰勒大骑士团,这一切都象征着卡西米尔骑士竞技行业的卓越发展。这一届特锦赛会搅动起怎样的崭新潮流,令人深感期待。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_3d\,newsTextPic_ad_3D|由大数据为您精心甄选PnewsTextPic_co_s_1|无论是“远牙”查丝汀娜还是泰勒大骑士团,这一切都象征着卡西米尔骑士竞技行业的卓越发展。这一届特锦赛会搅动起怎样的崭新潮流,令人深感期待。p}Y与此同时,经骑士协会审批,本赛季第一名脱颖而出,在选拔赛阶段就赢得骑士封号的骑士已在昨日傍晚的比赛结束后出现。独立骑士查丝汀娜以其卓越的能力,超高的得票数,极快攀升的积分排名赢得了多家企业的青睐,并于今日清晨获得了“远牙”的封号。newsTextPic_6_1~经骑士协会审批、国民院一致通过,由艾伦精选科技公司赞助,曾连续入围多次百强骑士团的泰勒骑士团于今日晋升为泰勒大骑士团。目前,泰勒大骑士团旗下仅有由原成员组成,以队长之姓氏重新命名的瑞秋骑士团,以及负责训练年轻后备骑士的战鞭骑士团。虽然人数较少,但曾经的特锦赛季军寒颅骑士作为教官加入战鞭骑士团,引发了轩然大波。news_6BY KAWALERIELKI SPORTSnews_6! >@ ' 0t newsTitlePic_5l0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_02最新人气赛事TOP5盘点newsTextPic_5_1 TOP5 迷雾骑士VS断腕骑士 评语:较为纯粹的武器技巧对决,两位掌握了多种武器技艺的骑士进行的武器拼比,看似花哨的对决下是对传统技巧的无限精进! TOP4 独立骑士菲奥伦VS独立骑士奥斯丁 评语:二人同样没有封号,但其中一人来自古老的骑士家族,另一人则是实打实的草根出身。骑士之争的背后是无数观众心里梦想的跳动!岂能错过! TOP3 独立骑士玛莉娅·临光VS塑料骑士 评语:作为耀骑士之妹的玛莉娅仅仅因为她的姓氏就收获了无数人气。巧妙地利用源石技艺,切入漏洞,玛莉娅有着与耀骑士截然不同的作战风格,值得一看! TOP2 独立骑士查丝汀娜VS飞羽骑士 评语:同为弓弩使用者的较量,速度与技巧的迸发。原本巨大的竞技场在两位狙击手的生死拉锯中显得狭小无比,享受这份紧张感! TOP1 烛骑士VS溪流骑士 评语:不该出现在选拔赛期间的高实力对决,拥有特邀资格的烛骑士出于什么目的下场战斗引发热议,莱塔尼亚法术体系与传统骑士武艺的融合碰撞,比赛录像带已经脱销的必看对决! 以上录像均在各大竞技场有售,同时将于明晚八点于“骑士之刃”频道进行赛事重播。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_3((|l4t`H \,newsTextPic_ad_3D由大数据为您精心甄选PnewsTextPic_co_r_1r以上录像均在各大竞技场有售,同时将于明晚八点于“骑士之刃”频道进行赛事重播。$评语:不该出现在选拔赛期间的高实力对决,拥有特邀资格的烛骑士出于什么目的下场战斗引发热议,莱塔尼亚法术体系与传统骑士武艺的融合碰撞,比赛录像带已经脱销的必看对决!$烛骑士VS溪流骑士HTOP1\l评语:同为弓弩使用者的较量,速度与技巧的迸发。原本巨大的竞技场在两位狙击手的生死拉锯中显得狭小无比,享受这份紧张感!(&独立骑士查丝汀娜VS飞羽骑士\TOP2p评语:作为耀骑士之妹的玛莉娅仅仅因为她的姓氏就收获了无数人气。巧妙地利用源石技艺,切入漏洞,玛莉娅有着与耀骑士截然不同的作战风格,值得一看!`+独立骑士玛莉娅·临光VS塑料骑士TOP3评语:二人同样没有封号,但其中一人来自古老的骑士家族,另一人则是实打实的草根出身。骑士之争的背后是无数观众心里梦想的跳动!岂能错过!,独立骑士菲奥伦VS独立骑士奥斯丁̍TOP4评语:较为纯粹的武器技巧对决,两位掌握了多种武器技艺的骑士进行的武器拼比,看似花哨的对决下是对传统技巧的无限精进!迷雾骑士VS断腕骑士ЎTOP5ēnewsTextPic_5_1news_5 BY RED WINEnews_5t( 80 $4( ,> X 0d l newsTitlePic_4 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_013感染者收购事件定性:仁慈不代表纵容#今年是感染者参赛制度推行的第三个年头,我们非常高兴地宣布,这一人道举措得到了显著的成果,各地感染者问题事件显著减少,而感染者为生存而战的身姿,也为他们赢得了独特的尊重,以及切实存活下去的财富。 newsTextPic_4_1 但是,随着感染者参赛人数的逐年增加,我们不可避免地遭遇到了各种问题。除了无法确保感染者骑士受到良好的治疗,也出现了我们不希望看到的现象——部分通过竞赛和斗技赚取高额财富的感染者开始利用财富大量收买感染者同胞,并擅自组织起了不被骑士协会认可的组织。这些组织往往以破坏社会安定、报复非感染者为目的,有非法集资、非法武装集会等多种嫌疑。 目前,骑士协会已通过法律手段向国民院提起诉讼,要求整改感染者骑士收留大批非法感染者的现象。卡西米尔绝不会让“四城大隔断”事件再次出现。 newsTextPic_co_c_2,,newsTextPic_co_c_2Ȕ目前,骑士协会已通过法律手段向国民院提起诉讼,要求整改感染者骑士收留大批非法感染者的现象。卡西米尔绝不会让“四城大隔断”事件再次出现。但是,随着感染者参赛人数的逐年增加,我们不可避免地遭遇到了各种问题。除了无法确保感染者骑士受到良好的治疗,也出现了我们不希望看到的现象——部分通过竞赛和斗技赚取高额财富的感染者开始利用财富大量收买感染者同胞,并擅自组织起了不被骑士协会认可的组织。这些组织往往以破坏社会安定、报复非感染者为目的,有非法集资、非法武装集会等多种嫌疑。|newsTextPic_4_1 今年是感染者参赛制度推行的第三个年头,我们非常高兴地宣布,这一人道举措得到了显著的成果,各地感染者问题事件显著减少,而感染者为生存而战的身姿,也为他们赢得了独特的尊重,以及切实存活下去的财富。news_4BY CENTRAL JOURNALnews_49 n> N,newsTitlePic_3x0@ 红酒报red_wine_mainLogo red_wine_logored_wineB诺斯伍德大骑士团举办宴席,参宴骑士多达百位!但凡对骑士竞技有所关注的骑士,想必都曾听闻诺斯伍德的大名。作为卡西米尔的鼎盛大骑士团之一,其麾下不乏有锋盔骑士团、钉盾骑士团等成绩斐然的老牌竞技骑士团。在今年并无其他骑士团晋升为大骑士团的情况下,诺斯伍德仍然保持着他们在中央赛区的统治地位,但面对其他赛区大骑士团的虎视眈眈,情况依旧不容乐观。 newsTextPic_3_1 本次宴会的目的明面上是为庆祝几位全新骑士选手加入,而明眼人都看得出来,受邀赴宴的骑士中有超过一半的骑士是尚无所属,甚至是尚无封号的独立骑士。明显,为了继续保持“Order”而不至于因成绩问题跌落为“Club”,诺斯伍德打算在本赛季持续扩张。到底会有多少人被这块蛋糕吸引而去,让我们拭目以待。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_2\8\,newsTextPic_ad_2D由大数据为您精心甄选PnewsTextPic_co_r_1本次宴会的目的明面上是为庆祝几位全新骑士选手加入,而明眼人都看得出来,受邀赴宴的骑士中有超过一半的骑士是尚无所属,甚至是尚无封号的独立骑士。明显,为了继续保持“Order”而不至于因成绩问题跌落为“Club”,诺斯伍德打算在本赛季持续扩张。到底会有多少人被这块蛋糕吸引而去,让我们拭目以待。$newsTextPic_3_1d但凡对骑士竞技有所关注的骑士,想必都曾听闻诺斯伍德的大名。作为卡西米尔的鼎盛大骑士团之一,其麾下不乏有锋盔骑士团、钉盾骑士团等成绩斐然的老牌竞技骑士团。在今年并无其他骑士团晋升为大骑士团的情况下,诺斯伍德仍然保持着他们在中央赛区的统治地位,但面对其他赛区大骑士团的虎视眈眈,情况依旧不容乐观。news_3 BY RED WINEnews_3BH >@|,  newsTitlePic_2 @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports]耀骑士再度出现?临光家族新骑士首秀,是否能夺回属于贵族的荣耀?newsTextPic_2_1 本赛季骑士竞赛选拔赛事已进行数月有余。除了受邀直接参加特锦赛的七个骑士团、四个大骑士团外,其余的骑士们都争相在选拔阶段积累积分。 然而就在昨天,在位于西部赛区的呼啸竞技场内,出现了一位意料之外的骑士选手——玛莉娅·临光。这对于任何一位骑士爱好者而言,都无疑是一个巨大的话题。 newsTextPic_2_2 六年前,因夺冠而声名显赫的耀骑士因隐瞒感染者身份遭到驱逐,这个曾经风光无限的古老家族陷入了没有长骑主持的尴尬境地。而当时一度被推上风口浪尖的玛恩纳·临光则拒绝了骑士协会的邀请,并使得临光家族被迫面临失去贵族地位的危机。 最终国民院依法做出判决,若临光家族在近五年内没有出现新任长骑且拥有合法骑士封号,将剥夺临光家的贵族地位。玛莉娅·临光在本赛季的表现,将直接决定临光家族未来的命运。 让我们持续对这位年轻的骑士报以关注。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_1 4L(\,XnewsTextPic_ad_1由大数据为您精心甄选newsTextPic_co_s_16让我们持续对这位年轻的骑士报以关注。0最终国民院依法做出判决,若临光家族在近五年内没有出现新任长骑且拥有合法骑士封号,将剥夺临光家的贵族地位。玛莉娅·临光在本赛季的表现,将直接决定临光家族未来的命运。0F六年前,因夺冠而声名显赫的耀骑士因隐瞒感染者身份遭到驱逐,这个曾经风光无限的古老家族陷入了没有长骑主持的尴尬境地。而当时一度被推上风口浪尖的玛恩纳·临光则拒绝了骑士协会的邀请,并使得临光家族被迫面临失去贵族地位的危机。dnewsTextPic_2_2然而就在昨天,在位于西部赛区的呼啸竞技场内,出现了一位意料之外的骑士选手——玛莉娅·临光。这对于任何一位骑士爱好者而言,都无疑是一个巨大的话题。本赛季骑士竞赛选拔赛事已进行数月有余。除了受邀直接参加特锦赛的七个骑士团、四个大骑士团外,其余的骑士们都争相在选拔阶段积累积分。8newsTextPic_2_1news_2BY KAWALERIELKI SPORTSnews_2(4 4, 0$ (?,,newsTitlePic_1( <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journalK卡瓦莱利亚基四城顺利对接,卡西米尔骑士竞技正式开幕六月十日,随着对接链检查完成,卡西米尔的宏伟之城“大骑士领”卡瓦莱利亚基再次展现在世人的面前。在特锦赛结束之前,由四座城邦组合而成的四城联合卡瓦莱利亚基,将是陆地上最宏大的移动城邦之一。四城的联合,也宣告了本次卡西米尔骑士竞技正式开始。 newsTextPic_1_1 昨日晚,骑士协会公布了本赛季各赛区的十二位发言人代表。他们将代表各大赞助商、骑士协会与国民院立场,负责赛事顺利进行。而在任命仪式上,十二位发言人第一次履行职能,联合宣布了国民院于五月末通过的议案:将对所有贡献卓越的违规骑士予以减刑。 让每一位骑士通过竞技赢得荣誉,磨炼技艺,这是骑士竞技亘古不变的初衷。希望在即将开始的各区的选拔赛上,能见到各位骑士勇武有力的身影。 newsTextPic_co_c_1p,newsTextPic_co_c_1让每一位骑士通过竞技赢得荣誉,磨炼技艺,这是骑士竞技亘古不变的初衷。希望在即将开始的各区的选拔赛上,能见到各位骑士勇武有力的身影。ȳ\昨日晚,骑士协会公布了本赛季各赛区的十二位发言人代表。他们将代表各大赞助商、骑士协会与国民院立场,负责赛事顺利进行。而在任命仪式上,十二位发言人第一次履行职能,联合宣布了国民院于五月末通过的议案:将对所有贡献卓越的违规骑士予以减刑。newsTextPic_1_1Tb六月十日,随着对接链检查完成,卡西米尔的宏伟之城“大骑士领”卡瓦莱利亚基再次展现在世人的面前。在特锦赛结束之前,由四座城邦组合而成的四城联合卡瓦莱利亚基,将是陆地上最宏大的移动城邦之一。四城的联合,也宣告了本次卡西米尔骑士竞技正式开始。news_1BY CENTRAL JOURNALnews_1p4W {0}未读 NEWS_UNREADW阅读数 20万+NEWS_READ_LARGE X阅读数 {0}万NEWS_READ_MIDDLEHX 阅读数 {0}NEWS_READ_SMALLlact7sreX,    xXTZa act8sre_zone2!完成「越狱计划」后解锁 act8sre_zone28Y@a act8sre_zone1 尚未解锁 act8sre_zone1act15d0_token_ironSheet_rep_1act8sreY(xZT@Qaact14side_zone2!完成「雪山大典」后解锁act14side_zone2xZD@Qaact14side_zone1 尚未解锁act14side_zone1act14side_token_stone act14side[$\pH[L a act9sre_zone2完成「入画」后解锁 act9sre_zone2[DR a act9sre_zone1 尚未解锁 act9sre_zone1act16d5_token_inker_rep_1$act9sreL\ x\T"uaact15side_zone2!完成「三山奇闻」后解锁act15side_zone2\@"uaact15side_zone1 尚未解锁act15side_zone1act15side_token_teaX act15side](x]TJ#@0bact16side_zone2!完成「万国峰会」后解锁act16side_zone2(^D"@0bact16side_zone1 尚未解锁act16side_zone1act16side_token_bolt act16side^( x^T$Bbact10sre_zone2!完成「漫漫独行」后解锁act10sre_zone2h_@$Bbact10sre_zone1 尚未解锁act10sre_zone1act18d0_token_page_rep_1act10sre`(Lx8`T%ybact11sre_zone2!完成「荒败盐风」后解锁act11sre_zone2`@:&ybact11sre_zone1 尚未解锁act11sre_zone1act18d3_token_record_rep_1act11sreDa(xxaT '@pbact18side_zone2!完成「夕照大厅」后解锁act18side_zone2aD&@pbact18side_zone1 尚未解锁act18side_zone1act18side_token_piecesX act18sideb(xbTJ(@bact19side_zone2!完成「实验基地」后解锁act19side_zone2(c@(@bact19side_zone1 尚未解锁act19side_zone1act19side_token_reagents act19sidec( xcT)_cact14sre_zone2!完成「雪山大典」后解锁act14sre_zone2hd@)_cact14sre_zone1 尚未解锁act14sre_zone1act14side_token_stone_rep_1act14sree(Lx8eT*cact22side_zone2!完成「荒烟林沼」后解锁act22side_zone2e@:+cact22side_zone1 尚未解锁act22side_zone1act22side_token_manuscript act22sideDf(xxfT ,=cact15sre_zone2!完成「三山奇闻」后解锁act15sre_zone2f@z,=cact15sre_zone1 尚未解锁act15sre_zone1act15side_token_tea_rep_1Xact15sreg(xgTJ-@cact23side_zone2!完成「城中调查」后解锁act23side_zone2(hD,@cact23side_zone1 尚未解锁act23side_zone1act23side_token_spirit act23sideh( xhT.zcact16sre_zone2!完成「万国峰会」后解锁act16sre_zone2hi@.zcact16sre_zone1 尚未解锁act16sre_zone1act16side_token_bolt_rep_1act16srej0Lx8jT/\dact18sre_zone2!完成「夕照大厅」后解锁act18sre_zone2jDJ/\dact18sre_zone1 尚未解锁act18sre_zone1act18side_token_pieces_rep_1 act18sreLk0k\1@Rdact26side_zone2*完成「安布罗修修道院」后解锁act26side_zone2k@1@Rdact26side_zone1 尚未解锁act26side_zone1act26side_token_fragmentah act26sidel0xlTZ2Fdact19sre_zone2!完成「实验基地」后解锁act19sre_zone28mD1Fdact19sre_zone1 尚未解锁act19sre_zone1act19side_token_reagents_rep_1act19srem $xnT3dact28side_zone2!完成「苍白平台」后解锁act28side_zone2n@4dact28side_zone1 尚未解锁act28side_zone1act28side_token_box act28sideo \xHoT4@neact30side_zone2!完成「三号站台」后解锁act30side_zone2o@J5@neact30side_zone1 尚未解锁act30side_zone1act30side_token_box act30sideLp0xpT6Beact22sre_zone2!完成「荒烟林沼」后解锁act22sre_zone2p@6Beact22sre_zone1 尚未解锁act22sre_zone1 act22side_token_manuscript_rep_1hact22sreq,    xqTZ7ڨeact23sre_zone2!完成「城中调查」后解锁act23sre_zone28r@7ڨeact23sre_zone1 尚未解锁act23sre_zone1act23side_token_spirit_rep_1act23srer `ttttxsT8@eact31side_zone3!完成「种植地块」后解锁act31side_zone3sT9@eact31side_zone2!完成「种植地块」后解锁act31side_zone2s@9@eact31side_zone1 尚未解锁act31side_zone1act31side_token_boxX act31sidet(xtTJ:eact1r6sre_zone2!完成「行动记录」后解锁act1r6sre_zone2(u@:eact1r6sre_zone1 尚未解锁act1r6sre_zone1act17d0_token_form_rep_1 act1r6sreuD $xuT;;eact32side_zone2!完成「展厅漫游」后解锁act32side_zone2hvD ;;eact32side_zone1 尚未解锁act32side_zone1act32side_token_stamp,act32side_mo01 act32side whpXw\;@`fact33side_zone3$完成「我赠予未来」后解锁act33side_zone3w\r<@`fact33side_zone2$完成「我赠予未来」后解锁act33side_zone2Hx@=@`fact33side_zone1 尚未解锁act33side_zone1act33side_token_sugaract33side_mo01 act33sidex(Dx0yT>_fact34side_zone2!完成「信标投放」后解锁act34side_zone2yDB>_fact34side_zone1 尚未解锁act34side_zone1act34side_token_chip act34side+苹果派难题5D0Activity_200(+苹果派难题5D0Activity_19t(+苹果派难题5D0Activity_18, ,空地上的天使5D0Activity_17,R,空地上的天使5D0Activity_16H,,空地上的天使5D0Activity_15,,空地上的天使5D0Activity_14ؓ,*- 空地上的天使5D0Activity_13 (r-  定时炸弹5D0Activity_12d(-  定时炸弹5D0Activity_11(-  定时炸弹5D0Activity_10(>.  定时炸弹 5D0Activity_90(. 定时炸弹 5D0Activity_8t(. 定时炸弹 5D0Activity_7( / 定时炸弹 5D0Activity_6,ZO拜松的重力实验 5D0Activity_5D,O拜松的重力实验 5D0Activity_4,O拜松的重力实验 5D0Activity_3Ԗ,2P拜松的重力实验 5D0Activity_2,zP拜松的重力实验 5D0Activity_1act5d0_point_medal#l $ L  \lx0|4LXp@P8## 2004 mileStone_35"" 0u4001 mileStone_34!! *32001 mileStone_33 ,rp_char_325_bison mileStone_32d 30125 mileStone_31 x4006 mileStone_30. N30103 mileStone_29r,p_char_325_bison mileStone_28  N4001 mileStone_270&furni_penguin_table_01 mileStone_26Z z 2004 mileStone_25 30063 mileStone_240furni_penguin_shelf_01 mileStone_236,Vp_char_325_bison mileStone_22  3302 mileStone_210furni_penguin_sofa_01 mileStone_20 >30033 mileStone_19b  N4001 mileStone_188furni_penguin_oilDrumSink_01 mileStone_17,"p_char_325_bison mileStone_16R r30103 mileStone_150furni_penguin_boxes_01 mileStone_14  d4006 mileStone_13. ,Np_char_325_bison mileStone_12~ 8furni_penguin_bulletinboard_01 mileStone_11  30033 mileStone_10  > 3301 mileStone_09b8furni_penguin_recordPlayer_01 mileStone_08 2004 mileStone_07 "P4006 mileStone_06F f N4001 mileStone_05 30103 mileStone_04 3301 mileStone_03 230033 mileStone_02V v2004 mileStone_01act5d0 h|D act14d7_zone2通关下城区后通行 act14d7_zone2ܢ 6 act14d7_zone1 act14d7_zone1 mileStone_264Px0X t(L(<苹果派难题14D7Activity_20ģ(=苹果派难题14D7Activity_19(Z=苹果派难题14D7Activity_18L,=空地上的天使14D7Activity_17,=空地上的天使14D7Activity_16ܤ,.>空地上的天使14D7Activity_15$,v>空地上的天使14D7Activity_14l,> 空地上的天使14D7Activity_13(?  定时炸弹14D7Activity_12(J?  定时炸弹14D7Activity_11<(?  定时炸弹14D7Activity_10(?  定时炸弹14D7Activity_9Ħ(@ 定时炸弹14D7Activity_8(Z@ 定时炸弹14D7Activity_7L(@ 定时炸弹14D7Activity_6,`拜松的重力实验14D7Activity_5ا,6a拜松的重力实验14D7Activity_4 ,~a拜松的重力实验14D7Activity_3h,a拜松的重力实验14D7Activity_2,b拜松的重力实验14D7Activity_1act5d0_point_medal_rep_1# 4 \  l$|(@D\h ,PP## 62004 mileStone_35"" ~0u4001 mileStone_34d!! 32001 mileStone_33 ,p_char_325_bison mileStone_32  r30125 mileStone_31 x4006 mileStone_30 30103 mileStone_29,>p_char_325_bison mileStone_28n  N4001 mileStone_270furni_penguin_table_01 mileStone_26 & 2004 mileStone_25J j30063 mileStone_240furni_penguin_shelf_01 mileStone_23,p_char_325_bison mileStone_222 R 3302 mileStone_21v0furni_penguin_sofa_01 mileStone_20 30033 mileStone_19 . N4001 mileStone_18R8rfurni_penguin_oilDrumSink_01 mileStone_17,p_char_325_bison mileStone_16 30103 mileStone_15B0bfurni_penguin_boxes_01 mileStone_14  d4006 mileStone_13 ,p_char_325_bison mileStone_12* 8Jfurni_penguin_bulletinboard_01 mileStone_11  30033 mileStone_10   3301 mileStone_098. furni_penguin_recordPlayer_01 mileStone_08j 2004 mileStone_07 P4006 mileStone_06   N4001 mileStone_056 V 30103 mileStone_04z 3301 mileStone_03 30033 mileStone_02  . 2004 mileStone_01act14d7' t HH xact4d0_intelligencepointT4L$4DhSTORY 07 和光同尘act4d0_story07#activities/act4d0/level_act4d0_st07N罗德岛不是一天建成的,罗德岛的信念也不是凭空而来的。4解锁情报进程中\n《和光同尘》\n可查看$0@dSTORY 06 北极星act4d0_story06#activities/act4d0/level_act4d0_st06~极北之地,完成了勘察任务的麦哲伦被一场暴风雪阻挡了脚步。而风雪中,一位女性姗姗而来。1解锁情报进程中\n《北极星》\n可查看$4DhSTORY 05 课后作业act4d0_story05#activities/act4d0/level_act4d0_st05%全选C就对了,不对就算了。4解锁情报进程中\n《课后作业》\n可查看$4DhSTORY 04 存续公正act4d0_story04#activities/act4d0/level_act4d0_st04]荒野的少女正在迷惘中徘徊求生,而受命拯救她的人却素来不近人情。4解锁情报进程中\n《存续公正》\n可查看$4DhSTORY 03 射击训练act4d0_story03#activities/act4d0/level_act4d0_st03不断不断的训练练习,也掩盖不了内心的恐惧。不是因为惧怕未知的敌人,而是惧怕不成熟的自己。4解锁情报进程中\n《射击训练》\n可查看8$0@dSTORY 02 破局者act4d0_story02#activities/act4d0/level_act4d0_st02E相遇总是充满意外,战士的一生必然精彩,且残酷。1解锁情报进程中\n《破局者》\n可查看4$8HlSTORY 01无名氏的战争act4d0_story01#activities/act4d0/level_act4d0_st010他醒来,发现自己身在切尔诺伯格。:解锁情报进程中\n《无名氏的战争》\n可查看x,<Hmain_5 前往SW-EV-5act4d0_battle05 act4d0_05解锁第五章开启,<Hmain_4 前往SW-EV-4act4d0_battle04 act4d0_04解锁第四章开启,<Hmain_3 前往SW-EV-3act4d0_battle03 act4d0_03解锁第三章开启v,<Hmain_2 前往SW-EV-2act4d0_battle02 act4d0_02解锁第二章开启,<Hmain_1 前往SW-EV-1act4d0_battle01 act4d0_01通关主线1-10开启l8l~ ,act4d0_story07 mileStone_21解锁情报《和光同尘》V ,act4d0_story06 mileStone_18解锁情报《北极星》R ,act4d0_story05 mileStone_15解锁情报《课后作业》 ,act4d0_story04 mileStone_12解锁情报《存续公正》~ ,act4d0_story03 mileStone_09解锁情报《射击训练》h ,act4d0_story02 mileStone_06解锁情报《破局者》B ,act4d0_story01 mileStone_03$解锁情报《无名氏的战争》<d<Xt 0L@  mileStone_32J30125 mileStone_31p_char_131_flameb8 mileStone_3032001| mileStone_29"30033 mileStone_28fp_char_131_flamebx mileStone_27ap_supply_lt_100`P mileStone_263003( mileStone_25Jp_char_131_flameb mileStone_24301038  mileStone_232004|  mileStone_22"p_char_131_flameb L mileStone_20r:4001  mileStone_193401T  mileStone_17p_char_131_flameb  mileStone_16J3302  mileStone_1430103,   mileStone_137001p   mileStone_11char_131_flameb X  mileStone_10b3003  mileStone_0830033D  mileStone_0723401 , mileStone_05.2004  mileStone_04r7001 x mileStone_023302T < mileStone_014001|hT@,weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_5main_4main_3main_2main_1main_0 mileStone_111]ap_supply_lt_100act4d0tx Hp0t act6d5_point_firecrackert$8HlpSTORY 03洪炉示岁·叁act6d5_story03#activities/act6d5/level_act6d5_st03无'酬礼中解锁对应轶事后可查看\$8HlpSTORY 02洪炉示岁·贰act6d5_story02#activities/act6d5/level_act6d5_st02无'酬礼中解锁对应轶事后可查看$8HlpSTORY 01洪炉示岁·壹act6d5_story01#activities/act6d5/level_act6d5_st01无'酬礼中解锁对应轶事后可查看L\l|(8Dmain_6 前往AF-8act6d5_battle08 act6d5_08解锁第六章开启&(8Dmain_5 前往AF-7act6d5_battle07 act6d5_07解锁第五章开启(8Dmain_5 前往AF-6act6d5_battle06 act6d5_06解锁第五章开启(8Dmain_5 前往AF-5act6d5_battle05 act6d5_05解锁第五章开启(8Dmain_4 前往AF-4act6d5_battle04 act6d5_04解锁第四章开启(8Dmain_4 前往AF-3act6d5_battle03 act6d5_03解锁第四章开启j(8Dmain_3 前往AF-2act6d5_battle02 act6d5_02解锁第三章开启(8Dmain_2 前往AF-1act6d5_battle01 act6d5_01解锁第二章开启p~ ,act6d5_story03 mileStone_21#解锁情报《洪炉示岁·叁》6R ,act6d5_story02 mileStone_15#解锁情报《洪炉示岁·贰》 ,act6d5_story01 mileStone_09#解锁情报《洪炉示岁·壹》4\<\0Xt 0L @  mileStone_32)30115P mileStone_31)p_char_383_snsant mileStone_30F*32001 mileStone_29*30043( mileStone_28*p_char_383_snsantxx mileStone_27+ap_supply_lt_100P mileStone_26n+3003 ( mileStone_25+p_char_383_snsant\ mileStone_24,30053 mileStone_23F,2004 mileStone_22,p_char_383_snsant4L mileStone_20,:4001x mileStone_19-3401 mileStone_18b-2004 mileStone_17-p_char_383_snsantP mileStone_16-3302  mileStone_14:.30053  mileStone_13~.7001  mileStone_12.@4001`  mileStone_11/char_383_snsantX  mileStone_10R/3003 mileStone_08/300434 mileStone_07/23401xh mileStone_0604001, mileStone_05b02004 mileStone_0407001D mileStone_0304006x mileStone_02.13302< mileStone_01r14001|hT@,weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_6main_5main_4main_3main_2main_1main_0 mileStone_11(^ap_supply_lt_100act6d5$   @L DTact7d5_point_couponPH$0@dhSTORY 06 向前走act7d5_story06#activities/act7d5/level_act7d5_st06无1解锁收集进度中\n《向前走》\n可查看$4DhlSTORY 05 自讨苦吃act7d5_story05#activities/act7d5/level_act7d5_st05无4解锁收集进度中\n《自讨苦吃》\n可查看$8HlpSTORY 04流浪者的归宿act7d5_story04#activities/act7d5/level_act7d5_st04无:解锁收集进度中\n《流浪者的归宿》\n可查看$4DhlSTORY 03 今日厨房act7d5_story03#activities/act7d5/level_act7d5_st03无4解锁收集进度中\n《今日厨房》\n可查看H$0@dhSTORY 02 日记本act7d5_story02#activities/act7d5/level_act7d5_st02无1解锁收集进度中\n《日记本》\n可查看 $8HlpSTORY 01来办联欢会吧act7d5_story01#activities/act7d5/level_act7d5_st01无:解锁收集进度中\n《来办联欢会吧》\n可查看hl|(8Dmain_6 前往SA-6act7d5_battle06 act7d5_06解锁第六章开启2(8Dmain_5 前往SA-5act7d5_battle05 act7d5_05解锁第六章开启(8Dmain_4 前往SA-4act7d5_battle04 act7d5_04解锁第五章开启(8Dmain_3 前往SA-3act7d5_battle03 act7d5_03解锁第四章开启(8Dmain_2 前往SA-2act7d5_battle02 act7d5_02解锁第三章开启 (8Dmain_1 前往SA-1act7d5_battle01 act7d5_01解锁第二章开启@h ( ,act7d5_story06 mileStone_25解锁情报《向前走》j~ ,act7d5_story05 mileStone_21解锁情报《自讨苦吃》 ,act7d5_story04 mileStone_17$解锁情报《流浪者的归宿》: ,act7d5_story03 mileStone_13解锁情报《今日厨房》 ,act7d5_story02 mileStone_09解锁情报《日记本》 , ,act7d5_story01 mileStone_05$解锁情报《来办联欢会吧》H`t,H`x08Lt+@  mileStone_32>30125+ mileStone_31^>32001+ mileStone_30>30073@, mileStone_29>char_128_plosis@epoque#3, mileStone_28>?ap_supply_lt_100,x mileStone_27?3003,-P mileStone_26?furni_act7d5_wallSticker- mileStone_24*@31023- mileStone_23n@2004 . mileStone_22@furni_act7d5_bookshelf`.L mileStone_20A:4001. mileStone_19JA3401. mileStone_18Afurni_act7d5_weaponRack1T%t L D 8嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT0点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisxl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juanaxo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOODTx点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis`在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis$D9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatanH<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyssD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_10lL D 嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smilel来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smileh{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT 0P点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis8点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis 在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosisl好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell@欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juana xo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisD9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatanH<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyssT D9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_09 L D   嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile 来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile {卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT 0 点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis 点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisPl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2|啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juanaxo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD,P点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis8在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisD9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatan\H<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyssD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_08DL D `|嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smileD来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile@{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT0(点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosisD好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juanaxo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis 在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosish!D9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatan!H<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyss,"D9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_07"L D ""嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile#来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile${卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENTd%0%点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis|&点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisd'在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis((l`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis(好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell)欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2T*啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juanad+xo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD,(,点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis-在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis-D9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatan4.H<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyss.D9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_06/L D 8/T/嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile0来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile1{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT102点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis2点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis3在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis4l`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis5好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell5欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash26啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juana7xo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOODp88点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis|9在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis@:D9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatan:H<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyss;D9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_05;L D ;;嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile<来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile={卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT<>0l>点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisT?点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis<@在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisAl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosisA好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell\B欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2,C啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juana<场地效果>区域初始基础产出降低,每完成一圈,所有区域基础资源产出+2 每2回合在随机区域中出现宝箱,持续2回合,经过该区域可获得随机资源 <点数范围>在1-3内随机生成点数D$0u400130145randomMaterial_act46side $station_rebuild_buff_8station_rebuild_buff_7station_rebuild_pic_3station_rebuild_10dq( @i L\pl metaloilmine 竣工检查station_rebuild_09最后一遍,确保没有螺丝不牢固,也没有工具遗漏。 <场地效果>初始修缮规划数量减少,每获得2重建值,修缮计划数量+1(最多可增加4张) 每2回合,随机锁定4个区域,被封锁的区域无法搜集资源,未封锁区域基础资源产出提升 <点数范围>在1-5内随机生成点数D$3303230165NrandomMaterial_act46side $station_rebuild_buff_6station_rebuild_buff_10station_rebuild_pic_3station_rebuild_09t, @i L\p 4t metaloilmine 联合作业station_rebuild_08'加把劲!就剩最后一点儿了! <场地效果>初始修缮规划数量减少,每获得2重建值,修缮计划数量+1(最多可增加4张) 每2回合,所有区域的资源种类重新随机 <点数范围>在1-5内随机生成点数D$2004301156randomMaterial_act46side $station_rebuild_buff_6station_rebuild_buff_9station_rebuild_pic_3station_rebuild_08w i L\p(H metaloilmine 细致修缮station_rebuild_07 把剩下的工作列成清单,你的效率会进一步提升。 <场地效果>初始修缮规划数量减少,每获得2重建值,修缮计划数量+1(最多可增加4张) <点数范围>在1-5内随机生成点数P$:4001mod_unlock_tokenrandomMaterial_act46side station_rebuild_buff_6station_rebuild_pic_3station_rebuild_07Tz i L\p< metaloilmine 雪地奇珍station_rebuild_06我们低头面朝大地时收获食粮,抬头遥望时捕获星群。 <场地效果>每2回合在随机区域中出现宝箱,持续2回合,经过该区域可获得随机资源 <点数范围>在1-5内随机生成点数D$330231014randomMaterial_act46side station_rebuild_buff_5station_rebuild_pic_2station_rebuild_06}L i P`tl($gearwoodmine 熟能生巧station_rebuild_05祂说:“你们要记得来时的路,不可忘却。” <场地效果>区域初始基础产出降低,每完成一圈,所有区域基础资源产出+1 <点数范围>在1-3内随机生成点数D$.2003J31034frandomMaterial_act46side station_rebuild_buff_4station_rebuild_pic_2station_rebuild_05 i P`t|8$gearwoodmine 灵活配给station_rebuild_04有舍有得,事情总有轻重缓急。 <场地效果>每2回合,随机锁定4个区域,被封锁的区域无法搜集资源,未封锁区域基础资源产出提升 <点数范围>在1-5内随机生成点数D$:400132001randomMaterial_act46side station_rebuild_buff_3station_rebuild_pic_2station_rebuild_04TD p?i P`t0$gearwoodmine 额外收获station_rebuild_03瞧瞧我们发现了什么? <场地效果>每2回合,所有区域的资源种类重新随机 <点数范围>在1-5内随机生成点数D$B3303^30104zrandomMaterial_act46side station_rebuild_buff_2station_rebuild_pic_1station_rebuild_03$<$ (,480 p?i P`tx4$gearwoodmine 物资支援station_rebuild_02食物、木柴、毛毯与必要的药物,好邻居与“好邻居”的帮助一起到来。 <场地效果>每2回合,随机一片区域的基础资源产出x2倍 <点数范围>在1-5内随机生成点数D$  2004&30044BrandomMaterial_act46side station_rebuild_buff_1station_rebuild_pic_1station_rebuild_02$8 $(04,p?i P`tX$gearwoodmine 地基重建station_rebuild_01如今,这里只剩下一片废墟。所幸我们还有机会。 <场地效果>每2回合,随机一片区域的基础资源产出x2倍 <点数范围>在1-5内随机生成点数D$'400131013randomMaterial_act46side station_rebuild_buff_1station_rebuild_pic_1station_rebuild_01 (8@Pstation_rebuild_01map_node_startact46side_tr01;喀兰贸易技术研发部已解锁 h 4Ld 有得必有失·卓越的规划station_rebuild_buff_10station_rebuild_buff_3t每2回合,随机锁定4个区域,被封锁的区域无法搜集资源,未封锁区域基础资源产出提升station_rebuild_buff_10 0H`随机采集·卓越的规划station_rebuild_buff_9station_rebuild_buff_24每2回合,所有区域的资源种类重新随机station_rebuild_buff_9 8P自然的馈赠station_rebuild_buff_8station_rebuild_buff_4S区域初始基础产出降低,每完成一圈,所有区域基础资源产出+2station_rebuild_buff_8ԍ(@X识途·自然的馈赠station_rebuild_buff_7station_rebuild_buff_5_每2回合在随机区域中出现宝箱,持续2回合,经过该区域可获得随机资源station_rebuild_buff_7Ȏ 8P卓越的规划station_rebuild_buff_6station_rebuild_buff_6d初始修缮规划数量减少,每获得2重建值,修缮计划数量+1(最多可增加4张)station_rebuild_buff_6t0H识途station_rebuild_buff_5station_rebuild_buff_5_每2回合在随机区域中出现宝箱,持续2回合,经过该区域可获得随机资源station_rebuild_buff_5X 8P自然的馈赠station_rebuild_buff_4station_rebuild_buff_4S区域初始基础产出降低,每完成一圈,所有区域基础资源产出+1station_rebuild_buff_48 8P有得必有失station_rebuild_buff_3station_rebuild_buff_3t每2回合,随机锁定4个区域,被封锁的区域无法搜集资源,未封锁区域基础资源产出提升station_rebuild_buff_3< 8P 随机采集station_rebuild_buff_2station_rebuild_buff_24每2回合,所有区域的资源种类重新随机station_rebuild_buff_2H    8P优质收获区station_rebuild_buff_1station_rebuild_buff_19每2回合,随机一片区域的基础资源产出x2倍station_rebuild_buff_1 act46side4} p`Lact45side_zone2!完成「万般皆梦」后解锁act45side_zone2Ȕ8act45side_zone1 尚未解锁act45side_zone1 p4xt@h<<act45side_token_puzzlepieces"furni_dreamCastle_table_03charId_morpheus梦城堡的录音letter_5唔......唔,爱丽丝让我来给你们道歉,所以我才......之前是我做得太过分了,给你们带来了不必要的麻烦,实在对不起。请收下这些,是我和卡尔顿们一起做的舞台布景......好了吧!这样就可以了吧爱丽丝!啊啊我不管了,就这样吧!!你们的舞会一定要成功啊,不然爱丽丝肯定又要念叨我了! 莫菲丝letter_5ė,h<z,act45side_token_puzzlepiecesfurni_dreamCastle_candle_01 charId_iris梦城堡的来信letter_4@Ave Mujica的成员们还好吗?听说你们在罗德岛上的舞会正在努力筹 备中,请让我也出一份力吧。这些本是梦城堡的家具,为了能为舞会增添一些氛围,我就把它们送了过来。我们十分期待舞会的正式开始,孩子们也都迫不及待了,祝一切顺利。 爱丽丝letter_4t($ @Ah,<,act45side_token_puzzlepieces!furni_dreamCastle_ceilingLight_01 charId_warmy工程部的订单letter_3l你好,这些是订单中的照明设备,已经按照要求调整了外观风格,确认无误后,我们会帮助大家安装到舞台上。 虽然我也不太懂,但是这个舞台看起来真的好厉害好帅气,如果可以的话,也能让我带上我的朋友们来参加吗?一定会是一场特别华丽特别令人难忘的化装舞会吧!温米letter_3h<Nact45side_token_puzzlepiecesfurni_dreamCastle_Column_01 charId_vigna干员的来信letter_2)这些是我和我乐队的朋友们准备的舞台装饰,能派上点用场就好了。同是罗德岛上的乐队成员,如果还有什么需要我帮忙的话,尽管开口。不过即使条件艰难,也要任性演奏,这不就是摇滚吗!什么时候,我们也合奏一场吧!红豆letter_28, ($h<act45side_token_puzzlepiecesfurni_dreamCastle_table_02charId_closure采购中心的来信letter_1*听说舞会的场景布置开始了?那作为粉丝的可露希尔我一定要来帮帮忙才行!别客气,这些都是罗德岛上闲置的旧桌台,我已经按照适合乐队的风格重新修缮了一下,一定能用得上!所以,请务必要来邀请我参加化装舞会哦! 可露希尔letter_1,$  ((@Ph演出大厅已解锁通关{0}解锁{0}出现在舞会上来信将在{0}后送达通关{0}解锁下封来信到达时间:{0}music_act45side_0music_act45side_1 act45side_01music_act45side_2Tl$@Th act45side_08<@char.mort>若叶睦char_4183_mortischar_4183_mortistarot_char_4183_mortischar_4183_mortis,$DXl act45side_06<@char.amor>祐天寺若麦char_4185_amorischar_4185_amoristarot_char_4185_amorischar_4185_amoris$@Th act45side_04<@char.dolr>三角初华char_4184_dolrischar_4184_dolristarot_char_4184_dolrischar_4184_dolris@$@Th act45side_02<@char.tmor>八幡海铃char_4186_tmorischar_4186_tmoristarot_char_4186_tmorischar_4186_tmorisp $@Th act45side_01<@char.oblv>丰川祥子char_4182_oblvnschar_4182_oblvnstarot_char_4182_oblvnschar_4182_oblvns act45sideX , ( $(XX"=APԓpL act44side_zone3!完成「不夜街区」后解锁act44side_zone3 Ll act44side_zone2!完成「不夜街区」后解锁act44side_zone28 act44side_zone1 尚未解锁act44side_zone1\t    $ 特殊顾客special`不常见的贵客,相关信息较少,接待过后也许店内装饰会发生一些变化?special8  冷静的calm这类顾客在交谈过程中始终保持冷静表现得游刃有余。不容易进入焦躁状态,但定金、初始兴味及信任较低。calmȩ@  腼腆的shy这类客人不善言辞,应该是鼓足了勇气来店的。定金及初始信任较高,但较容易进入焦躁状态。shy0  忙碌的busy这类客人十分忙碌,但应该不介意多花一点点小钱。定金非常高,但容易进入焦躁状态。busy  挑剔的picky这类客人慷慨却又对情报十分挑剔。定金较高且不容易进入焦躁状态,但初始兴味较低。picky $ 热情的 passionate\这类客人对人和事充满热情。初始兴味及定金较高。 passionateX  狡猾的sly这类客人对待情报兴趣十足但又十分谨慎。初始兴味非常高,但初始信任和定金较低。sly< $ 友好的friendlyS这类客人待人友好。更不容易进入焦躁状态。friendly L PP 4*HX`1商贸盛典拉开帷幕 精英名流齐聚一堂 newsSprite_10news_10k御机商贸会日前隆重开幕,首日参会人数破万,现场达成合作意向金额超20亿文。J本营业日内,商人客人出现概率提升。news_10T8r@PX+狂热骑手夜聚街头 狂飙噪音扰民 newsSprite_09news_09r御机几大机车社团昨晚再度街头集会,数百辆改装车辆彻夜轰鸣,附近居民苦不堪言。M本营业日内,飙车党客人出现概率提升。news_09DDT\.暗巷纷争再起波澜 道上风云又一回 newsSprite_08news_08u御机非法帮派近日接连发生冲突,目前未见缓和趋势,警方提醒市民夜间出行注意安全。P本营业日内,危险分子客人出现概率提升。news_08<HX`1偶像风潮席卷御机 年轻一代为之疯狂 newsSprite_07news_07o超人气偶像羽生萌萌香新歌发布首日强势登顶!粉丝聚集引发交通堵塞长达三小时。M本营业日内,追星族客人出现概率提升。news_07H<fDT\.年度模范商铺揭晓 谁家客似云来? newsSprite_06news_06v“仁田街模范商铺赏”评选结果公布,“相谈室·御影”脱颖而出,顾客满意率高达99.9%。J本营业日内,客人的信任值更易提升。news_06<DT\.投资风潮再起 御机掀起全民理财热 newsSprite_05news_05x御机商会举办投资讲座,吸引上千名市民参加,签到即送一篮羽兽卵,全民理财热潮再起。G本营业日内,客人的兴味更易提升。news_05<HX`1坊间传言真假难辨 御机近日流言四起 newsSprite_04news_04u《周刊星川》近日曝出惊人内幕:黑帮头目街边贩卖鳞肉烧口感古怪,实为源石虫制品?D本营业日内,客人初始兴味提升。news_048<VL\d4经济增长强劲 御机商业街人气再攀新高 newsSprite_03news_03r消费热潮到来,据统计,商业街本季度营业额同比增长22%,多个品牌表示将新增门店。D本营业日内,客人初始信任提升。news_03DDT\.晴空万里好风光 御机市内绿意融融 newsSprite_02news_02l难得一见的绝好天气!微风不燥,全市公园人流量暴涨40%,排队市民亦状态良好。Y本营业日内,客人进入焦躁状态所需的回合增加。news_02L @PX+御机花火大会 万人仰望璀璨夜空 newsSprite_01news_01r昨夜花火大会盛大举行。据统计,观赏人数突破十万,现场市民热情非凡,座无虚席。P本营业日内,客人兴味及信任均更易提升。news_01- | 8 \  < d  |4Px0D`@Xl$Ln@ - 30115 mileStone_45Hn, 31023 mileStone_44n0+ 2003 mileStone_43n* N30044 mileStone_42o )  N4001 mileStone_41Xo(4furni_odenShop_banner_01 mileStone_40o' .31033 mileStone_39o& r30023 mileStone_388pq% 30014 mileStone_37|px]$  N4001 mileStone_36pI#0>furni_odenShop_shelf_02 mileStone_35qh6" 31033 mileStone_34Xq"!  3303 mileStone_33qX  30043 mileStone_32q ^ N4001 mileStone_31$rH,mod_unlock_token mileStone_30tr 31023 mileStone_29r8 63302 mileStone_28r z31024 mileStone_27@s( 2003 mileStone_26s4furni_odenShop_carpet_01 mileStone_25sw Z30023 mileStone_24 t`g 30145 mileStone_23dtW 30014 mileStone_22t H & N4001 mileStone_21t8,j mod_update_token_1 mileStone_202003 mileStone_6y N0~furni_odenShop_stool_02 mileStone_5Py> 30043 mileStone_4y.  30135 mileStone_3y@ N 30014 mileStone_2z  N4001 mileStone_18,\\\HXX 唉,做我们这行,买卖的可不是“真理”,而是“信赖”。看客人的眼神就知道了,我说得再真,在对方看来都是假话。shopkeeper_lowTrust_01t怎么我说什么瞎话客人都相信?这单聊得这么轻松?怎么回事?这是在现实中吗?有没有人来打我一拳......shopkeeper_highTrust_010 我觉得我这套话挺妙的,下次换个人说试试......桌子上的花纹、牌匾的磨损痕迹,还是昨晚那期脱口秀的笑点?到底是哪个不该提呢......呃,可能在客人第一次看表的时候,我就应该换个话题了。shopkeeper_lowAttention_01d客人笑得比我还早,真是......明明是我在讲,客人看起来比我还要入戏。这位客人下次的预约我得挪到早上,不然那眼睛放光的样子,看久了我有点害怕......shopkeeper_highAttention_01d哎呀,我才不是为了更高的收益呢,客人跟我聊得来,我也不过是想跟人家多说几句话,毕竟客人看起来很愿意听我讲嘛。什么钱不钱的,谈钱俗气!shopkeeper_lowPatience_01\看客人的表情,还挺意犹未尽的,不过嘛,我不乐意讲了,点到为止也不错。后面还有一堆预约呢,我看看啊......shopkeeper_highPatience_01$ 别急,这位客人,临走之前填一下满意度吧!本店评分采用十分制,非常满意请打10分,比较满意请打9分,一般满意和不满意请打8分......啊,对,您不满意也请打8分哦......哎,等等,您打完分再走呀!shopkeeper_normalDeal_03`这、这,老板您少安毋躁,我马上就说到结尾了......哎哎,别走别走,拿点代金券,下、下次给您优惠哈。那结尾就等您下回光顾的时候再说吧,哈哈......shopkeeper_normalDeal_02`糟糕,老毛病又犯了,一不小心又说得上头了。客人您别见怪,先消消气,茶水还需要吗?呃,茶都没喝完啊......shopkeeper_normalDeal_01( 您信不信,这小店后面的收纳柜我从没打开过。对,就是电视后面那个小柜子,说是前一任店主留下的,打开它第一眼就能看到自己的死状。可我也纳闷,我明明签的是新铺合同啊,怎么会有前店主呢?shopkeeper_dialogueE_03`前阵子有位客人光临,抱怨自己看心理医生三年了也没效果。我问他怎么不换个医生,他说怕那个医生伤心。我又问有什么能帮助到他的,他说我不像医生,倒像个骗子,他现在就想找个能骗自己的人。唉,这真是、真是太无礼了!我怎么可能骗客人呢......后来?后来我跟他说他点的那杯茶要八万八,是炎国进口的。shopkeeper_dialogueE_024前阵子店里人气特别旺,我本以为是大家发现了我其实也算是个帅哥,哈哈......后来跟客人们打听了一下,原来是小店被误传成了“求签圣地”,甚至还是求“姻缘复合”的好地方?我当时都愣了,我最多也就帮人捋清楚“谁绿了谁”而已。后来,来拍照打卡的人太多了,我干脆在门口贴了个“今日宜独处,忌旧情复燃”。shopkeeper_dialogueE_01等等等等,我还没说到重点——您不要急呀,总得先知道他为什么用左手开门,又为什么故意在六点前离场吧......这都是伏笔,等您听到后面,就能明白了。shopkeeper_dialogueD_03 讲故事嘛,总要先铺垫点背景的——不然您以为我在进行结论汇报呢?慢慢听,等我讲到那个名字的时候,您就知道这桩事到底值不值得信了。shopkeeper_dialogueD_02您问起的这件事,要从八年前老城区的那次断电开始说——不对,还是晚了,应该从断电前的悬案讲起......据说那时,深夜常有舞女照镜子看到的不是自己的脸,而是空白的面具,她们逐渐失去自我意识,有人甚至因此发狂跳入河中自尽......那条河的名字我好像有点记不清了......欸,客人,那年您多少岁来着?shopkeeper_dialogueD_01哎呀,说什么呢,这位客人?我可不相信“巧合”,我只相信“命定”。其实您刚进门的时候,我多少有些出神......因为这场景我曾经在梦里见过。同样的打扮,同样的神情,还有您刚刚所说的、同样的那番话,怎么会全都和我梦中所见如出一辙呢......难道、难道您就是我命中注定的客人......!shopkeeper_dialogueC_03t 真巧啊,没想到客人您和在下如此地投缘。在下小时候听过一句话:好故事像酒,越酿越醇。可惜大多数人忙着赚钱,渐渐失去了品酒的心境。真是难得的缘分,让您此刻愿意停下来,听在下讲讲下酒的旧事。shopkeeper_dialogueC_02要说八面玲珑我可学不来,顶多把知道的都讲给愿意听的人。您既然耐心听我讲了一会儿,那我就多吐一点苦水,顺便掀点旧事让您过过瘾咯。shopkeeper_dialogueC_01欸——不要笑我啊,客人。呵,我知道这听起来真的很夸张......不过,如果这事被拍成剧,也许您还能在片尾看到我的名字,毕竟“本片改编自真实事件”需要原型参考。shopkeeper_dialogueB_03呵呵,客人您也太爱开玩笑了。我这里不仅有原始证词,还有实物线索。上面茶渍、签名、日期一应俱全。如果只是随口乱说的,可不会有这样的证物哦。shopkeeper_dialogueB_02这件事不是我编的哦!是那位先生——您知道的,那位姓三船的会长,我们一起喝酒的时候,他亲口告诉我的。那可是三船会长,剩下的不用我多说了吧。shopkeeper_dialogueB_01冥冥之中感应到今天您会光临小店,所以我前几天特地从三个不同的口子打听来这些线索,连夜整理成完整的故事......shopkeeper_dialogueA_03x这条情报,说出去得让御机的八卦小报都跪着抄,我一直没舍得告诉他们。合适的情报要交给合适的人才可以哦。好不容易等到您来了,我终于能把这秘密讲出来了。shopkeeper_dialogueA_02哎呀,客人,我怎么会骗您呢?这消息要是假的,警察肯定要来抓我的。值或不值,您先听了再说吧。shopkeeper_dialogueA_01`,D PB客人听进去了,不错的发展,说不定可以放手一搏Q漂亮!客人看上去十分信任这份情报,怎么想都不会失败了!Q客人好像有些怀疑......现在结束对话不太妙啊,有失败的风险TRUSTh   XK目前应该能争取到不错的成交额,但还有再进一步的空间]不愧是我!客人对这份情报十分感兴趣,成交的收益已经相当可观了!9说点客人爱听的,争取一下更高的成交额吧 ATTENTION   TE客人开始走神,尽快在对方转身离开前达成交易为好E客人情绪稳定,目前对进一步的交流没有表现出抗拒?坏了!客人耐心耗尽,已经没办法再继续交谈了PATIENCErDDpCBBlA@,@??|>=4=<;;x:9l98$876T650543D322t100h/.4.-,<,+$+*)@)((t'&H&% %t$# #x"!H! T pt,|0\DtDPX| @ h `  (,P8Tx|r我今天已经够累了,听你讲完,感觉连回家的力气都没了。以后我绕道走,不敢来了。citizen_beginner_normalDeal_02 ti我还得辅导邻居小孩完成数学作业。唉,听你说话我就想到那些数学题,头疼。citizen_beginner_normalDeal_01u我不爱催人,但你这节奏也太像我隔壁邻居了,讲一件事非得从天原大御神劈祸津说起。citizen_beginner_LowPatience_03lu老板,你这里网速有点慢啊。唉,好无聊,你这店里还卖什么别的吗——除了跟你聊天?citizen_beginner_LowPatience_02TK不好意思,我等会儿还得去打工......能否快点进入正题?citizen_beginner_LowPatience_01u哎呀,饮料还能再续杯吗?不好意思哈,我一坐下就忘了时间,这种感觉挺久没有过了。 citizen_beginner_highPatience_03Hxo老板,你有播客吗?你要是出播客,我绝对一期不落地追!你说话真是太有意思了。 citizen_beginner_highPatience_02x真事儿是吗?你放心,我嘴严。啊呀,老板,你介意我记笔记吗?那我就记在终端上了哦? citizen_beginner_highPatience_01`W我溜出来偷个懒,老板,你这儿在营业的吧?有什么能放松的吗?citizen_beginner_entrance_020ti哇,这就是“传说中的店”吗?看起来......呃,好普通。最近有什么新鲜事呀?citizen_beginner_entrance_01u我算是看出来了,这不是情报屋,是散文写作班。我回局里听同事编瞎话都比这有意思。policeman_normalDeal_01tD9我听过的胡话比你听过的真话还多,别演。policeman_lowPatience_02`W别一口一个“有人说”,到底是谁说的你讲清楚,我不喜欢虚的。policeman_lowPatience_01h`W继续说,我这笔记空着呢。你说得越多,我今晚写报告就越轻松。policeman_highPatience_02<0讲法倒是还挺老派,看不出来啊......policeman_highPatience_01Tti别紧张,只是来找你了解一些情况。什么叫你不知道?聊聊嘛,聊聊就知道了。policeman_entrance_01......yakuzaheiress_normalDeal_01$<3我们很熟吗?不要试图推断我的情绪。yakuzaheiress_lowPatience_02`W不要隐晦,我习惯听到关键词。你刚刚绕开的地方,我都记下了。yakuzaheiress_lowPatience_01H<然后呢?......不行?我又不赶时间。你很急?yakuzaheiress_highPatience_02PE......嗯,我本来是想来找人的。不要紧,你继续说。yakuzaheiress_highPatience_01,!怎么,我不能来这里吗?yakuzaheiress_entrance_01\xl别再提事务所、档期、粉丝了!我现在只想当个没名字的人!我得走了!呜呜......haruka_normalDeal_01ti奇怪,澪小姐怎么还不给我打电话,不是说好了过五分钟就来把我接走的吗......haruka_lowPatience_02ti森内老板,你这里好阴森啊,别、别再讲恐怖故事了,我害怕得肚子都疼了......haruka_lowPatience_01(xl嘿嘿,我今晚的行程取消了,等会儿去吃关东煮吗?欸欸?!这里也能煮吗......!haruka_highPatience_02xl刚刚的话要是能写成歌词就好了,一定比那些“永远发光”之类的词更能打动人。haruka_highPatience_01`LB森、森内老板,这里真的不会被记者拍到吗......?haruka_entrance_01`T森内老板,我们不是第一天认识了,何必如此诓我呢?回见吧。hoshiguma_normalDeal_01Px抱歉,我现在没空去回忆那些旧事。你也别不停地往我杯子里斟酒,我还有正事要和你谈。hoshiguma_lowPatience_02l`你开始兜圈子了。别把事件讲得像是怪谈,我听得出哪些话是在拖时间。hoshiguma_lowPatience_01u呼,有酒吗?前面那几家店都不愿意卖酒给我。我坐一会儿,应该不会打扰你做生意吧。hoshiguma_highPatience_028xo是啊,这世上很多东西能用刀解决、用拳头解决,但我还是希望能有些不同的办法。hoshiguma_highPatience_01dZ森内老板,有件事需要麻烦你一下。报酬还是老样子,你看怎么样?hoshiguma_entrance_01`dZ真是遗憾。交易失败,希望你能意识到自己失去了多么重要的客户。businessmen_normalDeal_02|r我一秒钟几十万来去的,你耽误得起吗?!我要去告你,开这种骗人的店!必须取缔!businessmen_normalDeal_01lc小报上的垃圾信息就不要讲了嘛,这招糊弄糊弄小年轻还行,对我可没用。businessmen_LowPatience_03$xl你说的话缺少一些可被建模的秩序感,我推荐你也去听听商学院的课,提升一下。businessmen_LowPatience_02H?重复率有点高了,你别是在拿垃圾数据绕我吧?businessmen_LowPatience_014pf这年头,认真做内容的店不多了啊。老板,干得不错,有没有兴趣开些分店?businessmen_highPatience_03|r果然名不虚传。你这里提不提供包月服务?给点“内部消息”就行,价格我们好商量。businessmen_highPatience_02pdZ不错,很有逻辑。我追求高效率,也很欣赏你这种清楚行情的表达。businessmen_highPatience_01xl你这房间隔音不错,虽然视野一般,但是地段位置有潜力,人流量也大。不错......businessmen_entrance_02x听说这里是御机最懂行情的地方?我们就别浪费时间了,这可都是实打实的钱,你懂的吧?businessmen_entrance_01@x你怎么越说越离谱了?!你这是诽谤,诽谤懂吗?我要私信演艺事务所,等着收律师函吧!fansFemale_normalDeal_02|r我就知道他常来这家店是假新闻!白白浪费我半天时间,真是的,亏我刚刚这么期待。fansFemale_normalDeal_01ti老板,你不会是我对家吧?你的信源是哪里?不会是论坛里那些谣言吧?呃......fansFemale_LowPatience_03,ti老板,我不是来听八卦的,行程,行程线索!人家洁身自好,哪有什么八卦呀。fansFemale_LowPatience_02x老板,这些都是多久之前的情报了,论坛里早就炒烂了,还有这些黑照,就别拿出来了吧?fansFemale_LowPatience_01tu老板,你一定也是追星一族吧!你推哪一位?你是团粉还是唯粉啊?我们一定是同好吧!fansFemale_highPatience_03x真的吗?!他真的会去那家甜品店?每周的一三五?然后去社区公园偷偷吃甜品?谢谢您!fansFemale_highPatience_02pf天哪,这下我可问对人了!《周刊星川》上也是这么预告的,和我猜的一样!fansFemale_highPatience_01`pf请问......您这里有艺人们的非公开行程表吗?我不偷拍,我只想远远看一眼!fansFemale_entrance_02x老板老板,听说最近艺人都很喜欢来你们这里,真的吗真的吗?有没有拍他们当天的穿搭?fansFemale_entrance_01x你怎么越说越离谱了?!你这是诽谤,诽谤懂吗?我要私信演艺事务所,等着收律师函吧!fans_normalDeal_02@ |r我就知道他常来这家店是假新闻!白白浪费我半天时间,真是的,亏我刚刚这么期待。fans_normalDeal_01 ti老板,你不会是我对家吧?你的信源是哪里?不会是论坛里那些谣言吧?呃......fans_LowPatience_03p ti老板,我不是来听八卦的,行程,行程线索!人家洁身自好,哪有什么八卦呀。fans_LowPatience_02 x老板,这些都是多久之前的情报了,论坛里早就炒烂了,还有这些黑照,就别拿出来了吧?fans_LowPatience_01 u老板,你一定也是追星一族吧!你推哪一位?你是团粉还是唯粉啊?我们一定是同好吧!fans_highPatience_03L x真的吗?!他真的会去那家甜品店?每周的一三五?然后去社区公园偷偷吃甜品?谢谢您!fans_highPatience_02 pf天哪,这下我可问对人了!《周刊星川》上也是这么预告的,和我猜的一样!fans_highPatience_01 pf请问......您这里有艺人们的非公开行程表吗?我不偷拍,我只想远远看一眼!fans_entrance_02x老板老板,听说最近艺人都很喜欢来你们这里,真的吗真的吗?有没有拍他们当天的穿搭?fans_entrance_01h\一句人话都不说,找骂的是吧?听好了,*一长串新潮的东国粗口*......punk_normalDeal_02D|r走了!别废话了,老子平时见了红灯都不停,怎么可能在你这满嘴胡话的人面前待着?punk_normalDeal_01xl慢着,你说这些干嘛,看不起我?再不说点有用的,信不信我把店门都给你拆了?punk_LowPatience_03xlc你在试探我?我们老大说过,你这种人就爱绕弯子害人犯错。是不是找茬?punk_LowPatience_02|r什么意思?你在这给我补课呢?听不懂,哥们儿我初中都没毕业,别拽莫名其妙的词。punk_LowPatience_01x唉,那帮警察大叔要是也像你这样就好了!他们就是看我不顺眼,非要把我撵走,真是的。punk_highPatience_03Hlc刚才你那说话方式,像我们大哥。仔细一看,你长得也有点像我们大哥......punk_highPatience_02|r哈?这你都知道!老板,你不会也是混那边的吧?有空的话到公园找我啊,我罩着你!punk_highPatience_01xpf哟!老板,跟你打听点事儿呗?上个路口刚撞见警车,一堆人围着凑热闹呢。punk_entrance_02`T哟!老板,今儿有啥刺激的料不?大家都是邻居,说来听听呗。punk_entrance_01|r我今天已经够累了,听你讲完,感觉连回家的力气都没了。以后我绕道走,不敢来了。citizenFemale_normalDeal_02,ti我还得辅导邻居小孩完成数学作业。唉,听你说话我就想到那些数学题,头疼。citizenFemale_normalDeal_01u我不爱催人,但你这节奏也太像我隔壁邻居了,讲一件事非得从天原大御神劈祸津说起。citizenFemale_LowPatience_03tu老板,你这里网速有点慢啊。唉,好无聊,你这店里还卖什么别的吗——除了跟你聊天?citizenFemale_LowPatience_02 TK不好意思,我等会儿还得去打工......能否快点进入正题?citizenFemale_LowPatience_01u哎呀,饮料还能再续杯吗?不好意思哈,我一坐下就忘了时间,这种感觉挺久没有过了。citizenFemale_highPatience_03Lxo老板,你有播客吗?你要是出播客,我绝对一期不落地追!你说话真是太有意思了。citizenFemale_highPatience_02x真事儿是吗?你放心,我嘴严。啊呀,老板,你介意我记笔记吗?那我就记在终端上了哦?citizenFemale_highPatience_01`W我溜出来偷个懒,老板,你这儿在营业的吧?有什么能放松的吗?citizenFemale_entrance_02(ti哇,这就是“传说中的店”吗?看起来......呃,好普通。最近有什么新鲜事呀?citizenFemale_entrance_01|r我今天已经够累了,听你讲完,感觉连回家的力气都没了。以后我绕道走,不敢来了。citizen_normalDeal_02dti我还得辅导邻居小孩完成数学作业。唉,听你说话我就想到那些数学题,头疼。citizen_normalDeal_01u我不爱催人,但你这节奏也太像我隔壁邻居了,讲一件事非得从天原大御神劈祸津说起。citizen_LowPatience_03u老板,你这里网速有点慢啊。唉,好无聊,你这店里还卖什么别的吗——除了跟你聊天?citizen_LowPatience_02DTK不好意思,我等会儿还得去打工......能否快点进入正题?citizen_LowPatience_01u哎呀,饮料还能再续杯吗?不好意思哈,我一坐下就忘了时间,这种感觉挺久没有过了。citizen_highPatience_03`xo老板,你有播客吗?你要是出播客,我绝对一期不落地追!你说话真是太有意思了。citizen_highPatience_02x真事儿是吗?你放心,我嘴严。啊呀,老板,你介意我记笔记吗?那我就记在终端上了哦?citizen_highPatience_01`W我溜出来偷个懒,老板,你这儿在营业的吧?有什么能放松的吗?citizen_entrance_02$ ti哇,这就是“传说中的店”吗?看起来......呃,好普通。最近有什么新鲜事呀?citizen_entrance_01 x你是不是想当个独眼掌柜啊——已经有一只假眼了?不管了,就算是假的,我也要挖出来!yakuzaFemale_normalDeal_02d!<0*难懂的弹舌**东国粗口**难懂的弹舌*yakuzaFemale_normalDeal_01!xl你是故意的?起来,别遮着电话。刚才你打给谁了?谁指使你在这里拖延时间的?yakuzaFemale_LowPatience_03h"xl你以为我是谁?哄我,你还嫩了点。你要是明天还想继续开店,就别耍什么花样。yakuzaFemale_LowPatience_02#x我时间很多吗?给你面子坐下,是想要个开门见山,做不到就别把广告打到兄弟们那儿去。yakuzaFemale_LowPatience_01#x厉害呀,那个词怎么说的来着?哦对,“旁观者清”!我家那个内向弟弟也该来找你聊聊。yakuzaFemale_highPatience_03d$x你这地方挺讲规矩的,像你这样有分寸的人,现在不多见,倒让我想跟你介绍介绍自己了。yakuzaFemale_highPatience_02%u喔?你还真知道点内情呢。这些可都不像打听来的消息,得是亲眼见过的人才知道的吧?yakuzaFemale_highPatience_01%lc......你这地方,看着就不像是开给普通人逛的店。也好,我也不算普通人。yakuzaFemale_entrance_02T&th是这里吧?到底是卡拉OK还是漫画活动室?啧,兄弟给的纸上看不清画了啥......yakuzaFemale_entrance_01&x你是不是想当个独眼掌柜啊——已经有一只假眼了?不管了,就算是假的,我也要挖出来!yakuza_normalDeal_02'<0*难懂的弹舌**东国粗口**难懂的弹舌*yakuza_normalDeal_01'xl你是故意的?起来,别遮着电话。刚才你打给谁了?谁指使你在这里拖延时间的?yakuza_LowPatience_03(xl你以为我是谁?哄我,你还嫩了点。你要是明天还想继续开店,就别耍什么花样。yakuza_LowPatience_020)x我时间很多吗?给你面子坐下,是想要个开门见山,做不到就别把广告打到兄弟们那儿去。yakuza_LowPatience_01)x厉害呀,那个词怎么说的来着?哦对,“旁观者清”!我家那个内向弟弟也该来找你聊聊。yakuza_highPatience_03*x你这地方挺讲规矩的,像你这样有分寸的人,现在不多见,倒让我想跟你介绍介绍自己了。yakuza_highPatience_02(+u喔?你还真知道点内情呢。这些可都不像打听来的消息,得是亲眼见过的人才知道的吧?yakuza_highPatience_01+lc......你这地方,看着就不像是开给普通人逛的店。也好,我也不算普通人。yakuza_entrance_02X,th是这里吧?到底是卡拉OK还是漫画活动室?啧,兄弟给的纸上看不清画了啥......yakuza_entrance_01  |X@$-0$8L\ 一般路人avg_npc_1908_1#1$1citizen_beginner citizen_iconN摸鳞爱好者,十分谨慎地渴求着八卦。初始各项数值平均。citizen_beginner .$8DT 惟任警官avg_npc_1898_1#1$1 policemanpoliceman_icon<任何细枝末节都能让他眼睛一亮,除了账单。 policeman.,<P澪avg_npc_1901_1#1$1 yakuzaheiressyakuzaheiress_icon-取悦冰块是件难事,取悦她也是。 yakuzaheiress/D 4<H 萌萌香avg_npc_1918_1#1$1haruka haruka_icon<她总是很乐意听你说话,记得替她挡挡记者。harukaP0 4@P星熊avg_1044_hsgma2_1#1$1 hoshigumahoshiguma_icon<她能把一整个黄昏等成晨曦,别辜负这信任。 hoshiguma(1 4 ,8L 体面人 avg_npc_223 businessmenbusinessmen_icon完美客人......如果不是非常忙的话。定金非常高,初始信任非常低,初始兴味较低。 businessmen`2l 4@P 追星族avg_npc_1913_1#1$1 fansFemalefansFemale_icon友好且可爱,当你提到他们最喜欢的人时。初始兴味较高,不容易进入焦躁状态。 fansFemale3 4<H 追星族avg_npc_1910_1#1$1fans fans_icon友好且可爱,当你提到他们最喜欢的人时。初始兴味较高,不容易进入焦躁状态。fans44 4<H 飙车党avg_npc_1916_1#1$1punk punk_icon很信你的话,包括你对他的调侃。不要调侃。初始信任非常高,初始兴味较高,非常容易进入焦躁状态。punk5$8H\ 一般路人avg_npc_1911_1#1$1 citizenFemalecitizenFemale_iconN摸鳞爱好者,十分谨慎地渴求着八卦。初始各项属性平均。 citizenFemale6$8@P 一般路人avg_npc_1908_1#1$1citizen citizen_iconN摸鳞爱好者,十分谨慎地渴求着八卦。初始各项属性平均。citizen7H$8H\ 危险分子avg_npc_1907_1#1$1 yakuzaFemaleyakuzaFemale_icon他们真的很危险,为了明天还能营业,少惹。定金及初始兴味较高,初始信任较低,容易进入焦躁状态。 yakuzaFemale8H $8@L 危险分子avg_npc_1906_1#1$1yakuza yakuza_icon他们真的很危险,为了明天还能营业,少惹。定金及初始兴味较高,初始信任较低,容易进入焦躁状态。yakuza$D8<4$  (0,@$dlXt<(haruka policeman hoshiguma yakuzaheiress1相谈室·御影已解锁tL(\;屋前步履板|; N 临席高凳;传统招牌吊架;` 泊汤小摊;I酒水置物架act44side_token_treasureact44side_tr01act44side_token_information<{0}>$dx<D dialogue_e dialogue_e dialogue_e<D dialogue_d dialogue_d dialogue_d0=DF dialogue_c dialogue_c dialogue_c=D dialogue_b dialogue_b dialogue_bX   dialogue_a dialogue_a dialogue_a act44side_  LT0Z[H]p>L act42side_zone3!完成「瞻望圣堂」后解锁act42side_zone3(?Ltact42side_zone2!完成「瞻望圣堂」后解锁act42side_zone2?8ܣact42side_zone1 尚未解锁act42side_zone1?Z$0<H 伊蒂达 char_61n16 61n16_small 61n16_large, mission_4_3 mission_4_2 mission_4_1personItem_61n16 char_61n16@.(8HX帕特里奇昂char_patrizionpatrizion_smallpatrizion_large, mission_3_3 mission_3_2 mission_3_1personItem_patrizionchar_patrizionA4@LX莫斯提马和菲亚梅塔 char_pandm pandm_small pandm_large, mission_2_3 mission_2_2 mission_2_1personItem_pandm char_pandmD $0<H 梵里妮 char_61n3 61n3_small 61n3_large, mission_1_3 mission_1_2 mission_1_1personItem_61n3 char_61n3 HA<;4L.x'  C60<H`l 伊蒂达 char_61n16“甜蜜的代价” mission_4_3]以三星评价通关1次MT-9,且至少使1名入梦砖上的圣堂保育员扮演者苏醒【802号订单】 客户:潘格尼尼 十二盒无糖冰淇淋,混合口味,尽快送达。 客户留言:来的时候记得避开梵里妮,最近我体重没控制好,她盯得很紧。 act42side_09$  2003&30135 mission_4_2 tooth_blanktoothU深夜,你打开床底的小冰箱,发现自己的冰淇淋已经吃完,只剩一盒孤独的沙拉。你叹息着打开沙拉,一阵熟悉的敲门声又响起。 打开门,出乎你的意料,门口站着的是你的邻居,手里拿着一沓厚厚的传单,邀请你参加下周的社区会议。 你接过传单,看到会议的主题不再是堵截甜品流入社区,而是共同商议如何帮助伊蒂达将无糖冰淇淋推广至整个拉特兰。 你的邻居自豪地跟你聊起传单上的女孩。 “嘿,多亏我女儿发明了无糖冰淇淋,拉特兰终于有救了。 “不论是谁启发她发明了这玩意儿,含氟牙膏保佑他!” 而你尴尬地笑笑,表示如果有时间一定出席。 送走邻居,你回到桌边,准备吃自己的晚餐,但敲门声再次不合时宜地响起。 打开门,伊蒂达露出缺牙的笑容。 “作为启发我发明无糖冰淇淋的人,要不要来投资啊?” “我拒绝,小姑娘。” “那要尝尝我的无糖冰淇淋吗?” 你看看盒子里没有配酱的菜叶。 “......要。” mission_4_3dJ0<HXd(4@H 伊蒂达 char_61n16 儿童牙刷 mission_4_2?以三星评价通关1次MT-8,且部署近卫干员至少1次0【208号订单】 客户:伊蒂达 需要薄荷色的外观,令人联想到强效牙膏。 客户留言:潘格尼尼先生,您已经多次缺席社区会议,希望您能按时出席,履行社区成员的职责,因为您拆除了自己的邮箱,我们只能用这种方式联系您了。 act42side_08$ 330231094 mission_4_1 razor_blankrazor直到午夜,你仍在毫无负担地享受着罪恶的冰淇淋,突然,重重的敲门声响起,你打开门。 你看到伊蒂达满脸泪水,因为哭嚎而张大了嘴巴,门牙处只剩下两个空。 “都怪你邪恶的冰淇淋,现在我受到惩罚了!我的牙掉了!” 叹了一口气,你递上纸巾,试图安慰她。 “不,你只是到了换牙的时候,伊蒂达。” “牙齿掉了就是惩罚!喜爱甜品就是萨科塔的原罪!” 无论你怎么劝说,她都不肯停止哭泣。她的眼泪怎么也止不住,就像坏掉的水龙头一样。很快,纸巾堆满纸篓。 “我要怎样才能让你停止哭泣呢?” “呜,我也不知道......现在只是掉牙齿,以后要是连光环都蛀掉呢?没什么能安慰我,放弃吧。” “我冰箱里有新口味的冰淇淋。” “......” “要吗?” “......要。” “吃完别哭了?” 女孩抽噎着打开冰淇淋盒,而你在内心暗哼,哪个萨科塔能够抵抗甜蜜冰淇淋的诱惑?没有。 “迟早你的牙齿都会掉光的。” “无所谓,我没有牙齿,我磨碎食物用的是胃石。” mission_4_2Q,8DP\ 伊蒂达 char_61n16 口腔镜 mission_4_1H以三星评价通关1次MT-4,且在入梦砖上部署干员至少2次【208号订单】 客户:伊蒂达 随便什么样都行。 客户留言:潘格尼尼先生,我们对守护铳没有太多要求,毕竟我们的小伊蒂达已经有了自己的守护牙刷,这就够了,不是吗? act42side_04$2004randomMaterial_act42sidemouthmirror_blank mouthmirrorP在冰箱最深处永远藏着你罪恶的享受——冰淇淋。清晨,你挖了一大勺,刚送到嘴边,敲门声却突然响起。 打开门,伊蒂达,你邻居的小女儿,拿着厚厚一沓传单出现在门口。 你无奈地说:“孩子,你知道现在还不到五点吗?” 女孩只是眨眨眼,狡黠地笑笑:“但你是昼伏夜出的黎博利,不是吗?”叹了一口气,你接过传单,巨大的警示标语映入眼帘,提醒你远离有害的糖分。 想起塞爆邮箱的社区传单,每周邀请你参加社区会议,商议如何将甜品店彻底从这个社区,甚至拉特兰驱逐出去,你恍然大悟,终于明白这里的房子为何这么便宜。这一片生活的全是信奉含氟牙膏的疯狂牙医,没有哪个传统的拉特兰人能受得了他们。 “要吃点东西再走吗,伊蒂达?” “谢谢,别想诱惑我!我不会接受你冰箱里邪恶甜品的毒害。” “不,伊蒂达,我只是单纯地觉得你还不够了解自己的敌人。” 你眨眨眼,将一盒冰淇淋塞到她手中。 mission_4_1LX0@PXd 帕特里奇昂char_patrizion来信 mission_3_3?以三星评价通关1次MT-9,且部署重装干员至少1次【0号订单】 客户:帕特里奇昂 给它上一层亮闪闪的喷漆,得配得上铳骑的盔甲才行。 客户留言:朋友,这可真是杰作,拿着它我已经迫不及待想去执行我的下一个任务了。 act42side_09$'4001mod_unlock_token mission_3_2 letter_blankletterw深夜,你从保险柜中拿出一封信,那是吉雅托你转交给帕特里奇昂的信,但你一直不曾给出,思绪回到过去。 【任务通知】 任务时间:7月21日 任务内容:将矿石病人遣离圣城 执行人:帕特里奇昂 从六月到七月,你无数次找到帕特里奇昂,希望事情能有转圜的余地,哪怕让吉雅留在圣城外的修道院也好,但他只是沉默,半天才吐出一句话: “律法......不能违背。” 你和吉雅拥抱过后,将她送至圣城外等候的车队前。七月份,天气很热,但她的双手却是冰凉的。队伍旁边,帕特里奇昂背着铳,一言不发,不停瞥向你和吉雅,却始终不敢和你们对视。 你将信连同项链一起放回保险柜,同时彻底删去了帕特里奇昂的号码,悲哀使你忘记,其实你从未留存他的号码。 mission_3_3$^0@P`l 帕特里奇昂char_patrizion祖母的项链 mission_3_2?以三星评价通关1次MT-7,且部署特种干员至少1次【0号订单】 客户:帕特里奇昂 或许......原设计可被拆卸为独立的两个部分使用。 客户留言:我把你的设计拿给长官看了,你可得谢谢我,说不定你马上就能接到新工作。 act42side_07$z 200330094 mission_3_1bracelet_blankbracelet晚上,你收到一串从哥伦比亚寄来的项链,觉得异常眼熟,不由得开始思考自己到底在哪里见过。 ......帕提,祖母将这串项链留给你。若有一天,你遇上了对的人,便让她戴上项链,同你一起来我墓前看看......七月正好,茉莉花会开。 ——摘自帕特里奇昂祖母的遗嘱 那天,你看到帕特里奇昂将项链戴在吉雅的脖子上,而她娇羞地垂下头。 婚期定在七月,你身为伴郎,早早便替那对只顾腻在一起的情侣打点好婚礼的一切。当吉雅与他向你坦白时,你起初也气恼他们的隐瞒,但很快,狂喜代替了愤怒。你很早就希望他成为你家庭的一员,毕竟,祖母去世后,他家中便只剩他一人。 与项链一同到来的,还有吉雅的死讯。你忍住悲痛,忘记那天你其实没那么快乐,因为吉雅偷偷告诉你,最近自己的膝盖总是隐隐作痛。 mission_3_2Dd>,<L\h帕特里奇昂char_patrizion 荣誉勋章 mission_3_1以三星评价通关1次MT-3【0号订单】 客户:帕特里奇昂 铳骑用的巨型铳械,老工匠们留下的东西还有很多可以改进。打起精神来,我可要让帕特里奇昂带着全拉特兰火力最强的巨铳上任铳骑。 客户留言:非常荣幸成为你的客户,朋友。 act42side_03$ 3302ƽrandomMaterial_act42side medal_blankmedal_傍晚,你收到一位老朋友的问候,回想起你们相识的点滴,你感到心烦意乱。 银制教宗铳骑勋章,于1029年2月14日由当时的教宗卢多维科四世创立,以表彰实习骑士中表现特别突出,跳过最终考核阶段提前录用为正式铳骑的成员......其中最为年轻的获得者帕特里奇昂,时年二十六岁...... 授勋仪式上,你就在人群中,看教宗亲自为帕特里奇昂佩戴勋章。身旁,表妹吉雅握紧你的手,将她的兴奋与紧张传递过来。 他向教宗致礼后,便焦急地在人群中寻找,你和吉雅赶紧高举手臂,不住呼喊。看到你们后,他的脸上立即出现了笑意。 你与他对望,心中满是骄傲。你们曾约定好,如果他能拿到这枚勋章,那你最近制作的那把巨铳就归他。你嘴上说不看好,但心里却想,除了眼前这个笑得一脸灿烂的家伙,还有谁配得上你亲手制造的“杰作”。 你没有回复短讯,烦躁地将通讯器关机丢在一旁,全然忘记当时与他对望的人并不是你,而是吉雅。 mission_3_1k0LXdp$莫斯提马和菲亚梅塔 char_pandm 旧怀表 mission_2_3H以三星评价通关1次MT-8,且在入梦砖上部署干员至少2次【172号订单】 客户:菲亚梅塔 无 客户留言:很抱歉,潘格尼尼先生,最近发生了一些事,我的朋友她......不再需要铳了,剩下的钱我还是会付给您,至于铳,可否暂且寄存在您那里。 act42side_08$200430115 mission_2_2 watch_blankwatchV深夜,你从工作中抬头,看了看时间,临近十二点。你想起,菲亚梅塔小姐最后一次来到工坊,同样是在一个深夜。 她被阴郁笼罩,告知你那把“年度铳械”的主人已经远离拉特兰,临走前只丢给她一块怀表,要她保管。 她揉着额头抱怨道: “他们想通了的,我想不通......我永远都慢他们一拍,行了吧! “就像这块表......那家伙甚至丢给我一块走不准的表。” 你为她添上一杯酒,接过那块怀表,重新调好时间,时针与分针再次走动起来。那一刻,你突然理解了为什么莫斯提马要把自己的怀表留给她。 “我想......”你组织语言,尝试着安慰她。 “看这块表,菲亚梅塔小姐。秒针和分针的确走得很快,时针虽然落后于它们,但每到零点,三根指针总会相遇,新的一天仍会到来。 “毕竟,这些指针,它们共同组成了这块表。” 她叹了口气,扯出一个笑容,然后离开。 你继续手中的工作,忙碌让你忘记,那天菲亚梅塔并没有来。 mission_2_3qb0LXhthx莫斯提马和菲亚梅塔 char_pandm葡萄干蛋糕 mission_2_2以三星评价通关1次MT-6【172号订单】 客户:菲亚梅塔 客户的朋友看过构想后觉得很满意,剩下的制作细节可交由制铳师自行发挥。 客户留言:潘格尼尼先生,这真是天才的想法。 act42side_06$ '4001&31024 mission_2_1 cake_blankcakej晚上,你在冰箱里找到一块蛋糕,饥饿得以缓解,你回想起初次品尝时的惊艳。 每次任务结束,那支小队都会来到工坊养护武器,还会带一块你爱吃的蛋糕。 萨科塔们总是对自己的守护铳充满感情,希望你清洁的动作无限轻柔,而那个黎博利孩子却常常面无表情地询问: “榴弹发射器的射击距离能更远吗? “膛线的性能还可以提升吗? “配件更换不够便利......有解决办法吗?” 直到你告诉她,都可以解决,但前提是她需要更换一把发射器,现在这坨破烂铁块已经修不好了。 而她依然面无表情地说道: “那就换一把呗。” 你叹了口气,感慨幸亏这不是守护铳,一般来说,损坏成这样主人肯定要疯了。 她回头看了看队友,其中一位正因为不得不更换瞄具而泣不成声。随后,她抽抽嘴角,赞同道: “幸亏我没有守护铳。” 你沉醉在美味中,忘记了这种葡萄干蛋糕其实并没有那么好吃,因为总有人喜欢恶作剧,在里面加入一些怪味道的糖果。 mission_2_2xx8r,HT\h (莫斯提马和菲亚梅塔 char_pandm靶子 mission_2_1?以三星评价通关1次MT-4,且部署狙击干员至少1次【172号订单】 客户:菲亚梅塔 小型铳械,方便外勤携带,需要一整套配件,利手为右手。 客户留言:潘格尼尼先生,这把铳是给朋友的生日礼物,花费不是问题,只是希望在十二月之前完成。 act42side_04$ 2003randomMaterial_act42side target_blanktarget傍晚,你在档案柜中找到一沓文件,封存多年,纸页早已泛黄。你回想起数年前,你初次受圣席奥多尔综合学校的邀请,为学生们制作守护铳。 ■■■年第一学期综合射击课排名 第一名 菲亚梅塔 第二名 蕾缪安 第三名 莫斯提马 第四名 希拉 ...... ■■■年第二学期综合射击课排名 第一名 蕾缪安 第二名 菲亚梅塔 第三名 莫斯提马 第四名 希拉 ...... ■■■年第一学期综合射击课排名 第一名 菲亚梅塔 第二名 蕾缪安 第三名 莫斯提马 第四名 希拉 ...... ■■■届毕业生守护铳制作名单 1.蕾缪安 2.莫斯提马 3.希拉 ...... 你翻过一页页档案,忍不住提醒老师那个叫菲亚梅塔的孩子不在制作名单上,但却被告知,那个孩子是黎博利。老师眼中浓浓的遗憾让你觉得有些不知所措。 你为此感到无奈,忽略了你当年看过档案后并未将名单带回工坊。 mission_2_1~J0<HP\ ,4 梵里妮 char_61n3披肩 mission_1_3Z以三星评价通关1次MT-7,且至少使5名入梦砖上的圣堂射手扮演者苏醒 【231号订单】 客户:梵里妮 铳械制作接近尾声,击发缓慢的问题已有改善,只差外部涂装。 客户留言:老师,这支铳的涂装我希望能由您来完成......从小到大,您每次送给我的礼物,我都觉得很美。 act42side_07$N 3302j32001 mission_1_2 cape_blankcape(深夜,你在沙发上发现了一件羽毛披肩,拎起它,找到标签,你回想起几年前的冬天...... 成分:100%潘格尼尼的羽毛 只可干洗 洗涤温度不超过30度 悬挂晾干 低温熨烫 不可漂白 ——洗护标签 梵里妮觉得冷的时候,她就会埋进你厚厚的羽毛里,直到呼吸不畅才把脸露出来。 于是每到换毛季,你都会收集满满一大袋羽毛,从中精挑细选那些色泽格外漂亮的,打算制成一件披肩。这陆陆续续花了你好几年,毕竟你的羽毛总是因为缺乏休息而显得黯淡。收到披肩时,梵里妮花了好半天才表达出自己的感激,那真的是很长的一段话,你觉得没有比这更好的回报了。 你忍住眼泪,长久地凝视着她,没有说话。她也没再说话,只是在那里紧张地搓着手指。 你重新体味到了当时的幸福与快乐,甚至忘记了你曾将自己满是油彩的工作服丢进那个名为“只可干洗”的脏衣篮。那件披肩早已沾满五颜六色的油彩。 mission_1_3$(p8( 4,0 $0<H`l 梵里妮 char_61n3儿童心理学丛书 mission_1_2以三星评价通关1次MT-5【231号订单】 客户:梵里妮 经过讨论,我们决定参照梵里妮母亲的守护铳制造铳械。但该制式已被证实有巨大缺陷,需要进一步改造。 客户留言:老师,谢谢您为我保管母亲的守护铳。 act42side_05$200430044 mission_1_1 book_blankbook午夜,几本旧书被你从书架碰落,你捡起它们翻开,一张报告映入眼帘,你想起带着梵里妮四处求医的日子。 【检查报告】 法柏尔区中心医院,光环外科 患者存在语言障碍,说话费力,有严重的漏字现象,同时伴随轻度的阅读与书写困难。故而临床诊断为心因性失语症。 除药物治疗外,鉴于其家庭的特殊情况,建议每周来本院进行额外的共感接触...... 你无法依靠共感判断女孩的心理状况,于是在医生的建议下,购入了《小小光环,小小心思》——一套专门研究萨科塔孩童的心理学丛书。书中的每个段落你都熟记在心,但看到她在你面前结巴着,你才焦头烂额地意识到,这套破书中的每一句都基于一个共识写就——你和你的孩子都有一个璀璨迷人的大光环。 但你没有,很可惜,这套书对你来说毫无用处。 你重新体味到了当时的焦急与愤怒,忽略了那套书早已被你在怒火中撕得粉碎。 mission_1_2(4 0(, $,8DXdl| 梵里妮 char_61n3铳械清洗溶剂 mission_1_1以三星评价通关1次MT-2【231号订单】 客户:梵里妮 为了应对明年将至的制铳师资质考试,需要指导她做一支属于自己的铳械。 客户留言:老师,希望我不会辜负这么多年来您花在我身上的心血。 act42side_02$R'4001nrandomMaterial_act42side bottle_blankbottleH傍晚,你在桌子下摸到了一瓶铳械清洗溶剂,里面的液体早已干涸,但依稀还能闻到淡淡的香草甜味,你回想起从前...... 梵里妮那时还是个孩子,才来工坊不久。公证所将她母亲的守护铳寄来,她捧着那支脏兮兮的铳,上面还有血迹......你不愿细想那是从何而来。 于是你带她来到工作间,为她讲解如何清理铳械。你问她是否还需要帮助,她什么话也不说,你想留下陪陪她,却又看到她低下了头。 你手足无措,猜想她或许只想一个人待着。叹了一口气,你转身回到楼上。等到你因玻璃碎裂声匆匆赶到楼下,工作台的台面已经被溶剂覆盖,而梵里妮只是发着抖,呆呆地站在“事故”现场。 你想说些什么安慰她,但又很清楚,你所有的话她都只会以沉默作答。她失去亲人、被痛苦包围,你清楚这一点,并无数次尝试走进她的内心,却始终无法找到正确的路。 你重新体味到了当时的疲惫,于是忽略了瓶子早已碎裂的事实。 mission_1_1Xf(8L\p( 伊蒂达gun_61n16_whitepersonItem_61n16无糖冰激凌personItem_61n16伊蒂达制作的第一款无糖冰淇淋,固定客户只有铳械工坊的潘格尼尼,即便经人挨家挨户上门推广,大多数拉特兰居民仍将其视为异端。 gun_61n16personItem_61n164P,@Xh帕特里奇昂gun_patrizion_whitepersonItem_patrizion铳骑的巨铳personItem_patrizion铳械大师潘格尼尼的成名之作,亦是帕特里奇昂成为铳骑后的第一支巨型铳械,手工制作与军工制式相融合的杰作。 gun_patrizionpersonItem_patrizionR8H\\莫斯提马和菲亚梅塔gun_pandm_whitepersonItem_pandm*无人来取的铳械订单(礼物盒)personItem_pandm莫斯提马的第二把铳,好友菲亚梅塔所赠的生日礼物,价格不菲,制作精良,获得了博尔戈街制铳师们的一致好评,荣膺当年的“年度铳械”。 gun_pandmpersonItem_pandmd  (8H\l  梵里妮gun_61n3_whitepersonItem_61n3第一支守护铳personItem_61n3学徒梵里妮的第一件铳械作品,在其老师潘格尼尼的指导下完成,铳械制作手法尚显稚嫩,但种种巧思足以证明她在制铳方面的天赋。gun_61n3personItem_61n34P(act42side_file_5act42side_file_54(@act42side_file_4act42side_file_4|(act42side_file_3act42side_file_3ę(Йact42side_file_2act42side_file_2 (act42side_file_1act42side_file_1DD randomMaterial_act42side .randomMaterial_act42side(jrandomMaterial_act42sidedrandomMaterial_act42siderandomMaterial_act42siderandomMaterial_act42side <480 ,($  0@Tp0DHX act42side_01关卡尚未解锁制铳师之夜已解锁:咖啡壶里一滴也不剩了 有什么工作明天再说好像漏了前面的订单“{0}”进度已更新订单尚未完成6铳械制作仍在进行中,暂未记录工坊日志完成MT-1后解锁<1 特浓咖啡来到工坊后,每日04:00咖啡壶可调制2杯特浓咖啡。接取订单需要饮用1杯特浓咖啡。 工坊解锁后可立即获得2杯特浓咖啡。 在所有订单都完成后,咖啡壶也会停止工作。 act42side( k($  $P$"L4LYY\gee,e@!ee  @ (  @D0\ h act42d0_12DR7 achievement_4 纷争再现F2 achievement_3 危境重构2< achievement_2 深度模拟2Z achievement_1 进阶仿真-x achievement_0 基础还原area_4 act42d0_12̠f^ h act42d0_11D7 achievement_4 纷争再现2 achievement_3 危境重构"2< achievement_2 深度模拟b2Z achievement_1 进阶仿真-x achievement_0 基础还原area_4 act42d0_11h` h act42d0_10D7 achievement_4 纷争再现~2 achievement_3 危境重构2< achievement_2 深度模拟2Z achievement_1 进阶仿真>-x achievement_0 基础还原area_4 act42d0_10@a $ act42d0_09D"7 achievement_3 危境重构2 achievement_2 深度模拟V2< achievement_1 进阶仿真-Z achievement_0 基础还原area_3 act42d0_09\@b $ act42d0_08Dz7 achievement_3 危境重构n2 achievement_2 深度模拟2< achievement_1 进阶仿真-Z achievement_0 基础还原area_3 act42d0_08@Nd $ act42d0_07D7 achievement_3 危境重构2 achievement_2 深度模拟2< achievement_1 进阶仿真F-Z achievement_0 基础还原area_3 act42d0_07 e  act42d0_06D&7 achievement_2 深度模拟2 achievement_1 进阶仿真Z-< achievement_0 基础还原area_2 act42d0_06 f  act42d0_05D:7 achievement_2 深度模拟.2 achievement_1 进阶仿真n-< achievement_0 基础还原area_2 act42d0_054g  act42d0_04DN7 achievement_2 深度模拟B2 achievement_1 进阶仿真-< achievement_0 基础还原area_2 act42d0_04Hh  act42d0_03D^7 achievement_1 进阶仿真R- achievement_0 基础还原area_1 act42d0_03i  act42d0_02D.7 achievement_1 进阶仿真"- achievement_0 基础还原area_1 act42d0_02j  act42d0_01` 7 achievement_1 进阶仿真 - achievement_0 基础还原area_1 act42d0_01 tH  |F ,lp act42d0_12~环境:<熔岩裂隙>造成的伤害大幅提升,部分地块无法部署,我方所有单位的再部署时间延长100%n敌人:基础属性大幅提升,出现额外的精英敌人,<再铸扈从>的生命和攻击额外提升5领袖:<熔戈者,护王余火>获得新的能力3火中的故乡 loading_DS#Activities/ACT42D0/level_act42d0_12S-3area_4 act42d0_12dF ,,0 act42d0_11\M环境:<熔岩裂隙>造成的伤害大幅提升,部分地块无法部署敌人:基础属性提升5领袖:<熔戈者,护王余火>获得新的能力2王朝的灰烬 loading_DS#Activities/ACT42D0/level_act42d0_11S-2area_4 act42d0_11l ,48 act42d0_10dV<熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火敌人:基础属性提升5领袖:<熔戈者,护王余火>获得新的能力1谴罚的尽头 loading_DS#Activities/ACT42D0/level_act42d0_10S-1area_4 act42d0_10F ,04DPtx act42d0_09l_环境:战场上额外出现2处<熔岩裂隙>,<熔岩裂隙>造成的伤害进一步提升?敌人:基础属性大幅提升,出现额外的精英敌人K领袖:<熔戈者,护王余火>生命值降为0时将进入第二阶段3最后的炎魔 loading_DS#Activities/ACT42D0/level_act42d0_09A-3area_3 act42d0_09̴  ,  ,PT act42d0_08l_环境:战场上额外出现2处<熔岩裂隙>,<熔岩裂隙>造成的伤害进一步提升敌人:基础属性提升K领袖:<熔戈者,护王余火>生命值降为0时将进入第二阶段2重燃的死灰 loading_DS#Activities/ACT42D0/level_act42d0_08A-2area_3 act42d0_08l ,$HL act42d0_07dV<熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火敌人:基础属性提升K领袖:<熔戈者,护王余火>生命值降为0时将进入第二阶段1 奉身觐火 loading_DS#Activities/ACT42D0/level_act42d0_07A-1area_3 act42d0_07B ,,8\` act42d0_06dV环境:战场上额外出现1处<熔岩裂隙>,<熔岩裂隙>造成的伤害提升J敌人:基础属性大幅提升,<缠身恶焰>的防御力大幅提升/领袖:<熔戈者,护王余火>进入战场3 余火之暮 loading_DS#Activities/ACT42D0/level_act42d0_06B-3area_2 act42d0_06d ,,0 act42d0_05dV环境:战场上额外出现1处<熔岩裂隙>,<熔岩裂隙>造成的伤害提升敌人:基础属性提升/领袖:<熔戈者,护王余火>进入战场2 叛火之罪 loading_DS#Activities/ACT42D0/level_act42d0_05B-2area_2 act42d0_05,dj ,,0 act42d0_04dV<熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火敌人:基础属性提升/领袖:<熔戈者,护王余火>进入战场1 戍骨之地 loading_DS#Activities/ACT42D0/level_act42d0_04B-1area_2 act42d0_04 ,(4X\ act42d0_03环境:战场上出现1处<熔岩裂隙>和1个<源石祭坛> <熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火?敌人:基础属性大幅提升,出现额外的精英敌人3 熔兵铸路 loading_DS#Activities/ACT42D0/level_act42d0_03C-3area_1 act42d0_03PX , $ act42d0_02环境:战场上出现1处<熔岩裂隙> <熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火敌人:基础属性提升2 困焰犹炽 loading_DS#Activities/ACT42D0/level_act42d0_02C-2area_1 act42d0_02h ($   ,PTdp act42d0_01敌人:基础属性提升1 归途末路 loading_DS#Activities/ACT42D0/level_act42d0_01C-1area_1 act42d0_01A|8l(T |( P  x 0 X  8 `  t,T |4\<dDl$L( A mileStone_65b4001 @ mileStone_644001D ? mileStone_634001 > mileStone_62.4001 = mileStone_61r4001` < mileStone_604001T8 ; mileStone_594001 : mileStone_58>40019 mileStone_574001 8 mileStone_564001d 7 mileStone_55 31034 p6 mileStone_54N31023 H5 mileStone_53'40010 4 mileStone_523302t 3 mileStone_5130135 2 mileStone_50^'4001 1 mileStone_492003@ 0 mileStone_4830063 X/ mileStone_47*'4001 0. mileStone_46n30104 - mileStone_453302P , mileStone_44'4001 + mileStone_43:31023 * mileStone_42~2003 h) mileStone_41'4001` @( mileStone_40 30135 ' mileStone_39J 30063 & mileStone_38 31034,% mileStone_37 '4001p$ mileStone_36!3302x# mileStone_35Z!char_209_ardign@epoque#26 P" mileStone_34!'4001P(! mileStone_33!31023  mileStone_32:"2003 mileStone_31~"'4001 mileStone_30"3302` mileStone_29#30063` mileStone_28J#'40018 mileStone_27#30104, mileStone_26#30063p mileStone_25$'4001 mileStone_24Z$2003 mileStone_23$31023<p mileStone_22$'4001H mileStone_21&%30135  mileStone_20j%30063 mileStone_19%'4001L mileStone_18%3302 mileStone_176&31034 mileStone_16z&'4001X mileStone_15&mod_unlock_tokenh0 mileStone_14'31023  mileStone_13R''4001  mileStone_12'20034  mileStone_11'30063x  mileStone_10('4001h  mileStone_9^(3302@ mileStone_8(30104< mileStone_7('4001| mileStone_6)30135 mileStone_5^)31023 mileStone_4)'4001<x mileStone_3)2003|P mileStone_2*30063( mileStone_1^*'4001h#!` `lXX ( 4hXe ,8@J@ z (map_tile_blackb_mul,@?extra_damage_ally_l@?buff_damage_ally_lact42d0_relic_08_28我方地面干员受到<熔岩裂隙>的伤害降低25%阻燃防护IIrune08_2rune08_2group_25我方地面干员受到<熔岩裂隙>伤害降低25%rune08_2 e  ,8@? B (map_tile_blackb_mul,Y?extra_damage_ally_lY?buff_damage_ally_lact42d0_relic_08_18我方地面干员受到<熔岩裂隙>的伤害降低15% 阻燃防护Irune08_1rune08_1group_25我方地面干员受到<熔岩裂隙>伤害降低15%rune08_1xe ,8@ګ@  (xmap_tile_blackb_mul,@?extra_damage_ally_h@?buff_damage_ally_hact42d0_relic_07_28我方高台干员受到<熔岩裂隙>的伤害降低25%高空制冷IIrune07_2rune07_2group_25我方高台干员受到<熔岩裂隙>伤害降低25%rune07_2@e  ,8@?  (@map_tile_blackb_mul,LY?extra_damage_ally_hpY?buff_damage_ally_hact42d0_relic_07_18我方高台干员受到<熔岩裂隙>的伤害降低15% 高空制冷Irune07_1rune07_1group_25我方高台干员受到<熔岩裂隙>伤害降低15%rune07_1xej@ l (map_tile_blackb_mul? damage_scaleact42d0_relic_06_2A<熔岩裂隙>使敌人受到的法术伤害提升效果提高20%固化侵蚀IIrune06_2rune06_2group_2A<熔岩裂隙>使敌人受到的法术伤害提升效果提高20%rune06_2(e ? lJ ( map_tile_blackb_muľ? damage_scaleact42d0_relic_06_1A<熔岩裂隙>使敌人受到的法术伤害提升效果提高10% 固化侵蚀Irune06_1rune06_1group_2A<熔岩裂隙>使敌人受到的法术伤害提升效果提高10%rune06_1pe Ʋ@ p (d"map_tile_blackb_mull @extra_damage_enemyact42d0_relic_05_2-敌人受到<熔岩裂隙>的伤害提高150%定向溅射IIrune05_2rune05_2group_2-敌人受到<熔岩裂隙>的伤害提高150%rune05_2`pxe  N? p~ (#map_tile_blackb_mul@extra_damage_enemyact42d0_relic_05_1-敌人受到<熔岩裂隙>的伤害提高100% 定向溅射Irune05_1rune05_1group_2-敌人受到<熔岩裂隙>的伤害提高100%rune05_1x@!e ڵ@@ l (h env_gbuff_new<j$modify_sp_recover[warrior]keyL>sp_recovery_per_sec4@P( ( env_gbuff_new<*$modify_sp_recover[pioneer]key|L>sp_recovery_per_secact42d0_relic_04_38近卫和先锋干员的技力自然回复速度+0.2/秒技能迭代IIIrune04_3rune04_3group_18近卫和先锋干员的技力自然回复速度+0.2/秒rune04_3`ez@ DX $( env_gbuff_new<$modify_sp_recover[warrior]keyX>sp_recovery_per_secB , env_gbuff_new<$modify_sp_recover[pioneer]key>sp_recovery_per_secact42d0_relic_04_29近卫和先锋干员的技力自然回复速度+0.15/秒技能迭代IIrune04_2rune04_2group_19近卫和先锋干员的技力自然回复速度+0.15/秒rune04_2he ? L`& ,p env_gbuff_new<$modify_sp_recover[warrior]key=sp_recovery_per_sec ,  env_gbuff_new<"$modify_sp_recover[pioneer]keyt=sp_recovery_per_secact42d0_relic_04_18近卫和先锋干员的技力自然回复速度+0.1/秒 技能迭代Irune04_1rune04_1group_18近卫和先锋干员的技力自然回复速度+0.1/秒rune04_1@!eL\ht|n@@ ` 0char_attribute_mul ?def 0DDchar_attribute_mulx?max_hpact42d0_relic_03_3D重装和特种干员生命上限+20%,重装干员的防御力+25%体能储备IIIrune03_3rune03_3group_1D重装和特种干员生命上限+20%,重装干员的防御力+25%rune03_3eL\ht|~@ ` 0char_attribute_mul033?def 0TDchar_attribute_mul33?max_hpact42d0_relic_03_2G重装和特种干员的生命上限+15%,重装干员的防御力+15%体能储备IIrune03_2rune03_2group_1G重装和特种干员的生命上限+15%,重装干员的防御力+15%rune03_2h0e @ l 0 Dchar_attribute_mul@̌?max_hpact42d0_relic_03_1(重装和特种干员的生命上限+10% 体能储备Irune03_1rune03_1group_1(重装和特种干员的生命上限+10%rune03_1 @8@!e@@ B ,  env_gbuff_new(̌? damage_scale damage_scale[caster]key 0 0char_attribute_mulT?atkact42d0_relic_02_3L术师和辅助干员的攻击力+20%,术师干员造成的伤害提升10%适应改装IIIrune02_3rune02_3group_1L术师和辅助干员的攻击力+20%,术师干员造成的伤害提升10%rune02_3xXef@ h| 00char_attribute_mul33?atkact42d0_relic_02_2%术师和辅助干员的攻击力+15%适应改装IIrune02_2rune02_2group_1%术师和辅助干员的攻击力+15%rune02_2 p0 ( $,e ? h| 0h0char_attribute_muľ?atkact42d0_relic_02_1%术师和辅助干员的攻击力+10% 适应改装Irune02_1rune02_1group_1%术师和辅助干员的攻击力+10%rune02_1ph@!eb@@ t 0ܡ char_attribute_addA attack_speedact42d0_relic_01_3'狙击和医疗干员的攻击速度+25突击阵列IIIrune01_3rune01_3group_1'狙击和医疗干员的攻击速度+25rune01_3he@ t 0\ char_attribute_addpA attack_speedact42d0_relic_01_2'狙击和医疗干员的攻击速度+15突击阵列IIrune01_2rune01_2group_1'狙击和医疗干员的攻击速度+15rune01_2p 4$, (0e z? t 0 char_attribute_add( A attack_speedact42d0_relic_01_1'狙击和医疗干员的攻击速度+10 突击阵列Irune01_1rune01_1group_1'狙击和医疗干员的攻击速度+10rune01_1P4U 参量干扰group_2group_2\4U 并行优化group_1group_1$  Td 1*不启用增益完成作战以解锁下一区域 创伤干预接入作战系统中模拟出的冲突动荡环境,抵御敌人的进攻,掩护平民救援、设备抢修、物资供给等一系列罗德岛业务顺利进行。 拟构战场{在模拟生成的战场中进行作战演习,战场环境、敌人等要素均还原自泰拉历史上的真实事件。首次通过可取得试验数据集 通过区域内最高难度的模拟作战时,视为以最高拟真等级通过其他更低难度的模拟作战; 同一模拟作战以高拟真等级通过时,视为达成所有更低拟真等级。act42d0_token_evaluation 思维下潜tle?%e, act42d0_sp05`点燃心灵,点燃蔓延的暴力。本关中,倒计时结束时本波次敌人会被清空火与锈的终点 loading_DS%Activities/ACT42D0/level_act42d0_sp05T-5d $ act42d0_sp05sp05_1完成第一波次坚守 act42d0_sp058$~@!e?%e, act42d0_sp04`点燃巢穴,点燃如潮的愤怒。本关中,倒计时结束时本波次敌人会被清空 虫巢喷发 loading_DS%Activities/ACT42D0/level_act42d0_sp04T-4`2 $ act42d0_sp04sp04_3完成第三波次坚守n $ act42d0_sp04sp04_2完成第二波次坚守ơ $ act42d0_sp04sp04_1完成第一波次坚守 act42d0_sp04x$,e?%e, act42d0_sp03`点燃荒野,点燃无序的盛宴。本关中,倒计时结束时本波次敌人会被清空 沉沦大地 loading_DS%Activities/ACT42D0/level_act42d0_sp03T-3`V2 $ act42d0_sp03sp03_3完成第三波次坚守 $ act42d0_sp03sp03_2完成第二波次坚守 $ act42d0_sp03sp03_1完成第一波次坚守 act42d0_sp03`U <4 (, $0e?%e, act42d0_sp02`点燃赛场,点燃混沌的竞赛。本关中,倒计时结束时本波次敌人会被清空熔岩竞技场 loading_DS%Activities/ACT42D0/level_act42d0_sp02T-2`2 $ act42d0_sp02sp02_3完成第三波次坚守 $ act42d0_sp02sp02_2完成第二波次坚守^ $ act42d0_sp02sp02_1完成第一波次坚守 act42d0_sp02W 80 $( ,e?%e, act42d0_sp01`点燃雨林,点燃生存的渴望。本关中,倒计时结束时本波次敌人会被清空 焰雨荒林 loading_DS%Activities/ACT42D0/level_act42d0_sp01T-1`2 $ act42d0_sp01sp01_3完成第三波次坚守Z $ act42d0_sp01sp01_2完成第二波次坚守 $ act42d0_sp01sp01_1完成第一波次坚守 act42d0_sp01 Z ($ x,4DLenemy_8001_flmlod_3enemy_c 战场核心area_4E拟构战场的核心区域,步入终局,直面纷争的原点。Sarea_4h Z(<DT\ act42d0_09enemy_8001_flmlod_2enemy_b 战场腹地area_39拟构战场的深层区域,纷争已趋于白热化。Aarea_3H , ($ <(<DT\ act42d0_06enemy_8001_flmlodenemy_a 战场内部area_2H拟构战场的内部区域,纷争逐步发展,冲突已然加剧。Barea_2P ($ $0@H act42d0_03 enemy_empty 战场外围area_1E拟构战场的边缘地带,呈现出纷争早期的典型状态。Carea_1act42d0 ](0,($  , ܔܠDX 8 o A003_zone3通关OF-8解锁 A003_zone3 8\o A003_zone2通关OF-2解锁 A003_zone2` W A003_zone1 A003_zone1token_Obsidian>,H\T\\Xh P P `  \ d  t$t$| pp lp l >,h D^d)furni_obsidianFestival_portableSpeaker_01 camp_Emperor< <d!furni_obsidianFestival_DJBooth_01camp_DDD @e%furni_obsidianFestival_soundSystem_01camp_AliveUntilSunset mileStone_62t 8 $6g30125 mileStone_56\>p 7 $g2004 mileStone_55> 6 $gx4006 mileStone_54> 5 8hfurni_guitar_reception_01 mileStone_53T? 4 $zh3303 mileStone_52?0 3 $h4001 mileStone_51? 2 4ifurni_guitar_guitar8_01 mileStone_50H@ 1 4nichar_212_ansel@summer#1 mileStone_49@@ 0 $ix4006 mileStone_48@ / 0j,token_ObsidianCoin mileStone_47HA . $nj 30083 mileStone_46AP - ,jdet_ObsidianPass mileStone_45A , $k30034 mileStone_444B + $Zk3303 mileStone_43B` * 4kfurni_guitar_guitar7_01 mileStone_42B ) $l 30023 mileStone_41(C( $Nl(2003 mileStone_40tCp' $l0u4001 mileStone_39C & $l30044 mileStone_38 D% ,2mdet_ObsidianPass mileStone_37`D$ $m 30083 mileStone_36D0# $m(2003 mileStone_35D" $n 30023 mileStone_34DE! ,jndet_ObsidianPass mileStone_33E@ 0n,token_ObsidianCoin mileStone_32E $o30083 mileStone_31}4001 gachabox5_58` $ ,流通} 4001 gachabox5_57 ,珍稀}30083 gachabox5_56 ,珍稀R~30023 gachabox5_55t ,珍稀~30103 gachabox5_54 ,珍稀 3303 gachabox5_53, ,珍稀f2003 gachabox5_52 ,典藏30054 gachabox5_51 ,典藏30044 gachabox5_50@  ,典藏z30034 gachabox5_49  ,典藏ր2004 gachabox5_48  ,典藏2 7003 gachabox5_47T!A ,流通30042 gachabox5_46!@ ,流通30032 gachabox5_45 "? ,流通F30022 gachabox5_44h"> ,流通30012 gachabox5_43"5 ,流通3401 gachabox5_42 #4 ,流通Z2002 gachabox5_41|#3 ,流通3302 gachabox5_40#, ,流通3003 gachabox5_394$+ ,流通n3003 gachabox5_38$* ,流通ʄ3003 gachabox5_37$# ,流通&4001 gachabox5_36H%" ,流通4001 gachabox5_35% ! ,流通ޅ 4001 gachabox5_34& ,珍稀:30083 gachabox5_33\& ,珍稀30023 gachabox5_32& ,珍稀30103 gachabox5_31' ,珍稀N3303 gachabox5_30p' ,珍稀2003 gachabox5_29' ,典藏2004 gachabox5_28(( ,典藏b30135 gachabox5_27( <典藏furni_guitar_guitar9_01 gachabox5_key.典藏gachabox5_clue0) 8典藏jp_char_348_ceylon gachabox5_24)= ,流通҉30052 gachabox5_23)< ,流通.30042 gachabox5_22P*; ,流通30032 gachabox5_21*: ,流通30022 gachabox5_20+9 ,流通B30012 gachabox5_19d+2 ,流通3401 gachabox5_18+1 ,流通2002 gachabox5_17,0 ,流通V3302 gachabox5_16x,) ,流通3003 gachabox5_15,( ,流通3003 gachabox5_140-' ,流通j3003 gachabox5_13- ,流通ƍ4001 gachabox5_12- ,流通"4001 gachabox5_11D.  ,流通~ 4001 gachabox5_10. ,珍稀ڎ30083 gachabox5_9. ,珍稀230023 gachabox5_8 ,珍稀30103 gachabox5_7/ ,珍稀ޏ3303 gachabox5_6/ ,珍稀62003 gachabox5_5T0 ,典藏30054 gachabox5_40 ,典藏30044 gachabox5_31 ,典藏>30034 gachabox5_2\1 ,典藏2004 gachabox5_1 gachabox5 gachabox5l:x:CD0| dD$dDdD $ d  D $ d  D$dD$dD$d2C ,流通630062 gachabox4_67X3B ,流通30052 gachabox4_6638 ,流通3401 gachabox4_6547 ,流通J2002 gachabox4_64l46 ,流通3302 gachabox4_634/ ,流通3003 gachabox4_62$5. ,流通^3003 gachabox4_615- ,流通3003 gachabox4_605& ,流通4001 gachabox4_5986% ,流通r4001 gachabox4_586 $ ,流通Ζ 4001 gachabox4_576 ,珍稀*30083 gachabox4_56L7 ,珍稀30023 gachabox4_557 ,珍稀30103 gachabox4_548 ,珍稀>3303 gachabox4_53`8 ,珍稀2003 gachabox4_528 ,典藏30054 gachabox4_519 ,典藏R30044 gachabox4_50t9 ,典藏30034 gachabox4_499 ,典藏 2004 gachabox4_48,: ,典藏f 7003 gachabox4_47:A ,流通š30042 gachabox4_46:@ ,流通30032 gachabox4_45@;? ,流通z30022 gachabox4_44;> ,流通֛30012 gachabox4_43;5 ,流通23401 gachabox4_42T<4 ,流通2002 gachabox4_41<3 ,流通3302 gachabox4_40 =, ,流通F3003 gachabox4_39h=+ ,流通3003 gachabox4_38=* ,流通3003 gachabox4_37 ># ,流通Z4001 gachabox4_36|>" ,流通4001 gachabox4_35> ! ,流通 4001 gachabox4_344? ,珍稀n30083 gachabox4_33? ,珍稀ʟ30023 gachabox4_32? ,珍稀&30103 gachabox4_31H@ ,珍稀3303 gachabox4_30@ ,珍稀ޠ2003 gachabox4_29A ,典藏:2004 gachabox4_28\A ,典藏30135 gachabox4_27A <典藏furni_guitar_guitar6_01 gachabox4_keyG典藏gachabox4_cluedB 8典藏p_char_348_ceylon gachabox4_24B= ,流通30052 gachabox4_23(C< ,流通b30042 gachabox4_22C; ,流通30032 gachabox4_21C: ,流通30022 gachabox4_202004 gachabox3_48`S ,典藏 7003 gachabox3_47SA ,流通30042 gachabox3_46T@ ,流通R30032 gachabox3_45tT? ,流通30022 gachabox3_44T> ,流通 30012 gachabox3_43,U5 ,流通f3401 gachabox3_42U4 ,流通µ2002 gachabox3_41U3 ,流通3302 gachabox3_40@V, ,流通z3003 gachabox3_39V+ ,流通ֶ3003 gachabox3_38V* ,流通23003 gachabox3_37TW# ,流通4001 gachabox3_36W" ,流通4001 gachabox3_35 X ! ,流通F 4001 gachabox3_34hX ,珍稀30083 gachabox3_33X ,珍稀30023 gachabox3_32 Y ,珍稀Z30103 gachabox3_31|Y ,珍稀3303 gachabox3_30Y ,珍稀2003 gachabox3_294Z ,典藏n2004 gachabox3_28Z ,典藏ʺ30135 gachabox3_27Z <典藏&furni_guitar_guitar4_01 gachabox3_key`典藏gachabox3_clue[ 8典藏һp_char_348_ceylon gachabox3_24\= ,流通:30052 gachabox3_23\\< ,流通30042 gachabox3_22\; ,流通30032 gachabox3_21]: ,流通N30022 gachabox3_20p]9 ,流通30012 gachabox3_19]2 ,流通3401 gachabox3_18(^1 ,流通b2002 gachabox3_17^0 ,流通3302 gachabox3_16^) ,流通3003 gachabox3_15<_( ,流通v3003 gachabox3_14_' ,流通ҿ3003 gachabox3_13_ ,流通.4001 gachabox3_12P` ,流通4001 gachabox3_11`  ,流通 4001 gachabox3_10a ,珍稀B30083 gachabox3_9`a ,珍稀30023 gachabox3_8x ,珍稀30103 gachabox3_7 b ,珍稀F3303 gachabox3_6db ,珍稀2003 gachabox3_5b ,典藏30054 gachabox3_4c ,典藏N30044 gachabox3_3lc ,典藏30034 gachabox3_2c ,典藏2004 gachabox3_1 gachabox3 gachabox3l,lCT@0tT4tT(tT 4 t  T 4 t  T$dD$dD$ddeC ,流通30062 gachabox2_67eB ,流通30052 gachabox2_66f8 ,流通V3401 gachabox2_65xf7 ,流通2002 gachabox2_64f6 ,流通3302 gachabox2_630g/ ,流通j3003 gachabox2_62g. ,流通3003 gachabox2_61g- ,流通"3003 gachabox2_60Dh& ,流通~4001 gachabox2_59h% ,流通4001 gachabox2_58h $ ,流通6 4001 gachabox2_57Xi ,珍稀30083 gachabox2_56i ,珍稀30023 gachabox2_55j ,珍稀J30103 gachabox2_54lj ,珍稀3303 gachabox2_53j ,珍稀2003 gachabox2_52$k ,典藏^30054 gachabox2_51k ,典藏30044 gachabox2_50k ,典藏30034 gachabox2_498l ,典藏r2004 gachabox2_48l <典藏furni_guitar_stool_01 gachabox2_47mA ,流通:30042 gachabox2_46\m@ ,流通30032 gachabox2_45m? ,流通30022 gachabox2_44n> ,流通N30012 gachabox2_43pn5 ,流通3401 gachabox2_42n4 ,流通2002 gachabox2_41(o3 ,流通b3302 gachabox2_40o, ,流通3003 gachabox2_39o+ ,流通3003 gachabox2_3830052 gachabox1_66`8 ,流通3401 gachabox1_657 ,流通2002 gachabox1_646 ,流通R3302 gachabox1_63t/ ,流通3003 gachabox1_62Ѐ. ,流通 3003 gachabox1_61,- ,流通f3003 gachabox1_60& ,流通4001 gachabox1_59% ,流通4001 gachabox1_58@ $ ,流通z 4001 gachabox1_57 ,珍稀30083 gachabox1_56 ,珍稀230023 gachabox1_55T ,珍稀30103 gachabox1_54 ,珍稀3303 gachabox1_53  ,珍稀F2003 gachabox1_52h ,典藏30054 gachabox1_51Ą ,典藏30044 gachabox1_50  ,典藏Z30034 gachabox1_49| ,典藏2004 gachabox1_48؅ <典藏furni_guitar_stool_01 gachabox1_47DA ,流通~30042 gachabox1_46@ ,流通30032 gachabox1_45? ,流通630022 gachabox1_44X> ,流通30012 gachabox1_435 ,流通3401 gachabox1_424 ,流通J2002 gachabox1_41l3 ,流通3302 gachabox1_40Ȉ, ,流通3003 gachabox1_39$+ ,流通^3003 gachabox1_38* ,流通3003 gachabox1_37܉# ,流通4001 gachabox1_368" ,流通r4001 gachabox1_35 ! ,流通 4001 gachabox1_34 ,珍稀*30083 gachabox1_33L ,珍稀30023 gachabox1_32 ,珍稀30103 gachabox1_31 ,珍稀>3303 gachabox1_30` ,珍稀2003 gachabox1_29 ,典藏2004 gachabox1_28 ,典藏R30135 gachabox1_27t <典藏furni_guitar_guitar2_01 gachabox1_key典藏gachabox1_clue  8典藏Zp_char_348_ceylon gachabox1_24= ,流通30052 gachabox1_23< ,流通30042 gachabox1_22@; ,流通z30032 gachabox1_21: ,流通30022 gachabox1_209 ,流通230012 gachabox1_19T2 ,流通3401 gachabox1_181 ,流通2002 gachabox1_17 0 ,流通F3302 gachabox1_16h) ,流通3003 gachabox1_15đ( ,流通3003 gachabox1_14 ' ,流通Z3003 gachabox1_13| ,流通4001 gachabox1_12ؒ ,流通4001 gachabox1_114  ,流通n 4001 gachabox1_10 ,珍稀30083 gachabox1_9 ,珍稀"30023 gachabox1_8  ,珍稀30103 gachabox1_7 ,珍稀3303 gachabox1_6 ,珍稀:2003 gachabox1_5X ,典藏30054 gachabox1_4 ,典藏30044 gachabox1_3 ,典藏B30034 gachabox1_2` ,典藏2004 gachabox1_1 gachabox1 gachabox1x<x ph T@,t`6 ,流通30062 gachabox6_24 ,流通30052 gachabox6_23 ,流通B30042 gachabox6_22> ,流通30032 gachabox6_21 ,流通30022 gachabox6_20 ,流通J30012 gachabox6_19F ,流通3301 gachabox6_18 ,流通2002 gachabox6_17 ,流通R3003 gachabox6_16N ,流通3003 gachabox6_15 ,流通3003 gachabox6_14 ,流通Z4001 gachabox6_13V ,流通4001 gachabox6_12 ,流通 4001 gachabox6_11 ,珍稀b30103 gachabox6_10^ ,珍稀30093 gachabox6_9 ,珍稀30073 gachabox6_8 ,珍稀b30063 gachabox6_7Z ,珍稀30053 gachabox6_6 ,珍稀 30043 gachabox6_5 ,珍稀^30033 gachabox6_4V ,珍稀30013 gachabox6_3 ,典藏30023 gachabox6_2  ,典藏n30083 gachabox6_1 gachabox6 gachabox6, | ( @ lock_guitar9 token_ObsidianCoin gachabox6$HTd lock_guitar6z token_ObsidianCoin gachabox6 gachabox5_key gachabox5$HTd lock_guitar4 token_ObsidianCoin gachabox5 gachabox4_key gachabox4$HTd lock_guitar3 token_ObsidianCoin gachabox4 gachabox3_key gachabox3$HTd lock_guitar2 token_ObsidianCoin gachabox3 gachabox2_key gachabox24@P token_ObsidianCoin gachabox2 gachabox1_key gachabox1et_ObsidianPasstoken_ObsidianCoinX@(X HpP ( clue_Rap_5img_clue_Rap_5 camp_Emperor clue_Rap_5LP ( clue_Rap_4img_clue_Rap_4 camp_Emperor clue_Rap_4P ( clue_Rap_3img_clue_Rap_3 camp_Emperor clue_Rap_3PT ( clue_Rap_2img_clue_Rap_2 camp_Emperor clue_Rap_2P ( clue_Rap_1img_clue_Rap_1 camp_Emperor clue_Rap_1L$ ( clue_EDM_5img_clue_EDM_5camp_DDD clue_EDM_5PL ( clue_EDM_4img_clue_EDM_4camp_DDD clue_EDM_4L ( clue_EDM_3img_clue_EDM_3camp_DDD clue_EDM_3LP ( clue_EDM_2img_clue_EDM_2camp_DDD clue_EDM_2|L ( clue_EDM_1img_clue_EDM_1camp_DDD clue_EDM_1h 8clue_Heavymetal_5img_clue_Heavymetal_5camp_AliveUntilSunsetclue_Heavymetal_5hh 8clue_Heavymetal_4img_clue_Heavymetal_4camp_AliveUntilSunsetclue_Heavymetal_4h( 8clue_Heavymetal_3img_clue_Heavymetal_3camp_AliveUntilSunsetclue_Heavymetal_3xh 8clue_Heavymetal_2img_clue_Heavymetal_2camp_AliveUntilSunsetclue_Heavymetal_2h8 8clue_Heavymetal_1img_clue_Heavymetal_1camp_AliveUntilSunsetclue_Heavymetal_1T@,DȲ  clue_Rap_5 camp_Emperor  clue_EDM_5camp_DDD<(*clue_Heavymetal_5camp_AliveUntilSunsetgachabox5_cluegachabox5_clueDس ƕ clue_Rap_4 camp_Emperor  clue_EDM_4camp_DDDL(:clue_Heavymetal_4camp_AliveUntilSunsetgachabox4_cluegachabox4_clue̴D ֖ clue_Rap_3 camp_Emperor$  clue_EDM_3camp_DDD\(Jclue_Heavymetal_3camp_AliveUntilSunsetgachabox3_cluegachabox3_clueеܵD  clue_Rap_2 camp_Emperor4 " clue_EDM_2camp_DDDl(Zclue_Heavymetal_2camp_AliveUntilSunsetgachabox2_cluegachabox2_clueD  clue_Rap_1 camp_EmperorD 2 clue_EDM_1camp_DDD|(jclue_Heavymetal_1camp_AliveUntilSunsetgachabox1_cluegachabox1_clue($lyLTd9<@act.spReward>特殊奖励:“风格”手提音响大帝 camp_Emperor又称“皇帝”、“帝王”、“E哥”。 塞壬唱片旗下唱片制作人、哥伦比亚老牌说唱巨星、企业家。 曾获多项音乐大奖提名。大帝因其在西哥伦比亚说唱界的地位以及巨大的投资与商业成就而知名。然而大帝个人活动极为低调,也难以联络。近期似乎专注于经营其他产业而鲜有新作品公布。 camp_Emperor{LT`9<@act.spReward>特殊奖励:“极限”混音设备D.D.D.camp_DDDnD.D.D.全称Destructive Dragon Demon(恶魔破坏龙)。 著名DJ、电音制作人,自出道起便以面具形象示人。真实身份不明。其作品诙谐且令人亢奋,瞬间在城内的社交网络爆红,并被传播到附近的城市与势力,一度成为了当年最受信使欢迎的乐曲,也成为了城际网络历史上的一个奇迹。camp_DDD }L\t9<@act.spReward>特殊奖励:“专业”舞台音响 日落即逝camp_AliveUntilSunset日落即逝乐队(Alive Until Sunset)简称AUS。 著名重金属乐队,然而成员身份非常神秘。乐队在早期遭受冷落后,被塞壬唱片签下并发行了首张专辑《海中深色》,一经问世便大受好评,奠定了其在重金属领域的地位。该专辑内的歌曲没有出现任何脏话,一改同时期其他重金属乐队作品不被大众接受的风貌。camp_AliveUntilSunsetact3d0l(`c 40,( $  0(@DxJxJ\MOOOWh]`ܾ<(# act11d7_zone3通关OF-8解锁 act11d7_zone34<# act11d7_zone2通关OF-2解锁 act11d7_zone2  act11d7_zone1 act11d7_zone1token_Obsidian_rep_15`l td d P < x ( 8 $44440p lT($5 $N3401 mileStone_53t4 8furni_guitar_guitar10_01 mileStone_523 8Ztoken_ObsidianCoin_rep_1 mileStone_5142 $Z2004 mileStone_501 $4006 mileStone_490 8furni_guitar_reception_01 mileStone_48,/ $RX4001 mileStone_47x. 4furni_guitar_guitar8_01 mileStone_46- 4char_212_ansel@summer#1 mileStone_450p, $V4006 mileStone_44|\+ 8Ftoken_ObsidianCoin_rep_1 mileStone_43H* $30083 mileStone_42(4) 4Net_ObsidianPass_rep_1 mileStone_41 ( $30034 mileStone_40 ' $3303 mileStone_39& 4Bfurni_guitar_guitar7_01 mileStone_38x% $30023 mileStone_37$ $ 2003 mileStone_36# $6p4001 mileStone_35\" $30044 mileStone_34! 4et_ObsidianPass_rep_1 mileStone_33 $*30083 mileStone_32Pl $v 2003 mileStone_31X $30023 mileStone_30D 4 et_ObsidianPass_rep_1 mileStone_29D0 8j Ftoken_ObsidianCoin_rep_1 mileStone_28 $ 30083 mileStone_27 $!30023 mileStone_26< $b!30054 mileStone_25 $! 4006 mileStone_24 $!4001 mileStone_23  4F"furni_guitar_guitar5_01 mileStone_22| 8"<token_ObsidianCoin_rep_1 mileStone_21 4#et_ObsidianPass_rep_1 mileStone_208| 8^#furni_guitar_pegboard2_01 mileStone_19h $#2002 mileStone_18T $ $4001 mileStone_170@ 4V$et_ObsidianPass_rep_1 mileStone_16, 8$<token_ObsidianCoin_rep_1 mileStone_15 4%furni_guitar_guitar1_01 mileStone_14H $n%2002 mileStone_13 $% 4001 mileStone_12 4& et_ObsidianPass_rep_1 mileStone_11< $b&30083 mileStone_10 8&2token_ObsidianCoin_rep_1 mileStone_9 8 'furni_guitar_pegboard_01 mileStone_8@ $f'2002 mileStone_7x $' 4001 mileStone_6d 4' et_ObsidianPass_rep_1 mileStone_5(P $N(30023 mileStone_4p< $(3302 mileStone_3( $(2002 mileStone_2  $6)4001 mileStone_1,    d  P <$dD$dD$d ,流通6*3301 gachabox5_29X ,流通*3003 gachabox5_28 ,流通*4001 gachabox5_27 ,典藏J+ 7003 gachabox5_26l ,流通+30012 gachabox5_25 ,流通,30022 gachabox5_24$ ,流通^,30032 gachabox5_23 ,流通,30042 gachabox5_22 ,流通-30062 gachabox5_218 ,流通r-2002 gachabox5_20 ,珍稀-3302 gachabox5_19 <典藏*.furni_guitar_guitar9_01 gachabox5_key典藏gachabox5_clue 8典藏.p_char_348_ceylon gachabox5_16 ,流通>/3003 gachabox5_15` ,流通/4001 gachabox5_14d ,珍稀/d3401 gachabox5_13 ,珍稀R030083 gachabox5_12t ,珍稀030023 gachabox5_11 ,珍稀 12003 gachabox5_10, ,珍稀f13303 gachabox5_9 ,珍稀13003 gachabox5_8 ,珍稀24001 gachabox5_74 ,典藏n230093 gachabox5_6 ,典藏230073 gachabox5_5 ,典藏330053 gachabox5_4< ,典藏v330043 gachabox5_3 ,典藏330023 gachabox5_2 ,典藏&430083 gachabox5_1 gachabox5 gachabox5  d  P <$dD$dD$d ,流通.53301 gachabox4_29P ,流通53003 gachabox4_28 ,流通54001 gachabox4_27 ,典藏B630083 gachabox4_26d ,流通630012 gachabox4_25 ,流通630022 gachabox4_24 ,流通V730032 gachabox4_23x ,流通730042 gachabox4_22 ,流通830062 gachabox4_210 ,流通j82002 gachabox4_20 ,珍稀83302 gachabox4_19 <典藏"9furni_guitar_guitar6_01 gachabox4_key典藏gachabox4_clue 8典藏9p_char_348_ceylon gachabox4_16 ,流通6:3003 gachabox4_15X ,流通:4001 gachabox4_14d ,珍稀:d3401 gachabox4_13 ,珍稀J;30083 gachabox4_12l ,珍稀;30023 gachabox4_11 ,珍稀<2003 gachabox4_10$ ,珍稀^<3303 gachabox4_9| ,珍稀<3003 gachabox4_8 ,珍稀=4001 gachabox4_7, ,典藏f=30093 gachabox4_6 ,典藏=30073 gachabox4_5 ,典藏>30053 gachabox4_44 ,典藏n>30043 gachabox4_3 ,典藏>30023 gachabox4_2 ,典藏?30083 gachabox4_1 gachabox4 gachabox4  d  P <$dD$dD$d ,流通&@3301 gachabox3_29H ,流通@3003 gachabox3_28 ,流通@4001 gachabox3_27 ,典藏:A30083 gachabox3_26\ ,流通A30012 gachabox3_25 ,流通A30022 gachabox3_24 ,流通NB30032 gachabox3_23p ,流通B30042 gachabox3_22 ,流通C30062 gachabox3_21( ,流通bC2002 gachabox3_20 ,珍稀C3302 gachabox3_19 <典藏Dfurni_guitar_guitar4_01 gachabox3_key典藏gachabox3_clue 8典藏Dp_char_348_ceylon gachabox3_16 ,流通.E3003 gachabox3_15P ,流通E4001 gachabox3_14d ,珍稀Ed3401 gachabox3_13 ,珍稀BF30083 gachabox3_12d ,珍稀F30023 gachabox3_11 ,珍稀F2003 gachabox3_10 ,珍稀VG3303 gachabox3_9t ,珍稀G3003 gachabox3_8 ,珍稀H4001 gachabox3_7$ ,典藏^H30093 gachabox3_6| ,典藏H30073 gachabox3_5 ,典藏I30053 gachabox3_4, ,典藏fI30043 gachabox3_3 ,典藏I30023 gachabox3_2 ,典藏J30083 gachabox3_1 gachabox3 gachabox3  t  `  L4tT4tT$d ,流通K3301 gachabox2_29@ ,流通zK3003 gachabox2_28 ,流通K4001 gachabox2_27 <典藏2Lfurni_guitar_stool_01 gachabox2_26d ,流通L30012 gachabox2_25 ,流通L30022 gachabox2_24 ,流通VM30032 gachabox2_23x ,流通M30042 gachabox2_22 ,流通N30062 gachabox2_210 ,流通jN2002 gachabox2_20 ,珍稀N3302 gachabox2_19 <典藏"Ofurni_guitar_guitar3_01 gachabox2_key典藏gachabox2_clue 8典藏Op_char_348_ceylon gachabox2_16 ,流通6P3003 gachabox2_15X ,流通P4001 gachabox2_14d ,珍稀Pd3401 gachabox2_13 ,珍稀JQ30083 gachabox2_12l ,珍稀Q30023 gachabox2_11 ,珍稀R2003 gachabox2_10$ ,珍稀^R3303 gachabox2_9| ,珍稀R3003 gachabox2_8 ,珍稀S4001 gachabox2_7, ,典藏fS30093 gachabox2_6 ,典藏S30073 gachabox2_5 ,典藏T30053 gachabox2_44 ,典藏nT30043 gachabox2_3 ,典藏T30023 gachabox2_2 ,典藏U30083 gachabox2_1 gachabox2 gachabox2   , t  `H(h4tT$d ,流通&V3301 gachabox1_29H ,流通V3003 gachabox1_28 ,流通V4001 gachabox1_27 <典藏:Wfurni_guitar_stool_01 gachabox1_26l ,流通W30012 gachabox1_25 ,流通X30022 gachabox1_24$ ,流通^X30032 gachabox1_23 ,流通X30042 gachabox1_22 ,流通Y30062 gachabox1_218 ,流通rY2002 gachabox1_20 ,珍稀Y3302 gachabox1_19 <典藏*Zfurni_guitar_guitar2_01 gachabox1_key  典藏gachabox1_clue 8典藏Zp_char_348_ceylon gachabox1_16 ,流通R[3003 gachabox1_15t ,流通[4001 gachabox1_14d ,珍稀 \d3401 gachabox1_13, ,珍稀f\30083 gachabox1_12 ,珍稀\30023 gachabox1_11 ,珍稀]2003 gachabox1_10@ ,珍稀z]3303 gachabox1_9 ,珍稀]3003 gachabox1_8 ,珍稀*^4001 gachabox1_7H ,典藏^30093 gachabox1_6 ,典藏^30073 gachabox1_5 ,典藏2_30053 gachabox1_4P ,典藏_30043 gachabox1_3 ,典藏_30023 gachabox1_2   ,典藏N`30083 gachabox1_1 gachabox1 gachabox1h  H lock_guitar6` token_ObsidianCoin_rep_1 gachabox5$P\l lock_guitar4^a token_ObsidianCoin_rep_1 gachabox5 gachabox4_key gachabox4n$P\l lock_guitar3a token_ObsidianCoin_rep_1 gachabox4 gachabox3_key gachabox3 $P\l lock_guitar2b token_ObsidianCoin_rep_1 gachabox3 gachabox2_key gachabox2 <HX"c token_ObsidianCoin_rep_1 gachabox2 gachabox1_key gachabox1TX0 4P2_?>_char_298_susurochar_298_susuro 4jP2_?>_char_272_strongchar_272_strong 4P2_?>_char_326_glacuschar_326_glacus 4 P2_?>_char_348_ceylonchar_348_ceylonp 0P2_?>_char_218_cuttlechar_218_cuttleda<  P2_?>_char_340_shwazchar_340_shwaza@  P2_?>_char_293_thornschar_293_thornset_ObsidianPass_rep_1token_ObsidianCoin_rep_1\P`pxX$ 0clue_Rap_5_rep_1img_clue_Rap_5 camp_Emperorclue_Rap_5_rep_1dX 0clue_Rap_4_rep_1img_clue_Rap_4 camp_Emperorclue_Rap_4_rep_1X 0clue_Rap_3_rep_1img_clue_Rap_3 camp_Emperorclue_Rap_3_rep_1TX 0clue_Rap_2_rep_1img_clue_Rap_2 camp_Emperorclue_Rap_2_rep_1X 0clue_Rap_1_rep_1img_clue_Rap_1 camp_Emperorclue_Rap_1_rep_1DT| 0clue_EDM_5_rep_1img_clue_EDM_5camp_DDDclue_EDM_5_rep_1T 0clue_EDM_4_rep_1img_clue_EDM_4camp_DDDclue_EDM_4_rep_1,Td 0clue_EDM_3_rep_1img_clue_EDM_3camp_DDDclue_EDM_3_rep_1T 0clue_EDM_2_rep_1img_clue_EDM_2camp_DDDclue_EDM_2_rep_1TL 0clue_EDM_1_rep_1img_clue_EDM_1camp_DDDclue_EDM_1_rep_1l $<clue_Heavymetal_5_rep_1img_clue_Heavymetal_5camp_AliveUntilSunsetclue_Heavymetal_5_rep_1lP $<clue_Heavymetal_4_rep_1img_clue_Heavymetal_4camp_AliveUntilSunsetclue_Heavymetal_4_rep_1l $<clue_Heavymetal_3_rep_1img_clue_Heavymetal_3camp_AliveUntilSunsetclue_Heavymetal_3_rep_18lp $<clue_Heavymetal_2_rep_1img_clue_Heavymetal_2camp_AliveUntilSunsetclue_Heavymetal_2_rep_1x   $<clue_Heavymetal_1_rep_1img_clue_Heavymetal_1camp_AliveUntilSunsetclue_Heavymetal_1_rep_1|T,|L(clue_Rap_5_rep_1 camp_Emperor(clue_EDM_5_rep_1camp_DDD(,clue_Heavymetal_5_rep_1camp_AliveUntilSunsetgachabox5_cluegachabox5_clueL(clue_Rap_4_rep_1 camp_Emperor (clue_EDM_4_rep_1camp_DDDL,:clue_Heavymetal_4_rep_1camp_AliveUntilSunsetgachabox4_cluegachabox4_clueL(clue_Rap_3_rep_1 camp_Emperor0(clue_EDM_3_rep_1camp_DDDp,^clue_Heavymetal_3_rep_1camp_AliveUntilSunsetgachabox3_cluegachabox3_clueL(clue_Rap_2_rep_1 camp_EmperorT(Bclue_EDM_2_rep_1camp_DDD,clue_Heavymetal_2_rep_1camp_AliveUntilSunsetgachabox2_cluegachabox2_clue L4("clue_Rap_1_rep_1 camp_Emperorx(fclue_EDM_1_rep_1camp_DDD,clue_Heavymetal_1_rep_1camp_AliveUntilSunsetgachabox1_cluegachabox1_clue@ $大帝 camp_Emperor又称“皇帝”、“帝王”、“E哥”。 塞壬唱片旗下唱片制作人、哥伦比亚老牌说唱巨星、企业家。 曾获多项音乐大奖提名。大帝因其在西哥伦比亚说唱界的地位以及巨大的投资与商业成就而知名。然而大帝个人活动极为低调,也难以联络。近期似乎专注于经营其他产业而鲜有新作品公布。 camp_Emperor  D.D.D.camp_DDDnD.D.D.全称Destructive Dragon Demon(恶魔破坏龙)。 著名DJ、电音制作人,自出道起便以面具形象示人。真实身份不明。其作品诙谐且令人亢奋,瞬间在城内的社交网络爆红,并被传播到附近的城市与势力,一度成为了当年最受信使欢迎的乐曲,也成为了城际网络历史上的一个奇迹。camp_DDD 4 日落即逝camp_AliveUntilSunset日落即逝乐队(Alive Until Sunset)简称AUS。 著名重金属乐队,然而成员身份非常神秘。乐队在早期遭受冷落后,被塞壬唱片签下并发行了首张专辑《海中深色》,一经问世便大受好评,奠定了其在重金属领域的地位。该专辑内的歌曲没有出现任何脏话,一改同时期其他重金属乐队作品不被大众接受的风貌。camp_AliveUntilSunsetact11d7!Dt Hp "Llact38side_zone3!完成「四幕汇演」后解锁act38side_zone3"LԆact38side_zone2!完成「四幕汇演」后解锁act38side_zone2"8<act38side_zone1 尚未解锁act38side_zone1| h T@,t`#@ @你自己想想吧。rexp_anger_animH看<@firework.npc>右边提示!没有我你这活还干得下去? exp_anger?把<@firework.npc>右边提示的装上就对了,快点!J exp_normalB要不试试这个呢?在<@firework.npc>右边标出来了。exp_anger_animB喂,这装配<@firework.npc>违规了,你是炸弹狂吗? exp_anger0这看起来就<@firework.npc>不太对吧?v exp_normal0也许<@firework.npc>换一张会好一点。Ώexp_anger_anim*配不出来你就替烟花上天去吧。" exp_anger9你<@firework.npc>装配好,我运走,不难吧? exp_normal3按要求<@firework.npc>装配好烟花就行。 Xlpuzzle_group_35狂欢节期间,每日04:00派发新的烟花委托act38side_puzzle exp_normal act38side4 D |p84Lact38sre_zone3!完成「四幕汇演」后解锁act38sre_zone34Lact38sre_zone2!完成「四幕汇演」后解锁act38sre_zone258Tact38sre_zone1 尚未解锁act38sre_zone1$h T@,t`5@$(i puzzle_20puzzle_group_4 puzzle_206@|(i puzzle_19puzzle_group_4 puzzle_19`6@(i puzzle_18puzzle_group_4 puzzle_186@,(i puzzle_17puzzle_group_3 puzzle_177@(i puzzle_16puzzle_group_3 puzzle_16h7@@\'i puzzle_15puzzle_group_3 puzzle_157@4@\'i puzzle_14puzzle_group_3 puzzle_148@@\'i  puzzle_13puzzle_group_3 puzzle_13p8@@\'i  puzzle_12puzzle_group_3 puzzle_128@<@\'i  puzzle_11puzzle_group_3 puzzle_11 9@ &i  puzzle_10puzzle_group_3 puzzle_10x9@ &i puzzle_9puzzle_group_3puzzle_99@D &ipuzzle_8puzzle_group_3puzzle_8(:@ &ipuzzle_7puzzle_group_3puzzle_7:@ &ipuzzle_6puzzle_group_3puzzle_6:@Lb%ipuzzle_5puzzle_group_2puzzle_50;Db%ipuzzle_4puzzle_group_2puzzle_4;L   b%ipuzzle_3puzzle_group_2puzzle_3;Db%ipuzzle_2puzzle_group_1puzzle_2L<P  b%ipuzzle_1puzzle_group_1puzzle_1H<$<puzzle_group_4puzzle_group_4=$=hpuzzle_group_3puzzle_group_3H=$T=puzzle_group_2puzzle_group_2= puzzle_group_1puzzle_group_1p X @44<H exp_normal放心,货物必达。 exp_normal'就这些?那明天也拜托你了。2 exp_normal'这活真轻松,要不换我来干?~ exp_normal*烟花轻拿轻放,我提醒过你了。Μ exp_normal'多你一件不多,装上车来吧。 exp_normal'筹备狂欢节好像也没那么难。f exp_normal-自豪点,狂欢节也有你一份功劳。 exp_normal'幸好,我可不想看你炸上天。 exp_normal-你对烟花的审美真是独具匠心......Z exp_normal-装车也得我干?我只是司机啊......exp_anger_anim'这是我的活吗?干嘛总问我! exp_anger'问我干嘛,我只是个送货的。J exp_normal<我也没主意了,<@firework.npc>你自己想想吧。exp_anger_animH看<@firework.npc>右边提示!没有我你这活还干得下去?" exp_anger?把<@firework.npc>右边提示的装上就对了,快点! exp_normalB要不试试这个呢?在<@firework.npc>右边标出来了。exp_anger_animB喂,这装配<@firework.npc>违规了,你是炸弹狂吗?Z exp_anger0这看起来就<@firework.npc>不太对吧? exp_normal0也许<@firework.npc>换一张会好一点。 exp_anger_anim*配不出来你就替烟花上天去吧。^ exp_anger9你<@firework.npc>装配好,我运走,不难吧? exp_normal3按要求<@firework.npc>装配好烟花就行。  Xlpuzzle_group_35狂欢节期间,每日04:00派发新的烟花委托act38side_puzzle exp_normalact38sreHF,(X tFt   @8f (act36side_zone2 act36side_2!完成「品尝魔物」后解锁act36side_zone2Gd  @8f (act36side_zone1 act36side_1 尚未解锁act36side_zone1tGd(0handbook_token_frfrutr闪亮果实被<@token.highlight>炸弹无人机炸到、闪亮果实被<@token.highlight>热泵通道烫到<@token.highlight>放入锅中开饭后,所有我方干员生命上限大幅提升。让干员<@token.highlight>独享可增加生命上限handbook_token_frfruthandbook_token_frfrut$IP&(Phandbook_token_tentcl'击倒<@token.highlight>尖叫宝箱<@token.highlight>放入锅中开饭后,所有我方干员攻击力大幅提升并每秒回复神经损伤。让干员<@token.highlight>独享可获得攻击力提升,每秒受到神经损伤handbook_token_tentclhandbook_token_tentclJ|(|Hhandbook_token_frutwnQ<@token.highlight>放走吃完闪亮果实的<@token.highlight>“名顶”<@token.highlight>放入锅中开饭后,所有我方干员攻击速度大幅提升,持续一段时间后攻击速度降低并不断循环。<@token.highlight>独享使干员获得上述效果handbook_token_frutwnhandbook_token_frutwn8L:(lhandbook_token_smfruti在闪亮虫子被<@token.highlight>挨饿的人攻击后,在其<@token.highlight>逃跑前击倒<@token.highlight>放入锅中可获得大量食材,开饭后我方干员自动开启技能,技能结束后随机位置再部署。干员<@token.highlight>独享可获得大量技力,以及上述效果handbook_token_smfruthandbook_token_smfrut (Thandbook_token_slfrut在闪亮虫子<@token.highlight>逃跑前击倒、在爬爬馋嘴花<@token.highlight>消化闪亮虫子期间击倒、在偷果磐蟹<@token.highlight>携带闪亮果实时击倒i<@token.highlight>放入锅中可获得食材,或让干员<@token.highlight>独享可获得技力handbook_token_slfruthandbook_token_slfrutddD d D $ | 0L<\8P(<Phandbook_enemy_lslimefood_type_can_eatfood_amount_manyhandbook_enemy_lslimehandbook_enemy_lslimeP(<Phandbook_enemy_mhboarfood_type_can_eatfood_amount_mediumhandbook_enemy_mhboarhandbook_enemy_mhboarQh $8handbook_enemy_spbow_2food_type_cant_eathandbook_enemy_spbow_2handbook_enemy_spbow_2R(<Lhandbook_enemy_mhslim_2food_type_can_eatfood_amount_fewhandbook_enemy_mhslim_2handbook_enemy_mhslim_2R^(<Lhandbook_enemy_aslime_2food_type_can_eatfood_amount_fewhandbook_enemy_aslime_2handbook_enemy_aslime_2\S,@Phandbook_enemy_snslime_2food_type_can_eatfood_amount_fewhandbook_enemy_snslime_2handbook_enemy_snslime_2 Th$ $8handbook_enemy_laxe_2food_type_cant_eathandbook_enemy_laxe_2handbook_enemy_laxe_2Th $8handbook_enemy_mocock_2food_type_cant_eathandbook_enemy_mocock_2handbook_enemy_mocock_2$Uh< $8handbook_enemy_mob_2food_type_cant_eathandbook_enemy_mob_2handbook_enemy_mob_2UV(<Phandbook_enemy_diamanfood_type_can_eatfood_amount_mediumhandbook_enemy_diamanhandbook_enemy_diamanXVhp $8handbook_enemy_bombdfood_type_cant_eathandbook_enemy_bombdhandbook_enemy_bombdV(<Phandbook_enemy_trdiamfood_type_can_eatfood_amount_mediumhandbook_enemy_trdiamhandbook_enemy_trdiamW2(8Lhandbook_enemy_dsurchfood_type_fuzzyfood_amount_manyhandbook_enemy_dsurchhandbook_enemy_dsurch0X(8Lhandbook_enemy_dssbrfood_type_fuzzyfood_amount_mediumhandbook_enemy_dssbrhandbook_enemy_dssbrX|z(8Hhandbook_enemy_dshondfood_type_fuzzyfood_amount_fewhandbook_enemy_dshondhandbook_enemy_dshondtY(8Lhandbook_enemy_trbboxfood_type_fuzzyfood_amount_manyhandbook_enemy_trbboxhandbook_enemy_trbboxZh0  $8handbook_enemy_spklrfood_type_cant_eathandbook_enemy_spklrhandbook_enemy_spklrZh  $8handbook_enemy_spsbrfood_type_cant_eathandbook_enemy_spsbrhandbook_enemy_spsbr0[hH $8handbook_enemy_trspsbfood_type_cant_eathandbook_enemy_trspsbhandbook_enemy_trspsb[h $8handbook_enemy_trsmgifood_type_cant_eathandbook_enemy_trsmgihandbook_enemy_trsmgiH\h` $8handbook_enemy_trsmsbfood_type_cant_eathandbook_enemy_trsmsbhandbook_enemy_trsmsb\z (<Lhandbook_enemy_mslimefood_type_can_eatfood_amount_fewhandbook_enemy_mslimehandbook_enemy_mslimex] (8Lhandbook_enemy_mcmstrfood_type_fuzzyfood_amount_manyhandbook_enemy_mcmstrhandbook_enemy_mcmstr^h4 $8handbook_enemy_ccspmfood_type_cant_eathandbook_enemy_ccspmhandbook_enemy_ccspm^h $8handbook_enemy_ccsbrfood_type_cant_eathandbook_enemy_ccsbrhandbook_enemy_ccsbr4_(<Phandbook_enemy_trwlplfood_type_can_eatfood_amount_mediumhandbook_enemy_trwlplhandbook_enemy_trwlpl_(<Phandbook_enemy_trtrslfood_type_can_eatfood_amount_mediumhandbook_enemy_trtrslhandbook_enemy_trtrsl`*(<Lhandbook_enemy_bslimefood_type_can_eatfood_amount_fewhandbook_enemy_bslimehandbook_enemy_bslime(ah@ $8handbook_enemy_bigbofood_type_cant_eathandbook_enemy_bigbohandbook_enemy_bigboaZ(<Lhandbook_enemy_slimefood_type_can_eatfood_amount_fewhandbook_enemy_slimehandbook_enemy_slime (<Phandbook_enemy_trslimfood_type_can_eatfood_amount_mediumhandbook_enemy_trslimhandbook_enemy_trslimc-填充更多涂写本内容来获得奖励! act36side0lc7$TLWdkpqLpcLact35side_zone3!完成「市民花园」后解锁act35side_zone3dLdact35side_zone2!完成「市民花园」后解锁act35side_zone2d8act35side_zone1 尚未解锁act35side_zone1H,td30u ptask_7_3T第24轮结束前,铭刻{0}个{1}。 material_sandtask_7_3eF4 ptask_7_2T第20轮结束前,铭刻{0}个{1}。material_leaf_4task_7_2\f4, ptask_7_1T第16轮结束前,铭刻{0}个{1}。material_fire_4task_7_1g52 ltask_6_1S第4轮结束前,铭刻{0}个{1}。material_clst_3task_6_1g^6 ltask_5_1S第4轮结束前,铭刻{0}个{1}。 material_sandtask_5_1ph7 ltask_4_1S第4轮结束前,铭刻{0}个{1}。material_leaf_4task_4_1 i7 ltask_3_1S第4轮结束前,铭刻{0}个{1}。material_fire_5task_3_1PONMM$L8KLJ`IhHpGxFEDCBA@?>=<<$<;\;::0:9h998<87t7|665P5X433,3421l110/H/.--$-,+d++*8*)p) )('L'T&%%$8$#""$"!d!! D $dD$dD$dlt|(\($ D d  4 Tt$Dd4Tt lL /(challenge_10_r40 challenge_10challenge_10_r40lLv+'challenge_10_r39 challenge_10challenge_10_r39lL&&challenge_10_r38 challenge_10challenge_10_r38dmLNm"%challenge_10_r37 challenge_10challenge_10_r37mL$challenge_10_r36 challenge_10challenge_10_r36'challenge_8_r39 challenge_8challenge_8_r39@ -;&challenge_8_r38 challenge_8challenge_8_r38@f-U9%challenge_8_r37 challenge_8challenge_8_r37<@-7$challenge_8_r36 challenge_8challenge_8_r36@.ݓ5#challenge_8_r35 challenge_8challenge_8_r35@z.w3"challenge_8_r34 challenge_8challenge_8_r34P@.e[1!challenge_8_r33 challenge_8challenge_8_r33@2/)?/ challenge_8_r32 challenge_8challenge_8_r32@/"-challenge_8_r31 challenge_8challenge_8_r31d@/+challenge_8_r30 challenge_8challenge_8_r30@F0u(challenge_8_r29 challenge_8challenge_8_r29@09&challenge_8_r28 challenge_8challenge_8_r28x@0$challenge_8_r27 challenge_8challenge_8_r27Ԉ@Z1"challenge_8_r26 challenge_8challenge_8_r260@1y challenge_8_r25 challenge_8challenge_8_r25@2I]challenge_8_r24 challenge_8challenge_8_r24@n2 Achallenge_8_r23 challenge_8challenge_8_r23D@2$challenge_8_r22 challenge_8challenge_8_r22@&3challenge_8_r21 challenge_8challenge_8_r21@3&challenge_8_r20 challenge_8challenge_8_r20X@3challenge_8_r19 challenge_8challenge_8_r19@:4challenge_8_r18 challenge_8challenge_8_r18@4rchallenge_8_r17 challenge_8challenge_8_r17l@46 challenge_8_r16 challenge_8challenge_8_r16Ȍ@N5g challenge_8_r15 challenge_8challenge_8_r15$@5DT challenge_8_r14 challenge_8challenge_8_r14@6H challenge_8_r13 challenge_8challenge_8_r13܍ 5 challenge_8_r12pL((  material_sandHFmaterial_clst_1h material_leaf_1 material_fire_1 challenge_8challenge_8_r12̎@R7: challenge_8_r11 challenge_8challenge_8_r11(@7; challenge_8_r10 challenge_8challenge_8_r10d O challenge_8_r9pL(ЏF material_sand material_clst_1 material_leaf_10 material_fire_1 challenge_8challenge_8_r9tD^!nchallenge_8_r8 challenge_8challenge_8_r8ԐD!4challenge_8_r7 challenge_8challenge_8_r74 challenge_8_r6pL(  material_sand material_clst_1đFmaterial_leaf_1 material_fire_1 challenge_8challenge_8_r6(D#w challenge_8_r5 challenge_8challenge_8_r5Dr#T challenge_8_r4 challenge_8challenge_8_r4T challenge_8_r3pL(8  material_sandX material_clst_1x material_leaf_1Fmaterial_fire_1 challenge_8challenge_8_r3ܓD$^8 challenge_8_r2 challenge_8challenge_8_r2<D&% challenge_8_r1 challenge_8challenge_8_r1D% 9(challenge_7_r40 challenge_7challenge_7_r40D%պ4'challenge_7_r39 challenge_7challenge_7_r39\DF&10&challenge_7_r38 challenge_7challenge_7_r38D&k,%challenge_7_r37 challenge_7challenge_7_r37D'Ϻ($challenge_7_r36 challenge_7challenge_7_r36|f%# challenge_7_r35pL(̖F material_sand material_clst_1 material_leaf_1, material_fire_1 challenge_7challenge_7_r35pDZ(4!"challenge_7_r34 challenge_7challenge_7_r34ЗD(S!challenge_7_r33 challenge_7challenge_7_r330D)3 challenge_7_r32 challenge_7challenge_7_r32z= challenge_7_r31pL(  material_sand material_clst_1 Fmaterial_leaf_1@ material_fire_1 challenge_7challenge_7_r31Dn*qchallenge_7_r30 challenge_7challenge_7_r30D*wchallenge_7_r29 challenge_7challenge_7_r29DD.+ZSchallenge_7_r28 challenge_7challenge_7_r28~  challenge_7_r27pL(  material_sand material_clst_14 material_leaf_1TFmaterial_fire_1 challenge_7challenge_7_r27D, challenge_7_r26 challenge_7challenge_7_r26D,$ challenge_7_r25 challenge_7challenge_7_r25XDB-challenge_7_r24 challenge_7challenge_7_r24l' challenge_7_r23pL(F material_sand( material_clst_1H material_leaf_1h material_fire_1 challenge_7challenge_7_r23D.Ŋchallenge_7_r22 challenge_7challenge_7_r22 D.[challenge_7_r21 challenge_7challenge_7_r21lDV/challenge_7_r20 challenge_7challenge_7_r20̞  challenge_7_r19pL(  material_sand< material_clst_1\Fmaterial_leaf_1| material_fire_1 challenge_7challenge_7_r19D0^challenge_7_r18 challenge_7challenge_7_r18 D 16challenge_7_r17 challenge_7challenge_7_r17Dj1%challenge_7_r16 challenge_7challenge_7_r163 challenge_7_r15pL(0  material_sandP material_clst_1p material_leaf_1Fmaterial_fire_1 challenge_7challenge_7_r15ԡD2ychallenge_7_r14 challenge_7challenge_7_r144D3V challenge_7_r13 challenge_7challenge_7_r13D~3< challenge_7_r12 challenge_7challenge_7_r12D3) challenge_7_r11 challenge_7challenge_7_r11TD>4 challenge_7_r10 challenge_7challenge_7_r10D4 challenge_7_r9 challenge_7challenge_7_r9D4 challenge_7_r8 challenge_7challenge_7_r8tD^5  challenge_7_r7 challenge_7challenge_7_r7ԤD5C challenge_7_r6 challenge_7challenge_7_r64D6# challenge_7_r5 challenge_7challenge_7_r5D~6 challenge_7_r4 challenge_7challenge_7_r4D6& challenge_7_r3 challenge_7challenge_7_r3TD>7 challenge_7_r2 challenge_7challenge_7_r2D7} challenge_7_r1 challenge_7challenge_7_r1#  challenge_6_r5pL(d  material_sand2material_clst_1material_leaf_1ħmaterial_fire_1 challenge_6challenge_6_r5$`  challenge_6_r4pL(X material_sandx2material_clst_1material_leaf_1material_fire_1 challenge_6challenge_6_r4% challenge_6_r3pL(L material_sandl2material_clst_1 material_leaf_1material_fire_1 challenge_6challenge_6_r3&  challenge_6_r2lH$ material_sand\material_clst_1|Fmaterial_leaf_1material_fire_1 challenge_6challenge_6_r2ܪ' challenge_6_r1lL(,2 material_sandL2material_clst_1material_leaf_1material_fire_1 challenge_6challenge_6_r1ȫ(' challenge_5_r5pL(2 material_sand8 material_clst_1Xmaterial_leaf_1xmaterial_fire_1 challenge_5challenge_5_r5) challenge_5_r4pL( 2 material_sand,material_clst_1Lmaterial_leaf_1lmaterial_fire_1 challenge_5challenge_5_r4*  challenge_5_r3pL(2 material_sand material_clst_1@ material_leaf_1`material_fire_1 challenge_5challenge_5_r3+  challenge_5_r2lH(2 material_sandbmaterial_clst_102material_leaf_1material_fire_1 challenge_5challenge_5_r2z, challenge_5_r1hH(d material_sandNmaterial_clst_1jmaterial_leaf_1material_fire_1 challenge_5challenge_5_r1xb-' challenge_4_r5pL(Ȱ  material_sandmaterial_clst_12material_leaf_1(material_fire_1 challenge_4challenge_4_r5lV.p challenge_4_r4pL( material_sandܱmaterial_clst_12material_leaf_1material_fire_1 challenge_4challenge_4_r4`J/ challenge_4_r3pL( material_sandв material_clst_12material_leaf_1material_fire_1 challenge_4challenge_4_r3T>0  challenge_4_r2hD$ material_sandmaterial_clst_1ܳdmaterial_leaf_1Jmaterial_fire_1 challenge_4challenge_4_r2<&1 challenge_4_r1hD$ material_sandmaterial_clst_1Ĵdmaterial_leaf_12material_fire_1 challenge_4challenge_4_r1$2 N challenge_3_r5dD$ material_sandmaterial_clst_1material_leaf_1ȵdmaterial_fire_1 challenge_3challenge_3_r5 2' challenge_3_r4dD$ material_sandmaterial_clst_1material_leaf_1dmaterial_fire_1 challenge_3challenge_3_r43X challenge_3_r3dD$ material_sandmaterial_clst_1material_leaf_1dmaterial_fire_1 challenge_3challenge_3_r3ܷ4 challenge_3_r2dD$z material_sandmaterial_clst_1material_leaf_1dmaterial_fire_1 challenge_3challenge_3_r2ĸ5 challenge_3_r1dD$b material_sand~material_clst_1material_leaf_1hdmaterial_fire_1 challenge_3challenge_3_r17 challenge_1_r2dD$F material_sandbmaterial_clst_1~material_leaf_1Ldmaterial_fire_1 challenge_1challenge_1_r2z7 challenge_1_r1dD$. material_sandJmaterial_clst_1fmaterial_leaf_14dmaterial_fire_1 challenge_1challenge_1_r1- @ h $ < d  p(Dl$|4Hp(Dl$L衡沙sandreckoner_smile-作为评价者,我必须给予你称赞。 ,@衡沙sandreckoner_idlei很不错,交糅工艺让两种本不相容的源石回路结合,实现了平衡,又相得益彰。BONUSl`5< ,<莎草 papyrus_think9话不多说,一起来感受古老工艺的魅力吧! ,<莎草 papyrus_smileH这里有许多晶光闪闪的宝石,在等候着你的奇思妙想。 ,<莎草 papyrus_thinkQ在漫灌节期间,我们会为游客朋友们提供宝石铭刻体验课程。^ ,<莎草 papyrus_smile欢迎来到博物馆!ENTRY7?33? 0L,<act35side_st01新的操作台已解锁!pL(  默言石凳@“凝视者”`宝石洗手池“青春陪伴”新课程已解锁!2宝石铭刻玩法已解锁act35side_mo01material_clst_4 h4( l L$ d ݯf$4(|dL4t\D,lT<$ |dL4challenge_8_r40challenge_8_r39challenge_8_r38challenge_8_r37challenge_8_r36challenge_8_r35challenge_8_r34challenge_8_r33challenge_8_r32challenge_8_r31challenge_8_r30challenge_8_r29challenge_8_r28challenge_8_r27challenge_8_r26challenge_8_r25challenge_8_r24challenge_8_r23challenge_8_r22challenge_8_r21challenge_8_r20challenge_8_r19challenge_8_r18challenge_8_r17challenge_8_r16challenge_8_r15challenge_8_r14challenge_8_r13challenge_8_r12challenge_8_r11challenge_8_r10challenge_8_r9challenge_8_r8challenge_8_r7challenge_8_r6challenge_8_r5challenge_8_r4challenge_8_r3challenge_8_r2challenge_8_r1 challenge_9prefab_carving_lesson_01周边部很疯狂 challenge_8challengeIcon_86周边部公告:我们将免费提供全部工艺。 challenge_8 b&d ݯfXd((hL0lP4pT8tX< challenge_10_r40challenge_10_r39challenge_10_r38challenge_10_r37challenge_10_r36challenge_10_r35challenge_10_r34challenge_10_r33challenge_10_r32challenge_10_r31challenge_10_r30challenge_10_r29challenge_10_r28challenge_10_r27challenge_10_r26challenge_10_r25challenge_10_r24challenge_10_r23challenge_10_r22challenge_10_r21challenge_10_r20challenge_10_r19challenge_10_r18challenge_10_r17challenge_10_r16challenge_10_r15challenge_10_r14challenge_10_r13challenge_10_r12challenge_10_r11challenge_10_r10challenge_10_r9challenge_10_r8challenge_10_r7challenge_10_r6challenge_10_r5challenge_10_r4challenge_10_r3challenge_10_r2challenge_10_r1 challenge_9prefab_carving_lesson_04评价者超严格 challenge_10challengeIcon_2评价者提高了难度——工艺使用一次后便会消耗,需要重新去周边部购买。做好准备,接下来就是最难的挑战咯! challenge_10,dݯfdL4challenge_9_r5challenge_9_r4challenge_9_r3challenge_9_r2challenge_9_r1 challenge_7prefab_carving_lesson_04评价者很严格 challenge_9challengeIcon_1x评价者提高了难度——工艺使用一次后便会消耗,需要重新去周边部购买。先来试试看吧! challenge_9d-d @f$4(|dL4t\D,lT<$ |dL4challenge_7_r40challenge_7_r39challenge_7_r38challenge_7_r37challenge_7_r36challenge_7_r35challenge_7_r34challenge_7_r33challenge_7_r32challenge_7_r31challenge_7_r30challenge_7_r29challenge_7_r28challenge_7_r27challenge_7_r26challenge_7_r25challenge_7_r24challenge_7_r23challenge_7_r22challenge_7_r21challenge_7_r20challenge_7_r19challenge_7_r18challenge_7_r17challenge_7_r16challenge_7_r15challenge_7_r14challenge_7_r13challenge_7_r12challenge_7_r11challenge_7_r10challenge_7_r9challenge_7_r8challenge_7_r7challenge_7_r6challenge_7_r5challenge_7_r4challenge_7_r3challenge_7_r2challenge_7_r1 challenge_6prefab_carving_lesson_03常规工艺体验 challenge_7challengeIcon_7K接触不同的宝石,运用不同的工艺,尽情展现你的奇思。 challenge_745d@fdL4challenge_6_r5challenge_6_r4challenge_6_r3challenge_6_r2challenge_6_r1 challenge_5prefab_carving_lesson_03交糅流派专修 challenge_6challengeIcon_6W我们会提供更多的天空伊纳,运用交糅工艺,获得更高的评分吧。 challenge_6j7d@fdL4challenge_5_r5challenge_5_r4challenge_5_r3challenge_5_r2challenge_5_r1 challenge_4prefab_carving_lesson_03落晶流派专修 challenge_5challengeIcon_5T我们会提供更多的沙伊纳,运用落晶工艺,获得更高的评分吧。 challenge_5d9d@fdL4challenge_4_r5challenge_4_r4challenge_4_r3challenge_4_r2challenge_4_r1 challenge_3prefab_carving_lesson_03滤纯流派专修 challenge_4challengeIcon_4W我们会提供更多的草叶伊纳,运用滤纯工艺,获得更高的评分吧。 challenge_4|R7d@fdL4challenge_3_r5challenge_3_r4challenge_3_r3challenge_3_r2challenge_3_r1 challenge_1prefab_carving_lesson_03淬雕流派专修 challenge_3challengeIcon_3W我们会提供更多的火焰伊纳,运用淬雕工艺,获得更高的评分吧。 challenge_38@$@4($0 , d@fHdxchallenge_1_r2challenge_1_r1prefab_carving_lesson_02认识宝石铭刻 challenge_1challengeIcon_0W莎草提供了简易的宝石铭刻指南,一起来感受古老工艺的魅力吧。 challenge_1 8`4/L+'X"@  | hX^4Xlx  material_sand material_sand高级落晶 III将1份<沙伊纳>刻印为9份<沙伊纳> [<沙伊纳>单个评价分数增加 1 分]4Xl  material_sand material_sand中级落晶 III将1份<沙伊纳>刻印为9份<沙伊纳>4Xl material_sand material_sand初级落晶 III将1份<沙伊纳>刻印为5份<沙伊纳>icon_card_sandPrime_bg card_sand_3icon_card_sand card_sand_3l 4LXN4Xhh material_sand material_sand高级落晶 II将1份<沙伊纳>刻印为8份<沙伊纳>V4Xhp material_sand material_sand中级落晶 II将1份<沙伊纳>刻印为5份<沙伊纳>^4Xhx material_sand material_sand初级落晶 II将1份<沙伊纳>刻印为3份<沙伊纳>icon_card_sandMiddle_bg card_sand_2icon_card_sand card_sand_2  4LX4Xh material_sand0 material_sand高级落晶 I将1份<沙伊纳>刻印为5份<沙伊纳>4Xh material_sand8 material_sand中级落晶 I将1份<沙伊纳>刻印为3份<沙伊纳>4Xh material_sand@ material_sand初级落晶 I将1份<沙伊纳>刻印为2份<沙伊纳>icon_card_sandBasic_bg card_sand_1icon_card_sand card_sand_1PD `l4|material_clst_4(material_fire_4material_clst_3高级交糅 III将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III> [本工艺生效前,将已有<天空伊纳 II>和<火焰伊纳 III>数量均分] [若刻印产出只有1种宝石,额外获得<天空伊纳 III>数量100倍的评价分数]4| material_clst_4(8material_fire_4Xmaterial_clst_3中级交糅 IIID将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III> [本工艺生效前,将已有<天空伊纳 II>和<火焰伊纳 III>数量均分] 4|material_clst_4((material_fire_4Hmaterial_clst_3初级交糅 III将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III>icon_card_clst_bg card_clst_3icon_card_clst card_clst_3 @ 4|material_clst_3(0material_leaf_2Pmaterial_clst_2高级交糅 II将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II> [<天空伊纳>系列宝石单个评价分数增加 15 分] [本工艺生效前,将已有<天空伊纳 I>和<草叶伊纳 I>数量均分]"4|<material_clst_3(hmaterial_leaf_2material_clst_2中级交糅 II)将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II> [<天空伊纳>系列宝石单个评价分数增加 15 分]4| material_clst_3(8material_leaf_2Xmaterial_clst_2初级交糅 II将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II>icon_card_clst_bg card_clst_2icon_card_clst card_clst_204| material_clst_2(8 material_sandXmaterial_clst_1高级交糅 I将1份<天空伊纳>和1份<沙伊纳>刻印为1份<天空伊纳 I> [本工艺生效前,将已有<天空伊纳>和<沙伊纳>数量均分] [<天空伊纳>系列宝石单个评价分数增加 5 分]4|4material_clst_2(` material_sandmaterial_clst_1中级交糅 I.将1份<天空伊纳>和1份<沙伊纳>刻印为1份<天空伊纳 I> [本工艺生效前,将已有<天空伊纳>和<沙伊纳>数量均分]4| material_clst_2(4  material_sandT material_clst_1初级交糅 I将1份<天空伊纳>和1份<沙伊纳> 刻印为1份<天空伊纳 I>icon_card_clst_bg card_clst_1icon_card_clst card_clst_1 H\hX|(  material_sand$ material_leaf_4L material_leaf_3高级滤纯 III将<草叶伊纳 II>按 7:3比例 刻印 为<草叶伊纳 III>和 <沙伊纳> [额外产出<沙伊纳>]jX|(  material_sand material_leaf_4 material_leaf_3中级滤纯 III将<草叶伊纳 II>按 1:1比例 刻印 为<草叶伊纳 III> 和 <沙伊纳>X|( material_sandmaterial_leaf_4$ material_leaf_3初级滤纯 III将<草叶伊纳 II>按 3:7比例 刻印 为<草叶伊纳 III> 和 <沙伊纳>icon_card_leaf_bg card_leaf_3icon_card_leaf card_leaf_3X <P\X|( material_sandmaterial_leaf_3 material_leaf_2高级滤纯 II将<草叶伊纳 I>按 4:1比例 刻印 为<草叶伊纳 II>和 <沙伊纳> [额外产出<沙伊纳>]X|(4 material_sandTmaterial_leaf_3| material_leaf_2中级滤纯 II将<草叶伊纳 I>按 3:2比例 刻印 为<草叶伊纳 II> 和 <沙伊纳>f X|( material_sandmaterial_leaf_3 material_leaf_2初级滤纯 II将<草叶伊纳 I>按 2:3比例 刻印 为<草叶伊纳 II> 和 <沙伊纳>icon_card_leaf_bg card_leaf_2icon_card_leaf card_leaf_20X%4:"4XhTmaterial_leaf_2|material_leaf_1高级滤纯 I将<草叶伊纳> 全部 刻印 为<草叶伊纳 I> [额外产出<沙伊纳>]f#X|( material_sandmaterial_leaf_2 material_leaf_1中级滤纯 I将<草叶伊纳>按 4:1比例 刻印 为<草叶伊纳 I> 和 <沙伊纳>$X|( material_sandmaterial_leaf_2 material_leaf_1初级滤纯 I将<草叶伊纳>按 1:1比例 刻印 为<草叶伊纳 I> 和 <沙伊纳>icon_card_leaf_bg card_leaf_1icon_card_leaf card_leaf_1DL)l&4Xhmaterial_fire_5material_fire_4高级淬雕 IV将1份<火焰伊纳 III>刻印 为1份<火焰伊纳 IV> [每有1个空置操作台,获得 5000 评价分数]'4Xhmaterial_fire_5(material_fire_4中级淬雕 IV将1份<火焰伊纳 III>刻印 为1份<火焰伊纳 IV> [每有1个空置操作台,获得 1500 评价分数]J)4Xhdmaterial_fire_5material_fire_4初级淬雕 IV将1份<火焰伊纳 III>刻印 为1份<火焰伊纳 IV>icon_card_fire_bg card_fire_4icon_card_fire card_fire_4.@T`*4Xlmaterial_fire_4(material_fire_3高级淬雕 III+将1份<火焰伊纳 II>刻印 为1份<火焰伊纳 III> [产出<火焰伊纳 III>变为2.4倍] [先于其他工艺,在工艺区生效,无需占用操作台],4Xlmaterial_fire_4material_fire_3中级淬雕 III将1份<火焰伊纳 II>刻印 为1份<火焰伊纳 III> [产出<火焰伊纳 III>变为2.4倍]-4Xl!material_fire_40!material_fire_3初级淬雕 III将1份<火焰伊纳 II>刻印 为1份<火焰伊纳 III>icon_card_fire_bg card_fire_3icon_card_fire card_fire_3P"x2(<H/4Xh"material_fire_3"material_fire_2高级淬雕 II&将1份<火焰伊纳 I>刻印 为1份<火焰伊纳 II> [产出<火焰伊纳 II>变为2倍] [先于其他工艺,在工艺区生效,无需占用操作台]614XhP$material_fire_3x$material_fire_2中级淬雕 II将1份<火焰伊纳 I>刻印 为1份<火焰伊纳 II> [产出<火焰伊纳 II>变为2倍]24Xh%material_fire_3%material_fire_2初级淬雕 II将1份<火焰伊纳 I>刻印 为1份<火焰伊纳 II>icon_card_fire_bg card_fire_2icon_card_fire card_fire_2&<7<P\44Xh8'material_fire_2`'material_fire_1高级淬雕 I"将1份<火焰伊纳>刻印 为1份<火焰伊纳 I> [先于其他工艺,在工艺区生效,无需占用操作台] [产出<火焰伊纳 I>变为2倍]54Xh(material_fire_2)material_fire_1中级淬雕 I将1份<火焰伊纳 >刻印 为1份<火焰伊纳 I> [先于其他工艺,在工艺区生效,无需占用操作台].74XhH*material_fire_2p*material_fire_1初级淬雕 I将1份<火焰伊纳>刻印 为1份<火焰伊纳 I>icon_card_fire_bg card_fire_1icon_card_fire card_fire_1 act35side< ( $$T\HX,e0lXpqЊp+L<act35sre_zone3!完成「市民花园」后解锁act35sre_zone3X,Lact35sre_zone2!完成「市民花园」后解锁act35sre_zone2,8 act35sre_zone1 尚未解锁act35sre_zone1H,t4-0u ptask_7_3T第24轮结束前,铭刻{0}个{1}。 material_sandtask_7_3- ptask_7_2T第20轮结束前,铭刻{0}个{1}。material_leaf_4task_7_2.:, ptask_7_1T第16轮结束前,铭刻{0}个{1}。material_fire_4task_7_1P/2 ltask_6_1S第4轮结束前,铭刻{0}个{1}。material_clst_3task_6_10 ltask_5_1S第4轮结束前,铭刻{0}个{1}。 material_sandtask_5_10N ltask_4_1S第4轮结束前,铭刻{0}个{1}。material_leaf_4task_4_1  ltask_3_1S第4轮结束前,铭刻{0}个{1}。material_fire_5task_3_1PO O N4MHL\KpJIHGFEDCBA@??>=<4<;l;;:@:9x998L8776(65`5h443<3D21|11 0/X/.--4-,+t++*H*)))$('\'d&&%$8$#""$"!d!! D $dD$dD$dlt|(\($ D d  4 Tt$Dd4Ttp4LZ/(challenge_10_r40 challenge_10challenge_10_r404L+'challenge_10_r39 challenge_10challenge_10_r39H5L2&&challenge_10_r38 challenge_10challenge_10_r385Lm"%challenge_10_r37 challenge_10challenge_10_r37 6L $challenge_10_r36 challenge_10challenge_10_r366Lv"#challenge_10_r35 challenge_10challenge_10_r356L"challenge_10_r34 challenge_10challenge_10_r34d7LNZ!challenge_10_r33 challenge_10challenge_10_r337LL challenge_10_r32 challenge_10challenge_10_r32<8L&challenge_10_r31 challenge_10challenge_10_r318L challenge_10_r30 challenge_10challenge_10_r309L challenge_10_r29 challenge_10challenge_10_r299Lj challenge_10_r28 challenge_10challenge_10_r289Lchallenge_10_r27 challenge_10challenge_10_r27X:LB4challenge_10_r26 challenge_10challenge_10_r26:Lchallenge_10_r25 challenge_10challenge_10_r250;Lchallenge_10_r24 challenge_10challenge_10_r24;LDchallenge_10_r23 challenge_10challenge_10_r23<Lchallenge_10_r22 challenge_10challenge_10_r22t<L^challenge_10_r21 challenge_10challenge_10_r21<Lchallenge_10_r20 challenge_10challenge_10_r20L=L6cchallenge_10_r19 challenge_10challenge_10_r19=L8challenge_10_r18 challenge_10challenge_10_r18$>Lchallenge_10_r17 challenge_10challenge_10_r17>Lzchallenge_10_r16 challenge_10challenge_10_r16>Lchallenge_10_r15 challenge_10challenge_10_r15h?LR̫challenge_10_r14 challenge_10challenge_10_r14?Lޏ challenge_10_r13 challenge_10challenge_10_r13@@L*ht challenge_10_r12 challenge_10challenge_10_r12@L6[ challenge_10_r11 challenge_10challenge_10_r11AhG  challenge_10_r10pL(lA2 material_sandA material_clst_1Amaterial_leaf_1Amaterial_fire_1 challenge_10challenge_10_r10BH' challenge_10_r9 challenge_10challenge_10_r9|BHfxchallenge_10_r8 challenge_10challenge_10_r8Bʿ challenge_10_r7pL(0C material_sandPC material_clst_1pC2material_leaf_1Cmaterial_fire_1 challenge_10challenge_10_r7CH challenge_10_r6 challenge_10challenge_10_r6'challenge_8_r39 challenge_8challenge_8_r39L@Z;&challenge_8_r38 challenge_8challenge_8_r380M@U9%challenge_8_r37 challenge_8challenge_8_r37M@7$challenge_8_r36 challenge_8challenge_8_r36M@nݓ5#challenge_8_r35 challenge_8challenge_8_r35DN@w3"challenge_8_r34 challenge_8challenge_8_r34N@&e[1!challenge_8_r33 challenge_8challenge_8_r33N@)?/ challenge_8_r32 challenge_8challenge_8_r32XO@"-challenge_8_r31 challenge_8challenge_8_r31O@:+challenge_8_r30 challenge_8challenge_8_r30P@u(challenge_8_r29 challenge_8challenge_8_r29lP@9&challenge_8_r28 challenge_8challenge_8_r28P@N$challenge_8_r27 challenge_8challenge_8_r27$Q@"challenge_8_r26 challenge_8challenge_8_r26Q@y challenge_8_r25 challenge_8challenge_8_r25Q@bI]challenge_8_r24 challenge_8challenge_8_r248R@ Achallenge_8_r23 challenge_8challenge_8_r23R@$challenge_8_r22 challenge_8challenge_8_r22R@vchallenge_8_r21 challenge_8challenge_8_r21LS@&challenge_8_r20 challenge_8challenge_8_r20S@.challenge_8_r19 challenge_8challenge_8_r19T@challenge_8_r18 challenge_8challenge_8_r18`T@rchallenge_8_r17 challenge_8challenge_8_r17T@B6 challenge_8_r16 challenge_8challenge_8_r16U@g challenge_8_r15 challenge_8challenge_8_r15tU@DT challenge_8_r14 challenge_8challenge_8_r14U@VH challenge_8_r13 challenge_8challenge_8_r13,V 5 challenge_8_r12pL(xV  material_sandVFmaterial_clst_1V material_leaf_1V material_fire_1 challenge_8challenge_8_r12W@: challenge_8_r11 challenge_8challenge_8_r11 P; challenge_8_r10 challenge_8challenge_8_r10WO challenge_8_r9pL(0XF material_sandPX material_clst_1pX material_leaf_1X material_fire_1 challenge_8challenge_8_r9XDnchallenge_8_r8 challenge_8challenge_8_r84YD4challenge_8_r7 challenge_8challenge_8_r7Y~ challenge_8_r6pL(Y  material_sandZ material_clst_1$ZFmaterial_leaf_1DZ material_fire_1 challenge_8challenge_8_r6ZDrw challenge_8_r5 challenge_8challenge_8_r5ZDT challenge_8_r4 challenge_8challenge_8_r4H[2T challenge_8_r3pL([  material_sand[ material_clst_1[ material_leaf_1[Fmaterial_fire_1 challenge_8challenge_8_r3<\D&^8 challenge_8_r2 challenge_8challenge_8_r2\D challenge_8_r1 challenge_8challenge_8_r1\D 9(challenge_7_r40 challenge_7challenge_7_r40\]DFպ4'challenge_7_r39 challenge_7challenge_7_r39]D10&challenge_7_r38 challenge_7challenge_7_r38^Dk,%challenge_7_r37 challenge_7challenge_7_r37|^DfϺ($challenge_7_r36 challenge_7challenge_7_r36^%# challenge_7_r35pL(,_F material_sandL_ material_clst_1l_ material_leaf_1_ material_fire_1 challenge_7challenge_7_r35_D4!"challenge_7_r34 challenge_7challenge_7_r340`DS!challenge_7_r33 challenge_7challenge_7_r33`Dz3 challenge_7_r32 challenge_7challenge_7_r32`= challenge_7_r31pL(@a  material_sand`a material_clst_1aFmaterial_leaf_1a material_fire_1 challenge_7challenge_7_r31aDqchallenge_7_r30 challenge_7challenge_7_r30DbD.wchallenge_7_r29 challenge_7challenge_7_r29bDZSchallenge_7_r28 challenge_7challenge_7_r28c~  challenge_7_r27pL(Tc  material_sandtc material_clst_1c material_leaf_1cFmaterial_fire_1 challenge_7challenge_7_r27cD challenge_7_r26 challenge_7challenge_7_r26XdDB$ challenge_7_r25 challenge_7challenge_7_r25dDchallenge_7_r24 challenge_7challenge_7_r24el' challenge_7_r23pL(heF material_sande material_clst_1e material_leaf_1e material_fire_1 challenge_7challenge_7_r23 fDŊchallenge_7_r22 challenge_7challenge_7_r22lfDV[challenge_7_r21 challenge_7challenge_7_r21fDchallenge_7_r20 challenge_7challenge_7_r20,g  challenge_7_r19pL(|g  material_sandg material_clst_1gFmaterial_leaf_1g material_fire_1 challenge_7challenge_7_r19 hD ^challenge_7_r18 challenge_7challenge_7_r18hDj6challenge_7_r17 challenge_7challenge_7_r17hD%challenge_7_r16 challenge_7challenge_7_r16@i*3 challenge_7_r15pL(i  material_sandi material_clst_1i material_leaf_1iFmaterial_fire_1 challenge_7challenge_7_r154jDychallenge_7_r14 challenge_7challenge_7_r14jD~V challenge_7_r13 challenge_7challenge_7_r13jD< challenge_7_r12 challenge_7challenge_7_r12TkD>) challenge_7_r11 challenge_7challenge_7_r11kD challenge_7_r10 challenge_7challenge_7_r10lD challenge_7_r9 challenge_7challenge_7_r9tlD^ challenge_7_r8 challenge_7challenge_7_r8lD  challenge_7_r7 challenge_7challenge_7_r74mDC challenge_7_r6 challenge_7challenge_7_r6mD~# challenge_7_r5 challenge_7challenge_7_r5mD challenge_7_r4 challenge_7challenge_7_r4TnD>& challenge_7_r3 challenge_7challenge_7_r3nD challenge_7_r2 challenge_7challenge_7_r2X } challenge_7_r1 challenge_7challenge_7_r1or  challenge_6_r5pL(o  material_sando2material_clst_1pmaterial_leaf_18pmaterial_fire_1 challenge_6challenge_6_r5|pf`  challenge_6_r4pL(p material_sandp2material_clst_1 qmaterial_leaf_1,qmaterial_fire_1 challenge_6challenge_6_r4pqZ challenge_6_r3pL(q material_sandq2material_clst_1r material_leaf_1 rmaterial_fire_1 challenge_6challenge_6_r3drN  challenge_6_r2lH$ material_sandrmaterial_clst_1rFmaterial_leaf_1^material_fire_1 challenge_6challenge_6_r2Ps: challenge_6_r1lL(s2 material_sands2material_clst_1.material_leaf_1Jmaterial_fire_1 challenge_6challenge_6_r1material_leaf_1 dmaterial_fire_1 challenge_3challenge_3_r3P: challenge_3_r2dD$ material_sand material_clst_1&material_leaf_1dmaterial_fire_1 challenge_3challenge_3_r28" challenge_3_r1dD$ material_sandmaterial_clst_1material_leaf_1܁dmaterial_fire_1 challenge_3challenge_3_r1   challenge_1_r2dD$ material_sandmaterial_clst_1material_leaf_1Ђdmaterial_fire_1 challenge_1challenge_1_r2  challenge_1_r1dD$ material_sandmaterial_clst_1material_leaf_1̃dmaterial_fire_1 challenge_1challenge_1_r1- `  P $ L  X8`p(<dDl$L5- R3302 mileStone_4560, 4001 mileStone_44\6+ 31013 mileStone_436h*  2003 mileStone_426) b30103 mileStone_41(7( 23401 mileStone_40l7<' 4001 mileStone_397& .30053 mileStone_387t% r3302 mileStone_3788$  2003 mileStone_36|8 # 30013 mileStone_358H " >2003 mileStone_349 ! 31013 mileStone_33H9  4001 mileStone_329  30103 mileStone_319 4Nfurni_citizengarden_sink_01 mileStone_30(:T  3302 mileStone_29l:  30053 mileStone_28:  . 2003 mileStone_27:(  r30013 mileStone_268; 8furni_citizengarden_jewelcat_01 mileStone_25;`  4001 mileStone_24; V31013 mileStone_23< 3302 mileStone_22`<4 4001 mileStone_21< "30103 mileStone_20x 3302 mileStone_14>  31013 mileStone_13>  ^ 2003 mileStone_12$?L  30103 mileStone_11h? 8furni_citizengarden_bench_01 mileStone_10?  B4001 mileStone_9@  30053 mileStone_8D@ 3302 mileStone_7@X 30013 mileStone_6@ B4001 mileStone_5A 31013 mileStone_4DA,  2003 mileStone_3A 30103 mileStone_2Ad B4001 mileStone_1|4X ( 沙伊纳 material_sandicon_material_sand material_sanddb  0草叶伊纳 IIImaterial_leaf_4icon_material_leaf_4material_leaf_4(` 2 ,草叶伊纳 IImaterial_leaf_3icon_material_leaf_3material_leaf_3`^  ,草叶伊纳 Imaterial_leaf_2icon_material_leaf_2material_leaf_2 `  , 草叶伊纳material_leaf_1icon_material_leaf_1material_leaf_1dV i 0天空伊纳 IIImaterial_clst_4icon_material_clst_4material_clst_4` ,天空伊纳 IImaterial_clst_3icon_material_clst_3material_clst_3`R ,天空伊纳 Imaterial_clst_2icon_material_clst_2material_clst_2` , 天空伊纳material_clst_1icon_material_clst_1material_clst_1`JU ,火焰伊纳 IVmaterial_fire_5icon_material_fire_5material_fire_5 d# 0火焰伊纳 IIImaterial_fire_4icon_material_fire_4material_fire_4`F ,火焰伊纳 IImaterial_fire_3icon_material_fire_3material_fire_3` ,火焰伊纳 Imaterial_fire_2icon_material_fire_2material_fire_2`> , 火焰伊纳material_fire_1icon_material_fire_1material_fire_1 hXv ,@衡沙sandreckoner_smile-作为评价者,我必须给予你称赞。 ,@衡沙sandreckoner_idlei很不错,交糅工艺让两种本不相容的源石回路结合,实现了平衡,又相得益彰。BONUSl< ,<莎草 papyrus_think9话不多说,一起来感受古老工艺的魅力吧! ,<莎草 papyrus_smileH这里有许多晶光闪闪的宝石,在等候着你的奇思妙想。* ,<莎草 papyrus_thinkQ在漫灌节期间,我们会为游客朋友们提供宝石铭刻体验课程。ҩ ,<莎草 papyrus_smile欢迎来到博物馆!ENTRY$D<,$ @04( 8$?33? 0L,<act35side_st01新的操作台已解锁!pL(  默言石凳؜“凝视者”宝石洗手池“青春陪伴”新课程已解锁!2宝石铭刻玩法已解锁act35side_mo01material_clst_4 L( l  d @oh$4(|dL4t\D,lT<$ |dL4challenge_8_r40challenge_8_r39challenge_8_r38challenge_8_r37challenge_8_r36challenge_8_r35challenge_8_r34challenge_8_r33challenge_8_r32challenge_8_r31challenge_8_r30challenge_8_r29challenge_8_r28challenge_8_r27challenge_8_r26challenge_8_r25challenge_8_r24challenge_8_r23challenge_8_r22challenge_8_r21challenge_8_r20challenge_8_r19challenge_8_r18challenge_8_r17challenge_8_r16challenge_8_r15challenge_8_r14challenge_8_r13challenge_8_r12challenge_8_r11challenge_8_r10challenge_8_r9challenge_8_r8challenge_8_r7challenge_8_r6challenge_8_r5challenge_8_r4challenge_8_r3challenge_8_r2challenge_8_r1 challenge_9prefab_carving_lesson_01周边部很疯狂 challenge_8challengeIcon_86周边部公告:我们将免费提供全部工艺。 challenge_8d @ohXd((hL0lP4pT8tX< challenge_10_r40challenge_10_r39challenge_10_r38challenge_10_r37challenge_10_r36challenge_10_r35challenge_10_r34challenge_10_r33challenge_10_r32challenge_10_r31challenge_10_r30challenge_10_r29challenge_10_r28challenge_10_r27challenge_10_r26challenge_10_r25challenge_10_r24challenge_10_r23challenge_10_r22challenge_10_r21challenge_10_r20challenge_10_r19challenge_10_r18challenge_10_r17challenge_10_r16challenge_10_r15challenge_10_r14challenge_10_r13challenge_10_r12challenge_10_r11challenge_10_r10challenge_10_r9challenge_10_r8challenge_10_r7challenge_10_r6challenge_10_r5challenge_10_r4challenge_10_r3challenge_10_r2challenge_10_r1 challenge_9prefab_carving_lesson_04评价者超严格 challenge_10challengeIcon_2评价者提高了难度——工艺使用一次后便会消耗,需要重新去周边部购买。做好准备,接下来就是最难的挑战咯! challenge_10Dd@ohdL4challenge_9_r5challenge_9_r4challenge_9_r3challenge_9_r2challenge_9_r1 challenge_7prefab_carving_lesson_04评价者很严格 challenge_9challengeIcon_1x评价者提高了难度——工艺使用一次后便会消耗,需要重新去周边部购买。先来试试看吧! challenge_9Rd @oh$4(|dL4t\D,lT<$ |dL4challenge_7_r40challenge_7_r39challenge_7_r38challenge_7_r37challenge_7_r36challenge_7_r35challenge_7_r34challenge_7_r33challenge_7_r32challenge_7_r31challenge_7_r30challenge_7_r29challenge_7_r28challenge_7_r27challenge_7_r26challenge_7_r25challenge_7_r24challenge_7_r23challenge_7_r22challenge_7_r21challenge_7_r20challenge_7_r19challenge_7_r18challenge_7_r17challenge_7_r16challenge_7_r15challenge_7_r14challenge_7_r13challenge_7_r12challenge_7_r11challenge_7_r10challenge_7_r9challenge_7_r8challenge_7_r7challenge_7_r6challenge_7_r5challenge_7_r4challenge_7_r3challenge_7_r2challenge_7_r1 challenge_6prefab_carving_lesson_03常规工艺体验 challenge_7challengeIcon_7K接触不同的宝石,运用不同的工艺,尽情展现你的奇思。 challenge_7̮|"d@ohdL4challenge_6_r5challenge_6_r4challenge_6_r3challenge_6_r2challenge_6_r1 challenge_5prefab_carving_lesson_03交糅流派专修 challenge_6challengeIcon_6W我们会提供更多的天空伊纳,运用交糅工艺,获得更高的评分吧。 challenge_6$8,(4$0 d@ohdL4challenge_5_r5challenge_5_r4challenge_5_r3challenge_5_r2challenge_5_r1 challenge_4prefab_carving_lesson_03落晶流派专修 challenge_5challengeIcon_5T我们会提供更多的沙伊纳,运用落晶工艺,获得更高的评分吧。 challenge_5|jd@ohdL4challenge_4_r5challenge_4_r4challenge_4_r3challenge_4_r2challenge_4_r1 challenge_3prefab_carving_lesson_03滤纯流派专修 challenge_4challengeIcon_4W我们会提供更多的草叶伊纳,运用滤纯工艺,获得更高的评分吧。 challenge_4P$4($0 , d@ohdL4challenge_3_r5challenge_3_r4challenge_3_r3challenge_3_r2challenge_3_r1 challenge_1prefab_carving_lesson_03淬雕流派专修 challenge_3challengeIcon_3W我们会提供更多的火焰伊纳,运用淬雕工艺,获得更高的评分吧。 challenge_3 $<0$ ,( d@ohHdxchallenge_1_r2challenge_1_r1prefab_carving_lesson_02认识宝石铭刻 challenge_1challengeIcon_0W莎草提供了简易的宝石铭刻指南,一起来感受古老工艺的魅力吧。 challenge_1 8`4/L+'X"@ @ hX"4Xl<  material_sandd material_sand高级落晶 III将1份<沙伊纳>刻印为9份<沙伊纳> [<沙伊纳>单个评价分数增加 1 分]r4Xl  material_sand material_sand中级落晶 III将1份<沙伊纳>刻印为9份<沙伊纳>~4Xl material_sand material_sand初级落晶 III将1份<沙伊纳>刻印为5份<沙伊纳>icon_card_sandPrime_bg card_sand_3icon_card_sand card_sand_3Ժ0 4LX4Xh, material_sandT material_sand高级落晶 II将1份<沙伊纳>刻印为8份<沙伊纳>4Xh4 material_sand\ material_sand中级落晶 II将1份<沙伊纳>刻印为5份<沙伊纳>"4Xh< material_sandd material_sand初级落晶 II将1份<沙伊纳>刻印为3份<沙伊纳>icon_card_sandMiddle_bg card_sand_2icon_card_sand card_sand_2t 4LX4Xh̾ material_sand material_sand高级落晶 I将1份<沙伊纳>刻印为5份<沙伊纳>4XhԿ material_sand material_sand中级落晶 I将1份<沙伊纳>刻印为3份<沙伊纳>4Xh material_sand material_sand初级落晶 I将1份<沙伊纳>刻印为2份<沙伊纳>icon_card_sandBasic_bg card_sand_1icon_card_sand card_sand_1Dp `lR4|lmaterial_clst_4(material_fire_4material_clst_3高级交糅 III将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III> [本工艺生效前,将已有<天空伊纳 II>和<火焰伊纳 III>数量均分] [若刻印产出只有1种宝石,额外获得<天空伊纳 III>数量100倍的评价分数]4|material_clst_4(material_fire_4material_clst_3中级交糅 IIID将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III> [本工艺生效前,将已有<天空伊纳 II>和<火焰伊纳 III>数量均分]4|material_clst_4(material_fire_4 material_clst_3初级交糅 III将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III>icon_card_clst_bg card_clst_3icon_card_clst card_clst_3p @4|material_clst_3(material_leaf_2material_clst_2高级交糅 II将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II> [<天空伊纳>系列宝石单个评价分数增加 15 分] [本工艺生效前,将已有<天空伊纳 I>和<草叶伊纳 I>数量均分]4|material_clst_3(,material_leaf_2Lmaterial_clst_2中级交糅 II)将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II> [<天空伊纳>系列宝石单个评价分数增加 15 分]4|material_clst_3(material_leaf_2material_clst_2初级交糅 II将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II>icon_card_clst_bg card_clst_2icon_card_clst card_clst_2x04|material_clst_2( material_sandmaterial_clst_1高级交糅 I将1份<天空伊纳>和1份<沙伊纳>刻印为1份<天空伊纳 I> [本工艺生效前,将已有<天空伊纳>和<沙伊纳>数量均分] [<天空伊纳>系列宝石单个评价分数增加 5 分]4|material_clst_2($ material_sandDmaterial_clst_1中级交糅 I.将1份<天空伊纳>和1份<沙伊纳>刻印为1份<天空伊纳 I> [本工艺生效前,将已有<天空伊纳>和<沙伊纳>数量均分]4|material_clst_2( material_sandmaterial_clst_1初级交糅 I将1份<天空伊纳>和1份<沙伊纳> 刻印为1份<天空伊纳 I>icon_card_clst_bg card_clst_1icon_card_clst card_clst_1lH\hX|( material_sandmaterial_leaf_4 material_leaf_3高级滤纯 III将<草叶伊纳 II>按 7:3比例 刻印 为<草叶伊纳 III>和 <沙伊纳> [额外产出<沙伊纳>].X|(L material_sandlmaterial_leaf_4 material_leaf_3中级滤纯 III将<草叶伊纳 II>按 1:1比例 刻印 为<草叶伊纳 III> 和 <沙伊纳>X|( material_sandmaterial_leaf_4 material_leaf_3初级滤纯 III将<草叶伊纳 II>按 3:7比例 刻印 为<草叶伊纳 III> 和 <沙伊纳>icon_card_leaf_bg card_leaf_3icon_card_leaf card_leaf_3x<P\ZX|(x material_sandmaterial_leaf_3 material_leaf_2高级滤纯 II将<草叶伊纳 I>按 4:1比例 刻印 为<草叶伊纳 II>和 <沙伊纳> [额外产出<沙伊纳>]X|( material_sandmaterial_leaf_3@ material_leaf_2中级滤纯 II将<草叶伊纳 I>按 3:2比例 刻印 为<草叶伊纳 II> 和 <沙伊纳>*X|(H material_sandhmaterial_leaf_3 material_leaf_2初级滤纯 II将<草叶伊纳 I>按 2:3比例 刻印 为<草叶伊纳 II> 和 <沙伊纳>icon_card_leaf_bg card_leaf_2icon_card_leaf card_leaf_2044Xhmaterial_leaf_2@material_leaf_1高级滤纯 I将<草叶伊纳> 全部 刻印 为<草叶伊纳 I> [额外产出<沙伊纳>]*X|(H material_sandhmaterial_leaf_2 material_leaf_1中级滤纯 I将<草叶伊纳>按 4:1比例 刻印 为<草叶伊纳 I> 和 <沙伊纳>vX|( material_sandmaterial_leaf_2 material_leaf_1初级滤纯 I将<草叶伊纳>按 1:1比例 刻印 为<草叶伊纳 I> 和 <沙伊纳>icon_card_leaf_bg card_leaf_1icon_card_leaf card_leaf_1LdlF4Xh`material_fire_5material_fire_4高级淬雕 IV将1份<火焰伊纳 III>刻印 为1份<火焰伊纳 IV> [每有1个空置操作台,获得 5000 评价分数]4Xhmaterial_fire_5material_fire_4中级淬雕 IV将1份<火焰伊纳 III>刻印 为1份<火焰伊纳 IV> [每有1个空置操作台,获得 1500 评价分数]4Xh(material_fire_5Pmaterial_fire_4初级淬雕 IV将1份<火焰伊纳 III>刻印 为1份<火焰伊纳 IV>icon_card_fire_bg card_fire_4icon_card_fire card_fire_4l@T`4Xlmaterial_fire_4material_fire_3高级淬雕 III+将1份<火焰伊纳 II>刻印 为1份<火焰伊纳 III> [产出<火焰伊纳 III>变为2.4倍] [先于其他工艺,在工艺区生效,无需占用操作台]Z4Xltmaterial_fire_4material_fire_3中级淬雕 III将1份<火焰伊纳 II>刻印 为1份<火焰伊纳 III> [产出<火焰伊纳 III>变为2.4倍]4Xlmaterial_fire_4material_fire_3初级淬雕 III将1份<火焰伊纳 II>刻印 为1份<火焰伊纳 III>icon_card_fire_bg card_fire_3icon_card_fire card_fire_3xp(<HR4Xhlmaterial_fire_3material_fire_2高级淬雕 II&将1份<火焰伊纳 I>刻印 为1份<火焰伊纳 II> [产出<火焰伊纳 II>变为2倍] [先于其他工艺,在工艺区生效,无需占用操作台]4Xhmaterial_fire_3<material_fire_2中级淬雕 II将1份<火焰伊纳 I>刻印 为1份<火焰伊纳 II> [产出<火焰伊纳 II>变为2倍]J4Xhdmaterial_fire_3material_fire_2初级淬雕 II将1份<火焰伊纳 I>刻印 为1份<火焰伊纳 II>icon_card_fire_bg card_fire_2icon_card_fire card_fire_2 H\h(4Xh material_fire_24material_fire_1高级淬雕 I"将1份<火焰伊纳>刻印 为1份<火焰伊纳 I> [先于其他工艺,在工艺区生效,无需占用操作台] [产出<火焰伊纳 I>变为2倍]4Xhmaterial_fire_2material_fire_1中级淬雕 I将1份<火焰伊纳 >刻印 为1份<火焰伊纳 I> [先于其他工艺,在工艺区生效,无需占用操作台] 4Xh(material_fire_2Pmaterial_fire_1初级淬雕 I将1份<火焰伊纳>刻印 为1份<火焰伊纳 I>icon_card_fire_bg card_fire_1icon_card_fire card_fire_1act35sre`@<0` DLF`K LN4pLYact29side_zone3!完成「恩典永恒」后解锁act29side_zone38LYact29side_zone2!完成「朝见双塔」后解锁act29side_zone28Yact29side_zone1 尚未解锁act29side_zone1act29side_hiddenInvest_1 t`4<0BL\p|$formula_5_sheet product_81FFFFFFFF363636FFproductType_5_showproductTypeEye_5productTypeBasePic_5productType_5_store 明日之章旅程 productType_5productType_5_show Die Reiser如果,生命的脚印终有一天 会被时间的尘埃掩埋...... 那我们就永远不能 ——停下脚步music_act29side_default_5585858758B8B8BFF9E8C75FF productType_5"3BL\,DXdl|Plxformula_4_sheetlXD0|hT@, product_80 product_79 product_78 product_77 product_76 product_75 product_74 product_73 product_72 product_71 product_70 product_69 product_68 product_67 product_66 product_65 product_64 product_63 product_62 product_61609984FF204234FFproductType_4_showproductTypeEye_4productTypeBasePic_4productType_4_store 惧之章旋塔 productType_4productType_4_showDer verdrehte TurmD永恒的行宫。天幕之上 你攀爬向那里,颤抖着 匍匐于混沌的阶梯 墙上旋转着始源的言语 将你紧缚。那缝隙间的岩石 维持着和夜一样的寿命 安详宛如手臂上的脉路 阶梯飞悬,在深渊的高处 通往散尽雾气的塔 听哪,那塔未曾与外议论尽头的风景T@, formula_20 formula_19 formula_18 formula_17 formula_16music_act29side_default_42C6A4275609984FF609984FF productType_4<28BL\,DXdx4formula_3_sheetlXD0|hT@, product_60 product_59 product_58 product_57 product_56 product_55 product_54 product_53 product_52 product_51 product_50 product_49 product_48 product_47 product_46 product_45 product_44 product_43 product_42 product_414E8D9DFF0E353CFFproductType_3_showproductTypeEye_3productTypeBasePic_3productType_3_store 哀之章黯角者的夜歌 productType_3productType_3_showTrauerhorns Nachtlied~众塔一片沉寂 喷泉涌出红霞,了无生气 拥挤的双角缄默在公园里 且背过身去,你快要让泪止息T@, formula_15 formula_14 formula_13 formula_12 formula_11music_act29side_default_31E4E5C754E8D9DFF4E8D9DFF productType_3<BL\,DXd| ,formula_2_sheetlXD0|hT@, product_40 product_39 product_38 product_37 product_36 product_35 product_34 product_33 product_32 product_31 product_30 product_29 product_28 product_27 product_26 product_25 product_24 product_23 product_22 product_21A92F2FFF4F1010FFproductType_2_showproductTypeEye_2productTypeBasePic_2productType_2_store 怒之章维杜尼亚制琴师 productType_2productType_2_showVedunien Geigenbauer残损的木芯不曾断折 他们拿刻刀蹒跚耕锄 维杜尼亚,我们雕刻你的棺椁 我们拉紧命运的琴弦 我们雕出黑金的琴键 我们雕出陨落的旋律—— 我们雕刻!我们雕刻!T@, formula_10 formula_9 formula_8 formula_7 formula_6music_act29side_default_2670E0E75A92F2FFFA92F2FFF productType_2V<BL\,DXdp@\htformula_1_sheetlXD0|hT@, product_20 product_19 product_18 product_17 product_16 product_15 product_14 product_13 product_12 product_11 product_10 product_9 product_8 product_7 product_6 product_5 product_4 product_3 product_2 product_1A47559FF52230EFFproductType_1_showproductTypeEye_1productTypeBasePic_1productType_1_store 乐之章 蔷薇颂 productType_1productType_1_show An die Rose8那盛放的啊,足以使春天驻足, 似不从大地中来,却漫出院墙,摇曳芬芳 蔷薇啊,你的笑靥倾倒芸芸众生 各处的声响诱惑着大家奔走 凭你的术法让匆忙脚步暂歇 你的藤蔓将散落的诗句拾捡 描摹为片片花瓣 教众人摘下,纷落欢声笑语T@, formula_5 formula_4 formula_3 formula_2 formula_1music_act29side_default_16B372375A47559FFC17456FF productType_1Q4-, ,+*\*)@)(('&h&%@%$$$#"t"!L! 0 tX0d< dH pT,| T 8  `DlD(x X"< (4music_act29side_default_5 product_81 productType_5 product_81` l,8Hmusic_act29side_default_4 product_80 productType_4 formula_20 product_80 x*4@Porche_3music_act29side_p4o3 product_79 productType_4 formula_20 product_79tx4@Porche_2music_act29side_p4o2 product_78 productType_4 formula_20 product_78xJ4@Porche_1music_act29side_p4o1 product_77 productType_4 formula_20 product_77l,8Hmusic_act29side_default_4 product_76 productType_4 formula_19 product_76x^4@Porche_3music_act29side_p4o3 product_75 productType_4 formula_19 product_75x4@Porche_2music_act29side_p4o2 product_74 productType_4 formula_19 product_748x~4@Porche_1music_act29side_p4o1 product_73 productType_4 formula_19 product_73lN,8Hmusic_act29side_default_4 product_72 productType_4 formula_18 product_72Lx4@Porche_3music_act29side_p4o3 product_71 productType_4 formula_18 product_71x"4@Porche_2music_act29side_p4o2 product_70 productType_4 formula_18 product_70lx4@Porche_1music_act29side_p4o1 product_69 productType_4 formula_18 product_69l,8Hmusic_act29side_default_4 product_68 productType_4 formula_17 product_68x4@Porche_3music_act29side_p4o3 product_67 productType_4 formula_17 product_67xV4@Porche_2music_act29side_p4o2 product_66 productType_4 formula_17 product_66x4@Porche_1music_act29side_p4o1 product_65 productType_4 formula_17 product_650l,8Hmusic_act29side_default_4 product_64 productType_4 formula_16 product_64x4@Porche_3music_act29side_p4o3 product_63 productType_4 formula_16 product_63Dx4@Porche_2music_act29side_p4o2 product_62 productType_4 formula_16 product_62x4@Porche_1music_act29side_p4o1 product_61 productType_4 formula_16 product_61dl,8Hmusic_act29side_default_3 product_60 productType_3 formula_15 product_60x.4@Porche_3music_act29side_p3o3 product_59 productType_3 formula_15 product_59xx4@Porche_2music_act29side_p3o2 product_58 productType_3 formula_15 product_58xN4@Porche_1music_act29side_p3o1 product_57 productType_3 formula_15 product_57l,8Hmusic_act29side_default_3 product_56 productType_3 formula_14 product_56xb4@Porche_3music_act29side_p3o3 product_55 productType_3 formula_14 product_55x4@Porche_2music_act29side_p3o2 product_54 productType_3 formula_14 product_54<x4@Porche_1music_act29side_p3o1 product_53 productType_3 formula_14 product_53lR,8Hmusic_act29side_default_3 product_52 productType_3 formula_13 product_52Px4@Porche_3music_act29side_p3o3 product_51 productType_3 formula_13 product_51x&4@Porche_2music_act29side_p3o2 product_50 productType_3 formula_13 product_50px4@Porche_1music_act29side_p3o1 product_49 productType_3 formula_13 product_49l,8Hmusic_act29side_default_3 product_48 productType_3 formula_12 product_48x4@Porche_3music_act29side_p3o3 product_47 productType_3 formula_12 product_47 xZ4@Porche_2music_act29side_p3o2 product_46 productType_3 formula_12 product_46 x4@Porche_1music_act29side_p3o1 product_45 productType_3 formula_12 product_454!l,8Hmusic_act29side_default_3 product_44 productType_3 formula_11 product_44!x4@Porche_3music_act29side_p3o3 product_43 productType_3 formula_11 product_43H"x4@Porche_2music_act29side_p3o2 product_42 productType_3 formula_11 product_42"x4@Porche_1music_act29side_p3o1 product_41 productType_3 formula_11 product_41h#l,8Hmusic_act29side_default_2 product_40 productType_2 formula_10 product_40#x24@Porche_3music_act29side_p2o3 product_39 productType_2 formula_10 product_39|$x4@Porche_2music_act29side_p2o2 product_38 productType_2 formula_10 product_38 %xR4@Porche_1music_act29side_p2o1 product_37 productType_2 formula_10 product_37%l",8Hmusic_act29side_default_2 product_36 productType_2 formula_9 product_36 &xf4@Porche_3music_act29side_p2o3 product_35 productType_2 formula_9 product_35&x4@Porche_2music_act29side_p2o2 product_34 productType_2 formula_9 product_34@'x4@Porche_1music_act29side_p2o1 product_33 productType_2 formula_9 product_33'lV,8Hmusic_act29side_default_2 product_32 productType_2 formula_8 product_32T(x 4@Porche_3music_act29side_p2o3 product_31 productType_2 formula_8 product_31(x* 4@Porche_2music_act29side_p2o2 product_30 productType_2 formula_8 product_30t)x 4@Porche_1music_act29side_p2o1 product_29 productType_2 formula_8 product_29*l,8Hmusic_act29side_default_2 product_28 productType_2 formula_7 product_28*x 4@Porche_3music_act29side_p2o3 product_27 productType_2 formula_7 product_27+x^ 4@Porche_2music_act29side_p2o2 product_26 productType_2 formula_7 product_26+x 4@Porche_1music_act29side_p2o1 product_25 productType_2 formula_7 product_258,l,8Hmusic_act29side_default_2 product_24 productType_2 formula_6 product_24,x4@Porche_3music_act29side_p2o3 product_23 productType_2 formula_6 product_23L-x4@Porche_2music_act29side_p2o2 product_22 productType_2 formula_6 product_22-x"4@Porche_1music_act29side_p2o1 product_21 productType_2 formula_6 product_21l.l,8Hmusic_act29side_default_1 product_20 productType_1 formula_5 product_20.x64@Porche_3music_act29side_p1o3 product_19 productType_1 formula_5 product_19/x4@Porche_2music_act29side_p1o2 product_18 productType_1 formula_5 product_180xV4@Porche_1music_act29side_p1o1 product_17 productType_1 formula_5 product_170l&,8Hmusic_act29side_default_1 product_16 productType_1 formula_4 product_16$1xj4@Porche_3music_act29side_p1o3 product_15 productType_1 formula_4 product_151x4@Porche_2music_act29side_p1o2 product_14 productType_1 formula_4 product_14D2x4@Porche_1music_act29side_p1o1 product_13 productType_1 formula_4 product_132lZ,8Hmusic_act29side_default_1 product_12 productType_1 formula_3 product_12X3x4@Porche_3music_act29side_p1o3 product_11 productType_1 formula_3 product_113x.4@Porche_2music_act29side_p1o2 product_10 productType_1 formula_3 product_10x4x4@Porche_1music_act29side_p1o1 product_9 productType_1 formula_3 product_95l,8Hmusic_act29side_default_1 product_8 productType_1 formula_2 product_85x4@Porche_3music_act29side_p1o3 product_7 productType_1 formula_2 product_76xb4@Porche_2music_act29side_p1o2 product_6 productType_1 formula_2 product_66x4@Porche_1music_act29side_p1o1 product_5 productType_1 formula_2 product_5<7l«,8Hmusic_act29side_default_1 product_4 productType_1 formula_1 product_47x4@Porche_3music_act29side_p1o3 product_3 productType_1 formula_1 product_3P8x4@Porche_2music_act29side_p1o2 product_2 productType_1 formula_1 product_28x&4@Porche_1music_act29side_p1o1 product_1 productType_1 formula_1 product_19h; (0智识的欲望orche_3orche_3智识与无形之光orche_39h< (0权柄的欲望orche_2orche_2权柄与高塔之影orche_2x:d< (0尘俗的欲望orche_1orche_1尘世与实在之物orche_1x(D`|,H$music_act29side_default_5 productType_5Z$music_act29side_default_4 productType_4> ,orche_3music_act29side_p4o3 productType_4 ,orche_2music_act29side_p4o2 productType_4֙ ,orche_1music_act29side_p4o1 productType_4~$music_act29side_default_3 productType_3b ,orche_3music_act29side_p3o3 productType_3 ,orche_2music_act29side_p3o2 productType_3 ,orche_1music_act29side_p3o1 productType_3$music_act29side_default_2 productType_2 ,orche_3music_act29side_p2o3 productType_2қ ,orche_2music_act29side_p2o2 productType_2 ,orche_1music_act29side_p2o1 productType_2 $music_act29side_default_1 productType_1 ,orche_3music_act29side_p1o3 productType_1 ,orche_2music_act29side_p1o2 productType_1B ,orche_1music_act29side_p1o1 productType_1dD$act29side_majorInvest_6act29side_majorInvest_5act29side_majorInvest_4act29side_majorInvest_3act29side_majorInvest_2act29side_majorInvest_1`@ | 8P突发事态!result_failButHiddenUnexpected Encounter?心扉之乐已收回集谱,等等......一阵脚步声响起result_failButHiddenAp| ,< 心绪不符 result_fail Memory Denied心扉之乐已收回集谱 result_fail0Bt} ,< 心绪相符 result_passMemory Revived*对方的心绪已被触动,回忆涌现 result_passIhRPONL(KJHGFEDpCPB4A@>=<;:`9@8 75432x1\0@/$.-+*)(l'D&(% $"! d@lP0 p L , \@$C$@htActivities/act29side/chat_7randomMaterial_leith2 result_passresult_failButHiddeninvest_7艺术杂志编辑invest_7_avatar invest_66 result_fail invest_66 E$@htActivities/act29side/chat_4ڜrandomMaterial_leith2 result_passresult_failButHiddeninvest_4咖啡店店长invest_4_avatar invest_65 result_fail invest_65$F4$@htActivities/act29side/chat_1randomMaterial_leith2 result_passresult_failButHiddeninvest_1 学生梅丽invest_1_avatar invest_64 result_fail invest_64voucher_lessngmajorInvest_6_bodymajorInvest_6_body_darken result_passresult_failButHidden majorInvest_6 金律法卫majorInvest_6_avataract29side_majorInvest_6 result_failact29side_majorInvest_6|H5,LlActivities/act29side/chat_26R>voucher_lessngmajorInvest_4_bodymajorInvest_4_body_darken result_passresult_failButHidden majorInvest_4米夏majorInvest_4_avataract29side_majorInvest_5 result_failact29side_majorInvest_5H\7,LlActivities/act29side/chat_25>voucher_lessngmajorInvest_4_bodymajorInvest_4_body_darken result_passresult_failButHidden majorInvest_4密使majorInvest_4_avataract29side_majorInvest_4 result_failact29side_majorInvest_4TH8,LlActivities/act29side/chat_24*>voucher_lessngmajorInvest_2_bodymajorInvest_2_body_darken result_passresult_failButHidden majorInvest_2莱辛majorInvest_2_avataract29side_majorInvest_3 result_failact29side_majorInvest_3P4:,LlActivities/act29side/chat_23>voucher_lessngmajorInvest_2_bodymajorInvest_2_body_darken result_passresult_failButHidden majorInvest_2 大学学生majorInvest_2_avataract29side_majorInvest_2 result_failact29side_majorInvest_24P;,LlActivities/act29side/chat_22 >voucher_lessngmajorInvest_1_bodymajorInvest_1_body_darken result_passresult_failButHidden majorInvest_1 陌生男子majorInvest_1_avataract29side_majorInvest_1 result_failact29side_majorInvest_1T904Hact29side_frag_4_notitem_form惧act29side_frag_4act29side_frag_4_notitem_showact29side_frag_4`&:04Hact29side_frag_3_notitem_form哀act29side_frag_3act29side_frag_3_notitem_showact29side_frag_3:04Hact29side_frag_2_notitem_form怒act29side_frag_2act29side_frag_2_notitem_showact29side_frag_2n;04Hact29side_frag_1_notitem_form乐act29side_frag_1act29side_frag_1_notitem_showact29side_frag_1$dD$ d  D$dD $  product_80\0 product_79orche_3 product_78orche_2< product_77orche_1 productType_4< act29side_frag_4act29side_frag_3act29side_frag_2 formula_20懊恼 formula_20D!$  product_76\0H product_75orche_3p product_74orche_2 product_73orche_1 productType_4< act29side_frag_4act29side_frag_4act29side_frag_1 formula_19敬畏 formula_19XDV#$  product_72\0 product_71orche_3̜ product_70orche_2 product_69orche_1 productType_4< act29side_frag_4act29side_frag_4act29side_frag_4 formula_18惊恐 formula_18D$$  product_68\0 product_67orche_3( product_66orche_2P product_65orche_1 productType_4< act29side_frag_4act29side_frag_4act29side_frag_2 formula_17畏缩 formula_17D&$  product_64\0\ product_63orche_3 product_62orche_2 product_61orche_1 productType_4< act29side_frag_4act29side_frag_3act29side_frag_1 formula_16顾虑 formula_16lDj'$  product_60\0 product_59orche_3 product_58orche_2 product_57orche_1 productType_3< act29side_frag_3act29side_frag_3act29side_frag_2 formula_15悲愤 formula_15ȡD($  product_56\0 product_55orche_3< product_54orche_2d product_53orche_1 productType_3< act29side_frag_3act29side_frag_3act29side_frag_3 formula_14悲恸 formula_14$D"* $  product_52\0p product_51orche_3 product_50orche_2 product_49orche_1 productType_3< act29side_frag_4act29side_frag_4act29side_frag_3 formula_13悔恨 formula_13D~+ $  product_48\0̤ product_47orche_3 product_46orche_2 product_45orche_1 productType_3< act29side_frag_4act29side_frag_3act29side_frag_3 formula_12忧惧 formula_12ܥD, $  product_44\0( product_43orche_3P product_42orche_2x product_41orche_1 productType_3< act29side_frag_3act29side_frag_3act29side_frag_1 formula_11凄惋 formula_118D6. $  product_40\0 product_39orche_3 product_38orche_2ԧ product_37orche_1 productType_2< act29side_frag_2act29side_frag_2act29side_frag_2 formula_10暴怒 formula_10D/ $  product_36\0 product_35orche_3 product_34orche_20 product_33orche_1 productType_2< act29side_frag_3act29side_frag_2act29side_frag_2 formula_9愤慨 formula_9D0$  product_32\0< product_31orche_3d product_30orche_2 product_29orche_1 productType_2< act29side_frag_4act29side_frag_2act29side_frag_2 formula_8无畏 formula_8LDJ2$  product_28\0 product_27orche_3 product_26orche_2 product_25orche_1 productType_2< act29side_frag_3act29side_frag_2act29side_frag_1 formula_7警惕 formula_7D3$  product_24\0 product_23orche_3 product_22orche_2D product_21orche_1 productType_2< act29side_frag_4act29side_frag_2act29side_frag_1 formula_6烦恼 formula_6D5$  product_20\0P product_19orche_3x product_18orche_2 product_17orche_1 productType_1< act29side_frag_2act29side_frag_2act29side_frag_1 formula_5激动 formula_5`D^6$  product_16\0 product_15orche_3ԯ product_14orche_2 product_13orche_1 productType_1< act29side_frag_1act29side_frag_1act29side_frag_1 formula_4狂喜 formula_4D7$  product_12\0 product_11orche_30 product_10orche_2X product_9orche_1 productType_1< act29side_frag_4act29side_frag_1act29side_frag_1 formula_3紧张 formula_3D9$  product_8\0d product_7orche_3 product_6orche_2 product_5orche_1 productType_1< act29side_frag_2act29side_frag_1act29side_frag_1 formula_2期冀 formula_2tDr:$  product_4\0 product_3orche_3 product_2orche_2 product_1orche_1 productType_1< act29side_frag_3act29side_frag_1act29side_frag_1 formula_1欣慰 formula_1"@($ 8<40, "8HXhTTd| act29side_01 方舟启航 授权密令majorInvest_unknown_head活动开放期间每天会自动获得一枚<@cc.miu>{0},每日完成全部的三段例行查访也可额外获得一枚<@cc.miu>{0}<消耗一枚<@cc.miu>{0},可以开启一段密令查访-<@cc.miu>{0}持有数量:<@cc.miu>{1}K部分案件相关人员身份特殊,需持<@cc.miu>{0}以开启查访majorInvest_done完成ZT-1后解锁[也许该试试{1}{2}的组合?奇怪的路人hiddenInvest_fake_bodyhiddenInvest_fake_avatar act29sideط$4( , $00`tHEFKLNȥppDLact29sre_zone3!完成「恩典永恒」后解锁act29sre_zone3Lact29sre_zone2!完成「朝见双塔」后解锁act29sre_zone28`act29sre_zone1 尚未解锁act29sre_zone1act29side_hiddenInvest_1 t`<>BL\p|$formula_5_sheet product_81FFFFFFFF363636FFproductType_5_showproductTypeEye_5productTypeBasePic_5productType_5_store 明日之章旅程 productType_5productType_5_show Die Reiser如果,生命的脚印终有一天 会被时间的尘埃掩埋...... 那我们就永远不能 ——停下脚步music_act29side_default_5585858758B8B8BFF9E8C75FF productType_5BL\,DXdl|Plxformula_4_sheetlXD0|hT@, product_80 product_79 product_78 product_77 product_76 product_75 product_74 product_73 product_72 product_71 product_70 product_69 product_68 product_67 product_66 product_65 product_64 product_63 product_62 product_61609984FF204234FFproductType_4_showproductTypeEye_4productTypeBasePic_4productType_4_store 惧之章旋塔 productType_4productType_4_showDer verdrehte TurmD永恒的行宫。天幕之上 你攀爬向那里,颤抖着 匍匐于混沌的阶梯 墙上旋转着始源的言语 将你紧缚。那缝隙间的岩石 维持着和夜一样的寿命 安详宛如手臂上的脉路 阶梯飞悬,在深渊的高处 通往散尽雾气的塔 听哪,那塔未曾与外议论尽头的风景T@, formula_20 formula_19 formula_18 formula_17 formula_16music_act29side_default_42C6A4275609984FF609984FF productType_4<BL\,DXdx4formula_3_sheetlXD0|hT@, product_60 product_59 product_58 product_57 product_56 product_55 product_54 product_53 product_52 product_51 product_50 product_49 product_48 product_47 product_46 product_45 product_44 product_43 product_42 product_414E8D9DFF0E353CFFproductType_3_showproductTypeEye_3productTypeBasePic_3productType_3_store 哀之章黯角者的夜歌 productType_3productType_3_showTrauerhorns Nachtlied~众塔一片沉寂 喷泉涌出红霞,了无生气 拥挤的双角缄默在公园里 且背过身去,你快要让泪止息T@, formula_15 formula_14 formula_13 formula_12 formula_11music_act29side_default_31E4E5C754E8D9DFF4E8D9DFF productType_3<2`<8@HPD4$0,(L  TX\2BL\,DXd| ,formula_2_sheetlXD0|hT@, product_40 product_39 product_38 product_37 product_36 product_35 product_34 product_33 product_32 product_31 product_30 product_29 product_28 product_27 product_26 product_25 product_24 product_23 product_22 product_21A92F2FFF4F1010FFproductType_2_showproductTypeEye_2productTypeBasePic_2productType_2_store 怒之章维杜尼亚制琴师 productType_2productType_2_showVedunien Geigenbauer残损的木芯不曾断折 他们拿刻刀蹒跚耕锄 维杜尼亚,我们雕刻你的棺椁 我们拉紧命运的琴弦 我们雕出黑金的琴键 我们雕出陨落的旋律—— 我们雕刻!我们雕刻!T@, formula_10 formula_9 formula_8 formula_7 formula_6music_act29side_default_2670E0E75A92F2FFFA92F2FFF productType_2<2\84<DL@0 ,($ HPTX2BL\,DXdp@\htformula_1_sheetlXD0|hT@, product_20 product_19 product_18 product_17 product_16 product_15 product_14 product_13 product_12 product_11 product_10 product_9 product_8 product_7 product_6 product_5 product_4 product_3 product_2 product_1A47559FF52230EFFproductType_1_showproductTypeEye_1productTypeBasePic_1productType_1_store 乐之章 蔷薇颂 productType_1productType_1_show An die Rose8那盛放的啊,足以使春天驻足, 似不从大地中来,却漫出院墙,摇曳芬芳 蔷薇啊,你的笑靥倾倒芸芸众生 各处的声响诱惑着大家奔走 凭你的术法让匆忙脚步暂歇 你的藤蔓将散落的诗句拾捡 描摹为片片花瓣 教众人摘下,纷落欢声笑语T@, formula_5 formula_4 formula_3 formula_2 formula_1music_act29side_default_16B372375A47559FFC17456FF productType_1QD-,,++l*)P)(((' 'x&%P%$4$# #"!\! @ h@$tL0tX0d<  d H  pT,|T8t$h  (4music_act29side_default_5 product_81 productType_5 product_81LlE,8Hmusic_act29side_default_4 product_80 productType_4 formula_20 product_80x4@Porche_3music_act29side_p4o3 product_79 productType_4 formula_20 product_79`x4@Porche_2music_act29side_p4o2 product_78 productType_4 formula_20 product_78x64@Porche_1music_act29side_p4o1 product_77 productType_4 formula_20 product_77lH,8Hmusic_act29side_default_4 product_76 productType_4 formula_19 product_76xJ4@Porche_3music_act29side_p4o3 product_75 productType_4 formula_19 product_75xڵ4@Porche_2music_act29side_p4o2 product_74 productType_4 formula_19 product_74$xj4@Porche_1music_act29side_p4o1 product_73 productType_4 formula_19 product_73l:J,8Hmusic_act29side_default_4 product_72 productType_4 formula_18 product_728x~4@Porche_3music_act29side_p4o3 product_71 productType_4 formula_18 product_71x4@Porche_2music_act29side_p4o2 product_70 productType_4 formula_18 product_70Xx4@Porche_1music_act29side_p4o1 product_69 productType_4 formula_18 product_69lnL,8Hmusic_act29side_default_4 product_68 productType_4 formula_17 product_68lx4@Porche_3music_act29side_p4o3 product_67 productType_4 formula_17 product_67xB4@Porche_2music_act29side_p4o2 product_66 productType_4 formula_17 product_66xҺ4@Porche_1music_act29side_p4o1 product_65 productType_4 formula_17 product_65lN,8Hmusic_act29side_default_4 product_64 productType_4 formula_16 product_64x4@Porche_3music_act29side_p4o3 product_63 productType_4 formula_16 product_630xv4@Porche_2music_act29side_p4o2 product_62 productType_4 formula_16 product_62x4@Porche_1music_act29side_p4o1 product_61 productType_4 formula_16 product_61PlP,8Hmusic_act29side_default_3 product_60 productType_3 formula_15 product_60x4@Porche_3music_act29side_p3o3 product_59 productType_3 formula_15 product_59dx4@Porche_2music_act29side_p3o2 product_58 productType_3 formula_15 product_58x:4@Porche_1music_act29side_p3o1 product_57 productType_3 formula_15 product_57l S,8Hmusic_act29side_default_3 product_56 productType_3 formula_14 product_56xN4@Porche_3music_act29side_p3o3 product_55 productType_3 formula_14 product_55x4@Porche_2music_act29side_p3o2 product_54 productType_3 formula_14 product_54(xn4@Porche_1music_act29side_p3o1 product_53 productType_3 formula_14 product_53l>U,8Hmusic_act29side_default_3 product_52 productType_3 formula_13 product_52<x4@Porche_3music_act29side_p3o3 product_51 productType_3 formula_13 product_51x4@Porche_2music_act29side_p3o2 product_50 productType_3 formula_13 product_50\x4@Porche_1music_act29side_p3o1 product_49 productType_3 formula_13 product_49lrW,8Hmusic_act29side_default_3 product_48 productType_3 formula_12 product_48px4@Porche_3music_act29side_p3o3 product_47 productType_3 formula_12 product_47xF4@Porche_2music_act29side_p3o2 product_46 productType_3 formula_12 product_46x4@Porche_1music_act29side_p3o1 product_45 productType_3 formula_12 product_45 lY,8Hmusic_act29side_default_3 product_44 productType_3 formula_11 product_44x4@Porche_3music_act29side_p3o3 product_43 productType_3 formula_11 product_434xz4@Porche_2music_act29side_p3o2 product_42 productType_3 formula_11 product_42x 4@Porche_1music_act29side_p3o1 product_41 productType_3 formula_11 product_41Tl[,8Hmusic_act29side_default_2 product_40 productType_2 formula_10 product_40x4@Porche_3music_act29side_p2o3 product_39 productType_2 formula_10 product_39hx4@Porche_2music_act29side_p2o2 product_38 productType_2 formula_10 product_38x>4@Porche_1music_act29side_p2o1 product_37 productType_2 formula_10 product_37l^,8Hmusic_act29side_default_2 product_36 productType_2 formula_9 product_36 xR4@Porche_3music_act29side_p2o3 product_35 productType_2 formula_9 product_35x4@Porche_2music_act29side_p2o2 product_34 productType_2 formula_9 product_34,xr4@Porche_1music_act29side_p2o1 product_33 productType_2 formula_9 product_33lB`,8Hmusic_act29side_default_2 product_32 productType_2 formula_8 product_32@x4@Porche_3music_act29side_p2o3 product_31 productType_2 formula_8 product_31x4@Porche_2music_act29side_p2o2 product_30 productType_2 formula_8 product_30`x4@Porche_1music_act29side_p2o1 product_29 productType_2 formula_8 product_29lvb,8Hmusic_act29side_default_2 product_28 productType_2 formula_7 product_28tx4@Porche_3music_act29side_p2o3 product_27 productType_2 formula_7 product_27xJ4@Porche_2music_act29side_p2o2 product_26 productType_2 formula_7 product_26x4@Porche_1music_act29side_p2o1 product_25 productType_2 formula_7 product_25$ld,8Hmusic_act29side_default_2 product_24 productType_2 formula_6 product_24x4@Porche_3music_act29side_p2o3 product_23 productType_2 formula_6 product_238x~4@Porche_2music_act29side_p2o2 product_22 productType_2 formula_6 product_22x4@Porche_1music_act29side_p2o1 product_21 productType_2 formula_6 product_21Xlf,8Hmusic_act29side_default_1 product_20 productType_1 formula_5 product_20x"4@Porche_3music_act29side_p1o3 product_19 productType_1 formula_5 product_19lx4@Porche_2music_act29side_p1o2 product_18 productType_1 formula_5 product_18xB4@Porche_1music_act29side_p1o1 product_17 productType_1 formula_5 product_17li,8Hmusic_act29side_default_1 product_16 productType_1 formula_4 product_16xV4@Porche_3music_act29side_p1o3 product_15 productType_1 formula_4 product_15x4@Porche_2music_act29side_p1o2 product_14 productType_1 formula_4 product_140xv4@Porche_1music_act29side_p1o1 product_13 productType_1 formula_4 product_13lFk,8Hmusic_act29side_default_1 product_12 productType_1 formula_3 product_12Dx4@Porche_3music_act29side_p1o3 product_11 productType_1 formula_3 product_11x4@Porche_2music_act29side_p1o2 product_10 productType_1 formula_3 product_10dx4@Porche_1music_act29side_p1o1 product_9 productType_1 formula_3 product_9lzm,8Hmusic_act29side_default_1 product_8 productType_1 formula_2 product_8xx4@Porche_3music_act29side_p1o3 product_7 productType_1 formula_2 product_7xN4@Porche_2music_act29side_p1o2 product_6 productType_1 formula_2 product_6x4@Porche_1music_act29side_p1o1 product_5 productType_1 formula_2 product_5(lo,8Hmusic_act29side_default_1 product_4 productType_1 formula_1 product_4x4@Porche_3music_act29side_p1o3 product_3 productType_1 formula_1 product_3<x4@Porche_2music_act29side_p1o2 product_2 productType_1 formula_1 product_2x4@Porche_1music_act29side_p1o1 product_1 productType_1 formula_1 product_1lh (0智识的欲望orche_3orche_3智识与无形之光orche_3x  (0权柄的欲望orche_2orche_2权柄与高塔之影orche_2Rt  (0尘俗的欲望orche_1orche_1尘世与实在之物orche_1x(D`|,H&$music_act29side_default_5 productType_5f$music_act29side_default_4 productType_4J] ,orche_3music_act29side_p4o3 productType_4] ,orche_2music_act29side_p4o2 productType_4] ,orche_1music_act29side_p4o1 productType_4$music_act29side_default_3 productType_3n^ ,orche_3music_act29side_p3o3 productType_3^ ,orche_2music_act29side_p3o2 productType_3_ ,orche_1music_act29side_p3o1 productType_3$music_act29side_default_2 productType_2_ ,orche_3music_act29side_p2o3 productType_2_ ,orche_2music_act29side_p2o2 productType_2*` ,orche_1music_act29side_p2o1 productType_2$music_act29side_default_1 productType_1` ,orche_3music_act29side_p1o3 productType_1a ,orche_2music_act29side_p1o2 productType_1Na ,orche_1music_act29side_p1o1 productType_1dD$act29side_majorInvest_6act29side_majorInvest_5act29side_majorInvest_4act29side_majorInvest_3act29side_majorInvest_2act29side_majorInvest_1`,@ 8P突发事态!result_failButHiddenUnexpected Encounter?心扉之乐已收回集谱,等等......一阵脚步声响起result_failButHiddenp@ ,< 心绪不符 result_fail Memory Denied心扉之乐已收回集谱 result_fail<A ,< 心绪相符 result_passMemory Revived*对方的心绪已被触动,回忆涌现 result_passIR8QOPNL`K4JHGFEDpCPB4A@>=<;:`9@8 75432x1\0@/$.-+*)(l'D&(% $"! d@lP0 p L , \@$ $@htActivities/act29side/chat_7_randomMaterial_leith2 result_passresult_failButHiddeninvest_7艺术杂志编辑invest_7_avatar invest_66 result_fail invest_66 ($@htActivities/act29side/chat_4`randomMaterial_leith2 result_passresult_failButHiddeninvest_4咖啡店店长invest_4_avatar invest_65 result_fail invest_650 @$@htActivities/act29side/chat_1arandomMaterial_leith2 result_passresult_failButHiddeninvest_1 学生梅丽invest_1_avatar invest_64 result_fail invest_64H X$DlxActivities/act29side/chat_21crandomMaterial_leith2 result_passresult_failButHidden invest_13学生林德纳invest_13_avatar invest_63 result_fail invest_63h x$DlxActivities/act29side/chat_20:drandomMaterial_leith2 result_passresult_failButHidden invest_12学生布赫纳invest_12_avatar invest_62 result_fail invest_62 $DlxActivities/act29side/chat_19ZerandomMaterial_leith2 result_passresult_failButHidden invest_10宪兵席美尔invest_10_avatar invest_61 result_fail invest_61$DlxActivities/act29side/chat_18zfrandomMaterial_leith2 result_passresult_failButHiddeninvest_8有嫌疑的术师invest_8_avatar invest_60 result_fail invest_60ؿ$DlxActivities/act29side/chat_17grandomMaterial_leith2 result_passresult_failButHiddeninvest_7 朗格男爵invest_7_avatar invest_59 result_fail invest_59$DlxActivities/act29side/chat_16hrandomMaterial_leith2 result_passresult_failButHiddeninvest_6音乐家舒曼invest_6_avatar invest_58 result_fail invest_58$DlxActivities/act29side/chat_15irandomMaterial_leith2 result_passresult_failButHiddeninvest_6珠宝店老板invest_6_avatar invest_57 result_fail invest_57,$DlxActivities/act29side/chat_14jrandomMaterial_leith2 result_passresult_failButHiddeninvest_4“长耳”哈曼invest_4_avatar invest_56 result_fail invest_56<L$DlxActivities/act29side/chat_13lrandomMaterial_leith2 result_passresult_failButHiddeninvest_3 卖花人invest_3_avatar invest_55 result_fail invest_55Td$DlxActivities/act29side/chat_12&mrandomMaterial_leith2 result_passresult_failButHiddeninvest_2 雕刻师invest_2_avatar invest_54 result_fail invest_54l |$DlxActivities/act29side/chat_11>nrandomMaterial_leith2 result_passresult_failButHidden invest_11小队长克斯汀invest_11_avatar invest_53 result_fail invest_53 $DlxActivities/act29side/chat_10borandomMaterial_leith2 result_passresult_failButHidden invest_10治安官菲施尔invest_10_avatar invest_52 result_fail invest_52$@htActivities/act29side/chat_9prandomMaterial_leith2 result_passresult_failButHiddeninvest_9学生霍内斯invest_9_avatar invest_51 result_fail invest_51$@htActivities/act29side/chat_8qrandomMaterial_leith2 result_passresult_failButHiddeninvest_8神秘的术师invest_8_avatar invest_50 result_fail invest_50$@htActivities/act29side/chat_7rrandomMaterial_leith2 result_passresult_failButHiddeninvest_7艺术杂志编辑invest_7_avatar invest_49 result_fail invest_49$@htActivities/act29side/chat_6srandomMaterial_leith2 result_passresult_failButHiddeninvest_6乐器行老板invest_6_avatar invest_48 result_fail invest_48($@htActivities/act29side/chat_5trandomMaterial_leith2 result_passresult_failButHiddeninvest_5可疑的市民invest_5_avatar invest_47 result_fail invest_470@$@htActivities/act29side/chat_4urandomMaterial_leith2 result_passresult_failButHiddeninvest_4咖啡店店长invest_4_avatar invest_46 result_fail invest_46HX$@htActivities/act29side/chat_3wrandomMaterial_leith2 result_passresult_failButHiddeninvest_3 莱娜女士invest_3_avatar invest_45 result_fail invest_45` p$@htActivities/act29side/chat_2.xrandomMaterial_leith2 result_passresult_failButHiddeninvest_2香肠摊摊主invest_2_avatar invest_44 result_fail invest_44x!$@htActivities/act29side/chat_1FyrandomMaterial_leith2 result_passresult_failButHiddeninvest_1 学生梅丽invest_1_avatar invest_43 result_fail invest_43"$DlxActivities/act29side/chat_21bzrandomMaterial_leith2 result_passresult_failButHidden invest_13学生林德纳invest_13_avatar invest_42 result_fail invest_42#$DlxActivities/act29side/chat_20{randomMaterial_leith2 result_passresult_failButHidden invest_12学生布赫纳invest_12_avatar invest_41 result_fail invest_41$$DlxActivities/act29side/chat_19|randomMaterial_leith2 result_passresult_failButHidden invest_10宪兵席美尔invest_10_avatar invest_40 result_fail invest_40%$DlxActivities/act29side/chat_18}randomMaterial_leith2 result_passresult_failButHiddeninvest_8有嫌疑的术师invest_8_avatar invest_39 result_fail invest_39' $DlxActivities/act29side/chat_17~randomMaterial_leith2 result_passresult_failButHiddeninvest_7 朗格男爵invest_7_avatar invest_38 result_fail invest_38,(<$DlxActivities/act29side/chat_16randomMaterial_leith2 result_passresult_failButHiddeninvest_6音乐家舒曼invest_6_avatar invest_37 result_fail invest_37H)X$DlxActivities/act29side/chat_15randomMaterial_leith2 result_passresult_failButHiddeninvest_6珠宝店老板invest_6_avatar invest_36 result_fail invest_36d*t$DlxActivities/act29side/chat_146randomMaterial_leith2 result_passresult_failButHiddeninvest_4“长耳”哈曼invest_4_avatar invest_35 result_fail invest_35+$DlxActivities/act29side/chat_13VrandomMaterial_leith2 result_passresult_failButHiddeninvest_3 卖花人invest_3_avatar invest_34 result_fail invest_34,$DlxActivities/act29side/chat_12nrandomMaterial_leith2 result_passresult_failButHiddeninvest_2 雕刻师invest_2_avatar invest_33 result_fail invest_33- $DlxActivities/act29side/chat_11randomMaterial_leith2 result_passresult_failButHidden invest_11小队长克斯汀invest_11_avatar invest_32 result_fail invest_32. $DlxActivities/act29side/chat_10randomMaterial_leith2 result_passresult_failButHidden invest_10治安官菲施尔invest_10_avatar invest_31 result_fail invest_31/ $@htActivities/act29side/chat_9ʇrandomMaterial_leith2 result_passresult_failButHiddeninvest_9学生霍内斯invest_9_avatar invest_30 result_fail invest_301$$@htActivities/act29side/chat_8randomMaterial_leith2 result_passresult_failButHiddeninvest_8神秘的术师invest_8_avatar invest_29 result_fail invest_29,2<$@htActivities/act29side/chat_7randomMaterial_leith2 result_passresult_failButHiddeninvest_7艺术杂志编辑invest_7_avatar invest_28 result_fail invest_28H3X$@htActivities/act29side/chat_6randomMaterial_leith2 result_passresult_failButHiddeninvest_6乐器行老板invest_6_avatar invest_27 result_fail invest_27`4p$@htActivities/act29side/chat_5.randomMaterial_leith2 result_passresult_failButHiddeninvest_5可疑的市民invest_5_avatar invest_26 result_fail invest_26x5$@htActivities/act29side/chat_4FrandomMaterial_leith2 result_passresult_failButHiddeninvest_4咖啡店店长invest_4_avatar invest_25 result_fail invest_256$@htActivities/act29side/chat_3^randomMaterial_leith2 result_passresult_failButHiddeninvest_3 莱娜女士invest_3_avatar invest_24 result_fail invest_247$@htActivities/act29side/chat_2vrandomMaterial_leith2 result_passresult_failButHiddeninvest_2香肠摊摊主invest_2_avatar invest_23 result_fail invest_238$@htActivities/act29side/chat_1randomMaterial_leith2 result_passresult_failButHiddeninvest_1 学生梅丽invest_1_avatar invest_22 result_fail invest_229$DlxActivities/act29side/chat_15randomMaterial_leith2 result_passresult_failButHiddeninvest_6珠宝店老板invest_6_avatar invest_21 result_fail invest_21:$DlxActivities/act29side/chat_20ƒrandomMaterial_leith2 result_passresult_failButHidden invest_12学生布赫纳invest_12_avatar invest_20 result_fail invest_20<$$DlxActivities/act29side/chat_19randomMaterial_leith2 result_passresult_failButHidden invest_10宪兵席美尔invest_10_avatar invest_19 result_fail invest_194=D$DlxActivities/act29side/chat_18randomMaterial_leith2 result_passresult_failButHiddeninvest_8有嫌疑的术师invest_8_avatar invest_18 result_fail invest_18T>d$DlxActivities/act29side/chat_17&randomMaterial_leith2 result_passresult_failButHiddeninvest_7 朗格男爵invest_7_avatar invest_17 result_fail invest_17p?$DlxActivities/act29side/chat_16BrandomMaterial_leith2 result_passresult_failButHiddeninvest_6音乐家舒曼invest_6_avatar invest_16 result_fail invest_16@$DlxActivities/act29side/chat_15^randomMaterial_leith2 result_passresult_failButHiddeninvest_6珠宝店老板invest_6_avatar invest_15 result_fail invest_15A$DlxActivities/act29side/chat_12zrandomMaterial_leith2 result_passresult_failButHiddeninvest_2 雕刻师invest_2_avatar invest_14 result_fail invest_14B$DlxActivities/act29side/chat_13randomMaterial_leith2 result_passresult_failButHiddeninvest_3 卖花人invest_3_avatar invest_13 result_fail invest_13C$DlxActivities/act29side/chat_12randomMaterial_leith2 result_passresult_failButHiddeninvest_2 雕刻师invest_2_avatar invest_12 result_fail invest_12D$@htActivities/act29side/chat_8randomMaterial_leith2 result_passresult_failButHiddeninvest_8神秘的术师invest_8_avatar invest_11 result_fail invest_11F $DlxActivities/act29side/chat_10ڝrandomMaterial_leith2 result_passresult_failButHidden invest_10治安官菲施尔invest_10_avatar invest_10 result_fail invest_10,G<$@htActivities/act29side/chat_9randomMaterial_leith2 result_passresult_failButHiddeninvest_9学生霍内斯invest_9_avatarinvest_9 result_failinvest_9DHT$@htActivities/act29side/chat_8randomMaterial_leith2 result_passresult_failButHiddeninvest_8神秘的术师invest_8_avatarinvest_8 result_failinvest_8\Il$@htActivities/act29side/chat_7*randomMaterial_leith2 result_passresult_failButHiddeninvest_7艺术杂志编辑invest_7_avatarinvest_7 result_failinvest_7xJ$@htActivities/act29side/chat_6FrandomMaterial_leith2 result_passresult_failButHiddeninvest_6乐器行老板invest_6_avatarinvest_6 result_failinvest_6K$@htActivities/act29side/chat_5^randomMaterial_leith2 result_passresult_failButHiddeninvest_5可疑的市民invest_5_avatarinvest_5 result_failinvest_5L$@htActivities/act29side/chat_4vrandomMaterial_leith2 result_passresult_failButHiddeninvest_4咖啡店店长invest_4_avatarinvest_4 result_failinvest_4M$@htActivities/act29side/chat_2randomMaterial_leith2 result_passresult_failButHiddeninvest_2香肠摊摊主invest_2_avatarinvest_3 result_failinvest_3N$@htActivities/act29side/chat_2randomMaterial_leith2 result_passresult_failButHiddeninvest_2香肠摊摊主invest_2_avatarinvest_2 result_failinvest_2O$,$ ($@htActivities/act29side/chat_1ڧrandomMaterial_leith2 result_passresult_failButHiddeninvest_1 学生梅丽invest_1_avatarinvest_1 result_failinvest_1̤$(  $ @T`pxActivities/act29side/chat_28hiddenInvest_1_body result_passhiddenInvest_1大帝hiddenInvest_1_avataract29side_hiddenInvest_1 result_failact29side_hiddenInvest_1LRT,LpActivities/act29side/chat_27"p_char_4011_lessngmajorInvest_6_bodymajorInvest_6_body_darken result_passresult_failButHidden majorInvest_6 金律法卫majorInvest_6_avataract29side_majorInvest_6 result_failact29side_majorInvest_6SL8,Lp Activities/act29side/chat_26p_char_4011_lessngmajorInvest_4_bodymajorInvest_4_body_darken result_passresult_failButHidden majorInvest_4米夏majorInvest_4_avataract29side_majorInvest_5 result_failact29side_majorInvest_54UL,Lp Activities/act29side/chat_25 p_char_4011_lessngmajorInvest_4_bodymajorInvest_4_body_darken result_passresult_failButHidden majorInvest_4密使majorInvest_4_avataract29side_majorInvest_4 result_failact29side_majorInvest_4VL,Lp Activities/act29side/chat_24zp_char_4011_lessngmajorInvest_2_bodymajorInvest_2_body_darken result_passresult_failButHidden majorInvest_2莱辛majorInvest_2_avataract29side_majorInvest_3 result_failact29side_majorInvest_3XT,LpActivities/act29side/chat_23p_char_4011_lessngmajorInvest_2_bodymajorInvest_2_body_darken result_passresult_failButHidden majorInvest_2 大学学生majorInvest_2_avataract29side_majorInvest_2 result_failact29side_majorInvest_2Y$p0( $ ,,LpActivities/act29side/chat_22~char_4011_lessngmajorInvest_1_bodymajorInvest_1_body_darken result_passresult_failButHidden majorInvest_1 陌生男子majorInvest_1_avataract29side_majorInvest_1 result_failact29side_majorInvest_1d4[04Lact29side_frag_4_notitem_form惧act29side_frag_4_rep_1act29side_frag_4_notitem_showact29side_frag_4_rep_1[04Lact29side_frag_3_notitem_form哀act29side_frag_3_rep_1act29side_frag_3_notitem_showact29side_frag_3_rep_1\R04Lact29side_frag_2_notitem_form怒act29side_frag_2_rep_1act29side_frag_2_notitem_showact29side_frag_2_rep_1 04Lact29side_frag_1_notitem_form乐act29side_frag_1_rep_1act29side_frag_1_notitem_showact29side_frag_1_rep_10X< d  HpH^PF$$ product_80\0^ product_79orche_3^ product_78orche_2^ product_77orche_1 productType_4D$act29side_frag_4_rep_1act29side_frag_3_rep_1act29side_frag_2_rep_1 formula_20懊恼 formula_20_P$$ product_76\0_ product_75orche_3$` product_74orche_2L` product_73orche_1 productType_4D$act29side_frag_4_rep_1act29side_frag_4_rep_1act29side_frag_1_rep_1 formula_19敬畏 formula_19aP$$ product_72\0da product_71orche_3a product_70orche_2a product_69orche_1 productType_4D$act29side_frag_4_rep_1act29side_frag_4_rep_1act29side_frag_4_rep_1 formula_18惊恐 formula_18bP~$$ product_68\0b product_67orche_3b product_66orche_2c product_65orche_1 productType_4D$act29side_frag_4_rep_1act29side_frag_4_rep_1act29side_frag_2_rep_1 formula_17畏缩 formula_17cP$$ product_64\04d product_63orche_3\d product_62orche_2d product_61orche_1 productType_4D$act29side_frag_4_rep_1act29side_frag_3_rep_1act29side_frag_1_rep_1 formula_16顾虑 formula_16PePN$$ product_60\0e product_59orche_3e product_58orche_2e product_57orche_1 productType_3D$act29side_frag_3_rep_1act29side_frag_3_rep_1act29side_frag_2_rep_1 formula_15悲愤 formula_15fP$$ product_56\0g product_55orche_3,g product_54orche_2Tg product_53orche_1 productType_3D$act29side_frag_3_rep_1act29side_frag_3_rep_1act29side_frag_3_rep_1 formula_14悲恸 formula_14 hP $$ product_52\0lh product_51orche_3h product_50orche_2h product_49orche_1 productType_3D$act29side_frag_4_rep_1act29side_frag_4_rep_1act29side_frag_3_rep_1 formula_13悔恨 formula_13iP $$ product_48\0i product_47orche_3i product_46orche_2$j product_45orche_1 productType_3D$act29side_frag_4_rep_1act29side_frag_3_rep_1act29side_frag_3_rep_1 formula_12忧惧 formula_12jP $$ product_44\0{0},每日完成全部的三段例行查访也可额外获得一枚<@cc.miu>{0}<消耗一枚<@cc.miu>{0},可以开启一段密令查访-<@cc.miu>{0}持有数量:<@cc.miu>{1}K部分案件相关人员身份特殊,需持<@cc.miu>{0}以开启查访majorInvest_done完成ZT-1后解锁act29sre_invest[也许该试试{1}{2}的组合?奇怪的路人hiddenInvest_fake_bodyhiddenInvest_fake_avataract29sre!} 0Dtx}h @act27side_zone3!完成「温泉假日」后解锁2023-08-01 12:00:00act27side_zone3p~hJ @act27side_zone2!完成「温泉假日」后解锁2023-08-01 12:00:00act27side_zone2~T ,act27side_zone1 尚未解锁2023-08-01 12:00:00act27side_zone1(hxL|L ,shop_3九点半温泉旅店shop_3shop_3HL (shop_2卷积云甜点屋shop_2shop_24H8M (shop_1冲击疗法酒吧shop_1shop_1LM (myshop_1雪雉的小店myshop_1myshop_1- L  l ( L  t , 8T |4D`@Pl$L2u - 630115 mileStone_452' , z31023 mileStone_44@3+ 2003 mileStone_433* 30044 mileStone_423`=) F N4001 mileStone_41 4@(, mod_update_token_1 mileStone_40\4' 31043 mileStone_394b& 30013 mileStone_384P% b31044 mileStone_37(5$ 2003 mileStone_36l5#8furni_coastCottage_surfboard_01 mileStone_355Y" F31043 mileStone_34 6P"!  3303 mileStone_33P6  30043 mileStone_326  N4001 mileStone_316@~,Vmod_unlock_token mileStone_30(7G 31023 mileStone_29l7 3302 mileStone_2870 .31024 mileStone_277 r2003 mileStone_2688l8furni_coastCottage_armchair_01 mileStone_258 6 30013 mileStone_248p V30145 mileStone_239` 30014 mileStone_22`9P  N4001 mileStone_219@," mod_update_token_1 mileStone_2090c r31023 mileStone_198: <  3303 mileStone_18|: 30044 mileStone_17: >2003 mileStone_16;<"furni_coastCottage_outsidetable_01 mileStone_15d; 30043 mileStone_14;  &30125 mileStone_13;`a  j31024 mileStone_120< B   N4001 mileStone_11t<" , mod_update_token_1 mileStone_10 30043 mileStone_4X>ȩ 30135 mileStone_3> 31044 mileStone_2>X V N4001 mileStone_1$\P"ht@d(4HPXact27side_ex05 souvenir_1act27side_group4food_4drunk_4SL-EX-5zd(4HPXact27side_ex01 souvenir_1act27side_group3food_3drunk_3SL-EX-1@d(4HPX act27side_05 souvenir_1act27side_group2food_2drunk_2SL-5@d08 souvenir_1act27side_group1food_1drunk_1 LHD@80(p ,P| 纪念品myshop_1shop_3 2d新汐斯塔立体拼图listed_souvenir_1 souvenir_1 souvenir_1 souvenir_1 (\餐点(myshop_1shop_3shop_2 2P软绵绵酥饼乐园 listed_food_4food_4food_4food_4 (\餐点(myshop_1shop_3shop_2 (@奶霜华夫饼塔 listed_food_3food_3food_3food_3 (\餐点(myshop_1shop_3shop_2 KLMNOPQRSTU0吃不完酸橙派 listed_food_2food_2food_2food_2 (\餐点(myshop_1shop_3shop_2 #$%&'()*+,-  岩浆流甘草糖 listed_food_1food_1food_1food_1 (\饮品(myshop_1shop_3shop_1 2F_ 棉花落日listed_drunk_4drunk_4drunk_4drunk_4 (\饮品(myshop_1shop_3shop_1 (8L 火山咖啡listed_drunk_3drunk_3drunk_3drunk_3 (\饮品(myshop_1shop_3shop_1 _`abcdefghi*9汐斯塔冰茶listed_drunk_2drunk_2drunk_2drunk_2 (\饮品(myshop_1shop_3shop_1 -./01234567&海盐黑加仑listed_drunk_1drunk_1drunk_1drunk_1D.act27side.nightact27side_entry_01j act27side.dayact27side_entry_02|act27side.nightact27side_entry_01<LT $0<act27side_st01SL-ST-1$激进稳健保守达到myshop_1汐斯塔消费券 打探对手5进货与售卖阶段皆可使用“打探”来提早了解对手的竞争策略,每日“打探”的总次数有限,当日未使用的次数不可累计至下一天; -第一次营业时,总共可获取6次的“打探”次数; 随着每个自然日04:00店铺营业机会的刷新,“打探”次数也将补充至上限;随着营业额的不断提升,每日“打探”次数的上限也将得到提升。???L???L?L?L?L?L?L??L?L?L?l8lfurni_coastCottage_armchair_01furni_coastCottage_surfboard_01H"furni_coastCottage_outsidetable_01| furni_coastCottage_stool_01 act27sideX!$   0Dx h @act27sre_zone3!完成「温泉假日」后解锁2024-08-22 16:00:00act27sre_zone3hj @act27sre_zone2!完成「温泉假日」后解锁2024-08-22 16:00:00act27sre_zone2T ,act27sre_zone1 尚未解锁2024-08-22 16:00:00act27sre_zone1(hLm ,shop_3九点半温泉旅店shop_3shop_3Hm (shop_2卷积云甜点屋shop_2shop_2THXn (shop_1冲击疗法酒吧shop_1shop_1Ln (myshop_1雪雉的小店myshop_1myshop_1- `  < p ( P  \<dt,T |4Dl$LS 0- Vp4001 mileStone_45TX, 31023 mileStone_44`Tx+ 30043 mileStone_43T* "p4001 mileStone_42Tp) f2003 mileStone_41,UI( 31043 mileStone_40pU"' p4001 mileStone_39U& 230013 mileStone_38Ux% v2003 mileStone_37进货与售卖阶段皆可使用“打探”来提早了解对手的竞争策略,每日“打探”的总次数有限,当日未使用的次数不可累计至下一天; -第一次营业时,总共可获取6次的“打探”次数; 随着每个自然日04:00店铺营业机会的刷新,“打探”次数也将补充至上限;随着营业额的不断提升,每日“打探”次数的上限也将得到提升。???L???L?L?L?L?L?L??L?L?L?l8Xpfurni_coastCottage_armchair_01furni_coastCottage_surfboard_01"furni_coastCottage_outsidetable_01(furni_coastCottage_stool_01act27srey4y.,x, \7?VxT@9Odact25side_zone3!完成「未来将至」后解锁act25side_zone3T@9Odact25side_zone2!完成「未来将至」后解锁act25side_zone2`D@9Odact25side_zone1 尚未解锁act25side_zone1act25side_token_fdrchips`XpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·βact25side_token_key2_02act25side_token_key02act25side_token_key2_02<XpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·βact25side_token_key2_01act25side_token_key02act25side_token_key2_01XpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·αact25side_token_key1_02act25side_token_key01act25side_token_key1_02XpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·αact25side_token_key1_01act25side_token_key01act25side_token_key1_01ph^ $8act25side_token_key02act25side_lock02act25side_token_key02_lockact25side_lock02hJ_ $8act25side_token_key01act25side_lock01act25side_token_key01_lockact25side_lock01lXD0|hT@,0*,+x-X/t13`609<<(?8CHGXLxhDRixXZT`Kxi<@t-d,T\p完成CW-TR-1后开启randomMaterial_rhine2当前技术转化率将影响单个技术转化完成所需要的时间; 技术转化率可通过解锁专项调查系统与提升调查进度来增加,转化率增加生效时间为次日04:00; 通过技术转化所获得的【技术调查补给】最多可同时持有16个,达到上限后将暂停当前技术转化; 解锁任一区域可获得2个【技术调查补给】(解锁区域所获得的补给不占持有上限限制)。授权调查许可S解锁专项调查后,每个自然日的04:00可获得2授权调查许可; 最多可同时持有4授权调查许可,超出上限的授权调查许可将无法获得; 在专项调查中,每次启动调查需要消耗1授权调查许可。 H`T8|F tb ,enemy_talent_blackb_add?HitCounter.anti_duration (<enemy_weight_add8*enemy_1334_ristarenemyxvalueact25side_tech4_2E石块被直接推动所需推力减轻,逆重力移动距离增加 初速度·βact25side_tech4_2act25side_tech4_2T推动“行星碎屑”所需推力进一步减轻,逆重力移动进一步增加act25side_tech4_2,~NI t ,(enemy_talent_blackb_add4?HitCounter.anti_duration& (enemy_weight_add8enemy_1334_ristarenemyvalueact25side_tech4_1E石块被直接推动所需推力减轻,逆重力移动距离增加 初速度·αact25side_tech4_1act25side_tech4_1H推动“行星碎屑”所需推力减轻,逆重力移动距离增加act25side_tech4_1t.K | ,penemy_talent_blackb_add|HitCounter.max_hit_countact25side_tech3_2-使行星碎屑移动所需攻击次数减少 失重·βact25side_tech3_2act25side_tech3_29“行星碎屑”移动所需攻击次数进一步减少act25side_tech3_2l‚.M | ,enemy_talent_blackb_addHitCounter.max_hit_countact25side_tech3_1-使行星碎屑移动所需攻击次数减少 失重·αact25side_tech3_1act25side_tech3_10“行星碎屑”移动所需攻击次数减少act25side_tech3_1NL`tN h& ,enemy_talent_blackb_add?HitEnemy.force ,enemy_talent_blackb_addHitAlly.damage_scaleact25side_tech2_29行星碎屑对敌人推力增加,对我方伤害降低重力认知·βact25side_tech2_2act25side_tech2_2Q“行星碎屑”对敌人推力进一步增加,对我方伤害进一步降低act25side_tech2_28nL`tP hF ,enemy_talent_blackb_add?HitEnemy.force ,enemy_talent_blackb_add HitAlly.damage_scaleact25side_tech2_19行星碎屑对敌人推力增加,对我方伤害降低重力认知·αact25side_tech2_1act25side_tech2_1?“行星碎屑”对敌人推力增加,对我方伤害降低act25side_tech2_1DZDPdxR hN ,enemy_talent_blackb_add? HitEnemy.stun ,enemy_talent_blackb_add(?HitEnemy.damage_scaleact25side_tech1_20行星碎屑对敌人伤害增加,附带晕眩 超重·βact25side_tech1_2act25side_tech1_2E“行星碎屑”对敌人伤害进一步增加,附带眩晕加长act25side_tech1_2DZDPdxT hN ,enemy_talent_blackb_add? HitEnemy.stun ,enemy_talent_blackb_add(fff?HitEnemy.damage_scaleact25side_tech1_10行星碎屑对敌人伤害增加,附带晕眩 超重·αact25side_tech1_1act25side_tech1_16“行星碎屑”对敌人伤害增加,附带眩晕act25side_tech1_1pp`0, t TxXwd 0P\htact25side_ex06Z430155 progress_5 mission_4_4 mission_4_5B以三星评价通关1次CW-EX-6,且重力方向改变最多3次act25side_area_4< act25side_tech4_2act25side_file_12act25side_pic_24 mission_4_5dxP 0\htact25side_ex045mod_unlock_token progress_4 mission_4_3 mission_4_4B以三星评价通关1次CW-EX-4,且重力方向改变至少5次act25side_area_4< act25side_pic_20act25side_pic_19act25side_pic_18 mission_4_4t@pz< 0P\htact25side_ex02F731063 progress_3 mission_4_2 mission_4_3G以三星评价通关1次CW-EX-2,且成功阻止弧光突击队起飞act25side_area_4 act25side_tech4_1act25side_pic_17 mission_4_3{( 0 act25side_1048act25side_token_key028 2003 progress_2 mission_4_1 mission_4_2[以三星评价通关1次CW-10,且克丽斯腾夺取的“行星碎屑”数量最多5个act25side_area_4$act25side_token_key2_02act25side_file_11 mission_4_2l|,LXd act25side_10::'4001 progress_1 mission_4_1以三星评价通关1次CW-10act25side_area_4 act25side_file_10act25side_pic_13 mission_4_1X~d 0P\htact25side_ex05Z;30145 progress_5 mission_3_4 mission_3_5B以三星评价通关1次CW-EX-5,且重力方向改变最多3次act25side_area_3< act25side_tech3_2act25side_file_9act25side_pic_23 mission_3_5xP 0\htact25side_ex03<mod_update_token_2 progress_4 mission_3_3 mission_3_4V以三星评价通关1次CW-EX-3,且没有我方单位被“行星碎屑”击败过act25side_area_3< act25side_pic_16act25side_pic_15act25side_pic_14 mission_3_48< 0P\ht act25side_09Z>31043 progress_3 mission_3_2 mission_3_3?以三星评价通关1次CW-9,且重力方向改变最多2次act25side_area_3 act25side_tech3_1act25side_pic_12 mission_3_3|Ԃ( 0 act25side_084?act25side_token_key01? 2003 progress_2 mission_3_1 mission_3_2O以三星评价通关1次CW-8,且“行星碎屑”至少撞击过20次敌人act25side_area_3$act25side_token_key1_02act25side_file_8 mission_3_2l,LXd act25side_08:A'4001 progress_1 mission_3_1以三星评价通关1次CW-8act25side_area_3 act25side_file_7act25side_pic_11 mission_3_1hd 0P\htact25side_ex01ZB30115 progress_5 mission_2_4 mission_2_5R以三星评价通关1次CW-EX-1,且“行星碎屑”至少撞击过20次敌人act25side_area_2< act25side_tech2_2act25side_file_6act25side_pic_22 mission_2_5dP 0\ht act25side_06Cmod_update_token_2 progress_4 mission_2_3 mission_2_4F通关活动关卡5次(不含教学关、剧情关与秘密区块)act25side_area_28 act25side_pic_10act25side_pic_9act25side_pic_8 mission_2_4< 0P\ht act25side_06VE30073 progress_3 mission_2_2 mission_2_3以三星评价通关1次CW-6act25side_area_2 act25side_tech2_1act25side_pic_4 mission_2_3t( 0 act25side_044Fact25side_token_key02F 2003 progress_2 mission_2_1 mission_2_2D以三星评价通关1次CW-4,且成功阻止弧光突击队起飞act25side_area_2$act25side_token_key2_01act25side_file_5 mission_2_2<,LXd act25side_04 H'4001 progress_1 mission_2_1以三星评价通关1次CW-4act25side_area_2act25side_file_4 mission_2_1<`$d 0P\ht act25side_07I30135 progress_5 mission_1_4 mission_1_5F通关活动关卡5次(不含教学关、剧情关与秘密区块)act25side_area_1< act25side_tech1_2act25side_file_3act25side_pic_21 mission_1_5LP 0\ht act25side_07J mod_update_token_1 progress_4 mission_1_3 mission_1_4O以三星评价通关1次CW-7,且“行星碎屑”至少撞击过15次敌人act25side_area_1act25side_pic_7act25side_pic_6 mission_1_4< 0P\ht act25side_07K30053 progress_3 mission_1_2 mission_1_3以三星评价通关1次CW-7act25side_area_1 act25side_tech1_1act25side_pic_5 mission_1_3DL@( 0 act25side_054Mact25side_token_key01FM 2003 progress_2 mission_1_1 mission_1_2以三星评价通关1次CW-5act25side_area_1$act25side_token_key1_01act25side_file_2 mission_1_2X,LXd act25side_03vN'4001 progress_1 mission_1_1以三星评价通关1次CW-3act25side_area_1 act25side_file_1act25side_pic_3 mission_1_14(8`p|` 未知区域OrandomMaterial_rhine2 act25side_09 mission_4_5 静滞所U方形堆砌的群山,冰冷色彩的墓园。 无法理解这里发生了什么。act25side_area_4area_4`我们终有一天会探明这座墓园的秘密,但或许到了那时,它已不再重要。ON_ACT25SIDE_BROADCAST5act25side_area_4(8`p|@T\ 未知区域nQrandomMaterial_rhine2 act25side_07 mission_3_5 万星园克丽斯腾·莱特出于个人喜好设计的观星间。 中央的星象仪采用了最先端的技术,精度极高。只是,那似乎并非泰拉人熟知的群星轨迹。act25side_area_3area_3N我们向往星星已有千万年,现在,是时候向它们伸出手了。ON_ACT25SIDE_BROADCAST4act25side_area_3(8`p|Thp 未知区域SrandomMaterial_rhine2act25side_st02 mission_2_5聚焦发生器“弧光一号”计划的一环,通称——聚焦发生器。 作用为吸收地面发射而来的能量,在锁定目标后发射。它的打击范围广得超越多数泰拉人的想象。act25side_area_2area_2T迈向群星的第一步,是征服天空,我们已经走在了这条道路上。ON_ACT25SIDE_BROADCAST3act25side_area_2$<4$(  ,0 (8`p|p 未知区域UrandomMaterial_rhine2act25side_tr01 mission_1_5 能量井“弧光一号”计划的一环,通称——能量井。 作用为聚集能量,并将之发射至位于上方的聚焦发生器。它能够储存足够维持一个国家所有移动城市相当一段时间消耗的能源。act25side_area_1area_1B克丽斯腾用它对准天空,而我们应该用它对准谁?ON_ACT25SIDE_BROADCAST2act25side_area_1.<8Hdhpl| $ , 4 0 <LPX`\hx|T0| w $act25side_pic_2412act25side_area_4act25side_pic_24X{  $act25side_file_1211act25side_area_4act25side_file_12\{  $act25side_tech4_210act25side_area_4act25side_tech4_2xT}  $act25side_pic_2009act25side_area_4act25side_pic_20T ~ $act25side_pic_1908act25side_area_4act25side_pic_19`X  $act25side_pic_1807act25side_area_4act25side_pic_18T~ $act25side_pic_1706act25side_area_4act25side_pic_17L\}.  $act25side_tech4_105act25side_area_4act25side_tech4_1\~_ $(act25side_token_key2_0204act25side_area_4act25side_token_key2_02H\~p $act25side_file_1103act25side_area_4act25side_file_11T $act25side_pic_1302act25side_area_4act25side_pic_138\: $act25side_file_1001act25side_area_4act25side_file_10Tԁ G $act25side_pic_2312act25side_area_3act25side_pic_23(XP  $act25side_file_911act25side_area_3act25side_file_9\>  $act25side_tech3_210act25side_area_3act25side_tech3_2T<  $act25side_pic_1609act25side_area_3act25side_pic_16T $act25side_pic_1508act25side_area_3act25side_pic_15 XD  $act25side_pic_1407act25side_area_3act25side_pic_14| Tu $act25side_pic_1206act25side_area_3act25side_pic_12 \ $act25side_tech3_105act25side_area_3act25side_tech3_1l \ $(act25side_token_key1_0204act25side_area_3act25side_token_key1_02 \| $act25side_file_803act25side_area_3act25side_file_8h T $act25side_pic_1102act25side_area_3act25side_pic_11 \z $act25side_file_701act25side_area_3act25side_file_7X Tx  $act25side_pic_2211act25side_area_2act25side_pic_22 X S $act25side_file_610act25side_area_2act25side_file_6D \  $act25side_tech2_209act25side_area_2act25side_tech2_2 T $act25side_pic_1008act25side_area_2act25side_pic_104PT.  act25side_pic_907act25side_area_2act25side_pic_9T>   act25side_pic_806act25side_area_2act25side_pic_8P0  act25side_pic_405act25side_area_2act25side_pic_4|\  $act25side_tech2_104act25side_area_2act25side_tech2_1\ : $(act25side_token_key2_0103act25side_area_2act25side_token_key2_01x\K $act25side_file_502act25side_area_2act25side_file_5\ $act25side_file_401act25side_area_2act25side_file_4pT  $act25side_pic_2111act25side_area_1act25side_pic_21X  G $act25side_file_310act25side_area_1act25side_file_3\\  $act25side_tech1_209act25side_area_1act25side_tech1_2P  act25side_pic_708act25side_area_1act25side_pic_7DT   act25side_pic_607act25side_area_1act25side_pic_6PԎ  act25side_pic_506act25side_area_1act25side_pic_5 \ $act25side_tech1_105act25side_area_1act25side_tech1_1\ĎI $(act25side_token_key1_0104act25side_area_1act25side_token_key1_01\ $act25side_file_203act25side_area_1act25side_file_2P?  act25side_pic_302act25side_area_1act25side_pic_3\P $act25side_file_101act25side_area_1act25side_file_10#"!@! <(l L T `4lL  P  LxPD&~DPh.获得了秘密区块的特殊作战许可·β mission_4_2特殊作战许可·βact25side_token_key2_02act25side_token_key02act25side_token_key2_02 DPh.获得了秘密区块的特殊作战许可·β mission_2_2特殊作战许可·βact25side_token_key2_01act25side_token_key02act25side_token_key2_01DPh.获得了秘密区块的特殊作战许可·α mission_3_2特殊作战许可·αact25side_token_key1_02act25side_token_key01act25side_token_key1_02DPh.获得了秘密区块的特殊作战许可·α mission_1_2特殊作战许可·αact25side_token_key1_01act25side_token_key01act25side_token_key1_01DP`t-特别行动指令:<初速度·β>已升级 mission_4_5 初速度·βact25side_tech4_2act25side_tech4_2act25side_tech4_2|^DP`t-特别行动指令:<初速度·α>已启用 mission_4_3 初速度·αact25side_tech4_1act25side_tech4_1act25side_tech4_1D&@LXl*特别行动指令:<失重·β>已升级 mission_3_5 失重·βact25side_tech3_2act25side_tech3_2act25side_tech3_2@LXl*特别行动指令:<失重·α>已启用 mission_3_3 失重·αact25side_tech3_1act25side_tech3_1act25side_tech3_1HTh|0特别行动指令:<重力认知·β>已升级 mission_2_5重力认知·βact25side_tech2_2act25side_tech2_2act25side_tech2_2vHTh|0特别行动指令:<重力认知·α>已启用 mission_2_3重力认知·αact25side_tech2_1act25side_tech2_1act25side_tech2_1dF@LXl*特别行动指令:<超重·β>已升级 mission_1_5 超重·βact25side_tech1_2act25side_tech1_2act25side_tech1_2$ @LXl*特别行动指令:<超重·α>已启用 mission_1_3 超重·αact25side_tech1_1act25side_tech1_1act25side_tech1_1 Ƈ<HXl&收到新的调查报告<真理孑然> mission_4_5 真理孑然act25side_file_12act25side_file_1act25side_file_12!8DL` 收到新的调查报告<邮件> mission_4_2邮件act25side_file_11act25side_file_1act25side_file_11X":@L\p)收到新的调查报告<唯一的线索> mission_4_1唯一的线索act25side_file_10act25side_file_1act25side_file_10#<HXl&收到新的调查报告<亘古不变> mission_3_5 亘古不变act25side_file_9act25side_file_1act25side_file_9#8DL` 收到新的调查报告<蒙昧> mission_3_2蒙昧act25side_file_8act25side_file_1act25side_file_8$r8DL` 收到新的调查报告<指引> mission_3_1指引act25side_file_7act25side_file_1act25side_file_7D%&<HXl&收到新的调查报告<一场对话> mission_2_5 一场对话act25side_file_6act25side_file_1act25side_file_6&<HXl&收到新的调查报告<一次会议> mission_2_2 一次会议act25side_file_5act25side_file_1act25side_file_5&<HXl&收到新的调查报告<一页日记> mission_2_1 一页日记act25side_file_4act25side_file_1act25side_file_4'fDPh|.收到新的调查报告<康拉德·杰克逊> mission_1_5康拉德·杰克逊act25side_file_3act25side_file_1act25side_file_3T(6@L\p)收到新的调查报告<往日的采访> mission_1_2往日的采访act25side_file_2act25side_file_1act25side_file_2)<HXl&收到新的调查报告<任务简报> mission_1_1 任务简报act25side_file_1act25side_file_1act25side_file_1)J8DPd#收到新的图像资料<静滞所> mission_4_5 静滞所act25side_pic_24act25side_pic_1act25side_pic_24*8DPd#收到新的图像资料<万星园> mission_3_5 万星园act25side_pic_23act25side_pic_1act25side_pic_238+@L\p)收到新的图像资料<聚焦发生器> mission_2_5聚焦发生器act25side_pic_22act25side_pic_1act25side_pic_22+f8DPd#收到新的图像资料<能量井> mission_1_5 能量井act25side_pic_21act25side_pic_1act25side_pic_21,@L\p)收到新的图像资料<再见,泰拉> mission_4_4再见,泰拉act25side_pic_20act25side_pic_1act25side_pic_20`-҄@L\p)收到新的图像资料<孤独的精灵> mission_4_4孤独的精灵act25side_pic_19act25side_pic_1act25side_pic_19.DPh|/收到新的图像资料<哥伦比亚的秘密> mission_4_4哥伦比亚的秘密act25side_pic_18act25side_pic_1act25side_pic_18.V8DL` 收到新的图像资料<抬头> mission_4_3抬头act25side_pic_17act25side_pic_1act25side_pic_17/@L\p)收到新的图像资料<真实的天空> mission_3_4真实的天空act25side_pic_16act25side_pic_1act25side_pic_16L0<HXl&收到新的图像资料<破天之柱> mission_3_4 破天之柱act25side_pic_15act25side_pic_1act25side_pic_151v@L\p)收到新的图像资料<错误的星图> mission_3_4错误的星图act25side_pic_14act25side_pic_1act25side_pic_14128DL` 收到新的图像资料<命运> mission_4_1命运act25side_pic_13act25side_pic_1act25side_pic_13l2މ8DL` 收到新的图像资料<呵斥> mission_3_3呵斥act25side_pic_12act25side_pic_1act25side_pic_123<HXl&收到新的图像资料<时间有限> mission_3_1 时间有限act25side_pic_11act25side_pic_1act25side_pic_113B<HXl&收到新的图像资料<穿云之光> mission_2_4 穿云之光act25side_pic_10act25side_pic_1act25side_pic_1048DP`#收到新的图像资料<导火索> mission_2_4 导火索act25side_pic_9act25side_pic_1act25side_pic_9058DP`#收到新的图像资料<同行者> mission_2_4 同行者act25side_pic_8act25side_pic_1act25side_pic_85J8DL\ 收到新的图像资料<前兆> mission_1_4前兆act25side_pic_7act25side_pic_1act25side_pic_7|6<HXh&收到新的图像资料<擦肩而过> mission_1_4 擦肩而过act25side_pic_6act25side_pic_1act25side_pic_6,78DL\ 收到新的图像资料<忏悔> mission_1_3忏悔act25side_pic_5act25side_pic_1act25side_pic_57B8DL\ 收到新的图像资料<嘲笑> mission_2_3嘲笑act25side_pic_4act25side_pic_1act25side_pic_4t88DP`#收到新的图像资料<见面礼> mission_1_1 见面礼act25side_pic_3act25side_pic_1act25side_pic_39Tb ,act25side_st04 交错螺旋act25side_pic_2act25side_pic_29Lҏ $act25side_st04孤星act25side_pic_1act25side_pic_1 act25side$(p0,($  ,@Hx -(6L`   IPfact25sre_zone3!完成「未来将至」后解锁act25sre_zone3:XIPfact25sre_zone2!完成「未来将至」后解锁act25sre_zone2P  IPfact25sre_zone1 尚未解锁act25sre_zone1act25side_token_fdrchips_rep_1<lXpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·βact25side_token_key2_02act25side_token_key02act25side_token_key2_02<HXpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·βact25side_token_key2_01act25side_token_key02act25side_token_key2_01=$XpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·αact25side_token_key1_02act25side_token_key01act25side_token_key1_02>   XpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·αact25side_token_key1_01act25side_token_key01act25side_token_key1_01?d $4act25side_token_key02act25sre_lock02act25side_token_key02_lockact25sre_lock02@dZ $4act25side_token_key01act25sre_lock01act25side_token_key01_lockact25sre_lock01|hT@,I0*,I-I 0I3I@8I,=ICIK}J`TdJT`K Jp20J 0(,  $ d,T\p完成CW-TR-1后开启randomMaterial_rhine2当前技术转化率将影响单个技术转化完成所需要的时间; 技术转化率可通过解锁专项调查系统与提升调查进度来增加,转化率增加生效时间为次日04:00; 通过技术转化所获得的【技术调查补给】最多可同时持有16个,达到上限后将暂停当前技术转化; 解锁任一区域可获得2个【技术调查补给】(解锁区域所获得的补给不占持有上限限制)。授权调查许可T解锁专项调查后,每个自然日的04:00可获得6授权调查许可; 最多可同时持有12授权调查许可,超出上限的授权调查许可将无法获得; 在专项调查中,每次启动调查需要消耗1授权调查许可。$ H`E8 t? ,`enemy_talent_blackb_addlF?HitCounter.anti_duration^@ (̊enemy_weight_add8(enemy_1334_ristarenemyGvalueact25side_tech4_2E石块被直接推动所需推力减轻,逆重力移动距离增加 初速度·βact25side_tech4_2act25side_tech4_2T推动“行星碎屑”所需推力进一步减轻,逆重力移动进一步增加act25side_tech4_2K $act25side_tech2_202act25side_area_2act25side_tech2_2\ $act25side_tech2_101act25side_area_2act25side_tech2_1T  $act25side_pic_2111act25side_area_1act25side_pic_21 X4 G $act25side_file_310act25side_area_1act25side_file_3T"   act25side_pic_709act25side_area_1act25side_pic_7P  act25side_pic_608act25side_area_1act25side_pic_6h   act25side_pic_507act25side_area_1act25side_pic_5\  $(act25side_token_key1_0106act25side_area_1act25side_token_key1_01d\ $act25side_file_205act25side_area_1act25side_file_2` I  act25side_pic_304act25side_area_1act25side_pic_3\\ $act25side_file_103act25side_area_1act25side_file_1؅h ? $act25side_tech1_202act25side_area_1act25side_tech1_2p  P $act25side_tech1_101act25side_area_1act25side_tech1_10"P"! @ 8d8x<|T,h ( p , h (d@DPh.获得了秘密区块的特殊作战许可·β mission_8_1特殊作战许可·βact25side_token_key2_02act25side_token_key02act25side_token_key2_02rDPh.获得了秘密区块的特殊作战许可·β mission_6_1特殊作战许可·βact25side_token_key2_01act25side_token_key02act25side_token_key2_01lNDPh.获得了秘密区块的特殊作战许可·α mission_7_1特殊作战许可·αact25side_token_key1_02act25side_token_key01act25side_token_key1_02H*DPh.获得了秘密区块的特殊作战许可·α mission_5_1特殊作战许可·αact25side_token_key1_01act25side_token_key01act25side_token_key1_01$@Pd-特别行动指令:<初速度·β>已升级 初速度·βact25side_tech4_2act25side_tech4_2act25side_tech4_2܋@Pd-特别行动指令:<初速度·α>已启用 初速度·αact25side_tech4_1act25side_tech4_1act25side_tech4_1n<H\*特别行动指令:<失重·β>已升级 失重·βact25side_tech3_2act25side_tech3_2act25side_tech3_2D<H\*特别行动指令:<失重·α>已启用 失重·αact25side_tech3_1act25side_tech3_1act25side_tech3_1DXl0特别行动指令:<重力认知·β>已升级重力认知·βact25side_tech2_2act25side_tech2_2act25side_tech2_2DXl0特别行动指令:<重力认知·α>已启用重力认知·αact25side_tech2_1act25side_tech2_1act25side_tech2_1tN<H\*特别行动指令:<超重·β>已升级 超重·βact25side_tech1_2act25side_tech1_2act25side_tech1_2 <H\*特别行动指令:<超重·α>已启用 超重·αact25side_tech1_1act25side_tech1_1act25side_tech1_1<HXl&收到新的调查报告<真理孑然> mission_8_3 真理孑然act25side_file_12act25side_file_1act25side_file_128DL` 收到新的调查报告<邮件> mission_8_1邮件act25side_file_11act25side_file_1act25side_file_11\>@L\p)收到新的调查报告<唯一的线索> mission_8_1唯一的线索act25side_file_10act25side_file_1act25side_file_10 <HXl&收到新的调查报告<亘古不变> mission_7_3 亘古不变act25side_file_9act25side_file_1act25side_file_98DL` 收到新的调查报告<蒙昧> mission_7_1蒙昧act25side_file_8act25side_file_1act25side_file_8v8DL` 收到新的调查报告<指引> mission_7_1指引act25side_file_7act25side_file_1act25side_file_7H*<HXl&收到新的调查报告<一场对话> mission_6_3 一场对话act25side_file_6act25side_file_1act25side_file_6<HXl&收到新的调查报告<一次会议> mission_6_1 一次会议act25side_file_5act25side_file_1act25side_file_5Ȗ<HXl&收到新的调查报告<一页日记> mission_6_1 一页日记act25side_file_4act25side_file_1act25side_file_4jDPh|.收到新的调查报告<康拉德·杰克逊> mission_5_3康拉德·杰克逊act25side_file_3act25side_file_1act25side_file_3X:@L\p)收到新的调查报告<往日的采访> mission_5_1往日的采访act25side_file_2act25side_file_1act25side_file_2 <HXl&收到新的调查报告<任务简报> mission_5_1 任务简报act25side_file_1act25side_file_1act25side_file_1b8DPd#收到新的图像资料<静滞所> mission_8_3 静滞所act25side_pic_24act25side_pic_1act25side_pic_248DPd#收到新的图像资料<万星园> mission_7_3 万星园act25side_pic_23act25side_pic_1act25side_pic_23P@L\p)收到新的图像资料<聚焦发生器> mission_6_3聚焦发生器act25side_pic_22act25side_pic_1act25side_pic_22 ~8DPd#收到新的图像资料<能量井> mission_5_3 能量井act25side_pic_21act25side_pic_1act25side_pic_21.@L\p)收到新的图像资料<再见,泰拉> mission_8_3再见,泰拉act25side_pic_20act25side_pic_1act25side_pic_20x@L\p)收到新的图像资料<孤独的精灵> mission_8_2孤独的精灵act25side_pic_19act25side_pic_1act25side_pic_194DPh|/收到新的图像资料<哥伦比亚的秘密> mission_8_2哥伦比亚的秘密act25side_pic_18act25side_pic_1act25side_pic_18n8DL` 收到新的图像资料<抬头> mission_8_2抬头act25side_pic_17act25side_pic_1act25side_pic_17@L\p)收到新的图像资料<真实的天空> mission_7_3真实的天空act25side_pic_16act25side_pic_1act25side_pic_16d<HXl&收到新的图像资料<破天之柱> mission_7_2 破天之柱act25side_pic_15act25side_pic_1act25side_pic_15@L\p)收到新的图像资料<错误的星图> mission_7_2错误的星图act25side_pic_14act25side_pic_1act25side_pic_14ءJ8DL` 收到新的图像资料<命运> mission_8_1命运act25side_pic_13act25side_pic_1act25side_pic_138DL` 收到新的图像资料<呵斥> mission_7_2呵斥act25side_pic_12act25side_pic_1act25side_pic_120<HXl&收到新的图像资料<时间有限> mission_7_1 时间有限act25side_pic_11act25side_pic_1act25side_pic_11Z<HXl&收到新的图像资料<穿云之光> mission_6_3 穿云之光act25side_pic_10act25side_pic_1act25side_pic_108DP`#收到新的图像资料<导火索> mission_6_2 导火索act25side_pic_9act25side_pic_1act25side_pic_9H8DP`#收到新的图像资料<同行者> mission_6_2 同行者act25side_pic_8act25side_pic_1act25side_pic_8b8DL\ 收到新的图像资料<前兆> mission_5_3前兆act25side_pic_7act25side_pic_1act25side_pic_7<HXh&收到新的图像资料<擦肩而过> mission_5_2 擦肩而过act25side_pic_6act25side_pic_1act25side_pic_6D8DL\ 收到新的图像资料<忏悔> mission_5_2忏悔act25side_pic_5act25side_pic_1act25side_pic_5Z8DL\ 收到新的图像资料<嘲笑> mission_6_2嘲笑act25side_pic_4act25side_pic_1act25side_pic_44 8DP`#收到新的图像资料<见面礼> mission_5_1 见面礼act25side_pic_3act25side_pic_1act25side_pic_3HT ,act25side_st04 交错螺旋act25side_pic_2act25side_pic_2``  $act25side_st04孤星act25side_pic_1act25side_pic_1act25sreL$_4,$( 00T *94;RTU _|x ,Pact24side_zone2 act24side_2!完成「苍暮山地」后解锁2023-03-07 12:00:00act24side_zone2Lh ,<act24side_zone1 act24side_1 尚未解锁2023-03-07 12:00:00act24side_zone1@ 4HTdt通关CF-7解锁高能源石爆桶 tool_bombtool_bomb_icon2tool_bomb_icon1Y部署后可手动开启,对周围造成法术伤害并引爆其他<高能源石爆桶>rune_act24side_mhlbmb? ަ <([level_predefines_cards_enableh?trap_100_mhlbmb#1rune_act24side_mhlbmb!解锁关卡的高能源石爆桶 tool_bomb 4DTl通关CF-5解锁 眩光手雷tool_flashbombtool_flashbomb_icon2tool_flashbomb_icon1]向前投掷后爆炸,使未背对爆炸中心的敌方晕眩,并击落部分空中单位rune_act24side_mhflsb?  <8]level_predefines_cards_enablex?trap_099_mhflsb#1rune_act24side_mhflsb解锁关卡的眩光手雷tool_flashbomb  4L\p 通关CF-3解锁滞空牵引无人机 tool_wirebugtool_wirebug_icon2tool_wirebug_icon1l可部署至我方干员所在位置,之后可再次指定另一位置,使该干员快速移动至此处rune_act24side_mhwrbgڅ?  <T_level_predefines_cards_enable?trap_102_mhwrbg#1rune_act24side_mhwrbg$解锁关卡的滞空牵引无人机 tool_wirebug (  $ 4HTdt通关CF-2解锁高压脉冲诡雷 tool_traptool_trap_icon2tool_trap_icon1K部署后需要一定时间展开,被敌人踩到时对附近造成晕眩rune_act24side_mhshok?  <`alevel_predefines_cards_enable?trap_101_mhshok#1rune_act24side_mhshok!解锁关卡的高压脉冲诡雷 tool_trap \,8act24side_s01_2act24side_s01_1 act24side_s01@ act24side_ex08_2act24side_ex08_1act24side_ex08#f#@ act24side_ex08_2act24side_ex08_1act24side_ex08<8act24side_09_2act24side_09_1 act24side_09|P(pDl0 act24side_s01act24side_ex08#f#act24side_ex08act24side_ex07#f# act24side_ex076 act24side_ex06#f#^ act24side_ex06 act24side_ex05#f# act24side_ex05act24side_ex04#f#  act24side_ex04*act24side_ex03#f#Ract24side_ex03vact24side_ex02#f#act24side_ex02act24side_ex01#f#act24side_ex01d@|4p L ` d,$4D 开拓委托explorationTask 授课请求猎人的战斗技巧实在太难了...... 可要成为猎人,我还不能在这里放弃! 可以再为我展现一次真正猎人的战斗吗?和也24sideActivity_24$0@ 狩猎委托 huntingTask军事仿生学箭棘兽的刺结构独特,杀伤力极强。 若能以此设计武器,一定能收到很多订单。 帮我找点来,我会付你报酬的。沉默的武器设计师24sideActivity_23D $4D 开拓委托explorationTask何为强者?我承认,你的确有点本事。 但要想成为强者,必须战胜更艰难的挑战。 去完成这份委托吧,你将得到我的认可。重操旧业的猎人 24sideActivity_22x@$0D 狩猎委托 huntingTask比比谁更硬!喂,你一定听说过我,天下第一硬脑袋。 可有人说坚岩冠兽的脑袋更硬,我绝不承认! 你有办法让我和它一决高下吗?脑袋很硬的村民24sideActivity_21 |$4@ 开拓委托explorationTask 恐高症你看看,那些迅猛锋羽兽飞那么高...... 我生怕它们掉下来,或许这就是恐高症吧。 你要有同情心的话,就不要让它们飞了。担惊受怕的妇人24sideActivity_20$4D 开拓委托explorationTask 受击测试 您好,这是指名给您的委托。 希望您穿戴我司的最新装备,在碰撞中存活。 请放心,我们为您身上的装备购买了保险。科技公司的代表24sideActivity_190 $0@ 狩猎委托 huntingTask火热交响曲四面八方跃动的音符,美妙又火热的乐章啊。 这是......独属于炽焰源石虫的旋律。 再一次地,让我侧耳聆听吧。热情的指挥家24sideActivity_18\$$4D 开拓委托explorationTask 数据扰动 森林里的震颤又干扰了地震数据监测。 再这样下去,论文绝对完不成了...... 帮帮我!我真的想要毕业啊!沮丧的地质学学生24sideActivity_17$T$0@ 狩猎委托 huntingTask 弱点研究我所做的,正是有关野兽弱点的研究。 给我足够的数据,我会在论文中向你致谢的。 可恶,我一定要比那个搞地质的先毕业!细致的生物学学生24sideActivity_16$0@ 狩猎委托 huntingTask 极限高度我刻苦练习才能达到的极限高度...... 竟然被那些会飞的野兽轻易地超过了! 这是对我赤裸裸的嘲讽!你必须要帮我复仇!业余跳高爱好者24sideActivity_15 $4H 采集委托collectionTask泪水铭记生命请收集这么多“兽之泪”吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家24sideActivity_14,$4H 采集委托collectionTask皮毛适应环境请收集这么多凶豕兽的厚实皮吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家24sideActivity_13T$4H 采集委托collectionTask利齿用于捕食请收集这么多鬣犄兽的尖锐齿吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家24sideActivity_12|D$4H 采集委托collectionTask甲壳捍卫生机请收集这么多源石虫的硬壳吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家24sideActivity_11h$4H 采集委托collectionTask骨骼诉说成长 请收集这么多破碎的骨片吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家 24sideActivity_10$4D 开拓委托explorationTask蹈火的勇者明知前路炙热,却依旧挺身而出。 拥有这份勇气的你,定能战胜一切强敌。 我们等待着你的凯旋。村长泷居应24sideActivity_9$$0@ 狩猎委托 huntingTask 战场狡计 狡兽总能挡下激烈的攻势,它是怎么做到的? 学会的话,定能大大提升我的塔防游戏技术。 你好好观摩一下,回来教给我。热爱电玩的年轻人 24sideActivity_8 $$4D 开拓委托explorationTask 衣衫褴褛你听我说!我就是在那里试新衣服。 忽然闯出来的棘兽,把我的衣服全刺破了! 把这些讨厌的野兽通通赶走,你做得到吧?气愤的时装模特24sideActivity_7d ,$0@ 狩猎委托 huntingTask不眨眼挑战作为我的粉丝,你一定知道我的最新系列—— 不眨眼挑战!挑战对象是——锋羽兽! 直视那耀眼的光芒,我会是最后的赢家!兴奋的直播达人24sideActivity_6l$0D 狩猎委托 huntingTask生命在于冲撞噢,强健的肌肉彼此碰撞,生命无法停下。 听说凶豕兽是森林中最会冲撞的家伙。 快,替我领教一下它热烈的撞击吧!强壮的力士24sideActivity_5$4H 开拓委托explorationTask气球的梦想 z气球又被锋羽兽扎破了...... 气球带我飞上天的梦想绝不能被毁掉! 你!明白该做什么了吗?焦急的手工爱好者24sideActivity_4$0L 狩猎委托 huntingTask热乎乎的炸角兽排啊,好想吃。 热乎乎,外酥里嫩,香浓多汁的炸角兽排。 拜托你了!让我再次尝到那个味道吧!下班的矿工24sideActivity_3$4D 开拓委托explorationTask 噪音治理实在是太吵啦! 我家周围的岩冠兽,每天半夜都在撞树。 为了我能及时交稿,快把它们打发走吧!有黑眼圈的作家24sideActivity_28  $4H 开拓委托explorationTask森林大扫除 现在的野兽真是不像话。 昨天刚打扫干净,早上又到处是落叶了。 年轻人啊,你就把那些家伙都收拾掉吧。爱打扫的老爷子24sideActivity_1tTLD4| h \   30094 gachabox2_3 gachabox2:   30104 gachabox2_2 gachabox2   31064 gachabox2_1 gachabox2d $3401 gachabox2_17 gachabox2: $3231 gachabox2_16 gachabox2  $30042 gachabox2_15 gachabox2  $30032 gachabox2_14 gachabox2B  $30022 gachabox2_13 gachabox2  $3302 gachabox2_12 gachabox2  $3303 gachabox2_11 gachabox2J  $2002 gachabox2_10 gachabox2   2003 gachabox2_9 gachabox2   2004 gachabox2_8 gachabox2J N  4001 gachabox2_7 gachabox2  30033 gachabox2_6 gachabox2  30063 gachabox2_5 gachabox2F  31063 gachabox2_4 gachabox2 $4001 gachabox2_21 gachabox2Z $30033 gachabox2_20 gachabox2 $30063 gachabox2_19 gachabox2$   $31063 gachabox2_18 gachabox2 gachabox2`@`@p\f  30155 gachabox1_5 gachabox1  30115 gachabox1_4 gachabox1 ,mod_unlock_token gachabox1_3 gachabox1n   7003 gachabox1_2 gachabox1 ,p_char_4077_palico gachabox1_1 gachabox1" $4furni_eastern_floor_01 gachabox1_18 gachabox1 (8furni_eastern_wallpaper_01 gachabox1_17 gachabox1 $4furni_eastern_lamp_01 gachabox1_16 gachabox1^ $4furni_eastern_case_01 gachabox1_15 gachabox1 $4furni_eastern_sling_01 gachabox1_14 gachabox1.  $4furni_eastern_steps_01 gachabox1_13 gachabox1  (8furni_eastern_airCleaner_01 gachabox1_12 gachabox1  (8furni_eastern_pipeline_01 gachabox1_11 gachabox1n  $4furni_eastern_plant_01 gachabox1_10 gachabox1  $0furni_eastern_tatami_01 gachabox1_9 gachabox1: (4furni_eastern_cabinet_01 gachabox1_8 gachabox1  ,mod_update_token_1 gachabox1_7 gachabox1( $  ,mod_update_token_2 gachabox1_6 gachabox1 gachabox1xp ($0D#2f484c#4b6367 gachabox2炼金术 · 转换 gachabox2 gachabox2$$   d$0D#314065#3d4559 gachabox1炼金术 · 重构 gachabox1 gachabox1hlp \ dD$p4£act24side_melding_6\act24side_melding_6 act24side_s01pl4Nact24side_melding_6\]act24side_melding_6act24side_ex08,p4ڤact24side_melding_5]act24side_melding_5act24side_ex07p4fact24side_melding_4t^act24side_melding_4act24side_ex06Dp4act24side_melding_4_act24side_melding_4act24side_ex05p4~act24side_melding_4_act24side_melding_4act24side_ex04\p(4 act24side_melding_4`act24side_melding_4act24side_ex03p4act24side_melding_3`act24side_melding_3act24side_ex02tp@4"act24side_melding_30aact24side_melding_3act24side_ex01p4act24side_melding_6aact24side_melding_6 act24side_09<X\0Nact24side_melding_5vact24side_melding_4act24side_melding_3Ʃact24side_melding_2act24side_melding_1act24side_melding_4d4(act24side_melding_50(act24side_melding_4\(act24side_melding_3(act24side_melding_2(act24side_melding_1dact24side_melding_4 act24side_08<\0act24side_melding_5Ϋact24side_melding_4act24side_melding_3act24side_melding_2Fact24side_melding_1nact24side_melding_4d4\*act24side_melding_5*act24side_melding_4*act24side_melding_3*act24side_melding_2 +act24side_melding_1lfact24side_melding_4 act24side_07<<\0act24side_melding_5&act24side_melding_4Nact24side_melding_3vact24side_melding_2act24side_melding_1Ʈact24side_melding_4d4,act24side_melding_5,act24side_melding_4 -act24side_melding_38-act24side_melding_2d-act24side_melding_1hact24side_melding_4 act24side_06<`\0Vact24side_melding_5~act24side_melding_4act24side_melding_3ΰact24side_melding_2act24side_melding_1act24side_melding_3d4 /act24side_melding_58/act24side_melding_4d/act24side_melding_3/act24side_melding_2/act24side_melding_1kact24side_melding_3 act24side_05<\0act24side_melding_5ֲact24side_melding_4act24side_melding_3&act24side_melding_2Nact24side_melding_1vact24side_melding_2d4d1act24side_melding_51act24side_melding_41act24side_melding_31act24side_melding_22act24side_melding_1tmact24side_melding_2 act24side_04D\0act24side_melding_4*act24side_melding_3Ract24side_melding_2zact24side_melding_1act24side_melding_2d43act24side_melding_43act24side_melding_33act24side_melding_2Doact24side_melding_1loact24side_melding_2 act24side_03<\0act24side_melding_4"act24side_melding_3Jact24side_melding_2ract24side_melding_1act24side_melding_1d45act24side_melding_45act24side_melding_35act24side_melding_2Xact24side_melding_5幸运招来奇怪套餐meal_5meal_5用餐后首次通关活动关卡可额外获得3个“兽之泪”特大份的烤蜜饼弥漫着焦糊味,深棕色饮品咕嘟冒泡,搭配的小食是炭烤沙虫腿。这份食谱的作者没有留下姓名。meal_5`<X`h Zact24side_melding_4超精致的惊人套餐meal_4meal_4用餐后首次通关活动关卡可额外获得6个凶豕兽的厚实皮清汤烩鳞肚、干炒兽肉河粉、盐焗羽兽、水晶壳饺......精选上乘食材,以五星级品质演绎龙门家常菜式,敬请品尝。meal_44v<X`h[ act24side_melding_3好味道的强健套餐meal_3meal_3用餐后首次通关活动关卡可额外获得12个鬣犄兽的尖锐齿香煎羽兽大胸软嫩多汁,杂粮饭配沙拉正是营养均衡。大口饮下甘蓝果蔬汁吧,健康餐当然越吃越健康。meal_3:<X`h]act24side_melding_2噼里啪啦炙烤套餐meal_2meal_2用餐后首次通关活动关卡可额外获得20个源石虫的硬壳热烘烘的香肠土豆饼、秘制蔬菜冻汤、红香肠与燕麦面包通通管够。食物的份量同样具有乌萨斯的特色。meal_2d[ ( $ <X`h~_act24side_melding_1暖乎乎村庄菜套餐meal_1meal_1用餐后首次通关活动关卡可额外获得30个破碎的骨片招牌赤鳞中腹手卷鮨,配上大碗蘑菇豆腐汤,刺身、炸物和烧物也必不可少。如此丰盛的东国料理,在高级餐厅中可见不到。meal_1  4 解锁道具act24side_tr01龙门币需求数量不足 act24side$L n`t 8 4dact21side_zone3关卡暂未开放.完成 IS-ST-4后解锁entry_level_hardact21side_zone3  4dact21side_zone2关卡暂未开放.完成 IS-ST-4后解锁entry_level_exact21side_zone2 X 0act21side_zone1关卡暂未开放entry_level_normalact21side_zone1Xact21side_zone1 act21sideh pl T 4dact21sre_zone3关卡暂未开放.完成 IS-ST-4后解锁entry_level_hardact21sre_zone3<     4dact21sre_zone2关卡暂未开放.完成 IS-ST-4后解锁entry_level_exact21sre_zone2 d  0act21sre_zone1关卡暂未开放entry_level_normalact21sre_zone1Zact21sre_zone1act21sreL','rH t< 尚未解锁act20side_zone5  尚未解锁act20side_zone4@,!完成「地底观光」后解锁act20side_zone3,!完成「地底观光」后解锁act20side_zone2 尚未解锁act20side_zone1%h%0%$$$P$$##p#8##""X" "!!x!@!! ` ( Hh0Pp8X x@`(Hh0Pp8X x@`(Hh0|@P ` $ p 4 D  T  d ( t8H Xh,x<L\ l0|@_ resident_c resident_168:_ resident_b resident_167r_ resident_c resident_166P_ resident_a resident_165_ resident_c resident_164` resident_b resident_163R` resident_c resident_1620` resident_b resident_161h` resident_c resident_160` resident_a resident_1592a resident_c resident_158ja resident_b resident_157Ha resident_c resident_156a resident_b resident_155b resident_c resident_154Jb resident_a resident_153(b resident_c resident_152`b resident_b resident_151b resident_c resident_150*c resident_b resident_149bc resident_c resident_148@c resident_a resident_147xc resident_c resident_146 d resident_b resident_145Bd resident_c resident_144 zd resident_b resident_143Xd resident_c resident_142d resident_a resident_141"e resident_c resident_140Ze resident_b resident_1398e resident_c resident_138pe resident_b resident_137f resident_c resident_136:f resident_a resident_135rf resident_c resident_134Pf resident_b resident_133f resident_c resident_132g resident_b resident_131Rg resident_c resident_1300g resident_a resident_129hg resident_c resident_128g resident_b resident_1272h resident_c resident_126jh resident_b resident_125Hh resident_c resident_124h resident_a resident_123i resident_c resident_122Ji resident_b resident_121(i resident_c resident_120`i resident_b resident_119i resident_c resident_118*j resident_a resident_117bj resident_c resident_116@j resident_b resident_115xj resident_c resident_114 k resident_b resident_113Bk resident_c resident_112 zk resident_a resident_111Xk resident_c resident_110k resident_b resident_109"l resident_c resident_108 Zl resident_b resident_1078 l resident_c resident_106p l resident_a resident_105 m resident_c resident_104 :m resident_b resident_103!rm resident_c resident_102P!m resident_b resident_101!m resident_c resident_100!n resident_a resident_99!Nn resident_c resident_98("n resident_b resident_97\"n resident_c resident_96"n resident_b resident_95"o resident_c resident_94"Ro resident_a resident_93,#o resident_c resident_92`#o resident_b resident_91#o resident_c resident_90#"p resident_b resident_89#Vp resident_c resident_880$p resident_a resident_87d$p resident_c resident_86$p resident_b resident_85$&q resident_c resident_84%Zq resident_b resident_834%q resident_c resident_82h%q resident_a resident_81%q resident_c resident_80%*r resident_b resident_79&^r resident_c resident_788&r resident_b resident_77l&r resident_c resident_76&r resident_a resident_75&.s resident_c resident_74'bs resident_b resident_73<'s resident_c resident_72p's resident_b resident_71's resident_c resident_70'2t resident_a resident_69 (ft resident_c resident_68@(t resident_b resident_67t(t resident_c resident_66(u resident_b resident_65(6u resident_c resident_64)ju resident_a resident_63D)u resident_c resident_62x)u resident_b resident_61)v resident_c resident_60):v resident_b resident_59*nv resident_c resident_58H*v resident_a resident_57|*v resident_c resident_56* w resident_b resident_55*>w resident_c resident_54+rw resident_b resident_53L+w resident_c resident_52+w resident_a resident_51+x resident_c resident_50+Bx resident_b resident_49,vx resident_c resident_48P,x resident_b resident_47,x resident_c resident_46,y resident_a resident_45,Fy resident_c resident_44 -zy resident_b resident_43T-y resident_c resident_42-y resident_b resident_41-z resident_c resident_40-Jz resident_a resident_39$.~z resident_c resident_38X.z resident_b resident_37.z resident_c resident_36.{ resident_b resident_35.N{ resident_c resident_34(/{ resident_a resident_33\/{ resident_c resident_32/{ resident_b resident_31/| resident_c resident_30/R| resident_b resident_29,0| resident_c resident_28`0| resident_a resident_270| resident_c resident_260"} resident_b resident_250V} resident_c resident_2401} resident_b resident_23d1} resident_c resident_221} resident_a resident_211&~ resident_c resident_202Z~ resident_b resident_1942~ resident_c resident_18h2~ resident_b resident_172~ resident_c resident_162* resident_a resident_153^ resident_c resident_1483 resident_b resident_13l3 resident_c resident_123 resident_b resident_113. resident_c resident_104b resident_a resident_09<4 resident_c resident_08p4ʀ resident_b resident_074 resident_c resident_0642 resident_b resident_05 5f resident_c resident_04@5 resident_a resident_03t5΁ resident_c resident_025 resident_b resident_01 act20side5x8H t<6 尚未解锁act20sre_zone5P6 尚未解锁act20sre_zone46,!完成「地底观光」后解锁act20sre_zone36,!完成「地底观光」后解锁act20sre_zone27 尚未解锁act20sre_zone1< | D d , L  l 4 Tt<\$|D d,Ll4Tt<<8 resident_c resident_60p8ʄ resident_b resident_598 resident_c resident_5882 resident_a resident_57 9f resident_c resident_56@9 resident_b resident_55t9΅ resident_c resident_549 resident_b resident_5396 resident_c resident_52:j resident_a resident_51D: resident_c resident_50x:҆ resident_b resident_49: resident_c resident_48:: resident_b resident_47;n resident_c resident_46H; resident_a resident_45|;և resident_c resident_44;  resident_b resident_43;> resident_c resident_42<r resident_b resident_41L< resident_c resident_40<ڈ resident_a resident_39< resident_c resident_38<B resident_b resident_37=v resident_c resident_36P= resident_b resident_35=މ resident_c resident_34= resident_a resident_33=F resident_c resident_32 >z resident_b resident_31T> resident_c resident_30> resident_b resident_29> resident_c resident_28>J resident_a resident_27$?~ resident_c resident_26X? resident_b resident_25? resident_c resident_24? resident_b resident_23?N resident_c resident_22(@ resident_a resident_21\@ resident_c resident_20@ resident_b resident_19@ resident_c resident_18@R resident_b resident_17,A resident_c resident_16`A resident_a resident_15A resident_c resident_14A" resident_b resident_13AV resident_c resident_120B resident_b resident_11dB resident_c resident_10B resident_a resident_09B& resident_c resident_08CZ resident_b resident_074C resident_c resident_06hC resident_b resident_05C resident_c resident_04C* resident_a resident_03D^ resident_c resident_028D resident_b resident_01act20sre,@T6h48$,T\XP`0 LHDd< @(6dx [PPYl4|9h`xXL,pact1vhalfidle_zone1( d  t $ | 4 X x,Lh8L`|4PE(B plot_lhpad2trap_1540_lhpad24F(B plot_lhflwrtrap_1539_lhflwr|F(JB plot_lhblodtrap_1538_lhblodF(B plot_lhsidetrap_1537_lhside G(B plot_lhbattrap_1536_lhbatPG(B plot_lhupgdtrap_1535_lhupgdG(fB plot_lheqptrap_1534_lheqpG,B plot_lhcampctrap_1533_lhcampc(H,B plot_lhcampbtrap_1532_lhcampbtH,BB plot_lhcampatrap_1531_lhcampaH(B plot_lhcamptrap_1530_lhcampI,B plot_lhshttrap_1529_lhshtPI,NB plot_lhruintrap_1528_lhruinI,B plot_lhtwertrap_1527_lhtwerI(B plot_lharentrap_1526_lharen0J(B plot_lhswertrap_1525_lhswerxJ(FB plot_lhporttrap_1524_lhportJ(B plot_lhtowntrap_1523_lhtownK(B plot_lhvlgtrap_1522_lhvlgLK,JB plot_lhmagdtrap_1521_lhmagdK(fB plot_lhcolbtrap_1520_lhcolbK(B plot_lhrifttrap_1519_lhrift(L(B plot_lhdoortrap_1518_lhdoorpL(>B plot_lhcoltrap_1517_lhcolL,B plot_lhnattrap_1516_lhnatL(B plot_lhfacptrap_1515_lhfacpDM(B plot_lhpadtrap_1514_lhpadM(VB plot_lhshoptrap_1513_lhshopM(B plot_lhfarmtrap_1512_lhfarmN(B plot_lhfactrap_1511_lhfac\N(*B plot_lhplttrap_1510_lhpltN(nB plot_lhbottrap_1509_lhbotN,B plot_lhminetrap_1508_lhmineآ8 B plot_lhhetrap_1506_lhheO,B plot_lhfrsttrap_1505_lhfrstO,B plot_lhtreetrap_1504_lhtreeP,B plot_lhshantrap_1503_lhshanhP,fB plot_lhrocktrap_1502_lhrockP,B plot_lhparktrap_1501_lhpark< B plot_lhgrastrap_1500_lhgras@hQ$trap_1535_lhupgdlhutokQ trap_1534_lheqplhetok!M@LJHFDB<><6X510.*&%#\<T L$48\R@ (4DPnode_4_5node_4_6 紧急调派icon_4_6b ( 物资投放 icon_itemf<@strategy.text><特约邀请函>x200:在特约任命中使用时,可指定任命1名6星干员node_4_6Shp <HXdnode_4_4node_4_3node_4_5 扩充人手icon_4_5 ( 技术支持 icon_effectC助战列表限制解除,<@strategy.text>不再要求已任命& ( 技术支持 icon_effect#可助战数<@strategy.number>+1node_4_5 U (4LXnode_4_2node_4_4核心机动密令·βicon_4_4 ( 物资投放 icon_itemd<@strategy.text><核心机动密令·β>:使用后可直接任命凯尔希、妮芙、刻俄柏node_4_4DV ((4LXnode_4_2node_4_3核心机动密令·αicon_4_3R ( 物资投放 icon_itemd<@strategy.text><核心机动密令·α>:使用后可直接任命史尔特尔、泥岩、温蒂node_4_3|W`(4DPnode_4_1node_4_2团队互联IIicon_4_2 ( 技术支持 icon_effect#可助战数<@strategy.number>+1node_4_2hX8}(4DPnode_1_5node_4_1 团队互联Iicon_4_1r ( 技术支持 icon_effect#可助战数<@strategy.number>+1node_4_1XY< (4DP node_3_16 node_3_17 紧急调派 icon_3_17^ ( 物资投放 icon_itemf<@strategy.text><特约邀请函>x200:在特约任命中使用时,可指定任命1名6星干员 node_3_17Zl(4DP node_3_15 node_3_16 信号网络 icon_3_16Ht  技术支持 U ,d  char_cost_add [value= HalfIdleTrap filter_tag roadside_cost所有trap部署费用-2 icon_effect 所有生产模块部署费用-2ҹ ( 解锁模块 icon_trap解锁<@strategy.text><信号基站>:开启技能时,技能范围内除自身外每有1个生产模块,使范围内的干员攻击力+2%,生命值+2%,持续30秒(不可叠加)。 node_3_16X]<(4DP node_3_14 node_3_15 采矿方案 icon_3_15D @L 技术支持 W ,4  env_gbuff_newP(N@lhplttag^̾sp_recovery_per_sec@,#halfidle_lhplt_sp_recovery_decreasekey lhplt_cd_mul!源石污染源蔓延时间延长 icon_effect <源石晶簇>蔓延时间延长 ( 解锁模块 icon_trap解锁<@strategy.text><晶簇稳定器>:仅可部署在<源石晶簇>上,攻击范围内每个<源石晶簇>可使自身每秒获得1点技力;开启技能时,将摧毁自身及攻击范围内的所有<源石晶簇>,并使所在格变为<源石矿场>。 <@strategy.text2>*可衍生为:<@strategy.text><源石矿场> <@strategy.text2>*可参与生成:<@strategy.text><被污染的回收炉> <@strategy.text2>*关联掉落:<@strategy.text>封装矿核 node_3_15al,(4DPnode_3_9 node_3_14 场地改造I icon_3_14p 技术支持 p\ 4global_placable_char_num_addb?value placable_char可部署人数+1 icon_effect5关卡内可部署数量上限<@strategy.number>+1 node_3_148c (4DP node_3_12 node_3_13 紧急调派 icon_3_13> ( 物资投放 icon_itemf<@strategy.text><特约邀请函>x200:在特约任命中使用时,可指定任命1名6星干员 node_3_13hd|L(4DP node_3_11 node_3_12 岗哨图纸 icon_3_12T  技术支持 ^ <Dlevel_global_blackboard_assign0eL>buff_unlock_lhsht.probG$tech_equip_gain_resource#buff_unlock_lhsht.resource_pool_keyf?buff_unlock_lhshtequip_gain_resource9获得战术插件时,有概率获得一些随机资源 icon_effectN获得战术插件时,有概率随机获得精英进阶信物与技巧手册n ( 解锁模块 icon_trap解锁<@strategy.text><岗哨>:自身所在格可以部署高台单位。 <@strategy.text2>*可衍生为:<@strategy.text><术法岗哨><@strategy.text2>、<@strategy.text><警戒岗哨> node_3_12gl(4DP node_3_10 node_3_11 供能网络 icon_3_11  技术支持& b , env_gbuff_newpTJ$tech_skill_gain_resourcepool_key_trap_skill_trigger\i=probVK8.halfIdle_trap_gain_resource_when_trigger_skillkeyskill_gain_resourceE任意生产模块技能释放时,有概率获得一些随机资源 icon_effectZ任意生产模块开启技能时,有概率随机获得精英进阶信物与技巧手册 ( 解锁模块 icon_trap解锁<@strategy.text><供能基站>:每5秒使攻击范围内的生产模块回复技力,并使所有干员技能变为自动开启。(效果不可叠加) node_3_11kd,(4DPnode_3_9 node_3_10 加固营地I icon_3_10h 技术支持 htf ,|global_lifepoint_addl@value lifepoint_1目标生命值+2 icon_effect)关卡生命上限<@strategy.number>+2 node_3_10m^<HXdnode_3_8node_3_4node_3_9 先遣部队icon_3_9x ( 技术支持V g , env_gbuff_new <先遣侦测器>:开启技能时,在周围4格生成一个<先遣侦测器>;并在技能范围内使一个随机敌人攻击力与最大生命值+50%,将其击败后可获得1件低级战术插件。经由4次生成所产生的<先遣侦测器>开启技能时将无法再生产新的<先遣侦测器>。 <@strategy.text2>*可衍生为:<@strategy.text><侦测中心> <@strategy.text2>*可参与生成:<@strategy.text><警戒岗哨><@strategy.text2>、<@strategy.text><水产村落> <@strategy.text2>*关联掉落:<@strategy.text>狙击进阶信物<@strategy.text2>、<@strategy.text>特种进阶信物node_3_9r,(4DPnode_3_7node_3_8 祭坛改造icon_3_8 \h 技术支持* l 4level_global_blackboard_assign\T$tech_battlestart_special buff_unlock_lhdoor.trap_pool_keyls?buff_unlock_lhdoorbattlestart_door_special6战斗开始时,随机获得一个特殊生产模块 icon_effect=战斗开始时,立即随机获得1个特殊类生产模块 ( 解锁模块 icon_trapk解锁<@strategy.text><改良巫术祭坛>:自然回复技力;开启技能时,将自身所在格的1名敌人传送至最近的可达干员位置。 <@strategy.text2>*可参与生成:<@strategy.text><大图书馆><@strategy.text2>、<@strategy.text><巫术村落> <@strategy.text2>*关联掉落:<@strategy.text>各种类精英进阶信物node_3_8u$(4LXnode_3_6node_3_7精锐机动密令·βicon_3_7 ( 物资投放 icon_itemj<@strategy.text><精锐机动密令·β>:使用后可直接任命鸿雪、炎狱炎熔、濯尘芙蓉node_3_70w}(4DPnode_3_5node_3_6 场地改造Iicon_3_6 技术支持V pq 4,global_placable_char_num_add@x?value placable_char可部署人数+1 icon_effect5关卡内可部署数量上限<@strategy.number>+1node_3_6xK(4DPnode_1_5node_3_5 图书印刷icon_3_5 Xd 技术支持 vs 4level_global_blackboard_assignX[$tech_battlestart_roadsidebuff_unlock_lhcol.trap_pool_keyLz?buff_unlock_lhcolbattlestart_col_roadside6战斗开始时,随机获得一个设备生产模块 icon_effect=战斗开始时,立即随机获得1个设备类生产模块 ( 解锁模块 icon_trap解锁<@strategy.text><藏书馆>:获得生产模块时回复技力。 <@strategy.text2>*可衍生为:<@strategy.text><大图书馆> <@strategy.text2>*可参与生成:<@strategy.text><术法岗哨> <@strategy.text2>*关联掉落:<@strategy.text>术师进阶信物<@strategy.text2>、<@strategy.text>辅助进阶信物<@strategy.text2>、<@strategy.text>技巧手册node_3_5|,(4DPnode_3_3node_3_4 车载工坊icon_3_4 \h 技术支持" w <+level_global_blackboard_assignX_ tech_battlestart_equip!buff_unlock_lhshop.equip_pool_keyh~?buff_unlock_lhshopbattlestart_shop_equip7战斗开始时,随机获得3种战术插件各一件 icon_effect:战斗开始时,每种战术插件立即随机获得1件 ( 解锁模块 icon_trap\解锁<@strategy.text><冶铸车>:每当获得新战术插件时回复技力;开启技能时,获得1件中级战术插件或高级战术插件,每开启技能2次,可额外获得1个<插件强化点>。 <插件强化点>开启技能后,生成流眼泪侦探或粉碎攻坚手,击败后将随机升级一件已穿戴的战术插件。node_3_4܀ (4LXnode_3_2node_3_3精锐机动密令·αicon_3_3 ( 物资投放 icon_itemd<@strategy.text><精锐机动密令·α>:使用后可直接任命隐德来希、晓歌、奥达node_3_3}(4DPnode_3_1node_3_2 环境丰容Iicon_3_2 技术支持: x| 0level_config_balckboard_add @max_enemy_capacityenemynum敌人数量上限+2 icon_effect)敌人数量上限<@strategy.number>+2node_3_2|K(4DPnode_1_5node_3_1 血裔改造icon_3_1 P\ 技术支持 V~ 4level_global_blackboard_assignTf tech_battlestart_roadbuff_unlock_lhbat.trap_pool_key(?buff_unlock_lhbatbattlestart_bat_road6战斗开始时,随机获得一个建筑生产模块 icon_effect=战斗开始时,立即随机获得1个建筑类生产模块~ ( 解锁模块 icon_trap解锁<@strategy.text><噬血诅地>:周围8格有敌人死亡时回复技力;开启技能时,概率获得1件低级战术插件。 <@strategy.text2>*可衍生为:<@strategy.text><冲突围栏> <@strategy.text2>*关联掉落:<@strategy.text>培训手册node_3_1T8(4DPnode_2_4node_2_5 紧急调派icon_2_5Z ( 物资投放 icon_itemf<@strategy.text><特约邀请函>x100:在特约任命中使用时,可指定任命1名6星干员node_2_5h^(4DPnode_2_3node_2_4 水系勘测icon_2_4lp  技术支持 4H 8d7char_dynamic_ability_newk0$halfIdle_select_enemy_with_lowest_HPkey ,7 env_gbuff_new$Catkl,!halfIdle_trap_apply_dmg_when_bornkeylandscape_damageW放置地形生产模块时,对场上一名血量最少的敌人造成500法术伤害 icon_effecto放置地形类生产模块时,对场上一名血量最少的敌人造成<@strategy.number>500法术伤害 ( 解锁模块 icon_trap解锁<@strategy.text><河流>:仅可部署在地图边缘格或<河流>周围4格。周围其他<地形>的效果+50%。周围4格有地面时,向其灌溉使其变为<沃土>。 <沃土>:使其上的干员攻击力与生命值+50%,<田地>/<温室拱棚>产量提高。 <@strategy.text2>*可衍生为:<@strategy.text><被污染的河流><@strategy.text2>、<@strategy.text><装卸机> <@strategy.text2>*关联掉落:<@strategy.text>近卫进阶信物<@strategy.text2>、<@strategy.text>先锋进阶信物<@strategy.text2>、<@strategy.text>狙击进阶信物<@strategy.text2>、<@strategy.text>特种进阶信物<@strategy.text2>、<@strategy.text>技巧手册node_2_4d}(4DPnode_2_2node_2_3 环境丰容Iicon_2_3h 技术支持 x 0|level_config_balckboard_add@max_enemy_capacityenemynum敌人数量上限+2 icon_effect)敌人数量上限<@strategy.number>+2node_2_3,K(4DPnode_2_1node_2_2 木材砍伐icon_2_2 \h 技术支持V  4,level_global_blackboard_assign\&s$tech_battlestart_landscape buff_unlock_lhtree.trap_pool_key?buff_unlock_lhtreebattlestart_tree_landscape6战斗开始时,随机获得一个地形生产模块 icon_effect=战斗开始时,立即随机获得1个地形类生产模块 ( 解锁模块 icon_trap{解锁<@strategy.text><林地>:所有干员攻击力+5。 <@strategy.text2>*可衍生为:<@strategy.text><密林> <@strategy.text2>*可参与生成:<@strategy.text><猎户村落> <@strategy.text2>*关联掉落:<@strategy.text>近卫进阶信物<@strategy.text2>、<@strategy.text>先锋进阶信物<@strategy.text2>、<@strategy.text>技巧手册node_2_20@$  K(4DPnode_1_5node_2_1 石材开采icon_2_14 \h 技术支持r ڎ 4Hlevel_global_blackboard_assign\Bw$tech_battlestart_landscape buff_unlock_lhrock.trap_pool_key?buff_unlock_lhrockbattlestart_rock_landscape6战斗开始时,随机获得一个地形生产模块 icon_effect=战斗开始时,立即随机获得1个地形类生产模块 ( 解锁模块 icon_trap解锁<@strategy.text><岩石>:所有干员最大生命值+25,周围8格每有一个<岩石>,最大生命值+5。 <@strategy.text2>*可衍生为:<@strategy.text><山脉> <@strategy.text2>*可参与生成:<@strategy.text><山地村落> <@strategy.text2>*关联掉落:<@strategy.text>术师进阶信物<@strategy.text2>、<@strategy.text>辅助进阶信物<@strategy.text2>、<@strategy.text>技巧手册node_2_1 l2(4DPnode_1_4node_1_5 加固营地Iicon_1_5 ( 物资投放 icon_itemS<@strategy.text><精炼矿核>x1:可从特定范围内进行一次专项任命    技术支持J ht , global_lifepoint_add,@value lifepoint_1目标生命值+2 icon_effect/关卡目标生命上限<@strategy.number>+2node_1_52<HXdnode_1_3node_1_2node_1_4 矿脉勘探icon_1_4 ( 解锁模块 icon_trap9解锁<@strategy.text><勘探器>:部署后技能持续期间可以攻击造成法术伤害;若部署在<富集矿区>上,可在技能结束后使其变为<源石矿场>。 <@strategy.text2>*可衍生为:<@strategy.text><源石矿场> <@strategy.text2>*关联掉落:<@strategy.text>封装矿核node_1_4؜,2(4LXnode_1_1node_1_3标准机动密令·βicon_1_3 ( 物资投放 icon_itemp<@strategy.text><标准机动密令·β>:使用后可直接任命夏栎、寒芒克洛丝、天火、明椒node_1_30  2(4HTnode_1_1node_1_2标准机动组·αicon_1_2: ( 物资投放 icon_itemg<@strategy.text><标准机动密令·α>:使用后可直接任命极境、临光、绮良、星极node_1_2d@ 2,8node_1_1 地形改造icon_1_1b ( 解锁模块 icon_trap解锁<@strategy.text><废墟>:被击破后,有概率获得1件低级战术插件。 <@strategy.text2>*可衍生为:<@strategy.text><岗哨>node_1_1TT`lx ^ act1halfidle_h08@< T level_exp level_expt0dact1vhalfidle_token_pointact1vhalfidle_token_pointact1halfidle_h08_ act1halfidle_h07@( @ level_exp level_exp`0xdact1vhalfidle_token_pointact1vhalfidle_token_pointact1halfidle_h07Ԣn` act1halfidle_h06@ , level_exp level_expL0ddact1vhalfidle_token_pointact1vhalfidle_token_pointact1halfidle_h06Za act1halfidle_h05@  level_exp level_exp80Pdact1vhalfidle_token_pointact1vhalfidle_token_pointact1halfidle_h05Fb act1halfidle_h04@  level_exp level_exp$0A\@$ skill_expasc_spc4asc_tnkLx level_exp>B\@$ skill_expasc_spcasc_tnkx level_exp special_1T?B\@$4 skill_expP asc_medh asc_tnk level_expshield_3@B\@$ skill_expasc_medasc_tnk, level_expshield_2X@A\@$ skill_expasc_medasc_tnkx level_exp8AB< asc_med,asc_tnkDx level_expshield_1ppA B< asc_medasc_tnk< level_exp0BpB< level_expshield_00BB\@$d skill_exp asc_pio asc_grd level_expmelee_3,CB\@$  skill_exp(asc_pio@asc_grdX level_expmelee_2pCA< asc_pioasc_grdx level_exp@DB< asc_pio4asc_grdLx level_expmelee_1tpD B< asc_pioasc_grd< level_exp4EpB< level_expmelee_00EB\@$d skill_exp asc_sup asc_cst level_expmage_3,FB\@$  skill_exp(asc_sup@asc_cstX level_expmage_2pFA< asc_supasc_cstx level_exp@GB< asc_sup4asc_cstLx level_expmage_1tpG B< asc_supasc_cst< level_exp4HpB< level_expmage_00HB\@$d skill_exp asc_spc asc_snp level_expbow_3,IB\@$  skill_exp(asc_spc@asc_snpX level_expbow_2pIA< asc_spcasc_snpx level_exp@JB< asc_spc4asc_snpLx level_expbow_1tpJ B< asc_spcasc_snp< level_exp4KpB< level_expbow_00p8KHB\d level_expKHB2 level_expuni_2p8 LHB< level_exp初始默认阵容,所有<@gacha.text>专项任命与机动密令所包含的干员,以及<@gacha.text>未持有的联动干员。] 机动密令消耗对应机动密令可从对应范围内获取指定干员 *所有在机动密令中成功任命的干员,不论是否为已持有干员,均可直接在次生预案中使用,且始终享有培训资源消耗减免。xy 专项任命^消耗1个精炼矿核后,可从特定范围内进行一次专项任命 **所有在专项任命中成功任命的干员,不论是否为已持有干员,均可直接在次生预案中使用,且始终享有培训资源消耗减免。 *范围说明:可任命干员范围包括<@gacha.text>银灰、<@gacha.text>能天使、<@gacha.text>安洁莉娜、<@gacha.text>异客、<@gacha.text>棘刺、<@gacha.text>山、<@gacha.text>煌、<@gacha.text>塞雷娅、<@gacha.text>菲亚梅塔、<@gacha.text>艾雅法拉、<@gacha.text>伊芙利特、<@gacha.text>傀影。| 随机任命消耗指定数量的封装矿核后,可进行1次随机任命 *如果连续50次没有任命6星干员,则后续每一次获得6星干员的概率将提升2%,直至获得后概率恢复 *范围说明:可任命干员范围不包括<@gacha.text>1星干员,<@gacha.text>2星干员,所有<@gacha.text>专项任命与机动密令所包含的干员,以及<@gacha.text>未持有的联动干员。 h4P*c特殊d4p<l8act1halfidle_h08act1halfidle_h07act1halfidle_h06Hact1halfidle_h05xact1halfidle_h04act1halfidle_h03act1halfidle_h02act1halfidle_h018act1halfidle_06dact1halfidle_05act1halfidle_04act1halfidle_03act1halfidle_02act1halfidle_01@act1halfidle_tr01SPECIAL|Vf设备d4p<l8act1halfidle_h08act1halfidle_h07Dact1halfidle_h06tact1halfidle_h05act1halfidle_h04act1halfidle_h03act1halfidle_h024act1halfidle_h01dact1halfidle_06act1halfidle_05act1halfidle_04act1halfidle_03act1halfidle_02@act1halfidle_01lact1halfidle_tr01ROADSIDEi建筑d4p<l8act1halfidle_h08Dact1halfidle_h07tact1halfidle_h06act1halfidle_h05act1halfidle_h04act1halfidle_h034act1halfidle_h02dact1halfidle_h01act1halfidle_06act1halfidle_05act1halfidle_04act1halfidle_03Dact1halfidle_02pact1halfidle_01act1halfidle_tr01ROADl地形d4p<l8@act1halfidle_h08pact1halfidle_h07act1halfidle_h06act1halfidle_h05act1halfidle_h040act1halfidle_h03`act1halfidle_h02act1halfidle_h01act1halfidle_06act1halfidle_05act1halfidle_04Dact1halfidle_03pact1halfidle_02act1halfidle_01act1halfidle_tr01 LANDSCAPE@H(|0t<P plot_lhcamp plot_lhpark plot_lhcamp plot_lhgras plot_lhcamp plot_lhshan plot_lhcamp plot_lhfrst  |hT@, plot_lhdoor plot_lhpark plot_lhgras plot_lhshan plot_lhrock plot_lhfrst plot_lhtree plot_lhtown plot_lhvlg plot_lhcampX@, plot_lhtown plot_lhvlg plot_lhcolb plot_lhcol plot_lhsht2d0 plot_lhsht2 plot_lhsht plot_lhcolbX@, plot_lhtown plot_lhvlg plot_lhcolb plot_lhcol plot_lhsht plot_lhtown plot_lhbatPX@, plot_lhcamp plot_lhsht2 plot_lhsht plot_lhvlg plot_lhvlg0 plot_lhcamp plot_lhcol plot_lhdoorD, plot_lhsht2 plot_lhsht plot_lhdoor plot_lhcold plot_lhpad plot_lhpadlT@, plot_lhcamp plot_lhsht2 plot_lhsht plot_lhbat plot_lhhe plot_lhtown plot_lhtown plot_lhheP0 plot_lhcamp plot_lhtree plot_lhtree0 plot_lhcamp plot_lhrock plot_lhrock.șl܏4|{xu\sojgTcX_ ](ZW(TQhM4JDA;9752<0d-*H'"0Tp <ژ.,@P\d<0htrap_1539_lhflwr精怪实验室 plot_lhflwrasc_tnktg skill_expH击败<@trap.monster>树盾时,获得<@trap.drop>技巧手册。gasc_medN击败<@trap.monster>树盾时,获得<@trap.drop>医疗进阶信物。Xhasc_tnkN击败<@trap.monster>树盾时,获得<@trap.drop>重装进阶信物。 plot_lhflwr{仅攻击生命值小于自身攻击力的非领袖敌人,击杀敌人时获得技力;开启技能时,销毁自身。用来收容并研究荒地变异物种的实验室。部分感染生物外形上发生了畸变,十分接近传说中的“精怪”。研究这类变异生物,或许能提升我们对于矿石病的认识。enemy_10069_ftlsj7开启技能时,生成1个<@trap.monster>树盾。 plot_lhflwr`T-,@P\h4@trap_1538_lhblod 血裔胞体 plot_lhblod skill_exptDk level_expH击败<@trap.monster>血珀时,获得<@trap.drop>培训手册。k skill_exp6开启技能时,获得<@trap.drop>技巧手册。 plot_lhblodz对攻击范围内的我方单位<@trap.debuff>持续造成伤害,并回复技力。开启技能时,销毁自身。孕育血裔的祭坛,弥漫着血腥味与巫术气息。伦蒂尼姆的战事结束后,有人在荒地上发现了不祥的祭坛,它们贪婪地收割着路过之人的血液,一旦餍足,血裔便会破开祭坛,一涌而出。enemy_1367_dseed@开启技能时,在周围8格生成<@trap.monster>血珀。 plot_lhblod @Ư,$8HTT`trap_1537_lhside 信号基站 plot_lhside plot_lhside开启技能时,技能范围内除自身外每有1个生产模块,使范围内的干员攻击力<@trap.number>+2%,生命值<@trap.number>+2%,持续30秒(不可叠加)。即时通讯是开展荒地生产建设的一大难题,而建立完备高效的通讯网络,离不开这些起到节点枢纽作用的信号基站。在充分有效的沟通下,干员们的工作效率得到了显著提升。 plot_lhside$ *+(<LXXddtrap_1535_lhupgd插件强化点 plot_lhupgd plot_lhupgd开启技能后,生成<@trap.monster>流眼泪侦探或<@trap.monster>粉碎攻坚手,击败后将随机升级一件已穿戴的战术插件。 衍生方式:<冶铸车>开启次技能时,将获得<@trap.number>1个<插件强化点>。x用来接收物资的站点,由罗德岛总部运来的强化增益设备将按照部署安排精准投放到此处。 enemy_1045_hammerenemy_6002_trswlfd开启技能时,生成1个<@trap.monster>流眼泪侦探或<@trap.monster>粉碎攻坚手。 plot_lhupgdb0&8  $(,04&*(8HTT`\dtrap_1534_lheqp插件补给点 plot_lheqp plot_lheqp击败开启技能所生成的敌人后,获得1件<@trap.drop>高级战术插件。 衍生方式:击败<侦测中心>开启技能所生成的<@trap.monster>赞助无人机时,可获得<@trap.number>1个<@trap.drop>插件补给点。l用来接收物资的站点,由罗德岛总部运来的设备将按照部署安排精准投放到此处。 enemy_1285_sgwlfenemy_7019_thief^开启技能时,生成1个<@trap.monster>旷野流贼或<@trap.monster>与我无关。 plot_lheqp )0DHtrap_1519_lhrift|v$T plot_lhdoorp plot_lhcamp 巫术村落 plot_lhriftrandom_asc_model|w level_expQ击败<@trap.monster>吸气乱动机时,获得<@trap.drop>培训手册。wrandom_asc_modeli击败<@trap.monster>吸气乱动机时,获得以下组合中的1种<@trap.drop>先锋进阶信物、<@trap.drop>近卫进阶信物或<@trap.drop>重装进阶信物、<@trap.drop>医疗进阶信物或<@trap.drop>狙击进阶信物、<@trap.drop>特种进阶信物或<@trap.drop>辅助进阶信物、<@trap.drop>术师进阶信物。 plot_lhrift敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<改良巫术祭坛>时,将变为<巫术村落>。若场上已存在<巫术村落>,则新部署的<荒野村落>若无其他衍生,也将立即变为<巫术村落>。 由一群曾失去居所的人建立的简陋村落。那里的人发现了附近建起来的改良巫术祭坛,他们准备自学巫术,好从祭坛中变点赤金出来。但一段连蒙带猜的咒语念完,最终出现的却是一个择人而噬的机器。enemy_18003_lhkarb@开启技能时,生成1个<@trap.monster>吸气乱动机。 plot_lhrift|t(0D0@0trap_1533_lhcampc |D$ plot_lhpark plot_lhgras4 plot_lhcamp 牧场村落 plot_lhcampcasc_grdt| skill_expK击败<@trap.monster>苔生兽时,获得<@trap.drop>技巧手册。@}asc_pioQ击败<@trap.monster>苔生兽时,获得<@trap.drop>先锋进阶信物。}asc_grdQ击败<@trap.monster>苔生兽时,获得<@trap.drop>近卫进阶信物。 plot_lhcampc敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<草丛>/<花丛>时,将变为<牧场村落>。由一群曾失去居所的人建立的简陋村落。那里的人发现了附近长出来的青草,他们准备经营牧场卖瘤奶,买来的兽群却挤不出奶。被当成瘤兽的苔生兽们因人类的无礼行为而怒不可遏,撞断栅栏跑出了村子。enemy_7005_xbbull:开启技能时,生成1个<@trap.monster>苔生兽。 plot_lhcampc >'0D@P<trap_1532_lhcampbD$ plot_lhshan plot_lhrock plot_lhcamp 山地村落 plot_lhcampbasc_tnk|d skill_expQ击败<@trap.monster>重装防御者时,获得<@trap.drop>技巧手册。؁asc_medW击败<@trap.monster>重装防御者时,获得<@trap.drop>医疗进阶信物。Lasc_tnkW击败<@trap.monster>重装防御者时,获得<@trap.drop>重装进阶信物。 plot_lhcampb敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<岩石>/<山脉>时,将变为<山地村落>。由一群曾失去居所的人建立的简陋村落。那里的人发现了附近多出来的山脉,他们想炸山开矿,为此重金采购了防具,却忘记留出买炸药的钱。他们必须把这些九成新的盾牌推销出去,哪怕是强卖。enemy_1006_shield@开启技能时,生成1个<@trap.monster>重装防御者。 plot_lhcampb xڎ&0D<L4trap_1531_lhcampaLD$(! plot_lhfrstD! plot_lhtree`! plot_lhcamp 猎户村落 plot_lhcampaasc_snpx skill_expN击败<@trap.monster>狙击步兵时,获得<@trap.drop>技巧手册。pasc_spcT击败<@trap.monster>狙击步兵时,获得<@trap.drop>特种进阶信物。asc_snpT击败<@trap.monster>狙击步兵时,获得<@trap.drop>狙击进阶信物。 plot_lhcampa敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<林地>/<密林>时,将变为<猎户村落>。由一群曾失去居所的人建立的简陋村落。那里的人发现了附近冒出来的树林,他们买来弓弩尝试在树林中打猎,却在林中的雾气里迷失了方向,他们饿得头晕眼花,把眼前的一切活物都当成了猎物。enemy_1047_sagent=开启技能时,生成1个<@trap.monster>狙击步兵。 plot_lhcampa<%dn%0D$0 trap_1525_lhswerD$% plot_lhtown% plot_lhvlg% plot_lhcamp 水产村落 plot_lhswerasc_tnkt skill_expH击败<@trap.monster>磐蟹时,获得<@trap.drop>技巧手册。asc_spcN击败<@trap.monster>磐蟹时,获得<@trap.drop>特种进阶信物。hasc_tnkN击败<@trap.monster>磐蟹时,获得<@trap.drop>重装进阶信物。 plot_lhswer敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<先遣侦测器>/<侦测中心>时,将变为<水产村落>。由一群曾失去居所的人建立的简陋村落。那里的人发现了罗德岛的侦测装置,想把自己养的水产卖给建造这些装置的外来者。可惜他们等来的只是些无人机,于是他们决定带上所有的磐蟹外出兜售。enemy_1016_diaman7开启技能时,生成1个<@trap.monster>磐蟹。 plot_lhswer) $,@P\pT0ltrap_1530_lhcamp 荒野村落 plot_lhcamprandom_asc_model level_expK击败<@trap.monster>拾荒者时,获得<@trap.drop>培训手册。 plot_lhcampf敌人经过时回复技力,攻击范围内存在部分生产模块时将变为新的生产模块。由一群曾失去居所的人建立的简陋村落,物资匮乏,交通闭塞。他们格外珍惜这狭小的安身之所,也正因此,他们对附近的变化既好奇又警惕。enemy_1030_wteeth:开启技能时,生成1个<@trap.monster>拾荒者。`H0 plot_lhrift plot_lhcampc plot_lhcampb plot_lhcampa plot_lhswer plot_lhcamp,#(<trap_1527_lhtwerD$h- plot_lhtown- plot_lhvlg- plot_lhsht2 警戒岗哨 plot_lhtwer2 plot_lhtwer@自身所在格可以部署高台单位。部署于其上的干员,自身<@trap.debuff>不再自然回复技力;但每次造成伤害使自身攻击速度<@trap.number>+5(上限300)。 衍生方式:<岗哨>周围<@trap.number>4格存在<先遣侦测器>/<侦测中心>时,将变为<警戒岗哨>。k接入了ZOOT侦测系统的岗哨,ZOOT按照计算出的作战策略对其火控系统进行了优化。 plot_lhtwer2/"(<trap_1527_lhtwerhD$D0 plot_lhtown`0 plot_lhvlg|0 plot_lhsht 警戒岗哨 plot_lhtwer plot_lhtwer@自身所在格可以部署高台单位。部署于其上的干员,自身<@trap.debuff>不再自然回复技力;但每次造成伤害使自身攻击速度<@trap.number>+5(上限300)。 衍生方式:<岗哨>周围<@trap.number>4格存在<先遣侦测器>/<侦测中心>时,将变为<警戒岗哨>。k接入了ZOOT侦测系统的岗哨,ZOOT按照计算出的作战策略对其火控系统进行了优化。 plot_lhtwer2j!(<ddtrap_1521_lhmagd<D$3 plot_lhcolb43 plot_lhcolP3 plot_lhsht2 术法岗哨 plot_lhmagd2 plot_lhmagd(自身所在格可以部署高台单位。部署于其上的干员,技能期间攻击力<@trap.number>+100%,此后每次开启技能此效果-50%(开启2次后失效)。 衍生方式:<岗哨>周围<@trap.number>4格存在<藏书馆>/<大图书馆>时,将变为<术法岗哨>。c进行了术法适应性改造的岗哨,改造所用的法术均来自于图书馆中的收藏。 plot_lhmagd2\5& (<``trap_1521_lhmagdD$5 plot_lhcolb5 plot_lhcol 6 plot_lhsht 术法岗哨 plot_lhmagd plot_lhmagd(自身所在格可以部署高台单位。部署于其上的干员,技能期间攻击力<@trap.number>+100%,此后每次开启技能此效果-50%(开启2次后失效)。 衍生方式:<岗哨>周围<@trap.number>4格存在<藏书馆>/<大图书馆>时,将变为<术法岗哨>。c进行了术法适应性改造的岗哨,改造所用的法术均来自于图书馆中的收藏。 plot_lhmagd8ڴ(8dlxxtrap_1529_lhsht|8 plot_lhruin岗哨 plot_lhsht2 plot_lhshtf自身所在格可以部署高台单位。 衍生方式:<废墟>被击破后,将变为<岗哨>。由建筑物废墟改造成的岗哨,方便干员更有效地侦察敌情,进行远程打击。尽管缺少挡风的墙壁与遮阳的屋顶,但起码算是一块可立足之地。 plot_lhtwer2 plot_lhmagd2 plot_lhsht2<:6$4<HHT<<trap_1529_lhsht岗哨 plot_lhsht plot_lhsht*自身所在格可以部署高台单位。由建筑物废墟改造成的岗哨,方便干员更有效地侦察敌情,进行远程打击。尽管缺少挡风的墙壁与遮阳的屋顶,但起码算是一块可立足之地。 plot_lhtwer plot_lhmagd plot_lhsht;$8@LLXtrap_1528_lhruin废墟 plot_lhruin plot_lhruinF被击破后,有概率获得1件<@trap.drop>低级战术插件。荒地中常见的建筑物废墟。显而易见,无论是野心征服者的石柱宫殿,还是苟且偷生之人的枯木棚屋,都难以经受住漫长岁月的侵蚀。但后人会捡起残留的石料与木材,建起新的房屋。4 plot_lhtwer2 plot_lhmagd2 plot_lhsht2 plot_lhruin >R0DDtrap_1526_lharenĢ$> plot_lhtown> plot_lhbat 冲突围栏 plot_lharenrandom_asc_modelh` level_exp?击败卡西米尔骑士,获得<@trap.drop>培训手册。 skill_expT根据击败卡西米尔骑士的类别,可能获得<@trap.drop>技巧手册。8random_asc_model根据击败卡西米尔骑士的类别,获得以下组合中的1种<@trap.drop>先锋进阶信物、<@trap.drop>近卫进阶信物或<@trap.drop>重装进阶信物、<@trap.drop>医疗进阶信物或<@trap.drop>狙击进阶信物、<@trap.drop>特种进阶信物。 plot_lharen自然回复技力;部署在其上的干员每秒恢复自身<@trap.number>3%的最大生命值。 衍生方式:<噬血诅地>周围<@trap.number>4格存在<侦测中心>时,将变为<冲突围栏>。荒地居民用来决斗的场所。人类争强斗狠的历史悠久,为了分出胜负,有人甚至不惜以生命为代价。但近年来受到竞技体育与商业化浪潮的影响,荒地决斗开始追求点到为止,伤亡情况有所缓解。X< enemy_1103_wdkghtenemy_1102_sdkghtenemy_1101_plkghtenemy_1099_nbkghtI开启技能时,随机生成1名<@trap.monster>卡西米尔敌人。 plot_lharen D,<LXlp<Xtrap_1536_lhbat 噬血诅地 plot_lhbatrandom_asc_model level_expN击败<@trap.monster>大君之触时,获得<@trap.drop>培训手册。 plot_lhbat周围8格有敌人死亡时回复技力;开启技能时,概率获得<@trap.number>1件<@trap.drop>低级战术插件。伦蒂尼姆的战事仍以各种形式影响着维多利亚。清扫战场残骸的人并不知道,自己挖出的会是一件可堪一用的器物,还是一只从沉眠中苏醒的血之造物。enemy_1220_dzoms?开启技能时,概率生成<@trap.monster>大君之触。 plot_lharen plot_lhbatGLF0Dpxtrap_1523_lhtownG  plot_lhvlg 侦测中心 plot_lhtownrandom_asc_model0asc_spcr击败<@trap.monster>护障和<@trap.monster>赞助无人机时,获得<@trap.drop>特种进阶信物。asc_snpr击败<@trap.monster>护障和<@trap.monster>赞助无人机时,获得<@trap.drop>狙击进阶信物。 plot_lhtown场上每个<先遣侦测器>或其他<侦测中心>每<@trap.number>5秒使自身回复技力;击败开启技能所生成的<@trap.monster>赞助无人机时,可获得<@trap.number>1个<@trap.drop>插件补给点。 <插件补给点>击败开启技能所生成的敌人后,获得1件<@trap.drop>高级战术插件。 衍生方式:场上同时部署的<@trap.number>3×3格<先遣侦测器>,将变为<侦测中心>。可露希尔为荒地生产建设专门设计的侦测中枢,由多台先遣侦测器组合拼装而成。集合众多算力硬件后,ZOOT可以在前哨支点设置更多自动化巡逻侦测程序,保障据点安全。 enemy_1355_mrflyenemy_1105_tyokaiW开启技能时,生成<@trap.monster>赞助无人机或<@trap.monster>护障。 plot_lhtownxLv(8HThhttrap_1522_lhvlg先遣侦测器 plot_lhvlgrandom_asc_model plot_lhvlgf开启技能时,在周围<@trap.number>4格生成一个<先遣侦测器>;并在技能范围内使一个随机敌人攻击力与最大生命值<@trap.debuff>+50%,将其击败后可获得<@trap.number>1件<@trap.drop>低级战术插件。经由4次生成所产生的<先遣侦测器>开启技能时将无法再生成新的<先遣侦测器>。可露希尔为荒地生产建设专门设计的侦测装置,由ZOOT通过加密信道调配,可实现远程代管作业。先遣侦测器收集到的综合环境数据将由ZOOT进行分析,并计算出最优作战策略。  plot_lhtown plot_lhvlgOxڽ0D ,4trap_1520_lhcolbL$$P plot_lhdoor@P plot_lhcol 大图书馆 plot_lhcolbasc_csthܴ skill_exp<开启技能时,获得更多<@trap.drop>技巧手册。<asc_sup`击败<@trap.monster>护盾高阶术师时,获得更多<@trap.drop>辅助进阶信物。asc_cst`击败<@trap.monster>护盾高阶术师时,获得更多<@trap.drop>术师进阶信物。 plot_lhcolb获得生产模块时回复技力;开启技能时,概率掉落一个<@trap.drop>生产模块。 衍生方式:<藏书馆>周围<@trap.number>4格存在<改良巫术祭坛>时,将变为<大图书馆>。图书馆作为知识信息的保存者与传播中枢,有着无可替代的作用。图书馆的围墙绝非知识的边界,但书架的尺寸多少会影响获取知识的深度。enemy_1036_amraoeU开启技能时,在周围4格生成休眠的<@trap.monster>护盾高阶术师。 plot_lhcolb8T2$8LXXdtrap_1518_lhdoor改良巫术祭坛 plot_lhdoor plot_lhdoor~自然回复技力;开启技能时,将自身所在格的<@trap.number>1名敌人传送至最近的可达干员位置。曾经萨卡兹在战场上用来远距离传输人手和物资的巫术令人印象深刻,也为关注战场的各方势力提供了灵感。罗德岛工程部依托现代源石工业技术,对古老的巫术祭坛进行了改良。 plot_lhdoor`VR,<HT\4trap_1517_lhcol 藏书馆 plot_lhcolasc_cst`< skill_exp6开启技能时,获得<@trap.drop>技巧手册。asc_supT击败<@trap.monster>高阶术师时,获得<@trap.drop>辅助进阶信物。asc_cstT击败<@trap.monster>高阶术师时,获得<@trap.drop>术师进阶信物。 plot_lhcol$获得生产模块时回复技力。图书馆作为知识信息的保存者与传播中枢,有着无可替代的作用。即使罗德岛拥有高度电子化的知识储存系统,依然需要这样坚实可靠的载体来分享技巧,或是记录宝贵的经验。enemy_1018_aoemagO开启技能时,在周围4格生成休眠的<@trap.monster>高阶术师。 plot_lhcolb plot_lhcol0<&8 $(,0 4&$4DPP\trap_1516_lhnat 供能基站 plot_lhnat plot_lhnat|每5秒使攻击范围内的生产模块回复技力,并使所有干员技能变为自动开启(效果不可叠加)。能源传输是开展荒地生产建设的一大难题,而建立完备高效的能源网络,离不开这些起到节点枢纽作用的供能基站。在罗德岛总部远程计算和智能调配策略的帮助下,能源损耗率显著降低。 plot_lhnatX\,@l|trap_1540_lhpad2\ plot_lhpad 温室拱棚 plot_lhpad2 level_expd level_exp<开启技能时,获得更多<@trap.drop>培训手册。 plot_lhpad2自然回复技力,敌人经过时<@trap.debuff>扣除技力。 衍生方式:场上同时部署<@trap.number>1×3格<田地>,将变为<温室拱棚>。用于规模化农业生产的拱棚。拱棚内的光照和温湿度条件可根据种植物的需要进行分区调节。提高生产效率的同时,有效降低了自然条件波动对农业生产活动的影响。 plot_lhpad28_0(8@LXtrap_1514_lhpad田地 plot_lhpad level_exp level_exp6开启技能时,获得<@trap.drop>培训手册。 plot_lhpadD自然回复技力,敌人经过时<@trap.debuff>扣除技力。人工围筑营建、可用于种植农作物的土地。土壤中的营养成分比例可根据种植物的需要进行调配。为了防止土壤板结,工程师还在田埂附近配备了微型翻土机。 plot_lhpad2 plot_lhpad(0&< $(,04 8&(<HTT`xtrap_1513_lhshop 冶铸车 plot_lhshop plot_lhshop每当获得新战术插件时回复技力;开启技能时,获得<@trap.number>1件<@trap.drop>中级战术插件或<@trap.drop>高级战术插件;每开启技能<@trap.number>2次,可额外获得<@trap.number>1个<插件强化点>。 <插件强化点>开启技能时,生成1个<@trap.monster>流眼泪侦探或<@trap.monster>粉碎攻坚手,击败后将随机升级1件已穿戴的战术插件。挂载了金属冶炼套组的移动工业平台,可以跨越复杂地形抵达矿料原产地,对矿产进行加工冶炼,最大限度地缩短工业铸造的前置耗时。 enemy_1045_hammerenemy_6002_trswlfu<插件强化点>开启技能时,生成1个<@trap.monster>流眼泪侦探或<@trap.monster>粉碎攻坚手。 plot_lhshopxe00D|trap_1515_lhfacp$e plot_lhpltf plot_lhfarm被污染的回收炉 plot_lhfacp gacha_normald gacha_normal6开启技能时,获得<@trap.drop>封装矿核。 level_expf击败<@trap.monster>高能源石虫或开启技能时,获得更多<@trap.drop>培训手册。 plot_lhfacp场上有感染生物倒下时回复技力;若感染生物位于自身攻击范围内时,技力回复加倍。 衍生方式:<源石回收炉>周围有<源石晶簇>时,将变为<被污染的回收炉>。活性源石微粒捕获量超过临界值后,源石回收炉将改变其工作模式,以浓缩固存活性源石微粒为主要目标,经过它处理产生的源石燃料可在前哨支点生产基地中得到有效利用。enemy_1021_bslimeR开启技能时,在周围4格生成休眠的<@trap.monster>高能源石虫。 plot_lhfacph0@&@ (,048 $<&,@P\lP\Tptrap_1512_lhfarm源石回收炉 plot_lhfarmstrategy_pointdstrategy_point6开启技能时,获得<@trap.drop>策略信标。, level_exp^击败<@trap.monster>源石虫·β或开启技能时,获得<@trap.drop>培训手册。 plot_lhfarmr场上有感染生物倒下时回复技力;若感染生物位于自身攻击范围内时,技力回复加倍。能够有效收集利用活性源石微粒的催化反应炉,经过它处理产生的清洁能源可以为前哨支点供能。enemy_1007_slime_3M开启技能时,在周围4格生成数个<@trap.monster>源石虫·β。 plot_lhfacp plot_lhfarmm ,<LXh0trap_1511_lhfac晶簇稳定器 plot_lhfac gacha_normalx skill_expN击败<@trap.monster>矿脉守卫时,获得<@trap.drop>技巧手册。pasc_pioT击败<@trap.monster>矿脉守卫时,获得<@trap.drop>先锋进阶信物。asc_grdT击败<@trap.monster>矿脉守卫时,获得<@trap.drop>近卫进阶信物。 plot_lhfac仅可部署在<源石晶簇>上,攻击范围内每个<源石晶簇>可使自身每秒获得<@trap.number>1点技力; 开启技能时,将摧毁自身及攻击范围内的所有<源石晶簇>,并使所在格变为<源石矿场>。适用于极端情况的应急污染处理装置,可直接汲取空气中的活性源石微粒作为驱动能源,能够有效降低一定范围内源石爆发的风险。但想要彻底解决污染问题,还得从源头上着手。enemy_7002_veingdU开启技能时,在周围4格生成数个休眠的<@trap.monster>矿脉守卫。 plot_lhmine3 plot_lhfacd0&< $(,04 8&,<LXd4trap_1510_lhplt 源石晶簇 plot_lhplt level_exp level_expQ击败<@trap.monster>辐能源石虫时,获得<@trap.drop>培训手册。 plot_lhplt开启技能时,使周围<@trap.number>4格未部署的地形模块变为<源石晶簇>。后续生成的<源石晶簇>将不再生成新的<源石晶簇> 衍生方式:<源石矿场>被击破<@trap.number>3次后,将变为<源石晶簇>。处于不稳定状态的源石晶簇,呈现出明显的扩张倾向。活性化的源石微粒随着风和水流向远处播散,如果不加以控制,它造成的影响将难以估量,甚至可能成为天灾的诱因。enemy_1352_eslimeF生成时,会在周围4格生成<@trap.monster>辐能源石虫。 plot_lhpltpu<n (8DP``ltrap_1509_lhbot 勘探器 plot_lhbot gacha_normal plot_lhbot部署后技能持续期间可以攻击造成法术伤害;若部署在<富集矿区>上,可在技能结束后使其变为<源石矿场>。为野外勘探任务特别设计的便携式探矿设备,尽管操作界面已经足够简洁明了,罗德岛还是要求干员们必须严格按照说明手册进行操作,以免误触启动机器内置的火控系统。 plot_lhmine2 plot_lhbotwn ,@$4trap_1507_lhukmid$击破<源石矿场>时,获得<@trap.drop>封装矿核。 plot_lhmine2击破后获得少量<@trap.drop>封装矿核。 衍生方式:<晶簇稳定器>开启技能时,将摧毁自身以及攻击范围内的所有<源石晶簇>,并使所在格变为<源石矿场>。已经完成勘探的源石矿脉,经过罗德岛谨慎评估后决定开采。源石矿产是发展源石工业的根基,但矿石开采与精炼中造成的污染物泄漏已成为源石污染的一大源头。 plot_lhmine3z ,@$4trap_1507_lhukmi$t{ plot_lhmine{ plot_lhbot 源石矿场 plot_lhmine2 gacha_normal0 gacha_normal>击破<源石矿场>时,获得<@trap.drop>封装矿核。 plot_lhmine2击破后获得少量<@trap.drop>封装矿核。 衍生方式:在<富集矿区>上部署<勘探器>后,将变为<源石矿场>。已经完成勘探的源石矿脉,经过罗德岛谨慎评估后决定开采。源石矿产是发展源石工业的根基,但矿石开采与精炼中造成的污染物泄漏已成为源石污染的一大源头。 plot_lhmine20&0  $(,&  4DPP\trap_1508_lhmine 富集矿区 plot_lhmine plot_lhmine7在其上部署<勘探器>将变为成<源石矿场>。 plot_lhmine~  ,@\htrap_1524_lhport$t plot_lhtown plot_lhhe 装卸机 plot_lhportrandom_asc_model,random_asc_modelu开启技能所生成的运输汽艇抵达目的地时,可获得所有类型的<@trap.drop>精英进阶信物。 plot_lhportt开启技能时,若场上有其他通过<河流>联通的<装卸机>,将生成运输汽艇延<河流>前往对应<装卸机>,抵达后可获得资源,目的地距离越远可获取资源数量越多。 衍生方式:<河流>周围<@trap.number>4格存在<侦测中心>时,<河流>变为<装卸机>。(每个<侦测中心>仅能生成一个<装卸机>)为人工河道准备的轻型装卸机,经由侦测系统进行智能化调度,能够便捷地为罗德岛运输艇分配物资,协助完成货运任务。越是身处艰险的境地,越要维持同伴之间的联系,团结才能共克难关。 plot_lhport0&8 $(,0 4&(8\\trap_1506_lhhe$̃ plot_lhplt plot_lhhe被污染的河流 plot_lhphe plot_lhphe 周围<@trap.number>4格干员每秒<@trap.debuff>遭受伤害,同时攻击力<@trap.number>+50%。 衍生方式:<河流>周围存在<源石晶簇>时,场上所有与之相连的<河流>/<沃土>,将变为<被污染的河流>/<被污染的沃土>。被活性源石污染的河流。在天灾爆发的区域常能观察到布满晶簇的河滩,受污染的河水会呈现出与平常完全不同的颜色。 plot_lhphe0|&@ (,048 $<&,<DPdHT<ttrap_1506_lhhe河流 plot_lhherandom_asc_model@ level_expr击败<@trap.monster>码头水手或<@trap.monster>潜水员时,立即获得<@trap.drop>培训手册。random_asc_modelu击败<@trap.monster>潜水员时,获得<@trap.drop>狙击进阶信物、<@trap.drop>特种进阶信物。Lrandom_asc_modelx击败<@trap.monster>码头水手时,获得<@trap.drop>近卫进阶信物、<@trap.drop>先锋进阶信物。 plot_lhhe+仅可部署在地图边缘格或<河流>周围<@trap.number>4格。周围其他<地形>的效果提高。周围<@trap.number>4格有地面时,向其灌溉使其变为<沃土>。 <沃土>:使其上的干员攻击力与生命值<@trap.number>+50%,<田地>/<温室拱棚>产量提高。人工修建的河道,就近引来了水源。河流消解了荒地的渴意,解决了沿岸农业与工业建设的用水问题,维持着前哨支点来之不易的稳定生态。 enemy_1158_divmanenemy_1160_hvyslrp联通地面后,每次开启技能时生成1只<@trap.monster>码头水手或<@trap.monster>潜水员。 plot_lhport plot_lhphe plot_lhhe00Dpx trap_1505_lhfrstD plot_lhtree密林 plot_lhfrstasc_grd skill_expT击败<@trap.monster>提亚卡乌勇士时,获得<@trap.drop>技巧手册。$asc_pioZ击败<@trap.monster>提亚卡乌勇士时,获得<@trap.drop>先锋进阶信物。asc_grdZ击败<@trap.monster>提亚卡乌勇士时,获得<@trap.drop>近卫进阶信物。 plot_lhfrst所有干员攻击力<@trap.number>+20。 衍生方式:场上同时部署<@trap.number>1×3格<林地>,将变为<密林>。枝繁叶茂的密林,树木竞相争高,反而给树下的生物留出了更多生存空间。那些倒下的树木上长出了菌类,吃下菌类的动物被更高大的生物捕杀,捕食者死前倒在了新生的树苗旁。enemy_1098_cchmpnH形成<密林>时,会生成1只<@trap.monster>提亚卡乌勇士。 plot_lhfrst(<DPXXdxxtrap_1504_lhtree林地 plot_lhtreeasc_grd plot_lhtree+所有干员攻击力<@trap.number>+5。生长着多种树木的土地,不甚茂密的树冠投下了一片阴凉。生长在荒地的林木往往扎根极深,松散的砂土也因此被紧固。树叶凋零腐烂,这片土地成为孕育更多生命的温床。 plot_lhfrst plot_lhtreet0&@ (,048 $<&0DpxPltrap_1503_lhshanl  plot_lhrock山脉 plot_lhshanasc_cstx skill_expN击败<@trap.monster>守墓石像时,获得<@trap.drop>技巧手册。pasc_supT击败<@trap.monster>守墓石像时,获得<@trap.drop>辅助进阶信物。asc_cstT击败<@trap.monster>守墓石像时,获得<@trap.drop>术师进阶信物。 plot_lhshan所有干员最大生命值<@trap.number>+500。 衍生方式:场上同时部署的<@trap.number>3×3格<岩石>,将变为<山脉>。地形复杂的山岭,山势起伏不定。因气候条件不同形成了多种多样的生态环境,成为诸多动植物赖以生存的家园,其中还蕴藏着丰富的金属矿产。enemy_1172_dugagoB形成<山脉>时,会生成1只<@trap.monster>守墓石像。 plot_lhshan0<&< (,04 $8&(<DPXXdtrap_1502_lhrock岩石 plot_lhrockasc_cst plot_lhrock所有干员最大生命值<@trap.number>+25,周围<@trap.number>8格每有一个<岩石>,最大生命值<@trap.number>+5。由成分复杂的沉积物固结形成的石块。岩石富含多种矿物质,是重要的建筑材料与工业原料。开采石料并从中提炼金属,是在荒地开展生产建设的必要步骤。 plot_lhshan plot_lhrock0@&< (,04 $8&,@lttrap_1501_lhpark plot_lhgras花丛 plot_lhpark level_exp level_exp9部署后立即获得更多<@trap.drop>培训手册。 plot_lhpark部署后立即获得更多<@trap.number>培训手册,场上每个<花丛>使所有干员每秒回复<@trap.number>1点生命值。 衍生方式:场上同时部署<@trap.number>5个<草丛>时,所有已部署和后续部署的<草丛>将变为<花丛>。缀满花苞的连片草丛。趋于稳定的水土环境引来了更多小型生物,它们带来了开花植物的种子。花丛里的物种数量不断增长,其中不乏富有药用价值的草木。 plot_lhparkT0<&< (,04 $8&(<DP\trap_1500_lhgras草丛 plot_lhgras level_exp level_exp9部署后立即获得一些<@trap.drop>培训手册。 plot_lhgras9部署后立即获得一些<@trap.drop>培训手册。生长着杂草的土地。草类以其根系保持水土,并为小型生物提供遮蔽和保护。让干裂沙化的土地长出草丛,是在荒地进行地形改造的第一步。 plot_lhpark plot_lhgras<Pl <HLP L P T X  \  PTX\` dhTX<1h 31054 mileStone_60@_;1h '4001 mileStone_59F':1h *30115 mileStone_5891h z3401 mileStone_5781h 30094 mileStone_566@~71h8furni_act1vhalfidle_bonsai_01 mileStone_55`O61h 3303 mileStone_54 51h 31043 mileStone_53>41h "2004 mileStone_5231h r30063 mileStone_51ރ21h '4001 mileStone_50.i11h 30125 mileStone_49~?01h b 3302 mileStone_48΄P/1h 30115 mileStone_47 .1h 2003 mileStone_46n-1h R31043 mileStone_45p,1h '4001 mileStone_44u+1h 30155 mileStone_43^pP*1h B3401 mileStone_42*)1h 30063 mileStone_41p(1h 3303 mileStone_40N'1h 230115 mileStone_39&1h 2004 mileStone_38%1h 31054 mileStone_37>0$1h "'4001 mileStone_36`a#h4nchar_4017_puzzle@shining#3 mileStone_35@E"h 31043 mileStone_34> )!h " 3302 mileStone_33  h r30063 mileStone_32މh 2003 mileStone_31.h 30094 mileStone_30~Ph b'4001 mileStone_29Ίh 30115 mileStone_28ph 3401 mileStone_27nwh R31043 mileStone_26_h 3303 mileStone_25 Hh 30125 mileStone_24^0h B2004 mileStone_23@h 30063 mileStone_22h '4001 mileStone_21`h,.mod_unlock_token mileStone_20h  3302 mileStone_19h 31054 mileStone_18F h *2003 mileStone_17`h z30115 mileStone_16h '4001 mileStone_156~h 31043 mileStone_14p h j3401 mileStone_13֏pb h 30155 mileStone_12&`T h 3303 mileStone_11vPF h Z30063 mileStone_10< h 2004 mileStone_9f3h 30115 mileStone_80*h 6'4001 mileStone_7 h ~30094 mileStone_6>ph  3302 mileStone_5h 31043 mileStone_4Βh V2003 mileStone_3` h 30063 mileStone_2h '4001 mileStone_1 (4<\ x ȱ : (8HdirectionGachaPool 特约任命 gacha_direct4$dc p X @ $ t\D,hL4hP4|`H,x`D(x`H0dH0|dL4tX< char_4204_mantrachar_4182_oblvnschar_1044_hsgma2char_4195_radianchar_4202_harukachar_1043_leizi2char_1042_phatm2char_4064_mlynarchar_1032_excu2char_4011_lessngchar_1014_nearl2char_485_pallaschar_4121_zuolechar_188_helagechar_1019_siege2char_4098_vvanachar_1026_gvial2char_4116_blkkgtchar_4009_irene char_010_chenchar_4058_pepechar_4145_ulpiachar_4088_hodrerchar_4082_qiubaichar_2024_chyuechar_263_skadi char_2026_yuchar_4194_rmixerchar_1034_jesca2char_4039_hornchar_416_zumamachar_4065_judgechar_2014_nian char_2025_shuchar_423_blemshchar_136_hsgumachar_4179_monstrchar_1020_reed2char_1016_agoat2char_4042_lumenchar_179_cgbirdchar_147_shiningchar_1039_thorn2 char_4123_elachar_4048_dorothchar_4132_asclnchar_437_mizukichar_1023_ghost2char_474_gladychar_1041_angel2 char_225_haakchar_1033_swire2char_322_lmleechar_1502_croslychar_1029_yato2char_1028_texas2char_245_cellochar_4072_ironmnchar_2023_lingchar_1031_slent2char_4134_cetsyrchar_1012_skadi2char_248_mgllan char_358_lisachar_206_gnosischar_450_necraschar_1040_blaze2char_4046_ebnhlzchar_1038_whitw2char_377_gdglow char_4080_linchar_426_billrochar_4141_marcilchar_2015_duskchar_4133_logoschar_4027_heyakchar_213_mostmachar_4087_ineschar_249_mlysschar_427_vigilchar_4026_vulpischar_420_flamtl char_362_sagachar_479_sleachchar_222_bpipechar_112_siegechar_4138_narant char_4117_raychar_1013_chen2char_1035_wisdelchar_391_rosmonchar_2012_typhon char_197_poca char_113_cqbwchar_4193_lemuenchar_430_fartthchar_340_shwaz char_456_ashchar_332_archetdirectionGachaPool| 8DT gachaPac6核心机动密令·β gacha_pac6,!4char_003_kaltschar_4146_nymphchar_2013_cerber gachaPac6X 8DT gachaPac5核心机动密令·α gacha_pac5"4char_350_surtrchar_311_mudrokchar_400_weedy gachaPac50 8DT gachaPac4精锐机动密令·β gacha_pac4"< char_4055_bgsnowchar_1024_hbisc2char_1011_lava2 gachaPac4 8DT gachaPac3精锐机动密令·α gacha_pac3#8 char_4010_etlchichar_4131_oddachar_497_ctable gachaPac3^ 8DT gachaPac2标准机动密令·β gacha_pac2$L4char_492_quercuchar_4071_peperchar_166_skfirechar_1021_kroos2 gachaPac2R 8DT gachaPac1标准机动密令·α gacha_pac1%L4char_478_kirarachar_148_nearlchar_274_astesichar_401_elysm gachaPac1B(8HXnewPlayerGachaPool 专项任命gacha_newplayer& |dL4char_017_huangchar_293_thornschar_172_svrashchar_264_f12yinchar_202_demknichar_250_phatomchar_291_aglinachar_472_pasngrchar_180_amgoatchar_134_ifritchar_300_phenxichar_103_angelnewPlayerGachaPool4 $4DTnormalGachaPool 随机任命 gacha_normalP(normalGachaPool|d|><>==|=<=<<|<<<;;|;<;::t:4:99t94988l8,877d7$766d6$655\5544L4 433D322x28211x18100p0,0//l/$/..\..--T- -,,D,,+|+4+**d*$*))\))((\((''L' '&&@&&%p%0%$$p$($##\##""H""!!D! t 4 l,d\TTL @x0h(h P@t,d$\@8p0 p 0 p ( ` `  P  H8x0`Hx0X t(LL$char_4208_wintimchar_4208_wintim$char_4207_branchchar_4207_branch$.char_4204_mantrachar_4204_mantra($char_4186_tmorischar_4186_tmoris`(lchar_4185_amorischar_4185_amoris(char_4184_dolrischar_4184_dolris(char_4183_mortischar_4183_mortis8(Dchar_4182_oblvnschar_4182_oblvns$char_1044_hsgma2char_1044_hsgma2$char_4199_makirichar_4199_makiri$bchar_4195_radianchar_4195_radianL$char_4198_christchar_4198_christ char_4203_kichichar_4203_kichi$&char_4202_harukachar_4202_haruka$jchar_4196_reckprchar_4196_reckprT$char_1043_leizi2char_1043_leizi2 char_4191_tippichar_4191_tippi$.char_1042_phatm2char_1042_phatm2$rchar_4064_mlynarchar_4064_mlynar\$char_4010_etlchichar_4010_etlchi char_1032_excu2char_1032_excu2$6char_4011_lessngchar_4011_lessng $zchar_1014_nearl2char_1014_nearl2d char_485_pallaschar_485_pallas char_4121_zuolechar_4121_zuole 6char_188_helagechar_188_helage$rchar_1019_siege2char_1019_siege2\ char_4098_vvanachar_4098_vvana char_350_surtrchar_350_surtr$.char_1026_gvial2char_1026_gvial2 rchar_017_huangchar_017_huangT$char_4116_blkkgtchar_4116_blkkgt char_4009_irenechar_4009_irene . char_010_chen char_010_chen jchar_4058_pepechar_4058_pepeL char_4145_ulpiachar_4145_ulpia$char_4088_hodrerchar_4088_hodrer$& char_4082_qiubaichar_4082_qiubai j char_293_thornschar_293_thornsL char_172_svrashchar_172_svrash char_2024_chyuechar_2024_chyue !char_264_f12yinchar_264_f12yin Z!char_263_skadichar_263_skadi< ! char_2026_yu char_2026_yux$!char_4194_rmixerchar_4194_rmixer$"char_1034_jesca2char_1034_jesca2 Z"char_4039_hornchar_4039_horn< "char_416_zumamachar_416_zumamax "char_4065_judgechar_4065_judge #char_311_mudrokchar_311_mudrok J#char_2014_nianchar_2014_nian, # char_2025_shu char_2025_shuh #char_423_blemshchar_423_blemsh #char_202_demknichar_202_demkni :$char_136_hsgumachar_136_hsguma$v$char_4179_monstrchar_4179_monstr` $char_1020_reed2char_1020_reed2$$char_1016_agoat2char_1016_agoat2 :%char_4042_lumenchar_4042_lumen v%char_003_kaltschar_003_kaltsX %char_179_cgbirdchar_179_cgbird$%char_147_shiningchar_147_shining$2&char_1039_thorn2char_1039_thorn2$( char_4123_ela char_4123_ela\$&char_4048_dorothchar_4048_doroth &char_4132_asclnchar_4132_ascln 6'char_437_mizukichar_437_mizuki$r'char_1023_ghost2char_1023_ghost2\ 'char_474_gladychar_474_glady$'char_1041_angel2char_1041_angel2 6( char_225_haak char_225_haak r(char_400_weedychar_400_weedyT$(char_1033_swire2char_1033_swire2 (char_322_lmleechar_322_lmlee$.)char_1502_croslychar_1502_crosly$$char_1029_yato2char_1029_yato2X$)char_1028_texas2char_1028_texas2 )char_250_phatomchar_250_phatom 2*char_245_cellochar_245_cello$n*char_4072_ironmnchar_4072_ironmnX *char_2023_lingchar_2023_ling$*char_1031_slent2char_1031_slent2$2+char_4134_cetsyrchar_4134_cetsyr$v+char_1012_skadi2char_1012_skadi2` +char_248_mgllanchar_248_mgllan + char_358_lisa char_358_lisa 2,char_291_aglinachar_291_aglina n,char_206_gnosischar_206_gnosisP ,char_450_necraschar_450_necras$,char_1040_blaze2char_1040_blaze2 *-char_4146_nymphchar_4146_nymph $f-char_4046_ebnhlzchar_4046_ebnhlzP$-char_1038_whitw2char_1038_whitw2 -char_377_gdglowchar_377_gdglow *. char_4080_lin char_4080_lin  f.char_426_billrochar_426_billroH .char_472_pasngrchar_472_pasngr(char_4141_marcilchar_4141_marcil &/char_2015_duskchar_2015_dusk b/char_4133_logoschar_4133_logosD /char_4027_heyakchar_4027_heyak$/char_2013_cerberchar_2013_cerber 0char_180_amgoatchar_180_amgoat Z0char_213_mostmachar_213_mostma< 0char_134_ifritchar_134_ifritx 0char_4087_ineschar_4087_ines 1char_249_mlysschar_249_mlyss J1char_427_vigilchar_427_vigil,$1char_4026_vulpischar_4026_vulpisp 1char_420_flamtlchar_420_flamtl 2 char_362_saga char_362_saga B2char_479_sleachchar_479_sleach$ ~2char_222_bpipechar_222_bpipe` 2char_112_siegechar_112_siege$2char_4138_narantchar_4138_narant :3 char_4117_ray char_4117_ray v3char_1013_chen2char_1013_chen2X$3char_1035_wisdelchar_1035_wisdel 3char_391_rosmonchar_391_rosmon$24char_2012_typhonchar_2012_typhon v4 char_197_poca char_197_pocaX 4char_300_phenxichar_300_phenxi 4 char_113_cqbw char_113_cqbw$*5char_4193_lemuenchar_4193_lemuen n5char_430_fartthchar_430_fartthP$5char_4055_bgsnowchar_4055_bgsnow 5char_340_shwazchar_340_shwaz$ܨ char_456_ash char_456_ash j6char_332_archetchar_332_archetL 6char_103_angelchar_103_angel$6char_4151_tinmanchar_4151_tinman$ةchar_4124_ianachar_4124_iana $f7char_4016_kazemachar_4016_kazemaP 7 char_369_bena char_369_bena$7char_4171_wulfenchar_4171_wulfen$ܪchar_458_rfrostchar_458_rfrost j8char_451_robinchar_451_robinL$8char_4036_forcerchar_4036_forcer 8char_241_pandachar_241_panda &9char_478_kirarachar_478_kirara b9char_215_manticchar_215_manticD 9 char_487_bobb char_487_bobb$9char_4102_threyechar_4102_threye$:char_4172_xingzhchar_4172_xingzh b:char_492_quercuchar_492_quercuD(Pchar_4019_ncdeerchar_4019_ncdeer :char_343_tknogichar_343_tknogi ";char_4045_heidichar_4045_heidi ^; char_101_sora char_101_sora@$;char_4178_alannachar_4178_alanna ;char_4162_cathychar_4162_cathy <char_433_windftchar_433_windft$V<char_4122_grabdschar_4122_grabds@ <char_4032_provschar_4032_provs| <char_326_glacuschar_326_glacus =char_195_glassbchar_195_glassb N=char_4079_hainichar_4079_haini0 =char_254_vodfoxchar_254_vodfoxl =char_174_slbellchar_174_slbell$>char_4105_almondchar_4105_almond F>char_383_snsantchar_383_snsant( >char_173_slchanchar_173_slchand$>char_4015_spuriachar_4015_spuria$?char_4177_brigidchar_4177_brigid$F?char_4104_coldstchar_4104_coldst0$?char_1027_greyy2char_1027_greyy2t ?char_4043_eratochar_4043_erato @char_363_toddichar_363_toddi$F@char_4014_lunacuchar_4014_lunacu0 @char_218_cuttlechar_218_cuttlel @ char_158_milu char_158_milu$Achar_4006_melntechar_4006_melnte FAchar_145_provechar_145_prove($Achar_4148_philaechar_4148_philael Achar_464_cementchar_464_cement Bchar_422_aurorachar_422_aurora >Bchar_493_firwhlchar_493_firwhl  zBchar_431_ashlokchar_431_ashlok\$Bchar_4047_pianstchar_4047_pianst$Bchar_4025_aprot2char_4025_aprot2 >Cchar_378_asbestchar_378_asbest  zCchar_163_hpstschar_163_hpsts\ Cchar_304_zebrachar_304_zebra$char_457_blitzchar_457_blitz 2Dchar_325_bisonchar_325_bison nDchar_201_moeshdchar_201_moeshdP$Dchar_4137_udflowchar_4137_udflow Dchar_107_liskamchar_107_liskam *Echar_4155_talrchar_4155_talr  fEchar_455_nothinchar_455_nothinH Echar_214_kafkachar_214_kafka Echar_243_waaifuchar_243_waaifu F char_144_red char_144_red$char_4143_sensichar_4143_sensi<$Fchar_4109_baslinchar_4109_baslin F char_226_hmau char_226_hmau Gchar_148_nearlchar_148_nearl$RGchar_4139_papyrschar_4139_papyrs< Gchar_4071_peperchar_4071_peperx Gchar_494_vendlachar_494_vendla$Hchar_1024_hbisc2char_1024_hbisc2$RHchar_4114_haroldchar_4114_harold< Hchar_449_gliderchar_449_gliderx Hchar_473_mberrychar_473_mberry$Ichar_4173_nowellchar_4173_nowell RIchar_436_whisprchar_436_whispr4 Ichar_348_ceylonchar_348_ceylonp I char_402_tuye char_402_tuye Jchar_345_folnicchar_345_folnic BJchar_171_bldskchar_171_bldsk$ ~Jchar_108_silentchar_108_silent`$Jchar_4140_lasherchar_4140_lasher Jchar_336_folivochar_336_folivo :Kchar_242_otterchar_242_otter vKchar_4164_tecnochar_4164_tecnoX Kchar_4081_warmychar_4081_warmy Kchar_499_kaitouchar_499_kaitou$*Lchar_4054_malistchar_4054_malist nLchar_4040_rockrchar_4040_rockrP Lchar_4013_kjerachar_4013_kjera Lchar_341_sntllachar_341_sntlla "Mchar_1011_lava2char_1011_lava2 ^Mchar_373_lionhdchar_373_lionhd@$Mchar_4110_delphnchar_4110_delphn Mchar_297_hamonichar_297_hamoni N char_338_iris char_338_iris VN char_388_mint char_388_mint8 Nchar_344_beewaxchar_344_beewaxt N char_135_halo char_135_halo Ochar_306_leizichar_306_leizi FOchar_166_skfirechar_166_skfire( Ochar_466_qanikchar_466_qanikd Ochar_411_tomimichar_411_tomimi Ochar_405_absinchar_405_absin 6Pchar_164_nightmchar_164_nightm rPchar_002_amiyachar_002_amiyaT Pchar_446_aromachar_446_aroma Pchar_489_serumchar_489_serum &Qchar_346_aostachar_346_aosta bQ char_279_excu char_279_excuD$Qchar_4078_bdhkgtchar_4078_bdhkgt Q char_379_sesa char_379_sesa Rchar_219_meteochar_219_meteo ZRchar_498_insidechar_498_inside<$Rchar_1021_kroos2char_1021_kroos2 R char_365_aprl char_365_aprl Schar_367_swllowchar_367_swllow RSchar_204_platnmchar_204_platnm4 Schar_129_bluepchar_129_bluepp$Schar_4187_gracebchar_4187_graceb Tchar_4131_oddachar_4131_odda$JTchar_4083_chimeschar_4083_chimes4 Tchar_486_takilachar_486_takilap$Tchar_4066_highmochar_4066_highmo U char_421_crow char_421_crow(char_1030_noirc2char_1030_noirc28  Uchar_475_akafyuchar_475_akafyut  Uchar_333_siderochar_333_sidero  Vchar_274_astesichar_274_astesi $char_4126_fuzechar_4126_fuze,  Vchar_230_savagechar_230_savageh  Vchar_356_brocachar_356_broca  Vchar_143_ghostchar_143_ghost $char_459_tachakchar_459_tachak  zWchar_252_bibeakchar_252_bibeak\  W char_194_leto char_194_leto  W char_294_ayer char_294_ayer  .Xchar_140_whitewchar_140_whitew  jXchar_157_dagdachar_157_dagdaL  Xchar_415_flintchar_415_flint  Xchar_155_tigerchar_155_tiger $char_4142_laioschar_4142_laios  ^Ychar_154_morganchar_154_morgan@  Ychar_131_flamebchar_131_flameb|  Ychar_106_frankachar_106_franka $char_4125_rdocchar_4125_rdoc $RZchar_4106_bryotachar_4106_bryota< Zchar_265_sophiachar_265_sophiax Zchar_308_swirechar_308_swire$[char_4052_surferchar_4052_surfer$char_4144_chilcchar_4144_chilc8$[char_4017_puzzlechar_4017_puzzle| [char_497_ctablechar_497_ctable \char_4147_mitmchar_4147_mitm N\char_476_blkngtchar_476_blkngt0$\char_4119_wanqinchar_4119_wanqint \char_401_elysmchar_401_elysm ]char_1036_fang2char_1036_fang2 F]char_496_wildmnchar_496_wildmn( ]char_261_sddragchar_261_sddragd ]char_220_granichar_220_grani$]char_4023_rfalcnchar_4023_rfalcn >^char_488_buildrchar_488_buildr  z^char_349_chiavechar_349_chiave\ ^char_102_texaschar_102_texas ^char_115_headbrchar_115_headbr$._char_4163_rosesachar_4163_rosesa r_char_275_breezechar_275_breezeT _char_128_plosischar_128_plosis$_char_4165_ctrailchar_4165_ctrail$.`char_4107_vrdantchar_4107_vrdant r`char_277_sqrrelchar_277_sqrrelT `char_355_ethanchar_355_ethan `char_484_robrtachar_484_robrta &achar_258_podegochar_258_podego bachar_183_skgoatchar_183_skgoatD achar_110_deepclchar_110_deepcl achar_260_durnarchar_260_durnar bchar_196_sunbrchar_196_sunbr Rbchar_4130_lutonchar_4130_luton4 bchar_381_bubblechar_381_bubblep bchar_150_snakekchar_150_snakek c char_199_yak char_199_yak Bcchar_4041_chnutchar_4041_chnut$ ~cchar_385_finlppchar_385_finlpp` cchar_181_flowerchar_181_flower cchar_298_susurochar_298_susuro 2dchar_187_cchealchar_187_ccheal ndchar_117_myrrhchar_117_myrrhP d char_236_rope char_236_rope dchar_272_strongchar_272_strong "echar_237_gravelchar_237_gravel ^echar_445_wscootchar_445_wscoot@ echar_491_humuschar_491_humus|$echar_4063_quartzchar_4063_quartz fchar_337_utagechar_337_utage Vfchar_301_cutterchar_301_cutter8 fchar_347_jakselchar_347_jakselt fchar_137_brownbchar_137_brownb gchar_185_frncatchar_185_frncat Fgchar_127_estellchar_127_estell($4char_4067_lolxhchar_4067_lolxhh gchar_271_spikeschar_271_spikes gchar_193_frostlchar_193_frostl :hchar_159_peacokchar_159_peacok vhchar_289_gyukichar_289_gyukiX hchar_130_dobermchar_130_doberm hchar_452_bstalkchar_452_bstalk *ichar_151_myrtlechar_151_myrtle  fichar_290_vignachar_290_vignaH ichar_149_scavechar_149_scave ichar_198_blackdchar_198_blackd jchar_4100_caperchar_4100_caper$Vjchar_4062_totterchar_4062_totter@ jchar_366_acdropchar_366_acdrop| jchar_302_glazechar_302_glaze kchar_440_pinecnchar_440_pinecn Nk char_118_yuki char_118_yuki0k char_133_mm char_133_mmd kchar_190_clourchar_190_clour kchar_126_shotstchar_126_shotst 6lchar_235_jesicachar_235_jesica  rlchar_4004_puddchar_4004_puddT  lchar_469_indigochar_469_indigo  lchar_328_cammouchar_328_cammou  &mchar_253_greyychar_253_greyy! bmchar_109_fmoutchar_109_fmoutD! mchar_141_nightschar_141_nights! mchar_278_orchidchar_278_orchid! nchar_210_stwardchar_210_stward! Rnchar_212_anselchar_212_ansel4" nchar_120_hibiscchar_120_hibiscp" n char_121_lava char_121_lava" ochar_282_catapchar_282_catap" Bochar_211_adnachchar_211_adnach$# ~ochar_124_krooschar_124_kroos`# o char_284_spot char_284_spot# ochar_122_beaglechar_122_beagle# 2pchar_209_ardignchar_209_ardign$ npchar_281_popkachar_281_popkaP$ p char_283_midn char_283_midn$ pchar_208_melanchar_208_melan$ "qchar_192_falcochar_192_falco% ^qchar_240_wyvernchar_240_wyvern@% q char_123_fang char_123_fang|% qchar_009_12fcechar_009_12fce% rchar_501_durinchar_501_durin% Nr char_503_rang char_503_rang0& rchar_500_noircchar_500_noircl& rchar_502_nbladechar_502_nblade&$schar_4188_confeschar_4188_confes&$Fschar_4093_frstonchar_4093_frston0'$schar_4136_phonorchar_4136_phonort' schar_4091_ulikachar_4091_ulika'(char_4077_palicochar_4077_palico'$Rtchar_4000_jnightchar_4000_jnight<( tchar_376_therexchar_376_therexx( tchar_286_cast3char_286_cast3( uchar_285_medic2char_285_medic2Id0x x )`x,Hd4PD?equip_accessory_18equip_accessory_18_a_1?equip_accessory_17equip_accessory_17_a_1ԫ?equip_accessory_16equip_accessory_16_a_1?equip_accessory_15equip_accessory_15_a_1d?equip_accessory_14equip_accessory_14_a_1?equip_accessory_13equip_accessory_13_a_1?equip_accessory_12equip_accessory_12_a_1<?equip_accessory_11equip_accessory_11_a_1?equip_accessory_10equip_accessory_10_a_1̭?equip_accessory_9equip_accessory_9_a_1?equip_accessory_8equip_accessory_8_a_1\?equip_accessory_7equip_accessory_7_a_1?equip_accessory_6equip_accessory_6_a_1?equip_accessory_5equip_accessory_5_a_14?equip_accessory_4equip_accessory_4_a_1|?equip_accessory_3equip_accessory_3_a_1į?equip_accessory_2equip_accessory_2_a_1 ?equip_accessory_1equip_accessory_1_a_1equip_techbuff_accessory.x4h$XH?equip_armor_14equip_armor_14_a_1?equip_armor_13equip_armor_13_a_1<?equip_armor_12equip_armor_12_a_1|?equip_armor_11equip_armor_11_a_1?equip_armor_10equip_armor_10_a_1? equip_armor_9equip_armor_9_a_1<? equip_armor_8equip_armor_8_a_1|? equip_armor_7equip_armor_7_a_1? equip_armor_6equip_armor_6_a_1? equip_armor_5equip_armor_5_a_1<? equip_armor_4equip_armor_4_a_1|? equip_armor_3equip_armor_3_a_1? equip_armor_2equip_armor_2_a_1? equip_armor_1equip_armor_1_a_1equip_techbuff_armor2l $XH?equip_weapon_9equip_weapon_9_a_1̴?equip_weapon_8equip_weapon_8_a_1 ?equip_weapon_7equip_weapon_7_a_1L?equip_weapon_6equip_weapon_6_a_1?equip_weapon_5equip_weapon_5_a_1̵?equip_weapon_4equip_weapon_4_a_1 ?equip_weapon_3equip_weapon_3_a_1L?equip_weapon_2equip_weapon_2_a_1?equip_weapon_1equip_weapon_1_a_1equip_techbuff_weapon5L?equip_weapon_7equip_weapon_7_a_1equip_tutorialx5 &@ t 0 d TDx4h$Hd4P?equip_accessory_7equip_accessory_7_b_4@?equip_accessory_7equip_accessory_7_a_4?equip_accessory_6equip_accessory_6_a_4и?equip_accessory_18equip_accessory_18_a_4?equip_accessory_17equip_accessory_17_a_4`?equip_accessory_16equip_accessory_16_a_4?equip_accessory_15equip_accessory_15_a_4?equip_accessory_14equip_accessory_14_a_48?equip_accessory_13equip_accessory_13_a_4?equip_accessory_12equip_accessory_12_a_4Ⱥ?equip_accessory_11equip_accessory_11_a_4?equip_accessory_1equip_accessory_1_c_4X?equip_accessory_1equip_accessory_1_a_4? equip_armor_9equip_armor_9_a_4? equip_armor_8equip_armor_8_b_4 ? equip_armor_8equip_armor_8_a_4`? equip_armor_5equip_armor_5_d_4? equip_armor_5equip_armor_5_c_4? equip_armor_5equip_armor_5_b_4 ? equip_armor_5equip_armor_5_a_4`? equip_armor_4equip_armor_4_a_4? equip_armor_2equip_armor_2_b_4?equip_armor_14equip_armor_14_b_4 ?equip_armor_14equip_armor_14_a_4`?equip_armor_13equip_armor_13_a_4?equip_armor_12equip_armor_12_a_4?equip_armor_11equip_armor_11_a_4 ?equip_armor_10equip_armor_10_a_4`? equip_armor_1equip_armor_1_b_4?equip_weapon_9equip_weapon_9_a_4?equip_weapon_8equip_weapon_8_b_4 ?equip_weapon_8equip_weapon_8_a_4`?equip_weapon_7equip_weapon_7_a_4?equip_weapon_6equip_weapon_6_a_4?equip_weapon_5equip_weapon_5_d_4 ?equip_weapon_5equip_weapon_5_c_4`?equip_weapon_5equip_weapon_5_b_4?equip_weapon_5equip_weapon_5_a_4 equip_lv4@,[\L<p,`P @t0d TD x 4 h $ X  H  | 8 Tp$@\x,Hd4Pl?equip_accessory_9equip_accessory_9_a_3?equip_accessory_8equip_accessory_8_c_3?equip_accessory_8equip_accessory_8_b_3D?equip_accessory_8equip_accessory_8_a_3?equip_accessory_7equip_accessory_7_c_3?equip_accessory_7equip_accessory_7_b_3?equip_accessory_7equip_accessory_7_a_3d?equip_accessory_6equip_accessory_6_d_3?equip_accessory_6equip_accessory_6_c_3?equip_accessory_6equip_accessory_6_a_3<?equip_accessory_5equip_accessory_5_b_3?equip_accessory_5equip_accessory_5_a_3?equip_accessory_4equip_accessory_4_b_3?equip_accessory_4equip_accessory_4_a_3\?equip_accessory_3equip_accessory_3_b_3?equip_accessory_3equip_accessory_3_a_3?equip_accessory_2equip_accessory_2_b_34?equip_accessory_2equip_accessory_2_a_3|?equip_accessory_18equip_accessory_18_a_3?equip_accessory_17equip_accessory_17_a_3 ?equip_accessory_16equip_accessory_16_a_3T?equip_accessory_15equip_accessory_15_a_3?equip_accessory_14equip_accessory_14_a_3?equip_accessory_13equip_accessory_13_a_3,?equip_accessory_12equip_accessory_12_a_3t?equip_accessory_11equip_accessory_11_a_3?equip_accessory_10equip_accessory_10_a_3?equip_accessory_1equip_accessory_1_d_3L?equip_accessory_1equip_accessory_1_c_3?equip_accessory_1equip_accessory_1_b_3?equip_accessory_1equip_accessory_1_a_3$? equip_armor_9equip_armor_9_a_3d? equip_armor_8equip_armor_8_b_3? equip_armor_8equip_armor_8_a_3? equip_armor_7equip_armor_7_a_3$? equip_armor_6equip_armor_6_a_3d? equip_armor_5equip_armor_5_f_3? equip_armor_5equip_armor_5_e_3? equip_armor_5equip_armor_5_d_3$? equip_armor_5equip_armor_5_c_3d? equip_armor_5equip_armor_5_b_3? equip_armor_5equip_armor_5_a_3? equip_armor_4equip_armor_4_b_3$? equip_armor_4equip_armor_4_a_3d? equip_armor_3equip_armor_3_c_3? equip_armor_3equip_armor_3_b_3? equip_armor_3equip_armor_3_a_3$? equip_armor_2equip_armor_2_d_3d? equip_armor_2equip_armor_2_c_3? equip_armor_2equip_armor_2_b_3? equip_armor_2equip_armor_2_a_3$?equip_armor_14equip_armor_14_b_3d?equip_armor_14equip_armor_14_a_3?equip_armor_13equip_armor_13_a_3?equip_armor_12equip_armor_12_a_3$?equip_armor_11equip_armor_11_a_3d?equip_armor_10equip_armor_10_a_3? equip_armor_1equip_armor_1_d_3? equip_armor_1equip_armor_1_c_3$? equip_armor_1equip_armor_1_b_3d? equip_armor_1equip_armor_1_a_3?equip_weapon_9equip_weapon_9_a_3?equip_weapon_8equip_weapon_8_b_3$?equip_weapon_8equip_weapon_8_a_3d?equip_weapon_7equip_weapon_7_d_3?equip_weapon_7equip_weapon_7_c_3?equip_weapon_7equip_weapon_7_b_3$?equip_weapon_7equip_weapon_7_a_3d?equip_weapon_6equip_weapon_6_c_3?equip_weapon_6equip_weapon_6_b_3?equip_weapon_6equip_weapon_6_a_3$?equip_weapon_5equip_weapon_5_g_3d?equip_weapon_5equip_weapon_5_f_3?equip_weapon_5equip_weapon_5_e_3?equip_weapon_5equip_weapon_5_d_3$?equip_weapon_5equip_weapon_5_c_3d?equip_weapon_5equip_weapon_5_b_3?equip_weapon_5equip_weapon_5_a_3?equip_weapon_4equip_weapon_4_c_3$?equip_weapon_4equip_weapon_4_b_3d?equip_weapon_4equip_weapon_4_a_3?equip_weapon_3equip_weapon_3_c_3?equip_weapon_3equip_weapon_3_b_3$?equip_weapon_3equip_weapon_3_a_3d?equip_weapon_2equip_weapon_2_c_3?equip_weapon_2equip_weapon_2_b_3?equip_weapon_2equip_weapon_2_a_3$?equip_weapon_10equip_weapon_10_a_3d?equip_weapon_1equip_weapon_1_c_3?equip_weapon_1equip_weapon_1_b_3?equip_weapon_1equip_weapon_1_a_3 equip_lv3\Y,[\L<p,`P @t0d TD x 4 h $ X  H  | 8 Tp$@\x,Hd4P?equip_accessory_9equip_accessory_9_a_2?equip_accessory_8equip_accessory_8_c_2@?equip_accessory_8equip_accessory_8_b_2?equip_accessory_8equip_accessory_8_a_2?equip_accessory_7equip_accessory_7_c_2?equip_accessory_7equip_accessory_7_b_2`?equip_accessory_7equip_accessory_7_a_2?equip_accessory_6equip_accessory_6_d_2?equip_accessory_6equip_accessory_6_c_28?equip_accessory_6equip_accessory_6_a_2?equip_accessory_5equip_accessory_5_b_2?equip_accessory_5equip_accessory_5_a_2?equip_accessory_4equip_accessory_4_b_2X?equip_accessory_4equip_accessory_4_a_2?equip_accessory_3equip_accessory_3_b_2?equip_accessory_3equip_accessory_3_a_20?equip_accessory_2equip_accessory_2_b_2x?equip_accessory_2equip_accessory_2_a_2?equip_accessory_18equip_accessory_18_a_2?equip_accessory_17equip_accessory_17_a_2P?equip_accessory_16equip_accessory_16_a_2?equip_accessory_15equip_accessory_15_a_2?equip_accessory_14equip_accessory_14_a_2(?equip_accessory_13equip_accessory_13_a_2p?equip_accessory_12equip_accessory_12_a_2?equip_accessory_11equip_accessory_11_a_2?equip_accessory_10equip_accessory_10_a_2H?equip_accessory_1equip_accessory_1_d_2?equip_accessory_1equip_accessory_1_c_2?equip_accessory_1equip_accessory_1_b_2 ?equip_accessory_1equip_accessory_1_a_2h? equip_armor_9equip_armor_9_a_2? equip_armor_8equip_armor_8_b_2? equip_armor_8equip_armor_8_a_2(? equip_armor_7equip_armor_7_a_2h? equip_armor_6equip_armor_6_a_2? equip_armor_5equip_armor_5_f_2? equip_armor_5equip_armor_5_e_2(? equip_armor_5equip_armor_5_d_2h? equip_armor_5equip_armor_5_c_2? equip_armor_5equip_armor_5_b_2? equip_armor_5equip_armor_5_a_2(? equip_armor_4equip_armor_4_b_2h? equip_armor_4equip_armor_4_a_2? equip_armor_3equip_armor_3_c_2? equip_armor_3equip_armor_3_b_2(? equip_armor_3equip_armor_3_a_2h? equip_armor_2equip_armor_2_d_2? equip_armor_2equip_armor_2_c_2? equip_armor_2equip_armor_2_b_2(? equip_armor_2equip_armor_2_a_2h?equip_armor_14equip_armor_14_b_2?equip_armor_14equip_armor_14_a_2?equip_armor_13equip_armor_13_a_2(?equip_armor_12equip_armor_12_a_2h?equip_armor_11equip_armor_11_a_2?equip_armor_10equip_armor_10_a_2? equip_armor_1equip_armor_1_d_2(? equip_armor_1equip_armor_1_c_2h? equip_armor_1equip_armor_1_b_2? equip_armor_1equip_armor_1_a_2?equip_weapon_9equip_weapon_9_a_2(?equip_weapon_8equip_weapon_8_b_2h?equip_weapon_8equip_weapon_8_a_2?equip_weapon_7equip_weapon_7_d_2?equip_weapon_7equip_weapon_7_c_2(?equip_weapon_7equip_weapon_7_b_2h?equip_weapon_7equip_weapon_7_a_2?equip_weapon_6equip_weapon_6_c_2?equip_weapon_6equip_weapon_6_b_2(?equip_weapon_6equip_weapon_6_a_2h?equip_weapon_5equip_weapon_5_g_2?equip_weapon_5equip_weapon_5_f_2?equip_weapon_5equip_weapon_5_e_2(?equip_weapon_5equip_weapon_5_d_2h?equip_weapon_5equip_weapon_5_c_2?equip_weapon_5equip_weapon_5_b_2?equip_weapon_5equip_weapon_5_a_2(?equip_weapon_4equip_weapon_4_c_2h?equip_weapon_4equip_weapon_4_b_2?equip_weapon_4equip_weapon_4_a_2?equip_weapon_3equip_weapon_3_c_2(?equip_weapon_3equip_weapon_3_b_2h?equip_weapon_3equip_weapon_3_a_2?equip_weapon_2equip_weapon_2_c_2?equip_weapon_2equip_weapon_2_b_2(?equip_weapon_2equip_weapon_2_a_2h?equip_weapon_10equip_weapon_10_a_2?equip_weapon_1equip_weapon_1_c_2?equip_weapon_1equip_weapon_1_b_2(?equip_weapon_1equip_weapon_1_a_2 equip_lv2r * 4 h $ X  H|8l(\x,Hd4P0?equip_accessory_9equip_accessory_9_a_1x?equip_accessory_8equip_accessory_8_a_1?equip_accessory_7equip_accessory_7_a_1?equip_accessory_6equip_accessory_6_a_1P?equip_accessory_5equip_accessory_5_a_1?equip_accessory_4equip_accessory_4_a_1?equip_accessory_3equip_accessory_3_a_1(?equip_accessory_2equip_accessory_2_a_1p?equip_accessory_18equip_accessory_18_a_1?equip_accessory_17equip_accessory_17_a_1?equip_accessory_16equip_accessory_16_a_1H?equip_accessory_15equip_accessory_15_a_1?equip_accessory_14equip_accessory_14_a_1?equip_accessory_13equip_accessory_13_a_1 ?equip_accessory_12equip_accessory_12_a_1h?equip_accessory_11equip_accessory_11_a_1?equip_accessory_10equip_accessory_10_a_1?equip_accessory_1equip_accessory_1_a_1@? equip_armor_9equip_armor_9_a_1? equip_armor_8equip_armor_8_a_1? equip_armor_7equip_armor_7_a_1? equip_armor_6equip_armor_6_a_1@? equip_armor_5equip_armor_5_a_1? equip_armor_4equip_armor_4_a_1? equip_armor_3equip_armor_3_a_1? equip_armor_2equip_armor_2_a_1@?equip_armor_14equip_armor_14_a_1?equip_armor_13equip_armor_13_a_1?equip_armor_12equip_armor_12_a_1?equip_armor_11equip_armor_11_a_1@?equip_armor_10equip_armor_10_a_1? equip_armor_1equip_armor_1_a_1?equip_weapon_9equip_weapon_9_a_1?equip_weapon_8equip_weapon_8_a_1@?equip_weapon_7equip_weapon_7_a_1?equip_weapon_6equip_weapon_6_a_1?equip_weapon_5equip_weapon_5_a_1?equip_weapon_4equip_weapon_4_a_1@?equip_weapon_3equip_weapon_3_a_1?equip_weapon_2equip_weapon_2_a_1?equip_weapon_10equip_weapon_10_a_1   ?equip_weapon_1equip_weapon_1_a_1 equip_lv1*4X|H̀xtc[(TKC444\ddwphD^S4I>`-0LTdx ^y 8-env_gbuff_new_with_verify8a equip_exp_3bonus_drop_poolahalfIdle_extra_dropkeyaccessory_9_a_3f辅助干员对敌人造成伤害后,使该敌人死亡时额外掉落培训手册(不可叠加)丰收协议Ⅲequip_accessory_9equip_accessory_9equip_accessory_9_a_3$~Tdx 6{ 8/env_gbuff_new_with_verify8c equip_exp_2bonus_drop_poolchalfIdle_extra_dropkeyaccessory_9_a_2f辅助干员对敌人造成伤害后,使该敌人死亡时额外掉落培训手册(不可叠加)丰收协议Ⅱequip_accessory_9equip_accessory_9equip_accessory_9_a_2VTdx } 8X1env_gbuff_new_with_verify8ze equip_exp_1bonus_drop_poolehalfIdle_extra_dropkeyaccessory_9_a_1f辅助干员对敌人造成伤害后,使该敌人死亡时额外掉落培训手册(不可叠加)丰收协议Ⅰequip_accessory_9equip_accessory_9equip_accessory_9_a_1equip_accessory_9Lj  & 8p3env_gbuff_new_with_verify`@ CvalueЅ Aduration?intervalg8-halfidle_periodic_dmg_after_dmg[enemy][block]key 8`4env_gbuff_new_with_verifydL$ AdurationĆmagic_resistance̾defh0%halfIdle_attr_down_and_debuff[attack]keyaccessory_8_c_3辅助干员对敌人造成伤害时,使敌人防御力{def:0%},法抗{magic_resistance:0%},且被阻挡时每秒流失{value}生命,持续{duration}秒(不可叠加)酸蚀协议Ⅲequip_accessory_8equip_accessory_8equip_accessory_8_c_3 j 86env_gbuff_new_with_verifyH$ Aduration? damage_scalek8,halfidle_dmg_scale_after_dmg[enemy][unblock]keyB 87env_gbuff_new_with_verifydL$ԉ Adurationmagic_resistance̾def l0%halfIdle_attr_down_and_debuff[attack]keyaccessory_8_b_3辅助干员对敌人造成伤害时,使敌人防御力{def:0%},法抗{magic_resistance:0%},且未被阻挡时受到的伤害提升至{damage_scale:0%},持续{duration}秒(不可叠加)酸蚀协议Ⅲequip_accessory_8equip_accessory_8equip_accessory_8_b_3>  89env_gbuff_new_with_verifydL$8 AdurationTmagic_resistancex̾defnn0%halfIdle_attr_down_and_debuff[attack]keyaccessory_8_a_3辅助干员对敌人造成伤害时,使敌人防御力{def:0%},法抗{magic_resistance:0%},持续{duration}秒(不可叠加)酸蚀协议Ⅲequip_accessory_8equip_accessory_8equip_accessory_8_a_3̍L. ~  84<env_gbuff_new_with_verify`@ |Cvalue Aduration?intervalp8-halfidle_periodic_dmg_after_dmg[enemy][block]keyڈ 8$=env_gbuff_new_with_verifydL$l Aduration̾magic_resistancedefq0%halfIdle_attr_down_and_debuff[attack]keyaccessory_8_c_2辅助干员对敌人造成伤害时,使敌人防御力{def:0%},法抗{magic_resistance:0%},且被阻挡时每秒流失{value}生命,持续{duration}秒(不可叠加)酸蚀协议Ⅱequip_accessory_8equip_accessory_8equip_accessory_8_c_2r . 8x?env_gbuff_new_with_verifyH$ Adurationؑ)\? damage_scales8,halfidle_dmg_scale_after_dmg[enemy][unblock]key 8P@env_gbuff_new_with_verifydL$ Aduration̾magic_resistanceؒdeft0%halfIdle_attr_down_and_debuff[attack]keyaccessory_8_b_2辅助干员对敌人造成伤害时,使敌人防御力{def:0%},法抗{magic_resistance:0%},且未被阻挡时受到的伤害提升至{damage_scale:0%},持续{duration}秒(不可叠加)酸蚀协议Ⅱequip_accessory_8equip_accessory_8equip_accessory_8_b_2 j 8Benv_gbuff_new_with_verifydL$ Aduration̾magic_resistance<def2w0%halfIdle_attr_down_and_debuff[attack]keyaccessory_8_a_2辅助干员对敌人造成伤害时,使敌人防御力{def:0%},法抗{magic_resistance:0%},持续{duration}秒(不可叠加)酸蚀协议Ⅱequip_accessory_8equip_accessory_8equip_accessory_8_a_2:  8Denv_gbuff_new_with_verifydL$4 AdurationPmagic_resistancet̽defjy0%halfIdle_attr_down_and_debuff[attack]keyaccessory_8_a_1辅助干员对敌人造成伤害时,使敌人防御力{def:0%},法抗{magic_resistance:0%},持续{duration}秒(不可叠加)酸蚀协议Ⅰequip_accessory_8equip_accessory_8equip_accessory_8_a_1equip_accessory_8 x^,@T  ,dG env_gbuff_new,@unmovable_duration{4*halfIdle_enemy_unmovable_when_path_throughkeyƓ 8Henv_gbuff_new_with_verifyP,THCmax_respawn_timex? respawn_timez|0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_b_4Q干员再部署时间-40%,敌人穿过干员时被束缚{unmovable_duration}秒唤起协议Ⅳequip_accessory_7equip_accessory_7equip_accessory_7_b_4\l:  8Ienv_gbuff_new_with_verifyP,0Amax_respawn_timeT? respawn_timeV~0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_a_4@干员再部署时间-40%,且不会超过{max_respawn_time}秒唤起协议Ⅳequip_accessory_7equip_accessory_7equip_accessory_7_a_4p\ҧ"  8Kenv_gbuff_new_with_verify Asp$halfidle_modify_sp[born]key& 8pLenv_gbuff_new_with_verifyP,HCmax_respawn_time؞333? respawn_timeڀ0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_c_3-干员再部署时间-30%,初始技力+{sp}唤起协议Ⅲequip_accessory_7equip_accessory_7equip_accessory_7_c_3&,@Tv  ,,N env_gbuff_new,`@@unmovable_durationf4*halfIdle_enemy_unmovable_when_path_throughkey 8Nenv_gbuff_new_with_verifyP,HCmax_respawn_time@333? respawn_timeB0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_b_3Q干员再部署时间-30%,敌人穿过干员时被束缚{unmovable_duration}秒唤起协议Ⅲequip_accessory_7equip_accessory_7equip_accessory_7_b_34DXl j 8Penv_gbuff_new_with_verifyP,HCmax_respawn_time? respawn_time0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_a_3干员再部署时间-40%唤起协议Ⅲequip_accessory_7equip_accessory_7equip_accessory_7_a_3\r . 8xRenv_gbuff_new_with_verify@sp$halfidle_modify_sp[born]keyƞ 8Senv_gbuff_new_with_verifyP,THCmax_respawn_timex@? respawn_timez0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_c_2-干员再部署时间-25%,初始技力+{sp}唤起协议Ⅱequip_accessory_7equip_accessory_7equip_accessory_7_c_2ư,@T!  ,T env_gbuff_new,?unmovable_duration4*halfIdle_enemy_unmovable_when_path_throughkey. 8xUenv_gbuff_new_with_verifyP,HCmax_respawn_time@? respawn_time0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_b_2Q干员再部署时间-25%,敌人穿过干员时被束缚{unmovable_duration}秒唤起协议Ⅱequip_accessory_7equip_accessory_7equip_accessory_7_b_2R4DXl#  8TWenv_gbuff_new_with_verifyP,HCmax_respawn_time333? respawn_time0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_a_2干员再部署时间-30%唤起协议Ⅱequip_accessory_7equip_accessory_7equip_accessory_7_a_2 4DXlZ% ¤ 8 Yenv_gbuff_new_with_verifyP,PHCmax_respawn_timetL? respawn_timev0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_a_1干员再部署时间-20%唤起协议Ⅰequip_accessory_7equip_accessory_7equip_accessory_7_a_1equip_accessory_7(l,@TJ'  8Zenv_gbuff_new_with_verify<@?spT@@intervalRmodify_sp[trigger]keyaccessory_6_a_4)干员每{interval}秒回复{sp}点技力充能协议Ⅳequip_accessory_6equip_accessory_6equip_accessory_6_a_4@84DXl( ^ 8\env_gbuff_new_with_verify$@@duration0'halfIdle_attack_to_apply_silence[skill]key 8T]env_gbuff_new_with_verifyP?sp0|7|9variance@intervalmodify_sp[trigger]keyaccessory_6_d_3~干员每{interval}秒回复{sp}点技力,且干员技能期间对敌人造成伤害时使其失去特殊能力{duration}秒充能协议Ⅲequip_accessory_6equip_accessory_6equip_accessory_6_d_3F(<P+  ,L_ env_gbuff_new,@@unmovable_duration4*halfIdle_enemy_unmovable_when_path_throughkey 8_env_gbuff_new_with_verifyP<?sp20|7|9variance@intervalbmodify_sp[trigger]keyaccessory_6_c_3a干员每{interval}秒回复{sp}点技力,敌人穿过干员时被束缚{unmovable_duration}秒充能协议Ⅲequip_accessory_6equip_accessory_6equip_accessory_6_c_3ν,@T.  8aenv_gbuff_new_with_verify<?sp(@interval&modify_sp[trigger]keyaccessory_6_a_3)干员每{interval}秒回复{sp}点技力充能协议Ⅲequip_accessory_6equip_accessory_6equip_accessory_6_a_38v4DXl/ 2 8|cenv_gbuff_new_with_verify$?duration0'halfIdle_attack_to_apply_silence[skill]keyޯ 8(denv_gbuff_new_with_verifyPl?spb0|10|13variance@intervalmodify_sp[trigger]keyaccessory_6_d_2~干员每{interval}秒回复{sp}点技力,且干员技能期间对敌人造成伤害时使其失去特殊能力{duration}秒充能协议Ⅱequip_accessory_6equip_accessory_6equip_accessory_6_d_2(<Pj2 ֱ , f env_gbuff_new,T?unmovable_durationZ4*halfIdle_enemy_unmovable_when_path_throughkey 8fenv_gbuff_new_with_verifyP?sp0|10|13variance@interval6modify_sp[trigger]keyaccessory_6_c_2a干员每{interval}秒回复{sp}点技力,敌人穿过干员时被束缚{unmovable_duration}秒充能协议Ⅱequip_accessory_6equip_accessory_6equip_accessory_6_c_20@Th4 Z 8henv_gbuff_new_with_verifyP?spޜ0|9|11variance@intervalmodify_sp[trigger]keyaccessory_6_a_2)干员每{interval}秒回复{sp}点技力充能协议Ⅱequip_accessory_6equip_accessory_6equip_accessory_6_a_2V0@Th6  8Xjenv_gbuff_new_with_verifyP?sp0|14|16variance@intervalžmodify_sp[trigger]keyaccessory_6_a_1)干员每{interval}秒回复{sp}点技力充能协议Ⅰequip_accessory_6equip_accessory_6equip_accessory_6_a_1equip_accessory_6Ƚd DB(<P8  8Hl`env_gbuff_new_with_verify @hi1@sp0%halfIdle_charge_sp_after_skill_finishkey 8l`env_gbuff_new_with_verifyP4?sp*0|5|7variance@intervalZmodify_sp[trigger]keyaccessory_5_b_3g术师与特种干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力破阵协议Ⅲequip_accessory_5equip_accessory_5equip_accessory_5_b_3,<Pd;  8nenv_gbuff_new_with_verify<?sp$@@interval"modify_sp[trigger]keyaccessory_5_a_38术师与特种干员每{interval}秒回复{sp}点技力破阵协议Ⅲequip_accessory_5equip_accessory_5equip_accessory_5_a_3 ~(<P< : 8p`env_gbuff_new_with_verify @@hi1@sp0%halfIdle_charge_sp_after_skill_finishkey 8,q`env_gbuff_new_with_verifyPp?spf0|8|10variance@intervalmodify_sp[trigger]keyaccessory_5_b_2g术师与特种干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力破阵协议Ⅱequip_accessory_5equip_accessory_5equip_accessory_5_b_2@PdxV?  8s`env_gbuff_new_with_verifyPL?spB0|6|8variance@intervalrmodify_sp[trigger]keyaccessory_5_a_28术师与特种干员每{interval}秒回复{sp}点技力破阵协议Ⅱequip_accessory_5equip_accessory_5equip_accessory_5_a_2p@PdxA  8t`env_gbuff_new_with_verifyP?sp0|9|11variance@interval6modify_sp[trigger]keyaccessory_5_a_18术师与特种干员每{interval}秒回复{sp}点技力破阵协议Ⅰequip_accessory_5equip_accessory_5equip_accessory_5_a_1equip_accessory_5Ld Dh(<PC  8v env_gbuff_new_with_verify  @hi1@sp0%halfIdle_charge_sp_after_skill_finishkey* 8tw env_gbuff_new_with_verifyP?sp0|5|7variance@intervalޫmodify_sp[trigger]keyaccessory_4_b_3g重装与医疗干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力防护协议Ⅲequip_accessory_4equip_accessory_4equip_accessory_4_b_3N,<PdE  8Py env_gbuff_new_with_verify<?sp@@intervalmodify_sp[trigger]keyaccessory_4_a_38重装与医疗干员每{interval}秒回复{sp}点技力防护协议Ⅲequip_accessory_4equip_accessory_4equip_accessory_4_a_3(<PRG  8{ env_gbuff_new_with_verify H@@hi1@spB0%halfIdle_charge_sp_after_skill_finishkeyf 8{ env_gbuff_new_with_verifyP?sp0|8|10variance@intervalmodify_sp[trigger]keyaccessory_4_b_2g重装与医疗干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力防护协议Ⅱequip_accessory_4equip_accessory_4equip_accessory_4_b_2@PdxI B 8} env_gbuff_new_with_verifyP?spƱ0|6|8variance@intervalmodify_sp[trigger]keyaccessory_4_a_28重装与医疗干员每{interval}秒回复{sp}点技力防护协议Ⅱequip_accessory_4equip_accessory_4equip_accessory_4_a_2N@PdxK  8P env_gbuff_new_with_verifyP?sp0|9|11variance@intervalmodify_sp[trigger]keyaccessory_4_a_18重装与医疗干员每{interval}秒回复{sp}点技力防护协议Ⅰequip_accessory_4equip_accessory_4equip_accessory_4_a_1equip_accessory_4d DJ(<PM  8Penv_gbuff_new_with_verify @hi1@sp0%halfIdle_charge_sp_after_skill_finishkey 8env_gbuff_new_with_verifyP<?sp20|5|7variance@intervalbmodify_sp[trigger]keyaccessory_3_b_3g近卫与辅助干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力攻坚协议Ⅲequip_accessory_3equip_accessory_3equip_accessory_3_b_3,<Pd"P  8ԃenv_gbuff_new_with_verify<?sp,@@interval*modify_sp[trigger]keyaccessory_3_a_38近卫与辅助干员每{interval}秒回复{sp}点技力攻坚协议Ⅲequip_accessory_3equip_accessory_3equip_accessory_3_a_3((<PQ B 8env_gbuff_new_with_verify @@hi1@spƹ0%halfIdle_charge_sp_after_skill_finishkey 84env_gbuff_new_with_verifyPx?spn0|8|10variance@intervalmodify_sp[trigger]keyaccessory_3_b_2g近卫与辅助干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力攻坚协议Ⅱequip_accessory_3equip_accessory_3equip_accessory_3_b_2@Pdx^T  8env_gbuff_new_with_verifyPT?spJ0|6|8variance@intervalzmodify_sp[trigger]keyaccessory_3_a_28近卫与辅助干员每{interval}秒回复{sp}点技力攻坚协议Ⅱequip_accessory_3equip_accessory_3equip_accessory_3_a_2x@Pdx"V  8ԉenv_gbuff_new_with_verifyP?sp0|9|11variance@interval>modify_sp[trigger]keyaccessory_3_a_18近卫与辅助干员每{interval}秒回复{sp}点技力攻坚协议Ⅰequip_accessory_3equip_accessory_3equip_accessory_3_a_1equip_accessory_3Td Dp(<PX  8ԋenv_gbuff_new_with_verify @hi1@sp0%halfIdle_charge_sp_after_skill_finishkey2 8|env_gbuff_new_with_verifyP?sp0|5|7variance@intervalmodify_sp[trigger]keyaccessory_2_b_3g先锋与狙击干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力锐击协议Ⅲequip_accessory_2equip_accessory_2equip_accessory_2_b_3V,<PdZ  8Xenv_gbuff_new_with_verify<?sp@@intervalmodify_sp[trigger]keyaccessory_2_a_38先锋与狙击干员每{interval}秒回复{sp}点技力锐击协议Ⅲequip_accessory_2equip_accessory_2equip_accessory_2_a_3 (<PZ\  8env_gbuff_new_with_verify P@@hi1@spJ0%halfIdle_charge_sp_after_skill_finishkeyn 8env_gbuff_new_with_verifyP?sp0|8|10variance@interval"modify_sp[trigger]keyaccessory_2_b_2g先锋与狙击干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力锐击协议Ⅱequip_accessory_2equip_accessory_2equip_accessory_2_b_2@Pdx^ J 8env_gbuff_new_with_verifyP?sp0|6|8variance@intervalmodify_sp[trigger]keyaccessory_2_a_28先锋与狙击干员每{interval}秒回复{sp}点技力锐击协议Ⅱequip_accessory_2equip_accessory_2equip_accessory_2_a_2V@Pdx`  8Xenv_gbuff_new_with_verifyP?sp0|9|11variance@intervalmodify_sp[trigger]keyaccessory_2_a_18先锋与狙击干员每{interval}秒回复{sp}点技力锐击协议Ⅰequip_accessory_2equip_accessory_2equip_accessory_2_a_1equip_accessory_2 dRb Th $|, env_gbuff_newb8-halfidle_level_capacity_invalid[enemy][block]key 8ؖenv_gbuff_new_with_verify@ Cvalue4?interval2(halfidle_periodic_damage[block]keyaccessory_18_a_4O敌人被阻挡时每秒流失{value}点生命,且不计入关卡敌人计数陷阵协议Ⅳequip_accessory_18equip_accessory_18equip_accessory_18_a_4T4DXld f 8env_gbuff_new_with_verify@ Cvalue ?interval (halfidle_periodic_damage[block]keyaccessory_18_a_3.敌人被阻挡时每秒流失{value}点生命陷阵协议Ⅲequip_accessory_18equip_accessory_18equip_accessory_18_a_3 f4DXlf  8henv_gbuff_new_with_verify@ HCvalue?interval(halfidle_periodic_damage[block]keyaccessory_18_a_2.敌人被阻挡时每秒流失{value}点生命陷阵协议Ⅱequip_accessory_18equip_accessory_18equip_accessory_18_a_24DXlnh  8 env_gbuff_new_with_verify@ dBvalue|?intervalz(halfidle_periodic_damage[block]keyaccessory_18_a_1.敌人被阻挡时每秒流失{value}点生命陷阵协议Ⅰequip_accessory_18equip_accessory_18equip_accessory_18_a_1equip_accessory_18P<L`t^j  8env_gbuff_new_with_verify(P ף? damage_scaleR8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_17_a_4>敌人未被阻挡时受到的伤害提升至{damage_scale:0%}诱敌协议Ⅳequip_accessory_17equip_accessory_17equip_accessory_17_a_4t<L`tl  8Пenv_gbuff_new_with_verify(= ? damage_scale8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_17_a_3>敌人未被阻挡时受到的伤害提升至{damage_scale:0%}诱敌协议Ⅲequip_accessory_17equip_accessory_17equip_accessory_17_a_34<L`tm F 8env_gbuff_new_with_verify(̌? damage_scale8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_17_a_2>敌人未被阻挡时受到的伤害提升至{damage_scale:0%}诱敌协议Ⅱequip_accessory_17equip_accessory_17equip_accessory_17_a_2N<L`to  8Penv_gbuff_new_with_verify(ff? damage_scale8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_17_a_1>敌人未被阻挡时受到的伤害提升至{damage_scale:0%}诱敌协议Ⅰequip_accessory_17equip_accessory_17equip_accessory_17_a_1equip_accessory_17xFTdxq  8Henv_gbuff_new_with_verifyD ?blocked? damage_scale8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_16_a_4;敌人被阻挡时受到的伤害提升至{damage_scale:0%}阻击协议Ⅳequip_accessory_16equip_accessory_16equip_accessory_16_a_4Tdxns  8 env_gbuff_new_with_verifyD d?blocked| ף? damage_scale~8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_16_a_3;敌人被阻挡时受到的伤害提升至{damage_scale:0%}阻击协议Ⅲequip_accessory_16equip_accessory_16equip_accessory_16_a_3TdxFu  8env_gbuff_new_with_verifyD <?blockedT33? damage_scaleV8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_16_a_2;敌人被阻挡时受到的伤害提升至{damage_scale:0%}阻击协议Ⅱequip_accessory_16equip_accessory_16equip_accessory_16_a_2tTdxw  8Ъenv_gbuff_new_with_verifyD ?blocked,̌? damage_scale.8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_16_a_1;敌人被阻挡时受到的伤害提升至{damage_scale:0%}阻击协议Ⅰequip_accessory_16equip_accessory_16equip_accessory_16_a_1equip_accessory_16dD0H\p.y  8env_gbuff_new_with_verify( 33? damage_scale"4(halfidle_damage_scale[input][mag][enemy]keyaccessory_15_a_45敌人受到的法术伤害提升至{damage_scale:0%}法术克敌协议Ⅳequip_accessory_15equip_accessory_15equip_accessory_15_a_4@ 0H\pz R 8env_gbuff_new_with_verify(? damage_scale4(halfidle_damage_scale[input][mag][enemy]keyaccessory_15_a_35敌人受到的法术伤害提升至{damage_scale:0%}法术克敌协议Ⅲequip_accessory_15equip_accessory_15equip_accessory_15_a_3V 0H\p|  8Xenv_gbuff_new_with_verify()\? damage_scale4(halfidle_damage_scale[input][mag][enemy]keyaccessory_15_a_25敌人受到的法术伤害提升至{damage_scale:0%}法术克敌协议Ⅱequip_accessory_15equip_accessory_15equip_accessory_15_a_20H\pb~  8env_gbuff_new_with_verify(Tq=? damage_scaleV4(halfidle_damage_scale[input][mag][enemy]keyaccessory_15_a_15敌人受到的法术伤害提升至{damage_scale:0%}法术克敌协议Ⅰequip_accessory_15equip_accessory_15equip_accessory_15_a_1equip_accessory_15D0H\pV  8env_gbuff_new_with_verify(H33? damage_scaleJ4(halfidle_damage_scale[input][phy][enemy]keyaccessory_14_a_45敌人受到的物理伤害提升至{damage_scale:0%}物理克敌协议Ⅳequip_accessory_14equip_accessory_14equip_accessory_14_a_4h0H\p z 8ĵenv_gbuff_new_with_verify(? damage_scale4(halfidle_damage_scale[input][phy][enemy]keyaccessory_14_a_35敌人受到的物理伤害提升至{damage_scale:0%}物理克敌协议Ⅲequip_accessory_14equip_accessory_14equip_accessory_14_a_3$ ~0H\p΃ 6 8env_gbuff_new_with_verify( )\? damage_scale4(halfidle_damage_scale[input][phy][enemy]keyaccessory_14_a_25敌人受到的物理伤害提升至{damage_scale:0%}物理克敌协议Ⅱequip_accessory_14equip_accessory_14equip_accessory_14_a_2 :0H\p  8<env_gbuff_new_with_verify(| q=? damage_scale~4(halfidle_damage_scale[input][phy][enemy]keyaccessory_14_a_15敌人受到的物理伤害提升至{damage_scale:0%}物理克敌协议Ⅰequip_accessory_14equip_accessory_14equip_accessory_14_a_1equip_accessory_14 8h .<Th|~  80env_gbuff_new_with_verify8 t >prob @sp(halfidle_modify_sp[output_dmg]keyaccessory_13_a_4=干员造成伤害时,有{prob:0%}概率回复{sp}点技力勤勉激励协议Ⅳequip_accessory_13equip_accessory_13equip_accessory_13_a_4<Th|F  8env_gbuff_new_with_verify8 <L>probT?spJ(halfidle_modify_sp[output_dmg]keyaccessory_13_a_3=干员造成伤害时,有{prob:0%}概率回复{sp}点技力勤勉激励协议Ⅲequip_accessory_13equip_accessory_13equip_accessory_13_a_3d<Th| v 8env_gbuff_new_with_verify8 >prob?sp(halfidle_modify_sp[output_dmg]keyaccessory_13_a_2=干员造成伤害时,有{prob:0%}概率回复{sp}点技力勤勉激励协议Ⅱequip_accessory_13equip_accessory_13equip_accessory_13_a_2,<Th|֌ > 8env_gbuff_new_with_verify8 =prob?sp(halfidle_modify_sp[output_dmg]keyaccessory_13_a_1=干员造成伤害时,有{prob:0%}概率回复{sp}点技力勤勉激励协议Ⅰequip_accessory_13equip_accessory_13equip_accessory_13_a_1equip_accessory_13 (\,8Pdx֎ > 8env_gbuff_new_with_verify8 ?prob@sp$halfidle_modify_sp[heal]keyaccessory_12_a_4=干员受到治疗时,有{prob:0%}概率回复{sp}点技力阵地激励协议Ⅳequip_accessory_12equip_accessory_12equip_accessory_12_a_4J 8Pdx  8Lenv_gbuff_new_with_verify8 >prob?sp$halfidle_modify_sp[heal]keyaccessory_12_a_3=干员受到治疗时,有{prob:0%}概率回复{sp}点技力阵地激励协议Ⅲequip_accessory_12equip_accessory_12equip_accessory_12_a_3"8Pdx^  8env_gbuff_new_with_verify8 T>probl?spb$halfidle_modify_sp[heal]keyaccessory_12_a_2=干员受到治疗时,有{prob:0%}概率回复{sp}点技力阵地激励协议Ⅱequip_accessory_12equip_accessory_12equip_accessory_12_a_2x#8Pdx"  8env_gbuff_new_with_verify8 L>prob0?sp&$halfidle_modify_sp[heal]keyaccessory_12_a_1=干员受到治疗时,有{prob:0%}概率回复{sp}点技力阵地激励协议Ⅰequip_accessory_12equip_accessory_12equip_accessory_12_a_1equip_accessory_12Th4t% 4H  8env_gbuff_new_with_verify@sp$halfIdle_charge_sp[evade]keyaccessory_11_a_4+干员成功闪避后,回复{sp}点技力灵巧激励协议Ⅳequip_accessory_11equip_accessory_11equip_accessory_11_a_4b' 4H  8denv_gbuff_new_with_verify@@sp$halfIdle_charge_sp[evade]keyaccessory_11_a_3+干员成功闪避后,回复{sp}点技力灵巧激励协议Ⅲequip_accessory_11equip_accessory_11equip_accessory_11_a_3( 4HF  8env_gbuff_new_with_verify8@sp.$halfIdle_charge_sp[evade]keyaccessory_11_a_2+干员成功闪避后,回复{sp}点技力灵巧激励协议Ⅱequip_accessory_11equip_accessory_11equip_accessory_11_a_20 * 4Hښ B 8env_gbuff_new_with_verify ?sp$halfIdle_charge_sp[evade]keyaccessory_11_a_1+干员成功闪避后,回复{sp}点技力灵巧激励协议Ⅰequip_accessory_11equip_accessory_11equip_accessory_11_a_1equip_accessory_11!T!R,0DX   8Tenv_gbuff_new_with_verify"@sp0%halfIdle_charge_sp_after_skill_finishkeyaccessory_10_a_3.干员在技能结束后,回复{sp}点技力效能激励协议Ⅲequip_accessory_10equip_accessory_10equip_accessory_10_a_3#-0DXF  8env_gbuff_new_with_verify8$@sp.0%halfIdle_charge_sp_after_skill_finishkeyaccessory_10_a_2.干员在技能结束后,回复{sp}点技力效能激励协议Ⅱequip_accessory_10equip_accessory_10equip_accessory_10_a_2@%/0DX R 8env_gbuff_new_with_verify%@sp0%halfIdle_charge_sp_after_skill_finishkeyaccessory_10_a_1.干员在技能结束后,回复{sp}点技力效能激励协议Ⅰequip_accessory_10equip_accessory_10equip_accessory_10_a_1equip_accessory_10& t ',z1ʡ 4D6! 8env_gbuff_new_with_verify $halfidle_camouflage[char]key! 8env_gbuff_new_with_verify$@(33? heal_scale> $halfidle_heal_scale[char]keyaccessory_1_c_4N干员受到的治疗效果提升至{heal_scale:0%},医疗干员获得迷彩守护协议Ⅳequip_accessory_1equip_accessory_1equip_accessory_1_c_43$8L V# 8env_gbuff_new_with_verify$)ff? heal_scale $halfidle_heal_scale[char]keyaccessory_1_a_43干员受到的治疗效果提升至{heal_scale:0%}守护协议Ⅳequip_accessory_1equip_accessory_1equip_accessory_1_a_4*B5 0D p$ 8Henv_gbuff_new_with_verify,+333?damage_resistance  damage_resistance[env]key% 8env_gbuff_new_with_verify< 2|1.3|1.4variance@heal_scaleB$halfidle_heal_scale[char]keyaccessory_1_d_3j干员受到的治疗效果提升至{heal_scale:0%},受到自然环境伤害减少{damage_resistance:0%}守护协议Ⅲequip_accessory_1equip_accessory_1equip_accessory_1_d_37 L\z' 8env_gbuff_new_with_verify$halfidle_camouflage[char]key' 8Denv_gbuff_new_with_verify<f 2|1.3|1.4variance@heal_scale$halfidle_heal_scale[char]keyaccessory_1_c_3N干员受到的治疗效果提升至{heal_scale:0%},医疗干员获得迷彩守护协议Ⅲequip_accessory_1equip_accessory_1equip_accessory_1_c_39J  8) 8env_gbuff_new_with_verifyL$L0 Adurationh0hp_recovery_per_sec0#hp_recovery_per_sec_by_max_hp_ratio0>hi1@heal_scale0$halfIdle_heal_scale_decrease[attack]key* 80env_gbuff_new_with_verify<R 2|1.25|1.35variance@heal_scale$halfidle_heal_scale[char]keyaccessory_1_b_3干员受到的治疗效果提升至{heal_scale:0%},造成伤害时使敌人受到的治疗与回复效果降低至{hi1@heal_scale:0%},持续10秒守护协议Ⅲequip_accessory_1equip_accessory_1equip_accessory_1_b_3.=,<Pd~ , 80env_gbuff_new_with_verify<R 2|1.35|1.45variance@heal_scale$halfidle_heal_scale[char]keyaccessory_1_a_33干员受到的治疗效果提升至{heal_scale:0%}守护协议Ⅲequip_accessory_1equip_accessory_1equip_accessory_1_a_34> 0D: p. 8env_gbuff_new_with_verify,05>damage_resistance6 damage_resistance[env]keyJ/ 8env_gbuff_new_with_verify< 2|1.12|1.22variance@heal_scale$halfidle_heal_scale[char]keyaccessory_1_d_2j干员受到的治疗效果提升至{heal_scale:0%},受到自然环境伤害减少{damage_resistance:0%}守护协议Ⅱequip_accessory_1equip_accessory_1equip_accessory_1_d_2fA L\"1 8lenv_gbuff_new_with_verify$halfidle_camouflage[char]key1 8env_gbuff_new_with_verify< 2|1.15|1.25variance@heal_scaleB$halfidle_heal_scale[char]keyaccessory_1_c_2N干员受到的治疗效果提升至{heal_scale:0%},医疗干员获得迷彩守护协议Ⅱequip_accessory_1equip_accessory_1equip_accessory_1_c_2C  8^3 8env_gbuff_new_with_verifyL$9 Aduration:hp_recovery_per_sec4:#hp_recovery_per_sec_by_max_hp_ratioh:?hi1@heal_scalej0$halfIdle_heal_scale_decrease[attack]key4 8env_gbuff_new_with_verify< 2|1.15|1.25variance@heal_scale.$halfidle_heal_scale[char]keyaccessory_1_b_2干员受到的治疗效果提升至{heal_scale:0%},造成伤害时使敌人受到的治疗与回复效果降低至{hi1@heal_scale:0%},持续10秒守护协议Ⅱequip_accessory_1equip_accessory_1equip_accessory_1_b_2F,<Pd& 6 8env_gbuff_new_with_verify< 2|1.15|1.25variance@heal_scale.$halfidle_heal_scale[char]keyaccessory_1_a_23干员受到的治疗效果提升至{heal_scale:0%}守护协议Ⅱequip_accessory_1equip_accessory_1equip_accessory_1_a_2,>H,<Pdָ >8 8env_gbuff_new_with_verify<  2|1.06|1.14variance@heal_scale $halfidle_heal_scale[char]keyaccessory_1_a_13干员受到的治疗效果提升至{heal_scale:0%}守护协议Ⅰequip_accessory_1equip_accessory_1equip_accessory_1_a_1equip_accessory_1?@nJ0HXh &: 8penv_gbuff_new_with_verify4" Landscape filter_tag"8-halfidle_camouflage_in_range[char][landscape]key armor_9_a_4-“地形”周围八格的干员获得迷彩地形分析端子Ⅳ equip_armor_9 equip_armor_9equip_armor_9_a_4ALn ; 8 env_gbuff_new_with_verifyt4F$ Landscape filter_tagr$ 2|0.3|0.4variance@damage_resistance$4*halfidle_damage_resistance[all][landscape]key armor_9_a_3L“地形”周围八格的干员受到的伤害减少{damage_resistance:0%}地形分析端子Ⅲ equip_armor_9 equip_armor_9equip_armor_9_a_3C*Nz = 8,env_gbuff_new_with_verifyt4R& Landscape filter_tag~& 2|0.17|0.23variance@damage_resistance&4*halfidle_damage_resistance[all][landscape]key armor_9_a_2L“地形”周围八格的干员受到的伤害减少{damage_resistance:0%}地形分析端子Ⅱ equip_armor_9 equip_armor_9equip_armor_9_a_2E6P ? 88env_gbuff_new_with_verifyt4^( Landscape filter_tag( 2|0.08|0.12variance@damage_resistance(4*halfidle_damage_resistance[all][landscape]key armor_9_a_1L“地形”周围八格的干员受到的伤害减少{damage_resistance:0%}地形分析端子Ⅰ equip_armor_9 equip_armor_9equip_armor_9_a_1 equip_armor_9GH  HLzR HT6B 8env_gbuff_new_with_verify$H?hi1@prob*(halfIdle_charge_shield[skill]keyB 8$env_gbuff_new_with_verify dI>prob^+evade[non_pure]key armor_8_b_4k干员获得{prob:0%}概率物理与法术闪避,开启技能时,有{hi1@prob:0%}概率获得1层护盾闪避端子Ⅳ equip_armor_8 equip_armor_8equip_armor_8_b_4T 0 vD 8env_gbuff_new_with_verify K ?prob,evade[non_pure]key armor_8_a_40干员获得{prob:0%}概率物理与法术闪避闪避端子Ⅳ equip_armor_8 equip_armor_8equip_armor_8_a_4Kd:V( `lE 8@env_gbuff_new_with_verify$L>hi1@prob~.(halfIdle_charge_shield[skill]keyF 8env_gbuff_new_with_verify8/ 2|0.16|0.24 variance@prob6/evade[non_pure]key armor_8_b_3k干员获得{prob:0%}概率物理与法术闪避,开启技能时,有{hi1@prob:0%}概率获得1层护盾闪避端子Ⅲ equip_armor_8 equip_armor_8equip_armor_8_b_3X(8H NH 8env_gbuff_new_with_verify80 2|0.36|0.44 variance@prob0evade[non_pure]key armor_8_a_30干员获得{prob:0%}概率物理与法术闪避闪避端子Ⅲ equip_armor_8 equip_armor_8equip_armor_8_a_3Od*Z(z `lI 80env_gbuff_new_with_verify$pP>hi1@probn2(halfIdle_charge_shield[skill]keyJ 8env_gbuff_new_with_verify82 2|0.12|0.16 variance@prob&3evade[non_pure]key armor_8_b_2k干员获得{prob:0%}概率物理与法术闪避,开启技能时,有{hi1@prob:0%}概率获得1层护盾闪避端子Ⅱ equip_armor_8 equip_armor_8equip_armor_8_b_2\(8H >L 8env_gbuff_new_with_verify84 2|0.22|0.28 variance@prob4evade[non_pure]key armor_8_a_20干员获得{prob:0%}概率物理与法术闪避闪避端子Ⅱ equip_armor_8 equip_armor_8equip_armor_8_a_2S^(8Hf M 8env_gbuff_new_with_verify8:6 2|0.12|0.18 variance@probj6evade[non_pure]key armor_8_a_10干员获得{prob:0%}概率物理与法术闪避闪避端子Ⅰ equip_armor_8 equip_armor_8equip_armor_8_a_1 equip_armor_8`U$|U_ $4D& O 8env_gbuff_new_with_verify87 2|0.62|0.68 variance@prob*8evade[magical]key armor_7_a_3'干员获得{prob:0%}概率法术闪避法术闪避端子Ⅲ equip_armor_7 equip_armor_7equip_armor_7_a_3Wba $4D Q 8denv_gbuff_new_with_verify89 2|0.37|0.43 variance@prob9evade[magical]key armor_7_a_2'干员获得{prob:0%}概率法术闪避法术闪避端子Ⅱ equip_armor_7 equip_armor_7equip_armor_7_a_2Xb $4D> R 8env_gbuff_new_with_verify8; 2|0.25|0.31 variance@probB;evade[magical]key armor_7_a_1'干员获得{prob:0%}概率法术闪避法术闪避端子Ⅰ equip_armor_7 equip_armor_7equip_armor_7_a_1 equip_armor_74Z$PZd $4D bT 8env_gbuff_new_with_verify8< 2|0.62|0.68 variance@prob<evade[physical]key armor_6_a_3'干员获得{prob:0%}概率物理闪避物理闪避端子Ⅲ equip_armor_6 equip_armor_6equip_armor_6_a_3[6f $4D U 88 env_gbuff_new_with_verify8Z> 2|0.37|0.43 variance@prob>evade[physical]key armor_6_a_2'干员获得{prob:0%}概率物理闪避物理闪避端子Ⅱ equip_armor_6 equip_armor_6equip_armor_6_a_2h]g $4D zW 8 env_gbuff_new_with_verify8? 2|0.25|0.31 variance@prob@evade[physical]key armor_6_a_1'干员获得{prob:0%}概率物理闪避物理闪避端子Ⅰ equip_armor_6 equip_armor_6equip_armor_6_a_1 equip_armor_6_#!d\(_X$i <HxRY 8 env_gbuff_new_with_verifyAdamage_block[stack]keyY 8env_gbuff_new_with_verify2Bdamage_block[stack]keyBZ 8env_gbuff_new_with_verifyBdamage_block[stack]keyZ 8env_gbuff_new_with_verify8&C 2|0.65|0.75variance@max_hpVC(halfidle_attribute_mul[ally]key armor_5_d_4L干员生命值+{max_hp:0%},部署友方单位时,立即获得3层护盾坚固端子Ⅳ equip_armor_5 equip_armor_5equip_armor_5_d_4l `lf\ 8env_gbuff_new_with_verify,b Bmagic_resistanceD(halfidle_attribute_add[ally]key] 8\env_gbuff_new_with_verify c333?max_hpE(halfidle_attribute_mul[ally]key armor_5_c_4=干员生命值+{max_hp:0%},法术抗性+{magic_resistance}坚固端子Ⅳ equip_armor_5 equip_armor_5equip_armor_5_c_4n(8HX* ^ 8env_gbuff_new_with_verify8 e333?def4e333?max_hp.G(halfidle_attribute_mul[ally]key armor_5_b_40干员生命值+{max_hp:0%},防御力+{def:0%}坚固端子Ⅳ equip_armor_5 equip_armor_5equip_armor_5_b_4fp( ` 8henv_gbuff_new_with_verify f?max_hpH(halfidle_attribute_mul[ally]key armor_5_a_4干员生命值+{max_hp:0%}坚固端子Ⅳ equip_armor_5 equip_armor_5equip_armor_5_a_4|g p<q: hta 8env_gbuff_new_with_verify 0hBvalue*J$halfidle_block_fixed_damagekeyBb 8env_gbuff_new_with_verify8J 2|0.35|0.45variance@max_hpJ(halfidle_attribute_mul[ally]key armor_5_f_3;干员生命值+{max_hp:0%},每次受到的伤害-{value}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_f_3t(8HXn c ,$ env_gbuff_newT,\j>damage_resistancebL infectiontagL,#damage_resistance[filter_tag][char]keyd 8env_gbuff_new_with_verify8M 2|0.35|0.45variance@max_hpBM(halfidle_attribute_mul[ally]key armor_5_e_3a干员生命值+{max_hp:0%},受到来自感染生物敌人的伤害减少{damage_resistance:0%}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_e_3v<L\l jf 8env_gbuff_new_with_verifyNdamage_block[stack]keyf 8,env_gbuff_new_with_verifyJOdamage_block[stack]keyZg 8env_gbuff_new_with_verify8O 2|0.35|0.45variance@max_hpO(halfidle_attribute_mul[ally]key armor_5_d_3L干员生命值+{max_hp:0%},部署友方单位时,立即获得2层护盾坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_d_3Jy xi 8Penv_gbuff_new_with_verify,o Amagic_resistanceQ(halfidle_attribute_add[ally]keyi 8env_gbuff_new_with_verify8R 2|0.35|0.45variance@max_hpNR(halfidle_attribute_mul[ally]key armor_5_c_3=干员生命值+{max_hp:0%},法术抗性+{magic_resistance}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_c_3{\l| Jk 8env_gbuff_new_with_verifyl8S 2|0.35|0.45 variance@defS 2|0.35|0.45variance@max_hpT(halfidle_attribute_mul[ally]key armor_5_b_30干员生命值+{max_hp:0%},防御力+{def:0%}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_b_3R} 0@  m 8T!env_gbuff_new_with_verify8vU 2|0.55|0.65variance@max_hpU(halfidle_attribute_mul[ally]key armor_5_a_3干员生命值+{max_hp:0%}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_a_3t @ <~> htn 8"env_gbuff_new_with_verify 4uHBvalue.W$halfidle_block_fixed_damagekeyFo 8#env_gbuff_new_with_verify8W 2|0.15|0.25variance@max_hpW(halfidle_attribute_mul[ally]key armor_5_f_2;干员生命值+{max_hp:0%},每次受到的伤害-{value}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_f_2"(8HXr p ,(% env_gbuff_newT,`w>damage_resistancefY infectiontagY,#damage_resistance[filter_tag][char]keyq 8%env_gbuff_new_with_verify8Z 2|0.15|0.25variance@max_hpFZ(halfidle_attribute_mul[ally]key armor_5_e_2a干员生命值+{max_hp:0%},受到来自感染生物敌人的伤害减少{damage_resistance:0%}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_e_2 DPjs 8'env_gbuff_new_with_verify[damage_block[stack]keys 8,(env_gbuff_new_with_verify8N\ 2|0.15|0.25variance@max_hp~\(halfidle_attribute_mul[ally]key armor_5_d_2L干员生命值+{max_hp:0%},部署友方单位时,立即获得1层护盾坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_d_2҅" xu 8)env_gbuff_new_with_verify,|@magic_resistance^(halfidle_attribute_add[ally]key:v 8*env_gbuff_new_with_verify8^ 2|0.15|0.25variance@max_hp^(halfidle_attribute_mul[ally]key armor_5_c_2=干员生命值+{max_hp:0%},法术抗性+{magic_resistance}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_c_2\l|j w 8,env_gbuff_new_with_verifyl8B` 2|0.15|0.25 variance@defr` 2|0.15|0.25variance@max_hp`(halfidle_attribute_mul[ally]key armor_5_b_20干员生命值+{max_hp:0%},防御力+{def:0%}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_b_2ډ 0@* y 8-env_gbuff_new_with_verify8a 2|0.25|0.35variance@max_hp.b(halfidle_attribute_mul[ally]key armor_5_a_2干员生命值+{max_hp:0%}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_a_2b 0@ { 8d/env_gbuff_new_with_verify8c 2|0.1|0.2variance@max_hpc(halfidle_attribute_mul[ally]key armor_5_a_1干员生命值+{max_hp:0%}坚固端子Ⅰ equip_armor_5 equip_armor_5equip_armor_5_a_1 equip_armor_5 8tĂ$n | 8 1env_gbuff_new_with_verify`?defVe(halfidle_attribute_mul[ally]key armor_4_a_4干员防御力+{def:0%}防御端子Ⅳ equip_armor_4 equip_armor_4equip_armor_4_a_40< htJ~ 82env_gbuff_new_with_verify ԄBvaluef$halfidle_block_fixed_damagekey~ 803env_gbuff_new_with_verify8Rg 2|0.45|0.55 variance@defg(halfidle_attribute_mul[ally]key armor_4_b_38干员防御力+{def:0%},每次受到的伤害-{value}防御端子Ⅲ equip_armor_4 equip_armor_4equip_armor_4_b_3 0@ z 84env_gbuff_new_with_verify8h 2|0.65|0.75 variance@defi(halfidle_attribute_mul[ally]key armor_4_a_3干员防御力+{def:0%}防御端子Ⅲ equip_armor_4 equip_armor_4equip_armor_4_a_3<N ht 8T6env_gbuff_new_with_verify HBvaluej$halfidle_block_fixed_damagekey 86env_gbuff_new_with_verify8k 2|0.25|0.35 variance@defBk(halfidle_attribute_mul[ally]key armor_4_b_28干员防御力+{def:0%},每次受到的伤害-{value}防御端子Ⅱ equip_armor_4 equip_armor_4equip_armor_4_b_2 0@ : 88env_gbuff_new_with_verify8l 2|0.40|0.50 variance@defl(halfidle_attribute_mul[ally]key armor_4_a_2干员防御力+{def:0%}防御端子Ⅱ equip_armor_4 equip_armor_4equip_armor_4_a_2  0@Z … 8 :env_gbuff_new_with_verify8.n 2|0.15|0.25 variance@def^n(halfidle_attribute_mul[ally]key armor_4_a_1干员防御力+{def:0%}防御端子Ⅰ equip_armor_4 equip_armor_4equip_armor_4_a_1 equip_armor_4LT h|ʗ 0@ \h ,; env_gbuff_new$L? split_scalep halfIdle_split_damagekey 8`<env_gbuff_new_with_verify8p 2|0.65|0.75variance@max_hpp(halfidle_attribute_mul[ally]key armor_3_c_3高台干员生命值+{max_hp:0%},高台干员受到的伤害的{split_scale:0%},被其周围四格地面单位代为承受高台坚固端子Ⅲ equip_armor_3 equip_armor_3equip_armor_3_c_3>$<L\  8D>env_gbuff_new_with_verify<fr 2|0.4|0.5variance@hi1@max_hpr0$halfidle_attribute_mul[range][melee]key 8?env_gbuff_new_with_verify8*s 2|0.65|0.75variance@max_hpZs(halfidle_attribute_mul[ally]key armor_3_b_3g高台干员生命值+{max_hp:0%},高台干员攻击范围内的地面单位生命值+{hi1@max_hp:0%}高台坚固端子Ⅲ equip_armor_3 equip_armor_3equip_armor_3_b_3Μ0@P  8@env_gbuff_new_with_verify8t 2|0.95|1.05variance@max_hp"u(halfidle_attribute_mul[ally]key armor_3_a_3!高台干员生命值+{max_hp:0%}高台坚固端子Ⅲ equip_armor_3 equip_armor_3equip_armor_3_a_3 |n 0@ \h* ,tB env_gbuff_new$? split_scalev halfIdle_split_damagekey 8Cenv_gbuff_new_with_verify8&w 2|0.35|0.45variance@max_hpVw(halfidle_attribute_mul[ally]key armor_3_c_2高台干员生命值+{max_hp:0%},高台干员受到的伤害的{split_scale:0%},被其周围四格地面单位代为承受高台坚固端子Ⅱ equip_armor_3 equip_armor_3equip_armor_3_c_2$<L\2  8Denv_gbuff_new_with_verify< y 2|0.25|0.35variance@hi1@max_hp>y0$halfidle_attribute_mul[range][melee]keyb 8Eenv_gbuff_new_with_verify8y 2|0.35|0.45variance@max_hpy(halfidle_attribute_mul[ally]key armor_3_b_2g高台干员生命值+{max_hp:0%},高台干员攻击范围内的地面单位生命值+{hi1@max_hp:0%}高台坚固端子Ⅱ equip_armor_3 equip_armor_3equip_armor_3_b_2r0@P * 8tGenv_gbuff_new_with_verify8{ 2|0.55|0.65variance@max_hp{(halfidle_attribute_mul[ally]key armor_3_a_2!高台干员生命值+{max_hp:0%}高台坚固端子Ⅱ equip_armor_3 equip_armor_3equip_armor_3_a_2 0@PZ ” 8 Ienv_gbuff_new_with_verify8.} 2|0.25|0.35variance@max_hp^}(halfidle_attribute_mul[ally]key armor_3_a_1!高台干员生命值+{max_hp:0%}高台坚固端子Ⅰ equip_armor_3 equip_armor_3equip_armor_3_a_1 equip_armor_3\ h|֦& x 8Jenv_gbuff_new_with_verify$@@ block_cnt(halfidle_attribute_add[ally]key6 8Kenv_gbuff_new_with_verify@$ĝ@@ block_cntfff?max_hp(halfidle_attribute_mul[ally]key armor_2_b_49地面干员生命值+{max_hp:0%},阻挡数+{block_cnt}低地坚固端子Ⅳ equip_armor_2 equip_armor_2equip_armor_2_b_4ܞ\Bp  8HMenv_gbuff_new_with_verifyt4n Landscape filter_tag 2|0.17|0.23variance@damage_resistanceց4*halfidle_damage_resistance[all][landscape]key 8HNenv_gbuff_new_with_verify8j 2|0.55|0.65variance@max_hp(halfidle_attribute_mul[ally]key armor_2_d_3v地面干员生命值+{max_hp:0%},“地形”周围八格的友方干员受到的伤害减少{damage_resistance:0%}低地坚固端子Ⅲ equip_armor_2 equip_armor_2equip_armor_2_d_3 0@n \hڛ ,$P env_gbuff_new$XL? split_scaleV halfIdle_split_damagekeyj 8Penv_gbuff_new_with_verify8ք 2|0.55|0.65variance@max_hp(halfidle_attribute_mul[ally]key armor_2_c_3地面干员生命值+{max_hp:0%},高台干员受到的伤害的{split_scale:0%},被其周围四格地面单位代为承受低地坚固端子Ⅲ equip_armor_2 equip_armor_2equip_armor_2_c_3 p|N 8Renv_gbuff_new_with_verify$ؤ@ block_cntֆ(halfidle_attribute_add[ally]key 8(halfidle_attribute_mul[ally]key armor_2_c_2地面干员生命值+{max_hp:0%},高台干员受到的伤害的{split_scale:0%},被其周围四格地面单位代为承受低地坚固端子Ⅱ equip_armor_2 equip_armor_2equip_armor_2_c_2ʷ( p| 8[env_gbuff_new_with_verify$? block_cnt(halfidle_attribute_add[ally]key* 8t\env_gbuff_new_with_verify8 2|0.3|0.4variance@max_hpƐ(halfidle_attribute_mul[ally]key armor_2_b_29地面干员生命值+{max_hp:0%},阻挡数+{block_cnt}低地坚固端子Ⅱ equip_armor_2 equip_armor_2equip_armor_2_b_20@P^* Ʃ 8^env_gbuff_new_with_verify82 2|0.4|0.5variance@max_hpb(halfidle_attribute_mul[ally]key armor_2_a_2!地面干员生命值+{max_hp:0%}低地坚固端子Ⅱ equip_armor_2 equip_armor_2equip_armor_2_a_2L0@P+ ^ 8_env_gbuff_new_with_verify8ʓ 2|0.15|0.25variance@max_hp(halfidle_attribute_mul[ally]key armor_2_a_1!地面干员生命值+{max_hp:0%}低地坚固端子Ⅰ equip_armor_2 equip_armor_2equip_armor_2_a_1 equip_armor_2 t\v - p2 8|aenv_gbuff_new_with_verify$@ block_cnt(halfidle_attribute_add[ally]key֭ 8 benv_gbuff_new_with_verify8d333?defx333?max_hpr(halfidle_attribute_mul[ally]key armor_14_b_4N重装干员生命值+{max_hp:0%},防御力+{def:0%},阻挡数+{block_cnt}固盾端子Ⅳequip_armor_14equip_armor_14equip_armor_14_b_4ʿ0@P`0  8cenv_gbuff_new_with_verify8?def$?max_hp(halfidle_attribute_mul[ally]key armor_14_a_46重装干员生命值+{max_hp:0%},防御力+{def:0%}固盾端子Ⅳequip_armor_14equip_armor_14equip_armor_14_a_4v$4DT1 2 8|eenv_gbuff_new_with_verify$@ block_cnt(halfidle_attribute_add[ally]keyֱ 8 fenv_gbuff_new_with_verifyl8F 2|0.45|0.55 variance@defv 2|0.45|0.55variance@max_hp(halfidle_attribute_mul[ally]key armor_14_b_3N重装干员生命值+{max_hp:0%},防御力+{def:0%},阻挡数+{block_cnt}固盾端子Ⅲequip_armor_14equip_armor_14equip_armor_14_b_3dtN4  8henv_gbuff_new_with_verifyl8& 2|0.65|0.75 variance@defV 2|0.65|0.75variance@max_hp(halfidle_attribute_mul[ally]key armor_14_a_36重装干员生命值+{max_hp:0%},防御力+{def:0%}固盾端子Ⅲequip_armor_14equip_armor_14equip_armor_14_a_3$4DT.6  8ienv_gbuff_new_with_verify$$@@ block_cnt"(halfidle_attribute_add[ally]key> 8jenv_gbuff_new_with_verifyl8 2|0.25|0.35 variance@defޞ 2|0.25|0.35variance@max_hp(halfidle_attribute_mul[ally]key armor_14_b_2N重装干员生命值+{max_hp:0%},防御力+{def:0%},阻挡数+{block_cnt}固盾端子Ⅱequip_armor_14equip_armor_14equip_armor_14_b_2fdt8  8hlenv_gbuff_new_with_verifyl8 2|0.45|0.55 variance@def 2|0.45|0.55variance@max_hp(halfidle_attribute_mul[ally]key armor_14_a_26重装干员生命值+{max_hp:0%},防御力+{def:0%}固盾端子Ⅱequip_armor_14equip_armor_14equip_armor_14_a_2Bdt:  8Dnenv_gbuff_new_with_verifyl8j 2|0.2|0.3 variance@def 2|0.2|0.3variance@max_hpʢ(halfidle_attribute_mul[ally]key armor_14_a_16重装干员生命值+{max_hp:0%},防御力+{def:0%}固盾端子Ⅰequip_armor_14equip_armor_14equip_armor_14_a_1equip_armor_14pL(R<  8Tpenv_gbuff_new_with_verifyX<$?durationfff?deffff?max_hpƤ4(halfIdle_def_and_max_hp_up[except_skill]key armor_13_a_4|干员生命值、防御力+{max_hp:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动端子Ⅳequip_armor_13equip_armor_13equip_armor_13_a_4r> * 8trenv_gbuff_new_with_verifyX<$?duration?def?max_hp4(halfIdle_def_and_max_hp_up[except_skill]key armor_13_a_3|干员生命值、防御力+{max_hp:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动端子Ⅲequip_armor_13equip_armor_13equip_armor_13_a_38@ J 8tenv_gbuff_new_with_verifyX<$?durationff>def ff>max_hp4(halfIdle_def_and_max_hp_up[except_skill]key armor_13_a_2|干员生命值、防御力+{max_hp:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动端子Ⅱequip_armor_13equip_armor_13equip_armor_13_a_2XC j 8venv_gbuff_new_with_verifyX<$?duration>def,>max_hp&4(halfIdle_def_and_max_hp_up[except_skill]key armor_13_a_1|干员生命值、防御力+{max_hp:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动端子Ⅰequip_armor_13equip_armor_13equip_armor_13_a_1equip_armor_138(VE  8yenv_gbuff_new_with_verify\@(PB max_stack_cntp #<def #<max_hp~,!halfIdle_hit_to_add_attr[hp][def]key armor_12_a_4n干员每次造成伤害时,生命值、防御力+{max_hp:0%}(最多+100%,直到战术插件被替换)累进端子Ⅳequip_armor_12equip_armor_12equip_armor_12_a_4^G  8{env_gbuff_new_with_verify\@(XpB max_stack_cntx #<def #<max_hp,!halfIdle_hit_to_add_attr[hp][def]key armor_12_a_3m干员每次造成伤害时,生命值、防御力+{max_hp:0%}(最多+60%,直到战术插件被替换)累进端子Ⅲequip_armor_12equip_armor_12equip_armor_12_a_3fI  8}env_gbuff_new_with_verify\@(`A max_stack_cnt #<def #<max_hp,!halfIdle_hit_to_add_attr[hp][def]key armor_12_a_2m干员每次造成伤害时,生命值、防御力+{max_hp:0%}(最多+30%,直到战术插件被替换)累进端子Ⅱequip_armor_12equip_armor_12equip_armor_12_a_2nK  8 env_gbuff_new_with_verify\@(hpA max_stack_cnt #<def #<max_hp,!halfIdle_hit_to_add_attr[hp][def]key armor_12_a_1m干员每次造成伤害时,生命值、防御力+{max_hp:0%}(最多+15%,直到战术插件被替换)累进端子Ⅰequip_armor_12equip_armor_12equip_armor_12_a_1equip_armor_12@hZ<P`pM  8\env_gbuff_new_with_verify,ff>damage_resistance0%halfIdle_dmg_resistance[during_skill]key armor_11_a_4F干员在技能持续期间受到的伤害减少{damage_resistance:0%}热启动端子Ⅳequip_armor_11equip_armor_11equip_armor_11_a_4ThxbO  8env_gbuff_new_with_verifyD6 2|0.3|0.4variance@damage_resistancer0%halfIdle_dmg_resistance[during_skill]key armor_11_a_3F干员在技能持续期间受到的伤害减少{damage_resistance:0%}热启动端子Ⅲequip_armor_11equip_armor_11equip_armor_11_a_3Thx2Q  8env_gbuff_new_with_verifyD 2|0.15|0.24variance@damage_resistanceB0%halfIdle_dmg_resistance[during_skill]key armor_11_a_2F干员在技能持续期间受到的伤害减少{damage_resistance:0%}热启动端子Ⅱequip_armor_11equip_armor_11equip_armor_11_a_2XThxS j 8env_gbuff_new_with_verifyDֺ 2|0.08|0.13variance@damage_resistance0%halfIdle_dmg_resistance[during_skill]key armor_11_a_1F干员在技能持续期间受到的伤害减少{damage_resistance:0%}热启动端子Ⅰequip_armor_11equip_armor_11equip_armor_11_a_1equip_armor_11<\4L\lU n 8env_gbuff_new_with_verify4ڼ Landscape filter_tag8-halfidle_camouflage_in_range[char][landscape]key armor_10_a_4-“地形”周围八格的干员获得迷彩地形演算端子Ⅳequip_armor_10equip_armor_10equip_armor_10_a_4jV " 8lenv_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.48|0.52 variance@prob4(halfidle_evade_in_range[char][landscape]key armor_10_a_3K“地形”周围八格的干员获得{prob:0%}概率物理与法术闪避地形演算端子Ⅲequip_armor_10equip_armor_10equip_armor_10_a_3jX " 8lenv_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.28|0.32 variance@prob4(halfidle_evade_in_range[char][landscape]key armor_10_a_2K“地形”周围八格的干员获得{prob:0%}概率物理与法术闪避地形演算端子Ⅱequip_armor_10equip_armor_10equip_armor_10_a_2jZ " 8lenv_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.15|0.21 variance@prob4(halfidle_evade_in_range[char][landscape]key armor_10_a_1K“地形”周围八格的干员获得{prob:0%}概率物理与法术闪避地形演算端子Ⅰequip_armor_10equip_armor_10equip_armor_10_a_1equip_armor_10$ p @D\ T`Z 8env_gbuff_new_with_verify$@@ block_cnt(halfidle_attribute_add[ally]key 8Henv_gbuff_new_with_verify?def~(halfidle_attribute_mul[ally]key armor_1_b_46地面干员防御力+{def:0%},阻挡数+{block_cnt}低地防御端子Ⅳ equip_armor_1 equip_armor_1equip_armor_1_b_4|\ 2_ x 8env_gbuff_new_with_verify,(pAmagic_resistance.(halfidle_attribute_add[ally]keyJ 8env_gbuff_new_with_verify8 2|0.55|0.65 variance@def(halfidle_attribute_mul[ally]key armor_1_d_3@地面干员防御力+{def:0%},法术抗性+{magic_resistance}低地防御端子Ⅲ equip_armor_1 equip_armor_1equip_armor_1_d_36 ,a  8<env_gbuff_new_with_verify |Bvaluev$halfidle_block_fixed_damagekey 8ؕenv_gbuff_new_with_verifyX$? block_cnt 2|0.55|0.65 variance@defJ(halfidle_attribute_mul[ally]key armor_1_c_3>地面干员防御力+{def:0%},每次受到的伤害-{value}低地防御端子Ⅲ equip_armor_1 equip_armor_1equip_armor_1_c_3 c p|R 8env_gbuff_new_with_verify$@ block_cnt(halfidle_attribute_add[ally]key 8@env_gbuff_new_with_verify8b 2|0.55|0.65 variance@def(halfidle_attribute_mul[ally]key armor_1_b_36地面干员防御力+{def:0%},阻挡数+{block_cnt}低地防御端子Ⅲ equip_armor_1 equip_armor_1equip_armor_1_b_3,<L&f  8ؙenv_gbuff_new_with_verify8 2|0.85|0.95 variance@def*(halfidle_attribute_mul[ally]key armor_1_a_3地面干员防御力+{def:0%}低地防御端子Ⅲ equip_armor_1 equip_armor_1equip_armor_1_a_3\v g x2 8|env_gbuff_new_with_verify, Amagic_resistance(halfidle_attribute_add[ally]key 8(env_gbuff_new_with_verify8J 2|0.35|0.45 variance@defz(halfidle_attribute_mul[ally]key armor_1_d_2@地面干员防御力+{def:0%},法术抗性+{magic_resistance}低地防御端子Ⅱ equip_armor_1 equip_armor_1equip_armor_1_d_2 ,j  8Нenv_gbuff_new_with_verify HBvalue $halfidle_block_fixed_damagekey" 8lenv_gbuff_new_with_verifyX$? block_cnt 2|0.35|0.45 variance@def(halfidle_attribute_mul[ally]key armor_1_c_2>地面干员防御力+{def:0%},每次受到的伤害-{value}低地防御端子Ⅱ equip_armor_1 equip_armor_1equip_armor_1_c_2* zl p| 80env_gbuff_new_with_verify$p? block_cntn(halfidle_attribute_add[ally]key 8Ԡenv_gbuff_new_with_verify8 2|0.35|0.45 variance@def&(halfidle_attribute_mul[ally]key armor_1_b_26地面干员防御力+{def:0%},阻挡数+{block_cnt}低地防御端子Ⅱ equip_armor_1 equip_armor_1equip_armor_1_b_2j,<Ln " 8lenv_gbuff_new_with_verify8 2|0.55|0.65 variance@def(halfidle_attribute_mul[ally]key armor_1_a_2地面干员防御力+{def:0%}低地防御端子Ⅱ equip_armor_1 equip_armor_1equip_armor_1_a_2  ,<Lbp  8env_gbuff_new_with_verify86 2|0.25|0.35 variance@deff(halfidle_attribute_mul[ally]key armor_1_a_1地面干员防御力+{def:0%}低地防御端子Ⅰ equip_armor_1 equip_armor_1equip_armor_1_a_1 equip_armor_1`Sl&r  8إenv_gbuff_new_with_verify<$?duration8@atk.(halfIdle_atk_up[except_skill]key weapon_9_a_4m干员攻击力+{atk:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动核心Ⅳequip_weapon_9equip_weapon_9equip_weapon_9_a_4dU t r 8env_gbuff_new_with_verifyT$?duration2|1|1.1 variance@atk*(halfIdle_atk_up[except_skill]key weapon_9_a_3m干员攻击力+{atk:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动核心Ⅲequip_weapon_9equip_weapon_9equip_weapon_9_a_3`Wv n 8env_gbuff_new_with_verifyX$?duration 2|0.6|0.8 variance@atk*(halfIdle_atk_up[except_skill]key weapon_9_a_2m干员攻击力+{atk:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动核心Ⅱequip_weapon_9equip_weapon_9equip_weapon_9_a_2`Yx n 8env_gbuff_new_with_verifyX$?duration 2|0.25|0.35 variance@atk*(halfIdle_atk_up[except_skill]key weapon_9_a_1m干员攻击力+{atk:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动核心Ⅰequip_weapon_9equip_weapon_9equip_weapon_9_a_1equip_weapon_9t\ d[ 4DT>z Xh 8env_gbuff_new_with_verify$4> atk_scale2,"halfIdle_dot_during_skill[magical]keyR 8env_gbuff_new_with_verify333?atk(halfIdle_atk_up[during_skill]key weapon_8_b_4干员在技能持续期间,攻击力+{atk:0%},且对攻击范围内所有敌人每秒造成相当于自身攻击力{atk_scale:0%}的法术伤害热启动核心Ⅳequip_weapon_8equip_weapon_8equip_weapon_8_b_4b^$4D| * 8tenv_gbuff_new_with_verifyfff?atk(halfIdle_atk_up[during_skill]key weapon_8_a_40干员在技能持续期间,攻击力+{atk:0%}热启动核心Ⅳequip_weapon_8equip_weapon_8equip_weapon_8_a_4_<P`pN~ t 8env_gbuff_new_with_verify$D= atk_scaleB,"halfIdle_dot_during_skill[magical]keyb 8env_gbuff_new_with_verify8 2|0.35|0.45 variance@atk(halfIdle_atk_up[during_skill]key weapon_8_b_3干员在技能持续期间,攻击力+{atk:0%},且对攻击范围内所有敌人每秒造成相当于自身攻击力{atk_scale:0%}的法术伤害热启动核心Ⅲequip_weapon_8equip_weapon_8equip_weapon_8_b_3b,@P` V 8env_gbuff_new_with_verify8 2|0.5|0.6 variance@atk(halfIdle_atk_up[during_skill]key weapon_8_a_30干员在技能持续期间,攻击力+{atk:0%}热启动核心Ⅲequip_weapon_8equip_weapon_8equip_weapon_8_a_36d<P`p t 8Lenv_gbuff_new_with_verify$L= atk_scale,"halfIdle_dot_during_skill[magical]key 8env_gbuff_new_with_verify8 2|0.25|0.35 variance@atkF(halfIdle_atk_up[during_skill]key weapon_8_b_2干员在技能持续期间,攻击力+{atk:0%},且对攻击范围内所有敌人每秒造成相当于自身攻击力{atk_scale:0%}的法术伤害热启动核心Ⅱequip_weapon_8equip_weapon_8equip_weapon_8_b_2f,@P`6  8env_gbuff_new_with_verify8  2|0.35|0.45 variance@atk:(halfIdle_atk_up[during_skill]key weapon_8_a_20干员在技能持续期间,攻击力+{atk:0%}热启动核心Ⅱequip_weapon_8equip_weapon_8equip_weapon_8_a_24 zh,@P`چ B 8env_gbuff_new_with_verify8 2|0.15|0.25 variance@atk(halfIdle_atk_up[during_skill]key weapon_8_a_10干员在技能持续期间,攻击力+{atk:0%}热启动核心Ⅰequip_weapon_8equip_weapon_8equip_weapon_8_a_1equip_weapon_8 H  RjH`p  8denv_gbuff_new_with_verifyL4 Landscape filter_tag?atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_a_4/"地形"周围八格的干员攻击力+{atk:0%}地形分析核心Ⅳequip_weapon_7equip_weapon_7equip_weapon_7_a_4"l|  ,8 env_gbuff_new<N 2|1.16|1.24variance@atk_scaleH<halfidle_modify_dmg_scale_in_range[char][landscape][blocked]key 8env_gbuff_new_with_verifyh4. Landscape filter_tagZ 2|0.45|0.52 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_d_3p"地形"周围八格的干员攻击力+{atk:0%},且对被阻挡的敌人造成的伤害提升至{atk_scale:0%}地形分析核心Ⅲequip_weapon_7equip_weapon_7equip_weapon_7_d_3oxf  , env_gbuff_newL20|22|28%variance@magic_resist_penetrate_fixedv<2halfidle_magic_penetrate_in_range[char][landscape]key 8env_gbuff_new_with_verifyh4 Landscape filter_tagB 2|0.45|0.52 variance@atkr4)halfidle_atk_up_in_range[char][landscape]key weapon_7_c_3k"地形"周围八格的干员攻击力+{atk:0%},且无视敌人{magic_resist_penetrate_fixed}法术抗性地形分析核心Ⅲequip_weapon_7equip_weapon_7equip_weapon_7_c_3q`xF  , env_gbuff_new@ 2|0.25|0.35variance@def_penetrateJ<0halfidle_def_penetrate_in_range[char][landscape]keyz 8env_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.45|0.52 variance@atkF4)halfidle_atk_up_in_range[char][landscape]key weapon_7_b_3\"地形"周围八格的干员攻击力+{atk:0%},且无视敌人{def_penetrate:0%}防御力地形分析核心Ⅲequip_weapon_7equip_weapon_7equip_weapon_7_b_3td| v 8env_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.6|0.7 variance@atkB4)halfidle_atk_up_in_range[char][landscape]key weapon_7_a_3/"地形"周围八格的干员攻击力+{atk:0%}地形分析核心Ⅲequip_weapon_7equip_weapon_7equip_weapon_7_a_3Hvx f , env_gbuff_new< 2|1.08|1.12variance@atk_scaleH<halfidle_modify_dmg_scale_in_range[char][landscape][blocked]key6 8env_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.25|0.35 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_d_2m"地形"周围八格的干员攻击力+{atk:0%},且对被阻挡的敌人造成的伤害增加{atk_scale:0%}地形分析核心Ⅱequip_weapon_7equip_weapon_7equip_weapon_7_d_2zyxڗ F , env_gbuff_newL0|12|18%variance@magic_resist_penetrate_fixed<2halfidle_magic_penetrate_in_range[char][landscape]key 8denv_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.25|0.35 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_c_2k"地形"周围八格的干员攻击力+{atk:0%},且无视敌人{magic_resist_penetrate_fixed}法术抗性地形分析核心Ⅱequip_weapon_7equip_weapon_7equip_weapon_7_c_2Z|`x & ,p env_gbuff_new@ 2|0.10|0.20variance@def_penetrate<0halfidle_def_penetrate_in_range[char][landscape]key 88env_gbuff_new_with_verifyh4^ Landscape filter_tag 2|0.25|0.35 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_b_2\"地形"周围八格的干员攻击力+{atk:0%},且无视敌人{def_penetrate:0%}防御力地形分析核心Ⅱequip_weapon_7equip_weapon_7equip_weapon_7_b_2"d|  84env_gbuff_new_with_verifyh4Z Landscape filter_tag 2|0.4|0.5 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_a_2/"地形"周围八格的干员攻击力+{atk:0%}地形分析核心Ⅱequip_weapon_7equip_weapon_7equip_weapon_7_a_2$d|b  8env_gbuff_new_with_verifyh4: Landscape filter_tagf 2|0.15|0.25 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_a_1/"地形"周围八格的干员攻击力+{atk:0%}地形分析核心Ⅰequip_weapon_7equip_weapon_7equip_weapon_7_a_1equip_weapon_7&L& ,<v  8(env_gbuff_new_with_verify(h'B attack_speedj (halfidle_attribute_add[ally]key weapon_6_a_4!干员攻击速度+{attack_speed}增速核心Ⅳequip_weapon_6equip_weapon_6equip_weapon_6_a_4P(8HXh j" 8env_gbuff_new_with_verifyH((@ max_stack_cnt) ף= add_scale (halfidle_damage_scale[stack]key2# 8|env_gbuff_new_with_verify< 0|35|45variance@attack_speed (halfidle_attribute_add[ally]key weapon_6_c_3n干员攻击速度+{attack_speed},攻击同一个敌人时造成的伤害逐渐提升(每次8%最高48%)增速核心Ⅲequip_weapon_6equip_weapon_6equip_weapon_6_c_36 , t% 8Lenv_gbuff_new_with_verify +zCvalue ,#halfidle_damage_after_attack[magic]key% 8env_gbuff_new_with_verify<0|35|45variance@attack_speedF(halfidle_attribute_add[ally]key weapon_6_b_3U干员攻击速度+{attack_speed},造成伤害时额外附带{value}点法术伤害增速核心Ⅲequip_weapon_6equip_weapon_6equip_weapon_6_b_3 0@P Z' 8env_gbuff_new_with_verify<0|45|55variance@attack_speed(halfidle_attribute_add[ally]key weapon_6_a_3!干员攻击速度+{attack_speed}增速核心Ⅲequip_weapon_6equip_weapon_6equip_weapon_6_a_3..8HXh ( 8Denv_gbuff_new_with_verifyH(/@ max_stack_cnt/L= add_scale(halfidle_damage_scale[stack]key) 8 env_gbuff_new_with_verify<.0|10|20variance@attack_speedb(halfidle_attribute_add[ally]key weapon_6_c_2n干员攻击速度+{attack_speed},攻击同一个敌人时造成的伤害逐渐提升(每次5%最高20%)增速核心Ⅱequip_weapon_6equip_weapon_6equip_weapon_6_c_2ƍ ,& t+ 8env_gbuff_new_with_verify 2Bvalue,#halfidle_damage_after_attack[magic]key6, 8env_gbuff_new_with_verify<0|10|20variance@attack_speed(halfidle_attribute_add[ally]key weapon_6_b_2U干员攻击速度+{attack_speed},造成伤害时额外附带{value}点法术伤害增速核心Ⅱequip_weapon_6equip_weapon_6equip_weapon_6_b_2" 0@P - 84env_gbuff_new_with_verify<V0|25|35variance@attack_speed(halfidle_attribute_add[ally]key weapon_6_a_2!干员攻击速度+{attack_speed}增速核心Ⅱequip_weapon_6equip_weapon_6equip_weapon_6_a_2p5 0@P ~/ 8env_gbuff_new_with_verify<0|5|15variance@attack_speed(halfidle_attribute_add[ally]key weapon_6_a_1!干员攻击速度+{attack_speed}增速核心Ⅰequip_weapon_6equip_weapon_6equip_weapon_6_a_1equip_weapon_67d+)\87\$ XhV1 8env_gbuff_new_with_verify$7? atk_scale, halfIdle_dot_to_blockee[magical]key1 8Henv_gbuff_new_with_verify8ff&?atk~(halfidle_attribute_mul[ally]key weapon_5_d_4h干员攻击力+{atk:0%},且对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅳequip_weapon_5equip_weapon_5equip_weapon_5_d_4ޕ(> l|3 8env_gbuff_new_with_verify84:HBmagic_resist_penetrate_fixedF,!halfIdle_magic_resist_penetrationkeyf4 8env_gbuff_new_with_verify:ff&?atk(halfidle_attribute_mul[ally]key weapon_5_c_4Z干员攻击力+{atk:0%},攻击时无视敌人{magic_resist_penetrate_fixed}法术抗性巨力核心Ⅳequip_weapon_5equip_weapon_5equip_weapon_5_c_46 Td6 8Lenv_gbuff_new_with_verify(<? def_penetrate$halfIdle_def_penetrationkey6 8env_gbuff_new_with_verify0=ff&?atk&(halfidle_attribute_mul[ally]key weapon_5_b_4K干员攻击力+{atk:0%},攻击时无视敌人{def_penetrate:0%}防御力巨力核心Ⅳequip_weapon_5equip_weapon_5equip_weapon_5_b_4f(Ƹ .8 8xenv_gbuff_new_with_verify>L?atk (halfidle_attribute_mul[ally]key weapon_5_a_4干员攻击力+{atk:0%}巨力核心Ⅳequip_weapon_5equip_weapon_5equip_weapon_5_a_4?4 X h8HXhJ 9 8env_gbuff_new_with_verify@$D@@ max_target`@aDdmg_atkZ"(halfIdle_random_dmg[magical]keyv: 8env_gbuff_new_with_verify8" 2|0.35|0.45 variance@atk#(halfidle_attribute_mul[ally]key weapon_5_g_3x干员攻击力+{atk:0%},且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_g_3dt N< 8env_gbuff_new_with_verifyD$B@@ max_targetB? atk_scale$4+halfIdle_apply_dmg_after_block_dmg[magical]key= 8henv_gbuff_new_with_verify8% 2|0.35|0.45 variance@atk%(halfidle_attribute_mul[ally]key weapon_5_f_3干员攻击力+{atk:0%},且成功抵挡伤害后,立即对攻击范围内{max_target}名随机敌人造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_f_3F(8H ? ,\ env_gbuff_newP,v' infectiontagE? damage_scale' damage_scale[tag][char]key? 8env_gbuff_new_with_verify8:( 2|0.35|0.45 variance@atkj((halfidle_attribute_mul[ally]key weapon_5_e_3\干员攻击力+{atk:0%},对感染生物类敌人造成的伤害提升至{damage_scale:0%}巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_e_3 0@ tA 8env_gbuff_new_with_verify$H? atk_scale*, halfIdle_dot_to_blockee[magical]key2B 8|env_gbuff_new_with_verify8* 2|0.35|0.45 variance@atk*(halfidle_attribute_mul[ally]key weapon_5_d_3h干员攻击力+{atk:0%},且对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_d_3.(8HX C 8Denv_gbuff_new_with_verifyLf,0|15|23%variance@magic_resist_penetrate_fixed,,!halfIdle_magic_resist_penetrationkeyD 8env_gbuff_new_with_verify86- 2|0.35|0.45 variance@atkf-(halfidle_attribute_mul[ally]key weapon_5_c_3Z干员攻击力+{atk:0%},攻击时无视敌人{magic_resist_penetrate_fixed}法术抗性巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_c_3  pF 8env_gbuff_new_with_verify( M> def_penetrate/$halfIdle_def_penetrationkey&G 8penv_gbuff_new_with_verify8/ 2|0.18|0.25 variance@atk/(halfidle_attribute_mul[ally]key weapon_5_b_3K干员攻击力+{atk:0%},攻击时无视敌人{def_penetrate:0%}防御力巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_b_3$4Db H 8env_gbuff_new_with_verify861 2|0.45|0.55 variance@atkf1(halfidle_attribute_mul[ally]key weapon_5_a_3干员攻击力+{atk:0%}巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_a_3DP4 X h8HXh nJ 8env_gbuff_new_with_verify@$P@ max_targetQ Ddmg_atk3(halfIdle_random_dmg[magical]key.K 8xenv_gbuff_new_with_verify83 2|0.15|0.25 variance@atk3(halfidle_attribute_mul[ally]key weapon_5_g_2x干员攻击力+{atk:0%},且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_g_2:dt M 8Penv_gbuff_new_with_verifyD$S@@ max_targetSL? atk_scale54+halfIdle_apply_dmg_after_block_dmg[magical]keyM 8 env_gbuff_new_with_verify8B6 2|0.15|0.25 variance@atkr6(halfidle_attribute_mul[ally]key weapon_5_f_2干员攻击力+{atk:0%},且成功抵挡伤害后,立即对攻击范围内{max_target}名随机敌人造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_f_2(8H^ O , env_gbuff_newP,.8 infectiontagpV33? damage_scaler8 damage_scale[tag][char]keyP 8env_gbuff_new_with_verify88 2|0.15|0.25 variance@atk"9(halfidle_attribute_mul[ally]key weapon_5_e_2\干员攻击力+{atk:0%},对感染生物类敌人造成的伤害提升至{damage_scale:0%}巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_e_2v 0@ tBR 8env_gbuff_new_with_verify$X> atk_scale:, halfIdle_dot_to_blockee[magical]keyR 84env_gbuff_new_with_verify8V; 2|0.15|0.25 variance@atk;(halfidle_attribute_mul[ally]key weapon_5_d_2h干员攻击力+{atk:0%},且对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_d_2(8HXF T 8env_gbuff_new_with_verifyL=0|7|12%variance@magic_resist_penetrate_fixedb=,!halfIdle_magic_resist_penetrationkeyU 8 env_gbuff_new_with_verify8= 2|0.15|0.25 variance@atk>(halfidle_attribute_mul[ally]key weapon_5_c_2Z干员攻击力+{atk:0%},攻击时无视敌人{magic_resist_penetrate_fixed}法术抗性巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_c_2n  p:W 8 env_gbuff_new_with_verify(]L> def_penetrate?$halfIdle_def_penetrationkeyW 8( env_gbuff_new_with_verify8J@ 2|0.08|0.15 variance@atkz@(halfidle_attribute_mul[ally]key weapon_5_b_2K干员攻击力+{atk:0%},攻击时无视敌人{def_penetrate:0%}防御力巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_b_2$4D Y 8 env_gbuff_new_with_verify8A 2|0.25|0.35 variance@atkB(halfidle_attribute_mul[ally]key weapon_5_a_2干员攻击力+{atk:0%}巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_a_2`B$4D  [ 8Tenv_gbuff_new_with_verify8vC 2|0.05|0.15 variance@atkC(halfidle_attribute_mul[ally]key weapon_5_a_1干员攻击力+{atk:0%}巨力核心Ⅰequip_weapon_5equip_weapon_5equip_weapon_5_a_1equip_weapon_5bh bP@P`pb t\ 8`env_gbuff_new_with_verify$Xc> atk_scaleVE,"halfIdle_dot_during_skill[magical]keyv] 8`env_gbuff_new_with_verify8E 2|0.55|0.65 variance@atkF(halfidle_attribute_mul[ally]key weapon_4_c_3术师与特种干员攻击力+{atk:0%},且技能持续期间,对攻击范围内所有敌人每秒造成相当于攻击力{atk_scale:0%}的法术伤害破阵核心Ⅲequip_weapon_4equip_weapon_4equip_weapon_4_c_3DTdt n_ 8`env_gbuff_new_with_verify@$e@ max_targetfDdmg_atkH(halfIdle_random_dmg[magical]key.` 8x`env_gbuff_new_with_verify8H 2|0.55|0.65 variance@atkH(halfidle_attribute_mul[ally]key weapon_4_b_3术师与特种干员攻击力+{atk:0%},且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害破阵核心Ⅲequip_weapon_4equip_weapon_4equip_weapon_4_b_3F 0@P b 8X`env_gbuff_new_with_verify8zJ 2|0.75|0.85 variance@atkJ(halfidle_attribute_mul[ally]key weapon_4_a_3'术师与特种干员攻击力+{atk:0%}破阵核心Ⅲequip_weapon_4equip_weapon_4equip_weapon_4_a_3iP@P`pB tc 8`env_gbuff_new_with_verify$8jL> atk_scale6L,"halfIdle_dot_during_skill[magical]keyVd 8`env_gbuff_new_with_verify8L 2|0.3|0.4 variance@atkL(halfidle_attribute_mul[ally]key weapon_4_c_2术师与特种干员攻击力+{atk:0%},且技能持续期间,对攻击范围内所有敌人每秒造成相当于攻击力{atk_scale:0%}的法术伤害破阵核心Ⅱequip_weapon_4equip_weapon_4equip_weapon_4_c_2DTdt Nf 8`env_gbuff_new_with_verify@$l@ max_targetl/Ddmg_atkN(halfIdle_random_dmg[magical]keyg 8X`env_gbuff_new_with_verify8zO 2|0.3|0.4 variance@atkO(halfidle_attribute_mul[ally]key weapon_4_b_2术师与特种干员攻击力+{atk:0%},且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害破阵核心Ⅱequip_weapon_4equip_weapon_4equip_weapon_4_b_2& 0@P h 88`env_gbuff_new_with_verify8ZQ 2|0.45|0.55 variance@atkQ(halfidle_attribute_mul[ally]key weapon_4_a_2'术师与特种干员攻击力+{atk:0%}破阵核心Ⅱequip_weapon_4equip_weapon_4equip_weapon_4_a_2tp 0@P j 8`env_gbuff_new_with_verify8R 2|0.2|0.3 variance@atkS(halfidle_attribute_mul[ally]key weapon_4_a_1'术师与特种干员攻击力+{atk:0%}破阵核心Ⅰequip_weapon_4equip_weapon_4equip_weapon_4_a_1equip_weapon_4r 8rtt Rl 8  env_gbuff_new_with_verifyD$r@ max_targetr@@ atk_scaleT4+halfIdle_apply_dmg_after_block_dmg[magical]key"m 8l! env_gbuff_new_with_verify8U 2|0.75|0.85 variance@atkU(halfidle_attribute_mul[ally]key weapon_3_c_3重装与医疗干员攻击力+{atk:0%},且成功抵挡伤害后,立即对攻击范围内{max_target}名随机敌人造成{atk_scale:0%}攻击力的法术伤害防护核心Ⅲequip_weapon_3equip_weapon_3equip_weapon_3_c_3Z4DTd &o 8p# env_gbuff_new_with_verify<W 2|1.25|1.35variance@atk_scaleW, halfIdle_dot_to_blockee[magical]keyo 80$ env_gbuff_new_with_verify8RX 2|0.75|0.85 variance@atkX(halfidle_attribute_mul[ally]key weapon_3_b_3t重装与医疗干员攻击力+{atk:0%},对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害防护核心Ⅲequip_weapon_3equip_weapon_3equip_weapon_3_b_3 0@PN q 8& env_gbuff_new_with_verify8"Z 2|0.95|1.05 variance@atkRZ(halfidle_attribute_mul[ally]key weapon_3_a_3'重装与医疗干员攻击力+{atk:0%}防护核心Ⅲequip_weapon_3equip_weapon_3equip_weapon_3_a_3H0(EC| (L l< xDt@ p<l8\pDpoint_27XDpoint_26Dpoint_25FDpoint_24v0Cpoint_23L`Cpoint_22|^pEpoint_21pEpoint_206^`Dpoint_19 f `Dpoint_18<P^Dpoint_17lDpoint_16^`Dpoint_15&`Dpoint_14V&Dpoint_13,@^XDpoint_12\pXDpoint_11^Dpoint_10Dpoint_9B^Cpoint_8n(Cpoint_7@T^Cpoint_6lCpoint_5Dpoint_4 " XDpoint_3B J Dpoint_2j r Cpoint_18  Cpoint_0`,\(Ll4Tt<.!node_4_6point_27b!node_4_5point_26<!node_4_4point_25p!node_4_3point_24!node_4_2point_232"node_4_1point_22 f" node_3_17point_21@" node_3_13point_20t" node_3_16point_19# node_3_12point_186# node_3_15point_17j# node_3_11point_16D# node_3_14point_15x# node_3_10point_14$node_3_9point_13:$node_3_8point_12n$node_3_4point_11H$node_3_7point_10|$node_3_3point_9%node_3_6point_86%node_3_2point_7 f%node_3_5point_6<%node_3_1point_5l%node_2_5point_4%node_2_4point_3&&node_2_3point_2V&node_2_2point_1,&node_2_1point_0V$4DTdt$4<@<4,h$tl d \  T L D <4pTLD<x \@@point_26point_27line_85 @X@point_26point_27line_84`@@point_26point_27line_83TA0point_25point_24point_26line_82ThA0point_25point_24point_26line_81@Apoint_25point_26line_80@$Bpoint_25point_26line_78,@xBpoint_25point_26line_79@Bpoint_24point_26line_77@ Cpoint_24point_26line_75(@tCpoint_24point_26line_76|@Cpoint_23point_25line_74@Dpoint_23point_25line_73$@pDpoint_23point_25line_72x@Dpoint_23point_24line_71@Epoint_23point_24line_70 @lEpoint_23point_24line_69tTEpoint_23point_25point_24line_68T(Fpoint_23point_25point_24line_67D@Fpoint_22point_23line_66@Fpoint_22point_23line_65@8Gpoint_22point_23line_64@@Gpoint_19point_21line_63@Gpoint_19point_21line_62@4Hpoint_19point_21line_61<@Hpoint_18point_20line_60@Hpoint_18point_20line_59@0Ipoint_18point_20line_588@Ipoint_17point_19line_57@Ipoint_17point_19line_56@,Jpoint_17point_19line_554@Jpoint_16point_18line_54@Jpoint_16point_18line_53@(Kpoint_16point_18line_520@|Kpoint_15point_17line_51@Kpoint_15point_17line_50@$Lpoint_15point_17line_49,@xLpoint_14point_16line_48@Lpoint_14point_16line_47@ Mpoint_14point_16line_46(@tMpoint_13point_15line_45|@Mpoint_13point_15line_44@Npoint_13point_15line_43$@pNpoint_13point_14line_42x@Npoint_13point_14line_41@Opoint_13point_14line_40 TlOpoint_13point_15point_14line_39TOpoint_13point_15point_14line_38T}%=#*<"_;N!Fv: T9u487"6W5W&4˝63 F2+gV1Lf0a3v/B|.:-,Y+F*)p}( ~'*@j&W%D&$A26#j!F"V!Xf yvo  C D  ?  _  zu k& b6XF/^PV/HfOp@v!9oB2 + % E & ?w8_i &6F/VPHASE_29@0O|hT@,xdP<(t`L8$p\H4  lXD0|hT@,O8h$Ng6Mv4,L2 K01NJ.*I,:H*HJG(ZF&njE%GzD$S"C#B"A!@ c?t>'U=6< ;:i*9:8 J7Z6j5Xoz4F]3K2H:1^*0/8 . - ,( F +x * *) :(h ƶJ' ^Z&Dj%~xz$0#ʊ"!FT{ tm\lf(`Y S4N*XH:$PCJ,>Z<9j4zT/ +'#P\    T L *  :p JZ|jH`z$xxPHASE_18@1t`L8$p\H4  lXD0|hT@,1xP_0T[/DX.4@U-$ R,N+K*H")E2(BB'@R&<=b%p:r$7#5"i2!}/ m_-]*M(>H&/ $! "2BRb&rn1tc8R A 0B    " 2B!RWbr_uddPHASE_0dLD\0xD ZPHASE_2D"PPHASE_1D&2PHASE_0TIER_6D\0$E PPHASE_2LEΜFPHASE_1tE2PHASE_0TIER_5E>\0ER FPHASE_2Ez<PHASE_1 F~-PHASE_0TIER_4PFx0xF7PHASE_1H  (PHASE_0TIER_3F8(F hPHASE_0TIER_2(G4DG PHASE_0TIER_1 PG4Ы`PG @PG4, asc_spcasc_spcPHASE_2,H4F(asc_spcasc_spcPHASE_1SPECIALH̬ PH4, asc_cstasc_cstPHASE_2H4(asc_cstasc_cstPHASE_1CASTER@IPdI4~, asc_supasc_supPHASE_2I4(asc_supasc_supPHASE_1SUPPORTJLP$J4>, asc_medasc_medPHASE_2lJ4(asc_medasc_medPHASE_1MEDICJ PJ4, asc_tnkasc_tnkPHASE_2,K4F(asc_tnkasc_tnkPHASE_1TANKK̯PK4, asc_snpasc_snpPHASE_2K4(asc_snpasc_snpPHASE_1SNIPER@LPdL4~, asc_grdasc_grdPHASE_2L4(asc_grdasc_grdPHASE_1WARRIORMLP$M4>, asc_pioasc_pioPHASE_2lM4(asc_pioasc_pioPHASE_1PIONEERTIER_6M4`PNT@P,N4F,Fasc_spcasc_spcPHASE_2tN4(asc_spcasc_spcPHASE_1SPECIALN PN4,Fasc_cstasc_cstPHASE_24O4N(asc_cstasc_cstPHASE_1CASTEROԳPO4,Fasc_supasc_supPHASE_2O4(asc_supasc_supPHASE_1SUPPORTHPPlP4,Fasc_medasc_medPHASE_2P4(asc_medasc_medPHASE_1MEDICQTP,Q4F,Fasc_tnkasc_tnkPHASE_2tQ4(asc_tnkasc_tnkPHASE_1TANKQPQ4,Fasc_snpasc_snpPHASE_24R4N(asc_snpasc_snpPHASE_1SNIPERRԶPR4,Fasc_grdasc_grdPHASE_2R4(asc_grdasc_grdPHASE_1WARRIORHSPlS4,Fasc_pioasc_pioPHASE_2S4(asc_pioasc_pioPHASE_1PIONEERTIER_5T4``PPT@PtT4,asc_spcasc_spcPHASE_2T4(dasc_spcasc_spcPHASE_1SPECIALU\ P4U4N,asc_cstasc_cstPHASE_2|U4(dasc_cstasc_cstPHASE_1CASTERUPU4,asc_supasc_supPHASE_2 |& (X 8 env_gbuff_new_with_verify_@spA4*character_add_sp[since_secondary_deployed]key:Y 4 char_respawntime_mul_Ga?scale special_49干员再部署时间-12%,再次部署时初始技力+5 buff_spe_49干员再部署时间-12%,再次部署时初始技力+5 | (nZ 8env_gbuff_new_with_verify`@spB4*character_add_sp[since_secondary_deployed]key[ 4`char_respawntime_mulafff?scale special_39干员再部署时间-10%,再次部署时初始技力+4 buff_spe_39干员再部署时间-10%,再次部署时初始技力+4 | (J\ 8env_gbuff_new_with_verifyb@@spD4*character_add_sp[since_secondary_deployed]key\ 4<char_respawntime_multck?scale special_28干员再部署时间-8%,再次部署时初始技力+3 buff_spe_28干员再部署时间-8%,再次部署时初始技力+3ү p|"^ 4lchar_respawntime_muld33s?scale special_1干员再部署时间 -5% buff_spe_1干员再部署时间-5%\4  `l6_ 8env_gbuff_new_with_verify e>scaleG0'halfIdle_modify_exp_gain_scale[support]key_ 8(env_gbuff_new_with_verify hfL>scalebH,#halfIdle_modify_exp_book_gain_scalekey support_4t敌人死亡时掉落的培训手册+20%,每个在场的辅助干员使其他友方干员获得的作战经验+15% buff_sup_4q敌人死亡时掉落的培训手册+20%,每个在场的辅助干员使其他友方干员获得作战经验+15%v ^ `la 8env_gbuff_new_with_verify Th=scaleNJ0'halfIdle_modify_exp_gain_scale[support]keyrb 8env_gbuff_new_with_verify h>scaleJ,#halfIdle_modify_exp_book_gain_scalekey support_3t敌人死亡时掉落的培训手册+15%,每个在场的辅助干员使其他友方干员获得的作战经验+10% buff_sup_3q敌人死亡时掉落的培训手册+15%,每个在场的辅助干员使其他友方干员获得作战经验+10%   `l^d 8env_gbuff_new_with_verify jL=scaleL0'halfIdle_modify_exp_gain_scale[support]keye 8Penv_gbuff_new_with_verify k=scaleM,#halfIdle_modify_exp_book_gain_scalekey support_2s敌人死亡时掉落的培训手册+10%,每个在场的辅助干员使其他友方干员获得的作战经验+5% buff_sup_2p敌人死亡时掉落的培训手册+10%,每个在场的辅助干员使其他友方干员获得作战经验+5%   f 84env_gbuff_new_with_verify tmL=scalenO,#halfIdle_modify_exp_book_gain_scalekey support_1'敌人死亡时掉落的培训手册+5% buff_sup_1'敌人死亡时掉落的培训手册+5% DP Zh 8env_gbuff_new_with_verify npCdynamicP(halfIdle_trap_heal_when_bornkeyh 8Denv_gbuff_new_with_verifyhH,oAmax_buff_stack_cnto #<max_hpo@ stack_peelQ$halfIdle_stack_buff[max_hp]keymedic_4每有5名敌人被击倒,友方干员最大生命值+1%(最多30%),每次部署生产模块时,场上干员回复240点生命值 buff_med_4每有3名敌人被击倒,友方干员最大生命值+1%(最多30%),每次部署生产模块时,场上干员回复240点生命值 DP Nk 8env_gbuff_new_with_verify q CdynamicS(halfIdle_trap_heal_when_bornkeyk 88 env_gbuff_new_with_verifyhH,rAmax_buff_stack_cntr #<max_hpr@ stack_peelT$halfIdle_stack_buff[max_hp]keymedic_3每有5名敌人被击倒,友方干员最大生命值+1%(最多25%),每次部署生产模块时,场上干员回复160点生命值 buff_med_3每有3名敌人被击倒,友方干员最大生命值+1%(最多25%),每次部署生产模块时,场上干员回复160点生命值 DP Bn 8"env_gbuff_new_with_verify tBdynamicV(halfIdle_trap_heal_when_bornkeyn 8,#env_gbuff_new_with_verifyhH,tuAmax_buff_stack_cntu #<max_hpu@ stack_peelW$halfIdle_stack_buff[max_hp]keymedic_2每有5名敌人被击倒,友方干员最大生命值+1%(最多20%),每次部署生产模块时,场上干员回复80点生命值 buff_med_2每有5名敌人被击倒,友方干员最大生命值+1%(最多20%),每次部署生产模块时,场上干员回复80点生命值 `l 2q 8|%env_gbuff_new_with_verifyhH,wpAmax_buff_stack_cntw #<max_hpx@ stack_peelY$halfIdle_stack_buff[max_hp]keymedic_1I每有5名敌人被击倒,友方干员最大生命值+1%(最多15%) buff_med_1I每有5名敌人被击倒,友方干员最大生命值+1%(最多15%)L   p| ,*s 8t'env_gbuff_new_with_verifyt@y A$halfIdle_near_trap_buff[sp].intervaly?halfIdle_near_trap_buff[sp].sp\ x-4range_id*\0'halfIdle_character_check_near_traps[sp]keyNt 0env_gbuff_new_with_verify(z{? damage_scale\4(halfidle_damage_scale[input][mag][enemy]keycaster_5d敌人受到的法术伤害+11%,干员位于生产模块周围四格时,每10秒获得1点技力 buff_cas_5c敌人受到的法术伤害+11%,干员位于生产模块周围八格时,每6秒获得1点技力 lx ,"v 8l*env_gbuff_new_with_verifyt@|0A$halfIdle_near_trap_buff[sp].interval|?halfIdle_near_trap_buff[sp].sp^ x-4range_id"_0'halfIdle_character_check_near_traps[sp]keyFw 0env_gbuff_new_with_verify(}q=? damage_scale_4(halfidle_damage_scale[input][mag][enemy]keycaster_4c敌人受到的法术伤害+8%,干员位于生产模块周围四格时,每11秒获得1点技力 buff_cas_4b敌人受到的法术伤害+8%,干员位于生产模块周围八格时,每8秒获得1点技力 lx ,y 8`-env_gbuff_new_with_verifyt@PA$halfIdle_near_trap_buff[sp].interval?halfIdle_near_trap_buff[sp].spa x-4range_idb0'halfIdle_character_check_near_traps[sp]key:z 0env_gbuff_new_with_verify(? damage_scaleb4(halfidle_damage_scale[input][mag][enemy]keycaster_3c敌人受到的法术伤害+6%,干员位于生产模块周围四格时,每13秒获得1点技力 buff_cas_3c敌人受到的法术伤害+6%,干员位于生产模块周围八格时,每10秒获得1点技力 lx , | 8T0env_gbuff_new_with_verifyt@pA$halfIdle_near_trap_buff[sp].intervalԂ?halfIdle_near_trap_buff[sp].spd x-4range_id e0'halfIdle_character_check_near_traps[sp]key.} 0env_gbuff_new_with_verify(? damage_scalee4(halfidle_damage_scale[input][mag][enemy]keycaster_2c敌人受到的法术伤害+4%,干员位于生产模块周围四格时,每15秒获得1点技力 buff_cas_2c敌人受到的法术伤害+4%,干员位于生产模块周围八格时,每12秒获得1点技力   ~ 0henv_gbuff_new_with_verify(|\? damage_scale~g4(halfidle_damage_scale[input][mag][enemy]keycaster_1敌人受到的法术伤害+2% buff_cas_1敌人受到的法术伤害+2%` p L(# x j 84env_gbuff_new_with_verifyD,h x-4range_idL=atki<0halfIdle_character_check_near_traps[atk][ranged]keyB 85env_gbuff_new_with_verifydD,ԇAmax_buff_stack_cnt #<atk @ stack_peel j, halfIdle_stack_buff[ranged][atk]keysniper_6|每有5名敌人被击倒,高台干员攻击力+1%(最多30%),高台干员周围有生产模块时攻击力额外+5% buff_sni_6每有3名敌人被击倒,高台干员攻击力+1%(最多30%),高台干员周围八格有生产模块时攻击力额外+5%6 x  87env_gbuff_new_with_verifyD,k x-4range_id< #=atk2l<0halfIdle_character_check_near_traps[atk][ranged]keyb 88env_gbuff_new_with_verifydD,Amax_buff_stack_cnt #<atk,@ stack_peel*m, halfIdle_stack_buff[ranged][atk]keysniper_5|每有5名敌人被击倒,高台干员攻击力+1%(最多25%),高台干员周围有生产模块时攻击力额外+4% buff_sni_5每有3名敌人被击倒,高台干员攻击力+1%(最多25%),高台干员周围八格有生产模块时攻击力额外+4%V x>  8:env_gbuff_new_with_verifyD,o x-4range_id\<atkRo<0halfIdle_character_check_near_traps[atk][ranged]key 8;env_gbuff_new_with_verifydD,Amax_buff_stack_cnt8 #<atkL@ stack_peelJp, halfIdle_stack_buff[ranged][atk]keysniper_4|每有5名敌人被击倒,高台干员攻击力+1%(最多20%),高台干员周围有生产模块时攻击力额外+3% buff_sni_4每有3名敌人被击倒,高台干员攻击力+1%(最多20%),高台干员周围八格有生产模块时攻击力额外+3%v x^ ʉ 8>env_gbuff_new_with_verifyD,:r x-4range_id| ף<atkrr<0halfIdle_character_check_near_traps[atk][ranged]key 8>env_gbuff_new_with_verifydD,4pAmax_buff_stack_cntX #<atkl@ stack_peeljs, halfIdle_stack_buff[ranged][atk]keysniper_3|每有5名敌人被击倒,高台干员攻击力+1%(最多15%),高台干员周围有生产模块时攻击力额外+2% buff_sni_3每有5名敌人被击倒,高台干员攻击力+1%(最多15%),高台干员周围八格有生产模块时攻击力额外+2% `l~  80Aenv_gbuff_new_with_verifydD,x Amax_buff_stack_cnt #<atk@ stack_peelu, halfIdle_stack_buff[ranged][atk]keysniper_2C每有5名敌人被击倒,高台干员攻击力+1%(最多10%) buff_sni_2C每有5名敌人被击倒,高台干员攻击力+1%(最多10%)^ `lF  8Benv_gbuff_new_with_verifydD,@@max_buff_stack_cntd #<atkx@ stack_peelvw, halfIdle_stack_buff[ranged][atk]keysniper_1B每有5名敌人被击倒,高台干员攻击力+1%(最多5%) buff_sni_1B每有5名敌人被击倒,高台干员攻击力+1%(最多5%)F .  8Denv_gbuff_new_with_verifydD,,yDmax_buff_stack_cntP #<defd@ stack_peelby,#halfIdle_stack_buff[def][trap_born]key 8Eenv_gbuff_new_with_verify >defz(halfidle_attribute_mul[ally]keytank_4S地面干员防御力+30%,战斗中每部署6个生产模块,防御力额外+1% buff_tan_4S地面干员防御力+30%,战斗中每部署6个生产模块,防御力额外+1%   8hGenv_gbuff_new_with_verifydD,yDmax_buff_stack_cntԙ #<def@ stack_peel{,#halfIdle_stack_buff[def][trap_born]key 8PHenv_gbuff_new_with_verify>def|(halfidle_attribute_mul[ally]keytank_3S地面干员防御力+25%,战斗中每部署7个生产模块,防御力额外+1% buff_tan_3S地面干员防御力+25%,战斗中每部署7个生产模块,防御力额外+1%N 6  8Ienv_gbuff_new_with_verifydD,4yDmax_buff_stack_cntX #<deflA stack_peelj~,#halfIdle_stack_buff[def][trap_born]key 8Jenv_gbuff_new_with_verifyL>def (halfidle_attribute_mul[ally]keytank_2S地面干员防御力+20%,战斗中每部署8个生产模块,防御力额外+1% buff_tan_2S地面干员防御力+20%,战斗中每部署8个生产模块,防御力额外+1%  " 8lLenv_gbuff_new_with_verify>def(halfidle_attribute_mul[ally]keytank_1地面干员防御力+15% buff_tan_1地面干员防御力+15%,d L 4"2 lx  v 8Menv_gbuff_new_with_verifyD, x-4range_id(L=atk8/halfIdle_character_check_near_traps[atk][melee]keyJ 8Nenv_gbuff_new_with_verifydD,ܠAmax_buff_stack_cnt #<atk@ stack_peel(halfIdle_stack_buff[melee][atk]key warrior_6y每有5名敌人被击倒,地面干员攻击力+1%(最多30%),且地面干员周围有生产模块时攻击力+5% buff_war_6每有3名敌人被击倒,地面干员攻击力+1%(最多30%),地面干员周围八格有生产模块时攻击力额外+5%6# lx  8Penv_gbuff_new_with_verifyD, x-4range_id< #=atk28/halfIdle_character_check_near_traps[atk][melee]key^ 8Qenv_gbuff_new_with_verifydD,Amax_buff_stack_cnt #<atk(@ stack_peel&(halfIdle_stack_buff[melee][atk]key warrior_5y每有5名敌人被击倒,地面单位攻击力+1%(最多25%),且地面单位周围有生产模块时攻击力+4% buff_war_5每有3名敌人被击倒,地面干员攻击力+1%(最多25%),地面干员周围八格有生产模块时攻击力额外+4%J lx2  8Senv_gbuff_new_with_verifyD, x-4range_idP<atkF8/halfIdle_character_check_near_traps[atk][melee]keyr 8Tenv_gbuff_new_with_verifydD,Amax_buff_stack_cnt( #<atk<@ stack_peel:(halfIdle_stack_buff[melee][atk]key warrior_4y每有5名敌人被击倒,地面干员攻击力+1%(最多20%),且地面干员周围有生产模块时攻击力+3% buff_war_4每有3名敌人被击倒,地面干员攻击力+1%(最多20%),地面干员周围八格有生产模块时攻击力额外+3%^ lxF#  8Venv_gbuff_new_with_verifyD," x-4range_idd ף<atkZ8/halfIdle_character_check_near_traps[atk][melee]key 8Wenv_gbuff_new_with_verifydD,pAmax_buff_stack_cnt< #<atkP@ stack_peelN(halfIdle_stack_buff[melee][atk]key warrior_3y每有5名敌人被击倒,地面干员攻击力+1%(最多15%),且地面干员周围有生产模块时攻击力+2% buff_war_3每有5名敌人被击倒,地面干员攻击力+1%(最多15%),地面干员周围八格有生产模块时攻击力额外+2%r \hZ& ¥ 8 Zenv_gbuff_new_with_verifydD,T Amax_buff_stack_cntx #<atk@ stack_peel(halfIdle_stack_buff[melee][atk]key warrior_2C每有5名敌人被击倒,地面干员攻击力+1%(最多10%) buff_war_2C每有5名敌人被击倒,地面干员攻击力+1%(最多10%)6 \h(  8[env_gbuff_new_with_verifydD,@max_buff_stack_cnt< #<atkP@ stack_peelN(halfIdle_stack_buff[melee][atk]key warrior_1B每有5名敌人被击倒,地面干员攻击力+1%(最多5%) buff_war_1B每有5名敌人被击倒,地面干员攻击力+1%(最多5%)P P\* n ,] char_cost_add8Α HalfIdleTrap filter_tagvalue ,hglobal_initial_cost_addt@Avalue pioneer_41初始费用增加12,生产模块部署费用-2 buff_pio_4,初始费用+12,生产模块部署费用-2 P\+  ,\_ char_cost_add8r HalfIdleTrap filter_tagvalue , global_initial_cost_addAvalue pioneer_30初始费用增加9,生产模块部署费用-1 buff_pio_3+初始费用+9,生产模块部署费用-1^ P\F-  ,` char_cost_add8 HalfIdleTrap filter_tag`value> ,global_initial_cost_add@value pioneer_20初始费用增加6,生产模块部署费用-1 buff_pio_2+初始费用+6,生产模块部署费用-1  . ht^ ,global_initial_cost_addش@@value pioneer_1初始费用增加3 buff_pio_1初始费用+3L $ h,<d(h@\<?B ?lhutok trap_lhshopHT? ?equip_techbuff_accessory?J?equip_techbuff_armor?? landscape tutorial_bossض<Lr? landscapetutorial_normal_34@?>?equip_tutorialtutorial_normal_2@?2? landscapetutorial_normal_1@H=? landscapetutorial_normal_0TH?f?equip_techbuff_accessory??equip_techbuff_armor,??equip_techbuff_weapontech_battlestart_equipD<??specialtech_battlestart_special@?F?roadsidetech_battlestart_roadside<d??roadtech_battlestart_roadp@?? landscapetech_battlestart_landscapeغ<,?v?lhetok reward_drone0\?$>? equip_lv4Z? equip_lv3enemy_equip_lv2|?D$= equip_lv4֝333? equip_lv3L> equip_lv2enemy_equip_lv1@< ?J? equip_lv4equip_4\ ?$L> equip_lv4L? equip_lv3equip_3\T!?$L> equip_lv3*L? equip_lv2equip_2p<!?z? equip_lv1equip_1<">ʟ? equip_lv1equip_0 Xp"?$*? equip_lv2F? equip_lv2"? ?special"?:? landscape$#?$r?road?roadsidelv_5Dl8#?Z? equip_lv2#??special$?N? landscape8$?$?road?roadsidelv_4Xl8$>n? equip_lv1$?2?special%?b? landscapeL%?$?road?roadsidelv_3l8%=~= equip_lv1%>$F?specialb? landscapeL&33>H$>road>roadside> landscapelv_2&>hD$:=specialVL>roadr>roadside> landscapelv_1H'=H$=road =roadside*L? landscapelv_0 act1vhalfidlep P DChFZcq$H`EQ`Z(qXXЙt` @act17side_zone5!完成「无名之海」后解锁p3_15R @act17side_zone4!完成「无名之海」后解锁p3_15 @act17side_zone3!完成「失落旗舰」后解锁p2_25 @act17side_zone2!完成「格兰法洛」后解锁p1_31ract17side_zone1 尚未解锁$$?<:6841/.0,)'%8$"!t|X4$l \ L<, 4@<不重要的真相 treasure5_5一个传言在渗水的庇护所中流传:那个招来静谧的男人布雷奥甘死了,死在一处小巷中,这是他惹怒大海的报应。这消息并没有引起太大的波澜,人们更关心明天能否寻得果腹的食物。4nact17side_token_compass30125node_treasure5_517sideActivity_36treasure5_5_end最终的报偿node_treasure5_5d 0@ 4幻梦的奖赏 treasure5_4_bW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4 act17side_token_compass"! 2004node_treasure5_4_b17sideActivity_35treasure5_4_b_end领取node_treasure5_4_b<d@ 0@ 4幻梦的奖赏 treasure5_4_aW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4z"act17side_token_compass" N4001node_treasure5_4_a17sideActivity_34treasure5_4_a_end领取node_treasure5_4_adĻ 0@ 4幻梦的奖赏 treasure5_3_bW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4#act17side_token_compass*$ 2004node_treasure5_3_b17sideActivity_33treasure5_3_b_end领取node_treasure5_3_bDdH 0@ 4幻梦的奖赏 treasure5_3_aW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4%act17side_token_compass% N4001node_treasure5_3_a17sideActivity_32treasure5_3_a_end领取node_treasure5_3_ad̾ 0@ 4幻梦的奖赏 treasure5_2_bW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4'act17side_token_compass2' 2004node_treasure5_2_b17sideActivity_31treasure5_2_b_end领取node_treasure5_2_bLdP 0@ 4幻梦的奖赏 treasure5_2_aW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4(act17side_token_compass( N4001node_treasure5_2_a17sideActivity_30treasure5_2_a_end领取node_treasure5_2_ad 0@ 4幻梦的奖赏 treasure5_1_bW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4*act17side_token_compass:* 2004node_treasure5_1_b17sideActivity_29treasure5_1_b_end领取node_treasure5_1_bTdX 0@ 4幻梦的奖赏 treasure5_1_aW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4+act17side_token_compass+ N4001node_treasure5_1_a17sideActivity_28treasure5_1_a_end领取node_treasure5_1_at 0@0D 湮没的城 treasure4_s_8f“......海神......阿戈尔......失......深海猎......这个计划是我们最后的希望。”4&-<act17side_token_compassR-31014node_treasure4_s_817sideActivity_27treasure4_s_8_end拿取node_treasure4_s_8lp 0@0L`衰老的工匠 treasure4_s_7“朋友,我们都开始老了,昨天布雷奥甘抱怨了半天他新长的皱纹,我看就是他眉头皱太多了。”4.<act17side_token_compass/31024node_treasure4_s_717sideActivity_26treasure4_s_7_end拿取node_treasure4_s_7H 0@ 沉抑的浪 treasure4_s_69“你听到潮声了吗?简直像有人在呜咽。”4>0<act17side_token_compassj030084node_treasure4_s_617sideActivity_25treasure4_s_6_end拿取node_treasure4_s_6d 0@ 4 蓬勃野心 treasure4_s_5T“野心一旦萌芽,只会不断滋长,就算你知道它会招致毁灭。”41<act17side_token_compass130074node_treasure4_s_517sideActivity_24treasure4_s_5_end拿取node_treasure4_s_5d 0@ 4国王的傲慢 treasure4_s_4T“掌权者往往会错估自己所拥有的力量,权力偌大越是如此。”4F3<act17side_token_compassr330064node_treasure4_s_417sideActivity_23treasure4_s_4_end拿取node_treasure4_s_4l 0@ (< 跃动的心 treasure4_s_3]“我能感受到,我们每个人都无比激动,我们正在直面真相的一角。”44<act17side_token_compass430054node_treasure4_s_317sideActivity_22treasure4_s_3_end拿取node_treasure4_s_3p 0@,@ 褐色的土 treasure4_s_2`“土壤中蕴含着生机,他们说,每当春风拂过,这里会发出绿色的芽。”4b6<act17side_token_compass631034node_treasure4_s_217sideActivity_21treasure4_s_2_end拿取node_treasure4_s_2X 0<( 无声的潮 treasure4_8B这张纸被水浸泡得太久,已经看不清上面的字样。47<act17side_token_compass7furni_dropS026_wrath_01node_treasure4_817sideActivity_20treasure4_8_end拿取node_treasure4_8 $ 0<(DT骄傲的舰长 treasure4_7~“作为一个朋友,阿方索绝对够格。可作为一名舰长......好吧,反正也没有可供比较的对象。”49<act17side_token_compass9 N4001node_treasure4_717sideActivity_19treasure4_7_end拿取node_treasure4_7H 0< 不灭的光 treasure4_6B“有光的地方就有影子,光芒愈盛,黑暗愈浓。”4:2act17side_token_compass; 2004node_treasure4_617sideActivity_18treasure4_6_end拿取node_treasure4_6,h0 0< (8 炽热欲望 treasure4_5W“没人能抗衡自己的欲望,特别是当你明知道它是欲望的时候。”4f<2act17side_token_compass<mod_unlock_tokennode_treasure4_517sideActivity_17treasure4_5_end拿取node_treasure4_5 0<$@P海洋的警告 treasure4_4{“布雷奥甘带来的不止有黄金色的梦想,还有来自海洋的警告,显然大部分人忽略了后者。”4>2act17side_token_compass>>31013node_treasure4_417sideActivity_16treasure4_4_end拿取node_treasure4_4TX 0<$@P 灼人的火 treasure4_3x“这里的火比我感受过的任何一次都要炽热灼人,或许是因为这次谈话的对象非同凡响。”4?2act17side_token_compass? 2004node_treasure4_317sideActivity_15treasure4_3_end拿取node_treasure4_3X 0<( 苍白的雪 treasure4_2Q“我从没触摸过这种形态的水,松软、冷冽、美丽、致命。”4*Aact17side_token_compassVA N4001node_treasure4_217sideActivity_14treasure4_2_end拿取node_treasure4_2l\p 0<, 潮湿的梦 treasure4_1W“这些天,我偶尔会做梦,梦里有辉煌的穹顶,和潮湿的故乡。”4Bact17side_token_compassB 2004node_treasure4_117sideActivity_13treasure4_1_end拿取node_treasure4_1 4@|惩戒军补给站 treasure3_2惩戒军不会示弱,惩戒军不会屈服。惩戒军就是伊比利亚的长垣,巨浪只会清洗掉那些不纯洁的污垢,补给站里,士兵依然在凝视着海面之下伊比利亚的国土。4D2act17side_token_compassDchar_285_medic2@boc#4node_treasure3_217sideActivity_10treasure3_2_end拿取node_treasure3_2 0<8废弃的木桶 treasure3_1天知道这些废弃的木桶曾经被用来做什么,或许六十多年前,这里装满了船员们欢庆时痛饮的烈酒。如今桶里这些破烂的遗物,又是哪个绝望的水手啜饮完最后一丝残酒留下的交换品?4F2act17side_token_compassFfurni_goldBoat_table_01node_treasure3_117sideActivity_9treasure3_1_end拿取node_treasure3_1 $ ,88 制图室 treasure2_3制图室是曾经用来汇集勘探结论,绘制海图的房间。灾难之后,整片海洋的洋流、季风、标定岛屿等都发生了巨变,数代人所总结出的规律就此沦为泡影。这里有些多余的物资可以拿取。4H2act17side_token_compass"I furni_goldBoat_ceilingLight_L_01node_treasure2_317sideActivity_8treasure2_3_end拿取node_treasure2_3TX ,8DXt 锚链舱 treasure2_2船锚系统已经在大静谧中尽数损毁,这个舱室已经空置多年,但似乎曾有人把这里当作自己的秘密仓库,存下了不少闪闪发光的东西。4J(act17side_token_compassK30103node_treasure2_217sideActivity_7treasure2_2_end拿取node_treasure2_2(, ,<Xl 储藏室 treasure2_s_1储藏室里堆满了备用的船帆,若是将其展开,就会发现这一面面缀有金丝的巨帆,都精心刺绣着伊比利亚国旗的图案。或许能在这里找到些补给。4L<act17side_token_compassL30044node_treasure2_s_117sideActivity_12treasure2_s_1_end拿取node_treasure2_s_1 ,8l 盥洗室 treasure2_1盥洗室中,一切整洁如新,出水口依然有水流汩汩流下,唯一奇怪的是所有镜子皆被打碎,其上只能反射出破碎的倒影。洗手台下的储物箱中,有尚未用完的物资。4N(act17side_token_compassN 3303node_treasure2_117sideActivity_6treasure2_1_end拿取node_treasure2_1 4@H半开的保险箱 treasure1_5半开的保险箱里,有一幅已经过时的海图,这是曾经的伊比利亚大舰队征服海洋的倚靠、探索迷雾的结晶,可惜的是,如今不过是一张废纸。保险箱下层还存有些小件物资,已无人使用它们。4Pact17side_token_compass"Qfurni_goldBoat_stairs_01node_treasure1_517sideActivity_5treasure1_5_end拿取node_treasure1_5LP 0@0D`t尘封的库房 treasure1_s_1库房中,依然存储着为下次远航筹措的物资,唯一的问题是:没有人知道下次远航在什么时候,甚至是否会发生。4R<act17side_token_compassR31054node_treasure1_s_117sideActivity_11treasure1_s_1_end拿取node_treasure1_s_1 8D,HX控制室外侧走廊 treasure1_4{乔迪为他那不切实际的梦想站在这里,他的心底或许有紧张,或许有胆怯,但唯独没有迷惘。u乔迪决定不去考虑这些,他必须得完成他的任务,这与他的身份、价值、立场一律无关。或许他们的骨殖仍长眠于这座灯塔的某处,想到这里,乔迪一阵颤栗。如今,他也站在了这里,他的手也覆上了控制面板,那么,他的命运会通向何方?乔迪试图从它们之中感受到一丝熟悉的气息,他曾无数次在脑海中勾勒自己父母的长相,他们穿梭于灯塔之间的样子,那些笔记中的只言片语,正与现实一一对应。这里就是那座灯塔,老人们口中的、乔迪梦中的那座“伊比利亚之眼”。这些走廊、阶梯、面板,或许乔迪的父母也曾踏足、也曾触摸。4rWact17side_token_compassWchar_4042_lumennode_treasure1_417sideActivity_4treasure1_4_end获得node_treasure1_4 0< 倒塌的民居 treasure1_3这片区域或许曾是阿戈尔岛民的聚居区,招牌上还依稀可见不属于伊比利亚风格的纹样。现在这里已经荒无人烟,曾经的居民们离开时,甚至连物资都没来得及带走。4zYact17side_token_compassYfurni_goldBoat_stool_01node_treasure1_317sideActivity_3treasure1_3_end拿取node_treasure1_3< 0<d 荒废的工棚 treasure1_2礁岸边依然排布着一间间工棚,可以想见这里曾经的繁忙与热闹。人们从各处来到小镇,为了在灾难后重新夺回那一线复苏的希望。但如今,这里已被荒废,铁皮倾颓,曾经用以重建的宝贵资源散落一地,无人问津。4[act17side_token_compass[furni_goldBoat_ceilingDeco_L_01node_treasure1_217sideActivity_2treasure1_2_end拿取node_treasure1_2(t$@P\0@act17side_treasure_1_pic昏暗的地窖 treasure1_1|4$“这些东西就留给你了!”?“我亲眼见过,审判之火会把人的灵魂烤干!”“那是什么......?为什么格兰法洛变成了这个样子,先是阿戈尔人,然后是邪教徒,还有*伊比利亚俚语*那些怪物!我得离开这里!否则的话......否则的话!”4z^act17side_token_compass^ N4001node_treasure1_117sideActivity_1treasure1_1_end收下node_treasure1_1<$|f$,P外置强力升级tech_5!探索【蒙尘图册】以获取tree_branch_5_1tech_5dt$,H迷你去污套组tech_4进一步探索以获取tree_branch_4_1tech_4t~$,H运动增量固件tech_3进一步探索以获取tree_branch_3_1tech_3t t$,H家政辅助模块tech_2进一步探索以获取tree_branch_2_1tech_2 t$,H野外维生单元tech_1进一步探索以获取tree_branch_1_1tech_1  D `   8HXtech_5攻击指令·远程tree_branch_5_2tree_branch_5_2B首次部署时,术师/狙击/医疗/辅助干员攻击速度+35"? |R ,: env_gbuff_new tX4 ?pass_profession_mask_flagfXbase_attack_timeX block_cntXmagic_resistanceXdefXatkXmax_hp B attack_speed$attr_up_after_first_deploykeytree_branch_5_2E首次部署时,狙击/医疗/辅助/术士干员的攻击速度+35tree_branch_5_2l  8HXtech_5攻击指令·近战tree_branch_5_1tree_branch_5_1@首次部署时,先锋/近卫/重装/特种干员攻击力+40%? | ,XE env_gbuff_new xX4?pass_profession_mask_flag"[base_attack_timeB[ attack_speed^[ block_cntv[magic_resistance[def[max_hpl>atkb$attr_up_after_first_deploykeytree_branch_5_1H首次部署时,先锋/近卫/重装/特种干员的攻击力提升40%tree_branch_5_1, 8HXtech_4溟痕·毒性中和tree_branch_4_2tree_branch_4_2N溟痕对我方干员造成的法术伤害降低80%,不再造成神经损伤?  4$level_predefines_enableP(]trap_061_creep#3?trap_061_creep#2]trap_061_creep#1tree_branch_4_2Q溟痕对我方干员造成的法术伤害大幅降低,不再造成神经损伤tree_branch_4_2H 8HXttech_4溟痕·增殖抑制tree_branch_4_1tree_branch_4_1溟痕的蔓延速度减半?  4 level_predefines_enableP,L?trap_061_creep#3_trap_061_creep#2_trap_061_creep#1tree_branch_4_1溟痕的蔓延速度降低50%tree_branch_4_1` 8HXtech_3拦截指令·技战tree_branch_3_2tree_branch_3_2?干员造成的晕眩,冻结,寒冷的持续时间提升80%j?  , env_gbuff_new4ff?one_minus_status_resistance&,!enemy_status_resistance_reductionkeytree_branch_3_2/敌方受到的晕眩/寒冷/冻结时间延长tree_branch_3_24@ 8HXltech_3拦截指令·固守tree_branch_3_1tree_branch_3_1干员阻挡数+1? l|N 0char_blockcnt_add?valuetree_branch_3_1我方单位的阻挡数+1tree_branch_3_1,  <L\tech_2圣徒之手·巡回模式tree_branch_2_2tree_branch_2_2K“圣徒之手”能够在墙壁间反弹,并重复造成晕眩和伤害?  <$level_predefines_skill_replace h@skillbtrap_060_bouncy#1keytree_branch_2_2z解锁圣徒之手·清理模式:圣徒之手碰撞到高台时会反弹,被重复命中的敌人会延长晕眩时间tree_branch_2_2T <L\tech_2圣徒之手·清理模式tree_branch_2_1tree_branch_2_19“圣徒之手”能够清除移动路径沿途的溟痕?  <<level_predefines_skill_replace ?skillztrap_060_bouncy#1keytree_branch_2_1G解锁圣徒之手·清理模式:圣徒之手会清洗沿路的溟痕tree_branch_2_18 8HXtech_1生存指令·远程tree_branch_1_2tree_branch_1_27远程干员的最大生命值提升80%,防御力+250? ` 0zchar_attribute_addPzCdef* 0t:char_attribute_mulff?max_hptree_branch_1_2/远程干员最大生命值+80%,防御力+250tree_branch_1_2 8HXtech_1生存指令·近战tree_branch_1_1tree_branch_1_1%近战干员受到的治疗效果+40%r?  ,E env_gbuff_newT4$?pass_profession_mask_flagP33? heal_scaleN heal_scale[advanced]keytree_branch_1_1%近战干员受到的治疗效果+40%tree_branch_1_1B (0LHTT`间章tech_5act17side_data_tech_5_pic“布雷奥甘什么时候把他那台小帮手也带到陆地上来了?早知道我把我那台也给带上,它总能帮我调出想要的颜色。他甚至还给他的小帮手买了外置强力升级组件!那玩意贵得要死!” node_tech_5 tech_5_end拿取 node_tech_5  08T水文工作站tech_4act17side_data_tech_4_pic这里放着件精致的仪器,一行小字“迷你去污套组”以阿戈尔语印在底部。它似乎能适配“小帮手”的其中一个插槽。斯图提斐拉号不仅是一艘战舰,更搭载了大量的研究设施。水文工作站里不知名的设备发出规律的声响,可惜能够解读的人已经不在。 node_tech_417sideActivity_39 tech_4_end拿取 node_tech_4" 08TDPlx 检修通道tech_3act17side_data_tech_3_pic检修通道中,倚墙放着一件特殊的仪器,上面用阿戈尔语标注着“运动增量固件”的字样。它似乎能适配“小帮手”的其中一个插槽。无法想象这东西怎么能帮助人锻炼身体。 node_tech_317sideActivity_38 tech_3_end拿取 node_tech_3$ 08T\h破烂的立柜tech_2act17side_data_tech_2_pic打开立柜摇晃的门,一件复杂的仪器斜靠其中,侧面以阿戈尔语标示着一行小字:“家政辅助模块”。它似乎能适配“小帮手”的其中一个插槽。这东西看起来曾经被小心收藏,它来自哪里? node_tech_217sideActivity_37 tech_2_end拿取 node_tech_2|& 08TDPP\变形的邮箱tech_1act17side_data_tech_1_pic变形的邮箱里塞着件奇怪的仪器,其侧面铭刻着阿戈尔语的“野外维生单元”字样,它似乎适配于“小帮手”的其中一个插槽。是谁把它存放在这里,又在向谁传达什么信息? node_tech_1 tech_1_end拿取 node_tech_1 tppP0T(4D\act17side_story_8_pic 格兰法洛level_act17side_st12)activities/act17side/level_act17side_st12E回到起点,整理行囊。接下来还有更漫长的路要走。 node_s_st12观看 node_s_st12|)4@Xact17side_story_7_pic 主桅杆level_act17side_st11)activities/act17side/level_act17side_st11?与仇敌久别重逢时如何整理心情?跳一支舞吧。 node_s_st11观看 node_s_st11*v$<h 甲板室level_act17side_st10)activities/act17side/level_act17side_st10]不堪回首的往事在身后穷追不舍,不愿展望的未来的在前方静默等待。 node_s_st10观看 node_s_st10+$<h 主舰桥level_act17side_st09)activities/act17side/level_act17side_st09<海嗣从不与同类为敌,这是人类的特有行为。 node_s_st09观看 node_s_st09,64D\act17side_story_6_pic 指挥大厅level_act17side_st08)activities/act17side/level_act17side_st08极目远眺,不见前路。 node_s_st08观看 node_s_st08-64@Xact17side_story_5_pic 宴会厅level_act17side_st07)activities/act17side/level_act17side_st07<乘兴而来,兴尽而去。觥筹交错,尸横遍地。 node_s_st07观看 node_s_st07.(@l 下层大厅level_act17side_st06)activities/act17side/level_act17side_st060他怒目圆睁,掌舵几十年不曾放手。 node_s_st06观看 node_s_st06/$<h 登陆点level_act17side_st05)activities/act17side/level_act17side_st053它闭着眼睛,酣梦十几年不曾被打扰。 node_s_st05观看 node_s_st05064D\act17side_story_4_pic 临海长街level_act17side_st04)activities/act17side/level_act17side_st04<长街依傍海洋,两个文明的代言人于此交谈。 node_s_st04观看 node_s_st041V4D\act17side_story_3_pic空旷的大街level_act17side_st03)activities/act17side/level_act17side_st039空无一人的街道上,他乡的旅人于此歌唱。 node_s_st03观看 node_s_st032r4D\act17side_story_2_pic 海滨小道level_act17side_st02)activities/act17side/level_act17side_st026他生长在海岸边,他渴望着看海的自由。 node_s_st02观看 node_s_st0244<Tact17side_story_1_pic古井level_act17side_st01)activities/act17side/level_act17side_st01N他向深不见底的古井里投下了一个问题,随后得到了答复。 node_s_st01观看 node_s_st01|/l/ /.8.-t--,@,+l+ +*D*)p) )(8('x''&D&%p%%$L$##0#"t""!\!  H0LdD4Ph8xT< dD,l  @ h  H ( `@xX0pH(d 7H $act17side_zone5p5_24 记忆尽头p5_24|7L $act17side_zone5p5_23不重要的真相p5_237Hl $act17side_zone5p5_22 一场死亡p5_2288H $act17side_zone5p5_21注定的终局p5_218H$ $act17side_zone5p5_20幻梦的奖赏p5_208H $act17side_zone5p5_19幻梦的奖赏p5_19L9H $act17side_zone5p5_18 未竟之愿p5_189H8 $act17side_zone5p5_17 未触之梦p5_17:P $act17side_zone5p5_16湮灭的命运碎片p5_16h:H $act17side_zone5p5_15幻梦的奖赏p5_15:HT $act17side_zone5p5_14幻梦的奖赏p5_14 ;H $act17side_zone5p5_13 未消之恨p5_13|;H $act17side_zone5p5_12 未履之责p5_12;Ph $act17side_zone5p5_11残损的历史碎片p5_11<<H $act17side_zone5p5_10幻梦的奖赏p5_10<H( $act17side_zone5p5_9幻梦的奖赏p5_9<H $act17side_zone5p5_8 未见之人p5_8P=H $act17side_zone5p5_7 未择之路p5_7=P< $act17side_zone5p5_6纷飞的思绪碎片p5_6>H $act17side_zone5p5_5幻梦的奖赏p5_5l>H $act17side_zone5p5_4幻梦的奖赏p5_4>HX $act17side_zone5p5_3 未酬之志p5_3$?H $act17side_zone5p5_2 未破之局p5_2?P $act17side_zone5p5_1遗落的记忆碎片p5_1?Ht $act17side_zone4p4_s_8 湮没的城p4_s_8@@H $act17side_zone4p4_s_7衰老的工匠p4_s_7@H, $act17side_zone4p4_s_6 沉抑的浪p4_s_6@H $act17side_zone4p4_s_5 蓬勃野心p4_s_5TAH $act17side_zone4p4_s_4国王的傲慢p4_s_4AH@ $act17side_zone4p4_s_3 跃动的心p4_s_3 BH $act17side_zone4p4_s_2 褐色的土p4_s_2hB@ $act17side_zone4p4_22封底p4_22BHL $act17side_zone4p4_21 几行脚注p4_21CH $act17side_zone4p4_20 无声的潮p4_20tCH $act17side_zone4p4_19 静谧断章p4_19CTt (0act17side_zone4p4_18灾厄 p4_18_lockp4_188DH $act17side_zone4p4_17骄傲的舰长p4_17DH$ $act17side_zone4p4_16 伏波巨港p4_16DH $act17side_zone4p4_15 不灭的光p4_15LEH $act17side_zone4p4_14 远望灯塔p4_14EH8 $act17side_zone4p4_13 炽热欲望p4_13FH $act17side_zone4p4_12 愚人之船p4_12`F@ $act17side_zone4p4_11间章p4_11FHD $act17side_zone4p4_10海洋的警告p4_10GH $act17side_zone4p4_9 堂皇宫殿p4_9lGH $act17side_zone4p4_8 灼人的火p4_8GDX $act17side_zone4p4_7 代理人p4_7 HH $act17side_zone4p4_6 苍白的雪p4_6|HH $act17side_zone4p4_5 荒野旅途p4_5HHh $act17side_zone4p4_4 潮湿的梦p4_44ID $act17side_zone4p4_3 初登陆p4_3IH $act17side_zone4p4_2 散落书页p4_2I@x $act17side_zone4p4_1序言p4_1>>=4=<P<;h;:::9098H87`76x665(54<43P32d21|110 0/4/.L.-`-,t,+++*,*)<)(d('x'&&&%8%$X$#t#"|""!!  (08@P`t|4Plt| $@\ d l  0 L T\x <DLhx. $p5_21node_event5_13 chapter_hnode_event5_13jP- $p5_21node_choice5_13 chapter_hnode_choice5_13pjX, (p5_20node_treasure5_4_b chapter_hnode_treasure5_4_bjX+ (p5_19node_treasure5_4_a chapter_hnode_treasure5_4_a`kX * (p5_18node_battle_s04_b chapter_hnode_battle_s04_bkX) (p5_17node_battle_s04_a chapter_hnode_battle_s04_aPlT( $p5_16node_event5_12 chapter_hnode_event5_12lPʦ' $p5_16node_choice5_12 chapter_hnode_choice5_12,mT֥& $p5_16node_event5_11 chapter_hnode_event5_11mP% $p5_16node_choice5_11 chapter_hnode_choice5_11nT$ $p5_16node_event5_17 chapter_hnode_event5_17xnT"# $p5_16node_event5_10 chapter_hnode_event5_10nP" $p5_16node_choice5_10 chapter_hnode_choice5_10ToX! (p5_15node_treasure5_3_b chapter_hnode_treasure5_3_boXv  (p5_14node_treasure5_3_a chapter_hnode_treasure5_3_aDpX (p5_13node_battle_s03_b chapter_hnode_battle_s03_bpXf (p5_12node_battle_s03_a chapter_hnode_battle_s03_a4qTީ $p5_11 node_event5_9 chapter_h node_event5_9qP $p5_11node_choice5_9 chapter_hnode_choice5_9rT $p5_11 node_event5_8 chapter_h node_event5_8rP $p5_11node_choice5_8 chapter_hnode_choice5_8rT $p5_11node_event5_16 chapter_hnode_event5_16\sT $p5_11 node_event5_7 chapter_h node_event5_7sP֭ $p5_11node_choice5_7 chapter_hnode_choice5_78tX (p5_10node_treasure5_2_b chapter_hnode_treasure5_2_btXZ (p5_9node_treasure5_2_a chapter_hnode_treasure5_2_a(uXҭ (p5_8node_battle_s02_b chapter_hnode_battle_s02_buXJ (p5_7node_battle_s02_a chapter_hnode_battle_s02_avT® $p5_6 node_event5_6 chapter_h node_event5_6vP $p5_6node_choice5_6 chapter_hnode_choice5_6vT $p5_6 node_event5_5 chapter_h node_event5_5dwPn $p5_6node_choice5_5 chapter_hnode_choice5_5wTz $p5_6node_event5_15 chapter_hnode_event5_15@xT  $p5_6 node_event5_4 chapter_h node_event5_4xP  $p5_6node_choice5_4 chapter_hnode_choice5_4yXƱ  (p5_5node_treasure5_1_b chapter_hnode_treasure5_1_byX>  (p5_4node_treasure5_1_a chapter_hnode_treasure5_1_a zX  (p5_3node_battle_s01_b chapter_hnode_battle_s01_bzX. (p5_2node_battle_s01_a chapter_hnode_battle_s01_azT $p5_1 node_event5_3 chapter_h node_event5_3l{Pv $p5_1node_choice5_3 chapter_hnode_choice5_3{T $p5_1 node_event5_2 chapter_h node_event5_2H|PR $p5_1node_choice5_2 chapter_hnode_choice5_2|T^ $p5_1node_event5_14 chapter_hnode_event5_14$}Tε $p5_1 node_event5_1 chapter_h node_event5_1}P $p5_1node_choice5_1 chapter_hnode_choice5_1~X! (p4_s_8node_treasure4_s_8 chapter_exnode_treasure4_s_8x~X"  (p4_s_7node_treasure4_s_7 chapter_exnode_treasure4_s_7~X (p4_s_6node_treasure4_s_6 chapter_exnode_treasure4_s_6hX (p4_s_5node_treasure4_s_5 chapter_exnode_treasure4_s_5X (p4_s_4node_treasure4_s_4 chapter_exnode_treasure4_s_4XX (p4_s_3node_treasure4_s_3 chapter_exnode_treasure4_s_3ЀXz (p4_s_2node_treasure4_s_2 chapter_exnode_treasure4_s_2HP` $p4_22 node_ending_4 chapter_ex node_ending_4T^ $p4_21 node_event4_8 chapter_ex node_event4_8$Xκ (p4_20node_treasure4_8 chapter_exnode_treasure4_8XF (p4_19node_battle_ex08 chapter_exnode_battle_ex08T $p4_18 node_event4_7 chapter_ex node_event4_7X. (p4_17node_treasure4_7 chapter_exnode_treasure4_7X (p4_16node_battle_ex07 chapter_exnode_battle_ex07tX (p4_15node_treasure4_6 chapter_exnode_treasure4_6X (p4_14node_battle_ex06 chapter_exnode_battle_ex06dX (p4_13node_treasure4_5 chapter_exnode_treasure4_5܅X (p4_12node_battle_ex05 chapter_exnode_battle_ex05TP  p4_11 node_tech_5 chapter_ex node_tech_5Xf (p4_10node_treasure4_4 chapter_exnode_treasure4_44X޿  (p4_9node_battle_ex04 chapter_exnode_battle_ex04XV  (p4_8node_treasure4_3 chapter_exnode_treasure4_3$X  (p4_7node_battle_ex03 chapter_exnode_battle_ex03XF  (p4_6node_treasure4_2 chapter_exnode_treasure4_2X  (p4_5node_battle_ex02 chapter_exnode_battle_ex02X6 (p4_4node_treasure4_1 chapter_exnode_treasure4_1X (p4_3node_battle_ex01 chapter_exnode_battle_ex01|T& $p4_2 node_event4_6 chapter_ex node_event4_6P $p4_2 node_event4_5 chapter_ex node_event4_5XPb $p4_2 node_event4_4 chapter_ex node_event4_4ċP $p4_2 node_event4_3 chapter_ex node_event4_30P: $p4_2 node_event4_2 chapter_ex node_event4_2TF $p4_1 node_event4_1 chapter_ex node_event4_1 T% $p3_15 node_ending_3 chapter_20 node_ending_3|P&$  p3_14 node_s_st12 chapter_20 node_s_st12X# (p3_13node_treasure3_2 chapter_20node_treasure3_2\T" (p3_12node_landmark3_2 chapter_19node_landmark3_2ЎTz! $p3_10node_battle_10 chapter_18node_battle_10@P   p3_11 node_tech_4 chapter_17 node_tech_4PR  p3_9 node_s_st11 chapter_17 node_s_st11X (p3_8node_treasure3_1 chapter_17node_treasure3_1T2 $p3_6node_event3_3_5 chapter_17node_event3_3_5T (p3_6node_choice3_3_5 chapter_17node_choice3_3_5lPv $p3_5node_event3_2_3 chapter_17node_event3_2_3ؑT (p3_5node_choice3_2_3 chapter_17node_choice3_2_3LPV $p3_6node_event3_3_4 chapter_17node_event3_3_4T (p3_6node_choice3_3_4 chapter_17node_choice3_3_4,T $p3_7node_event3_4_3 chapter_17node_event3_4_3T (p3_7node_choice3_4_3 chapter_17node_choice3_4_3T $p3_7node_event3_4_4 chapter_17node_event3_4_4T (p3_7node_choice3_4_4 chapter_17node_choice3_4_4P $p3_5node_event3_2_2 chapter_17node_event3_2_2`Tj (p3_5node_choice3_2_2 chapter_17node_choice3_2_2ԕT~ $p3_6node_event3_3_3 chapter_17node_event3_3_3DTN (p3_6node_choice3_3_3 chapter_17node_choice3_3_3P $p3_6node_event3_3_2 chapter_17node_event3_3_2$T. (p3_6node_choice3_3_2 chapter_17node_choice3_3_2TB  $p3_7node_event3_4_1 chapter_17node_event3_4_1T  (p3_7node_choice3_4_1 chapter_17node_choice3_4_1|P  $p3_7node_event3_4_2 chapter_17node_event3_4_2T  (p3_7node_choice3_4_2 chapter_17node_choice3_4_2\T  $p3_6node_event3_3_1 chapter_17node_event3_3_1̙T (p3_6node_choice3_3_1 chapter_17node_choice3_3_1@T $p3_5node_event3_2_1 chapter_17node_event3_2_1T (p3_5node_choice3_2_1 chapter_17node_choice3_2_1$T $p3_4 node_battle_9 chapter_17 node_battle_9P>  p3_3 node_s_st10 chapter_16 node_s_st10T $p3_2 node_event3_1 chapter_16 node_event3_1lPv $p3_2node_choice3_1 chapter_16node_choice3_1؜T (p3_1node_landmark3_1 chapter_16node_landmark3_1LPd $p2_25 node_ending_2 chapter_15 node_ending_2Tb $p2_24node_event2_14 chapter_15node_event2_14(T $p2_23 node_battle_8 chapter_14 node_battle_8PB  p2_22 node_s_st09 chapter_15 node_s_st09X (p2_21node_treasure2_3 chapter_14node_treasure2_3xT" $p2_20node_event2_13 chapter_14node_event2_13P $p2_20node_choice2_9 chapter_14node_choice2_9TP  p2_19 node_s_st08 chapter_14 node_s_st08Pf  p2_18 node_tech_3 chapter_14 node_tech_3$X (p2_17node_treasure2_2 chapter_14node_treasure2_2TF $p2_16 node_battle_7 chapter_13 node_battle_7 T $p2_15node_event2_12 chapter_13node_event2_12|P $p2_15node_choice2_8 chapter_13node_choice2_8T $p2_14node_choice2_7 chapter_13node_choice2_7XT $p2_13 node_event2_9 chapter_13 node_event2_9ȣP $p2_13node_choice2_6 chapter_13node_choice2_64T $p2_12 node_event2_8 chapter_13 node_event2_8P  $p2_12node_choice2_5 chapter_13node_choice2_5T>  (p2_11node_landmark2_2 chapter_13node_landmark2_2P.   p2_10 node_s_st07 chapter_12 node_s_st07T  $p2_9node_choice2_4 chapter_12node_choice2_4\P   p2_8 node_s_st06 chapter_11 node_s_st06ĦXn (p2_7node_treasure2_s_1 chapter_11node_treasure2_s_1<T $p2_6node_choice2_3 chapter_11node_choice2_3TV $p2_5 node_event2_3 chapter_11 node_event2_3P& $p2_5node_choice2_2 chapter_11node_choice2_2X2 (p2_4node_treasure2_1 chapter_11node_treasure2_1T $p2_3node_choice2_1 chapter_11node_choice2_1pT $p2_2 node_battle_6 chapter_10 node_battle_6T (p2_1node_landmark2_1 chapter_10node_landmark2_1TPl% $p1_31 node_ending_1 chapter_9 node_ending_1Pj$  p1_30 node_tech_2 chapter_9 node_tech_2(X# (p1_29node_treasure1_5 chapter_9node_treasure1_5TJ" $p1_28 node_battle_5 chapter_8 node_battle_5X! (p1_27node_treasure1_4 chapter_8node_treasure1_4T2  $p1_26node_choice1_5 chapter_8node_choice1_5T $p1_25 node_battle_4 chapter_8 node_battle_4hP  p1_24 node_s_st05 chapter_8 node_s_st05ЭT (p1_23node_landmark1_2 chapter_7node_landmark1_2DX (p1_22node_treasure1_s_1 chapter_7node_treasure1_s_1Tf $p1_21node_event1_10 chapter_7node_event1_10,T $p1_21node_choice1_4 chapter_7node_choice1_4PF  p1_20 node_s_st04 chapter_6 node_s_st04T $p1_19 node_event1_9 chapter_6 node_event1_9tP~ $p1_19node_choice1_3 chapter_6node_choice1_3T $p1_18 node_event1_8 chapter_6 node_event1_8PT $p1_18 node_event1_7 chapter_6 node_event1_7P $p1_18node_choice1_2 chapter_6node_choice1_2,X (p1_17node_treasure1_3 chapter_6node_treasure1_3TN $p1_16 node_battle_3 chapter_5 node_battle_3X (p1_15node_battle_tr01 chapter_5node_battle_tr01P6  p1_14 node_tech_1 chapter_5 node_tech_1P  p1_13 node_s_st03 chapter_4 node_s_st03\X (p1_12node_treasure1_2 chapter_4node_treasure1_2ԴT~  $p1_11 node_event1_6 chapter_4 node_event1_6DPN  $p1_11node_choice1_1 chapter_4node_choice1_1TZ  $p1_10 node_event1_5 chapter_4 node_event1_5 T  $p1_9 node_battle_2 chapter_3 node_battle_2P:   p1_8 node_s_st02 chapter_3 node_s_st02T $p1_7 node_event1_4 chapter_2 node_event1_4hX (p1_6node_treasure1_1 chapter_3node_treasure1_1T $p1_5 node_battle_1 chapter_2 node_battle_1PPZ $p1_4 node_event1_3 chapter_3 node_event1_3Tf $p1_4 node_event1_2 chapter_2 node_event1_2,T $p1_3 node_event1_1 chapter_2 node_event1_1PF  p1_2 node_s_st01 chapter_1 node_s_st01T2 (p1_1node_landmark1_1 chapter_1node_landmark1_1llNMLDLKJ(JxIHHhGF F@ElDCBB >\=<;;<:t987T765(5|43(3d210D0/.@.-,<,+**<)|(' 'p&%8%x$##<"p! @tDtH|P H ` H , xd,p@,>l$,<Tact17side_zone5HARD mainline_108寻找记忆的尽头 node_ending_5 mainline_108̼xk$48Hact17side_zone4 node_ending_4EX mainline_107 自由探索 mainline_107`Fj(8<Ldact17side_zone4 node_event4_8EX mainline_106拼凑散落的图册 node_ending_4 mainline_106i(<@Phact17side_zone4node_battle_ex08EX mainline_105拼凑散落的图册 node_event4_8 mainline_105̾h(8<Ldact17side_zone4 node_event4_7EX mainline_104拼凑散落的图册node_battle_ex08 mainline_104jg(<@Phact17side_zone4node_battle_ex07EX mainline_103拼凑散落的图册 node_event4_7 mainline_103<"f(<@Phact17side_zone4node_battle_ex06EX mainline_102拼凑散落的图册node_battle_ex07 mainline_102ުe(<@Phact17side_zone4node_battle_ex05EX mainline_101拼凑散落的图册node_battle_ex06 mainline_101d(48H`act17side_zone4 node_tech_5EX mainline_100拼凑散落的图册node_battle_ex05 mainline_100hNc(8<H`act17side_zone4 node_event4_6EX mainline_99拼凑散落的图册 node_tech_5 mainline_99b(<@Ldact17side_zone4node_battle_ex04EX mainline_98拼凑散落的图册 node_event4_6 mainline_98a(8<H`act17side_zone4 node_event4_5EX mainline_97拼凑散落的图册node_battle_ex04 mainline_97pV`(<@Ldact17side_zone4node_battle_ex03EX mainline_96拼凑散落的图册 node_event4_5 mainline_96 _(8<H`act17side_zone4 node_event4_4EX mainline_95拼凑散落的图册node_battle_ex03 mainline_95^(<@Ldact17side_zone4node_battle_ex02EX mainline_94拼凑散落的图册 node_event4_4 mainline_94f](8<H`act17side_zone4 node_event4_3EX mainline_93拼凑散落的图册node_battle_ex02 mainline_930\(<@Ldact17side_zone4node_battle_ex01EX mainline_92拼凑散落的图册 node_event4_3 mainline_92Ʊ[(8<H`act17side_zone4 node_event4_2EX mainline_91拼凑散落的图册node_battle_ex01 mainline_91vZ(8<H`act17side_zone4 node_event4_1EX mainline_90拼凑散落的图册 node_event4_2 mainline_90<|NY$(4Lact17side_zone4EX mainline_89拼凑散落的图册 node_event4_1 mainline_89tX$48Dact17side_zone3 node_ending_321 mainline_88 自由探索 mainline_88\BW(48Dpact17side_zone3 node_s_st1220 mainline_87)回到格兰法洛 node_ending_3 mainline_87V(<@Lxact17side_zone3node_landmark3_220 mainline_86)回到格兰法洛 node_s_st12 mainline_86U(8<Hxact17side_zone3node_battle_1019 mainline_85/逃离斯图提斐拉号node_landmark3_2 mainline_85T(48Ddact17side_zone3 node_s_st1118 mainline_84终战node_battle_10 mainline_84P6S(8<Hxact17side_zone3 node_battle_917 mainline_83,追猎受伤的海嗣 node_s_st11 mainline_83R(8<Hxact17side_zone3node_event3_3_517 mainline_82,追猎受伤的海嗣 node_battle_9 mainline_82Q(<@L|act17side_zone3node_choice3_3_517 mainline_81,追猎受伤的海嗣node_event3_3_5 mainline_81P(8<Hxact17side_zone3node_event3_2_317 mainline_80,追猎受伤的海嗣node_choice3_3_5 mainline_80dJO(<@L|act17side_zone3node_choice3_2_317 mainline_79,追猎受伤的海嗣node_event3_2_3 mainline_79,N(8<Hxact17side_zone3node_event3_4_417 mainline_78,追猎受伤的海嗣node_choice3_2_3 mainline_78ڻM(<@L|act17side_zone3node_choice3_4_417 mainline_77,追猎受伤的海嗣node_event3_4_4 mainline_77L(8<Hxact17side_zone3node_event3_2_217 mainline_76,追猎受伤的海嗣node_choice3_4_4 mainline_76jK(8<Hxact17side_zone3node_event3_4_317 mainline_75,追猎受伤的海嗣 node_battle_9 mainline_75H.J(<@L|act17side_zone3node_choice3_4_317 mainline_74,追猎受伤的海嗣node_event3_4_3 mainline_74I(<@L|act17side_zone3node_choice3_3_317 mainline_73,追猎受伤的海嗣node_choice3_4_3 mainline_73¿H(8<Hxact17side_zone3node_event3_2_217 mainline_72,追猎受伤的海嗣node_choice3_3_3 mainline_72G(<@L|act17side_zone3node_choice3_2_217 mainline_71,追猎受伤的海嗣node_event3_2_2 mainline_71lRF(8<Hxact17side_zone3node_event3_4_217 mainline_70,追猎受伤的海嗣node_choice3_2_2 mainline_704E(<@L|act17side_zone3node_choice3_4_217 mainline_69,追猎受伤的海嗣node_event3_4_2 mainline_69D(8<Hxact17side_zone3node_event3_2_117 mainline_68,追猎受伤的海嗣node_choice3_4_2 mainline_68C(8<Hxact17side_zone3node_event3_4_117 mainline_67,追猎受伤的海嗣 node_battle_9 mainline_67nB(<@L|act17side_zone3node_choice3_4_117 mainline_66,追猎受伤的海嗣node_event3_4_1 mainline_66P6A(<@L|act17side_zone3node_choice3_3_117 mainline_65,追猎受伤的海嗣node_choice3_4_1 mainline_65@(8<Hxact17side_zone3node_event3_2_117 mainline_64,追猎受伤的海嗣node_choice3_3_1 mainline_64?(<@L|act17side_zone3node_choice3_2_117 mainline_63,追猎受伤的海嗣node_event3_2_1 mainline_63>(48Dtact17side_zone3 node_s_st1017 mainline_62,追猎受伤的海嗣node_choice3_2_1 mainline_62pV=(8<Hlact17side_zone3 node_event3_116 mainline_61#击败海嗣 node_s_st10 mainline_61$ <(8<Hlact17side_zone3node_choice3_116 mainline_60#击败海嗣 node_event3_1 mainline_60;(<@Lpact17side_zone3node_landmark3_116 mainline_59#击败海嗣node_choice3_1 mainline_59:$(4Xact17side_zone316 mainline_58#击败海嗣node_landmark3_1 mainline_58<t9$48Dact17side_zone2 node_ending_216 mainline_57 自由探索 mainline_578(8<H`act17side_zone2node_event2_1415 mainline_56向船长证明实力 node_ending_2 mainline_56tZ7(8<H`act17side_zone2 node_battle_815 mainline_55向船长证明实力node_event2_14 mainline_55 6(48D\act17side_zone2 node_s_st0915 mainline_54向船长证明实力 node_battle_8 mainline_545(48Dtact17side_zone2 node_s_st0814 mainline_53,寻找逃脱的海嗣 node_s_st09 mainline_53j4(8<Hxact17side_zone2node_event2_1314 mainline_52,寻找逃脱的海嗣 node_s_st08 mainline_52D*3(8<Hxact17side_zone2node_choice2_914 mainline_51,寻找逃脱的海嗣node_event2_13 mainline_512(8<Hxact17side_zone2 node_battle_714 mainline_50,寻找逃脱的海嗣node_choice2_9 mainline_501(8<H\act17side_zone2node_choice2_713 mainline_49在狩猎中存活 node_battle_7 mainline_49tZ0(8<H\act17side_zone2node_event2_1213 mainline_48在狩猎中存活node_choice2_7 mainline_48/(8<H\act17side_zone2node_choice2_813 mainline_47在狩猎中存活node_event2_12 mainline_47.(8<H\act17side_zone2 node_event2_913 mainline_46在狩猎中存活node_choice2_8 mainline_46lR-(8<H\act17side_zone2node_choice2_613 mainline_45在狩猎中存活 node_event2_9 mainline_45,(8<H\act17side_zone2 node_event2_813 mainline_44在狩猎中存活node_choice2_6 mainline_44+(8<H\act17side_zone2node_choice2_513 mainline_43在狩猎中存活 node_event2_8 mainline_43dJ*(<@L`act17side_zone2node_landmark2_213 mainline_42在狩猎中存活node_choice2_5 mainline_42)(48DXact17side_zone2 node_s_st0713 mainline_41在狩猎中存活node_landmark2_2 mainline_41((8<Hxact17side_zone2node_choice2_412 mainline_40,直面船长阿方索 node_s_st07 mainline_40x^'(48Dtact17side_zone2 node_s_st0612 mainline_39,直面船长阿方索node_choice2_4 mainline_398&(8<H\act17side_zone2node_choice2_111 mainline_38探索船内舱室 node_s_st06 mainline_38%(8<H\act17side_zone2 node_event2_311 mainline_37探索船内舱室node_choice2_1 mainline_37j$(8<H\act17side_zone2node_choice2_211 mainline_36探索船内舱室 node_event2_3 mainline_36,#(8<H\act17side_zone2 node_battle_611 mainline_35探索船内舱室node_choice2_2 mainline_35"(<@L|act17side_zone2node_landmark2_110 mainline_34/进入斯图提斐拉号 node_battle_6 mainline_34!$(4dact17side_zone210 mainline_33/进入斯图提斐拉号node_landmark2_1 mainline_33Lt $48Dact17side_zone1 node_ending_110 mainline_32 自由探索 mainline_32(8<Hxact17side_zone1 node_battle_59 mainline_31,找到失落的旗舰 node_ending_1 mainline_31(8<Hxact17side_zone1node_choice1_58 mainline_30,前往灯塔控制室 node_battle_5 mainline_30`F(8<Hxact17side_zone1 node_battle_48 mainline_29,前往灯塔控制室node_choice1_5 mainline_29$ (48Dtact17side_zone1 node_s_st058 mainline_28,前往灯塔控制室 node_battle_4 mainline_28(<@L|act17side_zone1node_landmark1_28 mainline_27,前往灯塔控制室 node_s_st05 mainline_27(8<Hxact17side_zone1node_event1_107 mainline_26/登陆伊比利亚之眼node_landmark1_2 mainline_26pV(8<Hxact17side_zone1node_choice1_47 mainline_25/登陆伊比利亚之眼node_event1_10 mainline_254(48Dtact17side_zone1 node_s_st047 mainline_24/登陆伊比利亚之眼node_choice1_4 mainline_24(8<Hxact17side_zone1 node_event1_96 mainline_23,找到渡海的办法 node_s_st04 mainline_23(8<Hxact17side_zone1node_choice1_36 mainline_22,找到渡海的办法 node_event1_9 mainline_22x^(8<Hxact17side_zone1 node_event1_86 mainline_21,找到渡海的办法node_choice1_3 mainline_21<"(8<Hxact17side_zone1 node_event1_76 mainline_20,找到渡海的办法node_choice1_3 mainline_20(8<Hxact17side_zone1node_choice1_26 mainline_19,找到渡海的办法 node_event1_8 mainline_19(8<Hxact17side_zone1node_choice1_26 mainline_18,找到渡海的办法 node_event1_7 mainline_18n(8<Hxact17side_zone1 node_battle_36 mainline_17,找到渡海的办法node_choice1_2 mainline_17L2(<@Lact17side_zone1node_battle_tr015 mainline_168寻找清除“溟痕”的方法 node_battle_3 mainline_16 (48Dact17side_zone1 node_tech_15 mainline_158寻找清除“溟痕”的方法node_battle_tr01 mainline_15(48Dact17side_zone1 node_s_st035 mainline_148寻找清除“溟痕”的方法 node_tech_1 mainline_14 (8<H`act17side_zone1 node_event1_64 mainline_13阻止恐鱼的蔓延 node_s_st03 mainline_13`F (8<H`act17side_zone1node_choice1_14 mainline_12阻止恐鱼的蔓延 node_event1_6 mainline_12  (8<H`act17side_zone1 node_event1_54 mainline_11阻止恐鱼的蔓延node_choice1_1 mainline_11 (8<H`act17side_zone1 node_battle_24 mainline_10阻止恐鱼的蔓延 node_event1_5 mainline_10dJ (48D`act17side_zone1 node_s_st023 mainline_9调查邪教徒的计划 node_battle_2 mainline_9(8<Hdact17side_zone1 node_event1_33 mainline_8调查邪教徒的计划 node_s_st02 mainline_8(8<Hdact17side_zone1 node_event1_43 mainline_7调查邪教徒的计划 node_event1_3 mainline_7lR(8<Hdact17side_zone1 node_battle_12 mainline_6探听外来者的消息 node_event1_4 mainline_6(8<Hdact17side_zone1 node_event1_22 mainline_5探听外来者的消息 node_battle_1 mainline_5(8<Hdact17side_zone1 node_event1_12 mainline_4探听外来者的消息 node_event1_2 mainline_4|b(48D`act17side_zone1 node_s_st012 mainline_3探听外来者的消息 node_event1_1 mainline_3((<@Lxact17side_zone1node_landmark1_11 mainline_2)进入格兰法洛 node_s_st01 mainline_2$(4`act17side_zone11 mainline_1)进入格兰法洛node_landmark1_1 mainline_1 D `@ t\L, xb48D!继续探索以解锁更多信息22 chapter_h寻找记忆的尽头 chapter_h x48D!继续探索以解锁更多信息21 chapter_ex拼凑散落的图册 chapter_ex p48D!继续探索以解锁更多信息20 chapter_20回到格兰法洛 chapter_20 x48D!继续探索以解锁更多信息19 chapter_19逃离斯图提斐拉号 chapter_19( d48D!继续探索以解锁更多信息18 chapter_18终战 chapter_18 t48D!继续探索以解锁更多信息17 chapter_17追猎受伤的海嗣 chapter_170 l48D!继续探索以解锁更多信息16 chapter_16 击败海嗣 chapter_16 t*48D!继续探索以解锁更多信息15 chapter_15向船长证明实力 chapter_15@t48D!继续探索以解锁更多信息14 chapter_14寻找逃脱的海嗣 chapter_14pB48D!继续探索以解锁更多信息13 chapter_13在狩猎中存活 chapter_13Tt48D!继续探索以解锁更多信息12 chapter_12直面船长阿方索 chapter_12pV48D!继续探索以解锁更多信息11 chapter_11探索船内舱室 chapter_11hx48D!继续探索以解锁更多信息10 chapter_10进入斯图提斐拉号 chapter_10tn48D!继续探索以解锁更多信息09 chapter_9找到失落的旗舰 chapter_9t48D!继续探索以解锁更多信息08 chapter_8前往灯塔控制室 chapter_8x48D!继续探索以解锁更多信息07 chapter_7登陆伊比利亚之眼 chapter_7t48D!继续探索以解锁更多信息06 chapter_6找到渡海的办法 chapter_6,48D!继续探索以解锁更多信息05 chapter_5!寻找清除“溟痕”的方法 chapter_5t:48D!继续探索以解锁更多信息04 chapter_4阻止恐鱼的蔓延 chapter_4Px48D!继续探索以解锁更多信息03 chapter_3调查邪教徒的计划 chapter_3xV48D!继续探索以解锁更多信息02 chapter_2探听外来者的消息 chapter_2pp48D!继续探索以解锁更多信息01 chapter_1进入格兰法洛 chapter_1pt0(@P\node_landmark3_2act17side_data_3_2_pic 无名之海 landmark3_2这片海或许曾经有一个名字,但已经不再重要。称呼诞生的前提是它需要被指代,而如今,海就是海。node_landmark3_2< (@LXnode_landmark3_1act17side_data_3_1_pic 主甲板 landmark3_1主甲板上,溟痕正在蔓延,它们正无情地覆盖一切,无可挽回。这就是它们的存在方式,甚至连时间留下的创伤都能抚平。node_landmark3_1|hX(@P\node_landmark2_2act17side_data_2_2_pic 穹顶电梯 landmark2_2位于斯图提斐拉号中部的巨大穹顶电梯连接着这艘伟大战舰的各层甲板,乘坐电梯的过程中,亦能目睹描绘在墙壁上的美丽伊比利亚风光。站在这里,仿佛站在世界的中心。node_landmark2_2L(@T`node_landmark2_1act17side_data_2_1_pic斯图提斐拉号 landmark2_1斯图提斐拉号,“愚人号”,在灾难发生之时,这艘伟大的旗舰和它所属的伊比利亚大舰队正航行于海上。巨浪吞噬一切,唯有过去的幽灵依旧徘徊。node_landmark2_1plL(@T`node_landmark1_2act17side_data_1_5_pic伊比利亚之眼 landmark1_2无人知道这座灯塔为何能在灾难之中幸存,或许只是因为,再恐怖的风浪都无法阻挡人们投向海洋的视线。伊比利亚的眼睛不会闭合,伊比利亚的眼睛只是暂时被阴翳遮挡。node_landmark1_2(@P\node_landmark1_1act17side_data_1_1_pic潮朽的路牌 landmark1_1这条道路已经鲜有人踏足。那里发生的故事不被关心,无人记述,沉默平等地降临在所有人身上,带来相同的寂静。只有路牌成了记忆的标点,粗砺地铭刻着一个小镇的名字——“格兰法洛”。node_landmark1_16`Dl(Px 4\  @ h $ L t0X<d HpxLR (node_event5_17 event5_17 event5_17_endnode_event5_17L (node_event5_16 event5_16 event5_16_endnode_event5_16H L" (node_event5_15 event5_15 event5_15_endnode_event5_15 L (node_event5_14 event5_14 event5_14_endnode_event5_14!L (node_event5_13 event5_13 event5_13_endnode_event5_13!LZ (node_event5_12 event5_12 event5_12_endnode_event5_12!L• (node_event5_11 event5_11 event5_11_endnode_event5_11P"L* (node_event5_10 event5_10 event5_10_endnode_event5_10"L ( node_event5_9event5_9 event5_9_end node_event5_9 #L ( node_event5_8event5_8 event5_8_end node_event5_8#Lb ( node_event5_7event5_7 event5_7_end node_event5_7#Lʗ ( node_event5_6event5_6 event5_6_end node_event5_6X$L2 ( node_event5_5event5_5 event5_5_end node_event5_5$L ( node_event5_4event5_4 event5_4_end node_event5_4(%L ( node_event5_3event5_3 event5_3_end node_event5_3%Lj ( node_event5_2event5_2 event5_2_end node_event5_2%Lҙ ( node_event5_1event5_1 event5_1_end node_event5_1`&L: ( node_event4_8event4_8 event4_8_end node_event4_8&L ( node_event4_7event4_7 event4_7_end node_event4_70'L ( node_event4_6event4_6 event4_6_end node_event4_6'Lr ( node_event4_5event4_5 event4_5_end node_event4_5(Lڛ ( node_event4_4event4_4 event4_4_end node_event4_4h(LB ( node_event4_3event4_3 event4_3_end node_event4_3(L ( node_event4_2event4_2 event4_2_end node_event4_28)L ( node_event4_1event4_1 event4_1_end node_event4_1)Lz (node_event3_3_5 event3_3_5event3_3_5_endnode_event3_3_5*L (node_event3_2_3 event3_2_3event3_2_3_endnode_event3_2_3p*LJ (node_event3_4_4 event3_4_4event3_4_4_endnode_event3_4_4*L (node_event3_3_4 event3_3_4event3_3_4_endnode_event3_3_4@+L (node_event3_4_3 event3_4_3event3_4_3_endnode_event3_4_3+L (node_event3_3_3 event3_3_3event3_3_3_endnode_event3_3_3,L (node_event3_2_2 event3_2_2event3_2_2_endnode_event3_2_2x,LR (node_event3_3_2 event3_3_2event3_3_2_endnode_event3_3_2,L (node_event3_4_2 event3_4_2event3_4_2_endnode_event3_4_2H-L" (node_event3_4_1 event3_4_1event3_4_1_endnode_event3_4_1-L (node_event3_3_1 event3_3_1event3_3_1_endnode_event3_3_1.L (node_event3_2_1 event3_2_1event3_2_1_endnode_event3_2_1.LZ ( node_event3_1event3_1 event3_1_end node_event3_1.L¢ (node_event2_14 event2_14 event2_14_endnode_event2_14P/L* (node_event2_13 event2_13 event2_13_endnode_event2_13/L (node_event2_12 event2_12 event2_12_endnode_event2_12 0L ( node_event2_9event2_9 event2_9_end node_event2_90Lb ( node_event2_8event2_8 event2_8_end node_event2_80Lʤ ( node_event2_3event2_3 event2_3_end node_event2_3X1L2 (node_event1_10 event1_10 event1_10_endnode_event1_101L ( node_event1_9event1_9 event1_9_end node_event1_9(2L ( node_event1_8event1_8 event1_8_end node_event1_82Lj ( node_event1_7event1_7 event1_7_end node_event1_72LҦ ( node_event1_6event1_6 event1_6_end node_event1_6`3L: ( node_event1_5event1_5 event1_5_end node_event1_53L ( node_event1_4event1_4 event1_4_end node_event1_404L ( node_event1_3event1_3 event1_3_end node_event1_34Lr ( node_event1_2event1_2 event1_2_end node_event1_25Lڨ ( node_event1_1event1_1 event1_1_end node_event1_1Dt 0DD`HtL 84̿4X,lض8,hЯ \|8HȑL,Ĉl@ȃ p~H~}yxlxutsXsr(rqpDpoonpmlXl@kj(jlhghgDfeeclcba 0幻梦的奖赏treasure5_1_a_end?不应继续留恋于这里,前方还有真相等待探寻。treasure5_1_a_end>tR ,注定的终局 event5_13_end*眼前已是黑暗,意识归于虚无。 event5_13_endx?p (注定的终局 event5_13*眼前已是黑暗,意识归于虚无。 event5_13@`j (注定的终局 event5_13_a他决定走入终点。 event5_13_ax@ ,虚假的可能 event5_12_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_12_endA|~ (虚假的可能 event5_126继续探寻内心吧,前方还有更浓的迷雾。 event5_12A` (虚假的可能 event5_12_a他决定喘一口气。 event5_12_a B ,虚假的可能 event5_11_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_11_endB|& (虚假的可能 event5_116继续探寻内心吧,前方还有更浓的迷雾。 event5_11PC` (虚假的可能 event5_11_a他决定闭一会眼。 event5_11_aC2 $4湮灭的命运碎片 event5_17_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_17_end|D $0湮灭的命运碎片 event5_17E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_17(E $4湮灭的命运碎片 event5_10_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_10_endEF $0湮灭的命运碎片 event5_10E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_10Fh $0湮灭的命运碎片 event5_10_b他决定喘一口气。 event5_10_bGhr $0湮灭的命运碎片 event5_10_a他决定闭一会眼。 event5_10_aG ,虚假的可能 event5_9_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_9_end$H| (虚假的可能event5_96继续探寻内心吧,前方还有更浓的迷雾。event5_9H`" (虚假的可能 event5_9_a他决定再度扪心。 event5_9_a0I ,虚假的可能 event5_8_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_8_endI|6! (虚假的可能event5_86继续探寻内心吧,前方还有更浓的迷雾。event5_8`J`! (虚假的可能 event5_8_a他决定反复追问。 event5_8_aJB" $4残损的历史碎片 event5_16_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_16_endK" $0残损的历史碎片 event5_16E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_168L# $4残损的历史碎片 event5_7_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_7_endLV$ $0残损的历史碎片event5_7E如今前路已经注定,但不妨寻求一种虚假的可能......event5_7Mh% $0残损的历史碎片 event5_7_b他决定再度扪心。 event5_7_bNh% $0残损的历史碎片 event5_7_a他决定反复追问。 event5_7_aN& ,虚假的可能 event5_6_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_6_end4O|& (虚假的可能event5_66继续探寻内心吧,前方还有更浓的迷雾。event5_6O`2' (虚假的可能 event5_6_a他决定尝试探究。 event5_6_a@P' ,虚假的可能 event5_5_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_5_endP|F( (虚假的可能event5_56继续探寻内心吧,前方还有更浓的迷雾。event5_5pQ`( (虚假的可能 event5_5_a他决定尝试回忆。 event5_5_aQR) $4纷飞的思绪碎片 event5_15_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_15_endR* $0纷飞的思绪碎片 event5_15E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_15HS* $4纷飞的思绪碎片 event5_4_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_4_endSf+ $0纷飞的思绪碎片event5_4E如今前路已经注定,但不妨寻求一种虚假的可能......event5_4Th, $0纷飞的思绪碎片 event5_4_b他决定尝试探究。 event5_4_b(Uh, $0纷飞的思绪碎片 event5_4_a他决定尝试回忆。 event5_4_aU- ,虚假的可能 event5_3_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_3_endDV|- (虚假的可能event5_36继续探寻内心吧,前方还有更浓的迷雾。event5_3V`B. (虚假的可能 event5_3_a他决定向前摸索。 event5_3_aPW. ,虚假的可能 event5_2_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_2_endW|V/ (虚假的可能event5_26继续探寻内心吧,前方还有更浓的迷雾。event5_2X`/ (虚假的可能 event5_2_a他决定向深探寻。 event5_2_aXb0 $4遗落的记忆碎片 event5_14_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_14_endY1 $0遗落的记忆碎片 event5_14E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_14XZ1 $4遗落的记忆碎片 event5_1_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_1_end [v2 $0遗落的记忆碎片event5_1E如今前路已经注定,但不妨寻求一种虚假的可能......event5_1[h"3 $0遗落的记忆碎片 event5_1_b他决定向前摸索。 event5_1_b8\h3 $0遗落的记忆碎片 event5_1_a他决定向深探寻。 event5_1_a\<4@间章act17side_data_tech_5_pic tech_5_end9这一小节已经被装订到了它应在的位置上。 tech_5_endl]4 0 湮没的城treasure4_s_8_end9这一小节已经被装订到了它应在的位置上。treasure4_s_8_end^~5 0衰老的工匠treasure4_s_7_end9这一小节已经被装订到了它应在的位置上。treasure4_s_7_end^&6 0 沉抑的浪treasure4_s_6_end9这一小节已经被装订到了它应在的位置上。treasure4_s_6_endd_6 0 蓬勃野心treasure4_s_5_end9这一小节已经被装订到了它应在的位置上。treasure4_s_5_end `v7 0国王的傲慢treasure4_s_4_end9这一小节已经被装订到了它应在的位置上。treasure4_s_4_end`8 0 跃动的心treasure4_s_3_end9这一小节已经被装订到了它应在的位置上。treasure4_s_3_end\a8 0 褐色的土treasure4_s_2_end9这一小节已经被装订到了它应在的位置上。treasure4_s_2_endbn9 , 无声的潮treasure4_8_end9这一小节已经被装订到了它应在的位置上。treasure4_8_endb: ,骄傲的舰长treasure4_7_end9这一小节已经被装订到了它应在的位置上。treasure4_7_endDc: , 不灭的光treasure4_6_end9这一小节已经被装订到了它应在的位置上。treasure4_6_endcN; , 炽热欲望treasure4_5_end9这一小节已经被装订到了它应在的位置上。treasure4_5_endd; ,海洋的警告treasure4_4_end9这一小节已经被装订到了它应在的位置上。treasure4_4_end$e< , 灼人的火treasure4_3_end9这一小节已经被装订到了它应在的位置上。treasure4_3_ende.= , 苍白的雪treasure4_2_end9这一小节已经被装订到了它应在的位置上。treasure4_2_enddf= , 潮湿的梦treasure4_1_end9这一小节已经被装订到了它应在的位置上。treasure4_1_endgn> , 几行脚注 event4_8_endN灾难重塑了一切,几行潦草的脚注只能勾勒出时代的一角。 event4_8_endgG0@灾厄act17side_data_ex_6_pic event4_7_endB这一张浸湿的纸已经被装订到了它应在的位置上。 event4_7_endxhH4D 第五章act17side_data_ex_5_pic event4_6_end9图册的第五章被装订到了它应在的位置上。 event4_6_end4ivI4D 第四章act17side_data_ex_4_pic event4_5_end9图册的第四章被装订到了它应在的位置上。 event4_5_endi2J4D 第三章act17side_data_ex_3_pic event4_4_end9图册的第三章被装订到了它应在的位置上。 event4_4_endjJ4D 第二章act17side_data_ex_2_pic event4_3_end9图册的第二章被装订到了它应在的位置上。 event4_3_endhkK4D 第一章act17side_data_ex_1_pic event4_2_end9图册的第一章被装订到了它应在的位置上。 event4_2_end$lhC $序言 event4_1_end'翻过序章,故事在慢慢展开。 event4_1_endlD ( 几行脚注event4_8pc“该死的,我得再找一遍布雷奥甘,不管阿戈尔情况如何,我们得回去。”“我刚才亲眼见到一个阿戈尔青年被打倒在了墙角,动手的人正是平常与他相处和睦的伊比利亚邻居。” “是啊,他早就预见到了,但他准备的种种措施反而成了他招来灾难的证据。所有人都说他是邪恶的巫师,他让伊比利亚被潮水吞没。就连阿戈尔人的身份都成了原罪,陆上人说灾厄是追随我们而来。”“所有的地方我都找过了,布雷奥甘躲到哪里去了?他一定没死在大静谧里,但对他而言现在的情况恐怕比那时更危险。”event4_8o(O0<灾厄act17side_data_ex_6_picevent4_7PB“阿戈尔一定发生了什么,我得找到布雷奥甘。”9“如此巨大的浪。它会吞没我们所有人。”9“所有的声音都消失了。浪潮正在推进。”event4_7pd>Q4@ 第五章act17side_data_ex_5_picevent4_6 “他最近可是备受伊比利亚媒体界推崇,每家报社都在不吝言辞地赞美他,但我知道,他正在看着更远的地方。他的判断一向准确,但愿这次也一样。”“我猜,他们两个虽然顶住压力一致坚持这个命名,但两人的诠释恐怕完全不同。最近布雷奥甘总是眉头紧锁,他似乎感觉到有什么事情将要发生,也可能是他太累了,国王还委派给了他修建灯塔和港都的任务。”“我去看过那艘正在建造中的旗舰,若是以阿戈尔的视角来看,只能算勉勉强强,但对于陆地上的国家,那一定是一艘前所未有的船。布雷奥甘和阿方索把那艘船定名为斯图提斐拉,‘愚人号’。”“布雷奥甘要为伊比利亚建造一支大舰队。傻子都看得出来那位国王有多大的野心,不过,好吧,也许布雷奥甘说得对,我们终究只是陆地上的过客,我们最终的目的是为了帮助阿戈尔。”event4_6xuU4@ 第四章act17side_data_ex_4_picevent4_5DpPB“比如,受封成为伊比利亚的首席船舶设计师。”“他还是那么擅长和人打交道,也许只是我太孤僻了,我更愿意和我的画笔待在一起。布雷奥甘告诉我,他的猜想正愈发完善,他也找到了阿戈尔科技和源石科技融合的方式,他需要一个能放手去干的机会。”“布雷奥甘在伊比利亚认识了几个新朋友,一个叫卡门的圣职者和一个叫阿方索的军官,他们几乎天天凑在一起,商讨着一些,哈,‘伟大的计划’。”“我们又回到了伊比利亚,十多年过去了,这个国家竟然几乎没怎么变,不过岛民越来越多了,看来阿戈尔的战况不容乐观。我开始有点想家了,不知道我的城市是否还安好。”event4_5yL^Y4@ 第三章act17side_data_ex_3_picevent4_4(\H9“但愿他的假说只是为了被证伪而存在。”“‘巨兽’,这种陆上的奇伟生物拥有无与伦比的力量,布雷奥甘正试图提出一个假说,但老实说,我持观望态度。我们在海中面对的可怖敌人的确与巨兽有某些共性,但另外一部分却又大相径庭。”“昨天,布雷奥甘正式拜访了其中一位,祂有个极难发音的名字,而且只愿意我们用名字称呼祂,但愿我没念错。布雷奥甘真的和祂聊了很久。”“布雷奥甘说的没错,我们的确正在接近那个真相。旅途中,我们曾与几位特殊的存在短暂接触过,祂们有时被视作先知、神使或祭司。”“我们已经离开那里多久了,五年?六年?我们穿行在维多利亚的城市间,在卡西米尔的平原上驻足眺望,拜访过拉特兰的大教堂,也差点死在乌萨斯的雪原里。如今,面前是萨尔贡的万里黄沙。”event4_4}]4@ 第二章act17side_data_ex_2_picevent4_3t|dT“好吧,我还是决定加入他的队伍,但愿我们不会死在路上。”“真是受不了他那股得意劲,他管这叫‘与人相处的科学’。前两天他从一位老人嘴里听说了一些让他感兴趣的东西,立马决定来一场旅行,对此我不抱希望。我们对这片陆地了解得太少了,不能冒进。”“但陆上的一切还是让我们感到新奇,尤其是布雷奥甘,他在科学院里被人叫天才的时候都没这么兴奋。他每天都在忙个不停,问东问西,甚至很快和这里的本地人打成了一片。” “我们所登陆的地方名叫伊比利亚,是个十足落后却又狂妄的国家,看来傲慢是人类的通病,不管在陆上还是在海里都一样。我们在这里落了脚,和那些因灾难而离开阿戈尔的难民们待在一起,陆上人称我们为岛民。”event4_3Ta4@ 第一章act17side_data_ex_1_picevent4_2“布雷奥甘从不曾承诺那里有阿戈尔所需的答案,但至少是一条新的路途。我仍记得我们踏足陆地的那一刻,脚下的沙滩和阿戈尔没有不同,但我第一次真正感觉到了,被风吹拂是什么样的滋味。”“我们不能忘记,海洋虽然广阔,但远非这个世界的全部。陆上的人们羸弱又短视,但或许也有变革的力量蕴藏在他们之中。他们被名为源石的灾厄所侵袭,却也学会了使用源石的力量。”“布雷奥甘说服了我们,如今的阿戈尔深陷骄傲的泥沼,我们的城市正在陷落,我们的家园泯于深渊,而执政官们仍坚信他们必将胜利。不,我们需要寻找新的可能。”event4_2b\  序言event4_1dW不知为何,如今图册中的书页凌乱散落,这个故事需要慢慢拼凑。出乎意料的是,这本图册似乎颇受孩子们欢迎,在书页的边边角角总能看到孩子们的涂鸦。或许,这些成长于陆地上的孩子们,也正孜孜不倦地从手边的所有东西里,寻找着那个模糊的、名为“阿戈尔”的故乡。翻开这本已经蒙上厚厚尘埃的图册,能看到一段简短的序言。作者声称自己的名字无足轻重,他不过是个远离故乡的可怜人,为了记述朋友们和自己所经历的生活,为了不让记忆湮没于海波,他拿起了画笔。event4_1J_  灾厄 p4_18_locko拼凑完“愚人之船”、“远望灯塔”、“伏波巨港”三个小节后才能继续推进故事。 p4_18_lockx` 0惩戒军补给站treasure3_2_end*补给定额发放,不得重复领取。treasure3_2_end8` (水文工作站 tech_4_end?这里唯有无人能解读的研究设备还在嘀嘀作响。 tech_4_endԉd>a ,废弃的木桶treasure3_1_end这里已经空无一物。treasure3_1_endTha , 船首甲板event3_3_5_end海嗣已经离开了这里。event3_3_5_end؊Bb ( 船首甲板 event3_3_5$快了,很快了。o它徘徊着,沉思着,它感受到那个答案甚至已经被它握在手中,只是还无法描述它。这只生物看向海洋,它从那里诞生,它也最终会归于那里。它不理解这个飘荡在海上的盒子里发生的一切,它不理解那些试图伤害它的异类与同族。 event3_3_5\c , 船首甲板 event3_3_5_a必须阻止它。 event3_3_5_a|rd , 甲板右舷event3_2_3_end3海嗣已经逃离了这里,只剩一地狼藉。event3_2_3_end e ( 甲板右舷 event3_2_3它的族群感受到了进化的迫近,它们一拥而上,以肉身填满道路,以死亡阻塞敌人。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_2_3\f , 甲板右舷 event3_2_3_a必须阻止它。 event3_2_3_a,pf , 船首甲板event3_3_4_end$这里没有值得注意的东西。event3_3_4_end"g ( 船首甲板 event3_3_4毫无疑问,延伸向甲板右舷的血迹正是那只受伤的海嗣留下的,前往“甲板右舷”,继续追踪海嗣的下落,必须在它变得足够强大之前解决它。 event3_3_4Ԑx>h , 船首甲板 event3_3_4_a-声音的源头毫无疑问就在不远处。 event3_3_4_ahph , 甲板左舷event3_4_4_end'这里一地狼藉,什么都没有。event3_4_4_end^i ( 甲板左舷 event3_4_4那潜伏在阴影之中的大家伙只是一只体型庞大的恐鱼罢了,这是无意识的巧合,还是一种高明的掩护?没有时间深究了,必须找到那只受伤的海嗣。 event3_4_4\~j , 甲板左舷 event3_4_4_a必须阻止它。 event3_4_4_ahj , 甲板左舷event3_4_3_end海嗣已经离开了这里。event3_4_3_endzk ( 甲板左舷 event3_4_3$快了,很快了。o它徘徊着,沉思着,它感受到那个答案甚至已经被它握在手中,只是还无法描述它。这只生物看向海洋,它从那里诞生,它也最终会归于那里。它不理解这个飘荡在海上的盒子里发生的一切,它不理解那些试图伤害它的异类与同族。 event3_4_3ȕ\2m , 甲板左舷 event3_4_3_a必须阻止它。 event3_4_3_a@|m , 船首甲板event3_3_3_end3海嗣已经逃离了这里,只剩一地狼藉。event3_3_3_endؖBn ( 船首甲板 event3_3_3它的族群感受到了未来的希望,它们一拥而上,以鲜血浇筑堡垒,以死亡砌成高墙。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_3_3\Vo , 船首甲板 event3_3_3_a必须阻止它。 event3_3_3_ad|o , 甲板右舷event3_2_2_end3海嗣已经逃离了这里,只剩一地狼藉。event3_2_2_endfp ( 甲板右舷 event3_2_2它的族群感受到了进化的迫近,它们一拥而上,以肉身填满道路,以死亡阻塞敌人。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_2_2\zq , 甲板右舷 event3_2_2_a必须阻止它。 event3_2_2_apq , 船首甲板event3_3_2_end$这里没有值得注意的东西。event3_3_2_end~r ( 船首甲板 event3_3_2毫无疑问,延伸向甲板右舷的血迹正是那只受伤的海嗣留下的,前往“甲板右舷”,继续追踪海嗣的下落,必须在它变得足够强大之前解决它。 event3_3_20xs , 船首甲板 event3_3_2_a-声音的源头毫无疑问就在不远处。 event3_3_2_aĜp.t , 甲板左舷event3_4_2_end'这里一地狼藉,什么都没有。event3_4_2_endPt ( 甲板左舷 event3_4_2那匍匐在族群之中的大家伙只是一只体型庞大的恐鱼罢了,这是无意识的巧合,还是一种高明的掩护?没有时间深究了,必须找到那只受伤的海嗣。 event3_4_2p\u , 甲板左舷 event3_4_2_a必须阻止它。 event3_4_2_ahRv , 甲板左舷event3_4_1_end海嗣已经离开了这里。event3_4_1_endlv ( 甲板左舷 event3_4_1$快了,很快了。o它徘徊着,沉思着,它感受到那个答案甚至已经被它握在手中,只是还无法描述它。这只生物看向海洋,它从那里诞生,它也最终会归于那里。它不理解这个飘荡在海上的盒子里发生的一切,它不理解那些试图伤害它的异类与同族。 event3_4_1$\x , 甲板左舷 event3_4_1_a必须阻止它。 event3_4_1_a|y , 船首甲板event3_3_1_end3海嗣已经逃离了这里,只剩一地狼藉。event3_3_1_end4y ( 船首甲板 event3_3_1它的族群感受到了未来的希望,它们一拥而上,以鲜血浇筑堡垒,以死亡砌成高墙。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_3_1H\z , 船首甲板 event3_3_1_a必须阻止它。 event3_3_1_a|*{ , 甲板右舷event3_2_1_end3海嗣已经逃离了这里,只剩一地狼藉。event3_2_1_endX{ ( 甲板右舷 event3_2_1它的族群感受到了进化的迫近,它们一拥而上,以肉身填满道路,以死亡阻塞敌人。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_2_1l\| , 甲板右舷 event3_2_1_a必须阻止它。 event3_2_1_aN} (水文工作站 p3_11_lock?这里唯有无人能解读的研究设备还在嘀嘀作响。 p3_11_lock} ( 礼仪广场 p3_10_lock?礼仪广场上空空如也,还不是前来作战的时机。 p3_10_lock~ $ 主桅杆 p3_9_lockE“信号灯组”被大量的恐鱼占领,必须先清理那里。 p3_9_lock& (废弃的木桶 p3_8_lockE“信号灯组”被大量的恐鱼占领,必须先清理那里。 p3_8_lock`| ( 甲板左舷 p3_7_lock6甲板左舷上空空如也,寻找海嗣的下落。 p3_7_lock|^ ( 船首甲板 p3_6_lock6船首甲板上空空如也,寻找海嗣的下落。 p3_6_lock| ( 甲板右舷 p3_5_lock6甲板右舷上空空如也,寻找海嗣的下落。 p3_5_lockp ( 信号灯组 p3_4_lock*需要赶紧找到受伤海嗣的下落。 p3_4_lock $ 甲板室 p3_3_lockH“绞缆机”传来了诡异的窸窣声,最好先去确认情况。 p3_3_lockHl ( 绞缆机 event3_1_end'绞缆机附近已经被清理干净。 event3_1_endЫ8: $ 绞缆机event3_1D6正因如此,人类才必须与它们对抗到底。它们只有一个目标,它们所有的行为都只为了那个目标,没有地位的高低,没有个体的利益,它们只为了达到进化的终点。 然而这些生物,它们对于族群的理解完全超乎我们的想象。人类赞美奉献,因为它象征道德、它如此罕见。而恐鱼们恐怕从来不以这个角度来看待问题,它们的所有选择并不会被赋予卑劣或高贵的意义。社会学家会怎么分析恐鱼和海嗣们的社会形态?不,这些学者们大概只能束手无策。因为人类的社会建构于我们的自私、高尚、懦弱、勇敢之上。我们的丑恶造就了那些闪光的伟大时刻。event3_1 t $ 绞缆机 event3_1_a3它们必须被清理,这种演化骇人听闻。 event3_1_ap , 舰桥通道 event2_14_end'舰桥通道边,已经空无一人。 event2_14_end8 ( 舰桥通道 event2_14可不知为何,在眼下这个时刻,船长突然觉得,这片无名之海,他远未看够。船长决定,等这场荒唐的闹剧落幕,他要和自己的大副,如许多许多年前一样,静静再看一场日出。没有,什么都没有,只有水,无止尽的、无边无际的水。这让他厌烦、让他焦躁、让他愤怒、让他终于决定移开目光,那里什么都不会发生,自己的命运已经与那里没有关联。须发皆白的船长凝视着舷窗外,这片洋面甚至已经无法被称作风景。头十几年,他将大把时间花在瞭望台上,希望看到那片曾被称之为故乡的陆地,哪怕是一座小岛也好。六十多年,两万多个日日夜夜,这艘航船经历过太多场惊涛骇浪,也曾遭遇无数次致命危机。它永不会沉没,就如同伊比利亚永不会沉沦一样,这甚至毋须多余解释,它必须如此,它只能如此。 event2_14dp΋ $ 观测所 p2_23_lock-需要先前往“主舰桥”面对船长。 p2_23_lockxV $ 主舰桥 p2_22_lock6需要先通过“指挥大厅”再能来到这里。 p2_22_lock|t ( 制图室treasure2_3_end-这里已经没有值得拿取的东西了。treasure2_3_end v $ 制图室 p2_21_lock<需要前往“主舰桥”解锁制图室的安保系统。 p2_21_lockp ( 禁闭室 event2_13_end*这里已经没有值得关注的东西。 event2_13_end0r4@ 禁闭室act17side_data_2_5_pic event2_138|PB信纸上最后一行的字迹无比工整:“我们一起。”r再之后信上的内容几乎全被黏液覆盖住了,只能依稀看到“海洋”“回归”等几个词。随着滴落的黏液渐渐增多,信上的字迹也愈发潦草了起来,写信者表示很快就会回家看望孩子们了,会给他们带去许多礼物。信纸的上半部分还算干净,看来这封信是执笔者写给家人们的,写信的人反复表达着自己对他们的想念和不能陪伴在他们身边的愧疚。{这封信上星星点点滴落着可疑的黏液,质感和溟痕十分类似,不过看来时日已久,已经干透。 event2_13X‘ $ 禁闭室 event2_13_aZ出乎意料的是,禁闭室中有一张书桌,书桌上摆着一封未写完的信。 event2_13_a v $ 禁闭室 p2_20_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_20_lockȻ2 ( 指挥大厅 p2_19_locku大厅里暂时没发现值得在意的东西,反而是那个名为“禁闭室”的房间更吸引人的注意。 p2_19_lockt ( 检修通道 tech_3_end-这里已经没有值得拿取的东西了。 tech_3_end( ( 检修通道 p2_18_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_18_lockxR ( 锚链舱treasure2_2_end3锚链舱中已经没有值得拿取的东西了。treasure2_2_end| $ 锚链舱 p2_17_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_17_lock8 ( 黄金回廊 p2_16_lockx这条回廊的墙壁上有几条可怖的痕迹,也许可以去“档案室”里探寻这里到底发生了什么。 p2_16_locklz ( 管线井 event2_12_end'这里已经没有值得查探的了。 event2_12_endڠ4@ 管线井act17side_data_2_4_pic event2_12T绕过骸骨,角落里有半卷密码本残页。残页上写满了各种格式的暗文,其中有一串字符和档案室密码格式吻合。可惜,它现在还不完整。为什么会有这样的死亡?他们是什么关系?他们死前的想法到底是什么?恐怕已经没有人能知道了。一柄长剑刺穿了两人曾经是胸膛的地方,而剑柄,正握在他们自己手中。看来把这柄长剑送入体内的,正是他们自己。不,若是仔细辨认,那是两具纠缠在一起的白骨。其中一具白骨是如此的......扭曲折叠,简直和某些种类的恐鱼留下的骸骨相似。 event2_12 $ 管线井 event2_12_aH这里昏暗又杂乱,无光的角落里,一具白骨躺在那里。 event2_12_aX› $ 档案室 event2_11XH灾难发生后二十年,船上还有十六人保持理智地活着。`接下来的记录中,充斥着骇人听闻的词汇:背叛、疯狂、咀嚼、异变......然后,怪物们就出现了,在灾难发生后的半个月内,本舰减员超过百分之五十,每一寸甲板上几乎都遍洒了鲜血。一年之后,船上补给耗尽,仅剩的百余船员开始了漫长的挣扎。静谧袭来之时,大舰队几乎是迎头撞上了巨浪,损失惨重,等到巨浪平息,斯图提斐拉号也一度试图在海面上寻找幸存船只和人员,但因为自身动力系统受损,收效甚微。厚重的保险柜门慢慢打开,保险柜里显得空空荡荡,只放了一册本舰的人事档案。翻阅之下,斯图提斐拉号在灾难之时遭受的一切,竟可通过这本名册窥见一角。 event2_11( $ 档案室 event2_10这里绝大部分保险柜都没有上锁,里面的文件在现在看来都毫无意义。只有一个大保险柜的门仍然被牢牢锁死,需要找到密码才能打开。房间里,除了排列到天花板的大小保险柜和屋中间的一张桌子、几把椅子、一盏台灯,几乎没有别的杂物,曾负责管理这里的家伙一定是个颇有条理的人。 event2_10tz ,随船小教堂 event2_9_end*这里已经没有值得注意的东西了 event2_9_endD 8D随船小教堂act17side_data_2_3_picevent2_9其中一顶帽子下压着半卷密码本残页。残页上写满了各种格式的暗文,其中有一串字符和档案室密码格式吻合。可惜,它现在还不完整。教堂的角落中,整齐摆放着一排海员们的制式军帽,它们的主人大概皆已消逝不见,隐于海渊。但这点小小的纪念,就足以证明还有人不愿忘却他们。Z如今这一切已经灰飞烟灭,唯有审判庭将引领伊比利亚前进的方向。这座随船小教堂就是典型的分离时期的产物,圣像已经不再持铳,而是拿起了剑和灯,国教会编写了自己的经典,甚至在国王的支持下,打算拥立一位自己的教宗。灾厄之前,伊比利亚国教会就已经与拉特兰教廷渐行渐远,国教会不愿再困守于拉特兰的律法,而拉特兰的教宗阁下也似乎对这种疏远毫无察觉。最终,伊比利亚人发现:救赎自己的,只能是自己。event2_9tf (随船小教堂 event2_9_a-圣像俯瞰着每位到访至此的宾客。 event2_9_ah ( 作训场 event2_8_end!作训场已经被清剿干净。 event2_8_end v $ 作训场event2_8 TE可从族群需要的角度来看,恐鱼会进化出收集癖吗?一只颇为硕大的恐鱼在同族的拱卫之下死去,这只恐鱼的腕足上挂着一只破碎的怀表,根据怀表上的雕纹判断,它曾属于斯图提斐拉号的航海长。恐鱼毕竟只是恐鱼,战斗很快落下帷幕,恐鱼们骚动着重新蛰伏进黑暗之中,等待下一次机会。狩猎就是这样,若非猎手,就是猎物。event2_84t $ 作训场 event2_8_a0拔剑出鞘吧,这是关乎生存的战斗。 event2_8_a* ( 穹顶电梯 p2_11_lock?远处传来奇怪的响声,看来宴会还未“结束”。 p2_11_lock\ƪ $ 宴会厅 p2_10_lock“宴会厅”曾招待过各种类型的客人,去“第一厨房”看看吧,也许那里还有未端上餐桌的美食。 p2_10_lock8D ( 第一厨房event2_7(L<看来,这艘船也迎接过一些不会说话的访客。还有另一些被吊起的骨架,形态多种多样,可称怪异,简直是进化路径里不同方向探索的集合。从骨骼的变色程度来看,新旧不一,应该横跨了数十年的时光。冰柜里整整齐齐排列着数十具恐鱼尸体,种类繁多,有的已经不甚完整,创面平滑,应该是锐器割裂所致。B冰柜打开,雾气四散,这一处冰柜居然还在制冷。event2_7 ( 第一厨房event2_6L<他们最终的命运,只有在大海中央脱水而死。安装在厨房中的海水淡化装置看上去已经报废了好些年头,再强悍的种族也无法通过喝海水生存。然而,灾难和随之而来的饥饿会毫不留情地剥掉人们那层良善的外衣,但愿厨房角落里那些发黑的血迹是厨师在切瘤兽肉排时不小心溅上的。顾名思义,“第一厨房”只是厨房之一,除此之外,还有切配厨房、甜点厨房等等。这里为船员们提供配得上他们荣誉身份的美味菜肴,起码曾经如此。event2_6T ( 下层大厅 p2_8_locko“军官休息室”中仍有房间未打开,在继续前进之前,需要确认那里没有潜在威胁。 p2_8_lock | , 储藏室treasure2_s_1_end3储藏室中已经没有值得拿取的东西了。treasure2_s_1_endP& $ 工具间event2_5`其中有一段文字被记号笔重点标注了出来:“一个时代中,能被人铭记的名字总是有限的,残酷的历史丝毫不怜悯平庸者。祝贺你,我们最光荣的船员,你必将留下浓墨重彩的一笔!”而有幸被遴选出来,成为这艘斯图提斐拉号船员的军官与研究者们,更是伊比利亚黄金时代最杰出的人。这张纸似乎是从军官手册上被裁剪下来的,其中丝毫不吝华丽的辞藻,夸耀着这艘“堪称伊比利亚海上的行宫,尊贵国王移动的王座”的宏伟巨舰。抽屉的底部贴着一张早已泛黄的纸,旁边用醒目的红色油漆写着“别去甲板上,别跳海,别就此沉沦!读它,记住它,记住你是谁!”event2_5$ $ 工具间event2_48*它们利用源石的方式完全不同。就像人类无法想象没有腿怎么走路、没有手怎么持握一样,这些器械没有任何合理的驱动设备或供能结构,天知道它们为什么还能使用。这些工具大抵都是很容易上手的,只要拨动几个开关,按下几个按钮它们就能启动,极有效率地完成工作,唯一的问题是,没人知道它们凭什么就能运行。在当今诸国中,恐怕请来任何一位工匠大师,他都会对眼前的这些设备束手无策,并不是因为其构造是多么复杂,或其中施术单元的操纵要求是多么高。event2_4~ , 船员宿舍 event2_3_endE这里已经空空荡荡,唯余再不会有人酣眠于上的床。 event2_3_end`* ( 船员宿舍event2_3,xH9总之,拔出钥匙,终结它的悲惨的生命吧。$甚至,还有一种可能性......或许是伤口恰好切断了这只恐鱼的某个神经节点,又或许是别的什么原因,这只恐鱼逃窜到了船员宿舍中,决定与一堵墙搏斗。它的躯体中被深深刺入了一串钥匙,大概是曾经搏斗留下的痕迹,与它战斗的人一定是在兵刃折断之后,摸出身上最后可称锋利的东西,坚持到了最后一刻。若恐鱼也有被称为“迷惑”的心理的话,那眼前这只恐鱼一定正十分迷惑。它看起来和墙壁较劲已经有些时日了,身侧撞击的部位长出了厚厚的角质。若再无法离开,恐怕它就会放弃努力,把自己变为同族的养料。event2_38 ( 船员宿舍 event2_3_aQ不出所料,是一只恐鱼。它跌跌撞撞地停下脚步,转过身体。 event2_3_axR ( 盥洗室treasure2_1_end3盥洗室中已经没有值得拿取的东西了。treasure2_1_end| (军官休息室event2_2@3连同伊比利亚曾经的骄傲与野心一起。`一支全泰拉历史上最伟大的舰队,就这么悄无声息地溶解在这片蔚蓝里。会议室悬挂着巨幅海图,它标记着整个大舰队各舰只的位置,如今曾代表它们存在的图标皆已熄灭,海图上空空荡荡,蔚蓝色的背景象征着无垠的海,只有这艘孤零零的旗舰漂泊于上。上锁的门被打开,休息室的里间本是一间小会议室,看来在这里的最后一场会议最终不欢而散,地上散落着文件和报告,上面遍布慌乱的脚印。event2_2<p (军官休息室event2_1Dp`跨越了漫长的时间,虽然见证者早已渺然无迹,这些字迹依然优雅端庄。l“下次打架的时候收敛点,船上这些能证明我们从何而来的东西,已经不多了。”Q“别动它们,这些都是我的宝贝,少了哪个我就找你算账!”不知为何,这张便签条上岁月的痕迹清晰可见,它不曾被取下、更换、除尘,它只是一直待在它原来的位置上,忠实地传递着签写者想要以它传达的信息,日复一日,年复一年。event2_1d. (破烂的立柜 tech_2_end立柜里已经没有东西。 tech_2_end@ 0半开的保险箱treasure1_5_end0保险箱中已经没有值得拿取的东西。treasure1_5_endpF 0尘封的库房treasure1_s_1_end!库房中的物资已经清空。treasure1_s_1_endl,DP灯塔看守人的小屋act17side_data_1_6_pic event1_12<L<还有几根风化的肉干,不知道由什么肉制成。N有一架小小的通讯站终端,调节频段的旋钮被摩擦到反光。还有几个散了架的施术单元,有尽力维修过的痕迹。有一张照片,在时光的腐蚀下已经无法辨认任何东西。打开抽屉,里面整齐存放着看守人们的物件,看来这儿曾有人精心打理。抽屉内有一柄断裂的匕首,无疑经历过残酷的搏杀。有小半包烟草,但没有火柴,想必这些烟草的主人常为此惋惜。 event1_12(j,DP灯塔看守人的小屋act17side_data_1_6_pic event1_11“我们所行之事,哪怕罪恶,哪怕亵渎,都不是为了最终的胜利。我们只是希望失败能晚一点到来。”K日记的最后一页,文字被几滴水洇开,仍勉强可供辨识。若是放弃尊严,放弃文明,放弃人本需仰赖的一切,活下去也并没有那么难。每当有同伴履职结束,他就会成为其他人继续守望的养料。这本日记上记载着灯塔看守人们在这里度过的岁月。某日,寂静的巨浪席卷了一切,他们发现自己被困在了大海中央,一开始是恐惧与慌乱,随即是出逃的尝试,最终,他们只得接受命运。 event1_11P ,伊比利亚之眼 p1_23_lockT远航是一件十分危险的事,需要前往“寒礁码头”做好充足准备 p1_23_lockxr ( 临海长街 p1_20_lock3“废弃工厂”中,或许有渡海的线索。 p1_20_lockl $4控制室外侧走廊treasure1_4_end这里已经空无一人。treasure1_4_end x , 寒礁码头 event1_10_end-船只已经出港,愿他们如期归来。 event1_10_end ( 寒礁码头 event1_104xi码头工人想着,他余下的并不很长的生命中,可能再没有目送一艘船的机会了。惩戒军提前准备好了航船,年老的码头工人干着他并不熟悉的活计,为这批远航者装好物资。小船缓缓离港,消失在人们的视野之中。今天,这座落寞已久的港口终于要再次为航船送行,乘员们将出发找寻那座仍在眺望远洋的伊比利亚之眼。!这几次探索都无人归航。建设格兰法洛的计划停滞之后,寒礁码头几乎从未被起用,仅有的几次出航记录都是审判庭和惩戒军组织的小型探索任务。 event1_10 ( 寒礁码头 event1_10_au几艘惩戒军提前准备的小船已经停泊在港口,它们第一次出海就将面对完全未知的风浪。 event1_10_a|x , 废弃工厂 event1_9_end-工厂里已经没有值得调查的东西。 event1_9_endR 8D 废弃工厂act17side_data_1_4_picevent1_9TE好笑,就连这对黄金时代的拙劣模仿,也只剩尸骸。这里的工程师仍把那再无可能复现的图纸带在身边,其目的到底是寻求些许技术的参考,还是收藏一个美好的梦?可格兰法洛和这座工厂都诞生于灾难之后,这里本计划试造的船只,就算只与当年大舰队中最小的航船相比,都可笑得像个玩具。数张蓝图和一本记事本被藏在了角落里的工具箱中。蓝图上描绘着巨大的战舰,那是灾难之前,伊比利亚黄金时代的宏伟计划,落款签署者为首席船舶设计师布雷奥甘。event1_9z ( 废弃工厂 event1_9_ar绝大部分有价值的东西都已经被带走,但当年的收缴者们似乎错过了角落里的工具箱。 event1_9_aJ 0焚毁的研究所 event1_8_end0样品已被取走,标本库中空空如也。 event1_8_end| 0焚毁的研究所 event1_7_end0文件已被取走,档案柜中空空如也。 event1_7_endD ,焚毁的研究所event1_8p@3抑或,人类的好奇心终归会盖过信仰?教徒们对于他们所崇拜生物的态度究竟如何?当解剖刀割开恐鱼皮肤的时候,教徒们是否也感受到了切肤的疼痛?那份有关进化终点的许诺如此诱人,如此实在,足以驱策最杰出的头脑们为其日夜工作,奉献自身。标本库中存储着数目惊人的样品,包含了照片、解剖图和组织切片,数种品类从未见诸任何进化记录之中。event1_8t, ,焚毁的研究所event1_7`dW“成为进化的一环意味着什么?意味着从此真正摆脱所有苦难。”`档案中的页眉有几行潦草的字迹,或许是记录这份档案的教徒有感而发。那份有关进化终点的许诺如此诱人,如此实在,足以驱策最杰出的头脑们为其日夜工作,奉献自身。档案柜中存储着深海教徒长久研究得来的资料,从标号和日期来看,这项研究从多年前就已经开始。event1_7$<H焚毁的研究所act17side_data_1_3_pic event1_8_a9标本库中的样品摆脱了被余火焚尽的命运。 event1_8_at$<H焚毁的研究所act17side_data_1_3_pic event1_7_a9档案柜中的文件摆脱了被余火焚尽的命运。 event1_7_a0| ,倒塌的民居treasure1_3_end0倒塌的房屋里,只剩下无用的杂物。treasure1_3_end2 (安静的步道 p1_16_lockT在前线基地找到解决溟痕的方法之前,最好不要贸然通过这里。 p1_16_lock|d (变形的邮箱 tech_1_end邮箱里已经空无一物。 tech_1_endpb ,荒废的工棚treasure1_2_end'工棚中已经没有有用的东西。treasure1_2_endh ,无人的店铺 event1_6_end柜台后已经空无一物。 event1_6_endr (无人的店铺event1_68 \N恐鱼在她面前徘徊着,只是徘徊着。好在,她足够有耐心。如今,审判庭已经来到这里,她的心血必须被焚毁,这些学说或许再无法重见天日。她决定把它们奉献给伟大进化的一环,奉献给一只恐鱼。W更何况,她在教会中可以继续她醉心的、有关季风与水文的研究。经历过痛苦、挣扎与幻灭之后,她将自己投入了一场更伟大的事业,这超脱于地域与国家——她试图寻求生物所能到达的完美彼岸。一堆图纸摊在老妇与恐鱼之间。兜帽的阴影遮住了老妇的半张脸,但她无疑在凝视着眼前的恐鱼。很多年前,她曾把所有的才学奉献给了伊比利亚最伟大的远征,那次开拓却以一场可怖的静谧告终。event1_6  (无人的店铺 event1_6_aE一只恐鱼蜷缩在柜台之后,一名老妇与它相对而坐。 event1_6_aD  (无人的店铺 p1_11_lock<邪教徒入侵了小镇,他们的仪式封锁了道路。 p1_11_lock J ,狭窄的街巷 event1_5_end9窗帘已经被拉上,藏住了人们警惕的眼睛。 event1_5_end  8D狭窄的街巷act17side_data_1_2_picevent1_5h\8*怪物和人,到底哪一方更可怕?一场梦就此破灭。N老人凝视着床头被反扣的照片,曾经耀目的夕阳已经褪色。那些被视若兄弟的朋友消失在阴影中,那些投入无数心血的计划就此搁置,提着灯的大人物声称:邪教徒已经混入了你们之中。窗帘的缝隙中露出老人警惕的眼睛,十数年前,他们曾经历过,他们并不陌生。重建的希望被践踏,被碾碎,而始作俑者竟是他们所笃信之人。event1_5  (狭窄的街巷 p1_10_lockT邪教徒入侵了小镇,怪物的嘶鸣从阴影中传来,这里不能通过。 p1_10_lock$@P凌乱的杂物堆act17side_data_tech_0_pic event1_4_end!这里只剩下无用的垃圾。 event1_4_end$@L凌乱的杂物堆act17side_data_tech_0_picevent1_4它的底盘上用阿戈尔语写着“小帮手”的字样,要是能找到缺失的组件,或许这东西真的能在战场上提供意想不到的助力。一个带轮子的奇怪器械从杂物堆上滚落下来,它虽已残缺不全,覆满尘埃,但仍折射着奇异的光芒。不知是触发了什么开关,它发出了运转的嗡鸣。event1_4x ( 小礼拜堂 p1_4_lockW外人的到访惊扰了平静的小镇,不如先去“苦鳞酒馆”打听打听。 p1_4_lock,h ,昏暗的地窖treasure1_1_end地窖里已经空无一人。treasure1_1_end , 小礼拜堂 event1_3_endr人们如同雕像般一动不动,抽搐的老人已不见踪影,至于他的去向,没有人愿意透露。 event1_3_end ( 小礼拜堂event1_3pc“有火!有光!他带来了光!”一个老人捂住眼睛,一边抽搐,一边尖叫。虔诚的人们聚集在小礼拜堂周边,他们颤抖地闭上眼睛,转过身去,把额头紧紧贴在冰冷的墙壁上,仿佛礼拜堂这堵饱经风霜的石墙,竟成了他们现在唯一的依靠。event1_3, , 小礼拜堂 event1_2_endW乞丐深深地低下了头,泪水从他的眼中滚落:“我不配被拔擢。” event1_2_endR ( 小礼拜堂event1_2dW乞丐深深地低下了头,泪水从他的眼中滚落:“我不配被拔擢。”Z日夜晨昏、生老病死与他无关,没有人在乎他,他也不在乎任何人。衣衫褴褛的乞丐倚靠在小礼拜堂的墙边,紧紧交握着双手,与其说他在祈祷,不如说他只是存在于那里,和一粒石子没有分别。event1_2| , 苦鳞酒馆 event1_1_end3酒馆里只有斑驳的酒渍和歪倒的椅子。 event1_1_endLp ( 苦鳞酒馆event1_1`男人拎起酒瓶,摇晃着走出酒馆。他的声音仍依稀可闻:“这里已经被他们毁了,我们曾经的......”“日落即逝?摇滚乐队?哈!”男人发出尖利的笑声,“让她们滚回自己该待的地方,这里不欢迎她们,谁知道这会不会又是审判庭耍的花招!”这个明显长期摄入过量劣质酒精的男人嘟囔着一些意味不明的语句,抱怨着生活的乏善可陈。听闻小镇里有外乡人来访,他终于抬起眼皮,露出浑浊的眼睛。event1_1"ievent1_4(,@l><:865310l.,8+)X('%\$"!D 8,D$h  tPHXh(ֱ event5_13_a 走入终点node_choice5_13注定的终局XK“祝你们好运,我的同胞们。陆上的、海底的同胞们。”他付出了努力,失败了,他终究无法与海洋博弈。但或许没有输得太惨,这些置他于死地的人们依然愿意愤怒,这就是希望。不过,也不算太糟。他甚至决定原谅那些正在快速散去,躲回阴影里的人。若立场对调,他恐怕也会有相同的愤怒。好吧,结局就在眼前。他突然发现,自己对于接受这个结果并不抗拒。当然,作为人生的终点,这里太冷、太硬,不如垫着靠枕在炉火边闭眼那么体面,何况此时肚子上还被捅了几个窟窿,正往外淌着血。放弃node_choice5_13 tZHXhLB event5_12_a 喘一口气node_choice5_12虚假的可能那座伟大的灯塔如今是否矗立?可叹,他的视野里只有暗沉沉的天空。他安慰自己,就快结束了,至于那些梦想......人力总有穷尽时,再等等,再给他们一点时间。放弃node_choice5_12"tHXhLҶ event5_11_a 闭一会眼node_choice5_11虚假的可能那艘辉煌的旗舰如今会在哪里?可叹,他的视野里只有暗沉沉的天空。他安慰自己,就快结束了,至于那些愿望......人力总有穷尽时,再等等,再给他们一点时间。放弃node_choice5_11$z|8f event5_10_b 喘一口气 event5_10_a 闭一会眼node_choice5_10湮灭的命运碎片多少英杰以命运为自己辩解,多少愚人用命运为自己开脱。他再一次试图支撑起身体,再一次失败。人们在他身前散去,这一幕为何似曾相识?他想起来了,人们也曾以相同的身姿向他涌来。放弃node_choice5_10 &hjHXh@R event5_9_a 再度扪心node_choice5_9虚假的可能他察觉僵硬的身体中正流淌下什么东西,暗红、潮湿,让他想起正在崩塌的故乡。肩头责任仍在鞭策,他决定不再试图履行,就此歇息,反而更轻松一点。放弃node_choice5_9'hHXh@ֻ event5_8_a 反复追问node_choice5_8虚假的可能他察觉干涩的眼睛中正流淌下什么东西,咸、苦涩,让他想起已经回不去的故乡。心中恨事仍在盘桓,他决定不再试图放下,就此接受,反而更轻松一些。放弃node_choice5_8)r|8^ event5_7_b 再度扪心 event5_7_a 反复追问node_choice5_7残损的历史碎片耗费全部心力所做的这一切,真的有意义吗?他试图寻求答案。如何在历史中寻定自己的坐标,这是每个人都必须面对的处境。他感到有些困倦,或许这问题没有想象中的重要,事已至此,终究事已至此。放弃node_choice5_7+rHXh|Z event5_6_a 尝试探究node_choice5_6虚假的可能情感在奔涌,最终的落点却都是不甘。不甘与后悔的不同之处在于,后悔中假定了当初选择的错误,而不甘,却只是在陈述一种不满足。本还想再度漫游、探索跋涉的道路,看来再也没有机会选择了。放弃node_choice5_6,2HXht event5_5_a 尝试回忆node_choice5_5虚假的可能情感在奔涌,最终的落点却都是遗憾。遗憾与后悔的不同之处在于,后悔中蕴含着深重的痛苦和愤懑,而遗憾,却只有淡淡的哀愁。本还想再度相遇、举杯共饮的人们,看来再也没有机会相见了。放弃node_choice5_5.|8 event5_4_b 尝试探究 event5_4_a 尝试回忆node_choice5_4纷飞的思绪碎片思绪纷飞之下,他曾经历的种种在脑海里交错浮现,却又难以触碰、无法捕捉。他感觉到冰冷,但并不伴随着疼痛。不如继续沉湎在这里吧,继续这些选择与推演,或许仍有出路,或许就在眼前。放弃node_choice5_40tHXhL event5_3_a 向前摸索node_choice5_3虚假的可能如果换一种方式,如果再多一些权衡、筹算、把握,如果凝集自己的勇气与智谋,是不是有另一种可能?未破的局面啊,就算在虚假的可能之中,他也想再挑战一次。放弃node_choice5_32tnHXhLV event5_2_a 向深探寻node_choice5_2虚假的可能如果换一种方式,如果再多一些妥协、让步、退缩,如果放下自己的执念与坚守,是不是有另一种可能?未酬的壮志啊,就算在虚假的可能之中,他也想再把握一次。放弃node_choice5_23|8 event5_1_b 向前摸索 event5_1_a 向深探寻node_choice5_1遗落的记忆碎片朦胧中,他知道自己必须做出选择,或许他曾经选择过,但事到如今,其结果,乃至选择本身都早已被自己忘记。那么,再来一次吧,自己到底会走向何处,还是,其实早已落入终局?放弃node_choice5_154DXh  event3_3_5_a阻拦node_choice3_3_5 船首甲板这只受伤的海嗣停了下来,它在思考,它在体悟,它能感受到,自己仍有问题无法得到解答,它要寻找解决的方法。离开node_choice3_3_56(6DXh event3_2_3_a阻拦node_choice3_2_3 甲板右舷甲板右舷,受伤的海嗣依然在这里徘徊,它仍在捕食同类,它仍在积累自己,它仍在寻找那扇大门的位置。离开node_choice3_2_3 8D~DXhf event3_3_4_a追踪node_choice3_3_4 船首甲板有什么地方传来了响声,那是不属于人类的呢喃,如同婴孩的牙牙学语。那是海嗣的声音。找到它,结束这场持续太久的闹剧。离开node_choice3_3_49@DXh event3_4_4_a清理node_choice3_4_4 甲板左舷阴影中传来了粗重的呼吸声,有什么正藏匿其中,那只受伤的海嗣就潜伏在这里吗?找到它,杀死它,这是有关生存的对决。离开node_choice3_4_4:0BDXh* event3_4_3_a阻拦node_choice3_4_3 甲板左舷这只受伤的海嗣停了下来,它在思考,它在体悟,它能感受到,自己仍有问题无法得到解答,它要寻找解决的方法离开node_choice3_4_34<0DXhz event3_3_3_a阻拦node_choice3_3_3 船首甲板这只受伤的海嗣在寻找出路,它需要营养,它需要方向,它能感受到,自己离那个苦苦追索的答案只剩一步之遥。离开node_choice3_3_3=$DXh event3_2_2_a阻拦node_choice3_2_2 甲板右舷甲板右舷,再度发现了受伤海嗣的踪影,它仍在捕食同类,它仍在积累自己,它仍在突破的大门前徘徊。离开node_choice3_2_2>D&DXh event3_3_2_a追踪node_choice3_3_2 船首甲板有什么地方传来了响声,那是不属于人类的呢喃,如同婴孩的牙牙学语。那是海嗣的声音。找到它,结束这场持续太久的闹剧。离开node_choice3_3_2,@DDXhr event3_4_2_a清理node_choice3_4_2 甲板左舷密集的恐鱼填满了这里,它们缓慢地移动着、挤压着、繁殖着。有什么藏在它们之中,那只受伤的海嗣或许正在这里养精蓄锐。离开node_choice3_4_2A4DXh  event3_4_1_a阻拦node_choice3_4_1 甲板左舷这只受伤的海嗣停了下来,它在思考,它在体悟,它能感受到,自己仍有问题无法得到解答,它要寻找解决的方法。离开node_choice3_4_1B0BDXh* event3_3_1_a阻拦node_choice3_3_1 船首甲板这只受伤的海嗣在寻找出路,它需要营养,它需要方向,它能感受到,自己离那个苦苦追索的答案只剩一步之遥。离开node_choice3_3_14D,DXhz event3_2_1_a阻拦node_choice3_2_1 甲板右舷这只受伤的海嗣想要逃生,它在捕食同类,它在积累自己,它能感受到,自己已经来到了一扇突破的大门前。离开node_choice3_2_1E,@P\ event3_1_a清理node_choice3_1 绞缆机绞缆机旁聚集着大量的恐鱼,它们正在蜷缩、退化,把自己转变成一团营养丰富的肌肉纤维,它们正在为族群奉献自己。离开node_choice3_1Ft&HXdL event2_13_a 仔细查探node_choice2_9 禁闭室这是一间被铁栅栏围绕的房间,根据标牌上的文字,这里曾是禁闭室。不过现在它显然无法再次履行职能,禁闭室从内部被突破 ,栅栏被扯开,断裂的铁条散落一地。离开node_choice2_9XH(HXd event2_12_a 小心查探node_choice2_8 管线井管线井中一片狼藉,曾有人在这里经历了残酷的搏杀,而从留下的刀剑劈砍的痕迹来看,他的对手亦是人类。离开node_choice2_8IT ((需要密码) event2_11 尝试开锁~ event2_10 探查房间node_choice2_7 档案室这间档案室里大概曾保存着伊比利亚大舰队的全部机密档案,有关人事资料、部署规划、战术安排的各式档案都被封存在一个个保险柜中,如今,它们不过是成堆的废纸。离开node_choice2_7Kx@P`P event2_9_a探查node_choice2_6随船小教堂随船的小教堂内,圣像俯瞰着每位到访至此的宾客。很多年前,船员们来到这里,忏悔自己的罪过、涤荡自己的灵魂。而如今,这华丽的小教堂恐怕只有迷途的恐鱼会踏足。离开node_choice2_6MvHXd|^ event2_8_a 清剿恐鱼node_choice2_5 作训场作训场中挤满了恐鱼,它们似乎因狩猎的钟声而惊醒。原先供人类切磋训练的地方,如今已经是它们的孵化场。黑暗中,一双双眼睛闪烁着诡异的光芒,爬行的窸窣声响成一片,它们的敌意几乎凝成实质。离开node_choice2_5N6t\ $0(被坚冰封死了)event2_7 检查冰柜event2_6 开门查探node_choice2_4 第一厨房这间房间的门口悬挂着“第一厨房”的标识牌,仅从厨房的规模来看,就足以想见当年一盘盘丰盛菜肴从这里送出的盛况了。离开node_choice2_4PTx ((需要钥匙)event2_5 翻找抽屉revent2_4 搜索立柜node_choice2_3 工具间这里曾是旗舰上的工具间,用于存放维修斯图提斐拉号所需要的器械、工具以及耗材。但对于一艘经历过恐怖灾厄、动力系统完全损毁的船来说,想靠这些工具来修复它也许还是太勉强了。离开node_choice2_3RHXh event2_3_a 开门查探node_choice2_2 船员宿舍{房间中传来了奇怪的响声,似乎是什么东西正在反复撞击着墙壁,规律且空洞,持久而单调。离开node_choice2_2SX ((需要钥匙)event2_2打开里间的门event2_1搜索休息室node_choice2_1军官休息室军官休息室中,堆积了不少残损的艺术品:被割裂的巨幅油画、破碎的纯白石像、凹陷的铸铜浮雕......也有些更加奇怪的东西,比如一张镶银的台球桌,还有几张图案繁复的扑克,似乎是手绘的。离开node_choice2_1U<j event1_12 翻找抽屉 event1_11 查看日记node_choice1_5灯塔看守人的小屋这座小屋仍保留着生活的痕迹。灾厄发生得毫无预兆,当时驻扎其中的几名看守人从此音讯全无,如今六十余年过去,仍有一位看守人凝视窗外的洋面。他的身躯早已腐朽,眼眶中空无一物,但职责就是职责。离开node_choice1_5WFHXh. event1_10_a 整备上船node_choice1_4 寒礁码头灾难彻底重塑了伊比利亚的海岸线,那座七十多年前修建的伟大港都早已沉入海渊,无影无踪。这座寒礁码头当然不可与之同日而语,它只是一个小小港湾,却仍为巨舰预留了泊位。事实上,那些巨舰再无可能归航。离开node_choice1_4YHXh` event1_9_a 调查工厂node_choice1_3 废弃工厂工厂已经废弃多年,未完工舰船的骨架横陈于机械巨构之间,如同荒野上血肉被啃食殆尽的尸骸。这座工厂同格兰法洛一起诞生,当年雄心勃勃的建设者们不会料到它是如此结局。离开node_choice1_3`[|t8 event1_8_a抢救标本库 event1_7_a抢救档案柜node_choice1_2焚毁的研究所从尚存余烬的设备来看,这间刚被焚毁的房屋应该不久前还是一座秘密的研究所。深海教徒们在这里试图揭示进化的秘密,他们不仅有盲信,亦有探寻。离开node_choice1_2]z@P`b event1_6_a查探node_choice1_1无人的店铺Q无人的店铺中传来了窸窣声,这源自受难者的挣扎,还是......离开node_choice1_1 |  ld \<|\<|\^8^ act17side_s05node_battle_s05node_battle_s05^<^act17side_s04_bnode_battle_s04_bnode_battle_s04_b@_<L_act17side_s04_anode_battle_s04_anode_battle_s04_a_<_act17side_s03_bnode_battle_s03_bnode_battle_s03_b_<`act17side_s03_anode_battle_s03_anode_battle_s03_aT`<``act17side_s02_bnode_battle_s02_bnode_battle_s02_b`<`act17side_s02_anode_battle_s02_anode_battle_s02_a a<aact17side_s01_bnode_battle_s01_bnode_battle_s01_bha<taact17side_s01_anode_battle_s01_anode_battle_s01_aa<aact17side_ex08node_battle_ex08node_battle_ex08 b<,bact17side_ex07node_battle_ex07node_battle_ex07|b<bact17side_ex06node_battle_ex06node_battle_ex06b<bact17side_ex05node_battle_ex05node_battle_ex054c<@cact17side_ex04node_battle_ex04node_battle_ex04c<cact17side_ex03node_battle_ex03node_battle_ex03c<cact17side_ex02node_battle_ex02node_battle_ex02Hd<Tdact17side_ex01node_battle_ex01node_battle_ex01d8d act17side_10node_battle_10node_battle_10d8e act17side_09 node_battle_9 node_battle_9Le8Xe act17side_08 node_battle_8 node_battle_8e8e act17side_07 node_battle_7 node_battle_7e8f act17side_06 node_battle_6 node_battle_6Hf8Tf act17side_05 node_battle_5 node_battle_5f8f act17side_04 node_battle_4 node_battle_4f8f act17side_03 node_battle_3 node_battle_3Dg<Pgact17side_tr01node_battle_tr01node_battle_tr01g8g act17side_02 node_battle_2 node_battle_2g8h act17side_01 node_battle_1 node_battle_1fpffe\edd@dcccbLbataa`X`___^<^]l]]\0\[X[ZZ ZYHYXxXXW@WVpVVU(UTPTSlSRRRQ,QP@POTON\NMdMLlLKpKJxJIIIHHGGFFE$ED(DC0CB4BAP>=\=<`<;h;:p:9x98|8877665 54(43,32821<10@0/D/.H.-L-,P,+T+*X*)\)(`('d'&h&%l%$|$$##" "!!  $$$$$,,,008888<DHH L T X X \ dhhltxx|kX 0 node_ending_5act17side_log_h_36 chapter_hact17side_log_h_364l\ 4node_treasure5_5act17side_log_h_35 chapter_hact17side_log_h_35lX 0node_battle_s05act17side_log_h_34 chapter_hact17side_log_h_34(mX 0node_event5_13act17side_log_h_33 chapter_hact17side_log_h_33m\ 4node_treasure5_4_bact17side_log_h_32 chapter_hact17side_log_h_32n\ 4node_treasure5_4_aact17side_log_h_31 chapter_hact17side_log_h_31n\x 4node_battle_s04_bact17side_log_h_30 chapter_hact17side_log_h_30o\ 4node_battle_s04_aact17side_log_h_29 chapter_hact17side_log_h_29oXp 0node_event5_12act17side_log_h_28 chapter_hact17side_log_h_28pX 0node_event5_11act17side_log_h_27 chapter_hact17side_log_h_27pX` 0node_event5_17act17side_log_h_26 chapter_hact17side_log_h_26pXإ 0node_event5_10act17side_log_h_25 chapter_hact17side_log_h_25pq\P 4node_treasure5_3_bact17side_log_h_24 chapter_hact17side_log_h_24q\̦ 4node_treasure5_3_aact17side_log_h_23 chapter_hact17side_log_h_23hr\H 4node_battle_s03_bact17side_log_h_22 chapter_hact17side_log_h_22r\ħ 4node_battle_s03_aact17side_log_h_21 chapter_hact17side_log_h_21`sX@ 0 node_event5_9act17side_log_h_20 chapter_hact17side_log_h_20sX 0 node_event5_8act17side_log_h_19 chapter_hact17side_log_h_19PtX0 0node_event5_16act17side_log_h_18 chapter_hact17side_log_h_18tX 0 node_event5_7act17side_log_h_17 chapter_hact17side_log_h_17@u\  4node_treasure5_2_bact17side_log_h_16 chapter_hact17side_log_h_16u\ 4node_treasure5_2_aact17side_log_h_15 chapter_hact17side_log_h_158v\ 4node_battle_s02_bact17side_log_h_14 chapter_hact17side_log_h_14v\ 4node_battle_s02_aact17side_log_h_13 chapter_hact17side_log_h_130wX 0 node_event5_6act17side_log_h_12 chapter_hact17side_log_h_12wX 0 node_event5_5act17side_log_h_11 chapter_hact17side_log_h_11 xX 0node_event5_15act17side_log_h_10 chapter_hact17side_log_h_10xXx 0 node_event5_4act17side_log_h_9 chapter_hact17side_log_h_9y\ 4node_treasure5_1_bact17side_log_h_8 chapter_hact17side_log_h_8y\l 4node_treasure5_1_aact17side_log_h_7 chapter_hact17side_log_h_7z\ 4node_battle_s01_bact17side_log_h_6 chapter_hact17side_log_h_6z\d 4node_battle_s01_aact17side_log_h_5 chapter_hact17side_log_h_5{X 0 node_event5_3act17side_log_h_4 chapter_hact17side_log_h_4x{XX 0 node_event5_2act17side_log_h_3 chapter_hact17side_log_h_3{Xа 0node_event5_14act17side_log_h_2 chapter_hact17side_log_h_2h|XH 0 node_event5_1act17side_log_h_1 chapter_hact17side_log_h_1|\ 4node_treasure4_s_8act17side_log_ex_33 chapter_exact17side_log_ex_33\}\< 4node_treasure4_s_7act17side_log_ex_32 chapter_exact17side_log_ex_32}\ 4node_treasure4_s_6act17side_log_ex_31 chapter_exact17side_log_ex_31T~\4 4node_treasure4_s_5act17side_log_ex_30 chapter_exact17side_log_ex_30~\ 4node_treasure4_s_4act17side_log_ex_29 chapter_exact17side_log_ex_29L\, 4node_treasure4_s_3act17side_log_ex_28 chapter_exact17side_log_ex_28\ 4node_treasure4_s_2act17side_log_ex_27 chapter_exact17side_log_ex_27DX$ 0 node_ending_4act17side_log_ex_26 chapter_exact17side_log_ex_26X 0 node_event4_8act17side_log_ex_25 chapter_exact17side_log_ex_254\ 4node_treasure4_8act17side_log_ex_24 chapter_exact17side_log_ex_24\ 4node_battle_ex08act17side_log_ex_23 chapter_exact17side_log_ex_23,X  0 node_event4_7act17side_log_ex_22 chapter_exact17side_log_ex_22\ 4node_treasure4_7act17side_log_ex_21 chapter_exact17side_log_ex_21 \ 4node_battle_ex07act17side_log_ex_20 chapter_exact17side_log_ex_20\| 4node_treasure4_6act17side_log_ex_19 chapter_exact17side_log_ex_19\ 4node_battle_ex06act17side_log_ex_18 chapter_exact17side_log_ex_18\t 4node_treasure4_5act17side_log_ex_17 chapter_exact17side_log_ex_17\ 4node_battle_ex05act17side_log_ex_16 chapter_exact17side_log_ex_16Tl , node_tech_5act17side_log_ex_15 chapter_exact17side_log_ex_15\ 4node_treasure4_4act17side_log_ex_14 chapter_exact17side_log_ex_14|\\ 4node_battle_ex04act17side_log_ex_13 chapter_exact17side_log_ex_13\ػ 4node_treasure4_3act17side_log_ex_12 chapter_exact17side_log_ex_12t\T 4node_battle_ex03act17side_log_ex_11 chapter_exact17side_log_ex_11\м 4node_treasure4_2act17side_log_ex_10 chapter_exact17side_log_ex_10l\L 4node_battle_ex02act17side_log_ex_9 chapter_exact17side_log_ex_9\Ƚ 4node_treasure4_1act17side_log_ex_8 chapter_exact17side_log_ex_8d\D 4node_battle_ex01act17side_log_ex_7 chapter_exact17side_log_ex_7X 0 node_event4_6act17side_log_ex_6 chapter_exact17side_log_ex_6XX8 0 node_event4_5act17side_log_ex_5 chapter_exact17side_log_ex_5ЊX 0 node_event4_4act17side_log_ex_4 chapter_exact17side_log_ex_4HX( 0 node_event4_3act17side_log_ex_3 chapter_exact17side_log_ex_3X 0 node_event4_2act17side_log_ex_2 chapter_exact17side_log_ex_28X 0 node_event4_1act17side_log_ex_1 chapter_exact17side_log_ex_1X 0 node_ending_3act17side_log_103 chapter_20act17side_log_103(T , node_s_st12act17side_log_102 chapter_20act17side_log_102\| 4node_treasure3_2act17side_log_101 chapter_20act17side_log_101\ 4node_landmark3_2act17side_log_100 chapter_19act17side_log_100Xt 0node_battle_10act17side_log_99 chapter_18act17side_log_99 T , node_tech_4act17side_log_98 chapter_17act17side_log_98T` , node_s_st11act17side_log_97 chapter_17act17side_log_97\ 4node_treasure3_1act17side_log_96 chapter_17act17side_log_96pXP 0node_event3_3_5act17side_log_95 chapter_17act17side_log_95\ 4node_choice3_3_5act17side_log_94 chapter_17act17side_log_94dXD 0node_event3_2_3act17side_log_93 chapter_17act17side_log_93ܑ\ 4node_choice3_2_3act17side_log_92 chapter_17act17side_log_92XX8 0node_event3_3_4act17side_log_91 chapter_17act17side_log_91В\ 4node_choice3_3_4act17side_log_90 chapter_17act17side_log_90LX, 0node_event3_4_4act17side_log_89 chapter_17act17side_log_89ē\ 4node_choice3_4_4act17side_log_88 chapter_17act17side_log_88@X  0node_event3_4_3act17side_log_87 chapter_17act17side_log_87\ 4node_choice3_4_3act17side_log_86 chapter_17act17side_log_864X 0node_event3_3_3act17side_log_85 chapter_17act17side_log_85\ 4node_choice3_3_3act17side_log_84 chapter_17act17side_log_84(X 0node_event3_2_2act17side_log_83 chapter_17act17side_log_83\ 4node_choice3_2_2act17side_log_82 chapter_17act17side_log_82X 0node_event3_3_2act17side_log_81 chapter_17act17side_log_81\t 4node_choice3_3_2act17side_log_80 chapter_17act17side_log_80X 0node_event3_4_1act17side_log_79 chapter_17act17side_log_79\h 4node_choice3_4_1act17side_log_78 chapter_17act17side_log_78X 0node_event3_4_2act17side_log_77 chapter_17act17side_log_77|\\ 4node_choice3_4_2act17side_log_76 chapter_17act17side_log_76X 0node_event3_3_1act17side_log_75 chapter_17act17side_log_75p\P 4node_choice3_3_1act17side_log_74 chapter_17act17side_log_74X 0node_event3_2_1act17side_log_73 chapter_17act17side_log_73d\D 4node_choice3_2_1act17side_log_72 chapter_17act17side_log_72X 0 node_battle_9act17side_log_71 chapter_17act17side_log_71XT8 , node_s_st10act17side_log_70 chapter_16act17side_log_70̜X 0 node_event3_1act17side_log_69 chapter_16act17side_log_69DX$ 0node_choice3_1act17side_log_68 chapter_16act17side_log_68\ 4node_landmark3_1act17side_log_67 chapter_16act17side_log_678X 0 node_ending_2act17side_log_66 chapter_15act17side_log_66X 0node_event2_14act17side_log_65 chapter_15act17side_log_65(X 0 node_battle_8act17side_log_64 chapter_14act17side_log_64T , node_s_st09act17side_log_63 chapter_15act17side_log_63\ 4node_treasure2_3act17side_log_62 chapter_14act17side_log_62Xp 0node_event2_13act17side_log_61 chapter_14act17side_log_61X 0node_choice2_9act17side_log_60 chapter_14act17side_log_60T` , node_s_st08act17side_log_59 chapter_14act17side_log_59T , node_tech_3act17side_log_58 chapter_14act17side_log_58h\H 4node_treasure2_2act17side_log_57 chapter_14act17side_log_57X 0 node_battle_7act17side_log_56 chapter_13act17side_log_56\X< 0node_event2_12act17side_log_55 chapter_13act17side_log_55ԣX 0node_choice2_8act17side_log_54 chapter_13act17side_log_54LX, 0node_choice2_7act17side_log_53 chapter_13act17side_log_53ĤX 0 node_event2_9act17side_log_52 chapter_13act17side_log_52<X 0node_choice2_6act17side_log_51 chapter_13act17side_log_51X 0 node_event2_8act17side_log_50 chapter_13act17side_log_50,X  0node_choice2_5act17side_log_49 chapter_13act17side_log_49\ 4node_landmark2_2act17side_log_48 chapter_13act17side_log_48 T , node_s_st07act17side_log_47 chapter_12act17side_log_47Xt 0node_choice2_4act17side_log_46 chapter_12act17side_log_46 T , node_s_st06act17side_log_45 chapter_11act17side_log_45\` 4node_treasure2_s_1act17side_log_44 chapter_11act17side_log_44X 0node_choice2_3act17side_log_43 chapter_11act17side_log_43tXT 0 node_event2_3act17side_log_42 chapter_11act17side_log_42X 0node_choice2_2act17side_log_41 chapter_11act17side_log_41d\D 4node_treasure2_1act17side_log_40 chapter_11act17side_log_40X 0node_choice2_1act17side_log_39 chapter_11act17side_log_39XX8 0 node_battle_6act17side_log_38 chapter_10act17side_log_38Ы\ 4node_landmark2_1act17side_log_37 chapter_10act17side_log_37LX, 0 node_ending_1act17side_log_36 chapter_9act17side_log_36ĬT , node_tech_2act17side_log_35 chapter_9act17side_log_358\ 4node_treasure1_5act17side_log_34 chapter_9act17side_log_34X 0 node_battle_5act17side_log_33 chapter_8act17side_log_33,\  4node_treasure1_4act17side_log_32 chapter_8act17side_log_32X 0node_choice1_5act17side_log_31 chapter_8act17side_log_31 X 0 node_battle_4act17side_log_30 chapter_8act17side_log_30Tx , node_s_st05act17side_log_29 chapter_8act17side_log_29 \ 4node_landmark1_2act17side_log_28 chapter_7act17side_log_28\h 4node_treasure1_s_1act17side_log_27 chapter_7act17side_log_27X 0node_event1_10act17side_log_26 chapter_7act17side_log_26|X\ 0node_choice1_4act17side_log_25 chapter_7act17side_log_25T , node_s_st04act17side_log_24 chapter_6act17side_log_24hXH 0 node_event1_9act17side_log_23 chapter_6act17side_log_23X 0node_choice1_3act17side_log_22 chapter_6act17side_log_22XX8 0 node_event1_8act17side_log_21 chapter_6act17side_log_21гX 0 node_event1_7act17side_log_20 chapter_6act17side_log_20HX( 0node_choice1_2act17side_log_19 chapter_6act17side_log_19\ 4node_treasure1_3act17side_log_18 chapter_6act17side_log_18<X 0 node_battle_3act17side_log_17 chapter_5act17side_log_17\ 4node_battle_tr01act17side_log_16 chapter_5act17side_log_160T , node_tech_1act17side_log_15 chapter_5act17side_log_15T , node_s_st03act17side_log_14 chapter_4act17side_log_14\ 4node_treasure1_2act17side_log_13 chapter_4act17side_log_13Xt 0 node_event1_6act17side_log_12 chapter_4act17side_log_12 X 0 node_event1_5act17side_log_11 chapter_4act17side_log_11Xd 0 node_battle_2act17side_log_10 chapter_3act17side_log_10P ( node_s_st02act17side_log_9 chapter_3act17side_log_9hTH , node_event1_4act17side_log_8 chapter_2act17side_log_8عX 0node_treasure1_1act17side_log_7 chapter_3act17side_log_7LT, , node_battle_1act17side_log_6 chapter_2act17side_log_6T , node_event1_3act17side_log_5 chapter_3act17side_log_5,T  , node_event1_2act17side_log_4 chapter_2act17side_log_4T| , node_event1_1act17side_log_3 chapter_2act17side_log_3 P ( node_s_st01act17side_log_2 chapter_1act17side_log_2xXX 0node_landmark1_1act17side_log_1 chapter_1act17side_log_1Dn  node_tech_5act17side_data_tech_5act17side_data_tech_5TDln  node_tech_4act17side_data_tech_4act17side_data_tech_4Dn  node_tech_3act17side_data_tech_3act17side_data_tech_3$D@<l75P3H1L/l-,+(&L%#"d TxH<|D  `8,0 4D@不重要的真相treasure5_5_rep一个传言在渗水的庇护所中流传:那个招来静谧的男人布雷奥甘死了,死在一处小巷中,这是他惹怒大海的报应。这消息并没有引起太大的波澜,人们更关心明天能否寻得果腹的食物。< +act17side_token_compass_rep_1>+30125node_treasure5_517sreActivity_36treasure5_5_end最终的报偿node_treasure5_5\p` 0D,@幻梦的奖赏treasure5_4_b_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<,act17side_token_compass_rep_1, 2004node_treasure5_4_b17sreActivity_35treasure5_4_b_end领取node_treasure5_4_bp 0D,@幻梦的奖赏treasure5_4_a_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<..act17side_token_compass_rep_1b. N4001node_treasure5_4_a17sreActivity_34treasure5_4_a_end领取node_treasure5_4_a|p 0D,@幻梦的奖赏treasure5_3_b_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。</act17side_token_compass_rep_1/ 2004node_treasure5_3_b17sreActivity_33treasure5_3_b_end领取node_treasure5_3_b p 0D,@幻梦的奖赏treasure5_3_a_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<N1act17side_token_compass_rep_11 N4001node_treasure5_3_a17sreActivity_32treasure5_3_a_end领取node_treasure5_3_ap 0D,@幻梦的奖赏treasure5_2_b_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<2act17side_token_compass_rep_13 2004node_treasure5_2_b17sreActivity_31treasure5_2_b_end领取node_treasure5_2_b,p0 0D,@幻梦的奖赏treasure5_2_a_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<n4act17side_token_compass_rep_14 N4001node_treasure5_2_a17sreActivity_30treasure5_2_a_end领取node_treasure5_2_ap 0D,@幻梦的奖赏treasure5_1_b_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<5act17side_token_compass_rep_126 2004node_treasure5_1_b17sreActivity_29treasure5_1_b_end领取node_treasure5_1_bLpP 0D,@幻梦的奖赏treasure5_1_a_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<7act17side_token_compass_rep_17 N4001node_treasure5_1_a17sreActivity_28treasure5_1_a_end领取node_treasure5_1_a 0D  <P 湮没的城treasure4_s_8_repf“......海神......阿戈尔......失......深海猎......这个计划是我们最后的希望。”<.9<act17side_token_compass_rep_1b931014node_treasure4_s_817sreActivity_27treasure4_s_8_end拿取node_treasure4_s_8| 0D(<Xl衰老的工匠treasure4_s_7_rep“朋友,我们都开始老了,昨天布雷奥甘抱怨了半天他新长的皱纹,我看就是他眉头皱太多了。”<:<act17side_token_compass_rep_1;31024node_treasure4_s_717sreActivity_26treasure4_s_7_end拿取node_treasure4_s_78T< 0D$ 沉抑的浪treasure4_s_6_rep9“你听到潮声了吗?简直像有人在呜咽。”<^<<act17side_token_compass_rep_1<30084node_treasure4_s_617sreActivity_25treasure4_s_6_end拿取node_treasure4_s_6p 0D,@ 蓬勃野心treasure4_s_5_repT“野心一旦萌芽,只会不断滋长,就算你知道它会招致毁灭。”<=<act17side_token_compass_rep_1">30074node_treasure4_s_517sreActivity_24treasure4_s_5_end拿取node_treasure4_s_5<p@ 0D,@国王的傲慢treasure4_s_4_repT“掌权者往往会错估自己所拥有的力量,权力偌大越是如此。”<~?<act17side_token_compass_rep_1?30064node_treasure4_s_417sreActivity_23treasure4_s_4_end拿取node_treasure4_s_4x 0D4H 跃动的心treasure4_s_3_rep]“我能感受到,我们每个人都无比激动,我们正在直面真相的一角。”<A<act17side_token_compass_rep_1JA30054node_treasure4_s_317sreActivity_22treasure4_s_3_end拿取node_treasure4_s_3d|h 0D8L 褐色的土treasure4_s_2_rep`“土壤中蕴含着生机,他们说,每当春风拂过,这里会发出绿色的芽。”<B<act17side_token_compass_rep_1B31034node_treasure4_s_217sreActivity_21treasure4_s_2_end拿取node_treasure4_s_2d 0@$4 无声的潮treasure4_8_repB这张纸被水浸泡得太久,已经看不清上面的字样。<*D<act17side_token_compass_rep_1^Dfurni_dropS026_wrath_01node_treasure4_817sreActivity_20treasure4_8_end拿取node_treasure4_8 0@ 4P`骄傲的舰长treasure4_7_rep~“作为一个朋友,阿方索绝对够格。可作为一名舰长......好吧,反正也没有可供比较的对象。”<E<act17side_token_compass_rep_1F N4001node_treasure4_717sreActivity_19treasure4_7_end拿取node_treasure4_74T8 0@$ 不灭的光treasure4_6_repB“有光的地方就有影子,光芒愈盛,黑暗愈浓。”<^G2act17side_token_compass_rep_1G 2004node_treasure4_617sreActivity_18treasure4_6_end拿取node_treasure4_6t 0@4D 炽热欲望treasure4_5_repW“没人能抗衡自己的欲望,特别是当你明知道它是欲望的时候。”<H2act17side_token_compass_rep_1Imod_unlock_tokennode_treasure4_517sreActivity_17treasure4_5_end拿取node_treasure4_5<@ 0@0L\海洋的警告treasure4_4_rep{“布雷奥甘带来的不止有黄金色的梦想,还有来自海洋的警告,显然大部分人忽略了后者。”<J2act17side_token_compass_rep_1J31013node_treasure4_417sreActivity_16treasure4_4_end拿取node_treasure4_4 0@0L\ 灼人的火treasure4_3_repx“这里的火比我感受过的任何一次都要炽热灼人,或许是因为这次谈话的对象非同凡响。”<JL2act17side_token_compass_rep_1~L 2004node_treasure4_317sreActivity_15treasure4_3_end拿取node_treasure4_3d 0@$4 苍白的雪treasure4_2_repQ“我从没触摸过这种形态的水,松软、冷冽、美丽、致命。”<Mact17side_token_compass_rep_1N N4001node_treasure4_217sreActivity_14treasure4_2_end拿取node_treasure4_2h 0@ (8 潮湿的梦treasure4_1_repW“这些天,我偶尔会做梦,梦里有辉煌的穹顶,和潮湿的故乡。”<VOact17side_token_compass_rep_1O 2004node_treasure4_117sreActivity_13treasure4_1_end拿取node_treasure4_1 4D 惩戒军补给站treasure3_2_rep惩戒军不会示弱,惩戒军不会屈服。惩戒军就是伊比利亚的长垣,巨浪只会清洗掉那些不纯洁的污垢,补给站里,士兵依然在凝视着海面之下伊比利亚的国土。<bQ2act17side_token_compass_rep_1Qchar_285_medic2@boc#4node_treasure3_217sreActivity_10treasure3_2_end拿取node_treasure3_2 0@<废弃的木桶treasure3_1_rep天知道这些废弃的木桶曾经被用来做什么,或许六十多年前,这里装满了船员们欢庆时痛饮的烈酒。如今桶里这些破烂的遗物,又是哪个绝望的水手啜饮完最后一丝残酒留下的交换品?<S2act17side_token_compass_rep_1Sfurni_goldBoat_table_01node_treasure3_117sreActivity_9treasure3_1_end拿取node_treasure3_1 ,<< 制图室treasure2_3_rep制图室是曾经用来汇集勘探结论,绘制海图的房间。灾难之后,整片海洋的洋流、季风、标定岛屿等都发生了巨变,数代人所总结出的规律就此沦为泡影。这里有些多余的物资可以拿取。<U2act17side_token_compass_rep_1U furni_goldBoat_ceilingLight_L_01node_treasure2_317sreActivity_8treasure2_3_end拿取node_treasure2_3(, ,<Pd| 锚链舱treasure2_2_rep船锚系统已经在大静谧中尽数损毁,这个舱室已经空置多年,但似乎曾有人把这里当作自己的秘密仓库,存下了不少闪闪发光的东西。<W(act17side_token_compass_rep_1W30103node_treasure2_217sreActivity_7treasure2_2_end拿取node_treasure2_2 ,@ dx 储藏室treasure2_s_1_rep储藏室里堆满了备用的船帆,若是将其展开,就会发现这一面面缀有金丝的巨帆,都精心刺绣着伊比利亚国旗的图案。或许能在这里找到些补给。<Y<act17side_token_compass_rep_1Y30044node_treasure2_s_117sreActivity_12treasure2_s_1_end拿取node_treasure2_s_1 ,< x 盥洗室treasure2_1_rep盥洗室中,一切整洁如新,出水口依然有水流汩汩流下,唯一奇怪的是所有镜子皆被打碎,其上只能反射出破碎的倒影。洗手台下的储物箱中,有尚未用完的物资。<[(act17side_token_compass_rep_1[ 3303node_treasure2_117sreActivity_6treasure2_1_end拿取node_treasure2_1$ 4DL半开的保险箱treasure1_5_rep半开的保险箱里,有一幅已经过时的海图,这是曾经的伊比利亚大舰队征服海洋的倚靠、探索迷雾的结晶,可惜的是,如今不过是一张废纸。保险箱下层还存有些小件物资,已无人使用它们。<]act17side_token_compass_rep_1^furni_goldBoat_stairs_01node_treasure1_517sreActivity_5treasure1_5_end拿取node_treasure1_5DH 0D<Pl尘封的库房treasure1_s_1_rep库房中,依然存储着为下次远航筹措的物资,唯一的问题是:没有人知道下次远航在什么时候,甚至是否会发生。<_<act17side_token_compass_rep_1_31054node_treasure1_s_117sreActivity_11treasure1_s_1_end拿取node_treasure1_s_1\$(  $ 8H$8P`控制室外侧走廊treasure1_4_rep{乔迪为他那不切实际的梦想站在这里,他的心底或许有紧张,或许有胆怯,但唯独没有迷惘。u乔迪决定不去考虑这些,他必须得完成他的任务,这与他的身份、价值、立场一律无关。或许他们的骨殖仍长眠于这座灯塔的某处,想到这里,乔迪一阵颤栗。如今,他也站在了这里,他的手也覆上了控制面板,那么,他的命运会通向何方?乔迪试图从它们之中感受到一丝熟悉的气息,他曾无数次在脑海中勾勒自己父母的长相,他们穿梭于灯塔之间的样子,那些笔记中的只言片语,正与现实一一对应。这里就是那座灯塔,老人们口中的、乔迪梦中的那座“伊比利亚之眼”。这些走廊、阶梯、面板,或许乔迪的父母也曾踏足、也曾触摸。<dact17side_token_compass_rep_1dchar_4042_lumennode_treasure1_417sreActivity_4treasure1_4_end获得node_treasure1_4  0@$倒塌的民居treasure1_3_rep这片区域或许曾是阿戈尔岛民的聚居区,招牌上还依稀可见不属于伊比利亚风格的纹样。现在这里已经荒无人烟,曾经的居民们离开时,甚至连物资都没来得及带走。<fact17side_token_compass_rep_1ffurni_goldBoat_stool_01node_treasure1_317sreActivity_3treasure1_3_end拿取node_treasure1_3 \$  0@h荒废的工棚treasure1_2_rep礁岸边依然排布着一间间工棚,可以想见这里曾经的繁忙与热闹。人们从各处来到小镇,为了在灾难后重新夺回那一线复苏的希望。但如今,这里已被荒废,铁皮倾颓,曾经用以重建的宝贵资源散落一地,无人问津。<iact17side_token_compass_rep_1Nifurni_goldBoat_ceilingDeco_L_01node_treasure1_217sreActivity_2treasure1_2_end拿取node_treasure1_2x (  $$@P`  8Hact17side_treasure_1_pic昏暗的地窖treasure1_1_rep|4$“这些东西就留给你了!”?“我亲眼见过,审判之火会把人的灵魂烤干!”“那是什么......?为什么格兰法洛变成了这个样子,先是阿戈尔人,然后是邪教徒,还有*伊比利亚俚语*那些怪物!我得离开这里!否则的话......否则的话!”<kact17side_token_compass_rep_1l N4001node_treasure1_117sreActivity_1treasure1_1_end收下node_treasure1_1<$D|$,P外置强力升级tech_5!探索【蒙尘图册】以获取tree_branch_5_1tech_5tf$,H迷你去污套组tech_4进一步探索以获取tree_branch_4_1tech_4\t$,H运动增量固件tech_3进一步探索以获取tree_branch_3_1tech_3tv$,H家政辅助模块tech_2进一步探索以获取tree_branch_2_1tech_2k $,H野外维生单元tech_1进一步探索以获取tree_branch_1_1tech_1  D ` 0 8HXtech_5攻击指令·远程tree_branch_5_2tree_branch_5_2B首次部署时,术师/狙击/医疗/辅助干员攻击速度+35? | ,: env_gbuff_new tX4l?pass_profession_mask_flagebase_attack_timef block_cntfmagic_resistance>fdefNfatk^fmax_hp$ B attack_speed&$attr_up_after_first_deploykeytree_branch_5_2E首次部署时,狙击/医疗/辅助/术士干员的攻击速度+35tree_branch_5_2P 8HXtech_5攻击指令·近战tree_branch_5_1tree_branch_5_1@首次部署时,先锋/近卫/重装/特种干员攻击力+40%^? | ,E env_gbuff_new xX4(?pass_profession_mask_flaghbase_attack_timeh attack_speedh block_cnthmagic_resistanceidef&imax_hp>atk$attr_up_after_first_deploykeytree_branch_5_1H首次部署时,先锋/近卫/重装/特种干员的攻击力提升40%tree_branch_5_1 8HXtech_4溟痕·毒性中和tree_branch_4_2tree_branch_4_2N溟痕对我方干员造成的法术伤害降低80%,不再造成神经损伤*? Z 4level_predefines_enableP(2ktrap_061_creep#3?trap_061_creep#2vktrap_061_creep#1tree_branch_4_2Q溟痕对我方干员造成的法术伤害大幅降低,不再造成神经损伤tree_branch_4_2, 8HXttech_4溟痕·增殖抑制tree_branch_4_1tree_branch_4_1溟痕的蔓延速度减半? B 4level_predefines_enableP, ?trap_061_creep#3>mtrap_061_creep#2^mtrap_061_creep#1tree_branch_4_1溟痕的蔓延速度降低50%tree_branch_4_1|! 8HXtech_3拦截指令·技战tree_branch_3_2tree_branch_3_2?干员造成的晕眩,冻结,寒冷的持续时间提升80%?  ,d env_gbuff_new4"ff?one_minus_status_resistance,!enemy_status_resistance_reductionkeytree_branch_3_2/敌方受到的晕眩/寒冷/冻结时间延长tree_branch_3_2\#4 8HXltech_3拦截指令·固守tree_branch_3_1tree_branch_3_1干员阻挡数+1? l| 0char_blockcnt_addL$?valuetree_branch_3_1我方单位的阻挡数+1tree_branch_3_1$  <L\tech_2圣徒之手·巡回模式tree_branch_2_2tree_branch_2_2K“圣徒之手”能够在墙壁间反弹,并重复造成晕眩和伤害*? Z <level_predefines_skill_replace %@skilltrap_060_bouncy#1keytree_branch_2_2z解锁圣徒之手·清理模式:圣徒之手碰撞到高台时会反弹,被重复命中的敌人会延长晕眩时间tree_branch_2_2&8 <L\tech_2圣徒之手·清理模式tree_branch_2_1tree_branch_2_19“圣徒之手”能够清除移动路径沿途的溟痕B? r! <level_predefines_skill_replace (?skill trap_060_bouncy#1keytree_branch_2_1G解锁圣徒之手·清理模式:圣徒之手会清洗沿路的溟痕tree_branch_2_1( 8HXtech_1生存指令·远程tree_branch_1_2tree_branch_1_27远程干员的最大生命值提升80%,防御力+250? `R# 0zchar_attribute_add)zCdef# 0:char_attribute_mul(*ff?max_hptree_branch_1_2/远程干员最大生命值+80%,防御力+250tree_branch_1_2*  8HXtech_1生存指令·近战tree_branch_1_1tree_branch_1_1%近战干员受到的治疗效果+40% ? >% ,E env_gbuff_newT4+?pass_profession_mask_flag+33? heal_scale  heal_scale[advanced]keytree_branch_1_1%近战干员受到的治疗效果+40%tree_branch_1_14t, (0LHTT`间章tech_5act17side_data_tech_5_pic“布雷奥甘什么时候把他那台小帮手也带到陆地上来了?早知道我把我那台也给带上,它总能帮我调出想要的颜色。他甚至还给他的小帮手买了外置强力升级组件!那玩意贵得要死!” node_tech_5 tech_5_end拿取 node_tech_5L. 08T水文工作站tech_4act17side_data_tech_4_pic这里放着件精致的仪器,一行小字“迷你去污套组”以阿戈尔语印在底部。它似乎能适配“小帮手”的其中一个插槽。斯图提斐拉号不仅是一艘战舰,更搭载了大量的研究设施。水文工作站里不知名的设备发出规律的声响,可惜能够解读的人已经不在。 node_tech_4 tech_4_end拿取 node_tech_4d0 08TDPP\ 检修通道tech_3act17side_data_tech_3_pic检修通道中,倚墙放着一件特殊的仪器,上面用阿戈尔语标注着“运动增量固件”的字样。它似乎能适配“小帮手”的其中一个插槽。无法想象这东西怎么能帮助人锻炼身体。 node_tech_3 tech_3_end拿取 node_tech_32B 08T\hht破烂的立柜tech_2act17side_data_tech_2_pic打开立柜摇晃的门,一件复杂的仪器斜靠其中,侧面以阿戈尔语标示着一行小字:“家政辅助模块”。它似乎能适配“小帮手”的其中一个插槽。这东西看起来曾经被小心收藏,它来自哪里? node_tech_2 tech_2_end拿取 node_tech_2l $   08TDPP\变形的邮箱tech_1act17side_data_tech_1_pic变形的邮箱里塞着件奇怪的仪器,其侧面铭刻着阿戈尔语的“野外维生单元”字样,它似乎适配于“小帮手”的其中一个插槽。是谁把它存放在这里,又在向谁传达什么信息? node_tech_1 tech_1_end拿取 node_tech_1 tppP05:4D\act17side_story_8_pic 格兰法洛level_act17side_st12)activities/act17side/level_act17side_st12E回到起点,整理行囊。接下来还有更漫长的路要走。 node_s_st12观看 node_s_st126b4@Xact17side_story_7_pic 主桅杆level_act17side_st11)activities/act17side/level_act17side_st11?与仇敌久别重逢时如何整理心情?跳一支舞吧。 node_s_st11观看 node_s_st117$<h 甲板室level_act17side_st10)activities/act17side/level_act17side_st10]不堪回首的往事在身后穷追不舍,不愿展望的未来的在前方静默等待。 node_s_st10观看 node_s_st109$<h 主舰桥level_act17side_st09)activities/act17side/level_act17side_st09<海嗣从不与同类为敌,这是人类的特有行为。 node_s_st09观看 node_s_st09:4D\act17side_story_6_pic 指挥大厅level_act17side_st08)activities/act17side/level_act17side_st08极目远眺,不见前路。 node_s_st08观看 node_s_st08;4@Xact17side_story_5_pic 宴会厅level_act17side_st07)activities/act17side/level_act17side_st07<乘兴而来,兴尽而去。觥筹交错,尸横遍地。 node_s_st07观看 node_s_st07,< (@l 下层大厅level_act17side_st06)activities/act17side/level_act17side_st060他怒目圆睁,掌舵几十年不曾放手。 node_s_st06观看 node_s_st06Ȑ $<h 登陆点level_act17side_st05)activities/act17side/level_act17side_st053它闭着眼睛,酣梦十几年不曾被打扰。 node_s_st05观看 node_s_st05$>4D\act17side_story_4_pic 临海长街level_act17side_st04)activities/act17side/level_act17side_st04<长街依傍海洋,两个文明的代言人于此交谈。 node_s_st04观看 node_s_st04D?4D\act17side_story_3_pic空旷的大街level_act17side_st03)activities/act17side/level_act17side_st039空无一人的街道上,他乡的旅人于此歌唱。 node_s_st03观看 node_s_st03`@4D\act17side_story_2_pic 海滨小道level_act17side_st02)activities/act17side/level_act17side_st026他生长在海岸边,他渴望着看海的自由。 node_s_st02观看 node_s_st02 $  4<Tact17side_story_1_pic古井level_act17side_st01)activities/act17side/level_act17side_st01N他向深不见底的古井里投下了一个问题,随后得到了答复。 node_s_st01观看 node_s_st01|/x//.8.-t--,@,+l+ +*D*)p) )(8('x''&D&%p%%$L$##0#"t""!\!  H0LdD4Ph8xT< dD,l  @ h  H ( `@xX0pH(dDH8 $act17sre_zone5p5_24 记忆尽头p5_24EL $act17sre_zone5p5_23不重要的真相p5_23dEH $act17sre_zone5p5_22 一场死亡p5_22EHP $act17sre_zone5p5_21注定的终局p5_21FH $act17sre_zone5p5_20幻梦的奖赏p5_20xFH $act17sre_zone5p5_19幻梦的奖赏p5_19FHd $act17sre_zone5p5_18 未竟之愿p5_180GH $act17sre_zone5p5_17 未触之梦p5_17GP $act17sre_zone5p5_16湮灭的命运碎片p5_16GH $act17sre_zone5p5_15幻梦的奖赏p5_15LHH $act17sre_zone5p5_14幻梦的奖赏p5_14HH8 $act17sre_zone5p5_13 未消之恨p5_13IH $act17sre_zone5p5_12 未履之责p5_12`IP $act17sre_zone5p5_11残损的历史碎片p5_11IHT $act17sre_zone5p5_10幻梦的奖赏p5_10 JH $act17sre_zone5p5_9幻梦的奖赏p5_9|JH $act17sre_zone5p5_8 未见之人p5_8JHh $act17sre_zone5p5_7 未择之路p5_74KP $act17sre_zone5p5_6纷飞的思绪碎片p5_6KH( $act17sre_zone5p5_5幻梦的奖赏p5_5KH $act17sre_zone5p5_4幻梦的奖赏p5_4PLH $act17sre_zone5p5_3 未酬之志p5_3LH< $act17sre_zone5p5_2 未破之局p5_2MP $act17sre_zone5p5_1遗落的记忆碎片p5_1lMH $act17sre_zone4p4_s_8 湮没的城p4_s_8MHX $act17sre_zone4p4_s_7衰老的工匠p4_s_7$NH $act17sre_zone4p4_s_6 沉抑的浪p4_s_6NH $act17sre_zone4p4_s_5 蓬勃野心p4_s_5NHl $act17sre_zone4p4_s_4国王的傲慢p4_s_48OH $act17sre_zone4p4_s_3 跃动的心p4_s_3OH$ $act17sre_zone4p4_s_2 褐色的土p4_s_2O@ $act17sre_zone4p4_22封底p4_22DPH $act17sre_zone4p4_21 几行脚注p4_21PH0 $act17sre_zone4p4_20 无声的潮p4_20PH $act17sre_zone4p4_19 静谧断章p4_19XQT (0act17sre_zone4p4_18灾厄 p4_18_lockp4_18QHP $act17sre_zone4p4_17骄傲的舰长p4_17RH $act17sre_zone4p4_16 伏波巨港p4_16xRH $act17sre_zone4p4_15 不灭的光p4_15RHd $act17sre_zone4p4_14 远望灯塔p4_140SH $act17sre_zone4p4_13 炽热欲望p4_13SH $act17sre_zone4p4_12 愚人之船p4_12S@x $act17sre_zone4p4_11间章p4_11>>=4=<P<;h;:::9098H87`76x665(54<43P32d21|110 0/4/.L.-`-,t,+++*,*)<)(d('x'&&&%8%$X$#t#"|""!!  (08@P`t|4Plt| $@\ d l  0 L T\x <DLhxuTz1 $p5_24 node_ending_5 chapter_h node_ending_5@vX0 (p5_23node_treasure5_5 chapter_hnode_treasure5_5vTb/ $p5_22node_battle_s05 chapter_hnode_battle_s05(wTү. $p5_21node_event5_13 chapter_hnode_event5_13wP- $p5_21node_choice5_13 chapter_hnode_choice5_13xX, (p5_20node_treasure5_4_b chapter_hnode_treasure5_4_b|xX&+ (p5_19node_treasure5_4_a chapter_hnode_treasure5_4_axX* (p5_18node_battle_s04_b chapter_hnode_battle_s04_blyX) (p5_17node_battle_s04_a chapter_hnode_battle_s04_ayT( $p5_16node_event5_12 chapter_hnode_event5_12TzP^' $p5_16node_choice5_12 chapter_hnode_choice5_12zTj& $p5_16node_event5_11 chapter_hnode_event5_110{P:% $p5_16node_choice5_11 chapter_hnode_choice5_11{TF$ $p5_16node_event5_17 chapter_hnode_event5_17 |T# $p5_16node_event5_10 chapter_hnode_event5_10||P" $p5_16node_choice5_10 chapter_hnode_choice5_10|X! (p5_15node_treasure5_3_b chapter_hnode_treasure5_3_b`}X   (p5_14node_treasure5_3_a chapter_hnode_treasure5_3_a}X (p5_13node_battle_s03_b chapter_hnode_battle_s03_bP~X (p5_12node_battle_s03_a chapter_hnode_battle_s03_a~Tr $p5_11 node_event5_9 chapter_h node_event5_98PB $p5_11node_choice5_9 chapter_hnode_choice5_9TN $p5_11 node_event5_8 chapter_h node_event5_8P $p5_11node_choice5_8 chapter_hnode_choice5_8T* $p5_11node_event5_16 chapter_hnode_event5_16T $p5_11 node_event5_7 chapter_h node_event5_7`Pj $p5_11node_choice5_7 chapter_hnode_choice5_7́Xv (p5_10node_treasure5_2_b chapter_hnode_treasure5_2_bDX (p5_9node_treasure5_2_a chapter_hnode_treasure5_2_aXf (p5_8node_battle_s02_b chapter_hnode_battle_s02_b4X޻ (p5_7node_battle_s02_a chapter_hnode_battle_s02_aTV $p5_6 node_event5_6 chapter_h node_event5_6P& $p5_6node_choice5_6 chapter_hnode_choice5_6T2 $p5_6 node_event5_5 chapter_h node_event5_5P $p5_6node_choice5_5 chapter_hnode_choice5_5dT $p5_6node_event5_15 chapter_hnode_event5_15ԅT~  $p5_6 node_event5_4 chapter_h node_event5_4DPN  $p5_6node_choice5_4 chapter_hnode_choice5_4XZ  (p5_5node_treasure5_1_b chapter_hnode_treasure5_1_b(Xҿ  (p5_4node_treasure5_1_a chapter_hnode_treasure5_1_aXJ  (p5_3node_battle_s01_b chapter_hnode_battle_s01_bX (p5_2node_battle_s01_a chapter_hnode_battle_s01_aT: $p5_1 node_event5_3 chapter_h node_event5_3P  $p5_1node_choice5_3 chapter_hnode_choice5_3lT $p5_1 node_event5_2 chapter_h node_event5_2܉P $p5_1node_choice5_2 chapter_hnode_choice5_2HT $p5_1node_event5_14 chapter_hnode_event5_14Tb $p5_1 node_event5_1 chapter_h node_event5_1(P2 $p5_1node_choice5_1 chapter_hnode_choice5_1X>! (p4_s_8node_treasure4_s_8 chapter_exnode_treasure4_s_8 X  (p4_s_7node_treasure4_s_7 chapter_exnode_treasure4_s_7X. (p4_s_6node_treasure4_s_6 chapter_exnode_treasure4_s_6X (p4_s_5node_treasure4_s_5 chapter_exnode_treasure4_s_5tX (p4_s_4node_treasure4_s_4 chapter_exnode_treasure4_s_4X (p4_s_3node_treasure4_s_3 chapter_exnode_treasure4_s_3dX (p4_s_2node_treasure4_s_2 chapter_exnode_treasure4_s_2܎P $p4_22 node_ending_4 chapter_ex node_ending_4HT $p4_21 node_event4_8 chapter_ex node_event4_8Xb (p4_20node_treasure4_8 chapter_exnode_treasure4_80X (p4_19node_battle_ex08 chapter_exnode_battle_ex08TR $p4_18 node_event4_7 chapter_ex node_event4_7X (p4_17node_treasure4_7 chapter_exnode_treasure4_7X: (p4_16node_battle_ex07 chapter_exnode_battle_ex07X (p4_15node_treasure4_6 chapter_exnode_treasure4_6X* (p4_14node_battle_ex06 chapter_exnode_battle_ex06X (p4_13node_treasure4_5 chapter_exnode_treasure4_5pX (p4_12node_battle_ex05 chapter_exnode_battle_ex05P  p4_11 node_tech_5 chapter_ex node_tech_5PX (p4_10node_treasure4_4 chapter_exnode_treasure4_4ȔXr  (p4_9node_battle_ex04 chapter_exnode_battle_ex04@X  (p4_8node_treasure4_3 chapter_exnode_treasure4_3Xb  (p4_7node_battle_ex03 chapter_exnode_battle_ex030X  (p4_6node_treasure4_2 chapter_exnode_treasure4_2XR  (p4_5node_battle_ex02 chapter_exnode_battle_ex02 X (p4_4node_treasure4_1 chapter_exnode_treasure4_1XB (p4_3node_battle_ex01 chapter_exnode_battle_ex01T $p4_2 node_event4_6 chapter_ex node_event4_6P $p4_2 node_event4_5 chapter_ex node_event4_5P $p4_2 node_event4_4 chapter_ex node_event4_4XPb $p4_2 node_event4_3 chapter_ex node_event4_3ęP $p4_2 node_event4_2 chapter_ex node_event4_20T $p4_1 node_event4_1 chapter_ex node_event4_1TJ% $p3_15 node_ending_3 chapter_20 node_ending_3P$  p3_14 node_s_st12 chapter_20 node_s_st12xX"# (p3_13node_treasure3_2 chapter_20node_treasure3_2T" (p3_12node_landmark3_2 chapter_19node_landmark3_2dT! $p3_10node_battle_10 chapter_18node_battle_10ԜP~   p3_11 node_tech_4 chapter_17 node_tech_4<P  p3_9 node_s_st11 chapter_17 node_s_st11XN (p3_8node_treasure3_1 chapter_17node_treasure3_1T $p3_6node_event3_3_5 chapter_17node_event3_3_5T (p3_6node_choice3_3_5 chapter_17node_choice3_3_5P  $p3_5node_event3_2_3 chapter_17node_event3_2_3lTv (p3_5node_choice3_2_3 chapter_17node_choice3_2_3P $p3_6node_event3_3_4 chapter_17node_event3_3_4LTV (p3_6node_choice3_3_4 chapter_17node_choice3_3_4Tj $p3_7node_event3_4_3 chapter_17node_event3_4_30T: (p3_7node_choice3_4_3 chapter_17node_choice3_4_3TN $p3_7node_event3_4_4 chapter_17node_event3_4_4T (p3_7node_choice3_4_4 chapter_17node_choice3_4_4P $p3_5node_event3_2_2 chapter_17node_event3_2_2T (p3_5node_choice3_2_2 chapter_17node_choice3_2_2hT $p3_6node_event3_3_3 chapter_17node_event3_3_3أT (p3_6node_choice3_3_3 chapter_17node_choice3_3_3LPV $p3_6node_event3_3_2 chapter_17node_event3_3_2T (p3_6node_choice3_3_2 chapter_17node_choice3_3_2,T  $p3_7node_event3_4_1 chapter_17node_event3_4_1T  (p3_7node_choice3_4_1 chapter_17node_choice3_4_1P  $p3_7node_event3_4_2 chapter_17node_event3_4_2|T  (p3_7node_choice3_4_2 chapter_17node_choice3_4_2T  $p3_6node_event3_3_1 chapter_17node_event3_3_1`Tj (p3_6node_choice3_3_1 chapter_17node_choice3_3_1ԧT~ $p3_5node_event3_2_1 chapter_17node_event3_2_1DTN (p3_5node_choice3_2_1 chapter_17node_choice3_2_1Tb $p3_4 node_battle_9 chapter_17 node_battle_9(P  p3_3 node_s_st10 chapter_16 node_s_st10T: $p3_2 node_event3_1 chapter_16 node_event3_1P  $p3_2node_choice3_1 chapter_16node_choice3_1lT (p3_1node_landmark3_1 chapter_16node_landmark3_1P $p2_25 node_ending_2 chapter_15 node_ending_2LT $p2_24node_event2_14 chapter_15node_event2_14Tf $p2_23 node_battle_8 chapter_14 node_battle_8,P  p2_22 node_s_st09 chapter_15 node_s_st09X> (p2_21node_treasure2_3 chapter_14node_treasure2_3 T $p2_20node_event2_13 chapter_14node_event2_13|P $p2_20node_choice2_9 chapter_14node_choice2_9P  p2_19 node_s_st08 chapter_14 node_s_st08PP  p2_18 node_tech_3 chapter_14 node_tech_3Xb (p2_17node_treasure2_2 chapter_14node_treasure2_20T $p2_16 node_battle_7 chapter_13 node_battle_7TJ $p2_15node_event2_12 chapter_13node_event2_12P $p2_15node_choice2_8 chapter_13node_choice2_8|T& $p2_14node_choice2_7 chapter_13node_choice2_7T $p2_13 node_event2_9 chapter_13 node_event2_9\Pf $p2_13node_choice2_6 chapter_13node_choice2_6ȱTr $p2_12 node_event2_8 chapter_13 node_event2_88PB  $p2_12node_choice2_5 chapter_13node_choice2_5T  (p2_11node_landmark2_2 chapter_13node_landmark2_2P   p2_10 node_s_st07 chapter_12 node_s_st07T*  $p2_9node_choice2_4 chapter_12node_choice2_4P   p2_8 node_s_st06 chapter_11 node_s_st06XX (p2_7node_treasure2_s_1 chapter_11node_treasure2_s_1дTz $p2_6node_choice2_3 chapter_11node_choice2_3@T $p2_5 node_event2_3 chapter_11 node_event2_3P $p2_5node_choice2_2 chapter_11node_choice2_2X (p2_4node_treasure2_1 chapter_11node_treasure2_1T> $p2_3node_choice2_1 chapter_11node_choice2_1T $p2_2 node_battle_6 chapter_10 node_battle_6tT (p2_1node_landmark2_1 chapter_10node_landmark2_1`% $p1_31 node_ending_1 chapter_9 node_ending_1dP$  p1_30 node_tech_2 chapter_9 node_tech_2̸Xv# (p1_29node_treasure1_5 chapter_9node_treasure1_5DT" $p1_28 node_battle_5 chapter_8 node_battle_5X^! (p1_27node_treasure1_4 chapter_8node_treasure1_4,T  $p1_26node_choice1_5 chapter_8node_choice1_5TF $p1_25 node_battle_4 chapter_8 node_battle_4 P  p1_24 node_s_st05 chapter_8 node_s_st05tT (p1_23node_landmark1_2 chapter_7node_landmark1_2X (p1_22node_treasure1_s_1 chapter_7node_treasure1_s_1`T  $p1_21node_event1_10 chapter_7node_event1_10мTz $p1_21node_choice1_4 chapter_7node_choice1_4@P  p1_20 node_s_st04 chapter_6 node_s_st04TR $p1_19 node_event1_9 chapter_6 node_event1_9P" $p1_19node_choice1_3 chapter_6node_choice1_3T. $p1_18 node_event1_8 chapter_6 node_event1_8T $p1_18 node_event1_7 chapter_6 node_event1_7dPn $p1_18node_choice1_2 chapter_6node_choice1_2пXz (p1_17node_treasure1_3 chapter_6node_treasure1_3HT $p1_16 node_battle_3 chapter_5 node_battle_3Xb (p1_15node_battle_tr01 chapter_5node_battle_tr010P  p1_14 node_tech_1 chapter_5 node_tech_1PB  p1_13 node_s_st03 chapter_4 node_s_st03X (p1_12node_treasure1_2 chapter_4node_treasure1_2xT"  $p1_11 node_event1_6 chapter_4 node_event1_6P  $p1_11node_choice1_1 chapter_4node_choice1_1TT  $p1_10 node_event1_5 chapter_4 node_event1_5Tn  $p1_9 node_battle_2 chapter_3 node_battle_24P   p1_8 node_s_st02 chapter_3 node_s_st02TF $p1_7 node_event1_4 chapter_2 node_event1_4 X (p1_6node_treasure1_1 chapter_3node_treasure1_1T. $p1_5 node_battle_1 chapter_2 node_battle_1d  $p1_4 node_event1_3 chapter_3 node_event1_3tT $p1_4 node_event1_2 chapter_2 node_event1_2T $p1_3 node_event1_1 chapter_2 node_event1_1d    p1_2 node_s_st01 chapter_1 node_s_st01xh (p1_1node_landmark1_1 chapter_1node_landmark1_1lNMMTLKJ8JIH(HxGFFPE|DCBBLA@?>0>l=<;;L:987T765(5|43(3d210D0/.@.-,<,+**<)|(' 'p&%8%x$##<"p! @tDtH|P H ` H , xd,p@ l$,<Tact17sre_zone5HARD mainline_108寻找记忆的尽头 node_ending_5 mainline_108xk$48Hact17sre_zone4 node_ending_4EX mainline_107 自由探索 mainline_107@&j(8<Ldact17sre_zone4 node_event4_8EX mainline_106拼凑散落的图册 node_ending_4 mainline_106ڵi(<@Phact17sre_zone4node_battle_ex08EX mainline_105拼凑散落的图册 node_event4_8 mainline_105h(8<Ldact17sre_zone4 node_event4_7EX mainline_104拼凑散落的图册node_battle_ex08 mainline_104dJg(<@Phact17sre_zone4node_battle_ex07EX mainline_103拼凑散落的图册 node_event4_7 mainline_103f(<@Phact17sre_zone4node_battle_ex06EX mainline_102拼凑散落的图册node_battle_ex07 mainline_102e(<@Phact17sre_zone4node_battle_ex05EX mainline_101拼凑散落的图册node_battle_ex06 mainline_101zd(48H`act17sre_zone4 node_tech_5EX mainline_100拼凑散落的图册node_battle_ex05 mainline_100H.c(8<H`act17sre_zone4 node_event4_6EX mainline_99拼凑散落的图册 node_tech_5 mainline_99ֺb(<@Ldact17sre_zone4node_battle_ex04EX mainline_98拼凑散落的图册 node_event4_6 mainline_98a(8<H`act17sre_zone4 node_event4_5EX mainline_97拼凑散落的图册node_battle_ex04 mainline_97P6`(<@Ldact17sre_zone4node_battle_ex03EX mainline_96拼凑散落的图册 node_event4_5 mainline_96_(8<H`act17sre_zone4 node_event4_4EX mainline_95拼凑散落的图册node_battle_ex03 mainline_95^(<@Ldact17sre_zone4node_battle_ex02EX mainline_94拼凑散落的图册 node_event4_4 mainline_94`F](8<H`act17sre_zone4 node_event4_3EX mainline_93拼凑散落的图册node_battle_ex02 mainline_93\(<@Ldact17sre_zone4node_battle_ex01EX mainline_92拼凑散落的图册 node_event4_3 mainline_92[(8<H`act17sre_zone4 node_event4_2EX mainline_91拼凑散落的图册node_battle_ex01 mainline_91pVZ(8<H`act17sre_zone4 node_event4_1EX mainline_90拼凑散落的图册 node_event4_2 mainline_90|.Y$(4Lact17sre_zone4EX mainline_89拼凑散落的图册 node_event4_1 mainline_89tX$48Dact17sre_zone3 node_ending_321 mainline_88 自由探索 mainline_88<"W(48Dpact17sre_zone3 node_s_st1220 mainline_87)回到格兰法洛 node_ending_3 mainline_87V(<@Lxact17sre_zone3node_landmark3_220 mainline_86)回到格兰法洛 node_s_st12 mainline_86U(8<Hxact17sre_zone3node_battle_1019 mainline_85/逃离斯图提斐拉号node_landmark3_2 mainline_85fT(48Ddact17sre_zone3 node_s_st1118 mainline_84终战node_battle_10 mainline_840S(8<Hxact17sre_zone3 node_battle_917 mainline_83,追猎受伤的海嗣 node_s_st11 mainline_83R(8<Hxact17sre_zone3node_event3_3_517 mainline_82,追猎受伤的海嗣 node_battle_9 mainline_82Q(<@L|act17sre_zone3node_choice3_3_517 mainline_81,追猎受伤的海嗣node_event3_3_5 mainline_81|bP(8<Hxact17sre_zone3node_event3_2_317 mainline_80,追猎受伤的海嗣node_choice3_3_5 mainline_80D*O(<@L|act17sre_zone3node_choice3_2_317 mainline_79,追猎受伤的海嗣node_event3_2_3 mainline_79 N(8<Hxact17sre_zone3node_event3_4_417 mainline_78,追猎受伤的海嗣node_choice3_2_3 mainline_78M(<@L|act17sre_zone3node_choice3_4_417 mainline_77,追猎受伤的海嗣node_event3_4_4 mainline_77L(8<Hxact17sre_zone3node_event3_2_217 mainline_76,追猎受伤的海嗣node_choice3_4_4 mainline_76dJK(8<Hxact17sre_zone3node_event3_4_317 mainline_75,追猎受伤的海嗣 node_battle_9 mainline_75(J(<@L|act17sre_zone3node_choice3_4_317 mainline_74,追猎受伤的海嗣node_event3_4_3 mainline_74I(<@L|act17sre_zone3node_choice3_3_317 mainline_73,追猎受伤的海嗣node_choice3_4_3 mainline_73H(8<Hxact17sre_zone3node_event3_2_217 mainline_72,追猎受伤的海嗣node_choice3_3_3 mainline_72jG(<@L|act17sre_zone3node_choice3_2_217 mainline_71,追猎受伤的海嗣node_event3_2_2 mainline_71L2F(8<Hxact17sre_zone3node_event3_4_217 mainline_70,追猎受伤的海嗣node_choice3_2_2 mainline_70E(<@L|act17sre_zone3node_choice3_4_217 mainline_69,追猎受伤的海嗣node_event3_4_2 mainline_69D(8<Hxact17sre_zone3node_event3_2_117 mainline_68,追猎受伤的海嗣node_choice3_4_2 mainline_68C(8<Hxact17sre_zone3node_event3_4_117 mainline_67,追猎受伤的海嗣 node_battle_9 mainline_67hNB(<@L|act17sre_zone3node_choice3_4_117 mainline_66,追猎受伤的海嗣node_event3_4_1 mainline_660A(<@L|act17sre_zone3node_choice3_3_117 mainline_65,追猎受伤的海嗣node_choice3_4_1 mainline_65@(8<Hxact17sre_zone3node_event3_2_117 mainline_64,追猎受伤的海嗣node_choice3_3_1 mainline_64?(<@L|act17sre_zone3node_choice3_2_117 mainline_63,追猎受伤的海嗣node_event3_2_1 mainline_63r>(48Dtact17sre_zone3 node_s_st1017 mainline_62,追猎受伤的海嗣node_choice3_2_1 mainline_62P6=(8<Hlact17sre_zone3 node_event3_116 mainline_61#击败海嗣 node_s_st10 mainline_61<(8<Hlact17sre_zone3node_choice3_116 mainline_60#击败海嗣 node_event3_1 mainline_60;(<@Lpact17sre_zone3node_landmark3_116 mainline_59#击败海嗣node_choice3_1 mainline_59x:$(4Xact17sre_zone316 mainline_58#击败海嗣node_landmark3_1 mainline_58t9$48Dact17sre_zone2 node_ending_216 mainline_57 自由探索 mainline_578(8<H`act17sre_zone2node_event2_1415 mainline_56向船长证明实力 node_ending_2 mainline_56T:7(8<H`act17sre_zone2 node_battle_815 mainline_55向船长证明实力node_event2_14 mainline_556(48D\act17sre_zone2 node_s_st0915 mainline_54向船长证明实力 node_battle_8 mainline_545(48Dtact17sre_zone2 node_s_st0814 mainline_53,寻找逃脱的海嗣 node_s_st09 mainline_53dJ4(8<Hxact17sre_zone2node_event2_1314 mainline_52,寻找逃脱的海嗣 node_s_st08 mainline_52$ 3(8<Hxact17sre_zone2node_choice2_914 mainline_51,寻找逃脱的海嗣node_event2_13 mainline_512(8<Hxact17sre_zone2 node_battle_714 mainline_50,寻找逃脱的海嗣node_choice2_9 mainline_501(8<H\act17sre_zone2node_choice2_713 mainline_49在狩猎中存活 node_battle_7 mainline_49T:0(8<H\act17sre_zone2node_event2_1213 mainline_48在狩猎中存活node_choice2_7 mainline_48/(8<H\act17sre_zone2node_choice2_813 mainline_47在狩猎中存活node_event2_12 mainline_47.(8<H\act17sre_zone2 node_event2_913 mainline_46在狩猎中存活node_choice2_8 mainline_46L2-(8<H\act17sre_zone2node_choice2_613 mainline_45在狩猎中存活 node_event2_9 mainline_45,(8<H\act17sre_zone2 node_event2_813 mainline_44在狩猎中存活node_choice2_6 mainline_44+(8<H\act17sre_zone2node_choice2_513 mainline_43在狩猎中存活 node_event2_8 mainline_43D**(<@L`act17sre_zone2node_landmark2_213 mainline_42在狩猎中存活node_choice2_5 mainline_42)(48DXact17sre_zone2 node_s_st0713 mainline_41在狩猎中存活node_landmark2_2 mainline_41~((8<Hxact17sre_zone2node_choice2_412 mainline_40,直面船长阿方索 node_s_st07 mainline_40X>'(48Dtact17sre_zone2 node_s_st0612 mainline_39,直面船长阿方索node_choice2_4 mainline_39&(8<H\act17sre_zone2node_choice2_111 mainline_38探索船内舱室 node_s_st06 mainline_38%(8<H\act17sre_zone2 node_event2_311 mainline_37探索船内舱室node_choice2_1 mainline_37dJ$(8<H\act17sre_zone2node_choice2_211 mainline_36探索船内舱室 node_event2_3 mainline_36 #(8<H\act17sre_zone2 node_battle_611 mainline_35探索船内舱室node_choice2_2 mainline_35"(<@L|act17sre_zone2node_landmark2_110 mainline_34/进入斯图提斐拉号 node_battle_6 mainline_34|!$(4dact17sre_zone210 mainline_33/进入斯图提斐拉号node_landmark2_1 mainline_33,  $48Dact17sre_zone1 node_ending_110 mainline_32 自由探索 mainline_32(8<Hxact17sre_zone1 node_battle_59 mainline_31,找到失落的旗舰 node_ending_1 mainline_31r(8<Hxact17sre_zone1node_choice1_58 mainline_30,前往灯塔控制室 node_battle_5 mainline_30P6(8<Hxact17sre_zone1 node_battle_48 mainline_29,前往灯塔控制室node_choice1_5 mainline_29(48Dtact17sre_zone1 node_s_st058 mainline_28,前往灯塔控制室 node_battle_4 mainline_28(<@L|act17sre_zone1node_landmark1_28 mainline_27,前往灯塔控制室 node_s_st05 mainline_27~(8<Hxact17sre_zone1node_event1_107 mainline_26/登陆伊比利亚之眼node_landmark1_2 mainline_26`F(8<Hxact17sre_zone1node_choice1_47 mainline_25/登陆伊比利亚之眼node_event1_10 mainline_25$ (48Dtact17sre_zone1 node_s_st047 mainline_24/登陆伊比利亚之眼node_choice1_4 mainline_24(8<Hxact17sre_zone1 node_event1_96 mainline_23,找到渡海的办法 node_s_st04 mainline_23(8<Hxact17sre_zone1node_choice1_36 mainline_22,找到渡海的办法 node_event1_9 mainline_22hN(8<Hxact17sre_zone1 node_event1_86 mainline_21,找到渡海的办法node_choice1_3 mainline_21, (8<Hxact17sre_zone1 node_event1_76 mainline_20,找到渡海的办法node_choice1_3 mainline_20 (8<Hxact17sre_zone1node_choice1_26 mainline_19,找到渡海的办法 node_event1_8 mainline_19 (8<Hxact17sre_zone1node_choice1_26 mainline_18,找到渡海的办法 node_event1_7 mainline_18x ^(8<Hxact17sre_zone1 node_battle_36 mainline_17,找到渡海的办法node_choice1_2 mainline_17< "(<@Lact17sre_zone1node_battle_tr015 mainline_168寻找清除“溟痕”的方法 node_battle_3 mainline_16 (48Dact17sre_zone1 node_tech_15 mainline_158寻找清除“溟痕”的方法node_battle_tr01 mainline_15 (48Dact17sre_zone1 node_s_st035 mainline_148寻找清除“溟痕”的方法 node_tech_1 mainline_14 (8<H`act17sre_zone1 node_event1_64 mainline_13阻止恐鱼的蔓延 node_s_st03 mainline_13P6 (8<H`act17sre_zone1node_choice1_14 mainline_12阻止恐鱼的蔓延 node_event1_6 mainline_12 (8<H`act17sre_zone1 node_event1_54 mainline_11阻止恐鱼的蔓延node_choice1_1 mainline_11 (8<H`act17sre_zone1 node_battle_24 mainline_10阻止恐鱼的蔓延 node_event1_5 mainline_10T: (48D`act17sre_zone1 node_s_st023 mainline_9调查邪教徒的计划 node_battle_2 mainline_9(8<Hdact17sre_zone1 node_event1_33 mainline_8调查邪教徒的计划 node_s_st02 mainline_8(8<Hdact17sre_zone1 node_event1_43 mainline_7调查邪教徒的计划 node_event1_3 mainline_7\B(8<Hdact17sre_zone1 node_battle_12 mainline_6探听外来者的消息 node_event1_4 mainline_6 (8<Hdact17sre_zone1 node_event1_22 mainline_5探听外来者的消息 node_battle_1 mainline_5(8<Hdact17sre_zone1 node_event1_12 mainline_4探听外来者的消息 node_event1_2 mainline_4lR(48D`act17sre_zone1 node_s_st012 mainline_3探听外来者的消息 node_event1_1 mainline_3i  (<@Lxact17sre_zone1node_landmark1_11 mainline_2)进入格兰法洛 node_s_st01 mainline_2j $(4`act17sre_zone11 mainline_1)进入格兰法洛node_landmark1_1 mainline_1 D `@ t\L,xz(48D!继续探索以解锁更多信息22 chapter_h寻找记忆的尽头 chapter_hx )48D!继续探索以解锁更多信息21 chapter_ex拼凑散落的图册 chapter_ex(p48D!继续探索以解锁更多信息20 chapter_20回到格兰法洛 chapter_20x&48D!继续探索以解锁更多信息19 chapter_19逃离斯图提斐拉号 chapter_19@d48D!继续探索以解锁更多信息18 chapter_18终战 chapter_18t248D!继续探索以解锁更多信息17 chapter_17追猎受伤的海嗣 chapter_17Hl48D!继续探索以解锁更多信息16 chapter_16 击败海嗣 chapter_16tB48D!继续探索以解锁更多信息15 chapter_15向船长证明实力 chapter_15Xt48D!继续探索以解锁更多信息14 chapter_14寻找逃脱的海嗣 chapter_14pZ48D!继续探索以解锁更多信息13 chapter_13在狩猎中存活 chapter_13lt48D!继续探索以解锁更多信息12 chapter_12直面船长阿方索 chapter_12pn48D!继续探索以解锁更多信息11 chapter_11探索船内舱室 chapter_11x48D!继续探索以解锁更多信息10 chapter_10进入斯图提斐拉号 chapter_10t48D!继续探索以解锁更多信息09 chapter_9找到失落的旗舰 chapter_9t48D!继续探索以解锁更多信息08 chapter_8前往灯塔控制室 chapter_8( x48D!继续探索以解锁更多信息07 chapter_7登陆伊比利亚之眼 chapter_7 t.48D!继续探索以解锁更多信息06 chapter_6找到渡海的办法 chapter_6D!48D!继续探索以解锁更多信息05 chapter_5!寻找清除“溟痕”的方法 chapter_5!tR48D!继续探索以解锁更多信息04 chapter_4阻止恐鱼的蔓延 chapter_4h"x48D!继续探索以解锁更多信息03 chapter_3调查邪教徒的计划 chapter_3"xn48D!继续探索以解锁更多信息02 chapter_2探听外来者的消息 chapter_20w 48D!继续探索以解锁更多信息01 chapter_1进入格兰法洛 chapter_1pt0<$(@P\node_landmark3_2act17side_data_3_2_pic 无名之海 landmark3_2这片海或许曾经有一个名字,但已经不再重要。称呼诞生的前提是它需要被指代,而如今,海就是海。node_landmark3_2d% @(@LXnode_landmark3_1act17side_data_3_1_pic 主甲板 landmark3_1主甲板上,溟痕正在蔓延,它们正无情地覆盖一切,无可挽回。这就是它们的存在方式,甚至连时间留下的创伤都能抚平。node_landmark3_1&h(@P\node_landmark2_2act17side_data_2_2_pic 穹顶电梯 landmark2_2位于斯图提斐拉号中部的巨大穹顶电梯连接着这艘伟大战舰的各层甲板,乘坐电梯的过程中,亦能目睹描绘在墙壁上的美丽伊比利亚风光。站在这里,仿佛站在世界的中心。node_landmark2_2,(L(@T`node_landmark2_1act17side_data_2_1_pic斯图提斐拉号 landmark2_1斯图提斐拉号,“愚人号”,在灾难发生之时,这艘伟大的旗舰和它所属的伊比利亚大舰队正航行于海上。巨浪吞噬一切,唯有过去的幽灵依旧徘徊。node_landmark2_1)lt(@T`node_landmark1_2act17side_data_1_5_pic伊比利亚之眼 landmark1_2无人知道这座灯塔为何能在灾难之中幸存,或许只是因为,再恐怖的风浪都无法阻挡人们投向海洋的视线。伊比利亚的眼睛不会闭合,伊比利亚的眼睛只是暂时被阴翳遮挡。node_landmark1_2$+ (@P\node_landmark1_1act17side_data_1_1_pic潮朽的路牌 landmark1_1这条道路已经鲜有人踏足。那里发生的故事不被关心,无人记述,沉默平等地降临在所有人身上,带来相同的寂静。只有路牌成了记忆的标点,粗砺地铭刻着一个小镇的名字——“格兰法洛”。node_landmark1_16`Dl(Px 4\  @ h $ L t0X<d Hp-L (node_event5_17 event5_17 event5_17_endnode_event5_17.L (node_event5_16 event5_16 event5_16_endnode_event5_16.LZ (node_event5_15 event5_15 event5_15_endnode_event5_15.L¢ (node_event5_14 event5_14 event5_14_endnode_event5_14P/L* (node_event5_13 event5_13 event5_13_endnode_event5_13/L (node_event5_12 event5_12 event5_12_endnode_event5_12 0L (node_event5_11 event5_11 event5_11_endnode_event5_110Lb (node_event5_10 event5_10 event5_10_endnode_event5_100Lʤ ( node_event5_9event5_9 event5_9_end node_event5_9X1L2 ( node_event5_8event5_8 event5_8_end node_event5_81L ( node_event5_7event5_7 event5_7_end node_event5_7(2L ( node_event5_6event5_6 event5_6_end node_event5_62Lj ( node_event5_5event5_5 event5_5_end node_event5_52LҦ ( node_event5_4event5_4 event5_4_end node_event5_4`3L: ( node_event5_3event5_3 event5_3_end node_event5_33L ( node_event5_2event5_2 event5_2_end node_event5_204L ( node_event5_1event5_1 event5_1_end node_event5_14Lr ( node_event4_8event4_8 event4_8_end node_event4_85Lڨ ( node_event4_7event4_7 event4_7_end node_event4_7h5LB ( node_event4_6event4_6 event4_6_end node_event4_65L ( node_event4_5event4_5 event4_5_end node_event4_586L ( node_event4_4event4_4 event4_4_end node_event4_46Lz ( node_event4_3event4_3 event4_3_end node_event4_37L ( node_event4_2event4_2 event4_2_end node_event4_2p7LJ ( node_event4_1event4_1 event4_1_end node_event4_17L (node_event3_3_5 event3_3_5event3_3_5_endnode_event3_3_5@8L (node_event3_2_3 event3_2_3event3_2_3_endnode_event3_2_38L (node_event3_4_4 event3_4_4event3_4_4_endnode_event3_4_49L (node_event3_3_4 event3_3_4event3_3_4_endnode_event3_3_4x9LR (node_event3_4_3 event3_4_3event3_4_3_endnode_event3_4_39L (node_event3_3_3 event3_3_3event3_3_3_endnode_event3_3_3H:L" (node_event3_2_2 event3_2_2event3_2_2_endnode_event3_2_2:L (node_event3_3_2 event3_3_2event3_3_2_endnode_event3_3_2;L (node_event3_4_2 event3_4_2event3_4_2_endnode_event3_4_2;LZ (node_event3_4_1 event3_4_1event3_4_1_endnode_event3_4_1;L¯ (node_event3_3_1 event3_3_1event3_3_1_endnode_event3_3_1P<L* (node_event3_2_1 event3_2_1event3_2_1_endnode_event3_2_1<L ( node_event3_1event3_1 event3_1_end node_event3_1 =L (node_event2_14 event2_14 event2_14_endnode_event2_14=Lb (node_event2_13 event2_13 event2_13_endnode_event2_13=Lʱ (node_event2_12 event2_12 event2_12_endnode_event2_12X>L2 ( node_event2_9event2_9 event2_9_end node_event2_9>L ( node_event2_8event2_8 event2_8_end node_event2_8(?L ( node_event2_3event2_3 event2_3_end node_event2_3?Lj (node_event1_10 event1_10 event1_10_endnode_event1_10?Lҳ ( node_event1_9event1_9 event1_9_end node_event1_9`@L: ( node_event1_8event1_8 event1_8_end node_event1_8@L ( node_event1_7event1_7 event1_7_end node_event1_70AL ( node_event1_6event1_6 event1_6_end node_event1_6ALr ( node_event1_5event1_5 event1_5_end node_event1_5BLڵ ( node_event1_4event1_4 event1_4_end node_event1_4hBLB ( node_event1_3event1_3 event1_3_end node_event1_3BL ( node_event1_2event1_2 event1_2_end node_event1_28CL ( node_event1_1event1_1 event1_1_end node_event1_1T@DD`HtL 84̿4X,lض8,hЯ \|8HȑL,Ĉl@ȃ p~H~}yxlxutsXsr(rqpDpoonpmlXl@kj(jlhghgDfeeclcba8 $0纷飞的思绪碎片 event5_15E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_15a8 $4纷飞的思绪碎片 event5_4_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_4_end4b9 $0纷飞的思绪碎片event5_4E如今前路已经注定,但不妨寻求一种虚假的可能......event5_4bhJ: $0纷飞的思绪碎片 event5_4_b他决定尝试探究。 event5_4_b`ch: $0纷飞的思绪碎片 event5_4_a他决定尝试回忆。 event5_4_acJ; ,虚假的可能 event5_3_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_3_end|d|; (虚假的可能event5_36继续探寻内心吧,前方还有更浓的迷雾。event5_3e`z< (虚假的可能 event5_3_a他决定向前摸索。 event5_3_ae< ,虚假的可能 event5_2_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_2_end$f|= (虚假的可能event5_26继续探寻内心吧,前方还有更浓的迷雾。event5_2f`"> (虚假的可能 event5_2_a他决定向深探寻。 event5_2_a0g> $4遗落的记忆碎片 event5_14_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_14_endgN? $0遗落的记忆碎片 event5_14E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_14h? $4遗落的记忆碎片 event5_1_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_1_endDi@ $0遗落的记忆碎片event5_1E如今前路已经注定,但不妨寻求一种虚假的可能......event5_1ihZA $0遗落的记忆碎片 event5_1_b他决定向前摸索。 event5_1_bpjhA $0遗落的记忆碎片 event5_1_a他决定向深探寻。 event5_1_aj2K4@间章act17side_data_tech_5_pic tech_5_end9这一小节已经被装订到了它应在的位置上。 tech_5_endkC 0 湮没的城treasure4_s_8_end9这一小节已经被装订到了它应在的位置上。treasure4_s_8_endLlC 0衰老的工匠treasure4_s_7_end9这一小节已经被装订到了它应在的位置上。treasure4_s_7_endl^D 0 沉抑的浪treasure4_s_6_end9这一小节已经被装订到了它应在的位置上。treasure4_s_6_endmE 0 蓬勃野心treasure4_s_5_end9这一小节已经被装订到了它应在的位置上。treasure4_s_5_endDnE 0国王的傲慢treasure4_s_4_end9这一小节已经被装订到了它应在的位置上。treasure4_s_4_endnVF 0 跃动的心treasure4_s_3_end9这一小节已经被装订到了它应在的位置上。treasure4_s_3_endoF 0 褐色的土treasure4_s_2_end9这一小节已经被装订到了它应在的位置上。treasure4_s_2_end , 船首甲板event3_3_1_end3海嗣已经逃离了这里,只剩一地狼藉。event3_3_1_endlև ( 船首甲板 event3_3_1它的族群感受到了未来的希望,它们一拥而上,以鲜血浇筑堡垒,以死亡砌成高墙。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_3_1\ , 船首甲板 event3_3_1_a必须阻止它。 event3_3_1_a|b , 甲板右舷event3_2_1_end3海嗣已经逃离了这里,只剩一地狼藉。event3_2_1_end ( 甲板右舷 event3_2_1它的族群感受到了进化的迫近,它们一拥而上,以肉身填满道路,以死亡阻塞敌人。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_2_1\ , 甲板右舷 event3_2_1_a必须阻止它。 event3_2_1_a (水文工作站 p3_11_lock?这里唯有无人能解读的研究设备还在嘀嘀作响。 p3_11_lock" ( 礼仪广场 p3_10_lock?礼仪广场上空空如也,还不是前来作战的时机。 p3_10_lockT $ 主桅杆 p3_9_lockE“信号灯组”被大量的恐鱼占领,必须先清理那里。 p3_9_lock^ (废弃的木桶 p3_8_lockE“信号灯组”被大量的恐鱼占领,必须先清理那里。 p3_8_lock| ( 甲板左舷 p3_7_lock6甲板左舷上空空如也,寻找海嗣的下落。 p3_7_lock,| ( 船首甲板 p3_6_lock6船首甲板上空空如也,寻找海嗣的下落。 p3_6_lock|* ( 甲板右舷 p3_5_lock6甲板右舷上空空如也,寻找海嗣的下落。 p3_5_lockTp ( 信号灯组 p3_4_lock*需要赶紧找到受伤海嗣的下落。 p3_4_lockܸF $ 甲板室 p3_3_lockH“绞缆机”传来了诡异的窸窣声,最好先去确认情况。 p3_3_lockl ( 绞缆机 event3_1_end'绞缆机附近已经被清理干净。 event3_1_end8r $ 绞缆机event3_1D6正因如此,人类才必须与它们对抗到底。它们只有一个目标,它们所有的行为都只为了那个目标,没有地位的高低,没有个体的利益,它们只为了达到进化的终点。 然而这些生物,它们对于族群的理解完全超乎我们的想象。人类赞美奉献,因为它象征道德、它如此罕见。而恐鱼们恐怕从来不以这个角度来看待问题,它们的所有选择并不会被赋予卑劣或高贵的意义。社会学家会怎么分析恐鱼和海嗣们的社会形态?不,这些学者们大概只能束手无策。因为人类的社会建构于我们的自私、高尚、懦弱、勇敢之上。我们的丑恶造就了那些闪光的伟大时刻。event3_1Xt” $ 绞缆机 event3_1_a3它们必须被清理,这种演化骇人听闻。 event3_1_apN , 舰桥通道 event2_14_end'舰桥通道边,已经空无一人。 event2_14_endpڕ ( 舰桥通道 event2_14可不知为何,在眼下这个时刻,船长突然觉得,这片无名之海,他远未看够。船长决定,等这场荒唐的闹剧落幕,他要和自己的大副,如许多许多年前一样,静静再看一场日出。没有,什么都没有,只有水,无止尽的、无边无际的水。这让他厌烦、让他焦躁、让他愤怒、让他终于决定移开目光,那里什么都不会发生,自己的命运已经与那里没有关联。须发皆白的船长凝视着舷窗外,这片洋面甚至已经无法被称作风景。头十几年,他将大把时间花在瞭望台上,希望看到那片曾被称之为故乡的陆地,哪怕是一座小岛也好。六十多年,两万多个日日夜夜,这艘航船经历过太多场惊涛骇浪,也曾遭遇无数次致命危机。它永不会沉没,就如同伊比利亚永不会沉沦一样,这甚至毋须多余解释,它必须如此,它只能如此。 event2_14p $ 观测所 p2_23_lock-需要先前往“主舰桥”面对船长。 p2_23_lock$x $ 主舰桥 p2_22_lock6需要先通过“指挥大厅”再能来到这里。 p2_22_lockt ( 制图室treasure2_3_end-这里已经没有值得拿取的东西了。treasure2_3_endD $ 制图室 p2_21_lock<需要前往“主舰桥”解锁制图室的安保系统。 p2_21_lockpF ( 禁闭室 event2_13_end*这里已经没有值得关注的东西。 event2_13_endh4@ 禁闭室act17side_data_2_5_pic event2_138|PB信纸上最后一行的字迹无比工整:“我们一起。”r再之后信上的内容几乎全被黏液覆盖住了,只能依稀看到“海洋”“回归”等几个词。随着滴落的黏液渐渐增多,信上的字迹也愈发潦草了起来,写信者表示很快就会回家看望孩子们了,会给他们带去许多礼物。信纸的上半部分还算干净,看来这封信是执笔者写给家人们的,写信的人反复表达着自己对他们的想念和不能陪伴在他们身边的愧疚。{这封信上星星点点滴落着可疑的黏液,质感和溟痕十分类似,不过看来时日已久,已经干透。 event2_13 $ 禁闭室 event2_13_aZ出乎意料的是,禁闭室中有一张书桌,书桌上摆着一封未写完的信。 event2_13_aD $ 禁闭室 p2_20_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_20_lockj ( 指挥大厅 p2_19_locku大厅里暂时没发现值得在意的东西,反而是那个名为“禁闭室”的房间更吸引人的注意。 p2_19_lockt> ( 检修通道 tech_3_end-这里已经没有值得拿取的东西了。 tech_3_end`ʢ ( 检修通道 p2_18_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_18_lock x ( 锚链舱treasure2_2_end3锚链舱中已经没有值得拿取的东西了。treasure2_2_end $ 锚链舱 p2_17_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_17_lockpڤ ( 黄金回廊 p2_16_lockx这条回廊的墙壁上有几条可怖的痕迹,也许可以去“档案室”里探寻这里到底发生了什么。 p2_16_lockHl ( 管线井 event2_12_end'这里已经没有值得查探的了。 event2_12_end4@ 管线井act17side_data_2_4_pic event2_12T绕过骸骨,角落里有半卷密码本残页。残页上写满了各种格式的暗文,其中有一串字符和档案室密码格式吻合。可惜,它现在还不完整。为什么会有这样的死亡?他们是什么关系?他们死前的想法到底是什么?恐怕已经没有人能知道了。一柄长剑刺穿了两人曾经是胸膛的地方,而剑柄,正握在他们自己手中。看来把这柄长剑送入体内的,正是他们自己。不,若是仔细辨认,那是两具纠缠在一起的白骨。其中一具白骨是如此的......扭曲折叠,简直和某些种类的恐鱼留下的骸骨相似。 event2_12V $ 管线井 event2_12_aH这里昏暗又杂乱,无光的角落里,一具白骨躺在那里。 event2_12_a $ 档案室 event2_11XH灾难发生后二十年,船上还有十六人保持理智地活着。`接下来的记录中,充斥着骇人听闻的词汇:背叛、疯狂、咀嚼、异变......然后,怪物们就出现了,在灾难发生后的半个月内,本舰减员超过百分之五十,每一寸甲板上几乎都遍洒了鲜血。一年之后,船上补给耗尽,仅剩的百余船员开始了漫长的挣扎。静谧袭来之时,大舰队几乎是迎头撞上了巨浪,损失惨重,等到巨浪平息,斯图提斐拉号也一度试图在海面上寻找幸存船只和人员,但因为自身动力系统受损,收效甚微。厚重的保险柜门慢慢打开,保险柜里显得空空荡荡,只放了一册本舰的人事档案。翻阅之下,斯图提斐拉号在灾难之时遭受的一切,竟可通过这本名册窥见一角。 event2_11`ʭ $ 档案室 event2_10这里绝大部分保险柜都没有上锁,里面的文件在现在看来都毫无意义。只有一个大保险柜的门仍然被牢牢锁死,需要找到密码才能打开。房间里,除了排列到天花板的大小保险柜和屋中间的一张桌子、几把椅子、一盏台灯,几乎没有别的杂物,曾负责管理这里的家伙一定是个颇有条理的人。 event2_10Ht ,随船小教堂 event2_9_end*这里已经没有值得注意的东西了 event2_9_endD 8D随船小教堂act17side_data_2_3_picevent2_9其中一顶帽子下压着半卷密码本残页。残页上写满了各种格式的暗文,其中有一串字符和档案室密码格式吻合。可惜,它现在还不完整。教堂的角落中,整齐摆放着一排海员们的制式军帽,它们的主人大概皆已消逝不见,隐于海渊。但这点小小的纪念,就足以证明还有人不愿忘却他们。Z如今这一切已经灰飞烟灭,唯有审判庭将引领伊比利亚前进的方向。这座随船小教堂就是典型的分离时期的产物,圣像已经不再持铳,而是拿起了剑和灯,国教会编写了自己的经典,甚至在国王的支持下,打算拥立一位自己的教宗。灾厄之前,伊比利亚国教会就已经与拉特兰教廷渐行渐远,国教会不愿再困守于拉特兰的律法,而拉特兰的教宗阁下也似乎对这种疏远毫无察觉。最终,伊比利亚人发现:救赎自己的,只能是自己。event2_94t (随船小教堂 event2_9_a-圣像俯瞰着每位到访至此的宾客。 event2_9_ah* ( 作训场 event2_8_end!作训场已经被清剿干净。 event2_8_endD $ 作训场event2_8 TE可从族群需要的角度来看,恐鱼会进化出收集癖吗?一只颇为硕大的恐鱼在同族的拱卫之下死去,这只恐鱼的腕足上挂着一只破碎的怀表,根据怀表上的雕纹判断,它曾属于斯图提斐拉号的航海长。恐鱼毕竟只是恐鱼,战斗很快落下帷幕,恐鱼们骚动着重新蛰伏进黑暗之中,等待下一次机会。狩猎就是这样,若非猎手,就是猎物。event2_8ltַ $ 作训场 event2_8_a0拔剑出鞘吧,这是关乎生存的战斗。 event2_8_ab ( 穹顶电梯 p2_11_lock?远处传来奇怪的响声,看来宴会还未“结束”。 p2_11_lock $ 宴会厅 p2_10_lock“宴会厅”曾招待过各种类型的客人,去“第一厨房”看看吧,也许那里还有未端上餐桌的美食。 p2_10_lockpDڹ ( 第一厨房event2_7(L<看来,这艘船也迎接过一些不会说话的访客。还有另一些被吊起的骨架,形态多种多样,可称怪异,简直是进化路径里不同方向探索的集合。从骨骼的变色程度来看,新旧不一,应该横跨了数十年的时光。冰柜里整整齐齐排列着数十具恐鱼尸体,种类繁多,有的已经不甚完整,创面平滑,应该是锐器割裂所致。B冰柜打开,雾气四散,这一处冰柜居然还在制冷。event2_76 ( 第一厨房event2_6L<他们最终的命运,只有在大海中央脱水而死。安装在厨房中的海水淡化装置看上去已经报废了好些年头,再强悍的种族也无法通过喝海水生存。然而,灾难和随之而来的饥饿会毫不留情地剥掉人们那层良善的外衣,但愿厨房角落里那些发黑的血迹是厨师在切瘤兽肉排时不小心溅上的。顾名思义,“第一厨房”只是厨房之一,除此之外,还有切配厨房、甜点厨房等等。这里为船员们提供配得上他们荣誉身份的美味菜肴,起码曾经如此。event2_6 ( 下层大厅 p2_8_locko“军官休息室”中仍有房间未打开,在继续前进之前,需要确认那里没有潜在威胁。 p2_8_lockX|¿ , 储藏室treasure2_s_1_end3储藏室中已经没有值得拿取的东西了。treasure2_s_1_endP^ $ 工具间event2_5`其中有一段文字被记号笔重点标注了出来:“一个时代中,能被人铭记的名字总是有限的,残酷的历史丝毫不怜悯平庸者。祝贺你,我们最光荣的船员,你必将留下浓墨重彩的一笔!”而有幸被遴选出来,成为这艘斯图提斐拉号船员的军官与研究者们,更是伊比利亚黄金时代最杰出的人。这张纸似乎是从军官手册上被裁剪下来的,其中丝毫不吝华丽的辞藻,夸耀着这艘“堪称伊比利亚海上的行宫,尊贵国王移动的王座”的宏伟巨舰。抽屉的底部贴着一张早已泛黄的纸,旁边用醒目的红色油漆写着“别去甲板上,别跳海,别就此沉沦!读它,记住它,记住你是谁!”event2_5\ $ 工具间event2_48*它们利用源石的方式完全不同。就像人类无法想象没有腿怎么走路、没有手怎么持握一样,这些器械没有任何合理的驱动设备或供能结构,天知道它们为什么还能使用。这些工具大抵都是很容易上手的,只要拨动几个开关,按下几个按钮它们就能启动,极有效率地完成工作,唯一的问题是,没人知道它们凭什么就能运行。在当今诸国中,恐怕请来任何一位工匠大师,他都会对眼前的这些设备束手无策,并不是因为其构造是多么复杂,或其中施术单元的操纵要求是多么高。event2_4L , 船员宿舍 event2_3_endE这里已经空空荡荡,唯余再不会有人酣眠于上的床。 event2_3_end`b ( 船员宿舍event2_3,xH9总之,拔出钥匙,终结它的悲惨的生命吧。$甚至,还有一种可能性......或许是伤口恰好切断了这只恐鱼的某个神经节点,又或许是别的什么原因,这只恐鱼逃窜到了船员宿舍中,决定与一堵墙搏斗。它的躯体中被深深刺入了一串钥匙,大概是曾经搏斗留下的痕迹,与它战斗的人一定是在兵刃折断之后,摸出身上最后可称锋利的东西,坚持到了最后一刻。若恐鱼也有被称为“迷惑”的心理的话,那眼前这只恐鱼一定正十分迷惑。它看起来和墙壁较劲已经有些时日了,身侧撞击的部位长出了厚厚的角质。若再无法离开,恐怕它就会放弃努力,把自己变为同族的养料。event2_3p ( 船员宿舍 event2_3_aQ不出所料,是一只恐鱼。它跌跌撞撞地停下脚步,转过身体。 event2_3_a x ( 盥洗室treasure2_1_end3盥洗室中已经没有值得拿取的东西了。treasure2_1_end (军官休息室event2_2@3连同伊比利亚曾经的骄傲与野心一起。`一支全泰拉历史上最伟大的舰队,就这么悄无声息地溶解在这片蔚蓝里。会议室悬挂着巨幅海图,它标记着整个大舰队各舰只的位置,如今曾代表它们存在的图标皆已熄灭,海图上空空荡荡,蔚蓝色的背景象征着无垠的海,只有这艘孤零零的旗舰漂泊于上。上锁的门被打开,休息室的里间本是一间小会议室,看来在这里的最后一场会议最终不欢而散,地上散落着文件和报告,上面遍布慌乱的脚印。event2_2tp (军官休息室event2_1Dp`跨越了漫长的时间,虽然见证者早已渺然无迹,这些字迹依然优雅端庄。l“下次打架的时候收敛点,船上这些能证明我们从何而来的东西,已经不多了。”Q“别动它们,这些都是我的宝贝,少了哪个我就找你算账!”不知为何,这张便签条上岁月的痕迹清晰可见,它不曾被取下、更换、除尘,它只是一直待在它原来的位置上,忠实地传递着签写者想要以它传达的信息,日复一日,年复一年。event2_1df (破烂的立柜 tech_2_end立柜里已经没有东西。 tech_2_endx 0半开的保险箱treasure1_5_end0保险箱中已经没有值得拿取的东西。treasure1_5_endp~ 0尘封的库房treasure1_s_1_end!库房中的物资已经清空。treasure1_s_1_end,DP灯塔看守人的小屋act17side_data_1_6_pic event1_12<L<还有几根风化的肉干,不知道由什么肉制成。N有一架小小的通讯站终端,调节频段的旋钮被摩擦到反光。还有几个散了架的施术单元,有尽力维修过的痕迹。有一张照片,在时光的腐蚀下已经无法辨认任何东西。打开抽屉,里面整齐存放着看守人们的物件,看来这儿曾有人精心打理。抽屉内有一柄断裂的匕首,无疑经历过残酷的搏杀。有小半包烟草,但没有火柴,想必这些烟草的主人常为此惋惜。 event1_12`,DP灯塔看守人的小屋act17side_data_1_6_pic event1_11“我们所行之事,哪怕罪恶,哪怕亵渎,都不是为了最终的胜利。我们只是希望失败能晚一点到来。”K日记的最后一页,文字被几滴水洇开,仍勉强可供辨识。若是放弃尊严,放弃文明,放弃人本需仰赖的一切,活下去也并没有那么难。每当有同伴履职结束,他就会成为其他人继续守望的养料。这本日记上记载着灯塔看守人们在这里度过的岁月。某日,寂静的巨浪席卷了一切,他们发现自己被困在了大海中央,一开始是恐惧与慌乱,随即是出逃的尝试,最终,他们只得接受命运。 event1_11 ,伊比利亚之眼 p1_23_lockT远航是一件十分危险的事,需要前往“寒礁码头”做好充足准备 p1_23_lock@x ( 临海长街 p1_20_lock3“废弃工厂”中,或许有渡海的线索。 p1_20_lockl: $4控制室外侧走廊treasure1_4_end这里已经空无一人。treasure1_4_endXx , 寒礁码头 event1_10_end-船只已经出港,愿他们如期归来。 event1_10_endV ( 寒礁码头 event1_104xi码头工人想着,他余下的并不很长的生命中,可能再没有目送一艘船的机会了。惩戒军提前准备好了航船,年老的码头工人干着他并不熟悉的活计,为这批远航者装好物资。小船缓缓离港,消失在人们的视野之中。今天,这座落寞已久的港口终于要再次为航船送行,乘员们将出发找寻那座仍在眺望远洋的伊比利亚之眼。!这几次探索都无人归航。建设格兰法洛的计划停滞之后,寒礁码头几乎从未被起用,仅有的几次出航记录都是审判庭和惩戒军组织的小型探索任务。 event1_10J ( 寒礁码头 event1_10_au几艘惩戒军提前准备的小船已经停泊在港口,它们第一次出海就将面对完全未知的风浪。 event1_10_ax , 废弃工厂 event1_9_end-工厂里已经没有值得调查的东西。 event1_9_endH 8D 废弃工厂act17side_data_1_4_picevent1_9TE好笑,就连这对黄金时代的拙劣模仿,也只剩尸骸。这里的工程师仍把那再无可能复现的图纸带在身边,其目的到底是寻求些许技术的参考,还是收藏一个美好的梦?可格兰法洛和这座工厂都诞生于灾难之后,这里本计划试造的船只,就算只与当年大舰队中最小的航船相比,都可笑得像个玩具。数张蓝图和一本记事本被藏在了角落里的工具箱中。蓝图上描绘着巨大的战舰,那是灾难之前,伊比利亚黄金时代的宏伟计划,落款签署者为首席船舶设计师布雷奥甘。event1_9H  ( 废弃工厂 event1_9_ar绝大部分有价值的东西都已经被带走,但当年的收缴者们似乎错过了角落里的工具箱。 event1_9_a  0焚毁的研究所 event1_8_end0样品已被取走,标本库中空空如也。 event1_8_end  0焚毁的研究所 event1_7_end0文件已被取走,档案柜中空空如也。 event1_7_endP D ,焚毁的研究所event1_8p@3抑或,人类的好奇心终归会盖过信仰?教徒们对于他们所崇拜生物的态度究竟如何?当解剖刀割开恐鱼皮肤的时候,教徒们是否也感受到了切肤的疼痛?那份有关进化终点的许诺如此诱人,如此实在,足以驱策最杰出的头脑们为其日夜工作,奉献自身。标本库中存储着数目惊人的样品,包含了照片、解剖图和组织切片,数种品类从未见诸任何进化记录之中。event1_8, ,焚毁的研究所event1_7`dW“成为进化的一环意味着什么?意味着从此真正摆脱所有苦难。”`档案中的页眉有几行潦草的字迹,或许是记录这份档案的教徒有感而发。那份有关进化终点的许诺如此诱人,如此实在,足以驱策最杰出的头脑们为其日夜工作,奉献自身。档案柜中存储着深海教徒长久研究得来的资料,从标号和日期来看,这项研究从多年前就已经开始。event1_72$<H焚毁的研究所act17side_data_1_3_pic event1_8_a9标本库中的样品摆脱了被余火焚尽的命运。 event1_8_a$<H焚毁的研究所act17side_data_1_3_pic event1_7_a9档案柜中的文件摆脱了被余火焚尽的命运。 event1_7_ah| ,倒塌的民居treasure1_3_end0倒塌的房屋里,只剩下无用的杂物。treasure1_3_endj (安静的步道 p1_16_lockT在前线基地找到解决溟痕的方法之前,最好不要贸然通过这里。 p1_16_lockd (变形的邮箱 tech_1_end邮箱里已经空无一物。 tech_1_end0p ,荒废的工棚treasure1_2_end'工棚中已经没有有用的东西。treasure1_2_endh& ,无人的店铺 event1_6_end柜台后已经空无一物。 event1_6_end@ (无人的店铺event1_68 \N恐鱼在她面前徘徊着,只是徘徊着。好在,她足够有耐心。如今,审判庭已经来到这里,她的心血必须被焚毁,这些学说或许再无法重见天日。她决定把它们奉献给伟大进化的一环,奉献给一只恐鱼。W更何况,她在教会中可以继续她醉心的、有关季风与水文的研究。经历过痛苦、挣扎与幻灭之后,她将自己投入了一场更伟大的事业,这超脱于地域与国家——她试图寻求生物所能到达的完美彼岸。一堆图纸摊在老妇与恐鱼之间。兜帽的阴影遮住了老妇的半张脸,但她无疑在凝视着眼前的恐鱼。很多年前,她曾把所有的才学奉献给了伊比利亚最伟大的远征,那次开拓却以一场可怖的静谧告终。event1_6B (无人的店铺 event1_6_aE一只恐鱼蜷缩在柜台之后,一名老妇与它相对而坐。 event1_6_a| (无人的店铺 p1_11_lock<邪教徒入侵了小镇,他们的仪式封锁了道路。 p1_11_lock ,狭窄的街巷 event1_5_end9窗帘已经被拉上,藏住了人们警惕的眼睛。 event1_5_end 8D狭窄的街巷act17side_data_1_2_picevent1_5h\8*怪物和人,到底哪一方更可怕?一场梦就此破灭。N老人凝视着床头被反扣的照片,曾经耀目的夕阳已经褪色。那些被视若兄弟的朋友消失在阴影中,那些投入无数心血的计划就此搁置,提着灯的大人物声称:邪教徒已经混入了你们之中。窗帘的缝隙中露出老人警惕的眼睛,十数年前,他们曾经历过,他们并不陌生。重建的希望被践踏,被碾碎,而始作俑者竟是他们所笃信之人。event1_5X (狭窄的街巷 p1_10_lockT邪教徒入侵了小镇,怪物的嘶鸣从阴影中传来,这里不能通过。 p1_10_lock N$@P凌乱的杂物堆act17side_data_tech_0_pic event1_4_end!这里只剩下无用的垃圾。 event1_4_endds $@L凌乱的杂物堆act17side_data_tech_0_picevent1_4它的底盘上用阿戈尔语写着“小帮手”的字样,要是能找到缺失的组件,或许这东西真的能在战场上提供意想不到的助力。一个带轮子的奇怪器械从杂物堆上滚落下来,它虽已残缺不全,覆满尘埃,但仍折射着奇异的光芒。不知是触发了什么开关,它发出了运转的嗡鸣。event1_4!* ( 小礼拜堂 p1_4_lockW外人的到访惊扰了平静的小镇,不如先去“苦鳞酒馆”打听打听。 p1_4_lockt"h ,昏暗的地窖treasure1_1_end地窖里已经空无一人。treasure1_1_end"b , 小礼拜堂 event1_3_endr人们如同雕像般一动不动,抽搐的老人已不见踪影,至于他的去向,没有人愿意透露。 event1_3_end#: ( 小礼拜堂event1_3pc“有火!有光!他带来了光!”一个老人捂住眼睛,一边抽搐,一边尖叫。虔诚的人们聚集在小礼拜堂周边,他们颤抖地闭上眼睛,转过身去,把额头紧紧贴在冰冷的墙壁上,仿佛礼拜堂这堵饱经风霜的石墙,竟成了他们现在唯一的依靠。event1_3t% , 小礼拜堂 event1_2_endW乞丐深深地低下了头,泪水从他的眼中滚落:“我不配被拔擢。” event1_2_end0& ( 小礼拜堂event1_2dW乞丐深深地低下了头,泪水从他的眼中滚落:“我不配被拔擢。”Z日夜晨昏、生老病死与他无关,没有人在乎他,他也不在乎任何人。衣衫褴褛的乞丐倚靠在小礼拜堂的墙边,紧紧交握着双手,与其说他在祈祷,不如说他只是存在于那里,和一粒石子没有分别。event1_2'|f , 苦鳞酒馆 event1_1_end3酒馆里只有斑驳的酒渍和歪倒的椅子。 event1_1_end<|  ( 苦鳞酒馆event1_1`男人拎起酒瓶,摇晃着走出酒馆。他的声音仍依稀可闻:“这里已经被他们毁了,我们曾经的......”“日落即逝?摇滚乐队?哈!”男人发出尖利的笑声,“让她们滚回自己该待的地方,这里不欢迎她们,谁知道这会不会又是审判庭耍的花招!”这个明显长期摄入过量劣质酒精的男人嘟囔着一些意味不明的语句,抱怨着生活的乏善可陈。听闻小镇里有外乡人来访,他终于抬起眼皮,露出浑浊的眼睛。event1_1zwevent1_4(X@><;865310l.,8+)X('%\$"!D 8,D$h  t+PFHXh(. event5_13_a 走入终点node_choice5_13注定的终局XK“祝你们好运,我的同胞们。陆上的、海底的同胞们。”他付出了努力,失败了,他终究无法与海洋博弈。但或许没有输得太惨,这些置他于死地的人们依然愿意愤怒,这就是希望。不过,也不算太糟。他甚至决定原谅那些正在快速散去,躲回阴影里的人。若立场对调,他恐怕也会有相同的愤怒。好吧,结局就在眼前。他突然发现,自己对于接受这个结果并不抗拒。当然,作为人生的终点,这里太冷、太硬,不如垫着靠枕在炉火边闭眼那么体面,何况此时肚子上还被捅了几个窟窿,正往外淌着血。放弃node_choice5_13T/tHXhL event5_12_a 喘一口气node_choice5_12虚假的可能那座伟大的灯塔如今是否矗立?可叹,他的视野里只有暗沉沉的天空。他安慰自己,就快结束了,至于那些梦想......人力总有穷尽时,再等等,再给他们一点时间。放弃node_choice5_120tBHXhL* event5_11_a 闭一会眼node_choice5_11虚假的可能那艘辉煌的旗舰如今会在哪里?可叹,他的视野里只有暗沉沉的天空。他安慰自己,就快结束了,至于那些愿望......人力总有穷尽时,再等等,再给他们一点时间。放弃node_choice5_11t2|8 event5_10_b 喘一口气 event5_10_a 闭一会眼node_choice5_10湮灭的命运碎片多少英杰以命运为自己辩解,多少愚人用命运为自己开脱。他再一次试图支撑起身体,再一次失败。人们在他身前散去,这一幕为何似曾相识?他想起来了,人们也曾以相同的身姿向他涌来。放弃node_choice5_10d4hHXh@ event5_9_a 再度扪心node_choice5_9虚假的可能他察觉僵硬的身体中正流淌下什么东西,暗红、潮湿,让他想起正在崩塌的故乡。肩头责任仍在鞭策,他决定不再试图履行,就此歇息,反而更轻松一点。放弃node_choice5_95hFHXh@. event5_8_a 反复追问node_choice5_8虚假的可能他察觉干涩的眼睛中正流淌下什么东西,咸、苦涩,让他想起已经回不去的故乡。心中恨事仍在盘桓,他决定不再试图放下,就此接受,反而更轻松一些。放弃node_choice5_8l7|8 event5_7_b 再度扪心 event5_7_a 反复追问node_choice5_7残损的历史碎片耗费全部心力所做的这一切,真的有意义吗?他试图寻求答案。如何在历史中寻定自己的坐标,这是每个人都必须面对的处境。他感到有些困倦,或许这问题没有想象中的重要,事已至此,终究事已至此。放弃node_choice5_7l9HXh| event5_6_a 尝试探究node_choice5_6虚假的可能情感在奔涌,最终的落点却都是不甘。不甘与后悔的不同之处在于,后悔中假定了当初选择的错误,而不甘,却只是在陈述一种不满足。本还想再度漫游、探索跋涉的道路,看来再也没有机会选择了。放弃node_choice5_6,;HXhtr event5_5_a 尝试回忆node_choice5_5虚假的可能情感在奔涌,最终的落点却都是遗憾。遗憾与后悔的不同之处在于,后悔中蕴含着深重的痛苦和愤懑,而遗憾,却只有淡淡的哀愁。本还想再度相遇、举杯共饮的人们,看来再也没有机会相见了。放弃node_choice5_5<B|8. event5_4_b 尝试探究^ event5_4_a 尝试回忆node_choice5_4纷飞的思绪碎片思绪纷飞之下,他曾经历的种种在脑海里交错浮现,却又难以触碰、无法捕捉。他感觉到冰冷,但并不伴随着疼痛。不如继续沉湎在这里吧,继续这些选择与推演,或许仍有出路,或许就在眼前。放弃node_choice5_4>t6HXhL event5_3_a 向前摸索node_choice5_3虚假的可能如果换一种方式,如果再多一些权衡、筹算、把握,如果凝集自己的勇气与智谋,是不是有另一种可能?未破的局面啊,就算在虚假的可能之中,他也想再挑战一次。放弃node_choice5_3h@tHXhL event5_2_a 向深探寻node_choice5_2虚假的可能如果换一种方式,如果再多一些妥协、让步、退缩,如果放下自己的执念与坚守,是不是有另一种可能?未酬的壮志啊,就算在虚假的可能之中,他也想再把握一次。放弃node_choice5_2AV|8B event5_1_b 向前摸索r event5_1_a 向深探寻node_choice5_1遗落的记忆碎片朦胧中,他知道自己必须做出选择,或许他曾经选择过,但事到如今,其结果,乃至选择本身都早已被自己忘记。那么,再来一次吧,自己到底会走向何处,还是,其实早已落入终局?放弃node_choice5_1C4:DXh " event3_3_5_a阻拦node_choice3_3_5 船首甲板这只受伤的海嗣停了下来,它在思考,它在体悟,它能感受到,自己仍有问题无法得到解答,它要寻找解决的方法。离开node_choice3_3_50E(DXhv event3_2_3_a阻拦node_choice3_2_3 甲板右舷甲板右舷,受伤的海嗣依然在这里徘徊,它仍在捕食同类,它仍在积累自己,它仍在寻找那扇大门的位置。离开node_choice3_2_3xFDDXh event3_3_4_a追踪node_choice3_3_4 船首甲板有什么地方传来了响声,那是不属于人类的呢喃,如同婴孩的牙牙学语。那是海嗣的声音。找到它,结束这场持续太久的闹剧。离开node_choice3_3_4G@:DXh" event3_4_4_a清理node_choice3_4_4 甲板左舷阴影中传来了粗重的呼吸声,有什么正藏匿其中,那只受伤的海嗣就潜伏在这里吗?找到它,杀死它,这是有关生存的对决。离开node_choice3_4_4P>=\=<`<;h;:p:9x98|8877665 54(43,32821<10@0/D/.H.-L-,P,+T+*X*)\)(`('d'&h&%l%$|$$##" "!!  $$$$$,,,008888<DHH L T X X \ dhhltxx|dzXD 0 node_ending_5act17side_log_h_36 chapter_hact17side_log_h_36z\ 4node_treasure5_5act17side_log_h_35 chapter_hact17side_log_h_35X{X8 0node_battle_s05act17side_log_h_34 chapter_hact17side_log_h_34{X 0node_event5_13act17side_log_h_33 chapter_hact17side_log_h_33H|\( 4node_treasure5_4_bact17side_log_h_32 chapter_hact17side_log_h_32|\ 4node_treasure5_4_aact17side_log_h_31 chapter_hact17side_log_h_31@}\  4node_battle_s04_bact17side_log_h_30 chapter_hact17side_log_h_30}\ 4node_battle_s04_aact17side_log_h_29 chapter_hact17side_log_h_298~X 0node_event5_12act17side_log_h_28 chapter_hact17side_log_h_28~X 0node_event5_11act17side_log_h_27 chapter_hact17side_log_h_27(X 0node_event5_17act17side_log_h_26 chapter_hact17side_log_h_26X 0node_event5_10act17side_log_h_25 chapter_hact17side_log_h_25\ 4node_treasure5_3_bact17side_log_h_24 chapter_hact17side_log_h_24\t 4node_treasure5_3_aact17side_log_h_23 chapter_hact17side_log_h_23\ 4node_battle_s03_bact17side_log_h_22 chapter_hact17side_log_h_22\l 4node_battle_s03_aact17side_log_h_21 chapter_hact17side_log_h_21X 0 node_event5_9act17side_log_h_20 chapter_hact17side_log_h_20X` 0 node_event5_8act17side_log_h_19 chapter_hact17side_log_h_19Xط 0node_event5_16act17side_log_h_18 chapter_hact17side_log_h_18pXP 0 node_event5_7act17side_log_h_17 chapter_hact17side_log_h_17\ȸ 4node_treasure5_2_bact17side_log_h_16 chapter_hact17side_log_h_16d\D 4node_treasure5_2_aact17side_log_h_15 chapter_hact17side_log_h_15\ 4node_battle_s02_bact17side_log_h_14 chapter_hact17side_log_h_14\\< 4node_battle_s02_aact17side_log_h_13 chapter_hact17side_log_h_13؅X 0 node_event5_6act17side_log_h_12 chapter_hact17side_log_h_12PX0 0 node_event5_5act17side_log_h_11 chapter_hact17side_log_h_11ȆX 0node_event5_15act17side_log_h_10 chapter_hact17side_log_h_10@X  0 node_event5_4act17side_log_h_9 chapter_hact17side_log_h_9\ 4node_treasure5_1_bact17side_log_h_8 chapter_hact17side_log_h_84\ 4node_treasure5_1_aact17side_log_h_7 chapter_hact17side_log_h_7\ 4node_battle_s01_bact17side_log_h_6 chapter_hact17side_log_h_6,\  4node_battle_s01_aact17side_log_h_5 chapter_hact17side_log_h_5X 0 node_event5_3act17side_log_h_4 chapter_hact17side_log_h_4 X 0 node_event5_2act17side_log_h_3 chapter_hact17side_log_h_3Xx 0node_event5_14act17side_log_h_2 chapter_hact17side_log_h_2X 0 node_event5_1act17side_log_h_1 chapter_hact17side_log_h_1\h 4node_treasure4_s_8act17side_log_ex_33 chapter_exact17side_log_ex_33\ 4node_treasure4_s_7act17side_log_ex_32 chapter_exact17side_log_ex_32\` 4node_treasure4_s_6act17side_log_ex_31 chapter_exact17side_log_ex_31\ 4node_treasure4_s_5act17side_log_ex_30 chapter_exact17side_log_ex_30x\X 4node_treasure4_s_4act17side_log_ex_29 chapter_exact17side_log_ex_29\ 4node_treasure4_s_3act17side_log_ex_28 chapter_exact17side_log_ex_28p\P 4node_treasure4_s_2act17side_log_ex_27 chapter_exact17side_log_ex_27X 0 node_ending_4act17side_log_ex_26 chapter_exact17side_log_ex_26dXD 0 node_event4_8act17side_log_ex_25 chapter_exact17side_log_ex_25܏\ 4node_treasure4_8act17side_log_ex_24 chapter_exact17side_log_ex_24X\8 4node_battle_ex08act17side_log_ex_23 chapter_exact17side_log_ex_23ԐX 0 node_event4_7act17side_log_ex_22 chapter_exact17side_log_ex_22L\, 4node_treasure4_7act17side_log_ex_21 chapter_exact17side_log_ex_21ȑ\ 4node_battle_ex07act17side_log_ex_20 chapter_exact17side_log_ex_20D\$ 4node_treasure4_6act17side_log_ex_19 chapter_exact17side_log_ex_19\ 4node_battle_ex06act17side_log_ex_18 chapter_exact17side_log_ex_18<\ 4node_treasure4_5act17side_log_ex_17 chapter_exact17side_log_ex_17\ 4node_battle_ex05act17side_log_ex_16 chapter_exact17side_log_ex_164T , node_tech_5act17side_log_ex_15 chapter_exact17side_log_ex_15\ 4node_treasure4_4act17side_log_ex_14 chapter_exact17side_log_ex_14$\ 4node_battle_ex04act17side_log_ex_13 chapter_exact17side_log_ex_13\ 4node_treasure4_3act17side_log_ex_12 chapter_exact17side_log_ex_12\ 4node_battle_ex03act17side_log_ex_11 chapter_exact17side_log_ex_11\x 4node_treasure4_2act17side_log_ex_10 chapter_exact17side_log_ex_10\ 4node_battle_ex02act17side_log_ex_9 chapter_exact17side_log_ex_9\p 4node_treasure4_1act17side_log_ex_8 chapter_exact17side_log_ex_8 \ 4node_battle_ex01act17side_log_ex_7 chapter_exact17side_log_ex_7Xh 0 node_event4_6act17side_log_ex_6 chapter_exact17side_log_ex_6X 0 node_event4_5act17side_log_ex_5 chapter_exact17side_log_ex_5xXX 0 node_event4_4act17side_log_ex_4 chapter_exact17side_log_ex_4X 0 node_event4_3act17side_log_ex_3 chapter_exact17side_log_ex_3hXH 0 node_event4_2act17side_log_ex_2 chapter_exact17side_log_ex_2X 0 node_event4_1act17side_log_ex_1 chapter_exact17side_log_ex_1XX8 0 node_ending_3act17side_log_103 chapter_20act17side_log_103ЛT , node_s_st12act17side_log_102 chapter_20act17side_log_102D\$ 4node_treasure3_2act17side_log_101 chapter_20act17side_log_101\ 4node_landmark3_2act17side_log_100 chapter_19act17side_log_100<X 0node_battle_10act17side_log_99 chapter_18act17side_log_99T , node_tech_4act17side_log_98 chapter_17act17side_log_98(T , node_s_st11act17side_log_97 chapter_17act17side_log_97\| 4node_treasure3_1act17side_log_96 chapter_17act17side_log_96X 0node_event3_3_5act17side_log_95 chapter_17act17side_log_95\p 4node_choice3_3_5act17side_log_94 chapter_17act17side_log_94 X 0node_event3_2_3act17side_log_93 chapter_17act17side_log_93\d 4node_choice3_2_3act17side_log_92 chapter_17act17side_log_92X 0node_event3_3_4act17side_log_91 chapter_17act17side_log_91x\X 4node_choice3_3_4act17side_log_90 chapter_17act17side_log_90X 0node_event3_4_4act17side_log_89 chapter_17act17side_log_89l\L 4node_choice3_4_4act17side_log_88 chapter_17act17side_log_88X 0node_event3_4_3act17side_log_87 chapter_17act17side_log_87`\@ 4node_choice3_4_3act17side_log_86 chapter_17act17side_log_86ܣX 0node_event3_3_3act17side_log_85 chapter_17act17side_log_85T\4 4node_choice3_3_3act17side_log_84 chapter_17act17side_log_84ФX 0node_event3_2_2act17side_log_83 chapter_17act17side_log_83H\( 4node_choice3_2_2act17side_log_82 chapter_17act17side_log_82ĥX 0node_event3_3_2act17side_log_81 chapter_17act17side_log_81<\ 4node_choice3_3_2act17side_log_80 chapter_17act17side_log_80X 0node_event3_4_1act17side_log_79 chapter_17act17side_log_790\ 4node_choice3_4_1act17side_log_78 chapter_17act17side_log_78X 0node_event3_4_2act17side_log_77 chapter_17act17side_log_77$\ 4node_choice3_4_2act17side_log_76 chapter_17act17side_log_76X 0node_event3_3_1act17side_log_75 chapter_17act17side_log_75\ 4node_choice3_3_1act17side_log_74 chapter_17act17side_log_74Xt 0node_event3_2_1act17side_log_73 chapter_17act17side_log_73 \ 4node_choice3_2_1act17side_log_72 chapter_17act17side_log_72Xh 0 node_battle_9act17side_log_71 chapter_17act17side_log_71T , node_s_st10act17side_log_70 chapter_16act17side_log_70tXT 0 node_event3_1act17side_log_69 chapter_16act17side_log_69X 0node_choice3_1act17side_log_68 chapter_16act17side_log_68d\D 4node_landmark3_1act17side_log_67 chapter_16act17side_log_67X 0 node_ending_2act17side_log_66 chapter_15act17side_log_66XX8 0node_event2_14act17side_log_65 chapter_15act17side_log_65ЭX 0 node_battle_8act17side_log_64 chapter_14act17side_log_64HT( , node_s_st09act17side_log_63 chapter_15act17side_log_63\ 4node_treasure2_3act17side_log_62 chapter_14act17side_log_628X 0node_event2_13act17side_log_61 chapter_14act17side_log_61X 0node_choice2_9act17side_log_60 chapter_14act17side_log_60(T , node_s_st08act17side_log_59 chapter_14act17side_log_59T| , node_tech_3act17side_log_58 chapter_14act17side_log_58\ 4node_treasure2_2act17side_log_57 chapter_14act17side_log_57Xl 0 node_battle_7act17side_log_56 chapter_13act17side_log_56X 0node_event2_12act17side_log_55 chapter_13act17side_log_55|X\ 0node_choice2_8act17side_log_54 chapter_13act17side_log_54X 0node_choice2_7act17side_log_53 chapter_13act17side_log_53lXL 0 node_event2_9act17side_log_52 chapter_13act17side_log_52X 0node_choice2_6act17side_log_51 chapter_13act17side_log_51\X< 0 node_event2_8act17side_log_50 chapter_13act17side_log_50ԴX 0node_choice2_5act17side_log_49 chapter_13act17side_log_49L\, 4node_landmark2_2act17side_log_48 chapter_13act17side_log_48ȵT , node_s_st07act17side_log_47 chapter_12act17side_log_47<X 0node_choice2_4act17side_log_46 chapter_12act17side_log_46T , node_s_st06act17side_log_45 chapter_11act17side_log_45(\ 4node_treasure2_s_1act17side_log_44 chapter_11act17side_log_44X 0node_choice2_3act17side_log_43 chapter_11act17side_log_43X 0 node_event2_3act17side_log_42 chapter_11act17side_log_42Xt 0node_choice2_2act17side_log_41 chapter_11act17side_log_41 \ 4node_treasure2_1act17side_log_40 chapter_11act17side_log_40Xh 0node_choice2_1act17side_log_39 chapter_11act17side_log_39X 0 node_battle_6act17side_log_38 chapter_10act17side_log_38x\X 4node_landmark2_1act17side_log_37 chapter_10act17side_log_37X 0 node_ending_1act17side_log_36 chapter_9act17side_log_36lTL , node_tech_2act17side_log_35 chapter_9act17side_log_35\ 4node_treasure1_5act17side_log_34 chapter_9act17side_log_34\X< 0 node_battle_5act17side_log_33 chapter_8act17side_log_33Լ\ 4node_treasure1_4act17side_log_32 chapter_8act17side_log_32PX0 0node_choice1_5act17side_log_31 chapter_8act17side_log_31ȽX 0 node_battle_4act17side_log_30 chapter_8act17side_log_30@T  , node_s_st05act17side_log_29 chapter_8act17side_log_29\ 4node_landmark1_2act17side_log_28 chapter_7act17side_log_280\ 4node_treasure1_s_1act17side_log_27 chapter_7act17side_log_27X 0node_event1_10act17side_log_26 chapter_7act17side_log_26$X 0node_choice1_4act17side_log_25 chapter_7act17side_log_25T| , node_s_st04act17side_log_24 chapter_6act17side_log_24X 0 node_event1_9act17side_log_23 chapter_6act17side_log_23Xh 0node_choice1_3act17side_log_22 chapter_6act17side_log_22X 0 node_event1_8act17side_log_21 chapter_6act17side_log_21xXX 0 node_event1_7act17side_log_20 chapter_6act17side_log_20X 0node_choice1_2act17side_log_19 chapter_6act17side_log_19h\H 4node_treasure1_3act17side_log_18 chapter_6act17side_log_18X 0 node_battle_3act17side_log_17 chapter_5act17side_log_17\\< 4node_battle_tr01act17side_log_16 chapter_5act17side_log_16T , node_tech_1act17side_log_15 chapter_5act17side_log_15LT, , node_s_st03act17side_log_14 chapter_4act17side_log_14\ 4node_treasure1_2act17side_log_13 chapter_4act17side_log_13<X 0 node_event1_6act17side_log_12 chapter_4act17side_log_12X 0 node_event1_5act17side_log_11 chapter_4act17side_log_11,X  0 node_battle_2act17side_log_10 chapter_3act17side_log_10P ( node_s_st02act17side_log_9 chapter_3act17side_log_9T , node_event1_4act17side_log_8 chapter_2act17side_log_8X` 0node_treasure1_1act17side_log_7 chapter_3act17side_log_7T , node_battle_1act17side_log_6 chapter_2act17side_log_6dTD , node_event1_3act17side_log_5 chapter_3act17side_log_5T , node_event1_2act17side_log_4 chapter_2act17side_log_4DT$ , node_event1_1act17side_log_3 chapter_2act17side_log_3P ( node_s_st01act17side_log_2 chapter_1act17side_log_2 h  0node_landmark1_1act17side_log_1 chapter_1act17side_log_1D|  node_tech_5act17side_data_tech_5act17side_data_tech_5 D$}  node_tech_4act17side_data_tech_4act17side_data_tech_4tD}  node_tech_3act17side_data_tech_3act17side_data_tech_3D}  node_tech_2act17side_data_tech_2act17side_data_tech_2DD\~  node_tech_1act17side_data_tech_1act17side_data_tech_1H~  node_event1_4act17side_data_tech_0act17side_data_tech_0D0  node_ending_5act17side_data_h_1act17side_data_h_1|D  node_event4_7act17side_data_ex_6act17side_data_ex_6D  node_event4_6act17side_data_ex_5act17side_data_ex_5DD\  node_event4_5act17side_data_ex_4act17side_data_ex_4D  node_event4_4act17side_data_ex_3act17side_data_ex_3 D$  node_event4_3act17side_data_ex_2act17side_data_ex_2pD  node_event4_2act17side_data_ex_1act17side_data_ex_1H node_landmark3_2act17side_data_3_2act17side_data_3_2<HT node_landmark3_1act17side_data_3_1act17side_data_3_1D node_event2_13act17side_data_2_5act17side_data_2_5D  node_event2_12act17side_data_2_4act17side_data_2_4lD  node_event2_9act17side_data_2_3act17side_data_2_3H node_landmark2_2act17side_data_2_2act17side_data_2_28HP node_landmark2_1act17side_data_2_1act17side_data_2_1D node_choice1_5act17side_data_1_6act17side_data_1_6H node_landmark1_2act17side_data_1_5act17side_data_1_5lD  node_event1_9act17side_data_1_4act17side_data_1_4D node_choice1_2act17side_data_1_3act17side_data_1_34DL  node_event1_5act17side_data_1_2act17side_data_1_2H node_landmark1_1act17side_data_1_1act17side_data_1_1H act17side_10music_act17side_4music_act17side_4hHV act17side_07music_act17side_3music_act17side_3H act17side_04music_act17side_2music_act17side_28H& act17side_01music_act17side_1music_act17side_1(music_act17side_0music_act17side_0@ node_s_st12act17side_pic_16act17side_pic_16HH6 act17side_10act17side_pic_15act17side_pic_15H act17side_10act17side_pic_14act17side_pic_14H act17side_10act17side_pic_13act17side_pic_13Hn act17side_10act17side_pic_12act17side_pic_12@ node_s_st11act17side_pic_11act17side_pic_11H@` node_s_st11act17side_pic_10act17side_pic_10D act17side_08act17side_pic_9act17side_pic_9<  node_s_st09act17side_pic_8act17side_pic_8`<x node_s_st08act17side_pic_7act17side_pic_7<Ќ node_s_st06act17side_pic_6act17side_pic_6/T  act17side_06act17side_pic_5act17side_pic_5< node_s_st05act17side_pic_4act17side_pic_4< node_s_st02act17side_pic_3act17side_pic_30<H node_s_st01act17side_pic_2act17side_pic_2< node_s_st01act17side_pic_1act17side_pic_1$act17side_pic_0act17side_pic_0act17sre<VU$&3SHTc\ԖH$ 尚未解锁act13side_zone34完成[大骑士领]后解锁act13side_zone2$ 尚未解锁act13side_zone1 !,$ x3$,托兰tolandTolandxL玛恩纳?嘿这个人我可太熟了,看在我们合作愉快的份上,关于他的情报,我可以打个友情价给你。赏金猎人混口饭吃,到处走不一定会用真名的哦,如果老板您一定想要个名字的话,哼,我想想,哦对了,您可以叫我托兰·卡什。我只是个没名气的赏金猎人,靠做些粗事过活,现在招呼了一些兄弟准备一起做些事情。怎么样,我们能达成合作吗,博士?r为了生存下去,处理下外表还是有必要的吧。不得不说,少了一对角,少了很多麻烦。f您付了钱,就暂时是我老板啦,希望我们能合作愉快。说吧,我要做些什么?相逢就是缘啊,看在这份缘分上,不如把报酬加个零如何?嗯......哈哈,想不到您也会开玩笑。不是加在前面......“火肺”和“黄烟”可是我的好兄弟啊,他们死得不明不白的,真是令人伤心呐。说起来,这件事和你们可能有点关系,听说他俩是被一个阿戈尔女人一剑砍翻的,你认识她吗? avg_npc_213_1toland\8 (0 玛恩纳mannarMłynarl@0托兰?不,我和他并没有太多交集。Y玛恩纳·临光,代表我司与罗德岛接洽,这是我的名片,请您过目。i上班、工作、下班、回家,我的生活和千千万万普通的卡西米尔人没什么区别。K请恕我拒绝回答任何与家族有关的问题,这与工作无关。'你们对感染者......不,没事。]没有其他话题的话,请容我先行告退了,公司里还有会议需要我出席。W请您过目我司与罗德岛的合作事项,有问题的话,我会尽快上报。 avg_npc_108#1mannar,LZ;$0白金platnmPlatinumPd~要是哪一天你们罗德岛的人不给我添麻烦就好了......没事,我也就想想,毕竟我们立场不一样。]工作是为了糊口啊,还能有其他什么原因呢......休息时间到了,再见。f最近不能吃甜食......喝果汁熬上一阵吧......身材要是走样了形象上说不过去。不该问的就别问,不然你能不能活着离开大骑士领都不好说。唉......我为什么要费力和你讲这些......Q没什么,我只是想看看,你能做到什么程度,罗德岛的博士。9哈......我还在放假呢......一起走走?行吧。Q唉......提不起劲......真麻烦啊......实在不行就请无薪假吧......char_204_platnm_1#1platnmt>$0<H 马克维茨 malkiewicz MalkiewiczP(您可以信任我,就如信任您的干员那样。遇到困难就请给我打个电话吧,写信也可以,收到您的信息,我会尽快回复。特锦赛结束后,发言人会得到一笔不菲的奖金,然后失去这一身份,返回先前的企业和岗位。至于我在之后会去哪里任职......抱歉,博士,我自己也不清楚。就在几个月前,我还只是个破产后进入公司上班的小职员,而现在,我是商业联合会的发言人,这或许和我的能力有关,但机遇......机遇才是更重要的那环。在卡西米尔,一切皆有可能。我们不是第一次见面了,尊敬的博士。重新自我介绍一下,我是商业联合会的发言人马克维茨,叫我马克维茨就好。即使临光夺冠,卡西米尔也不会发生什么翻天覆地的变化。她还在使用规则,而不是去破坏它,这就是最好的证明。x总会有一部分事项无法通过正规流程实现,所以,商业联合会需要无胄盟来处理那些问题。在合法合规且商业联合会允诺的范围内,我会尽可能为感染者争取权益,所以在感染者骑士收容方案的细节条目更新上,我需要您的建议。 avg_npc_211_1 malkiewicz`FD$,4麦基mcgeeMcKee||l商业联合会将配合监正会,保证特锦赛能够公平公正地举行......您这是什么表情?我只会向各位传达商业联合会的决议,如果有具体事项想要讨论,还请去找马克维茨,他主要负责与你们的对接。~如果各位要申请在大骑士领的自由行动,还请向监正会方面传达,商业联合会并没有相关职权。在罗德岛驻留在大骑士领期间,商业联合会可能会为罗德岛发布医药以外的合作邀请,您可以选择是否完成,而我们也会根据贵公司的活跃程度做出评价。c德罗斯特女士有她自己的生活准则,即使是负责与她对接的我也无权评价。我是麦基,商业联合会的发言人之一,和马克维茨一起负责传达特锦赛期间商业联合会提出的相关事项,希望我们合作愉快。i合同上规定的事项,您履行得很好。但联合会希望,您不要做多余的事,博士。 avg_npc_212_1mcgeeH (0 朱维尔jewellJewellH等特锦赛相关事项结束,贵公司是要启程前往其他国家了吧。啊,是的,很感谢您近期的栽培,博士阁下,我会永远牢记您的教导,预祝您和您的公司也一路顺风。我睡着了?!不,不好......很抱歉,博士阁下......刚刚电话有没有......好的,好的,劳烦您费心了......我......我去洗把脸,马上回来继续工作。这份报告还有改进的空间,不,呃,我明白......只是,您能否在时间上宽限......是,是的,我明白了,明天会准时提交的......抱歉,博士阁下,您有什么吩咐?我的梦想是在工作二十年后获得优秀员工奖章,听说得到奖章的员工在购买公司产品时可以获得九九折永久优惠,这实在是太丰厚了。博士阁下,您有什么吩咐吗?产品介绍、旅游路线规划、材料修订,我都能帮上些忙......您是说只要倒杯水?好,好的,请稍等,我这就为您服务。是,是的!我曾经有幸能与马克维茨阁下共事,所以才有了如今的机会......为了报答马克维茨阁下的恩情,我会加倍努力工作。我是发言人马克维茨阁,呃......马克维茨先生的助理,朱维尔,您可以叫我小朱......这是我的名片,请博士阁下过目...... avg_npc_223jewelldN$,4 伊奥莱塔IoletaIoleta(\砾是个值得栽培的好苗子,我希望罗德岛,特别是博士你,能给她应有的待遇......我看她的确是想留在罗德岛上的,难道我记错了?像索娜那样的成熟孩子这年头也不多见了,但看着她的眼睛,想到她所受的痛苦......我并没有资格去劝慰她什么。A伊奥莱塔·罗素,监正会主席,很高兴与你合作。u只有征战骑士会称呼我为“大宗师”,这是我们内部的礼节,也算是一种有益的传承吧。W我们并非是在公开场合交谈,博士,请随意一些,不用那么紧张。B临光家的人从来不会让人失望,太阳总会升起的。特锦赛很快就会结束,但卡西米尔的硝烟却不会散去,罗德岛的博士。后面的日子,还长得很啊...... avg_npc_210_1Ioleta8fR$0D银枪的天马 silverlanceSilverlance Pegasus(TL?我们是征战骑士,大骑士领并不是我们的居所。您是在问征战骑士的职责与义务吗?这个问题......请容我请示一下大宗师,由她来判断是否能够回答。l只要有我们在,您在大骑士领的安全就能得以保障,商业联合会也不能动您分毫。!请不要触碰武器,多谢。B抱歉,私下向他人透露姓名同样也是不被准许的。Q没有大宗师的首肯,我们不会脱下头盔。征战骑士铁律在此。$向您致意,罗德岛的博士。 avg_npc_224 silverlance$>U (砾gravel Gravel0(“找机会领那个戴兜帽的客人去换身衣服。”——我们家老爷是这,哦,其实是我想这么说来着,嘻嘻。c白金毕竟是无胄盟,是商业联合会的爪牙,下次见到她还是请更小心一些。~这枚烙在肉体上的印记也算是给自己一个警示,毕竟,烙在心灵上的印记,可要比这可怕多了。您对所有人都是这么温柔吗,嗯?哼——想要完全理解您,并不是一件容易的事呢。不过没关系,我喜欢挑战。沉默着守护别人对守护者来说也是一种幸福呢,啊,很抱歉,我不该自诩为博士的守护者,哼哼,我会注意的~a您有什么需要吗?请向我提出来吧,您的一切愿望,我都会尽力去满足的~一直使用代号打招呼,不会觉得有疏远感吗?我可是很希望博士哪一天能用塞诺蜜来称呼我呢,多亲切呀,嘻嘻~char_237_gravel#1gravel8XLa P $tolandmannarplatnmT@,L2U(UxL ]act13side_prestige_armorless" 个人事项K armorlesstX< 13sideActivity_3613sideActivity_3513sideActivity_3413sideActivity_3313sideActivity_3213sideActivity_31 个人事项 armorless_1 无胄盟 armorlessArmorless UnionH:_act13side_prestige_armorlessz_act13side_prestige_armorless8_act13side_prestige_armorless armorlessU T( malkiewiczmcgeejewellx`O2T(`act13side_token_cardTO xaact13side_prestige_commerce非公开邀约Opcommerce< 13sideActivity_2713sideActivity_2613sideActivity_25非公开邀约 commerce_2V联合会委托Ol|commerce 8tX< 13sideActivity_2213sideActivity_2113sideActivity_1913sideActivity_1713sideActivity_1513sideActivity_1213sideActivity_1113sideActivity_813sideActivity_713sideActivity_513sideActivity_313sideActivity_1联合会委托 commerce_1商业联合会commerceGeneral chamber of commerceD &dact13side_prestige_commerce bdact13side_prestige_commerce dact13side_prestige_commercecommerceh Y T(Ioleta silverlancegravellXT2iact13side_prestige_kazimierz~iact13side_prestige_kazimierz kazimierz$$8P`x0H\ $ Hx4DXx6$8Dplatnm巧合act13side_s05#f# armorless_16机缘巧合下,博士和白金喝了杯下午茶。13sideActivity_36Z7$4@platnm偶遇 act13side_s05 armorless_1$博士在闲逛时遇见了白金。13sideActivity_35L8,@Lmannar 合作愉快act13side_s04#f# armorless_1K博士和玛恩纳最终达成共识,代表双方公司签署了协议。13sideActivity_34(8,<Hmannar 公务汇报 act13side_s04 armorless_1Z博士在代表罗德岛与新公司接洽时,发现对方公司的代表是玛恩纳。13sideActivity_3390DPtoland赏金目标抓捕act13side_s03#f# armorless_1T在完成赏金单前,托兰没想到博士会有指挥这方面作战的经验。13sideActivity_32:0@Ltoland赏金猎人接洽 act13side_s03 armorless_13博士和卡西米尔赏金猎人达成了合作。13sideActivity_31P4@Ioleta商业联合会动向预研 kazimierz_2W根据博士提供的消息,大骑士长得以精准研判联合会今后的方针。13sideActivity_30rQ8D silverlance征战骑士伪装测试 kazimierz_2Q经过反复测试,征战骑士们的伪装流程已得到了进一步优化。13sideActivity_29hFR4@gravel追缉国民院副审官 kazimierz_2K在罗德岛完成追缉后,监正会将对国民院发出整顿要求。13sideActivity_280S,8 malkiewicz调查无胄盟 commerce_2T无胄盟调查内容已交付,马克维茨将和麦基商议后续处理事项。13sideActivity_27S4@mcgee列席董事会闭门会议 commerce_2Z闭门会议结束后,联合会整体确认将罗德岛定义为可信赖外部企业。13sideActivity_26T4@jewell签订感染者治疗协议 commerce_2T在罗德岛接手感染者治疗这一事项后,联合会节省了很多资金。13sideActivity_25b@ ,@LIoleta 保护冠军act13side_ex08#f# kazimierz_1<多亏了罗德岛,几位冠军耳边能够清净几天。13sideActivity_24x2A ,<HIoleta 报业审查act13side_ex08 kazimierz_1Q鉴于个别报社行为过于出格,监正会借助罗德岛发起了审查。13sideActivity_23XB  0DP malkiewicz粉丝团整顿act13side_ex07#f# commerce_1Z联合会从来不是铁板一块,在某些事件上,它们倾向于委托罗德岛。13sideActivity_22HC  0@L malkiewicz 突击检查act13side_ex07 commerce_1K因为有董事的子女参与其中,联合会只能寻求外部援助。13sideActivity_21$ C ,<HIoleta 安抚人群act13side_ex06 kazimierz_1B在阿米娅充满感情的劝说下,事端很快就被消弭。13sideActivity_20 D 0@Lmcgee处理扰民问题act13side_ex05 commerce_1T联合会很满意罗德岛干员对逐魇骑士狂热粉丝扰民行为的处理。13sideActivity_19!E  4DP silverlance维持商场秩序act13side_ex04 kazimierz_1N任务结束后,每位罗德岛干员都获得了限量商品作为谢礼。13sideActivity_18"zF 0@Lmcgee拍摄公益广告act13side_ex03 commerce_1B罗德岛干员拍摄的广告为联合会带来了丰厚回报。13sideActivity_17#NG 4DP silverlance收容醉酒骑士act13side_ex02 kazimierz_1W既然普通治安人员难以应付醉酒骑士,那就请罗德岛外勤干员来。13sideActivity_16$:H,<Hmcgee 捕捉钳兽act13side_ex01 commerce_1W根除钳兽泛滥需要大量资金,而罗德岛的出价比清扫公司低很多。13sideActivity_15d%I8HTIoleta特锦赛闭幕式收尾 act13side_10 kazimierz_1Z出于双方的友好合作,大骑士长希望罗德岛能参加闭幕式收尾工作。13sideActivity_14X&J4DPIoleta布置冠军墙展厅 act13side_10 kazimierz_1K监正会将一些稀缺装饰的制作任务委托给了罗德岛工坊。13sideActivity_138'J 0@L malkiewicz非正式谈话 act13side_09 commerce_1'“我需要你的建议,博士。”13sideActivity_12'K 4DP malkiewicz商业效益预估 act13side_09 commerce_1N联合会希望借助博士的商业嗅觉预估特锦赛后的重点项目。13sideActivity_11(L 4DP silverlance通讯频段检测 act13side_08 kazimierz_1W为了处理窃听问题,罗德岛协助监正会重新调整了加密通讯方式。13sideActivity_10)zM 4DP silverlance逐魇骑士调查 act13side_08 kazimierz_1N交付调查材料后,大骑士长以私人身份向博士表达了感谢。13sideActivity_9*^N0@Lmcgee维持赛场秩序 act13side_07 commerce_1W罗德岛对于处理应急事项颇有心得,而这正是联合会欠缺的部分。13sideActivity_8+FO8HTmcgee零号地块物资押运 act13side_07 commerce_1N在罗德岛的押运下,物资已安全到达零号地块的指定区域。13sideActivity_7t,.P0@Lgravel紧急秩序维护 act13side_06 kazimierz_1]停电加大了监正会的治安压力,罗德岛在力所能及的范围给予了援助。13sideActivity_6d-Q4DPjewell与企业高层会晤 act13side_05 commerce_1W在取得初步信任后,联合会开始安排一些骨干企业与罗德岛对接。13sideActivity_5P. R$4@gravel赴宴 act13side_04 kazimierz_1Z联合会主办的宴席上也有监正会成员出席,他们与博士达成了共识。13sideActivity_40/R0@Ljewell参加电话会议 act13side_03 commerce_1Z在前期的电话会议中,博士的敏锐思维令联合会与会人员印象深刻。13sideActivity_30S4DPgravel感染者遗体善后 act13side_02 kazimierz_1T博士指导了对死亡感染者骑士的遗体善后工作。无人遭受感染。13sideActivity_21T,<Hjewell观赏开幕式 act13side_01 commerce_1Z在特锦赛开幕式上,博士给初次见面的联合会人员留下了个好印象。13sideActivity_11Ta Tl(,2 act13side_s02L2 act13side_s01无胄盟特殊区块无act13side_hidden01-$t l  d \  T L D<4,|$tld \`3@l3(31053r_3_15r_3_153@3(J31043r_3_14r_3_144@4(31033r_3_13r_3_13\4@h4(31023r_3_12r_3_124@4(F31013r_3_11r_3_115@5(30103r_3_10r_3_10X5@d5(30093r_3_9r_3_95@5(B30083r_3_8r_3_86@ 6(30073r_3_7r_3_7T6@`6(30063r_3_6r_3_66@6(>30053r_3_5r_3_56@7(30043r_3_4r_3_4P7@\7(30033r_3_3r_3_37@7(:30023r_3_2r_3_27@8(30013r_3_1r_3_1L8@X8(31053r_2_15r_2_158@8(631043r_2_14r_2_148@9(31033r_2_13r_2_13H9@T9(ސ31023r_2_12r_2_129@9(231013r_2_11r_2_119@9(30103r_2_10r_2_10D:@P:(ڑ30093r_2_9r_2_9:@:(.30083r_2_8r_2_8:@:(30073r_2_7r_2_7@;@L;(֒30063r_2_6r_2_6;@;(*30053r_2_5r_2_5;@;(~30043r_2_4r_2_4<<@H<(ғ30033r_2_3r_2_3<@<(&30023r_2_2r_2_2<@<(z30013r_2_1r_2_18=@D=(Δ31053r_1_15r_1_15=@=("31043r_1_14r_1_14=@=(v31033r_1_13r_1_134>@@>(ʕ31023r_1_12r_1_12>@>(31013r_1_11r_1_11>@>(r30103r_1_10r_1_100?@! $<l 8CompleteStageConditionact13side_token_model`T< 1killedenemy_1184_cadkgt_3 act13side_s0328追查烛骑士 act13side_s0313sideDailyActivity_33=2星或以上通关NL-S-3,并且击败烛骑士薇薇安娜?  $<l8CompleteStageCondition act13side_token_model`T< 1killedenemy_1185_nmekgt_3 act13side_s0228追查逐魇骑士 act13side_s0213sideDailyActivity_32C2星或以上通关NL-S-2,并且击败“最后的怯薛”拓拉0A $<l9CompleteStageConditionact13side_token_model`T< 0killedenemy_1106_byokai act13side_s0139确保航道通畅 act13side_s0113sideDailyActivity_31=3星通关NL-S-1,并且不击败任何斗志昂扬无人机B $<l9CompleteStageConditionact13side_token_model\P8 1killedtrap_001_crate act13side_s0539 基地维护 act13side_s0513sideDailyActivity_3053星通关NL-S-5,并且至多被击破1个障碍物D $<l9CompleteStageConditionr act13side_token_modelh\D(0 bldkgt_devourenemy_1186_bldbld act13side_s0439追查血骑士 act13side_s0413sideDailyActivity_29=3星通关NL-S-4,并且血骑士不吸收任何凝血之刃E $<l9CompleteStageCondition act13side_token_modelh\D(0 neonlamp_usetrap_048_neonlamp act13side_s0339隐秘行动训练 act13side_s0313sideDailyActivity_28.3星通关NL-S-3,并且不使用城市霓虹 G $<l(9CompleteStageConditionf act13side_token_model|pX(0 nmekgt_skill'enemy_1185_nmekgt_2^enemy_1185_nmekgt_3 act13side_s0239 抗压测试 act13side_s0213sideDailyActivity_27F3星通关NL-S-2,并且梦魇追随者及拓拉不释放恐惧凝集H $<l 8CompleteStageConditionact13side_token_model`T< 3killedenemy_1106_byokai act13side_s0138设立禁飞区 act13side_s0113sideDailyActivity_26>3星通关NL-S-1,并且击败至少3架斗志昂扬无人机 J $<l9CompleteStageConditionzact13side_token_modelh\D(0 bldkgt_devourenemy_1186_bldbldact13side_ex0839 挑战冠军act13side_ex0813sideDailyActivity_25>3星通关NL-EX-8,并且血骑士不吸收任何凝血之刃K $<l8CompleteStageConditionact13side_token_modelh\D(2 neonlamp_usetrap_048_neonlampact13side_ex0738 宣传浪潮act13side_ex0713sideDailyActivity_2463星通关NL-EX-7,并且使用城市霓虹至少2次M $<l9CompleteStageConditionract13side_token_modelh\D(0 nmekgt_skillenemy_1185_nmekgt_2act13side_ex0639 自我约束act13side_ex0613sideDailyActivity_23>3星通关NL-EX-6,并且梦魇追随者不释放恐惧凝集N $<l9CompleteStageConditionact13side_token_modelh\D(0 nmekgt_skillenemy_1185_nmekgt_2act13side_ex0539安神饮料推广act13side_ex0513sideDailyActivity_22>3星通关NL-EX-5,并且梦魇追随者不释放恐惧凝集P $<l9CompleteStageConditionvact13side_token_model\P8 1borntrap_049_candleact13side_ex0439 自我检讨act13side_ex0413sideDailyActivity_2163星通关NL-EX-4,并且至多使用1次骑士之徽Q $<l9CompleteStageConditionact13side_token_model\P8 1borntrap_049_candleact13side_ex0339 受限荣耀act13side_ex0313sideDailyActivity_2063星通关NL-EX-3,并且至多使用1次骑士之徽R $<l9CompleteStageConditionN act13side_token_modelh\D(0 neonlamp_usetrap_048_neonlampact13side_ex0239 节电倡议act13side_ex0213sideDailyActivity_19/3星通关NL-EX-2,并且不使用城市霓虹dT $<l8CompleteStageCondition act13side_token_modelh\D(6 neonlamp_usetrap_048_neonlampact13side_ex0138不夜城计划act13side_ex0113sideDailyActivity_1863星通关NL-EX-1,并且至少使用城市霓虹6次,@ 89CompleteStageConditionh\D(0 bldkgt_devourenemy_1186_bldbld act13side_1039血骑士技艺研究 act13side_1013sideDailyActivity_17<3星通关NL-10,并且血骑士不吸收任何凝血之刃|A 88CompleteStageCondition`T< 1killedenemy_1524_bldkgt act13side_1028与血骑士切磋 act13side_1013sideDailyActivity_16B2星或以上通关NL-10,并且击败血骑士狄开俄波利斯B 88CompleteStageCondition`T< 3killedenemy_1185_nmekgt act13side_0928遏制狂热粉丝 act13side_0913sideDailyActivity_15?2星或以上通关NL-9,并且击败至少3名梦魇效仿者D 88CompleteStageCondition`T< 1killedenemy_1185_nmekgt_3 act13side_0828控制逐魇骑士 act13side_0813sideDailyActivity_14A2星或以上通关NL-8,并且击败“最后的怯薛”拓拉PE  88CompleteStageCondition`T< 3killedenemy_1181_napkgt act13side_0728退役骑士关系维护 act13side_0713sideDailyActivity_13?2星或以上通关NL-7,并且至少击败3名骑士游荡者F  89CompleteStageCondition\P8 0borntrap_049_candle act13side_0639夜视能力训练 act13side_0613sideDailyActivity_12*3星通关NL-6,并且不使用骑士之徽G  812CompleteStageConditionPD,char_496_wildmn^char_420_flamtl act13side_06312关键人物护卫 act13side_0613sideDailyActivity_1103星通关NL-6,并且野鬃和索娜不被击败H  88CompleteStageConditionthP 2killed'enemy_1182_flasrt_3^enemy_1183_mlasrt_3 act13side_0528无胄盟能力评估 act13side_0513sideDailyActivity_10J2星或以上通关NL-5,并且击败青金,莫尼克及青金,罗伊XJ  88CompleteStageCondition`T< 1killedenemy_1184_cadkgt_3 act13side_0428与烛骑士切磋 act13side_0413sideDailyActivity_9;2星或以上通关NL-4,并且击败烛骑士薇薇安娜K 88CompleteStageConditionh\D(3 neonlamp_usetrap_048_neonlamp act13side_0438 定期维护 act13side_0413sideDailyActivity_833星通关NL-4,并且至少使用城市霓虹3次L 88CompleteStageConditionh\D(1 neonlamp_usetrap_048_neonlamp act13side_0338 广告更换 act13side_0313sideDailyActivity_733星通关NL-3,并且至少使用城市霓虹1次N 88CompleteStageConditionh\D(1 neonlamp_usetrap_048_neonlamp act13side_0238 灯光修缮 act13side_0213sideDailyActivity_633星通关NL-2,并且至少使用城市霓虹1次LO 88CompleteStageCondition`T< 6killedenemy_1178_dscorp act13side_0228下水道清扫 act13side_0213sideDailyActivity_5<2星或以上通关NL-2,并且至少击败6只暗潮钳兽P 88CompleteStageCondition`T< 5killedenemy_1180_aruass act13side_0228 巡视街道 act13side_0213sideDailyActivity_4?2星或以上通关NL-2,并且至少击败5名无胄盟刺客Q 88CompleteStageConditionh\D(1 neonlamp_usetrap_048_neonlamp act13side_0138 点亮夜空 act13side_0113sideDailyActivity_3-3星通关NL-1,并且使用城市霓虹1次S 88CompleteStageCondition`T< 3killedenemy_1178_dscorp act13side_0128 钳兽训练 act13side_0113sideDailyActivity_2<2星或以上通关NL-1,并且至少击败3只暗潮钳兽DT 88CompleteStageCondition`T< 1killedenemy_1179_aruarw act13side_0128 弩手培训 act13side_0113sideDailyActivity_1?2星或以上通关NL-1,并且至少击败1名无胄盟弩手0( ,$ a l act13side_01D4$尊敬欣赏友好中立冷漠dD$dD$31053.31043J31033f31023310133010330093300833007330063*30053F30043b30033~3002330013-HXp @`  0 P p L l<Tdt,TtuL B A armorlessact13side_file_4act13side_file_4dvLvB B armorlessact13side_file_3act13side_file_3vLB Acommerceact13side_file_2act13side_file_2:30033r_3_3r_3_3@(:30023r_3_2r_3_2P@\(:30013r_3_1r_3_1@(:;31053r_2_15r_2_15@(;31043r_2_14r_2_14L@X(;31033r_2_13r_2_13@(6<31023r_2_12r_2_12@(<31013r_2_11r_2_11H@T(<30103r_2_10r_2_10@(2=30093r_2_9r_2_9@(=30083r_2_8r_2_8D@P(=30073r_2_7r_2_7@(.>30063r_2_6r_2_6@(>30053r_2_5r_2_5@@L(>30043r_2_4r_2_4@(*?30033r_2_3r_2_3@(~?30023r_2_2r_2_2<@H(?30013r_2_1r_2_1@(&@31053r_1_15r_1_15@(z@31043r_1_14r_1_148@D(@31033r_1_13r_1_13@("A31023r_1_12r_1_12@(vA31013r_1_11r_1_114@@(A30103r_1_10r_1_10@(B30093r_1_9r_1_9@(rB30083r_1_8r_1_80@<(B30073r_1_7r_1_7@(C30063r_1_6r_1_6@(nC30053r_1_5r_1_5,@8(C30043r_1_4r_1_4@(D30033r_1_3r_1_3@(jD30023r_1_2r_1_2(@4(D30013r_1_1r_1_1#/`.$-+*\)(&%,$#! 4L8P<4   # $<p $8CompleteStageConditionact13side_token_model_rep_1thP 2killed'enemy_1182_flasrt_3^enemy_1183_mlasrt_3 act13side_s0528 内部监查 act13side_s0513sreDailyActivity_35L2星或以上通关NL-S-5,并且击败青金,莫尼克及青金,罗伊8" $<p13CompleteStageConditionact13side_token_model_rep_1L@(1char_496_wildmn act13side_s04313 身份伪装 act13side_s0413sreDailyActivity_3473星通关NL-S-4,并且部署非助战的野鬃上阵! $<p8CompleteStageConditionact13side_token_model_rep_1`T< 1killedenemy_1184_cadkgt_3 act13side_s0328追查烛骑士 act13side_s0313sreDailyActivity_33=2星或以上通关NL-S-3,并且击败烛骑士薇薇安娜  $<p8CompleteStageConditionnact13side_token_model_rep_1`T< 1killedenemy_1185_nmekgt_3 act13side_s0228追查逐魇骑士 act13side_s0213sreDailyActivity_32C2星或以上通关NL-S-2,并且击败“最后的怯薛”拓拉 $<p9CompleteStageConditionact13side_token_model_rep_1`T< 0killedenemy_1106_byokai act13side_s0139确保航道通畅 act13side_s0113sreDailyActivity_31=3星通关NL-S-1,并且不击败任何斗志昂扬无人机 $<p 9CompleteStageConditionract13side_token_model_rep_1\P8 1killedtrap_001_crate act13side_s0539 基地维护 act13side_s0513sreDailyActivity_3053星通关NL-S-5,并且至多被击破1个障碍物 $<p9CompleteStageConditionact13side_token_model_rep_1h\D(0 bldkgt_devourenemy_1186_bldbld act13side_s0439追查血骑士 act13side_s0413sreDailyActivity_29=3星通关NL-S-4,并且血骑士不吸收任何凝血之刃  $<p9CompleteStageConditionfact13side_token_model_rep_1h\D(0 neonlamp_usetrap_048_neonlamp act13side_s0339隐秘行动训练 act13side_s0313sreDailyActivity_28.3星通关NL-S-3,并且不使用城市霓虹 $<p,9CompleteStageCondition޷act13side_token_model_rep_1|pX(0 nmekgt_skill'enemy_1185_nmekgt_2^enemy_1185_nmekgt_3 act13side_s0239 抗压测试 act13side_s0213sreDailyActivity_27F3星通关NL-S-2,并且梦魇追随者及拓拉不释放恐惧凝集$ $<p8CompleteStageCondition~act13side_token_model_rep_1`T< 3killedenemy_1106_byokai act13side_s0138设立禁飞区 act13side_s0113sreDailyActivity_26>3星通关NL-S-1,并且击败至少3架斗志昂扬无人机 $<p9CompleteStageConditionact13side_token_model_rep_1h\D(0 bldkgt_devourenemy_1186_bldbldact13side_ex0839 挑战冠军act13side_ex0813sreDailyActivity_25>3星通关NL-EX-8,并且血骑士不吸收任何凝血之刃$ $<p8CompleteStageCondition~act13side_token_model_rep_1h\D(2 neonlamp_usetrap_048_neonlampact13side_ex0738 宣传浪潮act13side_ex0713sreDailyActivity_2463星通关NL-EX-7,并且使用城市霓虹至少2次 $<p9CompleteStageConditionact13side_token_model_rep_1h\D(0 nmekgt_skillenemy_1185_nmekgt_2act13side_ex0639 自我约束act13side_ex0613sreDailyActivity_23>3星通关NL-EX-6,并且梦魇追随者不释放恐惧凝集$ $<p9CompleteStageCondition~act13side_token_model_rep_1h\D(0 nmekgt_skillenemy_1185_nmekgt_2act13side_ex0539安神饮料推广act13side_ex0513sreDailyActivity_22>3星通关NL-EX-5,并且梦魇追随者不释放恐惧凝集 $<p 9CompleteStageConditionact13side_token_model_rep_1\P8 1borntrap_049_candleact13side_ex0439 自我检讨act13side_ex0413sreDailyActivity_2163星通关NL-EX-4,并且至多使用1次骑士之徽 $<p 9CompleteStageConditionvact13side_token_model_rep_1\P8 1borntrap_049_candleact13side_ex0339 受限荣耀act13side_ex0313sreDailyActivity_2063星通关NL-EX-3,并且至多使用1次骑士之徽 $<p9CompleteStageCondition act13side_token_model_rep_1h\D(0 neonlamp_usetrap_048_neonlampact13side_ex0239 节电倡议act13side_ex0213sreDailyActivity_19/3星通关NL-EX-2,并且不使用城市霓虹,$(   $<p8CompleteStageConditionv act13side_token_model_rep_1h\D(6 neonlamp_usetrap_048_neonlampact13side_ex0138不夜城计划act13side_ex0113sreDailyActivity_1863星通关NL-EX-1,并且至少使用城市霓虹6次 89CompleteStageConditionh\D(0 bldkgt_devourenemy_1186_bldbld act13side_1039血骑士技艺研究 act13side_1013sreDailyActivity_17<3星通关NL-10,并且血骑士不吸收任何凝血之刃8 88CompleteStageCondition`T< 1killedenemy_1524_bldkgt act13side_1028与血骑士切磋 act13side_1013sreDailyActivity_16B2星或以上通关NL-10,并且击败血骑士狄开俄波利斯 88CompleteStageCondition`T< 3killedenemy_1185_nmekgt act13side_0928遏制狂热粉丝 act13side_0913sreDailyActivity_15?2星或以上通关NL-9,并且击败至少3名梦魇效仿者 88CompleteStageCondition`T< 1killedenemy_1185_nmekgt_3 act13side_0828控制逐魇骑士 act13side_0813sreDailyActivity_14A2星或以上通关NL-8,并且击败“最后的怯薛”拓拉  88CompleteStageCondition`T< 3killedenemy_1181_napkgt act13side_0728退役骑士关系维护 act13side_0713sreDailyActivity_13?2星或以上通关NL-7,并且至少击败3名骑士游荡者X  89CompleteStageCondition\P8 0borntrap_049_candle act13side_0639夜视能力训练 act13side_0613sreDailyActivity_12*3星通关NL-6,并且不使用骑士之徽  812CompleteStageConditionPD,char_496_wildmn^char_420_flamtl act13side_06312关键人物护卫 act13side_0613sreDailyActivity_1103星通关NL-6,并且野鬃和索娜不被击败  88CompleteStageConditionthP 2killed'enemy_1182_flasrt_3^enemy_1183_mlasrt_3 act13side_0528无胄盟能力评估 act13side_0513sreDailyActivity_10J2星或以上通关NL-5,并且击败青金,莫尼克及青金,罗伊  88CompleteStageCondition`T< 1killedenemy_1184_cadkgt_3 act13side_0428与烛骑士切磋 act13side_0413sreDailyActivity_9;2星或以上通关NL-4,并且击败烛骑士薇薇安娜T 88CompleteStageConditionh\D(3 neonlamp_usetrap_048_neonlamp act13side_0438 定期维护 act13side_0413sreDailyActivity_833星通关NL-4,并且至少使用城市霓虹3次 88CompleteStageConditionh\D(1 neonlamp_usetrap_048_neonlamp act13side_0338 广告更换 act13side_0313sreDailyActivity_733星通关NL-3,并且至少使用城市霓虹1次 88CompleteStageConditionh\D(1 neonlamp_usetrap_048_neonlamp act13side_0238 灯光修缮 act13side_0213sreDailyActivity_633星通关NL-2,并且至少使用城市霓虹1次 88CompleteStageCondition`T< 6killedenemy_1178_dscorp act13side_0228下水道清扫 act13side_0213sreDailyActivity_5<2星或以上通关NL-2,并且至少击败6只暗潮钳兽H 88CompleteStageCondition`T< 5killedenemy_1180_aruass act13side_0228 巡视街道 act13side_0213sreDailyActivity_4?2星或以上通关NL-2,并且至少击败5名无胄盟刺客 88CompleteStageConditionh\D(1 neonlamp_usetrap_048_neonlamp act13side_0138 点亮夜空 act13side_0113sreDailyActivity_3-3星通关NL-1,并且使用城市霓虹1次 88CompleteStageCondition`T< 3killedenemy_1178_dscorp act13side_0128 钳兽训练 act13side_0113sreDailyActivity_2<2星或以上通关NL-1,并且至少击败3只暗潮钳兽( $  88CompleteStageCondition`T< 1killedenemy_1179_aruarw act13side_0128 弩手培训 act13side_0113sreDailyActivity_1?2星或以上通关NL-1,并且至少击败1名无胄盟弩手,$( ,c l act13side_01D4$尊敬欣赏友好中立冷漠dD$dD$v31053w31043w31033:w31023Vw31013rw30103w30093w30083w30073w30063w30053x300436x30033Rx30023nx30013-XXp @`  0 P p L l<Tdt,Tt!L A armorlessact13side_file_4act13side_file_48"LJ B armorlessact13side_file_3act13side_file_3"L Acommerceact13side_file_2act13side_file_2#L" Bcommerceact13side_file_1act13side_file_1|#H S kazimierzact13side_avg_3act13side_avg_3#H Scommerceact13side_avg_2act13side_avg_2D$HV S armorlessact13side_avg_1act13side_avg_1$T $PASS act13side_10act13side_pic_15act13side_pic_15%T. $PASS act13side_10act13side_pic_14act13side_pic_14%T $PASS act13side_10act13side_pic_13act13side_pic_13&T $PLAYED act13side_09act13side_pic_11act13side_pic_11x&T $PASS act13side_08act13side_pic_12act13side_pic_12&T $PLAYEDact13side_st03act13side_pic_10act13side_pic_10`'Pr $PLAYEDact13side_st03act13side_pic_9act13side_pic_9'P $PASS act13side_06act13side_pic_8act13side_pic_88(PJ $PLAYED act13side_06act13side_pic_7act13side_pic_7(P $PLAYED act13side_05act13side_pic_6act13side_pic_6)P" $PLAYEDact13side_st02act13side_pic_5act13side_pic_5|)P $PLAYEDact13side_st02act13side_pic_4act13side_pic_4)P $PLAYEDact13side_st02act13side_pic_3act13side_pic_3T*Pf $PLAYEDact13side_st02act13side_pic_2act13side_pic_2*P $PASS act13side_04act13side_pic_1act13side_pic_1,+$8+act13side_pic_0act13side_pic_0l+L~ A kazimierzact13side_news_18act13side_news_18+L A kazimierzact13side_news_17act13side_news_17D,LV A kazimierzact13side_news_16act13side_news_16,L A kazimierzact13side_news_15act13side_news_15-L. C armorlessact13side_news_14act13side_news_14-L Acommerceact13side_news_13act13side_news_13-L Acommerceact13side_news_12act13side_news_12`.Lr B kazimierzact13side_news_11act13side_news_11.L B kazimierzact13side_news_10act13side_news_108/LJ B kazimierzact13side_news_9act13side_news_9/L C armorlessact13side_news_8act13side_news_80L" Bcommerceact13side_news_7act13side_news_7|0L C kazimierzact13side_news_6act13side_news_60L C kazimierzact13side_news_5act13side_news_5T1Lf C kazimierzact13side_news_4act13side_news_41L Ccommerceact13side_news_3act13side_news_3,2L> Ccommerceact13side_news_2act13side_news_22L Ccommerceact13side_news_1act13side_news_13T $PASS act13side_10music_act13side_3music_act13side_3x3T $PASS act13side_01music_act13side_2music_act13side_2d  $PASSact13side_tr01music_act13side_1music_act13side_1p4(|4music_act13side_0music_act13side_0act13sre443 %43@Ract12side_zone3 尚未解锁act12side_zone2&完成[极限铁人大奖赛]后解锁act12side_zone1 尚未解锁  5不知不觉,两位都已经收集了这么多了。我准备了一点小小的礼物,希望能为两位的收集之旅提供一些帮助。6J两位,说真的,你们真该合伙开一家收藏品店。要是哪天真有这个想法了请务必告诉我,我把我的店都卖了来入股。饶了我吧,林小姐,我已经把我另一家店的仓库腾出来存放你们的战利品了......好吧,我还有三家店的仓库可以用,两位高兴就好。陈小姐,要是让一些收藏家看到你们现在的收藏,他们可能会疯掉。哦,不过更有可能的是,这些东西从明天起就不再有收藏价值了。8\林小姐,你已经自己建立了处理这些的渠道对吧?不愧是那位鼠王之女......嗯?你父亲在这边可有不少粉丝。J收获颇丰啊,陈小姐。嗯?为什么有这么多莱塔尼亚和哥伦比亚背景的企业?因为坎黛拉女士并不在乎这些。i两位,难道说你们是那种只要是自己的东西,即使没用也不愿意扔掉的类型吗?:Dr不得不说,两位分工合作的成果还不错......啊,当我没说,这只是凑巧,没错,凑巧。不愧是林小姐,这就弄到了不少。看起来林小姐对酒比较感兴趣?看起来,林小姐你比我想象的还要适合这座城市。进展不错啊,陈小姐。如果你对酒不感兴趣,那咖啡也是个不错的方向。多索雷斯的酒和咖啡是最有名的。<(l理论上我应该完全无偿为两位提供所有服务......但愿坎黛拉女士不会因此怪罪我。 回收后的标志物去向?放心,这座城市里有许多它们的收集者,这些人十分乐意为这些东西付钱。两位,不要小看我给你们准备的约翰老妈代金券,在约翰老妈,你能买到几乎所有你需要的东西。Lp>Tj,4(摄于海滨大道边pic_05星熊硬把陈拉到镜头前合影。 在这次搜查行动后,陈在多索雷斯的调查以及她的假期也告一段落。她一直在思考这座城市的事,她还没得出答案,但她似乎有了一个方向。 mileStone_32 act12side_s04pic_050@t{8@$摄于罗德岛办事处剪彩仪式pic_06陈的行动让坎黛拉市长对罗德岛也高看一眼,办事处的建立被许可,并且将会得到市政府的支持。 陈对于这件事始终有些哭笑不得。 mileStone_29pic_06\A@08摄于黄金海岸大道上pic_04本次度假诗怀雅最满意的一张照片。 在四人汇合后,星熊和诗怀雅也加入了陈在多索雷斯的办案行动中。至于林雨霞为什么也在,看她的表情就知道了。 mileStone_23 act12side_s03pic_04B<R,4摄于A.H.C.酒吧前pic_02当日多索雷斯日报娱乐版块头条。 陈顺着线索查到了A.H.C.酒吧,却正好撞上林雨霞也在场。她承认林雨霞的方法更加直接有效,但她依然不认为她正确。 mileStone_17 act12side_s02pic_02D8D4<!摄于多索雷斯防卫精品前pic_03从龙舌兰的行李中偶然掉落。 似乎是他的朋友在协助他关停自己的武器店时拍下。大奖赛已经结束,他失去了工作、地位乃至居所,但他脸上反而轻松了一些。 mileStone_11pic_03LE408摄于约翰老妈商场前pic_01由一名恰好路过的记者拍下。 陈一直以为抢先她解决这桩案子是多索雷斯本地的同道中人,直到比赛结束两天后在报纸上偶然看到了这张照片。 mileStone_05 act12side_s01pic_01,x$|(48<T \  \ T  |@h(X,HGp Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1 一网打尽12sideActivity_44Gp Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1包围安全屋12sideActivity_43hHp Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1 各个击破12sideActivity_42Ht2 Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1截断对方增援12sideActivity_41I Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1捣毁对方窝藏武器地点12sideActivity_40,Jtf Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1锁定对方位置12sideActivity_39Jp Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1 按兵不动12sideActivity_38PKx Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1找到对方安全屋12sideActivity_37K" Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1查到对方窝藏武器地点12sideActivity_36L| Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1摸清对方进城方式12sideActivity_35$Mt^ Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1确认对方规模12sideActivity_34M| Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1追踪潘乔残党踪迹12sideActivity_33TNt Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1共同制定计划12sideActivity_32N" Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1确认对方想要再度恐袭12sideActivity_31O| Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1发现潘乔残党踪迹12sideActivity_30$Pp^ Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1 遭遇刺杀12sideActivity_29P P act12side_s041尝试解锁[暗流涌动]中\n特别调查DH-S-4打击经济犯罪12sideActivity_28TQ P act12side_s031尝试解锁[暗流涌动]中\n特别调查DH-S-3在图书馆了解历史12sideActivity_27Q6 P act12side_s021尝试解锁[暗流涌动]中\n特别调查DH-S-2与林雨霞模拟演习12sideActivity_26R P act12side_s011尝试解锁[暗流涌动]中\n特别调查DH-S-1与诗怀雅在警察局开课12sideActivity_25PS0抓获外来犯罪团伙12sideActivity_24S4调查外来犯罪团伙线索12sideActivity_23S0@帮诗怀雅找到钱包12sideActivity_22DT,帮星熊收拾残局12sideActivity_21T0ܸ与星熊在警察局开课12sideActivity_20T0,锻炼水上行动能力12sideActivity_190U0|兼职一日沙滩救生员12sideActivity_18U(̹拯救落水儿童12sideActivity_17U$采购伴手礼12sideActivity_16 V0X在当地警察局开会12sideActivity_15\V0协助打捞游轮残骸12sideActivity_14V0反思与潘乔的战斗12sideActivity_13V0H解决一起邻里纠纷12sideActivity_12LW0说服轻生者放弃跳海12sideActivity_11W0在湾岸区周边踩点12sideActivity_10W08制止一起恶意伤人12sideActivity_9act12side_token_key04 ?re_mileStone_31'4001h<re_mileStone_30(#40019re_mileStone_29*char_298_susuro@summer#66re_mileStone_283 charm_coin_4`3re_mileStone_27300730re_mileStone_26furni_dropS018_octopus_01-re_mileStone_25z30073L*re_mileStone_24@4001 're_mileStone_23act12side_token_key03 $re_mileStone_223 charm_coin_4,!re_mileStone_213303pre_mileStone_2030073re_mileStone_19Zp4001re_mileStone_1830044re_mileStone_17act12side_token_key02re_mileStone_16:3 charm_coin_4re_mileStone_153303$re_mileStone_142004h re_mileStone_1330073 re_mileStone_12R4001V re_mileStone_11char_486_takila@ re_mileStone_103 charm_coin_4 re_mileStone_0923302re_mileStone_08v32001re_mileStone_0730073Xre_mileStone_064001re_mileStone_05Ract12side_token_key01re_mileStone_043 charm_coin_4Lre_mileStone_0330073re_mileStone_0263 trap_oxygen_1re_mileStone_013melee_ep_recovery_14, 0( $b$8HX act12side_09通关关卡DH-9act12side_mo01act12side_tr01 level_cost_1act12sre"H` Bh<0Hact1switch_reward_200Wact1switch_reward_50WxLk200T,&V2004JzP4001 ]!furni_act39d7_spaceWorkstation_01<!furni_act39d7_spaceWorkstation_01!furni_act39d7_spaceWorkstation_01act1switch_reward_200Wact1switch_reward_200W8l50T,20033401^furni_act39d7_rocket_01 0bfurni_act39d7_rocket_01furni_act39d7_rocket_01act1switch_reward_50Wact1switch_reward_50WxD$ 2004&P4001B!furni_act39d7_spaceWorkstation_01act1switch_reward_200W xD$20033401furni_act39d7_rocket_01act1switch_reward_50W8,活动时间:6月29日16:00-7月13日03:59全平台PV播放量达到特定值即可解锁对应奖励 全平台PV播放量达到500,000次可解锁家具-航天模型板件 全平台PV播放量达到2,000,000次可解锁家具-“天外引航” act1switch hD0act2switch_reward_200Wact2switch_reward_50WphDHq200T,2004BP4001bjfurni_act42d0_window_01 4Lfurni_act42d0_window_01furni_act42d0_window_01胡杨覆沙窗台act2switch_reward_200Wact2switch_reward_200WФHr50T,V2003z3401Pdfurni_act42d0_books_01 4Lfurni_act42d0_books_01furni_act42d0_books_01流石滩立体书堆act2switch_reward_50Wact2switch_reward_50WHxD$2004P4001furni_act42d0_window_01act2switch_reward_200WxD$v20033401furni_act42d0_books_01act2switch_reward_50W 4+活动时间:9月5日16:00-9月12日03:59全平台PV播放量达到特定值即可解锁对应奖励 全平台PV播放量达到500,000次可解锁家具-流石滩立体书堆 全平台PV播放量达到2,000,000次可解锁家具-胡杨覆沙窗台 act2switchhD0بact2switch_reward_200WNact2switch_reward_50Wx0Lw200T,2004 P4001h2furni_sanrio_cinnamoroll_01Z 8Tzfurni_sanrio_cinnamoroll_01furni_sanrio_cinnamoroll_01飞天肉桂卷act2switch_reward_200Wact2switch_reward_200W@x50T,&V2003Jz3401 jfurni_sanrio_melody_01 4Lfurni_sanrio_melody_01furni_sanrio_melody_01田园小沙发act2switch_reward_50Wact2switch_reward_50W|D$2004P4001furni_sanrio_cinnamoroll_01act2switch_reward_200WxD$B2003^3401zfurni_sanrio_melody_01act2switch_reward_50W4+活动时间:6月20日16:00-7月4日03:59全平台PV播放量达到特定值即可解锁对应奖励 全平台PV播放量达到500,000次可解锁家具-田园小沙发 全平台PV播放量达到2,000,000次可解锁家具-飞天肉桂卷 act3switchhhT0act4switch_reward_200Wact4switch_reward_50WtH|200T,v2004P4001pnfurni_act57d4_amyViolin_01 8T:furni_act57d4_amyViolin_01furni_act57d4_amyViolin_01星云-1act4switch_reward_200Wact4switch_reward_200W\T<~$50T,200363401o^furni_act57d4_amyCake_01 8Tfurni_act57d4_amyCake_01furni_act57d4_amyCake_01小星盘兔兔蛋糕act4switch_reward_50Wact4switch_reward_50W|D$r 2004 P4001 furni_act57d4_amyViolin_01act4switch_reward_200W|D$ 2003. 3401J furni_act57d4_amyCake_01act4switch_reward_50W`D:活动时间:2024年12月23日20:30-2025年1月2日03:59全平台PV播放量达到特定值即可解锁对应奖励 全平台PV播放量达到500,000次可解锁家具-小星盘兔兔蛋糕 全平台PV播放量达到2,000,000次可解锁家具-星云-1 act4switchLvh(0|act5switch_reward_200Wact5switch_reward_50W<Դ200T,Z 2004~ P4001Tt furni_sanrio_s2_pochacco_01N act5switch_reward_200W心动小冰箱act5switch_reward_200Wact5switch_reward_200W`050T, 2003 3401ufurni_sanrio_cinnamoroll_01uJfurni_sanrio_melody_01FP act5switch_reward_50W!田园小沙发、飞天肉桂卷act5switch_reward_50Wact5switch_reward_50W|D$*2004FP4001bfurni_sanrio_s2_pochacco_01act5switch_reward_200W8xD$20033401furni_sanrio_cinnamoroll_016furni_sanrio_melody_01act5switch_reward_50WH8.活动时间:10月21日16:00-11月11日03:59全平台PV播放量达到特定值即可解锁对应奖励 达到500,000次可解锁家具-田园小沙发、飞天肉桂卷 达到2,000,000次可解锁家具-心动小冰箱 act5switch>hT0Dact7switch_reward_200Wact7switch_reward_50W\|,200T,"R2004FvP4001zfurni_act68d4_woodenHorse_01 <Tfurni_act68d4_woodenHorse_01act7switch_reward_200W“星光车轮”蛋糕act7switch_reward_200Wact7switch_reward_200W@50T,20033401{randomMaterial_amiyaB 4LbrandomMaterial_amiyaact7switch_reward_50W兔兔礼品盒act7switch_reward_50Wact7switch_reward_50WD$2004:P4001Vfurni_act68d4_woodenHorse_01act7switch_reward_200W0xD$20033401randomMaterial_amiyaact7switch_reward_50W #D:活动时间:2025年12月23日20:30-2026年1月2日03:59全平台PV播放量达到特定值即可解锁对应奖励 达到500,000次可解锁兔兔礼品盒*2 达到2,000,000次可解锁家具-“星光车轮”蛋糕 act7switch| hP0act8switch_reward_200W act8switch_reward_50WtlHL200T, "2004 FP4001nfurni_rilakkuma_fourChar_01 8Pfurni_rilakkuma_fourChar_01act8switch_reward_200W柔软玩偶堆act8switch_reward_200Wact8switch_reward_200WP 50T,^20033401Xfurni_rilakkuma_sofa_01  4L.furni_rilakkuma_sofa_01act8switch_reward_50W懒懒的沙发act8switch_reward_50Wact8switch_reward_50WX|D$2004P4001"furni_rilakkuma_fourChar_01act8switch_reward_200WxD$20033401furni_rilakkuma_sofa_01act8switch_reward_50W(D9活动时间:2026年1月16日16:00-2026年2月6日03:59全平台PV播放量达到特定值即可解锁对应奖励 达到500,000次可解锁家具-懒懒的沙发 达到2,000,000次可解锁家具-柔软玩偶堆 act8switch)@h?i(,X act1recruit_1*可获得5★干员<活动期间必定出现资深干员标签(仅限一次)$   0@DH11月1日版本更新后 act1recruit_2B活动期间必定出现高级资深干员标签(仅限一次) act1recruith<, (084 i?1i(,X act2recruit_1*可获得6★干员B活动期间必定出现高级资深干员标签(仅限一次) act2recruitDT0$ ,( C.d?H@d\  $,通关12-1自动生效+50%st_12-01v(04通关10-1自动生效+30%st_10-01main_12act1mainbuff_main_12_step_2act1mainbuff_step_2act1mainbuff_char_banner_2>当期干员信赖获取额外提升50%,  ($@^dC.d X EP12开启后解锁额外效率 (04通关10-1自动生效+30%st_10-01act1mainbuff_main_12_step_1act1mainbuff_step_1act1mainbuff_char_banner_1>当期干员信赖获取额外提升50% Zmain_11dL4act1mainbuff_10act1mainbuff_9act1mainbuff_8act1mainbuff_7act1mainbuff_6act1mainbuff_group_2act1mainbuff_bind_banner_2act1mainbuff_group_2^main_10dL4act1mainbuff_5act1mainbuff_4act1mainbuff_3act1mainbuff_2act1mainbuff_1act1mainbuff_group_1act1mainbuff_bind_banner_1act1mainbuff_group_1>K活动期间可生效,生效范围:主题曲关卡、资源收集关卡0pNdap_supply_lt_808Ndap_supply_lt_120 act1mainbuff  F\Bp|L4({.?4<)\3PHz2dz?1 STRATEGY M. 妙想天开Mp|L4L>4G>3Hz2 {>1 STRATEGY T. 寸步不让Tp|L4x=4)\3\B?2z1 STRATEGY S. 步步为营S:p|L4 ף44 ף=3Hz?2\z1 STRATEGY C. 降心相从C |@( 8HLPlegend) l4003 惊喜签约46 行业增值4hhD4DHepic* 4003 完美签约363h4DHrare* |4003 成功签约262Xd 8HLPnormal+ @4003 保底签约16 行业增值16(h4DHlegend+ D4003 惊喜签约454 8HLPepic2, 4003 完美签约35 行业增值3$ 8HLPrare, 4003 成功签约25 行业增值2h4DHnormalN- 4003 保底签约1515(xHh$4DHlegend- X4003 惊喜签约444h4DHepicf. 4003 完美签约3438h4DHrare. 4003 成功签约242h4DHnormalV/ ,4003 保底签约14140(P\ 8HLPlegend/ l4003 惊喜签约43 行业增值4h4DHepic0 4003 完美签约333Xd 8HLPrare1 4003 成功签约23 行业增值2h4DHnormal1 4003 保底签约1313h@, 8HLPlegend22 l4003 惊喜签约42 行业增值4$ 8HLPepic2 4003 完美签约32 行业增值3h4DHrareN3 T4003 成功签约222 , 8HLPnormal3 @4003 保底签约12 行业增值12xh4DHlegend~4 X4003 惊喜签约414Ph,4DHepic4 4003 完美签约313h4DHraren5 4003 成功签约212@h4DHnormal5 ,4003 保底签约1111DT<  技能培训66(<   源石制品55t<(   仓储物流44<t 安全顾问33 < 军事工业22X<  生物医药11Ldx& ,<TXkt 喀兰贸易 Karlan Trade8 4003614 0TXnta纽莱堡教师协会"Nulaiteburgh Teachers' Association613 8Ldhrbm雷姆必拓矿业公司RIM Billiton Mining9 4003512 (8<fbm 火源精炼Fireborne Metal511 ,D\`mdl 峯驰物流MountainDash Logistics: 4003410(<@te 陆龟特快Tortoise Express409,D\`bsw 黑钢国际Blacksteel Worldwiden; 4003308(<@dfs 德丰安全Dakfung Security307,@X\ri 雷神工业Raythean IndustriesN< 4003206(DHgsi辉煌盾工业Glorious Shield Industries205((48rg 呼啸守卫 Roar Guards204 ,8PTrl 莱茵生命 Rhine Lab= 4003103,<@tm塔山生物科技Tower Mountains102(@Dkp康尼锡制药Koenig Pharmaceuticals101 #<0DH签约结果概率变量预测备受关注的国际产业合作洽谈会,即将在哥伦比亚纽莱堡市盛大开幕! 届时,来自生物医药、军事工业、安全顾问、仓储物流、源石制品、技能培训六大行业的多家企业将共聚于此,商谈未来合作事宜。目前已有14家企业向罗德岛发出邀请,期待在会上洽谈合作的可能。 博士,为了罗德岛今后的发展,展现您在谈判桌上的实力吧! 签订合作协议的结果分别为:惊喜签约、完美签约、成功签约、保底签约。其中: 惊喜签约的基础价值为600合成玉,完美签约的基础价值为500合成玉,成功签约的基础价值为400合成玉,保底签约的基础价值为300合成玉。 部分签约价值会根据行业当前形势发生改变。 此外,若能与同一行业内的所有企业达成合作协议,即可获得企业赠与的、价值500合成玉的“特别发展赞助”,为行业认定的优质合作伙伴提供长期发展的资金支持! 采用不同的谈判策略可有效影响最终签约的结果,具体如下: 妙想天开:惊喜签约与保底签约的概率提升,完美签约与成功签约的概率下降。 寸步不让:惊喜签约、完美签约与保底签约的概率提升,成功签约的概率下降。 步步为营:惊喜签约与成功签约的概率提升,完美签约与保底签约的概率下降。 降心相从:完美签约与成功签约的概率提升,惊喜签约与保底签约的概率下降。 需要注意的是,即便是采用谈判策略影响概率,也无法保证稳定签订指定类别的合约。机遇往往与风险并存,请博士一定要仔细斟酌哦! 每日仅可洽谈一次,洽谈的每日开放时间为凌晨04:00,敬请注意。NIC 纽莱堡市 act1float$C! \ p|L4{.?4)\3Hz2,z?1 STRATEGY M. 妙想天开Mp|L4L>4G>3Hz2{>1 STRATEGY T. 寸步不让TZp|L4@=4T)\3h\B?2|z1 STRATEGY S. 步步为营S p|L4 ף4 ף=3z?20z1 STRATEGY C. 降心相从C( |@( 8HLPlegendVJ l4003 惊喜签约46 行业增值4<h4DHepicJ 4003 完美签约363h4DHrareZK |4003 成功签约262,8 8HLPnormalK @4003 保底签约16 行业增值16(h4DHlegendL D4003 惊喜签约454\h 8HLPepicM 4003 完美签约35 行业增值3 8HLPrareM 4003 成功签约25 行业增值2|hX4DHnormal"N 4003 保底签约1515xh4DHlegendN X4003 惊喜签约444hp4DHepic:O 4003 完美签约343 h4DHrareO 4003 成功签约242h`4DHnormal*P ,4003 保底签约1414($0 8HLPlegendP l4003 惊喜签约43 行业增值4h4DHepicZQ 4003 完美签约333,8 8HLPrareQ 4003 成功签约23 行业增值2h4DHnormalbR 4003 保底签约1313<P,\h 8HLPlegendS l4003 惊喜签约42 行业增值4 8HLPepicS 4003 完美签约32 行业增值3|hX4DHrare"T T4003 成功签约222  8HLPnormalT @4003 保底签约12 行业增值12xh4DHlegendbU X4003 惊喜签约4144h4DHepicU 4003 完美签约313h4DHrareRV 4003 成功签约212$x 4DHnormalV ,4003 保底签约1111DT<  餐饮服务66<   矿产开发55h<   仓储物流44<h 安全顾问33< 军事工业22LL  生物医药11@Th|* 4H`dsft斯沃玛食品公司Słoma Food CompanyY 4003614( (48bc博斯罐头厂 Bos Cannery613 8Ldhrbm雷姆必拓矿业公司RIM Billiton MiningZ 4003512 ,@Drti罗斯托夫实业Rostov Industries511 ,@X\pl 企鹅物流Penguin Logistics~[ 4003410(<@te 陆龟特快Tortoise Express409,D\`bsw 黑钢国际Blacksteel Worldwideb\ 4003308(@Dips铁南瓜安保Iron Pumpkin Security307,@X\ri 雷神工业Raythean IndustriesF] 4003206(48rg 呼啸守卫 Roar Guards205(@Dtti塔克屯工业Tucker Town Industries204  ,8PTrl 莱茵生命 Rhine Lab^ 4003103 ,<@tm塔山生物科技Tower Mountains102 (<@wt威尔逊制药Wilson Therapeutics101  #<0@D签约结果概率变量预测 备受关注的国际产业合作洽谈会,即将在雷姆必拓铁腕城盛大开幕! 届时,来自生物医药、军事工业、安全顾问、仓储物流、矿产开发、餐饮服务六大行业的多家企业将共聚于此,商谈未来合作事宜。目前已有14家企业向罗德岛发出邀请,期待在会上洽谈合作的可能。 博士,为了罗德岛今后的发展,展现您在谈判桌上的实力吧! 签订合作协议的结果分别为:惊喜签约、完美签约、成功签约、保底签约。其中: 惊喜签约的基础价值为600合成玉,完美签约的基础价值为500合成玉,成功签约的基础价值为400合成玉,保底签约的基础价值为300合成玉。 部分签约价值会根据行业当前形势发生改变。 此外,若能与同一行业内的所有企业达成合作协议,即可获得企业赠与的、价值500合成玉的“特别发展赞助”,为行业认定的优质合作伙伴提供长期发展的资金支持! 采用不同的谈判策略可有效影响最终签约的结果,具体如下: 妙想天开:惊喜签约与保底签约的概率提升,完美签约与成功签约的概率下降。 寸步不让:惊喜签约、完美签约与保底签约的概率提升,成功签约的概率下降。 步步为营:惊喜签约与成功签约的概率提升,完美签约与保底签约的概率下降。 降心相从:完美签约与成功签约的概率提升,惊喜签约与保底签约的概率下降。 需要注意的是,即便是采用谈判策略影响概率,也无法保证稳定签订指定类别的合约。机遇往往与风险并存,请博士一定要仔细斟酌哦! 每日仅可洽谈一次,洽谈的每日开放时间为凌晨04:00,敬请注意。IWC 铁腕城 act2floatL"(0( t T4xHdu act10d5_zone1完成主线关卡1-10解锁 act10d5_zone1act10d5_token_biscuit@0 lXD0 act10d5_zone1weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_7main_6main_5main_4main_3main_2main_1main_0act10d5x Hlw act13d0_zone1完成主线关卡1-10解锁 act13d0_zone1act13d0_token_dial@0 lXD0 act13d0_zone1weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_7main_6main_5main_4main_3main_2main_1main_0act13d0x$Hpy act15d5_zone1完成主线关卡1-10解锁 act15d5_zone1act15d5_token_postcardP@0 lXD0 act15d5_zone1weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_8main_7main_6main_5main_4main_3main_2main_1main_0act15d5x<H{act7mini_zone1完成主线关卡1-10解锁act7mini_zone1act7mini_token_permitP@0 lXD0act7mini_zone1weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_8main_7main_6main_5main_4main_3main_2main_1main_0act7mini04xXH}act8mini_zone1完成主线关卡1-10解锁act8mini_zone1act8mini_token_vigiloP@0 lXD0act8mini_zone1weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_8main_7main_6main_5main_4main_3main_2main_1main_0act8miniLPxtHact9mini_zone1完成主线关卡1-10解锁act9mini_zone1act9mini_token_ticket`P@0 lXD0act9mini_zone1weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0act9minix|xHact10mini_zone1完成主线关卡1-10解锁act10mini_zone1act10mini_token_ticket`P@0 lXD0act10mini_zone1weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act10mini8xHact11mini_zone1完成主线关卡1-10解锁act11mini_zone1act11mini_token_cardtdTD4$lXD0act11mini_zone1 weekly_10weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_10main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act11mini!<x"Hhact12mini_zone1完成主线关卡1-10解锁act12mini_zone1act12mini_token_componenttdTD4$lXD0act12mini_zone1 weekly_10weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_10main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act12miniH$4Lxp$Hact13mini_zone1完成主线关卡1-10解锁act13mini_zone1act13mini_token_cantdTD4$lXD0act13mini_zone1 weekly_10weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_10main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act13mini&Dx&Hact14mini_zone1完成主线关卡1-10解锁act14mini_zone1act14mini_token_futdTD4$lXD0act14mini_zone1 weekly_10weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_11main_10main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act14mini(\x)Hdact15mini_zone1完成主线关卡1-10解锁act15mini_zone1act15mini_token_figurinetdTD4$lXD0act15mini_zone1 weekly_10weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_12main_11main_10main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act15minid+dhx+H؏act16mini_zone1完成主线关卡1-10解锁act16mini_zone1act16mini_token_saptdTD4$lXD0act16mini_zone1 weekly_10weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_13main_12main_11main_10main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act16mini-tx.HTact17mini_zone1完成主线关卡1-10解锁act17mini_zone1act17mini_token_ashtdTD4$lXD0act17mini_zone1 weekly_10weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_14main_13main_12main_11main_10main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act17minil0xpx0Hact18mini_zone1完成主线关卡1-10解锁act18mini_zone1act18mini_token_petalstdTD4$lXD0act18mini_zone1 weekly_10weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_14main_13main_12main_11main_10main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act18mini2   x03H|act19mini_zone1完成主线关卡1-10解锁act19mini_zone1act19mini_token_sweetiep`P@0 lXD0act19mini_zone1 weekly_10weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1act2mainss_zone1main_14main_13main_12main_11main_10main_9main_8main_7main_6main_5main_4main_3main_2main_1main_0 act19minilHth  D 8d@l 6/ @#LIMITED_TKT_GACHA_10_903C<@vc.text>该物品过期时间 <@vc.endTime>2020/05/15 03:59act9d1d260 @j#LIMITED_TKT_GACHA_10_1401C<@vc.text>该物品过期时间 <@vc.endTime>2020/11/15 03:59 act14d0d27R1 @#LIMITED_TKT_GACHA_10_1601`该物品过期时间 2021/02/19 03:59 act16d5d1P8"2 @'LINKAGE_TKT_GACHA_10_1701`该物品过期时间 2021/03/23 03:59 act17d0d2 92 @#LIMITED_TKT_GACHA_10_1803`该物品过期时间 2021/05/15 03:59 act18d3d193 @#LIMITED_TKT_GACHA_10_2101`该物品过期时间 2021/08/17 03:59 act6login:4 @Z#LIMITED_TKT_GACHA_10_2301`该物品过期时间 2021/11/15 03:59 act7login;b5 @*#LIMITED_TKT_GACHA_10_2501`该物品过期时间 2022/02/08 03:59 act8login`<26 @#LIMITED_TKT_GACHA_10_2701`该物品过期时间 2022/05/15 03:59 act9login0=7 @ʔ#LIMITED_TKT_GACHA_10_3001`该物品过期时间 2022/08/25 03:59 act10login>7 |\<furni_animation_projector_01ڕ7001 X4003`4001`该物品过期时间 2022/08/25 03:59 act11login4?9 @Ζ#LIMITED_TKT_GACHA_10_3301`该物品过期时间 2022/11/15 03:59 act12login@9 @#LIMITED_TKT_GACHA_10_3501`该物品过期时间 2023/01/31 03:59 act13login@: @n'LINKAGE_TKT_GACHA_10_3601`该物品过期时间 2023/03/21 03:59 act14loginAv; @>#LIMITED_TKT_GACHA_10_3801`该物品过期时间 2023/05/15 03:59 act15logintBF< @#LIMITED_TKT_GACHA_10_4101`该物品过期时间 2023/08/15 03:59 act16loginDC= |\<furni_animation_projector_027001: X4003V`4001`该物品过期时间 2023/11/27 03:59 act17loginxDJ> @#LIMITED_TKT_GACHA_10_4401`该物品过期时间 2023/11/15 03:59 act18loginHE? @#LIMITED_TKT_GACHA_10_4701`该物品过期时间 2024/02/15 03:59 act19loginF? @'LINKAGE_TKT_GACHA_10_4801`该物品过期时间 2024/03/21 03:59 act20loginF@ @#LIMITED_TKT_GACHA_10_5301`该物品过期时间 2024/08/15 03:59 act21loginGA @R#LIMITED_TKT_GACHA_10_5601`该物品过期时间 2024/11/15 03:59 act22loginHZB @"#LIMITED_TKT_GACHA_10_5801`该物品过期时间 2025/02/05 03:59 act23loginXI*C @#LIMITED_TKT_GACHA_10_6401`该物品过期时间 2025/08/16 03:59 act24login(J(C h<Ρfurni_animation_projector_03-avatar_special_49* X4003F`4001`该物品过期时间 2025/10/09 03:59 act25loginhK:E @#LIMITED_TKT_GACHA_10_6701`该物品过期时间 2025/11/15 03:59 act26login P@LhL$4H\ hidden_wave_4荷谟伊勇士enemy_1157_hymwract1lock_enemy_2/<荷谟伊勇士>将在本关中期加入战斗 hidden_wave_4LMj$4H\ hidden_wave_3荷谟伊英雄enemy_1156_hymhract1lock_enemy_1/<荷谟伊英雄>将在本关后期加入战斗 hidden_wave_3N.$4H\ hidden_wave_2荷谟伊勇士enemy_1157_hymwract1lock_enemy_28<荷谟伊勇士>将在本关开始时立即加入战斗 hidden_wave_2 $4H\ hidden_wave_1荷谟伊英雄enemy_1156_hymhract1lock_enemy_1/<荷谟伊英雄>将在本关前期加入战斗 hidden_wave_1 P hHO$O act1lock_c-01 act1lock_c-01P@P3 act1lock_b-04 hidden_wave_4 act1lock_b-04xP@3 act1lock_b-03 hidden_wave_3 act1lock_b-03P@4 act1lock_b-02 hidden_wave_2 act1lock_b-020Q@d4 act1lock_b-01 hidden_wave_1 act1lock_b-01Q$Q act1lock_a-04 act1lock_a-04Q$Q act1lock_a-03 act1lock_a-03 R$R act1lock_a-02 act1lock_a-02LR$XR act1lock_a-01 act1lock_a-01$  xxxD$2skchr_pallas_3Nskchr_pallas_2jskchr_pallas_1char_485_pallas: Hp( P  x 0 X  8 `  @h H\<dDl$L8@: mileStone_58ޫ30125|<9 mileStone_57"'400188 mileStone_56f200447 mileStone_5530033H06 mileStone_542004,5 mileStone_53230093К(4 mileStone_52v30094$3 mileStone_514001X 2 mileStone_5033031 mileStone_49B300330 mileStone_483303$/ mileStone_47ʮ30093h. mileStone_464001 - mileStone_45R2004, mileStone_44301154+ mileStone_43گ3303x* mileStone_4230093) mileStone_41b4001( mileStone_402003D' mileStone_3930033& mileStone_38.char_258_podego@epoque#9% mileStone_373303$$ mileStone_36ʱ30093h# mileStone_354001" mileStone_34R2003! mileStone_33300944  mileStone_32ڲ3303x mileStone_3130093 mileStone_30b4001 mileStone_292003D mileStone_2830033 mileStone_27.30014̡ mileStone_26r30093 mileStone_254001T mileStone_242003 mileStone_23>30135ܢ mileStone_223303  mileStone_21Ƶ30093d mileStone_20 4001 mileStone_19N30044 mileStone_18300330 mileStone_17ֶ30093t| mileStone_16d3401v mileStone_15^ 4001p mileStone_1430145@h  mileStone_1332001`  mileStone_12*30033ȥX  mileStone_11n30093 P  mileStone_10 4001PH  mileStone_093302@ mileStone_08:2003ئ8 mileStone_07~ 70030 mileStone_06¹ 4001`( mileStone_053302  mileStone_04J30033 mileStone_0330093, mileStone_02Һ2003p mileStone_01 4001cl8p act1lock_c-01 act1lock_c-01d d  act1lock_c-01 22 act1lock_c-01 act1lock_c-01 act1lock_c-01act1lock A:\6D)$ (e|z <0tP,`Իtoken_Wristbandfurni_dropS004_daftPunk_01htoken_Wristband32001< token_Wristbandap_supply_lt_10080u token_Wristband4001$  token_Wristbandchar_199_yak@summer#1  token_Wristbandtier5_supporter  token_Wristband7001L` token_Wristband20044token_Wristband3302token_Wristbandtier5_supporter token_Wristband3401token_Wristbandchar_286_cast3@summer#1(token_Wristband3003Xtoken_Wristband30053,token_Wristband30063@r? ]ap_supply_lt_100act3d5i  x4`Ht8lxact4d5_point_kfc furni_dropS004_giorgioMoroder_01d0uact4d5_point_kfc4001act4d5_point_kfc320010act4d5_point_kfc30073hact4d5_point_kfc tier5_guardlact4d5_point_kfcap_supply_lt_100act4d5_point_kfc30033 act4d5_point_kfcchar_134_ifrit@kfc#1>H  act4d5_point_kfc tier5_guard  act4d5_point_kfc2004  act4d5_point_kfc30013  act4d5_point_kfc3401F` act4d5_point_kfc tier5_guard4act4d5_point_kfc30073act4d5_point_kfc3302 act4d5_point_kfc30033Nact4d5_point_kfc tier5_guardact4d5_point_kfc7001Xact4d5_point_kfc3003(,act4d5_point_kfc30013Xx]ap_supply_lt_100act4d5o" Lx4`0Ldact6d8_point_tokenfurni_tangyuan_priceList_01t0uact6d8_point_token4001act6d8_point_token32001l0act6d8_point_tokenfurni_tangyuan_ceiling_01>hact6d8_point_token tier5_tankact6d8_point_tokenap_supply_lt_100act6d8_point_token30064 act6d8_point_tokenchar_109_fmout@epoque#2nH  act6d8_point_token tier5_tank  act6d8_point_token30093  act6d8_point_token3303H  act6d8_point_token3401v` act6d8_point_token tier5_tank4act6d8_point_token3003act6d8_point_token30083P act6d8_point_token2004~act6d8_point_token tier5_tankact6d8_point_token7001X act6d8_point_token3302X,act6d8_point_token2003~?\^ap_supply_lt_100act6d8vR X@l(TdL6act9d4_point_token300440uact9d4_point_token4001act9d4_point_token32001 0act9d4_point_token30103:hact9d4_point_token tier5_guardact9d4_point_tokenap_supply_lt_100act9d4_point_token30073 act9d4_point_tokenchar_122_beagle@boc#1fH  act9d4_point_token tier5_guard  act9d4_point_token30093  act9d4_point_token3303@  act9d4_point_token3401n` act9d4_point_token tier5_guard4act9d4_point_token3003act9d4_point_token30083H act9d4_point_token2004vact9d4_point_token tier5_guardact9d4_point_token7001X act9d4_point_token3302P,act9d4_point_token2003?G^ap_supply_lt_100act9d4{Jtt$|0HH8PD0u$act1collection_point_token4001z$act1collection_point_token30135 $act1collection_point_token3302 0$act1collection_point_token30103hh $act1collection_point_token2004$act1collection_point_tokenap_supply_lt_120$act1collection_point_token31014$  $act1collection_point_tokenchar_4100_caper@summer#18H  $act1collection_point_token3401  $act1collection_point_token30093`  $act1collection_point_token3303  $act1collection_point_token30145` $act1collection_point_token3003<40u$act1collection_point_token4001$act1collection_point_token30084$act1collection_point_token7001  $act1collection_point_token32001p$act1collection_point_token31023X $act1collection_point_token3302 ,$act1collection_point_token2003H?fap_supply_lt_120act1collectionȂ  D*g main_03-08rogue_4<HXhdHT0u$act2collection_point_token4001 $act2collection_point_token30115X $act2collection_point_token33020$act2collection_point_token31043h$act2collection_point_token2003@$act2collection_point_tokenap_supply_lt_120 $act2collection_point_token2004$ - $act2collection_point_tokenavatar_activity_RL4_2`H  $act2collection_point_token3401  $act2collection_point_token30053  $act2collection_point_token3303D  $act2collection_point_token30104` $act2collection_point_token30034$act2collection_point_token30013(0u$act2collection_point_token4001t$act2collection_point_token7001$act2collection_point_token32001$act2collection_point_token31033\X $act2collection_point_token3302,$act2collection_point_token2003pΟgap_supply_lt_120act2collection@B#T,  g main_03-08rogue_2 <HXX $act3collection_point_token30135$ $act3collection_point_token31053p $act3collection_point_token3003 9 $act3collection_point_tokenvoucher_levelmax_5 $act3collection_point_token31024d` 0u$act3collection_point_token4001$act3collection_point_token30043@$act3collection_point_token7001L$act3collection_point_token32001$act3collection_point_token31063X $act3collection_point_token33020,$act3collection_point_token2003act3collectionL : P  main_03-08rogue_1#< ( p  \ H4| h T@,t`X#$act4collection_point_tokenrandomMaterial_11"$act4collection_point_tokenrandomMaterial_118!$act4collection_point_tokenrandomMaterial_11 $act4collection_point_tokenrandomMaterial_118$act4collection_point_tokenrandomMaterial_11@p$act4collection_point_tokenrandomMaterial_11$act4collection_point_tokenrandomMaterial_11$act4collection_point_tokenrandomMaterial_11H$act4collection_point_tokenrandomMaterial_11P$act4collection_point_tokenrandomMaterial_11$act4collection_point_tokenrandomMaterial_11P$act4collection_point_tokenrandomMaterial_11$act4collection_point_tokenrandomMaterial_110$act4collection_point_tokenrandomMaterial_11Xh$act4collection_point_tokenrandomMaterial_11$act4collection_point_tokenrandomMaterial_11$act4collection_point_tokenrandomMaterial_11`$act4collection_point_tokenrandomMaterial_11H $act4collection_point_tokenrandomMaterial_11 $act4collection_point_tokenrandomMaterial_11h $act4collection_point_tokenrandomMaterial_11 $act4collection_point_tokenrandomMaterial_11(  $act4collection_point_tokenrandomMaterial_11p`  $act4collection_point_tokenrandomMaterial_11 $act4collection_point_tokenrandomMaterial_11  $act4collection_point_tokenrandomMaterial_11x $act4collection_point_tokenrandomMaterial_11@$act4collection_point_tokenrandomMaterial_11(x$act4collection_point_tokenrandomMaterial_11$act4collection_point_tokenrandomMaterial_11$act4collection_point_tokenrandomMaterial_110 $act4collection_point_tokenrandomMaterial_11X$act4collection_point_tokenrandomMaterial_11$act4collection_point_tokenrandomMaterial_118$act4collection_point_tokenrandomMaterial_11act4collection`44( h \ THX $act5collection_point_token30165h $act5collection_point_token31013 $act5collection_point_token3003  $act5collection_point_token30014P $act5collection_point_tokenfurni_act63d4_festivalStall_01` 0u$act5collection_point_token4001$act5collection_point_token31083L@$act5collection_point_token7001$act5collection_point_tokenfurni_act63d4_windChimes_01$act5collection_point_token30043HX $act5collection_point_token3302,$act5collection_point_token2003act5collection(4DDDTTd9$act6collection_point_tokenvoucher_levelmax_56$act6collection_point_token310130 $act6collection_point_token2003| $act6collection_point_token30013 '$act6collection_point_token4001 )$act6collection_point_tokenvoucher_elite_II_5pZ $act6collection_point_token31033`  $act6collection_point_token3302f $act6collection_point_token31013Tl $act6collection_point_token2003r: $act6collection_point_tokenvoucher_levelmax_4x $act6collection_point_token30013H'$act6collection_point_token4001$act6collection_point_token31033  $act6collection_point_token33020X($act6collection_point_tokenvoucher_elite_II_4$act6collection_point_token31013,$act6collection_point_token2003 $act6collection_point_token30013ld'$act6collection_point_token4001act6collection?P $ui main_03-08rogue_5 x(hxXl $act7collection_point_token30155 $act7collection_point_token31033 $act7collection_point_token3003$  - $act7collection_point_tokenavatar_activity_RL5_2 $act7collection_point_token31014` 0u$act7collection_point_token4001d$act7collection_point_token31083@$act7collection_point_token7001$ $act7collection_point_token32001h$act7collection_point_token30063X $act7collection_point_token3302  ,$act7collection_point_token2003act7collection9X($l ( tD|`p,dh0\țԒD̉snHkfL`]XSP4MHEA=,72-*D' $h<p  tl8`|X T$32001char_181_flower@daily#1Bap_supply_lt_100$ 7003ap_supply_lt_100\h$ 4002ap_supply_lt_100ĭЭ$^7001zap_supply_lt_100, , char_284_spotap_supply_lt_100$: 4002Vap_supply_lt_100h$30103ap_supply_lt_1000?4]ap_supply_lt_100act1d5L8|r T$32001char_117_myrrh@wild#1ap_supply_lt_100|$ 70032ap_supply_lt_100$~ 4002ap_supply_lt_100LX$7001 ap_supply_lt_100FN ap_supply_lt_100 $ 4002 ap_supply_lt_100p$ 30083 ap_supply_lt_100?9G]ap_supply_lt_100act2d5xT8L h@$ 32001 7003$: 3003V 7001 4002<H 2003x$ ,4003. 30043Դj 0u4001p ap_supply_lt_100xb]ap_supply_lt_100act2d8H(x̵^$j 32001 char_208_melan@epoque#1<0 ap_supply_lt_100 7003> 4002$~70027001@L$ ,400330053$62003R0u4001Xap_supply_lt_100`?]ap_supply_lt_100act3d7|t((xF$R32001nchar_236_rope@witch#1$0ap_supply_lt_100 7003& 4002̹ع$f0u40013003(4$ ,4003300132003 ȺRap_supply_lt_100(?l]ap_supply_lt_100act4d2Dt Dlt  $&32001Bap_supply_lt_100 4furni_NY2020_floor_01furni_NY2020_wallpaper_01x $ 70032ap_supply_lt_100$~ ,4003ap_supply_lt_100LX$7001ap_supply_lt_100$N3401jap_supply_lt_100($ 4002ap_supply_lt_100$2003:ap_supply_lt_100~4char_209_ardign@snow#1ap_supply_lt_100p$0u4001ap_supply_lt_100z^ap_supply_lt_100act6d0 HX$  (P|(hP  $3401  7003 $J 3302f 3303 $70027001hchar_235_jesica@nian#2J$V31023r32001$ 4002randomDiamondShd_1$2004:randomDiamondShd_1$31013randomDiamondShd_1T`$0u4001 randomDiamondShd_1#0Rap_supply_lt_100zrandomDiamondShd_1?F^ap_supply_lt_100act6d7h,(Hx2"$>3401Zchar_173_slchan@wwf#1"$32001randomMaterial_1|$20032 7003$r ,4003randomMaterial_1@#$7002 4002$:7001VrandomMaterial_1h&$'4001ap_supply_lt_1000w^ap_supply_lt_100act7d1X+hH\0 %`4char_002_amiya@epoque#4ap_supply_lt_100 4002 P$6 3401R ap_supply_lt_100z 4002  & P$ 30014 ap_supply_lt_100! 4002 >' \0N!furni_act9d0_bed_01v!ap_supply_lt_100! 4002D ' P$!30074"ap_supply_lt_100*" 4002b( `4r"furni_act9d0_carpet_01"ap_supply_lt_100" 4002lxP$ # 3302&#ap_supply_lt_100N# 4002)d8#furni_act9d0_walllamp_01#ap_supply_lt_100# 4002P$2$3401N$ap_supply_lt_100v$ 4002*P$$32001$ap_supply_lt_100% 4002:+P$J%30064f%ap_supply_lt_100% 40024@P$%2004%ap_supply_lt_100& 4002P$Z&@4001v&ap_supply_lt_100& 4002.,X,&char_376_therex'ap_supply_lt_100.' 4002?G^ap_supply_lt_100act9d1d1 d4X \P-'char_164_nightm@epoque#56.$B( 3303^(32001$( 2004( 4003`l$(3261)ap_supply_lt_100$b)3251~)3302$0$)7001)ap_supply_lt_10010$&*73003B*furni_duanwu_lazysofa_01k _ap_supply_lt_100act10d68(7h<hp1$+d3401*+ 7003b1$n+7002+furni_oct1st_seating_01@L$+0u4001+ 4003$6,32001R,ap_supply_lt_100$, 2004, 4003`l$,3003- 40025J30V-ap_supply_lt_100~-furni_MA2020_rabbit_01X_ap_supply_lt_100 act13d2d1x8: PTXJ4 R. act1d0_token_gold_rep_14. act1d0_token_gold_rep_1X4.act1d0_token_gold_rep_1:5B/act1d0_token_gold_rep_15/@act1d0_token_gold_rep_1H5/act1d0_token_gold_rep_1*620act1d0_token_gold_rep_1z60 act1d0_token_gold_rep_1860Xact1d0_token_gold_rep_1_ap_supply_lt_100 act13d2d2>h x 4\p   $1320011ap_supply_lt_100t8 42char_355_ethan@epoque#7>2ap_supply_lt_100$20u40012ap_supply_lt_100Xd$2 40023ap_supply_lt_100$Z33401v3ap_supply_lt_100(4$333023ap_supply_lt_100$*42003F4ap_supply_lt_100$4310334ap_supply_lt_100`l$4 40025ap_supply_lt_100(=V;8b5furni_act14d0_arcadegame_015ap_supply_lt_100?ú_ap_supply_lt_100 act14d0d1xB< DXd $b67002~6 7003$< $620046char_253_greyy@epoque#8&=027ap_supply_lt_100Z7furni_act15d0_carpet_01$70u4001732001lx$87001"8 4003$b83302~8ap_supply_lt_1000<$8 20048 4002$&93003B9 4003z?09ap_supply_lt_1009furni_act15d0_snowman_01A?$:0u4001:furni_act15d0_stool_01?Q_ap_supply_lt_100act15d1p\G0L L T|h$;0u4001";furni_act16d0_floorLamp_01 $v; 3303; 70038 J $; 2004;char_436_whispr@nian#4 $F<3003b<ap_supply_lt_100 $<3401< 4002p | 0 =ap_supply_lt_1002= ,4003 $r=0u4001= 70034@$=7002= 4002D$.>3302J>furni_act16d0_drum_01 $>7001> ,4003\h$>3251?ap_supply_lt_100$^?2003z?32001 ,$?3211? 4002|$@0u40012@ ,40038H0r@ap_supply_lt_100@furni_act16d0_walldeco_01x0E`ap_supply_lt_100act16d6HM ,`$nA32001A'LINKAGE_TKT_GACHA_10_1701D$A 4002Afurni_act17d0_box_01$NB3302jBap_supply_lt_100($B30012B 4003x$C 2004.Cap_supply_lt_100$~C3301Cfurni_act17d0_acog_01KX$C'4001Dap_supply_lt_100x?``ap_supply_lt_100 act17d0d1P@Q 0pDx8 J $D7002Dchar_284_spot@boc#3 $BE2004^E 40020Eap_supply_lt_100E32001lx$F0u4001"F 4003$bF7001~F 4002$0$F3302Fap_supply_lt_100$&G 2004BG 4002$G3003G 4003DP0Gap_supply_lt_100H0u4001 P\$FH0u4001bHfurni_act18d0_cabinet_01y`ap_supply_lt_100 act18d3d3\,U T|$6I32001RIfurni_duanwu_bed_R_01$I 2004I 4002dv$J73003"Jfurni_duanwu_bed_L_01$rJ N4001Jap_supply_lt_100@L$J7001J3302$6K7002RKap_supply_lt_100dS $K'4001K 4003`ap_supply_lt_100 act18signLX Dl L  $L 3303Lfurni_act21d0_foodCart_01\h $L N4001M 40020RMap_supply_lt_100zM32001 ,$M7002M 4003|$N300632N3302$rN3401N20044@$N3003N 4003"$2O 2003NOfurni_act21d0_fan_01$O7001O N4001Wh0Oap_supply_lt_100P3241"aap_supply_lt_100 act19sign4P]tT<N$$P0u4001Pchar_440_pinecn@shining#1$NQ,3401jQ 4003$Q 3303Qfurni_MA_teaTable_01$R70016R 4002$vR3003R0u40018D$R2004R 4003ZD0.Sap_supply_lt_100VSfurni_act22d0_chair_010 Zaap_supply_lt_100 act20signP `l @'$*T2004FTchar_126_shotst@epoque#10 $T0u4001T 4002\h$T7001U 4003$RU30103nU2003 $U3003Uap_supply_lt_100|$V33032V 40038^$rV0u4001Vfurni_oct1st_ladder_01hlaap_supply_lt_100 act21signc @ht $jW32001Wap_supply_lt_1008J+ 8Wchar_151_myrtle@epoque#12 Xap_supply_lt_100$VX 4002rXap_supply_lt_100$0$X3302Xap_supply_lt_100$&Y0u4001BYap_supply_lt_100$Y3401Yap_supply_lt_100\h$Y7001Zap_supply_lt_100$^Z 4002zZap_supply_lt_100,>.0Zchar_4000_jnightZap_supply_lt_100cX8B[furni_act23d0_decoration_01r[ap_supply_lt_100 ?aap_supply_lt_100 act22signdXh 0dDd  $B\d3401^\ 7003 $\ 3303\furni_act24d0_table_01t0]ap_supply_lt_1006]2004$v]0u4001]320018D$]7001] 4002$.^3302J^ 4003$^2003^ap_supply_lt_100Xd$^3003_ 40032$V_0u4001r_char_452_bstalk@snow#4g$_3272_furni_act24d0_house_01X?yaap_supply_lt_100 act23sign m`<| $`7002`furni_act24d0_dunhuang_01  $a N40016a 7003  $va3401a ,40038 D $a31033a32001  $.b2003Jb 4002 $b7001b30084j0bap_supply_lt_100cchar_4019_ncdeeraap_supply_lt_100 act24sign TTp8x 4pD|` $c0u4001dfurni_act25d0_decoration_01  $rd 3303d 70034  $d 2004d32001  $.e31053Jeap_supply_lt_100   $e3003e 4002X d $e7002f ,4003 $Nf2003jf3302$f0u4001f 7003p|$ g3401&g 4002:$ng3301gchar_469_indigo@nian#7@L$g31043gap_supply_lt_100$Bh2002^h7001$h3281h ,4003`l$h0u4001i3271ql0Viap_supply_lt_100~ifurni_act25d0_table_01?bap_supply_lt_100 act25signtpv4 Dl@h l $Vj0u4001rj 4002$ $j3401jmod_unlock_token$k70026kap_supply_lt_120$k7001k32001DP$k 2004k 4002$:l3302Vlap_supply_lt_120@4lchar_193_frostl@boc#4l ,4003|$m0u40012m3261$rm 2004mmod_unlock_tokenu8mfurni_act27d0_prizeWheel_01 nap_supply_lt_120[bap_supply_lt_120 act26sign0H{d8t4$n3302nmod_unlock_tokenT$>o 4002Zo32001 $o 4003o N4001\h$o7002p 20040Rpap_supply_lt_120zp73003 ,$p7001p'4001xD0qap_supply_lt_120Bq!furni_duanwu_wormwoodFloorLamp_01"?bap_supply_lt_120 act27signD`~$ @p@h < $&r3401Br 4002 $r0u4001rmod_unlock_tokenP\$r3302s mod_update_token_1$Rs7002ns32001$s7001s 4003t$t3003*tap_supply_lt_120$vt3301t mod_update_token_1D$t31053t 4003H$Fu0u4001bufurni_act30d0_fan_01x} $u2004uap_supply_lt_120@'? cap_supply_lt_120 act28sign i p Options0 ,(|$0l4d(0@furni_MA_mooncake_G_01cake_2 确认制作月饼烤制成功 Options10ld(0@furni_MA_mooncake_G_01cake_2 确认制作月饼烤制成功Options98 l椒盐果仁馅料调制完毕Options6!f(0@furni_MA_mooncake_G_01cake_2 玫瑰豆沙5玫瑰豆沙馅料调制完毕Options5"g(0@furni_MA_mooncake_S_01cake_1 乳香云腿5乳香云腿馅料调制完毕Options48#鲜甜肉馅馅料调制完毕Options3#h(0@furni_MA_mooncake_G_01cake_2 糖皮月饼5糖皮月饼饼皮擀制完毕Options2$i(0@furni_MA_mooncake_S_01cake_1 酥皮月饼5酥皮月饼饼皮擀制完毕Options10% ziOptions0 h%h4|ap_supply_lt_120_2022_4"}furni_MA_mooncake_G_02 Options10%h4v}ap_supply_lt_120_2022_3}furni_MA_mooncake_G_01Options9h&h4}ap_supply_lt_120_2022_2"~furni_MA_mooncake_S_02Options8&h4v~ap_supply_lt_120_2022_1~furni_MA_mooncake_S_01Options7|d'e 0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options6 Options10Options6\(e 0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options5Options9Options50)f 0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options4Options8Options4*g 0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options3Options7Options3*Vh 0Dnum_2 馅料调制馅料调制完毕^博士,分割馅料时可不要贪心,烤的时候容易露馅哦! 选择放入的馅料Options2Options6Options5Options2+ji 0Dnum_2 馅料调制馅料调制完毕^博士,分割馅料时可不要贪心,烤的时候容易露馅哦! 选择放入的馅料Options1Options4Options3Options1-Vi 0Dnum_1 饼皮擀制饼皮擀制完毕[博士,饼皮原料已经调和好了,揉至柔软光滑即可! 是否确认制作?Options0Options2Options1Options0Di<+*未选择的月饼和家具将无法获得L博士来选你想要做的月饼吧! 材料只够制作其中一款哦! 确认制作+本次活动中的月饼过期时间为 {0}(8h/$2004† 4003h/$7002"mod_unlock_token//$n,34013200100$·7001 40030 j00$R0u4001n3303t1$2003ƈ mod_update_token_1l8?0cap_supply_lt_120_2022_4?0cap_supply_lt_120_2022_3 ?0cap_supply_lt_120_2022_2:?0cap_supply_lt_120_2022_1 act29signX2$Lt2D$.0u4001Jmod_unlock_token23$ 2004 4003X3j^$3003char_210_stward@sale#633$f,340132001(4$Ƌ7001furni_oct1st_deckChair_0144$62003R mod_update_token_1d 5$ 3302 4003 act30signp5\  Hh8t5 h $R0u4001nmod_unlock_token 6,6 $3302֍32001|60$30036 400366$v2003330387D7$Ҏ31063310647H$20u4001Nmod_update_token_28c$,3401char_492_quercu@epoque#17x8,$70022 400388$r3301 mod_update_token_1H9$֐7001ap_supply_lt_120hB?zcap_supply_lt_120 act31sign9t04 d Ph(:  $Ƒ2003 4003:< $&7002Bfurni_act34d2_greetingCard_01; ;$0u4001mod_unlock_tokenh;t;$3302mod_update_token_2;$n3003 40030<Bg$ғ2003char_4004_pudd@snow#5<<$>,3401Z mod_update_token_1 ==$3301”32001h=$7001" 4003(=$^0u4001zap_supply_lt_120P,?[cap_supply_lt_120 act32signp>   X,@c ,LN 4003月儿圆,合家万事兴。正月十五可领取x@-c ,L֖ 4003步步高,扶摇上青云。大年初七可领取$ @c ,Ln D4003笑口开,财源滚滚来。大年初五可领取  @Dc ,L 4003新春到,今年行大运。大年初一可领取T|Lp4d(A4A$˜0u4001ޘ3303A A$7002:32001A $~3401mod_unlock_tokenLB XB 0ap_supply_lt_1202004B B $N2003j31054C $3003ʚmod_update_token_2|Cn $7001:furni_SF2023_weaponRack_01CD$340131064PD$7002  mod_update_token_1DD$V3302r32001E$E$2002Μ31053tEE0ap_supply_lt_12063303EE$v7001 mod_update_token_1DFPF$ޝ0u400131063q0>ap_supply_lt_120ffurni_SF2023_vase_01@5cap_supply_lt_120 act33sign`Gx8 h PhG X $B2003^ 4003HH $7002mod_unlock_tokenlH~s$0u4001*char_4041_chnut@summer#12HH$~3303mod_update_token_2LI$3003 4003II$F2003b mod_update_token_1J J$,3401ʡ32001pJu$3302.furni_act41d0_magmapool_01J$7001 4003PK$ޢ0u4001ap_supply_lt_1209?dap_supply_lt_120 act34signKB Җ XhOptions0 ht$dLlh(0@furni_MA_mooncake_T_01cake_1 确认制作月饼烤制成功 Options10Ll(0@furni_MA_mooncake_T_01cake_1 确认制作月饼烤制成功Options9lMlp(0@furni_MA_mooncake_B_01cake_2 确认制作月饼制作完成Options8Ml(0@furni_MA_mooncake_B_01cake_2 确认制作月饼制作完成Options7tNx(0<furni_MA_mooncake_T_01cake_1 咸蛋黄2咸蛋黄馅料调制完毕Options6O(0@furni_MA_mooncake_T_01cake_1 豆沙桂花5豆沙桂花馅料调制完毕Options5O(08furni_MA_mooncake_B_01cake_2肉松/肉松馅料调制完毕Options4TPX(0@furni_MA_mooncake_B_01cake_2 芒果椰蓉5芒果椰蓉馅料调制完毕Options3P(0@furni_MA_mooncake_T_01cake_1 糖皮月饼5糖皮月饼饼皮擀制完毕Options2Q(0@furni_MA_mooncake_B_01cake_2 冰皮月饼5冰皮月饼饼皮擀制完毕Options1LR Options0 Rh4ap_supply_lt_120_2023_4>furni_MA_mooncake_T_02 Options10Sh4ap_supply_lt_120_2023_3furni_MA_mooncake_T_01Options9Sh4ap_supply_lt_120_2023_2>furni_MA_mooncake_B_02Options8Th4ap_supply_lt_120_2023_1furni_MA_mooncake_B_01Options7|dT" 0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options6 Options10Options6xU 0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options5Options9Options5LVʓ 0Dxnum_3 月饼制作月饼制作完成3博士,让我们一起把月饼放进模具吧!Options4Options8Options4 W 0Dxnum_3 月饼制作月饼制作完成3博士,让我们一起把月饼放进模具吧!Options3Options7Options3Wr 0Dnum_2 馅料调制馅料调制完毕^博士,分割馅料时可不要贪心,烤的时候容易露馅哦! 选择放入的馅料Options2Options6Options5Options2Y 0Dnum_2 馅料调制馅料调制完毕^博士,分割馅料时可不要贪心,烤的时候容易露馅哦! 选择放入的馅料Options1Options4Options3Options1Zr 0Dnum_1 饼皮擀制饼皮擀制完毕[博士,饼皮原料已经调和好了,揉至柔软光滑即可! 是否确认制作?Options0Options2Options1Options0`<+*未选择的月饼和家具将无法获得L博士来选你想要做的月饼吧! 材料只够制作其中一款哦! 确认制作+本次活动中的月饼过期时间为 {0} `hDt0\ & $γ2003mod_unlock_token\\ $67002Rmod_update_token_2]'$0u4001 4003d]p]$ 20043303]]$Z3003v3302^($,3401ֵ 4003|^^$33012 mod_update_token_1^` __$7001¶ 4003Ⱦp_$0u400132001l8MD,eap_supply_lt_120_2023_4 ND,eap_supply_lt_120_2023_3PND,eap_supply_lt_120_2023_2 iD,eap_supply_lt_120_2023_1 act35sign`p0 X|Ld` ` $~0u400132001@aLa $ڸ3302 mod_update_token_1a$J3003fchar_126_shotst@epoque#28 b,b$2003ֹmod_unlock_tokenb<-$&31063B 4003bb$0u400131064DcV$,3401furni_act44d0_rise_01cl.$V7002r 4003d$d$3301λmod_update_token_2d$70012ap_supply_lt_120Sceap_supply_lt_120 act36sign(ext8 h8Phle 0 $ 2003& 4003ee $f7002mod_unlock_token4fF$ֽ0u4001char_212_ansel@epoque#29ff$F3303bmod_update_token_2g&$3003Ҿfurni_act45d4_newYearPic_01g@2$*2003F 4003gg$,340132001HhTh$3302 mod_update_token_1hd3$N7001j 4003pi$0u4001ap_supply_lt_120W?=eap_supply_lt_120 act37signih( X,lxi  $3003-avatar_activity_CRljxj $3303"mod_unlock_tokenj0vmod_update_token_2'LINKAGE_TKT_GACHA_10_4801Xkdk$0u4001 4003kk$N 2004j3302ll$,3401 4003llxl$7002"2003ll0b mod_update_token_1 40030m 4003n9 $3303char_230_savage@boc#8To`o0 mod_update_token_1 4003op:$Z3003vfurni_act50d0_hourGlass_010p32001{F0mod_update_token_2'LINKAGE_TKT_GACHA_10_5401d|p|$0u4001 4003||$Z 2004v3302}G$3003-avatar_activity_DT}}$",3401> 4003}}$~70022003@~L~0 mod_update_token_1 4003XI0Bap_supply_lt_120j'LINKAGE_TKT_GACHA_10_5401Hm?wfap_supply_lt_120 act42signh J t$Options0 0$l(0@furni_MA_mooncake_S_03cake_1 确认制作月饼烤制成功 Options10`ld(0@furni_MA_mooncake_S_03cake_1 确认制作月饼烤制成功Options9l(0@furni_MA_mooncake_B_03cake_2 确认制作月饼制作完成Options8hll(0@furni_MA_mooncake_B_03cake_2 确认制作月饼制作完成Options7(0@furni_MA_mooncake_S_03cake_1 榨菜鲜肉5榨菜鲜肉馅料调制完毕Options6(0@furni_MA_mooncake_S_03cake_1奶香栗子蓉8奶香栗子蓉馅料调制完毕Options5@D(08furni_MA_mooncake_B_03cake_2五仁/五仁馅料调制完毕Options4؃(0Hfurni_MA_mooncake_B_03cake_2杏仁黑巧冰淇淋>杏仁黑巧冰淇淋馅料调制完毕Options3(0@furni_MA_mooncake_S_03cake_1 酥皮月饼5酥皮月饼饼皮擀制完毕Options28<(0@furni_MA_mooncake_B_03cake_2 冰皮月饼5冰皮月饼饼皮擀制完毕Options1 *Options0 h4ap_supply_lt_120_2024_5furni_MA_mooncake_S_04 Options10h4&ap_supply_lt_120_2024_4Rfurni_MA_mooncake_S_03Options9h4ap_supply_lt_120_2024_3furni_MA_mooncake_B_04Options8h4&ap_supply_lt_120_2024_2Rfurni_MA_mooncake_B_03Options7|d8 0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options6 Options10Options6  0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options5Options9Options5^ 0Dxnum_3 月饼制作月饼制作完成3博士,让我们一起把月饼放进模具吧!Options4Options8Options42 0Dxnum_3 月饼制作月饼制作完成3博士,让我们一起把月饼放进模具吧!Options3Options7Options3 0Dnum_2 馅料调制馅料调制完毕^博士,分割馅料时可不要贪心,烤的时候容易露馅哦! 选择放入的馅料Options2Options6Options5Options2 0Dnum_2 馅料调制馅料调制完毕^博士,分割馅料时可不要贪心,烤的时候容易露馅哦! 选择放入的馅料Options1Options4Options3Options1 0Dnum_1 饼皮擀制饼皮擀制完毕[博士,饼皮原料已经调和好了,揉至柔软光滑即可! 是否确认制作?Options0Options2Options1Options0<+*未选择的月饼和家具将无法获得L博士来选你想要做的月饼吧! 材料只够制作其中一款哦! 确认制作+本次活动中的月饼过期时间为 {0}dhdZ$N7002j 4003$30032003l$.7001Jfurni_MA_mooncake_G_01`$0u4001furni_MA_mooncake_T_02l8fap_supply_lt_120_2024_5fap_supply_lt_120_2024_4fap_supply_lt_120_2024_3(fap_supply_lt_120_2024_2 act43signL4xT$&3303Bfurni_act54d0_displayCabinet_01]$3003mod_unlock_tokenlx$2003",3401ȓԓ$b7002~3302$^$3301 4003$7001:32001@_0zap_supply_lt_120(voucher_elite_II_4x& gap_supply_lt_120 act44sign( <dЕܕ$j 4002 4002,80randomMaterial_5d5 40020.randomMaterial_5d5V 40020randomMaterial_5d5Qnc_5d5_1p|0 randomMaterial_5d52 4002ؗ0rrandomMaterial_5d5 4002N0randomMaterial_5d5<voucher_skill_specialLevelMax_5 act45signؘx$8 h|4d ( $2003 4003x,d $,34012mod_unlock_token$~0u400132001@L$3303 mod_update_token_1$J3003fchar_298_susuro@winter#4 ,$33022003|$70022mod_update_token_2$3301furni_act56d0_carnivalfloat_01`l$7001 4003lg$V0u4001rap_supply_lt_120HCgap_supply_lt_120 act46signh@0H`x0:randomMaterial_5d5bC classic_gacha0randomMaterial_5d5C classic_gacha0randomMaterial_5d5BC classic_gacha0randomMaterial_5d5C classic_gacha`l0randomMaterial_5d5"C classic_gachaПܟ0jrandomMaterial_5d5C classic_gachaH0randomMaterial_5d5C classic_gacha act47sign t4d$3303,3401Tl$300332001$N3302j mod_update_token_1.$7002char_301_cutter@marthe#8Hm$23301N 4003$70012003^$0u4001 furni_act57d6_newYearPic_01 act48signأ$p |4`p ( 0mod_update_token_2 40038o $"3303>%furni_act61d0_confessionalTricycle_010 mod_update_token_1 4003l p$ 3003&char_4136_phonor@boc#9ܥ$v3302320018D$7002 4003Hq$22003NfurniM_act61d0_messageboard_01 $0u4001mod_unlock_tokent(r$7001.char_4188_confes@r0zap_supply_lt_120#LIMITED_TKT_GACHA_10_6101 v3hap_supply_lt_120 act49signx < l @p $z3303mod_unlock_tokenHs $,3401 4003$B0u4001^ mod_update_token_1$3302mod_update_token_2x$3003. 4003Ԫu$r2003furni_act64d5_motorcycle_01HT$700232001Xv$B2003^*furni_terracommericials_ScreamingCherry_01(v$7001 4003 $0u4001:ap_supply_lt_120?ohap_supply_lt_120 act50sign,xD PXpp | $ 3303&mod_unlock_tokenح $r7001320014F0mod_update_token_2'LINKAGE_TKT_GACHA_10_6501Į$R0u4001n 4003 $ 20043302p$3003.-avatar_activity_mujica$~,3401 4003@L$7002200306 mod_update_token_1^ 4003d0ap_supply_lt_120'LINKAGE_TKT_GACHA_10_6501H?Bhap_supply_lt_120 act51signı4l H||$ 3303 furni_oct1st_television_01p|$ 3003& mod_unlock_tokenز$r 2003 ,34014@$ 7002 3302D~$. 3301J 4003$ 7001 32001~0 ap_supply_lt_120 =voucher_skill_specialLevelMax_4?Chap_supply_lt_120 act52signH   \  xOptions0 @,$l(0@furni_MA_mooncake_T_03cake_1 确认制作月饼烤制成功 Options10$l((0@furni_MA_mooncake_T_03cake_1 确认制作月饼烤制成功Options9l(0@furni_MA_mooncake_J_01cake_2 确认制作月饼制作完成Options8,l0(0@furni_MA_mooncake_J_01cake_2 确认制作月饼制作完成Options7(0@furni_MA_mooncake_T_03cake_1梅干菜兽肉8梅干菜兽肉馅料调制完毕Options6\`(0@furni_MA_mooncake_T_03cake_1 奶黄流心5奶黄流心馅料调制完毕Options5(0@furni_MA_mooncake_J_01cake_2 海苔肉松5海苔肉松馅料调制完毕Options4(0@furni_MA_mooncake_J_01cake_2 杨枝甘露5杨枝甘露馅料调制完毕Options3TX(0@furni_MA_mooncake_T_03cake_1 糖皮月饼5糖皮月饼饼皮擀制完毕Options2   (0@furni_MA_mooncake_J_01cake_2水晶皮月饼8水晶皮月饼饼皮擀制完毕Options1\Options0 h4ap_supply_lt_120_2025_6furni_MA_mooncake_T_04 Options10|h4 ap_supply_lt_120_2025_56furni_MA_mooncake_T_03Options9h4ap_supply_lt_120_2025_4furni_MA_mooncake_J_02Options8|h4 ap_supply_lt_120_2025_36furni_MA_mooncake_J_01Options7|d 0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options6 Options10Options6n 0Dxnum_3 月饼烤制月饼烤制成功3博士,让我们一起把月饼送入烤箱吧!Options5Options9Options5ĿB 0Dxnum_3 月饼制作月饼制作完成3博士,让我们一起把月饼放进模具吧!Options4Options8Options4 0Dxnum_3 月饼制作月饼制作完成3博士,让我们一起把月饼放进模具吧!Options3Options7Options3l 0Dnum_2 馅料调制馅料调制完毕^博士,分割馅料时可不要贪心,烤的时候容易露馅哦! 选择放入的馅料Options2Options6Options5Options2(   0Dnum_2 馅料调制馅料调制完毕^博士,分割馅料时可不要贪心,烤的时候容易露馅哦! 选择放入的馅料Options1Options4Options3Options1P  0Dnum_1 饼皮擀制饼皮擀制完毕[博士,饼皮原料已经调和好了,揉至柔软光滑即可! 是否确认制作?Options0Options2Options1Options0  <+*未选择的月饼和家具将无法获得L博士来选你想要做的月饼吧! 材料只够制作其中一款哦! 确认制作+本次活动中的月饼过期时间为 {0}th|$f7002 4003(4$30032003 $V7001rfurni_MA_mooncake_B_01&0$0u4001furni_MA_mooncake_B_04l8?Chap_supply_lt_120_2025_6?Chap_supply_lt_120_2025_5 ?Chap_supply_lt_120_2025_4?Chap_supply_lt_120_2025_3 act53signp(, Hp0B randomMaterial_6d5j 40020 randomMaterial_6d5 4002x0!randomMaterial_6d5:! 4002(!Qnc_6d5_1! 4002HT0!randomMaterial_6d5 " 40020J"randomMaterial_6d5r" 4002x*&0"?itempack_recruit_1"<voucher_skill_specialLevelMax_5 act54signt/8 h|4d $#2003# 4003P $#,3401 $mod_unlock_token$V$0u4001r$32001$$$3303$ mod_update_token_1$"%3003>%char_127_estell@epoque#50$%3302%2003T`$%0u4001 &mod_update_token_2$^&3301z&furni_act67d0_frostEffigy_018D$&7001& 4003.D$.'7002J'ap_supply_lt_120g#iap_supply_lt_120 act55sign<@40H`xt0(randomMaterial_6d56(C classic_gacha0~(randomMaterial_6d5(C classic_gachaT`0(randomMaterial_6d5)C classic_gacha0^)randomMaterial_6d5)C classic_gacha4@0)randomMaterial_6d5)C classic_gacha0>*randomMaterial_6d5f*C classic_gachat20*randomMaterial_6d5*C classic_gacha act56sign,7 0d$f+7002+3303(4$+3003+mod_unlock_token$*,2003F,,3401( $,3302,furni_act68d4_mailbox_01t($-3301.- 4003$n-7001-3200158$-0u4001-ap_supply_lt_120;miap_supply_lt_120 act57sign:<h|h,xl l-8:S,WTN-1/TN-2/TN-3初始试炼解锁|T,act1bossrush_fin04 act1bossrush_ex04Dact1bossrush_tm04hact1bossrush_04 理念之争act1bossrush_group04act1bossrush_group04l$4xLZ/ enemy_1513_dekght_2enemy_1513_dekght/enemy_1512_mcmstr/enemy_1509_mousekT,act1bossrush_ex03act1bossrush_tm03act1bossrush_03风沙轰隆隆act1bossrush_group03act1bossrush_group03dP\00enemy_1510_frstar21enemy_1508_faust:1enemy_1500_skulsrT,$act1bossrush_ex02Hact1bossrush_tm02lact1bossrush_02 卷土重来act1bossrush_group02act1bossrush_group020h0Z2enemy_1001_bigbo2enemy_1050_lslimeT,lact1bossrush_ex01act1bossrush_tm01act1bossrush_01无尽灼烧与强力破坏act1bossrush_group01act1bossrush_group01 @T|8 D l (ldDx @ract1bossrush_milestone_pointact1bossrush_milestone_point( &act1bossrush_milestone_point act1bossrush_milestone_pointx act1bossrush_milestone_pointHX Jact1bossrush_milestone_pointact1bossrush_fin04Tt @jact1bossrush_milestone_pointUact1bossrush_milestone_point  7act1bossrush_milestone_point r#act1bossrush_milestone_point` act1bossrush_milestone_point(K act1bossrush_milestone_pointact1bossrush_ex04< P\ x<act1bossrush_token_relicact1bossrush_milestone_pointJ7act1bossrush_milestone_point8 #act1bossrush_milestone_point( act1bossrush_milestone_pointhM act1bossrush_milestone_pointact1bossrush_ex03| P$ x<act1bossrush_token_relicRact1bossrush_milestone_point7act1bossrush_milestone_pointx #act1bossrush_milestone_pointh Zact1bossrush_milestone_pointOL >act1bossrush_milestone_pointact1bossrush_ex02P` x<Zact1bossrush_token_relicxact1bossrush_milestone_pointact1bossrush_milestone_point< .act1bossrush_milestone_point|Q act1bossrush_milestone_pointact1bossrush_ex01(P< x<6act1bossrush_token_relicjact1bossrush_milestone_point<act1bossrush_milestone_point  (act1bossrush_milestone_point ract1bossrush_milestone_point`  act1bossrush_milestone_point(T act1bossrush_milestone_pointact1bossrush_tm04< P\ x<act1bossrush_token_relicdact1bossrush_milestone_pointJ(act1bossrush_milestone_point8 act1bossrush_milestone_point(  act1bossrush_milestone_pointhV act1bossrush_milestone_pointact1bossrush_tm03| P$ x<act1bossrush_token_relicRdact1bossrush_milestone_point(act1bossrush_milestone_pointx act1bossrush_milestone_pointh Z act1bossrush_milestone_pointXL >act1bossrush_milestone_pointact1bossrush_tm02P` x<Zact1bossrush_token_relicdact1bossrush_milestone_pointact1bossrush_milestone_point< . act1bossrush_milestone_point|Z act1bossrush_milestone_pointact1bossrush_tm01(P< x<6act1bossrush_token_relicjact1bossrush_milestone_point<act1bossrush_milestone_point  (act1bossrush_milestone_point ract1bossrush_milestone_point`  act1bossrush_milestone_point(] act1bossrush_milestone_pointact1bossrush_048 PX x<act1bossrush_token_relicdact1bossrush_milestone_pointF(act1bossrush_milestone_point4 act1bossrush_milestone_point$  act1bossrush_milestone_pointd_ act1bossrush_milestone_pointact1bossrush_03t P x<act1bossrush_token_relicJdact1bossrush_milestone_point(act1bossrush_milestone_pointp act1bossrush_milestone_point` R act1bossrush_milestone_pointaD 6act1bossrush_milestone_pointact1bossrush_02PT x<N act1bossrush_token_relicdact1bossrush_milestone_pointact1bossrush_milestone_point0 " act1bossrush_milestone_pointpc act1bossrush_milestone_pointact1bossrush_01 @ h (Hh pL0freeact1bossrush_team03act1bossrush_team02act1bossrush_team01act1bossrush_fin04act1bossrush_group04act1bossrush_fin04hF] 4通关TN-4定向试炼,并且通关TN-1/TN-2/TN-3恢宏试炼解锁L0freeact1bossrush_team03act1bossrush_team02act1bossrush_team01act1bossrush_ex04act1bossrush_group04act1bossrush_ex04^Ht5通关TN-3定向试炼解锁freeact1bossrush_team03act1bossrush_ex03act1bossrush_group03act1bossrush_ex03_Ht5通关TN-2定向试炼解锁freeact1bossrush_team02act1bossrush_ex02act1bossrush_group02act1bossrush_ex02`Ht5通关TN-1定向试炼解锁freeact1bossrush_team01act1bossrush_ex01act1bossrush_group01act1bossrush_ex01 baH5通关TN-4初始试炼解锁< act1bossrush_team03act1bossrush_team02act1bossrush_team01act1bossrush_tm04act1bossrush_group04act1bossrush_tm04 fbHdx5通关TN-3初始试炼解锁act1bossrush_team03act1bossrush_tm03act1bossrush_group03act1bossrush_tm03x 2cHdx5通关TN-2初始试炼解锁act1bossrush_team02act1bossrush_tm02act1bossrush_group02act1bossrush_tm02D cHdx5通关TN-1初始试炼解锁act1bossrush_team01act1bossrush_tm01act1bossrush_group01act1bossrush_tm01 dq通关TN-1/TN-2/TN-3初始试炼解锁act1bossrush_04act1bossrush_group04act1bossrush_04 L( act1bossrush_03act1bossrush_group03act1bossrush_03\L act1bossrush_02act1bossrush_group02act1bossrush_02L act1bossrush_01act1bossrush_group01act1bossrush_01z$<L1bossrushActivity_7act1bossrush_relic_04 推斥管控act1bossrush_relic_04$<L1bossrushActivity_6act1bossrush_relic_03 超级闪存act1bossrush_relic_03r$<L1bossrushActivity_5act1bossrush_relic_02 迅捷处理act1bossrush_relic_01$<L1bossrushActivity_5act1bossrush_relic_01 模块复用act1bossrush_relic_02 Du act1bossrush_relic_04 b( $, ,ܿ env_gbuff_new<?atk(@duration& atk_up_on_skill_startkey: , env_gbuff_new(act1bossrush_relic4_extralogkey ( Wenemy_attribute_mul(?one_minus_status_resistance 0dchar_attribute_add@base_force_levelact1bossrush_relic_04_3干员推动与拉动的力度增大2级,敌人受到的寒冷/冰冻/晕眩时间延长至1.5倍,开启技能的4秒内攻击力+50%干员推动与拉动的力度增大2级,造成的寒冷/冰冻/晕眩效果延长至1.5倍,且所有干员技能触发后4秒内攻击力+50%e `x ,P env_gbuff_newb(act1bossrush_relic4_extralogkey~ (Yenemy_attribute_mul?one_minus_status_resistance 00char_attribute_addd?base_force_levelact1bossrush_relic_04_2]干员推动与拉动的力度增大1级,造成的寒冷/冰冻/晕眩效果延长至1.5倍]干员推动与拉动的力度增大1级,造成的寒冷/冰冻/晕眩效果延长至1.5倍lL j , env_gbuff_new(act1bossrush_relic4_extralogkey 0,char_attribute_add`?base_force_levelact1bossrush_relic_04_1(干员推动与拉动的力度增大1级(干员推动与拉动的力度增大1级act1bossrush_relic_04h} act1bossrush_relic_038`i(l Dj , env_gbuff_new(act1bossrush_relic3_extralogkey 0,char_skill_cd_mul`L?scale> (^enemy_attribute_addpmagic_resistance , env_gbuff_new,>sp_recovery_per_sec"$modify_sp_recover[normal]keyact1bossrush_relic_03_3R干员每秒技力回复+0.4/s,技能技力消耗降低20%,敌人法术抗性-15R干员每秒技力回复+0.4/s,技能技力消耗降低20%,敌人法术抗性-15@l֖ F , env_gbuff_new(act1bossrush_relic3_extralogkey 0char_skill_cd_mul<fff?scale ,d env_gbuff_new,L>sp_recovery_per_sec$modify_sp_recover[normal]keyact1bossrush_relic_03_2:干员每秒技力回复+0.2/s,技能技力消耗降低10%:干员每秒技力回复+0.2/s,技能技力消耗降低10%&t (@ , env_gbuff_new(act1bossrush_relic3_extralogkey ,L env_gbuff_new,=sp_recovery_per_sec$modify_sp_recover[normal]keyact1bossrush_relic_03_1干员每秒技力回复+0.1/s干员每秒技力回复+0.1/sact1bossrush_relic_03X  act1bossrush_relic_02h  q(2 $<` 0char_attribute_mul !̌?atk (heenemy_attribute_addp!HdefJ 0char_attribute_add!A attack_speedact1bossrush_relic_02_3>干员的攻击速度+30,攻击力+10%,敌人防御力-200>干员的攻击速度+30,攻击力+10%,敌人防御力-200"s$" ` 0char_attribute_mul #ff?atk 00char_attribute_addd#A attack_speedact1bossrush_relic_02_2'干员的攻击速度+20,攻击力+5%'干员的攻击速度+20,攻击力+5%# t 0<char_attribute_addp$ A attack_speedact1bossrush_relic_02_1干员的攻击速度+10干员的攻击速度+10act1bossrush_relic_02%T act1bossrush_relic_01(L%u( LddR 0char_attribute_add%cost $j env_gbuff_new$&Aspmodify_sp[born]key& 4pchar_respawntime_mul&333?scaleact1bossrush_relic_01_3C干员的再部署时间减少30%,初始技力+8,部署费用-5C干员的再部署时间减少30%,初始技力+8,部署费用-5l'wL n! $k env_gbuff_new'@sp modify_sp[born]key! 40char_respawntime_mulh(L?scaleact1bossrush_relic_01_22干员的再部署时间减少20%,初始技力+52干员的再部署时间减少20%,初始技力+5 ) p# 4Pchar_respawntime_mul)fff?scaleact1bossrush_relic_01_1!干员的再部署时间减少10%!干员的再部署时间减少10%act1bossrush_relic_01Pp$DTd*(v1bossrushActivity_141bossrushActivity_14*( w1bossrushActivity_131bossrushActivity_13*(Vw1bossrushActivity_121bossrushActivity_12H+(w1bossrushActivity_111bossrushActivity_11+(w1bossrushActivity_101bossrushActivity_10+$:x1bossrushActivity_91bossrushActivity_9$,$~x1bossrushActivity_81bossrushActivity_8h,(t1bossrushActivity_71bossrushActivity_7,(1bossrushActivity_61bossrushActivity_6,(1bossrushActivity_51bossrushActivity_5@-$y1bossrushActivity_41bossrushActivity_4-$y1bossrushActivity_31bossrushActivity_3-$"z1bossrushActivity_21bossrushActivity_2 .$fz1bossrushActivity_11bossrushActivity_1- < d D `  @Px08T |4Pl$L)- '4001 mileStone_45X , ֆ31013 mileStone_44a + 31054 mileStone_43 * ^31023 mileStone_42$ ) 31013 mileStone_41h5 (,mod_update_token_2 mileStone_40 ' 63303 mileStone_39m & z3302 mileStone_38@ % 31023 mileStone_37 $ 30094 mileStone_36A #,Fmod_unlock_token mileStone_35 " 2004 mileStone_34\y ! ډ'4001 mileStone_33  d3401 mileStone_32 b30145 mileStone_31(M,mod_update_token_2 mileStone_30x 2004 mileStone_29 :3303 mileStone_28! ~'4001 mileStone_27D,‹mod_unlock_token mileStone_26Y4char_484_robrta@summer#10 mileStone_25 j30044 mileStone_240 31023 mileStone_23tx 31013 mileStone_22- 62003 mileStone_21,zmod_update_token_2 mileStone_20L ʍ30135 mileStone_19L, mod_update_token_1 mileStone_18 ^3302 mileStone_17$ 31023 mileStone_16hk 7003 mileStone_15  *31013 mileStone_14 ,nmod_unlock_token mileStone_13@  3302 mileStone_12?  d3401 mileStone_11 ,Fmod_update_token_2 mileStone_10  2003 mileStone_9X ֐'4001 mileStone_8^ 3302 mileStone_7, V31023 mileStone_6,mod_unlock_token mileStone_5d 31013 mileStone_4," mod_update_token_1 mileStone_3d n2003 mileStone_202 '4001 mileStone_1$Lh4试炼等级达到25级获得char_484_robrta@summer#10act1bossrush_token_relicact1bossrush_milestone_pointact1bossrush_relic_02h26 <|level_predefines_skill_replace <?skilltrap_090_recodr#4keyact1bossrush_recodr_4R6 <Dlevel_predefines_skill_replace =?skilltrap_090_recodr#3keyact1bossrush_recodr_37 < level_predefines_skill_replace P>?skillJ trap_090_recodr#2keyact1bossrush_recodr_28 <level_predefines_skill_replace ??skill!trap_090_recodr#1keyact1bossrush_recodr_1 act1bossrush?|gZ,xL P,68S4W dd?(Hc 尚未解锁act2bossrush_zone1 8,@\S ,@Pd 街头角色act2bossrush_team03帮派的庇护act2bossrush_team03d维多利亚干员阻挡敌人时每秒额外回复2点技力,生命高于70%时获得40%的庇护 ; 8Pchar_dynamic_ability_newtT,z#victoriatagA>damage_resistanceA333?hp_ratio#,!DamageResistanceViaHpRatioCheckerkey; 8Hchar_dynamic_ability_newT,n$victoriatagB@sp_recovery_per_sec$ RecoverSpWhenBlockedkey< 8env_gbuff_new_with_verify46%victoria|glasgowtagb% act2bossrush_team3_logkeyact2bossrush_team03v维多利亚和格拉斯哥帮干员阻挡敌人时每秒额外回复2点技力,生命大于70%时获得40%的庇护4char_157_dagdachar_155_tigerchar_112_siegeact2bossrush_team03DDX 0DTh 少数派萨科塔act2bossrush_team02 各自行事act2bossrush_team02K拉特兰干员造成的伤害提升50%,并无视空中单位60%防御力 b? 8env_gbuff_new_with_verifytL(E? def_penetrateF? damage_scale(lateranotag:($act2bossrush_laterano_buffkeyact2bossrush_team02K拉特兰干员造成的伤害提升50%,并无视空中单位60%防御力4char_271_spikeschar_302_glaze char_279_excuact2bossrush_team02XG(Z 0DTh户外作业小组act2bossrush_team01 高效工作act2bossrush_team015所有干员技能主动触发后1秒内攻击力+80% A ,H env_gbuff_new<$H?durationHL?atk*(atk_up_on_manual_skill_startkeyact2bossrush_team015所有干员技能主动触发后1秒内攻击力+80%4char_373_lionhdchar_440_pinecnchar_301_cutteract2bossrush_team01I<Y $ 自由编队freefree$JY \0enemy_1515_bsnakeenemy_1527_martyrenemy_1520_empgrdq通关TN-1/TN-2/TN-3初始试炼解锁|T,HKact2bossrush_fin04lKact2bossrush_ex04Kact2bossrush_tm04Kact2bossrush_04 骄阳之影act2bossrush_group04act2bossrush_group04 LPV\0enemy_1533_stmkgtΘenemy_1528_manfrienemy_1511_mdrockT,Lact2bossrush_ex03Mact2bossrush_tm03(Mact2bossrush_03 裂地重击act2bossrush_group03act2bossrush_group03MTDXX0enemy_1532_minimaBenemy_1504_cqbwfenemy_1501_demonkT,PNact2bossrush_ex02tNact2bossrush_tm02Nact2bossrush_02大块头和小不点act2bossrush_group02act2bossrush_group02 O$Yh0enemy_1522_captanenemy_1516_jakillT,Oact2bossrush_ex01Oact2bossrush_tm01Oact2bossrush_01 困顿囚徒act2bossrush_group01act2bossrush_group01 T< p TPxP4? @*?@act2bossrush_milestone_point>act2bossrush_milestone_pointLQ? J?act2bossrush_milestone_pointQ8@ ?act2bossrush_milestone_pointt@  @act2bossrush_milestone_pointact2bossrush_fin04RR0A @&Aact2bossrush_milestone_point^Adact2bossrush_milestone_pointLSA AAact2bossrush_milestone_pointSTN-4定向试炼,并且通关TN-1/TN-2/TN-3恢宏试炼解锁L0freeact2bossrush_team03act2bossrush_team02act2bossrush_team01act2bossrush_ex04act2bossrush_group04act2bossrush_ex04nJHt5通关TN-3定向试炼解锁freeact2bossrush_team03act2bossrush_ex03act2bossrush_group03act2bossrush_ex03lo&Ht5通关TN-2定向试炼解锁freeact2bossrush_team02act2bossrush_ex02act2bossrush_group02act2bossrush_ex02HpHt5通关TN-1定向试炼解锁freeact2bossrush_team01act2bossrush_ex01act2bossrush_group01act2bossrush_ex01$qH5通关TN-4初始试炼解锁< act2bossrush_team03act2bossrush_team02act2bossrush_team01act2bossrush_tm04act2bossrush_group04act2bossrush_tm04(rHdx5通关TN-3初始试炼解锁act2bossrush_team03act2bossrush_tm03act2bossrush_group03act2bossrush_tm03rHdx5通关TN-2初始试炼解锁act2bossrush_team02act2bossrush_tm02act2bossrush_group02act2bossrush_tm02szHdx5通关TN-1初始试炼解锁act2bossrush_team01act2bossrush_tm01act2bossrush_group01act2bossrush_tm01tFq通关TN-1/TN-2/TN-3初始试炼解锁act2bossrush_04act2bossrush_group04act2bossrush_04puLX act2bossrush_03act2bossrush_group03act2bossrush_03uL Y act2bossrush_02act2bossrush_group02act2bossrush_02@vLtY act2bossrush_01act2bossrush_group01act2bossrush_01W$<L2bossrushActivity_7act2bossrush_relic_04 调优重载act2bossrush_relic_04rX$<L2bossrushActivity_6act2bossrush_relic_03 减退模块act2bossrush_relic_03X$<L2bossrushActivity_5act2bossrush_relic_02 维续补丁act2bossrush_relic_02jY$<L2bossrushActivity_5act2bossrush_relic_01 修复套件act2bossrush_relic_01 x  act2bossrush_relic_04\0y( ,Ds ,P' env_gbuff_newyatkz[$act2bossrush_relic4_debuffkeys ,' env_gbuff_newz>atk\$act2bossrush_relic4_buffkeyact2bossrush_relic_04_3V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+30%V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+30%,{ ,D.u ,x) env_gbuff_new{atk]$act2bossrush_relic4_debuffkeyu ,* env_gbuff_new8|L>atk.^$act2bossrush_relic4_buffkeyact2bossrush_relic_04_2V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+20%V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+20%T}: ,DRw ,+ env_gbuff_new}atk_$act2bossrush_relic4_debuffkeyw ,(, env_gbuff_new\~>atkR`$act2bossrush_relic4_buffkeyact2bossrush_relic_04_1V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+15%V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+15%act2bossrush_relic_04 act2bossrush_relic_03\(hn y 0$.enemy_attribute_add,\pmagic_resistance defZz 0.char_attribute_add؀pA attack_speedact2bossrush_relic_03_3C所有干员攻击速度+15,敌人防御力-160,法术抗性-15C所有干员攻击速度+20,敌人防御力-160,法术抗性-15(`: { (enemy_attribute_add, magic_resistanceDdef| 0h0char_attribute_addpA attack_speedact2bossrush_relic_03_2C所有干员攻击速度+15,敌人防御力-120,法术抗性-10C所有干员攻击速度+15,敌人防御力-120,法术抗性-10hAh f} 01enemy_attribute_adddefmagic_resistance} 002char_attribute_addd A attack_speedact2bossrush_relic_03_1A所有干员攻击速度+10,敌人防御力-80,法术抗性-5A所有干员攻击速度+10,敌人防御力-80,法术抗性-5act2bossrush_relic_03LD act2bossrush_relic_02`(& $ ,3 env_gbuff_newt\$?interval4 #=#hp_recovery_per_sec_by_max_hp_ratioh?sp|33>atkrh$act2bossrush_relic2_buffkeyact2bossrush_relic_02_3v波次结束时,所有未撤退的干员在下一波次攻击力提升+35%,每秒恢复4%最大生命值和1技力波次结束时,所有未撤退的干员在下一波次攻击力提升+35%,每秒恢复4%最大生命值,每秒恢复1点技力l~ $ ,06 env_gbuff_newt\$p@interval ף<#hp_recovery_per_sec_by_max_hp_ratio?spԈL>atkj$act2bossrush_relic2_buffkeyact2bossrush_relic_02_2w波次结束时,所有未撤退的干员在下一波次攻击力提升+20%,每秒恢复2%最大生命值和0.5点sp波次结束时,所有未撤退的干员在下一波次攻击力提升+20%,每秒恢复2%最大生命值,每2秒恢复1点技力@G $: ,8 env_gbuff_newt\$Ċ@@interval #<#hp_recovery_per_sec_by_max_hp_ratio?sp(>atkm$act2bossrush_relic2_buffkeyact2bossrush_relic_02_1x波次结束时,所有未撤退的干员在下一波次攻击力提升+15%,每秒恢复1%最大生命值和0.3技力波次结束时,所有未撤退的干员在下一波次攻击力提升+15%,每秒恢复1%最大生命值,每3秒恢复1点技力act2bossrush_relic_02 act2bossrush_relic_01|( $ ,D; env_gbuff_new$xff? heal_scalevo heal_scalekey~ 0;char_attribute_mul?defff?max_hpact2bossrush_relic_01_3G所有干员生命值+30%,防御力+20%,受到治疗效果提高30%G所有干员生命值+30%,防御力+20%,受到治疗效果提高30%dv $ ,,= env_gbuff_new$`? heal_scale^q heal_scalekeyf 0=char_attribute_mul33?def?max_hpact2bossrush_relic_01_2G所有干员生命值+25%,防御力+15%,受到治疗效果提高25%G所有干员生命值+25%,防御力+15%,受到治疗效果提高25%ȐbNZ $Ɗ ,? env_gbuff_new$D? heal_scaleBs heal_scalekeyJ 0?char_attribute_mul̑̌?def?max_hpact2bossrush_relic_01_1G所有干员生命值+20%,防御力+10%,受到治疗效果提高20%G所有干员生命值+20%,防御力+10%,受到治疗效果提高20%act2bossrush_relic_01Pp$DT(^2bossrushActivity_142bossrushActivity_14P(2bossrushActivity_132bossrushActivity_13(2bossrushActivity_122bossrushActivity_12(B2bossrushActivity_112bossrushActivity_114(2bossrushActivity_102bossrushActivity_10$2bossrushActivity_92bossrushActivity_9Ĕ$2bossrushActivity_82bossrushActivity_8(T2bossrushActivity_72bossrushActivity_7P(\T2bossrushActivity_62bossrushActivity_6(T2bossrushActivity_52bossrushActivity_5$:2bossrushActivity_42bossrushActivity_4$$~2bossrushActivity_32bossrushActivity_3h$2bossrushActivity_22bossrushActivity_2$2bossrushActivity_12bossrushActivity_1- T  | 8 l  @ \0Xp(Dl$Dl$LH)- 2'4001 mileStone_45H , v2004 mileStone_4425级获得char_476_blkngt@nian#8act2bossrush_token_relicact2bossrush_milestone_pointact2bossrush_relic_01R <Rlevel_predefines_skill_replace  ?skilltrap_090_recodr#3keyact2bossrush_recodr_3SZ <Slevel_predefines_skill_replace ?skilltrap_090_recodr#2keyact2bossrush_recodr_2zT" <lTlevel_predefines_skill_replace ?skilltrap_090_recodr#1keyact2bossrush_recodr_1 act2bossrush$Tj*,|4 8-79UZfgh,%d 尚未解锁act3bossrush_zone1h Pȧd ,@PdX研究者联盟act3bossrush_team03 共享实绩act3bossrush_team03:场上干员每次释放技能时,莱茵生命干员SP+2# H\r 8Venv_gbuff_new_with_verify(ފrhinetag act3bossrush_team3_logkey 8\Wchar_dynamic_ability_new@sp act3bossrush_team3_buffkeyact3bossrush_team03L场上干员每次释放技能时,所有莱茵生命干员回复2点技力4char_202_demkni char_135_halochar_108_silentact3bossrush_team03<L ,@Pd 众岁同心act3bossrush_team02 生生不息act3bossrush_team02场上每存在一名炎国干员及其召唤物,所有干员及召唤物生命值+8%且获得+0.8%每秒最大生命值恢复:& 8L4x ,Y env_gbuff_new act3bossrush_team2_logkey 8dZchar_dynamic_ability_new8o<key ף=max_hp(act3bossrush_team2_aura[token]keyҦ 8[char_dynamic_ability_newd,F yan|lungmentago<#hp_recovery_per_sec_by_max_hp_ratio ף=max_hp act3bossrush_team2_aurakeyact3bossrush_team02场上每存在一名炎国干员及其召唤物,所有干员及召唤物生命值+8%且获得+0.8%每秒最大生命值恢复4char_2023_lingchar_2015_duskchar_2014_nianact3bossrush_team02  4HXl不辞辛苦举旗人act3bossrush_team01 多劳多得act3bossrush_team01i部署非先锋干员时消耗所有费用。每消耗1点费用,使该次部署的干员攻击力+1%* 0x ,8^ env_gbuff_newJ act3bossrush_team1_logkey^ 8^env_gbuff_new_with_verify  #<value act3bossrush_team1_buffkeyact3bossrush_team01l部署非先锋干员时会消耗所有费用,每消耗1点费用,使该次部署的干员攻击力+1%4char_479_sleachchar_401_elysmchar_151_myrtleact3bossrush_team01 <z $ 自由编队freefree(h \0enemy_1535_wlfmster:enemy_1527_martyrbenemy_1284_sgprstq通关TN-1/TN-2/TN-3初始试炼解锁|T,ȳact3bossrush_fin04act3bossrush_ex04act3bossrush_tm044act3bossrush_04虔信者的前路act3bossrush_group04act3bossrush_group04PT\0*enemy_1529_dsdevrRenemy_1154_dsmantzenemy_1521_dslilyT,dact3bossrush_ex03act3bossrush_tm03act3bossrush_03 不测之渊act3bossrush_group03act3bossrush_group03P\0enemy_1542_wdslmenemy_1524_bldkgtenemy_1185_nmekgt_3T,ضact3bossrush_ex02act3bossrush_tm02 act3bossrush_02惊惧与血色act3bossrush_group02act3bossrush_group02$<h0enemy_1512_mcmstr6enemy_1522_captanT, act3bossrush_ex01Dact3bossrush_tm01hact3bossrush_01 适者生存act3bossrush_group01act3bossrush_group01 T< p T x, @@act3bossrush_milestone_pointfact3bossrush_milestone_point̹T ʧact3bossrush_milestone_point0 .act3bossrush_milestone_point act3bossrush_milestone_pointact3bossrush_fin04( @act3bossrush_milestone_pointީdact3bossrush_milestone_point̻T FAact3bossrush_milestone_point4 act3bossrush_milestone_point act3bossrush_milestone_pointact3bossrush_ex04 P0 x<act3bossrush_token_relicact3bossrush_milestone_pointFact3bossrush_milestone_point  -act3bossrush_milestone_pointt act3bossrush_milestone_point< Ҭact3bossrush_milestone_pointact3bossrush_ex03P Pp x<act3bossrush_token_relic&act3bossrush_milestone_point^Fact3bossrush_milestone_pointLԮ Ʈ-act3bossrush_milestone_point< .act3bossrush_milestone_point|  act3bossrush_milestone_pointact3bossrush_ex02P4 x<.act3bossrush_token_relicbact3bossrush_milestone_point-act3bossrush_milestone_point act3bossrush_milestone_pointP" act3bossrush_milestone_pointact3bossrush_ex01d P  x<act3bossrush_token_relic:act3bossrush_milestone_pointr7act3bossrush_milestone_point` ڲ#act3bossrush_milestone_pointP Bact3bossrush_milestone_point$4 &act3bossrush_milestone_pointact3bossrush_tm04 PL x<Fact3bossrush_token_reliczdact3bossrush_milestone_point(act3bossrush_milestone_point( act3bossrush_milestone_point  act3bossrush_milestone_point&t fact3bossrush_milestone_pointact3bossrush_tm03 P x<act3bossrush_token_relicdact3bossrush_milestone_point(act3bossrush_milestone_pointh Zact3bossrush_milestone_pointHз · act3bossrush_milestone_point) act3bossrush_milestone_pointact3bossrush_tm02$P@ȸ x<¸act3bossrush_token_relicdact3bossrush_milestone_point.act3bossrush_milestone_point  act3bossrush_milestone_point* zact3bossrush_milestone_pointact3bossrush_tm01 P x<act3bossrush_token_relicκact3bossrush_milestone_point7act3bossrush_milestone_point| n#act3bossrush_milestone_point\ ֻact3bossrush_milestone_point$-Ȼ act3bossrush_milestone_pointact3bossrush_044 PTܼ x<ּact3bossrush_token_relic dact3bossrush_milestone_pointB(act3bossrush_milestone_point0 act3bossrush_milestone_point   act3bossrush_milestone_point`/ act3bossrush_milestone_pointact3bossrush_03p P x<act3bossrush_token_relicFdact3bossrush_milestone_point~(act3bossrush_milestone_pointl act3bossrush_milestone_point\ N act3bossrush_milestone_point1@ 2act3bossrush_milestone_pointact3bossrush_02PP x<J act3bossrush_token_relic~dact3bossrush_milestone_pointact3bossrush_milestone_point,  act3bossrush_milestone_pointl3 act3bossrush_milestone_pointact3bossrush_01 @ h (Hh pL0freeact3bossrush_team03act3bossrush_team02act3bossrush_team01act3bossrush_fin04act3bossrush_group04act3bossrush_fin04hB- 4通关TN-4定向试炼,并且通关TN-1/TN-2/TN-3恢宏试炼解锁L0freeact3bossrush_team03act3bossrush_team02act3bossrush_team01act3bossrush_ex04act3bossrush_group04act3bossrush_ex04.Ht5通关TN-3定向试炼解锁freeact3bossrush_team03act3bossrush_ex03act3bossrush_group03act3bossrush_ex03/Ht5通关TN-2定向试炼解锁freeact3bossrush_team02act3bossrush_ex02act3bossrush_group02act3bossrush_ex020Ht5通关TN-1定向试炼解锁freeact3bossrush_team01act3bossrush_ex01act3bossrush_group01act3bossrush_ex01^1H5通关TN-4初始试炼解锁< act3bossrush_team03act3bossrush_team02act3bossrush_team01act3bossrush_tm04act3bossrush_group04act3bossrush_tm04b2Hdx5通关TN-3初始试炼解锁act3bossrush_team03act3bossrush_tm03act3bossrush_group03act3bossrush_tm03t.3Hdx5通关TN-2初始试炼解锁act3bossrush_team02act3bossrush_tm02act3bossrush_group02act3bossrush_tm02@3Hdx5通关TN-1初始试炼解锁act3bossrush_team01act3bossrush_tm01act3bossrush_group01act3bossrush_tm01 4q通关TN-1/TN-2/TN-3初始试炼解锁act3bossrush_04act3bossrush_group04act3bossrush_04L$ act3bossrush_03act3bossrush_group03act3bossrush_03XL act3bossrush_02act3bossrush_group02act3bossrush_02L act3bossrush_01act3bossrush_group01act3bossrush_01v$<L3bossrushActivity_7act3bossrush_relic_04 过热运转act3bossrush_relic_04$<L3bossrushActivity_6act3bossrush_relic_03 经验习得act3bossrush_relic_03n$<L3bossrushActivity_5act3bossrush_relic_02扩大化战略act3bossrush_relic_02$<L3bossrushActivity_5act3bossrush_relic_01 恢复增幅act3bossrush_relic_01@@lE act3bossrush_relic_042(<\ x ,Џ env_gbuff_new act3bossrush_relic4_logkey ,@ env_gbuff_newd(@@ max_stack_cnt@%act3bossrush_relic4_buff[sp].interval?act3bossrush_relic4_buff[sp].spAinterval$act3bossrush_relic4_buffkeyact3bossrush_relic_04_3c所有干员每在场上每停留20s,获得效果:每4秒回复1点技力(最多叠加3次)_所有干员每在场上每停留20s,获得效果:每2秒回复1点技力(最多三层)@4<^ xB , env_gbuff_new act3bossrush_relic4_logkey , env_gbuff_newd(<@@ max_stack_cnt\@@%act3bossrush_relic4_buff[sp].interval?act3bossrush_relic4_buff[sp].spAinterval$act3bossrush_relic4_buffkeyact3bossrush_relic_04_2c所有干员每在场上每停留20s,获得效果:每3秒回复1点技力(最多叠加3次)_所有干员每在场上每停留20s,获得效果:每3秒回复1点技力(最多三层)<a x ,D env_gbuff_newV act3bossrush_relic4_logkeyj , env_gbuff_newd(@@ max_stack_cnt@%act3bossrush_relic4_buff[sp].intervalL?act3bossrush_relic4_buff[sp].sp|Aintervalz$act3bossrush_relic4_buffkeyact3bossrush_relic_04_1c所有干员每在场上每停留20s,获得效果:每4秒回复1点技力(最多叠加3次)_所有干员每在场上每停留20s,获得效果:每4秒回复1点技力(最多三层)act3bossrush_relic_04N act3bossrush_relic_03< :(d 4Lx ,` env_gbuff_newr act3bossrush_relic3_logkey ,И env_gbuff_new@(@ max_stack_cnt( ף=atk$act3bossrush_relic3_buffkeyact3bossrush_relic_03_3J每击败一名敌人,场上所有干员攻击力+8%(最高+40%)J每击败一名敌人,场上所有干员攻击力+8%(最高+40%),<f 4Lx. ,x env_gbuff_new act3bossrush_relic3_logkey , env_gbuff_new@( @ max_stack_cnt@u=atk6$act3bossrush_relic3_buffkeyact3bossrush_relic_03_2J每击败一名敌人,场上所有干员攻击力+6%(最高+30%)J每击败一名敌人,场上所有干员攻击力+6%(最高+30%)Dޫh 4LxB , env_gbuff_new act3bossrush_relic3_logkey , env_gbuff_new@(4@ max_stack_cntT #=atkJ$act3bossrush_relic3_buffkeyact3bossrush_relic_03_1J每击败一名敌人,场上所有干员攻击力+4%(最高+20%)J每击败一名敌人,场上所有干员攻击力+4%(最高+20%)act3bossrush_relic_03tHT act3bossrush_relic_02  47global_placable_char_num_add@value 4char_respawntime_mul Y?scaleact3bossrush_relic_02_21部署位+2,干员的再部署时间减少15%,部署位+2,干员的再部署时间-15%ZRo Tl 8 env_gbuff_new_with_verify* act3bossrush_relic2_logkey> 49global_placable_char_num_add?value 4char_respawntime_mul fff?scaleact3bossrush_relic_02_17部署位上限+1,干员的再部署时间减少10%,部署位+1,干员的再部署时间-10%act3bossrush_relic_02,,[ act3bossrush_relic_01$G(hq " ,l env_gbuff_newL$33? heal_scaleff>damage_resistance$act3bossrush_relic1_buffkeyact3bossrush_relic_01_3m波次结束时,所有未撤退的干员在下一波次获得45%的庇护,受到治疗效果提高40%p波次结束时,所有未撤退的干员在下一波次获得45%庇护效果,受到治疗效果提高40% Ihs  ,h env_gbuff_newL$ff? heal_scale33>damage_resistance$act3bossrush_relic1_buffkeyact3bossrush_relic_01_2m波次结束时,所有未撤退的干员在下一波次获得35%的庇护,受到治疗效果提高30%p波次结束时,所有未撤退的干员在下一波次获得35%庇护效果,受到治疗效果提高30%hu  ,` env_gbuff_newL$? heal_scale>damage_resistance$act3bossrush_relic1_buffkeyact3bossrush_relic_01_1m波次结束时,所有未撤退的干员在下一波次获得25%的庇护,受到治疗效果提高20%p波次结束时,所有未撤退的干员在下一波次获得25%庇护效果,受到治疗效果提高20%act3bossrush_relic_01Pp$DTl(I3bossrushActivity_143bossrushActivity_14(J3bossrushActivity_133bossrushActivity_13(^J3bossrushActivity_123bossrushActivity_12P(J3bossrushActivity_113bossrushActivity_11(J3bossrushActivity_103bossrushActivity_10$BK3bossrushActivity_93bossrushActivity_9,$K3bossrushActivity_83bossrushActivity_8p(|3bossrushActivity_73bossrushActivity_7(ľ3bossrushActivity_63bossrushActivity_6( 3bossrushActivity_53bossrushActivity_5H$L3bossrushActivity_43bossrushActivity_4$L3bossrushActivity_33bossrushActivity_3$*M3bossrushActivity_23bossrushActivity_2$nM3bossrushActivity_13bossrushActivity_1- X  < p  D `4\p(Dl$Dl$L)- Y'4001 mileStone_45` , Y2004 mileStone_44a + "Z30103 mileStone_43 * fZ3303 mileStone_42, ) Zd3401 mileStone_41p5 ( Z2003 mileStone_40 ' 2[30043 mileStone_39m & v['4001 mileStone_38< % [3302 mileStone_37 $ [31024 mileStone_36ĵA #(B\?itempack_mod_4 mileStone_35 " \2004 mileStone_34Ty ! \'4001 mileStone_33  ]30155 mileStone_32ܶ Z]d3401 mileStone_31 M,]mod_update_token_2 mileStone_30p ]2004 mileStone_29 2^3303 mileStone_28! v^'4001 mileStone_27< ^30043 mileStone_26Y4^char_348_ceylon@summer#13 mileStone_25ظ V_30074 mileStone_24 _30043 mileStone_23`x _30103 mileStone_22- "`2003 mileStone_21,f`mod_update_token_2 mileStone_208 `30135 mileStone_19|L `30103 mileStone_18 >a3302 mileStone_17,amod_update_token_1 mileStone_16Tk a 7003 mileStone_15  b30103 mileStone_14ܻ  Zb30043 mileStone_13   b3302 mileStone_12d?  bd3401 mileStone_11 ,&cmod_unlock_token mileStone_10  vc2003 mileStone_98 c'4001 mileStone_8x^ c3302 mileStone_7, 6d30043 mileStone_6,vdmod_update_token_2 mileStone_5D d30103 mileStone_4 e30064 mileStone_3ľd Be2003 mileStone_22 e'4001 mileStone_1Lh4试炼等级达到25级获得char_348_ceylon@summer#13act3bossrush_token_relicact3bossrush_milestone_pointact3bossrush_relic_01Z <Llevel_predefines_skill_replace ?skilltrap_090_recodr#3keyact3bossrush_recodr_3" <level_predefines_skill_replace X?skillRtrap_090_recodr#2keyact3bossrush_recodr_2 <ܾlevel_predefines_skill_replace  ?skilltrap_090_recodr#1keyact3bossrush_recodr_1 act3bossrushc,,H*57OS|`Ta4e 尚未解锁act4bossrush_zone1 D@% ,@Pd 黑夜佣兵act4bossrush_team03 末路狂飙act4bossrush_team03?敌人被晕眩、冰冻、束缚时,受到的伤害提升30%  ,4 env_gbuff_new(hff? damage_scalej act4bossrush_team3_buffkeyact4bossrush_team03?敌人被晕眩、冰冻、束缚时,受到的伤害提升30%4 char_113_cqbwchar_4087_ineschar_4088_hodreract4bossrush_team03|X( 4HXl偶遇迷路执行者act4bossrush_team02弹道学交流act4bossrush_team02N所有干员弹药类技能期间攻击力+30%,弹药类技能弹药上限+1֏ > , env_gbuff_new<>atk?ammo_add act4bossrush_team2_buffkeyact4bossrush_team02N所有干员弹药类技能期间攻击力+30%,弹药类技能弹药上限+18 char_2012_typhonchar_1032_excu2char_498_insideact4bossrush_team02<* (<L`B.P.R.S.act4bossrush_team01 熟练掩护act4bossrush_team01_【黑钢国际】势力干员身后的干员攻击力+30%,防御力+30%(效果不叠加)R  8env_gbuff_new_with_verify,* blacksteeltagN act4bossrush_team1_logkeyb 8char_dynamic_ability_new\4>def>atk blacksteeltag" act4bossrush_team1_aurakeyact4bossrush_team01_【黑钢国际】势力干员身后的干员攻击力+30%,防御力+30%(效果不叠加)4char_235_jesicachar_106_frankachar_107_liskamact4bossrush_team01P<* $ 自由编队freefree *X0Bgenemy_1538_ymmonsjg enemy_1517_xigenemy_1526_sfsuiq通关TN-1/TN-2/TN-3初始试炼解锁|T,act4bossrush_fin04act4bossrush_ex04<act4bossrush_tm04`act4bossrush_04 辞旧岁act4bossrush_group04act4bossrush_group04Px'\0Nienemy_1536_ncrmcrvienemy_1523_mandraienemy_1293_duswrd_3T,act4bossrush_ex03act4bossrush_tm03act4bossrush_03延烧的深池act4bossrush_group03act4bossrush_group03<P(\0jenemy_1509_mousekjenemy_1050_lslimekenemy_1545_shpkgT,act4bossrush_ex02 act4bossrush_tm02Dact4bossrush_02 无关音律act4bossrush_group02act4bossrush_group02$`*h02lenemy_1546_cliffZlenemy_1525_blkswbT,D act4bossrush_ex01h act4bossrush_tm01 act4bossrush_01冰霜与战火act4bossrush_group01act4bossrush_group01 T< p T0!xP! @@act4bossrush_milestone_pointact4bossrush_milestone_point!x act4bossrush_milestone_pointT" Ract4bossrush_milestone_point act4bossrush_milestone_pointact4bossrush_fin04,#L# @act4bossrush_milestone_pointdact4bossrush_milestone_point#x jAact4bossrush_milestone_pointX$ act4bossrush_milestone_point  act4bossrush_milestone_pointact4bossrush_ex044% PT% x<act4bossrush_token_relic act4bossrush_milestone_pointBFact4bossrush_milestone_point0& -act4bossrush_milestone_point&  act4bossrush_milestone_point` act4bossrush_milestone_pointact4bossrush_ex03t' P' x<act4bossrush_token_relicJact4bossrush_milestone_pointFact4bossrush_milestone_pointp( -act4bossrush_milestone_point(` Ract4bossrush_milestone_pointD 6act4bossrush_milestone_pointact4bossrush_ex02)P)X x<Ract4bossrush_token_relicact4bossrush_milestone_point-act4bossrush_milestone_point*4 &act4bossrush_milestone_pointt  act4bossrush_milestone_pointact4bossrush_ex01+ P+0 x<*act4bossrush_token_relic^act4bossrush_milestone_point7act4bossrush_milestone_point,  #act4bossrush_milestone_point,t fact4bossrush_milestone_pointX Jact4bossrush_milestone_pointact4bossrush_tm04- P-p x<jact4bossrush_token_relicdact4bossrush_milestone_point(act4bossrush_milestone_point.L >act4bossrush_milestone_point,/  act4bossrush_milestone_point act4bossrush_milestone_pointact4bossrush_tm030 P(0 x<act4bossrush_token_relicdact4bossrush_milestone_point(act4bossrush_milestone_point1 ~act4bossrush_milestone_pointl1  act4bossrush_milestone_point4 act4bossrush_milestone_pointact4bossrush_tm02H2Pd2  x< act4bossrush_token_relic!dact4bossrush_milestone_pointR!act4bossrush_milestone_point@3! ! act4bossrush_milestone_point! !act4bossrush_milestone_pointact4bossrush_tm014 P<4" x<"act4bossrush_token_relic"act4bossrush_milestone_point*#7act4bossrush_milestone_point5# ##act4bossrush_milestone_point5$ #act4bossrush_milestone_pointH# #act4bossrush_milestone_pointact4bossrush_04X6 Px6% x<$act4bossrush_token_relic.%dact4bossrush_milestone_pointf%(act4bossrush_milestone_pointT7% %act4bossrush_milestone_point7D& 6& act4bossrush_milestone_point(& &act4bossrush_milestone_pointact4bossrush_038 P8<' x<6'act4bossrush_token_relicj'dact4bossrush_milestone_point'(act4bossrush_milestone_point9(  (act4bossrush_milestone_point9( r( act4bossrush_milestone_pointd( V(act4bossrush_milestone_pointact4bossrush_02:P:t) x<n) act4bossrush_token_relic)dact4bossrush_milestone_point)act4bossrush_milestone_point;P* B* act4bossrush_milestone_point4* &*act4bossrush_milestone_pointact4bossrush_01 @ h (Hh<  pL0freeact4bossrush_team03act4bossrush_team02act4bossrush_team01act4bossrush_fin04act4bossrush_group04act4bossrush_fin04=hf 4通关TN-4定向试炼,并且通关TN-1/TN-2/TN-3恢宏试炼解锁L0freeact4bossrush_team03act4bossrush_team02act4bossrush_team01act4bossrush_ex04act4bossrush_group04act4bossrush_ex044?Ht5通关TN-3定向试炼解锁freeact4bossrush_team03act4bossrush_ex03act4bossrush_group03act4bossrush_ex03@ʗHt5通关TN-2定向试炼解锁freeact4bossrush_team02act4bossrush_ex02act4bossrush_group02act4bossrush_ex02@Ht5通关TN-1定向试炼解锁freeact4bossrush_team01act4bossrush_ex01act4bossrush_group01act4bossrush_ex01AH5通关TN-4初始试炼解锁< act4bossrush_team03act4bossrush_team02act4bossrush_team01act4bossrush_tm04act4bossrush_group04act4bossrush_tm04BHdx5通关TN-3初始试炼解锁act4bossrush_team03act4bossrush_tm03act4bossrush_group03act4bossrush_tm03CRHdx5通关TN-2初始试炼解锁act4bossrush_team02act4bossrush_tm02act4bossrush_group02act4bossrush_tm02dDHdx5通关TN-1初始试炼解锁act4bossrush_team01act4bossrush_tm01act4bossrush_group01act4bossrush_tm010Eq通关TN-1/TN-2/TN-3初始试炼解锁act4bossrush_04act4bossrush_group04act4bossrush_04FLH) act4bossrush_03act4bossrush_group03act4bossrush_03|FL) act4bossrush_02act4bossrush_group02act4bossrush_02FL* act4bossrush_01act4bossrush_group01act4bossrush_01($<L4bossrushActivity_7act4bossrush_relic_04 渐进超频act4bossrush_relic_04)$<L4bossrushActivity_6act4bossrush_relic_03 集群优势act4bossrush_relic_03)$<L4bossrushActivity_5act4bossrush_relic_02 核心预热act4bossrush_relic_02*$<L4bossrushActivity_5act4bossrush_relic_01轻量化载荷act4bossrush_relic_01p dI act4bossrush_relic_04I,(L> C , env_gbuff_new@(JL>atk,$act4bossrush_relic4_buffkeyact4bossrush_relic_04_3^波次结束时,所有未撤退的干员在下一波次获得攻击速度+20,攻击力+20%^波次结束时,所有未撤退的干员在下一波次获得攻击速度+20,攻击力+20%tKL rE , env_gbuff_new@K>atkLpA attack_speed .$act4bossrush_relic4_buffkeyact4bossrush_relic_04_2^波次结束时,所有未撤退的干员在下一波次获得攻击速度+15,攻击力+15%^波次结束时,所有未撤退的干员在下一波次获得攻击速度+15,攻击力+15%@M L :G , env_gbuff_new@ML=atkM A attack_speed/$act4bossrush_relic4_buffkeyact4bossrush_relic_04_1]波次结束时,所有未撤退的干员在下一波次获得攻击速度+10,攻击力+5%]波次结束时,所有未撤退的干员在下一波次获得攻击速度+10,攻击力+5%act4bossrush_relic_04$Op act4bossrush_relic_03< hO( $<pjI <global_placable_char_num_addO?valueI 8char_dynamic_ability_new,\P Ahp_recovery_per_secb2$act4bossrush_relic3_aurakeyact4bossrush_relic_03_3R部署位+1;场上每有一个干员,所有干员额外每秒回复10点生命R部署位+1;场上每有一个干员,所有干员额外每秒回复10点生命Q $<pK <global_placable_char_num_add R?valueK 84char_dynamic_ability_new,tRAhp_recovery_per_secz4$act4bossrush_relic3_aurakeyact4bossrush_relic_03_2Q部署位+1;场上每有一个干员,所有干员额外每秒回复8点生命Q部署位+1;场上每有一个干员,所有干员额外每秒回复8点生命S2* $<pM <global_placable_char_num_add T?valueM 8Hchar_dynamic_ability_new,T@hp_recovery_per_sec6$act4bossrush_relic3_aurakeyact4bossrush_relic_03_1Q部署位+1;场上每有一个干员,所有干员额外每秒回复5点生命Q部署位+1;场上每有一个干员,所有干员额外每秒回复5点生命act4bossrush_relic_03U act4bossrush_relic_02L V( , P ,T env_gbuff_newLVL?3act4bossrush_relic2_buff[stack].sp_recovery_per_secVL2act4bossrush_relic2_buff[base].sp_recovery_per_sec8$act4bossrush_relic2_buffkeyact4bossrush_relic_02_3`第一波次内干员技力回复-0.2/s,之后每经过一次波次,干员技力回复+0.8/s|第一波次内干员技力自然回复速度-0.2/秒,之后每经过一次波次,干员技力自然回复速度+0.8/秒PXԨ ,NR , env_gbuff_newLXL?3act4bossrush_relic2_buff[stack].sp_recovery_per_secY2act4bossrush_relic2_buff[base].sp_recovery_per_sec:;$act4bossrush_relic2_buffkeyact4bossrush_relic_02_2`第一波次内干员技力回复-0.3/s,之后每经过一次波次,干员技力回复+0.8/s|第一波次内干员技力自然回复速度-0.3/秒,之后每经过一次波次,干员技力自然回复速度+0.8/秒Z.& ,T , env_gbuff_newL[?3act4bossrush_relic2_buff[stack].sp_recovery_per_secT[2act4bossrush_relic2_buff[base].sp_recovery_per_secz=$act4bossrush_relic2_buffkeyact4bossrush_relic_02_1`第一波次内干员技力回复-0.3/s,之后每经过一次波次,干员技力回复+0.6/s|第一波次内干员技力自然回复速度-0.3/秒,之后每经过一次波次,干员技力自然回复速度+0.6/秒act4bossrush_relic_02\,< act4bossrush_relic_014](0 l6W 8 global_cost_recovery_mul]?scaleW ,  char_cost_add^valueact4bossrush_relic_01_31费用自然回复+1/s,所有干员部署费用-83费用自然回复+1/秒,所有干员部署费用-8^<0N lX 8 global_cost_recovery_mul@_?scaleY ,h  char_cost_add_valueact4bossrush_relic_01_21费用自然回复+1/s,所有干员部署费用-53费用自然回复+1/秒,所有干员部署费用-5<` h6Z , char_cost_add`valueact4bossrush_relic_01_1所有干员部署费用-5所有干员部署费用-5act4bossrush_relic_01Pp$DT|a(֭4bossrushActivity_144bossrushActivity_14a("4bossrushActivity_134bossrushActivity_13b(n4bossrushActivity_124bossrushActivity_12`b(4bossrushActivity_114bossrushActivity_11b(4bossrushActivity_104bossrushActivity_10b$R4bossrushActivity_94bossrushActivity_925级获得char_385_finlpp@nian#11act4bossrush_token_relicact4bossrush_milestone_pointact4bossrush_relic_01b! m <T!level_predefines_skill_replace s?skillUtrap_090_recodr#3keyact4bossrush_recodr_3*"m <"level_predefines_skill_replace `t?skillZVtrap_090_recodr#2keyact4bossrush_recodr_2"n <"level_predefines_skill_replace (u?skill"Wtrap_090_recodr#1keyact4bossrush_recodr_1 act4bossrushu@o,xX*8587Z^klu(~[Zh 尚未解锁act5bossrush_zone1$TN-1/TN-2/TN-3初始试炼解锁|T,dact5bossrush_fin04act5bossrush_ex04act5bossrush_tm04act5bossrush_04 沸海遮日act5bossrush_group04act5bossrush_group04<P\0enemy_2020_cswrtrenemy_2019_cshostenemy_2018_csdollT,act5bossrush_ex03 act5bossrush_tm03Dact5bossrush_03 幕间重影act5bossrush_group03act5bossrush_group03l`$4x06enemy_2037_sygirl^ enemy_2030_symon2enemy_2028_syevilenemy_2032_syboy2T,act5bossrush_ex02act5bossrush_tm02Ԃact5bossrush_02 无声破裂act5bossrush_group02act5bossrush_group02@@0enemy_2016_csphtm enemy_2015_csicemenemy_2014_csicerT,act5bossrush_ex01act5bossrush_tm018act5bossrush_01 严寒骤血act5bossrush_group01act5bossrush_group01 T< p T܄xs @zs@act5bossrush_milestone_point6sact5bossrush_milestone_point$t sact5bossrush_milestone_pointt sact5bossrush_milestone_pointht Ztact5bossrush_milestone_pointact5bossrush_fin04؆u @vuact5bossrush_milestone_pointudact5bossrush_milestone_point$v vAact5bossrush_milestone_pointv ~vact5bossrush_milestone_pointpv bvact5bossrush_milestone_pointact5bossrush_ex04 Pw x<wact5bossrush_token_relicwact5bossrush_milestone_pointwFact5bossrush_milestone_point܉dx Vx-act5bossrush_milestone_pointDx xact5bossrush_milestone_point x xact5bossrush_milestone_pointact5bossrush_ex03  P@y x<yact5bossrush_token_relicyact5bossrush_milestone_point.zFact5bossrush_milestone_pointz z-act5bossrush_milestone_point { zact5bossrush_milestone_pointLz zact5bossrush_milestone_pointact5bossrush_ex02`P|| x<{act5bossrush_token_relic2|act5bossrush_milestone_pointj|-act5bossrush_milestone_pointX| |act5bossrush_milestone_point | |act5bossrush_milestone_pointact5bossrush_ex014 PT} x<}act5bossrush_token_relic ~act5bossrush_milestone_pointB~7act5bossrush_milestone_point0~ ~#act5bossrush_milestone_point  act5bossrush_milestone_point` ~act5bossrush_milestone_pointact5bossrush_tm04t P x<act5bossrush_token_relicJdact5bossrush_milestone_point(act5bossrush_milestone_pointp act5bossrush_milestone_pointؒ` R act5bossrush_milestone_pointD 6act5bossrush_milestone_pointact5bossrush_tm03 Pԓ\ x<Vact5bossrush_token_relicdact5bossrush_milestone_point‚(act5bossrush_milestone_point8 *act5bossrush_milestone_point  act5bossrush_milestone_point vact5bossrush_milestone_pointact5bossrush_tm02P x<act5bossrush_token_relicƄdact5bossrush_milestone_pointact5bossrush_milestone_pointt f act5bossrush_milestone_pointX Jact5bossrush_milestone_pointact5bossrush_tm01ȗ Pp x<jact5bossrush_token_relicact5bossrush_milestone_pointֆ7act5bossrush_milestone_pointĘL >#act5bossrush_milestone_point, act5bossrush_milestone_point act5bossrush_milestone_pointact5bossrush_04 P$ x<act5bossrush_token_relicڈdact5bossrush_milestone_point(act5bossrush_milestone_point zact5bossrush_milestone_pointh  act5bossrush_milestone_point0ԉ Ɖact5bossrush_milestone_pointact5bossrush_03@ P` x<act5bossrush_token_relicdact5bossrush_milestone_pointN(act5bossrush_milestone_point<ċ act5bossrush_milestone_point,  act5bossrush_milestone_pointl act5bossrush_milestone_pointact5bossrush_02|P  x< act5bossrush_token_relicNdact5bossrush_milestone_pointact5bossrush_milestone_pointt  act5bossrush_milestone_point< ҍact5bossrush_milestone_pointact5bossrush_01 @ h (Hh pL0freeact5bossrush_team03act5bossrush_team02act5bossrush_team01act5bossrush_fin04act5bossrush_group04act5bossrush_fin04Xh 4通关TN-4定向试炼,并且通关TN-1/TN-2/TN-3恢宏试炼解锁L0freeact5bossrush_team03act5bossrush_team02act5bossrush_team01act5bossrush_ex04act5bossrush_group04act5bossrush_ex04Ht5通关TN-3定向试炼解锁freeact5bossrush_team03act5bossrush_ex03act5bossrush_group03act5bossrush_ex03vHt5通关TN-2定向试炼解锁freeact5bossrush_team02act5bossrush_ex02act5bossrush_group02act5bossrush_ex02RHt5通关TN-1定向试炼解锁freeact5bossrush_team01act5bossrush_ex01act5bossrush_group01act5bossrush_ex01t.H5通关TN-4初始试炼解锁< act5bossrush_team03act5bossrush_team02act5bossrush_team01act5bossrush_tm04act5bossrush_group04act5bossrush_tm04x2Hdx5通关TN-3初始试炼解锁act5bossrush_team03act5bossrush_tm03act5bossrush_group03act5bossrush_tm03DHdx5通关TN-2初始试炼解锁act5bossrush_team02act5bossrush_tm02act5bossrush_group02act5bossrush_tm02Hdx5通关TN-1初始试炼解锁act5bossrush_team01act5bossrush_tm01act5bossrush_group01act5bossrush_tm01ܨq通关TN-1/TN-2/TN-3初始试炼解锁act5bossrush_04act5bossrush_group04act5bossrush_04L act5bossrush_03act5bossrush_group03act5bossrush_03(L\ act5bossrush_02act5bossrush_group02act5bossrush_02Lč act5bossrush_01act5bossrush_group01act5bossrush_01F$<L5bossrushActivity_7act5bossrush_relic_04 全面过载act5bossrush_relic_04Œ$<L5bossrushActivity_6act5bossrush_relic_03 冗量阵列act5bossrush_relic_03>$<L5bossrushActivity_5act5bossrush_relic_02 链式激活act5bossrush_relic_02$<L5bossrushActivity_5act5bossrush_relic_01 限压解除act5bossrush_relic_018 \ act5bossrush_relic_04DT((' $d^ 0[char_skill_cd_mulܭL?scale 4\char_respawntime_mul25级获得char_154_morgan@epoque#47act5bossrush_token_relicact5bossrush_milestone_pointact5bossrush_relic_01f <level_predefines_skill_replace ?skilltrap_090_recodr#3keyact5bossrush_recodr_3. <xlevel_predefines_skill_replace ?skilltrap_090_recodr#2keyact5bossrush_recodr_2N <@level_predefines_skill_replace ?skill~trap_090_recodr#1keyact5bossrush_recodr_1 act5bossrush8$m0  $,(,x xT-8:X]jjX( Mi 尚未解锁act6bossrush_zone1 P 0DThL阴影中的利刃act6bossrush_team03 保持静默act6bossrush_team03J所有干员费用-3,再部署时间下降70%,最大生命值下降50%a ,@dv 0char_attribute_mul?max_hp , char_cost_addL@value* 4tchar_respawntime_mul>scaleact6bossrush_team03J所有干员费用-3,再部署时间下降70%,最大生命值下降50%8 char_1502_croslychar_214_kafkachar_1028_texas2act6bossrush_team034 ,@Pd04 智能方阵act6bossrush_team02 一键扩展act6bossrush_team02部署Friston-3,正义骑士号或Castle-3后,尽可能的将其他可部署的地面干员部署至其周围4格地面可部署位置(优先费用最高),并使其攻击力+50%,持续30秒fd (< 8env_gbuff_new_with_verify@(`A attr_duration?atkv<0char_4093_frston|char_286_cast3|char_4000_jnightchar, act6bossrush_build_char_in_rangekeyact6bossrush_team02部署Friston-3,正义骑士号或Castle-3后,尽可能的将可部署的地面干员部署至其周围4格地面可部署位置,并使这些地面干员攻击力+50%,持续30秒 8char_286_cast3char_4000_jnightchar_4093_frstonact6bossrush_team02d $   ,@Pd 俊敏之人act6bossrush_team01 闪现迷踪act6bossrush_team01所有近卫干员获得50%的物理闪避,成功闪避之后攻击力增加100%,持续3秒并立即回复20%的最大生命值g  f 8env_gbuff_new_with_verifydL$L>hp_ratio@@evade_attr_duration<?atkP?probJ$act6bossrush_evade_checkerkeyact6bossrush_team01所有近卫干员获得50%的物理闪避,成功闪避之后攻击力增加100%,持续3秒,并立即回复20%的最大生命值4char_347_jakselchar_137_brownbchar_264_f12yinact6bossrush_team01LCP  $ 自由编队freefreeD8 $  \0<enemy_2080_skzlwy<enemy_1548_ltniak=enemy_1511_mdrockq通关TN-1/TN-2/TN-3初始试炼解锁|T,tact6bossrush_fin04act6bossrush_ex04act6bossrush_tm04act6bossrush_04 凋零奏鸣act6bossrush_group04act6bossrush_group04Ll$4x0>enemy_1561_crzjdg> enemy_7028_xbscpenemy_7027_xbbtl>?enemy_6005_llstoneT,(act6bossrush_ex03Lact6bossrush_tm03pact6bossrush_03 荒沙剑影act6bossrush_group03act6bossrush_group03P\0b@enemy_2001_duckmi@enemy_2002_bearmi@enemy_2034_sythefT,act6bossrush_ex02act6bossrush_tm02act6bossrush_02 深度产业act6bossrush_group02act6bossrush_group02P4 h0Aenemy_7022_gatgod Benemy_1104_lfkght_3T,act6bossrush_ex01act6bossrush_tm01<act6bossrush_01 睥睨夜幕act6bossrush_group01act6bossrush_group01 T< p Tx @~@act6bossrush_milestone_point:act6bossrush_milestone_point( act6bossrush_milestone_point act6bossrush_milestone_pointWl ^act6bossrush_milestone_pointact6bossrush_fin04 @zact6bossrush_milestone_pointdact6bossrush_milestone_point( Aact6bossrush_milestone_point act6bossrush_milestone_pointYt fact6bossrush_milestone_pointact6bossrush_ex04 P x<act6bossrush_token_relicact6bossrush_milestone_pointFact6bossrush_milestone_pointh Z-act6bossrush_milestone_pointH act6bossrush_milestone_point\ act6bossrush_milestone_pointact6bossrush_ex03$ PD x<act6bossrush_token_relicact6bossrush_milestone_point2Fact6bossrush_milestone_point  -act6bossrush_milestone_point act6bossrush_milestone_pointP^ act6bossrush_milestone_pointact6bossrush_ex02dP x<act6bossrush_token_relic6act6bossrush_milestone_pointn-act6bossrush_milestone_point\ act6bossrush_milestone_point$` act6bossrush_milestone_pointact6bossrush_ex018 PX x<act6bossrush_token_relicact6bossrush_milestone_pointF7act6bossrush_milestone_point4 #act6bossrush_milestone_point$ act6bossrush_milestone_pointdb act6bossrush_milestone_pointact6bossrush_tm04x P  x<act6bossrush_token_relicNdact6bossrush_milestone_point(act6bossrush_milestone_pointt act6bossrush_milestone_pointd V act6bossrush_milestone_pointdH :act6bossrush_milestone_pointact6bossrush_tm03 P` x<Zact6bossrush_token_relicdact6bossrush_milestone_point(act6bossrush_milestone_point< .act6bossrush_milestone_point  act6bossrush_milestone_pointf zact6bossrush_milestone_pointact6bossrush_tm02P x<act6bossrush_token_relicdact6bossrush_milestone_pointact6bossrush_milestone_pointx j act6bossrush_milestone_pointh\ Nact6bossrush_milestone_pointact6bossrush_tm01  P t x<nact6bossrush_token_relicact6bossrush_milestone_point7act6bossrush_milestone_point P B#act6bossrush_milestone_point0  act6bossrush_milestone_pointj act6bossrush_milestone_pointact6bossrush_04  P(  x<act6bossrush_token_relicdact6bossrush_milestone_point(act6bossrush_milestone_point  ~act6bossrush_milestone_pointl   act6bossrush_milestone_point4m act6bossrush_milestone_pointact6bossrush_03D Pd x<act6bossrush_token_relicdact6bossrush_milestone_pointR(act6bossrush_milestone_point@ act6bossrush_milestone_point0 " act6bossrush_milestone_pointpo act6bossrush_milestone_pointact6bossrush_02l$ x< act6bossrush_token_relicRdact6bossrush_milestone_pointact6bossrush_milestone_pointx      act6bossrush_milestone_point\q    act6bossrush_milestone_pointact6bossrush_01 @ h (Hh pL0freeact6bossrush_team03act6bossrush_team02act6bossrush_team01act6bossrush_fin04act6bossrush_group04act6bossrush_fin04hNk 4通关TN-4定向试炼,并且通关TN-1/TN-2/TN-3恢宏试炼解锁L0freeact6bossrush_team03act6bossrush_team02act6bossrush_team01act6bossrush_ex04act6bossrush_group04act6bossrush_ex04lHt5通关TN-3定向试炼解锁freeact6bossrush_team03act6bossrush_ex03act6bossrush_group03act6bossrush_ex03mHt5通关TN-2定向试炼解锁freeact6bossrush_team02act6bossrush_ex02act6bossrush_group02act6bossrush_ex02nHt5通关TN-1定向试炼解锁freeact6bossrush_team01act6bossrush_ex01act6bossrush_group01act6bossrush_ex01joH5通关TN-4初始试炼解锁< act6bossrush_team03act6bossrush_team02act6bossrush_team01act6bossrush_tm04act6bossrush_group04act6bossrush_tm04npHdx5通关TN-3初始试炼解锁act6bossrush_team03act6bossrush_tm03act6bossrush_group03act6bossrush_tm03:qHdx5通关TN-2初始试炼解锁act6bossrush_team02act6bossrush_tm02act6bossrush_group02act6bossrush_tm02LrHdx5通关TN-1初始试炼解锁act6bossrush_team01act6bossrush_tm01act6bossrush_group01act6bossrush_tm01rq通关TN-1/TN-2/TN-3初始试炼解锁act6bossrush_04act6bossrush_group04act6bossrush_04L0 act6bossrush_03act6bossrush_group03act6bossrush_03dL act6bossrush_02act6bossrush_group02act6bossrush_02X    act6bossrush_01act6bossrush_group01act6bossrush_01$<L6bossrushActivity_7act6bossrush_relic_04 粒子追踪act6bossrush_relic_04 $<L6bossrushActivity_6act6bossrush_relic_03 急速充能act6bossrush_relic_03$<L6bossrushActivity_5act6bossrush_relic_02 精密聚焦act6bossrush_relic_02 $<L6bossrushActivity_5act6bossrush_relic_01 监护内核act6bossrush_relic_01< d  act6bossrush_relic_044 ,p(<> 8xx 8level_hidden_group_enablehidden03key& 8plevel_hidden_group_enablehidden02key , env_gbuff_newt8$!?act6bossrush_relic3_buff_3.atkT!HB'act6bossrush_relic3_buff_2.attack_speed!<#act6bossrush_relic3_buff_1.hp_ratio!?act6bossrush_relic3_buff_1.sp!@#act6bossrush_relic3_buff_1.interval$act6bossrush_relic3_buffkey 8henv_gbuff_new_with_verify8enemy_2085_skzjxdenemy, act6bossrush_relic3_buff[target]key 8$level_hidden_group_enableBhidden01keyact6bossrush_relic_04_3Z战斗中出现更多圆仔,每次击败圆仔后,立即获得一件国王套收藏品x战斗中出现更多的圆仔,每次击败圆仔后,依次获得国王的延伸、国王的新枪及诸王的冠冕$u @Xx 8level_hidden_group_enablehidden02key ,D env_gbuff_newt8%?act6bossrush_relic3_buff_3.atk%HB'act6bossrush_relic3_buff_2.attack_speed%<#act6bossrush_relic3_buff_1.hp_ratio$&?act6bossrush_relic3_buff_1.spT&@#act6bossrush_relic3_buff_1.intervalj$act6bossrush_relic3_buffkey 8env_gbuff_new_with_verify8enemy_2085_skzjxdenemy , act6bossrush_relic3_buff[target]key>! 8level_hidden_group_enable hidden01keyact6bossrush_relic_04_2Z战斗中出现额外圆仔,每次击败圆仔后,立即获得一件国王套收藏品f战斗中出现额外的圆仔,每次击败圆仔后,依次获得国王的延伸及国王的新枪(jPb P" , env_gbuff_newt8`)?act6bossrush_relic3_buff_3.atk)HB$act6bossrush_relic3_buff_2.atk_speed)<#act6bossrush_relic3_buff_1.hp_ratio)?act6bossrush_relic3_buff_1.sp,*@#act6bossrush_relic3_buff_1.intervalB $act6bossrush_relic3_buffkeyZ$ 8env_gbuff_new_with_verify8 enemy_2085_skzjxdenemy , act6bossrush_relic3_buff[target]key% 8`level_hidden_group_enable~ hidden01keyact6bossrush_relic_04_1T战斗中出现圆仔,每次击败圆仔后,立即获得一件国王套收藏品?战斗中出现圆仔,击败圆仔后,获得国王的延伸act6bossrush_relic_04,0 act6bossrush_relic_03\,`}(`r $& 8(char_dynamic_ability_newFAutoSkillTriggerkeyV' , env_gbuff_new-Aspmodify_sp[born]keyact6bossrush_relic_03_3$初始技力+20,技能自动开启$初始技力+20,技能自动开启.` $( 8char_dynamic_ability_newAutoSkillTriggerkey( ,H env_gbuff_new|/pAsprmodify_sp[born]keyact6bossrush_relic_03_2$初始技力+15,技能自动开启$初始技力+15,技能自动开启,0` $** 8tchar_dynamic_ability_newAutoSkillTriggerkey* , env_gbuff_new 1 Aspmodify_sp[born]keyact6bossrush_relic_03_1$初始技力+10,技能自动开启$初始技力+10,技能自动开启act6bossrush_relic_031`8 act6bossrush_relic_02(02(pƬ ., ,x env_gbuff_newP,2@?damage_resistance2@ damage_scale$act6bossrush_relic2_buffkeyact6bossrush_relic_02_3p对自身阻挡的敌人造成的伤害提升100%,受到非自身阻挡单位的物理与法术伤害降低75%对自身阻挡的敌人造成的物理与法术伤害提升100%,受到非自身阻挡单位的物理与法术伤害降低75%@4Ąl֮ >. , env_gbuff_newP,4?damage_resistance4? damage_scale$act6bossrush_relic2_buffkeyact6bossrush_relic_02_2o对自身阻挡的敌人造成的伤害提升75%,受到非自身阻挡单位的物理与法术伤害降低60%~对自身阻挡的敌人造成的物理与法术伤害提升75%,受到非自身阻挡单位的物理与法术伤害降低60%L6lް F0 , env_gbuff_newP,6?damage_resistance6? damage_scale$act6bossrush_relic2_buffkeyact6bossrush_relic_02_1o对自身阻挡的敌人造成的伤害提升50%,受到非自身阻挡单位的物理与法术伤害降低50%~对自身阻挡的敌人造成的物理与法术伤害提升50%,受到非自身阻挡单位的物理与法术伤害降低50%act6bossrush_relic_02p8 act6bossrush_relic_0188(DJ 2 , env_gbuff_new449HBspH9?atk>$act6bossrush_relic1_buffkeyact6bossrush_relic_01_3`波次结束时,所有未撤退的干员在下一波次获得50点技力,并且攻击力+50%`波次结束时,所有未撤退的干员在下一波次获得50点技力,并且攻击力+50%|:D z4 , env_gbuff_new4:HBsp;>atk$act6bossrush_relic1_buffkeyact6bossrush_relic_01_2`波次结束时,所有未撤退的干员在下一波次获得50点技力,并且攻击力+30%`波次结束时,所有未撤退的干员在下一波次获得50点技力,并且攻击力+30%D<Dֶ >6 , env_gbuff_new4<HBspatk$act6bossrush_relic1_buffkeyact6bossrush_relic_01_1`波次结束时,所有未撤退的干员在下一波次获得50点技力,并且攻击力+20%`波次结束时,所有未撤退的干员在下一波次获得50点技力,并且攻击力+20%act6bossrush_relic_01Xp$DT`>(6bossrushActivity_146bossrushActivity_14>(6bossrushActivity_136bossrushActivity_13>(R6bossrushActivity_126bossrushActivity_12D?(6bossrushActivity_116bossrushActivity_11?(6bossrushActivity_106bossrushActivity_10?$66bossrushActivity_96bossrushActivity_9 @$z6bossrushActivity_86bossrushActivity_8d@(p6bossrushActivity_76bossrushActivity_7@(6bossrushActivity_66bossrushActivity_6@0 6bossrushActivity_56bossrushActivity_5DA$6bossrushActivity_46bossrushActivity_4A$6bossrushActivity_36bossrushActivity_3A$&6bossrushActivity_26bossrushActivity_2B$j6bossrushActivity_16bossrushActivity_1- X  < p  D `4\p(Dl$Dl$L)- '4001 mileStone_45\ , ښ2004 mileStone_44a + 30033 mileStone_43 * b3303 mileStone_42( ) d3401 mileStone_41l5 ( 2003 mileStone_40 ' .30053 mileStone_39m & r'4001 mileStone_388 % 3302 mileStone_37| $ 31054 mileStone_36A #(>?itempack_mod_4 mileStone_35 " 2004 mileStone_34Py ! Ν'4001 mileStone_33  30115 mileStone_32 Vd3401 mileStone_31M,mod_update_token_2 mileStone_30l 2004 mileStone_29 .3303 mileStone_28! r'4001 mileStone_278 30033 mileStone_26|Y4char_381_bubble@marthe#11 mileStone_25 R31064 mileStone_24 30053 mileStone_23\x ڠ30033 mileStone_22- 2003 mileStone_21,bmod_update_token_2 mileStone_204 30155 mileStone_19xL 30053 mileStone_18 :3302 mileStone_17,~mod_update_token_1 mileStone_16Pk ΢ 7003 mileStone_15  30033 mileStone_14  V30053 mileStone_13  3302 mileStone_12`?  ޣd3401 mileStone_11 ,"mod_unlock_token mileStone_10  r2003 mileStone_94 '4001 mileStone_8t^ 3302 mileStone_7, 230033 mileStone_6,rmod_update_token_2 mileStone_5@ 30053 mileStone_4 30044 mileStone_3d >2003 mileStone_2  2 '4001 mileStone_1 Lh4试炼等级达到25级获得char_381_bubble@marthe#11act6bossrush_token_relicact6bossrush_milestone_pointact6bossrush_relic_01rJ <dlevel_predefines_skill_replace P?skill2trap_090_recodr#3keyact6bossrush_recodr_3:J <,level_predefines_skill_replace pQ?skillj3trap_090_recodr#2keyact6bossrush_recodr_2 K4Dd( (level_predefines_skill_replace lR?skillf4trap_090_recodr#1keyact6bossrush_recodr_1 act6bossrushH@>x0pt`XL \lh8@HDd< 4,P($T>t|XYZ_``Ē<<(lxxLDh jLDrDv.lT<$ hP8 | d L 4  x`LLL4hThL  4trap_1074_acarm074chess_item_6_10_e_achess_item_6_10_e_bchess_item_6_10_e_aTh  4trap_1073_acarm073chess_item_6_09_e_achess_item_6_09_e_bchess_item_6_09_e_axUh\ 4trap_1072_acarm072chess_item_6_08_e_achess_item_6_08_e_bchess_item_6_08_e_aVh 4trap_1070_acarm070chess_item_6_07_e_achess_item_6_07_e_bchess_item_6_07_e_aVhl 4trap_1103_acarm103chess_item_6_06_e_achess_item_6_06_e_bchess_item_6_06_e_aWh 4trap_1102_acarm102chess_item_6_05_e_achess_item_6_05_e_bchess_item_6_05_e_aWh| 4trap_1079_acarm079chess_item_6_04_e_achess_item_6_04_e_bchess_item_6_04_e_a XPtrap_1111_acchalchess_item_6_03_mchess_item_6_03_mXht 4trap_1078_acarm078chess_item_6_03_e_achess_item_6_03_e_bchess_item_6_03_e_aYPtrap_1110_accopychess_item_6_02_mchess_item_6_02_mYhl 4trap_1077_acarm077chess_item_6_02_e_achess_item_6_02_e_bchess_item_6_02_e_aZd trap_1108_acdisneychess_item_6_01_mchess_item_6_01_mZhx 4trap_1076_acarm076chess_item_6_01_e_achess_item_6_01_e_bchess_item_6_01_e_a[h 4trap_1109_acarm109chess_item_5_04_e_achess_item_5_04_e_bchess_item_5_04_e_a[h 4trap_1075_acarm075chess_item_5_03_e_achess_item_5_03_e_bchess_item_5_03_e_a,\h 4trap_1071_acarm071chess_item_5_02_e_achess_item_5_02_e_bchess_item_5_02_e_a\h 4trap_1069_acarm069chess_item_5_01_e_achess_item_5_01_e_bchess_item_5_01_e_a<]h  4trap_1068_acarm068chess_item_4_08_e_achess_item_4_08_e_bchess_item_4_08_e_a]h 4trap_1067_acarm067chess_item_4_07_e_achess_item_4_07_e_bchess_item_4_07_e_aL^h0 4trap_1061_acarm061chess_item_4_06_e_achess_item_4_06_e_bchess_item_4_06_e_a^h 4trap_1059_acarm059chess_item_4_05_e_achess_item_4_05_e_bchess_item_4_05_e_a\_h@ 4trap_1066_acarm066chess_item_4_04_e_achess_item_4_04_e_bchess_item_4_04_e_a_h 4trap_1065_acarm065chess_item_4_03_e_achess_item_4_03_e_bchess_item_4_03_e_al`hP 4trap_1062_acarm062chess_item_4_02_e_achess_item_4_02_e_bchess_item_4_02_e_a`h 4trap_1058_acarm058chess_item_4_01_e_achess_item_4_01_e_bchess_item_4_01_e_a|ah` 4trap_1060_acarm060chess_item_3_06_e_achess_item_3_06_e_bchess_item_3_06_e_abh 4trap_1055_acarm055chess_item_3_05_e_achess_item_3_05_e_bchess_item_3_05_e_abhp 4trap_1050_acarm050chess_item_3_04_e_achess_item_3_04_e_bchess_item_3_04_e_ach 4trap_1064_acarm064chess_item_3_03_e_achess_item_3_03_e_bchess_item_3_03_e_ach 4trap_1063_acarm063chess_item_3_02_e_achess_item_3_02_e_bchess_item_3_02_e_a$dh 4trap_1057_acarm057chess_item_3_01_e_achess_item_3_01_e_bchess_item_3_01_e_adh  4trap_1054_acarm054chess_item_2_10_e_achess_item_2_10_e_bchess_item_2_10_e_a4eh  4trap_1053_acarm053chess_item_2_09_e_achess_item_2_09_e_bchess_item_2_09_e_aeh 4trap_1052_acarm052chess_item_2_08_e_achess_item_2_08_e_bchess_item_2_08_e_aDfh( 4trap_1051_acarm051chess_item_2_07_e_achess_item_2_07_e_bchess_item_2_07_e_afh 4trap_1045_acarm045chess_item_2_06_e_achess_item_2_06_e_bchess_item_2_06_e_aTgh8 4trap_1044_acarm044chess_item_2_05_e_achess_item_2_05_e_bchess_item_2_05_e_agh 4trap_1043_acarm043chess_item_2_04_e_achess_item_2_04_e_bchess_item_2_04_e_adhhH 4trap_1042_acarm042chess_item_2_03_e_achess_item_2_03_e_bchess_item_2_03_e_ahh 4trap_1040_acarm040chess_item_2_02_e_achess_item_2_02_e_bchess_item_2_02_e_atihX 4trap_1049_acarm049chess_item_2_01_e_achess_item_2_01_e_bchess_item_2_01_e_aih 4trap_1056_acarm056chess_item_1_05_e_achess_item_1_05_e_bchess_item_1_05_e_ajhh 4trap_1048_acarm048chess_item_1_04_e_achess_item_1_04_e_bchess_item_1_04_e_a kh 4trap_1047_acarm047chess_item_1_03_e_achess_item_1_03_e_bchess_item_1_03_e_akhx 4trap_1046_acarm046chess_item_1_02_e_achess_item_1_02_e_bchess_item_1_02_e_al|  4trap_1041_acarm041chess_item_1_01_e_achess_item_1_01_e_bchess_item_1_01_e_aY>>@=l<;:9$9H876505t432,2X10/$/h.-,+<+l*)(8(|'&&$%h$#"4"x! D<\4 ld$x8 0 | ( Hhd$D n| ,@ eff_acgarm103chess_item_6_06_e_btrap_1103_acarm103chess_item_6_06_e_bn|,@X eff_acgarm102chess_item_6_05_e_btrap_1102_acarm102chess_item_6_05_e_bXo|,@ eff_acgarm079chess_item_6_04_e_btrap_1079_acarm079chess_item_6_04_e_bo|T,@ eff_acgarm078chess_item_6_03_e_btrap_1078_acarm078chess_item_6_03_e_bp|,@, eff_acgarm077chess_item_6_02_e_btrap_1077_acarm077chess_item_6_02_e_b,q|,@ eff_acgarm076chess_item_6_01_e_btrap_1076_acarm076chess_item_6_01_e_bq|(,@d eff_acgarm109chess_item_5_04_e_btrap_1109_acarm109chess_item_5_04_e_bdr|,@ eff_acgarm075chess_item_5_03_e_btrap_1075_acarm075chess_item_5_03_e_bs|`,@ eff_acgarm074chess_item_6_10_e_btrap_1074_acarm074chess_item_6_10_e_bs( ( $ ,@\ eff_acgarm073chess_item_6_09_e_btrap_1073_acarm073chess_item_6_09_e_b\t|,@ eff_acgarm072chess_item_6_08_e_btrap_1072_acarm072chess_item_6_08_e_bt|X,@ eff_acgarm071chess_item_5_02_e_btrap_1071_acarm071chess_item_5_02_e_bu|,@0 eff_acgarm070chess_item_6_07_e_btrap_1070_acarm070chess_item_6_07_e_b0v|,@ eff_acgarm069chess_item_5_01_e_btrap_1069_acarm069chess_item_5_01_e_bv|,,@h eff_acgarm068chess_item_4_08_e_btrap_1068_acarm068chess_item_4_08_e_bhw|,@ eff_acgarm067chess_item_4_07_e_btrap_1067_acarm067chess_item_4_07_e_bx ,<P investShip eff_acgarm066chess_item_4_04_e_btrap_1066_acarm066chess_item_4_04_e_bx|,@P eff_acgarm065chess_item_4_03_e_btrap_1065_acarm065chess_item_4_03_e_bPy ,<PraidShip eff_acgarm064chess_item_3_03_e_btrap_1064_acarm064chess_item_3_03_e_bz  ,<P preciShip eff_acgarm063chess_item_3_02_e_btrap_1063_acarm063chess_item_3_02_e_bzp  ,<PP kjeragShip eff_acgarm062chess_item_4_02_e_btrap_1062_acarm062chess_item_4_02_e_b`{| ,@ eff_acgarm061chess_item_4_06_e_btrap_1061_acarm061chess_item_4_06_e_b{|\ ,@ eff_acgarm060chess_item_3_06_e_btrap_1060_acarm060chess_item_3_06_e_b|| ,@4 eff_acgarm059chess_item_4_05_e_btrap_1059_acarm059chess_item_4_05_e_b4}|,@ eff_acgarm058chess_item_4_01_e_btrap_1058_acarm058chess_item_4_01_e_b} 0@Tp lateranoShip eff_acgarm057chess_item_3_01_e_btrap_1057_acarm057chess_item_3_01_e_b~D ,<P$ indomShip eff_acgarm056chess_item_1_05_e_btrap_1056_acarm056chess_item_1_05_e_b4|,@ eff_acgarm055chess_item_3_05_e_btrap_1055_acarm055chess_item_3_05_e_b|0,@l eff_acgarm054chess_item_2_10_e_btrap_1054_acarm054chess_item_2_10_e_bl|,@ eff_acgarm053chess_item_2_09_e_btrap_1053_acarm053chess_item_2_09_e_b|h,@ eff_acgarm052chess_item_2_08_e_btrap_1052_acarm052chess_item_2_08_e_bd ,<PD swiftShip eff_acgarm051chess_item_2_07_e_btrap_1051_acarm051chess_item_2_07_e_bT ,<P sargonShip eff_acgarm050chess_item_3_04_e_btrap_1050_acarm050chess_item_3_04_e_b|d,@ eff_acgarm049chess_item_2_01_e_btrap_1049_acarm049chess_item_2_01_e_b( $  ,@\ eff_acgarm048chess_item_1_04_e_btrap_1048_acarm048chess_item_1_04_e_b\ ,<P steadShip eff_acgarm047chess_item_1_03_e_btrap_1047_acarm047chess_item_1_03_e_b  ,<PegirShip eff_acgarm046chess_item_1_02_e_btrap_1046_acarm046chess_item_1_02_e_b| 0@T\ victoriaShip eff_acgarm045chess_item_2_06_e_btrap_1045_acarm045chess_item_2_06_e_bp0 0@T victoriaShip eff_acgarm044chess_item_2_05_e_btrap_1044_acarm044chess_item_2_05_e_b$ 0@T victoriaShip eff_acgarm043chess_item_2_04_e_btrap_1043_acarm043chess_item_2_04_e_b؇ 0@Tx victoriaShip eff_acgarm042chess_item_2_03_e_btrap_1042_acarm042chess_item_2_03_e_bL 0@T, victoriaShip eff_acgarm041chess_item_1_01_e_btrap_1041_acarm041chess_item_1_01_e_b@( ( $  ,4DX   yanShip eff_acgarm040chess_item_2_02_e_btrap_1040_acarm040chess_item_2_02_e_bp$8, eff_acchalchess_item_6_03_mtrap_1111_acchalchess_item_6_03_mpp$8 eff_accopychess_item_6_02_mtrap_1110_accopychess_item_6_02_m8(   (<l eff_acdisneychess_item_6_01_mtrap_1108_acdisneychess_item_6_01_m(0@Tchess_item_6_06_e_b$ eff_acarm103chess_item_6_06_e_atrap_1103_acarm103chess_item_6_06_e_a(0@Tchess_item_6_05_e_b eff_acarm102chess_item_6_05_e_atrap_1102_acarm102chess_item_6_05_e_a\8(0@Tchess_item_6_04_e_b eff_acarm079chess_item_6_04_e_atrap_1079_acarm079chess_item_6_04_e_a(0@Tchess_item_6_03_e_bL eff_acarm078chess_item_6_03_e_atrap_1078_acarm078chess_item_6_03_e_a̎(0@Tchess_item_6_02_e_b eff_acarm077chess_item_6_02_e_atrap_1077_acarm077chess_item_6_02_e_a`(0@Tchess_item_6_01_e_b eff_acarm076chess_item_6_01_e_atrap_1076_acarm076chess_item_6_01_e_a<d(0@Tchess_item_5_04_e_bt eff_acarm109chess_item_5_04_e_atrap_1109_acarm109chess_item_5_04_e_ad(0@Tchess_item_5_03_e_b, eff_acarm075chess_item_5_03_e_atrap_1075_acarm075chess_item_5_03_e_a(0@Tchess_item_6_10_e_b eff_acarm074chess_item_6_10_e_atrap_1074_acarm074chess_item_6_10_e_ad( 0(, $ d(0@Tchess_item_6_09_e_b eff_acarm073chess_item_6_09_e_atrap_1073_acarm073chess_item_6_09_e_a@d(0@Tchess_item_6_08_e_bx eff_acarm072chess_item_6_08_e_atrap_1072_acarm072chess_item_6_08_e_a(0@Tchess_item_5_02_e_b0 eff_acarm071chess_item_5_02_e_atrap_1071_acarm071chess_item_5_02_e_ad(0@Tchess_item_6_07_e_b eff_acarm070chess_item_6_07_e_atrap_1070_acarm070chess_item_6_07_e_ahDd(0@Tchess_item_5_01_e_b eff_acarm069chess_item_5_01_e_atrap_1069_acarm069chess_item_5_01_e_a (0@Tchess_item_4_08_e_bX eff_acarm068chess_item_4_08_e_atrap_1068_acarm068chess_item_4_08_e_aؖ(0@Tchess_item_4_07_e_b eff_acarm067chess_item_4_07_e_atrap_1067_acarm067chess_item_4_07_e_a,4@Pdchess_item_4_04_e_b investShip eff_acarm066chess_item_4_04_e_atrap_1066_acarm066chess_item_4_04_e_a\8(0@Tchess_item_4_03_e_b eff_acarm065chess_item_4_03_e_atrap_1065_acarm065chess_item_4_03_e_ap,4@Pdchess_item_3_03_e_bPraidShip eff_acarm064chess_item_3_03_e_atrap_1064_acarm064chess_item_3_03_e_a<,4@Pdchess_item_3_02_e_b preciShip eff_acarm063chess_item_3_02_e_atrap_1063_acarm063chess_item_3_02_e_a,4@Pdchess_item_4_02_e_b kjeragShip eff_acarm062chess_item_4_02_e_atrap_1062_acarm062chess_item_4_02_e_axT(0@Tchess_item_4_06_e_b eff_acarm061chess_item_4_06_e_atrap_1061_acarm061chess_item_4_06_e_a0 (0@Tchess_item_3_06_e_bh eff_acarm060chess_item_3_06_e_atrap_1060_acarm060chess_item_3_06_e_a(0@Tchess_item_4_05_e_b  eff_acarm059chess_item_4_05_e_atrap_1059_acarm059chess_item_4_05_e_a|(0@Tchess_item_4_01_e_b eff_acarm058chess_item_4_01_e_atrap_1058_acarm058chess_item_4_01_e_aX,4DThchess_item_3_01_e_b lateranoShip eff_acarm057chess_item_3_01_e_atrap_1057_acarm057chess_item_3_01_e_a(,4@Pdchess_item_1_05_e_bd indomShip eff_acarm056chess_item_1_05_e_atrap_1056_acarm056chess_item_1_05_e_a(0@Tchess_item_3_05_e_b, eff_acarm055chess_item_3_05_e_atrap_1055_acarm055chess_item_3_05_e_a(0@Tchess_item_2_10_e_b eff_acarm054chess_item_2_10_e_atrap_1054_acarm054chess_item_2_10_e_ad@(0@Tchess_item_2_09_e_b eff_acarm053chess_item_2_09_e_atrap_1053_acarm053chess_item_2_09_e_a(0@Tchess_item_2_08_e_bT eff_acarm052chess_item_2_08_e_atrap_1052_acarm052chess_item_2_08_e_aԢ0,4@Pdchess_item_2_07_e_b swiftShip eff_acarm051chess_item_2_07_e_atrap_1051_acarm051chess_item_2_07_e_a,4@Pdchess_item_3_04_e_b sargonShip eff_acarm050chess_item_3_04_e_atrap_1050_acarm050chess_item_3_04_e_alH(0@Tchess_item_2_01_e_b eff_acarm049chess_item_2_01_e_atrap_1049_acarm049chess_item_2_01_e_a$( ,$(   (0@Tchess_item_1_04_e_b| eff_acarm048chess_item_1_04_e_atrap_1048_acarm048chess_item_1_04_e_aX,4@Pdchess_item_1_03_e_b8 steadShip eff_acarm047chess_item_1_03_e_atrap_1047_acarm047chess_item_1_03_e_aȦ$,4@Pdchess_item_1_02_e_begirShip eff_acarm046chess_item_1_02_e_atrap_1046_acarm046chess_item_1_02_e_a,4DThchess_item_2_06_e_b victoriaShip eff_acarm045chess_item_2_06_e_atrap_1045_acarm045chess_item_2_06_e_ad,4DThchess_item_2_05_e_b victoriaShip eff_acarm044chess_item_2_05_e_atrap_1044_acarm044chess_item_2_05_e_a4,4DThchess_item_2_04_e_bp victoriaShip eff_acarm043chess_item_2_04_e_atrap_1043_acarm043chess_item_2_04_e_a`,4DThchess_item_2_03_e_b@ victoriaShip eff_acarm042chess_item_2_03_e_atrap_1042_acarm042chess_item_2_03_e_aԪ0,4DThchess_item_1_01_e_b victoriaShip eff_acarm041chess_item_1_01_e_atrap_1041_acarm041chess_item_1_01_e_a( 0(, $  8@HXlchess_item_2_02_e_b  yanShip eff_acarm040chess_item_2_02_e_atrap_1040_acarm040chess_item_2_02_e_ahFx,<npc_3nc_as2024_novafivechar_306_leizi band_duyaoyx$4npc_2nc_arc_1char_002_amiya band_amiya x$4npc_1 nc_sports_1char_171_bldsk band_bldskLd:Gact1autochess_m07mode_multi_hardmode_single_hardact1autochess_m07lG<act1autochess_m06T8mode_multi_hardmode_single_hardmode_multi_normalmode_single_normalact1autochess_m06(dzHact1autochess_m05mode_multi_hardmode_single_hardact1autochess_m05H<act1autochess_m04pT8mode_multi_hardmode_single_hardmode_multi_funnymode_multi_normalmode_single_funnymode_single_normalact1autochess_m04I<act1autochess_m03pT8mode_multi_hardmode_single_hardmode_multi_funnymode_multi_normalmode_single_funnymode_single_normalact1autochess_m03J<act1autochess_m02X< mode_multi_funnymode_multi_normalmode_single_funnymode_single_normalact1autochess_m02TK<act1autochess_m01tX< mode_multi_funnymode_multi_normalmode_single_funnymode_single_normalmode_training_1act1autochess_m01\0LX REFLECTIONt INVISIBLEDOTȳELEMENTTIMESFLY$0SPECIAL<4&%$H$#"X"! !d 8@T h$D8@< D L  `t,@L<H ,HSPECIALenemy_1329_cbshld_2enemy_1251_lysyta_2enemy_1252_lysytb_2enemy_1329_cbshld_2ܵ ,HSPECIALenemy_1425_lrcmra_2enemy_1422_lrsldr_2enemy_1010_demonenemy_1425_lrcmra_2| ,HSPECIALenemy_1254_lypa_2enemy_1251_lysytaenemy_1249_lysdb_2enemy_1254_lypa_2(0L REFLECTIONenemy_1175_dushdo_2enemy_1165_duhondenemy_1174_duholy_2enemy_1175_dushdo_20L INVISIBLEenemy_1283_sgkillenemy_10031_cnvsldenemy_1019_jshoot_2enemy_1283_sgkilld|p(DDOTenemy_1270_nhstlk_2enemy_1267_nhpbrenemy_1267_nhpbr_2enemy_1270_nhstlk_2 ,HELEMENTenemy_10067_ftsjcenemy_10065_ftzlcenemy_10067_ftsjcenemy_10067_ftsjc ,HTIMESenemy_1197_sfshu_2enemy_1195_sfyinenemy_1197_sfshu_2enemy_1197_sfshu_2D(DFLYenemy_1355_mrfly_2enemy_1005_yokaienemy_1017_defdrnenemy_1355_mrfly_2 ,HSPECIALenemy_1121_lifbos_2enemy_1116_liprr_2enemy_1119_vofsdenemy_1121_lifbos_2 ,HSPECIALenemy_1425_lrcmraenemy_1422_lrsldr_2enemy_1010_demonenemy_1425_lrcmra$0 ,HSPECIALenemy_1045_hammer_2enemy_1061_zomshdenemy_1061_zomshdenemy_1045_hammer_2ļ ,HSPECIALenemy_1329_cbshldenemy_1251_lysytaenemy_1249_lysdbenemy_1329_cbshlddp ,HSPECIALenemy_1006_shield_3enemy_1043_zomsbrenemy_1402_tgshd_2enemy_1006_shield_3 (DSPECIALenemy_1254_lypaenemy_1251_lysytaenemy_1249_lysdb_2enemy_1254_lypa ,HSPECIALenemy_1121_lifbosenemy_1116_liprrenemy_1116_liprr_2enemy_1121_lifbosD ,HSPECIALenemy_1118_lidbox_2enemy_1116_liprrenemy_1116_liprr_2enemy_1118_lidbox_2h ,HSPECIALenemy_1045_hammerenemy_1043_zomsbrenemy_1046_agentenemy_1045_hammer ,HSPECIALenemy_1010_demon_2enemy_1071_dftmanenemy_1010_demonenemy_1010_demon_20< 0L REFLECTIONenemy_9011_acrefrenemy_1166_dusbr_2enemy_1170_dushld_2enemy_9011_acrefr 0L REFLECTIONenemy_1170_dushld_2enemy_1166_dusbr_2enemy_1169_duphlx_2enemy_1170_dushld_2x 0L REFLECTIONenemy_1174_duholy_2enemy_1166_dusbr_2enemy_1170_dushld_2enemy_1174_duholy_2 0L REFLECTIONenemy_1170_dushldenemy_1166_dusbrenemy_1169_duphlxenemy_1170_dushldD 0L REFLECTIONenemy_1168_dumageenemy_1165_duhondenemy_1169_duphlxenemy_1168_dumagel 0L REFLECTIONenemy_1174_duholyenemy_1166_dusbrenemy_1170_dushldenemy_1174_duholy 0L INVISIBLEenemy_9008_acbunnenemy_10031_cnvsldenemy_1019_jshoot_2enemy_9008_acbunn 0L INVISIBLEenemy_1404_msnipenemy_1009_lurkerenemy_1019_jshoot_2enemy_1404_msnip\h 0L INVISIBLEenemy_1299_ymkilr_2enemy_1422_lrsldr_2enemy_1019_jshoot_2enemy_1299_ymkilr_2 4P INVISIBLEenemy_10042_prtrop_2enemy_10043_sailorenemy_10042_prtropenemy_10042_prtrop_20 0L INVISIBLEenemy_10034_cnvsaxenemy_1043_zomsbrenemy_1019_jshootenemy_10034_cnvsaxX 0L INVISIBLEenemy_1299_ymkilrenemy_1043_zomsbrenemy_1019_jshootenemy_1299_ymkilr| (DDOTenemy_9006_actoxienemy_1267_nhpbr_2enemy_1270_nhstlk_2enemy_9006_actoxi| (DDOTenemy_1272_nhtank_2enemy_1267_nhpbr_2enemy_1270_nhstlk_2enemy_1272_nhtank_28|D (DDOTenemy_1376_ltndruenemy_1267_nhpbr_2enemy_1373_ltnhor_2enemy_1376_ltndru| (DDOTenemy_1234_dsubrl_2enemy_1433_dsbasi_2enemy_1433_dsbasi_2enemy_1234_dsubrl_2p (DDOTenemy_1270_nhstlkenemy_1267_nhpbrenemy_1267_nhpbr_2enemy_1270_nhstlk (DDOTenemy_1272_nhtankenemy_1267_nhpbrenemy_1267_nhpbr_2enemy_1272_nhtank0 (DDOTenemy_1234_dsubrlenemy_1433_dsbasienemy_1433_dsbasi_2enemy_1234_dsubrlP\ ,HELEMENTenemy_9007_acelemenemy_1229_darmyenemy_1229_darmy_2enemy_9007_acelem ,HELEMENTenemy_1275_dwlock_2enemy_1229_darmyenemy_1229_darmy_2enemy_1275_dwlock_2 ,HELEMENTenemy_1439_dslntfenemy_1148_dssbrenemy_1148_dssbr_2enemy_1439_dslntf0< ,HELEMENTenemy_1161_tidmag_2enemy_1158_divmanenemy_1160_hvyslr_2enemy_1161_tidmag_2P ,HELEMENTenemy_1305_mhslim_2enemy_1305_mhslimenemy_1305_mhslim_2enemy_1305_mhslim_2t ,HELEMENTenemy_1161_tidmagenemy_1158_divmanenemy_1160_hvyslrenemy_1161_tidmag ,HELEMENTenemy_1275_dwlockenemy_1229_darmyenemy_1229_darmy_2enemy_1275_dwlock ,HTIMESenemy_9010_acpuppenemy_1197_sfshuenemy_1197_sfshu_2enemy_9010_acpupp\h ,HTIMESenemy_1199_sfjinenemy_1195_sfyinenemy_1197_sfshuenemy_1199_sfjin| (DTIMESenemy_1207_sfjienemy_1195_sfyinenemy_1197_sfshuenemy_1207_sfji|,HTIMESenemy_1201_sfzhienemy_1195_sfyinenemy_1197_sfshuenemy_1201_sfzhi0 ,HTIMESenemy_1197_sfshuenemy_1195_sfyinenemy_1197_sfshuenemy_1197_sfshuT ,HTIMESenemy_1195_sfyin_2enemy_1195_sfyinenemy_1197_sfshuenemy_1195_sfyin_2x| (DFLYenemy_9009_acfortenemy_1005_yokai_2enemy_1005_yokai_3enemy_9009_acfort (DFLYenemy_1321_wdarftenemy_1005_yokaienemy_1005_yokai_2enemy_1321_wdarft| (DFLYenemy_1041_lazerd_2enemy_1005_yokai_2enemy_1042_frostdenemy_1041_lazerd_2X|d (DFLYenemy_1112_emppntenemy_1005_yokaienemy_1005_yokai_2enemy_1112_emppnt  (DFLYenemy_1005_yokai_3enemy_1005_yokaienemy_1005_yokai_2enemy_1005_yokai_3 (DFLYenemy_10084_hlegleenemy_10083_hlbirdenemy_1005_yokai_2enemy_10084_hlegle@ (DFLYenemy_1017_defdrnenemy_1005_yokaienemy_1005_yokai_2enemy_1017_defdrn` (DFLYenemy_1355_mrflyenemy_1005_yokaienemy_1005_yokai_2enemy_1355_mrfly   (DFLYenemy_1041_lazerdenemy_10083_hlbirdenemy_1005_yokai_2enemy_1041_lazerd\4 lL#5d341e chess_char_6_diy2_achess_char_6_diy1_aX/ #6C5E41 chess_char_5_diy2_achess_char_5_diy1_a$p@#615B74H@#445760l@#626654@#434343PT0l8c#5d341e," #6C5E41\ #615B74 #445760#626654#434343mode_multi_hard 0l8H>c#5d341exn #6C5E41 #615B74 #4457602#626654,^#434343mode_multi_normalp0l8c#5d341e #6C5E41* #615B74$V #445760P#626654|#434343mode_multi_funny0l8c#5d341e #6C5E41Hz #615B74t #445760#626654#434343mode_single_hard0l88.c#5d341eh^ #6C5E41 #615B74 #445760"#626654N#434343mode_single_normal`0l8~c#5d341e #6C5E41 #615B74F #445760@r#626654l#434343mode_single_funnyP |8c#5d341e8  #6C5E41Hz #615B74t#445760#626654t9 #434343mode_training_148DX<char_elite_gold_2@char_elite_base_2D<char_elite_gold_2char_elite_base_2HDh<char_elite_gold_2Pchar_elite_base_2D<char_elite_gold_2char_elite_base_2XDx7char_elite_gold_2`<char_elite_base_1t$ 2char_elite_gold_2 7char_elite_base_1 <lL6A , 挥金如土comment_icon_6 comment_6 comment_6LA , 万事俱备comment_icon_5 comment_5 comment_5|LA , 精英云集comment_icon_4 comment_4 comment_4LbB , 坚若磐石comment_icon_3 comment_3 comment_3DLB , 不朽盟约comment_icon_2 comment_2 comment_2L*C , 卫戍之星comment_icon_1 comment_1 comment_1 ?MULTI0?SINGLE `4h8l8@P1通关3次同盟模拟【险境模拟】后解锁mode_multi_normal 绝境模拟mode_multi_hardmode_hard_icone32525loading_AC_hard,·出现更加危险的敌人·作战环境困难'敌方攻击强度极高的模拟训练AC-3background_harddP8$ lXD0 emptyShip skillfulShip deputShip swiftShip indomShipmiraShipraidShip steadShip preciShipvisiShipmaniShipegirShip investShip lateranoShip kjeragShip victoriaShip sargonShipyanShipmode_multi_hard08h|,4H-通关同盟模拟【标准模拟】后解锁mode_multi_funny 险境模拟mode_multi_normalmode_normal_icone85a1aloading_AC_corepT8tX< enemy_1329_cbshld_2enemy_1425_lrcmra_2enemy_1254_lypa_2enemy_1175_dushdo_2enemy_1283_sgkillenemy_1270_nhstlk_2enemy_10067_ftsjcenemy_1197_sfshu_2enemy_1355_mrfly_2enemy_1174_duholy_2enemy_9008_acbunnenemy_1272_nhtank_2enemy_1234_dsubrl_2enemy_1275_dwlock_2enemy_1275_dwlockenemy_1207_sfjienemy_1321_wdarftenemy_1112_emppnt$·大幅增加奖励·可使用盟约数增加'敌方攻击强度较高的模拟训练AC-2background_normaldP8$ lXD0 emptyShip skillfulShip deputShip swiftShip indomShipmiraShipraidShip steadShip preciShipvisiShipmaniShipegirShip investShip lateranoShip kjeragShip victoriaShip sargonShipyanShipmode_multi_normal,X8\l|l!通关【入门协议】后解锁mode_training_1 标准模拟mode_multi_funnymode_funny_iconf6a329loading_AC_prototypepT8tX< enemy_1329_cbshld_2enemy_1425_lrcmra_2enemy_1254_lypa_2enemy_1175_dushdo_2enemy_1283_sgkillenemy_1270_nhstlk_2enemy_10067_ftsjcenemy_1197_sfshu_2enemy_1355_mrfly_2enemy_1121_lifbosenemy_1010_demon_2enemy_1174_duholy_2enemy_9008_acbunnenemy_1272_nhtank_2enemy_1234_dsubrl_2enemy_1275_dwlock_2enemy_1275_dwlockenemy_1207_sfjienemy_1321_wdarftenemy_1112_emppntlXD0 skillfulShipmiraShipraidShipegirShip investShip lateranoShip·常规奖励·作战环境较为温和'敌方攻击强度较低的模拟训练AC-1background_funny |hT@, emptyShip deputShip swiftShip indomShip steadShip preciShipvisiShipmaniShip kjeragShip victoriaShip sargonShipyanShipmode_multi_funny8l<DT1通关3次独立模拟【险境模拟】后解锁mode_single_normal 绝境模拟mode_single_hardmode_hard_icone32525loading_AC_hard,·出现更加危险的敌人·作战环境困难'敌方攻击强度极高的模拟训练AC-3background_harddP8$ lXD0 emptyShip skillfulShip deputShip swiftShip indomShipmiraShipraidShip steadShip preciShipvisiShipmaniShipegirShip investShip lateranoShip kjeragShip victoriaShip sargonShipyanShipmode_single_hard<8h|,4H-通关独立模拟【标准模拟】后解锁mode_single_funny 险境模拟mode_single_normalmode_normal_icone85a1aloading_AC_corepT8tX< enemy_1329_cbshld_2enemy_1425_lrcmra_2enemy_1254_lypa_2enemy_1175_dushdo_2enemy_1283_sgkillenemy_1270_nhstlk_2enemy_10067_ftsjcenemy_1197_sfshu_2enemy_1355_mrfly_2enemy_1174_duholy_2enemy_9008_acbunnenemy_1272_nhtank_2enemy_1234_dsubrl_2enemy_1275_dwlock_2enemy_1275_dwlockenemy_1207_sfjienemy_1321_wdarftenemy_1112_emppnt$·大幅增加奖励·可使用盟约数增加'敌方攻击强度较高的模拟训练AC-2background_normaldP8$ lXD0 emptyShip skillfulShip deputShip swiftShip indomShipmiraShipraidShip steadShip preciShipvisiShipmaniShipegirShip investShip lateranoShip kjeragShip victoriaShip sargonShipyanShipmode_single_normald0T(L @D<8, $(H40(8\l|l!通关【入门协议】后解锁mode_training_1 标准模拟mode_single_funnymode_funny_iconf6a329loading_AC_prototypepT8tX< enemy_1329_cbshld_2enemy_1425_lrcmra_2enemy_1254_lypa_2enemy_1175_dushdo_2enemy_1283_sgkillenemy_1270_nhstlk_2enemy_10067_ftsjcenemy_1197_sfshu_2enemy_1355_mrfly_2enemy_1121_lifbosenemy_1010_demon_2enemy_1174_duholy_2enemy_9008_acbunnenemy_1272_nhtank_2enemy_1234_dsubrl_2enemy_1275_dwlock_2enemy_1275_dwlockenemy_1207_sfjienemy_1321_wdarftenemy_1112_emppntlXD0 skillfulShipmiraShipraidShipegirShip investShip lateranoShip·常规奖励·作战环境较为温和'敌方攻击强度较低的模拟训练AC-1background_funny |hT@, emptyShip deputShip swiftShip indomShip steadShip preciShipvisiShipmaniShip kjeragShip victoriaShip sargonShipyanShipmode_single_funny0(< 04,(8$ (0@Pdl$ 入门协议mode_training_1mode_training_icon4ed8afloading_AC_train<(·无法用于解锁策略 ·无奖励#·仅可使用预置的调配干员!用以熟悉协议内容的模式AC-TR-1background_trainingdP8$ lXD0 emptyShip skillfulShip deputShip swiftShip indomShipmiraShipraidShip steadShip preciShipvisiShipmaniShipegirShip investShip lateranoShip kjeragShip victoriaShip sargonShipyanShipmode_training_1<h d4@DH D H L P D HLPTX\` TX.<b%i zc'4001 mileStone_60-;b%i c31074 mileStone_596,:b%i d 3302 mileStone_58\+9b%i jd31073 mileStone_570*8b%i d2003 mileStone_56&)7b%i0 e-avatar_activity_AC_1 mileStone_55<(6b%i je31033 mileStone_54t'5b%i e'4001 mileStone_53&&4b%i f31054 mileStone_52v%3b%i Zf3303 mileStone_51%2b%i f30013 mileStone_50T$1b%i f2004 mileStone_49f#0b%i Jg31073 mileStone_48"/b%i g'4001 mileStone_47!.b%i g30044 mileStone_46V4!-b%i :h 3302 mileStone_45l ,b%i h31033 mileStone_44+b%i h30115 mileStone_43F*b%i *i2003 mileStone_42)b%i zi30013 mileStone_41L(b%i i'4001 mileStone_406'b%i j31074 mileStone_39&b%i jj3303 mileStone_38%b%i j31073 mileStone_37&,$b%i k2004 mileStone_36vd#i Zk31033 mileStone_35"i k'4001 mileStone_34!i k31054 mileStone_33f  i Jl 3302 mileStone_32Di l30013 mileStone_31^|i4lchar_491_humus@marthe#10 mileStone_30fi Jm2003 mileStone_29i m31073 mileStone_28$i m'4001 mileStone_27V\i :n30044 mileStone_26i n3303 mileStone_25i n31033 mileStone_24Fi *o2004 mileStone_23<i zo30013 mileStone_22ti o'4001 mileStone_21 i,pmod_unlock_token mileStone_20 i rp31074 mileStone_19 i p 3302 mileStone_18.T i q31073 mileStone_17~ i bq2003 mileStone_16 i q31033 mileStone_15i r'4001 mileStone_14n4 i Rr31054 mileStone_13l i r3303 mileStone_12 i r30013 mileStone_11^ i Bs30115 mileStone_10 i s2004 mileStone_9NLi s31073 mileStone_8i t'4001 mileStone_7 i ft30044 mileStone_6&i t 3302 mileStone_5ni t31033 mileStone_4^i >u2003 mileStone_3 i u30013 mileStone_2  di u'4001 mileStone_1H |@D04$؂Ā~0}(zxurnm8l jgd0b_^8]ZXYVU4RPMKHtF\CAP?H=:h9642<0-d*0(X&$x" |d X4  tdx |@tHXTXPHtth`P0 pt`dT44h`$ԡ8̜TX\`$؍h̄|X{x vsdqnllji使下个休整期额外获得<@ba.vup>2资金(若已激活【炎】/【投资人】此特质在整备区也有效) s_icon_gold icon_gold 整备能力SERVER_PREP_FIN$SERVER_ONCE_GOLD_WITH_BOND_CONDITION<休整期结束时>使下个休整期额外获得<@ba.vup>2资金(若已激活【炎】/【投资人】此特质在整备区也有效) %@count yanShip,investShipbond garrison_98_bl%g$<li<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+4(每场作战至多20层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDi<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+4(每场作战至多20层)l< garrison_97_a garrison_key$'Amax_add_count_per_battleP'@bond_add_countR by_count bond_add_type  bond_self bond_type , act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_97_b<(j$t`L<战斗中>开启技能时,使已激活的【精准】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDL<战斗中>开启技能时,使已激活的【精准】层数<@ba.vup>+2 l<n  garrison_96_b garrison_key)Amax_add_count_per_battle)@bond_add_count by_count bond_add_type  preciShipbond_idF  bond_by_id bond_typer , act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_96_b+|tm$t4L<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDL<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+2l<. garrison_95_b garrison_key,Amax_add_count_per_battle,@bond_add_countby_count bond_add_type bond_self bond_type , act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_95_b-s @g<进入休整期时>获得1件幸运硬币或萨尔贡浓茶,重复2次,有概率发现黄沙罗盘 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_EQUIPg<进入休整期时>获得1件幸运硬币或萨尔贡浓茶,重复2次,有概率发现黄沙罗盘dH$character_target_inboard conditionkeyT/@countNpool_equip_pepepool garrison_94_b/u P`l|.只需2个相同的本干员即可合成精锐 s_icon_battle icon_battle 作战能力 IN_BATTLENONE.只需2个相同的本干员即可合成精锐 garrison_93_b0@v P\hx-<获得时>获得2件“谢拉格不融冰” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP-<获得时>获得2件“谢拉格不融冰” 1@countchess_item_4_02_e_achess garrison_92_b 2@4x P\hx-<获得时>随机制造2件洛洛的定制品 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_POOL_EQUIP-<获得时>随机制造2件洛洛的定制品  3@countpool_equip_rockrpool garrison_91_bh3u$T<t<战斗中>开启技能时,同一行每有1名干员,当前已激活且层数最多的盟约层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>开启技能时,同一行每有1名干员,当前已激活且层数最多的盟约层数<@ba.vup>+2p04@bond_add_count_multi by_charcount_samerow bond_add_typeB bond_actived_maxstack bond_typez, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_90_b6|x$Tu<战斗中>每击倒3名敌人时,若同一行有至少4名干员,使已激活的【精准】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDu<战斗中>每击倒3名敌人时,若同一行有至少4名干员,使已激活的【精准】层数<@ba.vup>+84`$7@ check_countcharacter_same_col conditionkey8Abond_add_countby_count bond_add_type2 preciShipbond_idZ bond_by_id bond_type8@@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_89_b49\ htE<休整期结束时>使下个休整期额外获得<@ba.vup>2资金 s_icon_gold icon_gold 整备能力SERVER_PREP_FINSERVER_ONCE_GOLDE<休整期结束时>使下个休整期额外获得<@ba.vup>2资金HJ$character_target_inboard conditionkey:@count garrison_88_b:( lxH<获得时>获得1名当前人数最多盟约的干员(自身除外) s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_MOST_BONDH<获得时>获得1名当前人数最多盟约的干员(自身除外) garrison_87_b<\@ x4W身前一格干员若为“进入休整期时”特质,本干员的特质与其相同s_icon_support icon_support 特异化SERVER_PREP_START#SERVER_FRONT_SAME_EFFECT_PREP_STARTW身前一格干员若为“进入休整期时”特质,本干员的特质与其相同 garrison_86_b=p$x (S<战斗中>每击倒3名敌人时,使已激活的【灵巧】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒3名敌人时,使已激活的【灵巧】层数<@ba.vup>+4\(>@bond_add_count by_count bond_add_type! skillfulShipbond_idB! bond_by_id bond_type?@@ check_cnt!0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_85_b@T$0 a【阿戈尔】每叠加10层,本干员每秒回复100生命,自然技力回复速度+0.3/秒 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFa【阿戈尔】每叠加10层,本干员每秒回复100生命,自然技力回复速度+0.3/秒T,A>sp_recovery_per_secABhp_recovery_per_sec#egirShipbond_idB A divide_num#, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_84_bB Hd<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_FRONT_ALL_LAYERd<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+4H%$character_target_inboard conditionkeyLD@count garrison_83_bxD  <售出时>触发场上一名拥有“休整期结束时”的干员的特质(优先触发部署位置更靠上的和更靠右的)s_icon_support icon_support 特异化SERVER_CHESS_SOLDSERVER_TRIGGER_ANOTHER<售出时>触发场上一名拥有“休整期结束时”的干员的特质(优先触发部署位置更靠上的和更靠右的)4(SERVER_PREP_FINeventF(farrightscope garrison_82_bFȌ hp<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+4,此干员在整备区时也有效 s_icon_bond icon_bond 持续叠加SERVER_PREP_FIN$SERVER_ADD_BOND_ACTIVATED_MOST_LAYERp<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+4,此干员在整备区时也有效使自身已激活的盟约层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_STARTSERVER_ADD_BOND_CHESS_ALLC<进入休整期时>使自身已激活的盟约层数<@ba.vup>+4H+$character_target_inboard conditionkeyI@count garrison_80_b J4 <a<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_POSITIONa<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+8dHf-$character_target_inboard conditionkeyKAcount-frontdir garrison_79_bLl$x $S<战斗中>每击倒2名敌人时,使已激活的【不屈】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒2名敌人时,使已激活的【不屈】层数<@ba.vup>+2\(dM@bond_add_countf/by_count bond_add_type/ indomShipbond_id/ bond_by_id bond_typeN@ check_cnt00%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_78_bN $<Y<战斗中>每击倒2名敌人,使已激活的【炎】【突袭】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDY<战斗中>每击倒2名敌人,使已激活的【炎】【突袭】层数<@ba.vup>+2\(O@bond_add_count1by_count bond_add_type.2yanShip,raidShipbond_id^2 bond_by_id bond_typeP@ check_cnt20%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_77_b8Q8` LXdt*<获得时>获得2个“变形同构体” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP*<获得时>获得2个“变形同构体” 0R@count*4chess_item_6_09_e_achess garrison_76_bR@$tO<战斗中>自身被击倒时,使已激活的【不屈】层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDO<战斗中>自身被击倒时,使已激活的【不屈】层数<@ba.vup>+6\(S@bond_add_count5by_count bond_add_type6 indomShipbond_id.6 bond_by_id bond_typeZ6, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_75_bTl\$x $S<战斗中>每击倒1名敌人时,使已激活的【突袭】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒1名敌人时,使已激活的【突袭】层数<@ba.vup>+2\(8by_count bond_add_typen8raidShipbond_id8 bond_by_id bond_typeV? check_cnt80%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_74_bpW$t<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+2”(每场战斗至多20层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+2”(每场战斗至多20层): garrison_96_bgive_garrion_idgive_garrion_to_front garrison_73_b|Y$<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+2”(每场战斗至多20层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+2”(每场战斗至多20层)= garrison_95_bgive_garrion_idgive_garrion_to_front garrison_72_b[L lxJ<获得时>自身所属盟约层数<@ba.vup>+12(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLJ<获得时>自身所属盟约层数<@ba.vup>+12(无需激活盟约)\@Acount garrison_71_b]( 0_<休整期结束时>同一行每有1名干员,使已激活的【坚守】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD_<休整期结束时>同一行每有1名干员,使已激活的【坚守】层数<@ba.vup>+2dHR@$character_target_inboard conditionkey^@multi@ steadShipbond@same_row add_method garrison_70_b0_X 8e<休整期结束时>若同一行有至少3名干员,使已激活的【坚守】层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BONDe<休整期结束时>若同一行有至少3名干员,使已激活的【坚守】层数<@ba.vup>+6|`$`@@ check_countBcharacter_same_row conditionkey`@countB steadShipbond garrison_69_bPalģ$x $S<战斗中>每击倒3名敌人时,使已激活的【精准】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒3名敌人时,使已激活的【精准】层数<@ba.vup>+8\(bAbond_add_countDby_count bond_add_typeD preciShipbond_idD bond_by_id bond_typeHc@@ check_cntFE0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_68_bc T`l|3<售出时>进入下个休整期额外获得2资金 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_ONCE_GOLD3<售出时>进入下个休整期额外获得2资金d@count garrison_67_be$8 Pk<休整期结束时>本回合每花费<@ba.vup>1资金,使已激活的【灵巧】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_ROUND_COIN_COSTk<休整期结束时>本回合每花费<@ba.vup>1资金,使已激活的【灵巧】层数<@ba.vup>+2dHH$character_target_inboard conditionkeyf@layerH skillfulShipbond$g?count garrison_66_bPgLx lxJ<获得时>自身所属盟约层数<@ba.vup>+16(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLJ<获得时>自身所属盟约层数<@ba.vup>+16(无需激活盟约)hAcount garrison_65_bh,$$D_<战斗中>每击倒2名敌人时,使已激活的【突袭】【远见】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND_<战斗中>每击倒2名敌人时,使已激活的【突袭】【远见】层数<@ba.vup>+4\($j@bond_add_count&Lby_count bond_add_typeVLvisiShip,raidShipbond_idL bond_by_id bond_typej@ check_cntL0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_64_b`k@ԭ$tL<战斗中>开启技能时,使已激活的【远见】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDL<战斗中>开启技能时,使已激活的【远见】层数<@ba.vup>+2\(l@bond_add_countNby_count bond_add_typeNvisiShipbond_idO bond_by_id bond_type.O, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_63_bm |4Y<进入休整期时>触发身前两格的其他干员的“休整期结束时”类效果s_icon_support icon_support 特异化SERVER_PREP_STARTSERVER_TRIGGER_FRONT_COUNTY<进入休整期时>触发身前两格的其他干员的“休整期结束时”类效果 (o@count"QSERVER_PREP_FINevent garrison_62_bo hq<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场,层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FIN&SERVER_ADD_ACT_BOND_DIFF_LV_MOST_LAYERq<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场,层数<@ba.vup>+4HS$character_target_inboard conditionkey`q@multi garrison_61_bq t$P<进入休整期时>触发身前两格的其他干员的“获得时”类效果s_icon_support icon_support 特异化SERVER_PREP_STARTSERVER_TRIGGER_FRONT_COUNTP<进入休整期时>触发身前两格的其他干员的“获得时”类效果 r@countT SERVER_GAINevent garrison_60_b战斗中当本干员身前一格的干员因特质使层数提升时,使其额外层数<@ba.vup>+2 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFs<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时,使其额外层数<@ba.vup>+2L$t@ extra_cntV 1-1range_idV0$act1autochess_gar_event_addition_cntkeychar_dynamic_ability_new garrison_59_b|u| p|M<获得时>使随机一个已激活的盟约层数<@ba.vup>+4,重复2次 s_icon_bond icon_bond 单次叠加 SERVER_GAIN SERVER_ADD_BOND_ACTIVATED_RANDOMM<获得时>使随机一个已激活的盟约层数<@ba.vup>+4,重复2次 v@countv@ rand_count garrison_58_bw< 0^<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_IN_HAND^<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+4H^Z$character_target_inboard conditionkeyx@count garrison_57_bx 0_<休整期结束时>整备区每有1个干员,使已激活的【迅捷】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD_<休整期结束时>整备区每有1个干员,使已激活的【迅捷】层数<@ba.vup>+2dH:\$character_target_inboard conditionkeyz@multi\ swiftShipbond\ hand_count add_method garrison_56_b{ $d}<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+12、【远见】层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND}<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+12、【远见】层数<@ba.vup>+6H\(|@bond_add_count^by_count bond_add_type^ bond_by_id bond_type*_visiShipbond_idp}@ consume_countr_ 0-1range_id_0$act1autochess_gar_event_consume_ammokey}?at_rootchar_dynamic_ability_new garrison_55_b@~h <休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+4dHb$character_target_inboard conditionkey`@multiZbmiraShipbondbsame_bond_diff_lv add_method garrison_54_b <休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+4dHd$character_target_inboard conditionkey@multie victoriaShipbond.esame_bond_diff_lv add_method garrison_53_b p}<售出时>变为2个烛煌(或对应的原型干员)\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_GAIN_CHAR}<售出时>变为2个烛煌(或对应的原型干员)\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态 <@count6gchess_char_5_03_achess garrison_52_b dp|C<休整期结束时>使自身已激活的盟约层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_CHESS_ALLC<休整期结束时>使自身已激活的盟约层数<@ba.vup>+8Hh$character_target_inboard conditionkey Acount garrison_51_b8$Dpn<战斗中>每击倒2名敌人,使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDn<战斗中>每击倒2名敌人,使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+2\(Ĉ@bond_add_countjby_count bond_add_typej(victoriaShip,visiShip,indomShipbond_id2k bond_by_id bond_type|@ check_cntzk0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_50_b 84 LXdt*<获得时>获得2件“迅捷作战粮” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP*<获得时>获得2件“迅捷作战粮” @countlchess_item_2_07_e_achess garrison_49_b`h x<休整期结束时>场上每有1名不同阶的【维多利亚】干员,使已激活的【维多利亚】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】干员,使已激活的【维多利亚】层数<@ba.vup>+4dHn$character_target_inboard conditionkeyX@multiRo victoriaShipbond~osame_bond_diff_lv add_method garrison_48_b <a<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_POSITIONa<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+6dH>q$character_target_inboard conditionkey@countqbehinddir garrison_47_bH\$x R<战斗中>自身被击倒时,使已激活的【阿戈尔】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDR<战斗中>自身被击倒时,使已激活的【阿戈尔】层数<@ba.vup>+4\(8@bond_add_count:sby_count bond_add_typejsegirShipbond_ids bond_by_id bond_types, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_46_bLt LXdt*<进入休整期时>获得2件随机装备 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_EQUIP*<进入休整期时>获得2件随机装备dH2u$character_target_inboard conditionkey@countupool_equip_normalpool garrison_45_b`$Tw<战斗中>开启技能时,若同一行有3名干员,使已激活的【萨尔贡】【精准】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDw<战斗中>开启技能时,若同一行有3名干员,使已激活的【萨尔贡】【精准】层数<@ba.vup>+4 `$@@ check_countwcharacter_same_row conditionkey@bond_add_countwby_count bond_add_typex sargonShip,preciShipbond_idFx bond_by_id bond_typerx, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_44_b@t$tO<战斗中>开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDO<战斗中>开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+8\(HAbond_add_countJzby_count bond_add_typezz sargonShipbond_idz bond_by_id bond_typez, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_43_b\$|pU<战斗中>首次开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDU<战斗中>首次开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+8 l<| garrison_42_b garrison_keyAmax_add_count_per_battleAbond_add_count}by_count bond_add_typeN} sargonShipbond_idv} bond_by_id bond_type}, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_42_b0LX lxI<获得时>自身所属盟约层数<@ba.vup>+6(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+6(无需激活盟约)l@count garrison_41_b $<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数<@ba.vup>+8、【不屈】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数<@ba.vup>+8、【不屈】层数<@ba.vup>+8\(hAbond_add_countjby_count bond_add_typeegirShip,indomShipbond_idʁ bond_by_id bond_type, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_40_b$ Pn<进入休整期时>若同一行有3名干员,随机获得1个斯卡蒂、幽灵鲨或安哲拉,重复2次 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_CHARn<进入休整期时>若同一行有3名干员,随机获得1个斯卡蒂、幽灵鲨或安哲拉,重复2次|`$@@ check_countcharacter_same_row conditionkeyh@countbpool_chess_gladypool garrison_39_bĢ8$Dln<战斗中>每击倒3名敌人时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDn<战斗中>每击倒3名敌人时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+2\(P@bond_add_countRby_count bond_add_type$egirShip,steadShip,raidShipbond_id bond_by_id bond_type@@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_38_b( htE<进入休整期时>随机获得1名当前人数最多盟约的干员 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_MOST_BONDE<进入休整期时>随机获得1名当前人数最多盟约的干员 garrison_37_bئT `v<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【灵巧】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODv<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【灵巧】层数<@ba.vup>+2dHZ$character_target_inboard conditionkey@multi yanShip,skillfulShipbondround_gain_char add_method garrison_36_bHpp htF<获得时>【炎】【维多利亚】层数+6(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BONDF<获得时>【炎】【维多利亚】层数+6(无需激活盟约) t@countn yanShip,victoriaShipbond garrison_35_bԪ0 Hh<休整期结束时>本回合每获得过1名干员,使已激活的【投资人】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODh<休整期结束时>本回合每获得过1名干员,使已激活的【投资人】层数<@ba.vup>+2dH>$character_target_inboard conditionkey@multi investShipbondround_gain_char add_method garrison_34_b PH ht F<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+6 s_icon_bond icon_bond 单次叠加 SERVER_GAIN$SERVER_ADD_BOND_ACTIVATED_MOST_LAYERF<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+6`@count garrison_33_b, `lx<<获得时>使下个休整期额外获得<@ba.vup>4资金 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_ONCE_GOLD<<获得时>使下个休整期额外获得<@ba.vup>4资金@count garrison_32_bԯ 8b<休整期结束时>本回合每获得过1名干员,使已激活的【炎】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODb<休整期结束时>本回合每获得过1名干员,使已激活的【炎】层数<@ba.vup>+2dH.$character_target_inboard conditionkey@multiyanShipbondround_gain_char add_method garrison_31_b 4 Dh<获得时>获得等于两倍的“当前调度中心等级”的【炎】层数(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_METHODh<获得时>获得等于两倍的“当前调度中心等级”的【炎】层数(无需激活盟约)H @multiyanShipbondshoplv add_method garrison_30_bx$Tt<战斗中>每当范围内1名敌人进入冻结时,有50%概率使已激活的【谢拉格】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>每当范围内1名敌人进入冻结时,有50%概率使已激活的【谢拉格】层数<@ba.vup>+1T ?probby_count bond_add_typeΗ kjeragShipbond_id bond_by_id bond_type@?bond_add_count`A check_ab_flagb8,act1autochess_gar_event_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_29_bp$Tt<战斗中>每当范围内1名敌人进入冻结时,有40%概率使已激活的【谢拉格】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>每当范围内1名敌人进入冻结时,有40%概率使已激活的【谢拉格】层数<@ba.vup>+1T >probby_count bond_add_typeƚ kjeragShipbond_id bond_by_id bond_type8?bond_add_countXA check_ab_flagZ8,act1autochess_gar_event_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_28_b h$,a<战斗中>每当范围内1名敌人进入冻结时,回复数次<@ba.vup>2.5%最大生命值 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDa<战斗中>每当范围内1名敌人进入冻结时,回复数次<@ba.vup>2.5%最大生命值H$\<hp_ratioxA check_ab_flagz@6act1autochess_gar_event_recoverhp_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_27_b,D `lx<<获得时>使下个休整期额外获得<@ba.vup>2资金 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_ONCE_GOLD<<获得时>使下个休整期额外获得<@ba.vup>2资金8@count garrison_26_bdL lxI<获得时>自身所属盟约层数<@ba.vup>+4(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+4(无需激活盟约)@count garrison_25_b̾|@$l4<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数<@ba.vup>+4 lD `$@@ check_countcharacter_same_row conditionkey@bond_add_countby_count bond_add_type bond_by_id bond_typeB lateranoShip,preciShipbond_id A consume_count 0-1range_id0$act1autochess_gar_event_consume_ammokey?at_rootchar_dynamic_ability_new garrison_24_bd$d}<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+12、【远见】层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND}<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+12、【远见】层数<@ba.vup>+6L\(@Abond_add_countby_count bond_add_typeJ bond_by_id bond_typev lateranoShipbond_id@ consume_count¦ 0-1range_id0$act1autochess_gar_event_consume_ammokeyD?at_rootchar_dynamic_ability_new garrison_23_b$Tu<战斗中><@ba.vup>身前六格的干员每消耗10发弹药,使已激活的【拉特兰】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDu<战斗中><@ba.vup>身前六格的干员每消耗10发弹药,使已激活的【拉特兰】层数<@ba.vup>+2LP, 6-1range_idX@bond_add_countZby_count bond_add_type bond_by_id bond_type lateranoShipbond_id A consume_count0$act1autochess_gar_event_consume_ammokey`?at_rootchar_dynamic_ability_new garrison_22_b T`l|3<售出时>进入下个休整期额外获得4资金 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_ONCE_GOLD3<售出时>进入下个休整期额外获得4资金@count garrison_21_bX $<h<战斗中>身前一格的干员每消耗7发弹药,使已激活的【拉特兰】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDh<战斗中>身前一格的干员每消耗7发弹药,使已激活的【拉特兰】层数<@ba.vup>+2L\(p@bond_add_countrby_count bond_add_type bond_by_id bond_typeέ lateranoShipbond_id@ consume_count 1-1range_id>0$act1autochess_gar_event_consume_ammokey?at_rootchar_dynamic_ability_new garrison_20_b\$`p|d:攻击无人机敌人时攻击力提升至<@ba.vup>200% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF:攻击无人机敌人时攻击力提升至<@ba.vup>200%H@atkdrone check_tag","act1autochess_gar_eff_attack_enemykeyenv_gbuff_new_with_verify garrison_19_b$$\lx`7攻击海怪敌人时攻击力提升至<@ba.vup>200% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF7攻击海怪敌人时攻击力提升至<@ba.vup>200%L@atk seamonster check_tag,"act1autochess_gar_eff_attack_enemykeyenv_gbuff_new_with_verify garrison_18_bt$hxC【突袭】每叠加3层,本干员再部署时间<@ba.vup>-3% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFC【突袭】每叠加3层,本干员再部署时间<@ba.vup>-3%tT( respawn_timeraidShipbond_id@@ divide_num0'act1autochess_gar_eff_respawnTimeByBondkeyenv_gbuff_new_with_verify garrison_17_b|$hxB【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+2 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFB【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+2xX(@ attack_speed lateranoShipbond_id@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_16_b$tO【萨尔贡】和【坚守】每叠加3层,本干员防御力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【萨尔贡】和【坚守】每叠加3层,本干员防御力<@ba.vup>+2%tT ף<def· sargonShip,steadShipbond_id@@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_15_b$tO【拉特兰】和【坚守】每叠加3层,本干员防御力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【拉特兰】和【坚守】每叠加3层,本干员防御力<@ba.vup>+2%tT ף<def޹ lateranoShip,steadShipbond_id0@@ divide_num., act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_14_b @LXhx购买价格为<@ba.vup>1 s_icon_gold icon_gold 整备能力 SERVER_PRICESERVER_CHESS_PRICE购买价格为<@ba.vup>1@price garrison_13_b<$hx@【阿戈尔】每叠加2层,本干员攻击力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF@【阿戈尔】每叠加2层,本干员攻击力<@ba.vup>+2%hH ף<atkegirShipbond_id4@ divide_num2, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_12_b4$l|E【维多利亚】每叠加3层,本干员攻击速度<@ba.vup>+2 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFE【维多利亚】每叠加3层,本干员攻击速度<@ba.vup>+2xX(@ attack_speed victoriaShipbond_idD@@ divide_numB, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_11_bD $hx@【萨尔贡】每叠加8层,本干员攻击力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF@【萨尔贡】每叠加8层,本干员攻击力<@ba.vup>+2%hH ף<atk sargonShipbond_id<A divide_num:, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_10_b<"$(4DP\PH攻击力和生命值+<@ba.vup>40%;核心盟约每叠加3层,本干员攻击力和生命值<@ba.vup>+2%\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】) s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF攻击力和生命值+<@ba.vup>40%;核心盟约每叠加3层,本干员攻击力和生命值<@ba.vup>+2%\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】)8 \ ף<max_hpt ף<atkjL@yanShip,kjeragShip,sargonShip,lateranoShip,victoriaShip,egirShipbond_id@@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_09_btl%$Tdp$,技力自然恢复速度<@ba.vup>+0.3/秒 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF,技力自然恢复速度<@ba.vup>+0.3/秒,t>sp_recovery_per_secz attr_common_global_buffkeyenv_gbuff_new_with_verify garrison_08_bp'$tO【阿戈尔】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【阿戈尔】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+2%pPD ף<atk:egirShip,swiftShipbond_id@@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_07_bH<- \<进入战斗时>若部署了流形,其会复制整备区最左边干员的部分属性值 s_icon_battle icon_battle 作战能力 IN_BATTLENONE\<进入战斗时>若部署了流形,其会复制整备区最左边干员的部分属性值 garrison_06_bx*$tO【谢拉格】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【谢拉格】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+2%tT ף<atk kjeragShip,swiftShipbond_id@@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_05_b0 @LXhx购买价格为<@ba.vup>1 s_icon_gold icon_gold 整备能力 SERVER_PRICESERVER_CHESS_PRICE购买价格为<@ba.vup>1t?price garrison_04_b,.$L\hx%攻击力和生命值+<@ba.vup>40% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF%攻击力和生命值+<@ba.vup>40% 33?max_hp33?atkchar_attribute_mul garrison_03_b,\/$L\hx%攻击力和生命值+<@ba.vup>20% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF%攻击力和生命值+<@ba.vup>20% ?max_hp?atkchar_attribute_mul garrison_02_b00$Xt<战斗中>造成的伤害变为弱点伤害(基于敌人的防御力和法术抗性变换物理和法术伤害) s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFt<战斗中>造成的伤害变为弱点伤害(基于敌人的防御力和法术抗性变换物理和法术伤害)$act1autochess_gar_eff_chaoskeyenv_gbuff_new_with_verify garrison_01_b$XL6 x0W身前一格干员若为“休整期结束时”特质,本干员的特质与其相同s_icon_support icon_support 特异化SERVER_PREP_FIN!SERVER_FRONT_SAME_EFFECT_PREP_FINW身前一格干员若为“休整期结束时”特质,本干员的特质与其相同 garrison_99_a7 <休整期结束时>使下个休整期额外获得<@ba.vup>1资金(若已激活【炎】/【投资人】此特质在整备区也有效) s_icon_gold icon_gold 整备能力SERVER_PREP_FIN$SERVER_ONCE_GOLD_WITH_BOND_CONDITION<休整期结束时>使下个休整期额外获得<@ba.vup>1资金(若已激活【炎】/【投资人】此特质在整备区也有效) p?countjyanShip,investShipbond garrison_98_a@6$<li<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+2(每场作战至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDi<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+2(每场作战至多10层)l<2 garrison_97_a garrison_key Amax_add_count_per_battle@bond_add_countby_count bond_add_type bond_self bond_type, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_97_a9$<i<战斗中>开启技能时,使已激活的【精准】层数<@ba.vup>+1(每场作战至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDi<战斗中>开启技能时,使已激活的【精准】层数<@ba.vup>+1(每场作战至多10层) l< garrison_96_a garrison_keyX Amax_add_count_per_battle?bond_add_countby_count bond_add_type preciShipbond_id bond_by_id bond_type , act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_96_a <$<li<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+1(每场作战至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDi<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+1(每场作战至多10层)l< garrison_95_a garrison_keyP Amax_add_count_per_battle|?bond_add_count~by_count bond_add_type bond_self bond_type, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_95_ahB 0]<进入休整期时>获得1件幸运硬币或萨尔贡浓茶,有小概率发现黄沙罗盘 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_EQUIP]<进入休整期时>获得1件幸运硬币或萨尔贡浓茶,有小概率发现黄沙罗盘dH$character_target_inboard conditionkey?countpool_equip_pepepool garrison_94_alD P`l|.只需2个相同的本干员即可合成精锐 s_icon_battle icon_battle 作战能力 IN_BATTLENONE.只需2个相同的本干员即可合成精锐 garrison_93_ap@E P\hx-<获得时>获得1件“谢拉格不融冰” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP-<获得时>获得1件“谢拉格不融冰” p?countjchess_item_4_02_e_achess garrison_92_a@F P\hx-<获得时>随机制造1件洛洛的定制品 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_POOL_EQUIP-<获得时>随机制造1件洛洛的定制品 ?countpool_equip_rockrpool garrison_91_a(D$T<t<战斗中>开启技能时,同一行每有1名干员,当前已激活且层数最多的盟约层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>开启技能时,同一行每有1名干员,当前已激活且层数最多的盟约层数<@ba.vup>+1p0?bond_add_count_multi by_charcount_samerow bond_add_type bond_actived_maxstack bond_type:, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_90_a每击倒3名敌人时,若同一列有至少4名干员,使已激活的【精准】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDu<战斗中>每击倒3名敌人时,若同一列有至少4名干员,使已激活的【精准】层数<@ba.vup>+44`$l@ check_countjcharacter_same_col conditionkey@bond_add_countby_count bond_add_type preciShipbond_id bond_by_id bond_typed@@ check_cntb0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_89_aN htE<休整期结束时>使下个休整期额外获得<@ba.vup>1资金 s_icon_gold icon_gold 整备能力SERVER_PREP_FINSERVER_ONCE_GOLDE<休整期结束时>使下个休整期额外获得<@ba.vup>1资金H $character_target_inboard conditionkeyh ?count garrison_88_a (O lxH<获得时>获得1名当前人数最多盟约的干员(自身除外) s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_MOST_BONDH<获得时>获得1名当前人数最多盟约的干员(自身除外) garrison_87_a \Q x4W身前一格干员若为“进入休整期时”特质,本干员的特质与其相同s_icon_support icon_support 特异化SERVER_PREP_START#SERVER_FRONT_SAME_EFFECT_PREP_STARTW身前一格干员若为“进入休整期时”特质,本干员的特质与其相同 garrison_86_aP pN$x (S<战斗中>每击倒3名敌人时,使已激活的【灵巧】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒3名敌人时,使已激活的【灵巧】层数<@ba.vup>+2\( @bond_add_countby_count bond_add_type skillfulShipbond_id bond_by_id bond_typeL@@ check_cntJ0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_85_aTPQ$0 a【阿戈尔】每叠加10层,本干员每秒回复50生命,自然技力回复速度+0.15/秒 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFa【阿戈尔】每叠加10层,本干员每秒回复50生命,自然技力回复速度+0.15/秒T,P>sp_recovery_per_sectHBhp_recovery_per_seczegirShipbond_id A divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_84_aLtW Hd<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_FRONT_ALL_LAYERd<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+2H$character_target_inboard conditionkey @count garrison_83_a8 `Y <售出时>触发场上一名拥有“休整期结束时”的干员的特质(优先触发部署位置更靠上的和更靠右的)s_icon_support icon_support 特异化SERVER_CHESS_SOLDSERVER_TRIGGER_ANOTHER<售出时>触发场上一名拥有“休整期结束时”的干员的特质(优先触发部署位置更靠上的和更靠右的)4SERVER_PREP_FINeventfarrightscope garrison_82_a`[ hp<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+2,此干员在整备区时也有效 s_icon_bond icon_bond 持续叠加SERVER_PREP_FIN$SERVER_ADD_BOND_ACTIVATED_MOST_LAYERp<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+2,此干员在整备区时也有效@count garrison_81_a(P] dp|C<进入休整期时>使自身已激活的盟约层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_STARTSERVER_ADD_BOND_CHESS_ALLC<进入休整期时>使自身已激活的盟约层数<@ba.vup>+2HB$character_target_inboard conditionkey@count garrison_80_a^ <a<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_POSITIONa<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+4dH&$character_target_inboard conditionkey@count~frontdir garrison_79_alD]$x $S<战斗中>每击倒2名敌人时,使已激活的【不屈】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒2名敌人时,使已激活的【不屈】层数<@ba.vup>+1\($?bond_add_count&by_count bond_add_typeV indomShipbond_id~ bond_by_id bond_type@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_78_aX_$<Y<战斗中>每击倒2名敌人,使已激活的【炎】【突袭】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDY<战斗中>每击倒2名敌人,使已激活的【炎】【突袭】层数<@ba.vup>+1\(?bond_add_countby_count bond_add_typeyanShip,raidShipbond_id bond_by_id bond_typeh@ check_cntf0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_77_a8 f LXdt*<获得时>获得1个“变形同构体” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP*<获得时>获得1个“变形同构体”  ?countchess_item_6_09_e_achess garrison_76_aL!@c$tO<战斗中>自身被击倒时,使已激活的【不屈】层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDO<战斗中>自身被击倒时,使已激活的【不屈】层数<@ba.vup>+3\("@@bond_add_countby_count bond_add_type indomShipbond_id bond_by_id bond_type, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_75_a#lf$x $S<战斗中>每击倒1名敌人时,使已激活的【突袭】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒1名敌人时,使已激活的【突袭】层数<@ba.vup>+1\($?bond_add_countby_count bond_add_type.raidShipbond_idV bond_by_id bond_type%? check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_74_a0&h$t<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+1”(每场战斗至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+1”(每场战斗至多10层)  garrison_96_agive_garrion_idgive_garrion_to_front garrison_73_a<(j$<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+1”(每场战斗至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+1”(每场战斗至多10层)  garrison_95_agive_garrion_idgive_garrion_to_front garrison_72_aX*Lp lxI<获得时>自身所属盟约层数<@ba.vup>+6(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+6(无需激活盟约)+@count garrison_71_a+q 0_<休整期结束时>同一行每有1名干员,使已激活的【坚守】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD_<休整期结束时>同一行每有1名干员,使已激活的【坚守】层数<@ba.vup>+1dH$character_target_inboard conditionkeyp-?multij steadShipbondsame_row add_method garrison_70_a-t 8e<休整期结束时>若同一行有至少3名干员,使已激活的【坚守】层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BONDe<休整期结束时>若同一行有至少3名干员,使已激活的【坚守】层数<@ba.vup>+3|`$h/@@ check_countfcharacter_same_row conditionkey/@@count steadShipbond garrison_69_a0lr$x $S<战斗中>每击倒3名敌人时,使已激活的【精准】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒3名敌人时,使已激活的【精准】层数<@ba.vup>+4\(d1@bond_add_countfby_count bond_add_type preciShipbond_id bond_by_id bond_type2@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_68_a2x T`l|3<售出时>进入下个休整期额外获得1资金 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_ONCE_GOLD3<售出时>进入下个休整期额外获得1资金3?count garrison_67_a3$y Pk<休整期结束时>本回合每花费<@ba.vup>1资金,使已激活的【灵巧】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_ROUND_COIN_COSTk<休整期结束时>本回合每花费<@ba.vup>1资金,使已激活的【灵巧】层数<@ba.vup>+1dHB$character_target_inboard conditionkey5?count skillfulShipbond5?layer garrison_66_a6L8| lxI<获得时>自身所属盟约层数<@ba.vup>+8(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+8(无需激活盟约)L7Acount garrison_65_ax7y$$D_<战斗中>每击倒2名敌人时,使已激活的【突袭】【远见】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND_<战斗中>每击倒2名敌人时,使已激活的【突袭】【远见】层数<@ba.vup>+2\(8@bond_add_countby_count bond_add_typevisiShip,raidShipbond_idF bond_by_id bond_type9@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_64_a :@|$tL<战斗中>开启技能时,使已激活的【远见】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDL<战斗中>开启技能时,使已激活的【远见】层数<@ba.vup>+1\(h;?bond_add_countjby_count bond_add_typevisiShipbond_id bond_by_id bond_type, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_63_a|< |0Y<进入休整期时>触发身前一格的其他干员的“休整期结束时”类效果s_icon_support icon_support 特异化SERVER_PREP_STARTSERVER_TRIGGER_ANOTHERY<进入休整期时>触发身前一格的其他干员的“休整期结束时”类效果4SERVER_PREP_FINeventfrontscope garrison_62_aH>p hq<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场,层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FIN&SERVER_ADD_ACT_BOND_DIFF_LV_MOST_LAYERq<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场,层数<@ba.vup>+2H!$character_target_inboard conditionkey(@@multi garrison_61_aT@| t P<进入休整期时>触发身前一格的其他干员的“获得时”类效果s_icon_support icon_support 特异化SERVER_PREP_STARTSERVER_TRIGGER_ANOTHERP<进入休整期时>触发身前一格的其他干员的“获得时”类效果0# SERVER_GAINevent#frontscope garrison_60_a B$$Ps<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时,使其额外层数<@ba.vup>+1 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFs<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时,使其额外层数<@ba.vup>+1L$C? extra_cnt% 1-1range_id%0$act1autochess_gar_event_addition_cntkeychar_dynamic_ability_new garrison_59_aLD|t p|M<获得时>使随机一个已激活的盟约层数<@ba.vup>+2,重复2次 s_icon_bond icon_bond 单次叠加 SERVER_GAIN SERVER_ADD_BOND_ACTIVATED_RANDOMM<获得时>使随机一个已激活的盟约层数<@ba.vup>+2,重复2次 E@countE@ rand_count garrison_58_aE 0^<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_IN_HAND^<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+2H.)$character_target_inboard conditionkeyG@count garrison_57_aG 0_<休整期结束时>整备区每有1个干员,使已激活的【迅捷】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD_<休整期结束时>整备区每有1个干员,使已激活的【迅捷】层数<@ba.vup>+1dH +$character_target_inboard conditionkeyhI?multib+ swiftShipbond+ hand_count add_method garrison_56_aI \$d|<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+6、【远见】层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND|<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+6、【远见】层数<@ba.vup>+3H\(K@@bond_add_count-by_count bond_add_type- bond_by_id bond_type-visiShipbond_id@L@ consume_countB. 0-1range_idf.0$act1autochess_gar_event_consume_ammokeyL?at_rootchar_dynamic_ability_new garrison_55_aM8 <休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+2dH0$character_target_inboard conditionkey0O@multi*1miraShipbondR1same_bond_diff_lv add_method garrison_54_aO <休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+2dHz3$character_target_inboard conditionkeyQ@multi3 victoriaShipbond3same_bond_diff_lv add_method garrison_53_adR hy<售出时>变为烛煌(或对应的原型干员)\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_GAIN_CHARy<售出时>变为烛煌(或对应的原型干员)\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态 T?count5chess_char_5_03_achess garrison_52_a`T dp|C<休整期结束时>使自身已激活的盟约层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_CHESS_ALLC<休整期结束时>使自身已激活的盟约层数<@ba.vup>+4Hv7$character_target_inboard conditionkeyU@count garrison_51_aVt$Dpn<战斗中>每击倒2名敌人,使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDn<战斗中>每击倒2名敌人,使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+1\(W?bond_add_count9by_count bond_add_type9(victoriaShip,visiShip,indomShipbond_id9 bond_by_id bond_typeDX@ check_cntB:0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_50_aX8 LXdt*<获得时>获得1件“迅捷作战粮” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP*<获得时>获得1件“迅捷作战粮” Y?count;chess_item_2_07_e_achess garrison_49_a(ZhP x<休整期结束时>场上每有1名不同阶的【维多利亚】干员,使已激活的【维多利亚】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】干员,使已激活的【维多利亚】层数<@ba.vup>+2dH=$character_target_inboard conditionkey \@multi> victoriaShipbondF>same_bond_diff_lv add_method garrison_48_a\Ԣ <a<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_POSITIONa<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+3dH@$character_target_inboard conditionkeyd^@@count^@behinddir garrison_47_a^H$$x R<战斗中>自身被击倒时,使已激活的【阿戈尔】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDR<战斗中>自身被击倒时,使已激活的【阿戈尔】层数<@ba.vup>+2\(`@bond_add_countBby_count bond_add_type2BegirShipbond_idZB bond_by_id bond_typeB, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_46_aa< LXdt*<进入休整期时>获得1件随机装备 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_EQUIP*<进入休整期时>获得1件随机装备dHC$character_target_inboard conditionkeyXb?countRDpool_equip_normalpool garrison_45_ab($Tw<战斗中>开启技能时,若同一行有3名干员,使已激活的【萨尔贡】【精准】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDw<战斗中>开启技能时,若同一行有3名干员,使已激活的【萨尔贡】【精准】层数<@ba.vup>+2 `$Td@@ check_countRFcharacter_same_row conditionkeyd@bond_add_countFby_count bond_add_typeF sargonShip,preciShipbond_idG bond_by_id bond_type:G, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_44_ae@<$tO<战斗中>开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDO<战斗中>开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+4\(g@bond_add_countIby_count bond_add_typeBI sargonShipbond_idjI bond_by_id bond_typeI, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_43_a$h$|pU<战斗中>首次开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDU<战斗中>首次开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+4 l<fK garrison_42_a garrison_keyi@max_add_count_per_battlei@bond_add_countKby_count bond_add_typeL sargonShipbond_id>L bond_by_id bond_typejL, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_42_ajL lxI<获得时>自身所属盟约层数<@ba.vup>+3(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+3(无需激活盟约)4l@@count garrison_41_a`lԮ$<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数<@ba.vup>+4、【不屈】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数<@ba.vup>+4、【不屈】层数<@ba.vup>+4\(0n@bond_add_count2Pby_count bond_add_typebPegirShip,indomShipbond_idP bond_by_id bond_typeP, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_40_aLo t 8a<进入休整期时>若同一行有3名干员,随机获得1个斯卡蒂、幽灵鲨或安哲拉 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_CHARa<进入休整期时>若同一行有3名干员,随机获得1个斯卡蒂、幽灵鲨或安哲拉|`$p@@ check_countRcharacter_same_row conditionkeyq?countSpool_chess_gladypool garrison_39_atq$Dln<战斗中>每击倒3名单位时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDn<战斗中>每击倒3名单位时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+1\(s?bond_add_countUby_count bond_add_type2U$egirShip,steadShip,raidShipbond_idjU bond_by_id bond_types@@ check_cntU0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_38_aDtl 8a<进入休整期时>若同一行有3名干员,随机获得1名当前人数最多盟约的干员 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_MOST_BONDa<进入休整期时>若同一行有3名干员,随机获得1名当前人数最多盟约的干员$u@@ check_countWcharacter_same_row conditionkey garrison_37_avTD `v<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【灵巧】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODv<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【灵巧】层数<@ba.vup>+1dHY$character_target_inboard conditionkeyw?multiY yanShip,skillfulShipbond*Zround_gain_char add_method garrison_36_axp htF<获得时>【炎】【维多利亚】层数+3(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BONDF<获得时>【炎】【维多利亚】层数+3(无需激活盟约) y@@count[ yanShip,victoriaShipbond garrison_35_az0@ Hh<休整期结束时>本回合每获得过1名干员,使已激活的【投资人】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODh<休整期结束时>本回合每获得过1名干员,使已激活的【投资人】层数<@ba.vup>+1dH]$character_target_inboard conditionkey{?multi] investShipbond^round_gain_char add_method garrison_34_ad|P ht F<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+3 s_icon_bond icon_bond 单次叠加 SERVER_GAIN$SERVER_ADD_BOND_ACTIVATED_MOST_LAYERF<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+3}@@count garrison_33_a}, `lx<<获得时>使下个休整期额外获得<@ba.vup>2资金 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_ONCE_GOLD<<获得时>使下个休整期额外获得<@ba.vup>2资金~@count garrison_32_a@ 8b<休整期结束时>本回合每获得过1名干员,使已激活的【炎】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODb<休整期结束时>本回合每获得过1名干员,使已激活的【炎】层数<@ba.vup>+1dHrb$character_target_inboard conditionkeyЀ?multibyanShipbondbround_gain_char add_method garrison_31_aPx ,_<获得时>获得等于“当前调度中心等级”的【炎】层数(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_METHOD_<获得时>获得等于“当前调度中心等级”的【炎】层数(无需激活盟约)H ?multidyanShipbonddshoplv add_method garrison_30_a0$Tt<战斗中>每当范围内1名敌人进入冻结时,有25%概率使已激活的【谢拉格】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>每当范围内1名敌人进入冻结时,有25%概率使已激活的【谢拉格】层数<@ba.vup>+1T Є>probfby_count bond_add_typef kjeragShipbond_id"g bond_by_id bond_typel?bond_add_countA check_ab_flagg8,act1autochess_gar_event_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_29_a($Tt<战斗中>每当范围内1名敌人进入冻结时,有20%概率使已激活的【谢拉格】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>每当范围内1名敌人进入冻结时,有20%概率使已激活的【谢拉格】层数<@ba.vup>+1T ȇL>probiby_count bond_add_typei kjeragShipbond_idj bond_by_id bond_typed?bond_add_countA check_ab_flagj8,act1autochess_gar_event_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_28_a  $,a<战斗中>每当范围内1名敌人进入冻结时,回复数次<@ba.vup>1.5%最大生命值 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDa<战斗中>每当范围内1名敌人进入冻结时,回复数次<@ba.vup>1.5%最大生命值H$u<hp_ratioA check_ab_flagl@6act1autochess_gar_event_recoverhp_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_27_aH,p `lx<<获得时>使下个休整期额外获得<@ba.vup>1资金 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_ONCE_GOLD<<获得时>使下个休整期额外获得<@ba.vup>1资金d?count garrison_26_aL lxI<获得时>自身所属盟约层数<@ba.vup>+2(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+2(无需激活盟约)̍@count garrison_25_a|l$l4<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数<@ba.vup>+2 lD `$@@ check_countqcharacter_same_row conditionkey@bond_add_countrby_count bond_add_typeBr bond_by_id bond_typenr lateranoShip,preciShipbond_id A consume_countr 0-1range_idr0$act1autochess_gar_event_consume_ammokeyD?at_rootchar_dynamic_ability_new garrison_24_a$d|<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+6、【远见】层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND|<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+6、【远见】层数<@ba.vup>+3L\(D@bond_add_countFuby_count bond_add_typevu bond_by_id bond_typeu lateranoShipbond_id@ consume_countu 0-1range_idv0$act1autochess_gar_event_consume_ammokeyp?at_rootchar_dynamic_ability_new garrison_23_a0$d~<战斗中><@ba.vup>自身正前方三格的干员每消耗10发弹药,使已激活的【拉特兰】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND~<战斗中><@ba.vup>自身正前方三格的干员每消耗10发弹药,使已激活的【拉特兰】层数<@ba.vup>+2LP,Rx 3-2range_id@bond_add_countxby_count bond_add_typex bond_by_id bond_typex lateranoShipbond_id< A consume_count>y0$act1autochess_gar_event_consume_ammokey?at_rootchar_dynamic_ability_new garrison_22_a T`l|3<售出时>进入下个休整期额外获得2资金 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_ONCE_GOLD3<售出时>进入下个休整期额外获得2资金@count garrison_21_a $<h<战斗中>身前一格的干员每消耗7发弹药,使已激活的【拉特兰】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDh<战斗中>身前一格的干员每消耗7发弹药,使已激活的【拉特兰】层数<@ba.vup>+1L\(?bond_add_count|by_count bond_add_type| bond_by_id bond_type } lateranoShipbond_idT@ consume_countV} 1-1range_idz}0$act1autochess_gar_event_consume_ammokey؛?at_rootchar_dynamic_ability_new garrison_20_a$$`p|d:攻击无人机敌人时攻击力提升至<@ba.vup>150% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF:攻击无人机敌人时攻击力提升至<@ba.vup>150%H@?atk6drone check_tag^,"act1autochess_gar_eff_attack_enemykeyenv_gbuff_new_with_verify garrison_19_a`$\lx`7攻击海怪敌人时攻击力提升至<@ba.vup>150% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF7攻击海怪敌人时攻击力提升至<@ba.vup>150%L?atk seamonster check_tag","act1autochess_gar_eff_attack_enemykeyenv_gbuff_new_with_verify garrison_18_a$$l|E【突袭】每叠加3层,本干员再部署时间<@ba.vup>-1.5% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFE【突袭】每叠加3层,本干员再部署时间<@ba.vup>-1.5%tT(u respawn_timeraidShipbond_id0@@ divide_num.0'act1autochess_gar_eff_respawnTimeByBondkeyenv_gbuff_new_with_verify garrison_17_a4$hxB【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+1 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFB【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+1xX(? attack_speed lateranoShipbond_id<@ divide_num:, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_16_aȣ<$tO【萨尔贡】和【坚守】每叠加3层,本干员防御力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【萨尔贡】和【坚守】每叠加3层,本干员防御力<@ba.vup>+1%tT #<def sargonShip,steadShipbond_idX@@ divide_numV, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_15_aX$tO【拉特兰】和【坚守】每叠加3层,本干员防御力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【拉特兰】和【坚守】每叠加3层,本干员防御力<@ba.vup>+1%tT, #<def" lateranoShip,steadShipbond_idt@@ divide_numr, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_14_a( @LXhx购买价格为<@ba.vup>1 s_icon_gold icon_gold 整备能力 SERVER_PRICESERVER_CHESS_PRICE购买价格为<@ba.vup>1@price garrison_13_a $hx@【阿戈尔】每叠加2层,本干员攻击力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF@【阿戈尔】每叠加2层,本干员攻击力<@ba.vup>+1%hH< #<atk2egirShipbond_idx@ divide_numv, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_12_ax$l|E【维多利亚】每叠加3层,本干员攻击速度<@ba.vup>+1 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFE【维多利亚】每叠加3层,本干员攻击速度<@ba.vup>+1xX(<? attack_speed> victoriaShipbond_id@@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_11_a$hx@【萨尔贡】每叠加8层,本干员攻击力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF@【萨尔贡】每叠加8层,本干员攻击力<@ba.vup>+1%hHD #<atk: sargonShipbond_idA divide_num~, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_10_a $(4DP\PH攻击力和生命值+<@ba.vup>20%;核心盟约每叠加3层,本干员攻击力和生命值<@ba.vup>+1%\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】) s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF攻击力和生命值+<@ba.vup>20%;核心盟约每叠加3层,本干员攻击力和生命值<@ba.vup>+1%\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】)8  #<max_hp #<atkL@yanShip,kjeragShip,sargonShip,lateranoShip,victoriaShip,egirShipbond_id,@@ divide_num*, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_09_al,$Tdp$-技力自然恢复速度<@ba.vup>+0.15/秒 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF-技力自然恢复速度<@ba.vup>+0.15/秒,>sp_recovery_per_sec attr_common_global_buffkeyenv_gbuff_new_with_verify garrison_08_a@$tO【阿戈尔】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【阿戈尔】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+1%pP #<atk~egirShip,swiftShipbond_id̵@@ divide_numʗ, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_07_aXH \<进入战斗时>若部署了流形,其会复制整备区最左边干员的部分属性值 s_icon_battle icon_battle 作战能力 IN_BATTLENONE\<进入战斗时>若部署了流形,其会复制整备区最左边干员的部分属性值 garrison_06_a0$tO【谢拉格】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【谢拉格】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+1%tT #<atk kjeragShip,swiftShipbond_idL@@ divide_numJ, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_05_aع $   @LXhx购买价格为<@ba.vup>1 s_icon_gold icon_gold 整备能力 SERVER_PRICESERVER_CHESS_PRICE购买价格为<@ba.vup>1к?price garrison_04_a,p$L\hx%攻击力和生命值+<@ba.vup>20% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF%攻击力和生命值+<@ba.vup>20% ?max_hp?atkchar_attribute_mul garrison_03_aD,$L\hx%攻击力和生命值+<@ba.vup>10% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF%攻击力和生命值+<@ba.vup>10% 4̌?max_hpĽ?atkchar_attribute_mul garrison_02_a ( $ $Xt<战斗中>造成的伤害变为弱点伤害(基于敌人的防御力和法术抗性变换物理和法术伤害) s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFt<战斗中>造成的伤害变为弱点伤害(基于敌人的防御力和法术抗性变换物理和法术伤害)$act1autochess_gar_eff_chaoskeyenv_gbuff_new_with_verify garrison_01_a p0hL0pT8tX< enemy_1252_lysytb_2enemy_1251_lysyta_2enemy_1329_cbshld_2enemy_1425_lrcmra_2enemy_1254_lypa_2enemy_1119_vofsdenemy_1121_lifbos_2enemy_1422_lrsldr_2enemy_1425_lrcmraenemy_1061_zomshdenemy_1045_hammer_2enemy_1249_lysdbenemy_1329_cbshldenemy_1402_tgshd_2enemy_1006_shield_3enemy_1249_lysdb_2enemy_1251_lysytaenemy_1254_lypaenemy_1121_lifbosenemy_1116_liprr_2enemy_1116_liprrenemy_1118_lidbox_2enemy_1046_agentenemy_1043_zomsbrenemy_1045_hammerenemy_1010_demonenemy_1071_dftmanenemy_1010_demon_2SPECIALX 8tX< enemy_1175_dushdo_2enemy_9011_acrefrenemy_1169_duphlx_2enemy_1170_dushld_2enemy_1166_dusbr_2enemy_1174_duholy_2enemy_1169_duphlxenemy_1165_duhondenemy_1168_dumageenemy_1170_dushldenemy_1166_dusbrenemy_1174_duholy REFLECTIONPtX<tX< enemy_1283_sgkillenemy_10031_cnvsldenemy_9008_acbunnenemy_1009_lurkerenemy_1404_msnipenemy_1019_jshoot_2enemy_1422_lrsldr_2enemy_1299_ymkilr_2enemy_10042_prtropenemy_10043_sailorenemy_10042_prtrop_2enemy_10034_cnvsaxenemy_1019_jshootenemy_1043_zomsbrenemy_1299_ymkilr INVISIBLEt T8tX< enemy_9006_actoxienemy_1270_nhstlk_2enemy_1272_nhtank_2enemy_1373_ltnhor_2enemy_1376_ltndruenemy_1234_dsubrl_2enemy_1270_nhstlkenemy_1267_nhpbr_2enemy_1267_nhpbrenemy_1272_nhtankenemy_1433_dsbasi_2enemy_1433_dsbasienemy_1234_dsubrlDOTpT8tX< enemy_10065_ftzlcenemy_10067_ftsjcenemy_9007_acelemenemy_1275_dwlock_2enemy_1148_dssbr_2enemy_1148_dssbrenemy_1439_dslntfenemy_1160_hvyslr_2enemy_1161_tidmag_2enemy_1305_mhslimenemy_1305_mhslim_2enemy_1160_hvyslrenemy_1158_divmanenemy_1161_tidmagenemy_1229_darmy_2enemy_1229_darmyenemy_1275_dwlockELEMENTpX< enemy_1197_sfshu_2enemy_9010_acpuppenemy_1199_sfjinenemy_1207_sfjienemy_1201_sfzhienemy_1197_sfshuenemy_1195_sfyinenemy_1195_sfyin_2TIMESpT8tX< enemy_1355_mrfly_2enemy_9009_acfortenemy_1321_wdarftenemy_1042_frostdenemy_1041_lazerd_2enemy_1112_emppntenemy_1005_yokai_3enemy_10084_hlegleenemy_1017_defdrnenemy_1005_yokaienemy_1355_mrflyenemy_1005_yokai_2enemy_10083_hlbirdenemy_1041_lazerdFLYp0TPl(DDHH@<THP\dptD@@<DP,<p,@l\l|x$\phܱL0<(d TDD\Ȣ4\<L\Ĝ,hp|̖DxP܏hȊ8(8X~P}||zy yDxhwxvutsr(r\qponn0m`lkjii8hLgfedc c@bHah`_^]\[ZYXWVU0UlTSRRDQ|PONMLKJdIHGGTFEDDDCBA Ap@?>><;::88H7655,4t32 210/4.T-l,t+|*)('&%$# #("D!H <0@\llhh$@ X p | <Xx8 4悬赏·折射IIenemyeffect_15_8k为自身<@ba.vup>下场战斗添加1只愤怒的守墓石像,将其击倒者获得<@ba.vup>2资金enemyeffect_15_8t 0悬赏·折射Ienemyeffect_15_7n为自身<@ba.vup>下场战斗添加1只深池重甲卫队队长,将其击倒者获得<@ba.vup>1资金enemyeffect_15_7T 4悬赏·隐匿IIenemyeffect_14_8k为自身<@ba.vup>下场战斗添加1只家族暗影灭迹人,将其击倒者获得<@ba.vup>2资金enemyeffect_14_84؉ 0悬赏·隐匿Ienemyeffect_14_7e为自身<@ba.vup>下场战斗添加1只重弩突袭者,将其击倒者获得<@ba.vup>1资金enemyeffect_14_7  4悬赏·持续IIenemyeffect_13_8q为自身<@ba.vup>下场战斗添加1只尖端萨卡兹枯朽战车,将其击倒者获得<@ba.vup>2资金enemyeffect_13_8 0悬赏·持续Ienemyeffect_13_7h为自身<@ba.vup>下场战斗添加1只假想敌:蚀裂,将其击倒者获得<@ba.vup>1资金enemyeffect_13_7t 4悬赏·损伤IIenemyeffect_12_8h为自身<@ba.vup>下场战斗添加1只异光体孽生者,将其击倒者获得<@ba.vup>2资金enemyeffect_12_8T 0悬赏·损伤Ienemyeffect_12_7\为自身<@ba.vup>下场战斗添加1只灼藤,将其击倒者获得<@ba.vup>1资金enemyeffect_12_7$ 4悬赏·频次IIenemyeffect_11_8\为自身<@ba.vup>下场战斗添加1只新硎,将其击倒者获得<@ba.vup>2资金enemyeffect_11_8T 0悬赏·频次Ienemyeffect_11_7\为自身<@ba.vup>下场战斗添加1只沏虹,将其击倒者获得<@ba.vup>1资金enemyeffect_11_7$ȏ 4悬赏·飞行IIenemyeffect_10_8h为自身<@ba.vup>下场战斗添加1只枯朽萃聚使徒,将其击倒者获得<@ba.vup>2资金enemyeffect_10_8 0悬赏·飞行Ienemyeffect_10_7d为自身<@ba.vup>下场战斗添加1只法术大师A2,将其击倒者获得<@ba.vup>1资金enemyeffect_10_7 4悬赏·特异IIIenemyeffect_16_6z为自身<@ba.vup>下场战斗添加1只高准度伦蒂尼姆城防自行炮,将其击倒者获得<@ba.vup>3资金enemyeffect_16_6p 4悬赏·特异IIIenemyeffect_16_5n为自身<@ba.vup>下场战斗添加1只萨卡兹骸骨拷打者,将其击倒者获得<@ba.vup>3资金enemyeffect_16_5T 4悬赏·特异IIIenemyeffect_16_4n为自身<@ba.vup>下场战斗添加1只温顺的武装大驮兽,将其击倒者获得<@ba.vup>3资金enemyeffect_16_48 4悬赏·特异IIIenemyeffect_16_3h为自身<@ba.vup>下场战斗添加1只狂暴宿主组长,将其击倒者获得<@ba.vup>3资金enemyeffect_16_3t 4悬赏·特异IIIenemyeffect_16_2e为自身<@ba.vup>下场战斗添加1只“越长尘”,将其击倒者获得<@ba.vup>3资金enemyeffect_16_2P 4悬赏·特异IIIenemyeffect_16_1b为自身<@ba.vup>下场战斗添加1只泥岩巨像,将其击倒者获得<@ba.vup>3资金enemyeffect_16_1(̖ 4悬赏·折射IIIenemyeffect_15_6q为自身接下来<@ba.vup>两场作战添加1只深池伙友卫队,将其击倒者获得<@ba.vup>3资金enemyeffect_15_6 4悬赏·折射IIenemyeffect_15_5q为自身接下来<@ba.vup>两场作战添加1只深池暗影术师,将其击倒者获得<@ba.vup>2资金enemyeffect_15_5 0悬赏·折射Ienemyeffect_15_4q为自身接下来<@ba.vup>两场作战添加1只深池方阵战士,将其击倒者获得<@ba.vup>1资金enemyeffect_15_4 $8战术特训·折射IIIenemyeffect_15_3为自身<@ba.vup>下场战斗添加1只深池伙友卫队精英,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_15_3 $8战术特训·折射IIenemyeffect_15_2为自身<@ba.vup>下场战斗添加1只深池暗影术师队长,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_15_2 $8战术特训·折射Ienemyeffect_15_1为自身<@ba.vup>下场战斗添加1只深池方阵战士,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_15_1 4悬赏·隐匿IIIenemyeffect_14_6n为自身接下来<@ba.vup>两场作战添加1只山海众头目,将其击倒者获得<@ba.vup>3资金enemyeffect_14_6t 4悬赏·隐匿IIenemyeffect_14_5k为自身接下来<@ba.vup>两场作战添加1只隐形术师,将其击倒者获得<@ba.vup>2资金enemyeffect_14_5T 0悬赏·隐匿Ienemyeffect_14_4k为自身接下来<@ba.vup>两场作战添加1只隐形弩手,将其击倒者获得<@ba.vup>1资金enemyeffect_14_40 $8战术特训·隐匿IIIenemyeffect_14_3为自身<@ba.vup>下场战斗添加1只家族灭迹人,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_14_3, $8战术特训·隐匿IIenemyeffect_14_2为自身<@ba.vup>下场战斗添加1只节日爵士乐手,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_14_2, $8战术特训·隐匿Ienemyeffect_14_1为自身<@ba.vup>下场战斗添加1只隐形弩手,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_14_1( 4悬赏·持续IIIenemyeffect_13_6t为自身接下来<@ba.vup>两场作战添加1只萨卡兹枯朽战车,将其击倒者获得<@ba.vup>3资金enemyeffect_13_6p 4悬赏·持续IIenemyeffect_13_5h为自身接下来<@ba.vup>两场作战添加1只逐腐兽,将其击倒者获得<@ba.vup>2资金enemyeffect_13_5P 0悬赏·持续Ienemyeffect_13_4z为自身接下来<@ba.vup>两场作战添加1只萨卡兹枯朽战士组长,将其击倒者获得<@ba.vup>1资金enemyeffect_13_4< $8战术特训·持续IIIenemyeffect_13_3为自身<@ba.vup>下场战斗添加1只尖端萨卡兹枯朽战车,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_13_3D $8战术特训·持续IIenemyeffect_13_2为自身<@ba.vup>下场战斗添加1只萨卡兹枯朽战士组长,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_13_2L $8战术特训·持续Ienemyeffect_13_1}为自身<@ba.vup>下场战斗添加1只逐腐兽,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_13_1D 4悬赏·损伤IIIenemyeffect_12_6k为自身接下来<@ba.vup>两场作战添加1只术师快艇,将其击倒者获得<@ba.vup>3资金enemyeffect_12_6$Ȩ 4悬赏·损伤IIenemyeffect_12_5k为自身接下来<@ba.vup>两场作战添加1只控潮术师,将其击倒者获得<@ba.vup>2资金enemyeffect_12_5 0悬赏·损伤Ienemyeffect_12_4n为自身接下来<@ba.vup>两场作战添加1只底海滑动者,将其击倒者获得<@ba.vup>1资金enemyeffect_12_4 $8战术特训·损伤IIIenemyeffect_12_3z为自身<@ba.vup>下场战斗添加1只灼藤,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_12_3| $8战术特训·损伤IIenemyeffect_12_2为自身<@ba.vup>下场战斗添加1只炽焰源石虫,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_12_2x $8战术特训·损伤Ienemyeffect_12_1为自身<@ba.vup>下场战斗添加1只底海滑动者,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_12_1t 4悬赏·频次IIIenemyeffect_11_6e为自身接下来<@ba.vup>两场作战添加1只沉沙,将其击倒者获得<@ba.vup>3资金enemyeffect_11_6P 4悬赏·频次IIenemyeffect_11_5e为自身接下来<@ba.vup>两场作战添加1只烹泉,将其击倒者获得<@ba.vup>2资金enemyeffect_11_5, 0悬赏·频次Ienemyeffect_11_4e为自身接下来<@ba.vup>两场作战添加1只磨砻,将其击倒者获得<@ba.vup>1资金enemyeffect_11_4` $8战术特训·频次IIIenemyeffect_11_3z为自身<@ba.vup>下场战斗添加1只新硎,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_11_3T $8战术特训·频次IIenemyeffect_11_2z为自身<@ba.vup>下场战斗添加1只烹泉,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_11_2H $8战术特训·频次Ienemyeffect_11_1z为自身<@ba.vup>下场战斗添加1只磨砻,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_11_1< 4悬赏·飞行IIIenemyeffect_10_6m为自身接下来<@ba.vup>两场作战添加1只法术大师A1,将其击倒者获得<@ba.vup>3资金enemyeffect_10_6 ij 4悬赏·飞行IIenemyeffect_10_5e为自身接下来<@ba.vup>两场作战添加1只暴鸰,将其击倒者获得<@ba.vup>2资金enemyeffect_10_5 0悬赏·飞行Ienemyeffect_10_4e为自身接下来<@ba.vup>两场作战添加1只妖怪,将其击倒者获得<@ba.vup>1资金enemyeffect_10_4x $8战术特训·飞行IIIenemyeffect_10_3为自身<@ba.vup>下场战斗添加1只帝国炮火中枢先兆者,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_10_3 $8战术特训·飞行IIenemyeffect_10_2z为自身<@ba.vup>下场战斗添加1只暴鸰,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_10_2t $8战术特训·飞行Ienemyeffect_10_1z为自身<@ba.vup>下场战斗添加1只妖怪,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_10_1> 0<h模拟战场演变·模式九 map_m07_1)场上的树丛<@ba.vdown>全部消失icon_stage_buff map_m07_1t 0<h模拟战场演变·模式八 map_m06_1)场地中的沙尘暴<@ba.vdown>停止icon_stage_buff map_m06_1$ 0<l模拟战场演变·模式六 map_m04_1/移除场地上<@ba.vdown>全部阻隔工事icon_stage_buff map_m04_1R 0<模拟战场演变·模式五 map_m03_2\场地<@ba.vdown>右侧的射击台变为可以部署高台干员和地面干员的地面icon_stage_buff map_m03_26 0<l模拟战场演变·模式四 map_m03_1/移除场地<@ba.vdown>左侧的阻隔工事icon_stage_buff map_m03_1p 0<l模拟战场演变·模式三 map_m02_2/移除场地上<@ba.vdown>全部阻隔工事icon_stage_buff map_m02_2$ 0<x模拟战场演变·模式二 map_m02_18场地上<@ba.vdown>全部阻隔工事变为射击台icon_stage_buff map_m02_1^ 0<l模拟战场演变·模式一 map_m01_1/移除场地上<@ba.vdown>全部阻隔工事icon_stage_buff map_m01_1< 0@"多轮悬赏 · 假想敌:镜膜enemyInitial_6v后续<@ba.vdown>每场作战添加1只假想敌:镜膜(拥有折射),击倒它的你或队友获得1资金enemyInitial_60 0@"多轮悬赏 · 假想敌:再生enemyInitial_5后续<@ba.vdown>每场作战添加1只假想敌:再生(需要一定攻击次数击破),击倒它的你或队友获得1资金enemyInitial_5 8 0@"多轮悬赏 · 假想敌:黑云enemyInitial_4v后续<@ba.vdown>每场作战添加1只假想敌:黑云(空中敌人),击倒它的你或队友获得1资金enemyInitial_4 , 0@"多轮悬赏 · 假想敌:骨刺enemyInitial_3v后续<@ba.vdown>每场作战添加1只假想敌:骨刺(拥有隐匿),击倒它的你或队友获得1资金enemyInitial_3|   0@"多轮悬赏 · 假想敌:淤困enemyInitial_2后续<@ba.vdown>每场作战添加1只假想敌:淤困(可造成元素损伤),击倒它的你或队友获得1资金enemyInitial_2x  0@"多轮悬赏 · 假想敌:蚀裂enemyInitial_1后续<@ba.vdown>每场作战添加1只假想敌:蚀裂(被击倒时造成持续伤害),击倒它的你或队友获得1资金enemyInitial_1  4|攻坚装备IIIaceffect_enemy_5G所有敌人攻击力<@ba.vup>-30%,最大生命值<@ba.vup>-25%icon_team_buffaceffect_enemy_5L 4|攻坚装备IIaceffect_enemy_4G所有敌人攻击力<@ba.vup>-20%,最大生命值<@ba.vup>-20%icon_team_buffaceffect_enemy_4 4| 攻坚装备aceffect_enemy_3G所有敌人攻击力<@ba.vup>+10%,最大生命值<@ba.vup>+20%icon_team_buffaceffect_enemy_3^0\ 补给线IIaceffect_enemy_2_2+所有敌人最大生命值<@ba.vup>+20%icon_team_buffaceffect_enemy_2_2 0\ 补给线aceffect_enemy_2*所有敌人最大生命值<@ba.vup>+8%icon_team_buffaceffect_enemy_2< 4\ 突击战术aceffect_enemy_1$所有敌人攻击力<@ba.vup>+5%icon_team_buffaceffect_enemy_1b  8h裁决:致幻enemydebuff_select_9/领袖敌人获得减益效果:法术抗性-7icon_boss_debuffenemydebuff_select_9"  8h裁决:脆弱enemydebuff_select_8.领袖敌人获得减益效果:防御力-200icon_boss_debuffenemydebuff_select_8h  8h裁决:乏力enemydebuff_select_7-领袖敌人获得减益效果:攻击力-7%icon_boss_debuffenemydebuff_select_7(  8h责罚:致幻enemydebuff_select_6/精英敌人获得减益效果:法术抗性-5icon_enemy_debuffenemydebuff_select_6b  8h责罚:脆弱enemydebuff_select_5.精英敌人获得减益效果:防御力-150icon_enemy_debuffenemydebuff_select_5"  8h责罚:乏力enemydebuff_select_4-精英敌人获得减益效果:攻击力-6%icon_enemy_debuffenemydebuff_select_4h  8h排斥:致幻enemydebuff_select_3/全部敌人获得减益效果:法术抗性-3icon_enemy_debuffenemydebuff_select_3(  8h排斥:脆弱enemydebuff_select_2.全部敌人获得减益效果:防御力-100icon_enemy_debuffenemydebuff_select_2b  8h排斥:乏力enemydebuff_select_1-全部敌人获得减益效果:攻击力-5%icon_enemy_debuffenemydebuff_select_1" ,锐利allybuff_select_19你获得:休整期结束时若手牌区为空,我方所有干员无视敌人30%的防御力;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_19> ,无瑕allybuff_select_18你获得:干员在生命值为满时,攻击力、防御力+30%;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_18> ,征召allybuff_select_14你获得:开始作战时若场上至少有一行存在3名干员,所有干员的再部署时间-50%;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_14b ,火力allybuff_select_13你获得:休整期结束时若手牌区至少有3个单位,我方所有干员无视敌人20法术抗性;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_13 ,自愈allybuff_select_11你获得:我方单位每次受到伤害时回复50点生命值;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_11 $8|维多利亚驰援allybuff_select_7_7@<@ba.vup>你获得1名维多利亚盟约的随机干员棋子icon_player_buffallybuff_select_7_7Z  4p 协防驰援allybuff_select_7_6:<@ba.vup>你获得1名协防盟约的随机干员棋子icon_player_buffallybuff_select_7_6  4p 远见驰援allybuff_select_7_5:<@ba.vup>你获得1名远见盟约的随机干员棋子icon_player_buffallybuff_select_7_5h   4t投资人驰援allybuff_select_7_4=<@ba.vup>你获得1名投资人盟约的随机干员棋子icon_player_buffallybuff_select_7_40!  4t萨尔贡驰援allybuff_select_7_3=<@ba.vup>你获得1名萨尔贡盟约的随机干员棋子icon_player_buffallybuff_select_7_3!r  4t谢拉格驰援allybuff_select_7_2=<@ba.vup>你获得1名谢拉格盟约的随机干员棋子icon_player_buffallybuff_select_7_2":  4l炎盟约驰援allybuff_select_7_17<@ba.vup>你获得1名炎盟约的随机干员棋子icon_player_buffallybuff_select_7_1# ,l升华allybuff_select_6=<@ba.vup>你接下来购买的1名干员变为精锐状态icon_player_buffallybuff_select_6@$ ,l整备allybuff_select_5=<@ba.vup>你接下来购买的1件装备变为进阶品质icon_player_buffallybuff_select_5%z ,补给allybuff_select_4v你接下来的<@ba.vup>2次刷新变为免费(可叠加),若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_4%n ,财富allybuff_select_3R你获得<@ba.vup>1资金,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_3&> $8伊内丝的盟誓allybuff_select_2_7f你的突袭、远见盟约层数<@ba.vup>+10,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_7'.  4森蚺的盟誓allybuff_select_2_6i你的萨尔贡、灵巧盟约层数<@ba.vup>+10,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_6( $8送葬人的盟誓allybuff_select_2_5i你的拉特兰、精准盟约层数<@ba.vup>+10,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_5)  4银灰的盟誓allybuff_select_2_4t你的谢拉格、投资人、奇迹盟约层数<@ba.vup>+8,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_4*  4风笛的盟誓allybuff_select_2_3t你的维多利亚、远见和不屈盟约层数<@ba.vup>+8,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_3+ ,@琳琅诗怀雅的盟誓allybuff_select_2_2f你的炎和投资人盟约层数<@ba.vup>+10,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_2, $8斯卡蒂的盟誓allybuff_select_2_1q你的阿戈尔、突袭和坚守盟约层数<@ba.vup>+8,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_1,  ,列装allybuff_select_1S你获得2件随机1阶装备,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_1h.  $8迷路的巨像·悬赏enemyeffect_b_18e为自身<@ba.vup>下场作战添加1个迷路的巨像,将其击倒者获得<@ba.vup>5资金enemyeffect_b_18H/ $8“墓碑”·悬赏enemyeffect_b_17b为自身<@ba.vup>下场作战添加1个“墓碑”,将其击倒者获得<@ba.vup>4资金enemyeffect_b_17$0 0D 扎罗,“狼之主”·悬赏enemyeffect_b_16n为自身<@ba.vup>下场作战添加1个扎罗,“狼之主”,将其击倒者获得<@ba.vup>5资金enemyeffect_b_161 , 锏·悬赏enemyeffect_b_15Y为自身<@ba.vup>下场作战添加1个锏,将其击倒者获得<@ba.vup>5资金enemyeffect_b_151 $8“自在”·悬赏enemyeffect_b_14b为自身<@ba.vup>下场作战添加1个“自在”,将其击倒者获得<@ba.vup>4资金enemyeffect_b_142` 4大鲍勃·悬赏enemyeffect_b_13_为自身<@ba.vup>下场作战添加1个大鲍勃,将其击倒者获得<@ba.vup>2资金enemyeffect_b_1334 $8“庞贝”·悬赏enemyeffect_b_12b为自身<@ba.vup>下场作战添加1个“庞贝”,将其击倒者获得<@ba.vup>2资金enemyeffect_b_12l4 $8“鼠王”·悬赏enemyeffect_b_11b为自身<@ba.vup>下场作战添加1个“鼠王”,将其击倒者获得<@ba.vup>3资金enemyeffect_b_11H5 , W·悬赏enemyeffect_b_10W为自身<@ba.vup>下场作战添加1个W,将其击倒者获得<@ba.vup>1资金enemyeffect_b_10 6 ,<杰斯顿·威廉姆斯·悬赏enemyeffect_b_9m为自身<@ba.vup>下场作战添加1个杰斯顿·威廉姆斯,将其击倒者获得<@ba.vup>4资金enemyeffect_b_96 0喷气人·悬赏enemyeffect_b_8_为自身<@ba.vup>下场作战添加1个喷气人,将其击倒者获得<@ba.vup>3资金enemyeffect_b_87d $4“遗弃者”·悬赏enemyeffect_b_7e为自身<@ba.vup>下场作战添加1个“遗弃者”,将其击倒者获得<@ba.vup>4资金enemyeffect_b_78< $4凋零骑士·悬赏enemyeffect_b_6b为自身<@ba.vup>下场作战添加1个凋零骑士,将其击倒者获得<@ba.vup>3资金enemyeffect_b_6l9 $4腐败骑士·悬赏enemyeffect_b_5b为自身<@ba.vup>下场作战添加1个腐败骑士,将其击倒者获得<@ba.vup>3资金enemyeffect_b_5@: ,泥岩·悬赏enemyeffect_b_4\为自身<@ba.vup>下场作战添加1个泥岩,将其击倒者获得<@ba.vup>4资金enemyeffect_b_4; 0弑君者·悬赏enemyeffect_b_3_为自身<@ba.vup>下场作战添加1个弑君者,将其击倒者获得<@ba.vup>1资金enemyeffect_b_3;x (8萨卡兹百夫长·悬赏enemyeffect_b_2h为自身<@ba.vup>下场作战添加1个萨卡兹百夫长,将其击倒者获得<@ba.vup>2资金enemyeffect_b_2<X ,碎骨·悬赏enemyeffect_b_1\为自身<@ba.vup>下场作战添加1个碎骨,将其击倒者获得<@ba.vup>1资金enemyeffect_b_1|=  ,圆仔·悬赏 enemyeffect_8\为自身<@ba.vup>下场作战添加1只圆仔,将其击倒者获得<@ba.vup>3资金 enemyeffect_8D> $4流泪小子·悬赏 enemyeffect_7b为自身<@ba.vup>下场作战添加1只流泪小子,将其击倒者获得<@ba.vup>3资金 enemyeffect_7? $4高普尼克·悬赏 enemyeffect_6b为自身<@ba.vup>下场作战添加1只高普尼克,将其击倒者获得<@ba.vup>3资金 enemyeffect_6? ,鸭爵·悬赏 enemyeffect_5\为自身<@ba.vup>下场作战添加1只鸭爵,将其击倒者获得<@ba.vup>3资金 enemyeffect_5@u 0源石虫·特训enemyeffect_5_1U为自身<@ba.vup>下场作战添加1只源石虫,但<@ba.vup>不获得资金enemyeffect_5_1tA ,<山海众头目·多轮悬赏 enemyeffect_4g之后的<@ba.vdown>每场作战添加1只山海众头目,将其击倒者获得<@ba.vup>1资金 enemyeffect_4TB $8重弩突袭者·悬赏enemyeffect_3_5_ee为自身<@ba.vup>下场作战添加1只重弩突袭者,将其击倒者获得<@ba.vup>2资金enemyeffect_3_5_e4C $8重装防御者·悬赏enemyeffect_3_4_ee为自身<@ba.vup>下场作战添加1只重装防御者,将其击倒者获得<@ba.vup>1资金enemyeffect_3_4_eD $8幽灵组长·悬赏enemyeffect_3_3_eb为自身<@ba.vup>下场作战添加1只幽灵组长,将其击倒者获得<@ba.vup>1资金enemyeffect_3_3_eD ,@“萨科塔之眼”·悬赏enemyeffect_3_2_ek为自身<@ba.vup>下场作战添加1只“萨科塔之眼”,将其击倒者获得<@ba.vup>2资金enemyeffect_3_2_eE $4山海众头目·悬赏enemyeffect_3_4e为自身<@ba.vup>下场作战添加1只山海众头目,将其击倒者获得<@ba.vup>2资金enemyeffect_3_4FX $4元核孽生者·悬赏enemyeffect_3_3e为自身<@ba.vup>下场作战添加1只元核孽生者,将其击倒者获得<@ba.vup>3资金enemyeffect_3_3G0 $4法术大师A2·悬赏enemyeffect_3_2d为自身<@ba.vup>下场作战添加1只法术大师A2,将其击倒者获得<@ba.vup>2资金enemyeffect_3_2dH 0@"法术大师A2·多轮战术特训 enemyeffect_2x之后的<@ba.vdown>每场作战添加2只法术大师A2,若各自行动阶段就达成完美作战,获得2资金 enemyeffect_2\I  0@ 无人机护障·P·战术特训 enemyeffect_1z为自身<@ba.vup>下场作战添加3只无人机护障·P,若各自行动阶段就达成完美作战,获得2资金 enemyeffect_1hJ|  教鞭 eff_acchal?拖拽至场上使用后,选择一项悬赏任务进行挑战 eff_acchalJ0  画卷 eff_accopyW拖拽至场上使用后,获得范围内的干员(包括精锐状态和装备!) eff_accopyK܀ 0“神秘顾客” eff_acdisney拖拽至场上使用后,选择一项特殊悬赏任务进行挑战;主动销毁时获得1份资金,并将“神秘顾客”传递给下一名玩家 eff_acdisneyLP $信标 eff_acgarm109 装备时,目标干员和本装备销毁并自动选取1位在场相应盟约人数最多的队友,下个休整期向其<@ba.vup>发送1个同品质的同名干员\n<@ba.acrem>若无符合条件者则返还该干员\n<@ba.acrem>无法装备给自选干员 eff_acgarm109NPL $信标 eff_acarm109 装备时,目标干员和本装备销毁并自动选取1位在场相应盟约人数最多的队友,下个休整期向其<@ba.vup>发送1个同品质的同名干员\n<@ba.acrem>若无符合条件者则返还该干员\n<@ba.acrem>无法装备给自选干员 eff_acarm109OX , 黄沙罗盘 eff_acgarm103 初始技力+40;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时携带“萨尔贡浓茶”, 每次开启技能时为全部【萨尔贡】干员回复5点技力 eff_acgarm103PX, , 黄沙罗盘 eff_acarm103 初始技力+25;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时携带“萨尔贡浓茶”, 每次开启技能时为全部【萨尔贡】干员回复3点技力 eff_acarm103lR 0耶拉冈德之泪 eff_acgarm102R法术抗性+50;若携带者为【谢拉格】盟约干员,该干员击倒敌人时使周围一定范围内的其它敌人受到2秒<$ba.cold>寒冷\n<@ba.acrem>若该【谢拉格】盟约干员同时携带“谢拉格不融冰”,击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒<$ba.cold>寒冷 eff_acgarm102(T\ 0耶拉冈德之泪 eff_acarm102R法术抗性+30;若携带者为【谢拉格】盟约干员,该干员击倒敌人时使周围一定范围内的其它敌人受到2秒<$ba.cold>寒冷\n<@ba.acrem>若该【谢拉格】盟约干员同时携带“谢拉格不融冰”,击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒<$ba.cold>寒冷 eff_acarm102Up , 蒸汽之心 eff_acgarm079%攻击速度+60;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时携带“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍) eff_acgarm079pWp , 蒸汽之心 eff_acarm079%攻击速度+35;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时携带“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍) eff_acarm079X0 ,海沟实验体 eff_acgarm078g受到的伤害-300点;若携带者为【阿戈尔】盟约干员,该干员触发【阿戈尔】盟约<@ba.vup>吞噬效果的范围改为周围四格,并让【阿戈尔】盟约获得对应层数\n<@ba.acrem>若该【阿戈尔】盟约干员同时携带“阿戈尔重刃”,<@ba.vup>吞噬周围四格干员时额外获得其等量生命值 eff_acgarm078Z ,海沟实验体 eff_acarm078g受到的伤害-180点;若携带者为【阿戈尔】盟约干员,该干员触发【阿戈尔】盟约<@ba.vup>吞噬效果的范围改为周围四格,并让【阿戈尔】盟约获得对应层数\n<@ba.acrem>若该【阿戈尔】盟约干员同时携带“阿戈尔重刃”,<@ba.vup>吞噬周围四格干员时额外获得其等量生命值 eff_acarm078\Tȑ , 天师古鼎 eff_acgarm077 生命值+70%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度+25(最多3层)\n<@ba.acrem>若该【炎】盟约干员同时携带“炎国短刀”,每次获得干员时获得2资金(每回合最多3次) eff_acgarm077^T8 , 天师古鼎 eff_acarm077 生命值+45%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度+25(最多3层)\n<@ba.acrem>若该【炎】盟约干员同时携带“炎国短刀”,每次获得干员时获得2资金(每回合最多3次) eff_acarm077t_t , 铳骑之威 eff_acgarm076*攻击力+60%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时携带“拉特兰桥夹”,子弹伤害改为300%攻击力 eff_acgarm076at8 , 铳骑之威 eff_acarm076*攻击力+35%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时携带“拉特兰桥夹”,子弹伤害改为300%攻击力 eff_acarm076bȗ , 寻呼模块 eff_acgarm075`装备时销毁,立即特殊刷新一次商店,仅出现与该干员有相同盟约的干员 eff_acgarm075\c , 寻呼模块 eff_acarm075`装备时销毁,立即特殊刷新一次商店,仅出现与该干员有相同盟约的干员 eff_acarm075$dX 0商业包装方案 eff_acgarm074O每出售6名干员,额外获得一个此装备携带者的初始同名干员 eff_acgarm074d 0商业包装方案 eff_acarm074O每出售8名干员,额外获得一个此装备携带者的初始同名干员 eff_acarm074eȚ ,变形同构体 eff_acgarm073携带者获得额外盟约(由另一件携带装备而定)\n<@ba.acrem>具体对应关系可在模拟中查看本装备天赋栏 eff_acgarm073f ,变形同构体 eff_acarm073携带者获得额外盟约(由另一件携带装备而定)\n<@ba.acrem>具体对应关系可在模拟中查看本装备天赋栏 eff_acarm073tg , 突变细胞 eff_acgarm072<战斗结束后,装备者替换为高一阶的随机干员 eff_acgarm072hL , 突变细胞 eff_acarm072<战斗结束后,装备者替换为高一阶的随机干员 eff_acarm072h , 博士投影 eff_acgarm071?任意干员可装备,立即使该干员晋升为精锐干员 eff_acgarm071`i , 博士投影 eff_acarm071Z任意干员可装备,下个回合开始时销毁,并使该干员晋升为精锐干员 eff_acarm071 jxT ,人事部文档 eff_acgarm070.装备时销毁,最大可部署人数变为9 eff_acgarm070jx ,人事部文档 eff_acarm070.装备时销毁,最大可部署人数变为9 eff_acarm070Hk| , 拟态物质 eff_acgarm069装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员 eff_acgarm0694lh , 拟态物质 eff_acarm069装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员 eff_acarm069 mT (M3茧甲 eff_acgarm068=战斗阶段被击倒时立刻复活(一场战斗仅2次) eff_acgarm068m (M3茧甲 eff_acarm068=战斗阶段被击倒时立刻复活(一场战斗仅1次) eff_acarm068`n ,双模机械臂 eff_acgarm067l攻击力+20%,自身造成物理和法术伤害时,伤害类型转化为<$ba.weaknessatk>弱点伤害 eff_acgarm0674oh ,双模机械臂 eff_acarm067l攻击力+10%,自身造成物理和法术伤害时,伤害类型转化为<$ba.weaknessatk>弱点伤害 eff_acarm067pt< , 幸运硬币 eff_acgarm066+装备时销毁,并随机获得2~12资金 eff_acgarm066pt̥ , 幸运硬币 eff_acarm066*装备时销毁,并随机获得1~6资金 eff_acarm066(q|\ , 休眠子裔 eff_acgarm0653每攻击1个目标,回复自身4%最大生命值 eff_acgarm065q| , 休眠子裔 eff_acarm0653每攻击1个目标,回复自身2%最大生命值 eff_acarm065Xr , 突袭手雷 eff_acgarm064F每次部署后的12秒内,攻击时使目标<$ba.stun>晕眩2秒 eff_acgarm064s8 , 突袭手雷 eff_acarm064E每次部署后的8秒内,攻击时使目标<$ba.stun>晕眩2秒 eff_acarm064s ,精准狙击镜 eff_acgarm063=攻击距离自身3格及以上的目标时,伤害提高40% eff_acgarm063Tt ,精准狙击镜 eff_acarm063=攻击距离自身3格及以上的目标时,伤害提高25% eff_acarm063t, 0谢拉格不融冰 eff_acgarm062>攻击时有30%概率对目标施加1秒的<$ba.cold>寒冷 eff_acgarm062uԪ 0谢拉格不融冰 eff_acarm062>攻击时有18%概率对目标施加1秒的<$ba.cold>寒冷 eff_acarm062Hv| ,护盾无人机 eff_acgarm061M治疗时有15%概率使目标获得1层<$ba.shield>护盾(最多1层) eff_acgarm061v0 ,护盾无人机 eff_acarm061M治疗时有10%概率使目标获得1层<$ba.shield>护盾(最多1层) eff_acarm061w ( 防暴盾 eff_acgarm060E阻挡敌人时,受到来自非自身阻挡单位的伤害降低70% eff_acgarm060Xx ( 防暴盾 eff_acarm060E阻挡敌人时,受到来自非自身阻挡单位的伤害降低40% eff_acarm060y4 , 浓缩嗅盐 eff_acgarm059X生命值大于50%时,免疫<$ba.stun>晕眩、<$ba.frozen>冻结等特殊状态 eff_acgarm059y , 浓缩嗅盐 eff_acarm059X生命值大于80%时,免疫<$ba.stun>晕眩、<$ba.frozen>冻结等特殊状态 eff_acarm059z , 催泪瓦斯 eff_acgarm058=攻击时有5%概率使目标获得一层<$ba.palsy>麻痹 eff_acgarm058${X , 催泪瓦斯 eff_acarm058=攻击时有3%概率使目标获得一层<$ba.palsy>麻痹 eff_acarm058{ ,拉特兰桥夹 eff_acgarm057H子弹类技能首次剩余一发子弹时有70%概率恢复40%的子弹 eff_acgarm057x| ,拉特兰桥夹 eff_acarm057H子弹类技能首次剩余一发子弹时有40%概率恢复40%的子弹 eff_acarm057(}l\ ,不屈弹射器 eff_acgarm056#再部署时间-50%,生命值-30% eff_acgarm056}l ,不屈弹射器 eff_acarm056#再部署时间-30%,生命值-30% eff_acarm0568~pl ( 伪装服 eff_acgarm055+部署后50秒内获得<$ba.camou>迷彩 eff_acgarm055~p ( 伪装服 eff_acarm055+部署后25秒内获得<$ba.camou>迷彩 eff_acarm055Pl ( 蜂鸣器 eff_acgarm054%更容易受到攻击,生命值+30% eff_acgarm054\  ( 蜂鸣器 eff_acarm054更容易受到攻击 eff_acarm054Pl ,激光发射器 eff_acgarm053!攻击无视目标40%法术抗性 eff_acgarm053؀l  ,激光发射器 eff_acarm053!攻击无视目标25%法术抗性 eff_acarm053` ,有限加速器 eff_acgarm052F每次攻击或治疗后,本场战斗中攻击速度+2,最高60层 eff_acgarm052 @ ,有限加速器 eff_acarm052F每次攻击或治疗后,本场战斗中攻击速度+1,最高60层 eff_acarm052 ,迅捷作战粮 eff_acgarm051\部署时,获得6点技力;每有一个同盟约的其他干员,额外获得6点技力 eff_acgarm051| ,迅捷作战粮 eff_acarm051\部署时,获得3点技力;每有一个同盟约的其他干员,额外获得3点技力 eff_acarm051@lt ,萨尔贡浓茶 eff_acgarm050!技力自然回复速度+0.25/秒 eff_acgarm050Ȅl ,萨尔贡浓茶 eff_acarm050!技力自然回复速度+0.15/秒 eff_acarm050P ,歌利亚头盔 eff_acgarm049P生命值+60%;部署时若身前一格没有其他干员,生命值额外+40% eff_acgarm049< ,歌利亚头盔 eff_acarm049P生命值+35%;部署时若身前一格没有其他干员,生命值额外+25% eff_acarm049X , 口袋法阵 eff_acgarm048法术抗性+35 eff_acgarm0484Xh , 口袋法阵 eff_acarm048法术抗性+20 eff_acarm048Xܼ , 坚守盾牌 eff_acgarm047 防御力+60% eff_acgarm047XP , 坚守盾牌 eff_acarm047 防御力+35% eff_acarm047hĽ ,阿戈尔重刃 eff_acgarm046攻击力+60%,攻击速度-10 eff_acgarm046hH ,阿戈尔重刃 eff_acarm046攻击力+35%,攻击速度-10 eff_acarm046̾ 0战栗维式重锤 eff_acgarm045e攻击力+40%;若携带者是地面干员则攻击时有8%概率使目标<$ba.tremble>战栗2秒 eff_acgarm045h 0战栗维式重锤 eff_acarm045e攻击力+25%;若携带者是地面干员则攻击时有8%概率使目标<$ba.tremble>战栗2秒 eff_acarm0458ll 0加速维式重锤 eff_acgarm044攻击力+40%;攻击速度+30 eff_acgarm044l 0加速维式重锤 eff_acarm044攻击力+25%;攻击速度+30 eff_acarm044H| 0坚固维式重锤 eff_acgarm043L攻击力+40%;首次受到致命伤害时生命值不低于1,持续15秒 eff_acgarm0434 0坚固维式重锤 eff_acarm043L攻击力+25%;首次受到致命伤害时生命值不低于1,持续15秒 eff_acarm043 0灼燃维式重锤 eff_acgarm042]攻击力+40%;造成法术伤害附带相当于10%伤害的<$ba.dt.burning2>灼燃损伤 eff_acgarm042 0灼燃维式重锤 eff_acarm042]攻击力+25%;造成法术伤害附带相当于10%伤害的<$ba.dt.burning2>灼燃损伤 eff_acarm042HX| , 维式重锤 eff_acgarm041 攻击力+20% eff_acgarm041X , 维式重锤 eff_acarm041 攻击力+10% eff_acarm0410d , 炎国短刀 eff_acgarm040I每开启一次技能,获得8%的攻击力加成(最多叠加10次) eff_acgarm040 , 炎国短刀 eff_acarm040I每开启一次技能,获得5%的攻击力加成(最多叠加10次) eff_acarm040 0 协防干员bondeffect_empty所有干员受到的物理和法术伤害<@ba.vup>-20%,造成伤害提升至<@ba.vup>120%,若为精锐状态则改为造成伤害提升至<@ba.vup>140%bondeffect_empty (灵巧bondeffect_skillful【灵巧】干员及周围8格的干员攻击速度<@ba.vup>+{0:0}<@ba.acrem>(受层数影响) <达到<@ba.vup>20层>休整期首次主动刷新后的装备购买价格降低为<@ba.vup>1bondeffect_skillfulؓH  (助力bondeffect_deput所有干员防御力<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响),再部署时间<@ba.vup>-30% 休整期结束时,使当前所有已激活的盟约层数<@ba.vup>+2 <在场<@ba.vup>3名不同【助力】干员>改为层数<@ba.vup>+4bondeffect_deput@,t (迅捷bondeffect_swift【迅捷】干员技能结束时有<@ba.vup>{0:0%}概率<@ba.acrem>(受层数影响)立刻回复<@ba.vup>10点技力 <达到<@ba.vup>40层>所有干员技能结束时有等概率额外回复<@ba.vup>15点技力bondeffect_swift< (不屈bondeffect_indom<@ba.vup>地面干员被击倒时,有<@ba.vup>{0:0%}<@ba.acrem>(受层数影响)概率立刻重新部署\n<在场<@ba.vup>3名不同【不屈】干员><@ba.vup>地面干员被击倒时使场上所有干员技力<@ba.vup>+5bondeffect_indom$ $奇迹bondeffect_mira刷新调度中心时,有<@ba.vup>{0:0%}<@ba.acrem>(受层数影响)概率使下次刷新不消耗资金 <每叠加<@ba.vup>50层>获得<@ba.vup>10资金\n整备区的【奇迹】干员也可用于激活盟约bondeffect_mira(\\ $突袭bondeffect_raid【突袭】干员技能就绪时,若范围内没有敌人,则立即再部署至一名地面敌人周围并释放技能,技能期间攻击力和生命值<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响) <达到<@ba.vup>30层>所有干员的部署费用<@ba.vup>-50%bondeffect_raid4 (坚守bondeffect_stead所有干员生命值<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响)\n<在场<@ba.vup>3名不同【坚守】干员>场上非【坚守】干员受到伤害时,所受伤害的<@ba.vup>40%由所有【坚守】干员平均承担bondeffect_steadP( (精准bondeffect_preci <@ba.vup>高台干员攻击力<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响)\n<在场<@ba.vup>3名不同【精准】干员><@ba.vup>高台干员攻击无视<@ba.vup>30%防御力和法术抗性,且攻击使目标失去特殊能力<@ba.vup>2秒bondeffect_precid  $远见bondeffect_visi<每叠加<@ba.vup>10层>获得一次<@ba.vup>2资金 <首次到达<@ba.vup>100层>调度中心内所有干员的购买价格永久减少<@ba.vup>1资金\n整备区的【远见】干员也可用于激活盟约bondeffect_visiP $调和bondeffect_mani【调和】激活时可以使场上核心盟约的<@ba.vup>激活人数+1,【调和】干员<@ba.vup>享受以上激活盟约的效果\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】)bondeffect_mani H@ ( 阿戈尔bondeffect_egir【阿戈尔】干员生命值<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响) 战斗开始时【阿戈尔】干员依次吞噬身前一格干员造成<@ba.vdown>6000点物理伤害并获得其<@ba.vup>基础攻击力和<@ba.vup>阻挡数,并叠加等于被吞噬者等阶的盟约层数<@ba.acrem>(【阿戈尔】之间优先更靠下和靠左的干员发起吞噬) <在场<@ba.vup>5名不同【阿戈尔】干员>前2名【阿戈尔】干员首次被击倒时<@ba.vup>立刻复活bondeffect_egirp , 投资人bondeffect_invest干员的“获得时”类特质每次触发2次 <达到<@ba.vup>70层>“获得时”类特质每次触发3次\n整备区的【投资人】干员也可用于激活盟约bondeffect_invest\ , 拉特兰bondeffect_laterano【拉特兰】干员开启技能时获得的弹药量<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响) <在场<@ba.vup>6名不同【拉特兰】干员>任意【拉特兰】干员每消耗1发弹药,全体【拉特兰】干员攻击力+4%,至多<@ba.vup>+180%bondeffect_laterano|8 , 谢拉格bondeffect_kjerag0【谢拉格】干员伤害提升至<@ba.vup>130%,对寒冷和冻结敌人额外提升至<@ba.vup>{0:0%}<@ba.acrem>(受层数影响) <在场<@ba.vup>6名不同【谢拉格】干员>战场上每25秒吹过一阵寒风使敌人寒冷<@ba.vup>{1:0}秒<@ba.acrem>(受层数影响)bondeffect_kjerag 0 维多利亚bondeffect_victoriaD<@ba.vup>携带装备的【维多利亚】干员伤害提升至<@ba.vup>{0:0%}<@ba.acrem>(受层数影响) <每叠加<@ba.vup>25层>获得一件带有随机特殊效果的维式重锤 <在场<@ba.vup>6名不同【维多利亚】干员>所有携带装备的【维多利亚】干员攻击力<@ba.vup>+80%bondeffect_victoriaT , 萨尔贡bondeffect_sargon;【萨尔贡】干员开启技能时,所有【萨尔贡】干员攻击速度+12(至多<@ba.vup>+300),持续<@ba.vup>{0:0}秒<@ba.acrem>(受层数影响) <在场<@ba.vup>6名不同【萨尔贡】干员>开启技能还会使所有【萨尔贡】干员攻击力+12%(至多<@ba.vup>+300%)bondeffect_sargon,  炎bondeffect_yan【炎】干员攻击力<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响) <在场<@ba.vup>6名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”(其攻击力和生命值为【炎】干员攻击力和生命值总和的30%);“炎佑”攻击附带伤害20%的<@ba.vup>灼燃损伤,周围敌人受到20%的<@ba.vup>元素脆弱,周期性使用“祛恶之焰”bondeffect_yanx, 0精英阶段2-60级aceffect_char_4+攻击力、防御力和最大生命值+10%aceffect_char_4x , 精英阶段2aceffect_char_3.攻击力+10%,防御力和最大生命值+5%aceffect_char_3 dT , 精英阶段1aceffect_char_2攻击力和防御力+5%aceffect_char_2X , 未精英化aceffect_char_1无相关加成aceffect_char_1H 0 文火慢炖aceffect_band_50【文火慢炖】第8回合开始时,若仅激活了1个盟约,使其增加40层;否则使所有已激活盟约增加12层aceffect_band_50 8 4“神秘顾客”aceffect_band_49【“神秘顾客”】从第5回合起,你和队友遭遇的部分敌人可能会替换为<鸭爵><高普尼克><流泪小子><圆仔>,击倒这些敌人者获得1资金奖励(包括联防阶段)aceffect_band_49Dx 0 命结之秘aceffect_band_48C【命结之秘】战斗中前2个被击倒的干员立刻复活!aceffect_band_48( 0 私募基金aceffect_band_47【私募基金】在第1、4、7、10回合进入休整期时获得1个<幸运硬币>:装备时随机获得1~6资金并销毁aceffect_band_47 0 得闲饮茶aceffect_band_46【得闲饮茶】第1、2回合的资金暂存至第3回合发放;第3回合进入休整期时,获得2、4阶随机干员各1名aceffect_band_46ز  0 幻画为真aceffect_band_45【幻画为真】第1回合获得1个特殊法术<画卷>:使用后可以复制该法术范围内的1名干员(包括精锐状态和携带的装备)aceffect_band_45 0 坚不可摧aceffect_band_44v【坚不可摧】初始目标生命值为45点\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%aceffect_band_44Ĵ 0 机械援助aceffect_band_43【机械援助】所有场地中出现1个<“双眼皮”>:可进行远程法术攻击,并使目标敌人受到脆弱效果(可升级!)aceffect_band_43ĵ , 优等生aceffect_band_42【优等生】第1回合获得1名可以造成神经、灼燃、凋亡损伤的特殊干员,其属于调和盟约:可以使部分盟约人数计数+1aceffect_band_42ȶ 0不稳定要素aceffect_band_41【不稳定要素】第3回合获得1件特殊装备<突变细胞>:战斗结束后使装备者变为高一阶的随机干员(最高6阶)aceffect_band_41ķ 0 变形同构aceffect_band_40【变形同构】第5回合获得1件特殊装备<变形同构体>:与特定装备一同装备时装备者将视为特定盟约成员aceffect_band_40 0 以己之长aceffect_band_39【以己之长】高台干员造成的物理和法术伤害变为弱点伤害(根据敌人的防御力和法术抗性变更伤害类型)aceffect_band_39 0 回收利用aceffect_band_38\【回收利用】地面干员技能结束时使周围四格随机1名干员获得3点技力aceffect_band_38 0 药枚实验aceffect_band_37【药枚实验】战斗开始时,使最右边的所有我方单位获得效果:每次攻击时有20%的概率获得1层护盾(最多1层)aceffect_band_37 0 加急调派aceffect_band_366【加急调派】我方干员再部署时间减少50%aceffect_band_36(\ 0 食腐之蝶aceffect_band_35【食腐之蝶】我方干员被击倒时,场上剩余我方单位攻击力+20%(最大200%,持续至该干员被击倒或战斗结束)aceffect_band_35$X , 利滚利aceffect_band_34k【利滚利】每回合剩余的资金可以继承,剩余至少5资金时,每回合额外获得1资金aceffect_band_34, 0 崇高牺牲aceffect_band_33【崇高牺牲】<阿戈尔>干员被击倒时,提供等同于该干员等阶的<阿戈尔>盟约层数\n<@ba.vdown>在<阿戈尔>部分干员缺席时体验可能不完整aceffect_band_33L 0 定制铳械aceffect_band_32【定制铳械】累计花费55资金后,获得1名4阶及以上随机的精锐拉特兰干员\n<@ba.vdown>在<拉特兰>部分干员缺席时体验可能不完整aceffect_band_320d 0 雪域礼赠aceffect_band_31【雪域礼赠】每回合购买的首名<谢拉格>干员消耗资金为1\n<@ba.vdown>在<谢拉格>部分干员缺席时体验可能不完整aceffect_band_310d 0 人才盲盒aceffect_band_30【人才盲盒】从第4回合开始每2回合获得1名<维多利亚>干员\n<@ba.vdown>在<维多利亚>部分干员缺席时体验可能不完整aceffect_band_308l 0 博学多通aceffect_band_29【博学多通】升级调度中心至2、4和6级后,获得1次特殊刷新:此次刷新出现的干员优先为<萨尔贡>干员\n<@ba.vdown>在<萨尔贡>部分干员缺席时体验可能不完整aceffect_band_29t4 0 广交豪杰aceffect_band_28【广交豪杰】每回合前2次主动刷新为特殊刷新:优先刷新出1名<炎>干员\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%\n<@ba.vdown>在<炎>部分干员缺席时体验可能不完整aceffect_band_28 0 商业包装aceffect_band_27z【商业包装】初始获得1个<商业包装方案>:每出售8名任意干员后,获得1名装备者的同名干员aceffect_band_27 0 定向投放aceffect_band_26q【定向投放】每次升级调度中心时,在调度中心刷新3件装备,可以选择并获得其中1件aceffect_band_26 , 加练!aceffect_band_25【加练!】每2个回合获得1个特殊法术<教鞭>:使用后为下场战斗添加额外敌人,若自身战斗完美作战可获得资金aceffect_band_25 0 通关奖励aceffect_band_24h【通关奖励】每使用20资金,获得一名不高于“当前调度中心等级”的随机干员aceffect_band_24h 0 猎头顾问aceffect_band_23【猎头顾问】每次主动刷新均变为特殊刷新:必定刷新2名同名干员,并冻结其中一名;第10回合获得1个<寻呼模块>:装备时刷新与目标干员相同盟约的干员aceffect_band_23 0 众志合一aceffect_band_22【众志合一】场上存在2、3或4种以上激活盟约时,所有干员攻击力、生命值分别+15/30/50%\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%aceffect_band_22  0 重点监护aceffect_band_21【重点监护】开始作战时,使场上每个不同等阶的1个随机我方干员的所属盟约层数+2\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%aceffect_band_21Y9x87 7|654543L322h10 0|/.4.-,H,++\*))t('0'&%H%$$\#""t! 0 4840DT hd `  p ( 4 H\ `\h (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_13_sbounty_hunter_13_s@ (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_12_sbounty_hunter_12_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_11_sbounty_hunter_11_s` (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_10_sbounty_hunter_10_s8 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_9_sbounty_hunter_9_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_8_sbounty_hunter_8_sX<(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_5_sartifact_paid_5_s(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_4_sartifact_paid_4_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m07_1_sterrain_m07_1_s@p (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m06_1_sterrain_m06_1_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m04_1_sterrain_m04_1_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m03_1_sterrain_m03_1_s P (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m02_2_sterrain_m02_2_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m02_1_sterrain_m02_1_s` (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m01_1_sterrain_m01_1_s(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_3_sartifact_paid_3_s(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_2_sartifact_paid_2_sHx (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。buff_select_4_sbuff_select_4_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。buff_select_3_sbuff_select_3_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。buff_select_2_sbuff_select_2_s( (T#f2bd3e 道具补给*无需消耗资金,获得装备补给。equip_free_4_sequip_free_4_s (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_7_sbounty_hunter_7_sl (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_6_sbounty_hunter_6_sD (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_5_sbounty_hunter_5_s (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_4_sbounty_hunter_4_sd (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_3_sbounty_hunter_3_s < (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_2_sbounty_hunter_2_s (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_1_sbounty_hunter_1_s\ (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bossInitial_4_sbossInitial_4_s, (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bossInitial_3_sbossInitial_3_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bossInitial_2_sbossInitial_2_s<l (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bossInitial_1_sbossInitial_1_s(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_1_sartifact_paid_1_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。buff_select_1_sbuff_select_1_s (T#f2bd3e 道具补给*无需消耗资金,获得装备补给。equip_free_3_sequip_free_3_s(T#f2bd3e 道具补给*无需消耗资金,获得装备补给。equip_free_2_sequip_free_2_sX (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_7_senemy_initial_7_s0 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_6_senemy_initial_6_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_5_senemy_initial_5_sP (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_4_senemy_initial_4_s( (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_3_senemy_initial_3_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_2_senemy_initial_2_sHx (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_1_senemy_initial_1_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 hunter_band_1 hunter_band_1 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_13bounty_hunter_138h (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_12bounty_hunter_12 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_11bounty_hunter_11 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_10bounty_hunter_100` (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_9bounty_hunter_9 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_8bounty_hunter_8pT(T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_5artifact_paid_5 (T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_4artifact_paid_4 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m07_1 terrain_m07_1Hx (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m06_1 terrain_m06_1 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m04_1 terrain_m04_1 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m03_1 terrain_m03_1(X (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m02_2 terrain_m02_2 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m02_1 terrain_m02_1h (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m01_1 terrain_m01_1(T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_3artifact_paid_3(T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_2artifact_paid_2@p (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 buff_select_4 buff_select_4 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 buff_select_3 buff_select_3 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 buff_select_2 buff_select_2 (T#35d8b4 道具补给*无需消耗资金,获得装备补给。 equip_free_4 equip_free_4 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_7bounty_hunter_7\ (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_6bounty_hunter_6, (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_5bounty_hunter_5 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_4bounty_hunter_4<l (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_3bounty_hunter_3 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_2bounty_hunter_2| (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_1bounty_hunter_1L (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 bossInitial_4 bossInitial_4 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 bossInitial_3 bossInitial_3\ (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 bossInitial_2 bossInitial_2, (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 bossInitial_1 bossInitial_1(T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_1artifact_paid_18h (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 buff_select_1 buff_select_1(T#35d8b4 道具补给*无需消耗资金,获得装备补给。 equip_free_3 equip_free_3tX(T#35d8b4 道具补给*无需消耗资金,获得装备补给。 equip_free_2 equip_free_2@ (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_7enemy_initial_7 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_6enemy_initial_6P (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_5enemy_initial_5 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_4enemy_initial_4 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_3enemy_initial_30` (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_2enemy_initial_2  (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_1enemy_initial_1d(T#35d8b4 道具补给*无需消耗资金,获得装备补给。 equip_free_1 equip_free_1 (T#35d8b4 道具补给*无需消耗资金,获得装备补给。equip_free_1_trequip_free_1_tr`XT 0H   `  \$$XxLhT,P4h@Ph0d@tܽ0L̸D|д4Pl$,Чtt\tX |̑d0,d؇0DXl~}|{{,zDy\xtwvutsrrq,p@oXnlmlkji,iphgf f`ed$dccba(at`_ _X^]\[ZYXW4WtVUTSRQPPPOOPNMLKJIHGFEEDA;87T6 43210/.-- ,+(*<)T(l'x&%$#"! ,8DPdx(< P d x ,@T,0  eff_acgarm073T  eff_acarm073x n$add_enemy_kill_gain_coint<  ?round @coinenemy_1172_dugago_2enemy_id0 ?countenemyeffect_15_8` o$add_enemy_kill_gain_coint<  ?round ?coinenemy_1170_dushld_2enemy_id ?countenemyeffect_15_7H p$add_enemy_kill_gain_coint<  ?round @coinenemy_1283_sgkill_2enemy_id ?countenemyeffect_14_80 q$add_enemy_kill_gain_coint<  ?round ?coinenemy_1404_msnipenemy_id ?countenemyeffect_14_7lr$add_enemy_kill_gain_coint< l?round@coin~enemy_1272_nhtank_2enemy_id?countenemyeffect_13_8Ts$add_enemy_kill_gain_coint< T?roundl?coinfenemy_9006_actoxienemy_id?countenemyeffect_13_7enemy_1272_nhtankenemy_id&?countenemyeffect_13_6&$add_enemy_kill_gain_coint< '@round,'@coin& enemy_1270_nhstlkenemy_idx'?countenemyeffect_13_5'$add_enemy_kill_gain_coint< '@round(?coin enemy_1267_nhpbr_2enemy_id`(?countenemyeffect_13_4(,"add_enemy_selfbattle_win_gain_coint< (?round)@@coin enemy_1272_nhtank_2enemy_idP)?countenemyeffect_13_3)ԍ,"add_enemy_selfbattle_win_gain_coint< )?round)@coin enemy_1267_nhpbr_2enemy_id@*?countenemyeffect_13_2p*Ď,"add_enemy_selfbattle_win_gain_coint< *?round*?coin enemy_1270_nhstlkenemy_id0+?countenemyeffect_13_1`+$add_enemy_kill_gain_coint< +@round+@@coin enemy_1162_magmotenemy_id,?countenemyeffect_12_6H,$add_enemy_kill_gain_coint< ,@round,@coinenemy_1161_tidmagenemy_id-?countenemyeffect_12_50-$add_enemy_kill_gain_coint< -@round-?coinenemy_1148_dssbrenemy_id-?countenemyeffect_12_4.l,"add_enemy_selfbattle_win_gain_coint< t.?round.@@coinenemy_10067_ftsjcenemy_id.?countenemyeffect_12_3/\,"add_enemy_selfbattle_win_gain_coint< d/?round|/@coinvenemy_1305_mhslim_2enemy_id/?countenemyeffect_12_2/L,"add_enemy_selfbattle_win_gain_coint< T0?roundl0?coinfenemy_1148_dssbrenemy_id0?countenemyeffect_12_10<$add_enemy_kill_gain_coinp< <1@roundT1@@coinNenemy_1207_sfjienemy_id1?countenemyeffect_11_61 $add_enemy_kill_gain_coinp<  2@round82@coin2enemy_1203_sfhuenemy_id2?countenemyeffect_11_52$add_enemy_kill_gain_coint< 3@round3?coinenemy_1195_sfyinenemy_idh3?countenemyeffect_11_43,"add_enemy_selfbattle_win_gain_coint< 3?round 4@@coinenemy_1207_sfji_2enemy_idX4?countenemyeffect_11_34ܘ,"add_enemy_selfbattle_win_gain_coinp< 4?round4@coinenemy_1203_sfhuenemy_idD5?countenemyeffect_11_2t5ș,"add_enemy_selfbattle_win_gain_coint< 5?round5?coinenemy_1195_sfyinenemy_id46?countenemyeffect_11_1d6$add_enemy_kill_gain_coint< 6@round6@@coinenemy_1041_lazerdenemy_id7?countenemyeffect_10_6L7$add_enemy_kill_gain_coint< 7@round7@coinenemy_1040_bombdenemy_id8?countenemyeffect_10_548$add_enemy_kill_gain_coint< 8@round8?coinenemy_1005_yokaienemy_id8?countenemyeffect_10_49p,"add_enemy_selfbattle_win_gain_coint< x9?round9@@coinenemy_1112_emppnt_2enemy_id9?countenemyeffect_10_3 :`,"add_enemy_selfbattle_win_gain_coint< h:?round:@coinzenemy_1040_bombdenemy_id:?countenemyeffect_10_2:P,"add_enemy_selfbattle_win_gain_coint< X;?roundp;?coinjenemy_1005_yokaienemy_id;?countenemyeffect_10_1;@ auto_chess_change_mappL(trap_218_fttree#4trap_218_fttree#3ʈtrap_218_fttree#2trap_218_fttree#1 map_m07_1<  auto_chess_change_map(btrap_036_storm#2trap_036_storm#1 map_m06_1d= auto_chess_change_map lD|T,"trap_1105_accrate#303Ftrap_1105_accrate#302jtrap_1105_accrate#301trap_1105_accrate#203trap_1105_accrate#202֊trap_1105_accrate#201trap_1105_accrate#103trap_1105_accrate#102Btrap_1105_accrate#101ftrap_1105_accrate#003trap_1105_accrate#002trap_1105_accrate#001 map_m04_1?x auto_chess_change_map|T,Btrap_1106_achplat#304ftrap_1106_achplat#303trap_1106_achplat#204trap_1106_achplat#203Ҍtrap_1106_achplat#104trap_1106_achplat#103trap_1106_achplat#004>trap_1106_achplat#003 map_m03_2$Ax auto_chess_change_map|T,trap_1105_accrate#301trap_1105_accrate#201 trap_1105_accrate#101.trap_1105_accrate#001 map_m03_1Btl auto_chess_change_map|T,Ǝtrap_1105_accrate#304trap_1105_accrate#303trap_1105_accrate#3022trap_1105_accrate#301Vtrap_1105_accrate#204ztrap_1105_accrate#203trap_1105_accrate#202trap_1105_accrate#201ا auto_chess_change_map|T,2trap_1105_accrate#104Vtrap_1105_accrate#103ztrap_1105_accrate#102trap_1105_accrate#101trap_1105_accrate#004trap_1105_accrate#003 trap_1105_accrate#002.trap_1105_accrate#001 map_m02_2Ett auto_chess_change_map(T,Αtrap_1106_achplat#304trap_1106_achplat#303E?trap_1106_achplat#302E?trap_1106_achplat#301ftrap_1106_achplat#204trap_1106_achplat#203`F?trap_1106_achplat#202F?trap_1106_achplat#201 auto_chess_change_map(T,Jtrap_1106_achplat#104ntrap_1106_achplat#103DG?trap_1106_achplat#102lG?trap_1106_achplat#101trap_1106_achplat#004trap_1106_achplat#003G?trap_1106_achplat#002H?trap_1106_achplat#001l auto_chess_change_map|T,Ɣtrap_1105_accrate#304trap_1105_accrate#303trap_1105_accrate#3022trap_1105_accrate#301Vtrap_1105_accrate#204ztrap_1105_accrate#203trap_1105_accrate#202•trap_1105_accrate#201ح auto_chess_change_map|T,2trap_1105_accrate#104Vtrap_1105_accrate#103ztrap_1105_accrate#102trap_1105_accrate#101–trap_1105_accrate#004trap_1105_accrate#003 trap_1105_accrate#002.trap_1105_accrate#001 map_m02_1Kh auto_chess_change_map lD|T,җtrap_1105_accrate#303trap_1105_accrate#302trap_1105_accrate#301>trap_1105_accrate#203btrap_1105_accrate#202trap_1105_accrate#201trap_1105_accrate#103Θtrap_1105_accrate#102trap_1105_accrate#101trap_1105_accrate#003:trap_1105_accrate#002^trap_1105_accrate#001 map_m01_1DM$add_enemy_kill_gain_coint< MBroundM?coin/enemy_9011_acrefrenemy_idM?countenemyInitial_6(N|$add_enemy_kill_gain_coint< |NBroundN?coin0enemy_9010_acpuppenemy_idN?countenemyInitial_5 O`$add_enemy_kill_gain_coint< `OBroundxO?coinr1enemy_9009_acfortenemy_idO?countenemyInitial_4OD$add_enemy_kill_gain_coint< DPBround\P?coinV2enemy_9008_acbunnenemy_idP?countenemyInitial_3P($add_enemy_kill_gain_coint< (QBround@Q?coin:3enemy_9007_acelemenemy_idQ?countenemyInitial_2Q $add_enemy_kill_gain_coint<  RBround$R?coin4enemy_9006_actoxienemy_idpR?countenemyInitial_1R,#acbattle_shop_char_cultivate_effect8 Ř?max_hpŠ?def$Š?atkxchar_attribute_mul8 lŠ?max_hpŠ?defŠ?atkaceffect_char_4S,#acbattle_shop_char_cultivate_effect8 Tff?max_hp4Tff?defHŤ?atkchar_attribute_mul8 Tff?max_hpTff?defŤ?atkaceffect_char_3Tp<,#acbattle_shop_char_cultivate_effectELITEenemy_level_type]magic_resistancet,#global_special_choice_all_activatedenemydebuff_select_6]|enemy_attribute_add8?ELITEenemy_level_type^defT,#global_special_choice_all_activatedenemydebuff_select_5h^|enemy_attribute_mul8@ELITEenemy_level_type^ףp?atk4,#global_special_choice_all_activatedenemydebuff_select_4H_Xenemy_attribute_add_@magic_resistance,#global_special_choice_all_activatedenemydebuff_select_3`H\enemy_attribute_addH`def,#global_special_choice_all_activatedenemydebuff_select_2`Henemy_attribute_mul`33s?atkH,#global_special_choice_all_activatedenemydebuff_select_1\a env_gbuff_new(a> def_penetrateC$halfIdle_def_penetrationkey48/global_special_choice_prep_finish_bench_at_mostcountallybuff_select_19hb$env_gbuff_new_with_verify4b>defb>atkD act1autochess_debuff_9keyT,#global_special_choice_all_activatedallybuff_select_18dcP char_respawntime_mulc?scale<3global_special_choice_prep_finish_same_row_at_leastd@@countallybuff_select_14@d  env_gbuff_new8dAmagic_resist_penetrate_fixedF,!halfIdle_magic_resist_penetrationkey0<0global_special_choice_prep_finish_bench_at_leastmax_hp attr_common_global_buffkey| $env_gbuff_new_with_verifyD |@@max_cntA attack_speedchess_item_2_02_eequip_chess_idΈ4(act1autochess_equip_acarm077_global_buffkey eff_acarm077D $env_gbuff_new_with_verify?atk attr_common_global_buffkey $env_gbuff_new_with_verify`D$@@ atk_scale_28? atk_scale_1T33>probNchess_item_3_01_eequip_chess_id4(act1autochess_equip_acarm076_global_buffkey eff_acgarm076T $env_gbuff_new_with_verifyL33>atkB attr_common_global_buffkey $env_gbuff_new_with_verify`D$ԩ@@ atk_scale_2? atk_scale_1 33>probchess_item_3_01_eequip_chess_id>4(act1autochess_equip_acarm076_global_buffkey eff_acarm076L4*use_equip_add_goods_rule_with_refresh_shop eff_acgarm075Lp4*use_equip_add_goods_rule_with_refresh_shop eff_acarm075h4)sell_char_count_gain_equip_owner_originalܫ@count eff_acgarm074h\4)sell_char_count_gain_equip_owner_original`Acount eff_acarm074@(char_chess_transformation_equip eff_acgarm072@<(char_chess_transformation_equip eff_acarm072D8 use_equip_upgrade_char eff_acgarm071@(equip_round_start_upgrade_char eff_acarm071`H,#equip_destory_deployment_cnt_changeDAcount eff_acgarm070p`,#equip_destory_deployment_cnt_changeAcount eff_acarm070<@$use_equip_reward_char_chess eff_acgarm069D<$use_equip_reward_char_chess eff_acarm069$env_gbuff_new_with_verify(@max_respawn_cnt4(act1autochess_equip_acarm068_global_buffkey eff_acgarm068`$env_gbuff_new_with_verify(?max_respawn_cnt4(act1autochess_equip_acarm068_global_buffkey eff_acarm068$|$env_gbuff_new_with_verifytL>atkj attr_common_global_buffkey$env_gbuff_new_with_verifyΓ4(act1autochess_equip_acarm067_global_buffkey eff_acgarm067D$env_gbuff_new_with_verify=atk attr_common_global_buffkey$env_gbuff_new_with_verify4(act1autochess_equip_acarm067_global_buffkey eff_acarm067dp(equip_destory_gain_random_coin@Amaxȳ@min eff_acgarm066pD(equip_destory_gain_random_coin@@maxT?min eff_acarm066|$env_gbuff_new_with_verify$ȴ #=hp_ratioƖ4)act1vautochess_equip_acarm025_global_buffkey eff_acgarm065<$env_gbuff_new_with_verify$ ף<hp_ratio4)act1vautochess_equip_acarm025_global_buffkey eff_acarm065P$env_gbuff_new_with_verify@$L@Adurationh@stunb4(act1autochess_equip_acarm064_global_buffkey eff_acgarm064ض,$env_gbuff_new_with_verify@$(AdurationD@stun>4(act1autochess_equip_acarm064_global_buffkey eff_acarm064$env_gbuff_new_with_verifyD(33? damage_scale$@@radius4(act1autochess_equip_acarm063_global_buffkey eff_acgarm063$env_gbuff_new_with_verifyD(? damage_scale@@radius4(act1autochess_equip_acarm063_global_buffkey eff_acarm063t$env_gbuff_new_with_verify< Ĺ?coldܹ>prob֛4)act1vautochess_equip_acarm003_global_buffkey eff_acgarm062L$env_gbuff_new_with_verify< ?coldQ8>prob4)act1vautochess_equip_acarm003_global_buffkey eff_acarm062$x$env_gbuff_new_with_verifyD(t? max_stack_cnt>prob4(act1autochess_equip_acarm061_global_buffkey eff_acgarm061X $env_gbuff_new_with_verifyD(T? max_stack_cntt=probn4(act1autochess_equip_acarm061_global_buffkey eff_acarm0618!$env_gbuff_new_with_verify(0> damage_scale24(act1autochess_equip_acarm060_global_buffkey eff_acgarm060!$env_gbuff_new_with_verify(? damage_scale4(act1autochess_equip_acarm060_global_buffkey eff_acarm060l"$env_gbuff_new_with_verify$?hp_ratio4(act1autochess_equip_acarm059_global_buffkey eff_acgarm059,#$env_gbuff_new_with_verify$xL?hp_ratiov4(act1autochess_equip_acarm059_global_buffkey eff_acarm059@$$env_gbuff_new_with_verify 8L=prob24(act1autochess_equip_acarm058_global_buffkey eff_acgarm058$$env_gbuff_new_with_verify <prob4(act1autochess_equip_acarm058_global_buffkey eff_acarm058d%$env_gbuff_new_with_verifyD(> ammo_percent333?probΣ4(act1autochess_equip_acarm057_global_buffkey eff_acgarm057D&$env_gbuff_new_with_verifyD(> ammo_percent>prob4(act1autochess_equip_acarm057_global_buffkey eff_acarm057$x'$env_gbuff_new_with_verifyD tmax_hp respawn_time4(act1autochess_equip_acarm056_global_buffkey eff_acgarm056X($env_gbuff_new_with_verifyD Tmax_hpl respawn_timen4(act1autochess_equip_acarm056_global_buffkey eff_acarm0568)$env_gbuff_new_with_verify,0HBcamouflage_duration64(act1autochess_equip_acarm055_global_buffkey eff_acgarm055*$env_gbuff_new_with_verify,Acamouflage_duration4(act1autochess_equip_acarm055_global_buffkey eff_acarm055t(*$env_gbuff_new_with_verify >max_hp attr_common_global_buffkeyL+$env_gbuff_new_with_verify$D? taunt_levelB4(act1autochess_equip_acarm054_global_buffkey eff_acgarm054 ,$env_gbuff_new_with_verify$? taunt_level4(act1autochess_equip_acarm054_global_buffkey eff_acarm054x,$env_gbuff_new_with_verify0>magic_resist_penetrateΪ$magic_penetrate_global_buffkey eff_acgarm0534-$env_gbuff_new_with_verify0>magic_resist_penetrate$magic_penetrate_global_buffkey eff_acarm053Jc$env_gbuff_new_with_verify`<atkXpB max_buff_cntx@ attack_speedz4)act1vautochess_equip_acarm037_global_buffkey eff_acgarm052Jd$env_gbuff_new_with_verify`<atkXpB max_buff_cntx? attack_speedz4)act1vautochess_equip_acarm037_global_buffkey eff_acarm052D0$env_gbuff_new_with_verify(<@sp_each_person>4(act1autochess_equip_acarm051_global_buffkey eff_acgarm0511$env_gbuff_new_with_verify(@@sp_each_person4(act1autochess_equip_acarm051_global_buffkey eff_acarm051x1$env_gbuff_new_with_verify,>sp_recovery_per_secʯ4(act1autochess_equip_acarm050_global_buffkey eff_acgarm050@2$env_gbuff_new_with_verify,>sp_recovery_per_sec4(act1autochess_equip_acarm050_global_buffkey eff_acarm050\3$env_gbuff_new_with_verifyD$X> ex_max_hpt? init_max_hpr4(act1autochess_equip_acarm049_global_buffkey eff_acgarm049<4$env_gbuff_new_with_verifyD$8> ex_max_hpT33> init_max_hpR4(act1autochess_equip_acarm049_global_buffkey eff_acarm0495$env_gbuff_new_with_verify, Bmagic_resistance attr_common_global_buffkey eff_acgarm048|5$env_gbuff_new_with_verify,Amagic_resistanceγ attr_common_global_buffkey eff_acarm04806$env_gbuff_new_with_verify|?defr attr_common_global_buffkey eff_acgarm047(7$env_gbuff_new_with_verify 33>def attr_common_global_buffkey eff_acarm047x7$env_gbuff_new_with_verify@(  attack_speed?atk޵ attr_common_global_buffkey eff_acgarm046@8$env_gbuff_new_with_verify@(  attack_speed33>atk attr_common_global_buffkey eff_acarm046`9$env_gbuff_new_with_verifyd<Bchess_item_6_04_e big_hammer@disarmed_duration ף=prob4(act1autochess_equip_acarm045_global_buffkeyT:$env_gbuff_new_with_verifyL>atkB attr_common_global_buffkey eff_acgarm045:$env_gbuff_new_with_verifyd<޸chess_item_6_04_e big_hammer0@disarmed_durationT ף=probN4(act1autochess_equip_acarm045_global_buffkey;$env_gbuff_new_with_verify>atk޹ attr_common_global_buffkey eff_acarm045@`<$env_gbuff_new_with_verify`<vchess_item_6_04_e big_hammerA attack_speedʺ4(act1autochess_equip_acarm044_global_buffkeyl=$env_gbuff_new_with_verifyd>atkZ attr_common_global_buffkey eff_acgarm044`>$env_gbuff_new_with_verify`<chess_item_6_04_e big_hammerDA attack_speedF4(act1autochess_equip_acarm044_global_buffkey>$env_gbuff_new_with_verify>atkּ attr_common_global_buffkey eff_acarm0448d?$env_gbuff_new_with_verifyd<nchess_item_6_04_e big_hammerpAundeadable_durationƽ4(act1autochess_equip_acarm043_global_buffkeyh@$env_gbuff_new_with_verify`>atkV attr_common_global_buffkey eff_acgarm043dA$env_gbuff_new_with_verifyd<chess_item_6_04_e big_hammer@pAundeadable_durationF4(act1autochess_equip_acarm043_global_buffkeyA$env_gbuff_new_with_verify>atkֿ attr_common_global_buffkey eff_acarm0438`B$env_gbuff_new_with_verify`<nchess_item_6_04_e big_hammer= damage_scale4(act1autochess_equip_acarm042_global_buffkeydC$env_gbuff_new_with_verify\>atkR attr_common_global_buffkey eff_acgarm042` D$env_gbuff_new_with_verify`<chess_item_6_04_e big_hammer<= damage_scale>4(act1autochess_equip_acarm042_global_buffkeyD$env_gbuff_new_with_verify>atk attr_common_global_buffkey eff_acarm0420E$env_gbuff_new_with_verify|L>atkr attr_common_global_buffkey eff_acgarm041(F$env_gbuff_new_with_verify =atk attr_common_global_buffkey eff_acarm041x{$env_gbuff_new_with_verify\@( A atk_buff_cnt ף=atk?prob4)act1vautochess_equip_acarm024_global_buffkey eff_acgarm040t|$env_gbuff_new_with_verify\@( A atk_buff_cntL=atk?prob4)act1vautochess_equip_acarm024_global_buffkey eff_acarm040pH env_gbuff_new|T,33?damage_scale_extra?damage_scale_normalL>damage_resistance(act1autochess_bond_eff_assiskeybondeffect_emptytXI$other_bond_add_trigger_cnt?countbondeffect_mani|@J,#bond_layer_refresh_shop_award_equip< D?price\?counttAlayerJ env_gbuff_new\0Apower_bond_stack_cnt?attack_speed_per_stack Abase_attack_speed(act1autochess_bond_eff_skillfulkeybondeffect_skillfulK$bond_activated_add_layerlP$@ more_layer deputShipbond @@count8@layerL env_gbuff_newlL( respawn_timeD< def_per_stack>base_def(act1autochess_bond_eff_deputkeybondeffect_deput0M env_gbuff_newpD$pApower_sp A normal_sp Bpower_bond_stack_cntB`e;prob_per_stackL> base_prob(act1autochess_bond_eff_swiftkeybondeffect_swiftlN env_gbuff_newlD,@@power_bond_char_cnt@spB7power_bond_stack_cnto;prob_per_stack8Q8> base_prob6(act1autochess_bond_eff_indomkeybondeffect_indomlO bond_layer_gain_coin  AcountHBlayer`P$bond_refresh_shop_next_free@$\>baseprobxD;prob>probkbondeffect_miraQ env_gbuff_new X4 T,?power_cost_scale@?power_respawn_timedApower_bond_stack_cnt #<max_hp_per_stack= base_max_hp #< atk_per_stack=base_atkV:attack_speed_per_stackz:base_attack_speed.$act1autochess_bond_eff_raidkeybondeffect_raidR env_gbuff_new|T,@@power_bond_char_cnt>damage_resistance(L<max_hp_per_stackL> base_max_hpJ(act1autochess_bond_eff_steadkeybondeffect_steadP T env_gbuff_new|H, @@power_bond_char_cnt0@silenceH>power_magic_resist_penetratex>power_def_penetrateD< atk_per_stack=base_atk(act1autochess_bond_eff_precikeybondeffect_preci(U0$bond_layer_char_goods_price_discount$?discountBlayerU bond_layer_gain_coin @count Alayerbondeffect_visi0V env_gbuff_new X8|X0@max_free_respawn_cnt@power_bond_char_cntE damage_value by_charlevel bond_add_typeegirShipbond_id6 bond_by_id bond_type #<max_hp_per_stack33> base_max_hp$act1autochess_bond_eff_egirkeybondeffect_egir<`X(bond_layer_char_garrison_bonusL `@@countZ SERVER_GAINeventBlayerX(bond_layer_char_garrison_bonusL @count SERVER_GAINeventAlayerbondeffect_investd4Y env_gbuff_newxP,ff?max_atk_for_consume #=atk_per_consume@power_bond_char_cntu<ammo_percent_per_stackDL=base_ammo_percentJ(act1autochess_bond_eff_lateranokeybondeffect_laterano [ env_gbuff_newX0x@=%bond_eff_kjerag[storm].time_per_stackHA bond_eff_kjerag[storm].base_time|Abond_eff_kjerag[storm].interval@power_bond_char_cnt #<ex_damage_scale_per_stack̬?base_ex_damage_scale$ff?base_damage_scale*(act1autochess_bond_eff_kjeragkeybondeffect_kjerag\(bond_layer_added_reward_equipP4pool_equip_victpool?count4Alayer] env_gbuff_newtL$L? power_atk@power_bond_char_cnt?base_damage_scaleo<damage_scale_per_stack(act1autochess_bond_eff_victoriakeybondeffect_victoria`H^ env_gbuff_newtL$=base_atk@power_bond_char_cnt@Abase_attack_speedAmax_buff_stack_cnttime_per_stack\@ base_timeZ(act1autochess_bond_eff_sargonkeybondeffect_sargon` env_gbuff_newpP,@power_bond_char_cnt4t< atk_per_stackTk>base_atkR$act1autochess_bond_eff_yankeybondeffect_yan a,!round_start_bond_check_gain_layer`< @Acount2, Bcount1D? factioncountdAroundaceffect_band_50`a0%round_start_all_player_change_enemy_2|`D$p}? maxweight? minweight8?countP@roundJXOenemy_2002_bearmi_2,enemy_2034_sythef_2,enemy_2085_skzjxd_2,enemy_2001_duckmi_2 enemylist@max:Kminaceffect_band_49hc$env_gbuff_new_with_verify(`@max_respawn_cntb$act1autochess_band28_buffkeyaceffect_band_48X,d0'preparation_start_gain_chess_from_round|`8chess_item_4_04_e_achessJequiptype?count Aroundd0'preparation_start_gain_chess_from_round|`8chess_item_4_04_e_achessequiptype\?countt@rounde0'preparation_start_gain_chess_from_round|`8chess_item_4_04_e_achessequiptype,?countD@roundf0'preparation_start_gain_chess_from_round|`8chess_item_4_04_e_achessequiptype?count?roundaceffect_band_47D(g4(prep_start_gain_chess_from_pool_in_round\ ?count$pool_chess_shop_4_rewardpoolchartype,@@roundh4(prep_start_gain_chess_from_pool_in_round\ ?count$pool_chess_shop_2_rewardpoolchartype@@round`igive_coin_in_round PpAcoinh@@roundigive_coin_in_roundQcoin@roundjgive_coin_in_roundZRcoin ?roundaceffect_band_46Pj0'preparation_start_gain_chess_from_round|`8chess_item_6_02_mchesstraptype?count?roundaceffect_band_45Lk$env_gbuff_new_with_verifyP8>def>max_hp>atk$act1autochess_band31_buffkeyaceffect_band_44,l auto_chess_change_map\0|?trap_1104_aclasert#4?trap_1104_aclasert#3?trap_1104_aclasert#2?trap_1104_aclasert#1aceffect_band_434 m0'preparation_start_gain_chess_from_round|`8vchess_char_1_15_achesschartype ?count ?roundaceffect_band_420 n0'preparation_start_gain_chess_from_round|`8rchess_item_6_08_e_achessequiptype ?count @@roundaceffect_band_41, o0'preparation_start_gain_chess_from_round|`8nchess_item_6_09_e_achessequiptype ?count @roundaceffect_band_40( t|p$env_gbuff_new_with_verifyR$act1autochess_band19_buffkeyaceffect_band_39 q$env_gbuff_new_with_verify @@sp$act1autochess_band18_buffkeyaceffect_band_38h q$env_gbuff_new_with_verify  L>prob$act1autochess_band17_buffkeyaceffect_band_37lr$env_gbuff_new_with_verify@Zvalue| respawn_time~$act1autochess_band16_buffkeyaceffect_band_36atkN$act1autochess_band15_buffkeyaceffect_band_35 tcoin_carry_over<?max?interest,@capitalaceffect_band_34\t$env_gbuff_new_with_verifyh< by_charlevel bond_add_typeegirShipbond_id bond_by_id bond_type$act1autochess_band13_buffkeyaceffect_band_33u8-band_cost_coin_reach_cnt_gain_chess_from_poolx\4pool_char_laterpoolchartype<?countT\Bcoin_cntaceffect_band_32v0$first_buy_in_round_char_price_change ?price kjeragShipbondaceffect_band_318w$gain_bond_char_per_round\@$@preround?count@round victoriaShipbondaceffect_band_30px4+up_shop_next_refresh_must_present_bond_charXD,b2,4,6lvlist`priceacnt sargonShipbondaceffect_band_29D`y0$band_first_self_refresh_present_char d?count^yanShipbondy$env_gbuff_new_with_verifyP8>def>max_hp >atk$act1autochess_band31_buffkeyaceffect_band_28lz0'preparation_start_gain_chess_from_round|`8chess_item_6_10_e_achessequiptype ?count8?roundaceffect_band_27h{$up_shop_add_special_goodsT8pool_equip_kathepool?choice@@countaceffect_band_260|4*preparation_start_gain_chess_every_n_round|`8vchess_item_6_03_mchesstraptype?count@roundaceffect_band_250}8-band_coin_cost_gain_random_char_by_shop_level ?countAcoin_cntaceffect_band_2444~0'preparation_start_gain_chess_from_round|`8"chess_item_5_03_e_achessRequiptype?count Around,"band_shop_refresh_copy_max_lv_char?countaceffect_band_2304$env_gbuff_new_with_verifyP8>def>max_hp>atk$act1autochess_band31_buffkey<$env_gbuff_new_with_verify xX< T@value_3l@@value_2@value_1?max_hp_3>max_hp_2>max_hp_1?atk_3>atk_2 >atk_1$act1autochess_band2_buffkeyaceffect_band_22 ܁$env_gbuff_new_with_verify\8>def>max_hp>atk  $act1autochess_band31_buffkey(prep_finish_char_bond_add_layer@layeraceffect_band_21|T,chess_char_6_diy2_achess_char_6_diy1_a chess_char_5_diy2_aDchess_char_5_diy1_a< x?HARD?NORMAL?FUNNY2d PL`\40,D8<@H TX(2  <Pdl|(8Xtak_act1autochessact1autochess_m01boss_7 band_sarkazb$ELEMENTTIMESFLY|hT@,visiShip swiftShip indomShip steadShip kjeragShip deputShip preciShip emptyShipraidShipegirShip lateranoShip victoriaShip sargonShipyanShipT@,visiShip swiftShip indomShip steadShip kjeragShipmode_training_1act1autochess_milestone_expandact1autochess_token_chess emptyShip;Activities/ACT1AUTOCHESS/level_act1autochess_escaped_single:Activities/ACT1AUTOCHESS/level_act1autochess_escaped_multi通过模拟累积获得【卫戍认证】x<@acdm.award>200,即可在结算时领取【卫戍认证】x<@acdm.award>300的额外奖励。\n*奖励每日一次,每天04:00重置每日防卫目标!HGGDGGFFDFFEEDEEDDDDDCCDCCBBDBBAADAA@@D@@??D??>>D>>==D==<<D<<;;D;;::D::99D9988D8877D7766D6655D5544D4433D3322D2211D1100D00//D//..D..--D--,,D,,++D++**D**))D))((D((''D''&&D&&%%D%%$$D$$##D##""D""!!D!! D  DDDDDDDDDDDDDDDDDD D  D  D  D  D  DDDDDDDDD(chess_item_6_10_e_achess_item_6_10_e_b(chess_item_6_10_e_achess_item_6_10_e_a)chess_item_6_09_e_achess_item_6_09_e_bX)chess_item_6_09_e_achess_item_6_09_e_a)chess_item_6_08_e_achess_item_6_08_e_b)chess_item_6_08_e_achess_item_6_08_e_a *chess_item_6_07_e_achess_item_6_07_e_bH*chess_item_6_07_e_achess_item_6_07_e_a*chess_item_6_06_e_achess_item_6_06_e_b*chess_item_6_06_e_achess_item_6_06_e_a*chess_item_6_05_e_achess_item_6_05_e_b8+chess_item_6_05_e_achess_item_6_05_e_at+chess_item_6_04_e_achess_item_6_04_e_b+chess_item_6_04_e_achess_item_6_04_e_a+chess_item_6_03_mchess_item_6_03_m(,chess_item_6_03_e_achess_item_6_03_e_bd,chess_item_6_03_e_achess_item_6_03_e_a,chess_item_6_02_mchess_item_6_02_m,chess_item_6_02_e_achess_item_6_02_e_b-chess_item_6_02_e_achess_item_6_02_e_aT-chess_item_6_01_mchess_item_6_01_m-chess_item_6_01_e_achess_item_6_01_e_b-chess_item_6_01_e_achess_item_6_01_e_a.chess_item_5_04_e_achess_item_5_04_e_bD.chess_item_5_04_e_achess_item_5_04_e_a.chess_item_5_03_e_achess_item_5_03_e_b.chess_item_5_03_e_achess_item_5_03_e_a.chess_item_5_02_e_achess_item_5_02_e_b4/chess_item_5_02_e_achess_item_5_02_e_ap/chess_item_5_01_e_achess_item_5_01_e_b/chess_item_5_01_e_achess_item_5_01_e_a/chess_item_4_08_e_achess_item_4_08_e_b$0chess_item_4_08_e_achess_item_4_08_e_a`0chess_item_4_07_e_achess_item_4_07_e_b0chess_item_4_07_e_achess_item_4_07_e_a0chess_item_4_06_e_achess_item_4_06_e_b1chess_item_4_06_e_achess_item_4_06_e_aP1chess_item_4_05_e_achess_item_4_05_e_b1chess_item_4_05_e_achess_item_4_05_e_a1chess_item_4_04_e_achess_item_4_04_e_b2chess_item_4_04_e_achess_item_4_04_e_a@2chess_item_4_03_e_achess_item_4_03_e_b|2chess_item_4_03_e_achess_item_4_03_e_a2chess_item_4_02_e_achess_item_4_02_e_b2chess_item_4_02_e_achess_item_4_02_e_a03chess_item_4_01_e_achess_item_4_01_e_bl3chess_item_4_01_e_achess_item_4_01_e_a3chess_item_3_06_e_achess_item_3_06_e_b3chess_item_3_06_e_achess_item_3_06_e_a 4chess_item_3_05_e_achess_item_3_05_e_b\4chess_item_3_05_e_achess_item_3_05_e_a4chess_item_3_04_e_achess_item_3_04_e_b4chess_item_3_04_e_achess_item_3_04_e_a5chess_item_3_03_e_achess_item_3_03_e_bL5chess_item_3_03_e_achess_item_3_03_e_a5chess_item_3_02_e_achess_item_3_02_e_b5chess_item_3_02_e_achess_item_3_02_e_a6chess_item_3_01_e_achess_item_3_01_e_b<6chess_item_3_01_e_achess_item_3_01_e_ax6chess_item_2_10_e_achess_item_2_10_e_b6chess_item_2_10_e_achess_item_2_10_e_a6chess_item_2_09_e_achess_item_2_09_e_b,7chess_item_2_09_e_achess_item_2_09_e_ah7chess_item_2_08_e_achess_item_2_08_e_b7chess_item_2_08_e_achess_item_2_08_e_a7chess_item_2_07_e_achess_item_2_07_e_b8chess_item_2_07_e_achess_item_2_07_e_aX8chess_item_2_06_e_achess_item_2_06_e_b8chess_item_2_06_e_achess_item_2_06_e_a8chess_item_2_05_e_achess_item_2_05_e_b 9chess_item_2_05_e_achess_item_2_05_e_aH9chess_item_2_04_e_achess_item_2_04_e_b9chess_item_2_04_e_achess_item_2_04_e_a9chess_item_2_03_e_achess_item_2_03_e_b9chess_item_2_03_e_achess_item_2_03_e_a8:chess_item_2_02_e_achess_item_2_02_e_bt:chess_item_2_02_e_achess_item_2_02_e_a:chess_item_2_01_e_achess_item_2_01_e_b:chess_item_2_01_e_achess_item_2_01_e_a(;chess_item_1_05_e_achess_item_1_05_e_bd;chess_item_1_05_e_achess_item_1_05_e_a;chess_item_1_04_e_achess_item_1_04_e_b;chess_item_1_04_e_achess_item_1_04_e_a<chess_item_1_03_e_achess_item_1_03_e_bT<chess_item_1_03_e_achess_item_1_03_e_a<chess_item_1_02_e_achess_item_1_02_e_b<chess_item_1_02_e_achess_item_1_02_e_a=chess_item_1_01_e_achess_item_1_01_e_bD=chess_item_1_01_e_achess_item_1_01_e_a=chess_char_6_diy2_achess_char_6_diy2_b=chess_char_6_diy2_achess_char_6_diy2_a=chess_char_6_diy1_achess_char_6_diy1_b4>chess_char_6_diy1_achess_char_6_diy1_ap>chess_char_6_16_achess_char_6_16_b>chess_char_6_16_achess_char_6_16_a>chess_char_6_15_achess_char_6_15_b$?chess_char_6_15_achess_char_6_15_a`?chess_char_6_14_achess_char_6_14_b?chess_char_6_14_achess_char_6_14_a?chess_char_6_13_achess_char_6_13_b@chess_char_6_13_achess_char_6_13_aP@chess_char_6_12_achess_char_6_12_b@chess_char_6_12_achess_char_6_12_a@chess_char_6_11_achess_char_6_11_bAchess_char_6_11_achess_char_6_11_a@Achess_char_6_10_achess_char_6_10_b|Achess_char_6_10_achess_char_6_10_aAchess_char_6_09_achess_char_6_09_bAchess_char_6_09_achess_char_6_09_a0Bchess_char_6_08_achess_char_6_08_blBchess_char_6_08_achess_char_6_08_aBchess_char_6_07_achess_char_6_07_bBchess_char_6_07_achess_char_6_07_a Cchess_char_6_06_achess_char_6_06_b\Cchess_char_6_06_achess_char_6_06_aCchess_char_6_05_achess_char_6_05_bCchess_char_6_05_achess_char_6_05_aDchess_char_6_04_achess_char_6_04_bLDchess_char_6_04_achess_char_6_04_aDchess_char_6_03_achess_char_6_03_bDchess_char_6_03_achess_char_6_03_aEchess_char_6_02_achess_char_6_02_b>D=<;;:89x87686t5433 2H10/.--4,t+*)4)L('&%4%x$#""\! <\ @XD< , L l  DhtmLchess_char_6_diy2_bchess_char_6_diy2_achess_char_6_diy2_a`nL~chess_char_6_diy1_bchess_char_6_diy1_achess_char_6_diy1_anr,@Tdxchess_char_6_16_buniequip_002_mudrokchess_char_6_16_achar_311_mudrokuniequip_002_acfendchar_610_acfendchess_char_6_16_ao,@Th|chess_char_6_15_buniequip_002_slent2chess_char_6_15_achar_1031_slent2uniequip_002_slent2char_1031_slent2chess_char_6_15_ap,@Tdxchess_char_6_14_buniequip_002_lumenchess_char_6_14_achar_4042_lumenuniequip_002_lumenchar_4042_lumenchess_char_6_14_adq ,@Th|chess_char_6_13_buniequip_002_angel2chess_char_6_13_achar_1041_angel2uniequip_002_acspecchar_615_acspecchess_char_6_13_a@r ,@Tdxchess_char_6_12_buniequip_002_ifritchess_char_6_12_achar_134_ifrituniequip_002_accastchar_612_accastchess_char_6_12_as ,@Tdxchess_char_6_11_buniequip_002_mlysschess_char_6_11_achar_249_mlyssuniequip_002_acpionchar_608_acpionchess_char_6_11_asV ,@Tdxchess_char_6_10_buniequip_002_necraschess_char_6_10_achar_450_necrasuniequip_002_sharp2char_617_sharp2chess_char_6_10_atj ,@Th|chess_char_6_09_buniequip_002_agoat2chess_char_6_09_achar_1016_agoat2uniequip_002_acmedcchar_613_acmedcchess_char_6_09_auF,@Tdxchess_char_6_08_buniequip_002_gdglowchess_char_6_08_achar_377_gdglowuniequip_002_accastchar_612_accastchess_char_6_08_axv,@Th|chess_char_6_07_buniequip_002_siege2chess_char_6_07_achar_1019_siege2uniequip_002_sharp2char_617_sharp2chess_char_6_07_aPw,@Tdxchess_char_6_06_buniequip_002_pepechess_char_6_06_achar_4058_pepeuniequip_002_acguadchar_609_acguadchess_char_6_06_a(x,@Th|chess_char_6_05_buniequip_002_narantchess_char_6_05_achar_4138_narantuniequip_002_acnipechar_611_acnipechess_char_6_05_ay,@Th|chess_char_6_04_buniequip_002_skadi2chess_char_6_04_achar_1012_skadi2uniequip_002_acsupochar_614_acsupochess_char_6_04_a(( $ (<L`chess_char_6_03_bchess_char_6_03_a char_2026_yuuniequip_002_acfendchar_610_acfendchess_char_6_03_azb,@Th|chess_char_6_02_buniequip_002_blkkgtchess_char_6_02_achar_4116_blkkgtuniequip_002_acpionchar_608_acpionchess_char_6_02_a{>,@Th|chess_char_6_01_buniequip_002_lemuenchess_char_6_01_achar_4193_lemuenuniequip_002_acnipechar_611_acnipechess_char_6_01_at|Lchess_char_5_diy2_bchess_char_5_diy2_achess_char_5_diy2_a\ chess_char_5_diy1_bchess_char_5_diy1_achess_char_5_diy1_a\},@Th|chess_char_5_18_buniequip_002_typhonchess_char_5_18_achar_2012_typhonuniequip_002_acnipechar_611_acnipechess_char_5_18_a8~,@Th|chess_char_5_17_buniequip_002_rosesachess_char_5_17_achar_4163_rosesauniequip_002_rosesachar_4163_rosesachess_char_5_17_a,(<P`chess_char_5_16_buniequip_002_plosischess_char_5_16_achar_128_plosischar_605_cmedicchess_char_5_16_a(<Pdchess_char_5_15_buniequip_002_thorn2chess_char_5_15_achar_1039_thorn2char_603_csnipechess_char_5_15_a@(( $ ,@Tdxchess_char_5_14_buniequip_002_svrashchess_char_5_14_achar_172_svrashuniequip_002_sharp2char_617_sharp2chess_char_5_14_a2 ,@Th|chess_char_5_13_buniequip_002_ghost2chess_char_5_13_achar_1023_ghost2uniequip_002_acspecchar_615_acspecchess_char_5_13_ah ,@Tdxchess_char_5_12_buniequip_002_linchess_char_5_12_a char_4080_linuniequip_002_acsupochar_614_acsupochess_char_5_12_a@ ,@Tdxchess_char_5_11_buniequip_002_demknichess_char_5_11_achar_202_demkniuniequip_002_acmedcchar_613_acmedcchess_char_5_11_a( (<P`chess_char_5_10_buniequip_002_lisachess_char_5_10_a char_358_lisachar_606_csuppochess_char_5_10_aԄ. ,@Th|chess_char_5_09_buniequip_002_cetsyrchess_char_5_09_achar_4134_cetsyruniequip_002_cetsyrchar_4134_cetsyrchess_char_5_09_a^,@Th|chess_char_5_08_buniequip_002_jesca2chess_char_5_08_achar_1034_jesca2uniequip_002_acfendchar_610_acfendchess_char_5_08_a(<P`chess_char_5_07_buniequip_002_surtrchess_char_5_07_achar_350_surtrchar_601_cguardchess_char_5_07_aP,@Tdxchess_char_5_06_buniequip_002_gladychess_char_5_06_achar_474_gladyuniequip_002_gladychar_474_gladychess_char_5_06_a,<(<P`chess_char_5_05_buniequip_002_ulpiachess_char_5_05_achar_4145_ulpiachar_602_cdfendchess_char_5_05_a,@Tdxchess_char_5_04_buniequip_002_zuolechess_char_5_04_achar_4121_zuoleuniequip_002_acguadchar_609_acguadchess_char_5_04_af,@Th|chess_char_5_03_buniequip_002_blaze2chess_char_5_03_achar_1040_blaze2uniequip_002_accastchar_612_accastchess_char_5_03_a(<P`chess_char_5_02_buniequip_002_pasngrchess_char_5_02_achar_472_pasngrchar_604_ccastchess_char_5_02_a(,  ($,@Tdxchess_char_5_01_buniequip_002_excu2chess_char_5_01_achar_1032_excu2uniequip_002_acpionchar_608_acpionchess_char_5_01_aP,@Tdxchess_char_4_18_buniequip_002_folnicchess_char_4_18_achar_345_folnicuniequip_002_folnicchar_345_folnicchess_char_4_18_a,<(<P`chess_char_4_17_buniequip_002_huangchess_char_4_17_achar_017_huangchar_602_cdfendchess_char_4_17_a(<Pdchess_char_4_16_buniequip_002_texas2chess_char_4_16_achar_1028_texas2char_615_acspecchess_char_4_16_a(<P`chess_char_4_15_buniequip_002_mberrychess_char_4_15_achar_473_mberrychar_613_acmedcchess_char_4_15_a`p(<P`chess_char_4_14_buniequip_002_lionhdchess_char_4_14_achar_373_lionhdchar_612_accastchess_char_4_14_a, (<P`chess_char_4_13_buniequip_002_gnosischess_char_4_13_achar_206_gnosischar_614_acsupochess_char_4_13_aؐ2 ,@Tdxchess_char_4_12_buniequip_002_halochess_char_4_12_a char_135_halouniequip_002_halo char_135_halochess_char_4_12_a (<P`chess_char_4_11_buniequip_002_bldskchess_char_4_11_achar_171_bldskchar_605_cmedicchess_char_4_11_al| (<Pdchess_char_4_10_buniequip_002_vulpischess_char_4_10_achar_4026_vulpischar_608_acpionchess_char_4_10_a, $   (<P`chess_char_4_09_buniequip_002_mizukichess_char_4_09_achar_437_mizukichar_617_sharp2chess_char_4_09_a (<P`chess_char_4_08_buniequip_002_f12yinchess_char_4_08_achar_264_f12yinchar_609_acguadchess_char_4_08_a(<P`chess_char_4_07_buniequip_002_bpipechess_char_4_07_achar_222_bpipechar_601_cguardchess_char_4_07_at,@Th|chess_char_4_06_buniequip_002_kroos2chess_char_4_06_achar_1021_kroos2uniequip_002_kroos2char_1021_kroos2chess_char_4_06_aXh(<P`chess_char_4_05_buniequip_002_zumamachess_char_4_05_achar_416_zumamachar_610_acfendchess_char_4_05_a$(<P`chess_char_4_04_buniequip_002_ineschess_char_4_04_achar_4087_ineschar_607_cspecchess_char_4_04_aЗ(<P`chess_char_4_03_buniequip_002_slbellchess_char_4_03_achar_174_slbellchar_606_csuppochess_char_4_03_a(<P`chess_char_4_02_buniequip_002_phenxichess_char_4_02_achar_300_phenxichar_611_acnipechess_char_4_02_aH,@Th|chess_char_4_01_buniequip_002_rmixerchess_char_4_01_achar_4194_rmixeruniequip_002_rmixerchar_4194_rmixerchess_char_4_01_a,,@Tdxchess_char_3_14_buniequip_002_kjerachess_char_3_14_achar_4013_kjerauniequip_002_kjerachar_4013_kjerachess_char_3_14_ab ,@Th|chess_char_3_13_buniequip_002_malistchess_char_3_13_achar_4054_malistuniequip_002_malistchar_4054_malistchess_char_3_13_aF ,@Tdxchess_char_3_12_buniequip_002_ethanchess_char_3_12_achar_355_ethanuniequip_002_ethanchar_355_ethanchess_char_3_12_aȜ (<Pdchess_char_3_11_buniequip_002_snhuntchess_char_3_11_achar_4211_snhuntchar_604_ccastchess_char_3_11_a (<P`chess_char_3_10_buniequip_002_cuttlechess_char_3_10_achar_218_cuttlechar_606_csuppochess_char_3_10_aD ,@Tdxchess_char_3_09_buniequip_002_gliderchess_char_3_09_achar_449_glideruniequip_002_gliderchar_449_gliderchess_char_3_09_ar,@Tdxchess_char_3_08_buniequip_002_heidichess_char_3_08_achar_4045_heidiuniequip_002_heidichar_4045_heidichess_char_3_08_aN,@Th|chess_char_3_07_buniequip_002_forcerchess_char_3_07_achar_4036_forceruniequip_002_forcerchar_4036_forcerchess_char_3_07_aؠ$( $$8Lchess_char_3_06_bchess_char_3_06_achar_4148_philaechar_4148_philaechess_char_3_06_a(<P`chess_char_3_05_buniequip_002_skadichess_char_3_05_achar_263_skadichar_601_cguardchess_char_3_05_a\l(<Pdchess_char_3_04_buniequip_002_swire2chess_char_3_04_achar_1033_swire2char_605_cmedicchess_char_3_04_a,(<P`chess_char_3_03_buniequip_002_waaifuchess_char_3_03_achar_243_waaifuchar_607_cspecchess_char_3_03_aأ(<P`chess_char_3_02_buniequip_002_aurorachess_char_3_02_achar_422_aurorachar_602_cdfendchess_char_3_02_a(<P`chess_char_3_01_buniequip_002_angelchess_char_3_01_achar_103_angelchar_603_csnipechess_char_3_01_aP`(<P`chess_char_2_15_buniequip_002_spikeschess_char_2_15_achar_271_spikeschar_606_csuppochess_char_2_15_a f,@Tdxchess_char_2_14_buniequip_002_ceylonchess_char_2_14_achar_348_ceylonuniequip_002_ceylonchar_348_ceylonchess_char_2_14_aB ,@Th|chess_char_2_13_buniequip_002_tinmanchess_char_2_13_achar_4151_tinmanuniequip_002_tinmanchar_4151_tinmanchess_char_2_13_a̧ (<P`chess_char_2_12_buniequip_002_gravelchess_char_2_12_achar_237_gravelchar_607_cspecchess_char_2_12_a (<Pdchess_char_2_11_buniequip_002_kazemachess_char_2_11_achar_4016_kazemachar_601_cguardchess_char_2_11_aHX (<P`chess_char_2_10_buniequip_002_rockrchess_char_2_10_achar_4040_rockrchar_604_ccastchess_char_2_10_a (<P`chess_char_2_09_buniequip_002_utagechess_char_2_09_achar_337_utagechar_600_cpionechess_char_2_09_aF,@Tdxchess_char_2_08_buniequip_002_zebrachess_char_2_08_achar_304_zebrauniequip_002_zebrachar_304_zebrachess_char_2_08_a,@Th|chess_char_2_07_buniequip_002_udflowchess_char_2_07_achar_4137_udflowuniequip_002_udflowchar_4137_udflowchess_char_2_07_a (( $ ,@Th|chess_char_2_06_buniequip_002_papyrschess_char_2_06_achar_4139_papyrsuniequip_002_papyrschar_4139_papyrschess_char_2_06_at,@Th|chess_char_2_05_buniequip_002_haroldchess_char_2_05_achar_4114_harolduniequip_002_haroldchar_4114_haroldchess_char_2_05_aX,@Th|chess_char_2_04_buniequip_002_wanqinchess_char_2_04_achar_4119_wanqinuniequip_002_wanqinchar_4119_wanqinchess_char_2_04_a<L(<P`chess_char_2_03_buniequip_002_yakchess_char_2_03_a char_199_yakchar_602_cdfendchess_char_2_03_a(<P`chess_char_2_02_buniequip_002_silentchess_char_2_02_achar_108_silentchar_605_cmedicchess_char_2_02_a(<P`chess_char_2_01_buniequip_002_excuchess_char_2_01_a char_279_excuchar_603_csnipechess_char_2_01_a,"$  "(<P`chess_char_1_15_buniequip_002_pithstchess_char_1_15_achar_616_pithstchar_616_pithstchess_char_1_15_aL,@Tdxchess_char_1_14_buniequip_002_puddchess_char_1_14_achar_4004_pudduniequip_002_puddchar_4004_puddchess_char_1_14_a( ,@Tdxchess_char_1_13_buniequip_002_savagechess_char_1_13_achar_230_savageuniequip_002_savagechar_230_savagechess_char_1_13_a (<P`chess_char_1_12_buniequip_002_manticchess_char_1_12_achar_215_manticchar_607_cspecchess_char_1_12_a (<P`chess_char_1_11_buniequip_002_fmoutchess_char_1_11_achar_109_fmoutchar_605_cmedicchess_char_1_11_a| (<P`chess_char_1_10_buniequip_002_snakekchess_char_1_10_achar_150_snakekchar_602_cdfendchess_char_1_10_a8 ,@Tdxchess_char_1_09_buniequip_002_caperchess_char_1_09_achar_4100_caperuniequip_002_caperchar_4100_caperchess_char_1_09_an,@Tdxchess_char_1_08_buniequip_002_texaschess_char_1_08_achar_102_texasuniequip_002_texaschar_102_texaschess_char_1_08_a(<P`chess_char_1_07_buniequip_002_whitewchess_char_1_07_achar_140_whitewchar_603_csnipechess_char_1_07_a(8LXchess_char_1_06_buniequip_002_mmchess_char_1_06_a char_133_mmchar_606_csuppochess_char_1_06_a`p(<P`chess_char_1_05_buniequip_002_vignachess_char_1_05_achar_290_vignachar_600_cpionechess_char_1_05_a$$ (<P`chess_char_1_04_buniequip_002_ghostchess_char_1_04_achar_143_ghostchar_601_cguardchess_char_1_04_a$(  $(<P`chess_char_1_03_buniequip_002_leizichess_char_1_03_achar_306_leizichar_604_ccastchess_char_1_03_aȻ",@Tdxchess_char_1_02_buniequip_002_blackdchess_char_1_02_achar_198_blackduniequip_002_blackdchar_198_blackdchess_char_1_02_aL(0  $,(,@Tdxchess_char_1_01_buniequip_002_insidechess_char_1_01_achar_498_insideuniequip_002_insidechar_498_insidechess_char_1_01_aD̎<ċ8hH0t@p~}||P{|zyx(xDwvut8thsrqq8pdonmmHlkjiiHhgfe,e`dcbaa0``_^]0]t\[ZZXYXWVV0UtTSRQQ\PONM$MhLKJ4JtIHGFLFE=0=x<;,;t:99\877\655H4322\100T/.-H-|,+0+t*))`(''H&%$,$t#","\! HDd h$ h h,p < , T hdTtL 0<chess_char_6_diy2_bchess_char_6_diy2_b0L& 0<chess_char_6_diy1_bchess_char_6_diy1_bL 0f<chess_char_5_diy2_bchess_char_5_diy2_b`  0<chess_char_5_diy1_bchess_char_5_diy1_b4 PdV< garrison_03_b garrison_09_bchess_char_6_16_b indomShip steadShipchess_char_6_16_bT 8L"< garrison_66_bchess_char_6_15_b emptyShip skillfulShipchess_char_6_15_b  8L< garrison_57_bchess_char_6_14_b emptyShip deputShipchess_char_6_14_bl 8L< garrison_32_bchess_char_6_13_b lateranoShipchess_char_6_13_bd 8L2< garrison_83_bchess_char_6_12_b preciShipchess_char_6_12_b 8L< garrison_76_bchess_char_6_11_bmaniShipchess_char_6_11_bP 8Lr< garrison_56_bchess_char_6_10_b swiftShipchess_char_6_10_bD 8L< garrison_90_bchess_char_6_09_b emptyShipchess_char_6_09_b 8L< garrison_11_bchess_char_6_08_b victoriaShipchess_char_6_08_b4 PdV< garrison_54_b garrison_53_bchess_char_6_07_bmiraShip victoriaShipchess_char_6_07_bX 8L&< garrison_94_bchess_char_6_06_b indomShip sargonShipchess_char_6_06_b  8L< garrison_10_bchess_char_6_05_b sargonShipchess_char_6_05_bX 8Lz< garrison_84_bchess_char_6_04_begirShipchess_char_6_04_bL 8L< garrison_37_bchess_char_6_03_b steadShipyanShipchess_char_6_03_b 8L< garrison_05_bchess_char_6_02_b swiftShip kjeragShipchess_char_6_02_b\ 8L~< garrison_24_bchess_char_6_01_b preciShip lateranoShipchess_char_6_01_bh Pd6< garrison_03_b garrison_09_bchess_char_5_18_b skillfulShip preciShipchess_char_5_18_b8 8L< garrison_82_bchess_char_5_17_b swiftShipchess_char_5_17_b 8L< garrison_86_bchess_char_5_16_b skillfulShip deputShipchess_char_5_16_b< 8L^< garrison_79_bchess_char_5_15_bmiraShip swiftShipchess_char_5_15_bD 8L< garrison_29_bchess_char_5_14_b, investShipmiraShip kjeragShipchess_char_5_14_b  8L< garrison_40_bchess_char_5_13_b indomShipegirShipchess_char_5_13_bl 8L< garrison_36_bchess_char_5_12_b skillfulShipyanShipchess_char_5_12_bt  8LB< garrison_99_bchess_char_5_11_b steadShipchess_char_5_11_b 8L< garrison_60_bchess_char_5_10_b emptyShipchess_char_5_10_b` 8L< garrison_59_bchess_char_5_09_b emptyShipmiraShipchess_char_5_09_bh 8L6< garrison_45_bchess_char_5_08_b investShip victoriaShipchess_char_5_08_b  8L< garrison_74_bchess_char_5_07_braidShipchess_char_5_07_bl 8L< garrison_39_bchess_char_5_06_begirShipchess_char_5_06_b`  8L.< garrison_12_bchess_char_5_05_begirShipchess_char_5_05_b| 8L< garrison_97_bchess_char_5_04_byanShipchess_char_5_04_bH 8Lj< garrison_35_bchess_char_5_03_byanShip victoriaShipchess_char_5_03_bP 8L< garrison_44_bchess_char_5_02_b preciShip sargonShipchess_char_5_02_b Pd< garrison_55_b garrison_23_bchess_char_5_01_bvisiShip lateranoShipchess_char_5_01_b 8L< garrison_21_bchess_char_4_18_b emptyShip deputShipchess_char_4_18_b4 8LV< garrison_52_bchess_char_4_17_b victoriaShipyanShipchess_char_4_17_b< 8L < garrison_17_bchess_char_4_16_b skillfulShipraidShipchess_char_4_16_b 8L< garrison_41_bchess_char_4_15_b deputShipyanShipchess_char_4_15_bP 8Lr< garrison_51_bchess_char_4_14_b preciShip swiftShipchess_char_4_14_bX 8L&< garrison_08_bchess_char_4_13_b skillfulShip kjeragShipchess_char_4_13_b 8L< garrison_88_bchess_char_4_12_bmiraShipchess_char_4_12_b\ 8L~< garrison_72_bchess_char_4_11_bmiraShipchess_char_4_11_bP 8L< garrison_65_bchess_char_4_10_b swiftShipraidShipchess_char_4_10_b 8L< garrison_07_bchess_char_4_09_b swiftShipegirShipchess_char_4_09_bd 8L< garrison_34_bchess_char_4_08_b investShipchess_char_4_08_bX 8L&< garrison_50_bchess_char_4_07_b, indomShipvisiShip victoriaShipchess_char_4_07_b$ 8L< garrison_73_bchess_char_4_06_b preciShipchess_char_4_06_bp 8L< garrison_49_bchess_char_4_05_b sargonShipchess_char_4_05_bd 8L2< garrison_51_bchess_char_4_04_braidShipvisiShipchess_char_4_04_b 8L< garrison_28_bchess_char_4_03_b deputShip kjeragShipchess_char_4_03_bx 8L< garrison_22_bchess_char_4_02_b lateranoShipchess_char_4_02_bp 8L>< garrison_14_bchess_char_4_01_b steadShip lateranoShipchess_char_4_01_b( 8L< garrison_92_bchess_char_3_14_bvisiShip kjeragShipchess_char_3_14_b 8L< garrison_13_bchess_char_3_13_b skillfulShip sargonShipchess_char_3_13_b@ 8Lb< garrison_87_bchess_char_3_12_b emptyShipchess_char_3_12_b4 8L< garrison_71_bchess_char_3_11_b preciShip kjeragShipchess_char_3_11_b 8L< garrison_18_bchess_char_3_10_b preciShipegirShipchess_char_3_10_bH 8Lj< garrison_58_bchess_char_3_09_b emptyShipchess_char_3_09_b< 8L < garrison_48_bchess_char_3_08_b deputShip victoriaShipchess_char_3_08_b 8L< garrison_47_bchess_char_3_07_b lateranoShipchess_char_3_07_bD 8Lf< garrison_43_bchess_char_3_06_b sargonShipchess_char_3_06_b8 8L< garrison_38_bchess_char_3_05_b,raidShip steadShipegirShipchess_char_3_05_b 8L< garrison_98_bchess_char_3_04_b investShipyanShipchess_char_3_04_b\ 8L~< garrison_33_bchess_char_3_03_b indomShipyanShipchess_char_3_03_b`  8L.< garrison_27_bchess_char_3_02_b kjeragShipchess_char_3_02_b 8L< garrison_26_bchess_char_3_01_bmiraShip lateranoShipchess_char_3_01_bd 8L7 garrison_19_bchess_char_2_15_b lateranoShipchess_char_2_15_b\ 8L*7 garrison_81_bchess_char_2_14_b deputShipchess_char_2_14_b 8L7 garrison_80_bchess_char_2_13_b skillfulShip swiftShipchess_char_2_13_b`~ 8L7 garrison_75_bchess_char_2_12_braidShip indomShipchess_char_2_12_bh} 8L67 garrison_93_bchess_char_2_11_b indomShipmiraShipchess_char_2_11_b| 8L7 garrison_91_bchess_char_2_10_b skillfulShip victoriaShipchess_char_2_10_b{ 8L7 garrison_74_bchess_char_2_09_b deputShipraidShipchess_char_2_09_b8z 8LZ7 garrison_15_bchess_char_2_08_b steadShip sargonShipchess_char_2_08_b@y 8L7 garrison_18_bchess_char_2_07_begirShipchess_char_2_07_bx 8L7 garrison_42_bchess_char_2_06_b sargonShipchess_char_2_06_b,w 8LN7 garrison_26_bchess_char_2_05_b victoriaShip kjeragShipchess_char_2_05_b8|v 8L7 garrison_31_bchess_char_2_04_byanShipchess_char_2_04_bu 8L7 garrison_41_bchess_char_2_03_b steadShip kjeragShipchess_char_2_03_b4t 8LV7 garrison_80_bchess_char_2_02_bvisiShipchess_char_2_02_b(s 8L7 garrison_20_bchess_char_2_01_b preciShip lateranoShipchess_char_2_01_br 8L2 garrison_03_bchess_char_1_15_b emptyShipmaniShipchess_char_1_15_b@q 8Lb2 garrison_41_bchess_char_1_14_b skillfulShipchess_char_1_14_b8p 8L2 garrison_67_bchess_char_1_13_b deputShipchess_char_1_13_bo 8L2 garrison_08_bchess_char_1_12_braidShip sargonShipchess_char_1_12_b8n 8LZ2 garrison_25_bchess_char_1_11_bvisiShipmiraShipchess_char_1_11_b@m 8L2 garrison_69_bchess_char_1_10_b steadShipchess_char_1_10_bl 8L2 garrison_19_bchess_char_1_09_b preciShipchess_char_1_09_b,k 8LN2 garrison_01_bchess_char_1_08_b swiftShipchess_char_1_08_b j 8L2 garrison_01_bchess_char_1_07_b emptyShipchess_char_1_07_bli 8L2 garrison_25_bchess_char_1_06_b preciShip victoriaShipchess_char_1_06_bx$h 8LF2 garrison_04_bchess_char_1_05_b indomShipchess_char_1_05_bg 8L2 garrison_46_bchess_char_1_04_begirShipchess_char_1_04_b|df 8L2 garrison_30_bchess_char_1_03_byanShipchess_char_1_03_bT e 8L62 garrison_25_bchess_char_1_02_b indomShip kjeragShipchess_char_1_02_b d 0H\ 2 garrison_16_bchess_char_1_01_b lateranoShipchess_char_1_01_bdrc$0Dchess_char_6_diy2_bjchess_char_6_diy2_achess_char_6_diy2_ahdb$0Dchess_char_6_diy1_bchess_char_6_diy1_achess_char_6_diy1_adza$0Dchess_char_5_diy2_brchess_char_5_diy2_achess_char_5_diy2_aYx `$0Dchess_char_5_diy1_b chess_char_5_diy1_achess_char_5_diy1_ad_(4dxchess_char_6_16_b garrison_03_a garrison_09_achess_char_6_16_a indomShip steadShipchess_char_6_16_aH^(4L`chess_char_6_15_bv garrison_66_achess_char_6_15_a emptyShip skillfulShipchess_char_6_15_a](4L`chess_char_6_14_bF garrison_57_achess_char_6_14_a emptyShip deputShipchess_char_6_14_a\(4L`chess_char_6_13_b garrison_32_achess_char_6_13_a lateranoShipchess_char_6_13_aD [(4L`chess_char_6_12_b΢ garrison_83_achess_char_6_12_a preciShipchess_char_6_12_a XZ(4L`chess_char_6_11_b garrison_76_achess_char_6_11_amaniShipchess_char_6_11_a Y(4L`chess_char_6_10_b> garrison_56_achess_char_6_10_a swiftShipchess_char_6_10_al ȼX(4L`chess_char_6_09_b garrison_90_achess_char_6_09_a emptyShipchess_char_6_09_a$ W(4L`chess_char_6_08_b garrison_11_achess_char_6_08_a victoriaShipchess_char_6_08_a <V(4dxchess_char_6_07_bj garrison_54_a garrison_53_achess_char_6_07_amiraShip victoriaShipchess_char_6_07_a $U(4L`chess_char_6_06_bR garrison_94_achess_char_6_06_a indomShip sargonShipchess_char_6_06_aT(4L`chess_char_6_05_b garrison_10_achess_char_6_05_a sargonShipchess_char_6_05_aLS(4L`chess_char_6_04_b֨ garrison_84_achess_char_6_04_aegirShipchess_char_6_04_a`R(4L`chess_char_6_03_b garrison_37_achess_char_6_03_a steadShipyanShipchess_char_6_03_a(Q(4L`chess_char_6_02_bV garrison_05_achess_char_6_02_a swiftShip kjeragShipchess_char_6_02_aP(4L`chess_char_6_01_b" garrison_24_achess_char_6_01_a preciShip lateranoShipchess_char_6_01_ahO(4dxchess_char_5_18_b garrison_03_a garrison_09_achess_char_5_18_a skillfulShip preciShipchess_char_5_18_aPN(4L`chess_char_5_17_bڬ garrison_82_achess_char_5_17_a swiftShipchess_char_5_17_adM(4L`chess_char_5_16_b garrison_86_achess_char_5_16_a skillfulShip deputShipchess_char_5_16_a4L(4L`chess_char_5_15_bb garrison_79_achess_char_5_15_amiraShip swiftShipchess_char_5_15_aK(4L`chess_char_5_14_b. garrison_29_achess_char_5_14_a, investShipmiraShip kjeragShipchess_char_5_14_aJ(4L`chess_char_5_13_b garrison_40_achess_char_5_13_a indomShipegirShipchess_char_5_13_aPI(4L`chess_char_5_12_bڰ garrison_36_achess_char_5_12_a skillfulShipyanShipchess_char_5_12_axH(4L`chess_char_5_11_b garrison_99_achess_char_5_11_a steadShipchess_char_5_11_a0G(4L`chess_char_5_10_b^ garrison_60_achess_char_5_10_a emptyShipchess_char_5_10_aF(4L`chess_char_5_09_b garrison_59_achess_char_5_09_a emptyShipmiraShipchess_char_5_09_aXE(4L`chess_char_5_08_b garrison_45_achess_char_5_08_a investShip victoriaShipchess_char_5_08_a(D(4L`chess_char_5_07_b garrison_74_achess_char_5_07_araidShipchess_char_5_07_a<C(4L`chess_char_5_06_bj garrison_39_achess_char_5_06_aegirShipchess_char_5_06_aB(4L`chess_char_5_05_b" garrison_12_achess_char_5_05_aegirShipchess_char_5_05_aPA(4L`chess_char_5_04_bڶ garrison_97_achess_char_5_04_ayanShipchess_char_5_04_a`@(4L`chess_char_5_03_b garrison_35_achess_char_5_03_ayanShip victoriaShipchess_char_5_03_a,?(4L`chess_char_5_02_bZ garrison_44_achess_char_5_02_a preciShip sargonShipchess_char_5_02_a>(4dxchess_char_5_01_b& garrison_55_a garrison_23_achess_char_5_01_avisiShip lateranoShipchess_char_5_01_a =(4L`chess_char_4_18_b garrison_21_achess_char_4_18_a emptyShip deputShipchess_char_4_18_aP!<(4L`chess_char_4_17_bں garrison_52_achess_char_4_17_a victoriaShipyanShipchess_char_4_17_a"x;(4L`chess_char_4_16_b garrison_17_achess_char_4_16_a skillfulShipraidShipchess_char_4_16_a"H:(4L`chess_char_4_15_bv garrison_41_achess_char_4_15_a deputShipyanShipchess_char_4_15_a#9(4L`chess_char_4_14_b> garrison_51_achess_char_4_14_a preciShip swiftShipchess_char_4_14_a$8(4L`chess_char_4_13_b  garrison_08_achess_char_4_13_a skillfulShip kjeragShipchess_char_4_13_aP%7(4L`chess_char_4_12_bھ garrison_88_achess_char_4_12_amiraShipchess_char_4_12_a&d6(4L`chess_char_4_11_b garrison_72_achess_char_4_11_amiraShipchess_char_4_11_a&5(4L`chess_char_4_10_bJ garrison_65_achess_char_4_10_a swiftShipraidShipchess_char_4_10_a'4(4L`chess_char_4_09_b garrison_07_achess_char_4_09_a swiftShipegirShipchess_char_4_09_aX(3(4L`chess_char_4_08_b garrison_34_achess_char_4_08_a investShipchess_char_4_08_a)l2(4L`chess_char_4_07_b garrison_50_achess_char_4_07_a, indomShipvisiShip victoriaShipchess_char_4_07_a)P1(4L`chess_char_4_06_b~ garrison_73_achess_char_4_06_a preciShipchess_char_4_06_a*0(4L`chess_char_4_05_b6 garrison_49_achess_char_4_05_a sargonShipchess_char_4_05_ad+/(4L`chess_char_4_04_b garrison_51_achess_char_4_04_araidShipvisiShipchess_char_4_04_a0,.(4L`chess_char_4_03_b garrison_28_achess_char_4_03_a deputShip kjeragShipchess_char_4_03_a,X-(4L`chess_char_4_02_b garrison_22_achess_char_4_02_a lateranoShipchess_char_4_02_a-,(4L`chess_char_4_01_bB garrison_14_achess_char_4_01_a steadShip lateranoShipchess_char_4_01_a.+(4L`chess_char_3_14_b garrison_92_achess_char_3_14_avisiShip kjeragShipchess_char_3_14_aT/*(4L`chess_char_3_13_b garrison_13_achess_char_3_13_a skillfulShip sargonShipchess_char_3_13_a$0)(4L`chess_char_3_12_b garrison_87_achess_char_3_12_a emptyShipchess_char_3_12_a08((4L`chess_char_3_11_bf garrison_71_achess_char_3_11_a preciShip kjeragShipchess_char_3_11_a1'(4L`chess_char_3_10_b2 garrison_18_achess_char_3_10_a preciShipegirShipchess_char_3_10_at2&(4L`chess_char_3_09_b garrison_58_achess_char_3_09_a emptyShipchess_char_3_09_a,3%(4L`chess_char_3_08_b garrison_48_achess_char_3_08_a deputShip victoriaShipchess_char_3_08_a3X$(4L`chess_char_3_07_b garrison_47_achess_char_3_07_a lateranoShipchess_char_3_07_a4#(4L`chess_char_3_06_bB garrison_43_achess_char_3_06_a sargonShipchess_char_3_06_ap5"(4L`chess_char_3_05_b garrison_38_achess_char_3_05_a,raidShip steadShipegirShipchess_char_3_05_aP6!(4L`chess_char_3_04_b garrison_98_achess_char_3_04_a investShipyanShipchess_char_3_04_a7t (4L`chess_char_3_03_b garrison_33_achess_char_3_03_a indomShipyanShipchess_char_3_03_a7<(4L`chess_char_3_02_bj garrison_27_achess_char_3_02_a kjeragShipchess_char_3_02_a8(4L`chess_char_3_01_b" garrison_26_achess_char_3_01_amiraShip lateranoShipchess_char_3_01_ah9(4L`chess_char_2_15_b< garrison_19_achess_char_2_15_a lateranoShipchess_char_2_15_a$:(4L`chess_char_2_14_b< garrison_81_achess_char_2_14_a deputShipchess_char_2_14_a:8(4L`chess_char_2_13_bf< garrison_80_achess_char_2_13_a skillfulShip swiftShipchess_char_2_13_a;(4L`chess_char_2_12_b6< garrison_75_achess_char_2_12_araidShip indomShipchess_char_2_12_ax<(4L`chess_char_2_11_b< garrison_93_achess_char_2_11_a indomShipmiraShipchess_char_2_11_aD=(4L`chess_char_2_10_b< garrison_91_achess_char_2_10_a skillfulShip victoriaShipchess_char_2_10_a>t(4L`chess_char_2_09_b< garrison_74_achess_char_2_09_a deputShipraidShipchess_char_2_09_a>@(4L`chess_char_2_08_bn< garrison_15_achess_char_2_08_a steadShip sargonShipchess_char_2_08_a? (4L`chess_char_2_07_b:< garrison_18_achess_char_2_07_aegirShipchess_char_2_07_ah@(4L`chess_char_2_06_b< garrison_42_achess_char_2_06_a sargonShipchess_char_2_06_a A|(4L`chess_char_2_05_b< garrison_26_achess_char_2_05_a victoriaShip kjeragShipchess_char_2_05_aAL(4L`chess_char_2_04_bz< garrison_31_achess_char_2_04_ayanShipchess_char_2_04_aB(4L`chess_char_2_03_b.< garrison_41_achess_char_2_03_a steadShip kjeragShipchess_char_2_03_apC(4L`chess_char_2_02_b< garrison_80_achess_char_2_02_avisiShipchess_char_2_02_a(D(4L`chess_char_2_01_b< garrison_20_achess_char_2_01_a preciShip lateranoShipchess_char_2_01_aDT(4L`chess_char_1_15_b7 garrison_03_achess_char_1_15_a emptyShipmaniShipchess_char_1_15_aE  (4L`chess_char_1_14_bN7 garrison_41_achess_char_1_14_a skillfulShipchess_char_1_14_aF (4L`chess_char_1_13_b 7 garrison_67_achess_char_1_13_a deputShipchess_char_1_13_a8G (4L`chess_char_1_12_b7 garrison_08_achess_char_1_12_araidShip sargonShipchess_char_1_12_aH` (4L`chess_char_1_11_b7 garrison_25_achess_char_1_11_avisiShipmiraShipchess_char_1_11_aH, (4L`chess_char_1_10_bZ7 garrison_69_achess_char_1_10_a steadShipchess_char_1_10_aI(4L`chess_char_1_09_b7 garrison_19_achess_char_1_09_a preciShipchess_char_1_09_a@J(4L`chess_char_1_08_b7 garrison_01_achess_char_1_08_a swiftShipchess_char_1_08_aJT(4L`chess_char_1_07_b7 garrison_01_achess_char_1_07_a emptyShipchess_char_1_07_aK (4L`chess_char_1_06_b:7 garrison_25_achess_char_1_06_a preciShip victoriaShipchess_char_1_06_aL(4L`chess_char_1_05_b 7 garrison_04_achess_char_1_05_a indomShipchess_char_1_05_a8M(4L`chess_char_1_04_b7 garrison_46_achess_char_1_04_aegirShipchess_char_1_04_aML(4L`chess_char_1_03_bz7 garrison_30_achess_char_1_03_ayanShipchess_char_1_03_aN  (4L`chess_char_1_02_bB7 garrison_25_achess_char_1_02_a indomShip kjeragShipchess_char_1_02_aO (4L`chess_char_1_01_b7 garrison_16_achess_char_1_01_a lateranoShipchess_char_1_01_a Dx4LxP0v2 s9 boss_10boss_10P02  *L boss_9boss_9D 2N6q boss_8boss_8XQ,, @w;boss_7boss_7Q, p]HYboss_6boss_6Q,@ ,boss_4boss_4R, HYboss_3boss_3XR,pF nboss_2boss_2R< L @wboss_1boss_1@4<73.P,'%"D\ 4S( 0,$  (  0@TTT, 协防干员icon_emptyShipbondeffect_empty所有干员受到的物理和法术伤害<@ba.vup>-20%,造成伤害提升至<@ba.vup>120%,若为精锐状态则改为造成伤害提升至<@ba.vup>140%pT8tX< chess_char_6_15_bchess_char_6_14_bchess_char_6_09_bchess_char_5_10_bchess_char_5_09_bchess_char_4_18_bchess_char_3_12_bchess_char_3_09_bchess_char_1_15_bchess_char_1_07_bchess_char_6_15_achess_char_6_14_achess_char_6_09_achess_char_5_10_achess_char_5_09_achess_char_4_18_achess_char_3_12_achess_char_3_09_achess_char_1_15_achess_char_1_07_a emptyShip emptyShipVl  (<Ppl灵巧icon_skillfulShipbondeffect_skillfulattack_speed_per_stackbase_attack_speed【灵巧】干员及周围8格干员<@ba.vup>攻击速度提升<@autochess.gray>(受层数影响) <达到<@autochess.dgreen>20层>每个休整期首次主动刷新的装备购买价格<@ba.vup>降低为1pT8tX< chess_char_6_15_bchess_char_5_18_bchess_char_5_16_bchess_char_5_12_bchess_char_4_16_bchess_char_4_13_bchess_char_3_13_bchess_char_2_13_bchess_char_2_10_bchess_char_1_14_bchess_char_6_15_achess_char_5_18_achess_char_5_16_achess_char_5_12_achess_char_4_16_achess_char_4_13_achess_char_3_13_achess_char_2_13_achess_char_2_10_achess_char_1_14_a skillfulShip skillfulShipZ( ,( $  (8Ldx助力icon_deputShipbondeffect_deput def_per_stackbase_def所有干员<@ba.vup>防御力提升<@autochess.gray>(受层数影响),<@ba.vup>再部署时间减少 休整期结束时,使当前所有已激活盟约层数<@ba.vup>+2 <在场<@autochess.dgreen>3名不同【助力】干员>改为层数<@ba.vup>+4pT8tX< chess_char_6_14_bchess_char_5_16_bchess_char_4_18_bchess_char_4_15_bchess_char_4_03_bchess_char_3_08_bchess_char_2_14_bchess_char_2_09_bchess_char_1_13_bchess_char_6_14_achess_char_5_16_achess_char_4_18_achess_char_4_15_achess_char_4_03_achess_char_3_08_achess_char_2_14_achess_char_2_09_achess_char_1_13_a deputShip deputShip^`  (8Ldx`X迅捷icon_swiftShipbondeffect_swiftprob_per_stack base_prob【迅捷】干员技能结束时有概率<@autochess.gray>(受层数影响)立刻回复<@ba.vup>10点技力 <达到<@autochess.dgreen>40层>所有干员技能结束时有等概率额外回复<@ba.vup>15点技力pT8tX< chess_char_6_10_bchess_char_6_02_bchess_char_5_17_bchess_char_5_15_bchess_char_4_14_bchess_char_4_10_bchess_char_4_09_bchess_char_2_13_bchess_char_1_08_bchess_char_6_10_achess_char_6_02_achess_char_5_17_achess_char_5_15_achess_char_4_14_achess_char_4_10_achess_char_4_09_achess_char_2_13_achess_char_1_08_a swiftShip swiftShip|b  (8Ldx`X不屈icon_indomShipbondeffect_indomprob_per_stack base_prob地面干员被击倒时,有概率立即<@ba.vup>重新部署<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>3名不同【不屈】干员>地面干员被击倒时使场上所有干员<@ba.vup>技力+5pT8tX< chess_char_6_16_bchess_char_6_06_bchess_char_5_13_bchess_char_4_07_bchess_char_3_03_bchess_char_2_12_bchess_char_2_11_bchess_char_1_05_bchess_char_1_02_bchess_char_6_16_achess_char_6_06_achess_char_5_13_achess_char_4_07_achess_char_3_03_achess_char_2_12_achess_char_2_11_achess_char_1_05_achess_char_1_02_a indomShip indomShip,f   (8HXl`X奇迹 icon_miraShipbondeffect_miraprobbaseprob刷新调度中心时,有概率使下次刷新<@ba.vup>不消耗资金<@autochess.gray>(受层数影响) <每叠加<@autochess.dgreen>50层>获得<@ba.vup>10资金(整备区的【奇迹】干员也可用于激活盟约)pT8tX< chess_char_6_07_bchess_char_5_15_bchess_char_5_14_bchess_char_5_09_bchess_char_4_12_bchess_char_4_11_bchess_char_3_01_bchess_char_2_11_bchess_char_1_11_bchess_char_6_07_achess_char_5_15_achess_char_5_14_achess_char_5_09_achess_char_4_12_achess_char_4_11_achess_char_3_01_achess_char_2_11_achess_char_1_11_amiraShipmiraShipix  (8H`tx突袭 icon_raidShipbondeffect_raid atk_per_stackbase_atkA【突袭】干员技能就绪时,若范围内没有敌人,则立即<@ba.vup>再部署至一名地面敌人周围并释放技能,技能期间<@ba.vup>攻击力和<@ba.vup>生命值提升<@autochess.gray>(受层数影响) <达到<@autochess.dgreen>30层>所有干员的部署费用<@ba.vup>-50%pT8tX< chess_char_5_07_bchess_char_4_16_bchess_char_4_10_bchess_char_4_04_bchess_char_3_05_bchess_char_2_12_bchess_char_2_09_bchess_char_1_12_bchess_char_5_07_achess_char_4_16_achess_char_4_10_achess_char_4_04_achess_char_3_05_achess_char_2_12_achess_char_2_09_achess_char_1_12_araidShipraidShipmH  (8Lh|H坚守icon_steadShipbondeffect_steadmax_hp_per_stack base_max_hp 所有干员<@ba.vup>生命值提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>3名不同【坚守】干员>场上非【坚守】干员受到伤害时,所受伤害的<@ba.vup>40%由所有【坚守】干员<@ba.vup>平均承担pT8tX< chess_char_6_16_bchess_char_6_03_bchess_char_5_11_bchess_char_4_01_bchess_char_3_05_bchess_char_2_08_bchess_char_2_03_bchess_char_1_10_bchess_char_6_16_achess_char_6_03_achess_char_5_11_achess_char_4_01_achess_char_3_05_achess_char_2_08_achess_char_2_03_achess_char_1_10_a steadShip steadShipTq(  (8Ldx精准icon_preciShipbondeffect_preci atk_per_stackbase_atk高台干员<@ba.vup>攻击力提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>3名不同【精准】干员>高台干员攻击无视一定的<@ba.vup>防御力和<@ba.vup>法术抗性,且攻击使目标失去特殊能力2秒P4pT8tX< chess_char_6_12_bchess_char_6_01_bchess_char_5_18_bchess_char_5_02_bchess_char_4_14_bchess_char_4_06_bchess_char_3_11_bchess_char_3_10_bchess_char_2_01_bchess_char_1_09_bchess_char_1_06_bchess_char_6_12_achess_char_6_01_achess_char_5_18_achess_char_5_02_achess_char_4_14_achess_char_4_06_achess_char_3_11_achess_char_3_10_achess_char_2_01_achess_char_1_09_achess_char_1_06_a preciShip preciShipu( 40( $ ,   (8HHH8远见 icon_visiShipbondeffect_visi<每叠加<@autochess.dgreen>10层>获得<@ba.vup>2资金 <首次达到<@autochess.dgreen>100层>调度中心内所有干员的购买价格<@ba.vup>永久减少1资金(整备区的【远见】干员也可用于激活盟约) 8tX< chess_char_5_01_bchess_char_4_07_bchess_char_4_04_bchess_char_3_14_bchess_char_2_02_bchess_char_1_11_bchess_char_5_01_achess_char_4_07_achess_char_4_04_achess_char_3_14_achess_char_2_02_achess_char_1_11_avisiShipvisiShipx( 84,  ($ 0  (8HHH 调和 icon_maniShipbondeffect_mani【调和】可以使场上核心盟约(【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】)的<@ba.vup>激活人数+1,【调和】干员享受以上激活盟约的效果X< chess_char_6_11_bchess_char_1_15_bchess_char_6_11_achess_char_1_15_amaniShipmaniShipz<  ,<Lh|XP 阿戈尔 icon_egirShipbondeffect_egirmax_hp_per_stack base_max_hp【阿戈尔】干员<@ba.vup>生命值提升<@autochess.gray>(受层数影响) 战斗开始时,【阿戈尔】干员会<@ba.vup>吞噬身前一格干员对其造成<@ba.vdown>6000点物理伤害并获得其<@ba.vup>基础攻击力和<@ba.vup>阻挡数,使【阿戈尔】叠加等于被吞噬者等阶的<@ba.vup>盟约层数 <在场<@autochess.dgreen>5名不同【阿戈尔】干员>前2名【阿戈尔】干员首次被击倒时立刻复活pT8tX< chess_char_6_04_bchess_char_5_13_bchess_char_5_06_bchess_char_5_05_bchess_char_4_09_bchess_char_3_10_bchess_char_3_05_bchess_char_2_07_bchess_char_1_04_bchess_char_6_04_achess_char_5_13_achess_char_5_06_achess_char_5_05_achess_char_4_09_achess_char_3_10_achess_char_3_05_achess_char_2_07_achess_char_1_04_aegirShipegirShipP(p 84,   ($0  ,<PPP( 投资人icon_investShipbondeffect_invest干员的“获得时”类特质每次<@ba.vup>触发2次 <达到<@autochess.dgreen>70层>“获得时”类特质每次<@ba.vup>触发3次(整备区的【投资人】干员也可用于激活盟约)tX< chess_char_5_14_bchess_char_5_08_bchess_char_4_08_bchess_char_3_04_bchess_char_5_14_achess_char_5_08_achess_char_4_08_achess_char_3_04_a investShip investShip؁l  ,@Tt 拉特兰icon_lateranoShipbondeffect_lateranoammo_percent_per_stackbase_ammo_percent 【拉特兰】干员开启技能获得的<@ba.vup>弹药量提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>6名不同【拉特兰】干员>【拉特兰】干员每消耗1发弹药,所有【拉特兰】干员<@ba.vup>攻击力提升pT8tX< chess_char_6_13_bchess_char_6_01_bchess_char_5_01_bchess_char_4_02_bchess_char_4_01_bchess_char_3_07_bchess_char_3_01_bchess_char_2_15_bchess_char_2_01_bchess_char_1_01_bchess_char_6_13_achess_char_6_01_achess_char_5_01_achess_char_4_02_achess_char_4_01_achess_char_3_07_achess_char_3_01_achess_char_2_15_achess_char_2_01_achess_char_1_01_a lateranoShip lateranoShip  ,<P P 谢拉格icon_kjeragShipbondeffect_kjerag4%bond_eff_kjerag[storm].time_per_stackex_damage_scale_per_stack0 bond_eff_kjerag[storm].base_timebase_ex_damage_scale/【谢拉格】干员造成的<@ba.vup>伤害提升,对<@ba.vup>寒冷、冻结敌人获得额外提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>6名不同【谢拉格】干员>战场上每25秒过一阵寒风使场上的敌人寒冷一定时间(受层数影响)pT8tX< chess_char_6_02_bchess_char_5_14_bchess_char_4_13_bchess_char_4_03_bchess_char_3_14_bchess_char_3_11_bchess_char_3_02_bchess_char_2_05_bchess_char_2_03_bchess_char_1_02_bchess_char_6_02_achess_char_5_14_achess_char_4_13_achess_char_4_03_achess_char_3_14_achess_char_3_11_achess_char_3_02_achess_char_2_05_achess_char_2_03_achess_char_1_02_a kjeragShip kjeragShipXD  0DXx 维多利亚icon_victoriaShipbondeffect_victoriadamage_scale_per_stackbase_damage_scaleL携带装备的【维多利亚】干员造成的<@ba.vup>伤害提升<@autochess.gray>(受层数影响) <每叠加<@autochess.dgreen>25层>获得1件随机效果的<@ba.vup>维式重锤 <在场<@autochess.dgreen>6名不同【维多利亚】干员>携带装备的【维多利亚】干员<@ba.vup>攻击力提升pT8tX< chess_char_6_08_bchess_char_6_07_bchess_char_5_08_bchess_char_5_03_bchess_char_4_17_bchess_char_4_07_bchess_char_3_08_bchess_char_2_10_bchess_char_2_05_bchess_char_1_06_bchess_char_6_08_achess_char_6_07_achess_char_5_08_achess_char_5_03_achess_char_4_17_achess_char_4_07_achess_char_3_08_achess_char_2_10_achess_char_2_05_achess_char_1_06_a victoriaShip victoriaShip$0  ,<Ph| 萨尔贡icon_sargonShipbondeffect_sargontime_per_stack base_timex【萨尔贡】干员开启技能时,所有【萨尔贡】干员<@ba.vup>攻击速度提升(有上限),持续一定时间<@autochess.gray>(受层数影响,每层持续时间独立计算) <在场<@autochess.dgreen>6名不同【萨尔贡】干员>开启技能还会为所有【萨尔贡】干员提供等持续时间的<@ba.vup>攻击力(有上限)pT8tX< chess_char_6_06_bchess_char_6_05_bchess_char_5_02_bchess_char_4_05_bchess_char_3_13_bchess_char_3_06_bchess_char_2_08_bchess_char_2_06_bchess_char_1_12_bchess_char_6_06_achess_char_6_05_achess_char_5_02_achess_char_4_05_achess_char_3_13_achess_char_3_06_achess_char_2_08_achess_char_2_06_achess_char_1_12_a sargonShip sargonShipl( 0,$  (  $4D\p,\炎 icon_yanShipbondeffect_yan atk_per_stackbase_atk【炎】干员<@ba.vup>攻击力提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>6名不同【炎】干员>战斗开始时召唤可自主行动的<@ba.vup>“炎佑”,其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%,“炎佑”可使用<@ba.vup>“祛恶之焰”,攻击时附带伤害一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱pT8tX< chess_char_6_03_bchess_char_5_12_bchess_char_5_04_bchess_char_5_03_bchess_char_4_17_bchess_char_4_15_bchess_char_3_04_bchess_char_3_03_bchess_char_2_04_bchess_char_1_03_bchess_char_6_03_achess_char_5_12_achess_char_5_04_achess_char_5_03_achess_char_4_17_achess_char_4_15_achess_char_3_04_achess_char_3_03_achess_char_2_04_achess_char_1_03_ayanShipyanShipP,%`X448,x X<3Activities/ACT1AUTOCHESS/level_act1autochess_h08_03boss_10<3Activities/ACT1AUTOCHESS/level_act1autochess_h08_02boss_9`<3Activities/ACT1AUTOCHESS/level_act1autochess_h08_01boss_8TXؙ<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_07boss_7(<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_06boss_6x<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_04boss_4Ț<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_03boss_3<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_02boss_2h<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_01boss_1 ,0Activities/ACT1AUTOCHESS/level_act1autochess_h06  0Activities/ACT1AUTOCHESS/level_act1autochess_h05` N0Activities/ACT1AUTOCHESS/level_act1autochess_h04 ,0Activities/ACT1AUTOCHESS/level_act1autochess_h03  0Activities/ACT1AUTOCHESS/level_act1autochess_h02d0Activities/ACT1AUTOCHESS/level_act1autochess_h01,/Activities/ACT1AUTOCHESS/level_act1autochess_07|/Activities/ACT1AUTOCHESS/level_act1autochess_06X/Activities/ACT1AUTOCHESS/level_act1autochess_05/Activities/ACT1AUTOCHESS/level_act1autochess_04/Activities/ACT1AUTOCHESS/level_act1autochess_03L/Activities/ACT1AUTOCHESS/level_act1autochess_02/Activities/ACT1AUTOCHESS/level_act1autochess_01mode_multi_hard444(x LXh<3Activities/ACT1AUTOCHESS/level_act1autochess_h08_03boss_10<3Activities/ACT1AUTOCHESS/level_act1autochess_h08_02boss_9<3Activities/ACT1AUTOCHESS/level_act1autochess_h08_01boss_8XTX<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_07boss_7С<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_06boss_6 <3Activities/ACT1AUTOCHESS/level_act1autochess_h07_04boss_4p<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_03boss_3<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_02boss_2<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_01boss_1` 0Activities/ACT1AUTOCHESS/level_act1autochess_h06 (0Activities/ACT1AUTOCHESS/level_act1autochess_h05 |0Activities/ACT1AUTOCHESS/level_act1autochess_h04\ 0Activities/ACT1AUTOCHESS/level_act1autochess_h03 0Activities/ACT1AUTOCHESS/level_act1autochess_h02|0Activities/ACT1AUTOCHESS/level_act1autochess_h01\/Activities/ACT1AUTOCHESS/level_act1autochess_07/Activities/ACT1AUTOCHESS/level_act1autochess_06t/Activities/ACT1AUTOCHESS/level_act1autochess_05P/Activities/ACT1AUTOCHESS/level_act1autochess_04/Activities/ACT1AUTOCHESS/level_act1autochess_03h/Activities/ACT1AUTOCHESS/level_act1autochess_02D/Activities/ACT1AUTOCHESS/level_act1autochess_01mode_multi_normalx t x$phTX<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_07boss_7l<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_06boss_6<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_04boss_4 <3Activities/ACT1AUTOCHESS/level_act1autochess_h07_03boss_3\<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_02boss_2<3Activities/ACT1AUTOCHESS/level_act1autochess_h07_01boss_1 p 0Activities/ACT1AUTOCHESS/level_act1autochess_h06P  0Activities/ACT1AUTOCHESS/level_act1autochess_h05  0Activities/ACT1AUTOCHESS/level_act1autochess_h04 l 0Activities/ACT1AUTOCHESS/level_act1autochess_h03L :0Activities/ACT1AUTOCHESS/level_act1autochess_h02 0Activities/ACT1AUTOCHESS/level_act1autochess_h01l /Activities/ACT1AUTOCHESS/level_act1autochess_07H /Activities/ACT1AUTOCHESS/level_act1autochess_06 /Activities/ACT1AUTOCHESS/level_act1autochess_05\ /Activities/ACT1AUTOCHESS/level_act1autochess_048&/Activities/ACT1AUTOCHESS/level_act1autochess_03 /Activities/ACT1AUTOCHESS/level_act1autochess_02ܭP /Activities/ACT1AUTOCHESS/level_act1autochess_01mode_multi_funnyDXX\PD \@5Activities/ACT1AUTOCHESS/level_act1autochess_h08_03_Sboss_10@5Activities/ACT1AUTOCHESS/level_act1autochess_h08_02_Sboss_9T@5Activities/ACT1AUTOCHESS/level_act1autochess_h08_01_Sboss_8d \Я@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_07_Sboss_7$@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_06_Sboss_6x@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_04_Sboss_4̰@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_03_Sboss_3 @5Activities/ACT1AUTOCHESS/level_act1autochess_h07_02_Sboss_2t@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_01_Sboss_1ȱ <0Activities/ACT1AUTOCHESS/level_act1autochess_h06 0Activities/ACT1AUTOCHESS/level_act1autochess_h05p ^0Activities/ACT1AUTOCHESS/level_act1autochess_h04Ȳ <0Activities/ACT1AUTOCHESS/level_act1autochess_h03  0Activities/ACT1AUTOCHESS/level_act1autochess_h02t0Activities/ACT1AUTOCHESS/level_act1autochess_h01ȳ</Activities/ACT1AUTOCHESS/level_act1autochess_07/Activities/ACT1AUTOCHESS/level_act1autochess_06h/Activities/ACT1AUTOCHESS/level_act1autochess_05,/Activities/ACT1AUTOCHESS/level_act1autochess_04/Activities/ACT1AUTOCHESS/level_act1autochess_03\/Activities/ACT1AUTOCHESS/level_act1autochess_02 /Activities/ACT1AUTOCHESS/level_act1autochess_01mode_single_hardTXXLD `\|@5Activities/ACT1AUTOCHESS/level_act1autochess_h08_03_Sboss_10ж@5Activities/ACT1AUTOCHESS/level_act1autochess_h08_02_Sboss_9$@5Activities/ACT1AUTOCHESS/level_act1autochess_h08_01_Sboss_8xd \@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_07_Sboss_7@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_06_Sboss_6H@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_04_Sboss_4@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_03_Sboss_3@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_02_Sboss_2D@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_01_Sboss_1  0Activities/ACT1AUTOCHESS/level_act1autochess_h06 `0Activities/ACT1AUTOCHESS/level_act1autochess_h05@ 0Activities/ACT1AUTOCHESS/level_act1autochess_h04 0Activities/ACT1AUTOCHESS/level_act1autochess_h03 0Activities/ACT1AUTOCHESS/level_act1autochess_h02@0Activities/ACT1AUTOCHESS/level_act1autochess_h01/Activities/ACT1AUTOCHESS/level_act1autochess_07/Activities/ACT1AUTOCHESS/level_act1autochess_068/Activities/ACT1AUTOCHESS/level_act1autochess_05/Activities/ACT1AUTOCHESS/level_act1autochess_04ؼL/Activities/ACT1AUTOCHESS/level_act1autochess_03(/Activities/ACT1AUTOCHESS/level_act1autochess_02x/Activities/ACT1AUTOCHESS/level_act1autochess_01mode_single_normal48<0((d \P@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_07_Sboss_7@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_06_Sboss_6@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_04_Sboss_4L@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_03_Sboss_3@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_02_Sboss_2@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_01_Sboss_1H 0Activities/ACT1AUTOCHESS/level_act1autochess_h06  0Activities/ACT1AUTOCHESS/level_act1autochess_h05 d 0Activities/ACT1AUTOCHESS/level_act1autochess_h04D  0Activities/ACT1AUTOCHESS/level_act1autochess_h03 0Activities/ACT1AUTOCHESS/level_act1autochess_h02d!0Activities/ACT1AUTOCHESS/level_act1autochess_h01D!/Activities/ACT1AUTOCHESS/level_act1autochess_07"/Activities/ACT1AUTOCHESS/level_act1autochess_06X"/Activities/ACT1AUTOCHESS/level_act1autochess_054"/Activities/ACT1AUTOCHESS/level_act1autochess_04"/Activities/ACT1AUTOCHESS/level_act1autochess_03H#/Activities/ACT1AUTOCHESS/level_act1autochess_02$#/Activities/ACT1AUTOCHESS/level_act1autochess_01mode_single_funny,l<1Activities/ACT1AUTOCHESS/level_act1autochess_tr04boss_7  1Activities/ACT1AUTOCHESS/level_act1autochess_tr02t$1Activities/ACT1AUTOCHESS/level_act1autochess_tr02<%1Activities/ACT1AUTOCHESS/level_act1autochess_tr01mode_training_1x4h$XHact1autochess_token_chess: 2act1autochess_token_chessz ract1autochess_token_chess xxact1autochess_token_chess ddact1autochess_token_chess: Z2Zact1autochess_token_chesszPrPact1autochess_token_chessFFact1autochess_token_chess<<act1autochess_token_chess:22 2act1autochess_token_chessz(r (act1autochess_token_chess act1autochess_token_chess act1autochess_token_chess: 2! act1autochess_token_chess!t `HhLL@ ` X HpphL?0DTMULTISINGLEaceffect_band_49 band_ducklord【“神秘顾客”】从第5回合起,你和队友遭遇的部分敌人可能会替换为<鸭爵><高普尼克><流泪小子><圆仔>,击倒这些敌人者获得1资金奖励(包括联防阶段) band_ducklord ?0DPMULTISINGLEaceffect_band_34 band_cannotk【利滚利】每回合剩余的资金可以继承,剩余至少5资金时,每回合额外获得1资金 band_cannot?0DPMULTISINGLEaceffect_band_45 band_dusk【幻画为真】第1回合获得1个特殊法术<画卷>:使用后可以复制该法术范围内的1名干员(包括精锐状态和携带的装备) band_dusk4?0DPMULTISINGLEaceffect_band_42 band_pith【优等生】第1回合获得1名可以造成神经、灼燃、凋亡损伤的特殊干员,其属于调和盟约:可以使部分盟约人数计数+1 band_pith$`?0DTMULTISINGLEaceffect_band_40 band_damaztic【变形同构】第5回合获得1件特殊装备<变形同构体>:与特定装备一同装备时装备者将视为特定盟约成员 band_damazticH?0DPMULTISINGLEaceffect_band_39 band_chen【以己之长】高台干员造成的物理和法术伤害变为弱点伤害(根据敌人的防御力和法术抗性变更伤害类型) band_chenh ?0DTMULTISINGLEaceffect_band_35 band_qalaisa【食腐之蝶】我方干员被击倒时,场上剩余我方单位攻击力+20%(最大200%,持续至该干员被击倒或战斗结束) band_qalaisa?0DPMULTISINGLEaceffect_band_27 band_malkiez【商业包装】初始获得1个<商业包装方案>:每出售8名任意干员后,获得1名装备者的同名干员 band_malkie?0DPMULTISINGLEaceffect_band_26 band_cathyq【定向投放】每次升级调度中心时,在调度中心刷新3件装备,可以选择并获得其中1件 band_cathy?0DPMULTISINGLEaceffect_band_25 band_doberm【加练!】每2个回合获得1个特殊法术<教鞭>:使用后为下场战斗添加额外敌人,若自身战斗完美作战可获得资金 band_doberm ?0DLMULTISINGLEaceffect_band_50band_yu【文火慢炖】第8回合开始时,若仅激活了1个盟约,使其增加40层;否则使所有已激活盟约增加12层band_yu &?0DPMULTISINGLEaceffect_band_43 band_zumama【机械援助】所有场地中出现1个<“双眼皮”>:可进行远程法术攻击,并使目标敌人受到脆弱效果(可升级!) band_zumama 4?0DTMULTISINGLEaceffect_band_41 band_quintus【不稳定要素】第3回合获得1件特殊装备<突变细胞>:战斗结束后使装备者变为高一阶的随机干员(最高6阶) band_quintus \?@T`$MULTISINGLELOCALaceffect_band_38 band_humus\【回收利用】地面干员技能结束时使周围四格随机1名干员获得3点技力 band_humus  \?0DPMULTISINGLEaceffect_band_37 band_mberry【药枚实验】战斗开始时,使最右边的所有我方单位获得效果:每次攻击时有20%的概率获得1层护盾(最多1层) band_mberryD?0DTMULTISINGLEaceffect_band_36 band_emperor6【加急调派】我方干员再部署时间减少50% band_emperor0P?0DTMULTISINGLEaceffect_band_33band_clementia【崇高牺牲】<阿戈尔>干员被击倒时,提供等同于该干员等阶的<阿戈尔>盟约层数\n<@ba.vdown>在<阿戈尔>部分干员缺席时体验可能不完整band_clementia`( ?0DTMULTISINGLEaceffect_band_32 band_paganini【定制铳械】累计花费55资金后,获得1名4阶及以上随机的精锐拉特兰干员\n<@ba.vdown>在<拉特兰>部分干员缺席时体验可能不完整 band_paganini ?0DTMULTISINGLEaceffect_band_31 band_sciurus【雪域礼赠】每回合购买的首名<谢拉格>干员消耗资金为1\n<@ba.vdown>在<谢拉格>部分干员缺席时体验可能不完整 band_sciurus  ?0DPMULTISINGLEaceffect_band_30 band_harold【人才盲盒】从第4回合开始每2回合获得1名<维多利亚>干员\n<@ba.vdown>在<维多利亚>部分干员缺席时体验可能不完整 band_haroldH8 ?0DPMULTISINGLEaceffect_band_29 band_pepe【博学多通】升级调度中心至2、4和6级后,获得1次特殊刷新:此次刷新出现的干员优先为<萨尔贡>干员\n<@ba.vdown>在<萨尔贡>部分干员缺席时体验可能不完整 band_pepe\ ?0DPMULTISINGLEaceffect_band_24 band_kirarah【通关奖励】每使用20资金,获得一名不高于“当前调度中心等级”的随机干员 band_kiraraX?0DPMULTISINGLEaceffect_band_46 band_lmlee【得闲饮茶】第1、2回合的资金暂存至第3回合发放;第3回合进入休整期时,获得2、4阶随机干员各1名 band_lmleep?0DTMULTISINGLEaceffect_band_48band_ermengardC【命结之秘】战斗中前2个被击倒的干员立刻复活!band_ermengardL?0DPMULTISINGLEaceffect_band_47 band_justin【私募基金】在第1、4、7、10回合进入休整期时获得1个<幸运硬币>:装备时随机获得1~6资金并销毁 band_justin`H?0DPMULTISINGLEaceffect_band_23 band_orchid【猎头顾问】每次主动刷新均变为特殊刷新:必定刷新2名同名干员,并冻结其中一名;第10回合获得1个<寻呼模块>:装备时刷新与目标干员相同盟约的干员 band_orchid-?@Td$MULTISINGLELOCALaceffect_band_44 band_sarkazbv【坚不可摧】初始目标生命值为45点\n在<标准模拟>中所有干员攻击力、防御力、生命值+30% band_sarkazbp?@T`$MULTISINGLELOCALaceffect_band_28 band_duyaoy【广交豪杰】每回合前2次主动刷新为特殊刷新:优先刷新出1名<炎>干员\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%\n<@ba.vdown>在<炎>部分干员缺席时体验可能不完整 band_duyaoyhD?@T`$MULTISINGLELOCALaceffect_band_22 band_amiya【众志合一】场上存在2、3或4种以上激活盟约时,所有干员攻击力、生命值分别+15/30/50%\n在<标准模拟>中所有干员攻击力、防御力、生命值+30% band_amiyaT$  ?@T`$MULTISINGLELOCALaceffect_band_21 band_bldsk【重点监护】开始作战时,使场上每个不同等阶的1个随机我方干员的所属盟约层数+2\n在<标准模拟>中所有干员攻击力、防御力、生命值+30% band_bldsk act1autochessL$9($(4 宝藏之路EX A001_zone2赏金猎人面朝的方向只有财宝,为之冒险是亘古不变的浪漫!一路上散落着许多这样的赏金猎人金币……难道说前方还会有别的线索?1stact $(4滴水村周边I A001_zone1卡西米尔较为偏僻的一片山区,这一带只有一座规模较大的村子——滴水村,村民主要以耕种和纺织为生。1stact1stact4C 0X$ DXlGfurni_act38d0_Galleria_01不要停下脚步act1checkin_all_2博士累计通关CW-10act1checkin_all_2  @B4DXjH4 bg_rhine_1 不要低头act1checkin_all_1博士累计首次通关CW-ST-1act1checkin_all_1pL act1checkin_3个人助战次数: act1checkin_3E`  act1checkin_2个人累计通关次数: act1checkin_2FX  act1checkin_1个人通关状态: act1checkin_1 衣缕往昔梓兰 T4h< $J2003J 4003 $6K7002RKmod_unlock_token$K0u4001K3303`l$K3302Lmod_update_token_2Z$fL3003L 4003(  $L2003Lchar_278_orchid@boc#6$BM,3401^M mod_update_token_1$M3301M32001J   $N70012N 40038V$nN0u4001Nap_supply_lt_120  ?xjdap_supply_lt_120 act1checkin $ ?8, , d L4 pZ$$,@l act6fun_s02回应loading_iceforest_2(Activities/act6fun/level_act6fun_sub-2-1AK-S-2 act6fun_s02 $$8Dp act6fun_s01罗德岛歼灭战loading1(Activities/act6fun/level_act6fun_sub-1-1AK-S-1 act6fun_s01d$$4Dh act6fun_08伊莎玛拉?loading_PL_nest#Activities/act6fun/level_act6fun_08AK-8 act6fun_08j$$,@d act6fun_07信任loading_iceforest_2#Activities/act6fun/level_act6fun_07AK-7 act6fun_07$$4Lp act6fun_06扰乱贫民窟loading_BB_ScarMarket#Activities/act6fun/level_act6fun_06AK-6 act6fun_06l$$4Dh act6fun_05金库大逃亡loading_SKZ_RL#Activities/act6fun/level_act6fun_05AK-5 act6fun_05r$$@Lp act6fun_04切尔诺伯格保卫战loading1#Activities/act6fun/level_act6fun_04AK-4 act6fun_04&$$4@d act6fun_03荒野阻击战loading3#Activities/act6fun/level_act6fun_03AK-3 act6fun_03t$$8Hl act6fun_02龙门渗透作战loading_LM_day#Activities/act6fun/level_act6fun_02AK-2 act6fun_02$~$$@Lp act6fun_01切尔诺伯格大撤退loading1#Activities/act6fun/level_act6fun_01AK-1 act6fun_012$DTd act5fun_02V 4002 失足落水loading_FUN_IM#Activities/act5fun/level_act5fun_02IM-2 act5fun_02LS   $Tdt act5fun_01vWfurni_foolsDay_coat_01 水中捞月loading_FUN_IM#Activities/act5fun/level_act5fun_01IM-1 act5fun_01@LL\l act4fun_tr01 act4fun_03一切的开端loading_FUN_UO#Activities/act4fun/level_act4fun_03UO-3 act4fun_03p@LL\l act4fun_tr01 act4fun_02 初涉龙门loading_FUN_UO#Activities/act4fun/level_act4fun_02UO-2 act4fun_02HZ@LL`p act4fun_tr01 act4fun_01流放阿卡胡拉loading_FUN_UO#Activities/act4fun/level_act4fun_01UO-1 act4fun_01$6,,@Px act4fun_tr01大骑士领一瞥loading_FUN_UO%Activities/act4fun/level_act4fun_tr01UO-TR-1 act4fun_tr01<Hh  act3fun_02 act3fun_03[ 4002没想到还有一关loading_FUN_BF#Activities/act3fun/level_act3fun_03BF-3 act3fun_03<Hx act3fun_01 act3fun_02\char_159_peacok@game#1就叫第二关吧loading_FUN_BF#Activities/act3fun/level_act3fun_02BF-2 act3fun_02Y $  ((8Hl act3fun_01这是第一关loading_FUN_BF#Activities/act3fun/level_act3fun_01BF-1 act3fun_01 P0p,`$`$PH y act3fun_03 EX骑士23号2 act3fun_03雅儿第一次玩? act3fun_03 酷酷队员 act3fun_03绮良攻略中002 act3fun_03 InvisibleD act3fun_03 凛冬将至< act3fun_03圣骏堡郊外的夜晚  act3fun_03苹果派不派  act3fun_03AOSTAD  act3fun_03炎狱| D act3fun_03 贝娜打的 D act3fun_03铃儿响叮当D act3fun_03 BFSACT.txt4 act3fun_03红松骑士抱个团| act3fun_03彼岸穿魂炮 act3fun_03sogoLŢ act3fun_03绮良攻略中0164u act3fun_03 Player断罪, act3fun_03 IZUMIKun~d act3fun_03 LeaderOne act3fun_03 (h$XXXHT act3fun_02 EX骑士23号 act3fun_02 流水素面D act3fun_02圣骏堡郊外的夜晚l act3fun_02 酷酷队员\)l act3fun_02AAA#N act3fun_02炎狱c act3fun_02 凛冬将至 y act3fun_02 InvisibleD  act3fun_02铃儿响叮当  act3fun_02苹果派不派 + act3fun_02AOSTA  act3fun_02 贝娜打的<) act3fun_02sogoLt act3fun_02彼岸穿魂炮l act3fun_02 BFSACT.txt act3fun_02红松骑士抱个团 act3fun_02绮良攻略中062t act3fun_02 Player断罪l act3fun_02 IZUMIKun~S act3fun_02 LeaderOne act3fun_02PPx4h$h$`Hi act3fun_01 EX骑士23号 act3fun_01奥斯塔你给我等着 act3fun_01圣骏堡郊外的夜晚d act3fun_01炎狱˕ act3fun_01 凛冬将至 act3fun_01 酷酷队员 act3fun_01铃儿响叮当\  act3fun_01AAA# 8 act3fun_01苹果派不派  act3fun_01 贝娜打的  act3fun_01AOSTAL  act3fun_01sogoL act3fun_01彼岸穿魂炮| act3fun_01绮良攻略中053 act3fun_01红松骑士抱个团 act3fun_01 BFSACT.txt< act3fun_01绮良攻略中047| act3fun_01 Player断罪   act3fun_01 IZUMIKun~   act3fun_01 LeaderOne act3fun_01   (<X一共玩了这么久挨打的倒霉鬼挨毒打的倒霉鬼头子r哦,大兵,我给你写了推荐信,现在就去华法琳医生那里报到吧,你一定能够胜任的。  $  l " act6fun_char_03{“我和塔露拉说过了,接下来我会跟着你走。别误会,我只是想看看,你能带我们走多远。” 为了接应深入险境的平民,他向博士主动请缨。为了整合运动,他愿意付出一切。\n<萨卡兹穿刺手>看着整合运动越来越好,开始信任博士,愿意为了博士开辟前路。\n<@lv.item><源石流发生装置>持续喷出气流。顺风/逆风移动的我方单位移速提升/降低。\n<@lv.item><活性源石>经过的单位持续受到伤害,但攻击力和攻速大幅度提升\n<@lv.rem>本关中,罗德岛干员部署时获得大量技力 act6fun_s02tn  8act6fun_char_04“维多......利亚。”O一台无主的机甲从沉眠中醒来,他似乎打算将周围的一切都拆掉,呃,还是让罗德岛来享受这种福气吧!\n<最后的蒸汽骑士>他的起床气看来不小,或许可以利用一下。\n<@lv.item><障碍物>可以阻挡我方单位的行进路线,可以通过攻击拆除 act6fun_s01 hact6fun_char_08H(蠕动)(尖叫)(阴暗爬行)(试图带你进入大海)l突破罗德岛的封锁,抵达巢穴的最深处吧,那里......有什么在等你。\n<钵海收割者>似乎是受到博士的吸引,从深海来到了陆地。\n<@lv.item><活性源石>经过的单位持续受到伤害,但攻击力和攻速大幅度提升\n<@lv.rem>本关中,靠近红色进攻点可以召唤友方单位 act6fun_08 act6fun_char_07o“博士,你救了我,该我报答你了。放心,我这么不起眼,他们不会怀疑我的——”a罗德岛似乎在和乌萨斯密谋着什么,我们必须在层层守卫下窃取他们的计划书,博士,请下定决心。\n<乌萨斯平民>乌萨斯平民,为了躲避纠察队而在荒野上游荡,十分胆小。\n<@lv.item><活性源石>经过的单位持续受到伤害,但攻击力和攻速大幅度提升 act6fun_07  act6fun_char_06l“我不能坐视卡兹戴尔沦为罗德岛的附庸,所以,告诉我,我该怎么做,博士?”为了接应鸭爵,博士决定在卡兹戴尔的贫民窟制造混乱,而一名线人主动承担了这个任务——\n<破烂拼凑者>卡兹戴尔居民,整合运动的线人,自愿为了整合运动的事业而战斗。 act6fun_06|" hact6fun_char_05K“博士,我很好奇,多少钱才能买下你的知识和眼界?”)鸭爵从罗德岛的大本营——卡兹戴尔的金库中为整合运动带来了一份大礼,唯一的问题是——他该怎么出来?\n<鸭爵>在目睹了博士的指挥后,他毅然决定投资整合运动。为了展现诚意,他打算送出一份大礼。 act6fun_05@$, act6fun_char_01“你说的那些道理,我有些明白了,博士。我们拿起武器,不是为了杀人,是为了让感染者也能挺起胸膛活下去。”[邪恶的罗德岛想要占领切尔诺伯格,为了切尔诺伯格的居民们,我们必须夺取切尔诺伯格的控制权!\n<士兵>在博士的影响下最近正努力识字,想要有一天和博士一样运筹帷幄。\n<@lv.item><障碍物>可以阻挡我方单位的行进路线,可以通过攻击拆除 act6fun_04&P act6fun_char_03o“哼,我会替塔露拉盯着你,如果你有什么奇怪的动作,我就把你从山上扔下去。”我们挫败了罗德岛的邪恶计划,他们不会轻易放过我们,博士,带大家走出荒野吧!\n<萨卡兹穿刺手>不信任博士,但是为了整合运动的未来,还是听从了博士的指挥。\n<@lv.item><震撼装置>可以被敌方开启,伤害并晕眩周围的我方单位\n<@lv.item><障碍物>可以阻挡我方单位的行进路线,可以通过攻击拆除 act6fun_03(4 act6fun_char_02“博士,你说的是真的吗?打完这场仗,我也可以去学校,学习更先进的技术?哈——那我可要拼一把了!”罗德岛控制了龙门总督,意图让龙门和切尔诺伯格相撞!必须阻止他们的疯狂计划。\n<幽灵>在博士到来后,觉得自己的技能前所未有地有价值,如今斗志昂扬。 act6fun_02*    act6fun_char_01f“你想知道整合运动是什么?那就看着吧,博士,我们会用行动告诉你的。”F可恶的罗德岛想要把整合运动堵在切尔诺伯格,让我们给这座城市陪葬,决不能让他们得逞!\n<士兵>觉得博士的兜帽和自己的有点像,对博士很有亲近感。\n<@lv.item><热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害 act6fun_01 $Tp@`t,X, 在50秒内抵达蓝色目标点act6fun_achv_s0202, 拾取至少12个罗德岛标志act6fun_achv_s0201 act6fun_s02-`t4(击倒至少6名罗德岛干员并通关act6fun_achv_s0102, 拾取至少15个罗德岛标志act6fun_achv_s0101 act6fun_s01.`D4+拾取不超过6个罗德岛标志并通关act6fun_achv_0802(拾取至少4个罗德岛标志act6fun_achv_0801 act6fun_08P/L@解救友好生物act6fun_achv_0703X8-进入蓝色目标点且不受到任何伤害act6fun_achv_0702(拾取至少5个罗德岛标志act6fun_achv_0701 act6fun_07h0`(4(飞跃至少3名罗德岛干员的头顶act6fun_achv_0602(拾取至少6个罗德岛标志act6fun_achv_0601 act6fun_0641l@5拾取全部28个罗德岛标志且在120秒内通关act6fun_achv_0502X, 拾取至少20个罗德岛标志act6fun_achv_0501 act6fun_052X  解救友好生物act6fun_achv_0403$@6帮助“蒸汽骑士”进入蓝色目标点后通关act6fun_achv_0402(拾取至少5个罗德岛标志act6fun_achv_0401 act6fun_04<3pD:在有至少1名友方单位进入蓝色目标点后通关act6fun_achv_0302d, 拾取至少11个罗德岛标志act6fun_achv_0301 act6fun_034`4+与玛恩纳同处一个地块内至少5秒act6fun_achv_02024(拾取至少5个罗德岛标志act6fun_achv_0201 act6fun_024l4(拾取全部9个罗德岛标志并通关act6fun_achv_0102   (拾取至少6个罗德岛标志act6fun_achv_0101 act6fun_01  dL4仓库盘点中营地搬迁中计划制订中 尚无情报正在等待接洽人商队尚未到来正在整理档案 敬请期待 act6fun_01不能替换角色\6D furni_foolsDay_redgate_012D70֔֎ 40021 $H lH$pL( 获胜10次!@  获胜9次!` 获胜8次! 获胜7次! 获胜6次! 获胜5次! 获胜4次! 获胜3次!  获胜2次!@ 获胜1次! 获胜0次!pL(  十连胜!  九连胜! 八连胜! 七连胜!  六连胜!@ 五连胜!` 四连胜! 三连胜!xFɚ;ʚ;c看见那伟大前景了吗?看不见?也是,你才刚戴上铁桶,看不见是正常的。ɚ;c成功的滋味尝过一次,就会想尝第二次。我这儿还有更刺激的,体验一下?6'c一旦你听过源石锭叮咚作响,莱塔尼亚最宏伟的交响乐都显得像是噪音了。'c虽然钱来得不够快,但你充分享受了选择的自由。这种自由别人可给不了。5c挥一挥衣袖,不带走一枚源石锭......你的无私令我感动。朋友,要再来啊。  8P\l|=X 0act5fun_npc_13锟斤拷屯屯屯act5fun_avatar_13act5fun_npc_13t=X 0act5fun_npc_12各位的老朋友act5fun_avatar_12act5fun_npc_12=X 0act5fun_npc_11需要高等教育act5fun_avatar_11act5fun_npc_11\>X 0act5fun_npc_10荒野至高主宰act5fun_avatar_10act5fun_npc_10>Xj 0act5fun_npc_09大家说得对哦act5fun_avatar_09act5fun_npc_09D?X 0act5fun_npc_08完全明白啦!act5fun_avatar_08act5fun_npc_08?\R 4act5fun_npc_07没有(“-3”)act5fun_avatar_07act5fun_npc_070@T ,act5fun_npc_06你推的∩酱act5fun_avatar_06act5fun_npc_06@T: ,act5fun_npc_05闻香识驮兽act5fun_avatar_05act5fun_npc_05AT ,act5fun_npc_04 看看队友act5fun_avatar_04act5fun_npc_04AT ,act5fun_npc_03旗开大将军act5fun_avatar_03act5fun_npc_03AX 0act5fun_npc_02妙算无中生有act5fun_avatar_02act5fun_npc_02 `   ,act5fun_npc_01 鸭宝押宝act5fun_avatar_01act5fun_npc_01 ɚ;  act5fun_01 act5fun_02   #*\56H7 H 4`C< ApC$<Pdx act5fun_02level_act5fun_02_r10act5fun_choice_04act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r10D( A\C$<Pdx act5fun_02level_act5fun_02_r09act5fun_choice_04act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r09xEAHC$<Pdx act5fun_02level_act5fun_02_r08act5fun_choice_04act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r08dF( 8$  40,( A4C$<Pdx act5fun_02level_act5fun_02_r07act5fun_choice_04act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r07pGA C 8L` act5fun_02level_act5fun_02_r06act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r06@HA C 8L` act5fun_02level_act5fun_02_r05act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r05I AB 8L` act5fun_02level_act5fun_02_r04act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r04I` AB 8L` act5fun_02level_act5fun_02_r03act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r03J0 AB 8L` act5fun_02level_act5fun_02_r02act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r02K( 4$  0,(  ApB 8L` act5fun_02level_act5fun_02_r01act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_02_r01pL 8L` act5fun_01level_act5fun_01_r05act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_01_r050M 8L` act5fun_01level_act5fun_01_r04act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_01_r04M 8L` act5fun_01level_act5fun_01_r03act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_01_r03N@ 8L` act5fun_01level_act5fun_01_r02act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_01_r02pO$$   8L` act5fun_01level_act5fun_01_r01act5fun_choice_03act5fun_choice_02act5fun_choice_01level_act5fun_01_r01[t,l,l,l,l,l0p4t4t4 t 4 t 4 t 8 | < @ @@@DDDDDD@Fact5fun_npc_12enemy_5042_dqkght_2>@Fact5fun_npc_12enemy_5041_dqkghtz@Fact5fun_npc_11enemy_5040_dqmage@Fact5fun_npc_11enemy_5039_dqgint@Fact5fun_npc_10enemy_5036_dqger_2.@Fact5fun_npc_10enemy_5035_dqveng_2j@Fact5fun_npc_10enemy_5034_dqield@Fact5fun_npc_10enemy_5033_dqmstr_2@Fact5fun_npc_10enemy_5032_dqmon@Fact5fun_npc_10enemy_5031_dqrtar_2Z@Fact5fun_npc_10enemy_5030_dqpro_3@Fact5fun_npc_10enemy_5029_dqslim@Fact5fun_npc_10enemy_5028_dqlime_2@Fact5fun_npc_04enemy_5046_dqmirJ@Fact5fun_npc_04enemy_5044_dqzeni@Fact5fun_npc_04enemy_5043_dqgscr@Fact5fun_npc_04enemy_5041_dqkght@Fact5fun_npc_04enemy_5040_dqmage:@Fact5fun_npc_04enemy_5038_dqiprr_2v@Fact5fun_npc_04enemy_5031_dqrtar_2@Fact5fun_npc_04enemy_5029_dqslim@Fact5fun_npc_04enemy_5028_dqlime_2*@Fact5fun_npc_03enemy_5052_dqsbrf@Fact5fun_npc_03enemy_5051_dqrwar@Fact5fun_npc_03enemy_5049_dqat@Fact5fun_npc_03enemy_5048_dqingd@Fact5fun_npc_03enemy_5047_dqriprR@Fact5fun_npc_03enemy_5045_dqjedi_2@Fact5fun_npc_03enemy_5042_dqkght_2@Fact5fun_npc_03enemy_5039_dqgint@Fact5fun_npc_03enemy_5037_dqdboxB@Fact5fun_npc_03enemy_5036_dqger_2~@Fact5fun_npc_03enemy_5035_dqveng_2@Fact5fun_npc_03enemy_5034_dqield@Fact5fun_npc_03enemy_5033_dqmstr_22@Fact5fun_npc_03enemy_5032_dqmonn@Fact5fun_npc_03enemy_5030_dqpro_3Aact5fun_npc_02enemy_5055_dqkillAact5fun_npc_02enemy_5054_dqxipAact5fun_npc_02enemy_5053_dqllmeZact5fun_npc_02enemy_5052_dqsbract5fun_npc_02enemy_5051_dqrwarAact5fun_npc_02enemy_5049_dqat @act5fun_npc_02enemy_5048_dqingdFact5fun_npc_02enemy_5047_dqripr|act5fun_npc_02enemy_5046_dqmir@act5fun_npc_02enemy_5045_dqjedi_2act5fun_npc_02enemy_5044_dqzeni2act5fun_npc_02enemy_5043_dqgscrnAact5fun_npc_02enemy_5042_dqkght_2act5fun_npc_02enemy_5041_dqkght@act5fun_npc_02enemy_5040_dqmage"pAact5fun_npc_02enemy_5039_dqgint^act5fun_npc_02enemy_5038_dqiprr_2act5fun_npc_02enemy_5037_dqdbox@act5fun_npc_02enemy_5036_dqger_2@act5fun_npc_02enemy_5035_dqveng_2Nact5fun_npc_02enemy_5034_dqieldact5fun_npc_02enemy_5033_dqmstr_2act5fun_npc_02enemy_5032_dqmon@act5fun_npc_02enemy_5031_dqrtar_2>act5fun_npc_02enemy_5030_dqpro_3zact5fun_npc_02enemy_5029_dqslimact5fun_npc_02enemy_5028_dqlime_2 Bact5fun_npc_01enemy_5055_dqkill. Bact5fun_npc_01enemy_5054_dqxifAact5fun_npc_01enemy_5053_dqllme@act5fun_npc_01enemy_5052_dqsbr@act5fun_npc_01enemy_5051_dqrwarAact5fun_npc_01enemy_5049_dqatRAact5fun_npc_01enemy_5048_dqingd@act5fun_npc_01enemy_5047_dqripr Aact5fun_npc_01enemy_5046_dqmirAact5fun_npc_01enemy_5045_dqjedi_2B@act5fun_npc_01enemy_5044_dqzeni~@act5fun_npc_01enemy_5043_dqgscrAact5fun_npc_01enemy_5042_dqkght_2@act5fun_npc_01enemy_5041_dqkght2pAact5fun_npc_01enemy_5040_dqmagenAact5fun_npc_01enemy_5039_dqgint@act5fun_npc_01enemy_5038_dqiprr_2@act5fun_npc_01enemy_5037_dqdbox"Aact5fun_npc_01enemy_5036_dqger_2^@Aact5fun_npc_01enemy_5035_dqveng_2@act5fun_npc_01enemy_5034_dqieldAact5fun_npc_01enemy_5033_dqmstr_2@act5fun_npc_01enemy_5032_dqmonNpAact5fun_npc_01enemy_5031_dqrtar_2@act5fun_npc_01enemy_5030_dqpro_3@act5fun_npc_01enemy_5029_dqslim   @act5fun_npc_01enemy_5028_dqlime_2 DHP48gl  A 0act5fun_npc_13锟斤拷屯屯屯act5fun_avatar_13act5fun_npc_13g`v A? 0act5fun_npc_12各位的老朋友act5fun_avatar_12act5fun_npc_12(-15%)的概率会拍摄失败,晕眩并无法撤退3.5秒。 tokenLevel_4!“咔嚓!”所需技力减少 tokenLevel_4(< tokenLevel_3尝试录制有趣的片段,存储于素材库中。但是有15%(-15%)的概率会拍摄失败,晕眩并无法撤退3.5秒。 tokenLevel_3!“咔嚓!”失败概率降低 tokenLevel_3(   tokenLevel_2尝试录制有趣的片段,存储于素材库中。但是有30%的概率会拍摄失败,晕眩并无法撤退3.5秒。 tokenLevel_2再部署时间减少 tokenLevel_2d   tokenLevel_1尝试录制有趣的片段,存储于素材库中。但是有30%的概率会拍摄失败,晕眩并无法撤退3.5秒。 tokenLevel_1 tokenLevel_1t d $@L,@tvalueEffect_sc_16晶矿深度鉴赏3如果这是一份工作,你得记得适时休息 superChat_16perform_superChat_16 icon_user_6 superChat_16,<dtvalueEffect_sc_15摇篮守门人'原来这就是成年人的造梦方法 superChat_15perform_superChat_15 icon_user_2 superChat_15ԥ,8`pvalueEffect_sc_14 风儿雅%第一次看,很有意思,加油~ superChat_14perform_superChat_14 icon_user_24 superChat_14V,8l|valueEffect_sc_13 IZUMIKun~0是多索雷斯的主持姐姐!好久不见! superChat_13perform_superChat_13 icon_user_22 superChat_136,<Td|valueEffect_sc_12 凛冬已至点歌Greatest Hardbass superChat_12perform_superChat_12 icon_user_15 superChat_12P,4valueEffect_sc_11AOSTAH主播衣服面料看起来很舒适,可以问问是什么牌子的吗 superChat_11perform_superChat_11 icon_user_4 superChat_11@,<pvalueEffect_sc_10酸橙味的风3玩偶好可爱,好有生活气息,能讲讲吗 superChat_10perform_superChat_10 icon_user_3 superChat_10 ,D|valueEffect_sc_9千年一遇大帅哥6主播我说真的我是不是在阿卡胡拉见过你 superChat_09perform_superChat_9 icon_user_11 superChat_09 ,<xvalueEffect_sc_8 Kira☆raKira9《疯狂移动都市》好玩呀,等个全成就挑战 superChat_08perform_superChat_8 icon_user_21 superChat_08,<|valueEffect_sc_7 每日一妆<你的脸很好看,下次可以试试看更清淡的妆容 superChat_07perform_superChat_7 icon_user_18 superChat_07,@hxvalueEffect_sc_6极限水上驾驶'到多索雷斯,就来约翰老妈! superChat_06perform_superChat_6 icon_user_34 superChat_06v,@hxvalueEffect_sc_5对吗对吗对吗$离谱,都是特效,都是假的 superChat_05perform_superChat_5 icon_user_33 superChat_05F,D`pvalueEffect_sc_4圆滚滚的喇叭花想看主播玩狂弹要塞 superChat_04perform_superChat_4 icon_user_29 superChat_04h,@l|valueEffect_sc_3小U今天播了吗+谁不看主播U我都会伤心的呜呜呜 superChat_03perform_superChat_3 icon_user_28 superChat_03  ,DvalueEffect_sc_2都在我的计划内<我就是那个进坑里的,我故意的,里面凉快! superChat_02perform_superChat_2 icon_user_35 superChat_02 ,<valueEffect_sc_1普通打工人I今天是我的生日,我决定用今天的工钱打赏U酱!爱你! superChat_01perform_superChat_1 icon_user_30 superChat_01DppP| icon_value_3$用分红超越多索雷斯电视台 act4fun_03زP icon_value_2$粉丝评选之最有好感目的地 act4fun_02@LL icon_value_1!血压飙升的伤心地第二季 act4fun_01L- act4fun_tr01#"8!l TTT  l $ X`T<z,DT`pvalueEffect_mat_03_9 #懂的都懂 act4fun_03spLiveMat_03_9enemy_1522_captanperform_specialMatSelected_03_9spLiveMat_03_9“东拼西凑的船” icon_emoji_3 superChat_06perform_specialMat_03_9spLiveMat_03_9(@LXhvalueEffect_mat_03_8 #潜水员 act4fun_03spLiveMat_03_8enemy_5024_divmfd_divingperform_specialMatSelected_03_8spLiveMat_03_8 潜水队 icon_emoji_9perform_specialMat_03_8spLiveMat_03_8 (@T`pvalueEffect_mat_03_7#运输艇 #超载 act4fun_03spLiveMat_03_7enemy_5027_amotfdperform_specialMatSelected_03_7spLiveMat_03_7超载的运输艇 icon_emoji_7perform_specialMat_03_7spLiveMat_03_7(@P\lvalueEffect_mat_03_6#黑帮 #对峙 act4fun_03spLiveMat_03_6smbone_smbtwo_fireperform_specialMatSelected_03_6spLiveMat_03_6 帮派冲突 icon_emoji_12perform_specialMat_03_6spLiveMat_03_6P(0(@XdtvalueEffect_mat_03_5#盗窃 #偷船大盗 act4fun_03spLiveMat_03_5enemy_5021_tmagfdperform_specialMatSelected_03_5spLiveMat_03_5快艇被偷的术师 icon_emoji_11perform_specialMat_03_5spLiveMat_03_5,t(@XdtvalueEffect_mat_03_4#突发事件 #水手 act4fun_03spLiveMat_03_4enemy_5020_hslrfd_inwaterperform_specialMatSelected_03_4spLiveMat_03_4没坐上船的人 icon_emoji_9perform_specialMat_03_4spLiveMat_03_4ܻ$(@\hxvalueEffect_mat_03_3#人穷志不短 #镰刀 act4fun_03spLiveMat_03_3 char_421_crowperform_specialMatSelected_03_3spLiveMat_03_3迷糊的小姑娘 icon_emoji_5perform_specialMat_03_3spLiveMat_03_3(@P\l|valueEffect_mat_03_2#帅哥 #看海 act4fun_03spLiveMat_03_2char_486_takilaperform_specialMatSelected_03_2spLiveMat_03_2看海的金发帅哥 icon_emoji_2perform_specialMat_03_2spLiveMat_03_2T(4(@XdtvalueEffect_mat_03_1#比赛 #激动人心 act4fun_03spLiveMat_03_1enemy_5019_hmotfd_racingperform_specialMatSelected_03_1spLiveMat_03_1水手在赛艇 icon_emoji_12perform_specialMat_03_1spLiveMat_03_1@,DT`pvalueEffect_mat_02_9 #灵异事件 act4fun_02spLiveMat_02_9enemy_1200_msfjinperform_specialMatSelected_02_9spLiveMat_02_9都市怪谈:会飞的镜子 icon_emoji_9 superChat_05perform_specialMat_02_9spLiveMat_02_9 (@T`pvalueEffect_mat_02_8#无人机 #爱情 act4fun_02spLiveMat_02_8bmbdfd_icedfd_meetperform_specialMatSelected_02_8spLiveMat_02_8“爱情故事” icon_emoji_1perform_specialMat_02_8spLiveMat_02_80((@XdtvalueEffect_mat_02_7#毛茸茸 #乌萨斯 act4fun_02spLiveMat_02_7enemy_2002_bearmiperform_specialMatSelected_02_7spLiveMat_02_7毛茸茸的乌萨斯 icon_emoji_10perform_specialMat_02_7spLiveMat_02_7t(T(@T`pvalueEffect_mat_02_6#富翁 #黎博利 act4fun_02spLiveMat_02_6enemy_2001_duckmiperform_specialMatSelected_02_6spLiveMat_02_6商务旅行的黎博利 icon_emoji_3perform_specialMat_02_6spLiveMat_02_6$(@\hxvalueEffect_mat_02_5#帅气姐姐 #正义执法 act4fun_02spLiveMat_02_5char_136_hsgumaperform_specialMatSelected_02_5spLiveMat_02_5警官保护平民 icon_emoji_13perform_specialMat_02_5spLiveMat_02_5(@P\lvalueEffect_mat_02_4#醉汉 #突发 act4fun_02spLiveMat_02_4enemy_5018_tethfdperform_specialMatSelected_02_4spLiveMat_02_4发疯的醉汉 icon_emoji_7perform_specialMat_02_4spLiveMat_02_4, (@XdtvalueEffect_mat_02_3#人气偶像 #唱歌 act4fun_02spLiveMat_02_3 char_101_soraperform_specialMatSelected_02_3spLiveMat_02_3唱歌的偶像 icon_emoji_4perform_specialMat_02_3spLiveMat_02_3d$D(@XdtvalueEffect_mat_02_2#老年养生 #说唱 act4fun_02spLiveMat_02_2enemy_1509_mousekperform_specialMatSelected_02_2spLiveMat_02_2逛街的老大爷 icon_emoji_1perform_specialMat_02_2spLiveMat_02_2(@XdtvalueEffect_mat_02_1#美食 #都市传说 act4fun_02spLiveMat_02_1char_272_strongperform_specialMatSelected_02_1spLiveMat_02_1 路边摊 icon_emoji_4perform_specialMat_02_1spLiveMat_02_1$d0 $,(,DXdtvalueEffect_mat_01_9#饮酒有害健康 act4fun_01spLiveMat_01_9enemy_5014_dmanfd_fallingperform_specialMatSelected_01_9spLiveMat_01_9掉进坑里的醉酒杜林 icon_emoji_7 superChat_02perform_specialMat_01_9spLiveMat_01_9X8(@T`pvalueEffect_mat_01_8#品酒 #快上车 act4fun_01spLiveMat_01_8enemy_1263_durbusperform_specialMatSelected_01_8spLiveMat_01_8 品酒班车 icon_emoji_9perform_specialMat_01_8spLiveMat_01_8 p(@P\lvalueEffect_mat_01_7 #醒酒服务 act4fun_01spLiveMat_01_7enemy_1264_durgrdperform_specialMatSelected_01_7spLiveMat_01_7蜜酿级醒酒助手 icon_emoji_6perform_specialMat_01_7spLiveMat_01_70(@\hxvalueEffect_mat_01_6#阿达克利斯 #尾巴 act4fun_01spLiveMat_01_6enemy_5015_ccsbrf_whisperingperform_specialMatSelected_01_6spLiveMat_01_6 粗细之争 icon_emoji_13perform_specialMat_01_6spLiveMat_01_6,(@\hxvalueEffect_mat_01_5#零食掠夺者 #佩洛 act4fun_01spLiveMat_01_5char_2013_cerberperform_specialMatSelected_01_5spLiveMat_01_5伺机待发的佩洛 icon_emoji_1perform_specialMat_01_5spLiveMat_01_5`(@(@T`pvalueEffect_mat_01_4#着火 #黎博利 act4fun_01spLiveMat_01_4enemy_5013_daikisperform_specialMatSelected_01_4spLiveMat_01_4尾巴着火的黎博利 icon_emoji_6perform_specialMat_01_4spLiveMat_01_4 (@T`pvalueEffect_mat_01_3#俺寻思能行 act4fun_01spLiveMat_01_3enemy_5012_mstntdperform_specialMatSelected_01_3spLiveMat_01_3巨大的丑东西 icon_emoji_1perform_specialMat_01_3spLiveMat_01_3$(@XdtvalueEffect_mat_01_2#冲浪教练 #杜林 act4fun_01spLiveMat_01_2enemy_1262_durplcperform_specialMatSelected_01_2spLiveMat_01_2钢铁冲浪教练 icon_emoji_9perform_specialMat_01_2spLiveMat_01_2 H, $((@XdtvalueEffect_mat_01_1#拳击 #友好交流 act4fun_01spLiveMat_01_1dwarfd_ciprfd_boxingperform_specialMatSelected_01_1spLiveMat_01_1跨种族友谊拳击赛 icon_emoji_7perform_specialMat_01_1spLiveMat_01_1 8P`pvalueEffect_mat_tr_2#骑士 #卡西米尔 act4fun_tr01spLiveMat_tr_2enemy_1184_cadkgt_3spLiveMat_tr_2难得出门的烛骑士小姐 icon_emoji_13spLiveMat_tr_2 $   8L\lvalueEffect_mat_tr_1#报纸 #上班族 act4fun_tr01spLiveMat_tr_1char_4064_mlynarspLiveMat_tr_1看报纸的路人 icon_emoji_2spLiveMat_tr_1|hT@,lT<$ |dL4 icon_user_35 icon_user_34 icon_user_33 icon_user_32 icon_user_31 icon_user_30 icon_user_29 icon_user_28 icon_user_27 icon_user_26 icon_user_25 icon_user_24 icon_user_23 icon_user_22 icon_user_20 icon_user_19 icon_user_18 icon_user_17 icon_user_16 icon_user_14 icon_user_12 icon_user_11 icon_user_10 icon_user_9 icon_user_8 icon_user_5 icon_user_3 icon_user_2 `0|X(变身~主播U出动啦! %要化身狂暴拍照组长了...... 来了就点下关注嘛~ %哼哼,我的重磅素材来咯! 搞素材好累哦(哭 %我的贷款......总之拜托了! &今天也有在好好收集素材哦~ %努力!奋斗!当上大主播! !请多多支持主播U哦谢谢~ ]$t dĚ\̔\l P}z@x|uronlmXl`$d_ 他们的工作其实是海底清理,当你看到他们像这样扎堆的时候,说明海底垃圾太多,谁也不想下去......avg_4091_ulika_1#4$1v` l]我刚到多索雷斯的时候以为他们是什么秘密特种部队,简直大错特错。avg_4091_ulika_1#4$1a PhB这帮家伙黑压压一片,看起来是不是还挺唬人的?avg_4091_ulika_1#4$1perform_specialMat_03_8cmtGroup_specialMat_03_8 cmtGroup_fillperform_specialMat_03_8<bH`|h:b u唯一一个例外是多索雷斯游客章,上午去看的时候岸上只有一小堆,下午已经堆成山了。avg_4091_ulika_1#6$1b r有时候也会有无人运输艇因为故障被冲上岸,如果没人看守,里面的东西很快就没了。avg_4091_ulika_1#6$1c 多索雷斯的船有时候会运一些让人意想不到的东西,比如说一盆装在仙人掌干箱子里的长势喜人的仙人掌什么的。avg_4091_ulika_1#6$1perform_specialMat_03_7cmtGroup_specialMat_03_7 cmtGroup_goodperform_specialMat_03_7$e0e {那两拨外国人非常尊敬地看了我一会儿,应该是被我的人格魅力给震慑住,不一会儿就散了。avg_4091_ulika_1#7$1e 我一看,不就是浇了西红柿炒羽兽蛋的通心粉和浓缩咖啡底的水煮肉片嘛,我让老板各来一份,全吃光了。avg_4091_ulika_1#7$1f xi有一天我遇到两拨外国人同时围攻多索雷斯的饭店,说是做的东西完全不能吃。avg_4091_ulika_1#7$1:g H`9不瞒你们说,主播我也击退过不法分子的。avg_4091_ulika_1#7$1perform_specialMat_03_6cmtGroup_specialMat_03_6 cmtGroup_fillperform_specialMat_03_6`ThD^h pc啥?这朋友是不是你自己?想什么呢,主播目前的感情经历还是一片空白!avg_4091_ulika_1#6$1h p`小到钱包,大到快艇,甚至连我一个朋友为爱痴狂的心都被他们偷走了!avg_4091_ulika_1#6$1i d|W大家去多索雷斯旅游,一定要小心那里的扒手!他们什么都能偷!avg_4091_ulika_1#6$1perform_specialMat_03_5cmtGroup_specialMat_03_5 cmtGroup_goodperform_specialMat_03_5^k<Tp|j |l问我会不会游泳?我可是多索雷斯自由泳大赛五百米组......的颁奖嘉宾,啊哈哈。avg_4091_ulika_1#7$1~k 多索雷斯有会潜水的人,在水里像鳞一样滑溜,也有这种一看就不太懂水性的老哥,当水手就是为了生活。avg_4091_ulika_1#7$1Fl u这个水手最后好像是被人用网捞起来的,呛了不少水,昏过去了,幸好没什么生命危险。avg_4091_ulika_1#7$1perform_specialMat_03_4cmtGroup_specialMat_03_4 cmtGroup_fillperform_specialMat_03_4l.n00m xi妹妹还知道勤劳致富,扛着镰刀干农活挣钱,哥哥就游手好闲的,简直不像话!avg_4091_ulika_1#2$1Jn TlE都是一家人,人品上的差距真的是,唉,天差地别。avg_4091_ulika_1#2$1n 这小姑娘是那个讨人厌的金发帅哥的妹妹。我之前还不信,结果看到了他们两个一起调酒的合影。avg_4091_ulika_1#2$1perform_specialMat_03_3cmtGroup_specialMat_03_3 cmtGroup_fillperform_specialMat_03_38|p $@`6p tf啊啊啊!不聊他了!反正以后再也不会见到他了!一想起他那张脸我就来气!avg_4091_ulika_1#3$1p x但是!这位所谓的帅哥,我还有笔账要和他算——想想好像我自己也有错,也不全怪他......avg_4091_ulika_1#3$1q p`哪个人发弹幕说他是帅哥的,给我出来自首——算了,他确实挺帅的......avg_4091_ulika_1#3$1perform_specialMat_03_2cmtGroup_specialMat_03_2 cmtGroup_goodperform_specialMat_03_2^s8Plr 然后那个池子突然开始放水,工作人员说是例行检修,还说我的船是他们开业以来第一艘搁浅的!avg_4091_ulika_1#3$1s 好想再看一场赛艇啊——不过自己开船就免了。我唯一一次去开船玩的时候花了一大笔门票钱......avg_4091_ulika_1#3$1Nt xi唉,当年我还是个无知少女的时候,在多索雷斯真是过了一段无忧无虑的日子。avg_4091_ulika_1#3$1perform_specialMat_03_1cmtGroup_specialMat_03_1 cmtGroup_goodperform_specialMat_03_1&| u 4L$我拍的这是啥?灵异事件?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_9perform_specialMatSelected_02_9} v @X0下面挂着的东西,看起来要掉了呢。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_8perform_specialMatSelected_02_8"~ w `xQ就算被捶一拳也行,好想戳他毛茸茸的肚子啊!好想戳一下!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_7perform_specialMatSelected_02_7F x @X3最近怎么总见到怪模怪样的黎博利啊!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_6perform_specialMatSelected_02_6J y H`9姐姐好帅!而且好高......难道是长发帅哥?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_5perform_specialMatSelected_02_5V z Ld<和这家伙一比,还是喝醉的杜林人可爱一点。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_4perform_specialMatSelected_02_4f { XpH我也想当偶像!为什么没有经纪人来找我,呜呜呜......avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_3perform_specialMatSelected_02_3  | \tN看到老大爷逛街,就会不由自主想去扶......我真是个好人。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_2perform_specialMatSelected_02_2  ~ H`9好快的刀,好利索的功夫,好冰冷的眼神!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_1perform_specialMatSelected_02_1, l* 什么?需要打三十次才能打坏?你打过?太好了,快来连麦,我们来聊聊这玩意儿——没空?你在逗我吗!avg_4091_ulika_1#6$1 我不装了!我不知道这是什么!为什么这个铜镜在半空中飞啊飞啊的,我完全搞不明白!哪位来答疑解惑一下!avg_4091_ulika_1#6$1 咳咳,我说,朋友们,你们见过会飞的镜子吗?就是那种,圆形的,铜质的,看起来打不坏的......avg_4091_ulika_1#6$1perform_specialMat_02_9cmtGroup_specialMat_02_9 cmtGroup_goodperform_specialMat_02_9,Ph* 而且你们看无人机下面的大肚子,里面一定没装什么好东西......说不定是辣椒油!扔到谁头上谁就完蛋了!avg_4091_ulika_1#1$1 虽然好像挺浪漫的,但反过来想,也许它们是在......呃......在受各自主人的操控,交换什么秘密信息!avg_4091_ulika_1#1$1 r这个......不知道该怎么解释,我是觉得这两架无人机之间一定有什么不可告人的秘密!avg_4091_ulika_1#1$1perform_specialMat_02_8cmtGroup_specialMat_02_8 cmtGroup_fillperform_specialMat_02_8p48 但是!你们有没有觉得他毛茸茸的其实还挺可爱?有没有想戳戳他肚子的人?有吧?一定有的吧!avg_4091_ulika_1#3$1ʅ D\6感觉一拳能把人从街这头打飞到对面去。avg_4091_ulika_1#3$1: ~怪里怪气黎博利二号的保镖,看起来很敦实的乌萨斯人。我见过他挥拳打人的样子......很恐怖。avg_4091_ulika_1#3$1perform_specialMat_02_7cmtGroup_specialMat_02_7 cmtGroup_goodperform_specialMat_02_7D*T tf但他说话真的很讨打,要不是有保镖,我觉得他一天就能从大炎跑到萨尔贡。avg_4091_ulika_1#7$1B |l我之前在街上见到过他和人起冲突的样子,和一号一样跑得飞快,想留都留不住。avg_4091_ulika_1#7$1 D\7这位是主播U见到的怪里怪气黎博利二号。avg_4091_ulika_1#7$1perform_specialMat_02_6cmtGroup_specialMat_02_6 cmtGroup_fillperform_specialMat_02_6 T` 谁,谁说她的武器像电风扇?我看你是没见过这位姐姐真正生起气来的样子——虽然我也没见过,嘿嘿。avg_4091_ulika_1#9$1Ί d|T我问过的,这位可是龙门近卫局的在职人员,据说是老员工了。avg_4091_ulika_1#9$1^ H`9觉得姐姐好帅的请把“好帅”打在公屏上!avg_4091_ulika_1#9$1perform_specialMat_02_5cmtGroup_specialMat_02_5 cmtGroup_goodperform_specialMat_02_5 4Pt {但是龙门的老板对妄图吃白食的人下手真是一点不留情,我亲身体验——不是,亲眼看见的!avg_4091_ulika_1#10$16 {话又说回来,不知为什么,这帮人下手居然也知道轻重,就算喝醉了也像是在怕什么人一样。avg_4091_ulika_1#10$1 l]这个......算是龙门这座城市不那么让人满意的地方吧,啊哈,啊哈哈。avg_4091_ulika_1#10$1perform_specialMat_02_4cmtGroup_specialMat_02_4 cmtGroup_fillperform_specialMat_02_442 TlE你们别瞎拱火,我们是在不同赛道上前进的平行线!avg_4091_ulika_1#11$1 0H!什么?我和她谁人气高?avg_4091_ulika_1#11$1 l]这是我在龙门期间偶遇的人气偶像,据说她的专辑是龙门卖得最好的!avg_4091_ulika_1#11$1perform_specialMat_02_3cmtGroup_specialMat_02_3 cmtGroup_fillperform_specialMat_02_3X\ޑ 4V `xQ响当当的深层原因,是他每天早上遛弯的时候都会小声唱rap!avg_4091_ulika_1#2$1 pc响当当的表面原因,是他几十年如一日,每天早上都出门遛弯,风雨无阻!avg_4091_ulika_1#2$1~ |l这个人一看之下只是个佝偻的小老头对吧?其实他在龙门可是一号响当当的人物!avg_4091_ulika_1#2$1perform_specialMat_02_2cmtGroup_specialMat_02_2 cmtGroup_goodperform_specialMat_02_2^l֓ ~如果他今天卖鳞丸,一切风平浪静;如果他今天卖的是生鳞,那就有事将要发生......只是据说!avg_4091_ulika_1#7$1 但是,龙门有一个传说,传说一个眼神和刀一样冰冷的男人,让无数鳞丧身刀下的男人,站在所有势力的顶点。avg_4091_ulika_1#7$1Z 据说有人给龙门鳞丸摊做了排行榜,这位小哥的摊位排名第一!不过他今天好像没在卖鳞丸,而是在卖生鳞。avg_4091_ulika_1#7$1perform_specialMat_02_1cmtGroup_specialMat_02_1 cmtGroup_goodperform_specialMat_02_1"^<L\Җ tg我懂了,一定是终端故障了!我去给修理师傅打电话,等我一下我马上回来! avg_4091_ulika_1#8$1r XpI欸?我那么多素材呢,都去哪了?没素材我播什么呀? avg_4091_ulika_1#7$1 perform_run_2cmtGroup_forget cmtGroup_bad perform_run_2$T 8就先到这了? avg_4091_ulika_1#4$1֘ tf所以,那个,要不,直播间的朋友们,反正也没什么可聊的,我们的直播......avg_4091_ulika_1#11$1v Ld<电源,终端的电源线在哪里......啊,摸到了。avg_4091_ulika_1#10$1 perform_run_1cmtGroup_forget cmtGroup_bad perform_run_1& $<T~ `xQ给你点赞!大家都注意劳逸结合!祝所有人都能按时下班!!avg_4091_ulika_1#3$1 TlE呜呜呜,这话绝对是主播今天见到的最暖心的留言!avg_4091_ulika_1#3$1perform_superChat_16cmtGroup_superChat16 cmtGroup_goodperform_superChat_168(t6 @X3那可太好了,能不能给我来一个疗程?avg_4091_ulika_1#7$1 Ld?摇篮......守门人?莫非是能帮人入睡的治疗师?avg_4091_ulika_1#7$1 XpK成年人的造梦方法......呃,什么意思?主播现在醒着啊?avg_4091_ulika_1#7$1perform_superChat_15cmtGroup_superChat15 cmtGroup_goodperform_superChat_15L*`Ҟ $dF 0H!就像是......姐姐的感觉!avg_4091_ulika_1#3$1 TlG谢谢风儿雅~好优美的名字!听起来让人感觉特别安心~avg_4091_ulika_1#3$1perform_superChat_14cmtGroup_superChat14 cmtGroup_fillperform_superChat_14+V 8Pʟ xi你可别乱说,多索雷斯我虽然去过,不过主持是什么,我完全不知道啊,哈哈。avg_4091_ulika_1#10$1n 8P)嗯?IZUMIKun?我们以前见过吗?avg_4091_ulika_1#10$1perform_superChat_13cmtGroup_superChat13 cmtGroup_fillperform_superChat_13-h~ 4L'点歌也不用拿超级留言点的!avg_4091_ulika_1#11$1ޡ d|T还有就是点歌......不,愿意打钱也挺好的,所以,但是,呃......avg_4091_ulika_1#11$1n XpK这位朋友,点歌......点歌留言有固定格式的,你发错了。avg_4091_ulika_1#11$1perform_superChat_12cmtGroup_superChat12 cmtGroup_goodperform_superChat_12/&4Lt @X0算了,我就当你是好心吧,呜呜......avg_4091_ulika_1#8$1 l]虽然......我、我最近经济状况是不怎么好,可衣服也是精心搭配过的!avg_4091_ulika_1#8$1perform_superChat_11cmtGroup_superChat11 cmtGroup_fillperform_superChat_11L1ҥ,D\F d|W我不装了!就是二手店!二手怎么了!玩偶就算是二手的也可爱!avg_4091_ulika_1#3$1֥ XpK好呀好呀!其实这些玩偶都是卡达老师帮我从二手店——avg_4091_ulika_1#3$1perform_superChat_10cmtGroup_superChat10 cmtGroup_goodperform_superChat_103|,@x D\6再发我就拉黑你了,你长得再帅都不行!avg_4091_ulika_1#5$1r d|T这位千年一遇大帅哥,这句话你已经在我的直播间连发三天了!avg_4091_ulika_1#5$1perform_superChat_9cmtGroup_superChat9 cmtGroup_fillperform_superChat_94p*  4 d|W听说游戏里面有个很难达成的宝箱成就,明天我去挑战一下试试!avg_4091_ulika_1#3$1. 8P*哦!谢谢这位Kira星ra Kira的推荐~avg_4091_ulika_1#3$1perform_superChat_8cmtGroup_superChat8 cmtGroup_fillperform_superChat_846 4H. d|T唉,要是有一天蓝卡坞的人能慧眼识珠,让我去演电影就好了。avg_4091_ulika_1#3$1 Ld?哈哈哈,毕竟是我嘛,我的底子当然蛮好的啦!avg_4091_ulika_1#3$1perform_superChat_7cmtGroup_superChat7 cmtGroup_goodperform_superChat_77^x֫ D\6当然,合作的事情,也不是不可以谈……avg_4091_ulika_1#11$1F TlE啊不是!咳咳,我这里可不是随便打小广告的地方!avg_4091_ulika_1#11$1Ƭ hZ额,哈哈,这位同学不要过于激动了,找我打广告可是要收费的……avg_4091_ulika_1#11$1perform_superChat_6cmtGroup_superChat6 cmtGroup_fillperform_superChat_69$8Lt @X3这就是随手一拍拍下来的东西!真的!avg_4091_ulika_1#3$1b tf特效?这不是特效!我自己都不知道这是什么!再说我什么时候骗过你们呀?avg_4091_ulika_1#3$1perform_superChat_5cmtGroup_superChat5 cmtGroup_fillperform_superChat_5;*0D TlF可我完全没听说过这个游戏啊,下次一定,下次一定~avg_4091_ulika_1#3$1 XpH想看我直播......狂弹要塞......?那是什么?是个游戏?avg_4091_ulika_1#11$1perform_superChat_4cmtGroup_superChat4 cmtGroup_fillperform_superChat_4D=ʱxB D\5啊不对!主播U当然每天都会好好直播啦~avg_4091_ulika_1#3$1 TlE但是这名字......总觉得是某个人用来监工的小号——avg_4091_ulika_1#4$12 `xR“谁不看主播U我都会伤心的......”哇!谢谢这位粉丝的喜爱!avg_4091_ulika_1#2$1perform_superChat_3cmtGroup_superChat3 cmtGroup_fill cmtGroup_goodperform_superChat_3l?x(<f XpH说来有点抱歉,但我其实更好奇你是怎么爬出来的......avg_4091_ulika_1#4$1 Ld<什么?这个掉坑里的杜林人在我们直播间??avg_4091_ulika_1#7$1perform_superChat_2cmtGroup_superChat2 cmtGroup_fillperform_superChat_2Apl 8P+等等,你今天的工钱就5龙门币?avg_4091_ulika_1#5$1f 4L%给你唱首生日歌吧! 祝你—avg_4091_ulika_1#3$1Ƶ d|W哇~今天居然是这位“普通打工人”同学的生日,谢谢对我的支持~ avg_4091_ulika_1#3$1perform_superChat_1cmtGroup_superChat1 cmtGroup_fill cmtGroup_goodperform_superChat_1C  XpH掉、掉下去了......居然还在打呼噜?就在坑里睡了?!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_9perform_specialMatSelected_01_9 D  \tN他们仨我倒不担心,但开车的司机要是也喝了......不会吧。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_8perform_specialMatSelected_01_8@E¿ 2 TlE谁说这东西能醒酒的,我看说这话的人才是喝多了。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_7perform_specialMatSelected_01_7XF J @X0尾巴粗细?我从来不担心这个问题。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_6perform_specialMatSelected_01_6\G N XpK那蘑菇看起来好好吃,一定是蜜饼味的......我想什么呢?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_5perform_specialMatSelected_01_5xH j TlE在刚刚那丑东西后面点把火,是不是也能跑这么快?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_4perform_specialMatSelected_01_4I  Ld?虽然不知道名字,但这是什么巨大的丑东西啊!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_3perform_specialMatSelected_01_3J"  \tN这不是际崖城里浮不起来的冲浪教练吗,怎么跑这儿来了?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_2perform_specialMatSelected_01_2KB  PhB真的好友谊哦,那个杜林人甚至完全没被打到过!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_1perform_specialMatSelected_01_1L Z@ 咳咳!没错!饮酒有害健康,戒酒什么时候都不晚!戒酒从今天开始,这是主播U与大家的约定哦!avg_4091_ulika_1#6$1 Ld<嗯?弹窗?提示?请注意正能量价值观引导?avg_4091_ulika_1#6$1 u那个时候他们就会搞科学搞文艺,不过在我看来,他们清醒时候的审美还不如喝多了......avg_4091_ulika_1#6$1 l]虽然你们看到的杜林好像都醉醺醺的,不过他们还是有清醒的时间的。avg_4091_ulika_1#6$1perform_specialMat_01_9cmtGroup_specialMat_01_9 cmtGroup_fillperform_specialMat_01_9Px <t tf最后我惜败在他们会长手下,那个时候地上已经躺了十多个杜林人了,哈哈!avg_4091_ulika_1#4$1 我没钱吃——没钱吃大餐的时候!跟杜林人打赌,要是能喝倒他们整个蜜酿协会,就请我一个星期的盒饭!avg_4091_ulika_1#4$1j XpH别看杜林人又会酿酒又爱喝酒,他们酒量其实很差的。avg_4091_ulika_1#4$1perform_specialMat_01_8cmtGroup_specialMat_01_8 cmtGroup_fillperform_specialMat_01_8R&,D`t l]会不会误伤?哈哈哈,怎么会啦,这可是杜林的尖端科技,保证安全!avg_4091_ulika_1#4$16 这东西会根据对象喝醉的程度调整水炮的功率等级,最弱是“蒙蒙细雨喷雾”,最强是“一发把你头都打歪掉”。avg_4091_ulika_1#4$1 |o好,又是杜林人的怪机器......这个是“醒酒助手”,对,往醉汉头上喷水醒酒用的。avg_4091_ulika_1#4$1perform_specialMat_01_7cmtGroup_specialMat_01_7 cmtGroup_goodperform_specialMat_01_7`Ul0@^ PhB什么,我的尾巴?瞎问什么呢!这可是机密事项!avg_4091_ulika_1#3$1 ~有传言说他们一致尊敬的精神领袖也是粗尾派,他们还打算给她立一个尾巴比底座还粗的雕像。avg_4091_ulika_1#3$1 r阿卡胡拉的居民经常因为尾巴粗细的事情吵架,有时候还大打出手,也算是一种风俗。avg_4091_ulika_1#3$1perform_specialMat_01_6cmtGroup_specialMat_01_6 cmtGroup_goodperform_specialMat_01_6Wv8Pl 其实我也偷偷舔过一口,之后只看到八个彪形大汉把我团团围住,每个人都拿着一家银行的催缴单!avg_4091_ulika_1#4$1 {据说阿卡胡拉的蘑菇不能乱吃,很多都是有毒的,吃了不光上吐下泻,还会看见小人什么的。avg_4091_ulika_1#4$1b |o没错,阿卡胡拉可不止有阿达克利斯和杜林什么的,佩洛也是有的,蘑菇也是有的。avg_4091_ulika_1#4$1perform_specialMat_01_5cmtGroup_specialMat_01_5 cmtGroup_fillperform_specialMat_01_5ZB,H 不过最怪的是,他身上的火明明烧了那么长时间,按说毛都该烧秃了,灭了火之后还是那副样子。好怪哦。avg_4091_ulika_1#11$1 没有二号那么让人一看就生气,但是身上着火窜来窜去也很麻烦,被他窜到不该进去的地方尤其麻烦。avg_4091_ulika_1#11$1B D\7这位是主播U见到的怪里怪气黎博利一号。avg_4091_ulika_1#11$1perform_specialMat_01_4cmtGroup_specialMat_01_4 cmtGroup_fillperform_specialMat_01_4d]0b Ld?可能是阿卡胡拉的树太粗,只能用炮轰倒吧......avg_4091_ulika_1#6$1 `xQ可伐木机器人前面带个炮管干什么,我只能说......可能是......avg_4091_ulika_1#6$1f tf不瞒你们说,我至今也没弄明白这是什么东西。感觉像是伐木用的机器人......avg_4091_ulika_1#6$1perform_specialMat_01_3cmtGroup_specialMat_01_3 cmtGroup_fillperform_specialMat_01_3_P>8 XpH至于浮不起来怎么教人冲浪——不会冲浪就给你一拳!avg_4091_ulika_1#6$1: |l你们看,戴着头巾,拿着冲浪板,还挂着哨子!除了浮不起来以外没有任何问题!avg_4091_ulika_1#6$1 l]这东西......是杜林人的机器冲浪教练,你们别不信,真的是冲浪教练!avg_4091_ulika_1#6$1perform_specialMat_01_2cmtGroup_specialMat_01_2 cmtGroup_fillperform_specialMat_01_2,bH`|& d|T看这矫健的身法,马上就打到阿达克利斯的膝盖了!碎膝拳法!avg_4091_ulika_1#7$1 tf别看身高差这么多,两边居然也打得有来有回,这就是杜林式格斗术的威力!avg_4091_ulika_1#7$1perform_specialMat_01_1cmtGroup_specialMat_01_1 cmtGroup_goodperform_specialMat_01_1d  `xR我保证下次不会手滑的,一定会把最厉害的素材展示给你们! avg_4091_ulika_1#8$1 0H!直播间的朋友们别走啊!avg_4091_ulika_1#7$1 d|U来了来了,大家久等了,我的超级无敌素材——糟了,手滑了! avg_4091_ulika_1#6$1perform_normaBad_5 cmtGroup_fill cmtGroup_badperform_normaBad_5ft 0 `xP咳咳,精妙的什么呢,呃...... 算了,我们换个话题好不好? avg_4091_ulika_1#8$1 PhB你们仔细看,这个照片的拍摄有着非常精妙的......avg_4091_ulika_1#11$1perform_normaBad_4 cmtGroup_fill cmtGroup_badperform_normaBad_4g& L` xj我的素材虽然丑,但是妙趣横生......至于具体哪里有趣,好像也——哈哈哈...... avg_4091_ulika_1#5$1> hX这是什么时候的素材啊,怎么会有这么丑的——不不不,我是说! avg_4091_ulika_1#10$1perform_normaBad_3 cmtGroup_fill cmtGroup_badperform_normaBad_3hi (<^ `xR谁说的——不是,大家别走啊,这是先抑后扬、先抑后扬啊! avg_4091_ulika_1#7$1 \tL大家看,它看似普通,实则......实则好像也...... 没意思?avg_4091_ulika_1#6$1perform_normaBad_2 cmtGroup_fill cmtGroup_badperform_normaBad_2k (< \tL不是,这什么呀,也太......太、太好看了吧?哈哈哈...... avg_4091_ulika_1#11$1 `xR哇!大家看看这个!这可是我以前在......在......在哪来着...... avg_4091_ulika_1#9$1perform_normaBad_1 cmtGroup_fill cmtGroup_badperform_normaBad_1l* $< l^就算是寻常物品,经我出神入化的技术轻轻一点,也能让人感动落泪! avg_4091_ulika_1#3$16 Ld=哼哼,就让大家看看我大师级别的艺术感吧! avg_4091_ulika_1#2$1perform_normalGood_5 cmtGroup_fill cmtGroup_goodperform_normalGood_5Ln <TB h[但是!很多时候人生就像这张照片一样,返璞归真才是最高境界嘛! avg_4091_ulika_1#3$1 h[这份素材可是我费尽心思为大家准备的,名叫......平平无奇......呃。 avg_4091_ulika_1#4$1perform_normalGood_4 cmtGroup_fill cmtGroup_goodperform_normalGood_4p ,D xj这份素材看似平平无奇,实则、实则......寓意深刻、意境深远、让人回味无穷! avg_4091_ulika_1#7$1 H`:吓死我了,我就说我肯定准备了素材的嘛! avg_4091_ulika_1#5$1perform_normalGood_3 cmtGroup_fill cmtGroup_goodperform_normalGood_3qh6 $ \tL这个场景,这个人物,这个光影,是不是有种特别的美? avg_4091_ulika_1#3$12 D\6大家来看看这个,这可是我的自信之选!avg_4091_ulika_1#3$1perform_normalGood_2 cmtGroup_fill cmtGroup_goodperform_normalGood_2@st 06 Ph@不是我自夸,这全靠我从平淡中发现美的眼睛! avg_4091_ulika_1#3$1 \tL大家来看看这张素材怎么样? 是不是很......很有艺术感?avg_4091_ulika_1#2$1perform_normalGood_1 cmtGroup_fill cmtGroup_goodperform_normalGood_1t^<P`8 `xQ哦对,应该给大家看看素材......嗯......我看看是哪个来着......avg_4091_ulika_1#4$1f tf可恶......哈哈......不好意思各位刚刚是一些意外情况,我们还是继续直播吧。avg_4091_ulika_1#8$1 hZ什么?我的快递又丢了??你们公司怎么回事啊?我要投诉!喂??avg_4091_ulika_1#5$1 0H!欸?等等我有个电话......avg_4091_ulika_1#6$1perform_forget_7cmtGroup_forget cmtGroup_fill cmtGroup_badperform_forget_7w&x 4L'嗯......我看看是哪个来着......avg_4091_ulika_1#4$1think_background TlE哎,还是不要唱歌了,还是带大家来看看好照片吧。avg_4091_ulika_1#8$1 XpH不好意思各位,我还是喊不上去,我会再回去练练的!avg_4091_ulika_1#8$1 Ld<呀吼———嘿!夏日!!阳——咳咳咳咳咳咳avg_4091_ulika_1#3$1 TlG哎......感觉大家还是不够热情...... 要不......我唱首歌?avg_4091_ulika_1#3$1perform_forget_6cmtGroup_forget cmtGroup_fill cmtGroup_badperform_forget_6z\> l| 8P*嗯?我看看是哪个素材来着......avg_4091_ulika_1#4$1think_background. Ld>每日泰拉精彩不停~接下来主播U要带来的是——avg_4091_ulika_1#3$1 D\6请注意!这里是!最后的全能系美少女!avg_4091_ulika_1#3$1 `xR我是主播U啦!不要认错人哦。完全不认识那个倒霉的主持人!avg_4091_ulika_1#5$1perform_forget_5 cmtGroup_fill cmtGroup_goodperform_forget_58}lt> @X3怎么回事啊,我拿照片给大家看看吧!avg_4091_ulika_1#4$1 @X2哎?听不到吗?*哔*?还是听不到吗?avg_4091_ulika_1#7$1 XpH看到*哔*在*哔*还*哔*了,真的是笑死我了哈哈哈哈哈哈avg_4091_ulika_1#3$1 xi我和你们说哦,上次出去玩的时候我看到了一个超级超级超级超级有趣的东西!avg_4091_ulika_1#3$1> D\5新朋友们大家好呀~这里是每日泰拉分享~avg_4091_ulika_1#3$1perform_forget_4cmtGroup_forget cmtGroup_fill cmtGroup_badperform_forget_4Xt,,Z PhC不好意思拿错了!我马上就把正确的素材找出来! avg_4091_ulika_1#6$1 xj“首先要建立可持续赖账的信心,坚信自己能够摆脱讨债人的跟踪和纠缠......” avg_4091_ulika_1#10$1z D\6那么请看,我精心为大家准备的素材——avg_4091_ulika_1#1$1 ,D嘿嘿,谢谢朋友们捧场~avg_4091_ulika_1#1$1perform_forget_3cmtGroup_forget cmtGroup_fill cmtGroup_badperform_forget_3pn ,$ Ld?稍等我翻出来哦,嗯......我看看是哪个来着......avg_4091_ulika_1#4$1b td在我去过的那——么多地方里面,这组照片也是超——罕见的哦,超有趣的~avg_4091_ulika_1#3$1 <T/这里是主播U的每日泰拉分享直播间~avg_4091_ulika_1#3$1j Ph@又有新朋友来啦,欢迎欢迎,我是全能系美少女~avg_4091_ulika_1#3$1perform_forget_2 cmtGroup_fill cmtGroup_goodperform_forget_2$  4H x 4L'嗯......我看看是哪个来着......avg_4091_ulika_1#4$1think_background d|U不要送礼物啦!大家来看看这个!我准备了点好东西给大家分享~avg_4091_ulika_1#3$1 d|U不不不不不不不!真的不是!各位别误会!发个弹幕捧场就好啦~avg_4091_ulika_1#6$1 \tN哇好多新观众,感谢大家的礼......啊我不是要大家的礼物!avg_4091_ulika_1#1$1perform_forget_1 cmtGroup_fill cmtGroup_goodperform_forget_180D2 TlF更有甚者,不只是大地,就连地底我也是去过的哦! avg_4091_ulika_1#3$1 XpH最后的全能系美少女,带你足不出户,环游这片大地!avg_4091_ulika_1#1$1perform_opening_3cmtGroup_opening cmtGroup_good cmtGroup_fillperform_opening_3tj,l 8P)想我就要多多支持我的直播哦~ avg_4091_ulika_1#3$1B \tL直播间的朋友们,你们好呀! 好久不见,有没有想我呢?avg_4091_ulika_1#1$1perform_opening_2cmtGroup_opening cmtGroup_good cmtGroup_fillperform_opening_2  ,@ TlD我就是在躲——不是,在逃全能系美少女,主播U! avg_4091_ulika_1#2$1  Ld>哈喽哈喽,新观众初次见面,老观众一天不见~ avg_4091_ulika_1#1$1perform_opening_1cmtGroup_opening cmtGroup_good cmtGroup_fillperform_opening_1 <0 @ d XTd,perform_liveMatSelected_1perform_liveMatSelectedperform_liveMatSelectedЍT܍8 perform_run_2 perform_run_1 perform_run perform_run<HpT8dD$perform_superChat_16perform_superChat_15perform_superChat_14perform_superChat_13perform_superChat_12perform_superChat_11perform_superChat_10perform_superChat_9perform_superChat_8perform_superChat_7perform_superChat_6perform_superChat_5perform_superChat_4perform_superChat_3perform_superChat_2perform_superChat_1perform_superChatperform_superChatdlp@tL$\4 lD|T,perform_specialMatSelected_03_9perform_specialMatSelected_03_8perform_specialMatSelected_03_7perform_specialMatSelected_03_6perform_specialMatSelected_03_5perform_specialMatSelected_03_4perform_specialMatSelected_03_3perform_specialMatSelected_03_2perform_specialMatSelected_03_1perform_specialMatSelected_02_9perform_specialMatSelected_02_8perform_specialMatSelected_02_7perform_specialMatSelected_02_6perform_specialMatSelected_02_5perform_specialMatSelected_02_4perform_specialMatSelected_02_3perform_specialMatSelected_02_2perform_specialMatSelected_02_1perform_specialMatSelected_01_9perform_specialMatSelected_01_8perform_specialMatSelected_01_7perform_specialMatSelected_01_6perform_specialMatSelected_01_5perform_specialMatSelected_01_4perform_specialMatSelected_01_3perform_specialMatSelected_01_2perform_specialMatSelected_01_1perform_specialMatSelectedperform_specialMatSelectedhD$dD$dD$dD$perform_specialMat_03_9perform_specialMat_03_8perform_specialMat_03_7perform_specialMat_03_6perform_specialMat_03_5perform_specialMat_03_4perform_specialMat_03_3perform_specialMat_03_2perform_specialMat_03_1perform_specialMat_02_9perform_specialMat_02_8perform_specialMat_02_7perform_specialMat_02_6perform_specialMat_02_5perform_specialMat_02_4perform_specialMat_02_3perform_specialMat_02_2perform_specialMat_02_1perform_specialMat_01_9perform_specialMat_01_8perform_specialMat_01_7perform_specialMat_01_6perform_specialMat_01_5perform_specialMat_01_4perform_specialMat_01_3perform_specialMat_01_2perform_specialMat_01_1perform_specialMatperform_specialMattX< perform_normaBad_5perform_normaBad_4perform_normaBad_3perform_normaBad_2perform_normaBad_1perform_normaBadperform_normaBad|dD$perform_normalGood_5perform_normalGood_4perform_normalGood_3perform_normalGood_2perform_normalGood_1perform_normalGoodperform_normalGoodhttX< perform_forget_7perform_forget_6perform_forget_5perform_forget_4perform_forget_3perform_forget_2perform_forget_1perform_forgetperform_forgetp||\< perform_opening_3perform_opening_2perform_opening_1perform_openingperform_openingP <Hdt#泰拉分享 #多索雷斯 act4fun_03perform_liveMatSelected_1normalMatPic_3平平无奇的照片 liveMat_3 icon_emoji_1d , liveValue_3perform_normaBadliveMat_effect_6 , liveValue_3perform_normalGoodliveMat_effect_5 liveMat_3 8D`p#泰拉分享 #龙门 act4fun_02perform_liveMatSelected_1normalMatPic_2平平无奇的照片 liveMat_2 icon_emoji_1d. , liveValue_2perform_normaBadliveMat_effect_4X , liveValue_2perform_normalGoodliveMat_effect_3 liveMat_2`P @Lhx#泰拉分享 #萨尔贡雨林 act4fun_01perform_liveMatSelected_1normalMatPic_1平平无奇的照片 liveMat_1 icon_emoji_1lD , liveValue_1perform_normalGoodliveMat_effect_26 , liveValue_1perform_normaBadliveMat_effect_1 liveMat_1$  <Lhx#泰拉分享 #卡西米尔 act4fun_tr01perform_liveMatSelected_1normalMatPic_tr平平无奇的照片 liveMat_tr_1 icon_emoji_1l  , liveValue_1perform_normalGoodliveMat_effect_tr_2    , liveValue_1perform_normaBadliveMat_effect_tr_1 liveMat_tr_1Xlh7,A8favor_add_ulika> voucher_ulika icon_favoricon_potential mission_7完成六次直播 mission_7h6,A8favor_add_ulika> voucher_ulika icon_favoricon_potential mission_6完成五次直播 mission_6ؤh5,A8favor_add_ulika> voucher_ulika icon_favoricon_potential mission_5完成四次直播 mission_5zh4,nAfavor_add_ulika> voucher_ulika icon_favoricon_potential mission_4完成三次直播 mission_4b8P\3R 4002 icon_diamond mission_3!正式关卡各完成一次直播 mission_3\h2, A(favor_add_ulika.> voucher_ulika icon_favoricon_potential mission_2完成两次直播 mission_2 L`l1   > voucher_ulika icon_char mission_1完成一次直播 mission_1$ ,<HT act4fun_03 平台分红 badending_6 liveValue_3,平台分红提高了 liveValue_3 badending_5,平台分红降低了 liveValue_3$ ,<HT act4fun_02 粉丝观感 badending_4 liveValue_2,粉丝观感提高了 liveValue_2 badending_3,粉丝观感降低了 liveValue_20$   ,4@Lt act4fun_01压力 badending_2 liveValue_1&压力提高了 liveValue_1 badending_1&压力降低了 liveValue_1@$t H  goodending_1 endingAvg_7 goodending_1ĬH(\ act4fun_03 badending_60她不禁开始思索是谁动了自己的瘤奶 endingAvg_3 badending_6\t(P act4fun_03 badending_5$一生四,四生三,三生万物 endingAvg_4 badending_5hl(D act4fun_02 badending_4断罪者最喜欢的一集 endingAvg_5 badending_4ht(P act4fun_02 badending_3%敬请收看:爱、主播&单推人 endingAvg_6 badending_3px(L act4fun_01 badending_2!再也没有什么能阻止她了 endingAvg_1 badending_2|t   (D act4fun_01 badending_1警惕新型金融诈骗 endingAvg_2 badending_1H@Dt4dh \0LHxTX|8`<,l$(PpH?A?L>h`0d(\照相技术提升了!!请前往正式关卡进行直播 act4fun_tr019请返回活动主页,前往正式关卡开始直播哦 perform_run]真的要放弃直播吗?当前直播进度不会被保留,也无法记录奖励进度!9记录未能成功同步到神经网络,是否重试?L最后的全能系美少女!主播U的每日泰拉分享(真没跑路)perform_opening3素材数量不多,强行直播也不是不行?0素材数量太少,完全没法上播啊......0拍到的照片数量不足,无法进行直播最后的全能系美少女 吟游者不要啊,主播U!如果不能在直播中稳定发挥就不得不跑路了!要是能收集8份直播素材,做好压力、粉丝观感和平台分红管理,就一定能成功! 下一集:主播U跑路了。 mission_3icon_user_defaulticon_attrib_questionmark"主播U领悟了直播的真谛!正式关卡已解锁perform_forget3素材数量充足,主播已经摩拳擦掌了!9要回到活动主页吗,拍到的照片不会被保留txt_bg_1avg_4091_ulika_1#1$1$您有一条来自???的提示MlT@(x`L<(hL4pXD,lTD4p`H4|dL4人形二踢脚 U酱的耳机乌乌和章章红刀好哥哥上班睡大觉 咸鳞翻身 一般市民 我就看看asdfg叙拉古马路 番茄狸猫 库瓦托罗 很有精神 皮套人 非常稀有kksk 正确的烧烤味饼干 主播U好耶 就要玉米 大剑人 飞行器诶多 雪夜小酌潇洒无牵挂呱!A_QUASO 黑心蛋糕源石棒棒糖 巧克力 咸蛋黄 小熊软糖我要当可汗粉红巨驮兽剑舞好哦 江洋大盗 不要玉米11点到 小号熊猫 酗酒警探超级土豆人 纯路人哈壬掉龙门币了病友独眼谍报员五仁萨卡兹 我着火了 高清重制可爱?抱歉! 已经入脑 栗子饭不想努力了 重名了用户88可爱萨科塔超级电冰箱 cool大人好ye 用户9527IBN1005 烤草莓 芝士饼干橙色电风扇BIUBIU 大尾巴龙 蓝色企鹅 想吃鳞丸 想喝瘤奶 大车车 用户2836 我爱种田 用户1248我是源石虫 想喝果汁 一个农民0C>9632@1<0.-,d+T*)(&&$# "! pPd4`@P T T (L  ,H真好ζ呜呜呜怎么这么可爱R $爱U icon_user_26+小U也需要按时下班,好好休息!V按时下班!r按时下班,呵呵cmtGroup_superChat16cmtGroup_superChat16d4p @  真的吗 啊这...... , 小U单推人 icon_user_25小U梦里见!'失眠的时候可以听自己的录播(心疼小U,难道平时会失眠吗?cmtGroup_superChat15cmtGroup_superChat15ȿd4V对吗j真好~U雅姐妹有兴趣出道吗1那是,我看了一眼小U就立刻成粉丝了*姐妹直播节目也不错啊,可以有cmtGroup_superChat14cmtGroup_superChat14 |P8!主播说啥我都爱看怎么了真好κ下岗主持人再就业吗-是不是那个什么铁人大奖赛时候的2'哇,原来是前主持人,怪不得cmtGroup_superChat13cmtGroup_superChat134<@lT8ֻxs哈哈哈哈哈xs……笑死.楼下突然开始敲暖气管Z*就要听敲暖气管!现在就去敲!$不要听敲暖气管!吵死了!cmtGroup_superChat12cmtGroup_superChat12(|D$.可爱!!!J 哈哈哈哈f$我是真的觉得面料很好…… 展开讲讲 , 小U单推人 icon_user_25小U穿什么衣服都可爱!cmtGroup_superChat11cmtGroup_superChat11P(t@$z主播说得对 好耶!!就是就是,二手怎么了!޾H卡达老师?是说那个有名的户外播主吗?要联动了吗? , 小U单推人 icon_user_25小U也很可爱!cmtGroup_superChat10cmtGroup_superChat10T``4确实xswl不要花钱夸自己帅>'确实,他从你开播就开始发了r 铁暗恋cmtGroup_superChat9cmtGroup_superChat9P<\@  好耶! 有点意思6那不是只有0.5秒操作空间的地狱级宝箱吗 , Kira☆raKira icon_user_21不难,靠反应的!感觉不如主播打游戏下饭cmtGroup_superChat8cmtGroup_superChat8p@FUUUUUUZ\小U/\小U/\小U/z真的假的!我必支持!别人夸你你还当真了小U!进军蓝卡坞!cmtGroup_superChat7cmtGroup_superChat7x8Vxswljxs……-不是广告哥,是来转移注意力了吧不会游泳可以去吗哪来的广告哥cmtGroup_superChat6cmtGroup_superChat6l@ f 真的吗~ 这是什么有点怀疑啊说实话我之前也见过$众所周知,照片不可能造假cmtGroup_superChat5cmtGroup_superChat5l<v期待真的吗……朋友说好评如潮,期待那个游戏有点...... 我也想看cmtGroup_superChat4cmtGroup_superChat48L(v\小U/\小U/\小U/\小U/\小U/\小U/"一天不看看小U,浑身难受我也会伤心的呜呜呜j 0小U今天播了吗 icon_user_28居然点我了好激动!!cmtGroup_superChat3cmtGroup_superChat34@\8xs 笑死……节目效果拉满你醒啦,小杜林>哈哈哈哈哈cmtGroup_superChat2cmtGroup_superChat2 H,$lH$感动直播间生日快乐!!生日快乐!!生日快乐!! ,生日快乐bot icon_user_31!生日快乐!!出去吃顿好生日也在打工吗(cmtGroup_superChat1cmtGroup_superChat1h<$ 什么动静:对吗N啧,你还真敢说啊v-什么经典话术,听得我想给你两拳cmtGroup_specialMat_03_9cmtGroup_specialMat_03_9@  真的吗6 啊这......RK我是潜水员,不想下去不是因为垃圾太多,就是水太凉了海底垃圾......呕......cmtGroup_specialMat_03_8cmtGroup_specialMat_03_8`4dD$B 笑死……^ 啊这......z 有点意思 $4可汗后援团Official icon_user_19H腐朽的文明,如此堕落,旅游的时候骗我逐魇骑士的钱&'游客章?那不就是骗游客的吗cmtGroup_specialMat_03_7cmtGroup_specialMat_03_70|<Pd8xs 厉害的哇主播是有点东西的z , 死亡之吻 icon_user_12*主播你住哪,我马上到你家门口 $4贾维团伙话事人 icon_user_130好奇,想吃,想去多索雷斯开修车厂cmtGroup_specialMat_03_6cmtGroup_specialMat_03_6|8 j 真的吗对吗0我去过,住了个店,半夜角被人掰了'你说的这个朋友是不是你自己cmtGroup_specialMat_03_5cmtGroup_specialMat_03_5lD$z感觉还行吧不愧是你!我的评价是逆天!说大话不打草稿,取关了 我就知道cmtGroup_specialMat_03_4cmtGroup_specialMat_03_4h0xs对吗$可他们看起来长得也不像啊B 0沁柠日出加冰 icon_user_17'勤劳致富、农活......我不好说cmtGroup_specialMat_03_3cmtGroup_specialMat_03_3$0pL0好好好好好好好好 好帅!帅哥是我的! 帅哥!!cmtGroup_specialMat_03_2cmtGroup_specialMat_03_2 P$发生什么了怎么好像有点好看*主播好像很喜欢花冤枉钱的样子'激烈的比赛!太激动人心了!cmtGroup_specialMat_03_1cmtGroup_specialMat_03_1(h4<dH  啊??随便点进来看看 真的吗r ( 辣导演 icon_user_209我看你口才不错,有兴趣一起搞个大项目吗 (8兰登产品热卖中! icon_user_14要打三十次cmtGroup_specialMat_02_9cmtGroup_specialMat_02_9xH N 真的吗f一种很新的播法 别编了别编了,太尬了3什么秘密,就是恋爱,光明正大的恋爱cmtGroup_specialMat_02_8cmtGroup_specialMat_02_8lD$b 厉害的哇~ 有点意思想戳,但是怕死感觉是个好对手cmtGroup_specialMat_02_7cmtGroup_specialMat_02_7H`<$R 笑死……n对吗嗯?????)星期五,冰城酒店,老板转我506 $DUCK™ icon_user_23B这叫鸭拉松,你根本不明白,看来还得给你打点钱cmtGroup_specialMat_02_6cmtGroup_specialMat_02_6(4lP0手里的家伙像电风扇好帅!!! 好帅!& 好帅!> 好帅!!Z 好帅!r好帅!好帅!!cmtGroup_specialMat_02_5cmtGroup_specialMat_02_5lxxHxs懂了,主播U吃白食被打B懂了,主播U吃白食被打n$你以为为什么他们知道轻重懂了,主播U吃白食被打cmtGroup_specialMat_02_4cmtGroup_specialMat_02_4l<$: 有点意思VUUUUUj想听小U专辑想听想听你们俩谁人气高cmtGroup_specialMat_02_3cmtGroup_specialMat_02_3|@(&嗯?????F对吗Z*让我看看哪个不要命的在乱说话'很一般的说唱歌手,只会遛弯cmtGroup_specialMat_02_2cmtGroup_specialMat_02_2t82xsB?????^*扯淡,他一个人挑翻了两伙黑帮扯淡,他就一摆摊的cmtGroup_specialMat_02_1cmtGroup_specialMat_02_1(`@ . 额......F 啊这......b这是怎么了 0不说话只流泪 icon_user_160心里秘密太多,只能借酒浇愁,哭哭求生欲拉满cmtGroup_specialMat_01_9cmtGroup_specialMat_01_9tD$z 这是什么 啊这......才十几个?真是太逊了-到底是大餐还是盒饭你给我说清楚cmtGroup_specialMat_01_8cmtGroup_specialMat_01_8$p8$ 笑死……xs$哈哈哈哈哈哈哈哈哈哈哈哈头都打歪哈哈哈哈n ,静静的笔墨 icon_user_10这东西只会误伤cmtGroup_specialMat_01_7cmtGroup_specialMat_01_7<HL$ 来了来了我的评价是逆天'非常好直播,爱来自哥伦比亚J*代表正义的细尾巴派消灭你们!主播尾巴粗细?cmtGroup_specialMat_01_6cmtGroup_specialMat_01_6|p8xs" 厉害的哇>'这佩洛之前吃了我一整箱面包r!不是八个萨卡兹美少女吗cmtGroup_specialMat_01_5cmtGroup_specialMat_01_5xh< $哈哈哈哈哈哈哈哈哈哈哈哈>屁股着火,有点可爱 $ BigRapper icon_user_5GYo baby!今天说什么 怪里怪气,明天就让你五体投地!cmtGroup_specialMat_01_4cmtGroup_specialMat_01_4|H$N 有点意思j嗯?????!炮轰大树,这就回去实践你怎么知道它的名字cmtGroup_specialMat_01_3cmtGroup_specialMat_01_3h8F!什么棍棒底下出冲浪天才v上次被这家伙打了cmtGroup_specialMat_01_2cmtGroup_specialMat_01_2th<pP<$哈哈哈哈哈哈哈哈哈哈哈哈FxsV 笑死……r 哈哈哈哈'这不就是跳起来打你膝盖...... ,线上断罪宗师 icon_user_8-没错!只比我的断罪拳法差一点!cmtGroup_specialMat_01_1cmtGroup_specialMat_01_1PlH`@+来小U的直播间感觉就像回家一样我是第一吗速速上播!6什么时候翻车V快进到忘词r主播好眼熟美少女堂堂上播!!$看到我就说明你不是第一了小U冲啊!!f 0小U今天播了吗 icon_user_28急急急急急急急急急急j'这就是那个事故大王吗(探头6这不那个谁吗,几个月不见怎么来直播了> $爱U icon_user_26 来了来了&在看一种很新的东西N随便点进来看看cmtGroup_openingcmtGroup_opening8Dd<0pL,我的评价是逆天"逗我???>可以开喷了吗^不愧是你!z尬尬尬尬尬 $U门 icon_user_27仔细想想不也挺好吗(一种很新的播法j 0对吗对吗对吗 icon_user_33 经典翻车^什么翻车大王~笑死这也能当主播*下次准备好再来吧(还有下次吗这样也能来直播??有没有搞错......*xs 尬起来了F是我卡了吗?f混时长是吧?举报了cmtGroup_forgetcmtGroup_forgetLX|,`4|dL4\0B好好好好好好好好j怎么好像有点好看节目效果拉满难得发挥稳定 吃了吗感觉还行吧!主播翻车的时候叫我一声6 厉害的哇R救命fxswlz233333233333332333333xsxs 笑死……233333 哈哈哈哈哈哈*哈哈哈哈哈哈哈哈哈R哈哈哈哈哈 $U门 icon_user_27 哈哈哈哈发生什么了对吗主播是有点东西的f ,普通打工人 icon_user_30 2333333333333V 有点意思r 这是什么$哈哈哈哈哈哈哈哈哈哈哈哈 cmtGroup_fill cmtGroup_fillX8 h<dD$hH(L,你说这个谁懂啊我绷不住了9我一生作恶多端,刷到这个主播是我的问题对主播使用强力击γ吧:主播什么时候毕业b 什么动静 ,高速陆行舰 icon_user_320小时候看过这集,全移动城市都哭了有点尬...... 危快跑啊......6再不跑就来不及了^有意思吗?z 啊这...... 评价为寄$你是我看过最差的一届......这也有人看^ 0对吗对吗对吗 icon_user_33寄F 啊??^在说啥(?z 有点抽象嗯????? 额......播得很好,下次别播了这是在干嘛 好无聊.?????????V主播的精神状况……~$一本正经地说没人在乎的事哦(无关心感觉不如不播......不想播可以不播????? cmtGroup_bad cmtGroup_bad #(l<\8xX8X8|L,0这下不得不关注了 ,普通打工人 icon_user_30生 活 必 需 品!咕哇!何等精彩的直播!最喜欢的一集2 $爱U icon_user_26U啊!你带我走吧" 又新又好>嘿嘿,我的小U,嘿嘿j 好耶! $U门 icon_user_27-别以为仗着可爱就可以占据我的心'非常好直播,爱来自哥伦比亚主播说的对 , 小U单推人 icon_user_25宝~~~~z!主播说啥我都爱看怎么了 $爱U icon_user_26+真的会有人不喜欢小U吗,不会吧 狠狠关注了&好耶!!!B主播U绝赞放送中f真好zawsl $U门 icon_user_27UUUUUUUUUUUUUU可爱!!!会播就多播点路人转粉了!. 有点意思J太强了太强了j[爱心][爱心][爱心]呜呜呜怎么这么可爱 厉害厉害第一次看,主播真可爱小U今天状态好好!*笑死!超有趣!N有意思!关注了!v主播蛮可爱的!爱了!  , 小U单推人 icon_user_25\小U/\小U/\小U/  插个眼,主播必火 cmtGroup_good cmtGroup_good